Compare commits
15 Commits
buildbot-l
...
tmp-eevee-
Author | SHA1 | Date | |
---|---|---|---|
7499e7912e | |||
b2320263f2 | |||
c11aea538f | |||
3b86d5e95c | |||
ca22d1ec79 | |||
9f8c22929b | |||
5ead114e1c | |||
8197022d6c | |||
6e18b02065 | |||
cf6ee13fab | |||
4f89f4e1b0 | |||
2ef54d03b5 | |||
4090f06b2d | |||
4d05823055 | |||
5ce4ce2e50 |
@@ -257,10 +257,6 @@ ForEachMacros:
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- SURFACE_QUAD_ITER_BEGIN
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- foreach
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- ED_screen_areas_iter
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- SLOT_PROBING_BEGIN
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- SET_SLOT_PROBING_BEGIN
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- MAP_SLOT_PROBING_BEGIN
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- VECTOR_SET_SLOT_PROBING_BEGIN
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# Use once we bump the minimum version to version 8.
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# # Without this string literals that in-line 'STRINGIFY' behave strangely (a bug?).
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|
@@ -278,9 +278,10 @@ option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd
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# Alembic support
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option(WITH_ALEMBIC "Enable Alembic Support" ON)
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option(WITH_ALEMBIC_HDF5 "Enable Legacy Alembic Support (not officially supported)" OFF)
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# Universal Scene Description support
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option(WITH_USD "Enable Universal Scene Description (USD) Support" ON)
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option(WITH_USD "Enable Universal Scene Description (USD) Support" OFF)
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||||
# 3D format support
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# Disable opencollada when we don't have precompiled libs
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@@ -321,6 +322,14 @@ mark_as_advanced(WITH_SYSTEM_GLOG)
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# Freestyle
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option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
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||||
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# New object types
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option(WITH_NEW_OBJECT_TYPES "Enable new hair and pointcloud objects (use for development only, don't save in files)" OFF)
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mark_as_advanced(WITH_NEW_OBJECT_TYPES)
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# New simulation data block
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option(WITH_NEW_SIMULATION_TYPE "Enable simulation data block (use for development only, don't save in files)" OFF)
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mark_as_advanced(WITH_NEW_SIMULATION_TYPE)
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# Misc
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if(WIN32)
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option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
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@@ -362,7 +371,7 @@ option(WITH_CYCLES "Enable Cycles Render Engine" ON)
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option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
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option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
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option(WITH_CYCLES_OSL "Build Cycles with OSL support" ON)
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option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" ON)
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option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" OFF)
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option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
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option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
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option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)
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@@ -619,6 +628,12 @@ if(WITH_PYTHON_MODULE AND WITH_PYTHON_INSTALL)
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message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF")
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endif()
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# may as well build python module without a UI
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if(WITH_PYTHON_MODULE)
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set(WITH_HEADLESS ON)
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endif()
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if(NOT WITH_PYTHON)
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set(WITH_CYCLES OFF)
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set(WITH_DRACO OFF)
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@@ -646,7 +661,6 @@ if(WITH_BOOST AND NOT (WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_INTERNATIONAL OR
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set(WITH_BOOST OFF)
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endif()
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set_and_warn_dependency(WITH_TBB WITH_CYCLES OFF)
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set_and_warn_dependency(WITH_TBB WITH_USD OFF)
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set_and_warn_dependency(WITH_TBB WITH_OPENIMAGEDENOISE OFF)
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set_and_warn_dependency(WITH_TBB WITH_OPENVDB OFF)
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@@ -1238,7 +1252,7 @@ endif()
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if(WITH_LIBMV)
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# We always have C++11 which includes unordered_map.
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set(CERES_DEFINES "-DCERES_STD_UNORDERED_MAP;-DCERES_USE_CXX_THREADS")
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set(CERES_DEFINES -DCERES_STD_UNORDERED_MAP)
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endif()
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#-----------------------------------------------------------------------------
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@@ -1554,15 +1568,20 @@ if(WITH_PYTHON)
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endif()
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if(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17")
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# MSVC needs to be tested first, since clang on windows will
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# match the compiler test below but clang-cl does not accept -std=c++11
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# since it is on by default and cannot be turned off.
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#
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# Nothing special is needed, C++11 features are available by default.
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elseif(
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CMAKE_COMPILER_IS_GNUCC OR
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CMAKE_C_COMPILER_ID MATCHES "Clang" OR
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CMAKE_C_COMPILER_ID MATCHES "Intel"
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||||
)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
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# TODO(sergey): Do we want c++11 or gnu-c++11 here?
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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else()
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message(FATAL_ERROR "Unknown compiler ${CMAKE_C_COMPILER_ID}, can't enable C++17 build")
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message(FATAL_ERROR "Unknown compiler ${CMAKE_C_COMPILER_ID}, can't enable C++11 build")
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endif()
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||||
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# Visual Studio has all standards it supports available by default
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||||
|
10
GNUmakefile
10
GNUmakefile
@@ -32,7 +32,6 @@ Convenience Targets
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* debug: Build a debug binary.
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* full: Enable all supported dependencies & options.
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* lite: Disable non essential features for a smaller binary and faster build.
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* release Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
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* headless: Build without an interface (renderfarm or server automation).
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* cycles: Build Cycles standalone only, without Blender.
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* bpy: Build as a python module which can be loaded from python directly.
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@@ -142,10 +141,6 @@ Information
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endef
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# HELP_TEXT (end)
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# This makefile is not meant for Windows
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ifeq ($(OS),Windows_NT)
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$(error On Windows, use "cmd //c make.bat" instead of "make")
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endif
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# System Vars
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OS:=$(shell uname -s)
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@@ -212,10 +207,6 @@ ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_lite
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring release, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_release
|
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
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endif
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ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
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BUILD_DIR:=$(BUILD_DIR)_cycles
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CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
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@@ -326,7 +317,6 @@ all: .FORCE
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debug: all
|
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full: all
|
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lite: all
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release: all
|
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cycles: all
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headless: all
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||||
bpy: all
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||||
|
@@ -48,7 +48,11 @@ include(cmake/options.cmake)
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include(cmake/versions.cmake)
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if(ENABLE_MINGW64)
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include(cmake/setup_mingw64.cmake)
|
||||
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
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include(cmake/setup_mingw64.cmake)
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||||
else()
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include(cmake/setup_mingw32.cmake)
|
||||
endif()
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||||
else()
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set(mingw_LIBDIR ${LIBDIR})
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||||
endif()
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||||
@@ -93,18 +97,17 @@ if(UNIX)
|
||||
else()
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||||
include(cmake/pugixml.cmake)
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||||
endif()
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include(cmake/ispc.cmake)
|
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include(cmake/openimagedenoise.cmake)
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include(cmake/embree.cmake)
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if(NOT APPLE)
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include(cmake/xr_openxr.cmake)
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||||
endif()
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include(cmake/xr_openxr.cmake)
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||||
|
||||
if(WITH_WEBP)
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||||
include(cmake/webp.cmake)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
# HMD branch deps
|
||||
include(cmake/hidapi.cmake)
|
||||
# OCIO deps
|
||||
include(cmake/tinyxml.cmake)
|
||||
include(cmake/yamlcpp.cmake)
|
||||
@@ -127,6 +130,7 @@ if(NOT WIN32 OR ENABLE_MINGW64)
|
||||
include(cmake/vpx.cmake)
|
||||
include(cmake/x264.cmake)
|
||||
include(cmake/xvidcore.cmake)
|
||||
include(cmake/faad.cmake)
|
||||
include(cmake/ffmpeg.cmake)
|
||||
include(cmake/fftw.cmake)
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||||
include(cmake/sndfile.cmake)
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||||
|
@@ -16,6 +16,16 @@
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||||
#
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||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
if(ALEMBIC_HDF5)
|
||||
set(ALEMBIC_HDF5_HL)
|
||||
# in debug mode we do not build HDF5_hdf5_hl_LIBRARY which makes cmake really
|
||||
# unhappy, stub it with the debug mode lib. it's not linking it in at this
|
||||
# point in time anyhow
|
||||
if(BUILD_MODE STREQUAL Debug)
|
||||
set(ALEMBIC_HDF5_HL -DHDF5_hdf5_hl_LIBRARY=${LIBDIR}/hdf5/lib/libhdf5_hl_D.${LIBEXT})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(ALEMBIC_EXTRA_ARGS
|
||||
-DBUILDSTATIC=ON
|
||||
-DLINKSTATIC=ON
|
||||
@@ -28,7 +38,6 @@ set(ALEMBIC_EXTRA_ARGS
|
||||
-DBoost_DEBUG=ON
|
||||
-DBOOST_ROOT=${LIBDIR}/boost
|
||||
-DBoost_NO_SYSTEM_PATHS=ON
|
||||
-DBoost_NO_BOOST_CMAKE=ON
|
||||
-DILMBASE_ROOT=${LIBDIR}/openexr
|
||||
-DALEMBIC_ILMBASE_INCLUDE_DIRECTORY=${LIBDIR}/openexr/include/OpenEXR
|
||||
-DALEMBIC_ILMBASE_HALF_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
@@ -43,6 +52,7 @@ set(ALEMBIC_EXTRA_ARGS
|
||||
-DUSE_PRMAN=0
|
||||
-DUSE_HDF5=Off
|
||||
-DUSE_STATIC_HDF5=Off
|
||||
-DHDF5_ROOT=${LIBDIR}/hdf5
|
||||
-DUSE_TESTS=Off
|
||||
-DALEMBIC_NO_OPENGL=1
|
||||
-DUSE_BINARIES=ON
|
||||
@@ -51,6 +61,7 @@ set(ALEMBIC_EXTRA_ARGS
|
||||
-DGLUT_INCLUDE_DIR=""
|
||||
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
|
||||
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
|
||||
${ALEMBIC_HDF5_HL}
|
||||
)
|
||||
|
||||
ExternalProject_Add(external_alembic
|
||||
|
@@ -26,20 +26,10 @@ set(EMBREE_EXTRA_ARGS
|
||||
-DEMBREE_RAY_MASK=ON
|
||||
-DEMBREE_FILTER_FUNCTION=ON
|
||||
-DEMBREE_BACKFACE_CULLING=OFF
|
||||
-DEMBREE_TASKING_SYSTEM=INTERNAL
|
||||
-DEMBREE_MAX_ISA=AVX2
|
||||
-DEMBREE_TASKING_SYSTEM=TBB
|
||||
-DEMBREE_TBB_ROOT=${LIBDIR}/tbb
|
||||
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
|
||||
)
|
||||
|
||||
if(TBB_STATIC_LIBRARY)
|
||||
set(EMBREE_EXTRA_ARGS
|
||||
${EMBREE_EXTRA_ARGS}
|
||||
-DEMBREE_TBB_LIBRARY_NAME=tbb_static
|
||||
-DEMBREE_TBBMALLOC_LIBRARY_NAME=tbbmalloc_static
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
set(EMBREE_BUILD_DIR ${BUILD_MODE}/)
|
||||
else()
|
||||
@@ -51,16 +41,9 @@ ExternalProject_Add(external_embree
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${EMBREE_HASH}
|
||||
PREFIX ${BUILD_DIR}/embree
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/embree/src/external_embree < ${PATCH_DIR}/embree.diff
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/embree ${DEFAULT_CMAKE_FLAGS} ${EMBREE_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/embree
|
||||
)
|
||||
|
||||
add_dependencies(
|
||||
external_embree
|
||||
external_tbb
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
|
||||
if(BUILD_MODE STREQUAL Release)
|
||||
|
40
build_files/build_environment/cmake/faad.cmake
Normal file
40
build_files/build_environment/cmake/faad.cmake
Normal file
@@ -0,0 +1,40 @@
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
set(FAAD_EXTRA_ARGS)
|
||||
|
||||
if(WIN32)
|
||||
set(FAAD_EXTRA_CONFIGURE "utils\\win32\\ac2ver.exe" "faad2" "configure.ac" > libfaad\\win32_ver.h)
|
||||
else()
|
||||
set(FAAD_EXTRA_CONFIGURE echo .)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_faad
|
||||
URL ${FAAD_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${FAAD_HASH}
|
||||
PREFIX ${BUILD_DIR}/faad
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && ${FAAD_EXTRA_CONFIGURE} && ${CONFIGURE_COMMAND} --disable-shared --enable-static --prefix=${LIBDIR}/faad
|
||||
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && make -j${MAKE_THREADS}
|
||||
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && make install
|
||||
INSTALL_DIR ${LIBDIR}/faad
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
set_target_properties(external_faad PROPERTIES FOLDER Mingw)
|
||||
endif()
|
@@ -127,6 +127,7 @@ endif()
|
||||
add_dependencies(
|
||||
external_ffmpeg
|
||||
external_zlib
|
||||
external_faad
|
||||
external_openjpeg
|
||||
external_xvidcore
|
||||
external_x264
|
||||
|
@@ -19,12 +19,8 @@
|
||||
set(FFTW_EXTRA_ARGS)
|
||||
|
||||
if(WIN32)
|
||||
set(FFTW3_ENV set CFLAGS=-fno-stack-check -fno-stack-protector -mno-stack-arg-probe -fno-lto &&)
|
||||
set(FFTW3_PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/fftw3/src/external_fftw3 < ${PATCH_DIR}/fftw3.diff)
|
||||
set(FFTW_EXTRA_ARGS --disable-static --enable-shared)
|
||||
set(FFTW_INSTALL install-strip)
|
||||
else()
|
||||
set(FFTW_EXTRA_ARGS --enable-static)
|
||||
set(FFTW_INSTALL install)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_fftw3
|
||||
@@ -32,10 +28,10 @@ ExternalProject_Add(external_fftw3
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${FFTW_HASH}
|
||||
PREFIX ${BUILD_DIR}/fftw3
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && ${CONFIGURE_COMMAND} ${FFTW_EXTRA_ARGS} --prefix=${mingw_LIBDIR}/fftw3
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && ${FFTW3_ENV} cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && ${CONFIGURE_COMMAND} --enable-static --prefix=${mingw_LIBDIR}/fftw3
|
||||
PATCH_COMMAND ${FFTW3_PATCH_COMMAND}
|
||||
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make -j${MAKE_THREADS}
|
||||
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make ${FFTW_INSTALL}
|
||||
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make install
|
||||
INSTALL_DIR ${LIBDIR}/fftw3
|
||||
)
|
||||
|
||||
@@ -43,8 +39,7 @@ if(MSVC)
|
||||
set_target_properties(external_fftw3 PROPERTIES FOLDER Mingw)
|
||||
if(BUILD_MODE STREQUAL Release)
|
||||
ExternalProject_Add_Step(external_fftw3 after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/lib/libfftw3.dll.a ${HARVEST_TARGET}/fftw3/lib/libfftw.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/bin/libfftw3-3.dll ${HARVEST_TARGET}/fftw3/lib/libfftw3-3.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/lib/libfftw3.a ${HARVEST_TARGET}/fftw3/lib/libfftw.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/include/fftw3.h ${HARVEST_TARGET}/fftw3/include/fftw3.h
|
||||
DEPENDEES install
|
||||
)
|
||||
|
@@ -31,6 +31,10 @@ if(BUILD_MODE STREQUAL Release)
|
||||
COMMAND # jpeg rename libfile + copy include
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/jpg/lib/jpeg-static.lib ${HARVEST_TARGET}/jpeg/lib/libjpeg.lib &&
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/jpg/include/ ${HARVEST_TARGET}/jpeg/include/ &&
|
||||
# OpenImageIO
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include &&
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib &&
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe &&
|
||||
# png
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_static.lib ${HARVEST_TARGET}/png/lib/libpng.lib &&
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/png/include/ ${HARVEST_TARGET}/png/include/ &&
|
||||
@@ -40,13 +44,30 @@ if(BUILD_MODE STREQUAL Release)
|
||||
# glew-> opengl
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/glew/lib/libglew32.lib ${HARVEST_TARGET}/opengl/lib/glew.lib &&
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/glew/include/ ${HARVEST_TARGET}/opengl/include/ &&
|
||||
# sndfile
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/lib/libsndfile.dll.a ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.lib &&
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/bin/libsndfile-1.dll ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.dll &&
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/include/sndfile.h ${HARVEST_TARGET}/sndfile/include/sndfile.h &&
|
||||
# tiff
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiff.lib ${HARVEST_TARGET}/tiff/lib/libtiff.lib &&
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/tiff/include/ ${HARVEST_TARGET}/tiff/include/ &&
|
||||
# hidapi
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/hidapi/ ${HARVEST_TARGET}/hidapi/
|
||||
DEPENDS
|
||||
)
|
||||
endif()
|
||||
|
||||
if(BUILD_MODE STREQUAL Debug)
|
||||
add_custom_target(Harvest_Debug_Results
|
||||
# OpenImageIO
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib &&
|
||||
${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib &&
|
||||
# hdf5
|
||||
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/hdf5/lib ${HARVEST_TARGET}/hdf5/lib &&
|
||||
DEPENDS Package_Python
|
||||
)
|
||||
endif()
|
||||
|
||||
else(WIN32)
|
||||
|
||||
function(harvest from to)
|
||||
|
@@ -16,41 +16,27 @@
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
set(INC
|
||||
.
|
||||
../blenlib
|
||||
../makesdna
|
||||
../../../intern/guardedalloc
|
||||
set(HDF5_EXTRA_ARGS
|
||||
-DHDF5_ENABLE_THREADSAFE=Off
|
||||
-DHDF5_BUILD_CPP_LIB=Off
|
||||
-DBUILD_TESTING=Off
|
||||
-DHDF5_BUILD_TOOLS=Off
|
||||
-DHDF5_BUILD_EXAMPLES=Off
|
||||
-DHDF5_BUILD_HL_LIB=On
|
||||
-DBUILD_STATIC_CRT_LIBS=On
|
||||
-DBUILD_SHARED_LIBS=On
|
||||
)
|
||||
|
||||
set(INC_SYS
|
||||
if(WIN32)
|
||||
set(HDF5_PATCH ${PATCH_CMD} --verbose -p 0 -d ${BUILD_DIR}/hdf5/src/external_hdf5 < ${PATCH_DIR}/hdf5.diff)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_hdf5
|
||||
URL ${HDF5_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${HDF5_HASH}
|
||||
PREFIX ${BUILD_DIR}/hdf5
|
||||
PATCH_COMMAND ${HDF5_PATCH}
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/hdf5 ${HDF5_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/hdf5
|
||||
)
|
||||
|
||||
set(SRC
|
||||
intern/attributes_ref.cc
|
||||
intern/cpp_types.cc
|
||||
intern/multi_function.cc
|
||||
intern/multi_function_network.cc
|
||||
intern/multi_function_network_evaluation.cc
|
||||
|
||||
FN_array_spans.hh
|
||||
FN_attributes_ref.hh
|
||||
FN_cpp_type.hh
|
||||
FN_cpp_types.hh
|
||||
FN_multi_function.hh
|
||||
FN_multi_function_builder.hh
|
||||
FN_multi_function_context.hh
|
||||
FN_multi_function_data_type.hh
|
||||
FN_multi_function_network.hh
|
||||
FN_multi_function_network_evaluation.hh
|
||||
FN_multi_function_param_type.hh
|
||||
FN_multi_function_params.hh
|
||||
FN_multi_function_signature.hh
|
||||
FN_spans.hh
|
||||
)
|
||||
|
||||
set(LIB
|
||||
bf_blenlib
|
||||
)
|
||||
|
||||
blender_add_lib(bf_functions "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
@@ -14,32 +14,16 @@
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# The Original Code is Copyright (C) 2020, Blender Foundation
|
||||
# All rights reserved.
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
set(INC
|
||||
.
|
||||
../../blenkernel
|
||||
../../blenlib
|
||||
../../depsgraph
|
||||
../../makesdna
|
||||
set(HIDAPI_EXTRA_ARGS)
|
||||
|
||||
ExternalProject_Add(external_hidapi
|
||||
URL ${HIDAPI_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${HIDAPI_HASH}
|
||||
PREFIX ${BUILD_DIR}/hidapi
|
||||
PATCH_COMMAND COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/cmakelists_hidapi.txt ${BUILD_DIR}/hidapi/src/external_hidapi/cmakelists.txt && ${PATCH_CMD} -p 0 -d ${BUILD_DIR}/hidapi/src/external_hidapi < ${PATCH_DIR}/hidapi.diff
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/hidapi -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${HIDAPI_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/hidapi
|
||||
)
|
||||
|
||||
set(INC_SYS
|
||||
)
|
||||
|
||||
set(SRC
|
||||
intern/abstract_hierarchy_iterator.cc
|
||||
|
||||
IO_abstract_hierarchy_iterator.h
|
||||
)
|
||||
|
||||
set(LIB
|
||||
bf_blenkernel
|
||||
bf_blenlib
|
||||
)
|
||||
|
||||
blender_add_lib(bf_io_common "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
||||
|
||||
target_link_libraries(bf_io_common INTERFACE)
|
@@ -1,63 +0,0 @@
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
if(WIN32)
|
||||
set(ISPC_EXTRA_ARGS_WIN
|
||||
-DFLEX_EXECUTABLE=${LIBDIR}/flexbison/win_flex.exe
|
||||
-DBISON_EXECUTABLE=${LIBDIR}/flexbison/win_bison.exe
|
||||
-DM4_EXECUTABLE=${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/m4.exe
|
||||
)
|
||||
endif()
|
||||
|
||||
set(ISPC_EXTRA_ARGS
|
||||
-DARM_ENABLED=Off
|
||||
-DISPC_NO_DUMPS=On
|
||||
-DISPC_INCLUDE_EXAMPLES=Off
|
||||
-DISPC_INCLUDE_TESTS=Off
|
||||
-DLLVM_ROOT=${LIBDIR}/llvm/lib/cmake/llvm
|
||||
-DLLVM_LIBRARY_DIR=${LIBDIR}/llvm/lib
|
||||
-DCLANG_EXECUTABLE=${LIBDIR}/clang/bin/clang
|
||||
-DISPC_INCLUDE_TESTS=Off
|
||||
-DCLANG_LIBRARY_DIR=${LIBDIR}/clang/lib
|
||||
-DCLANG_INCLUDE_DIRS=${LIBDIR}/clang/include
|
||||
${ISPC_EXTRA_ARGS_WIN}
|
||||
)
|
||||
|
||||
ExternalProject_Add(external_ispc
|
||||
URL ${ISPC_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${ISPC_HASH}
|
||||
PREFIX ${BUILD_DIR}/ispc
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/ispc/src/external_ispc < ${PATCH_DIR}/ispc.diff
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/ispc -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${ISPC_EXTRA_ARGS} ${BUILD_DIR}/ispc/src/external_ispc
|
||||
INSTALL_DIR ${LIBDIR}/ispc
|
||||
)
|
||||
|
||||
add_dependencies(
|
||||
external_ispc
|
||||
ll
|
||||
external_clang
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
add_dependencies(
|
||||
external_ispc
|
||||
external_flexbison
|
||||
)
|
||||
endif()
|
||||
|
@@ -42,17 +42,20 @@ if(WIN32)
|
||||
set(JPEG_LIBRARY jpeg-staticd${LIBEXT})
|
||||
endif()
|
||||
else(WIN32)
|
||||
# cmake for unix
|
||||
set(JPEG_EXTRA_ARGS
|
||||
-DWITH_JPEG8=ON
|
||||
-DENABLE_STATIC=ON
|
||||
-DENABLE_SHARED=OFF
|
||||
-DCMAKE_INSTALL_LIBDIR=${LIBDIR}/jpg/lib)
|
||||
# autoconf for unix
|
||||
if(APPLE)
|
||||
set(JPEG_EXTRA_ARGS --host x86_64-apple-darwin --with-jpeg8)
|
||||
else()
|
||||
set(JPEG_EXTRA_ARGS --with-jpeg8)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_jpeg
|
||||
URL ${JPEG_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${JPEG_HASH}
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && autoreconf -fiv && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/jpg NASM=yasm ${JPEG_EXTRA_ARGS}
|
||||
BUILD_IN_SOURCE 1
|
||||
BUILD_COMMAND ${CONFIGURE_ENV} && make install
|
||||
PREFIX ${BUILD_DIR}/jpg
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/jpg
|
||||
|
@@ -52,6 +52,7 @@ if(BUILD_MODE STREQUAL Release)
|
||||
PREFIX ${BUILD_DIR}/openal
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openal ${DEFAULT_CMAKE_FLAGS} ${OPENAL_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/openal
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openal/src/external_openal < ${PATCH_DIR}/openal.diff
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
|
@@ -18,41 +18,26 @@
|
||||
|
||||
|
||||
set(OIDN_EXTRA_ARGS
|
||||
-DOIDN_APPS=OFF
|
||||
-DWITH_EXAMPLE=OFF
|
||||
-DWITH_TEST=OFF
|
||||
-DTBB_ROOT=${LIBDIR}/tbb
|
||||
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
|
||||
-DOIDN_STATIC_LIB=ON
|
||||
-DOIDN_STATIC_RUNTIME=OFF
|
||||
-DISPC_EXECUTABLE=${LIBDIR}/ispc/bin/ispc
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
set(OIDN_EXTRA_ARGS
|
||||
${OIDN_EXTRA_ARGS}
|
||||
-DTBB_DEBUG_LIBRARY=${LIBDIR}/tbb/lib/tbb.lib
|
||||
-DTBB_DEBUG_LIBRARY_MALLOC=${LIBDIR}/tbb/lib/tbbmalloc.lib
|
||||
)
|
||||
else()
|
||||
set(OIDN_EXTRA_ARGS
|
||||
${OIDN_EXTRA_ARGS}
|
||||
-Dtbb_LIBRARY_RELEASE=${LIBDIR}/tbb/lib/tbb_static.a
|
||||
-Dtbbmalloc_LIBRARY_RELEASE=${LIBDIR}/tbb/lib/tbbmalloc_static.a
|
||||
)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_openimagedenoise
|
||||
URL ${OIDN_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${OIDN_HASH}
|
||||
PREFIX ${BUILD_DIR}/openimagedenoise
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimagedenoise ${DEFAULT_CMAKE_FLAGS} ${OIDN_EXTRA_ARGS}
|
||||
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/openimagedenoise/src/external_openimagedenoise < ${PATCH_DIR}/openimagedenoise.diff
|
||||
INSTALL_DIR ${LIBDIR}/openimagedenoise
|
||||
)
|
||||
|
||||
add_dependencies(
|
||||
external_openimagedenoise
|
||||
external_tbb
|
||||
external_ispc
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
@@ -61,7 +46,7 @@ if(WIN32)
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openimagedenoise/include ${HARVEST_TARGET}/openimagedenoise/include
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/dnnl.lib ${HARVEST_TARGET}/openimagedenoise/lib/dnnl.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/mkldnn.lib ${HARVEST_TARGET}/openimagedenoise/lib/mkldnn.lib
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
@@ -69,7 +54,7 @@ if(WIN32)
|
||||
ExternalProject_Add_Step(external_openimagedenoise after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise_d.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common_d.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/dnnl.lib ${HARVEST_TARGET}/openimagedenoise/lib/dnnl_d.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/mkldnn.lib ${HARVEST_TARGET}/openimagedenoise/lib/mkldnn_d.lib
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
|
@@ -32,7 +32,7 @@ endif()
|
||||
|
||||
if(WIN32)
|
||||
set(PNG_LIBNAME libpng16_static${LIBEXT})
|
||||
set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2)
|
||||
set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2 -DOPJ_STATIC=1)
|
||||
set(OPENJPEG_POSTFIX _msvc)
|
||||
else()
|
||||
set(PNG_LIBNAME libpng${LIBEXT})
|
||||
@@ -49,17 +49,23 @@ endif()
|
||||
|
||||
if(MSVC)
|
||||
set(OPENJPEG_FLAGS
|
||||
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg_msvc
|
||||
-DOPENJPEG_HOME=${LIBDIR}/openjpeg_msvc
|
||||
-DOPENJPEG_INCLUDE_DIR=${LIBDIR}/openjpeg_msvc/include/openjpeg-${OPENJPEG_SHORT_VERSION}
|
||||
-DOPENJPEG_LIBRARY=${LIBDIR}/openjpeg_msvc/lib/openjp2${LIBEXT}
|
||||
-DOPENJPEG_LIBRARY_DEBUG=${LIBDIR}/openjpeg_msvc/lib/openjp2${LIBEXT}
|
||||
)
|
||||
else()
|
||||
set(OPENJPEG_FLAGS
|
||||
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg
|
||||
-DOPENJPEG_INCLUDE_DIR=${LIBDIR}/openjpeg/include/openjpeg-${OPENJPEG_SHORT_VERSION}
|
||||
-DOPENJPEG_LIBRARY=${LIBDIR}/openjpeg/lib/${OPENJPEG_LIBRARY}
|
||||
)
|
||||
endif()
|
||||
|
||||
set(OPENIMAGEIO_EXTRA_ARGS
|
||||
-DBUILD_SHARED_LIBS=OFF
|
||||
-DBUILDSTATIC=ON
|
||||
${OPENIMAGEIO_LINKSTATIC}
|
||||
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/openexr/
|
||||
-DOPENEXR_ILMIMF_LIBRARIES=${LIBDIR}/openexr/lib/IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
|
||||
-DBoost_USE_MULTITHREADED=ON
|
||||
-DBoost_USE_STATIC_LIBS=ON
|
||||
@@ -67,16 +73,7 @@ set(OPENIMAGEIO_EXTRA_ARGS
|
||||
-DBOOST_ROOT=${LIBDIR}/boost
|
||||
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
|
||||
-DBoost_NO_SYSTEM_PATHS=ON
|
||||
-DBoost_NO_BOOST_CMAKE=ON
|
||||
-OIIO_BUILD_CPP11=ON
|
||||
-DUSE_LIBSQUISH=OFF
|
||||
-DUSE_QT5=OFF
|
||||
-DUSE_NUKE=OFF
|
||||
-DUSE_OPENVDB=OFF
|
||||
-DUSE_BZIP2=OFF
|
||||
-DUSE_FREETYPE=OFF
|
||||
-DUSE_DCMTK=OFF
|
||||
-DUSE_LIBHEIF=OFF
|
||||
-DUSE_OPENGL=OFF
|
||||
-DUSE_TBB=OFF
|
||||
-DUSE_FIELD3D=OFF
|
||||
@@ -84,12 +81,15 @@ set(OPENIMAGEIO_EXTRA_ARGS
|
||||
-DUSE_PYTHON=OFF
|
||||
-DUSE_GIF=OFF
|
||||
-DUSE_OPENCV=OFF
|
||||
-DUSE_OPENSSL=OFF
|
||||
-DUSE_OPENJPEG=ON
|
||||
-DUSE_FFMPEG=OFF
|
||||
-DUSE_PTEX=OFF
|
||||
-DUSE_FREETYPE=OFF
|
||||
-DUSE_LIBRAW=OFF
|
||||
-DUSE_OPENCOLORIO=OFF
|
||||
-DUSE_PYTHON=OFF
|
||||
-DUSE_PYTHON3=OFF
|
||||
-DUSE_OCIO=OFF
|
||||
-DUSE_WEBP=${WITH_WEBP}
|
||||
-DOIIO_BUILD_TOOLS=${OIIO_TOOLS}
|
||||
-DOIIO_BUILD_TESTS=OFF
|
||||
@@ -103,13 +103,17 @@ set(OPENIMAGEIO_EXTRA_ARGS
|
||||
-DJPEG_LIBRARY=${LIBDIR}/jpg/lib/${JPEG_LIBRARY}
|
||||
-DJPEG_INCLUDE_DIR=${LIBDIR}/jpg/include
|
||||
${OPENJPEG_FLAGS}
|
||||
-DOCIO_PATH=${LIBDIR}/opencolorio/
|
||||
-DOpenEXR_USE_STATIC_LIBS=On
|
||||
-DOPENEXR_HOME=${LIBDIR}/openexr/
|
||||
-DILMBASE_INCLUDE_PATH=${LIBDIR}/openexr/
|
||||
-DILMBASE_PACKAGE_PREFIX=${LIBDIR}/openexr/
|
||||
-DILMBASE_INCLUDE_DIR=${LIBDIR}/openexr/include/
|
||||
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
|
||||
-DOPENEXR_HALF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
-DOPENEXR_IMATH_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
-DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
-DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
|
||||
-DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
|
||||
-DSTOP_ON_WARNING=OFF
|
||||
${WEBP_FLAGS}
|
||||
@@ -121,38 +125,27 @@ ExternalProject_Add(external_openimageio
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${OPENIMAGEIO_HASH}
|
||||
PREFIX ${BUILD_DIR}/openimageio
|
||||
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio.diff
|
||||
PATCH_COMMAND
|
||||
${PATCH_CMD} -p 0 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/src/include < ${PATCH_DIR}/openimageio_gdi.diff &&
|
||||
${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio_static_libs.diff
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimageio ${DEFAULT_CMAKE_FLAGS} ${OPENIMAGEIO_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/openimageio
|
||||
)
|
||||
|
||||
add_dependencies(
|
||||
external_openimageio
|
||||
external_png
|
||||
external_zlib
|
||||
external_png external_zlib
|
||||
external_openexr
|
||||
external_jpeg
|
||||
external_boost
|
||||
external_tiff
|
||||
external_opencolorio
|
||||
external_openjpeg${OPENJPEG_POSTFIX}
|
||||
${WEBP_DEP}
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
if(BUILD_MODE STREQUAL Release)
|
||||
ExternalProject_Add_Step(external_openimageio after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe
|
||||
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
if(BUILD_MODE STREQUAL Debug)
|
||||
ExternalProject_Add_Step(external_openimageio after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
if(NOT WIN32)
|
||||
add_dependencies(
|
||||
external_openimageio
|
||||
external_opencolorio_extra
|
||||
)
|
||||
endif()
|
||||
|
@@ -67,7 +67,7 @@ endif()
|
||||
ExternalProject_Add(external_opensubdiv
|
||||
URL ${OPENSUBDIV_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH MD5=${OPENSUBDIV_HASH}
|
||||
URL_HASH MD5=${OPENSUBDIV_Hash}
|
||||
PREFIX ${BUILD_DIR}/opensubdiv
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opensubdiv -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${OPENSUBDIV_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/opensubdiv
|
||||
|
@@ -27,7 +27,6 @@ set(OPENVDB_EXTRA_ARGS
|
||||
-DBoost_USE_STATIC_RUNTIME=OFF
|
||||
-DBOOST_ROOT=${LIBDIR}/boost
|
||||
-DBoost_NO_SYSTEM_PATHS=ON
|
||||
-DBoost_NO_BOOST_CMAKE=ON
|
||||
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
|
||||
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
|
||||
-DBlosc_INCLUDE_DIR=${LIBDIR}/blosc/include/
|
||||
|
@@ -17,7 +17,7 @@
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
if(WIN32)
|
||||
option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/fftw3 by installing mingw64" ON)
|
||||
option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/lapack/fftw3 by installing mingw64" ON)
|
||||
endif()
|
||||
option(WITH_WEBP "Enable building of oiio with webp support" OFF)
|
||||
set(MAKE_THREADS 1 CACHE STRING "Number of threads to run make with")
|
||||
@@ -45,7 +45,11 @@ message("PATCH_DIR = ${PATCH_DIR}")
|
||||
message("BUILD_DIR = ${BUILD_DIR}")
|
||||
|
||||
if(WIN32)
|
||||
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/patch.exe)
|
||||
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/patch.exe)
|
||||
else()
|
||||
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/patch.exe)
|
||||
endif()
|
||||
set(LIBEXT ".lib")
|
||||
set(LIBPREFIX "")
|
||||
|
||||
@@ -78,10 +82,17 @@ if(WIN32)
|
||||
set(PLATFORM_CXX_FLAGS)
|
||||
set(PLATFORM_CMAKE_FLAGS)
|
||||
|
||||
set(MINGW_PATH ${DOWNLOAD_DIR}/mingw/mingw64)
|
||||
set(MINGW_SHELL ming64sh.cmd)
|
||||
set(PERL_SHELL ${DOWNLOAD_DIR}/perl/portableshell.bat)
|
||||
set(MINGW_HOST x86_64-w64-mingw32)
|
||||
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
|
||||
set(MINGW_PATH ${DOWNLOAD_DIR}/mingw/mingw64)
|
||||
set(MINGW_SHELL ming64sh.cmd)
|
||||
set(PERL_SHELL ${DOWNLOAD_DIR}/perl/portableshell.bat)
|
||||
set(MINGW_HOST x86_64-w64-mingw32)
|
||||
else()
|
||||
set(MINGW_PATH ${DOWNLOAD_DIR}/mingw/mingw32)
|
||||
set(MINGW_SHELL ming32sh.cmd)
|
||||
set(PERL_SHELL ${DOWNLOAD_DIR}/perl32/portableshell.bat)
|
||||
set(MINGW_HOST i686-w64-mingw32)
|
||||
endif()
|
||||
|
||||
set(CONFIGURE_ENV
|
||||
cd ${MINGW_PATH} &&
|
||||
|
@@ -44,7 +44,6 @@ set(OSL_EXTRA_ARGS
|
||||
-DBOOST_ROOT=${LIBDIR}/boost
|
||||
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
|
||||
-DBoost_NO_SYSTEM_PATHS=ON
|
||||
-DBoost_NO_BOOST_CMAKE=ON
|
||||
-DLLVM_DIRECTORY=${LIBDIR}/llvm
|
||||
-DLLVM_INCLUDES=${LIBDIR}/llvm/include
|
||||
-DLLVM_LIB_DIR=${LIBDIR}/llvm/lib
|
||||
@@ -75,7 +74,6 @@ set(OSL_EXTRA_ARGS
|
||||
-DUSE_LLVM_BITCODE=OFF
|
||||
-DUSE_PARTIO=OFF
|
||||
-DUSE_QT=OFF
|
||||
-DINSTALL_DOCS=OFF
|
||||
${OSL_SIMD_FLAGS}
|
||||
-DPARTIO_LIBRARIES=
|
||||
)
|
||||
|
@@ -25,7 +25,7 @@ set(PNG_EXTRA_ARGS
|
||||
ExternalProject_Add(external_png
|
||||
URL ${PNG_URI}
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH SHA256=${PNG_HASH}
|
||||
URL_HASH MD5=${PNG_HASH}
|
||||
PREFIX ${BUILD_DIR}/png
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/png ${DEFAULT_CMAKE_FLAGS} ${PNG_EXTRA_ARGS}
|
||||
INSTALL_DIR ${LIBDIR}/png
|
||||
|
227
build_files/build_environment/cmake/setup_mingw32.cmake
Normal file
227
build_files/build_environment/cmake/setup_mingw32.cmake
Normal file
@@ -0,0 +1,227 @@
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
####################################################################################################################
|
||||
# Mingw32 Builds
|
||||
####################################################################################################################
|
||||
# This installs mingw32+msys to compile ffmpeg/iconv/libsndfile/lapack/fftw3
|
||||
####################################################################################################################
|
||||
|
||||
message("LIBDIR = ${LIBDIR}")
|
||||
macro(cmake_to_msys_path MsysPath ResultingPath)
|
||||
string(REPLACE ":" "" TmpPath "${MsysPath}")
|
||||
string(SUBSTRING ${TmpPath} 0 1 Drive)
|
||||
string(SUBSTRING ${TmpPath} 1 255 PathPart)
|
||||
string(TOLOWER ${Drive} LowerDrive)
|
||||
string(CONCAT ${ResultingPath} "/" ${LowerDrive} ${PathPart})
|
||||
endmacro()
|
||||
cmake_to_msys_path(${LIBDIR} mingw_LIBDIR)
|
||||
message("mingw_LIBDIR = ${mingw_LIBDIR}")
|
||||
|
||||
message("Checking for mingw32")
|
||||
# download mingw32
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z")
|
||||
message("Downloading mingw32")
|
||||
file(DOWNLOAD "https://astuteinternet.dl.sourceforge.net/project/mingw-w64/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.9.4/threads-win32/sjlj/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z" "${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z")
|
||||
endif()
|
||||
|
||||
# make mingw root directory
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOWNLOAD_DIR}/mingw
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}
|
||||
)
|
||||
endif()
|
||||
|
||||
# extract mingw32
|
||||
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/ming32sh.cmd") AND (EXISTS "${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z"))
|
||||
message("Extracting mingw32")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar jxf ${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw
|
||||
)
|
||||
endif()
|
||||
|
||||
message("Checking for pkg-config")
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip")
|
||||
message("Downloading pkg-config")
|
||||
file(DOWNLOAD "https://nchc.dl.sourceforge.net/project/pkgconfiglite/0.28-1/pkg-config-lite-0.28-1_bin-win32.zip" "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip")
|
||||
endif()
|
||||
|
||||
# extract pkgconfig
|
||||
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/pkg-config.exe") AND (EXISTS "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip"))
|
||||
message("Extracting pkg-config")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar jxf "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip"
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/
|
||||
)
|
||||
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1/bin/pkg-config.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/pkg-config.exe"
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
message("Checking for nasm")
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip")
|
||||
message("Downloading nasm")
|
||||
file(DOWNLOAD "http://www.nasm.us/pub/nasm/releasebuilds/2.13.02/win32/nasm-2.13.02-win32.zip" "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip")
|
||||
endif()
|
||||
|
||||
# extract nasm
|
||||
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/nasm.exe") AND (EXISTS "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip"))
|
||||
message("Extracting nasm")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar jxf "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip"
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/
|
||||
)
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/nasm-2.13.02/nasm.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/nasm.exe"
|
||||
)
|
||||
|
||||
endif()
|
||||
SET(NASM_PATH ${DOWNLOAD_DIR}/mingw/mingw32/bin/nasm.exe)
|
||||
message("Checking for mingwGet")
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip")
|
||||
message("Downloading mingw-get")
|
||||
file(DOWNLOAD "https://nchc.dl.sourceforge.net/project/mingw/Installer/mingw-get/mingw-get-0.6.2-beta-20131004-1/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip" "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip")
|
||||
endif()
|
||||
|
||||
# extract mingw_get
|
||||
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get.exe") AND (EXISTS "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip"))
|
||||
message("Extracting mingw-get")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar jxf "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip"
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw32/
|
||||
)
|
||||
endif()
|
||||
|
||||
if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get.exe") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/make.exe"))
|
||||
message("Installing MSYS")
|
||||
execute_process(
|
||||
COMMAND ${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get install msys msys-patch
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw32/bin/
|
||||
)
|
||||
endif()
|
||||
|
||||
if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get.exe") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/mktemp.exe"))
|
||||
message("Installing mktemp")
|
||||
execute_process(
|
||||
COMMAND ${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get install msys msys-mktemp
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw32/bin/
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
message("Checking for CoreUtils")
|
||||
# download old core_utils for pr.exe (ffmpeg needs it to build)
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2")
|
||||
message("Downloading CoreUtils 5.97")
|
||||
file(DOWNLOAD "https://nchc.dl.sourceforge.net/project/mingw/MSYS/Base/msys-core/_obsolete/coreutils-5.97-MSYS-1.0.11-2/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2" "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2")
|
||||
endif()
|
||||
|
||||
if((EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/pr.exe"))
|
||||
message("Installing pr from CoreUtils 5.97")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOWNLOAD_DIR}/tmp_coreutils
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}
|
||||
)
|
||||
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar jxf ${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/tmp_coreutils/
|
||||
)
|
||||
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${DOWNLOAD_DIR}/tmp_coreutils/coreutils-5.97/bin/pr.exe "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/pr.exe"
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/tmp_coreutils/
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/ming32sh.cmd")
|
||||
message("Installing ming32sh.cmd")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/ming32sh.cmd ${DOWNLOAD_DIR}/mingw/mingw32/ming32sh.cmd
|
||||
)
|
||||
endif()
|
||||
|
||||
message("Checking for perl")
|
||||
# download perl for libvpx
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip")
|
||||
message("Downloading perl")
|
||||
file(DOWNLOAD "http://strawberryperl.com/download/5.22.1.3/strawberry-perl-5.22.1.3-32bit-portable.zip" "${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip")
|
||||
endif()
|
||||
|
||||
# make perl root directory
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/perl32")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOWNLOAD_DIR}/perl32
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}
|
||||
)
|
||||
endif()
|
||||
|
||||
# extract perl
|
||||
if((NOT EXISTS "${DOWNLOAD_DIR}/perl32/portable.perl") AND (EXISTS "${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip"))
|
||||
message("Extracting perl")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar jxf ${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/perl32
|
||||
)
|
||||
endif()
|
||||
|
||||
# get yasm for vpx
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/yasm.exe")
|
||||
message("Downloading yasm")
|
||||
file(DOWNLOAD "http://www.tortall.net/projects/yasm/releases/yasm-1.3.0-win32.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/yasm.exe")
|
||||
endif()
|
||||
|
||||
message("checking i686-w64-mingw32-strings")
|
||||
# copy strings.exe to i686-w64-mingw32-strings for x264
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strings.exe")
|
||||
message("fixing i686-w64-mingw32-strings.exe")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/strings.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strings.exe"
|
||||
)
|
||||
endif()
|
||||
|
||||
message("checking i686-w64-mingw32-ar.exe")
|
||||
# copy ar.exe to i686-w64-mingw32-ar.exe for x264
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ar.exe")
|
||||
message("fixing i686-w64-mingw32-ar.exe")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/ar.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ar.exe"
|
||||
)
|
||||
endif()
|
||||
|
||||
message("checking i686-w64-mingw32-strip.exe")
|
||||
# copy strip.exe to i686-w64-mingw32-strip.exe for x264
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strip.exe")
|
||||
message("fixing i686-w64-mingw32-strip.exe")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/strip.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strip.exe"
|
||||
)
|
||||
endif()
|
||||
|
||||
message("checking i686-w64-mingw32-ranlib.exe")
|
||||
# copy ranlib.exe to i686-w64-mingw32-ranlib.exe for x264
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ranlib.exe")
|
||||
message("fixing i686-w64-mingw32-ranlib.exe")
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/ranlib.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ranlib.exe"
|
||||
)
|
||||
endif()
|
@@ -19,7 +19,7 @@
|
||||
####################################################################################################################
|
||||
# Mingw64 Builds
|
||||
####################################################################################################################
|
||||
# This installs mingw64+msys to compile ffmpeg/iconv/libsndfile/fftw3
|
||||
# This installs mingw64+msys to compile ffmpeg/iconv/libsndfile/lapack/fftw3
|
||||
####################################################################################################################
|
||||
|
||||
message("LIBDIR = ${LIBDIR}")
|
||||
@@ -128,14 +128,6 @@ if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/bin/mingw-get.exe") AND (NOT EXISTS "$
|
||||
)
|
||||
endif()
|
||||
|
||||
if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/bin/mingw-get.exe") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/m4.exe"))
|
||||
message("Installing m4")
|
||||
execute_process(
|
||||
COMMAND ${DOWNLOAD_DIR}/mingw/mingw64/bin/mingw-get install msys msys-m4
|
||||
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw64/bin/
|
||||
)
|
||||
endif()
|
||||
|
||||
message("Checking for CoreUtils")
|
||||
# download old core_utils for pr.exe (ffmpeg needs it to build)
|
||||
if(NOT EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2")
|
||||
|
@@ -60,14 +60,3 @@ if(UNIX)
|
||||
external_flac
|
||||
)
|
||||
endif()
|
||||
|
||||
if(BUILD_MODE STREQUAL Release AND WIN32)
|
||||
ExternalProject_Add_Step(external_sndfile after_install
|
||||
COMMAND lib /def:${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.def /machine:x64 /out:${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/bin/libsndfile-1.dll ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.lib ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/include/sndfile.h ${HARVEST_TARGET}/sndfile/include/sndfile.h
|
||||
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
|
@@ -1,4 +1,4 @@
|
||||
my %targets = (
|
||||
%targets = (
|
||||
|
||||
"blender-linux-x86" => {
|
||||
inherit_from => [ "linux-x86" ],
|
||||
|
@@ -50,13 +50,6 @@ ExternalProject_Add(external_tbb
|
||||
if(WIN32)
|
||||
if(BUILD_MODE STREQUAL Release)
