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Author SHA1 Message Date
360f831339 Apricot Branch
==============

Various changes from trunk that were somehow missed with merges, and
small code cleanups and fixes.
2008-09-04 15:45:25 +00:00
7e8a3aa0b1 svn merge -r 16334:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-04 00:32:15 +00:00
0d5ec24a05 Apricot Branch:
* Fix for wrong bone parent transform with duplis (multiplayer).
* Fix for crash on export when the bone in a bone parent relation
  does not exist anymore.
2008-09-04 00:16:34 +00:00
36d3ae12c6 svn merge -r 16328:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-02 06:36:19 +00:00
546127d964 svn merge -r 16297:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-01 07:03:09 +00:00
bb57536018 Apricot Branch: bugfix, setting manual glsl shaders did not release
displaylists, resulted in missing texture coordinates sometimes.
2008-08-29 14:13:26 +00:00
12200c39df Apricot Branch: better support for multiple scenes with glsl,
now it keeps shaders and lamps per scene.
2008-08-29 13:23:33 +00:00
87b7ba70a1 svn merge -r 16295:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-29 06:36:11 +00:00
4d368cb298 svn merge -r 16293:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-29 03:18:02 +00:00
7e4eb371fe svn merge -r 16287:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender still getting errors compiling blenderplayer 2008-08-28 23:12:29 +00:00
2b1c7fe4f9 Apricot Branch: didn't add these file in the last merge commit. 2008-08-28 11:26:40 +00:00
ce70b6bf3b Apricot Branch:
svn merge -r 16266:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-28 11:22:06 +00:00
1aa359ab7b Apricot Branch: bugfix for crash in shadow buffer rendering
combined with the shadow option for texfaces.
2008-08-27 19:12:08 +00:00
3a5b40d8f5 Apricot Branch: another fix for obcolor alpha - i can't seem
to get this right :).
2008-08-27 14:18:52 +00:00
7c9e742dce Apricot Branch: bugfix, broke bone parenting with yesterday's commit. 2008-08-27 13:10:16 +00:00
b5f48d78b4 Apricot Branch: still didn't get the glsl obcolor mixing right,
forgot why I did it the other way around before (because of alpha),
should work correct now.

Also, noticed I committed a bugfix before without knowing related
to creating material buckets with > 65k faces. The fix was provided
by Samuel Anjam, thanks!
2008-08-27 11:56:11 +00:00
b4680f5ca1 divide by zero for texture animation when start and end frames are the same 2008-08-27 07:12:07 +00:00
3b8ed715b6 svn merge -r 16246:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-27 03:41:29 +00:00
76f35a1e9a Apricot Branch: apply glsl object color before mist, makes more sense. 2008-08-26 17:53:04 +00:00
76d03839ac Apricot Branch: fix for a change I made to avoid doing where_is_pose
too often, didn't work correct for multiple objects sharing the same
armature.
2008-08-26 17:38:39 +00:00
4988a1b7f9 Apricot Branch: bugfix, crash in lights switching blender files,
accidentally removed a line of code that should have been kept.
2008-08-26 12:38:05 +00:00
01ba073f46 svn merge -r 16239:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-25 10:11:43 +00:00
b766ff4a00 svn merge -r 16227:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
Thanks for bens state level commit will be able to clean up duplicate sensors a bit :)
http://members.optusnet.com.au/cjbarton/frank_logic.png
2008-08-24 02:46:03 +00:00
468b25e0f5 Apricot Branch: svn merge -r 16194:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-22 11:51:56 +00:00
8eedcfcc3f error in last commit 2008-08-22 02:33:19 +00:00
93fc6cb680 missing NULL check when game text meshes had no vertex colors 2008-08-22 00:54:22 +00:00
2d428a4061 partial merge because of conflicts
svn merge -16186:16194 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-21 23:41:08 +00:00
2febacefe2 Apricot Branch: bugfix: glsl materials didn't get correct lights
when switching between blend files. Also took advantage of this
to remove some duplicate code related to accessing blender scenes.
2008-08-21 15:44:29 +00:00
c98ae55666 Apricot Branch: fix for bug #17435, only first 3 texture slots were
being used for finding second uv coordinate layer.
2008-08-21 13:40:40 +00:00
c594a6f25c Apricot Branch
==============

* Make lights and shadows work better with dupligroups, also in
  the game engine. Previously only one dupli would be created,
  and shadows didn't work well at all.
* Make normal maps + stencil work.
* Some glsl refresh and default material fixes.
2008-08-20 16:29:55 +00:00
2a9a2825f5 Apricot Branch: two bugfixes for issues with game engine draw
state switching textures and object color, showed as flickering.
2008-08-19 17:08:20 +00:00
10af2a3cd5 svn merge -r16186:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-19 12:19:38 +00:00
75570d9410 svn merge -r16170:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-19 04:00:22 +00:00
f98d21ca84 Apricot Branch
==============

* Added support for the realtime image "Anim" option for GLSL textures.
  Note that "Tiles" is not supported, i.e. it doesn't scale the texture
  for you, but that may even be desirable.
* Further there was some refactoring to remove duplicated and unused
  opengl texture code for GLSL.
2008-08-18 18:16:32 +00:00
9873352b02 Apricot Branch: fix some missing updates for GLSL materials
when changing world settings. Thanks Pablo for the patch,
though I implemented it a bit differently.
2008-08-18 13:25:27 +00:00
d535770c18 small error, stopped apricot building on linux-32bit 2008-08-18 13:06:33 +00:00
e174b34eef Apricot Branch
==============

svn merge -r16142:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-18 12:09:33 +00:00
9ffc3d065d Apricot Branch: bugfix, some meshes were not deforming anymore
after a recent commit.
2008-08-18 10:27:48 +00:00
009f826006 svn merge -r16106:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-17 01:24:40 +00:00
46131fbcd4 Apricot branch: a fix for flickering alpha, with multi-material
objects. Note that sorting is only between polygons with the same
material, so which material draws first is still arbitrary, but
consistent.
2008-08-14 17:12:40 +00:00
9cc4173c60 svn merge -r16064:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-14 09:18:57 +00:00
15fd22c6bd Apricot Branch
==============

svn merge -r16064:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-08-13 17:42:58 +00:00
b5fcdc4074 Apricot Branch
==============

Various cleanups and optimizations in the game engine:
* Remove some duplication in the RAS_RenderTools, and sync the blender
  and game player versions. Also avoid some opengl state changes.
* Don't make separate materials for triangles and quads, this distinction
  was moved to the mesh level. Also don't take some other irrelevant tface
  settings into account to avoid making more materials.
* Refactoring of mesh storage, should fix wrong normals on meshes that are
  reused. It also allows for joining together nearby meshes for speed, though
  that's disabled still because it doesn't work together correct yet with 
  ome features.
* Added a distinction for game objects to be either culled or set invisible,
  previously there was only one flag, which couldn't work correct.
* For parenting to bones, where_is_pose was executed multiple times per
  frame, now should be once per armature.
* Fix uninitialized intertia value in the physics system.
* Various warning fixes.
* Removed some conditionals in GLSL and other minor optimizations in the
  code. Also cache opengl uniform locations, and fix an invalid memory read.
* Avoid doing some math for GLSL lamps if it is not required.
2008-08-13 17:37:37 +00:00
17c81efced svn merge -r16009:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-12 12:57:18 +00:00
4043226064 svn merge -r15983:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-07 20:00:58 +00:00
81602d9b85 svn merge -r15968:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-06 00:37:27 +00:00
cd6cec0ebb svn merge -r15932:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-05 10:39:13 +00:00
56d3bfc28a apricot branch: fix a bug with the export of the second uv layer
to the game engine for GLSL.
2008-08-03 16:02:56 +00:00
0253b73fcb apricot branch: svn merge -r15868:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-03 14:46:34 +00:00
b818016d77 Apricot Branch
==============

svn merge -r15866:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender

Alpha blending and sorting changes, but also include some initial
support for GLSL lamps in dupligroups (only one duplicate works at
the moment).
2008-07-29 16:25:20 +00:00
c235327152 svn merge -r15780:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-29 15:27:03 +00:00
3131858792 svn merge -r15780:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-28 14:35:56 +00:00
42f957f910 svn merge -r15774:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-26 15:38:05 +00:00
b059a3c765 svn merge -r15731:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-26 04:36:09 +00:00
ad27c65d02 Apricot Branch: bugfix, don't let material ipo's update the
obcolor in the game engine, otherwise there's two ipo's
updating the same value, and which one is the final value is
undefined.
2008-07-25 10:55:10 +00:00
3801120669 Apricot Branch: GLSL
====================

* Added ObColor support, though it works different than for TexFaces.
  It used a new ObColor option in the materials, which will modulate
  the final color/alpha with the object color and alpha, also works
  in the render engine.
* Made GLSL check the ZTransp flag. A material is now only drawn
  transparent if this flag is enabled, a bit more consistent with the
  render engine.
* Fix for bug #17359: crash related subsurf + editmode GLSL.
2008-07-24 18:00:46 +00:00
848694370e svn merge -r15708:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-24 07:06:27 +00:00
3bb931789d Apricot Branch: fix for typo, no idea how this compiled with gcc.. 2008-07-23 22:23:28 +00:00
c6d799a3dc svn merge -r15698:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-23 07:17:20 +00:00
8c5249d9e1 these files missed the merge 2008-07-22 18:48:28 +00:00
788befdb57 svn merge -r15669:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-22 17:49:15 +00:00
2e695226d6 Apricot Branch: GLSL
====================

Added support for some world settings, updated docs.
* Ambient color
* Exposure/Range
* Mist (implementation should be optimized)

http://www.blender.org/development/current-projects/changes-since-246/realtime-glsl-materials/
2008-07-22 14:33:10 +00:00
c44670f6cd Apricot Branch
==============

* Made GLSL respect opaque/add/alpha/clip flags.
* Fix bug for all material types to correctly deal with
  different transp flags in a single mesh.
* Also made 3d view material alpha code a bit easier to
  understand.
2008-07-21 22:07:51 +00:00
4dc1ac2a7c Apricot Branch
==============

* More refactoring related to opengl lights, material state switching.
  Also moved init_gl_stuff into the gpu module and removed the copy in
  the game engine code.
* Fixed some issues with alpha drawing of GLSL materials in the 3d
  viewport, and fix a bug with alpha + xray drawing in the same scene,
  it should first do alpha, then xray, otherwise alpha doesn't blend
  correct with solid.
2008-07-21 19:27:59 +00:00
706c784b4c Apricot branch: missed file in last commit. 2008-07-21 15:56:42 +00:00
2b1c790951 Apricot Branch
==============

* Fix for crashes in last commit.
* Added "Refl" map input for textures.
2008-07-21 15:53:53 +00:00
63408f4e02 Apricot Branch
==============

* Refactoring in the texture and material drawing code, moving
  code into the gpu module, removing the duplicated versions
  in the game engine.
* Made game engine text drawing work with GLSL. It works based
  on filling in the default uv layer, so it requires a texture
  with the text image and mapped as uv's to work.
2008-07-21 15:35:11 +00:00
d09ce02613 svn merge -r15657:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blende 2008-07-21 13:11:56 +00:00
2c436f660b svn merge -r15643:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-20 17:25:12 +00:00
31cbb6060c svn merge -r15622:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-19 13:07:47 +00:00
d3758828b8 svn merge -r15608:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-18 13:06:49 +00:00
1a8fa0dd2a svn merge -r15597:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-16 23:02:23 +00:00
3e7c57098a Apricot: GLSL
=============

* Moved GLSL setting switching functions into the game engine
  python API so they work in the blender player, and can do
  better state switching.
* Also fixes bug #17331, error compiling with cmake.

