feb7afe671
Fix #28262 : uv unwrap in sync selection mode unwrapped all faces irrespective
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of selection. Changed the fix for bug #27198 , live unwrap not working with
sync selection.
2011-08-17 14:43:11 +00:00
8536209260
2.6 RNA:
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* Remove some NULL RNA property update calls, they do nothing.
2011-08-17 13:04:28 +00:00
b6dcf3b1c2
Fix #28277 : changing smoke border collision type did not reset cache, making
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it seem like the option wasn't working.
2011-08-17 12:52:38 +00:00
0bac3e17df
Fix #28194 , #28269 : proxy object was not showing pose mode as available in
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3d view header mode menu.
A recent bugfix was incorrectly hiding pose and particle mode when the object
data was library linked, but these modes edit object level settings so should
be available.
2011-08-17 12:09:02 +00:00
dd8d24ff9d
fix [ #28274 ] Cant select aditional object in edit mode.
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missing feature from 2.4x
2011-08-16 22:44:12 +00:00
feb52de6b5
fix for error calling RNA_property_float_get_index on non array float rotations when displaying.
2011-08-16 22:18:24 +00:00
dddfb5e173
minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode.
2011-08-16 13:46:51 +00:00
e98074d327
remove support for deprecated Vector() * Matrix(), eventually this will be added back as row_vector_multiplication bu to avoid confusion for a bit just disable it altogether so script authors get an error on use and update their scripts.
2011-08-16 13:10:46 +00:00
c7f9e9a80f
Fix #28273 : Crash playing with Follow path+Bevel+Material
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Crash was caused by old refactor of displists.
Added additional check to makeDispListCurveTypes.
2011-08-16 10:31:28 +00:00
b4df54151a
2.6 Node Muting:
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* Removing check if Node is in between, so in-/output nodes can be muted as well. Useful for example if you want to temporarily mute a file output node.
2011-08-16 08:40:25 +00:00
405218df6f
the diffuse kernel I had first picked for dilation turned out to be not as great as I first thought. This kernel is a more basic one (trite but true)
2011-08-15 17:55:25 +00:00
cdb5d11c5f
patch [ #22523 ] Expose Object.parentinv matrix via RNA
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from Balajee R C (balajeerc)
2011-08-15 17:29:07 +00:00
ae884d2e54
Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unused
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functions.
2011-08-15 16:18:04 +00:00
27b3695c4f
Remove message "Info: Config directory with "startup.blend" file not found."
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There's no reason to have it really, this situation is totally normal, and it
means a terminal window is opened on Windows as long as you haven't saved any
default settings yet.
2011-08-15 16:12:39 +00:00
f53143dc83
Fix #27718 : driving modifier properties was missing updates, fixed depsgraph.
2011-08-15 14:05:04 +00:00
b62951c0d5
Fix #28162 : texture properties didn't show correct texture datablock chooser
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in a particular setup with two nested material nodes. Material active texture
was looking also recursively into material node, but this was already done
outside of this function.
2011-08-15 13:17:39 +00:00
470b39608a
Fix #27803 : editing texture did not update compositing nodes using that texture.
2011-08-15 12:07:52 +00:00
270ed82c7b
Fix #28202 : deactivating keymap items not saving properly.
2011-08-15 10:03:17 +00:00
e4f2234fff
workaround [ #28250 ] Append dialogue will ask to create new directory inside a .blend
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directory button isnt library aware, for now disable it when a libraries loaded.
2011-08-15 04:11:55 +00:00
2c8e1e633c
comment unused lines.
2011-08-15 03:41:31 +00:00
02b24e655b
fix for bug where changing movie filepaths would reset the strip length.
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also fixed possible & unlikely buffer overflow.
2011-08-14 14:43:11 +00:00
181104261d
patch [ #28247 ] Fix for: [ #28236 ] Separate By Materials fails when some materials "available" to the mesh are unassigned
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from Alex Fraser (z0r)
2011-08-14 12:02:01 +00:00
cad6ed9bc6
fix for fix r39388, this added checkboxes to buttons which are not supposed to have them.
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now only add checkboxes when the background is not emboss - which works for menus but will work in more general cases too.
2011-08-14 11:38:17 +00:00
540f0c64b5
add in asserts for when array/non array RNA funcions are used incorrectly, would have made previous fix a lot easier to find.
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also remove unused argument from RNA_property_array_check.
2011-08-14 10:28:18 +00:00
62fdee3d8a
fix [ #28245 ] Checkboxes in menu items fail for boolean arrays.
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2 bugs with displaying boolean arrays.
2011-08-14 10:17:41 +00:00
2187f6772c
patch [ #28246 ] Fix for [ #28240 ]: selecting more than one object in the outliner with "shift left mouse" doesn't work anymore
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from Alex Fraser (z0r)
2011-08-14 08:39:13 +00:00
0b23d378fb
fix [ #28225 ] Solidify Modifier creates wrong results when vertex group is attached
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infact this is not really a bug, irrespective zero vertex group weights gave overlapping geometry which isn't useful, add an option to set the thickness factor for zero weighted verts.