|
||||
ExternalProject_Add_Step(external_tbb after_install
|
||||
# findtbb.cmake in some deps *NEEDS* to find tbb_debug.lib even if they are not going to use it
|
||||
# to make that test pass, we place a copy with the right name in the lib folder.
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.lib ${HARVEST_TARGET}/tbb/lib/tbb_debug.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc_debug.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.dll ${HARVEST_TARGET}/tbb/lib/tbb_debug.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.dll ${HARVEST_TARGET}/tbb/lib/tbbmalloc_debug.dll
|
||||
# Normal collection of build artifacts
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.lib ${HARVEST_TARGET}/tbb/lib/tbb.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.dll ${HARVEST_TARGET}/tbb/lib/tbb.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc.lib
|
||||
|
@@ -22,14 +22,9 @@ set(USD_EXTRA_ARGS
|
||||
-DBoost_USE_STATIC_LIBS=ON
|
||||
-DBoost_USE_STATIC_RUNTIME=OFF
|
||||
-DBOOST_ROOT=${LIBDIR}/boost
|
||||
-DBoost_NO_SYSTEM_PATHS=ON
|
||||
-DBoost_NO_BOOST_CMAKE=ON
|
||||
-DTBB_INCLUDE_DIRS=${LIBDIR}/tbb/include
|
||||
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
|
||||
-DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
|
||||
# USD wants the tbb debug lib set even when you are doing a release build
|
||||
# Otherwise it will error out during the cmake configure phase.
|
||||
-DTBB_LIBRARIES_DEBUG=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
|
||||
|
||||
# This is a preventative measure that avoids possible conflicts when add-ons
|
||||
# try to load another USD library into the same process space.
|
||||
@@ -81,14 +76,14 @@ if(WIN32)
|
||||
if(BUILD_MODE STREQUAL Release)
|
||||
ExternalProject_Add_Step(external_usd after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/ ${HARVEST_TARGET}/usd
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/usd_m.lib ${HARVEST_TARGET}/usd/lib/libusd_m.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/libusd_m.lib ${HARVEST_TARGET}/usd/lib/libusd_m.lib
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
if(BUILD_MODE STREQUAL Debug)
|
||||
ExternalProject_Add_Step(external_usd after_install
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib ${HARVEST_TARGET}/usd/lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/usd_m_d.lib ${HARVEST_TARGET}/usd/lib/libusd_m_d.lib
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/libusd_m_d.lib ${HARVEST_TARGET}/usd/lib/libusd_m_d.lib
|
||||
DEPENDEES install
|
||||
)
|
||||
endif()
|
||||
|
@@ -20,17 +20,17 @@ set(ZLIB_VERSION 1.2.11)
|
||||
set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz)
|
||||
set(ZLIB_HASH 1c9f62f0778697a09d36121ead88e08e)
|
||||
|
||||
set(OPENAL_VERSION 1.20.1)
|
||||
set(OPENAL_VERSION 1.18.2)
|
||||
set(OPENAL_URI http://openal-soft.org/openal-releases/openal-soft-${OPENAL_VERSION}.tar.bz2)
|
||||
set(OPENAL_HASH 556695068ce8375b89986083d810fd35)
|
||||
set(OPENAL_HASH d4eeb0889812e2fdeaa1843523d76190)
|
||||
|
||||
set(PNG_VERSION 1.6.37)
|
||||
set(PNG_VERSION 1.6.35)
|
||||
set(PNG_URI http://prdownloads.sourceforge.net/libpng/libpng-${PNG_VERSION}.tar.xz)
|
||||
set(PNG_HASH 505e70834d35383537b6491e7ae8641f1a4bed1876dbfe361201fc80868d88ca)
|
||||
set(PNG_HASH 678b7e696a62a193ed3503b04bf449d6)
|
||||
|
||||
set(JPEG_VERSION 2.0.4)
|
||||
set(JPEG_VERSION 1.5.3)
|
||||
set(JPEG_URI https://github.com/libjpeg-turbo/libjpeg-turbo/archive/${JPEG_VERSION}.tar.gz)
|
||||
set(JPEG_HASH 44c43e4a9fb352f47090804529317c88)
|
||||
set(JPEG_HASH 5b7549d440b86c98a517355c102d155e)
|
||||
|
||||
set(BOOST_VERSION 1.70.0)
|
||||
set(BOOST_VERSION_NODOTS 1_70_0)
|
||||
@@ -66,9 +66,9 @@ else()
|
||||
set(OPENEXR_VERSION_POSTFIX)
|
||||
endif()
|
||||
|
||||
set(FREETYPE_VERSION 2.10.2)
|
||||
set(FREETYPE_VERSION 2.10.1)
|
||||
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
|
||||
set(FREETYPE_HASH b1cb620e4c875cd4d1bfa04945400945)
|
||||
set(FREETYPE_HASH c50a3c9e5e62bdc938a6e1598a782947)
|
||||
|
||||
set(GLEW_VERSION 1.13.0)
|
||||
set(GLEW_URI http://prdownloads.sourceforge.net/glew/glew/${GLEW_VERSION}/glew-${GLEW_VERSION}.tgz)
|
||||
@@ -78,6 +78,10 @@ set(FREEGLUT_VERSION 3.0.0)
|
||||
set(FREEGLUT_URI http://pilotfiber.dl.sourceforge.net/project/freeglut/freeglut/${FREEGLUT_VERSION}/freeglut-${FREEGLUT_VERSION}.tar.gz)
|
||||
set(FREEGLUT_HASH 90c3ca4dd9d51cf32276bc5344ec9754)
|
||||
|
||||
set(HDF5_VERSION 1.8.17)
|
||||
set(HDF5_URI https://support.hdfgroup.org/ftp/HDF5/releases/hdf5-1.8/hdf5-${HDF5_VERSION}/src/hdf5-${HDF5_VERSION}.tar.gz)
|
||||
set(HDF5_HASH 7d572f8f3b798a628b8245af0391a0ca)
|
||||
|
||||
set(ALEMBIC_VERSION 1.7.12)
|
||||
set(ALEMBIC_URI https://github.com/alembic/alembic/archive/${ALEMBIC_VERSION}.tar.gz)
|
||||
set(ALEMBIC_MD5 e2b3777f23c5c09481a008cc6f0f8a40)
|
||||
@@ -97,21 +101,21 @@ set(CUEW_GIT_UID 1744972026de9cf27c8a7dc39cf39cd83d5f922f)
|
||||
set(CUEW_URI https://github.com/CudaWrangler/cuew/archive/${CUEW_GIT_UID}.zip)
|
||||
set(CUEW_HASH 86760d62978ebfd96cd93f5aa1abaf4a)
|
||||
|
||||
set(OPENSUBDIV_VERSION v3_4_3)
|
||||
set(OPENSUBDIV_VERSION v3_4_0_RC2)
|
||||
set(OPENSUBDIV_Hash f6a10ba9efaa82fde86fe65aad346319)
|
||||
set(OPENSUBDIV_URI https://github.com/PixarAnimationStudios/OpenSubdiv/archive/${OPENSUBDIV_VERSION}.tar.gz)
|
||||
set(OPENSUBDIV_HASH 7bbfa275d021fb829e521df749160edb)
|
||||
|
||||
set(SDL_VERSION 2.0.12)
|
||||
set(SDL_VERSION 2.0.8)
|
||||
set(SDL_URI https://www.libsdl.org/release/SDL2-${SDL_VERSION}.tar.gz)
|
||||
set(SDL_HASH 783b6f2df8ff02b19bb5ce492b99c8ff)
|
||||
set(SDL_HASH 3800d705cef742c6a634f202c37f263f)
|
||||
|
||||
set(OPENCOLLADA_VERSION v1.6.68)
|
||||
set(OPENCOLLADA_URI https://github.com/KhronosGroup/OpenCOLLADA/archive/${OPENCOLLADA_VERSION}.tar.gz)
|
||||
set(OPENCOLLADA_HASH ee7dae874019fea7be11613d07567493)
|
||||
|
||||
set(OPENCOLORIO_VERSION 1.1.1)
|
||||
set(OPENCOLORIO_URI https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz)
|
||||
set(OPENCOLORIO_HASH 23d8b9ac81599305539a5a8674b94a3d)
|
||||
set(OPENCOLORIO_VERSION 1.1.0)
|
||||
set(OPENCOLORIO_URI https://github.com/imageworks/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz)
|
||||
set(OPENCOLORIO_HASH 802d8f5b1d1fe316ec5f76511aa611b8)
|
||||
|
||||
set(LLVM_VERSION 9.0.1)
|
||||
set(LLVM_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/llvm-${LLVM_VERSION}.src.tar.xz)
|
||||
@@ -123,23 +127,23 @@ set(CLANG_HASH 13468e4a44940efef1b75e8641752f90)
|
||||
set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/openmp-${LLVM_VERSION}.src.tar.xz)
|
||||
set(OPENMP_HASH 6eade16057edbdecb3c4eef9daa2bfcf)
|
||||
|
||||
set(OPENIMAGEIO_VERSION 2.1.15.0)
|
||||
set(OPENIMAGEIO_VERSION 1.8.13)
|
||||
set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/Release-${OPENIMAGEIO_VERSION}.tar.gz)
|
||||
set(OPENIMAGEIO_HASH f03aa5e3ac4795af04771ee4146e9832)
|
||||
set(OPENIMAGEIO_HASH f5526c3c9878029ee900d84856683f93)
|
||||
|
||||
set(TIFF_VERSION 4.1.0)
|
||||
set(TIFF_VERSION 4.0.9)
|
||||
set(TIFF_URI http://download.osgeo.org/libtiff/tiff-${TIFF_VERSION}.tar.gz)
|
||||
set(TIFF_HASH 2165e7aba557463acc0664e71a3ed424)
|
||||
set(TIFF_HASH 54bad211279cc93eb4fca31ba9bfdc79)
|
||||
|
||||
set(OSL_VERSION 1.10.10)
|
||||
set(OSL_VERSION 1.10.9)
|
||||
set(OSL_URI https://github.com/imageworks/OpenShadingLanguage/archive/Release-${OSL_VERSION}.tar.gz)
|
||||
set(OSL_HASH 00dec08a93c8084e53848b9ad047889f)
|
||||
set(OSL_HASH a94f1e8506f7e8f5e993653de5c5fa00)
|
||||
|
||||
set(PYTHON_VERSION 3.7.7)
|
||||
set(PYTHON_VERSION 3.7.4)
|
||||
set(PYTHON_SHORT_VERSION 3.7)
|
||||
set(PYTHON_SHORT_VERSION_NO_DOTS 37)
|
||||
set(PYTHON_URI https://www.python.org/ftp/python/${PYTHON_VERSION}/Python-${PYTHON_VERSION}.tar.xz)
|
||||
set(PYTHON_HASH 172c650156f7bea68ce31b2fd01fa766)
|
||||
set(PYTHON_HASH d33e4aae66097051c2eca45ee3604803)
|
||||
|
||||
set(TBB_VERSION 2019_U9)
|
||||
set(TBB_URI https://github.com/oneapi-src/oneTBB/archive/${TBB_VERSION}.tar.gz)
|
||||
@@ -149,24 +153,24 @@ set(OPENVDB_VERSION 7.0.0)
|
||||
set(OPENVDB_URI https://github.com/dreamworksanimation/openvdb/archive/v${OPENVDB_VERSION}.tar.gz)
|
||||
set(OPENVDB_HASH fd6c4f168282f7e0e494d290cd531fa8)
|
||||
|
||||
set(IDNA_VERSION 2.9)
|
||||
set(IDNA_VERSION 2.8)
|
||||
set(CHARDET_VERSION 3.0.4)
|
||||
set(URLLIB3_VERSION 1.25.9)
|
||||
set(CERTIFI_VERSION 2020.4.5.2)
|
||||
set(REQUESTS_VERSION 2.23.0)
|
||||
set(URLLIB3_VERSION 1.25.3)
|
||||
set(CERTIFI_VERSION 2019.6.16)
|
||||
set(REQUESTS_VERSION 2.22.0)
|
||||
|
||||
set(NUMPY_VERSION 1.17.5)
|
||||
set(NUMPY_VERSION v1.17.0)
|
||||
set(NUMPY_SHORT_VERSION 1.17)
|
||||
set(NUMPY_URI https://github.com/numpy/numpy/releases/download/v${NUMPY_VERSION}/numpy-${NUMPY_VERSION}.zip)
|
||||
set(NUMPY_HASH 763a5646fa6eef7a22f4895bca0524f2)
|
||||
set(NUMPY_URI https://files.pythonhosted.org/packages/da/32/1b8f2bb5fb50e4db68543eb85ce37b9fa6660cd05b58bddfafafa7ed62da/numpy-1.17.0.zip)
|
||||
set(NUMPY_HASH aed49b31bcb44ec73b8155be78566135)
|
||||
|
||||
set(LAME_VERSION 3.100)
|
||||
set(LAME_URI http://downloads.sourceforge.net/project/lame/lame/3.100/lame-${LAME_VERSION}.tar.gz)
|
||||
set(LAME_HASH 83e260acbe4389b54fe08e0bdbf7cddb)
|
||||
|
||||
set(OGG_VERSION 1.3.4)
|
||||
set(OGG_VERSION 1.3.3)
|
||||
set(OGG_URI http://downloads.xiph.org/releases/ogg/libogg-${OGG_VERSION}.tar.gz)
|
||||
set(OGG_HASH fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e)
|
||||
set(OGG_HASH c2e8a485110b97550f453226ec644ebac6cb29d1caef2902c007edab4308d985)
|
||||
|
||||
set(VORBIS_VERSION 1.3.6)
|
||||
set(VORBIS_URI http://downloads.xiph.org/releases/vorbis/libvorbis-${VORBIS_VERSION}.tar.gz)
|
||||
@@ -176,41 +180,51 @@ set(THEORA_VERSION 1.1.1)
|
||||
set(THEORA_URI http://downloads.xiph.org/releases/theora/libtheora-${THEORA_VERSION}.tar.bz2)
|
||||
set(THEORA_HASH b6ae1ee2fa3d42ac489287d3ec34c5885730b1296f0801ae577a35193d3affbc)
|
||||
|
||||
set(FLAC_VERSION 1.3.3)
|
||||
set(FLAC_VERSION 1.3.2)
|
||||
set(FLAC_URI http://downloads.xiph.org/releases/flac/flac-${FLAC_VERSION}.tar.xz)
|
||||
set(FLAC_HASH 213e82bd716c9de6db2f98bcadbc4c24c7e2efe8c75939a1a84e28539c4e1748)
|
||||
set(FLAC_HASH 91cfc3ed61dc40f47f050a109b08610667d73477af6ef36dcad31c31a4a8d53f)
|
||||
|
||||
set(VPX_VERSION 1.8.2)
|
||||
set(VPX_VERSION 1.7.0)
|
||||
set(VPX_URI https://github.com/webmproject/libvpx/archive/v${VPX_VERSION}/libvpx-v${VPX_VERSION}.tar.gz)
|
||||
set(VPX_HASH 8735d9fcd1a781ae6917f28f239a8aa358ce4864ba113ea18af4bb2dc8b474ac)
|
||||
set(VPX_HASH 1fec931eb5c94279ad219a5b6e0202358e94a93a90cfb1603578c326abfc1238)
|
||||
|
||||
set(OPUS_VERSION 1.3.1)
|
||||
set(OPUS_URI https://archive.mozilla.org/pub/opus/opus-${OPUS_VERSION}.tar.gz)
|
||||
set(OPUS_HASH 65b58e1e25b2a114157014736a3d9dfeaad8d41be1c8179866f144a2fb44ff9d)
|
||||
|
||||
set(X264_URI https://code.videolan.org/videolan/x264/-/archive/33f9e1474613f59392be5ab6a7e7abf60fa63622/x264-33f9e1474613f59392be5ab6a7e7abf60fa63622.tar.gz)
|
||||
set(X264_HASH 5456450ee1ae02cd2328be3157367a232a0ab73315e8c8f80dab80469524f525)
|
||||
set(X264_URI http://download.videolan.org/pub/videolan/x264/snapshots/x264-snapshot-20180811-2245-stable.tar.bz2)
|
||||
set(X264_HASH ae8a868a0e236a348b35d79f3ee80294b169d1195408b689f9851383661ed7aa)
|
||||
|
||||
set(XVIDCORE_VERSION 1.3.7)
|
||||
set(XVIDCORE_URI https://downloads.xvid.com/downloads/xvidcore-${XVIDCORE_VERSION}.tar.gz)
|
||||
set(XVIDCORE_HASH abbdcbd39555691dd1c9b4d08f0a031376a3b211652c0d8b3b8aa9be1303ce2d)
|
||||
set(XVIDCORE_VERSION 1.3.5)
|
||||
set(XVIDCORE_URI http://downloads.xvid.org/downloads/xvidcore-${XVIDCORE_VERSION}.tar.gz)
|
||||
set(XVIDCORE_HASH 165ba6a2a447a8375f7b06db5a3c91810181f2898166e7c8137401d7fc894cf0)
|
||||
|
||||
set(OPENJPEG_VERSION 2.3.1)
|
||||
# This has to be in sync with the version in blenders /extern folder.
|
||||
set(OPENJPEG_VERSION 2.3.0)
|
||||
set(OPENJPEG_SHORT_VERSION 2.3)
|
||||
set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/v${OPENJPEG_VERSION}.tar.gz)
|
||||
set(OPENJPEG_HASH 63f5a4713ecafc86de51bfad89cc07bb788e9bba24ebbf0c4ca637621aadb6a9)
|
||||
# Use slightly newer commit after release which includes a cmake fix
|
||||
set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/66297f07a43.zip)
|
||||
set(OPENJPEG_HASH 8242b18d908c7c42174e4231a741cfa7ce7c26b6ed5c9644feb9df7b3054310b)
|
||||
|
||||
set(FFMPEG_VERSION 4.2.3)
|
||||
set(FAAD_VERSION 2-2.8.8)
|
||||
set(FAAD_URI http://downloads.sourceforge.net/faac/faad${FAAD_VERSION}.tar.gz)
|
||||
set(FAAD_HASH 28f6116efdbe9378269f8a6221767d1f)
|
||||
|
||||
set(FFMPEG_VERSION 4.0.2)
|
||||
set(FFMPEG_URI http://ffmpeg.org/releases/ffmpeg-${FFMPEG_VERSION}.tar.bz2)
|
||||
set(FFMPEG_HASH 695fad11f3baf27784e24cb0e977b65a)
|
||||
set(FFMPEG_HASH 5576e8a22f80b6a336db39808f427cfb)
|
||||
|
||||
set(FFTW_VERSION 3.3.8)
|
||||
set(FFTW_URI http://www.fftw.org/fftw-${FFTW_VERSION}.tar.gz)
|
||||
set(FFTW_HASH 8aac833c943d8e90d51b697b27d4384d)
|
||||
|
||||
set(ICONV_VERSION 1.16)
|
||||
set(ICONV_VERSION 1.15)
|
||||
set(ICONV_URI http://ftp.gnu.org/pub/gnu/libiconv/libiconv-${ICONV_VERSION}.tar.gz)
|
||||
set(ICONV_HASH 7d2a800b952942bb2880efb00cfd524c)
|
||||
set(ICONV_HASH ace8b5f2db42f7b3b3057585e80d9808)
|
||||
|
||||
set(LAPACK_VERSION 3.6.0)
|
||||
set(LAPACK_URI http://www.netlib.org/lapack/lapack-${LAPACK_VERSION}.tgz)
|
||||
set(LAPACK_HASH f2f6c67134e851fe189bb3ca1fbb5101)
|
||||
|
||||
set(SNDFILE_VERSION 1.0.28)
|
||||
set(SNDFILE_URI http://www.mega-nerd.com/libsndfile/files/libsndfile-${SNDFILE_VERSION}.tar.gz)
|
||||
@@ -232,13 +246,13 @@ set(SPNAV_VERSION 0.2.3)
|
||||
set(SPNAV_URI http://downloads.sourceforge.net/project/spacenav/spacenav%20library%20%28SDK%29/libspnav%20${SPNAV_VERSION}/libspnav-${SPNAV_VERSION}.tar.gz)
|
||||
set(SPNAV_HASH 44d840540d53326d4a119c0f1aa7bf0a)
|
||||
|
||||
set(JEMALLOC_VERSION 5.2.1)
|
||||
set(JEMALLOC_VERSION 5.0.1)
|
||||
set(JEMALLOC_URI https://github.com/jemalloc/jemalloc/releases/download/${JEMALLOC_VERSION}/jemalloc-${JEMALLOC_VERSION}.tar.bz2)
|
||||
set(JEMALLOC_HASH 3d41fbf006e6ebffd489bdb304d009ae)
|
||||
set(JEMALLOC_HASH 507f7b6b882d868730d644510491d18f)
|
||||
|
||||
set(XML2_VERSION 2.9.10)
|
||||
set(XML2_VERSION 2.9.4)
|
||||
set(XML2_URI http://xmlsoft.org/sources/libxml2-${XML2_VERSION}.tar.gz)
|
||||
set(XML2_HASH 10942a1dc23137a8aa07f0639cbfece5)
|
||||
set(XML2_HASH ae249165c173b1ff386ee8ad676815f5)
|
||||
|
||||
set(TINYXML_VERSION 2_6_2)
|
||||
set(TINYXML_VERSION_DOTS 2.6.2)
|
||||
@@ -253,9 +267,9 @@ set(LCMS_VERSION 2.9)
|
||||
set(LCMS_URI https://nchc.dl.sourceforge.net/project/lcms/lcms/${LCMS_VERSION}/lcms2-${LCMS_VERSION}.tar.gz)
|
||||
set(LCMS_HASH 8de1b7724f578d2995c8fdfa35c3ad0e)
|
||||
|
||||
set(PUGIXML_VERSION 1.10)
|
||||
set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v${PUGIXML_VERSION}.tar.gz)
|
||||
set(PUGIXML_HASH 0c208b0664c7fb822bf1b49ad035e8fd)
|
||||
set(PUGIXML_VERSION 1.9)
|
||||
set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v1.9.tar.gz)
|
||||
set(PUGIXML_HASH 9346ca1dce2c48f1748c12fdac41a714)
|
||||
|
||||
set(FLEXBISON_VERSION 2.5.5)
|
||||
set(FLEXBISON_URI http://prdownloads.sourceforge.net/winflexbison//win_flex_bison-2.5.5.zip)
|
||||
@@ -265,37 +279,37 @@ set(FLEXBISON_HASH d87a3938194520d904013abef3df10ce)
|
||||
|
||||
# NOTE: bzip.org domain does no longer belong to BZip 2 project, so we download
|
||||
# sources from Debian packaging.
|
||||
set(BZIP2_VERSION 1.0.8)
|
||||
set(BZIP2_URI http://http.debian.net/debian/pool/main/b/bzip2/bzip2_${BZIP2_VERSION}.orig.tar.gz)
|
||||
set(BZIP2_HASH ab5a03176ee106d3f0fa90e381da478ddae405918153cca248e682cd0c4a2269)
|
||||
set(BZIP2_VERSION 1.0.6)
|
||||
set(BZIP2_URI http://http.debian.net/debian/pool/main/b/bzip2/bzip2_${BZIP2_VERSION}.orig.tar.bz2)
|
||||
set(BZIP2_HASH d70a9ccd8bdf47e302d96c69fecd54925f45d9c7b966bb4ef5f56b770960afa7)
|
||||
|
||||
set(FFI_VERSION 3.3)
|
||||
set(FFI_VERSION 3.2.1)
|
||||
set(FFI_URI https://sourceware.org/pub/libffi/libffi-${FFI_VERSION}.tar.gz)
|
||||
set(FFI_HASH 72fba7922703ddfa7a028d513ac15a85c8d54c8d67f55fa5a4802885dc652056)
|
||||
set(FFI_HASH d06ebb8e1d9a22d19e38d63fdb83954253f39bedc5d46232a05645685722ca37)
|
||||
|
||||
set(LZMA_VERSION 5.2.5)
|
||||
set(LZMA_VERSION 5.2.4)
|
||||
set(LZMA_URI https://tukaani.org/xz/xz-${LZMA_VERSION}.tar.bz2)
|
||||
set(LZMA_HASH 5117f930900b341493827d63aa910ff5e011e0b994197c3b71c08a20228a42df)
|
||||
set(LZMA_HASH 3313fd2a95f43d88e44264e6b015e7d03053e681860b0d5d3f9baca79c57b7bf)
|
||||
|
||||
set(SSL_VERSION 1.1.1g)
|
||||
set(SSL_VERSION 1.1.0i)
|
||||
set(SSL_URI https://www.openssl.org/source/openssl-${SSL_VERSION}.tar.gz)
|
||||
set(SSL_HASH ddb04774f1e32f0c49751e21b67216ac87852ceb056b75209af2443400636d46)
|
||||
set(SSL_HASH ebbfc844a8c8cc0ea5dc10b86c9ce97f401837f3fa08c17b2cdadc118253cf99)
|
||||
|
||||
set(SQLITE_VERSION 3.31.1)
|
||||
set(SQLITE_VERSION 3.24.0)
|
||||
set(SQLITE_URI https://www.sqlite.org/2018/sqlite-src-3240000.zip)
|
||||
set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7)
|
||||
|
||||
set(EMBREE_VERSION 3.10.0)
|
||||
set(EMBREE_VERSION 3.8.0)
|
||||
set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip)
|
||||
set(EMBREE_HASH 4bbe29e7eaa46417efc75fc5f1e8eb87)
|
||||
set(EMBREE_HASH ac504d5426945fe25dec1267e0c39d52)
|
||||
|
||||
set(USD_VERSION 20.05)
|
||||
set(USD_VERSION 19.11)
|
||||
set(USD_URI https://github.com/PixarAnimationStudios/USD/archive/v${USD_VERSION}.tar.gz)
|
||||
set(USD_HASH 6d679e739e7f65725d9c029e37dda9fc)
|
||||
set(USD_HASH 79ff176167b3fe85f4953abd6cc5e0cc)
|
||||
|
||||
set(OIDN_VERSION 1.2.1)
|
||||
set(OIDN_URI https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.tar.gz)
|
||||
set(OIDN_HASH cbebc1a25eb6de62af3a59e943063608)
|
||||
set(OIDN_VERSION 1.0.0)
|
||||
set(OIDN_URI https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.zip)
|
||||
set(OIDN_HASH 19fe67b0164e8f020ac8a4f520defe60)
|
||||
|
||||
set(LIBGLU_VERSION 9.0.1)
|
||||
set(LIBGLU_URI ftp://ftp.freedesktop.org/pub/mesa/glu/glu-${LIBGLU_VERSION}.tar.xz)
|
||||
@@ -305,9 +319,6 @@ set(MESA_VERSION 18.3.1)
|
||||
set(MESA_URI ftp://ftp.freedesktop.org/pub/mesa//mesa-${MESA_VERSION}.tar.xz)
|
||||
set(MESA_HASH d60828056d77bfdbae0970f9b15fb1be)
|
||||
|
||||
set(XR_OPENXR_SDK_VERSION 1.0.8)
|
||||
set(XR_OPENXR_SDK_VERSION 1.0.6)
|
||||
set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz)
|
||||
set(XR_OPENXR_SDK_HASH c6de63d2e0f9029aa58dfa97cad8ce07)
|
||||
set(ISPC_VERSION v1.13.0)
|
||||
set(ISPC_URI https://github.com/ispc/ispc/archive/${ISPC_VERSION}.tar.gz)
|
||||
set(ISPC_HASH 4bf5e8d0020c4b9980faa702c1a6f25f)
|
||||
set(XR_OPENXR_SDK_HASH 21daea7c3bfec365298d779a0e19caa1)
|
||||
|
@@ -18,6 +18,9 @@
|
||||
|
||||
if(WIN32)
|
||||
set(X264_EXTRA_ARGS --enable-win32thread --cross-prefix=${MINGW_HOST}- --host=${MINGW_HOST})
|
||||
set(X264_PATCH_CMD ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/x264/src/external_x264 < ${PATCH_DIR}/x264.diff)
|
||||
else()
|
||||
set(X264_PATCH_CMD echo .)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -26,6 +29,7 @@ ExternalProject_Add(external_x264
|
||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
URL_HASH SHA256=${X264_HASH}
|
||||
PREFIX ${BUILD_DIR}/x264
|
||||
PATCH_COMMAND ${X264_PATCH_CMD}
|
||||
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/x264/src/external_x264/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/x264
|
||||
--enable-static
|
||||
--enable-pic
|
||||
|
@@ -376,9 +376,8 @@ USE_CXX11=true
|
||||
|
||||
CLANG_FORMAT_VERSION_MIN="6.0"
|
||||
|
||||
PYTHON_VERSION="3.7.7"
|
||||
PYTHON_VERSION="3.7.4"
|
||||
PYTHON_VERSION_MIN="3.7"
|
||||
PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_MIN
|
||||
PYTHON_FORCE_BUILD=false
|
||||
PYTHON_FORCE_REBUILD=false
|
||||
PYTHON_SKIP=false
|
||||
@@ -437,7 +436,7 @@ OSL_FORCE_REBUILD=false
|
||||
OSL_SKIP=false
|
||||
|
||||
# OpenSubdiv needs to be compiled for now
|
||||
OSD_VERSION="3.4.3"
|
||||
OSD_VERSION="3.4.0_RC2"
|
||||
OSD_VERSION_MIN=$OSD_VERSION
|
||||
OSD_FORCE_BUILD=false
|
||||
OSD_FORCE_REBUILD=false
|
||||
@@ -459,7 +458,7 @@ ALEMBIC_FORCE_BUILD=false
|
||||
ALEMBIC_FORCE_REBUILD=false
|
||||
ALEMBIC_SKIP=false
|
||||
|
||||
USD_VERSION="20.05"
|
||||
USD_VERSION="19.11"
|
||||
USD_FORCE_BUILD=false
|
||||
USD_FORCE_REBUILD=false
|
||||
USD_SKIP=false
|
||||
@@ -469,7 +468,7 @@ OPENCOLLADA_FORCE_BUILD=false
|
||||
OPENCOLLADA_FORCE_REBUILD=false
|
||||
OPENCOLLADA_SKIP=false
|
||||
|
||||
EMBREE_VERSION="3.10.0"
|
||||
EMBREE_VERSION="3.8.0"
|
||||
EMBREE_FORCE_BUILD=false
|
||||
EMBREE_FORCE_REBUILD=false
|
||||
EMBREE_SKIP=false
|
||||
@@ -479,14 +478,14 @@ OIDN_FORCE_BUILD=false
|
||||
OIDN_FORCE_REBUILD=false
|
||||
OIDN_SKIP=false
|
||||
|
||||
FFMPEG_VERSION="4.2.3"
|
||||
FFMPEG_VERSION="4.0.2"
|
||||
FFMPEG_VERSION_MIN="2.8.4"
|
||||
FFMPEG_FORCE_BUILD=false
|
||||
FFMPEG_FORCE_REBUILD=false
|
||||
FFMPEG_SKIP=false
|
||||
_ffmpeg_list_sep=";"
|
||||
|
||||
XR_OPENXR_VERSION="1.0.8"
|
||||
XR_OPENXR_VERSION="1.0.6"
|
||||
XR_OPENXR_FORCE_BUILD=false
|
||||
XR_OPENXR_FORCE_REBUILD=false
|
||||
XR_OPENXR_SKIP=false
|
||||
@@ -1030,7 +1029,7 @@ Those libraries should be available as packages in all recent distributions (opt
|
||||
* libjpeg, libpng, libtiff, [openjpeg2], [libopenal].
|
||||
* libx11, libxcursor, libxi, libxrandr, libxinerama (and other libx... as needed).
|
||||
* libsqlite3, libbz2, libssl, libfftw3, libxml2, libtinyxml, yasm, libyaml-cpp.
|
||||
* libsdl2, libglew, [libglewmx].\""
|
||||
* libsdl1.2, libglew, [libglewmx].\""
|
||||
|
||||
DEPS_SPECIFIC_INFO="\"BUILDABLE DEPENDENCIES:
|
||||
|
||||
@@ -1536,13 +1535,11 @@ _update_deps_tbb() {
|
||||
OSD_FORCE_REBUILD=true
|
||||
OPENVDB_FORCE_REBUILD=true
|
||||
USD_FORCE_REBUILD=true
|
||||
EMBREE_FORCE_REBUILD=true
|
||||
OIDN_FORCE_REBUILD=true
|
||||
if [ "$_is_building" = true ]; then
|
||||
OSD_FORCE_BUILD=true
|
||||
OPENVDB_FORCE_BUILD=true
|
||||
USD_FORCE_BUILD=true
|
||||
EMBREE_FORCE_BUILD=true
|
||||
OIDN_FORCE_BUILD=true
|
||||
fi
|
||||
}
|
||||
@@ -1574,7 +1571,7 @@ compile_TBB() {
|
||||
if [ ! -d $_inst ]; then
|
||||
INFO "Building TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
|
||||
_is_building=true
|
||||
|
||||
|
||||
# Rebuild dependencies as well!
|
||||
_update_deps_tbb
|
||||
|
||||
@@ -1691,7 +1688,7 @@ compile_OCIO() {
|
||||
if [ ! -d $_inst ]; then
|
||||
INFO "Building OpenColorIO-$OCIO_VERSION"
|
||||
_is_building=true
|
||||
|
||||
|
||||
# Rebuild dependencies as well!
|
||||
_update_deps_ocio
|
||||
|
||||
@@ -2988,7 +2985,7 @@ compile_Embree() {
|
||||
fi
|
||||
|
||||
# To be changed each time we make edits that would modify the compiled results!
|
||||
embree_magic=10
|
||||
embree_magic=9
|
||||
_init_embree
|
||||
|
||||
# Clean install if needed!
|
||||
@@ -3042,13 +3039,9 @@ compile_Embree() {
|
||||
cmake_d="$cmake_d -D EMBREE_RAY_MASK=ON"
|
||||
cmake_d="$cmake_d -D EMBREE_FILTER_FUNCTION=ON"
|
||||
cmake_d="$cmake_d -D EMBREE_BACKFACE_CULLING=OFF"
|
||||
cmake_d="$cmake_d -D EMBREE_TASKING_SYSTEM=INTERNAL"
|
||||
cmake_d="$cmake_d -D EMBREE_MAX_ISA=AVX2"
|
||||
|
||||
cmake_d="$cmake_d -D EMBREE_TASKING_SYSTEM=TBB"
|
||||
if [ -d $INST/tbb ]; then
|
||||
make_d="$make_d EMBREE_TBB_ROOT=$INST/tbb"
|
||||
fi
|
||||
|
||||
cmake $cmake_d ../
|
||||
|
||||
make -j$THREADS && make install
|
||||
@@ -3524,7 +3517,7 @@ install_DEB() {
|
||||
libxcursor-dev libxi-dev wget libsqlite3-dev libxrandr-dev libxinerama-dev \
|
||||
libbz2-dev libncurses5-dev libssl-dev liblzma-dev libreadline-dev \
|
||||
libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
|
||||
libsdl2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev"
|
||||
libsdl1.2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev"
|
||||
# libglewmx-dev (broken in deb testing currently...)
|
||||
|
||||
VORBIS_USE=true
|
||||
@@ -3675,11 +3668,9 @@ install_DEB() {
|
||||
INFO "Forced Python/NumPy building, as requested..."
|
||||
_do_compile_python=true
|
||||
else
|
||||
check_package_version_ge_DEB python3-dev $PYTHON_VERSION_MIN
|
||||
check_package_DEB python$PYTHON_VERSION_MIN-dev
|
||||
if [ $? -eq 0 ]; then
|
||||
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_DEB python3-dev` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
|
||||
|
||||
install_packages_DEB python3-dev
|
||||
install_packages_DEB python$PYTHON_VERSION_MIN-dev
|
||||
clean_Python
|
||||
PRINT ""
|
||||
if [ "$NUMPY_SKIP" = true ]; then
|
||||
@@ -3892,6 +3883,7 @@ install_DEB() {
|
||||
INFO "Forced Alembic building, as requested..."
|
||||
compile_ALEMBIC
|
||||
else
|
||||
# No package currently, only HDF5!
|
||||
compile_ALEMBIC
|
||||
fi
|
||||
|
||||
@@ -4171,7 +4163,7 @@ install_RPM() {
|
||||
THEORA_DEV="libtheora-devel"
|
||||
|
||||
_packages="gcc gcc-c++ git make cmake tar bzip2 xz findutils flex bison \
|
||||
libtiff-devel libjpeg-devel libpng-devel sqlite-devel fftw-devel SDL2-devel \
|
||||
libtiff-devel libjpeg-devel libpng-devel sqlite-devel fftw-devel SDL-devel \
|
||||
libX11-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel \
|
||||
wget ncurses-devel readline-devel $OPENJPEG_DEV openal-soft-devel \
|
||||
glew-devel yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV patch \
|
||||
@@ -4298,10 +4290,8 @@ install_RPM() {
|
||||
INFO "Forced Python/NumPy building, as requested..."
|
||||
_do_compile_python=true
|
||||
else
|
||||
check_package_version_ge_RPM python3-devel $PYTHON_VERSION_MIN
|
||||
check_package_version_match_RPM python3-devel $PYTHON_VERSION_MIN
|
||||
if [ $? -eq 0 ]; then
|
||||
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_RPM python3-devel` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
|
||||
|
||||
install_packages_RPM python3-devel
|
||||
clean_Python
|
||||
PRINT ""
|
||||
@@ -4734,7 +4724,7 @@ install_ARCH() {
|
||||
|
||||
_packages="$BASE_DEVEL git cmake \
|
||||
libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \
|
||||
$OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl2 fftw \
|
||||
$OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl fftw \
|
||||
libxml2 yaml-cpp tinyxml python-requests jemalloc"
|
||||
|
||||
OPENJPEG_USE=true
|
||||
@@ -4825,8 +4815,6 @@ install_ARCH() {
|
||||
else
|
||||
check_package_version_ge_ARCH python $PYTHON_VERSION_MIN
|
||||
if [ $? -eq 0 ]; then
|
||||
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_ARCH python` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
|
||||
|
||||
install_packages_ARCH python
|
||||
clean_Python
|
||||
PRINT ""
|
||||
@@ -5417,11 +5405,11 @@ print_info() {
|
||||
PRINT " $_1"
|
||||
_buildargs="$_buildargs $_1"
|
||||
|
||||
_1="-D PYTHON_VERSION=$PYTHON_VERSION_INSTALLED"
|
||||
_1="-D PYTHON_VERSION=$PYTHON_VERSION_MIN"
|
||||
PRINT " $_1"
|
||||
_buildargs="$_buildargs $_1"
|
||||
if [ -d "$INST/python-$PYTHON_VERSION_INSTALLED" ]; then
|
||||
_1="-D PYTHON_ROOT_DIR=$INST/python-$PYTHON_VERSION_INSTALLED"
|
||||
if [ -d "$INST/python-$PYTHON_VERSION_MIN" ]; then
|
||||
_1="-D PYTHON_ROOT_DIR=$INST/python-$PYTHON_VERSION_MIN"
|
||||
PRINT " $_1"
|
||||
_buildargs="$_buildargs $_1"
|
||||
fi
|
||||
|
20
build_files/build_environment/patches/cmakelists_hidapi.txt
Normal file
20
build_files/build_environment/patches/cmakelists_hidapi.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
project(hidapi)
|
||||
|
||||
set(SRC_FILES
|
||||
windows/hid.c
|
||||
)
|
||||
|
||||
set(HEADER_FILES
|
||||
hidapi/hidapi.h
|
||||
)
|
||||
include_directories(hidapi)
|
||||
add_definitions(-DHID_API_STATIC)
|
||||
add_library(hidapi STATIC ${SRC_FILES} ${HEADER_FILES})
|
||||
|
||||
install(TARGETS hidapi DESTINATION lib)
|
||||
|
||||
INSTALL(FILES hidapi/hidapi.h
|
||||
DESTINATION "include"
|
||||
)
|
||||
|
@@ -1,14 +0,0 @@
|
||||
diff -Naur orig/common/sys/platform.h external_embree/common/sys/platform.h
|
||||
--- orig/common/sys/platform.h 2020-05-13 23:08:53 -0600
|
||||
+++ external_embree/common/sys/platform.h 2020-06-13 17:40:26 -0600
|
||||
@@ -84,8 +84,8 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __WIN32__
|
||||
-#define dll_export __declspec(dllexport)
|
||||
-#define dll_import __declspec(dllimport)
|
||||
+#define dll_export
|
||||
+#define dll_import
|
||||
#else
|
||||
#define dll_export __attribute__ ((visibility ("default")))
|
||||
#define dll_import
|
15
build_files/build_environment/patches/hidapi.diff
Normal file
15
build_files/build_environment/patches/hidapi.diff
Normal file
@@ -0,0 +1,15 @@
|
||||
--- hidapi/hidapi.h 2011-10-25 20:58:16 -0600
|
||||
+++ hidapi/hidapi.h 2016-11-01 12:05:58 -0600
|
||||
@@ -30,7 +30,11 @@
|
||||
#include <wchar.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
- #define HID_API_EXPORT __declspec(dllexport)
|
||||
+ #ifdef HID_API_STATIC
|
||||
+ #define HID_API_EXPORT
|
||||
+ #else
|
||||
+ #define HID_API_EXPORT __declspec(dllexport)
|
||||
+ #endif
|
||||
#define HID_API_CALL
|
||||
#else
|
||||
#define HID_API_EXPORT /**< API export macro */
|
@@ -1,36 +0,0 @@
|
||||
diff -Naur external_ispc/CMakeLists.txt external_ispc_fixed/CMakeLists.txt
|
||||
--- external_ispc/CMakeLists.txt 2020-04-23 17:29:06 -0600
|
||||
+++ external_ispc_fixed/CMakeLists.txt 2020-05-05 09:01:09 -0600
|
||||
@@ -389,7 +389,7 @@
|
||||
|
||||
# Link against Clang libraries
|
||||
foreach(clangLib ${CLANG_LIBRARY_LIST})
|
||||
- find_library(${clangLib}Path NAMES ${clangLib} HINTS ${LLVM_LIBRARY_DIRS})
|
||||
+ find_library(${clangLib}Path NAMES ${clangLib} HINTS ${LLVM_LIBRARY_DIRS} ${CLANG_LIBRARY_DIR})
|
||||
list(APPEND CLANG_LIBRARY_FULL_PATH_LIST ${${clangLib}Path})
|
||||
endforeach()
|
||||
target_link_libraries(${PROJECT_NAME} ${CLANG_LIBRARY_FULL_PATH_LIST})
|
||||
diff -Naur orig/CMakeLists.txt external_ispc/CMakeLists.txt
|
||||
--- orig/CMakeLists.txt 2020-05-05 09:19:11 -0600
|
||||
+++ external_ispc/CMakeLists.txt 2020-05-05 09:26:44 -0600
|
||||
@@ -333,7 +333,7 @@
|
||||
|
||||
# Include directories
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE
|
||||
- ${LLVM_INCLUDE_DIRS}
|
||||
+ ${LLVM_INCLUDE_DIRS} ${CLANG_INCLUDE_DIRS}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR})
|
||||
# Compile options
|
||||
diff -Naur orig/cmake/GenerateBuiltins.cmake.txt external_ispc/cmake/GenerateBuiltins.cmake.txt
|
||||
+++ orig/cmake/GenerateBuiltins.cmake 2020-05-25 13:32:40.830803821 +0200
|
||||
+++ external_ispc/cmake/GenerateBuiltins.cmake 2020-05-25 13:32:40.830803821 +0200
|
||||
@@ -97,6 +97,8 @@
|
||||
|
||||
if ("${bit}" STREQUAL "32" AND ${arch} STREQUAL "x86")
|
||||
set(target_arch "i386")
|
||||
+ # Blender: disable 32bit due to build issues on Linux and being unnecessary.