* For the makers of test builds: it would be great if builds of
  this revision or newer for various platforms could be made
  available. We want to release a file to test and benchmark
  GLSL on different graphics cards, and we need test builds for
  this. Thanks!
2008-07-16 16:20:52 +00:00
42459bad2e Apricot Branch
==============

Fix for bug #17326: normal and tangents in the game engine
were computed different than other parts of Blender, this
makes the game engine use the same code as Blender.

Fix for part of bug #17307: normal maps not working correct
in editmode in some cases.

Fix for bug #17339: a crash on ATI cards in glTexSubImage1D
due to a mistake in the code. A patch to fix this was provided
by Yong Ch, thanks!
2008-07-16 13:53:39 +00:00
af4262d03f svn merge -r15566:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-16 07:10:33 +00:00
1c2fd65ddb Apricot Branch
==============

* Made in game switching of GLSL options work. There is still
  a one frame flicker that needs to be fixed.
* Added access to the estimated average framerate in the game
  engine: GameLogic.getAverageFrameRate().
* Added acces to the blender build info from python:
  Blender.Get("buildinfo")
* Various GLSL optimizations to allow more constant folding in
  the glsl compiler, use glsl shadow functions to do shadow,
  instead of own code, and fix an issue with opengl texture
  color range.
2008-07-15 21:59:46 +00:00
95fbf83423 Apricot: GLSL
=============

* Added options to disable lights, shaders, shadows, ramps,
  nodes and textures other than col/alpha for GLSL, in the
  Game menu.
* These have python access too to switch them in game, but
  it doesn't work correct yet with display lists enabled.
* Fix issue with light lagging behind, debug stats drawing in
  wrong color, and a number of other small fixes.
2008-07-14 23:26:38 +00:00
a1fea54c18 svn merge -r15560:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
Also topology mirror crashed when using smooth + mirror. use eve->hash rather them eve->tmp.l for storing edit vert indices's.
2008-07-14 13:39:48 +00:00
00c4265bda svn merge -r15549:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
- mainly to fix the free() crash with the file selector
2008-07-13 21:07:44 +00:00
151c8cc864 svn merge -r15528:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-12 13:41:18 +00:00
e84b2bd948 svn merge -r15518:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
Also made shadow mesh draw in texture paint (venomGFX request)
2008-07-11 11:10:32 +00:00
06354f7f75 Apricot Branch
==============

svn merge -r15501:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-07-10 12:49:55 +00:00
ad103954e6 Apricot Branch: GLSL
====================

ATI fixes:
* Fix crash in glBitmap when rendering shadow buffers, it doesn't
  seem to like using that function with only a depth buffer.
* Workaround either a bug in the driver or Blender, but I couldn't
  find anything wrong, glVertexAttribPointerARB doesn't seem to
  work inside display lists, so now it uses immediate mode to
  create the list.
* Making deformable object for the game engine didn't check properly
  if there was actually a vertex group, causing some static objects
  to not use display lists.
* Also some cleanup in the game engine drawing code, replacing magic
  numbers with an enum.

The apricot demo seems to runs slightly faster on a ATI HD3750 than
NVidia 8800 GTS.
2008-07-09 19:15:15 +00:00
64e584fc0a svn merge -r15491:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-07-09 12:51:53 +00:00
437b207d3a Apricot Branch: GLSL
====================

* Some optimizations in the glsl shader code to avoid some
  matrix multiplications, and other floating point ops.
* Optimized game engine mesh deforming code a bit, and
  removed a bunch of unneeded/duplicated code.
* Fix for bugs #17289 and #17295, glsl compile errors.
2008-07-08 22:30:54 +00:00
f43c66f384 svn merge -r15478:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-07-08 18:32:42 +00:00
178be13f65 Apricot Branch: GLSL
====================

* Second attemp at solving exp/log incompatibility, some compilers
  don't seem to properly support preprocessor defines?
* Some simple optimizations to skip diffuse/specular/emit if they
  are set to zero.
2008-07-07 21:25:10 +00:00
9bf054b7a9 svn merge -r14639:14688 https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-07-07 21:18:30 +00:00
f26485d28d Apricot Branch: two minor optimizations to avoid unneeded shader
and opengl light state changes.
2008-07-07 17:14:44 +00:00
e232ea3a4f Apricot Branch:
Bugfix to make custom glsl shaders work with blender glsl shaders.
2008-07-07 15:12:42 +00:00
00703cc507 Apricot Branch
==============

Some optimizations:
* Only Apply mesh deformer if the mesh is actually modified, once
  per frame, this was done too often before.
* GLSL shader binding is now faster, only goes over dynamics inputs
  instead of all of them, and frees more memory after compiling too.
2008-07-07 13:57:29 +00:00
6f9c6e5c80 Apricot Branch: GLSL
====================

* Forgot to add/remove file in list commit.
* Game engine shadow optimization, don't use shaders for
  drawing into shadow buffer.
2008-07-07 11:58:09 +00:00
f78fb5d232 Apricot Branch: GLSL
====================

* Added a separate "Layer" option for lamp shadows, that only
  restricts which objects cast shadow, instead of receive light
  and shadow.
* Added exp/log compatibility for GLSL versions < 1.10.
* Check for depth texture extension before using it.
2008-07-07 10:52:09 +00:00
264546961a these escaped the merge 2008-07-06 15:02:21 +00:00
68927fdeb6 svn merge -r15426:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-07-06 14:38:27 +00:00
7499860e80 svn merge -r15399:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
manually merged source/gameengine
2008-07-04 10:31:21 +00:00
9907889c8f svn merge -r15389:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-07-01 17:01:14 +00:00
f7d704fcf9 svn merge -r15360:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-29 22:08:23 +00:00
bca0d2d3e8 svn merge -r15355:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-26 12:43:10 +00:00
3282d85627 svn merge -r15339:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-25 16:25:01 +00:00
cf8807581e svn merge -r15309:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
Note the mail message failed to come through for 15309 which was just a merge from trunk.
2008-06-24 05:02:01 +00:00
8a7eab4e56 Apricot Branch: bug in GLSL code generation for nodes. 2008-06-23 18:09:51 +00:00
Nathan Letwory
0a92399afd * 22:51 < ideasman-42> jesterKing, dude you totally over did it :0
- the solution was longer than needed. A simple letter addition (r) would've been enough.
2008-06-22 20:24:27 +00:00
Nathan Letwory
ef8d649815 * fix path problems when running .py scripts through menus
- \'s were not escaped, confusing execfile()
* small indentation fix in btools.py
2008-06-22 19:49:48 +00:00
deabd2a280 svn merge -r15265:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-22 18:12:46 +00:00
3afb8c19a3 Apricot Branch: fix bug with shaders going black. 2008-06-21 14:31:38 +00:00
b474283367 Apricot Branch: GLSL
====================

* Added initial support for shadow buffers, works in the 3d view and the
  game engine, but has known issues still:
	* Shadow buffers are made again for each 3d viewport unnecessarily.
	* No filtering.
	* There was a bug with some shaders going black, but can't reproduce
	  it anymore?

* Added support for layer lamps, though they're still always computed
  in the shader, this needs to be optimized.
* Added support for animating lamp position/rotation in the game engine.

* Fix issue with lamps giving negative light on the backside.
* Fix issue with specular + orthographic camera.
* Fix square spotlights.
* Potential workaround for a bug in the nvidia drivers with shader linking.
2008-06-21 10:33:12 +00:00
c302bfcb7c length of matrix was incorrect, some scripts may depend on this not sure if we can make the change in trunk. 2008-06-20 16:58:41 +00:00
13d00b5dcd Apricot Branch: issue in last commit with disabling/enabling GLSL
shaders, now it remembers the last one, should be more reliable.
2008-06-18 14:56:12 +00:00
ccc58f4491 Apricot Branch: Various Fixes
=============================

* Make GLSL shaders work in the game player.
* In the game engine with GLSL and no material assigned, it now falls
  back to texface materials. Not in the 3d view yet ..
* Fix memory when using the default material for GLSL.
* Fix another use of the builtin "smooth" name as a variable in the
  GLSL code, gives issue on ATI.
* Fix problem with the armature deform being applied to only one
  material bucket, gave floating triangles.
* Fix crash when setting .timeOffset through python without a parent.
* Use only gl*ARB functions so that GLSL also works on graphics cards
  that do not have opengl 2.0 but do have the extensions.
* Fix use of unitialized variable for render memory usage stats.
2008-06-18 13:44:29 +00:00
a790d75dc8 Apricot Branch: missed some files in last commit. 2008-06-18 11:16:40 +00:00
00b742cf20 Apricot Branch: svn merge -r 15249:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
(game engine shape keys!)
2008-06-18 11:04:30 +00:00
dc8776cafb Apricot Branch: GLSL
====================

* Added GLSL vertex color support in the game engine.
* Added VCol Paint and VCol Light options.
2008-06-17 23:25:20 +00:00
8fd0b50602 Apricot Branch: GLSL
====================

* GLSL in the game engine now uses the second uv layer too.
2008-06-17 22:03:17 +00:00
a379a50f2b Apricot Branch: GLSL
====================

* Added support for the Material and Extended Material nodes.
* Added support for node groups.
* All nodes except Dynamic are now supported.
2008-06-17 21:23:51 +00:00
0fc753cfc5 Apricot Branch: GLSL
====================

* Internal change only: now it compiles the functions separately
  once and then links them together with the generated code, instead
  of appending the code and compiling them again for each material.
  Gives only slight compilation speedup unfortunately.
2008-06-17 18:36:29 +00:00
0b02b01892 Apricot Branch: GLSL
====================

* Added support for Ramps, diffuse + specular, all inputs
  and blending methods are supported.
2008-06-17 17:32:12 +00:00
3caa27fa24 Apricot Branch: GLSL
====================

* Added support for the ColorRamp node.
* Added less than / greather than in the Math node.
* Added support for all blend modes of the Mix node and
  all blend modes in the texture stack.
* Added more Map To support, now available:
  Col, Nor, Csp, Ref, Spec, Amb, Hard, Alpha, Emit.

