Build a temp matarray storing materials from obdata and source object
(depending on slots 'allocation' of source object), and assign those to
targets.
Also remove limitation of 'using same obdata is forbidden', just never
edit obdata materials in that case...
Certainly not perfect, but already much better than existing code.
A face must have area in order to be possible calculate interpolation weights.
The same to the reference UVs.
But the new faces created with the extrude operator, have no area (before moving).
The solution was to get the loop data from some neighbor face.
Differential Revision: https://developer.blender.org/D8278
Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
When an object is moved only by the rigid body physics system, the
function `BKE_object_moves_in_time()` will incorrectly return `false`.
This commit adds a comment to make this behaviour more explicit.
No functional changes.
The root cause was that `BKE_object_moves_in_time()` incorrectly returns
`false` when an object is moved by the physics system.
This also fixes the same issue in the USD exporter.
This was done for the regular dopesheet in rB9ccc73ade8a2, this just
makes that label consistent across all anim views.
Differential Revision: https://developer.blender.org/D8255
rna_EffectorWeight_path() needs to point to "domain_settings" (instead
of "settings"), was a missing change when switching the FluidModifier to
mantaflow.
Maniphest Tasks: T79264
Differential Revision: https://developer.blender.org/D8398
Setting the environment variable `PXR_PATH_DEBUG` non-empty will make the
USD library print the directories it uses to find its JSON files. This can
aid in debugging when this unit test fails. Now the failure message also
tells you about this.
No functional changes.
Previously, mesh boundaries were relaxed as any other vertex, which was
causing artifacts and unwanted deformation. In order to prevent this,
the mesh filter was using the automasking system to lock the boundary
vertices, which was hacked into the tool. For the brush, the only
solution was to enable boundary automasking to lock those vertices
in plance.
Now the relax vertex function slides the boundary vertices along the
mesh boundary edges, relaxing all the topology correctly while
preserving the shape of the mesh. The automasking hack in the relax
mesh filter was also removed as now vertices slide correctly along
the boundary.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8350
All these data arrays are created for a specific topology, so they should be
freed and updated when the PBVH rebuilds. Previously, this was only
happening when freeing the SculptSession, but it also needs to happen in
BKE_sculpt_update_object_before_eval to avoid reusing out of date data.
Reviewed By: sergey
Maniphest Tasks: T79074
Differential Revision: https://developer.blender.org/D8357
When there is no color layer available,
BKE_sculpt_update_object_for_edit creates a new one and tags the mesh
with ID_RECLAC_GEOMETRY, so this layer is inmediatly available when the
tool starts. This also deletes the PBVH and when it is created again in
BKE_sculpt_update_object_after_eval, the pmap is not initialized, making
the tool crash.
This moves the color layer creation to a separate function outside
BKE_sculpt_update_object_for_edit, which now runs after the color
layer is available, so it won't need to update again and the pmap will
still be available when the tool is used.
Reviewed By: sergey
Maniphest Tasks: T78242
Differential Revision: https://developer.blender.org/D8135
Some modes were working by mere chance in that ugly 'reversed' case, but
the to/from selection modes were not properly swapped...
Should also be safe for 2.83.
The following nodes work now (although things can still be improved of course):
Particle Birth Event, Praticle Time Step Event, Set Particle Attribute and Execute Condition.
Multiple Set Particle Attribute nodes can be chained using the "Execute" sockets.
They will be executed from left to right.
Showing the Python error without any explanation is often
not enough information and doesn't hint that the error was in the
user input.
The error report from a invalid expression such as '..1' used to be:
('invalid syntax', ('<string>', 1, 1, '..1'))
Now reads:
Error evaluating number, see Info editor for details: invalid syntax
Address issue raised by T78913.
The result of syntax errors read poorly in reports,
resulting in cryptic and unhelpful information.
Change PyC_ExceptionBuffer_Simple only to extract the initial text,
making syntax errors when entering invalid numeric expressions into
buttons easier to follow.