Commit Graph

93599 Commits

Author SHA1 Message Date
Julian Eisel
fc81eb74e7 Mantaflow: Address precompiler warning and related cleanup
* Address warning because of undefined OPENVDB usage
* Remove unused WITH_FLUID definitions

Differential Revision: https://developer.blender.org/D6919
2020-02-24 13:01:13 +01:00
69c587888b Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console.
The collection property `loop_triangles` was given the RNA type
`MeshLoopTriangle` (the type of the collection's items), instead
of `MeshLoopTriangles` (the actual expected RNA collection/array type).

The cutest, tiniest typo mistake in RNA code, leading to some complete
non-sense... It's fairly amazing that this did not cause more severe
issues actually.
2020-02-24 12:46:40 +01:00
001f7c92d1 BLF: Optimize text rendering and caching
The current code allocates and transfers a lot of memory to the GPU,
but only a small portion of this memory is actually used.
In addition, the code calls many costly gl operations during the
caching process.

This commit significantly reduce the amount of memory by allocating
and transferring a flat array without pads to the GPU.
It also calls as little as possible the gl operations during the cache.

This code also simulate a billinear filter `GL_LINEAR` using a 1D texture.

**Average drawing time:**
|before:|0.00003184 sec
|now:|0.00001943 sec
|fac:|1.6385156675048407

**5 worst times:**
|before:|[0.001075, 0.001433, 0.002143, 0.002915, 0.003242]
|now:|[0.00094, 0.000993, 0.001502, 0.002284, 0.002328]

Differential Revision: https://developer.blender.org/D6886
2020-02-24 08:01:22 -03:00
a31bd3f7b5 Fix T73912: Highlight selected face option causes faces to fade out
Recent changes to color mixing require updates to the theme,
light overlays need to have their alpha reduced.
2020-02-24 16:01:55 +11:00
abb7364912 Overlay: Edit Mode: Fix wireframes being brighter because of linear blend 2020-02-24 00:00:35 +01:00
24ea6b713d UI: Remove Width/Percentage control from Bevel tool settings
Since this control is set as you drag in the viewport anyway, this amount value is effectively useless.

It was only recently added by mistake with the Bevel GSOC.
2020-02-23 16:52:43 +01:00
39d0bf9044 Overlay: Fix wireframes being brighter because of color management
Also change the blending factors to make wireframe a bit darker in
unselected cases.
2020-02-23 14:32:34 +01:00
c26f470cfe EEVEE: Fix memleak when G.is_break is set from another thread 2020-02-22 17:08:44 +01:00
189a6c783d Cleanup: EEVEE: Use interpf instead of custom lerp 2020-02-22 17:08:44 +01:00
fb47c131df Fix crash when open default template
As soon you select the default template, Blender crash on Winodws.

This was introduced in commit {0b626703}
2020-02-22 16:20:08 +01:00
0b626703f9 Cleanup: internal changes to cursor resetting
- Move gizmo cursor check into ED_region_cursor_set so the result of
  calling this function is the same as flagging for cursor update.

- Use tagging in ui_popup_block_remove which avoids adding a
  mouse-move event in case the cursor needs to be changed again.
2020-02-22 10:50:25 +11:00
3e77765362 Audaspace: Various fixes
- Fixed uninitialized result used in DynamicMusic::seek().

  The comment to this function says false is returned if the handle
  is invalid, while in practice non-initialized value will be returned.

- Spelling typos in comment.

- Silence -Wdelete-non-abstract-non-virtual-dtor warning.

Differential Revision: https://developer.blender.org/D6896
2020-02-21 18:31:56 +01:00
1fb62d1272 UI: Windows File Attributes and Hidden Items
File Browser using Windows file attributes for decorating and hiding items.