* Possible fix for a GLEW / opengl include conflict on
  Mac OS X in playanim.c
2008-06-17 14:21:33 +00:00
e414d79808 Apricot Branch: svn merge -r 15241:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-17 10:16:52 +00:00
39cecc6044 Apricot Branch
==============

Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.

The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.

For uses: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.

* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. This means also that
  all extensions will now always be compiled in, regardless of the
  glext.h on the platform where compilation happens. Removes a lot
  of #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).

* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.

* Also in the GLSL shaders, removed conditional returns since some
  graphics cards don't support this. And fix a bug with orco's not
  being created in textured mode.
2008-06-16 16:58:12 +00:00
9725cb1186 svn merge -r15232:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-16 09:23:14 +00:00
6df6d6be72 Fix msvc compile error, reported by Wahooney 2008-06-15 17:55:23 +00:00
f1aa2edca3 svn merge -r15228:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-15 09:49:18 +00:00
38fa819cbd Apricot Branch:
Some optimizations to decrease game engine startup time:
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
* Share GLSL shaders with the game engine so they don't have to be
  recompiled. This required changes to the rasterization in the game
  engine to add an option to use attributes instead of texture 
  coordinates.
* Some small optimizations in bullet BVH building, though could be
  improved more, since it takes about 50% of startup time still in
  my test .blend.
2008-06-14 23:51:01 +00:00
07e5dc0b96 svn merge -r15223:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-14 22:37:33 +00:00
38fe96e1ad svn merge -r15209:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-14 18:13:02 +00:00
6d62a18a51 Apricot Branch: GLSL
====================

* Added support for lamps and shaders. All material diffuse and
  specular shaders are supported, for lamps especially area light
  support is not there yet.

* Added support for these GLSL shaders in the game engine, though
  it is incomplete and somewhat of a hack. Specifically all the
  variables are completely static, which means moving lights, or
  animating material properties will not work.

* Enabling GLSL shaders is now different. They work in textured
  drawmode, and can be enabled in the Game menu with the option
  "Blender GLSL Materials"

Known issues:
* The GLSL shaders don't always update correct on light changes.
* The game player appears to crash with these GLSL shaders, while
  regular blender works fine.
2008-06-13 21:24:21 +00:00
9fb4cbc668 missing call to EM_free_index_arrays() 2008-06-13 12:54:44 +00:00
a40c48ce78 Topology Mirror. Find mirror verts based on topology, ignoring vertex location,
Currently works with transform and weight painting.
Tested with 5 peach characters and Suzanne (without eyes), rely's on both verts being uniquely positioned in relation to the surrounding edge topology. useful when weight painting asymmetric characters.
2008-06-13 12:33:35 +00:00
82863827ca svn merge -r15173:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-12 15:05:52 +00:00
8a84639207 moved uv_center from drawimage.c to editface.c, removed extern defines needed for transform, also replaced G.vd->around with t->around 2008-06-11 05:46:10 +00:00
02ca9d55e6 fix for some errors with UV mirror when the face/vertex connection map could not be generated. 2008-06-10 10:32:16 +00:00
3304f85e0a UV Mirror now detects the bounding box of UV islands to get the mirror center
Access mirror now from the UVs menu (dont use mesh mirror)
Added vertical mirroring (can only do U or V mirror)
 - mirror dosnt work with quad constrained or PET yet.
2008-06-10 09:42:33 +00:00
88dd8e21d1 svn merge -r15165:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-09 15:55:04 +00:00
a2147e1089 ipo ghosting option, request from venomgfx to help adjusting ipos with a reference to the original (enable in the view menu -> Ghost Editmode) 2008-06-08 20:47:34 +00:00
e7fc44da7e svn merge -r15150:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-08 20:43:22 +00:00
3ac5c5e770 edge loop side/del uv only worked with a maximum of 4 faces connected to a vert.
now make a list that can have any number of face/uvs.
2008-06-08 02:38:38 +00:00
326f7060f3 evil tri-count stats, game people want, counts tri's while drawing, but no other fast way to do this. 2008-06-08 01:00:09 +00:00
444318431b flag name should be UVCALC_TRANSFORM_CORRECT rather then UVCALC_NO_TRANSFORM_CORRECT 2008-06-07 18:19:27 +00:00
e6c26fbb4e Option to correct for UV distortion when edge sliding when the surrounding faces share the same UV location (else uv interpolation is ignored for that vert).
Enable this from the UV Calculation panel, "Transform Correction" button.
This also means deleting edge loops keeps uvs where possible (even when Transform Correction isnt enabled).
Works for multiple UV layers.
2008-06-07 17:48:35 +00:00
dafafabc7c svn merge -r15143:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-07 17:39:01 +00:00
94a087ce54 missed this file 2008-06-05 23:01:03 +00:00
516635ea76 svn merge -r15122:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-05 22:18:13 +00:00
beafbe21f4 Apricot Branch: add -fvisibility=hidden if supported, to prevent conflicts
with bullet symbols used by b2cs. Note msvc does this already. Support was
added to Make/CMake/Scons, though it's pretty ugly code with shell commands,
couldn't figure out how to do it nicer.
2008-06-04 21:29:47 +00:00
449dc4951c svn merge -r15115:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-04 16:41:09 +00:00
fedaaa1629 venomgfx needs a center other then 0.5 for some UV maps, use the 2d cursor as a temp soluition 2008-06-04 15:06:24 +00:00
d3f6b7e6a7 UV transform X axis mirror 2008-06-04 14:57:06 +00:00
dfbdaabef8 svn merge -r15095:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-04 12:32:47 +00:00
6b4d33b634 experemental support for key up events with space handelers. 2008-06-04 12:27:32 +00:00
7e714967e9 undo temp change to try and solve [#13605] GameEngine corrupts Pose data 2008-06-03 10:05:09 +00:00
3a4f0bcda2 svn merge -r15057:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-06-03 09:42:18 +00:00
1911f3f8ed bugfix, one texture was placed in the list twice 2008-06-02 16:29:48 +00:00
72166c2192 Remove extra semi-colon (MSVC was shocking on that, probably thinking it was a null instruction mixed with variables or some other silly reasons). 2008-05-31 11:11:51 +00:00
2ae427d55f Apricot Branch: refactoring of the glsl code, removing unused code
and changing code generation to require fewer function calls.
2008-05-30 14:56:23 +00:00
555dff358f svn merge -r14995:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-05-30 09:20:34 +00:00
39da0b7619 Apricot Branch: basic material texture alpha support. 2008-05-29 13:07:45 +00:00
0d44ba56bb Transform Snap
Editmode snapping to derived mesh.

Now all the fun snapping options (snapping to faces, verts, edges) are supported inside edit mode and you can also snap to subsurfed faces, virtual array copies, ... from inside edit mode.
2008-05-29 10:51:10 +00:00
1aff5de748 Small fix to derivedmesh for snapping: don't create origindex for
editmesh derivedmesh since it's not being filled correct anyway.
2008-05-29 09:23:18 +00:00
0b01c20bed fixes from trunk 2008-05-27 15:15:50 +00:00
81cbfc5c9e Fixing snapping normal alignment for non-uniformly scaled objects. 2008-05-27 14:31:29 +00:00
c5cc2d8fc2 Fix for #12633: crash with scaling of non power of two textures in
the apricot glsl code.
2008-05-27 10:17:25 +00:00
6ab7d3e1b1 svn merge -r14980:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/
also removed some old transform snap stuff that isnt needed now.
2008-05-27 09:22:59 +00:00
1a91266864 uv snapping feature for venomgfx, this snaps selected UV coords to
visible,unselected coords. access from the shift+s menu
2008-05-26 14:38:51 +00:00
f36b06e17a svn merge -r14921:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-05-26 13:14:19 +00:00
ff0833412c added uvlayer and material support for grid reduction, (for apricot
terrain)
2008-05-24 22:38:02 +00:00
9c8bec4aec fix for triangle lightmap packing and remove some prints 2008-05-23 00:04:31 +00:00
d34091386e added a fairly spesific function to Mesh.c that gets the contrast of the texture under a face (should move to Image.c)
added an option for lightmap UV packer that scales down faces with low light contrast for 2Pass-Adaptive-ShadowMapsTM :)
2008-05-22 23:25:32 +00:00
3dcdf75f50 object: ray - boundbox intersection test
snap: use the above instead (giving up padding but getting rid of stupid projection problems)
2008-05-22 15:20:14 +00:00
3f303b092b experemental ID versioning to know what data has changed to avoid re-exporting entire levels. (with py api)
also scriptlinks for lamps and material updates.
2008-05-22 13:32:51 +00:00
2bab988b85 merge from trunk for venomgfx 2008-05-22 09:29:42 +00:00
59fd401ddf Apricot Branch: svn merge -r 14899:HEAD 2008-05-22 09:11:52 +00:00
829ad0e999 tool to interactively propotype animations using python and the NLA 2008-05-22 09:07:37 +00:00
4dd421204b Snaping
Bypass boundbox test if camera is inside bounding box
2008-05-21 16:42:46 +00:00
06cee7fef9 mesh check for duplis, when snapping 2008-05-21 13:43:39 +00:00
10f7cb934f Snapping on duplis 2008-05-21 12:57:22 +00:00
baf0b79446 +comment 2008-05-21 10:44:25 +00:00
61fa2043e5 Apricot Branch
==============

Fixes for compiling on Windows related to glew, snprintf
and the outliner, tested with CMake + MSVC 2008.
2008-05-20 13:31:31 +00:00
edbd5d9d42 Apricot Branch
==============

- CMake build system support for GLSL.
2008-05-20 12:45:54 +00:00
94028bc126 Apricot Branch: svn merge -r 14875:HEAD 2008-05-19 18:41:13 +00:00
30142a3b92 Apricot Branch
==============

- Memory usage limit for undo, specified in megabytes, the default 0
  means unlimited.
- Multiple undo levels for image painting. Works separate from global
  undo similar to editmode undo, and undo for multiple images is
  supported.
2008-05-19 18:37:31 +00:00
c29a95acf9 Snappy stuff
* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily)

* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.