|
||||
+ set(SKIP ON)
|
||||
elseif ("${bit}" STREQUAL "64" AND ${arch} STREQUAL "x86")
|
||||
set(target_arch "x86_64")
|
||||
elseif ("${bit}" STREQUAL "32" AND ${arch} STREQUAL "arm")
|
13
build_files/build_environment/patches/openal.diff
Normal file
13
build_files/build_environment/patches/openal.diff
Normal file
@@ -0,0 +1,13 @@
|
||||
diff -Naur external_openal_original/CMakeLists.txt external_openal/CMakeLists.txt
|
||||
--- external_openal_original/CMakeLists.txt 2016-01-24 20:12:39 -0700
|
||||
+++ external_openal/CMakeLists.txt 2018-06-02 12:16:52 -0600
|
||||
@@ -885,7 +885,8 @@
|
||||
OPTION(ALSOFT_REQUIRE_MMDEVAPI "Require MMDevApi backend" OFF)
|
||||
IF(HAVE_WINDOWS_H)
|
||||
# Check MMSystem backend
|
||||
- CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H -D_WIN32_WINNT=0x0502)
|
||||
+ set(CMAKE_REQUIRED_FLAGS "-D_WIN32_WINNT=0x0502")
|
||||
+ CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H)
|
||||
IF(HAVE_MMSYSTEM_H)
|
||||
CHECK_SHARED_FUNCTION_EXISTS(waveOutOpen "windows.h;mmsystem.h" winmm "" HAVE_LIBWINMM)
|
||||
IF(HAVE_LIBWINMM)
|
120
build_files/build_environment/patches/openimagedenoise.diff
Normal file
120
build_files/build_environment/patches/openimagedenoise.diff
Normal file
@@ -0,0 +1,120 @@
|
||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index 70ec895..e616b63 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -178,7 +178,9 @@ set_property(TARGET ${PROJECT_NAME} PROPERTY SOVERSION "0")
|
||||
## Open Image Denoise examples
|
||||
## ----------------------------------------------------------------------------
|
||||
|
||||
-add_subdirectory(examples)
|
||||
+if(WITH_EXAMPLE)
|
||||
+ add_subdirectory(examples)
|
||||
+endif()
|
||||
|
||||
## ----------------------------------------------------------------------------
|
||||
## Open Image Denoise install and packaging
|
||||
Submodule mkl-dnn contains modified content
|
||||
diff --git a/mkl-dnn/cmake/TBB.cmake b/mkl-dnn/cmake/TBB.cmake
|
||||
index 0711e699..c14210b6 100644
|
||||
--- a/mkl-dnn/cmake/TBB.cmake
|
||||
+++ b/mkl-dnn/cmake/TBB.cmake
|
||||
@@ -138,13 +138,13 @@ else()
|
||||
set(TBB_LIBRARY_MALLOC TBB_LIBRARY_MALLOC-NOTFOUND)
|
||||
if(APPLE)
|
||||
find_path(TBB_INCLUDE_DIR tbb/task_scheduler_init.h PATHS ${TBB_ROOT}/include NO_DEFAULT_PATH)
|
||||
- find_library(TBB_LIBRARY tbb PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
|
||||
- find_library(TBB_LIBRARY_MALLOC tbbmalloc PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
|
||||
+ find_library(TBB_LIBRARY tbb_static PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
|
||||
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
|
||||
else()
|
||||
find_path(TBB_INCLUDE_DIR tbb/task_scheduler_init.h PATHS ${TBB_ROOT}/include NO_DEFAULT_PATH)
|
||||
set(TBB_HINTS HINTS ${TBB_ROOT}/lib/intel64/gcc4.4 ${TBB_ROOT}/lib ${TBB_ROOT}/lib64 PATHS /usr/libx86_64-linux-gnu/)
|
||||
- find_library(TBB_LIBRARY tbb ${TBB_HINTS})
|
||||
- find_library(TBB_LIBRARY_MALLOC tbbmalloc ${TBB_HINTS})
|
||||
+ find_library(TBB_LIBRARY tbb_static ${TBB_HINTS})
|
||||
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static ${TBB_HINTS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
diff '--ignore-matching-lines=:' -ur '--exclude=*.svn*' -u -r
|
||||
--- a/cmake/install.cmake 2019-08-12 18:02:20.794402575 +0200
|
||||
+++ b/cmake/install.cmake 2019-08-12 18:06:07.470045703 +0200
|
||||
@@ -18,6 +18,13 @@
|
||||
## Install library
|
||||
## ----------------------------------------------------------------------------
|
||||
|
||||
+if(UNIX)
|
||||
+install(FILES
|
||||
+ ${CMAKE_BINARY_DIR}/libOpenImageDenoise.a
|
||||
+ ${CMAKE_BINARY_DIR}/libmkldnn.a
|
||||
+ ${CMAKE_BINARY_DIR}/libcommon.a
|
||||
+ DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
+else()
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
EXPORT
|
||||
${PROJECT_NAME}_Export
|
||||
@@ -38,6 +45,7 @@
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel
|
||||
)
|
||||
endif()
|
||||
+endif()
|
||||
|
||||
## ----------------------------------------------------------------------------
|
||||
## Install headers
|
||||
@@ -78,6 +86,7 @@
|
||||
## Install CMake configuration files
|
||||
## ----------------------------------------------------------------------------
|
||||
|
||||
+if(NOT UNIX)
|
||||
install(EXPORT ${PROJECT_NAME}_Export
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
|
||||
#NAMESPACE ${PROJECT_NAME}::
|
||||
@@ -92,3 +101,4 @@
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
|
||||
COMPONENT devel
|
||||
)
|
||||
+endif()
|
||||
diff '--ignore-matching-lines=:' -ur '--exclude=*.svn*' -u -r
|
||||
--- a/CMakeLists.txt 2019-08-12 14:22:00.974078598 +0200
|
||||
+++ b/CMakeLists.txt 2019-08-12 18:05:05.949057375 +0200
|
||||
@@ -14,7 +14,11 @@
|
||||
## limitations under the License. ##
|
||||
## ======================================================================== ##
|
||||
|
||||
-cmake_minimum_required(VERSION 3.1)
|
||||
+if(UNIX)
|
||||
+ cmake_minimum_required(VERSION 3.1)
|
||||
+else()
|
||||
+ cmake_minimum_required(VERSION 3.13)
|
||||
+endif()
|
||||
|
||||
set(OIDN_VERSION_MAJOR 1)
|
||||
set(OIDN_VERSION_MINOR 0)
|
||||
@@ -32,13 +36,8 @@
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
# Build as shared or static library
|
||||
-if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.13.0")
|
||||
- option(OIDN_STATIC_LIB "Build Open Image Denoise as a static library.")
|
||||
- mark_as_advanced(CLEAR OIDN_STATIC_LIB)
|
||||
-else()
|
||||
- set(OIDN_STATIC_LIB OFF CACHE BOOL "Build Open Image Denoise as a static library." FORCE)
|
||||
- mark_as_advanced(OIDN_STATIC_LIB)
|
||||
-endif()
|
||||
+option(OIDN_STATIC_LIB "Build Open Image Denoise as a static library.")
|
||||
+mark_as_advanced(CLEAR OIDN_STATIC_LIB)
|
||||
if(OIDN_STATIC_LIB)
|
||||
set(OIDN_LIB_TYPE STATIC)
|
||||
else()
|
||||
diff -Naur orig/core/api.cpp external_openimagedenoise/core/api.cpp
|
||||
--- orig/core/api.cpp 2019-07-19 08:37:04 -0600
|
||||
+++ external_openimagedenoise/core/api.cpp 2020-01-21 15:10:56 -0700
|
||||
@@ -15,7 +15,7 @@
|
||||
// ======================================================================== //
|
||||
|
||||
#ifdef _WIN32
|
||||
-# define OIDN_API extern "C" __declspec(dllexport)
|
||||
+# define OIDN_API extern "C"
|
||||
#else
|
||||
# define OIDN_API extern "C" __attribute__ ((visibility ("default")))
|
||||
#endif
|
@@ -1,36 +0,0 @@
|
||||
diff -Naur orig/CMakeLists.txt external_openimageio/CMakeLists.txt
|
||||
--- orig/CMakeLists.txt 2020-05-10 21:43:52 -0600
|
||||
+++ external_openimageio/CMakeLists.txt 2020-05-13 17:03:35 -0600
|
||||
@@ -170,7 +170,7 @@
|
||||
add_subdirectory (src/iinfo)
|
||||
add_subdirectory (src/maketx)
|
||||
add_subdirectory (src/oiiotool)
|
||||
- add_subdirectory (src/testtex)
|
||||
+ #add_subdirectory (src/testtex)
|
||||
add_subdirectory (src/iv)
|
||||
endif ()
|
||||
|
||||
diff -Naur orig/src/cmake/compiler.cmake external_openimageio/src/cmake/compiler.cmake
|
||||
--- orig/src/cmake/compiler.cmake 2020-05-10 21:43:52 -0600
|
||||
+++ external_openimageio/src/cmake/compiler.cmake 2020-05-13 17:02:54 -0600
|
||||
@@ -172,6 +172,7 @@
|
||||
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
|
||||
add_definitions (-D_SCL_SECURE_NO_WARNINGS)
|
||||
add_definitions (-DJAS_WIN_MSVC_BUILD)
|
||||
+ add_definitions (-DOPJ_STATIC)
|
||||
endif (MSVC)
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD"
|
||||
diff -Naur orig/src/include/OpenImageIO/platform.h external_openimageio/src/include/OpenImageIO/platform.h
|
||||
--- orig/src/include/OpenImageIO/platform.h 2020-05-10 21:43:52 -0600
|
||||
+++ external_openimageio/src/include/OpenImageIO/platform.h 2020-05-13 17:04:36 -0600
|
||||
@@ -41,6 +41,9 @@
|
||||
# ifndef NOMINMAX
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
+# ifndef NOGDI
|
||||
+# define NOGDI
|
||||
+# endif
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
26
build_files/build_environment/patches/openimageio_gdi.diff
Normal file
26
build_files/build_environment/patches/openimageio_gdi.diff
Normal file
@@ -0,0 +1,26 @@
|
||||
Index: OpenImageIO/osdep.h
|
||||
===================================================================
|
||||
--- OpenImageIO/osdep.h (revision 61595)
|
||||
+++ OpenImageIO/osdep.h (working copy)
|
||||
@@ -34,6 +34,7 @@
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# define VC_EXTRALEAN
|
||||
# define NOMINMAX
|
||||
+# define NOGDI
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
Index: OpenImageIO/platform.h
|
||||
===================================================================
|
||||
--- OpenImageIO/platform.h (revision 61595)
|
||||
+++ OpenImageIO/platform.h (working copy)
|
||||
@@ -77,6 +77,9 @@
|
||||
# ifndef NOMINMAX
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
+# ifndef NOGDI
|
||||
+# define NOGDI
|
||||
+# endif
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
@@ -0,0 +1,22 @@
|
||||
diff -Naur external_openimageio.orig/src/cmake/compiler.cmake external_openimageio/src/cmake/compiler.cmake
|
||||
--- external_openimageio.orig/src/cmake/compiler.cmake 2018-07-31 23:45:19 -0600
|
||||
+++ external_openimageio/src/cmake/compiler.cmake 2018-08-16 12:50:12 -0600
|
||||
@@ -152,6 +152,7 @@
|
||||
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
|
||||
add_definitions (-D_SCL_SECURE_NO_WARNINGS)
|
||||
add_definitions (-DJAS_WIN_MSVC_BUILD)
|
||||
+ add_definitions (-DOPJ_STATIC)
|
||||
endif (MSVC)
|
||||
|
||||
# Use ccache if found
|
||||
--- external_openimageio.orig/CMakeLists.txt 2018-07-31 23:45:19 -0600
|
||||
+++ external_openimageio/CMakeLists.txt 2018-08-17 15:22:56 -0600
|
||||
@@ -169,7 +169,7 @@
|
||||
add_subdirectory (src/iinfo)
|
||||
add_subdirectory (src/maketx)
|
||||
add_subdirectory (src/oiiotool)
|
||||
- add_subdirectory (src/testtex)
|
||||
+# add_subdirectory (src/testtex)
|
||||
add_subdirectory (src/iv)
|
||||
endif ()
|
||||
|
@@ -48,22 +48,3 @@ diff -Naur OpenShadingLanguage-Release-1.9.9/src/liboslexec/llvm_util.cpp extern
|
||||
|
||||
size_t
|
||||
LLVM_Util::total_jit_memory_held ()
|
||||
diff -Naur OpenShadingLanguage-Release-1.9.9/CMakeLists.txt external_osl/CMakeLists.txt
|
||||
--- orig/CMakeLists.txt 2020-01-27 16:22:31 -0700
|
||||
+++ external_osl/CMakeLists.txt 2020-05-13 18:04:52 -0600
|
||||
@@ -102,10 +102,11 @@
|
||||
set (OPTIX_EXTRA_LIBS CACHE STRING "Extra lib targets needed for OptiX")
|
||||
set (CUDA_TARGET_ARCH "sm_35" CACHE STRING "CUDA GPU architecture (e.g. sm_35)")
|
||||
|
||||
-# set (USE_OIIO_STATIC ON CACHE BOOL "If OIIO is built static")
|
||||
-# if (USE_OIIO_STATIC)
|
||||
-# add_definitions ("-DOIIO_STATIC_BUILD=1")
|
||||
-# endif ()
|
||||
+set (USE_OIIO_STATIC ON CACHE BOOL "If OIIO is built static")
|
||||
+if (USE_OIIO_STATIC)
|
||||
+ add_definitions ("-DOIIO_STATIC_BUILD=1")
|
||||
+ add_definitions ("-DOIIO_STATIC_DEFINE=1")
|
||||
+endif ()
|
||||
|
||||
set (OSL_NO_DEFAULT_TEXTURESYSTEM OFF CACHE BOOL "Do not use create a raw OIIO::TextureSystem")
|
||||
if (OSL_NO_DEFAULT_TEXTURESYSTEM)
|
@@ -1,3 +1,14 @@
|
||||
diff -x .git -ur usd.orig/cmake/defaults/Options.cmake external_usd/cmake/defaults/Options.cmake
|
||||
--- usd.orig/cmake/defaults/Options.cmake 2019-10-24 22:39:53.000000000 +0200
|
||||
+++ external_usd/cmake/defaults/Options.cmake 2019-11-28 13:00:33.197957712 +0100
|
||||
@@ -25,6 +25,7 @@
|
||||
option(PXR_VALIDATE_GENERATED_CODE "Validate script generated code" OFF)
|
||||
option(PXR_HEADLESS_TEST_MODE "Disallow GUI based tests, useful for running under headless CI systems." OFF)
|
||||
option(PXR_BUILD_TESTS "Build tests" ON)
|
||||
+option(PXR_BUILD_USD_TOOLS "Build commandline tools" ON)
|
||||
option(PXR_BUILD_IMAGING "Build imaging components" ON)
|
||||
option(PXR_BUILD_EMBREE_PLUGIN "Build embree imaging plugin" OFF)
|
||||
option(PXR_BUILD_OPENIMAGEIO_PLUGIN "Build OpenImageIO plugin" OFF)
|
||||
diff -x .git -ur usd.orig/cmake/defaults/Packages.cmake external_usd/cmake/defaults/Packages.cmake
|
||||
--- usd.orig/cmake/defaults/Packages.cmake 2019-10-24 22:39:53.000000000 +0200
|
||||
+++ external_usd/cmake/defaults/Packages.cmake 2019-11-28 13:00:33.185957483 +0100
|
||||
@@ -10,11 +21,11 @@ diff -x .git -ur usd.orig/cmake/defaults/Packages.cmake external_usd/cmake/defau
|
||||
add_definitions(${TBB_DEFINITIONS})
|
||||
|
||||
# --math
|
||||
diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plug/initConfig.cpp
|
||||
--- usd.orig/pxr/base/plug/initConfig.cpp.orig 2020-06-12 17:20:07.478199779 +0200
|
||||
+++ external_usd/pxr/base/plug/initConfig.cpp 2020-06-12 17:25:28.648588552 +0200
|
||||
@@ -69,10 +69,40 @@
|
||||
|
||||
diff -x .git -ur usd.orig/pxr/base/lib/plug/initConfig.cpp external_usd/pxr/base/lib/plug/initConfig.cpp
|
||||
--- usd.orig/pxr/base/lib/plug/initConfig.cpp 2019-10-24 22:39:53.000000000 +0200
|
||||
+++ external_usd/pxr/base/lib/plug/initConfig.cpp 2019-12-11 11:00:37.643323127 +0100
|
||||
@@ -69,8 +69,38 @@
|
||||
|
||||
ARCH_CONSTRUCTOR(Plug_InitConfig, 2, void)
|
||||
{
|
||||
+ /* The contents of this constructor have been moved to usd_initialise_plugin_path(...) */
|
||||
@@ -39,9 +50,7 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
|
||||
+usd_initialise_plugin_path(const char *datafiles_usd_path)
|
||||
+{
|
||||
std::vector<std::string> result;
|
||||
|
||||
std::vector<std::string> debugMessages;
|
||||
|
||||
|
||||
+ // Add Blender-specific paths. They MUST end in a slash, or symlinks will not be treated as directory.
|
||||
+ if (datafiles_usd_path != NULL && datafiles_usd_path[0] != '\0') {
|
||||
+ std::string datafiles_usd_path_str(datafiles_usd_path);
|
||||
@@ -51,14 +60,14 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
|
||||
+ result.push_back(datafiles_usd_path_str);
|
||||
+ }
|
||||
+
|
||||
// Determine the absolute path to the Plug shared library. Any relative
|
||||
// paths specified in the plugin search path will be anchored to this
|
||||
// directory, to allow for relocatability. Note that this can fail when pxr
|
||||
@@ -114,9 +144,24 @@
|
||||
_AppendPathList(&result, installLocation, binaryPath);
|
||||
// Determine the absolute path to the Plug shared library.
|
||||
// Any relative paths specified in the plugin search path will be
|
||||
// anchored to this directory, to allow for relocatability.
|
||||
@@ -94,9 +124,24 @@
|
||||
_AppendPathList(&result, installLocation, sharedLibPath);
|
||||
#endif // PXR_INSTALL_LOCATION
|
||||
|
||||
- Plug_SetPaths(result, debugMessages);
|
||||
|
||||
- Plug_SetPaths(result);
|
||||
-}
|
||||
+ if (!TfGetenv("PXR_PATH_DEBUG").empty()) {
|
||||
+ printf("USD Plugin paths: (%zu in total):\n", result.size());
|
||||
@@ -66,10 +75,10 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
|
||||
+ printf(" %s\n", path.c_str());
|
||||
+ }
|
||||
+ }
|
||||
|
||||
+ Plug_SetPaths(result, debugMessages);
|
||||
|
||||
+ Plug_SetPaths(result);
|
||||
}
|
||||
|
||||
|
||||
PXR_NAMESPACE_CLOSE_SCOPE
|
||||
+
|
||||
+/* Workaround to make it possible to pass a path at runtime to USD. */
|
||||
@@ -81,6 +90,37 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
|
||||
+ PXR_NS::usd_initialise_plugin_path(datafiles_usd_path);
|
||||
+}
|
||||
+}
|
||||
diff -x .git -ur usd.orig/pxr/usd/CMakeLists.txt external_usd/pxr/usd/CMakeLists.txt
|
||||
--- usd.orig/pxr/usd/CMakeLists.txt 2019-10-24 22:39:53.000000000 +0200
|
||||
+++ external_usd/pxr/usd/CMakeLists.txt 2019-11-28 13:00:33.197957712 +0100
|
||||
@@ -1,6 +1,5 @@
|
||||
set(DIRS
|
||||
lib
|
||||
- bin
|
||||
plugin
|
||||
)
|
||||
|
||||
@@ -8,3 +7,8 @@
|
||||
add_subdirectory(${d})
|
||||
endforeach()
|
||||
|
||||
+if (PXR_BUILD_USD_TOOLS)
|
||||
+ add_subdirectory(bin)
|
||||
+else()
|
||||
+ message(STATUS "Skipping commandline tools because PXR_BUILD_USD_TOOLS=OFF")
|
||||
+endif()
|
||||
diff -Naur external_usd_orig/pxr/base/lib/tf/preprocessorUtils.h external_usd/pxr/base/lib/tf/preprocessorUtils.h
|
||||
--- external_usd_orig/pxr/base/lib/tf/preprocessorUtils.h 2019-10-24 14:39:53 -0600
|
||||
+++ external_usd/pxr/base/lib/tf/preprocessorUtils.h 2020-01-14 09:30:18 -0700
|
||||
@@ -189,7 +189,7 @@
|
||||
/// Exapnds to 1 if the argument is a tuple, and 0 otherwise.
|
||||
/// \ingroup group_tf_Preprocessor
|
||||
/// \hideinitializer
|
||||
-#if defined(ARCH_OS_WINDOWS)
|
||||
+#if defined(ARCH_COMPILER_MSVC)
|
||||
#define TF_PP_IS_TUPLE(sequence) \
|
||||
BOOST_VMD_IS_TUPLE(sequence)
|
||||
#else
|
||||
diff -Naur external_usd_base/cmake/macros/Public.cmake external_usd/cmake/macros/Public.cmake
|
||||
--- external_usd_base/cmake/macros/Public.cmake 2019-10-24 14:39:53 -0600
|
||||
+++ external_usd/cmake/macros/Public.cmake 2020-01-11 13:33:29 -0700
|
||||
|
22
build_files/build_environment/patches/x264.diff
Normal file
22
build_files/build_environment/patches/x264.diff
Normal file
@@ -0,0 +1,22 @@
|
||||
--- x264-snapshot-20180811-2245-stable\configure 2018-08-11 14:45:05 -0600
|
||||
+++ external_x264\configure 2018-08-11 23:51:35 -0600
|
||||
@@ -396,7 +396,7 @@
|
||||
# list of all preprocessor HAVE values we can define
|
||||
CONFIG_HAVE="MALLOC_H ALTIVEC ALTIVEC_H MMX ARMV6 ARMV6T2 NEON BEOSTHREAD POSIXTHREAD WIN32THREAD THREAD LOG2F SWSCALE \
|
||||
LAVF FFMS GPAC AVS GPL VECTOREXT INTERLACED CPU_COUNT OPENCL THP LSMASH X86_INLINE_ASM AS_FUNC INTEL_DISPATCHER \
|
||||
- MSA MMAP WINRT VSX ARM_INLINE_ASM STRTOK_R BITDEPTH8 BITDEPTH10"
|
||||
+ MSA MMAP WINRT VSX ARM_INLINE_ASM BITDEPTH8 BITDEPTH10"
|
||||
|
||||
# parse options
|
||||
|
||||
@@ -1071,10 +1071,6 @@
|
||||
define HAVE_LOG2F
|
||||
fi
|
||||
|
||||
-if cc_check 'string.h' '' 'strtok_r(0, 0, 0);' ; then
|
||||
- define HAVE_STRTOK_R
|
||||
-fi
|
||||
-
|
||||
if [ "$SYS" != "WINDOWS" ] && cpp_check "sys/mman.h unistd.h" "" "defined(MAP_PRIVATE)"; then
|
||||
define HAVE_MMAP
|
||||
fi
|
@@ -1,34 +0,0 @@
|
||||
Buildbot-lts
|
||||
============
|
||||
|
||||
This folder contains configuration files and build scripts for making a release.
|
||||
It originated when we started to do LTS releases what happens once every two
|
||||
weeks. The idea is to automate the manual steps where possible and provide a
|
||||
pipeline process for the manual steps that still needs to happen.
|
||||
|
||||
By using the same software as builder.blender.org it would already put us in
|
||||
the right direction when we might want to make this part of builder.blender.org
|
||||
for now it is running on a VM in the blender institute as it contains user
|
||||
private keys and the process needs to be controlled security wise.
|
||||
|
||||
But of course the source and configurations are public available for anyone to
|
||||
check, develop and use.
|
||||
|
||||
Setting up build-bot
|
||||
--------------------
|
||||
|
||||
instructions from https://github.com/cjolowicz/docker-buildbot.
|
||||
|
||||
Create custom buildbot worker containing packages we need for building (git, wget).
|
||||
|
||||
cd docker
|
||||
docker build -t buildbot --no-cache .
|
||||
cd worker
|
||||
docker build -t buildbot-worker --no-cache .
|
||||
|
||||
docker network create net-buildbot
|
||||
|
||||
docker rm lts-buildbot && docker run --init --name lts-buildbot --network net-buildbot --publish=127.0.0.1:8010:8010 -t -i buildbot
|
||||
|
||||
docker rm lts-worker && docker run --init --name lts-worker --network net-buildbot --name lts-worker -e BUILDMASTER=lts-buildbot -e WORKERNAME=lts-worker -e WORKERPASS=secret -t -i buildbot-worker
|
||||
|
@@ -1,36 +0,0 @@
|
||||
FROM ubuntu:18.04
|
||||
|
||||
RUN apt update && apt upgrade -y
|
||||
RUN apt install -y \
|
||||
gosu \
|
||||
wget \
|
||||
openssh-client \
|
||||
build-essential \
|
||||
libffi-dev \
|
||||
libssl-dev \
|
||||
python3-dev \
|
||||
python3-pip
|
||||
|
||||
|
||||
ENV BUILDBOT_VERSION 2.5.0
|
||||
RUN pip3 --no-cache-dir install --upgrade pip && pip --no-cache-dir install \
|
||||
buildbot[bundle,tls]==$BUILDBOT_VERSION \
|
||||
buildbot-docker-swarm-worker
|
||||
|
||||
COPY buildbot.tac /var/lib/buildbot/
|
||||
COPY docker-entrypoint.sh /usr/local/bin/
|
||||
COPY master.cfg /etc/buildbot/
|
||||
COPY bin/create_checksum.sh /var/lib/buildbot/bin/
|
||||
COPY bin/upload_file.sh /var/lib/buildbot/bin/
|
||||
COPY .ssh/id_rsa /var/lib/buildbot/.ssh/
|
||||
|
||||
RUN adduser --home /var/lib/buildbot --disabled-password --gecos '' buildbot
|
||||
WORKDIR /var/lib/buildbot
|
||||
RUN ln -s /etc/buildbot/master.cfg
|
||||
|
||||
VOLUME /var/lib/buildbot
|
||||
EXPOSE 8010
|
||||
EXPOSE 9989
|
||||
|
||||
ENTRYPOINT ["docker-entrypoint.sh"]
|
||||
CMD ["twistd", "--pidfile=", "--nodaemon", "--python=buildbot.tac"]
|
@@ -1,4 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -e
|
||||
md5sum $1 > $2.md5
|
||||
sha256sum $1 > $2.sha256
|
@@ -1,7 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -e
|
||||
if [ ! -f /var/lib/buildbot/.ssh/known_hosts ]
|
||||
then
|
||||
ssh-keyscan download.blender.org > /var/lib/buildbot/.ssh/known_hosts
|
||||
fi
|
||||
scp $1 jeroen@download.blender.org:$2
|
@@ -1,20 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
from twisted.application import service
|
||||
from twisted.python.log import FileLogObserver
|
||||
from twisted.python.log import ILogObserver
|
||||
|
||||
from buildbot.master import BuildMaster
|
||||
|
||||
basedir = os.environ.get("BUILDBOT_BASEDIR",
|
||||
os.path.abspath(os.path.dirname(__file__)))
|
||||
configfile = 'master.cfg'
|
||||
|
||||
# note: this line is matched against to check that this is a buildmaster
|
||||
# directory; do not edit it.
|
||||
application = service.Application('buildmaster')
|
||||
application.setComponent(ILogObserver, FileLogObserver(sys.stdout).emit)
|
||||
|
||||
m = BuildMaster(basedir, configfile, umask=None)
|
||||
m.setServiceParent(application)
|
@@ -1,36 +0,0 @@
|
||||
version: '1'
|
||||
services:
|
||||
buildbot:
|
||||
image: buildbot/buildbot-master:master
|
||||
env_file:
|
||||
- db.env
|
||||
environment:
|
||||
- BUILDBOT_CONFIG_DIR=config
|
||||
- BUILDBOT_CONFIG_URL=https://github.com/buildbot/buildbot-docker-example-config/archive/master.tar.gz
|
||||
- BUILDBOT_WORKER_PORT=9989
|
||||
- BUILDBOT_WEB_URL=http://localhost:8010/
|
||||
- BUILDBOT_WEB_PORT=tcp:port=8010
|
||||
links:
|
||||
- db
|
||||
depends_on:
|
||||
- db
|
||||
ports:
|
||||
- "8010:8010"
|
||||
db:
|
||||
env_file:
|
||||
- db.env
|
||||
image: "postgres:9.4"
|
||||
expose:
|
||||
- 5432
|
||||
|
||||
worker:
|
||||
image: "buildbot/buildbot-worker:master"
|
||||
environment:
|
||||
BUILDMASTER: buildbot
|
||||
BUILDMASTER_PORT: 9989
|
||||
WORKERNAME: lts-worker
|
||||
WORKERPASS: pass
|
||||
WORKER_ENVIRONMENT_BLACKLIST: DOCKER_BUILDBOT* BUILDBOT_ENV_* BUILDBOT_1* WORKER_ENVIRONMENT_BLACKLIST
|
||||
|
||||
links:
|
||||
- buildbot
|
@@ -1,18 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
set -e
|
||||
|
||||
buildbot upgrade-master .
|
||||
|
||||
chown buildbot /var/lib/buildbot/
|
||||
chown buildbot /var/lib/buildbot/.ssh/
|
||||
chown -R buildbot /var/lib/buildbot/*
|
||||
|
||||
if [ -S /var/run/docker.sock ]
|
||||
then
|
||||
group=$(stat -c '%g' /var/run/docker.sock)
|
||||
else
|
||||
group=buildbot
|
||||
fi
|
||||
|
||||
gosu buildbot:$group "$@"
|
@@ -1,240 +0,0 @@
|
||||
# -*- python -*-
|
||||
# ex: set filetype=python:
|
||||
|
||||
import os
|
||||
|
||||
from buildbot.plugins import *
|
||||
|
||||
# This is a sample buildmaster config file. It must be installed as
|
||||
# 'master.cfg' in your buildmaster's base directory.
|
||||
|
||||
# This is the dictionary that the buildmaster pays attention to. We also use
|
||||
# a shorter alias to save typing.
|
||||
c = BuildmasterConfig = {}
|
||||
|
||||
####### WORKERS
|
||||
|
||||
# The 'workers' list defines the set of recognized workers. Each element is
|
||||
# a Worker object, specifying a unique worker name and password. The same
|
||||
# worker name and password must be configured on the worker.
|
||||
|
||||
c['workers'] = [worker.Worker("lts-worker", 'secret')]
|
||||
|
||||
if 'BUILDBOT_MQ_URL' in os.environ:
|
||||
c['mq'] = {
|
||||
'type' : 'wamp',
|
||||
'router_url': os.environ['BUILDBOT_MQ_URL'],
|
||||
'realm': os.environ.get('BUILDBOT_MQ_REALM', 'buildbot').decode('utf-8'),
|
||||
'debug' : 'BUILDBOT_MQ_DEBUG' in os.environ,
|
||||
'debug_websockets' : 'BUILDBOT_MQ_DEBUG' in os.environ,
|
||||
'debug_lowlevel' : 'BUILDBOT_MQ_DEBUG' in os.environ,
|
||||
}
|
||||
# 'protocols' contains information about protocols which master will use for
|
||||
# communicating with workers. You must define at least 'port' option that workers
|
||||
# could connect to your master with this protocol.
|
||||
# 'port' must match the value configured into the workers (with their
|
||||
# --master option)
|
||||
c['protocols'] = {'pb': {'port': os.environ.get("BUILDBOT_WORKER_PORT", 9989)}}
|
||||
|
||||
####### CHANGESOURCES
|
||||
|
||||
# the 'change_source' setting tells the buildmaster how it should find out
|
||||
# about source code changes. We don't build when sources change.
|
||||
c['change_source'] = []
|
||||
|
||||
####### SCHEDULERS
|
||||
|
||||
# Configure the Schedulers, which decide how to react to incoming changes. In this
|
||||
# case, just kick off a 'runtests' build
|
||||
|
||||
c['schedulers'] = [
|
||||
schedulers.ForceScheduler(
|
||||
name="build",
|
||||
builderNames=["release-blender-283"],
|
||||
properties=[
|
||||
util.StringParameter(
|
||||
name="blender_version",
|
||||
label="Version of blender.",
|
||||
default="2.83"),
|
||||
util.StringParameter(
|
||||
name="blender_version_full",
|
||||
label="Version of blender (Full).",
|
||||
default="2.83.1")
|
||||
]
|
||||
),
|
||||
|
||||
schedulers.Triggerable(
|
||||
name="deploy-source-archive",
|
||||
builderNames=["deploy-source-archive"]
|
||||
),
|
||||
|
||||
schedulers.Triggerable(
|
||||
name="deploy-buildbot-packages",
|
||||
builderNames=["deploy-buildbot-packages"]
|
||||
),
|
||||
]
|
||||
|
||||
####### BUILDERS
|
||||
|
||||
# The 'builders' list defines the Builders, which tell Buildbot how to perform a build:
|
||||
# what steps, and which workers can execute them. Note that any particular build will
|
||||
# only take place on one worker.
|
||||
|
||||
deploy_source_archive_factory = util.BuildFactory()
|
||||
deploy_source_archive_factory.addStep(steps.Git(name="Checkout Blender Source", repourl='https://git.blender.org/blender.git', branch=util.Interpolate('blender-v%(prop:blender_version)s-release'), mode='full'))
|
||||
deploy_source_archive_factory.addStep(steps.ShellSequence(name="Make source archive", commands=[
|
||||
util.ShellArg(command=["make", "source_archive"], logfile='make_source_archive'),
|
||||
# The next two shell commands are only needed during development
|
||||
util.ShellArg(command=["mv", "blender-2.83.2-beta.tar.xz", util.Interpolate('blender-v%(prop:blender_version_full)s.tar.xz')]),
|
||||
util.ShellArg(command=["mv", "blender-2.83.2-beta.tar.xz.md5sum", util.Interpolate('blender-v%(prop:blender_version_full)s.tar.xz.md5sum')]),
|
||||
]))
|
||||
deploy_source_archive_factory.addStep(steps.FileUpload(
|
||||
name="Upload source archive",
|
||||
workersrc=util.Interpolate('blender-v%(prop:blender_version_full)s.tar.xz'),
|
||||
masterdest=util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-v%(prop:blender_version_full)s.tar.xz')))
|
||||
deploy_source_archive_factory.addStep(steps.FileUpload(
|
||||
name="Upload source archive checksum",
|
||||
workersrc=util.Interpolate('blender-v%(prop:blender_version_full)s.tar.xz.md5sum'),
|
||||
masterdest=util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-v%(prop:blender_version_full)s.tar.xz.md5sum')))
|
||||
deploy_source_archive_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload source archive",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-v%(prop:blender_version_full)s.tar.xz'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
deploy_source_archive_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload windows64.zip build",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-v%(prop:blender_version_full)s.tar.xz.md5sum'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
|
||||
deploy_buildbot_packages_factory = util.BuildFactory()
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Download linux64 build",
|
||||
command=[
|
||||
'wget', util.Interpolate('https://builder.blender.org/download/blender-%(prop:blender_version_full)s-linux64.tar.xz'),
|
||||
"-O", util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-linux64.tar.xz')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Download windows64.msi build",
|
||||
command=[
|
||||
'wget', util.Interpolate('https://builder.blender.org/download/blender-%(prop:blender_version_full)s-windows64.msi'),
|
||||
"-O", util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-windows64.msi')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Download windows64.zip build",
|
||||
command=[
|
||||
'wget', util.Interpolate('https://builder.blender.org/download/blender-%(prop:blender_version_full)s-windows64.zip'),
|
||||
"-O", util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-windows64.zip')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Download macOS build",
|
||||
command=[
|
||||
'wget', util.Interpolate('https://builder.blender.org/download/blender-%(prop:blender_version_full)s-macOS.dmg'),
|
||||
"-O", util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-macOS.dmg')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Create checksum (md5/sha256)",
|
||||
command=[
|
||||
'sh',
|
||||
'-C',
|
||||
'/var/lib/buildbot/bin/create_checksum.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-*'),
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s'),
|
||||
]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload linux64 build",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-linux64.tar.xz'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload windows64.msi build",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-windows64.msi'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload windows64.zip build",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-windows64.zip'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload macOS build",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s-macOS.dmg'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload md5 checksum",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s.md5'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
deploy_buildbot_packages_factory.addStep(steps.MasterShellCommand(
|
||||
name="Upload sha256 checksum",
|
||||
command=[
|
||||
'sh', '-C', '/var/lib/buildbot/bin/upload_file.sh',
|
||||
util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s/blender-%(prop:blender_version_full)s.sha256'),
|
||||
util.Interpolate('/data/www/vhosts/download.blender.org/ftp/jeroen/')]))
|
||||
|
||||
factory = util.BuildFactory()
|
||||
factory.addStep(steps.MasterShellCommand(name="Init release folder", command=["mkdir", "-p", util.Interpolate('/var/lib/buildbot/builds//blender-v%(prop:blender_version_full)s')]))
|
||||
factory.addStep(steps.Trigger(
|
||||
name='Deploy',
|
||||
schedulerNames=[
|
||||
'deploy-source-archive',
|
||||
'deploy-buildbot-packages',
|
||||
],
|
||||
waitForFinish=True,
|
||||
set_properties={
|
||||
'blender_version_full': util.Property('blender_version_full'),
|
||||
'blender_version': util.Property('blender_version'),
|
||||
}
|
||||
))
|
||||
|
||||
# Download builds from builder.blender.org
|
||||
c['builders'] = [
|
||||
util.BuilderConfig(name="release-blender-283",
|
||||
workernames=["lts-worker"],
|
||||
factory=factory),
|
||||
util.BuilderConfig(name="deploy-source-archive",
|
||||
workernames=["lts-worker"],
|
||||
factory=deploy_source_archive_factory),
|
||||
util.BuilderConfig(name="deploy-buildbot-packages",
|
||||
workernames=["lts-worker"],
|
||||
factory=deploy_buildbot_packages_factory),
|
||||
]
|
||||
|
||||
####### STATUS TARGETS
|
||||
|
||||
# 'status' is a list of Status Targets. The results of each build will be
|
||||
# pushed to these targets. buildbot/status/*.py has a variety to choose from,
|
||||
# like IRC bots.
|
||||
|
||||
# c['status'] = []
|
||||
|
||||
####### PROJECT IDENTITY
|
||||
|
||||
# the 'title' string will appear at the top of this buildbot installation's
|
||||
# home pages (linked to the 'titleURL').
|
||||
|
||||
c['title'] = "Blender Release LTS"
|
||||
c['titleURL'] = "https://www.blender.org/download/lts/"
|
||||
|
||||
# the 'buildbotURL' string should point to the location where the buildbot's
|
||||
# internal web server is visible. This typically uses the port number set in
|
||||
# the 'www' entry below, but with an externally-visible host name which the
|
||||
# buildbot cannot figure out without some help.
|
||||
|
||||
c['buildbotURL'] = os.environ.get("BUILDBOT_WEB_URL", "http://localhost:8010/")
|
||||
|
||||
# minimalistic config to activate new web UI
|
||||
c['www'] = dict(port=os.environ.get("BUILDBOT_WEB_PORT", 8010),
|
||||
plugins=dict(waterfall_view={}, console_view={}))
|
||||
|
||||
####### DB URL
|
||||
|
||||
c['db'] = {
|
||||
# This specifies what database buildbot uses to store its state. You can leave
|
||||
# this at its default for all but the largest installations.
|
||||
'db_url' : os.environ.get("BUILDBOT_DB_URL", "sqlite://").format(**os.environ),
|
||||
}
|
@@ -1,27 +0,0 @@
|
||||
FROM ubuntu:18.04
|
||||
|
||||
RUN set -ex; \
|
||||
apt-get update; \
|
||||
apt-get install -y --no-install-recommends \
|
||||
build-essential \
|
||||
git \
|
||||
wget \
|
||||
python3-dev \
|
||||
python3-pip \
|
||||
python3-setuptools \
|
||||
python3-wheel \
|
||||
; \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
ENV BUILDBOT_VERSION 2.5.0
|
||||
RUN pip3 install --upgrade pip && \
|
||||
pip --no-cache-dir install twisted[tls] && \
|
||||
pip --no-cache-dir install buildbot_worker==$BUILDBOT_VERSION
|
||||
|
||||
RUN useradd --create-home --home-dir=/var/lib/buildbot buildbot
|
||||
WORKDIR /var/lib/buildbot
|
||||
USER buildbot
|
||||
|
||||
COPY buildbot.tac .
|
||||
|
||||
CMD ["twistd", "--pidfile=", "--nodaemon", "--python=buildbot.tac"]
|
@@ -1,39 +0,0 @@
|
||||
import fnmatch
|
||||
import os
|
||||
import sys
|
||||
|
||||
from twisted.application import service
|
||||
from twisted.python.log import FileLogObserver
|
||||
from twisted.python.log import ILogObserver
|
||||
|
||||
from buildbot_worker.bot import Worker
|
||||
|
||||
# setup worker
|
||||
basedir = os.path.abspath(os.path.dirname(__file__))
|
||||
application = service.Application('buildbot-worker')
|
||||
|
||||
|
||||
application.setComponent(ILogObserver, FileLogObserver(sys.stdout).emit)
|
||||
# and worker on the same process!
|
||||
buildmaster_host = os.environ.get("BUILDMASTER", 'localhost')
|
||||
port = int(os.environ.get("BUILDMASTER_PORT", 9989))
|
||||
workername = os.environ.get("WORKERNAME", 'docker')
|
||||
passwd = os.environ.get("WORKERPASS")
|
||||
|
||||
# delete the password from the environ so that it is not leaked in the log
|
||||
blacklist = os.environ.get("WORKER_ENVIRONMENT_BLACKLIST", "WORKERPASS").split()
|
||||
for name in list(os.environ.keys()):
|
||||
for toremove in blacklist:
|
||||
if fnmatch.fnmatch(name, toremove):
|
||||
del os.environ[name]
|
||||
|
||||
keepalive = 600
|
||||
umask = None
|
||||
maxdelay = 300
|
||||
allow_shutdown = None
|
||||
maxretries = 10
|
||||
|
||||
s = Worker(buildmaster_host, port, workername, passwd, basedir,
|
||||
keepalive, umask=umask, maxdelay=maxdelay,
|
||||
allow_shutdown=allow_shutdown, maxRetries=maxretries)
|
||||
s.setServiceParent(application)
|
@@ -8,7 +8,7 @@ Code signing is done as part of INSTALL target, which makes it possible to sign
|
||||
files which are aimed into a bundle and coming from a non-signed source (such as
|
||||
libraries SVN).
|
||||
|
||||
This is achieved by specifying `worker_codesign.cmake` as a post-install script
|
||||
This is achieved by specifying `slave_codesign.cmake` as a post-install script
|
||||
run by CMake. This CMake script simply involves an utility script written in
|
||||
Python which takes care of an actual signing.
|
||||
|
||||
|
@@ -40,8 +40,8 @@ class Builder:
|
||||
|
||||
# Buildbot runs from build/ directory
|
||||
self.blender_dir = os.path.abspath(os.path.join('..', 'blender.git'))
|
||||
self.build_dir = os.path.abspath(os.path.join('..', 'build'))
|
||||
self.install_dir = os.path.abspath(os.path.join('..', 'install'))
|
||||
self.build_dir = os.path.abspath(os.path.join('..', 'build', name))
|
||||
self.install_dir = os.path.abspath(os.path.join('..', 'install', name))
|
||||
self.upload_dir = os.path.abspath(os.path.join('..', 'install'))
|
||||
|
||||
# Detect platform
|
||||
@@ -51,7 +51,7 @@ class Builder:
|
||||
elif name.startswith('linux'):
|
||||
self.platform = 'linux'
|
||||
if is_tool('scl'):
|
||||
self.command_prefix = ['scl', 'enable', 'devtoolset-9', '--']
|
||||
self.command_prefix = ['scl', 'enable', 'devtoolset-6', '--']
|
||||
else:
|
||||
self.command_prefix = []
|
||||
elif name.startswith('win'):
|
||||
@@ -78,26 +78,27 @@ class VersionInfo:
|
||||
blender_h = os.path.join(builder.blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
|
||||
|
||||
version_number = int(self._parse_header_file(blender_h, 'BLENDER_VERSION'))
|
||||
version_number_patch = int(self._parse_header_file(blender_h, 'BLENDER_VERSION_PATCH'))
|
||||
version_numbers = (version_number // 100, version_number % 100, version_number_patch)
|
||||
self.short_version = "%d.%02d" % (version_numbers[0], version_numbers[1])
|
||||
self.version = "%d.%02d.%d" % version_numbers
|
||||
self.version = "%d.%d" % (version_number // 100, version_number % 100)
|
||||
self.version_char = self._parse_header_file(blender_h, 'BLENDER_VERSION_CHAR')
|
||||
self.version_cycle = self._parse_header_file(blender_h, 'BLENDER_VERSION_CYCLE')
|
||||
self.version_cycle_number = self._parse_header_file(blender_h, 'BLENDER_VERSION_CYCLE_NUMBER')
|
||||
self.hash = self._parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1]
|
||||
|
||||
if self.version_cycle == "release":
|
||||
# Final release
|
||||
self.full_version = self.version
|
||||
self.full_version = self.version + self.version_char
|
||||
self.is_development_build = False
|
||||
elif self.version_cycle == "rc":
|
||||
# Release candidate
|
||||
version_cycle = self.version_cycle + self.version_cycle_number
|
||||
self.full_version = self.version + version_cycle
|
||||
if len(self.version_char) == 0:
|
||||
self.full_version = self.version + version_cycle
|
||||
else:
|
||||
self.full_version = self.version + self.version_char + '-' + version_cycle
|
||||
self.is_development_build = False
|
||||
else:
|
||||
# Development build
|
||||
self.full_version = self.version + '-' + self.hash
|
||||
self.full_version = self.version + self.version_char + '-' + self.hash
|
||||
self.is_development_build = True
|
||||
|
||||
def _parse_header_file(self, filename, define):
|
||||
|
@@ -48,7 +48,6 @@ import shutil
|
||||
import subprocess
|
||||
import time
|
||||
import tarfile
|
||||
import uuid
|
||||
|
||||
from pathlib import Path
|
||||
from tempfile import TemporaryDirectory
|
||||
@@ -122,10 +121,21 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
# Consider this an input of the code signing server.
|
||||
unsigned_storage_dir: Path
|
||||
|
||||
# Information about archive which contains files which are to be signed.
|
||||
#
|
||||
# This archive is created by the buildbot worked and acts as an input for
|
||||
# the code signing server.
|
||||
unsigned_archive_info: ArchiveWithIndicator
|
||||
|
||||
# Storage where signed files are stored.
|
||||
# Consider this an output of the code signer server.
|
||||
signed_storage_dir: Path
|
||||
|
||||
# Information about archive which contains signed files.
|
||||
#
|
||||
# This archive is created by the code signing server.
|
||||
signed_archive_info: ArchiveWithIndicator
|
||||
|
||||
# Platform the code is currently executing on.
|
||||
platform: util.Platform
|
||||
|
||||
@@ -136,44 +146,50 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
|
||||
# Unsigned (signing server input) configuration.
|
||||
self.unsigned_storage_dir = absolute_shared_storage_dir / 'unsigned'
|
||||
self.unsigned_archive_info = ArchiveWithIndicator(
|
||||
self.unsigned_storage_dir, 'unsigned_files.tar', 'ready.stamp')
|
||||
|
||||
# Signed (signing server output) configuration.
|
||||
self.signed_storage_dir = absolute_shared_storage_dir / 'signed'
|
||||
self.signed_archive_info = ArchiveWithIndicator(
|
||||
self.signed_storage_dir, 'signed_files.tar', 'ready.stamp')
|
||||
|
||||
self.platform = util.get_current_platform()
|
||||
|
||||
"""
|
||||
General note on cleanup environment functions.