2011-08-14 06:43:58 +00:00
Dalai Felinto
5e968e36c5
bugfix:[ #25603 ] bad shadows in stereo mode - patch by Juha Maki-Kanto
2011-08-14 04:37:53 +00:00
fc128c970b
- recently restored sequencer change data operator didnt reset the offsets after a hard cut, causing the new data to be trimmed.
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- add change data operator to strip panel next to image file properties since editing every image manually isnt really usable.
- added new sequencer operator "Clear Offsets" (Alt+O), useful to reset the start/end frames around the strip data.
2011-08-14 03:59:22 +00:00
c83417b2e2
running bpy.ops.render.render('INVOKE_DEFAULT') would crash blender.
2011-08-13 14:24:53 +00:00
7866b63292
2.6 Release Cycle begin:
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*BLENDER_VERSION_CYCLE set to alpha
Idea is to set it to alpha for the first 3 weeks (B-Con1)
Beta for B-Con 2 and 3
RC for B-Con 4
Release for B-Con 5
2011-08-13 13:45:03 +00:00
7c7fac2174
index_to_framebuffer (used for mesh selection) was being called 3x times per call to WM_set_framebuffer_index_color(), because of the cpack define.
2011-08-13 09:22:14 +00:00
a7dd264940
Nodes: make node set active function usable outside of node editor, and in doing
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so fix a missing updating when activating a node with multiple node editors open.
2011-08-12 18:27:48 +00:00
0cb606a9bc
Code cleanup: fix wrong doxygen file name.
2011-08-12 18:24:17 +00:00
a7de5fc191
Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly macro.
2011-08-12 18:17:28 +00:00
ceb9dfbdac
Code cleanup: remove seam drawing in face select mode, was left over from when
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seams were edited there, now only needed in edit mode.
2011-08-12 18:13:55 +00:00
c265a686d8
Modifiers: add callback to loop over each texture assigned to a modifier.
2011-08-12 18:11:22 +00:00
e4bdb6e95a
Code cleanup: replace some manual setting of ob->recalc with DAG_id_tag_update,
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is now just as fast anyway with delayed flush.
2011-08-12 18:06:05 +00:00
ada88c8d8e
sequencer todo: change sequence added back (C key)
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split up into operators
- change effect input
- change effect type
- change file data
Change plugin is not ported back yet.
2011-08-12 06:08:22 +00:00
347f4fac74
add WM_FILESEL_FILES to WM_operator_properties_filesel, sequencer was doing this on its own.
2011-08-12 03:53:26 +00:00
a03b52af81
soft limits for add object rotation value, without cont. grab it would get to very large numbers with a small drag.
2011-08-12 03:18:04 +00:00
b1c04d379f
un-inline GHash functions r26206, these are quite large functions to inline and increase binary size by 30kb, (tested on stripped, cmake release build).
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Ran some speed tests and difference was close to the noise level, but inlining gives only ~2 - 3% speedup with build modifier which uses ghash a lot.
2011-08-12 02:23:06 +00:00
944cdf04dd
Fix for crash when using undo during sketching session.
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Currently, grease pencil conflicts with such operators
as undo and set object mode which makes behavior totally
unpredictable and crash for some cases.
The only way to solve this proper is to ger rid of pointers
to data which can chage stored in operator custom data.
2011-08-11 13:40:47 +00:00
9c9cd71a86
Fix #28180 : crash running wm.keyconfigs.user.keymaps.new("My Keymap").
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There isn't much point in doing this at the moment, but shouldn't crash.
2011-08-11 11:56:02 +00:00
165e6dbc07
Adding a readonly length_squared property to mathutils.Vector. This is simply vector.dot(vector), so nothing new is really added, but it's nice for writing more intent revealing code. In other words:
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if vec.dot(vec) > some_distance*some_distance:
do_something()
might not be quite as obvious looking as:
if vec.length_squared > some_distance*some_distance:
do_something()
As to why you'd want to use length_squared over length is that length uses a square root, which isn't always necessary for simple distance checks (e.g., closest object, checks like the ones above, ect).
2011-08-11 09:40:14 +00:00
99caa9470e
fix [ #28213 ] Imperial unit for 0.001 inches inconsistently displayed as mils and thous
2011-08-11 08:24:56 +00:00
80acfdc7a0
SVN maintenance.
2011-08-11 06:40:04 +00:00
a7663cc377
use ghash for operator and menu types, was doing string lookup in the operator list (containing over 1000 items) for each button draw.
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gives small speedup for UI drawing and overall startup time.
2011-08-11 06:06:17 +00:00
0fac849d44
ifdef'd outliner code which is spesific to gsoc pepper with '// GSOC_PEPPER' so its obvious. this will keep merging pepper changes from conflicting and can be removed when its finally merged.
2011-08-11 05:50:05 +00:00
e97617e3fb
merge outliner refactor so we dont have to keep outliner.c locked in trunk.
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this wont build because of changes spesific to pepper, fix coming next.
svn merge source/blender/editors/space_outliner -r36830:38987 https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-pepper/source/blender/editors/space_outliner
2011-08-11 05:46:18 +00:00