Removing ugly apricot hack for drop to ground (YAY!)
2008-05-19 14:16:18 +00:00
ee74a440eb Arith:
- axis angle to quat conversion function
	- short to float / float to short normals conversion function (eventually, we could go over the go and replace copy/pasted code everywhere)
	- ray triangle intersection (to complement the line triangle intersection function)
	
View:
	- viewray / viewline (get near plane point under mouse and ray normal/far point)


Particles:
	- extract viewline from brush_add function
2008-05-19 10:13:16 +00:00
ee1bb9e26d added option to apply a spacialy divided grid of images and UV's per mesh. useful for baking terrain in apricot 2008-05-17 00:02:08 +00:00
b8f1393d4e Apricot Branch: svn merge -r 14866:HEAD 2008-05-16 21:38:51 +00:00
fe78d082bd added library loading where you can select many libraries or a directory of libs and load them without appending or linking anything.
This is so the outliner can be used to link in data from existing libraries without having to open each blend file.
2008-05-16 20:21:40 +00:00
7861cd7c1b Centralize handling of individual center for rotations 2008-05-16 15:00:21 +00:00
c3bb4e1961 Apricot Branch: svn merge -r 14842:HEAD 2008-05-16 11:05:50 +00:00
03d1ef41c7 Merging libmp3lamp from trunk (slipped between the cracks) 2008-05-16 10:43:49 +00:00
defc4d2dc7 first layer icon displayed lighter 2008-05-16 10:23:18 +00:00
d721c743cb added a menu for selecting which types to draw for outliner library members 2008-05-16 09:30:07 +00:00
f9b0ba6ef3 basic support for browsing libraries from the outliner, clicking on a group links it in and applies it to the active object as a dupli or adds the object if none are
active.
also made dupligroup drawing use the most basic drawtype from teh dupli of the object that instances it. this is so apricot can have low poly objects as lods but not 
have overlaping rendering.
2008-05-15 23:49:43 +00:00
56cba0bb76 Apricot Branch
==============

svn merge -r 14780:HEAD
2008-05-14 16:59:17 +00:00
e66002841d make smooth work with mirror option 2008-05-12 21:41:00 +00:00
cff63412cc fix for error when resolving conflicts 2008-05-12 21:19:24 +00:00
8e4f1a7705 merge 14760:HEAD 2008-05-10 17:32:31 +00:00
6546305b60 merge from trunk 2008-05-09 11:10:37 +00:00
3181fcb984 svn merge -r14718:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender/ 2008-05-08 07:57:39 +00:00
7d7991ccaf apricot request layer colors for active/used/empty color channels, colors are not that nice at the moment, so lucky we have artists! 2008-05-07 21:21:48 +00:00
f969d560c0 svn merge -r 14688:HEAD 2008-05-07 08:59:43 +00:00
7fbf8080e6 Apricot Branch
==============

svn merge -r 14688:14706

Also, use vertex arrays for drawing points, and a temporary hack to
reduce the number of points.
2008-05-06 16:01:31 +00:00
70f7b998fc Apricot branch bugfix: texture slots changes had a bug that could make
drawing them crash.
2008-05-05 19:19:27 +00:00
63b73469d8 raised maximum texture slots to 18 2008-05-05 15:40:16 +00:00
7bb6187209 merge from trunk 2008-05-05 13:35:12 +00:00
5c97dfbca1 moved snap button to ground into header until it can be integrated with snap or put elsewhere.
needed to move KX_BlenderGL.cpp include to compile
2008-05-01 13:02:16 +00:00
c97975e879 Apricot Branch
==============

svn merge -r 14561:14620
2008-04-30 12:27:13 +00:00
5e0e27a180 make translate view zoom use grid size 2008-04-28 12:22:28 +00:00
4b7c271311 fixes from trunk 2008-04-27 20:43:45 +00:00
9e07b7fdfd Apricot Branch
==============

svn merge -r 14561:14567
2008-04-27 18:45:33 +00:00
8999c3d6dd changes from trunk 2008-04-27 15:00:31 +00:00
2ff5edc2a0 changes from trunk 2008-04-26 14:02:41 +00:00
6bfa99e695 Apricot Branch
==============

- Added basic cook-torrance specular to the GLSL material.
2008-04-25 17:39:40 +00:00
79280bb4c7 Apricot Branch
==============

GLSL materials:
- Basic support for normal maps, though it looks quite flat with
  the current solid mode lighting.
2008-04-25 16:58:32 +00:00
228132ca55 Apricot Branch
==============

GLSL materials:
- Added the beginning of texture stack evaluation, only a few options
  are supported.
- Added a few lines of code to display non-node materials, with solid
  mode lighting to at least see something.
2008-04-25 13:46:14 +00:00
7a23da05d3 caedes needed this fix for exporting 2008-04-25 10:25:17 +00:00
0821fc4377 Apricot Branch: material GLSL shaders
=====================================

- Currently only supports node-based materials, with some nodes,
  main purpose of this commit is to get the infrastructure in
  place, more material options will be added in the following weeks.
- Supported shader nodes: camera, curves, geometry (everything
  except global and front/back), curves (partially), huesatval,
  invert, mapping, math, mix/add/mult/sub/div, math, vector math,
  normal, output, rgb, separate/combine rgb, squeeze, basic image
  textures, value and output.
- Lights and shaders are still missing, but since the SoC project
  had these working quite far it should be possible to reuse that
  code.

- Enable using "GL Shaded Mode" in the user preferences. It will
  replace regular shaded mode with glsl shaders.
- If the material is not node based or has an error in it, it will
  revert to solid shading. Need to do this kind of error handling
  better and make it posssible to still run even with some
  functionality not supported.
- Integration with texture loading in textured mode is very poor,
  needs to be revised.

- Only added support for Scons and Makefiles.
- Added GLEW in extern/. There were some conflicts with the game
  engine opengl extensions but managed to solve them. Still, it
  would be good to use single mechanism for opengl extensions.
- Added a "gpu" module in source/blender. It has quite a lot of
  code with much of it uncommented as well, some of that will
  become used and some it will be removed later.
- OpenGL shader code is currently converted to a C file with
  datatoc (which now 0-terminates the arrays), but this has to
  be done manually still, need to figure out a better way or
  integrate it into the build systems.
2008-04-24 20:21:33 +00:00
9fdd01d3e5 changes from trunk 2008-04-23 21:11:02 +00:00
35536cfc48 dupliGroup instance offset, so a library of objects can be stored on 1 layer without placing each groups members over the world 0,0,0 point. 2008-04-23 11:38:10 +00:00
5644546c5a Request from Chris Plush, poly reduction tool that maintains face loops and gives pradictable results for terrain, this could evolve into an UnSubsurf tool.
Currently face flipping is incorrect and UV's are lost.
2008-04-23 10:16:59 +00:00
41bf809327 merge from trunk 2008-04-22 14:40:24 +00:00
071c679093 added comments for bad transform stuff 2008-04-21 09:50:26 +00:00
5333d4855d ground clamp during transform for speedy level editing,
The way this is integrated into transform code is really unacceptable, tried making this integrate into snap and retopo, but neither are good fits. - Will discuss with Theeth how this might best fit in.
2008-04-21 09:13:56 +00:00
e3ebe509e2 merge from trunk + some own stuff commented 2008-04-20 18:26:06 +00:00
1f1fdf1d7b changes from trunk 2008-04-19 11:26:51 +00:00
3a14f1d601 fix for last commit, inverted zoom 2008-04-18 21:33:38 +00:00
c44bffaf90 apricot request, continues view translates the offset (like fly mode) when auto depth enabled, probably will need a nicer solution for this in trunk. 2008-04-18 21:28:41 +00:00
7fd7d080a2 changes from trunk as well as ipo transform bugfix with NLA scale 2008-04-18 20:54:17 +00:00
f6a2f47cfe warning fix from trunk 2008-04-17 21:15:53 +00:00
fa66376e36 Make scripts stay in the windows when LOAD UI is disabled 2008-04-17 16:28:29 +00:00
1d03d93e39 Auto Depth didnt work in ortho perspective 2008-04-17 12:51:22 +00:00
67a506401a Option improved view navigation with large scenes. - "Auto Depth" in the view settings.
This works around the annoying problem where you cant zoom in any further by using the depth under the mouse to set the zoom endpoint.
It also sets the view rotation pivot to be under the mouse and works well with "Zoom to Mouse Position"
2008-04-17 09:49:15 +00:00
9a86799f1d branch for the apricot project 2008-04-17 08:35:47 +00:00
10375 changed files with 1019806 additions and 3084900 deletions

View File

@@ -1,6 +0,0 @@
{
"project_id" : "Blender",
"conduit_uri" : "https://developer.blender.org/",
"git.default-relative-commit" : "origin/master",
"arc.land.update.default" : "rebase"
}

41
.gitignore vendored
View File

@@ -1,41 +0,0 @@
# generic files to ignore
.*
# python temp paths
__pycache__/
*.py[cod]
# editors
*~
*.swp
*.swo
*#
# QtCreator
CMakeLists.txt.user
# ms-windows
Thumbs.db
ehthumbs.db
Desktop.ini
# commonly used paths in blender
/blender.bin
/user-config.py
/BUILD_NOTES.txt
# local patches
/*.patch
/*.diff
# in-source doc-gen
/doc/doxygen/html/
/doc/python_api/sphinx-in-tmp/
/doc/python_api/sphinx-in/
/doc/python_api/sphinx-out/
/doc/python_api/rst/bmesh.ops.rst
/doc/python_api/rst/in_menu.png
/doc/python_api/rst/menu_id.png
/doc/python_api/rst/op_prop.png
/doc/python_api/rst/run_script.png
/doc/python_api/rst/spacebar.png