Differential Revision: https://developer.blender.org/D6816

Reviewed by Campbell Barton
2020-02-21 08:20:58 -08:00
b1b020806e Cleanup: remove unused ScreenAnimData.refresh 2020-02-22 03:00:47 +11:00
4c30dc3431 Fix T73593: Drivers on hide_viewport and hide_render are unreliable
This fixes a threading issue (T73593) between drivers that write to the
same memory address. Driver nodes in the depsgraph now get relations to
each other in order to ensure serialisation.

These relations are only added between drivers that target the same
struct in RNA, which is determined by removing everything after the last
period. For example, a driver with data path
`pose.bones["Arm_L"].rotation_euler[2]` will be grouped with all other
drivers on that datablock with a data path that starts with
`pose.bones["Arm_L"]` to form a 'driver group'.

To find a suitable relation within such a driver group, say the relation
(from → to), a depth-first search is performed (turned out to be
marginally faster than a breadth-first in my test case) to see whether
this will create a cycle, and to see whether there already is such a
connection (direct or transitive). This is done by recursively
inspecting the incoming connections of the 'to' node and thereby walking
from it towards the 'from' node. This is an order of magnitde faster
than inspecting the outgoing connections of the 'from' node.

This approach generalises the special case for array properties, so the
code to support that special case has been removed from
`DepsgraphRelationBuilder::build_animdata_drivers()`.

A test on the Spring rig [1] shows that this process adds approximately
8% to the build time of the dependency graph. In my test case, it takes
28 ms for this process on a total 329 ms construction time. However,
since it also made some code obsolete, it only adds 24 ms (=8%) to the
construction time. I have experimented with a simple cache to keep track
of known-connected (from, to) node pairs, but this did not significantly
improve the timing.

Note that animation data and drivers are already connected by a
relation, which means that animating a field and also changing it with a
driver will not cause conflicts.

[1] https://cloud.blender.org/p/spring/5d30a1076249366fa1939cf1

Differential Revision: https://developer.blender.org/D6905

Reviewed By: sergey, mont29
2020-02-21 16:57:13 +01:00
b8c7ff564c Cleanup: un-indent ED_screen_set_active_region
Also remove redundant flag assignment from previous comment.
2020-02-22 02:43:37 +11:00
d0578a94ee Fix regression in the orientation of transform Redo operations
Caused by rBb3abd2e102df
2020-02-21 12:20:03 -03:00
824b2c689e Cleanup: avoid looping over areas when refreshing the cursor
These values are already known, pass in as arguments.
2020-02-22 02:13:10 +11:00
4653d253b3 Fix T67805: Cursor doesn't update when switching tools via shortcuts 2020-02-22 01:59:36 +11:00
803636f888 Fluid: Fix typo in fluid RNA
Fix typo in fluid RNA.
2020-02-21 15:32:24 +01:00
f2b0aef4dc Fluid: Cleanup in cache delete function
Removed unneccessary calls to BLI_exists() as BLI_delete() does this implicitly.
2020-02-21 15:30:52 +01:00
b8af5e1062 Fluid: Updated manta pp files
Updates include:
- A fix from Jacques that changed the loop order in the mesh creation function (the fix speeds up the function significantly due to fewer cache misses).
- Some of the grid copy helper functions are now multithreaded.
- A fix for Windows file IO. Now it possible to load files with non ASCII characters on Windows too.
2020-02-21 15:29:32 +01:00
ec5fc1adcc Cleanup: Move transform_mode_init to transform_mode API 2020-02-21 10:43:40 -03:00
f2224ccfce Fix T74006: Alt+ clicking (assign to all selected) doesn not work for
bone constraints settings

'UI_context_copy_to_selected_list()' was working fine for constraints on
objects (would properly get the path and list of selected objects) and
also for bone settings (would properly get the path and list of bones).

There was no special case for constraints on bones though, so code would
work on selected objects (not selected bones).

So we now get the right bones and resolve the path to the constraint
setting _from the bones_.

