Commit Graph

5848 Commits

Author SHA1 Message Date
ffaebe2237 reduce imports on startup 2013-07-03 01:20:32 +00:00
b96aa8800e bump up openmp limit for release,
also remove 'Vertex ' prefix for items in the vertex menu.
2013-07-02 04:34:39 +00:00
4f3f95751a Bugfix [#35936] Can't create new vertex group when using Ctrl G menu
This was caused by r.57812

There were two problems here:
  1) vertex_group_vert_select_unlocked_poll()  had faulty logic which meant that
it always failed when there were no vgroups present yet - the final return
always just fell through
  2) Since the "Assign to New Groups" option was actually implemented using the
same operator as "Assign to Active Group" (just with an extra parameter set), if
the active group was locked, it was not possible to "Assign to New Group" (even
though a new group would not be locked).
2013-07-01 13:02:53 +00:00
5ae37494f6 revert own fix for adding nodes with (DPI != 72), the fix doesn't work for OSX retina displays. 2013-06-30 11:56:15 +00:00
77e0709e48 Fix #35551: the topology mirror setting affected shape key and vertex group but
this was confusing as there was no setting visible for it. Now these menus
contain an entry to mirror without and with topology mirror.
2013-06-28 17:13:09 +00:00
e5ff9cced4 weight Paint: moved Auto Normalize and Multipaint options below Blend selector 2013-06-28 17:10:25 +00:00
ee85587a43 Blender 2.68 Release maintenance:
* Update readme and release-log links to 2.68.
2013-06-27 11:30:53 +00:00
29547509b4 fix for adding nodes with a DPI besides 72 causing offset. 2013-06-27 06:49:23 +00:00
3ff36f928c 3d text tool - 'insert lorem' was crashing, also add this to the text menu. 2013-06-27 04:18:01 +00:00
2085a42e52 pep8 cleanup 2013-06-27 03:05:19 +00:00
47cfdc4494 Fixed operator call (due to renamed operator parameter) 2013-06-25 22:58:45 +00:00
23c053748d add missing notifiers for mask tools, some wouldn't refresh the compositor. 2013-06-23 15:48:00 +00:00
219f3ea85d mask menus were missing from the image editor. 2013-06-23 15:12:26 +00:00
c6adbe794e comment the icon file from the theme buttons since its not working. 2013-06-22 18:08:58 +00:00
c721d82f25 move sort from vert/edge/face into mesh menu only (sorting isn't such a common operation).
correct own recently added assert.
2013-06-20 19:09:18 +00:00
2dc88ca338 support proportional editing with x-mirror enabled. 2013-06-20 18:19:42 +00:00
c00b408052 Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.

Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.

Access from Mesh menu.
2013-06-19 21:35:06 +00:00
881dbac5d9 This commit tackles the "context" buttons in Properties header, which were still using "ugly" old UI code.
It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons.
It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts...

Thanks to brecht and dingto for the reviews.
2013-06-19 19:37:17 +00:00
841c200767 report exceptions when enabling and disabling modules in blenders interface.
so if pressing the addon checkbox fails it tells why rather then failing silently.
2013-06-19 05:17:31 +00:00
447e9a4cd5 add option to enable auto-execute scripts, but exclude certain directories. 2013-06-18 18:11:52 +00:00
b0872918ea fix [#35771] "Specials" ->"Size Y" doesn't work for Cycles area lamp 2013-06-18 06:23:30 +00:00
5bd5e69e98 Add back nl_NL to enabled tranlations, as we now have a (very limited) start of it. 2013-06-17 19:49:06 +00:00
2091eca962 Usual UI messages style edits... 2013-06-17 10:01:35 +00:00
e044891d78 Fix #35774 Confusing Text in Texture Paint Panel
A simple copy-paste error.
2013-06-16 14:54:14 +00:00
564902582c rename world_to_camera -> world_to_camera_view 2013-06-16 14:35:15 +00:00
865096919d Fixed the feature edge selection by Freestyle face marks to properly account for border edges. 2013-06-16 00:15:05 +00:00
bac418b691 show dissolve edge/vert/face in the delete menu, irrespective of the current mode. 2013-06-15 13:33:28 +00:00
64d6810cd9 Change edgeloop delete to use dissolve, fixes bug [#35738].
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).

This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-14 03:04:36 +00:00
93ba74c20a minor edits to world_to_camera() utility function, include Z so you can tell if the points in font of the camera and avoid divide by zero. 2013-06-13 14:07:36 +00:00
f173ff531c handy function for getting the 2d camera coords for a worldspace location.
bpy_extras.object_utils.world_to_camera(scene, obj, coord)
2013-06-13 13:51:01 +00:00
d958144b65 Removed the Material Boundary option from the edge detection options in
the Parameter Editor mode.  The Material Boundary toggle button takes
effect only in the Python Scripting mode.  Instead the Parameter Editor
mode automatically determines which edge types need to be computed on the
basis of user-specified line selection criteria in terms of edge types.