20
.gitmodules vendored
View File

@@ -1,20 +0,0 @@
[submodule "release/scripts/addons"]
path = release/scripts/addons
url = ../blender-addons.git
ignore = all
branch = master
[submodule "release/scripts/addons_contrib"]
path = release/scripts/addons_contrib
url = ../blender-addons-contrib.git
ignore = all
branch = master
[submodule "release/datafiles/locale"]
path = release/datafiles/locale
url = ../blender-translations.git
ignore = all
branch = master
[submodule "source/tools"]
path = source/tools
url = ../blender-dev-tools.git
ignore = all
branch = master

83
CMake/macros.cmake Normal file
View File

@@ -0,0 +1,83 @@
MACRO(BLENDERLIB_NOLIST
name
sources
includes)
# Gather all headers
FILE(GLOB_RECURSE INC_ALL *.h)
INCLUDE_DIRECTORIES(${includes})
ADD_LIBRARY(${name} ${INC_ALL} ${sources})
# Group by location on disk
SOURCE_GROUP(Files FILES CMakeLists.txt)
SET(ALL_FILES ${sources} ${INC_ALL})
FOREACH(SRC ${ALL_FILES})
STRING(REGEX REPLACE ${CMAKE_CURRENT_SOURCE_DIR} "Files" REL_DIR "${SRC}")
STRING(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" REL_DIR "${REL_DIR}")
STRING(REGEX REPLACE "^[\\\\/]" "" REL_DIR "${REL_DIR}")
IF(REL_DIR)
SOURCE_GROUP(${REL_DIR} FILES ${SRC})
ELSE(REL_DIR)
SOURCE_GROUP(Files FILES ${SRC})
ENDIF(REL_DIR)
ENDFOREACH(SRC)
MESSAGE(STATUS "Configuring library ${name}")
ENDMACRO(BLENDERLIB_NOLIST)
MACRO(BLENDERLIB
name
sources
includes)
BLENDERLIB_NOLIST(${name} "${sources}" "${includes}")
# Add to blender's list of libraries
FILE(APPEND ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt "${name};")
ENDMACRO(BLENDERLIB)
MACRO(SETUP_LIBDIRS)
# see "cmake --help-policy CMP0003"
CMAKE_POLICY(SET CMP0003 NEW)
LINK_DIRECTORIES(${PYTHON_LIBPATH} ${SDL_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${ICONV_LIBPATH} ${OPENEXR_LIBPATH} ${QUICKTIME_LIBPATH} ${FFMPEG_LIBPATH})
IF(WITH_INTERNATIONAL)
LINK_DIRECTORIES(${GETTEXT_LIBPATH})
LINK_DIRECTORIES(${FREETYPE_LIBPATH})
ENDIF(WITH_INTERNATIONAL)
IF(WITH_OPENAL)
LINK_DIRECTORIES(${OPENAL_LIBPATH})
ENDIF(WITH_OPENAL)
IF(WIN32)
LINK_DIRECTORIES(${PTHREADS_LIBPATH})
ENDIF(WIN32)
ENDMACRO(SETUP_LIBDIRS)
MACRO(SETUP_LIBLINKS
target)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS} ")
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LIB} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
IF(WITH_INTERNATIONAL)
TARGET_LINK_LIBRARIES(${target} ${FREETYPE_LIB})
TARGET_LINK_LIBRARIES(${target} ${GETTEXT_LIB})
ENDIF(WITH_INTERNATIONAL)
IF(WITH_OPENAL)
TARGET_LINK_LIBRARIES(${target} ${OPENAL_LIB})
ENDIF(WITH_OPENAL)
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${ICONV_LIB})
ENDIF(WIN32)
IF(WITH_QUICKTIME)
TARGET_LINK_LIBRARIES(${target} ${QUICKTIME_LIB})
ENDIF(WITH_QUICKTIME)
IF(WITH_OPENEXR)
TARGET_LINK_LIBRARIES(${target} ${OPENEXR_LIB})
ENDIF(WITH_OPENEXR)
IF(WITH_FFMPEG)
TARGET_LINK_LIBRARIES(${target} ${FFMPEG_LIB})
ENDIF(WITH_FFMPEG)
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PTHREADS_LIB})
ENDIF(WIN32)
ENDMACRO(SETUP_LIBLINKS)

File diff suppressed because it is too large Load Diff

14
COPYING
View File

@@ -1,11 +1,3 @@
Blender uses the GNU General Public License, which describes the rights
to distribute or change the code.
Please read this file for the full license.
doc/license/GPL-license.txt
Apart from the GNU GPL, Blender is not available under other licenses.
2010, Blender Foundation
foundation@blender.org
Please read over both of the following files:
doc/GPL-license.txt
doc/BL-license.txt

View File

@@ -1,447 +0,0 @@
# -*- mode: gnumakefile; tab-width: 4; indent-tabs-mode: t; -*-
# vim: tabstop=4
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
# eg:
# ../build_linux_i386
# This is for users who like to configure & build blender with a single command.
# System Vars
OS:=$(shell uname -s)
OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
# CPU:=$(shell uname -m) # UNUSED
# Source and Build DIR's
BLENDER_DIR:=$(shell pwd -P)
BUILD_TYPE:=Release
ifndef BUILD_CMAKE_ARGS
BUILD_CMAKE_ARGS:=
endif
ifndef BUILD_DIR
BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
endif
# Allow to use alternative binary (pypy3, etc)
ifndef PYTHON
PYTHON:=python3
endif
# -----------------------------------------------------------------------------
# additional targets for the build configuration
# support 'make debug'
ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_debug
BUILD_TYPE:=Debug
endif
ifneq "$(findstring full, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_full
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake"
endif
ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
endif
ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_cycles
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
endif
ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_headless
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake"
endif
# -----------------------------------------------------------------------------
# Get the number of cores for threaded build
ifndef NPROCS
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
endif
# -----------------------------------------------------------------------------
# Macro for configuring cmake
CMAKE_CONFIG = cmake $(BUILD_CMAKE_ARGS) \
-H"$(BLENDER_DIR)" \
-B"$(BUILD_DIR)" \
-DCMAKE_BUILD_TYPE:STRING=$(BUILD_TYPE)
# -----------------------------------------------------------------------------
# Tool for 'make config'
# X11 spesific
ifdef DISPLAY
CMAKE_CONFIG_TOOL = cmake-gui
else
CMAKE_CONFIG_TOOL = ccmake
endif
# -----------------------------------------------------------------------------
# Build Blender
all: .FORCE
@echo
@echo Configuring Blender in \"$(BUILD_DIR)\" ...
# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# # $(CMAKE_CONFIG); \
# # fi
# # do this always incase of failed initial build, could be smarter here...
@$(CMAKE_CONFIG)
@echo
@echo Building Blender ...
$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
@echo
@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
@echo Blender successfully built, run from: "$(BUILD_DIR)/bin/blender"
@echo
debug: all
full: all
lite: all
cycles: all
headless: all
bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config: .FORCE
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Help for build targets
help: .FORCE
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@echo " * full - enable all supported dependencies & options"
@echo " * lite - disable non essential features for a smaller binary and faster build"
@echo " * headless - build without an interface (renderfarm or server automation)"
@echo " * cycles - build Cycles standalone only, without Blender"
@echo " * bpy - build as a python module which can be loaded from python directly"
@echo ""
@echo " * config - run cmake configuration tool to set build options"
@echo ""
@echo " Note, passing the argument 'BUILD_DIR=path' when calling make will override the default build dir."
@echo " Note, passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments."
@echo ""
@echo ""
@echo "Project Files for IDE's"
@echo " * project_qtcreator - QtCreator Project Files"
@echo " * project_netbeans - NetBeans Project Files"
@echo " * project_eclipse - Eclipse CDT4 Project Files"
@echo ""
@echo "Package Targets"
@echo " * package_debian - build a debian package"
@echo " * package_pacman - build an arch linux pacman package"
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@echo " * test - run ctest, currently tests import/export,"
@echo " operator execution and that python modules load"
@echo " * test_cmake - runs our own cmake file checker"
@echo " which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8"
@echo " which are tagged to use the stricter formatting"
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo ""
@echo "Static Source Code Checking (not associated with building blender)"
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@echo " * check_clang_array - run blender source through clang array checking script (C & C++)"
@echo " * check_splint - run blenders source through splint (C only)"
@echo " * check_sparse - run blenders source through sparse (C only)"
@echo " * check_smatch - run blenders source through smatch (C only)"
@echo " * check_spelling_c - check for spelling errors (C/C++ only)"
@echo " * check_spelling_c_qtc - same as check_spelling_c but outputs QtCreator tasks format"
@echo " * check_spelling_osl - check for spelling errors (OSL only)"
@echo " * check_spelling_py - check for spelling errors (Python only)"
@echo " * check_descriptions - check for duplicate/invalid descriptions"
@echo ""
@echo "Utilities (not associated with building blender)"
@echo " * icons - updates PNG icons from SVG files."
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo ""
@echo "Environment Variables"
@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
@echo " * BUILD_DIR - override default build path."
@echo " * PYTHON - use this for the Python command (used for checking tools)."
@echo " * NPROCS - number of processes to use building (auto-detect when omitted)."
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@echo " * doc_doxy - generate doxygen C/C++ docs"
@echo " * doc_dna - generate blender file format reference"
@echo " * doc_man - generate manpage"
@echo ""
@echo "Information"
@echo " * help - this help message"
@echo " * help_features - show a list of optional features when building"
@echo ""
# -----------------------------------------------------------------------------
# Packages
#
package_debian: .FORCE
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: .FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_archive: .FORCE
make -C "$(BUILD_DIR)" -s package_archive
@echo archive in "$(BUILD_DIR)/release"
# -----------------------------------------------------------------------------
# Tests
#
test: .FORCE
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8: .FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: .FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: .FORCE
$(PYTHON) tests/check_deprecated.py
test_style_c: .FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc: .FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check \
> \
"$(BLENDER_DIR)/test_style.tasks"
@echo "written: test_style.tasks"
test_style_osl: .FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc: .FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl" \
> \
"$(BLENDER_DIR)/test_style.tasks"
@echo "written: test_style.tasks"
# -----------------------------------------------------------------------------
# Project Files
#
project_qtcreator: .FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_netbeans: .FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_eclipse: .FORCE
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Static Checking
#
check_cppcheck: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
check_clang_array: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_spelling_py: .FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_c: .FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c_qtc: .FORCE
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_osl: .FORCE
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
# -----------------------------------------------------------------------------
# Utilities
#
tgz: .FORCE
./build_files/utils/build_tgz.sh
icons: .FORCE
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update: .FORCE
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
git pull --rebase
git submodule foreach git pull --rebase origin master
# -----------------------------------------------------------------------------
# Documentation
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
--python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy: .FORCE
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
--python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: .FORCE
$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: .FORCE
@$(PYTHON) -c \
"import re; \
print('\n'.join([ \
w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
if not l.lstrip().startswith('#') \
for w in (re.sub(\
r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\".*\")\s*.*', r'\g<1> - \g<2>', l).strip('() \n'),) \
if w.startswith('WITH_')]))" | uniq
clean: .FORCE
$(MAKE) -C "$(BUILD_DIR)" clean
.PHONY: all
.FORCE:

