Commit Graph

15671 Commits

Author SHA1 Message Date
b2ceadc359 * copy io scripts into osx bundle with cmake, in post-build process 2009-07-28 10:40:08 +00:00
1e237e7e2f console copy text was upside down.
made ctrl+space operator find and autocomplete in the console, need a bette way to make these key bindings co-exist.
2009-07-28 08:50:11 +00:00
17b0a794c7 NLA: Mute/Disable NLA Playback
Exposed toggles (defined on AnimData) that will mute the evaluation of that AnimData block's NLA stack. It's active action will then be the only thing that gets evaluated.
2009-07-28 07:24:25 +00:00
61178b19ea 2.5 - Anim Editor cleanups + Graph Editor Clutter Reduction
* Cleaned up some parts of the code that were unused/could be done a bit nicer

* Added a new option for only showing the keyframes of the selected F-Curves in the Graph Editor, as another way of reducing the clutter.
2009-07-28 06:50:30 +00:00
9cbdf73cf0 2.5 Part 2 of Layout Code Cleanup:
* Cleanup of Modifier and Text Data Panels. 
* Made some small layout tweaks.

* Added missing RNA properties for Cast Modifier.
2009-07-28 06:26:10 +00:00
8584507671 2.5 - Start of Make Proxy Operator
The code has been ported to the operator+rna system, however, there are currently issues related to how the pointer-rna's work for use as operator properties. (NOTE: RNA_property_pointer_set only takes into account builtin props for now, but not id-props, while the corresponding get method seems to take them into account)

The alternative to using pointer-properties for the operator, is to store strings and look up the relevant objects later, but there should be a nicer way...
2009-07-28 03:54:40 +00:00
fe881aa7ad - lamp UI was missing y samples for rectangle area lamps
- returned ID types from RNA funcs didnt get their ID's assigned which crashed in some cases (still not working for members of ID types).
- ob.create_remder_mesh() wasnt assigning any materials.
2009-07-28 01:06:56 +00:00
396ebf0c91 better loading partially written TARGA's, dont read over the end of the buffer and set the remaining pixels 0. 2009-07-27 22:41:35 +00:00
71e0e22ae0 * cmake / mac - unzip python modules from /lib/release into .blender/python on build
This last commit should make everything right for compiling out of the box with python 3.1 on Mac OS X intel. I've been testing/developing this on 10.5 and I'd be very interested to hear feedback from people on other OS versions! Scons and PPC to go...
2009-07-27 22:02:47 +00:00
793324ef83 small msvc fix 2009-07-27 19:33:06 +00:00
a869bdc44e 2.5 file browser
New:
* added filter and display to some operator properties. Now file browser opens showing only .blend files and folders on file->open and on image->open changes to image display and only shows images and movies.
Fixes:
* fixed stupid removal of wrong prototype in last commit
* fixed a few warnings
2009-07-27 19:06:33 +00:00
eb40d8ef0f render api utility function to initialize a render layer from an image rather then loading through python.
lay = result.layers[0]
	lay.rect_from_file("somefile.png", part.x, part.y)

If the source image is bigger then the render layer x/y offsets can be used to choose the part of the image use.
2009-07-27 18:50:10 +00:00
324187b61a 2.5 / Drag & Drop
Small tweak for MOUSEDRAG/DROP event generation
2009-07-27 18:26:48 +00:00
9dc819a56d readonly face normal option eg.
me.faces[0].normal
2009-07-27 18:17:21 +00:00
d0422dec35 2.5 file browser
* fix some notifiers, so directory is correctly shown
2009-07-26 19:23:07 +00:00
6c0e9e21cb indentation error with some operators (strip the descriptions)
if 0'd the exec() workaround for running python scripts incase windows devs want to test.

theeth said the problem is when you compile a debug blender against a non debug python (or the ther way I assume), you can get a FILE struct mismatch.

A quick way to test this on windows is to run this from the command line.
 blender -P somescript.py
 
Somescript.py can be anything
2009-07-26 18:56:27 +00:00
cbb9dfaab8 2.5 file browser
* operator for create new directory activated (IKEY)
* operator for rename (works on files and directories so far) (CTRL+LMB)

Note: fail to rename is rather quiet, no message popup, just doesn't rename if it can't.
So far checked that (On Windows Vista) rename fails on system directories, which I think acceptable.