|
||||
|
||||
It is expected that there is only one instance of the code signer server
|
||||
running for a given input/output directory, and that it serves a single
|
||||
buildbot worker.
|
||||
By its nature, a buildbot worker only produces one build at a time and
|
||||
never performs concurrent builds.
|
||||
This leads to a conclusion that when starting in a clean environment
|
||||
there shouldn't be any archives remaining from a previous build.
|
||||
|
||||
However, it is possible to have various failure scenarios which might
|
||||
leave the environment in a non-clean state:
|
||||
|
||||
- Network hiccup which makes buildbot worker to stop current build
|
||||
and re-start it after connection to server is re-established.
|
||||
|
||||
Note, this could also happen during buildbot server maintenance.
|
||||
|
||||
- Signing server might get restarted due to updates or other reasons.
|
||||
|
||||
Requiring manual interaction in such cases is not something good to
|
||||
require, so here we simply assume that the system is used the way it is
|
||||
intended to and restore environment to a prestine clean state.
|
||||
"""
|
||||
|
||||
def cleanup_environment_for_builder(self) -> None:
|
||||
# TODO(sergey): Revisit need of cleaning up the existing files.
|
||||
# In practice it wasn't so helpful, and with multiple clients
|
||||
# talking to the same server it becomes even mor etricky.
|
||||
pass
|
||||
self.unsigned_archive_info.clean()
|
||||
self.signed_archive_info.clean()
|
||||
|
||||
def cleanup_environment_for_signing_server(self) -> None:
|
||||
# TODO(sergey): Revisit need of cleaning up the existing files.
|
||||
# In practice it wasn't so helpful, and with multiple clients
|
||||
# talking to the same server it becomes even mor etricky.
|
||||
pass
|
||||
|
||||
def generate_request_id(self) -> str:
|
||||
"""
|
||||
Generate an unique identifier for code signing request.
|
||||
"""
|
||||
return str(uuid.uuid4())
|
||||
|
||||
def archive_info_for_request_id(
|
||||
self, path: Path, request_id: str) -> ArchiveWithIndicator:
|
||||
return ArchiveWithIndicator(
|
||||
path, f'{request_id}.tar', f'{request_id}.ready')
|
||||
|
||||
def signed_archive_info_for_request_id(
|
||||
self, request_id: str) -> ArchiveWithIndicator:
|
||||
return self.archive_info_for_request_id(
|
||||
self.signed_storage_dir, request_id)
|
||||
|
||||
def unsigned_archive_info_for_request_id(
|
||||
self, request_id: str) -> ArchiveWithIndicator:
|
||||
return self.archive_info_for_request_id(
|
||||
self.unsigned_storage_dir, request_id)
|
||||
# Don't clear the requested to-be-signed archive since we might be
|
||||
# restarting signing machine while the buildbot is busy.
|
||||
self.signed_archive_info.clean()
|
||||
|
||||
############################################################################
|
||||
# Buildbot worker side helpers.
|
||||
@@ -216,7 +232,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
if self.check_file_is_to_be_signed(file)]
|
||||
return files_to_be_signed
|
||||
|
||||
def wait_for_signed_archive_or_die(self, request_id) -> None:
|
||||
def wait_for_signed_archive_or_die(self) -> None:
|
||||
"""
|
||||
Wait until archive with signed files is available.
|
||||
|
||||
@@ -224,19 +240,13 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
is still no responce from the signing server the application will exit
|
||||
with a non-zero exit code.
|
||||
"""
|
||||
|
||||
signed_archive_info = self.signed_archive_info_for_request_id(
|
||||
request_id)
|
||||
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
|
||||
request_id)
|
||||
|
||||
timeout_in_seconds = self.config.TIMEOUT_IN_SECONDS
|
||||
time_start = time.monotonic()
|
||||
while not signed_archive_info.is_ready():
|
||||
while not self.signed_archive_info.is_ready():
|
||||
time.sleep(1)
|
||||
time_slept_in_seconds = time.monotonic() - time_start
|
||||
if time_slept_in_seconds > timeout_in_seconds:
|
||||
unsigned_archive_info.clean()
|
||||
self.unsigned_archive_info.clean()
|
||||
raise SystemExit("Signing server didn't finish signing in "
|
||||
f"{timeout_in_seconds} seconds, dying :(")
|
||||
|
||||
@@ -293,19 +303,13 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
return
|
||||
logger_builder.info('Found %d files to sign.', len(files))
|
||||
|
||||
request_id = self.generate_request_id()
|
||||
signed_archive_info = self.signed_archive_info_for_request_id(
|
||||
request_id)
|
||||
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
|
||||
request_id)
|
||||
|
||||
pack_files(files=files,
|
||||
archive_filepath=unsigned_archive_info.archive_filepath)
|
||||
unsigned_archive_info.tag_ready()
|
||||
archive_filepath=self.unsigned_archive_info.archive_filepath)
|
||||
self.unsigned_archive_info.tag_ready()
|
||||
|
||||
# Wait for the signing server to finish signing.
|
||||
logger_builder.info('Waiting signing server to sign the files...')
|
||||
self.wait_for_signed_archive_or_die(request_id)
|
||||
self.wait_for_signed_archive_or_die()
|
||||
|
||||
# Extract signed files from archive and move files to final location.
|
||||
with TemporaryDirectory(prefix='blender-buildbot-') as temp_dir_str:
|
||||
@@ -313,7 +317,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
|
||||
logger_builder.info('Extracting signed files from archive...')
|
||||
extract_files(
|
||||
archive_filepath=signed_archive_info.archive_filepath,
|
||||
archive_filepath=self.signed_archive_info.archive_filepath,
|
||||
extraction_dir=unpacked_signed_files_dir)
|
||||
|
||||
destination_dir = path
|
||||
@@ -323,44 +327,19 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
unpacked_signed_files_dir, destination_dir)
|
||||
|
||||
logger_builder.info('Removing archive with signed files...')
|
||||
signed_archive_info.clean()
|
||||
self.signed_archive_info.clean()
|
||||
|
||||
############################################################################
|
||||
# Signing server side helpers.
|
||||
|
||||
def wait_for_sign_request(self) -> str:
|
||||
def wait_for_sign_request(self) -> None:
|
||||
"""
|
||||
Wait for the buildbot to request signing of an archive.
|
||||
|
||||
Returns an identifier of signing request.
|
||||
"""
|
||||
|
||||
# TOOD(sergey): Support graceful shutdown on Ctrl-C.
|
||||
|
||||
logger_server.info(
|
||||
f'Waiting for a request directory {self.unsigned_storage_dir} to appear.')
|
||||
while not self.unsigned_storage_dir.exists():
|
||||
while not self.unsigned_archive_info.is_ready():
|
||||
time.sleep(1)
|
||||
|
||||
logger_server.info(
|
||||
'Waiting for a READY indicator of any signing request.')
|
||||
request_id = None
|
||||
while request_id is None:
|
||||
for file in self.unsigned_storage_dir.iterdir():
|
||||
if file.suffix != '.ready':
|
||||
continue
|
||||
request_id = file.stem
|
||||
logger_server.info(f'Found READY for request ID {request_id}.')
|
||||
if request_id is None:
|
||||
time.sleep(1)
|
||||
|
||||
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
|
||||
request_id)
|
||||
while not unsigned_archive_info.is_ready():
|
||||
time.sleep(1)
|
||||
|
||||
return request_id
|
||||
|
||||
@abc.abstractmethod
|
||||
def sign_all_files(self, files: List[AbsoluteAndRelativeFileName]) -> None:
|
||||
"""
|
||||
@@ -369,7 +348,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
NOTE: Signing should happen in-place.
|
||||
"""
|
||||
|
||||
def run_signing_pipeline(self, request_id: str):
|
||||
def run_signing_pipeline(self):
|
||||
"""
|
||||
Run the full signing pipeline starting from the point when buildbot
|
||||
worker have requested signing.
|
||||
@@ -381,14 +360,9 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
with TemporaryDirectory(prefix='blender-codesign-') as temp_dir_str:
|
||||
temp_dir = Path(temp_dir_str)
|
||||
|
||||
signed_archive_info = self.signed_archive_info_for_request_id(
|
||||
request_id)
|
||||
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
|
||||
request_id)
|
||||
|
||||
logger_server.info('Extracting unsigned files from archive...')
|
||||
extract_files(
|
||||
archive_filepath=unsigned_archive_info.archive_filepath,
|
||||
archive_filepath=self.unsigned_archive_info.archive_filepath,
|
||||
extraction_dir=temp_dir)
|
||||
|
||||
logger_server.info('Collecting all files which needs signing...')
|
||||
@@ -400,11 +374,11 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
|
||||
logger_server.info('Packing signed files...')
|
||||
pack_files(files=files,
|
||||
archive_filepath=signed_archive_info.archive_filepath)
|
||||
signed_archive_info.tag_ready()
|
||||
archive_filepath=self.signed_archive_info.archive_filepath)
|
||||
self.signed_archive_info.tag_ready()
|
||||
|
||||
logger_server.info('Removing signing request...')
|
||||
unsigned_archive_info.clean()
|
||||
self.unsigned_archive_info.clean()
|
||||
|
||||
logger_server.info('Signing is complete.')
|
||||
|
||||
@@ -415,11 +389,11 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
|
||||
while True:
|
||||
logger_server.info('Waiting for the signing request in %s...',
|
||||
self.unsigned_storage_dir)
|
||||
request_id = self.wait_for_sign_request()
|
||||
self.wait_for_sign_request()
|
||||
|
||||
logger_server.info(
|
||||
f'Beging signign procedure for request ID {request_id}.')
|
||||
self.run_signing_pipeline(request_id)
|
||||
'Got signing request, beging signign procedure.')
|
||||
self.run_signing_pipeline()
|
||||
|
||||
############################################################################
|
||||
# Command executing.
|
||||
|
@@ -30,7 +30,7 @@ from tempfile import TemporaryDirectory, NamedTemporaryFile
|
||||
from typing import List
|
||||
|
||||
BUILDBOT_DIRECTORY = Path(__file__).absolute().parent
|
||||
CODESIGN_SCRIPT = BUILDBOT_DIRECTORY / 'worker_codesign.py'
|
||||
CODESIGN_SCRIPT = BUILDBOT_DIRECTORY / 'slave_codesign.py'
|
||||
BLENDER_GIT_ROOT_DIRECTORY = BUILDBOT_DIRECTORY.parent.parent
|
||||
DARWIN_DIRECTORY = BLENDER_GIT_ROOT_DIRECTORY / 'release' / 'darwin'
|
||||
|
@@ -33,7 +33,7 @@ else()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND ${PYTHON_EXECUTABLE} "${CMAKE_CURRENT_LIST_DIR}/worker_codesign.py"
|
||||
COMMAND ${PYTHON_EXECUTABLE} "${CMAKE_CURRENT_LIST_DIR}/slave_codesign.py"
|
||||
"${CMAKE_INSTALL_PREFIX}"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
|
||||
RESULT_VARIABLE exit_code
|
@@ -25,7 +25,7 @@ import buildbot_utils
|
||||
|
||||
def get_cmake_options(builder):
|
||||
post_install_script = os.path.join(
|
||||
builder.blender_dir, 'build_files', 'buildbot', 'worker_codesign.cmake')
|
||||
builder.blender_dir, 'build_files', 'buildbot', 'slave_codesign.cmake')
|
||||
|
||||
config_file = "build_files/cmake/config/blender_release.cmake"
|
||||
options = ['-DCMAKE_BUILD_TYPE:STRING=Release',
|
||||
@@ -35,7 +35,7 @@ def get_cmake_options(builder):
|
||||
options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
|
||||
options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9')
|
||||
elif builder.platform == 'win':
|
||||
options.extend(['-G', 'Visual Studio 16 2019', '-A', 'x64'])
|
||||
options.extend(['-G', 'Visual Studio 15 2017 Win64'])
|
||||
options.extend(['-DPOSTINSTALL_SCRIPT:PATH=' + post_install_script])
|
||||
elif builder.platform == 'linux':
|
||||
config_file = "build_files/buildbot/config/blender_linux.cmake"
|
@@ -18,7 +18,7 @@
|
||||
|
||||
# <pep8 compliant>
|
||||
|
||||
# Runs on buildbot worker, creating a release package using the build
|
||||
# Runs on buildbot slave, creating a release package using the build
|
||||
# system and zipping it into buildbot_upload.zip. This is then uploaded
|
||||
# to the master in the next buildbot step.
|
||||
|
||||
@@ -110,7 +110,7 @@ def pack_mac(builder):
|
||||
|
||||
release_dir = os.path.join(builder.blender_dir, 'release', 'darwin')
|
||||
buildbot_dir = os.path.join(builder.blender_dir, 'build_files', 'buildbot')
|
||||
bundle_script = os.path.join(buildbot_dir, 'worker_bundle_dmg.py')
|
||||
bundle_script = os.path.join(buildbot_dir, 'slave_bundle_dmg.py')
|
||||
|
||||
command = [bundle_script]
|
||||
command += ['--dmg', package_filepath]
|
||||
@@ -167,7 +167,7 @@ def pack_linux(builder):
|
||||
buildbot_utils.call(builder.command_prefix + ['strip', '--strip-all', blender_executable])
|
||||
|
||||
print("Stripping python...")
|
||||
py_target = os.path.join(builder.install_dir, info.short_version)
|
||||
py_target = os.path.join(builder.install_dir, info.version)
|
||||
buildbot_utils.call(builder.command_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
|
||||
|
||||
# Construct package name
|
37
build_files/buildbot/slave_rsync.py
Normal file
37
build_files/buildbot/slave_rsync.py
Normal file
@@ -0,0 +1,37 @@
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# <pep8 compliant>
|
||||
|
||||
# Runs on buildbot slave, rsync zip directly to buildbot server rather
|
||||
# than using upload which is much slower
|
||||
|
||||
import buildbot_utils
|
||||
import os
|
||||
import sys
|
||||
|
||||
if __name__ == "__main__":
|
||||
builder = buildbot_utils.create_builder_from_arguments()
|
||||
|
||||
# rsync, this assumes ssh keys are setup so no password is needed
|
||||
local_zip = "buildbot_upload.zip"
|
||||
remote_folder = "builder.blender.org:/data/buildbot-master/uploaded/"
|
||||
remote_zip = remote_folder + "buildbot_upload_" + builder.name + ".zip"
|
||||
|
||||
command = ["rsync", "-avz", local_zip, remote_zip]
|
||||
buildbot_utils.call(command)
|
65
build_files/cmake/Modules/FindHDF5.cmake
Normal file
65
build_files/cmake/Modules/FindHDF5.cmake
Normal file
@@ -0,0 +1,65 @@
|
||||
# - Find HDF5 library
|
||||
# Find the native HDF5 includes and libraries
|
||||
# This module defines
|
||||
# HDF5_INCLUDE_DIRS, where to find hdf5.h, Set when HDF5_INCLUDE_DIR is found.
|
||||
# HDF5_LIBRARIES, libraries to link against to use HDF5.
|
||||
# HDF5_ROOT_DIR, The base directory to search for HDF5.
|
||||
# This can also be an environment variable.
|
||||
# HDF5_FOUND, If false, do not try to use HDF5.
|
||||
#
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2016 Blender Foundation.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
|
||||
# If HDF5_ROOT_DIR was defined in the environment, use it.
|
||||
IF(NOT HDF5_ROOT_DIR AND NOT $ENV{HDF5_ROOT_DIR} STREQUAL "")
|
||||
SET(HDF5_ROOT_DIR $ENV{HDF5_ROOT_DIR})
|
||||
ENDIF()
|
||||
|
||||
SET(_hdf5_SEARCH_DIRS
|
||||
${HDF5_ROOT_DIR}
|
||||
/opt/lib/hdf5
|
||||
)
|
||||
|
||||
FIND_LIBRARY(HDF5_LIBRARY
|
||||
NAMES
|
||||
hdf5
|
||||
HINTS
|
||||
${_hdf5_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
lib64 lib
|
||||
)
|
||||
|
||||
FIND_PATH(HDF5_INCLUDE_DIR
|
||||
NAMES
|
||||
hdf5.h
|
||||
HINTS
|
||||
${_hdf5_SEARCH_DIRS}
|
||||
PATH_SUFFIXES
|
||||
include
|
||||
)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set HDF5_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(HDF5 DEFAULT_MSG HDF5_LIBRARY HDF5_INCLUDE_DIR)
|
||||
|
||||
IF(HDF5_FOUND)
|
||||
SET(HDF5_LIBRARIES ${HDF5_LIBRARY})
|
||||
SET(HDF5_INCLUDE_DIRS ${HDF5_INCLUDE_DIR})
|
||||
ENDIF(HDF5_FOUND)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
HDF5_INCLUDE_DIR
|
||||
HDF5_LIBRARY
|
||||
)
|
||||
|
||||
UNSET(_hdf5_SEARCH_DIRS)
|
@@ -48,14 +48,7 @@ SET(_openimagedenoise_FIND_COMPONENTS
|
||||
# These are needed when building statically
|
||||
SET(_openimagedenoise_FIND_STATIC_COMPONENTS
|
||||
common
|
||||
|
||||
# These additional library names change between versions, we list all of them
|
||||
# so builds work with multiple versions. Missing libraries are skipped.
|
||||
dnnl_cpu
|
||||
dnnl_common
|
||||
dnnl_cpu # Second time because of circular dependency
|
||||
mkldnn
|
||||
dnnl
|
||||
)
|
||||
|
||||
SET(_openimagedenoise_LIBRARIES)
|
||||
|
@@ -11,7 +11,6 @@ set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_EMBREE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
|
||||
set(WITH_DRACO ON CACHE BOOL "" FORCE)
|
||||
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
|
||||
|
@@ -15,7 +15,6 @@ set(WITH_CODEC_AVI OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_EMBREE OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_DEVICE_OPTIX OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_DRACO OFF CACHE BOOL "" FORCE)
|
||||
@@ -53,7 +52,6 @@ set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_QUADRIFLOW OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_SDL OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_TBB OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_USD OFF CACHE BOOL "" FORCE)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
|
||||
|
@@ -12,7 +12,6 @@ set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_EMBREE ON CACHE BOOL "" FORCE)
|
||||
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
|
||||
set(WITH_DRACO ON CACHE BOOL "" FORCE)
|
||||
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
|
||||
|
@@ -437,6 +437,7 @@ function(SETUP_LIBDIRS)
|
||||
|
||||
if(WITH_ALEMBIC)
|
||||
link_directories(${ALEMBIC_LIBPATH})
|
||||
link_directories(${HDF5_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WITH_GHOST_WAYLAND)
|
||||
@@ -755,7 +756,8 @@ function(get_blender_version)
|
||||
# - BLENDER_VERSION (major.minor)
|
||||
# - BLENDER_VERSION_MAJOR
|
||||
# - BLENDER_VERSION_MINOR
|
||||
# - BLENDER_VERSION_PATCH
|
||||
# - BLENDER_SUBVERSION (used for internal versioning mainly)
|
||||
# - BLENDER_VERSION_CHAR (a, b, c, ...or empty string)
|
||||
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
|
||||
|
||||
# So cmake depends on BKE_blender.h, beware of inf-loops!
|
||||
@@ -765,15 +767,25 @@ function(get_blender_version)
|
||||
file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h _contents REGEX "^#define[ \t]+BLENDER_.*$")
|
||||
|
||||
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}")
|
||||
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_PATCH[ \t]+([0-9]+).*" "\\1" _out_version_patch "${_contents}")
|
||||
string(REGEX REPLACE ".*#define[ \t]+BLENDER_SUBVERSION[ \t]+([0-9]+).*" "\\1" _out_subversion "${_contents}")
|
||||
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CHAR[ \t]+([a-z]+).*" "\\1" _out_version_char "${_contents}")
|
||||
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CYCLE[ \t]+([a-z]+).*" "\\1" _out_version_cycle "${_contents}")
|
||||
|
||||
if(NOT ${_out_version} MATCHES "[0-9]+")
|
||||
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION")
|
||||
endif()
|
||||
|
||||
if(NOT ${_out_version_patch} MATCHES "[0-9]+")
|
||||
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_PATCH")
|
||||
if(NOT ${_out_subversion} MATCHES "[0-9]+")
|
||||
message(FATAL_ERROR "Version parsing failed for BLENDER_SUBVERSION")
|
||||
endif()
|
||||
|
||||
# clumsy regex, only single char are ok but it could be unset
|
||||
|
||||
string(LENGTH "${_out_version_char}" _out_version_char_len)
|
||||
if(NOT _out_version_char_len EQUAL 1)
|
||||
set(_out_version_char "")
|
||||
elseif(NOT ${_out_version_char} MATCHES "[a-z]+")
|
||||
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CHAR")
|
||||
endif()
|
||||
|
||||
if(NOT ${_out_version_cycle} MATCHES "[a-z]+")
|
||||
@@ -783,11 +795,23 @@ function(get_blender_version)
|
||||
math(EXPR _out_version_major "${_out_version} / 100")
|
||||
math(EXPR _out_version_minor "${_out_version} % 100")
|
||||
|
||||
# for packaging, alpha to numbers
|
||||
string(COMPARE EQUAL "${_out_version_char}" "" _out_version_char_empty)
|
||||
if(${_out_version_char_empty})
|
||||
set(_out_version_char_index "0")
|
||||
else()
|
||||
set(_char_ls a b c d e f g h i j k l m n o p q r s t u v w x y z)
|
||||
list(FIND _char_ls ${_out_version_char} _out_version_char_index)
|
||||
math(EXPR _out_version_char_index "${_out_version_char_index} + 1")
|
||||
endif()
|
||||
|
||||
# output vars
|
||||
set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE)
|
||||
set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE)
|
||||
set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE)
|
||||
set(BLENDER_VERSION_PATCH "${_out_version_patch}" PARENT_SCOPE)
|
||||
set(BLENDER_SUBVERSION "${_out_subversion}" PARENT_SCOPE)
|
||||
set(BLENDER_VERSION_CHAR "${_out_version_char}" PARENT_SCOPE)
|
||||
set(BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index}" PARENT_SCOPE)
|
||||
set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE)
|
||||
|
||||
endfunction()
|
||||
|
@@ -7,7 +7,7 @@ set(PROJECT_VENDOR "Blender Foundation")
|
||||
|
||||
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
|
||||
set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
|
||||
set(PATCH_VERSION ${BLENDER_VERSION_PATCH})
|
||||
set(PATCH_VERSION ${BLENDER_VERSION_CHAR_INDEX})
|
||||
|
||||
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
|
||||
set(CPACK_PACKAGE_DESCRIPTION ${PROJECT_DESCRIPTION})
|
||||
|
@@ -265,8 +265,14 @@ endif()
|
||||
if(WITH_ALEMBIC)
|
||||
find_package_wrapper(Alembic)
|
||||
|
||||
if(NOT ALEMBIC_FOUND)
|
||||
if(WITH_ALEMBIC_HDF5)
|
||||
set(HDF5_ROOT_DIR ${LIBDIR}/hdf5)
|
||||
find_package_wrapper(HDF5)
|
||||
endif()
|
||||
|
||||
if(NOT ALEMBIC_FOUND OR (WITH_ALEMBIC_HDF5 AND NOT HDF5_FOUND))
|
||||
set(WITH_ALEMBIC OFF)
|
||||
set(WITH_ALEMBIC_HDF5 OFF)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@@ -190,7 +190,7 @@ if(MSVC_VERSION GREATER 1914 AND NOT MSVC_CLANG)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /JMC")
|
||||
endif()
|
||||
|
||||
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152")
|
||||
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152 ")
|
||||
set(PLATFORM_LINKFLAGS_RELEASE "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:msvcrtd.lib")
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:libcmtd.lib")
|
||||
|
||||
@@ -478,7 +478,7 @@ if(WITH_OPENIMAGEIO)
|
||||
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
|
||||
set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD")
|
||||
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
|
||||
add_definitions(-DOIIO_STATIC_DEFINE)
|
||||
add_definitions(-DOIIO_STATIC_BUILD)
|
||||
add_definitions(-DOIIO_NO_SSE=1)
|
||||
endif()
|
||||
|
||||
@@ -539,10 +539,10 @@ if(WITH_OPENIMAGEDENOISE)
|
||||
set(OPENIMAGEDENOISE_LIBRARIES
|
||||
optimized ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise.lib
|
||||
optimized ${OPENIMAGEDENOISE_LIBPATH}/common.lib
|
||||
optimized ${OPENIMAGEDENOISE_LIBPATH}/dnnl.lib
|
||||
optimized ${OPENIMAGEDENOISE_LIBPATH}/mkldnn.lib
|
||||
debug ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise_d.lib
|
||||
debug ${OPENIMAGEDENOISE_LIBPATH}/common_d.lib
|
||||
debug ${OPENIMAGEDENOISE_LIBPATH}/dnnl_d.lib)
|
||||
debug ${OPENIMAGEDENOISE_LIBPATH}/mkldnn_d.lib)
|
||||
set(OPENIMAGEDENOISE_DEFINITIONS)
|
||||
endif()
|
||||
|
||||
|
@@ -7,14 +7,15 @@ BASE_DIR="$PWD"
|
||||
|
||||
blender_srcdir=$(dirname -- $0)/../..
|
||||
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
|
||||
blender_version_patch=$(grep "BLENDER_VERSION_PATCH\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
|
||||
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
|
||||
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
|
||||
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
|
||||
|
||||
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100).$blender_version_patch
|
||||
if [ "$blender_version_cycle" = "release" ] ; then
|
||||
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
|
||||
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
|
||||
else
|
||||
VERSION=$VERSION-$blender_version_cycle
|
||||
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
|
||||
SUBMODULE_EXCLUDE="^$" # dummy regex
|
||||
fi
|
||||
|
||||
|
@@ -119,24 +119,4 @@ Examples
|
||||
To try these examples, just copy them into Blenders text editor and execute them.
|
||||
To keep the examples relatively small, they just register a draw function that can't easily be removed anymore.
|
||||
Blender has to be restarted in order to delete the draw handlers.
|
||||
|
||||
3D Lines with Single Color
|
||||
--------------------------
|
||||
"""
|
||||
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
|
||||
|
||||
|
||||
def draw():
|
||||
shader.bind()
|
||||
shader.uniform_float("color", (1, 1, 0, 1))
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
|
@@ -1,65 +1,41 @@
|
||||
"""
|
||||
Custom Shader for dotted 3D Line
|
||||
--------------------------------
|
||||
Rendering the 3D View into a Texture
|
||||
------------------------------------
|
||||
|
||||
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
|
||||
Between the vertex and fragment shader that value is automatically interpolated
|
||||
for all points that will be visible on the screen.
|
||||
In the fragment shader the ``sin`` of the arc length is calculated.
|
||||
Based on the result a decision is made on whether the fragment should be drawn or not.
|
||||
The scene has to have a camera for this example to work.
|
||||
You could also make this independent of a specific camera,
|
||||
but Blender does not expose good functions to create view and projection matrices yet.
|
||||
"""
|
||||
import bpy
|
||||
import bgl
|
||||
import gpu
|
||||
from random import random
|
||||
from mathutils import Vector
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from gpu_extras.presets import draw_texture_2d
|
||||
|
||||
vertex_shader = '''
|
||||
uniform mat4 u_ViewProjectionMatrix;
|
||||
WIDTH = 512
|
||||
HEIGHT = 256
|
||||
|
||||
in vec3 position;
|
||||
in float arcLength;
|
||||
|
||||
out float v_ArcLength;
|
||||
|
||||
void main()
|
||||
{
|
||||
v_ArcLength = arcLength;
|
||||
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
|
||||
}
|
||||
'''
|
||||
|
||||
fragment_shader = '''
|
||||
uniform float u_Scale;
|
||||
|
||||
in float v_ArcLength;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
|
||||
gl_FragColor = vec4(1.0);
|
||||
}
|
||||
'''
|
||||
|
||||
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
|
||||
|
||||
arc_lengths = [0]
|
||||
for a, b in zip(coords[:-1], coords[1:]):
|
||||
arc_lengths.append(arc_lengths[-1] + (a - b).length)
|
||||
|
||||
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
|
||||
batch = batch_for_shader(
|
||||
shader, 'LINE_STRIP',
|
||||
{"position": coords, "arcLength": arc_lengths},
|
||||
)
|
||||
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
|
||||
|
||||
|
||||
def draw():
|
||||
shader.bind()
|
||||
matrix = bpy.context.region_data.perspective_matrix
|
||||
shader.uniform_float("u_ViewProjectionMatrix", matrix)
|
||||
shader.uniform_float("u_Scale", 10)
|
||||
batch.draw(shader)
|
||||
context = bpy.context
|
||||
scene = context.scene
|
||||
|
||||
view_matrix = scene.camera.matrix_world.inverted()
|
||||
|
||||
projection_matrix = scene.camera.calc_matrix_camera(
|
||||
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
|
||||
|
||||
offscreen.draw_view3d(
|
||||
scene,
|
||||
context.view_layer,
|
||||
context.space_data,
|
||||
context.region,
|
||||
view_matrix,
|
||||
projection_matrix)
|
||||
|
||||
bgl.glDisable(bgl.GL_DEPTH_TEST)
|
||||
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
|
||||
|
65
doc/python_api/examples/gpu.11.py
Normal file
65
doc/python_api/examples/gpu.11.py
Normal file
@@ -0,0 +1,65 @@
|
||||
"""
|
||||
Custom Shader for dotted 3D Line
|
||||
--------------------------------
|
||||
|
||||
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
|
||||
Between the vertex and fragment shader that value is automatically interpolated
|
||||
for all points that will be visible on the screen.
|
||||
In the fragment shader the ``sin`` of the arc length is calculated.
|
||||
Based on the result a decision is made on whether the fragment should be drawn or not.
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
from random import random
|
||||
from mathutils import Vector
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
vertex_shader = '''
|
||||
uniform mat4 u_ViewProjectionMatrix;
|
||||
|
||||
in vec3 position;
|
||||
in float arcLength;
|
||||
|
||||
out float v_ArcLength;
|
||||
|
||||
void main()
|
||||
{
|
||||
v_ArcLength = arcLength;
|
||||
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
|
||||
}
|
||||
'''
|
||||
|
||||
fragment_shader = '''
|
||||
uniform float u_Scale;
|
||||
|
||||
in float v_ArcLength;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
|
||||
gl_FragColor = vec4(1.0);
|
||||
}
|
||||
'''
|
||||
|
||||
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
|
||||
|
||||
arc_lengths = [0]
|
||||
for a, b in zip(coords[:-1], coords[1:]):
|
||||
arc_lengths.append(arc_lengths[-1] + (a - b).length)
|
||||
|
||||
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
|
||||
batch = batch_for_shader(
|
||||
shader, 'LINE_STRIP',
|
||||
{"position": coords, "arcLength": arc_lengths},
|
||||
)
|
||||
|
||||
|
||||
def draw():
|
||||
shader.bind()
|
||||
matrix = bpy.context.region_data.perspective_matrix
|
||||
shader.uniform_float("u_ViewProjectionMatrix", matrix)
|
||||
shader.uniform_float("u_Scale", 10)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
@@ -1,45 +1,19 @@
|
||||
"""
|
||||
Triangle with Custom Shader
|
||||
---------------------------
|
||||
3D Lines with Single Color
|
||||
--------------------------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
vertex_shader = '''
|
||||
uniform mat4 viewProjectionMatrix;
|
||||
|
||||
in vec3 position;
|
||||
out vec3 pos;
|
||||
|
||||
void main()
|
||||
{
|
||||
pos = position;
|
||||
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
|
||||
}
|
||||
'''
|
||||
|
||||
fragment_shader = '''
|
||||
uniform float brightness;
|
||||
|
||||
in vec3 pos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(pos * brightness, 1.0);
|
||||
}
|
||||
'''
|
||||
|
||||
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
|
||||
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
|
||||
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
|
||||
coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
|
||||
|
||||
|
||||
def draw():
|
||||
shader.bind()
|
||||
matrix = bpy.context.region_data.perspective_matrix
|
||||
shader.uniform_float("viewProjectionMatrix", matrix)
|
||||
shader.uniform_float("brightness", 0.5)
|
||||
shader.uniform_float("color", (1, 1, 0, 1))
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
|
@@ -1,29 +1,45 @@
|
||||
"""
|
||||
Wireframe Cube using Index Buffer
|
||||
---------------------------------
|
||||
Triangle with Custom Shader
|
||||
---------------------------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
coords = (
|
||||
(-1, -1, -1), (+1, -1, -1),
|
||||
(-1, +1, -1), (+1, +1, -1),
|
||||
(-1, -1, +1), (+1, -1, +1),
|
||||
(-1, +1, +1), (+1, +1, +1))
|
||||
vertex_shader = '''
|
||||
uniform mat4 viewProjectionMatrix;
|
||||
|
||||
indices = (
|
||||
(0, 1), (0, 2), (1, 3), (2, 3),
|
||||
(4, 5), (4, 6), (5, 7), (6, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
in vec3 position;
|
||||
out vec3 pos;
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
|
||||
void main()
|
||||
{
|
||||
pos = position;
|
||||
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
|
||||
}
|
||||
'''
|
||||
|
||||
fragment_shader = '''
|
||||
uniform float brightness;
|
||||
|
||||
in vec3 pos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(pos * brightness, 1.0);
|
||||
}
|
||||
'''
|
||||
|
||||
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
|
||||
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
|
||||
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
|
||||
|
||||
|
||||
def draw():
|
||||
shader.bind()
|
||||
shader.uniform_float("color", (1, 0, 0, 1))
|
||||
matrix = bpy.context.region_data.perspective_matrix
|
||||
shader.uniform_float("viewProjectionMatrix", matrix)
|
||||
shader.uniform_float("brightness", 0.5)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
|
@@ -1,39 +1,30 @@
|
||||
"""
|
||||
Mesh with Random Vertex Colors
|
||||
------------------------------
|
||||
Wireframe Cube using Index Buffer
|
||||
---------------------------------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
import bgl
|
||||
import numpy as np
|
||||
from random import random
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
mesh = bpy.context.active_object.data
|
||||
mesh.calc_loop_triangles()
|
||||
coords = (
|
||||
(-1, -1, -1), (+1, -1, -1),
|
||||
(-1, +1, -1), (+1, +1, -1),
|
||||
(-1, -1, +1), (+1, -1, +1),
|
||||
(-1, +1, +1), (+1, +1, +1))
|
||||
|
||||
vertices = np.empty((len(mesh.vertices), 3), 'f')
|
||||
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
|
||||
indices = (
|
||||
(0, 1), (0, 2), (1, 3), (2, 3),
|
||||
(4, 5), (4, 6), (5, 7), (6, 7),
|
||||
(0, 4), (1, 5), (2, 6), (3, 7))
|
||||
|
||||
mesh.vertices.foreach_get(
|
||||
"co", np.reshape(vertices, len(mesh.vertices) * 3))
|
||||
mesh.loop_triangles.foreach_get(
|
||||
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
|
||||
|
||||
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
|
||||
batch = batch_for_shader(
|
||||
shader, 'TRIS',
|
||||
{"pos": vertices, "color": vertex_colors},
|
||||
indices=indices,
|
||||
)
|
||||
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
|
||||
|
||||
|
||||
def draw():
|
||||
bgl.glEnable(bgl.GL_DEPTH_TEST)
|
||||
shader.bind()
|
||||
shader.uniform_float("color", (1, 0, 0, 1))
|
||||
batch.draw(shader)
|
||||
bgl.glDisable(bgl.GL_DEPTH_TEST)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
|
@@ -1,26 +1,39 @@
|
||||
"""
|
||||
2D Rectangle
|
||||
------------
|
||||
Mesh with Random Vertex Colors
|
||||
------------------------------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
import bgl
|
||||
import numpy as np
|
||||
from random import random
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
vertices = (
|
||||
(100, 100), (300, 100),
|
||||
(100, 200), (300, 200))
|
||||
mesh = bpy.context.active_object.data
|
||||
mesh.calc_loop_triangles()
|
||||
|
||||
indices = (
|
||||
(0, 1, 2), (2, 1, 3))
|
||||
vertices = np.empty((len(mesh.vertices), 3), 'f')
|
||||
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
mesh.vertices.foreach_get(
|
||||
"co", np.reshape(vertices, len(mesh.vertices) * 3))
|
||||
mesh.loop_triangles.foreach_get(
|
||||
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
|
||||
|
||||
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
|
||||
|
||||
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
|
||||
batch = batch_for_shader(
|
||||
shader, 'TRIS',
|
||||
{"pos": vertices, "color": vertex_colors},
|
||||
indices=indices,
|
||||
)
|
||||
|
||||
|
||||
def draw():
|
||||
shader.bind()
|
||||
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
|
||||
bgl.glEnable(bgl.GL_DEPTH_TEST)
|
||||
batch.draw(shader)
|
||||
bgl.glDisable(bgl.GL_DEPTH_TEST)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
|
@@ -1,36 +1,25 @@
|
||||
"""
|
||||
2D Image
|
||||
--------
|
||||
|
||||
To use this example you have to provide an image that should be displayed.
|
||||
2D Rectangle
|
||||
------------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
import bgl
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
IMAGE_NAME = "Untitled"
|
||||
image = bpy.data.images[IMAGE_NAME]
|
||||
vertices = (
|
||||
(100, 100), (300, 100),
|
||||
(100, 200), (300, 200))
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_IMAGE')
|
||||
batch = batch_for_shader(
|
||||
shader, 'TRI_FAN',
|
||||
{
|
||||
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
|
||||
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
|
||||
},
|
||||
)
|
||||
indices = (
|
||||
(0, 1, 2), (2, 1, 3))
|
||||
|
||||
if image.gl_load():
|
||||
raise Exception()
|
||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
|
||||
|
||||
def draw():
|
||||
bgl.glActiveTexture(bgl.GL_TEXTURE0)
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_int("image", 0)
|
||||
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
|
@@ -1,86 +1,37 @@
|
||||
"""
|
||||
Generate a texture using Offscreen Rendering
|
||||
--------------------------------------------
|
||||
2D Image
|
||||
--------
|
||||
|
||||
#. Create an :class:`gpu.types.GPUOffScreen` object.
|
||||
#. Draw some circles into it.
|
||||
#. Make a new shader for drawing a planar texture in 3D.
|
||||
#. Draw the generated texture using the new shader.
|
||||
To use this example you have to provide an image that should be displayed.
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
import bgl
|
||||
from mathutils import Matrix
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from gpu_extras.presets import draw_circle_2d
|
||||
|
||||
# Create and fill offscreen
|
||||
##########################################
|
||||
IMAGE_NAME = "Untitled"
|
||||
image = bpy.data.images[IMAGE_NAME]
|
||||
|
||||
offscreen = gpu.types.GPUOffScreen(512, 512)
|
||||
|
||||
with offscreen.bind():
|
||||
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
|
||||
with gpu.matrix.push_pop():
|
||||
# reset matrices -> use normalized device coordinates [-1, 1]
|
||||
gpu.matrix.load_matrix(Matrix.Identity(4))
|
||||
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
|
||||
|
||||
amount = 10
|
||||
for i in range(-amount, amount + 1):
|
||||
x_pos = i / amount
|
||||
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
|
||||
|
||||
|
||||
# Drawing the generated texture in 3D space
|
||||
#############################################
|
||||
|
||||
vertex_shader = '''
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewProjectionMatrix;
|
||||
|
||||
in vec2 position;
|
||||
in vec2 uv;
|
||||
|
||||
out vec2 uvInterp;
|
||||
|
||||
void main()
|
||||
{
|
||||
uvInterp = uv;
|
||||
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
|
||||
}
|
||||
'''
|
||||
|
||||
fragment_shader = '''
|
||||
uniform sampler2D image;
|
||||
|
||||
in vec2 uvInterp;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture(image, uvInterp);
|
||||
}
|
||||
'''
|
||||
|
||||
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
|
||||
shader = gpu.shader.from_builtin('2D_IMAGE')
|
||||
batch = batch_for_shader(
|
||||
shader, 'TRI_FAN',
|
||||
{
|
||||
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)),
|
||||
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)),
|
||||
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
|
||||
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
|
||||
},
|
||||
)
|
||||
|
||||
if image.gl_load():
|
||||
raise Exception()
|
||||
|
||||
|
||||
def draw():
|
||||
bgl.glActiveTexture(bgl.GL_TEXTURE0)
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture)
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4))
|
||||
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
|
||||
shader.uniform_float("image", 0)
|
||||
shader.uniform_int("image", 0)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
|
||||
|
@@ -1,28 +1,23 @@
|
||||
"""
|
||||
Copy Offscreen Rendering result back to RAM
|
||||
-------------------------------------------
|
||||
Generate a texture using Offscreen Rendering
|
||||
--------------------------------------------
|
||||
|
||||
This will create a new image with the given name.
|
||||
If it already exists, it will override the existing one.
|
||||
|
||||
Currently almost all of the execution time is spent in the last line.
|
||||
In the future this will hopefully be solved by implementing the Python buffer protocol
|
||||
for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
|
||||
#. Create an :class:`gpu.types.GPUOffScreen` object.
|
||||
#. Draw some circles into it.
|
||||
#. Make a new shader for drawing a planar texture in 3D.
|
||||
#. Draw the generated texture using the new shader.