63
Makefile Normal file
View File

@@ -0,0 +1,63 @@
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2002 by Wouter van Heyst
# All rights reserved.
#
# The Original Code is: revision 1.1
#
# Contributor(s): Hans Lambermont
#
# ***** END GPL LICENSE BLOCK *****
#
# Toplevel Makefile for blender. Bounces make to subdirectories.
# Available targets: 'all' 'debug' 'release'
# If the user wants to override some of the build
# vars they can put it in the file user-def.mk which
# will get included if it exists (please do not commit
# user-def.mk to cvs).
sinclude user-def.mk
# To build without openAL, uncomment the following line, or set it as
# an environment variable, or put it uncommented in user-def.mk:
# export NAN_NO_OPENAL=true
export NANBLENDERHOME=$(shell pwd)
MAKEFLAGS=-I$(NANBLENDERHOME)/source --no-print-directory
SOURCEDIR =
ifeq ($(FREE_WINDOWS),true)
DIRS ?= dlltool extern intern source
endif
DIRS ?= extern intern source
ifneq ($(INTERNATIONAL),false)
DIRS += po
endif
include source/nan_subdirs.mk
.PHONY: release
release:
@echo "====> $(MAKE) $@ in $(SOURCEDIR)/$@" ;\
$(MAKE) -C $@ $@ || exit 1;

45
README Normal file
View File

@@ -0,0 +1,45 @@
Welcome to the fun world of open source.
For instructions on building and installing Blender, please see the file named
INSTALL.
---------------------.Blanguages and the .blender directory---------------------
The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.
Blender checks for the presence of this directory in several locations:
- the current directory
- your home directory
- On OSX, the blender bundle is also checked
- On Windows, the installation dir is checked.
If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).
-------------------------------------Links--------------------------------------
Getting Involved:
http://www.blender.org/community/get-involved
Community:
http://www.blender.org/Community
Main blender development site:
http://www.blender.org
The Blender project homepage:
http://projects.blender.org/projects/bf-blender
Documentation:
http://www.blender.org/education-help
Bug tracker:
http://www.blender.org/development/report-a-bug
Feature request tracker:
http://wiki.blender.org/index.php/Requests

519
SConstruct Normal file
View File

@@ -0,0 +1,519 @@
#!/usr/bin/env python
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
import sys
import os
import os.path
import string
import shutil
import glob
import re
import commands
from tempfile import mkdtemp
import tools.Blender
import tools.btools
import tools.bcolors
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
### globals ###
platform = sys.platform
quickie = None
quickdebug = None
nsis_build = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'common', 'blender', 'intern',
'international', 'game', 'game2',
'player', 'player2', 'system']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
if not use_color=='1':
B.bc.disable()
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', ['tools'])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
if env:
btools.SetupSpawn(env)
else:
env = BlenderEnvironment(ENV = os.environ)
if not env:
print "Could not create a build environment"
Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
if cxx:
env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform!='win32':
platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = 'config'+os.sep+platform+'-config.py'
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', ['tools'])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
else:
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(optfiles, B.arguments)
opts.Update(env)
if not env['BF_FANCY']:
B.bc.disable()
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM']=='win32-vc':
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
else:
if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
env['CPPFLAGS'].append('-openmp')
env['CXXFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
env.Append(CPPFLAGS=['-fopenmp'])
env.Append(CXXFLAGS=['-fopenmp'])
# env.Append(LINKFLAGS=['-fprofile-generate'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
# see if this linux distro has libalut
if env['OURPLATFORM'] == 'linux2' :
if env['WITH_BF_OPENAL']:
mylib_test_source_file = """
#include "AL/alut.h"
int main(int argc, char **argv)
{
alutGetMajorVersion();
return 0;
}
"""
def CheckFreeAlut(context,env):
context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
env['LIBS'] = 'alut'
result = context.TryLink(mylib_test_source_file, '.c')
context.Result(result)
return result
env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
sconf_temp = mkdtemp()
conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
if conf.CheckFreeAlut( env2 ):
env['BF_OPENAL_LIB'] += ' alut'
del env2
root = ''
for root, dirs, files in os.walk(sconf_temp, topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
if root: os.rmdir(root)
# msvc already hides symbols, for others do it if the compiler supports it
if env['OURPLATFORM'] != 'win32-vc':
def check_option(cc, option):
cmd = "echo \"int main() { return 0; }\" | " + cc + " " + option + " -o /dev/null -xc -"
return (commands.getstatusoutput(cmd)[0] == 0)
if check_option(env['CC'], '-fvisibility=hidden'):
env['CPPFLAGS'].extend(['-fvisibility=hidden', '-DGCC_HASCLASSVISIBILITY'])
env['CXXFLAGS'].extend(['-fvisibility=hidden', '-DGCC_HASCLASSVISIBILITY'])
env['CCFLAGS'].extend(['-fvisibility=hidden', '-DGCC_HASCLASSVISIBILITY'])
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
env['BUILDDIR'] = B.root_build_dir
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc']:
if os.path.exists(confile):
print "clean file %s"%confile
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
Help(opts.GenerateHelpText(env))
# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
Export('env')
BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if not tp == 'player' and not tp == 'player2':
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- .blender
#- dont do .blender and scripts for darwin, it is already in the bundle
dotblendlist = []
dottargetlist = []
scriptinstall = []
if env['OURPLATFORM']!='darwin':
for dp, dn, df in os.walk('bin/.blender'):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
for f in df:
dotblendlist.append(dp+os.sep+f)
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
#-- .blender/scripts
scriptpath='release/scripts'
for dp, dn, df in os.walk(scriptpath):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
source=[dp+os.sep+f for f in df]
scriptinstall.append(env.Install(dir=dir,source=source))
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
print ">>>", env['BF_INSTALLDIR'], tp, f
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
pluglist.append('source/blender/blenpluginapi/externdef.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
pluglist.append('source/blender/blenpluginapi/iff.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
pluglist.append('source/blender/blenpluginapi/plugin.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
pluglist.append('source/blender/blenpluginapi/util.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
td, tf = os.path.split(targetdir)
plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, plugininstall, textinstall]
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${LCGDIR}/png/lib/libpng.dll',
'#release/windows/extra/python25.zip',
'#release/windows/extra/zlib.pyd',
'${LCGDIR}/sdl/lib/SDL.dll',
'${LCGDIR}/zlib/lib/zlib.dll',
'${LCGDIR}/tiff/lib/libtiff.dll']
if env['BF_DEBUG']:
dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
else:
dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
if env['OURPLATFORM'] == 'win32-mingw':
dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
else:
dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
if env['WITH_BF_ICONV']:
dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
'${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
'${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
'${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
'${LCGDIR}/ffmpeg/lib/libx264-59.dll',
'${LCGDIR}/ffmpeg/lib/xvidcore.dll',
'${LCGDIR}/ffmpeg/lib/swscale-0.dll']
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
Depends(nsiscmd, allinstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)
#------------ RELEASE
# TODO: zipup the installation
#------------ BLENDERPLAYER
# TODO: build stubs and link into blenderplayer
#------------ EPYDOC
# TODO: run epydoc

23
bin/.blender/.Blanguages Normal file
View File

@@ -0,0 +1,23 @@
English:en_US
Japanese:ja_JP
Dutch:nl_NL
Italian:it_IT
German:de_DE
Finnish:fi_FI
Swedish:sv_SE
French:fr_FR
Spanish:es_ES
Catalan:ca_ES
Czech:cs_CZ
Brazilian Portuguese:pt_BR
Simplified Chinese:zh_CN
Russian:ru_RU
Croatian:hr_HR
Serbian:sr
Ukrainian:uk_UA
Polish:pl_PL
Romanian:ro
Arabic:ar
Bulgarian:bg
Greek:el
Korean:kr

BIN
bin/.blender/.bfont.ttf Normal file

Binary file not shown.

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@@ -0,0 +1,133 @@
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
MESSAGE(STATUS "Configuring blenderplayer")
SETUP_LIBDIRS()
IF(WITH_QUICKTIME)
ADD_DEFINITIONS(-DWITH_QUICKTIME)
ENDIF(WITH_QUICKTIME)
IF(LINUX)
ADD_DEFINITIONS(-DWITH_BINRELOC)
INCLUDE_DIRECTORIES(${BINRELOC_INC})
endif(LINUX)
ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
DEPENDS ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna
)
IF(WIN32)
ADD_EXECUTABLE(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../source/icons/winblender.rc)
ELSE(WIN32)
ADD_EXECUTABLE(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
ENDIF(WIN32)
ADD_DEPENDENCIES(blenderplayer makesdna)
FILE(READ ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt BLENDER_LINK_LIBS)
SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} gp_common gp_ghost blenkernel_blc)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} extern_binreloc)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
IF(UNIX)
# Sort libraries
SET(BLENDER_SORTED_LIBS
gp_ghost
gp_common
bf_string
bf_ghost
bf_blenkernel
verse
bf_blenkernel
bf_decimation
bf_blenloader
bf_blenpluginapi
bf_blroutines
bf_converter
bf_sumo
bf_ketsji
extern_solid
extern_qhull
bf_bullet
bf_common
bf_dummy
bf_logic
bf_rasterizer
bf_oglrasterizer
bf_expressions
bf_scenegraph
bf_moto
bf_soundsystem
bf_kernel
bf_nodes
bf_gpu
bf_imbuf
bf_avi
kx_network
bf_ngnetwork
bf_loopbacknetwork
extern_bullet
bf_guardedalloc
bf_memutil
bf_bmfont
bf_blenlib
bf_cineon
bf_openexr
bf_ftfont
extern_ftgl
bf_readblenfile
blenkernel_blc
bf_quicktime
extern_binreloc
extern_glew
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})
SET(REMLIB ${SORTLIB})
FOREACH(SEARCHLIB ${BLENDER_LINK_LIBS})
IF(${SEARCHLIB} STREQUAL ${SORTLIB})
SET(REMLIB "")
ENDIF(${SEARCHLIB} STREQUAL ${SORTLIB})
ENDFOREACH(SEARCHLIB)
IF(REMLIB)
MESSAGE(STATUS "Removing library ${REMLIB} from blenderplayer linking because: not configured")
LIST(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
ENDIF(REMLIB)
ENDFOREACH(SORTLIB)
TARGET_LINK_LIBRARIES(blenderplayer ${BLENDER_SORTED_LIBS})
ELSE(UNIX)
TARGET_LINK_LIBRARIES(blenderplayer ${BLENDER_LINK_LIBS})
ENDIF(UNIX)
SETUP_LIBLINKS(blenderplayer)

