aa8488421f
style cleanup: whitespace & odd indentation
2013-09-21 10:46:58 +00:00
Nathan Letwory
1d936a1074
Ensure positions can be read for sources that have stride
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defined as 2 (2D coordinates).
2013-09-19 21:59:22 +00:00
f6b37f34ec
code cleanup:
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- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
2013-09-05 19:56:49 +00:00
Nathan Letwory
76aa5dfb70
Apply patch [ #36601 ].
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Submitted by Saurabh Wankhade (sauraedron).
This patch adds camera shift and dof export and import in a Blender profile.
2013-09-05 06:58:27 +00:00
3741a588bc
Fix 36505: Collada exporter crashes Blender when exporting to locked file
2013-08-24 09:51:05 +00:00
9843170f4b
* Compile fix for r59395, 'move bmesh tools into their own include'.
2013-08-23 11:16:52 +00:00
ab777e957c
fix(Collada): wrong usage of the set attribute with multiple UV sets
2013-08-02 15:58:11 +00:00
f7169cd47d
fix: [ #36148 ] Collada instance nodes are not scaled properly during import
2013-07-30 12:18:24 +00:00
5c69338fe6
apply world matrix only to armature, Bones and children get it implicit via parenting
2013-07-30 11:10:04 +00:00
90eec89125
Collada: renamed size_mat to scale_mat for clarity. removed obsolete variable definition
2013-07-30 07:32:37 +00:00
8140f56575
Collada: unit converter was not initialized for ArmatureImporter
2013-07-30 07:22:40 +00:00
a5cc8f2c92
Collada: Optimize Scale to scene. Only need to scale the root objects of a hierarchy
2013-07-29 22:15:04 +00:00
1a3a252e06
Collada: Import now always rotates input to match blender's Z_UP axis
2013-07-29 21:51:53 +00:00
c8958eea29
Added Scene scale calculator to UnitConverter for future usage (wip)
2013-07-29 21:22:59 +00:00
966b301546
Added/changed comment for clarification
2013-07-29 17:27:27 +00:00
91fc92794c
Import of single bones used infinite bone size
2013-07-26 22:19:46 +00:00
824ec5a388
code cleanup: case & brace placement
2013-07-19 10:40:43 +00:00
1d4bd90c84
Avoid creating Morph Controllers when shape key export is disabled
2013-07-18 07:54:19 +00:00
89f4445b44
Leaf bone length calculation used wrong bone tail
2013-07-17 21:06:27 +00:00
f2db6949c2
Fix : #36184 Collada import/export... leaf bone size was not set as needed.
2013-07-17 20:22:08 +00:00
61cb92f701
fix : #36122 Collada import - Keyframes offset after recording and playing
2013-07-15 11:01:23 +00:00
bd863ce58d
Collada miport: Report 'unknown animation class' only when relevant
2013-07-15 10:50:04 +00:00
e353593b30
fix : #36060 Collada Import: animated armature+mesh problem
2013-07-14 17:21:12 +00:00
4507dd9a7e
Removed unused paramter from ArmatureImporter:add_joint()
2013-07-14 16:24:42 +00:00
ce6cfeca40
minor: commented fallthrough
2013-07-14 12:30:05 +00:00
f5033303e1
fix : #34823 Collada: nodes exporting world matrices
2013-07-14 00:34:21 +00:00
725543241a
Avoid blender crash during collada export (when armature has animation data)
2013-06-26 09:02:11 +00:00
c42c9cb234
Added missing include to collada sources
2013-06-24 13:17:21 +00:00
cda5770160
code cleanup: also fix crash in GPU_state_print(). and confine to debug mode builds.
2013-06-13 11:59:28 +00:00
9acadd17a9
fix [ #35592 ] Collada (DAE) exporter messes up vertex colors
2013-06-02 23:53:03 +00:00
dfad9b0c09
fix [ #35555 ] Collada: export destroys mesh in some cases
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add arguments to calculate normals when converting to bmesh:
BM_mesh_bm_from_me, DM_to_bmesh
This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-06-02 23:20:49 +00:00
225c5fee6b
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
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remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
ef4db04da8
code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using the mapping functionality.
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replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28 14:23:07 +00:00
be773f22b1
Added missing recalculate of normals after mesh import
2013-05-28 13:32:29 +00:00
ec8d277c64
BLI_math rename functions:
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- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
fdcca14090
Fix #35255 : build for older OpenCollada versions failed, but don't see a good
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reason to not keep it working.
2013-05-08 10:07:58 +00:00
c36365935c
Fix #35229 : collada crash exporting constraints with no target set.
2013-05-06 11:12:00 +00:00
62087935ec
Fix #35209 : cycles generated texture coordinates did not stick to deforming meshes.
2013-05-05 05:56:41 +00:00
cd60848dd0
Fix collada module build for visual studio 2012.
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Patch #35153 by Jurgen Herrmann.
2013-04-29 19:15:53 +00:00
631f2b94ef
fix:#35073 face normals calculation used wrong mloop index
2013-04-25 13:28:32 +00:00
cd7fbf9749
Fix part of #34746 : crash importing certain collada files with armatures. It still
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imports the armature wrong though.
2013-04-22 15:49:15 +00:00
c846e3c750
Fix #35014 : collada import crash with UV coordinates.
2013-04-18 21:40:06 +00:00
4df0c46f83
Make freestyle use local Main for temporary objects
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This means main database is no longer pollutes with
temporary scene and objects needed for freestyle
render.
Actually, there're few of separated temporary mains
now. Ideally it's better to use single one, but it's
not so much trivial to pass it to all classes. Not
so big deal actually.
Required some changes to blender kernel, to make it
possible to add object to a given main, also to
check on mesh materials for objects in given main.
This is all straightforward changes.
As an additional, solved issue with main database
being infinitely polluted with text blocks created
by create_lineset_handler function.
This fixes:
- #35003 : Freestyle crashes if user expands objects in FRS1_Scene
- #35012 : ctrl+f12 rendering crashes when using Freestyle
2013-04-18 08:58:21 +00:00
1777a69818
misc minor edits.
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- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
2013-03-29 06:25:22 +00:00
8fce915b6e
scon update for new collada libraries
2013-03-28 18:04:07 +00:00
32ec0c762e
Updated Blender Collada module to newest opencollada API
2013-03-28 18:03:01 +00:00
64d161de87
style cleanup:
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also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
6926596174
More new data names translation (most cases should be covered now).
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Also done a few cleanup here and there...
2013-03-25 08:29:06 +00:00
e1a54214bb
code cleanup:
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- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
2013-03-25 02:41:30 +00:00
92d7955d13
fix for struct definition building with msvc2008 and some style cleanup.
2013-03-24 01:19:55 +00:00