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
import bgl
|
||||
import random
|
||||
from mathutils import Matrix
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from gpu_extras.presets import draw_circle_2d
|
||||
|
||||
IMAGE_NAME = "Generated Image"
|
||||
WIDTH = 512
|
||||
HEIGHT = 512
|
||||
RING_AMOUNT = 10
|
||||
# Create and fill offscreen
|
||||
##########################################
|
||||
|
||||
|
||||
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
|
||||
offscreen = gpu.types.GPUOffScreen(512, 512)
|
||||
|
||||
with offscreen.bind():
|
||||
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
|
||||
@@ -31,20 +26,61 @@ with offscreen.bind():
|
||||
gpu.matrix.load_matrix(Matrix.Identity(4))
|
||||
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
|
||||
|
||||
for i in range(RING_AMOUNT):
|
||||
draw_circle_2d(
|
||||
(random.uniform(-1, 1), random.uniform(-1, 1)),
|
||||
(1, 1, 1, 1), random.uniform(0.1, 1), 20)
|
||||
|
||||
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
|
||||
bgl.glReadBuffer(bgl.GL_BACK)
|
||||
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
|
||||
|
||||
offscreen.free()
|
||||
amount = 10
|
||||
for i in range(-amount, amount + 1):
|
||||
x_pos = i / amount
|
||||
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
|
||||
|
||||
|
||||
if not IMAGE_NAME in bpy.data.images:
|
||||
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
|
||||
image = bpy.data.images[IMAGE_NAME]
|
||||
image.scale(WIDTH, HEIGHT)
|
||||
image.pixels = [v / 255 for v in buffer]
|
||||
# Drawing the generated texture in 3D space
|
||||
#############################################
|
||||
|
||||
vertex_shader = '''
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewProjectionMatrix;
|
||||
|
||||
in vec2 position;
|
||||
in vec2 uv;
|
||||
|
||||
out vec2 uvInterp;
|
||||
|
||||
void main()
|
||||
{
|
||||
uvInterp = uv;
|
||||
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
|
||||
}
|
||||
'''
|
||||
|
||||
fragment_shader = '''
|
||||
uniform sampler2D image;
|
||||
|
||||
in vec2 uvInterp;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture(image, uvInterp);
|
||||
}
|
||||
'''
|
||||
|
||||
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
|
||||
batch = batch_for_shader(
|
||||
shader, 'TRI_FAN',
|
||||
{
|
||||
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)),
|
||||
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)),
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
def draw():
|
||||
bgl.glActiveTexture(bgl.GL_TEXTURE0)
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture)
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4))
|
||||
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
|
||||
shader.uniform_float("image", 0)
|
||||
batch.draw(shader)
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
|
||||
|
@@ -1,41 +1,50 @@
|
||||
"""
|
||||
Rendering the 3D View into a Texture
|
||||
------------------------------------
|
||||
Copy Offscreen Rendering result back to RAM
|
||||
-------------------------------------------
|
||||
|
||||
The scene has to have a camera for this example to work.
|
||||
You could also make this independent of a specific camera,
|
||||
but Blender does not expose good functions to create view and projection matrices yet.
|
||||
This will create a new image with the given name.
|
||||
If it already exists, it will override the existing one.
|
||||
|
||||
Currently almost all of the execution time is spent in the last line.
|
||||
In the future this will hopefully be solved by implementing the Python buffer protocol
|
||||
for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
|
||||
"""
|
||||
import bpy
|
||||
import bgl
|
||||
import gpu
|
||||
from gpu_extras.presets import draw_texture_2d
|
||||
import bgl
|
||||
import random
|
||||
from mathutils import Matrix
|
||||
from gpu_extras.presets import draw_circle_2d
|
||||
|
||||
IMAGE_NAME = "Generated Image"
|
||||
WIDTH = 512
|
||||
HEIGHT = 256
|
||||
HEIGHT = 512
|
||||
RING_AMOUNT = 10
|
||||
|
||||
|
||||
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
|
||||
|
||||
with offscreen.bind():
|
||||
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
|
||||
with gpu.matrix.push_pop():
|
||||
# reset matrices -> use normalized device coordinates [-1, 1]
|
||||
gpu.matrix.load_matrix(Matrix.Identity(4))
|
||||
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
|
||||
|
||||
def draw():
|
||||
context = bpy.context
|
||||
scene = context.scene
|
||||
for i in range(RING_AMOUNT):
|
||||
draw_circle_2d(
|
||||
(random.uniform(-1, 1), random.uniform(-1, 1)),
|
||||
(1, 1, 1, 1), random.uniform(0.1, 1), 20)
|
||||
|
||||
view_matrix = scene.camera.matrix_world.inverted()
|
||||
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
|
||||
bgl.glReadBuffer(bgl.GL_BACK)
|
||||
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
|
||||
|
||||
projection_matrix = scene.camera.calc_matrix_camera(
|
||||
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
|
||||
|
||||
offscreen.draw_view3d(
|
||||
scene,
|
||||
context.view_layer,
|
||||
context.space_data,
|
||||
context.region,
|
||||
view_matrix,
|
||||
projection_matrix)
|
||||
|
||||
bgl.glDisable(bgl.GL_DEPTH_TEST)
|
||||
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
|
||||
offscreen.free()
|
||||
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
|
||||
if not IMAGE_NAME in bpy.data.images:
|
||||
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
|
||||
image = bpy.data.images[IMAGE_NAME]
|
||||
image.scale(WIDTH, HEIGHT)
|
||||
image.pixels = [v / 255 for v in buffer]
|
||||
|
@@ -1,2 +1,2 @@
|
||||
Sphinx==3.1.1
|
||||
sphinx_rtd_theme==0.5.0
|
||||
Sphinx==1.8.5
|
||||
sphinx_rtd_theme==0.4.3
|
||||
|
@@ -427,7 +427,7 @@ offers a set of extensive examples, including advanced features.
|
||||
|
||||
Return evaluator parameters
|
||||
|
||||
.. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml>`__
|
||||
.. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml>`_
|
||||
|
||||
:type target: Enumerated constant
|
||||
:arg target: Specifies the symbolic name of a map.
|
||||
|
@@ -1,5 +1,5 @@
|
||||
..
|
||||
This document is appended to the auto generated BMesh API doc to avoid clogging up the C files with details.
|
||||
This document is appended to the auto generated bmesh api doc to avoid clogging up the C files with details.
|
||||
to test this run:
|
||||
./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- \
|
||||
--partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
|
||||
@@ -19,24 +19,25 @@ Submodules:
|
||||
Introduction
|
||||
------------
|
||||
|
||||
This API gives access the Blender's internal mesh editing API, featuring geometry connectivity data and
|
||||
This API gives access the blenders internal mesh editing api, featuring geometry connectivity data and
|
||||
access to editing operations such as split, separate, collapse and dissolve.
|
||||
|
||||
The features exposed closely follow the C API,
|
||||
giving Python access to the functions used by Blender's own mesh editing tools.
|
||||
giving python access to the functions used by blenders own mesh editing tools.
|
||||
|
||||
For an overview of BMesh data types and how they reference each other see:
|
||||
`BMesh Design Document <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`__.
|
||||
`BMesh Design Document <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`_ .
|
||||
|
||||
|
||||
.. note::
|
||||
|
||||
**Disk** and **Radial** data is not exposed by the Python API since this is for internal use only.
|
||||
**Disk** and **Radial** data is not exposed by the python api since this is for internal use only.
|
||||
|
||||
|
||||
.. warning:: TODO items are...
|
||||
|
||||
- add access to BMesh **walkers**.
|
||||
- add custom-data manipulation functions add, remove or rename.
|
||||
* add access to BMesh **walkers**
|
||||
* add custom-data manipulation functions add/remove/rename.
|
||||
|
||||
|
||||
Example Script
|
||||
@@ -45,52 +46,55 @@ Example Script
|
||||
.. literalinclude:: __/__/__/release/scripts/templates_py/bmesh_simple.py
|
||||
|
||||
|
||||
Standalone Module
|
||||
^^^^^^^^^^^^^^^^^
|
||||
Stand-Alone Module
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The BMesh module is written to be standalone except for :mod:`mathutils`
|
||||
The bmesh module is written to be standalone except for :mod:`mathutils`
|
||||
which is used for vertex locations and normals.
|
||||
|
||||
The only other exception to this are when converting mesh data to and from :class:`bpy.types.Mesh`.
|
||||
|
||||
|
||||
Mesh Access
|
||||
-----------
|
||||
|
||||
There are two ways to access BMesh data, you can create a new BMesh by converting a mesh from
|
||||
:class:`bpy.types.BlendData.meshes` or by accessing the current Edit-Mode mesh.
|
||||
See: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively.
|
||||
There are 2 ways to access BMesh data, you can create a new BMesh by converting a mesh from
|
||||
:class:`bpy.types.BlendData.meshes` or by accessing the current edit mode mesh.
|
||||
see: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively.
|
||||
|
||||
When explicitly converting from mesh data Python **owns** the data, that means that
|
||||
the mesh only exists while Python holds a reference to it.
|
||||
The script is responsible for putting it back into a mesh data-block when the edits are done.
|
||||
When explicitly converting from mesh data python **owns** the data, that is to say -
|
||||
that the mesh only exists while python holds a reference to it,
|
||||
and the script is responsible for putting it back into a mesh data-block when the edits are done.
|
||||
|
||||
Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend-file,
|
||||
Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend file,
|
||||
a BMesh can be created, edited and freed without the user ever seeing or having access to it.
|
||||
Unlike Edit-Mode, the BMesh module can use multiple BMesh instances at once.
|
||||
Unlike edit mode, the bmesh module can use multiple BMesh instances at once.
|
||||
|
||||
Take care when dealing with multiple BMesh instances since the mesh data can use a lot of memory.
|
||||
While a mesh that the Python script owns will be freed when the script holds no references to it,
|
||||
it's good practice to call :class:`bmesh.types.BMesh.free` which will remove all the mesh data immediately
|
||||
and disable further access.
|
||||
Take care when dealing with multiple BMesh instances since the mesh data can use a lot of memory, while a mesh that
|
||||
python owns will be freed in when the script holds no references to it,
|
||||
its good practice to call :class:`bmesh.types.BMesh.free` which will remove all the mesh data immediately and disable
|
||||
further access.
|
||||
|
||||
|
||||
Edit-Mode Tessellation
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
EditMode Tessellation
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
When writing scripts that operate on Edit-Mode data you will normally want to re-calculate the tessellation after
|
||||
running the script, this needs to be called explicitly.
|
||||
The BMesh itself does not store the triangulated faces, instead they are stored in the :class:`bpy.types.Mesh`,
|
||||
When writing scripts that operate on editmode data you will normally want to re-calculate the tessellation after
|
||||
running the script, this needs to be called explicitly.
|
||||
|
||||
The BMesh its self does not store the triangulated faces, they are stored in the :class:`bpy.types.Mesh`,
|
||||
to refresh tessellation triangles call :class:`bpy.types.Mesh.calc_loop_triangles`.
|
||||
|
||||
|
||||
CustomData Access
|
||||
-----------------
|
||||
|
||||
BMesh has a unified way to access mesh attributes such as UVs, vertex colors, shape keys, edge crease, etc.
|
||||
This works by having a **layers** property on BMesh data sequences to access the custom data layers
|
||||
which can then be used to access the actual data on each vert, edge, face or loop.
|
||||
BMesh has a unified way to access mesh attributes such as UV's vertex colors, shape keys, edge crease etc.
|
||||
|
||||
Here are some examples:
|
||||
This works by having a **layers** property on bmesh data sequences to access the custom data layers which can then be
|
||||
used to access the actual data on each vert/edge/face/loop.
|
||||
|
||||
Here are some examples ...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -135,27 +139,27 @@ Here are some examples:
|
||||
Keeping a Correct State
|
||||
-----------------------
|
||||
|
||||
When modeling in Blender there are certain assumptions made about the state of the mesh:
|
||||
When modeling in blender there are certain assumptions made about the state of the mesh.
|
||||
|
||||
- Hidden geometry isn't selected.
|
||||
- When an edge is selected, its vertices are selected too.
|
||||
- When a face is selected, its edges and vertices are selected.
|
||||
- Duplicate edges / faces don't exist.
|
||||
- Faces have at least three vertices.
|
||||
* hidden geometry isn't selected.
|
||||
* when an edge is selected, its vertices are selected too.
|
||||
* when a face is selected, its edges and vertices are selected.
|
||||
* duplicate edges / faces don't exist.
|
||||
* faces have at least 3 vertices.
|
||||
|
||||
To give developers flexibility these conventions are not enforced,
|
||||
yet tools must leave the mesh in a valid state or else other tools may behave incorrectly.
|
||||
however tools must leave the mesh in a valid state else other tools may behave incorrectly.
|
||||
|
||||
Any errors that arise from not following these conventions is considered a bug in the script,
|
||||
not a bug in Blender.
|
||||
not a bug in blender.
|
||||
|
||||
|
||||
Selection / Flushing
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
As mentioned above, it is possible to create an invalid selection state
|
||||
(by selecting a state and then deselecting one of its vertices for example),
|
||||
mostly the best way to solve this is to flush the selection
|
||||
after performing a series of edits. This validates the selection state.
|
||||
(by selecting a state and then de-selecting one of its vertices's for example), mostly the best way to solve this is to
|
||||
flush the selection after performing a series of edits. this validates the selection state.
|
||||
|
||||
|
||||
Module Functions
|
||||
|
@@ -3,84 +3,94 @@
|
||||
Reference API Usage
|
||||
*******************
|
||||
|
||||
Blender has many interlinking data types which have an auto-generated reference API which often has the information
|
||||
Blender has many interlinking data types which have an auto-generated reference api which often has the information
|
||||
you need to write a script, but can be difficult to use.
|
||||
This document is designed to help you understand how to use the reference API.
|
||||
|
||||
This document is designed to help you understand how to use the reference api.
|
||||
|
||||
|
||||
Reference API Scope
|
||||
===================
|
||||
|
||||
The reference API covers :mod:`bpy.types`, which stores types accessed via :mod:`bpy.context` -- *the user context*
|
||||
or :mod:`bpy.data` -- *blend-file data*.
|
||||
The reference API covers :mod:`bpy.types`, which stores types accessed via :mod:`bpy.context` - *The user context*
|
||||
or :mod:`bpy.data` - *Blend file data*.
|
||||
|
||||
Other modules such as :mod:`bmesh` and :mod:`aud` are not using Blender's data API
|
||||
Other modules such as :mod:`bmesh` and :mod:`aud` are not using Blenders data API
|
||||
so this document doesn't apply to those modules.
|
||||
|
||||
|
||||
Data Access
|
||||
===========
|
||||
|
||||
The most common case for using the reference API is to find out how to access data in the blend-file.
|
||||
Before going any further its best to be aware of ID data-blocks in Blender since you will often find properties
|
||||
The most common case for using the reference API is to find out how to access data in the blend file.
|
||||
|
||||
Before going any further its best to be aware of ID Data-Blocks in Blender since you will often find properties
|
||||
relative to them.
|
||||
|
||||
|
||||
ID Data
|
||||
-------
|
||||
|
||||
ID data-blocks are used in Blender as top-level data containers.
|
||||
From the user interface this isn't so obvious, but when developing you need to know about ID data-blocks.
|
||||
ID data types include Scene, Group, Object, Mesh, Workspace, World, Armature, Image and Texture.
|
||||
For a full list see the subclasses of :class:`bpy.types.ID`.
|
||||
ID Data-Blocks are used in Blender as top-level data containers.
|
||||
|
||||
Here are some characteristics ID data-blocks share:
|
||||
From the user interface this isn't so obvious, but when developing you need to know about ID Data-Blocks.
|
||||
|
||||
- IDs are blend-file data, so loading a new blend-file reloads an entire new set of data-blocks.
|
||||
- IDs can be accessed in Python from ``bpy.data.*``.
|
||||
ID data types include Scene, Group, Object, Mesh, Screen, World, Armature, Image and Texture.
|
||||
for a full list see the sub-classes of :class:`bpy.types.ID`
|
||||
|
||||
Here are some characteristics ID Data-Blocks share.
|
||||
|
||||
- ID's are blend file data, so loading a new blend file reloads an entire new set of Data-Blocks.
|
||||
- ID's can be accessed in Python from ``bpy.data.*``
|
||||
- Each data-block has a unique ``.name`` attribute, displayed in the interface.
|
||||
- Animation data is stored in IDs ``.animation_data``.
|
||||
- IDs are the only data types that can be linked between blend-files.
|
||||
- IDs can be added/copied and removed via Python.
|
||||
- IDs have their own garbage-collection system which frees unused IDs when saving.
|
||||
- When a data-block has a reference to some external data, this is typically an ID data-block.
|
||||
- Animation data is stored in ID's ``.animation_data``.
|
||||
- ID's are the only data types that can be linked between blend files.
|
||||
- ID's can be added/copied and removed via Python.
|
||||
- ID's have their own garbage-collection system which frees unused ID's when saving.
|
||||
- When a data-block has a reference to some external data, this is typically an ID Data-Block.
|
||||
|
||||
|
||||
Simple Data Access
|
||||
------------------
|
||||
|
||||
In this simple case a Python script is used to adjust the object's location.
|
||||
Start by collecting the information where the data is located.
|
||||
Lets start with a simple case, say you want a python script to adjust the object's location.
|
||||
|
||||
First find this setting in the interface ``Properties editor -> Object -> Transform -> Location``.
|
||||
From the button context menu select *Online Python Reference*, this will link you to:
|
||||
:class:`bpy.types.Object.location`.
|
||||
Being an API reference, this link often gives little more information then the tooltip, though some of the pages
|
||||
Start by finding this setting in the interface ``Properties Window -> Object -> Transform -> Location``
|
||||
|
||||
From the button you can right click and select **Online Python Reference**, this will link you to:
|
||||
:class:`bpy.types.Object.location`
|
||||
|
||||
Being an API reference, this link often gives little more information then the tool-tip, though some of the pages
|
||||
include examples (normally at the top of the page).
|
||||
But you now know that you have to use ``.location`` and that its an array of three floats.
|
||||
|
||||
So the next step is to find out where to access objects, go down to the bottom of the page to the references section,
|
||||
for objects there are many references, but one of the most common places to access objects is via the context.
|
||||
It's easy to be overwhelmed at this point since there ``Object`` get referenced in so many places:
|
||||
modifiers, functions, textures and constraints.
|
||||
At this point you may say *Now what?* - you know that you have to use ``.location`` and that its an array of 3 floats
|
||||
but you're still left wondering how to access this in a script.
|
||||
|
||||
So the next step is to find out where to access objects, go down to the bottom of the page to the **References**
|
||||
section, for objects there are many references, but one of the most common places to access objects is via the context.
|
||||
|
||||
It's easy to be overwhelmed at this point since there ``Object`` get referenced in so many places - modifiers,
|
||||
functions, textures and constraints.
|
||||
|
||||
But if you want to access any data the user has selected
|
||||
you typically only need to check the :mod:`bpy.context` references.
|
||||
|
||||
Even then, in this case there are quite a few though
|
||||
if you read over these you'll notice that most are mode specific.
|
||||
If you happen to be writing a tool that only runs in Weight Paint Mode,
|
||||
then using ``weight_paint_object`` would be appropriate.
|
||||
However, to access an item the user last selected, look for the ``active`` members,
|
||||
Having access to a single active member the user selects is a convention in Blender:
|
||||
e.g. ``active_bone``, ``active_pose_bone``, ``active_node``, etc. and in this case you can use ``active_object``.
|
||||
Even then, in this case there are quite a few though if you read over these - most are mode specific.
|
||||
If you happen to be writing a tool that only runs in weight paint mode, then using ``weight_paint_object``
|
||||
would be appropriate.
|
||||
However to access an item the user last selected, look for the ``active`` members,
|
||||
Having access to a single active member the user selects is a convention in Blender: eg. ``active_bone``,
|
||||
``active_pose_bone``, ``active_node`` ... and in this case we can use - ``active_object``.
|
||||
|
||||
So now you have enough information to find the location of the active object.
|
||||
|
||||
So now we have enough information to find the location of the active object.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bpy.context.active_object.location
|
||||
|
||||
You can type this into the Python console to see the result.
|
||||
You can type this into the python console to see the result.
|
||||
|
||||
The other common place to access objects in the reference is :class:`bpy.types.BlendData.objects`.
|
||||
|
||||
.. note::
|
||||
@@ -90,7 +100,7 @@ The other common place to access objects in the reference is :class:`bpy.types.B
|
||||
so the documentation points there.
|
||||
|
||||
|
||||
With :mod:`bpy.data.objects`, this is a collection of objects so you need to access one of its members:
|
||||
With :mod:`bpy.data.objects`, this is a collection of objects so you need to access one of its members.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -107,34 +117,37 @@ Here are some more complex examples:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Access the number of samples for the Cycles render engine.
|
||||
bpy.context.scene.cycles.samples
|
||||
# access a render layers samples
|
||||
bpy.context.scene.render.layers["RenderLayer"].samples
|
||||
|
||||
# Access to the current weight paint brush size.
|
||||
# access to the current weight paint brush size
|
||||
bpy.context.tool_settings.weight_paint.brush.size
|
||||
|
||||
# Check if the window is full-screen.
|
||||
# check if the window is fullscreen
|
||||
bpy.context.window.screen.show_fullscreen
|
||||
|
||||
|
||||
As you can see there are times when you want to access data which is nested
|
||||
in a way that causes you to go through a few indirections.
|
||||
The properties are arranged to match how data is stored internally (in Blender's C code) which is often logical
|
||||
but not always quite what you would expect from using Blender.
|
||||
So this takes some time to learn, it helps you understand how data fits together in Blender
|
||||
which is important to know when writing scripts.
|
||||
|
||||
When starting out scripting you will often run into the problem
|
||||
where you're not sure how to access the data you want.
|
||||
There are a few ways to do this:
|
||||
The properties are arranged to match how data is stored internally (in blenders C code) which is often logical but
|
||||
not always quite what you would expect from using Blender.
|
||||
|
||||
So this takes some time to learn, it helps you understand how data fits together in Blender which is important
|
||||
to know when writing scripts.
|
||||
|
||||
|
||||
When starting out scripting you will often run into the problem where you're not sure how to access the data you want.
|
||||
|
||||
There are a few ways to do this.
|
||||
|
||||
- Use the Python console's auto-complete to inspect properties.
|
||||
*This can be hit-and-miss but has the advantage
|
||||
that you can easily see the values of properties and assign them to interactively see the results.*
|
||||
- Copy the data path from the user interface.
|
||||
*Explained further in* :ref:`Copy Data Path <info_data_path_copy>`.
|
||||
- Copy the Data-Path from the user interface.
|
||||
*Explained further in :ref:`Copy Data Path <info_data_path_copy>`*
|
||||
- Using the documentation to follow references.
|
||||
*Explained further in* :ref:`Indirect Data Access <info_data_path_indirect>`.
|
||||
*Explained further in :ref:`Indirect Data Access <info_data_path_indirect>`*
|
||||
|
||||
|
||||
.. _info_data_path_copy:
|
||||
@@ -142,36 +155,42 @@ There are a few ways to do this:
|
||||
Copy Data Path
|
||||
--------------
|
||||
|
||||
Blender can compute the Python string to a property which is shown in the tooltip,
|
||||
on the line below ``Python: ...``. This saves having to open the API references to find where data is accessed from.
|
||||
In the context menu is a copy data-path tool which gives the path from an :class:`bpy.types.ID` data-block,
|
||||
Blender can compute the Python string to a property which is shown in the tool-tip, on the line below ``Python: ...``,
|
||||
This saves having to use the API reference to click back up the references to find where data is accessed from.
|
||||
|
||||
There is a user-interface feature to copy the data-path which gives the path from an :class:`bpy.types.ID` data-block,
|
||||
to its property.
|
||||
|
||||
To see how this works you'll get the path to the Subdivision Surface modifiers *Levels* setting.
|
||||
Start with the default scene and select the Modifiers tab, then add a Subdivision Surface modifier to the cube.
|
||||
Now hover your mouse over the button labeled *Levels Viewport*,
|
||||
The tooltip includes :class:`bpy.types.SubsurfModifier.levels` but you want the path from the object to this property.
|
||||
To see how this works we'll get the path to the Subdivision-Surface modifiers subdivision setting.
|
||||
|
||||
Start with the default scene and select the **Modifiers** tab, then add a **Subdivision-Surface** modifier to the cube.
|
||||
|
||||
Now hover your mouse over the button labeled **View**, The tool-tip includes :class:`bpy.types.SubsurfModifier.levels`
|
||||
but we want the path from the object to this property.
|
||||
|
||||
Note that the text copied won't include the ``bpy.data.collection["name"].`` component since its assumed that
|
||||
you won't be doing collection look-ups on every access and typically you'll want to use the context rather
|
||||
then access each :class:`bpy.types.ID` instance by name.
|
||||
|
||||
Type in the ID path into a Python console :mod:`bpy.context.active_object`.
|
||||
Include the trailing dot and don't execute the code, yet.
|
||||
|
||||
Now in the button's context menu select *Copy Data Path*, then paste the result into the console:
|
||||
Type in the ID path into a Python console :mod:`bpy.context.active_object`.
|
||||
Include the trailing dot and don't hit "enter", yet.
|
||||
|
||||
Now right-click on the button and select **Copy Data Path**, then paste the result into the console.
|
||||
|
||||
So now you should have the answer:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bpy.context.active_object.modifiers["Subsurf"].levels
|
||||
|
||||
Press :kbd:`Return` and you'll get the current value of 1. Now try changing the value to 2:
|
||||
Hit "enter" and you'll get the current value of 1. Now try changing the value to 2:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bpy.context.active_object.modifiers["Subsurf"].levels = 2
|
||||
bpy.context.active_object.modifiers["Subsurf"].levels = 2
|
||||
|
||||
You can see the value update in the Subdivision Surface modifier's UI as well as the cube.
|
||||
You can see the value update in the Subdivision-Surface modifier's UI as well as the cube.
|
||||
|
||||
|
||||
.. _info_data_path_indirect:
|
||||
@@ -179,45 +198,51 @@ You can see the value update in the Subdivision Surface modifier's UI as well as
|
||||
Indirect Data Access
|
||||
--------------------
|
||||
|
||||
This more advanced example shows the steps to access the active sculpt brushes texture.
|
||||
For example, if you want to access the texture of a brush via Python to adjust its ``contrast``.
|
||||
For this example we'll go over something more involved, showing the steps to access the active sculpt brushes texture.
|
||||
|
||||
#. Start in the default scene and enable Sculpt Mode from the 3D Viewport header.
|
||||
#. From the Sidebar expand the Brush Settings panel's *Texture* subpanel and add a new texture.
|
||||
*Notice the texture data-block menu itself doesn't have very useful links (you can check the tooltips).*
|
||||
#. The contrast setting isn't exposed in the Sidebar, so view the texture in the properties editor:
|
||||
Lets say we want to access the texture of a brush via Python, to adjust its ``contrast`` for example.
|
||||
|
||||
- In the properties editor select the Texture tab.
|
||||
- Select brush texture.
|
||||
- Expand the *Colors* panel to locate the *Contrast* number field.
|
||||
#. Open the context menu of the contrast field and select *Online Python Reference*.
|
||||
This takes you to ``bpy.types.Texture.contrast``. Now you can see that ``contrast`` is a property of texture.
|
||||
#. To find out how to access the texture from the brush check on the references at the bottom of the page.
|
||||
Sometimes there are many references, and it may take some guesswork to find the right one,
|
||||
but in this case it's ``Brush.texture``.
|
||||
- Start in the default scene and enable 'Sculpt' mode from the 3D-View header.
|
||||
- From the toolbar expand the **Texture** panel and add a new texture.
|
||||
*Notice the texture button its self doesn't have very useful links (you can check the tooltips).*
|
||||
- The contrast setting isn't exposed in the sculpt toolbar, so view the texture in the properties panel...
|
||||
|
||||
#. Now you know that the texture can be accessed from ``bpy.data.brushes["BrushName"].texture``
|
||||
but normally you *won't* want to access the brush by name, instead you want to access the active brush.
|
||||
So the next step is to check on where brushes are accessed from via the references.
|
||||
In this case there it is simply ``bpy.context.brush``.
|
||||
- In the properties button select the Texture context.
|
||||
- Select the Brush icon to show the brush texture.
|
||||
- Expand the *Colors* panel to locate the *Contrast* button.
|
||||
- Right click on the contrast button and select **Online Python Reference**
|
||||
This takes you to ``bpy.types.Texture.contrast``
|
||||
- Now we can see that ``contrast`` is a property of texture,
|
||||
so next we'll check on how to access the texture from the brush.
|
||||
- Check on the **References** at the bottom of the page, sometimes there are many references, and it may take
|
||||
some guess work to find the right one, but in this case its obviously ``Brush.texture``.
|
||||
|
||||
Now you can use the Python console to form the nested properties needed to access brush textures contrast:
|
||||
*Context -> Brush -> Texture -> Contrast*.
|
||||
*Now we know that the texture can be accessed from* ``bpy.data.brushes["BrushName"].texture``
|
||||
*but normally you won't want to access the brush by name, so we'll see now to access the active brush instead.*
|
||||
- So the next step is to check on where brushes are accessed from via the **References**.
|
||||
In this case there is simply ``bpy.context.brush`` which is all we need.
|
||||
|
||||
Since the attribute for each is given along the way you can compose the data path in the Python console:
|
||||
Now you can use the Python console to form the nested properties needed to access brush textures contrast,
|
||||
logically we now know.
|
||||
|
||||
*Context -> Brush -> Texture -> Contrast*
|
||||
|
||||
Since the attribute for each is given along the way we can compose the data path in the python console:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bpy.context.brush.texture.contrast
|
||||
|
||||
|
||||
There can be multiple ways to access the same data, which you choose often depends on the task.
|
||||
An alternate path to access the same setting is:
|
||||
|
||||
An alternate path to access the same setting is...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bpy.context.sculpt.brush.texture.contrast
|
||||
|
||||
Or access the brush directly:
|
||||
Or access the brush directly...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -226,24 +251,27 @@ Or access the brush directly:
|
||||
|
||||
If you are writing a user tool normally you want to use the :mod:`bpy.context` since the user normally expects
|
||||
the tool to operate on what they have selected.
|
||||
For automation you are more likely to use :mod:`bpy.data` since you want to be able to access specific data and
|
||||
manipulate it, no matter what the user currently has the view set at.
|
||||
|
||||
For automation you are more likely to use :mod:`bpy.data` since you want to be able to access specific data and manipulate
|
||||
it, no matter what the user currently has the view set at.
|
||||
|
||||
|
||||
Operators
|
||||
=========
|
||||
|
||||
Most hotkeys and buttons in Blender call an operator which is also exposed to Python via :mod:`bpy.ops`.
|
||||
Most key-strokes and buttons in Blender call an operator which is also exposed to python via :mod:`bpy.ops`,
|
||||
|
||||
To see the Python equivalent hover your mouse over the button and see the tooltip,
|
||||
e.g ``Python: bpy.ops.render.render()``,
|
||||
If there is no tooltip or the ``Python:`` line is missing then this button is not using an operator
|
||||
and can't be accessed from Python.
|
||||
To see the Python equivalent hover your mouse over the button and see the tool-tip,
|
||||
eg ``Python: bpy.ops.render.render()``,
|
||||
If there is no tool-tip or the ``Python:`` line is missing then this button is not using an operator and
|
||||
can't be accessed from Python.
|
||||
|
||||
If you want to use this in a script you can press :kbd:`Ctrl-C` while your mouse is over the button
|
||||
to copy it to the clipboard.
|
||||
You can also use button's context menu and view the *Online Python Reference*, this mainly shows arguments and
|
||||
their defaults, however, operators written in Python show their file and line number which may be useful if you
|
||||
|
||||
If you want to use this in a script you can press :kbd:`Control-C` while your mouse is over the button to copy it to the
|
||||
clipboard.
|
||||
|
||||
You can also right click on the button and view the **Online Python Reference**, this mainly shows arguments and
|
||||
their defaults however operators written in Python show their file and line number which may be useful if you
|
||||
are interested to check on the source code.
|
||||
|
||||
.. note::
|
||||
@@ -252,18 +280,21 @@ are interested to check on the source code.
|
||||
for more on this see :ref:`using operators <using_operators>`.
|
||||
|
||||
|
||||
Info Editor
|
||||
-----------
|
||||
Info View
|
||||
---------
|
||||
|
||||
Blender records operators you run and displays them in the Info editor.
|
||||
Select the Scripting workspace that comes default with Blender to see its output.
|
||||
You can perform some actions and see them show up -- delete a vertex for example.
|
||||
Blender records operators you run and displays them in the **Info** space.
|
||||
This is located above the file-menu which can be dragged down to display its contents.
|
||||
|
||||
Each entry can be selected, then copied :kbd:`Ctrl-C`, usually to paste in the text editor or Python console.
|
||||
Select the **Script** screen that comes default with Blender to see its output.
|
||||
You can perform some actions and see them show up - delete a vertex for example.
|
||||
|
||||
Each entry can be selected (Right-Mouse-Button),
|
||||
then copied :kbd:`Control-C`, usually to paste in the text editor or python console.
|
||||
|
||||
.. note::
|
||||
|
||||
Not all operators get registered for display,
|
||||
zooming the view for example isn't so useful to repeat so its excluded from the output.
|
||||
|
||||
To display *every* operator that runs see :ref:`Show All Operators <info_show_all_operators>`.
|
||||
To display *every* operator that runs see :ref:`Show All Operators <info_show_all_operators>`
|
||||
|
@@ -3,34 +3,38 @@
|
||||
Best Practice
|
||||
*************
|
||||
|
||||
When writing your own scripts Python is great for new developers to pick up and become productive,
|
||||
but you can also pick up bad practices or at least write scripts that are not easy for others to understand.
|
||||
When writing your own scripts python is great for new developers to pick up and become productive,
|
||||
but you can also pick up odd habits or at least write scripts that are not easy for others to understand.
|
||||
|
||||
For your own work this is of course fine,
|
||||
but if you want to collaborate with others or have your work included with Blender there are practices we encourage.
|
||||
but if you want to collaborate with others or have your work included with blender there are practices we encourage.
|
||||
|
||||
|
||||
Style Conventions
|
||||
=================
|
||||
|
||||
For Blender Python development we have chosen to follow Python suggested style guide to avoid mixing styles
|
||||
among our own scripts and make it easier to use Python scripts from other projects.
|
||||
Using our style guide for your own scripts makes it easier if you eventually want to contribute them to Blender.
|
||||
For Blender/Python development we have chosen to follow python suggested style guide to avoid mixing styles
|
||||
amongst our own scripts and make it easier to use python scripts from other projects.
|
||||
|
||||
This style guide is known as `pep8 <https://www.python.org/dev/peps/pep-0008/>`__
|
||||
and here is a brief listing of pep8 criteria:
|
||||
Using our style guide for your own scripts makes it easier if you eventually want to contribute them to blender.
|
||||
|
||||
- Camel caps for class names: MyClass
|
||||
- All lower case underscore separated module names: my_module
|
||||
- Indentation of 4 spaces (no tabs)
|
||||
- Spaces around operators: ``1 + 1``, not ``1+1``
|
||||
- Only use explicit imports (no wildcard importing ``*``)
|
||||
- Don't use multiple statements on a single line: ``if val: body``, separate onto two lines instead.
|
||||
This style guide is known as pep8 and can be found `here <https://www.python.org/dev/peps/pep-0008/>`_
|
||||
|
||||
As well as pep8 we have additional conventions used for Blender Python scripts:
|
||||
A brief listing of pep8 criteria.
|
||||
|
||||
- camel caps for class names: MyClass
|
||||
- all lower case underscore separated module names: my_module
|
||||
- indentation of 4 spaces (no tabs)
|
||||
- spaces around operators. ``1 + 1``, not ``1+1``
|
||||
- only use explicit imports, (no importing ``*``)
|
||||
- don't use single line: ``if val: body``, separate onto 2 lines instead.
|
||||
|
||||
|
||||
As well as pep8 we have other conventions used for blender python scripts.
|
||||
|
||||
- Use single quotes for enums, and double quotes for strings.
|
||||
|
||||
Both are of course strings, but in our internal API enums are unique items from a limited set, e.g:
|
||||
Both are of course strings, but in our internal API enums are unique items from a limited set. eg.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -38,14 +42,14 @@ As well as pep8 we have additional conventions used for Blender Python scripts:
|
||||
bpy.context.scene.render.filepath = "//render_out"
|
||||
|
||||
- pep8 also defines that lines should not exceed 79 characters,
|
||||
we have decided that this is too restrictive so it is optional per script.
|
||||
we felt this is too restrictive so this is optional per script.
|
||||
|
||||
Periodically we run checks for pep8 compliance on Blender scripts,
|
||||
for scripts to be included in this check add this line as a comment at the top of the script:
|
||||
Periodically we run checks for pep8 compliance on blender scripts,
|
||||
for scripts to be included in this check add this line as a comment at the top of the script.
|
||||
|
||||
``# <pep8 compliant>``
|
||||
|
||||
To enable line length checks use this instead:
|
||||
To enable line length checks use this instead.
|
||||
|
||||
``# <pep8-80 compliant>``
|
||||
|
||||
@@ -55,79 +59,85 @@ User Interface Layout
|
||||
|
||||
Some notes to keep in mind when writing UI layouts:
|
||||
|
||||
UI code is quite simple. Layout declarations are there to easily create a decent layout.
|
||||
The general rule here is: If you need more code for the layout declaration,
|
||||
than for the actual properties, then you are doing it wrong.
|
||||
- UI code is quite simple. Layout declarations are there to easily create a decent layout.
|
||||
|
||||
General rule here: If you need more code for the layout declaration,
|
||||
then for the actual properties, you do it wrong.
|
||||
|
||||
.. rubric:: Example layouts:
|
||||
Example layouts:
|
||||
|
||||
``layout()``
|
||||
The basic layout is a simple top-to-bottom layout.
|
||||
- layout()
|
||||
|
||||
.. code-block:: python
|
||||
The basic layout is a simple Top -> Bottom layout.
|
||||
|
||||
layout.prop()
|
||||
layout.prop()
|
||||
.. code-block:: python
|
||||
|
||||
``layout.row()``
|
||||
Use ``row()``, when you want more than one property in a single line.
|
||||
layout.prop()
|
||||
layout.prop()
|
||||
|
||||
.. code-block:: python
|
||||
- layout.row()
|
||||
|
||||
row = layout.row()
|
||||
row.prop()
|
||||
row.prop()
|
||||
Use row(), when you want more than 1 property in one line.
|
||||
|
||||
``layout.column()``
|
||||
Use ``column()``, when you want your properties in a column.
|
||||
.. code-block:: python
|
||||
|
||||
.. code-block:: python
|
||||
row = layout.row()
|
||||
row.prop()
|
||||
row.prop()
|
||||
|
||||
col = layout.column()
|
||||
col.prop()
|
||||
col.prop()
|
||||
- layout.column()
|
||||
|
||||
``layout.split()``
|
||||
This can be used to create more complex layouts.
|
||||
For example, you can split the layout and create two ``column()`` layouts next to each other.
|
||||
Do not use split, when you simply want two properties in a row. Use ``row()`` instead.
|
||||
Use column(), when you want your properties in a column.
|
||||
|
||||
.. code-block:: python
|
||||
.. code-block:: python
|
||||
|
||||
split = layout.split()
|
||||
col = layout.column()
|
||||
col.prop()
|
||||
col.prop()
|
||||
|
||||
col = split.column()
|
||||
col.prop()
|
||||
col.prop()
|
||||
- layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop()
|
||||
col.prop()
|
||||
This can be used to create more complex layouts.
|
||||
For example you can split the layout and create two column() layouts next to each other.
|
||||
Don't use split, when you simply want two properties in a row. Use row() for that.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
.. rubric:: Declaration names:
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop()
|
||||
col.prop()
|
||||
|
||||
col = split.column()
|
||||
col.prop()
|
||||
col.prop()
|
||||
|
||||
Declaration names:
|
||||
|
||||
Try to only use these variable names for layout declarations:
|
||||
|
||||
:row: for a ``row()`` layout
|
||||
:col: for a ``column()`` layout
|
||||
:split: for a ``split()`` layout
|
||||
:flow: for a ``column_flow()`` layout
|
||||
:sub: for a sub layout (a column inside a column for example)
|
||||
- row for a row() layout
|
||||
- col for a column() layout
|
||||
- split for a split() layout
|
||||
- flow for a column_flow() layout
|
||||
- sub for a sub layout (a column inside a column for example)
|
||||
|
||||
|
||||
Script Efficiency
|
||||
=================
|
||||
|
||||
|
||||
List Manipulation (General Python Tips)
|
||||
---------------------------------------
|
||||
|
||||
Searching for List Items
|
||||
|
||||
Searching for list items
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
In Python there are some handy list functions that save you having to search through the list.
|
||||
Even though you are not looping on the list data **Python is**,
|
||||
|
||||
Even though you are not looping on the list data **python is**,
|
||||
so you need to be aware of functions that will slow down your script by searching the whole list.
|
||||
|
||||
.. code-block:: python
|
||||
@@ -140,21 +150,23 @@ so you need to be aware of functions that will slow down your script by searchin
|
||||
|
||||
Modifying Lists
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
In Python you can add and remove from a list, this is slower when the list length is modified,
|
||||
In python we can add and remove from a list, this is slower when the list length is modified,
|
||||
especially at the start of the list, since all the data after the index of
|
||||
modification needs to be moved up or down one place.
|
||||
modification needs to be moved up or down 1 place.
|
||||
|
||||
The fastest way to add onto the end of the list is to use
|
||||
``my_list.append(list_item)`` or ``my_list.extend(some_list)`` and
|
||||
to remove an item is ``my_list.pop()`` or ``del my_list[-1]``.
|
||||
The most simple way to add onto the end of the list is to use
|
||||
``my_list.append(list_item)`` or ``my_list.extend(some_list)`` and the fastest way to
|
||||
remove an item is ``my_list.pop()`` or ``del my_list[-1]``.
|
||||
|
||||
To use an index you can use ``my_list.insert(index, list_item)`` or ``list.pop(index)``
|
||||
for list removal, but these are slower.
|
||||
|
||||
Sometimes it's faster (but less memory efficient) to just rebuild the list.
|
||||
For example if you want to remove all triangular polygons in a list.
|
||||
Rather than:
|
||||
Sometimes its faster (but more memory hungry) to just rebuild the list.
|
||||
|
||||
|
||||
Say you want to remove all triangular polygons in a list.
|
||||
|
||||
Rather than...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -167,7 +179,7 @@ Rather than:
|
||||
polygons.pop(p_idx) # remove the triangle
|
||||
|
||||
|
||||
It's faster to build a new list with list comprehension:
|
||||
It's faster to build a new list with list comprehension.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -177,14 +189,14 @@ It's faster to build a new list with list comprehension:
|
||||
Adding List Items
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
If you have a list that you want to add onto another list, rather than:
|
||||
If you have a list that you want to add onto another list, rather than...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
for l in some_list:
|
||||
my_list.append(l)
|
||||
|
||||
Use:
|
||||
Use...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -193,7 +205,9 @@ Use:
|
||||
|
||||
Note that insert can be used when needed,
|
||||
but it is slower than append especially when inserting at the start of a long list.
|
||||
This example shows a very suboptimal way of making a reversed list:
|
||||
|
||||
This example shows a very sub-optimal way of making a reversed list.
|
||||
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -205,6 +219,7 @@ This example shows a very suboptimal way of making a reversed list:
|
||||
Python provides more convenient ways to reverse a list using the slice method,
|
||||
but you may want to time this before relying on it too much:
|
||||
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
some_reversed_list = some_list[::-1]
|
||||
@@ -213,10 +228,12 @@ but you may want to time this before relying on it too much:
|
||||
Removing List Items
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Use ``my_list.pop(index)`` rather than ``my_list.remove(list_item)``.
|
||||
Use ``my_list.pop(index)`` rather than ``my_list.remove(list_item)``
|
||||
|
||||
This requires you to have the index of the list item but is faster since ``remove()`` will search the list.
|
||||
Here is an example of how to remove items in one loop,
|
||||
removing the last items first, which is faster (as explained above):
|
||||
|
||||
Here is an example of how to remove items in 1 loop,
|
||||
removing the last items first, which is faster (as explained above).