File diff suppressed because it is too large Load Diff

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@@ -1,11 +0,0 @@
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,7 +14,7 @@
set(LLVM_VERSION_MINOR 4)
if (NOT PACKAGE_VERSION)
- set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}svn")
+ set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}")
endif()
option(LLVM_INSTALL_TOOLCHAIN_ONLY "Only include toolchain files in the 'install' target." OFF)

View File

@@ -1,12 +0,0 @@
--- a/src/shaders/CMakeLists.txt
+++ b/src/shaders/CMakeLists.txt
@@ -27,7 +27,7 @@ macro (osl_compile oslsrc objlist headers)
message (STATUS "cmd: ${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc ${oslsrc}")
endif ()
add_custom_command (OUTPUT ${osofile}
- COMMAND "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc" ${oslsrc}
+ COMMAND "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc" "-o" ${osofile} ${oslsrc}
MAIN_DEPENDENCY ${oslsrc}
DEPENDS ${${headers}} ${oslsrc} "${CMAKE_CURRENT_BINARY_DIR}/stdosl.h" "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})

View File

@@ -1,143 +0,0 @@
# ######## Global feature set settings ########
include("${CMAKE_CURRENT_LIST_DIR}/../../cmake/config/blender_full.cmake")
# Detect which libc we'll be linking against.
# Some of the paths will depend on this
if (EXISTS "/lib/x86_64-linux-gnu/libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/x86_64-linux-gnu")
elseif (EXISTS "/lib/i386-linux-gnu//libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/i386-linux-gnu")
elseif (EXISTS "/lib/libc-2.11.3.so")
message(STATUS "Building in GLibc-2.11 environment")
set(GLIBC "2.11")
set(MULTILIB "")
else()
message(FATAL_ERROR "Unknown build environment")
endif()
# Default to only build Blender, not the player
set(WITH_BLENDER ON CACHE BOOL "" FORCE)
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
# ######## Linux-specific build options ########
# Options which are specific to Linux-only platforms
set(WITH_DOC_MANPAGE OFF CACHE BOOL "" FORCE)
# ######## Official release-specific build options ########
# Options which are specific to Linux release builds only
set(WITH_JACK_DYNLOAD ON CACHE BOOL "" FORCE)
set(WITH_SDL_DYNLOAD ON CACHE BOOL "" FORCE)
set(WITH_SYSTEM_GLEW OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP_STATIC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL_NUMPY ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL_REQUESTS ON CACHE BOOL "" FORCE)
# ######## Release environment specific settings ########
# All the hardcoded libraru paths and such
# LLVM libraries
set(LLVM_VERSION "3.4" CACHE STRING "" FORCE)
set(LLVM_ROOT_DIR "/opt/lib/llvm-${LLVM_VERSION}" CACHE STRING "" FORCE)
set(LLVM_STATIC ON CACHE BOOL "" FORCE)
# BOOST libraries
set(BOOST_ROOT "/opt/lib/boost" CACHE STRING "" FORCE)
set(Boost_USE_STATIC_LIBS ON CACHE BOOL "" FORCE)
# FFmpeg libraries
set(FFMPEG "/opt/lib/ffmpeg" CACHE STRING "" FORCE)
set(FFMPEG_LIBRARIES
avdevice avformat avcodec avutil avfilter swscale swresample
/usr/lib${MULTILIB}/libxvidcore.a
/usr/lib${MULTILIB}/libx264.a
/usr/lib${MULTILIB}/libmp3lame.a
/usr/lib${MULTILIB}/libvpx.a
/usr/lib${MULTILIB}/libvorbis.a
/usr/lib${MULTILIB}/libogg.a
/usr/lib${MULTILIB}/libvorbisenc.a
/usr/lib${MULTILIB}/libtheora.a
/usr/lib${MULTILIB}/libschroedinger-1.0.a
/usr/lib${MULTILIB}/liborc-0.4.a
CACHE STRING "" FORCE
)
# SndFile libraries
set(SNDFILE_LIBRARY "/usr/lib/libsndfile.a;/usr/lib/libFLAC.a" CACHE STRING "" FORCE)
# OpenAL libraries
set(OPENAL_ROOT_DIR "/opt/lib/openal" CACHE STRING "" FORCE)
set(OPENAL_INCLUDE_DIR "${OPENAL_ROOT_DIR}/include" CACHE STRING "" FORCE)
set(OPENAL_LIBRARY
${OPENAL_ROOT_DIR}/lib/libopenal.a
${OPENAL_ROOT_DIR}/lib/libcommon.a
CACHE STRING "" FORCE
)
# OpenCollada libraries
set(OPENCOLLADA_UTF_LIBRARY "" CACHE STRING "" FORCE)
set(PCRE_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(PCRE_LIBRARY "/usr/lib${MULTILIB}/libpcre.a" CACHE STRING "" FORCE)
set(XML2_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(XML2_LIBRARY "/usr/lib${MULTILIB}/libxml2.a" CACHE STRING "" FORCE)
# OpenColorIO libraries
set(OPENCOLORIO_ROOT_DIR "/opt/lib/ocio" CACHE STRING "" FORCE)
set(OPENCOLORIO_OPENCOLORIO_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libOpenColorIO.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_TINYXML_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libtinyxml.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_YAML-CPP_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp.a" CACHE STRING "" FORCE)
# OpenImageIO
if(GLIBC EQUAL "2.19")
set(OPENIMAGEIO_LIBRARY
/opt/lib/oiio/lib/libOpenImageIO.a
/opt/lib/oiio/lib/libOpenImageIO_Util.a
/usr/lib${MULTILIB}/libwebp.a
/usr/lib${MULTILIB}/liblzma.a
/usr/lib${MULTILIB}/libjbig.a
CACHE STRING "" FORCE
)
endif()
# OpenSubdiv libraries
set(OPENSUBDIV_ROOT_DIR "/opt/lib/opensubdiv" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDCPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdCPU.a" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDGPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdGPU.a" CACHE STRING "" FORCE)
# OpenEXR libraries
set(OPENEXR_ROOT_DIR "/opt/lib/openexr" CACHE STRING "" FORCE)
set(OPENEXR_HALF_LIBRARY "/opt/lib/openexr/lib/libHalf.a" CACHE STRING "" FORCE)
set(OPENEXR_IEX_LIBRARY "/opt/lib/openexr/lib/libIex.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMIMF_LIBRARY "/opt/lib/openexr/lib/libIlmImf.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMTHREAD_LIBRARY "/opt/lib/openexr/lib/libIlmThread.a" CACHE STRING "" FORCE)
set(OPENEXR_IMATH_LIBRARY "/opt/lib/openexr/lib/libImath.a" CACHE STRING "" FORCE)
# JeMalloc library
set(JEMALLOC_LIBRARY "/opt/lib/jemalloc/lib/libjemalloc.a" CACHE STRING "" FORCE)
# Space navigation
set(SPACENAV_ROOT_DIR "/opt/lib/libspnav" CACHE STRING "" FORCE)
# Force some system libraries to be static
set(FFTW3_LIBRARY "/usr/lib${MULTILIB}/libfftw3.a" CACHE STRING "" FORCE)
set(JPEG_LIBRARY "/usr/lib${MULTILIB}/libjpeg.a" CACHE STRING "" FORCE)
set(PNG_LIBRARY "/usr/lib${MULTILIB}/libpng.a" CACHE STRING "" FORCE)
set(TIFF_LIBRARY "/usr/lib${MULTILIB}/libtiff.a" CACHE STRING "" FORCE)
set(ZLIB_LIBRARY "/usr/lib${MULTILIB}/libz.a" CACHE STRING "" FORCE)
# OpenVDB
set(OPENVDB_LIBRARY
/opt/lib/openvdb/lib/libopenvdb.a
/opt/lib/blosc/lib/libblosc.a
CACHE BOOL "" FORCE
)
# Additional linking libraries
set(CMAKE_EXE_LINKER_FLAGS "-lrt -static-libstdc++" CACHE STRING "" FORCE)

View File

@@ -1,12 +0,0 @@
# This is applied as an ovveride on top of blender_linux.config
# Disables all the areas which are not needed for the player.
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)