Note: I removed the code that (silently) deletes file if I rename file to an existing one. Considered harmful :)
2009-07-26 18:52:27 +00:00
4741137fc9 misc py/rna changes
- running a script from a file now uses the PyRun_File(FILE *, ...) rather then PyRun_String("exec(open(r'/somepath.py').read())"...), aparently FILE struct on windows could not ensured to be the same between blender and python, since we use our own python on windows now it should be ok.

- generating docs works again (operator update for py style syntax broke them)

- python operator doc strings was being overwritten

- added rna property attribute "default" to get the default value of a property, not working on arrays currently because variable length arrays are not supported.
2009-07-26 18:18:14 +00:00
6d84e38856 2.5 Space RNA:
* Added Key Map Editor to Outliner "display_mode" RNA.
2009-07-26 13:10:29 +00:00
9ac754eca5 2.5
First step towards keymap editor!
Before getting too excited:
- doesn't save yet
- no rna properties can be defined
- no insert/remove keymap options yet
- no option yet to set 'key press/release'

But what does work;
- Keymap list is in outliner, new category 
  (Keymaps are listed in order as being created now)
- enable/disable a keymap entry: click on dot icon
- it displays python api names for ops
- browse new operator for keymap (menu button)
- set keymap to use other keys, mouse or tweak events
- four modifier key options

I first intent to test it all well, there are still
quite some modal map conflicts (like border select) and
there's problems assigning items to tweaks

Another issue is that a visual editor for keymaps might be
quite hard to use... the amount of data and options is just not
so fun for a buttons menu. There are ways to improve this though.
Maybe do this via a script?
2009-07-26 12:52:39 +00:00
7084447c73 2.5 file browser
* enable large file size for WIN64 too.
2009-07-26 12:49:43 +00:00
569bb8f47d 2.5 filebrowser
Bugfixes:
* crash when loading file that has filebrowser open
* file size over 2GB/4GB? shows negative number 
Other:
* tried to improve drawing speed a bit by only drawing the files actually shown and improving refresh behaviour a bit.

Note: Solution I found so far is to use the non-standard _stat64, as far as I could see, WIN64 should work without that patch (Genscher, please check and if needed you can enable this too by removing the !defined(WIN64) )
This probably needs to be fixed in at least one other place (BLI_filesize), will look into this once this fix proves stable enough)
2009-07-26 12:40:44 +00:00
4e024a1e6e 2.5 - 'Reset' buttons for Limit Distance and Stretch To Constraints 2009-07-26 11:57:27 +00:00
812530aca8 2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm. 

* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).

* Added some missing special (transform) operators to the menus + keymaps
2009-07-26 11:01:56 +00:00
3e5f46ebf9 2.5 Various fixes:
* Small code and layout cleanup in 3DView Side Panels.
* Added missing redraw notifier for changing world datablock and cursor location.
2009-07-26 08:53:23 +00:00
a934773475 - console scrollback userpref
- copy coperator for the console (Ctrl+C and from the menu)
2009-07-26 04:31:46 +00:00
117fdd8072 * projection paint options in the toolbar
* renamed  __no_header__ -> __show_header__
2009-07-26 03:54:17 +00:00
f4d70c9812 2.5 - Restoring 'set bone setting' operators for Armatures/PoseMode
In the future, it might be a good idea to look for more efficient alternatives...
2009-07-26 03:22:24 +00:00
777a0d78e7 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 2009-07-25 23:16:45 +00:00
e9ca43521f BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
2009-07-25 22:57:29 +00:00
756488fbe2 2.5: Painting
Various fixes for painting, sculpting and particle edit, still
much to be done...

* Move RNA paint and sculpt structs into rna_sculpt_paint.c,
* Added Particle Edit RNA.
* Some tweaks to existing Paint RNA.

* Put texture paint and particle edit object in context.

* Fix some errors in the brush layout, properly doing None
  checks, fixing some wrong property identifiers.
* Added tool enum for texture paint and particle edit in panels.

* Allow editing brush textures in the texture buttons, still with
  a stupid toggle, ideas for how to make the connection better are
  welcome.
2009-07-25 22:31:02 +00:00
5d240af42b 2.5: fix for use background image toggle in 3d view, it didn't
allocate the right data.
2009-07-25 22:22:47 +00:00
580d000f8f 2.5:
* Fix crash entering particle mode, and particles not showing.
  Janne, please check the changes I made in psys_cache_paths,
  I'm not confident they are correct.
* Fix some warnings
2009-07-25 22:20:26 +00:00
c543eca36e 2.5:
* Fixed a typo in User preferences. 