Maniphest Tasks: T74006

Differential Revision: https://developer.blender.org/D6897
2020-02-21 14:35:32 +01:00
0c506a6ef0 Fix T74044: Switching from Edge Slide to Move and Cancelling causes crash
`TFM_TRANSLATION` was removed in rBa33b261473e9 but is still needed.
2020-02-21 10:04:45 -03:00
7bea1416b6 Transform: Fix reinitialization of custom data correction 2020-02-21 10:03:30 -03:00
94e180bd80 Fix: Drivers on hide_viewport and hide_render throw warnings
This partially fixes T73593.

The `add_relation(driver_key, property_entry_key, ...);` call can fail
in the following situation:

- A collection is linked, and instanced into the scene by an Empty.
- The collection contains an object with a driver on its `hide_render` or
  `hide_viewport` property.

As the object doesn't exist as a real object in the scene, it's added with
`base_index=-1` to the depsgraph (see `DepsgraphNodeBuilder::build_collection()`).
As a result the node for syncing the restrictflags back to the base
isn't present in the depsgraph, and the `add_relation()` call failed.

This commit fixes the warning, simply by not attempting to add the
offending relation.
2020-02-21 11:16:59 +01:00
Jeroen Bakker
be2bc97eba EEVEE: Render Passes
This patch adds new render passes to EEVEE. These passes include:

* Emission
* Diffuse Light
* Diffuse Color
* Glossy Light
* Glossy Color
* Environment
* Volume Scattering
* Volume Transmission
* Bloom
* Shadow

With these passes it will be possible to use EEVEE effectively for
compositing. During development we kept a close eye on how to get similar
results compared to cycles render passes there are some differences that
are related to how EEVEE works. For EEVEE we combined the passes to
`Diffuse` and `Specular`. There are no transmittance or sss passes anymore.
Cycles will be changed accordingly.

Cycles volume transmittance is added to multiple surface col passes. For
EEVEE we left the volume transmittance as a separate pass.

Known Limitations

* All materials that use alpha blending will not be rendered in the render
  passes. Other transparency modes are supported.
* More GPU memory is required to store the render passes. When rendering
  a HD image with all render passes enabled at max extra 570MB GPU memory is
  required.

Implementation Details

An overview of render passes have been described in
https://wiki.blender.org/wiki/Source/Render/EEVEE/RenderPasses

Future Developments

* In this implementation the materials are re-rendered for Diffuse/Glossy
  and Emission passes. We could use multi target rendering to improve the
  render speed.
* Other passes can be added later
* Don't render material based passes when only requesting AO or Shadow.
* Add more passes to the system. These could include Cryptomatte, AOV's, Vector,
  ObjectID, MaterialID, UV.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D6331
2020-02-21 11:13:43 +01:00
1f8f4c8cfe Codesign: Make file watcher robust for network errors 2020-02-21 11:00:11 +01:00
973982a8e5 Cleanup: Spelling in a comment 2020-02-21 10:49:58 +01:00
20b47d77e1 Codesign: Remove archive with files after they were copied 2020-02-21 09:31:55 +01:00
b56957f0af Fix transform 'center_override' not being flagged
Problem introduced by rBa33b261473e9
2020-02-20 22:21:21 -03:00
ee7f307c9a Fix T73841: Pressing 3 doesn't go to Pose mode
Just changing the order in the keymap seems to fix this
2020-02-20 22:50:19 +01:00
a9b184bbc4 windows: Add some more verbose logging to make.bat 2020-02-20 10:34:15 -07:00
282e8499b1 Fix T73871: improve assignement of material to selection in multi object
editmode

This was already supported in "Select" & "Deselect" but not in "Assign".
So similar to rB6b39dc7672eb, we now check if the material corresponding
to the currently selected material slot is found in other objects
materials and assign this (instead of always assigning their 'own'
actcol).