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -230,7 +247,7 @@ removing the last items first, which is faster (as explained above):
|
||||
|
||||
This example shows a fast way of removing items,
|
||||
for use in cases where you can alter the list order without breaking the scripts functionality.
|
||||
This works by swapping two list items, so the item you remove is always last:
|
||||
This works by swapping 2 list items, so the item you remove is always last.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -243,59 +260,64 @@ This works by swapping two list items, so the item you remove is always last:
|
||||
my_list.pop()
|
||||
|
||||
|
||||
When removing many items in a large list this can provide a good speed-up.
|
||||
When removing many items in a large list this can provide a good speedup.
|
||||
|
||||
|
||||
Avoid Copying Lists
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
When passing a list or dictionary to a function,
|
||||
When passing a list/dictionary to a function,
|
||||
it is faster to have the function modify the list rather than returning
|
||||
a new list so Python doesn't have to duplicate the list in memory.
|
||||
a new list so python doesn't have to duplicate the list in memory.
|
||||
|
||||
Functions that modify a list in-place are more efficient than functions that create new lists.
|
||||
This is generally slower so only use for functions when it makes sense not to modify the list in place:
|
||||
|
||||
|
||||
This is generally slower so only use for functions when it makes sense not to modify the list in place.
|
||||
|
||||
>>> my_list = some_list_func(my_list)
|
||||
|
||||
|
||||
This is generally faster since there is no re-assignment and no list duplication:
|
||||
This is generally faster since there is no re-assignment and no list duplication.
|
||||
|
||||
>>> some_list_func(vec)
|
||||
|
||||
|
||||
Also note that, passing a sliced list makes a copy of the list in Python memory:
|
||||
Also note that passing a sliced list makes a copy of the list in python memory.
|
||||
|
||||
>>> foobar(my_list[:])
|
||||
|
||||
If my_list was a large array containing 10,000's of items, a copy could use a lot of extra memory.
|
||||
If my_list was a large array containing 10000's of items, a copy could use a lot of extra memory.
|
||||
|
||||
|
||||
Writing Strings to a File (Python General)
|
||||
------------------------------------------
|
||||
|
||||
Here are three ways of joining multiple strings into one string for writing.
|
||||
This also applies to any area of your code that involves a lot of string joining:
|
||||
|
||||
String concatenation
|
||||
This is the slowest option, do **not** use if you can avoid it, especially when writing data in a loop.
|
||||
|
||||
>>> file.write(str1 + " " + str2 + " " + str3 + "\n")
|
||||
|
||||
String formatting
|
||||
Use this when you are writing string data from floats and ints.
|
||||
|
||||
>>> file.write("%s %s %s\n" % (str1, str2, str3))
|
||||
|
||||
String joining
|
||||
Use to join a list of strings (the list may be temporary). In the following example, the strings are joined with
|
||||
a space " " in between, other examples are "" or ", ".
|
||||
|
||||
>>> file.write(" ".join((str1, str2, str3, "\n")))
|
||||
Here are 3 ways of joining multiple strings into one string for writing.
|
||||
This also applies to any area of your code that involves a lot of string joining.
|
||||
|
||||
|
||||
Join is fastest on many strings, string formatting is quite fast too (better for converting data types).
|
||||
String concatenation is the slowest.
|
||||
``String addition`` -
|
||||
this is the slowest option, *don't use if you can help it, especially when writing data in a loop*.
|
||||
|
||||
>>> file.write(str1 + " " + str2 + " " + str3 + "\n")
|
||||
|
||||
|
||||
``String formatting`` -
|
||||
use this when you are writing string data from floats and ints.
|
||||
|
||||
>>> file.write("%s %s %s\n" % (str1, str2, str3))
|
||||
|
||||
|
||||
``String join() function``
|
||||
use to join a list of strings (the list may be temporary). In the following example, the strings are joined with a space " " in between, other examples are "" or ", ".
|
||||
|
||||
>>> file.write(" ".join([str1, str2, str3, "\n"]))
|
||||
|
||||
|
||||
Join is fastest on many strings,
|
||||
`string formatting <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`__
|
||||
is quite fast too (better for converting data types). String arithmetic is slowest.
|
||||
|
||||
|
||||
Parsing Strings (Import/Exporting)
|
||||
@@ -311,35 +333,36 @@ Parsing Numbers
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
Use ``float(string)`` rather than ``eval(string)``, if you know the value will be an int then ``int(string)``,
|
||||
``float()`` will work for an int too but it is faster to read ints with ``int()``.
|
||||
float() will work for an int too but it is faster to read ints with int().
|
||||
|
||||
|
||||
Checking String Start/End
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
If you are checking the start of a string for a keyword, rather than:
|
||||
If you are checking the start of a string for a keyword, rather than...
|
||||
|
||||
>>> if line[0:5] == "vert ": ...
|
||||
|
||||
Use:
|
||||
use...
|
||||
|
||||
>>> if line.startswith("vert "):
|
||||
|
||||
Using ``startswith()`` is slightly faster (around 5%) and also avoids a possible error
|
||||
with the slice length not matching the string length.
|
||||
Using ``startswith()`` is slightly faster (approx 5%) and also avoids a possible
|
||||
error with the slice length not matching the string length.
|
||||
|
||||
``my_string.endswith("foo_bar")`` can be used for line endings too.
|
||||
my_string.endswith("foo_bar") can be used for line endings too.
|
||||
|
||||
If you are unsure whether the text is upper or lower case, use the ``lower()`` or ``upper()`` string function:
|
||||
If you are unsure whether the text is upper or lower case, use the ``lower()`` or ``upper()`` string function.
|
||||
|
||||
>>> if line.lower().startswith("vert ")
|
||||
|
||||
|
||||
Error Handling
|
||||
--------------
|
||||
Use try/except Sparingly
|
||||
------------------------
|
||||
|
||||
The **try** statement is useful to save time writing error checking code.
|
||||
However, **try** is significantly slower than an **if** since an exception has to be set each time,
|
||||
|
||||
However **try** is significantly slower than an **if** since an exception has to be set each time,
|
||||
so avoid using **try** in areas of your code that execute in a loop and runs many times.
|
||||
|
||||
There are cases where using **try** is faster than checking whether the condition will raise an error,
|
||||
@@ -359,7 +382,7 @@ In cases where you know you are checking for the same value which is referenced
|
||||
Time Your Code
|
||||
--------------
|
||||
|
||||
While developing a script it is good to time it to be aware of any changes in performance, this can be done simply:
|
||||
While developing a script it is good to time it to be aware of any changes in performance, this can be done simply.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
|
@@ -4,7 +4,7 @@ Gotchas
|
||||
*******
|
||||
|
||||
This document attempts to help you work with the Blender API in areas
|
||||
that can be troublesome and avoid practices that are known to cause instability.
|
||||
that can be troublesome and avoid practices that are known to give instability.
|
||||
|
||||
|
||||
.. _using_operators:
|
||||
@@ -12,13 +12,13 @@ that can be troublesome and avoid practices that are known to cause instability.
|
||||
Using Operators
|
||||
===============
|
||||
|
||||
Blender's operators are tools for users to access, that can access with Python too which is very useful.
|
||||
Still operators have limitations that can make them cumbersome to script.
|
||||
Blender's operators are tools for users to access, that Python can access them too is very useful
|
||||
nevertheless operators have limitations that can make them cumbersome to script.
|
||||
|
||||
The main limits are:
|
||||
Main limits are...
|
||||
|
||||
- Can't pass data such as objects, meshes or materials to operate on (operators use the context instead).
|
||||
- The return value from calling an operator is the success (if it finished or was canceled),
|
||||
- Can't pass data such as objects, meshes or materials to operate on (operators use the context instead)
|
||||
- The return value from calling an operator gives the success (if it finished or was canceled),
|
||||
in some cases it would be more logical from an API perspective to return the result of the operation.
|
||||
- Operators poll function can fail where an API function would raise an exception giving details on exactly why.
|
||||
|
||||
@@ -34,23 +34,26 @@ When calling an operator gives an error like this:
|
||||
Which raises the question as to what the correct context might be?
|
||||
|
||||
Typically operators check for the active area type, a selection or active object they can operate on,
|
||||
but some operators are more strict when they run.
|
||||
In most cases you can figure out what context an operator needs
|
||||
by examining how it's used in Blender and thinking about what it does.
|
||||
but some operators are more picky about when they run.
|
||||
|
||||
In most cases you can figure out what context an operator needs
|
||||
simply be seeing how it's used in Blender and thinking about what it does.
|
||||
|
||||
Unfortunately if you're still stuck - the only way to **really** know
|
||||
what's going on is to read the source code for the poll function and see what its checking.
|
||||
|
||||
If you're still stuck, unfortunately, the only way to eventually know what is causing the error is
|
||||
to read the source code for the poll function and see what it is checking.
|
||||
For Python operators it's not so hard to find the source
|
||||
since it's included with Blender and the source file and line is included in the operator reference docs.
|
||||
since it's included with Blender and the source file/line is included in the operator reference docs.
|
||||
|
||||
Downloading and searching the C code isn't so simple,
|
||||
especially if you're not familiar with the C language but by searching the operator name or description
|
||||
you should be able to find the poll function with no knowledge of C.
|
||||
especially if you're not familiar with the C language but by searching the
|
||||
operator name or description you should be able to find the poll function with no knowledge of C.
|
||||
|
||||
.. note::
|
||||
|
||||
Blender does have the functionality for poll functions to describe why they fail,
|
||||
but its currently not used much, if you're interested to help improve the API
|
||||
feel free to add calls to ``CTX_wm_operator_poll_msg_set`` where its not obvious why poll fails, e.g:
|
||||
but its currently not used much, if you're interested to help improve our API
|
||||
feel free to add calls to ``CTX_wm_operator_poll_msg_set`` where its not obvious why poll fails.
|
||||
|
||||
>>> bpy.ops.gpencil.draw()
|
||||
RuntimeError: Operator bpy.ops.gpencil.draw.poll() Failed to find Grease Pencil data to draw into
|
||||
@@ -60,7 +63,7 @@ The operator still doesn't work!
|
||||
--------------------------------
|
||||
|
||||
Certain operators in Blender are only intended for use in a specific context,
|
||||
some operators for example are only called from the properties editor where they check the current material,
|
||||
some operators for example are only called from the properties window where they check the current material,
|
||||
modifier or constraint.
|
||||
|
||||
Examples of this are:
|
||||
@@ -71,8 +74,8 @@ Examples of this are:
|
||||
- :mod:`bpy.ops.buttons.file_browse`
|
||||
|
||||
Another possibility is that you are the first person to attempt to use this operator
|
||||
in a script and some modifications need to be made to the operator to run in a different context.
|
||||
If the operator should logically be able to run but fails when accessed from a script
|
||||
in a script and some modifications need to be made to the operator to run in a different context,
|
||||
if the operator should logically be able to run but fails when accessed from a script
|
||||
it should be reported to the bug tracker.
|
||||
|
||||
|
||||
@@ -82,20 +85,22 @@ Stale Data
|
||||
No updates after setting values
|
||||
-------------------------------
|
||||
|
||||
Sometimes you want to modify values from Python and immediately access the updated values, e.g:
|
||||
Sometimes you want to modify values from Python and immediately access the updated values, eg:
|
||||
|
||||
Once changing the objects :class:`bpy.types.Object.location`
|
||||
you may want to access its transformation right after from :class:`bpy.types.Object.matrix_world`,
|
||||
but this doesn't work as you might expect.
|
||||
|
||||
Consider the calculations that might contribute to the object's final transformation, this includes:
|
||||
Consider the calculations that might go into working out the object's final transformation, this includes:
|
||||
|
||||
- Animation function curves.
|
||||
- Drivers and their Python expressions.
|
||||
- Constraints
|
||||
- Parent objects and all of their F-curves, constraints, etc.
|
||||
- animation function curves.
|
||||
- drivers and their Python expressions.
|
||||
- constraints
|
||||
- parent objects and all of their f-curves, constraints etc.
|
||||
|
||||
To avoid expensive recalculations every time a property is modified,
|
||||
Blender defers the evaluation until the results are needed.
|
||||
Blender defers making the actual calculations until they are needed.
|
||||
|
||||
However, while the script runs you may want to access the updated values.
|
||||
In this case you need to call :class:`bpy.types.ViewLayer.update` after modifying values, for example:
|
||||
|
||||
@@ -105,41 +110,44 @@ In this case you need to call :class:`bpy.types.ViewLayer.update` after modifyin
|
||||
bpy.context.view_layer.update()
|
||||
|
||||
|
||||
Now all dependent data (child objects, modifiers, drivers, etc.)
|
||||
Now all dependent data (child objects, modifiers, drivers... etc)
|
||||
has been recalculated and is available to the script within active view layer.
|
||||
|
||||
|
||||
Can I redraw during script execution?
|
||||
-------------------------------------
|
||||
Can I redraw during the script?
|
||||
-------------------------------
|
||||
|
||||
The official answer to this is no, or... *"You don't want to do that"*.
|
||||
To give some background on the topic:
|
||||
|
||||
To give some background on the topic...
|
||||
|
||||
While a script executes Blender waits for it to finish and is effectively locked until its done,
|
||||
while in this state Blender won't redraw or respond to user input.
|
||||
Normally this is not such a problem because scripts distributed with Blender
|
||||
tend not to run for an extended period of time,
|
||||
nevertheless scripts *can* take a long time to complete and it would be nice to see progress in the viewport.
|
||||
nevertheless scripts *can* take ages to execute and its nice to see what's going on in the view port.
|
||||
|
||||
When tools lock Blender in a loop redraw are highly discouraged
|
||||
since they conflict with Blender's ability to run multiple operators
|
||||
Tools that lock Blender in a loop and redraw are highly discouraged
|
||||
since they conflict with Blenders ability to run multiple operators
|
||||
at once and update different parts of the interface as the tool runs.
|
||||
|
||||
So the solution here is to write a **modal** operator, which is an operator that defines a ``modal()`` function,
|
||||
See the modal operator template in the text editor.
|
||||
So the solution here is to write a **modal** operator, that is - an operator which defines a modal() function,
|
||||
See the modal operator template in the text editor.
|
||||
|
||||
Modal operators execute on user input or setup their own timers to run frequently,
|
||||
they can handle the events or pass through to be handled by the keymap or other modal operators.
|
||||
Examples of a modal operators are Transform, Painting, Fly Navigation and File Select.
|
||||
|
||||
Transform, Painting, Fly-Mode and File-Select are example of a modal operators.
|
||||
|
||||
Writing modal operators takes more effort than a simple ``for`` loop
|
||||
that contains draw calls but is more flexible and integrates better with Blender's design.
|
||||
that happens to redraw but is more flexible and integrates better with Blenders design.
|
||||
|
||||
|
||||
.. rubric:: Ok, Ok! I still want to draw from Python
|
||||
**Ok, Ok! I still want to draw from Python**
|
||||
|
||||
If you insist -- yes it's possible, but scripts that use this hack will not be considered
|
||||
for inclusion in Blender and any issue with using it will not be considered a bug,
|
||||
there is also no guaranteed compatibility in future releases.
|
||||
If you insist - yes its possible, but scripts that use this hack won't be considered
|
||||
for inclusion in Blender and any issues with using it won't be considered bugs,
|
||||
this is also not guaranteed to work in future releases.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -149,18 +157,18 @@ there is also no guaranteed compatibility in future releases.
|
||||
Modes and Mesh Access
|
||||
=====================
|
||||
|
||||
When working with mesh data you may run into the problem where a script fails to run as expected in Edit-Mode.
|
||||
This is caused by Edit-Mode having its own data which is only written back to the mesh when exiting Edit-Mode.
|
||||
When working with mesh data you may run into the problem where a script fails to run as expected in edit-mode.
|
||||
This is caused by edit-mode having its own data which is only written back to the mesh when exiting edit-mode.
|
||||
|
||||
A common example is that exporters may access a mesh through ``obj.data`` (a :class:`bpy.types.Mesh`)
|
||||
when the user is in Edit-Mode, where the mesh data is available but out of sync with the edit mesh.
|
||||
but the user is in edit-mode, where the mesh data is available but out of sync with the edit mesh.
|
||||
|
||||
In this situation you can...
|
||||
|
||||
- Exit Edit-Mode before running the tool.
|
||||
- Exit edit-mode before running the tool.
|
||||
- Explicitly update the mesh by calling :class:`bmesh.types.BMesh.to_mesh`.
|
||||
- Modify the script to support working on the edit-mode data directly, see: :mod:`bmesh.from_edit_mesh`.
|
||||
- Report the context as incorrect and only allow the script to run outside Edit-Mode.
|
||||
- Report the context as incorrect and only allow the script to run outside edit-mode.
|
||||
|
||||
|
||||
.. _info_gotcha_mesh_faces:
|
||||
@@ -168,24 +176,24 @@ In this situation you can...
|
||||
N-Gons and Tessellation
|
||||
=======================
|
||||
|
||||
Since 2.63 n-gons are supported, this adds some complexity
|
||||
Since 2.63 NGons are supported, this adds some complexity
|
||||
since in some cases you need to access triangles still (some exporters for example).
|
||||
|
||||
There are now three ways to access faces:
|
||||
There are now 3 ways to access faces:
|
||||
|
||||
- :class:`bpy.types.MeshPolygon` --
|
||||
this is the data structure which now stores faces in Object-Mode
|
||||
- :class:`bpy.types.MeshPolygon` -
|
||||
this is the data structure which now stores faces in object mode
|
||||
(access as ``mesh.polygons`` rather than ``mesh.faces``).
|
||||
- :class:`bpy.types.MeshLoopTriangle` --
|
||||
- :class:`bpy.types.MeshLoopTriangle` -
|
||||
the result of tessellating polygons into triangles
|
||||
(access as ``mesh.loop_triangles``).
|
||||
- :class:`bmesh.types.BMFace` --
|
||||
the polygons as used in Edit-Mode.
|
||||
- :class:`bmesh.types.BMFace` -
|
||||
the polygons as used in editmode.
|
||||
|
||||
For the purpose of the following documentation,
|
||||
these will be referred to as polygons, loop triangles and BMesh-faces respectively.
|
||||
these will be referred to as polygons, loop triangles and bmesh-faces respectively.
|
||||
|
||||
Faces with five or more sides will be referred to as ``ngons``.
|
||||
5+ sided faces will be referred to as ``ngons``.
|
||||
|
||||
|
||||
Support Overview
|
||||
@@ -208,58 +216,58 @@ Support Overview
|
||||
- Unusable *(read-only)*.
|
||||
- Best
|
||||
* - Export/Output
|
||||
- Good *(n-gon support)*
|
||||
- Good *(When n-gons cannot be used)*
|
||||
- Good *(n-gons, extra memory overhead)*
|
||||
- Good *(ngon support)*
|
||||
- Good *(When ngons can't be used)*
|
||||
- Good *(ngons, extra memory overhead)*
|
||||
|
||||
.. note::
|
||||
|
||||
Using the :mod:`bmesh` API is completely separate API from :mod:`bpy`,
|
||||
typically you would use one or the other based on the level of editing needed,
|
||||
typically you would would use one or the other based on the level of editing needed,
|
||||
not simply for a different way to access faces.
|
||||
|
||||
|
||||
Creating
|
||||
--------
|
||||
|
||||
All three data types can be used for face creation:
|
||||
All 3 datatypes can be used for face creation.
|
||||
|
||||
- Polygons are the most efficient way to create faces but the data structure is *very* rigid and inflexible,
|
||||
- polygons are the most efficient way to create faces but the data structure is _very_ rigid and inflexible,
|
||||
you must have all your vertices and faces ready and create them all at once.
|
||||
This is further complicated by the fact that each polygon does not store its own vertices,
|
||||
This is further complicated by the fact that each polygon does not store its own verts,
|
||||
rather they reference an index and size in :class:`bpy.types.Mesh.loops` which are a fixed array too.
|
||||
- BMesh-faces are most likely the easiest way to create faces in new scripts,
|
||||
since faces can be added one by one and the API has features intended for mesh manipulation.
|
||||
- bmesh-faces are most likely the easiest way for new scripts to create faces,
|
||||
since faces can be added one by one and the api has features intended for mesh manipulation.
|
||||
While :class:`bmesh.types.BMesh` uses more memory it can be managed by only operating on one mesh at a time.
|
||||
|
||||
|
||||
Editing
|
||||
-------
|
||||
|
||||
Editing is where the three data types vary most.
|
||||
Editing is where the 3 data types vary most.
|
||||
|
||||
- Polygons are very limited for editing,
|
||||
changing materials and options like smooth works but for anything else
|
||||
they are too inflexible and are only intended for storage.
|
||||
- Tessfaces should not be used for editing geometry because doing so will cause existing n-gons to be tessellated.
|
||||
- BMesh-faces are by far the best way to manipulate geometry.
|
||||
- Tessfaces should not be used for editing geometry because doing so will cause existing ngons to be tessellated.
|
||||
- BMesh-Faces are by far the best way to manipulate geometry.
|
||||
|
||||
|
||||
Exporting
|
||||
---------
|
||||
|
||||
All three data types can be used for exporting,
|
||||
the choice mostly depends on whether the target format supports n-gons or not.
|
||||
All 3 data types can be used for exporting,
|
||||
the choice mostly depends on whether the target format supports ngons or not.
|
||||
|
||||
- Polygons are the most direct and efficient way to export providing they convert into the output format easily enough.
|
||||
- Tessfaces work well for exporting to formats which don't support n-gons,
|
||||
- Polygons are the most direct & efficient way to export providing they convert into the output format easily enough.
|
||||
- Tessfaces work well for exporting to formats which don't support ngons,
|
||||
in fact this is the only place where their use is encouraged.
|
||||
- BMesh-Faces can work for exporting too but may not be necessary if polygons can be used
|
||||
since using BMesh gives some overhead because its not the native storage format in Object-Mode.
|
||||
since using bmesh gives some overhead because its not the native storage format in object mode.
|
||||
|
||||
|
||||
Edit Bones, Pose Bones, Bone... Bones
|
||||
=====================================
|
||||
EditBones, PoseBones, Bone... Bones
|
||||
===================================
|
||||
|
||||
Armature Bones in Blender have three distinct data structures that contain them.
|
||||
If you are accessing the bones through one of them, you may not have access to the properties you really need.
|
||||
@@ -272,41 +280,43 @@ If you are accessing the bones through one of them, you may not have access to t
|
||||
Edit Bones
|
||||
----------
|
||||
|
||||
``bpy.context.object.data.edit_bones`` contains an edit bones;
|
||||
to access them you must set the armature mode to Edit-Mode first (edit bones do not exist in Object or Pose-Mode).
|
||||
``bpy.context.object.data.edit_bones`` contains a editbones;
|
||||
to access them you must set the armature mode to edit mode first (editbones do not exist in object or pose mode).
|
||||
Use these to create new bones, set their head/tail or roll, change their parenting relationships to other bones, etc.
|
||||
|
||||
Example using :class:`bpy.types.EditBone` in armature Edit-Mode
|
||||
which is only possible in Edit-Mode:
|
||||
Example using :class:`bpy.types.EditBone` in armature editmode:
|
||||
|
||||
This is only possible in edit mode.
|
||||
|
||||
>>> bpy.context.object.data.edit_bones["Bone"].head = Vector((1.0, 2.0, 3.0))
|
||||
|
||||
This will be empty outside of Edit-Mode:
|
||||
This will be empty outside of editmode.
|
||||
|
||||
>>> mybones = bpy.context.selected_editable_bones
|
||||
|
||||
Returns an edit bone only in Edit-Mode:
|
||||
Returns an editbone only in edit mode.
|
||||
|
||||
>>> bpy.context.active_bone
|
||||
|
||||
|
||||
Bones (Object-Mode)
|
||||
Bones (Object Mode)
|
||||
-------------------
|
||||
|
||||
``bpy.context.object.data.bones`` contains bones.
|
||||
These *live* in Object-Mode, and have various properties you can change,
|
||||
These *live* in object mode, and have various properties you can change,
|
||||
note that the head and tail properties are read-only.
|
||||
|
||||
Example using :class:`bpy.types.Bone` in Object or Pose-Mode
|
||||
returning a bone (not an edit bone) outside of Edit-Mode:
|
||||
Example using :class:`bpy.types.Bone` in object or pose mode:
|
||||
|
||||
Returns a bone (not an editbone) outside of edit mode
|
||||
|
||||
>>> bpy.context.active_bone
|
||||
|
||||
This works, as with Blender the setting can be edited in any mode:
|
||||
This works, as with blender the setting can be edited in any mode
|
||||
|
||||
>>> bpy.context.object.data.bones["Bone"].use_deform = True
|
||||
|
||||
Accessible but read-only:
|
||||
Accessible but read-only
|
||||
|
||||
>>> tail = myobj.data.bones["Bone"].tail
|
||||
|
||||
@@ -316,42 +326,42 @@ Pose Bones
|
||||
|
||||
``bpy.context.object.pose.bones`` contains pose bones.
|
||||
This is where animation data resides, i.e. animatable transformations
|
||||
are applied to pose bones, as are constraints and IK-settings.
|
||||
are applied to pose bones, as are constraints and ik-settings.
|
||||
|
||||
Examples using :class:`bpy.types.PoseBone` in Object or Pose-Mode:
|
||||
Examples using :class:`bpy.types.PoseBone` in object or pose mode:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
# Gets the name of the first constraint (if it exists)
|
||||
bpy.context.object.pose.bones["Bone"].constraints[0].name
|
||||
|
||||
# Gets the last selected pose bone (Pose-Mode only)
|
||||
# Gets the last selected pose bone (pose mode only)
|
||||
bpy.context.active_pose_bone
|
||||
|
||||
|
||||
.. note::
|
||||
|
||||
Notice the pose is accessed from the object rather than the object data,
|
||||
this is why Blender can have two or more objects sharing the same armature in different poses.
|
||||
this is why blender can have 2 or more objects sharing the same armature in different poses.
|
||||
|
||||
.. note::
|
||||
|
||||
Strictly speaking pose bones are not bones, they are just the state of the armature,
|
||||
Strictly speaking PoseBone's are not bones, they are just the state of the armature,
|
||||
stored in the :class:`bpy.types.Object` rather than the :class:`bpy.types.Armature`,
|
||||
yet the real bones are accessible from the pose bones via :class:`bpy.types.PoseBone.bone`.
|
||||
the real bones are however accessible from the pose bones - :class:`bpy.types.PoseBone.bone`
|
||||
|
||||
|
||||
Armature Mode Switching
|
||||
-----------------------
|
||||
|
||||
While writing scripts that deal with armatures you may find you have to switch between modes,
|
||||
when doing so take care when switching out of Edit-Mode not to keep references
|
||||
to the edit bones or their head/tail vectors.
|
||||
Further access to these will crash Blender so its important the script
|
||||
when doing so take care when switching out of edit-mode not to keep references
|
||||
to the edit-bones or their head/tail vectors.
|
||||
Further access to these will crash blender so its important the script
|
||||
clearly separates sections of the code which operate in different modes.
|
||||
|
||||
This is mainly an issue with Edit-Mode since pose data can be manipulated without having to be in Pose-Mode,
|
||||
yet for operator access you may still need to enter Pose-Mode.
|
||||
This is mainly an issue with editmode since pose data can be manipulated without having to be in pose mode,
|
||||
however for operator access you may still need to enter pose mode.
|
||||
|
||||
|
||||
Data Names
|
||||
@@ -362,7 +372,8 @@ Naming Limitations
|
||||
------------------
|
||||
|
||||
A common mistake is to assume newly created data is given the requested name.
|
||||
This can cause bugs when you add data (normally imported) then reference it later by name:
|
||||
|
||||
This can cause bugs when you add some data (normally imported) then reference it later by name.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -372,7 +383,7 @@ This can cause bugs when you add data (normally imported) then reference it late
|
||||
bpy.data.meshes[meshid]
|
||||
|
||||
|
||||
Or with name assignment:
|
||||
Or with name assignment...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -386,12 +397,12 @@ Data names may not match the assigned values if they exceed the maximum length,
|
||||
|
||||
|
||||
Its better practice not to reference objects by names at all,
|
||||
once created you can store the data in a list, dictionary, on a class, etc;
|
||||
once created you can store the data in a list, dictionary, on a class etc,
|
||||
there is rarely a reason to have to keep searching for the same data by name.
|
||||
|
||||
If you do need to use name references, its best to use a dictionary to maintain
|
||||
a mapping between the names of the imported assets and the newly created data,
|
||||
this way you don't run this risk of referencing existing data from the blend-file, or worse modifying it.
|
||||
this way you don't run this risk of referencing existing data from the blend file, or worse modifying it.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -410,14 +421,17 @@ this way you don't run this risk of referencing existing data from the blend-fil
|
||||
Library Collisions
|
||||
------------------
|
||||
|
||||
Blender keeps data names unique (:class:`bpy.types.ID.name`) so you can't name two objects,
|
||||
meshes, scenes, etc., the same by accident.
|
||||
However, when linking in library data from another blend-file naming collisions can occur,
|
||||
Blender keeps data names unique - :class:`bpy.types.ID.name` so you can't name two objects,
|
||||
meshes, scenes etc the same thing by accident.
|
||||
|
||||
However when linking in library data from another blend file naming collisions can occur,
|
||||
so its best to avoid referencing data by name at all.
|
||||
|
||||
This can be tricky at times and not even Blender handles this correctly in some case
|
||||
(when selecting the modifier object for e.g. you can't select between multiple objects with the same name),
|
||||
but its still good to try avoiding these problems in this area.
|
||||
This can be tricky at times and not even blender handles this correctly in some case
|
||||
(when selecting the modifier object for eg you can't select between multiple objects with the same name),
|
||||
but its still good to try avoid problems in this area.
|
||||
|
||||
|
||||
If you need to select between local and library data, there is a feature in ``bpy.data`` members to allow for this.
|
||||
|
||||
.. code-block:: python
|
||||
@@ -440,17 +454,18 @@ If you need to select between local and library data, there is a feature in ``bp
|
||||
Relative File Paths
|
||||
===================
|
||||
|
||||
Blender's relative file paths are not compatible with standard Python modules such as ``sys`` and ``os``.
|
||||
Built-in Python functions don't understand Blender's ``//`` prefix which denotes the blend-file path.
|
||||
Blenders relative file paths are not compatible with standard Python modules such as ``sys`` and ``os``.
|
||||
|
||||
A common case where you would run into this problem is when exporting a material with associated image paths:
|
||||
Built in Python functions don't understand blenders ``//`` prefix which denotes the blend file path.
|
||||
|
||||
A common case where you would run into this problem is when exporting a material with associated image paths.
|
||||
|
||||
>>> bpy.path.abspath(image.filepath)
|
||||
|
||||
|
||||
When using Blender data from linked libraries there is an unfortunate complication
|
||||
since the path will be relative to the library rather than the open blend-file.
|
||||
When the data block may be from an external blend-file pass the library argument from the :class:`bpy.types.ID`.
|
||||
When using blender data from linked libraries there is an unfortunate complication
|
||||
since the path will be relative to the library rather than the open blend file.
|
||||
When the data block may be from an external blend file pass the library argument from the :class:`bpy.types.ID`.
|
||||
|
||||
>>> bpy.path.abspath(image.filepath, library=image.library)
|
||||
|
||||
@@ -463,15 +478,19 @@ Unicode Problems
|
||||
|
||||
Python supports many different encodings so there is nothing stopping you from
|
||||
writing a script in ``latin1`` or ``iso-8859-15``.
|
||||
See `PEP 263 <https://www.python.org/dev/peps/pep-0263/>`__.
|
||||
|
||||
However, this complicates matters for Blender's Python API because ``.blend`` files don't have an explicit encoding.
|
||||
To avoid the problem for Python integration and script authors we have decided all strings in blend-files
|
||||
See `pep-0263 <https://www.python.org/dev/peps/pep-0263/>`_
|
||||
|
||||
However this complicates matters for Blender's Python API because ``.blend`` files don't have an explicit encoding.
|
||||
|
||||
To avoid the problem for Python integration and script authors we have decided all strings in blend files
|
||||
**must** be ``UTF-8``, ``ASCII`` compatible.
|
||||
|
||||
This means assigning strings with different encodings to an object names for instance will raise an error.
|
||||
|
||||
Paths are an exception to this rule since the existence of non-UTF-8 paths on user's file system cannot be ignored.
|
||||
This means seemingly harmless expressions can raise errors, e.g:
|
||||
Paths are an exception to this rule since we cannot ignore the existence of non ``UTF-8`` paths on users file-system.
|
||||
|
||||
This means seemingly harmless expressions can raise errors, eg.
|
||||
|
||||
>>> print(bpy.data.filepath)
|
||||
UnicodeEncodeError: 'ascii' codec can't encode characters in position 10-21: ordinal not in range(128)
|
||||
@@ -482,7 +501,7 @@ This means seemingly harmless expressions can raise errors, e.g:
|
||||
TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str
|
||||
|
||||
|
||||
Here are two ways around file-system encoding issues:
|
||||
Here are 2 ways around filesystem encoding issues:
|
||||
|
||||
>>> print(repr(bpy.data.filepath))
|
||||
|
||||
@@ -493,11 +512,11 @@ Here are two ways around file-system encoding issues:
|
||||
|
||||
|
||||
Unicode encoding/decoding is a big topic with comprehensive Python documentation,
|
||||
to keep it short about encoding problems -- here are some suggestions:
|
||||
to avoid getting stuck too deep in encoding problems - here are some suggestions:
|
||||
|
||||
- Always use UTF-8 encoding or convert to UTF-8 where the input is unknown.
|
||||
- Avoid manipulating file paths as strings directly, use ``os.path`` functions instead.
|
||||
- Use ``os.fsencode()`` or ``os.fsdecode()`` instead of built-in string decoding functions when operating on paths.
|
||||
- Always use utf-8 encoding or convert to utf-8 where the input is unknown.
|
||||
- Avoid manipulating filepaths as strings directly, use ``os.path`` functions instead.
|
||||
- Use ``os.fsencode()`` / ``os.fsdecode()`` instead of built in string decoding functions when operating on paths.
|
||||
- To print paths or to include them in the user interface use ``repr(path)`` first
|
||||
or ``"%r" % path`` with string formatting.
|
||||
|
||||
@@ -509,11 +528,11 @@ to keep it short about encoding problems -- here are some suggestions:
|
||||
some importers do this.
|
||||
|
||||
|
||||
Strange Errors when Using the 'Threading' Module
|
||||
================================================
|
||||
Strange errors using 'threading' module
|
||||
=======================================
|
||||
|
||||
Python threading with Blender only works properly when the threads finish up before the script does,
|
||||
for example by using ``threading.join()``.
|
||||
Python threading with Blender only works properly when the threads finish up before the script does.
|
||||
By using ``threading.join()`` for example.
|
||||
|
||||
Here is an example of threading supported by Blender:
|
||||
|
||||
@@ -552,8 +571,8 @@ Here is an example of threading supported by Blender:
|
||||
t.join()
|
||||
|
||||
|
||||
This an example of a timer which runs many times a second
|
||||
and moves the default cube continuously while Blender runs **(Unsupported)**.
|
||||
This an example of a timer which runs many times a second and moves
|
||||
the default cube continuously while Blender runs **(Unsupported)**.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -573,33 +592,33 @@ and moves the default cube continuously while Blender runs **(Unsupported)**.
|
||||
Use cases like the one above which leave the thread running once the script finishes
|
||||
may seem to work for a while but end up causing random crashes or errors in Blender's own drawing code.
|
||||
|
||||
So far, no work has been done to make Blender's Python integration thread safe,
|
||||
so until it's properly supported, it's best not make use of this.
|
||||
So far, no work has gone into making Blender's Python integration thread safe,
|
||||
so until its properly supported, best not make use of this.
|
||||
|
||||
.. note::
|
||||
|
||||
Python threads only allow concurrency and won't speed up your scripts on multiprocessor systems,
|
||||
the ``subprocess`` and ``multiprocess`` modules can be used with Blender to make use of multiple CPUs too.
|
||||
Pythons threads only allow co-currency and won't speed up your scripts on multi-processor systems,
|
||||
the ``subprocess`` and ``multiprocess`` modules can be used with Blender and make use of multiple CPU's too.
|
||||
|
||||
|
||||
Help! My script crashes Blender
|
||||
===============================
|
||||
|
||||
:abbr:`TL;DR (Too long; didn't read.)` Do not keep direct references to Blender data (of any kind)
|
||||
when modifying the container of that data, and/or when some undo/redo may happen
|
||||
(e.g. during modal operators execution...).
|
||||
**TL;DR:** Do not keep direct references to Blender data (of any kind) when modifying the container
|
||||
of that data, and/or when some undo/redo may happen (e.g. during modal operators execution...).
|
||||
Instead, use indices (or other data always stored by value in Python, like string keys...),
|
||||
that allow you to get access to the desired data.
|
||||
|
||||
Ideally it would be impossible to crash Blender from Python,
|
||||
however, there are some problems with the API where it can be made to crash.
|
||||
Ideally it would be impossible to crash Blender from Python
|
||||
however there are some problems with the API where it can be made to crash.
|
||||
|
||||
Strictly speaking this is a bug in the API but fixing it would mean adding memory verification
|
||||
on every access since most crashes are caused by the Python objects referencing Blender's memory directly,
|
||||
on every access since most crashes are caused by the Python objects referencing Blenders memory directly,
|
||||
whenever the memory is freed or re-allocated, further Python access to it can crash the script.
|
||||
But fixing this would make the scripts run very slow,
|
||||
or writing a very different kind of API which doesn't reference the memory directly.
|
||||
|
||||
Here are some general hints to avoid running into these problems:
|
||||
Here are some general hints to avoid running into these problems.
|
||||
|
||||
- Be aware of memory limits,
|
||||
especially when working with large lists since Blender can crash simply by running out of memory.
|
||||
@@ -612,16 +631,16 @@ Here are some general hints to avoid running into these problems:
|
||||
- Modules or classes that remain active while Blender is used,
|
||||
should not hold references to data the user may remove, instead,
|
||||
fetch data from the context each time the script is activated.
|
||||
- Crashes may not happen every time, they may happen more on some configurations or operating systems.
|
||||
- Be careful with recursive patterns, those are very efficient at hiding the issues described here.
|
||||
- See last subsection about `Unfortunate Corner Cases`_ for some known breaking exceptions.
|
||||
- Crashes may not happen every time, they may happen more on some configurations/operating-systems.
|
||||
- Be wary of recursive patterns, those are very efficient at hiding the issues described here.
|
||||
- See last sub-section about `Unfortunate Corner Cases`_ for some known breaking exceptions.
|
||||
|
||||
.. note::
|
||||
|
||||
To find the line of your script that crashes you can use the ``faulthandler`` module.
|
||||
See the `Faulthandler docs <https://docs.python.org/dev/library/faulthandler.html>`__.
|
||||
See the `faulthandler docs <https://docs.python.org/dev/library/faulthandler.html>`_.
|
||||
|
||||
While the crash may be in Blender's C/C++ code,
|
||||
While the crash may be in Blenders C/C++ code,
|
||||
this can help a lot to track down the area of the script that causes the crash.
|
||||
|
||||
.. note::
|
||||
@@ -635,7 +654,7 @@ Here are some general hints to avoid running into these problems:
|
||||
in any possible way.
|
||||
|
||||
|
||||
.. rubric:: Do not:
|
||||
**Don’t:**
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -654,7 +673,7 @@ Here are some general hints to avoid running into these problems:
|
||||
first_item.name = "foobar"
|
||||
|
||||
|
||||
.. rubric:: Do:
|
||||
**Do:**
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -677,31 +696,33 @@ Here are some general hints to avoid running into these problems:
|
||||
Undo/Redo
|
||||
---------
|
||||
|
||||
Undo invalidates all :class:`bpy.types.ID` instances (Object, Scene, Mesh, Light, etc.).
|
||||
Undo invalidates all :class:`bpy.types.ID` instances (Object, Scene, Mesh, Lamp... etc).
|
||||
|
||||
This example shows how you can tell undo changes the memory locations:
|
||||
This example shows how you can tell undo changes the memory locations.
|
||||
|
||||
>>> hash(bpy.context.object)
|
||||
-9223372036849950810
|
||||
>>> hash(bpy.context.object)
|
||||
-9223372036849950810
|
||||
|
||||
Move the active object, then undo:
|
||||
# ... move the active object, then undo
|
||||
|
||||
>>> hash(bpy.context.object)
|
||||
-9223372036849951740
|
||||
|
||||
As suggested above, simply not holding references to data when Blender is used
|
||||
interactively by the user is the only way to make sure that the script doesn't become unstable.
|
||||
interactively by the user is the only way to ensure the script doesn't become unstable.
|
||||
|
||||
|
||||
Undo & Library Data
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
One of the advantages with Blender's library linking system that undo
|
||||
One of the advantages with Blenders library linking system that undo
|
||||
can skip checking changes in library data since it is assumed to be static.
|
||||
|
||||
Tools in Blender are not allowed to modify library data.
|
||||
But Python does not enforce this restriction.
|
||||
|
||||
Python however does not enforce this restriction.
|
||||
|
||||
This can be useful in some cases, using a script to adjust material values for example.
|
||||
But its also possible to use a script to make library data point to newly created local data,
|
||||
@@ -712,13 +733,13 @@ So it's best to consider modifying library data an advanced usage of the API
|
||||
and only to use it when you know what you're doing.
|
||||
|
||||
|
||||
Edit-Mode / Memory Access
|
||||
Edit Mode / Memory Access
|
||||
-------------------------
|
||||
|
||||
Switching mode ``bpy.ops.object.mode_set(mode='EDIT')`` or ``bpy.ops.object.mode_set(mode='OBJECT')``
|
||||
Switching edit-mode ``bpy.ops.object.mode_set(mode='EDIT')`` / ``bpy.ops.object.mode_set(mode='OBJECT')``
|
||||
will re-allocate objects data,
|
||||
any references to a meshes vertices/polygons/UVs, armatures bones,
|
||||
curves points, etc. cannot be accessed after switching mode.
|
||||
any references to a meshes vertices/polygons/uvs, armatures bones,
|
||||
curves points etc cannot be accessed after switching edit-mode.
|
||||
|
||||
Only the reference to the data its self can be re-accessed, the following example will crash.
|
||||
|
||||
@@ -733,7 +754,7 @@ Only the reference to the data its self can be re-accessed, the following exampl
|
||||
print(polygons)
|
||||
|
||||
|
||||
So after switching mode you need to re-access any object data variables,
|
||||
So after switching edit-mode you need to re-access any object data variables,
|
||||
the following example shows how to avoid the crash above.
|
||||
|
||||
.. code-block:: python
|
||||
@@ -749,7 +770,7 @@ the following example shows how to avoid the crash above.
|
||||
|
||||
|
||||
These kinds of problems can happen for any functions which re-allocate
|
||||
the object data but are most common when switching mode.
|
||||
the object data but are most common when switching edit-mode.
|
||||
|
||||
|
||||
Array Re-Allocation
|
||||
@@ -770,20 +791,21 @@ internally the array which stores this data is re-allocated.
|
||||
This can be avoided by re-assigning the point variables after adding the new one or by storing
|
||||
indices to the points rather than the points themselves.
|
||||
|
||||
The best way is to sidestep the problem altogether by adding all the points to the curve at once.
|
||||
This means you don't have to worry about array re-allocation and it's faster too
|
||||
since re-allocating the entire array for every added point is inefficient.
|
||||
The best way is to sidestep the problem altogether add all the points to the curve at once.
|
||||
This means you don't have to worry about array re-allocation and its faster too
|
||||
since reallocating the entire array for every point added is inefficient.
|
||||
|
||||
|
||||
Removing Data
|
||||
-------------
|
||||
|
||||
**Any** data that you remove shouldn't be modified or accessed afterwards,
|
||||
this includes: F-curves, drivers, render layers, timeline markers, modifiers, constraints
|
||||
along with objects, scenes, collections, bones, etc.
|
||||
this includes f-curves, drivers, render layers, timeline markers, modifiers, constraints
|
||||
along with objects, scenes, collections, bones.. etc.
|
||||
|
||||
The ``remove()`` API calls will invalidate the data they free to prevent common mistakes.
|
||||
The following example shows how this precaution works:
|
||||
The ``remove()`` api calls will invalidate the data they free to prevent common mistakes.
|
||||
|
||||
The following example shows how this precaution works.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -796,7 +818,7 @@ The following example shows how this precaution works:
|
||||
|
||||
|
||||
But take care because this is limited to scripts accessing the variable which is removed,
|
||||
the next example will still crash:
|
||||
the next example will still crash.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -813,8 +835,8 @@ Besides all expected cases listed above, there are a few others that should not
|
||||
an issue but, due to internal implementation details, currently are:
|
||||
|
||||
- ``Object.hide_viewport``, ``Object.hide_select`` and ``Object.hide_render``:
|
||||
Setting any of those Booleans will trigger a rebuild of Collection caches,
|
||||
thus breaking any current iteration over ``Collection.all_objects``.
|
||||
Setting any of those booleans will trigger a rebuild of Collection caches, hence breaking
|
||||
any current iteration over ``Collection.all_objects``.
|
||||
|
||||
|
||||
sys.exit
|
||||
@@ -826,5 +848,5 @@ as if Blender is crashing since ``sys.exit()`` will close Blender immediately.
|
||||
|
||||
For example, the ``argparse`` module will print an error and exit if the arguments are invalid.
|
||||
|
||||
An dirty way of troubleshooting this is to set ``sys.exit = None`` and see what line of Python code is quitting,
|
||||
An ugly way of troubleshooting this is to set ``sys.exit = None`` and see what line of Python code is quitting,
|
||||
you could of course replace ``sys.exit`` with your own function but manipulating Python in this way is bad practice.
|
||||
|
@@ -1,3 +1,4 @@
|
||||
|
||||
.. _info_overview:
|
||||
|
||||
*******************
|
||||
@@ -5,24 +6,24 @@ Python API Overview
|
||||
*******************
|
||||
|
||||
The purpose of this document is to explain how Python and Blender fit together,
|
||||
covering some of the functionality that may not be obvious from reading the API references
|
||||
and example scripts.
|
||||
covering some of the functionality that may not be obvious from reading the API
|
||||
references and example scripts.
|
||||
|
||||
|
||||
Python in Blender
|
||||
=================
|
||||
|
||||
Blender has an embedded Python interpreter which is loaded when Blender is started
|
||||
and stays active while Blender is running. This interpreter runs scripts to draw the user interface
|
||||
and is used for some of Blender's internal tools as well.
|
||||
Blender has an embedded Python interpreter which is loaded when Blender is started and stays
|
||||
active while Blender is running. This interpreter runs scripts to draw the user interface
|
||||
and is used for some of Blender’s internal tools as well.
|
||||
|
||||
Blender's embedded interpreter provides a typical Python environment, so code from tutorials
|
||||
on how to write Python scripts can also be run with Blender's interpreter. Blender provides its
|
||||
on how to write Python scripts can also be run with Blender’s interpreter. Blender provides its
|
||||
Python modules, such as :mod:`bpy` and :mod:`mathutils`, to the embedded interpreter so they can
|
||||
be imported into a script and give access to Blender's data, classes, and functions.
|
||||
Scripts that deal with Blender data will need to import the modules to work.
|
||||
be imported into a script and give access to Blender's data, classes, and functions. Scripts that
|
||||
deal with Blender data will need to import the modules to work.
|
||||
|
||||
Here is a simple example which moves a vertex attached to an object named "Cube":
|
||||
Here is a simple example which moves a vertex attached to an object named **Cube**:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -30,7 +31,7 @@ Here is a simple example which moves a vertex attached to an object named "Cube"
|
||||
bpy.data.objects["Cube"].data.vertices[0].co.x += 1.0
|
||||
|
||||
This modifies Blender's internal data directly.
|
||||
When you run this in the interactive console you will see the 3D Viewport update.
|
||||
When you run this in the interactive console you will see the 3D viewport update.
|
||||
|
||||
|
||||
The Default Environment
|
||||
@@ -40,7 +41,7 @@ When developing your own scripts it may help to understand how Blender sets up i
|
||||
Many Python scripts come bundled with Blender and can be used as a reference
|
||||
because they use the same API that script authors write tools in.
|
||||
Typical usage for scripts include: user interface, import/export,
|
||||
scene manipulation, automation, defining your own tool set and customization.
|
||||
scene manipulation, automation, defining your own toolset and customization.
|
||||
|
||||
On startup Blender scans the ``scripts/startup/`` directory for Python modules and imports them.
|
||||
The exact location of this directory depends on your installation.
|
||||
@@ -53,8 +54,8 @@ Script Loading
|
||||
This may seem obvious, but it is important to note the difference between
|
||||
executing a script directly and importing a script as a module.
|
||||
|
||||
Extending Blender by executing a script directly means the classes that the script defines
|
||||
remain available inside Blender after the script finishes execution.
|
||||
Extending Blender by executing a script directly means the classes that the script
|
||||
defines remain available inside Blender after the script finishes execution.
|
||||
Using scripts this way makes future access to their classes
|
||||
(to unregister them for example) more difficult compared to importing the scripts as modules.
|
||||
When a script is imported as a module, its class instances will remain
|
||||
@@ -62,11 +63,12 @@ inside the module and can be accessed later on by importing that module again.
|
||||
|
||||
For this reason it is preferable to avoid directly executing scripts that extend Blender by registering classes.
|
||||
|
||||
Here are some ways to run scripts directly in Blender:
|
||||
|
||||
- Loaded in the text editor and press *Run Script*.
|
||||
Here are some ways to run scripts directly in Blender.
|
||||
|
||||
- Loaded in the text editor and press **Run Script**.
|
||||
- Typed or pasted into the interactive console.
|
||||
- Execute a Python file from the command line with Blender, e.g:
|
||||
- Execute a Python file from the command line with Blender, eg:
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
@@ -75,22 +77,24 @@ Here are some ways to run scripts directly in Blender:
|
||||
|
||||
To run as modules:
|
||||
|
||||
- The obvious way, ``import some_module`` command from the text editor or interactive console.
|
||||
- Open as a text data-block and check the *Register* option, this will load with the blend-file.
|
||||
- Copy into one of the directories ``scripts/startup``, where they will be automatically imported on startup.
|
||||
- Define as an add-on, enabling the add-on will load it as a Python module.
|
||||
- The obvious way, ``import some_module`` command from the text window or interactive console.
|
||||
- Open as a text block and tick "Register" option, this will load with the blend file.
|
||||
- copy into one of the directories ``scripts/startup``, where they will be automatically imported on startup.