* Add a use_ prefix for some projection paint booleans in RNA.
2009-07-25 21:33:43 +00:00
eb80ce4d7f 2.5: Materials
* Diffuse/specular ramps works again.
* Wire is now a material type next to Surface and Halo.
* Removed Volume material type option until it is actually there.
* Some button layout tweaks.
2009-07-25 21:31:17 +00:00
1b14243405 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899
missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging

source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
2009-07-25 20:59:09 +00:00
1c00eacca2 fix memleak in BGE py api - action.channelNames 2009-07-25 20:51:45 +00:00
88097e9909 - BGE Python API converting a mesh from a python arg was broken but happened to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
2009-07-25 19:34:38 +00:00
6502b927f8 2.5 / RNA
Added RNA_pointer_set as counterpart for RNA_pointer_get (i.e. sets pointer property by name lookup)
2009-07-25 19:10:24 +00:00
24d39c0de4 2.5 / Drag & Drop
Commit of basic architecture. Sorry, nothing fun to play with yet.
Added two events: MOUSEDRAG and MOUSEDROP. MOUSEDRAG is sent when left-mouse clicking and then moving the cursor and every time the cursor is moved until the user releases the mouse button, thus generating a MOUSEDROP.
Also added two dummy drag operators in view3d and outliner (place holders for now).

Brecht and Ton: feel free to check/edit especially the event system code. I'm not sure that's the right way to do it. Also, I'm getting some mem leaks which I suspect are caused by my code.
2009-07-25 15:26:06 +00:00
5b12cb9378 2.5
Fix in previous commit: 
Outliner data view, rna levels didn't open/close correctly.
2009-07-25 15:05:51 +00:00
55e3a4a6f0 2.5 Scene RNA:
* Added Projection Painting RNA.

Note: The properties doesn't seem to be accessible yet via datablocks. Brecht please check.
2009-07-25 14:35:08 +00:00
dcfc0333d1 2.5
Outliner: brought back to near full functioning:

- proper operators, like for open/close items, exec operations
  (note: select is still same operator as activate, should
   become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again

Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages

UI: 

- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
  active state, and gets removed when used. Needed for editing
  names in outliner.
  
  Andrea: check outliner.c for uiButActiveOnly(), very easy to use!

Also:

- Added posemode operator, CTRL+TAB tied to it.
2009-07-25 13:40:59 +00:00
90dfb61e04 BGE: Fix Keyboard actuator that didn't generate release event. 2009-07-25 12:35:14 +00:00
a13341bed1 Added Ztransp (renamed Z Buffer) option in rna and layout. Also added diffuse and color ramps, although a bug in the RNA prevents these from working unless you load an old file with them already enabled. 2009-07-25 12:22:22 +00:00
020a34b9de 2.5 - Restored most of the remaining Armature/Pose Operators
* Armature:
- added: fill, merge, separate
- renamed: duplicate, align

* Pose:
- added: apply pose

* Armature Edit menu has been converted to use operators/layout now
2009-07-25 05:11:28 +00:00
f7b90c0f41 - report header buttons were not drawing.
- shift+b in the console would do border zoom (rather then upper case B), fixed by making v2d's border zoom check if the v2d's zoom is locked.
- blender in debug mode registers all operators, useful for testing.
2009-07-24 23:07:18 +00:00
a1403f7fbb 2.5 3DView Properties Panel:
* Some Code cleanup.
* Added 3-Split Operator into the panel and some options (which don't work yet)
* Added RNA for RegionView3D lock and box options.
2009-07-24 22:09:30 +00:00
9325f35d4c ParticleSettings animdata wasn't shown in graph editor, dope sheet and nla editor.
Tiny bug fix too: Had forgotten particle child length setting from do_versions so old files with child hair showed all hair with zero length.
2009-07-24 19:36:08 +00:00
431a388ae7 This is patch# 19017 16bit SGI image loading
submitted by Albertas Vyšniauskas (thezbyg) 

Improves SGI image support.

Kent
2009-07-24 17:17:04 +00:00