Commit Graph

4 Commits

Author SHA1 Message Date
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
3425925a77 mesh operator documentation patch from Ron walker, (edited a few of the descriptions) 2009-08-17 04:15:53 +00:00
e182d65370 2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-15 20:36:15 +00:00
421f44278c 2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
2009-07-01 22:25:49 +00:00