|
||||
- define as an add-on, enabling the add-on will load it as a Python module.
|
||||
|
||||
|
||||
Add-ons
|
||||
-------
|
||||
|
||||
Some of Blender's functionality is best kept optional,
|
||||
alongside scripts loaded at startup there are add-ons which are kept in their own directory ``scripts/addons``,
|
||||
They are only loaded on startup if selected from the user preferences.
|
||||
Some of Blenders functionality is best kept optional,
|
||||
alongside scripts loaded at startup we have add-ons which are kept in their own directory ``scripts/addons``,
|
||||
and only load on startup if selected from the user preferences.
|
||||
|
||||
The only difference between add-ons and built-in Python modules is that add-ons must contain a ``bl_info``
|
||||
variable which Blender uses to read metadata such as name, author, category and URL.
|
||||
|
||||
The User Preferences add-on listing uses **bl_info** to display information about each add-on.
|
||||
|
||||
The only difference between add-ons and built-in Python modules is that add-ons must contain a ``bl_info`` variable
|
||||
which Blender uses to read metadata such as name, author, category and project link.
|
||||
The User Preferences add-on listing uses ``bl_info`` to display information about each add-on.
|
||||
`See Add-ons <https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons>`__
|
||||
for details on the ``bl_info`` dictionary.
|
||||
|
||||
@@ -101,7 +105,7 @@ Integration through Classes
|
||||
Running Python scripts in the text editor is useful for testing but you'll
|
||||
want to extend Blender to make tools accessible like other built-in functionality.
|
||||
|
||||
The Blender Python API allows integration for:
|
||||
The Blender Python api allows integration for:
|
||||
|
||||
- :class:`bpy.types.Panel`
|
||||
- :class:`bpy.types.Menu`
|
||||
@@ -110,12 +114,13 @@ The Blender Python API allows integration for:
|
||||
- :class:`bpy.types.KeyingSet`
|
||||
- :class:`bpy.types.RenderEngine`
|
||||
|
||||
|
||||
This is intentionally limited. Currently, for more advanced features such as mesh modifiers,
|
||||
object types, or shader nodes, C/C++ must be used.
|
||||
|
||||
For Python integration Blender defines methods which are common to all types.
|
||||
This works by creating a Python subclass of a Blender class which contains variables and functions
|
||||
specified by the parent class which are predefined to interface with Blender.
|
||||
specified by the parent class which are pre-defined to interface with Blender.
|
||||
|
||||
For example:
|
||||
|
||||
@@ -132,20 +137,22 @@ For example:
|
||||
|
||||
bpy.utils.register_class(SimpleOperator)
|
||||
|
||||
First note that it defines a subclass as a member of :mod:`bpy.types`,
|
||||
First note that we subclass a member of :mod:`bpy.types`,
|
||||
this is common for all classes which can be integrated with Blender and
|
||||
is used to distinguish an Operator from a Panel when registering.
|
||||
used so we know if this is an Operator and not a Panel when registering.
|
||||
|
||||
Both class properties start with a ``bl_`` prefix.
|
||||
This is a convention used to distinguish Blender properties from those you add yourself.
|
||||
|
||||
Next see the execute function, which takes an instance of the operator and the current context.
|
||||
A common prefix is not used for functions.
|
||||
|
||||
Lastly the register function is called, this takes the class and loads it into Blender. See `Class Registration`_.
|
||||
|
||||
Regarding inheritance, Blender doesn't impose restrictions on the kinds of class inheritance used,
|
||||
the registration checks will use attributes and functions defined in parent classes.
|
||||
|
||||
Class mix-in example:
|
||||
class mix-in example:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -166,8 +173,8 @@ While ``__init__()`` and ``__del__()`` will be called if defined,
|
||||
the class instances lifetime only spans the execution.
|
||||
So a panel for example will have a new instance for every redraw,
|
||||
for this reason there is rarely a cause to store variables in the panel instance.
|
||||
Instead, persistent variables should be stored in Blender's data
|
||||
so that the state can be restored when Blender is restarted.
|
||||
Instead, persistent variables should be stored in Blenders
|
||||
ata so that the state can be restored when Blender is restarted.
|
||||
|
||||
.. note::
|
||||
|
||||
@@ -175,14 +182,15 @@ so that the state can be restored when Blender is restarted.
|
||||
|
||||
So once the class is registered with Blender, instancing the class and calling the functions is left up to Blender.
|
||||
In fact you cannot instance these classes from the script as you would expect with most Python API's.
|
||||
To run operators you can call them through the operator API, e.g:
|
||||
|
||||
To run operators you can call them through the operator api, eg:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
import bpy
|
||||
bpy.ops.object.simple_operator()
|
||||
|
||||
User interface classes are given a context in which to draw, buttons, window, file header, toolbar, etc.,
|
||||
User interface classes are given a context in which to draw, buttons window, file header, toolbar etc,
|
||||
then they are drawn when that area is displayed so they are never called by Python scripts directly.
|
||||
|
||||
|
||||
@@ -197,7 +205,7 @@ Module Registration
|
||||
Blender modules loaded at startup require ``register()`` and ``unregister()`` functions.
|
||||
These are the *only* functions that Blender calls from your code, which is otherwise a regular Python module.
|
||||
|
||||
A simple Blender Python module can look like this:
|
||||
A simple Blender/Python module can look like this:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -217,15 +225,16 @@ A simple Blender Python module can look like this:
|
||||
|
||||
These functions usually appear at the bottom of the script containing class registration sometimes adding menu items.
|
||||
You can also use them for internal purposes setting up data for your own tools but take care
|
||||
since register won't re-run when a new blend-file is loaded.
|
||||
since register won't re-run when a new blend file is loaded.
|
||||
|
||||
The register/unregister calls are used so it's possible to toggle add-ons and reload scripts while Blender runs.
|
||||
If the register calls were placed in the body of the script, registration would be called on import,
|
||||
meaning there would be no distinction between importing a module or loading its classes into Blender.
|
||||
|
||||
This becomes problematic when a script imports classes from another module
|
||||
making it difficult to manage which classes are being loaded and when.
|
||||
|
||||
The last two lines are only for testing:
|
||||
The last 2 lines are only for testing:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -242,6 +251,7 @@ Class Registration
|
||||
|
||||
Registering a class with Blender results in the class definition being loaded into Blender,
|
||||
where it becomes available alongside existing functionality.
|
||||
|
||||
Once this class is loaded you can access it from :mod:`bpy.types`,
|
||||
using the ``bl_idname`` rather than the classes original name.
|
||||
|
||||
@@ -261,23 +271,23 @@ Using the function arguments ``def execute(self, context, spam)``, will raise an
|
||||
|
||||
``ValueError: expected Operator, SimpleOperator class "execute" function to have 2 args, found 3``
|
||||
|
||||
Using ``bl_idname = 1`` will raise:
|
||||
Using ``bl_idname = 1`` will raise.
|
||||
|
||||
``TypeError: validating class error: Operator.bl_idname expected a string type, not int``
|
||||
|
||||
|
||||
Inter-Class Dependencies
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
Inter Classes Dependencies
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
When customizing Blender you may want to group your own settings together,
|
||||
after all, they will likely have to co-exist with other scripts.
|
||||
To group these properties classes need to be defined,
|
||||
for groups within groups or collections within groups
|
||||
you can't avoid having to deal with the order of registration/unregistration.
|
||||
you can find yourself having to deal with order of registration/unregistration.
|
||||
|
||||
Custom properties groups are themselves classes which need to be registered.
|
||||
|
||||
For example, if you want to store material settings for a custom engine:
|
||||
Say you want to store material settings for a custom engine.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -301,7 +311,7 @@ For example, if you want to store material settings for a custom engine:
|
||||
|
||||
.. note::
|
||||
|
||||
The class **must be** registered before being used in a property, failing to do so will raise an error:
|
||||
*The class must be registered before being used in a property, failing to do so will raise an error:*
|
||||
|
||||
``ValueError: bpy_struct "Material" registration error: my_custom_props could not register``
|
||||
|
||||
@@ -331,17 +341,17 @@ For example, if you want to store material settings for a custom engine:
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
|
||||
.. important::
|
||||
.. note::
|
||||
|
||||
The lower most class needs to be registered first and that ``unregister()`` is a mirror of ``register()``.
|
||||
*The lower most class needs to be registered first and that unregister() is a mirror of register()*
|
||||
|
||||
|
||||
Manipulating Classes
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Properties can be added and removed as Blender runs,
|
||||
normally done on register or unregister but for some special cases
|
||||
it may be useful to modify types as the script runs.
|
||||
normally happens on register or unregister but for some
|
||||
special cases it may be useful to modify types as the script runs.
|
||||
|
||||
For example:
|
||||
|
||||
@@ -352,7 +362,7 @@ For example:
|
||||
# remove
|
||||
del bpy.types.Object.my_float
|
||||
|
||||
This works just as well for ``PropertyGroup`` subclasses you define yourself.
|
||||
This works just as well for PropertyGroup subclasses you define yourself.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -360,7 +370,7 @@ This works just as well for ``PropertyGroup`` subclasses you define yourself.
|
||||
pass
|
||||
MyPropGroup.my_float: bpy.props.FloatProperty()
|
||||
|
||||
This is equivalent to:
|
||||
...this is equivalent to:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -368,11 +378,11 @@ This is equivalent to:
|
||||
my_float: bpy.props.FloatProperty()
|
||||
|
||||
|
||||
Dynamic Class Definition (Advanced)
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
Dynamic Defined-Classes (Advanced)
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
In some cases the specifier for data may not be in Blender, for example a external render engines shader definitions,
|
||||
and it may be useful to define them as types and remove them on the fly.
|
||||
In some cases the specifier for data may not be in Blender, renderman shader definitions
|
||||
for example, and it may be useful to define them as types and remove them on the fly.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
|
@@ -1,16 +1,19 @@
|
||||
|
||||
.. _info_quickstart:
|
||||
|
||||
**********
|
||||
Quickstart
|
||||
**********
|
||||
***********************
|
||||
Quickstart Introduction
|
||||
***********************
|
||||
|
||||
This :abbr:`API (Application Programming Interface)` is generally stable
|
||||
but some areas are still being extended and improved.
|
||||
Preface
|
||||
=======
|
||||
|
||||
.. rubric:: Blender Python API features:
|
||||
This API is generally stable but some areas are still being added and improved.
|
||||
|
||||
The Blender/Python API can do the following:
|
||||
|
||||
- Edit any data the user interface can (Scenes, Meshes, Particles etc.).
|
||||
- Modify user preferences, keymaps and themes.
|
||||
- Modify user preferences, key-maps and themes.
|
||||
- Run tools with own settings.
|
||||
- Create user interface elements such as menus, headers and panels.
|
||||
- Create new tools.
|
||||
@@ -18,10 +21,10 @@ but some areas are still being extended and improved.
|
||||
- Create new rendering engines that integrate with Blender.
|
||||
- Subscribe to changes to data and it's properties.
|
||||
- Define new settings in existing Blender data.
|
||||
- Draw in the 3D Viewport using Python.
|
||||
- Draw in the 3D view using Python.
|
||||
|
||||
|
||||
.. rubric:: (Still) missing features:
|
||||
The Blender/Python API **can't** (yet)...
|
||||
|
||||
- Create new space types.
|
||||
- Assign custom properties to every type.
|
||||
@@ -30,21 +33,22 @@ but some areas are still being extended and improved.
|
||||
Before Starting
|
||||
===============
|
||||
|
||||
This document its intended to familiarize you with Blender Python API
|
||||
but not to fully cover each topic.
|
||||
This document isn't intended to fully cover each topic.
|
||||
Rather, its purpose is to familiarize you with Blender Python API.
|
||||
|
||||
|
||||
A quick list of helpful things to know before starting:
|
||||
|
||||
- Blender uses Python 3.x; some online documentation still assumes version 2.x.
|
||||
- Blender uses Python 3.x; some online documentation still assumes 2.x.
|
||||
- The interactive console is great for testing one-liners.
|
||||
It also has autocompletion so you can inspect the API quickly.
|
||||
- Button tooltips show Python attributes and operator names.
|
||||
- The context menu of buttons directly links to this API documentation.
|
||||
- More operator examples can be found in the text editor's template menu.
|
||||
- Button tool tips show Python attributes and operator names.
|
||||
- Right clicking on buttons and menu items directly links to API documentation.
|
||||
- For more examples, the text menu has a templates section where some example operators can be found.
|
||||
- To examine further scripts distributed with Blender, see:
|
||||
|
||||
- ``scripts/startup/bl_ui`` for the user interface.
|
||||
- ``scripts/startup/bl_operators`` for operators.
|
||||
| ``scripts/startup/bl_ui`` for the user interface,
|
||||
| ``scripts/startup/bl_operators`` for operators.
|
||||
|
||||
Exact location depends on platform, see:
|
||||
:ref:`directory layout docs <blender_manual:blender-directory-layout>`.
|
||||
@@ -55,14 +59,19 @@ Running Scripts
|
||||
|
||||
The two most common ways to execute Python scripts are using the built-in
|
||||
text editor or entering commands in the Python console.
|
||||
Both the *Text Editor* and *Python Console* are space types you can select from the header.
|
||||
|
||||
Both the *Text Editor* and *Python Console* are space types you can select from the view header.
|
||||
|
||||
Rather than manually configuring your spaces for Python development,
|
||||
you can use the *Scripting* workspace accessible from the Topbar tabs.
|
||||
you may prefer to use the *Scripting* screen, included default with Blender,
|
||||
accessible from the top headers screen selector.
|
||||
|
||||
From the text editor you can open ``.py`` files or paste then from the clipboard, then test using *Run Script*.
|
||||
|
||||
The Python Console is typically used for typing in snippets and for testing to get immediate feedback,
|
||||
but can also have entire scripts pasted into it.
|
||||
Scripts can also run from the command line with Blender but to learn scripting in Blender this isn't essential.
|
||||
|
||||
Scripts can also run from the command line with Blender but to learn Blender/Python this isn't essential.
|
||||
|
||||
|
||||
Key Concepts
|
||||
@@ -71,13 +80,14 @@ Key Concepts
|
||||
Data Access
|
||||
-----------
|
||||
|
||||
Accessing Data-Blocks
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
Accessing DataBlocks
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
You can access Blender's data with the Python API in the same way as the animation system or user interface;
|
||||
this implies that any setting that can be changed via a button can also be changed with Python.
|
||||
Accessing data from the currently loaded blend-file is done with the module :mod:`bpy.data`.
|
||||
It gives access to library data, for example:
|
||||
Python accesses Blender's data in the same way as the animation system and user interface;
|
||||
this implies that any setting that can be changed via a button can also be changed from Python.
|
||||
|
||||
Accessing data from the currently loaded blend file is done with the module :mod:`bpy.data`.
|
||||
This gives access to library data. For example:
|
||||
|
||||
>>> bpy.data.objects
|
||||
<bpy_collection[3], BlendDataObjects>
|
||||
@@ -89,11 +99,12 @@ It gives access to library data, for example:
|
||||
<bpy_collection[1], BlendDataMaterials>
|
||||
|
||||
|
||||
Accessing Collections
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
About Collections
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
You will notice that an index as well as a string can be used to access members of the collection.
|
||||
Unlike Python dictionaries, both methods are available;
|
||||
You'll notice that an index as well as a string can be used to access members of the collection.
|
||||
|
||||
Unlike Python's dictionaries, both methods are acceptable;
|
||||
however, the index of a member may change while running Blender.
|
||||
|
||||
>>> list(bpy.data.objects)
|
||||
@@ -109,7 +120,7 @@ however, the index of a member may change while running Blender.
|
||||
Accessing Attributes
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Once you have a data-block, such as a material, object, collection, etc.,
|
||||
Once you have a data block, such as a material, object, collections etc.,
|
||||
its attributes can be accessed much like you would change a setting using the graphical interface.
|
||||
In fact, the tooltip for each button also displays the Python attribute
|
||||
which can help in finding what settings to change in a script.
|
||||
@@ -124,8 +135,8 @@ which can help in finding what settings to change in a script.
|
||||
bpy.data.materials['MyMaterial']
|
||||
|
||||
|
||||
For testing what data to access it's useful to use the Python Console, which is its own space type.
|
||||
This supports auto-complete, giving you a fast way to explore the data in your file.
|
||||
For testing what data to access it's useful to use the "Console", which is its own space type.
|
||||
This supports auto-complete, giving you a fast way to dig into different data in your file.
|
||||
|
||||
Example of a data path that can be quickly found via the console:
|
||||
|
||||
@@ -138,8 +149,8 @@ Example of a data path that can be quickly found via the console:
|
||||
Data Creation/Removal
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
When you are familiar with other Python APIs you may be surprised that
|
||||
new data-blocks in the bpy API cannot be created by calling the class:
|
||||
Those of you familiar with other Python API's may be surprised that
|
||||
new data-blocks in the bpy API can't be created by calling the class:
|
||||
|
||||
>>> bpy.types.Mesh()
|
||||
Traceback (most recent call last):
|
||||
@@ -148,10 +159,10 @@ new data-blocks in the bpy API cannot be created by calling the class:
|
||||
|
||||
|
||||
This is an intentional part of the API design.
|
||||
The Blender Python API can't create Blender data that exists outside the main Blender database
|
||||
(accessed through :mod:`bpy.data`), because this data is managed by Blender (save, load, undo, append, etc).
|
||||
The Blender/Python API can't create Blender data that exists outside the main Blender database
|
||||
(accessed through :mod:`bpy.data`), because this data is managed by Blender (save/load/undo/append... etc).
|
||||
|
||||
Data is added and removed via methods on the collections in :mod:`bpy.data`, e.g:
|
||||
Data is added and removed via methods on the collections in :mod:`bpy.data`, eg:
|
||||
|
||||
>>> mesh = bpy.data.meshes.new(name="MyMesh")
|
||||
>>> print(mesh)
|
||||
@@ -163,12 +174,14 @@ Data is added and removed via methods on the collections in :mod:`bpy.data`, e.g
|
||||
Custom Properties
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
Python can access properties on any data-block that has an ID
|
||||
(data that can be linked in and accessed from :mod:`bpy.data`).
|
||||
When assigning a property, you can pick your own names,
|
||||
these will be created when needed or overwritten if they already exist.
|
||||
Python can access properties on any datablock that has an ID
|
||||
(data that can be linked in and accessed from :mod:`bpy.data`.
|
||||
When assigning a property, you can make up your own names,
|
||||
these will be created when needed or overwritten if they exist.
|
||||
|
||||
This data is saved with the blend-file and copied with objects, for example:
|
||||
This data is saved with the blend file and copied with objects.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -188,10 +201,10 @@ This data is saved with the blend-file and copied with objects, for example:
|
||||
del collection["MySettings"]
|
||||
|
||||
|
||||
Note that these properties can only be assigned basic Python types:
|
||||
Note that these properties can only be assigned basic Python types.
|
||||
|
||||
- int, float, string
|
||||
- array of ints or floats
|
||||
- array of ints/floats
|
||||
- dictionary (only string keys are supported, values must be basic types too)
|
||||
|
||||
These properties are valid outside of Python. They can be animated by curves or used in driver paths.
|
||||
@@ -205,16 +218,18 @@ it's more common to operate on the user's selection.
|
||||
The context is always available from ``bpy.context`` and can be used to get the active object, scene,
|
||||
tool settings along with many other attributes.
|
||||
|
||||
Some common use cases are:
|
||||
Common-use cases:
|
||||
|
||||
>>> bpy.context.object
|
||||
>>> bpy.context.selected_objects
|
||||
>>> bpy.context.visible_bones
|
||||
|
||||
Note that the context is read-only, which means that these values cannot be modified directly.
|
||||
But they can be changed by running API functions or by using the data API.
|
||||
Note that the context is read-only.
|
||||
These values cannot be modified directly,
|
||||
though they may be changed by running API functions or by using the data API.
|
||||
|
||||
So ``bpy.context.active_object = obj`` will raise an error.
|
||||
|
||||
But ``bpy.context.view_layer.objects.active = obj`` works as expected.
|
||||
|
||||
The context attributes change depending on where they are accessed.
|
||||
@@ -242,7 +257,7 @@ Examples:
|
||||
|
||||
.. tip::
|
||||
|
||||
The :ref:`Operator Cheat Sheet <blender_manual:bpy.ops.wm.operator_cheat_sheet>`
|
||||
The :ref:`Operator Cheat Sheet <blender_manual:bpy.ops.wm.operator_cheat_sheet>`.
|
||||
gives a list of all operators and their default values in Python syntax, along with the generated docs.
|
||||
This is a good way to get an overview of all Blender's operators.
|
||||
|
||||
@@ -250,8 +265,8 @@ Examples:
|
||||
Operator Poll()
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
Many operators have a "poll" function which checks if the cursor
|
||||
is in a valid area or if the object is in the correct mode (Edit Mode, Weight Paint Mode, etc).
|
||||
Many operators have a "poll" function which may check that the cursor
|
||||
is in a valid area or that the object is in the correct mode (Edit Mode, Weight Paint etc).
|
||||
When an operator's poll function fails within Python, an exception is raised.
|
||||
|
||||
For example, calling ``bpy.ops.view3d.render_border()`` from the console raises the following error:
|
||||
@@ -260,10 +275,10 @@ For example, calling ``bpy.ops.view3d.render_border()`` from the console raises
|
||||
|
||||
RuntimeError: Operator bpy.ops.view3d.render_border.poll() failed, context is incorrect
|
||||
|
||||
In this case the context must be the 3D Viewport with an active camera.
|
||||
In this case the context must be the 3d view with an active camera.
|
||||
|
||||
To avoid using try-except clauses wherever operators are called, you can call the operators
|
||||
own ``poll()`` function to check if it can run the operator in the current context.
|
||||
To avoid using try/except clauses wherever operators are called you can call the operators
|
||||
own ``poll()`` function to check if it can run in the current context.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -276,10 +291,11 @@ Integration
|
||||
|
||||
Python scripts can integrate with Blender in the following ways:
|
||||
|
||||
- By defining a render engine.
|
||||
- By defining a rendering engine.
|
||||
- By defining operators.
|
||||
- By defining menus, headers and panels.
|
||||
- By inserting new buttons into existing menus, headers and panels.
|
||||
- By inserting new buttons into existing menus, headers and panels
|
||||
|
||||
|
||||
In Python, this is done by defining a class, which is a subclass of an existing type.
|
||||
|
||||
@@ -290,52 +306,56 @@ Example Operator
|
||||
.. literalinclude:: __/__/__/release/scripts/templates_py/operator_simple.py
|
||||
|
||||
Once this script runs, ``SimpleOperator`` is registered with Blender
|
||||
and can be called from Operator Search or added to the toolbar.
|
||||
and can be called from the operator search popup or added to the toolbar.
|
||||
|
||||
To run the script:
|
||||
|
||||
#. Start Blender and switch to the Scripting workspace.
|
||||
#. Click the *New* button in the text editor to create a new text data-block.
|
||||
#. Copy the code from above and paste it into the text editor.
|
||||
#. Click on the *Run Script* button.
|
||||
#. Highlight the above code then press :kbd:`Ctrl-C` to copy it.
|
||||
#. Start Blender
|
||||
#. Press :kbd:`Ctrl-Right` twice to change to the Scripting layout.
|
||||
#. Click the button labeled ``New`` and the confirmation pop up in order to create a new text block.
|
||||
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame).
|
||||
#. Click on the button **Run Script**.
|
||||
#. Move your cursor into the 3D Viewport,
|
||||
open the :ref:`Operator Search menu <blender_manual:bpy.ops.wm.search_menu>`,
|
||||
open the :ref:`operator search menu <blender_manual:bpy.ops.wm.search_menu>`,
|
||||
and type "Simple".
|
||||
#. Click on the "Simple Operator" item found in search.
|
||||
|
||||
.. seealso::
|
||||
|
||||
The class members with the ``bl_`` prefix are documented in the API reference :class:`bpy.types.Operator`.
|
||||
.. seealso:: The class members with the ``bl_`` prefix are documented in the API
|
||||
reference :class:`bpy.types.Operator`
|
||||
|
||||
.. note::
|
||||
|
||||
The output from the ``main`` function is sent to the terminal;
|
||||
in order to see this, be sure to :ref:`use the terminal <use_the_terminal>`.
|
||||
|
||||
|
||||
Example Panel
|
||||
-------------
|
||||
|
||||
Panels are registered as a class, like an operator.
|
||||
Panels register themselves as a class, like an operator.
|
||||
Notice the extra ``bl_`` variables used to set the context they display in.
|
||||
|
||||
.. literalinclude:: __/__/__/release/scripts/templates_py/ui_panel_simple.py
|
||||
|
||||
To run the script:
|
||||
|
||||
#. Start Blender and switch to the Scripting workspace.
|
||||
#. Click the *New* button in the text editor to create a new text data-block.
|
||||
#. Copy the code from above and paste it into the text editor.
|
||||
#. Click on the *Run Script* button.
|
||||
#. Highlight the above code then press :kbd:`Ctrl-C` to copy it.
|
||||
#. Start Blender.
|
||||
#. Click on the tab for the *Scripting* workspace.
|
||||
#. Click the button labeled ``New`` to create a new text block.
|
||||
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame).
|
||||
#. Click on the button **Run Script**.
|
||||
|
||||
|
||||
To view the results:
|
||||
|
||||
#. Select the default cube.
|
||||
#. Select the the default cube.
|
||||
#. Click on the Object properties icon in the buttons panel (far right; appears as a tiny cube).
|
||||
#. Scroll down to see a panel named "Hello World Panel".
|
||||
#. Changing the object name also updates *Hello World Panel's* name: field.
|
||||
#. Scroll down to see a panel named **Hello World Panel**.
|
||||
#. Changing the object name also updates **Hello World Panel's** Name: field.
|
||||
|
||||
Note the row distribution and the label and properties that are defined through the code.
|
||||
Note the row distribution and the label and properties that are available through the code.
|
||||
|
||||
.. seealso:: :class:`bpy.types.Panel`
|
||||
|
||||
@@ -344,7 +364,8 @@ Types
|
||||
=====
|
||||
|
||||
Blender defines a number of Python types but also uses Python native types.
|
||||
Blender's Python API can be split up into three categories.
|
||||
|
||||
Blender's Python API can be split up into 3 categories.
|
||||
|
||||
|
||||
Native Types
|
||||
@@ -353,7 +374,7 @@ Native Types
|
||||
In simple cases returning a number or a string as a custom type would be cumbersome,
|
||||
so these are accessed as normal Python types.
|
||||
|
||||
- Blender float, int, boolean -> float, int, boolean
|
||||
- Blender float/int/boolean -> float/int/boolean
|
||||
- Blender enumerator -> string
|
||||
|
||||
>>> C.object.rotation_mode = 'AXIS_ANGLE'
|
||||
@@ -372,10 +393,11 @@ so these are accessed as normal Python types.
|
||||
Internal Types
|
||||
--------------
|
||||
|
||||
:class:`bpy.types.bpy_struct` is used for Blender data-blocks and collections.
|
||||
Also for data that contains its own attributes: collections, meshes, bones, scenes, etc.
|
||||
Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
|
||||
|
||||
There are two main types that wrap Blender's data, one for data-blocks
|
||||
For data that contains its own attributes collections/meshes/bones/scenes... etc.
|
||||
|
||||
There are 2 main types that wrap Blenders data, one for data-blocks
|
||||
(known internally as ``bpy_struct``), another for properties.
|
||||
|
||||
>>> bpy.context.object
|
||||
@@ -384,13 +406,14 @@ There are two main types that wrap Blender's data, one for data-blocks
|
||||
>>> C.scene.objects
|
||||
bpy.data.scenes['Scene'].objects
|
||||
|
||||
Note that these types reference Blender's data so modifying them is visible immediately.
|
||||
Note that these types reference Blender's data so modifying them is immediately visible.
|
||||
|
||||
|
||||
Mathutils Types
|
||||
---------------
|
||||
|
||||
Accessible from :mod:`mathutils` are vectors, quaternions, Euler angles, matrix and color types.
|
||||
Used for vectors, quaternion, eulers, matrix and color types, accessible from :mod:`mathutils`
|
||||
|
||||
Some attributes such as :class:`bpy.types.Object.location`,
|
||||
:class:`bpy.types.PoseBone.rotation_euler` and :class:`bpy.types.Scene.cursor_location`
|
||||
can be accessed as special math types which can be used together and manipulated in various useful ways.
|
||||
@@ -399,13 +422,14 @@ Example of a matrix, vector multiplication:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
bpy.context.object.matrix_world @ bpy.context.object.data.verts[0].co
|
||||
bpy.context.object.matrix_world * bpy.context.object.data.verts[0].co
|
||||
|
||||
.. note::
|
||||
|
||||
mathutils types keep a reference to Blender's internal data so changes can
|
||||
be applied back.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: python
|
||||
@@ -425,11 +449,13 @@ Example of a matrix, vector multiplication:
|
||||
Animation
|
||||
=========
|
||||
|
||||
There are two ways to add keyframes through Python.
|
||||
There are 2 ways to add keyframes through Python.
|
||||
|
||||
The first is through key properties directly, which is like inserting a keyframe from the button as a user.
|
||||
The first is through key properties directly, which is similar to inserting a keyframe from the button as a user.
|
||||
You can also manually create the curves and keyframe data, then set the path to the property.
|
||||
Here are examples of both methods. Both insert a keyframe on the active object's Z axis.
|
||||
Here are examples of both methods.
|
||||
|
||||
Both examples insert a keyframe on the active object's Z axis.
|
||||
|
||||
Simple example:
|
||||
|
||||
@@ -441,7 +467,7 @@ Simple example:
|
||||
obj.location[2] = 1.0
|
||||
obj.keyframe_insert(data_path="location", frame=20.0, index=2)
|
||||
|
||||
Using low-level functions:
|
||||
Using Low-Level Functions:
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
|
@@ -4,22 +4,23 @@ Tips and Tricks
|
||||
***************
|
||||
|
||||
Here are various suggestions that you might find useful when writing scripts.
|
||||
Some of these are just Python features that you may not have thought to use with Blender,
|
||||
others are Blender-specific.
|
||||
|
||||
Some of these are just Python features that scripters may not have thought to use with Blender,
|
||||
others are Blender specific.
|
||||
|
||||
|
||||
.. _use_the_terminal:
|
||||
|
||||
Use the Terminal
|
||||
Use The Terminal
|
||||
================
|
||||
|
||||
When writing Python scripts, it's useful to have a terminal open,
|
||||
this is not the built-in Python console but a terminal application which is used to start Blender.
|
||||
|
||||
The three main use cases for the terminal are:
|
||||
There are 3 main uses for the terminal, these are:
|
||||
|
||||
- You can see the output of ``print()`` as your script runs, which is useful to view debug info.
|
||||
- The error traceback is printed in full to the terminal which won't always generate an report message in
|
||||
- The error trace-back is printed in full to the terminal which won't always generate an error popup in
|
||||
Blender's user interface (depending on how the script is executed).
|
||||
- If the script runs for too long or you accidentally enter an infinite loop,
|
||||
:kbd:`Ctrl-C` in the terminal (:kbd:`Ctrl-Break` on Windows) will quit the script early.
|
||||
@@ -27,25 +28,26 @@ The three main use cases for the terminal are:
|
||||
.. note::
|
||||
|
||||
For Linux and macOS users this means starting the terminal first, then running Blender from within it.
|
||||
On Windows the terminal can be enabled from the Help menu.
|
||||
On Windows the terminal can be enabled from the help menu.
|
||||
|
||||
|
||||
Interface Tricks
|
||||
================
|
||||
|
||||
|
||||
Access Operator Commands
|
||||
------------------------
|
||||
|
||||
You may have noticed that the tooltip for menu items and buttons includes the ``bpy.ops.[...]`` command
|
||||
You may have noticed that the tooltip for menu items and buttons includes the ``bpy.ops.[...])`` command
|
||||
to run that button, a handy (hidden) feature is that you can press :kbd:`Ctrl-C` over
|
||||
any menu item or button to copy this command into the clipboard.
|
||||
any menu item/button to copy this command into the clipboard.
|
||||
|
||||
|
||||
Access Data Path
|
||||
----------------
|
||||
|
||||
To find the path from an :class:`ID` data-block to its setting isn't always so simple since it may be nested away.
|
||||
To get this quickly open the context menu of the setting and select *Copy Data Path*,
|
||||
To find the path from an :class:`ID` datablock to its setting isn't always so simple since it may be nested away.
|
||||
To get this quickly you can right click on the setting and select select **Copy Data Path**,
|
||||
if this can't be generated, only the property name is copied.
|
||||
|
||||
.. note::
|
||||
@@ -60,10 +62,11 @@ if this can't be generated, only the property name is copied.
|
||||
Show All Operators
|
||||
==================
|
||||
|
||||
While Blender logs operators in the Info editor,
|
||||
this only reports operators with the ``REGISTER`` option enabled so as not to flood the *Info* view
|
||||
While Blender logs operators in the Info space,
|
||||
this only reports operators with the ``REGISTER`` option enabeld so as not to flood the *Info* view
|
||||
with calls to ``bpy.ops.view3d.smoothview`` and ``bpy.ops.view3d.zoom``.
|
||||
Yet for testing it can be useful to see **every** operator called in a terminal,
|
||||
|
||||
However, for testing it can be useful to see **every** operator called in a terminal,
|
||||
do this by enabling the debug option either by passing the ``--debug-wm`` argument when starting Blender
|
||||
or by setting :mod:`bpy.app.debug_wm` to ``True`` while Blender is running.
|
||||
|
||||
@@ -71,18 +74,20 @@ or by setting :mod:`bpy.app.debug_wm` to ``True`` while Blender is running.
|
||||
Use an External Editor
|
||||
======================
|
||||
|
||||
Blender's text editor is fine for small changes and writing tests but its not full featured,
|
||||
Blenders text editor is fine for small changes and writing tests but its not full featured,
|
||||
for larger projects you'll probably want to use a standalone editor or Python IDE.
|
||||
Editing a text file externally and having the same text open in Blender does work
|
||||
but isn't that optimal so here are two ways you can use an external file from Blender.
|
||||
Using the following examples you'll still need text data-block in Blender to execute,
|
||||
|
||||
Editing a text file externally and having the same text open in Blender does work but isn't that optimal
|
||||
so here are 2 ways you can easily use an external file from Blender.
|
||||
|
||||
Using the following examples you'll still need textblock in Blender to execute,
|
||||
but reference an external file rather than including it directly.
|
||||
|
||||
|
||||
Executing External Scripts
|
||||
--------------------------
|
||||
|
||||
This is the equivalent to running the script directly, referencing a scripts path from a two line code block.
|
||||
This is the equivalent to running the script directly, referencing a scripts path from a 2 line text-block.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -90,7 +95,7 @@ This is the equivalent to running the script directly, referencing a scripts pat
|
||||
exec(compile(open(filename).read(), filename, 'exec'))
|
||||
|
||||
|
||||
You might want to reference a script relative to the blend-file.
|
||||
You might want to reference a script relative to the blend file.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -123,10 +128,9 @@ has to call a function in the module, in this case ``main()`` but it can be any
|
||||
an advantage with this is you can pass arguments to the function from this
|
||||
small script which is often useful for testing different settings quickly.
|
||||
|
||||
The other issue with this is the script has to be in Python's module search path.
|
||||
While this is not best practice -- for testing purposes you can extend the search path,
|
||||
this following example adds the current blend-files directory to the search path
|
||||
and then loads the script as a module.
|
||||
The other issue with this is the script has to be in Pythons module search path.
|
||||
While this is not best practice - for testing you can extend the search path,
|
||||
this example adds the current blend files directory to the search path, then loads the script as a module.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -144,40 +148,42 @@ and then loads the script as a module.
|
||||
myscript.main()
|
||||
|
||||
|
||||
Use Blender without it's User Interface
|
||||
=======================================
|
||||
Don't Use Blender!
|
||||
==================
|
||||
|
||||
While developing your own scripts Blenders interface can get in the way,
|
||||
manually reloading, running the scripts, opening file import etc. adds overhead.
|
||||
|
||||
While developing your own scripts Blender's interface can get in the way,
|
||||
manually reloading, running the scripts, opening file import, etc. adds overhead.
|
||||
For scripts that are not interactive it can end up being more efficient not to use
|
||||
Blender's interface at all and instead execute the script on the command line.
|
||||
Blenders interface at all and instead execute the script on the command line.
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
blender --background --python myscript.py
|
||||
|
||||
|
||||
You might want to run this with a blend-file so the script has some data to operate on.
|
||||
You might want to run this with a blend file so the script has some data to operate on.
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
blender myscene.blend --background --python myscript.py
|
||||
|
||||
|
||||
.. note::
|
||||
|
||||
Depending on your setup you might have to enter the full path to the Blender executable.
|
||||
|
||||
|
||||
Once the script is running properly in background mode, you'll want to check the output of the script,
|
||||
this depends completely on the task at hand, however, here are some suggestions:
|
||||
this depends completely on the task at hand however here are some suggestions.
|
||||
|
||||
- Render the output to an image, use an image viewer and keep writing over the same image each time.
|
||||
- Save a new blend-file, or export the file using one of Blender's exporters.
|
||||
- If the results can be displayed as text then print them or write them to a file.
|
||||
- render the output to an image, use an image viewer and keep writing over the same image each time.
|
||||
- save a new blend file, or export the file using one of Blenders exporters.
|
||||
- if the results can be displayed as text - print them or write them to a file.
|
||||
|
||||
|
||||
While this can take a little time to setup, it can be well worth the effort
|
||||
to reduce the time it takes to test changes. You can even have
|
||||
to reduce the time it takes to test changes - you can even have
|
||||
Blender running the script every few seconds with a viewer updating the results,
|
||||
so no need to leave your text editor to see changes.
|
||||
|
||||
@@ -194,7 +200,7 @@ but to quickly setup your own custom pipeline or writing one-off scripts this ca
|
||||
|
||||
Examples include:
|
||||
|
||||
- Run Gimp in batch mode to execute custom scripts for advanced image processing.
|
||||
- Run The Gimp in batch mode to execute custom scripts for advanced image processing.
|
||||
- Write out 3D models to use external mesh manipulation tools and read back in the results.
|
||||
- Convert files into recognizable formats before reading.
|
||||
|
||||
@@ -203,16 +209,15 @@ Bundled Python & Extensions
|
||||
===========================
|
||||
|
||||
The Blender releases distributed from blender.org include a complete Python installation on all platforms,
|
||||
this has the disadvantage that any extensions you have installed on your system's Python environment
|
||||
will not be found by Blender.
|
||||
this has the disadvantage that any extensions you have installed in your systems Python won't be found by Blender.
|
||||
|
||||
There are two ways to work around this:
|
||||
There are 2 ways around this:
|
||||
|
||||
- Remove Blender Python subdirectory, Blender will then fallback on the system's Python and use that instead.
|
||||
- Remove Blender Python sub-directory, Blender will then fallback on the systems Python and use that instead.
|
||||
|
||||
Depending on your platform,
|
||||
you may need to explicitly reference the location of your Python installation using
|
||||
the ``PYTHONPATH`` environment variable, e.g:
|
||||
you may need to explicitly reference the location of your Python installation using the
|
||||
``PYTHONPATH`` environment variable, eg:
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
@@ -221,21 +226,21 @@ There are two ways to work around this:
|
||||
.. warning::
|
||||
|
||||
The Python (major, minor) version must match the one that Blender comes with.
|
||||
Therefor you can't use Python 3.6 with Blender built to use Python 3.7.
|
||||
Therefor can't use Python 3.6 with Blender built to use Python 3.7.
|
||||
|
||||
- Copy or link the extensions into Blender's Python subdirectory so Blender can access them,
|
||||
you can also copy the entire Python installation into Blender's subdirectory,
|
||||
- Copy or link the extensions into Blender's Python sub-directory so Blender can access them,
|
||||
you could also copy the entire Python installation into Blenders sub-directory,
|
||||
replacing the one Blender comes with.
|
||||
This works as long as the Python versions match and the paths are created in the same relative locations.
|
||||
Doing this has the advantage that you can redistribute this bundle to others with Blender
|
||||
including any extensions you rely on.
|
||||
|
||||
|
||||
Insert a Python Interpreter into your Script
|
||||
============================================
|
||||
Drop Into a Python Interpreter in Your Script
|
||||
=============================================
|
||||
|
||||
In the middle of a script you may want to inspect variables,
|
||||
run functions and inspect the flow.
|
||||
In the middle of a script you may want to inspect some variables,
|
||||
run some function and generally dig about to see what's going on.