Problem report from Light BWK through personal communications, thanks!
2013-06-13 11:10:18 +00:00
fa51f02be3 minor changes to the script auto-execution based on Brecht's suggestions. 2013-06-12 00:10:56 +00:00
c8f30bc7f0 fix [#35574] Export Key Map issue
problem was the keymap failed to import but didnt give any feedback, now it displays error message.
2013-06-11 15:11:55 +00:00
9020df976c Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.

* Code cleanup:
** Moved color functions (xyz and hsv) into dedicated utility files.
** Remove svm_lerp(), use interp() instead. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength

Example render:
http://www.pasteall.org/pic/show.php?id=53202

This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10 21:55:41 +00:00
6322f01783 Cycles lamp specials menu now includes separate X/Y size for area lamps
and strength (for the basic default node setup, this can't work with with
arbitrary nodes).
2013-06-10 19:01:40 +00:00
e8408efdba Correction to previous maya keymap commit
Added UNDOflag to the wrong operator..
2013-06-10 10:45:25 +00:00
00f37e911b Fix #35661: Maya key config - select operations are skipped by "undo" 2013-06-10 09:57:10 +00:00
6f2e36f4ee Bugfix [#35643] Animated textures are invisible in Graph Editor if it is not
linked via material

Textures linked to modifiers are now shown in the AnimEditor channel hierarchy
under object level now (i.e. on same level as ob-data, shapekeys, and object's
action). This makes it possible to edit such animation data without having to
ensure that these textures are also linked to the object's material so that they
will appear.

As a side-effect of how this is implemented, if playback is slower on scenes
following this commit, disable the "modifier" filter under the filtering
settings in the relevant animation editor header. In particular, it may be
beneficial to disable this when you've got scenes with meshes that have many
modifiers (but none of these have any linked data with settings which can be
animated), as Blender will still try to go through all those modifiers checking
for anything to show.
2013-06-10 04:39:05 +00:00
0d699fb46a minor edit to previous commit, only show option to reload the file if its been saved. 2013-06-10 02:05:38 +00:00
412c043474 Python script auto-execution changes:
- script execution is off by default

- if a blend file attempts to execute a script
  this shows a message in the header with the action
  that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message.

- the file selector will always default to use the trust setting in the user preferences,
  but reloading an open file will keep using the current setting (whatever was set before or set on the command-line).

- added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load.
  ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-06-10 00:42:16 +00:00
cf359f6c7f Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.

Example render:
http://www.pasteall.org/pic/show.php?id=53202

ToDo:
* Move some functions into an util file, maybe a common util_color.h or so.
* Test GPU, unfortunately sm_21 doesn't work for me yet.
2013-06-09 20:46:22 +00:00
Lukas Toenne
9c5729e672 Fix for unintended commit of python template file ... 2013-06-09 09:51:19 +00:00
Lukas Toenne
3fe01ecfd9 Removed the unused draw_add_menu function from pynodes template. This was previously used to extend the node Add menu, now the node categories system is used instead. 2013-06-09 09:49:44 +00:00
Lukas Toenne
6e55460a8d Removed deprecated XXX comment from custom_nodes.py, importing node base types works now (this comment was causing some confusion in the past). 2013-06-09 09:42:34 +00:00
Lukas Toenne
90cbf5d591 Added an example for using the new node categories system to the custom_nodes.py template script. 2013-06-09 08:46:48 +00:00
Lukas Toenne
fd2e3999bb Removed the 'custom node group' example from the pynodes template script. This does not work properly due to the fact that node groups don't have a single registerable base class any more. The reason for
that is that RNA does not support multiple inheritance so the actual node group subtypes (ShaderNodeGroup, CompositorNodeGroup, TextureNodeGroup) can not be derived from both the
ShaderNode/CompositorNode/TextureNode base types as well as a common NodeGroup type ... It is possible however to define node group types entirely in python which avoids the limitations of the RNA system
and is much more flexible, example for this will follow later.
2013-06-09 08:46:47 +00:00
Lukas Toenne
377b4f71ad Fix for node search operator, this was not taking into account possible NodeItemCustom in the categories yet. Such custom items as just ignored for now. 2013-06-08 17:35:05 +00:00
d314600cd2 UI / Freestyle:
* Properties, which depend on an enum should be hidden, not greyed out.
2013-06-08 17:10:17 +00:00
e21db5cd23 UI / Modifiers:
* Skin modifier also wasted quite some space, use dual column layout now.
2013-06-08 16:53:14 +00:00
fe326a8140 UI / Modifiers:
* VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through.
* Do not use abbreviations like "Rem" or "Dist" in the UI...

* Also small change for BEVEL modifier UI for more efficient space usage.
2013-06-08 16:06:39 +00:00