Maniphest Tasks: T73871

Differential Revision: https://developer.blender.org/D6869
2020-02-20 14:02:18 +01:00
d95e9c7cf8 Fix T63892: Tools cannot be registered into some contexts (e.g.
PAINT_TEXTURE)

This fails because some tool contexts define their tools with functions
[see the following list for context that fail]:

- PARTICLE (_defs_particle.generate_from_brushes)
- SCULPT (_defs_sculpt.generate_from_brushes)
- PAINT_TEXTURE (_defs_texture_paint.generate_from_brushes)
- PAINT_VERTEX (_defs_vertex_paint.generate_from_brushes)
- PAINT_WEIGHT (_defs_weight_paint.generate_from_brushes)
- PAINT_GPENCIL (_defs_gpencil_paint.generate_from_brushes)
- SCULPT_GPENCIL (_defs_gpencil_sculpt.generate_from_brushes)
- WEIGHT_GPENCIL (_defs_gpencil_weight.generate_from_brushes)

ToolSelectPanelHelper._tools_flatten() is usually called with
cls.tools_from_context(context) [that already yields from the function].
But when registering a tool, _tools_flatten() will still give back this
function, not a ToolDef - and we cannot get a bl_idname from that.
Now check for this and yield None in that case.

Also share logic across all tool_flatten functions:
- _tools_flatten
- _tools_flatten_with_tool_index
- _tools_flatten_with_keymap

Maniphest Tasks: T63892

Differential Revision: https://developer.blender.org/D6763
2020-02-20 13:28:53 +01:00
Stefan Werner
b4ae962447 Cycles: Switched Embree to use Catmull-Rom curves.
The latest versions of Embree support Catmull-Rom splines
which use less memory than the previously used Hermite splines.
The representation is also much closer to Cycles own data structures
and can hopefully be unified in the future for more memory savings.

Memory savings using Victor benchmark scene:
Compared to previous Embree: ~400MB
Compared to Cycles' native BVH: ~1GB
2020-02-20 13:05:27 +01:00
0d8a8ce03b Fix some issues with versionning of older files.
Consequences of own refactor of usercount handling in readfile.c
(rB367ecff15d74).

Not super happy to have to call that function twice, but that should be
OK (not a real overhead here anyway).
2020-02-20 11:37:03 +01:00
a2febb8d91 CMake: Suppress strict warnings for extern on macOS
Silences a lot of noise from Mantaflow.
2020-02-20 11:06:40 +01:00
e2722aec6b Fix ushort compiler errors in Windows
ushort is not supported
2020-02-20 10:28:32 +01:00
0e48bb26af Modifiers: Refactor Mask modifier
The functionality of the mask modifier remains unchanged.

This patch updates the mask modifier so that it uses C++.
The manual memory management has been replaced with proper containers.
The large `applyModifier` function has been splitup into multiple smaller functions.
A large speedup is achieved by using simple arrays instead of hash tables in multiple places.

In my performance test file the playback speed increased from 1.1 to 5.1 fps on my laptop.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D6779
2020-02-20 10:05:47 +01:00
2a6df7dfe5 Cleanup: use named unsigned types in the Python API 2020-02-20 15:40:05 +11:00
1e3ffd1f87 mathutils: support for to_2x2 as well as non-square matrices 2020-02-20 15:17:22 +11:00
Tiago Chaves
bc86eb1780 mathutils: support Vector.rotate for 2D vectors 2020-02-20 13:58:46 +11:00
Tiago Chaves
0115568ca6 BLI_math: add 2x2 matrix utilities 2020-02-20 13:58:46 +11:00
e233e492df Cleanup: rename mul_m2v2 to mul_m2_v2
Matches mul_m3_v3
2020-02-20 13:58:46 +11:00
71d6fbcd51 Fix missing error message on convex hull failure
Also remove unused errors.
2020-02-20 12:21:05 +11:00
146fe1decf Cleanup: remove use of 'register'
This isn't needed with modern compilers.
2020-02-20 12:21:05 +11:00
60e877bb78 Cleanup: unused structs 2020-02-20 12:21:01 +11:00
5dcb6fb22f Cleanup: unused enums 2020-02-20 12:19:55 +11:00