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -243,7 +248,7 @@ run functions and inspect the flow.
|
||||
code.interact(local=locals())
|
||||
|
||||
|
||||
If you want to access both global and local variables run this:
|
||||
If you want to access both global and local variables do this...
|
||||
|
||||
.. code-block:: python
|
||||
|
||||
@@ -261,7 +266,7 @@ The next example is an equivalent single line version of the script above which
|
||||
|
||||
|
||||
``code.interact`` can be added at any line in the script
|
||||
and will pause the script to launch an interactive interpreter in the terminal,
|
||||
and will pause the script an launch an interactive interpreter in the terminal,
|
||||
when you're done you can quit the interpreter and the script will continue execution.
|
||||
|
||||
|
||||
@@ -274,14 +279,13 @@ The IPython prompt has auto-complete and some useful features that the standard
|
||||
IPython.embed()
|
||||
|
||||
|
||||
Admittedly this highlights the lack of any Python debugging support built into Blender,
|
||||
but its still a handy thing to know.
|
||||
|
||||
Admittedly this highlights the lack of any Python debugging support built into Blender, but its still handy to know.
|
||||
|
||||
Advanced
|
||||
========
|
||||
|
||||
Blender as a Module
|
||||
|
||||
Blender as a module
|
||||
-------------------
|
||||
|
||||
From a Python perspective it's nicer to have everything as an extension
|
||||
@@ -289,22 +293,26 @@ which lets the Python script combine many components.
|
||||
|
||||
Advantages include:
|
||||
|
||||
- You can use external editors or IDEs with Blender's Python API and execute scripts within the IDE
|
||||
- you can use external editors/IDE's with Blenders Python API and execute scripts within the IDE
|
||||
(step over code, inspect variables as the script runs).
|
||||
- Editors or IDEs can auto-complete Blender modules and variables.
|
||||
- Existing scripts can import Blender APIs without having to be run inside of Blender.
|
||||
- editors/IDE's can auto complete Blender modules & variables.
|
||||
- existing scripts can import Blender API's without having to run inside Blender.
|
||||
|
||||
|
||||
This is marked advanced because to run Blender as a Python module requires a special build option.
|
||||
|
||||
For instructions on building see
|
||||
`Building Blender as a Python module <https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule>`__.
|
||||
`Building Blender as a Python module <https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule>`_
|
||||
|
||||
|
||||
Python Safety (Build Option)
|
||||
----------------------------
|
||||
|
||||
Since it's possible to access data which has been removed (see :doc:`Gotchas <info_gotcha>`),
|
||||
can make it hard to track down the cause of crashes.
|
||||
Since it's possible to access data which has been removed (see Gotcha's),
|
||||
this can be hard to track down the cause of crashes.
|
||||
|
||||
To raise Python exceptions on accessing freed data (rather than crashing),
|
||||
enable the CMake build option ``WITH_PYTHON_SAFETY``.
|
||||
This enables data tracking which makes data access about two times slower
|
||||
|
||||
This enables data tracking which makes data access about 2x slower
|
||||
which is why the option isn't enabled in release builds.
|
||||
|
@@ -83,8 +83,6 @@ import inspect
|
||||
import shutil
|
||||
import logging
|
||||
|
||||
from textwrap import indent
|
||||
|
||||
from platform import platform
|
||||
PLATFORM = platform().split('-')[0].lower() # 'linux', 'darwin', 'windows'
|
||||
|
||||
@@ -359,7 +357,7 @@ INFO_DOCS = (
|
||||
("info_tips_and_tricks.rst",
|
||||
"Tips and Tricks: Hints to help you while writing scripts for Blender"),
|
||||
("info_gotcha.rst",
|
||||
"Gotcha's: some of the problems you may encounter when writing scripts"),
|
||||
"Gotcha's: some of the problems you may come up against when writing scripts"),
|
||||
("change_log.rst", "List of changes since last Blender release"),
|
||||
)
|
||||
|
||||
@@ -405,21 +403,32 @@ MODULE_GROUPING = {
|
||||
|
||||
# -------------------------------BLENDER----------------------------------------
|
||||
|
||||
blender_version_strings = [str(v) for v in bpy.app.version]
|
||||
is_release = bpy.app.version_cycle in {"rc", "release"}
|
||||
|
||||
# converting bytes to strings, due to T30154
|
||||
BLENDER_REVISION = str(bpy.app.build_hash, 'utf_8')
|
||||
|
||||
# '2.83.0 Beta' or '2.83.0' or '2.83.1'
|
||||
BLENDER_VERSION_DOTS = bpy.app.version_string
|
||||
if is_release:
|
||||
# '2.62a'
|
||||
BLENDER_VERSION_DOTS = ".".join(blender_version_strings[:2]) + bpy.app.version_char
|
||||
else:
|
||||
# '2.62.1'
|
||||
BLENDER_VERSION_DOTS = ".".join(blender_version_strings)
|
||||
|
||||
if BLENDER_REVISION != "Unknown":
|
||||
# SHA1 Git hash
|
||||
# '2.62a SHA1' (release) or '2.62.1 SHA1' (non-release)
|
||||
BLENDER_VERSION_HASH = BLENDER_REVISION
|
||||
else:
|
||||
# Fallback: Should not be used
|
||||
BLENDER_VERSION_HASH = "Hash Unknown"
|
||||
|
||||
# '2_83'
|
||||
BLENDER_VERSION_PATH = "%d_%d" % (bpy.app.version[0], bpy.app.version[1])
|
||||
if is_release:
|
||||
# '2_62a_release'
|
||||
BLENDER_VERSION_PATH = "%s%s_release" % ("_".join(blender_version_strings[:2]), bpy.app.version_char)
|
||||
else:
|
||||
# '2_62_1'
|
||||
BLENDER_VERSION_PATH = "_".join(blender_version_strings)
|
||||
|
||||
# --------------------------DOWNLOADABLE FILES----------------------------------
|
||||
|
||||
@@ -440,30 +449,25 @@ if ARGS.sphinx_build:
|
||||
|
||||
if ARGS.log:
|
||||
SPHINX_BUILD_LOG = os.path.join(ARGS.output_dir, ".sphinx-build.log")
|
||||
SPHINX_BUILD = [
|
||||
"sphinx-build",
|
||||
"-w", SPHINX_BUILD_LOG,
|
||||
SPHINX_IN, SPHINX_OUT,
|
||||
]
|
||||
SPHINX_BUILD = ["sphinx-build",
|
||||
"-w", SPHINX_BUILD_LOG,
|
||||
SPHINX_IN, SPHINX_OUT]
|
||||
|
||||
# pdf build
|
||||
if ARGS.sphinx_build_pdf:
|
||||
SPHINX_OUT_PDF = os.path.join(ARGS.output_dir, "sphinx-out_pdf")
|
||||
SPHINX_BUILD_PDF = [
|
||||
"sphinx-build",
|
||||
"-b", "latex",
|
||||
SPHINX_IN, SPHINX_OUT_PDF,
|
||||
]
|
||||
SPHINX_BUILD_PDF = ["sphinx-build",
|
||||
"-b", "latex",
|
||||
SPHINX_IN, SPHINX_OUT_PDF]
|
||||
SPHINX_MAKE_PDF = ["make", "-C", SPHINX_OUT_PDF]
|
||||
SPHINX_MAKE_PDF_STDOUT = None
|
||||
|
||||
if ARGS.log:
|
||||
SPHINX_BUILD_PDF_LOG = os.path.join(ARGS.output_dir, ".sphinx-build_pdf.log")
|
||||
SPHINX_BUILD_PDF = [
|
||||
"sphinx-build", "-b", "latex",
|
||||
"-w", SPHINX_BUILD_PDF_LOG,
|
||||
SPHINX_IN, SPHINX_OUT_PDF,
|
||||
]
|
||||
SPHINX_BUILD_PDF = ["sphinx-build", "-b", "latex",
|
||||
"-w", SPHINX_BUILD_PDF_LOG,
|
||||
SPHINX_IN, SPHINX_OUT_PDF]
|
||||
|
||||
sphinx_make_pdf_log = os.path.join(ARGS.output_dir, ".latex_make.log")
|
||||
SPHINX_MAKE_PDF_STDOUT = open(sphinx_make_pdf_log, "w", encoding="utf-8")
|
||||
|
||||
@@ -695,13 +699,11 @@ def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier):
|
||||
doc = undocumented_message(module_name, type_name, identifier)
|
||||
|
||||
if type(descr) == GetSetDescriptorType:
|
||||
fw(ident + ".. attribute:: %s\n" % identifier)
|
||||
fw(ident + " :noindex:\n\n")
|
||||
fw(ident + ".. attribute:: %s\n\n" % identifier)
|
||||
write_indented_lines(ident + " ", fw, doc, False)
|
||||
fw("\n")
|
||||
elif type(descr) == MemberDescriptorType: # same as above but use 'data'
|
||||
fw(ident + ".. data:: %s\n" % identifier)
|
||||
fw(ident + " :noindex:\n\n")
|
||||
fw(ident + ".. data:: %s\n\n" % identifier)
|
||||
write_indented_lines(ident + " ", fw, doc, False)
|
||||
fw("\n")
|
||||
elif type(descr) in {MethodDescriptorType, ClassMethodDescriptorType}:
|
||||
@@ -741,14 +743,11 @@ def pyprop2sphinx(ident, fw, identifier, py_prop):
|
||||
'''
|
||||
# readonly properties use "data" directive, variables use "attribute" directive
|
||||
if py_prop.fset is None:
|
||||
fw(ident + ".. data:: %s\n" % identifier)
|
||||
fw(ident + " :noindex:\n\n")
|
||||
fw(ident + ".. data:: %s\n\n" % identifier)
|
||||
else:
|
||||
fw(ident + ".. attribute:: %s\n" % identifier)
|
||||
fw(ident + " :noindex:\n\n")
|
||||
fw(ident + ".. attribute:: %s\n\n" % identifier)
|
||||
write_indented_lines(ident + " ", fw, py_prop.__doc__)
|
||||
if py_prop.fset is None:
|
||||
fw("\n")
|
||||
fw(ident + " (readonly)\n\n")
|
||||
else:
|
||||
fw("\n")
|
||||
@@ -914,8 +913,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
|
||||
elif issubclass(value_type, (bool, int, float, str, tuple)):
|
||||
# constant, not much fun we can do here except to list it.
|
||||
# TODO, figure out some way to document these!
|
||||
fw(".. data:: %s\n" % attribute)
|
||||
fw(" :noindex:\n\n")
|
||||
fw(".. data:: %s\n\n" % attribute)
|
||||
write_indented_lines(" ", fw, "constant value %s" % repr(value), False)
|
||||
fw("\n")
|
||||
else:
|
||||
@@ -1033,7 +1031,6 @@ context_type_map = {
|
||||
"gpencil": ("GreasePencil", False),
|
||||
"gpencil_data": ("GreasePencil", False),
|
||||
"gpencil_data_owner": ("ID", False),
|
||||
"hair": ("Hair", False),
|
||||
"image_paint_object": ("Object", False),
|
||||
"lattice": ("Lattice", False),
|
||||
"light": ("Light", False),
|
||||
@@ -1050,7 +1047,6 @@ context_type_map = {
|
||||
"particle_settings": ("ParticleSettings", False),
|
||||
"particle_system": ("ParticleSystem", False),
|
||||
"particle_system_editable": ("ParticleSystem", False),
|
||||
"pointcloud": ("PointCloud", False),
|
||||
"pose_bone": ("PoseBone", False),
|
||||
"pose_object": ("Object", False),
|
||||
"scene": ("Scene", False),
|
||||
@@ -1125,8 +1121,7 @@ def pycontext2sphinx(basepath):
|
||||
|
||||
type_descr = prop.get_type_description(
|
||||
class_fmt=":class:`bpy.types.%s`", collection_id=_BPY_PROP_COLLECTION_ID)
|
||||
fw(".. data:: %s\n" % prop.identifier)
|
||||
fw(" :noindex:\n\n")
|
||||
fw(".. data:: %s\n\n" % prop.identifier)
|
||||
if prop.description:
|
||||
fw(" %s\n\n" % prop.description)
|
||||
|
||||
@@ -1171,8 +1166,7 @@ def pycontext2sphinx(basepath):
|
||||
i = 0
|
||||
while char_array[i] is not None:
|
||||
member = ctypes.string_at(char_array[i]).decode(encoding="ascii")
|
||||
fw(".. data:: %s\n" % member)
|
||||
fw(" :noindex:\n\n")
|
||||
fw(".. data:: %s\n\n" % member)
|
||||
member_type, is_seq = context_type_map[member]
|
||||
fw(" :type: %s :class:`bpy.types.%s`\n\n" % ("sequence of " if is_seq else "", member_type))
|
||||
unique.add(member)
|
||||
@@ -1205,15 +1199,12 @@ def pyrna_enum2sphinx(prop, use_empty_descriptions=False):
|
||||
break
|
||||
|
||||
if ok:
|
||||
return "".join([
|
||||
"* ``%s``\n"
|
||||
"%s.\n" % (
|
||||
identifier,
|
||||
# Account for multi-line enum descriptions, allowing this to be a block of text.
|
||||
indent(", ".join(escape_rst(val) for val in (name, description) if val) or "Undocumented", " "),
|
||||
)
|
||||
for identifier, name, description in prop.enum_items
|
||||
])
|
||||
return "".join(["* ``%s`` %s.\n" %
|
||||
(identifier,
|
||||
", ".join(escape_rst(val) for val in (name, description) if val),
|
||||
)
|
||||
for identifier, name, description in prop.enum_items
|
||||
])
|
||||
else:
|
||||
return ""
|
||||
|
||||
@@ -1280,7 +1271,7 @@ def pyrna2sphinx(basepath):
|
||||
fw(ident + ":%s%s:\n\n" % (id_name, identifier))
|
||||
|
||||
if prop.name or prop.description:
|
||||
fw(indent(", ".join(val for val in (prop.name, prop.description) if val), ident + " ") + "\n\n")
|
||||
fw(ident + " " + ", ".join(val for val in (prop.name, prop.description) if val) + "\n\n")
|
||||
|
||||
# special exception, can't use generic code here for enums
|
||||
if enum_text:
|
||||
@@ -1319,7 +1310,7 @@ def pyrna2sphinx(basepath):
|
||||
|
||||
fw(title_string(title, "="))
|
||||
|
||||
fw(".. module:: %s.%s\n\n" % (struct_module_name, struct_id))
|
||||
fw(".. module:: %s\n\n" % struct_module_name)
|
||||
|
||||
# docs first?, ok
|
||||
write_example_ref("", fw, "%s.%s" % (struct_module_name, struct_id))
|
||||
@@ -1378,11 +1369,9 @@ def pyrna2sphinx(basepath):
|
||||
type_descr = prop.get_type_description(class_fmt=":class:`%s`", collection_id=_BPY_PROP_COLLECTION_ID)
|
||||
# readonly properties use "data" directive, variables properties use "attribute" directive
|
||||
if 'readonly' in type_descr:
|
||||
fw(" .. data:: %s\n" % prop.identifier)
|
||||
fw(" :noindex:\n\n")
|
||||
fw(" .. data:: %s\n\n" % prop.identifier)
|
||||
else:
|
||||
fw(" .. attribute:: %s\n" % prop.identifier)
|
||||
fw(" :noindex:\n\n")
|
||||
fw(" .. attribute:: %s\n\n" % prop.identifier)
|
||||
if prop.description:
|
||||
fw(" %s\n\n" % prop.description)
|
||||
|
||||
@@ -1552,7 +1541,7 @@ def pyrna2sphinx(basepath):
|
||||
|
||||
fw(title_string(class_name, "="))
|
||||
|
||||
fw(".. module:: %s.%s\n" % (class_module_name, class_name))
|
||||
fw(".. module:: %s\n" % class_module_name)
|
||||
fw("\n")
|
||||
|
||||
if use_subclasses:
|
||||
@@ -1726,7 +1715,7 @@ class PatchedPythonDomain(PythonDomain):
|
||||
# end workaround
|
||||
|
||||
fw("def setup(app):\n")
|
||||
fw(" app.add_css_file('css/theme_overrides.css')\n")
|
||||
fw(" app.add_stylesheet('css/theme_overrides.css')\n")
|
||||
fw(" app.add_domain(PatchedPythonDomain, override=True)\n\n")
|
||||
|
||||
file.close()
|
||||
|
@@ -36,10 +36,16 @@ fi
|
||||
blender_srcdir=$(dirname -- $0)/../..
|
||||
blender_version_header="$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h"
|
||||
blender_version=$(grep "BLENDER_VERSION\s" "$blender_version_header" | awk '{print $3}')
|
||||
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_version_header" | awk '{print $3}')
|
||||
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_version_header" | awk '{print $3}')
|
||||
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_version_header" | awk '{print $3}')
|
||||
unset blender_version_header
|
||||
|
||||
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)
|
||||
if [ "$blender_version_cycle" = "release" ] ; then
|
||||
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)$blender_version_char"_release"
|
||||
else
|
||||
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)_$blender_subversion
|
||||
fi
|
||||
|
||||
SSH_UPLOAD_FULL=$SSH_UPLOAD/"blender_python_api_"$BLENDER_VERSION
|
||||
|
||||
|
@@ -118,19 +118,21 @@ def main():
|
||||
|
||||
# III) Get Blender version info.
|
||||
getver_file = os.path.join(tmp_dir, "blendver.txt")
|
||||
getver_script = (r"""import sys, bpy
|
||||
with open(sys.argv[-1], 'w') as f:
|
||||
is_release = bpy.app.version_cycle in {'rc', 'release'}
|
||||
is_beta = bpy.app.version_cycle in {'beta'}
|
||||
branch = bpy.app.build_branch.split()[0].decode()
|
||||
f.write('%d\n' % is_release)
|
||||
f.write('%d\n' % is_beta)
|
||||
f.write('%s\n' % branch)
|
||||
f.write('%d.%d\n' % (bpy.app.version[0], bpy.app.version[1]))
|
||||
f.write('%d.%d\n' % (bpy.app.version[0], bpy.app.version[1])
|
||||
if (is_release or is_beta) else '%s\n' % branch)
|
||||
f.write('%d_%d' % (bpy.app.version[0], bpy.app.version[1]))
|
||||
""")
|
||||
getver_script = (
|
||||
"import sys, bpy\n"
|
||||
"with open(sys.argv[-1], 'w') as f:\n"
|
||||
" is_release = bpy.app.version_cycle in {'rc', 'release'}\n"
|
||||
" is_beta = bpy.app.version_cycle in {'beta'}\n"
|
||||
" branch = bpy.app.build_branch.split()[0].decode()\n"
|
||||
" f.write('%d\\n' % is_release)\n"
|
||||
" f.write('%d\\n' % is_beta)\n"
|
||||
" f.write('%s\\n' % branch)\n"
|
||||
" f.write('%d.%d%s\\n' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char))\n"
|
||||
" f.write('%d.%d%s\\n' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char)\n"
|
||||
" if (is_release or is_beta) else '%s\\n' % branch)\n"
|
||||
" f.write('%d_%d%s_release' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char)\n"
|
||||
" if is_release else '%d_%d_%d' % bpy.app.version)\n"
|
||||
)
|
||||
get_ver_cmd = (args.blender, "--background", "-noaudio", "--factory-startup", "--python-exit-code", "1",
|
||||
"--python-expr", getver_script, "--", getver_file)
|
||||
subprocess.run(get_ver_cmd)
|
||||
|
40
extern/audaspace/plugins/sdl/SDLDevice.cpp
vendored
40
extern/audaspace/plugins/sdl/SDLDevice.cpp
vendored
@@ -52,7 +52,7 @@ SDLDevice::SDLDevice(DeviceSpecs specs, int buffersize) :
|
||||
if(specs.channels == CHANNELS_INVALID)
|
||||
specs.channels = CHANNELS_STEREO;
|
||||
if(specs.format == FORMAT_INVALID)
|
||||
specs.format = FORMAT_FLOAT32;
|
||||
specs.format = FORMAT_S16;
|
||||
if(specs.rate == RATE_INVALID)
|
||||
specs.rate = RATE_48000;
|
||||
|
||||
@@ -61,25 +61,10 @@ SDLDevice::SDLDevice(DeviceSpecs specs, int buffersize) :
|
||||
SDL_AudioSpec format, obtained;
|
||||
|
||||
format.freq = m_specs.rate;
|
||||
switch(m_specs.format)
|
||||
{
|
||||
case FORMAT_U8:
|
||||
if(m_specs.format == FORMAT_U8)
|
||||
format.format = AUDIO_U8;
|
||||
break;
|
||||
case FORMAT_S16:
|
||||
else
|
||||
format.format = AUDIO_S16SYS;
|
||||
break;
|
||||
case FORMAT_S32:
|
||||
format.format = AUDIO_S32SYS;
|
||||
break;
|
||||
case FORMAT_FLOAT32:
|
||||
format.format = AUDIO_F32SYS;
|
||||
break;
|
||||
default:
|
||||
format.format = AUDIO_F32SYS;
|
||||
break;
|
||||
}
|
||||
|
||||
format.channels = m_specs.channels;
|
||||
format.samples = buffersize;
|
||||
format.callback = SDLDevice::SDL_mix;
|
||||
@@ -90,25 +75,14 @@ SDLDevice::SDLDevice(DeviceSpecs specs, int buffersize) :
|
||||
|
||||
m_specs.rate = (SampleRate)obtained.freq;
|
||||
m_specs.channels = (Channels)obtained.channels;
|
||||
|
||||
switch(obtained.format)
|
||||
{
|
||||
case AUDIO_U8:
|
||||
if(obtained.format == AUDIO_U8)
|
||||
m_specs.format = FORMAT_U8;
|
||||
break;
|
||||
case AUDIO_S16SYS:
|
||||
else if(obtained.format == AUDIO_S16LSB || obtained.format == AUDIO_S16MSB)
|
||||
m_specs.format = FORMAT_S16;
|
||||
break;
|
||||
case AUDIO_S32SYS:
|
||||
m_specs.format = FORMAT_S32;
|
||||
break;
|
||||
case AUDIO_F32SYS:
|
||||
m_specs.format = FORMAT_FLOAT32;
|
||||
break;
|
||||
default:
|
||||
else
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
AUD_THROW(DeviceException, "The sample format obtained from SDL is not supported.");
|
||||
break;
|
||||
}
|
||||
|
||||
create();
|
||||
|
576
extern/ceres/CMakeLists.txt
vendored
576
extern/ceres/CMakeLists.txt
vendored
@@ -37,279 +37,223 @@ set(INC_SYS
|
||||
)
|
||||
|
||||
set(SRC
|
||||
internal/ceres/accelerate_sparse.cc
|
||||
internal/ceres/array_utils.cc
|
||||
internal/ceres/blas.cc
|
||||
internal/ceres/block_evaluate_preparer.cc
|
||||
internal/ceres/block_jacobian_writer.cc
|
||||
internal/ceres/block_jacobi_preconditioner.cc
|
||||
internal/ceres/block_random_access_dense_matrix.cc
|
||||
internal/ceres/block_random_access_diagonal_matrix.cc
|
||||
internal/ceres/block_random_access_matrix.cc
|
||||
internal/ceres/block_random_access_sparse_matrix.cc
|
||||
internal/ceres/block_sparse_matrix.cc
|
||||
internal/ceres/block_structure.cc
|
||||
internal/ceres/callbacks.cc
|
||||
internal/ceres/canonical_views_clustering.cc
|
||||
internal/ceres/c_api.cc
|
||||
internal/ceres/cgnr_solver.cc
|
||||
internal/ceres/compressed_col_sparse_matrix_utils.cc
|
||||
internal/ceres/compressed_row_jacobian_writer.cc
|
||||
internal/ceres/compressed_row_sparse_matrix.cc
|
||||
internal/ceres/conditioned_cost_function.cc
|
||||
internal/ceres/conjugate_gradients_solver.cc
|
||||
internal/ceres/context.cc
|
||||
internal/ceres/context_impl.cc
|
||||
internal/ceres/coordinate_descent_minimizer.cc
|
||||
internal/ceres/corrector.cc
|
||||
internal/ceres/covariance.cc
|
||||
internal/ceres/covariance_impl.cc
|
||||
internal/ceres/cxsparse.cc
|
||||
internal/ceres/dense_normal_cholesky_solver.cc
|
||||
internal/ceres/dense_qr_solver.cc
|
||||
internal/ceres/dense_sparse_matrix.cc
|
||||
internal/ceres/detect_structure.cc
|
||||
internal/ceres/dogleg_strategy.cc
|
||||
internal/ceres/dynamic_compressed_row_jacobian_writer.cc
|
||||
internal/ceres/dynamic_compressed_row_sparse_matrix.cc
|
||||
internal/ceres/dynamic_sparse_normal_cholesky_solver.cc
|
||||
internal/ceres/eigensparse.cc
|
||||
internal/ceres/evaluator.cc
|
||||
internal/ceres/file.cc
|
||||
internal/ceres/float_cxsparse.cc
|
||||
internal/ceres/float_suitesparse.cc
|
||||
internal/ceres/function_sample.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_d_d_d.cc
|
||||
internal/ceres/generated/schur_eliminator_d_d_d.cc
|
||||
internal/ceres/gradient_checker.cc
|
||||
internal/ceres/gradient_checking_cost_function.cc
|
||||
internal/ceres/gradient_problem.cc
|
||||
internal/ceres/gradient_problem_solver.cc
|
||||
internal/ceres/implicit_schur_complement.cc
|
||||
internal/ceres/inner_product_computer.cc
|
||||
internal/ceres/is_close.cc
|
||||
internal/ceres/iterative_refiner.cc
|
||||
internal/ceres/iterative_schur_complement_solver.cc
|
||||
internal/ceres/lapack.cc
|
||||
internal/ceres/levenberg_marquardt_strategy.cc
|
||||
internal/ceres/linear_least_squares_problems.cc
|
||||
internal/ceres/linear_operator.cc
|
||||
internal/ceres/linear_solver.cc
|
||||
internal/ceres/line_search.cc
|
||||
internal/ceres/line_search_direction.cc
|
||||
internal/ceres/line_search_minimizer.cc
|
||||
internal/ceres/line_search_preprocessor.cc
|
||||
internal/ceres/local_parameterization.cc
|
||||
internal/ceres/loss_function.cc
|
||||
internal/ceres/low_rank_inverse_hessian.cc
|
||||
internal/ceres/minimizer.cc
|
||||
internal/ceres/normal_prior.cc
|
||||
internal/ceres/parallel_for_cxx.cc
|
||||
internal/ceres/parallel_for_nothreads.cc
|
||||
internal/ceres/parallel_for_openmp.cc
|
||||
internal/ceres/parallel_utils.cc
|
||||
internal/ceres/parameter_block_ordering.cc
|
||||
internal/ceres/partitioned_matrix_view.cc
|
||||
internal/ceres/polynomial.cc
|
||||
internal/ceres/preconditioner.cc
|
||||
internal/ceres/preprocessor.cc
|
||||
internal/ceres/problem.cc
|
||||
internal/ceres/problem_impl.cc
|
||||
internal/ceres/program.cc
|
||||
internal/ceres/reorder_program.cc
|
||||
internal/ceres/residual_block.cc
|
||||
internal/ceres/residual_block_utils.cc
|
||||
internal/ceres/schur_complement_solver.cc
|
||||
internal/ceres/schur_eliminator.cc
|
||||
internal/ceres/schur_jacobi_preconditioner.cc
|
||||
internal/ceres/schur_templates.cc
|
||||
internal/ceres/scratch_evaluate_preparer.cc
|
||||
internal/ceres/single_linkage_clustering.cc
|
||||
internal/ceres/solver.cc
|
||||
internal/ceres/solver_utils.cc
|
||||
internal/ceres/sparse_cholesky.cc
|
||||
internal/ceres/sparse_matrix.cc
|
||||
internal/ceres/sparse_normal_cholesky_solver.cc
|
||||
internal/ceres/split.cc
|
||||
internal/ceres/stringprintf.cc
|
||||
internal/ceres/subset_preconditioner.cc
|
||||
internal/ceres/suitesparse.cc
|
||||
internal/ceres/thread_pool.cc
|
||||
internal/ceres/thread_token_provider.cc
|
||||
internal/ceres/triplet_sparse_matrix.cc
|
||||
internal/ceres/trust_region_minimizer.cc
|
||||
internal/ceres/trust_region_preprocessor.cc
|
||||
internal/ceres/trust_region_step_evaluator.cc
|
||||
internal/ceres/trust_region_strategy.cc
|
||||
internal/ceres/types.cc
|
||||
internal/ceres/visibility_based_preconditioner.cc
|
||||
internal/ceres/visibility.cc
|
||||
internal/ceres/wall_time.cc
|
||||
internal/ceres/array_utils.cc
|
||||
internal/ceres/blas.cc
|
||||
internal/ceres/block_evaluate_preparer.cc
|
||||
internal/ceres/block_jacobian_writer.cc
|
||||
internal/ceres/block_jacobi_preconditioner.cc
|
||||
internal/ceres/block_random_access_dense_matrix.cc
|
||||
internal/ceres/block_random_access_diagonal_matrix.cc
|
||||
internal/ceres/block_random_access_matrix.cc
|
||||
internal/ceres/block_random_access_sparse_matrix.cc
|
||||
internal/ceres/block_sparse_matrix.cc
|
||||
internal/ceres/block_structure.cc
|
||||
internal/ceres/callbacks.cc
|
||||
internal/ceres/c_api.cc
|
||||
internal/ceres/cgnr_solver.cc
|
||||
internal/ceres/compressed_col_sparse_matrix_utils.cc
|
||||
internal/ceres/compressed_row_jacobian_writer.cc
|
||||
internal/ceres/compressed_row_sparse_matrix.cc
|
||||
internal/ceres/conditioned_cost_function.cc
|
||||
internal/ceres/conjugate_gradients_solver.cc
|
||||
internal/ceres/coordinate_descent_minimizer.cc
|
||||
internal/ceres/corrector.cc
|
||||
internal/ceres/covariance.cc
|
||||
internal/ceres/covariance_impl.cc
|
||||
internal/ceres/dense_normal_cholesky_solver.cc
|
||||
internal/ceres/dense_qr_solver.cc
|
||||
internal/ceres/dense_sparse_matrix.cc
|
||||
internal/ceres/detect_structure.cc
|
||||
internal/ceres/dogleg_strategy.cc
|
||||
internal/ceres/dynamic_compressed_row_jacobian_writer.cc
|
||||
internal/ceres/dynamic_compressed_row_sparse_matrix.cc
|
||||
internal/ceres/evaluator.cc
|
||||
internal/ceres/file.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_d_d_d.cc
|
||||
internal/ceres/generated/schur_eliminator_d_d_d.cc
|
||||
internal/ceres/gradient_checker.cc
|
||||
internal/ceres/gradient_checking_cost_function.cc
|
||||
internal/ceres/gradient_problem.cc
|
||||
internal/ceres/gradient_problem_solver.cc
|
||||
internal/ceres/implicit_schur_complement.cc
|
||||
internal/ceres/is_close.cc
|
||||
internal/ceres/iterative_schur_complement_solver.cc
|
||||
internal/ceres/lapack.cc
|
||||
internal/ceres/levenberg_marquardt_strategy.cc
|
||||
internal/ceres/linear_least_squares_problems.cc
|
||||
internal/ceres/linear_operator.cc
|
||||
internal/ceres/linear_solver.cc
|
||||
internal/ceres/line_search.cc
|
||||
internal/ceres/line_search_direction.cc
|
||||
internal/ceres/line_search_minimizer.cc
|
||||
internal/ceres/line_search_preprocessor.cc
|
||||
internal/ceres/local_parameterization.cc
|
||||
internal/ceres/loss_function.cc
|
||||
internal/ceres/low_rank_inverse_hessian.cc
|
||||
internal/ceres/minimizer.cc
|
||||
internal/ceres/normal_prior.cc
|
||||
internal/ceres/parameter_block_ordering.cc
|
||||
internal/ceres/partitioned_matrix_view.cc
|
||||
internal/ceres/polynomial.cc
|
||||
internal/ceres/preconditioner.cc
|
||||
internal/ceres/preprocessor.cc
|
||||
internal/ceres/problem.cc
|
||||
internal/ceres/problem_impl.cc
|
||||
internal/ceres/program.cc
|
||||
internal/ceres/reorder_program.cc
|
||||
internal/ceres/residual_block.cc
|
||||
internal/ceres/residual_block_utils.cc
|
||||
internal/ceres/schur_complement_solver.cc
|
||||
internal/ceres/schur_eliminator.cc
|
||||
internal/ceres/schur_jacobi_preconditioner.cc
|
||||
internal/ceres/scratch_evaluate_preparer.cc
|
||||
internal/ceres/solver.cc
|
||||
internal/ceres/solver_utils.cc
|
||||
internal/ceres/sparse_matrix.cc
|
||||
internal/ceres/sparse_normal_cholesky_solver.cc
|
||||
internal/ceres/split.cc
|
||||
internal/ceres/stringprintf.cc
|
||||
internal/ceres/triplet_sparse_matrix.cc
|
||||
internal/ceres/trust_region_minimizer.cc
|
||||
internal/ceres/trust_region_preprocessor.cc
|
||||
internal/ceres/trust_region_step_evaluator.cc
|
||||
internal/ceres/trust_region_strategy.cc
|
||||
internal/ceres/types.cc
|
||||
internal/ceres/wall_time.cc
|
||||
|
||||
include/ceres/autodiff_cost_function.h
|
||||
include/ceres/autodiff_first_order_function.h
|
||||
include/ceres/autodiff_local_parameterization.h
|
||||
include/ceres/c_api.h
|
||||
include/ceres/ceres.h
|
||||
include/ceres/conditioned_cost_function.h
|
||||
include/ceres/context.h
|
||||
include/ceres/cost_function.h
|
||||
include/ceres/cost_function_to_functor.h
|
||||
include/ceres/covariance.h
|
||||
include/ceres/crs_matrix.h
|
||||
include/ceres/cubic_interpolation.h
|
||||
include/ceres/dynamic_autodiff_cost_function.h
|
||||
include/ceres/dynamic_cost_function.h
|
||||
include/ceres/dynamic_cost_function_to_functor.h
|
||||
include/ceres/dynamic_numeric_diff_cost_function.h
|
||||
include/ceres/evaluation_callback.h
|
||||
include/ceres/first_order_function.h
|
||||
include/ceres/gradient_checker.h
|
||||
include/ceres/gradient_problem.h
|
||||
include/ceres/gradient_problem_solver.h
|
||||
include/ceres/internal/array_selector.h
|
||||
include/ceres/internal/autodiff.h
|
||||
include/ceres/internal/disable_warnings.h
|
||||
include/ceres/internal/eigen.h
|
||||
include/ceres/internal/fixed_array.h
|
||||
include/ceres/internal/householder_vector.h
|
||||
include/ceres/internal/integer_sequence_algorithm.h
|
||||
include/ceres/internal/line_parameterization.h
|
||||
include/ceres/internal/memory.h
|
||||
include/ceres/internal/numeric_diff.h
|
||||
include/ceres/internal/parameter_dims.h
|
||||
include/ceres/internal/port.h
|
||||
include/ceres/internal/reenable_warnings.h
|
||||
include/ceres/internal/variadic_evaluate.h
|
||||
include/ceres/iteration_callback.h
|
||||
include/ceres/jet.h
|
||||
include/ceres/local_parameterization.h
|
||||
include/ceres/loss_function.h
|
||||
include/ceres/normal_prior.h
|
||||
include/ceres/numeric_diff_cost_function.h
|
||||
include/ceres/numeric_diff_options.h
|
||||
include/ceres/ordered_groups.h
|
||||
include/ceres/problem.h
|
||||
include/ceres/rotation.h
|
||||
include/ceres/sized_cost_function.h
|
||||
include/ceres/solver.h
|
||||
include/ceres/tiny_solver_autodiff_function.h
|
||||
include/ceres/tiny_solver_cost_function_adapter.h
|
||||
include/ceres/tiny_solver.h
|
||||
include/ceres/types.h
|
||||
include/ceres/version.h
|
||||
internal/ceres/accelerate_sparse.h
|
||||
internal/ceres/array_utils.h
|
||||
internal/ceres/blas.h
|
||||
internal/ceres/block_evaluate_preparer.h
|
||||
internal/ceres/block_jacobian_writer.h
|
||||
internal/ceres/block_jacobi_preconditioner.h
|
||||
internal/ceres/block_random_access_dense_matrix.h
|
||||
internal/ceres/block_random_access_diagonal_matrix.h
|
||||
internal/ceres/block_random_access_matrix.h
|
||||
internal/ceres/block_random_access_sparse_matrix.h
|
||||
internal/ceres/block_sparse_matrix.h
|
||||
internal/ceres/block_structure.h
|
||||
internal/ceres/callbacks.h
|
||||
internal/ceres/canonical_views_clustering.h
|
||||
internal/ceres/casts.h
|
||||
internal/ceres/cgnr_linear_operator.h
|
||||
internal/ceres/cgnr_solver.h
|
||||
internal/ceres/compressed_col_sparse_matrix_utils.h
|
||||
internal/ceres/compressed_row_jacobian_writer.h
|
||||
internal/ceres/compressed_row_sparse_matrix.h
|
||||
internal/ceres/concurrent_queue.h
|
||||
internal/ceres/conjugate_gradients_solver.h
|
||||
internal/ceres/context_impl.h
|
||||
internal/ceres/coordinate_descent_minimizer.h
|
||||
internal/ceres/corrector.h
|
||||
internal/ceres/covariance_impl.h
|
||||
internal/ceres/cxsparse.h
|
||||
internal/ceres/dense_jacobian_writer.h
|
||||
internal/ceres/dense_normal_cholesky_solver.h
|
||||
internal/ceres/dense_qr_solver.h
|
||||
internal/ceres/dense_sparse_matrix.h
|
||||
internal/ceres/detect_structure.h
|
||||
internal/ceres/dogleg_strategy.h
|
||||
internal/ceres/dynamic_compressed_row_finalizer.h
|
||||
internal/ceres/dynamic_compressed_row_jacobian_writer.h
|
||||
internal/ceres/dynamic_compressed_row_sparse_matrix.h
|
||||
internal/ceres/dynamic_sparse_normal_cholesky_solver.h
|
||||
internal/ceres/eigensparse.h
|
||||
internal/ceres/evaluator.h
|
||||
internal/ceres/execution_summary.h
|
||||
internal/ceres/file.h
|
||||
internal/ceres/float_cxsparse.h
|
||||
internal/ceres/float_suitesparse.h
|
||||
internal/ceres/function_sample.h
|
||||
internal/ceres/gradient_checking_cost_function.h
|
||||
internal/ceres/gradient_problem_evaluator.h
|
||||
internal/ceres/graph_algorithms.h
|
||||
internal/ceres/graph.h
|
||||
internal/ceres/implicit_schur_complement.h
|
||||
internal/ceres/inner_product_computer.h
|
||||
internal/ceres/invert_psd_matrix.h
|
||||
internal/ceres/is_close.h
|
||||
internal/ceres/iterative_refiner.h
|
||||
internal/ceres/iterative_schur_complement_solver.h
|
||||
internal/ceres/lapack.h
|
||||
internal/ceres/levenberg_marquardt_strategy.h
|
||||
internal/ceres/linear_least_squares_problems.h
|
||||
internal/ceres/linear_operator.h
|
||||
internal/ceres/linear_solver.h
|
||||
internal/ceres/line_search_direction.h
|
||||
internal/ceres/line_search.h
|
||||
internal/ceres/line_search_minimizer.h
|
||||
internal/ceres/line_search_preprocessor.h
|
||||
internal/ceres/low_rank_inverse_hessian.h
|
||||
internal/ceres/map_util.h
|
||||
internal/ceres/minimizer.h
|
||||
internal/ceres/pair_hash.h
|
||||
internal/ceres/parallel_for.h
|
||||
internal/ceres/parallel_utils.h
|
||||
internal/ceres/parameter_block.h
|
||||
internal/ceres/parameter_block_ordering.h
|
||||
internal/ceres/partitioned_matrix_view.h
|
||||
internal/ceres/partitioned_matrix_view_impl.h
|
||||
internal/ceres/polynomial.h
|
||||
internal/ceres/preconditioner.h
|
||||
internal/ceres/preprocessor.h
|
||||
internal/ceres/problem_impl.h
|
||||
internal/ceres/program_evaluator.h
|
||||
internal/ceres/program.h
|
||||
internal/ceres/random.h
|
||||
internal/ceres/reorder_program.h
|
||||
internal/ceres/residual_block.h
|
||||
internal/ceres/residual_block_utils.h
|
||||
internal/ceres/schur_complement_solver.h
|
||||
internal/ceres/schur_eliminator.h
|
||||
internal/ceres/schur_eliminator_impl.h
|
||||
internal/ceres/schur_jacobi_preconditioner.h
|
||||
internal/ceres/schur_templates.h
|
||||
internal/ceres/scoped_thread_token.h
|
||||
internal/ceres/scratch_evaluate_preparer.h
|
||||
internal/ceres/single_linkage_clustering.h
|
||||
internal/ceres/small_blas_generic.h
|
||||
internal/ceres/small_blas.h
|
||||
internal/ceres/solver_utils.h
|
||||
internal/ceres/sparse_cholesky.h
|
||||
internal/ceres/sparse_matrix.h
|
||||
internal/ceres/sparse_normal_cholesky_solver.h
|
||||
internal/ceres/split.h
|
||||
internal/ceres/stl_util.h
|
||||
internal/ceres/stringprintf.h
|
||||
internal/ceres/subset_preconditioner.h
|
||||
internal/ceres/suitesparse.h
|
||||
internal/ceres/thread_pool.h
|
||||
internal/ceres/thread_token_provider.h
|
||||
internal/ceres/triplet_sparse_matrix.h
|
||||
internal/ceres/trust_region_minimizer.h
|
||||
internal/ceres/trust_region_preprocessor.h
|
||||
internal/ceres/trust_region_step_evaluator.h
|
||||
internal/ceres/trust_region_strategy.h
|
||||
internal/ceres/visibility_based_preconditioner.h
|
||||
internal/ceres/visibility.h
|
||||
internal/ceres/wall_time.h
|
||||
include/ceres/autodiff_cost_function.h
|
||||
include/ceres/autodiff_local_parameterization.h
|
||||
include/ceres/c_api.h
|
||||
include/ceres/ceres.h
|
||||
include/ceres/conditioned_cost_function.h
|
||||
include/ceres/cost_function.h
|
||||
include/ceres/cost_function_to_functor.h
|
||||
include/ceres/covariance.h
|
||||
include/ceres/crs_matrix.h
|
||||
include/ceres/dynamic_autodiff_cost_function.h
|
||||
include/ceres/dynamic_cost_function_to_functor.h
|
||||
include/ceres/dynamic_numeric_diff_cost_function.h
|
||||
include/ceres/fpclassify.h
|
||||
include/ceres/gradient_checker.h
|
||||
include/ceres/gradient_problem.h
|
||||
include/ceres/gradient_problem_solver.h
|
||||
include/ceres/internal/autodiff.h
|
||||
include/ceres/internal/disable_warnings.h
|
||||
include/ceres/internal/eigen.h
|
||||
include/ceres/internal/fixed_array.h
|
||||
include/ceres/internal/macros.h
|
||||
include/ceres/internal/manual_constructor.h
|
||||
include/ceres/internal/numeric_diff.h
|
||||
include/ceres/internal/port.h
|
||||
include/ceres/internal/reenable_warnings.h
|
||||
include/ceres/internal/scoped_ptr.h
|
||||
include/ceres/internal/variadic_evaluate.h
|
||||
include/ceres/iteration_callback.h
|
||||
include/ceres/jet.h
|
||||
include/ceres/local_parameterization.h
|
||||
include/ceres/loss_function.h
|
||||
include/ceres/normal_prior.h
|
||||
include/ceres/numeric_diff_cost_function.h
|
||||
include/ceres/numeric_diff_options.h
|
||||
include/ceres/ordered_groups.h
|
||||
include/ceres/problem.h
|
||||
include/ceres/rotation.h
|
||||
include/ceres/sized_cost_function.h
|
||||
include/ceres/solver.h
|
||||
include/ceres/types.h
|
||||
include/ceres/version.h
|
||||
internal/ceres/array_utils.h
|
||||
internal/ceres/blas.h
|
||||
internal/ceres/block_evaluate_preparer.h
|
||||
internal/ceres/block_jacobian_writer.h
|
||||
internal/ceres/block_jacobi_preconditioner.h
|
||||
internal/ceres/block_random_access_dense_matrix.h
|
||||
internal/ceres/block_random_access_diagonal_matrix.h
|
||||
internal/ceres/block_random_access_matrix.h
|
||||
internal/ceres/block_random_access_sparse_matrix.h
|
||||
internal/ceres/block_sparse_matrix.h
|
||||
internal/ceres/block_structure.h
|
||||
internal/ceres/callbacks.h
|
||||
internal/ceres/casts.h
|
||||
internal/ceres/cgnr_linear_operator.h
|
||||
internal/ceres/cgnr_solver.h
|
||||
internal/ceres/collections_port.h
|
||||
internal/ceres/compressed_col_sparse_matrix_utils.h
|
||||
internal/ceres/compressed_row_jacobian_writer.h
|
||||
internal/ceres/compressed_row_sparse_matrix.h
|
||||
internal/ceres/conjugate_gradients_solver.h
|
||||
internal/ceres/coordinate_descent_minimizer.h
|
||||
internal/ceres/corrector.h
|
||||
internal/ceres/covariance_impl.h
|
||||
internal/ceres/cxsparse.h
|
||||
internal/ceres/dense_jacobian_writer.h
|
||||
internal/ceres/dense_normal_cholesky_solver.h
|
||||
internal/ceres/dense_qr_solver.h
|
||||
internal/ceres/dense_sparse_matrix.h
|
||||
internal/ceres/detect_structure.h
|
||||
internal/ceres/dogleg_strategy.h
|
||||
internal/ceres/dynamic_compressed_row_finalizer.h
|
||||
internal/ceres/dynamic_compressed_row_jacobian_writer.h
|
||||
internal/ceres/dynamic_compressed_row_sparse_matrix.h
|
||||
internal/ceres/evaluator.h
|
||||
internal/ceres/execution_summary.h
|
||||
internal/ceres/file.h
|
||||
internal/ceres/gradient_checking_cost_function.h
|
||||
internal/ceres/gradient_problem_evaluator.h
|
||||
internal/ceres/graph_algorithms.h
|
||||
internal/ceres/graph.h
|
||||
internal/ceres/householder_vector.h
|
||||
internal/ceres/implicit_schur_complement.h
|
||||
internal/ceres/integral_types.h
|
||||
internal/ceres/is_close.h
|
||||
internal/ceres/iterative_schur_complement_solver.h
|
||||
internal/ceres/lapack.h
|
||||
internal/ceres/levenberg_marquardt_strategy.h
|
||||
internal/ceres/linear_least_squares_problems.h
|
||||
internal/ceres/linear_operator.h
|
||||
internal/ceres/linear_solver.h
|
||||
internal/ceres/line_search_direction.h
|
||||
internal/ceres/line_search.h
|
||||
internal/ceres/line_search_minimizer.h
|
||||
internal/ceres/line_search_preprocessor.h
|
||||
internal/ceres/low_rank_inverse_hessian.h
|
||||
internal/ceres/map_util.h
|
||||
internal/ceres/minimizer.h
|
||||
internal/ceres/mutex.h
|
||||
internal/ceres/parameter_block.h
|
||||
internal/ceres/parameter_block_ordering.h
|
||||
internal/ceres/partitioned_matrix_view.h
|
||||
internal/ceres/partitioned_matrix_view_impl.h
|
||||
internal/ceres/polynomial.h
|
||||
internal/ceres/preconditioner.h
|
||||
internal/ceres/preprocessor.h
|
||||
internal/ceres/problem_impl.h
|
||||
internal/ceres/program_evaluator.h
|
||||
internal/ceres/program.h
|
||||
internal/ceres/random.h
|
||||
internal/ceres/reorder_program.h
|
||||
internal/ceres/residual_block.h
|
||||
internal/ceres/residual_block_utils.h
|
||||
internal/ceres/schur_complement_solver.h
|
||||
internal/ceres/schur_eliminator.h
|
||||
internal/ceres/schur_eliminator_impl.h
|
||||
internal/ceres/schur_jacobi_preconditioner.h
|
||||
internal/ceres/scratch_evaluate_preparer.h
|
||||
internal/ceres/small_blas.h
|
||||
internal/ceres/solver_utils.h
|
||||
internal/ceres/sparse_matrix.h
|
||||
internal/ceres/sparse_normal_cholesky_solver.h
|
||||
internal/ceres/split.h
|
||||
internal/ceres/stl_util.h
|
||||
internal/ceres/stringprintf.h
|
||||
internal/ceres/suitesparse.h
|
||||
internal/ceres/triplet_sparse_matrix.h
|
||||
internal/ceres/trust_region_minimizer.h
|
||||
internal/ceres/trust_region_preprocessor.h
|
||||
internal/ceres/trust_region_step_evaluator.h
|
||||
internal/ceres/trust_region_strategy.h
|
||||
internal/ceres/visibility_based_preconditioner.h
|
||||
internal/ceres/wall_time.h
|
||||
)
|
||||
|
||||
set(LIB
|
||||
@@ -319,48 +263,44 @@ set(LIB
|
||||
|
||||
if(WITH_LIBMV_SCHUR_SPECIALIZATIONS)
|
||||
list(APPEND SRC
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_2.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_6.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_9.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_6.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_8.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_9.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_d_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_3_3_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_2.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_2.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_3.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_4.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_3.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_4.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_6.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_9.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_3.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_4.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_6.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_8.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_9.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_d_d.cc
|
||||
internal/ceres/generated/schur_eliminator_3_3_3.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_2.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_3.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_4.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_2.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_2_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_6.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_9.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_3_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_8.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_9.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_4_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_2_d_d.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_2.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_3.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_4.cc
|
||||
internal/ceres/generated/partitioned_matrix_view_4_4_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_2.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_3.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_4.cc
|
||||
internal/ceres/generated/schur_eliminator_2_2_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_3.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_4.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_6.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_9.cc
|
||||
internal/ceres/generated/schur_eliminator_2_3_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_3.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_4.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_8.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_9.cc
|
||||
internal/ceres/generated/schur_eliminator_2_4_d.cc
|
||||
internal/ceres/generated/schur_eliminator_2_d_d.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_2.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_3.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_4.cc
|
||||
internal/ceres/generated/schur_eliminator_4_4_d.cc
|
||||
)
|
||||
else()
|
||||
add_definitions(-DCERES_RESTRICT_SCHUR_SPECIALIZATION)
|
||||
@@ -375,9 +315,13 @@ add_definitions(
|
||||
-DCERES_NO_SUITESPARSE
|
||||
-DCERES_NO_CXSPARSE
|
||||
-DCERES_NO_LAPACK
|
||||
-DCERES_NO_ACCELERATE_SPARSE
|
||||
-DCERES_HAVE_RWLOCK
|
||||
-DCERES_USE_CXX_THREADS
|
||||
)
|
||||
|
||||
if(WITH_OPENMP)
|
||||
add_definitions(
|
||||
-DCERES_USE_OPENMP
|
||||
)
|
||||
endif()
|
||||
|
||||
blender_add_lib(extern_ceres "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
||||
|
1095
extern/ceres/ChangeLog
vendored
1095
extern/ceres/ChangeLog
vendored
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user