View File

@@ -1,376 +0,0 @@
# -*- python -*-
# ex: set syntax=python:
# <pep8 compliant>
# List of the branches being built automatically overnight
NIGHT_SCHEDULE_BRANCHES = [None, "blender2.8"]
# List of the branches available for force build
FORCE_SCHEDULE_BRANCHES = ["master", "blender2.8", "experimental-build"]
"""
Stock Twisted directory lister doesn't provide any information about last file
modification time, we hack the class a bit in order to have such functionaliity
:)
"""
from buildbot.status.web.base import DirectoryLister
def get_files_and_directories(self, directory):
from twisted.web.static import (getTypeAndEncoding,
formatFileSize)
import urllib
import cgi
import time
import os
files = []
dirs = []
for path in directory:
url = urllib.quote(path, "/")
escapedPath = cgi.escape(path)
lastmodified = time.ctime(os.path.getmtime(
os.path.join(self.path, path)))
if os.path.isdir(os.path.join(self.path, path)):
url = url + '/'
dirs.append({'text': escapedPath + "/", 'href': url,
'size': '', 'type': '[Directory]',
'encoding': '',
'lastmodified': lastmodified})
else:
mimetype, encoding = getTypeAndEncoding(path, self.contentTypes,
self.contentEncodings,
self.defaultType)
try:
size = os.stat(os.path.join(self.path, path)).st_size
except OSError:
continue
files.append({
'text': escapedPath, "href": url,
'type': '[%s]' % mimetype,
'encoding': (encoding and '[%s]' % encoding or ''),
'size': formatFileSize(size),
'lastmodified': lastmodified})
return dirs, files
DirectoryLister._getFilesAndDirectories = get_files_and_directories
# Dictionary that the buildmaster pays attention to.
c = BuildmasterConfig = {}
# BUILD SLAVES
#
# We load the slaves and their passwords from a separator file, so we can have
# this one in SVN.
from buildbot.buildslave import BuildSlave
import master_private
c['slaves'] = []
for slave in master_private.slaves:
c['slaves'].append(BuildSlave(slave['name'], slave['password']))
# TCP port through which slaves connect
c['slavePortnum'] = 9989
# CHANGE SOURCES
from buildbot.changes.svnpoller import SVNPoller
from buildbot.changes.gitpoller import GitPoller
c['change_source'] = GitPoller(
'git://git.blender.org/blender.git',
pollinterval=1200)
# CODEBASES
#
# Allow to control separately things like branches for each repo and submodules.
all_repositories = {
r'git://git.blender.org/blender.git': 'blender',
r'git://git.blender.org/blender-translations.git': 'blender-translations',
r'git://git.blender.org/blender-addons.git': 'blender-addons',
r'git://git.blender.org/blender-addons-contrib.git': 'blender-addons-contrib',
r'git://git.blender.org/blender-dev-tools.git': 'blender-dev-tools',
r'https://svn.blender.org/svnroot/bf-blender/': 'lib svn',
}
def codebaseGenerator(chdict):
return all_repositories[chdict['repository']]
c['codebaseGenerator'] = codebaseGenerator
# SCHEDULERS
#
# Decide how to react to incoming changes.
# from buildbot.scheduler import Scheduler
from buildbot.schedulers import timed, forcesched
c['schedulers'] = []
def schedule_force_build(name):
c['schedulers'].append(forcesched.ForceScheduler(name='force ' + name,
builderNames=[name],
codebases=[forcesched.CodebaseParameter(
codebase="blender",
branch=forcesched.ChoiceStringParameter(
name="branch", choices=FORCE_SCHEDULE_BRANCHES, default="master"),
# Do not hide revision, can be handy!
repository=forcesched.FixedParameter(name="repository", default="", hide=True),
project=forcesched.FixedParameter(name="project", default="", hide=True)),
# For now, hide other codebases.
forcesched.CodebaseParameter(hide=True, codebase="blender-translations"),
forcesched.CodebaseParameter(
codebase="blender-addons",
branch=forcesched.ChoiceStringParameter(
name="branch", choices=["master", "blender2.8"], default="master"),
repository=forcesched.FixedParameter(name="repository", default="", hide=True),
project=forcesched.FixedParameter(name="project", default="", hide=True),
revision=forcesched.FixedParameter(name="revision", default="", hide=True),
),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons-contrib"),
forcesched.CodebaseParameter(hide=True, codebase="blender-dev-tools"),
forcesched.CodebaseParameter(hide=True, codebase="lib svn")],
properties=[]))
def schedule_build(name, hour, minute=0):
for current_branch in NIGHT_SCHEDULE_BRANCHES:
scheduler_name = "nightly " + name
if current_branch:
scheduler_name += ' ' + current_branch
# Use special addons submodule branch when building blender2.8 branch.
addons_branch = "master"
if current_branch == "blender2.8":
addons_branch = "blender2.8"
c['schedulers'].append(timed.Nightly(name=scheduler_name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": "", "branch": "master"},
"blender-addons": {"repository": "", "branch": addons_branch},
"blender-addons-contrib": {"repository": "", "branch": "master"},
"blender-dev-tools": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "trunk"}},
branch=current_branch,
builderNames=[name],
hour=hour,
minute=minute))
# BUILDERS
#
# The 'builders' list defines the Builders, which tell Buildbot how to
# perform a build: what steps, and which slaves can execute them.
# Note that any particular build will only take place on one slave.
from buildbot.process.factory import BuildFactory
from buildbot.process.properties import Interpolate
from buildbot.steps.source import SVN
from buildbot.steps.source import Git
from buildbot.steps.shell import ShellCommand
from buildbot.steps.shell import Compile
from buildbot.steps.shell import Test
from buildbot.steps.transfer import FileUpload
from buildbot.steps.master import MasterShellCommand
from buildbot.config import BuilderConfig
# add builder utility
c['builders'] = []
buildernames = []
def add_builder(c, name, libdir, factory, branch='',
rsync=False, hour=3, minute=0):
slavenames = []
for slave in master_private.slaves:
if name in slave['builders']:
slavenames.append(slave['name'])
if len(slavenames) > 0:
f = factory(name, libdir, branch, rsync)
c['builders'].append(BuilderConfig(name=name,
slavenames=slavenames,
factory=f,
category='blender'))
buildernames.append(name)
schedule_build(name, hour, minute)
schedule_force_build(name)
# common steps
def git_submodule_step(submodule):
return Git(name=submodule + '.git',
repourl='git://git.blender.org/' + submodule + '.git',
mode='update',
codebase=submodule,
workdir=submodule + '.git')
def git_step(branch=''):
if branch:
return Git(name='blender.git',
repourl='git://git.blender.org/blender.git',
mode='update',
branch=branch,
codebase='blender',
workdir='blender.git',
submodules=True)
else:
return Git(name='blender.git',
repourl='git://git.blender.org/blender.git',
mode='update',
codebase='blender',
workdir='blender.git',
submodules=True)
def git_submodules_update():
command = ['git', 'submodule', 'update', '--remote']
return ShellCommand(name='Submodules Update',
command=command,
description='updating',
descriptionDone='up to date',
workdir='blender.git')
def lib_svn_step(dir):
name = "lib svn"
if dir == "darwin":
name = "C++11 lib svn"
return SVN(name=name,
baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir,
codebase='lib svn',
mode='update',
defaultBranch='trunk',
workdir='lib/' + dir)
def rsync_step(id, branch, rsync_script):
return ShellCommand(name='rsync',
command=['python', rsync_script, id, branch],
description='uploading',
descriptionDone='uploaded',
workdir='install')
# generic builder
def generic_builder(id, libdir='', branch='', rsync=False):
filename = 'uploaded/buildbot_upload_' + id + '.zip'
compile_script = '../blender.git/build_files/buildbot/slave_compile.py'
test_script = '../blender.git/build_files/buildbot/slave_test.py'
pack_script = '../blender.git/build_files/buildbot/slave_pack.py'
rsync_script = '../blender.git/build_files/buildbot/slave_rsync.py'
unpack_script = 'master_unpack.py'
f = BuildFactory()
if libdir != '':
f.addStep(lib_svn_step(libdir))
# Special trick to make sure we always have all the libs.
if libdir.startswith("darwin"):
f.addStep(lib_svn_step("darwin"))
for submodule in ('blender-translations',
'blender-addons',
'blender-addons-contrib',
'blender-dev-tools'):
f.addStep(git_submodule_step(submodule))
f.addStep(git_step(branch))
f.addStep(git_submodules_update())
f.addStep(Compile(command=['python', compile_script, id], timeout=3600))
f.addStep(Test(command=['python', test_script, id]))
f.addStep(ShellCommand(name='package',
command=['python', pack_script, id, branch or Interpolate('%(src:blender:branch)s')],
description='packaging',
descriptionDone='packaged'))
if rsync:
f.addStep(rsync_step(id, branch, rsync_script))
else:
f.addStep(FileUpload(name='upload',
slavesrc='buildbot_upload.zip',
masterdest=filename,
maxsize=180 * 1024 * 1024,
workdir='install'))
f.addStep(MasterShellCommand(name='unpack',
command=['python2.7', unpack_script, filename],
description='unpacking',
descriptionDone='unpacked'))
return f
# Builders
add_builder(c, 'mac_x86_64_10_6_cmake', 'darwin-9.x.universal', generic_builder, hour=5)
# add_builder(c, 'linux_glibc211_i686_cmake', '', generic_builder, hour=1)
# add_builder(c, 'linux_glibc211_x86_64_cmake', '', generic_builder, hour=2)
add_builder(c, 'linux_glibc219_i686_cmake', '', generic_builder, hour=3)
add_builder(c, 'linux_glibc219_x86_64_cmake', '', generic_builder, hour=4)
add_builder(c, 'win32_cmake_vc2013', 'windows_vc12', generic_builder, hour=3)
add_builder(c, 'win64_cmake_vc2013', 'win64_vc12', generic_builder, hour=4)
add_builder(c, 'win32_cmake_vc2015', 'windows_vc14', generic_builder, hour=5)
add_builder(c, 'win64_cmake_vc2015', 'win64_vc14', generic_builder, hour=6)
# STATUS TARGETS
#
# 'status' is a list of Status Targets. The results of each build will be
# pushed to these targets. buildbot/status/*.py has a variety to choose from,
# including web pages, email senders, and IRC bots.
c['status'] = []
from buildbot.status import html
from buildbot.status.web import authz
from buildbot.status.web import auth
users = []
for slave in master_private.slaves:
users += [(slave['name'], slave['password'])]
authz_cfg = authz.Authz(
auth=auth.BasicAuth(users),
# change any of these to True to enable; see the manual for more
# options
gracefulShutdown=False,
forceBuild=True, # use this to test your slave once it is set up
forceAllBuilds=False,
pingBuilder=False,
stopBuild=True,
stopAllBuilds=False,
cancelPendingBuild=True,
)
c['status'].append(html.WebStatus(http_port=8010, authz=authz_cfg))
#c['status'].append(html.WebStatus(http_port=8010))
# PROJECT IDENTITY
c['projectName'] = "Blender"
c['projectURL'] = "http://www.blender.org"
# the 'buildbotURL' string should point to the location where the buildbot's
# internal web server (usually the html.WebStatus page) is visible. This
# typically uses the port number set in the Waterfall 'status' entry, but
# with an externally-visible host name which the buildbot cannot figure out
# without some help.
c['buildbotURL'] = "http://builder.blender.org/"
# DB URL
#
# This specifies what database buildbot uses to store change and scheduler
# state. You can leave this at its default for all but the largest
# installations.
c['db_url'] = "sqlite:///state.sqlite"

View File

@@ -1,151 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Runs on Buildbot master, to unpack incoming unload.zip into latest
# builds directory and remove older builds.
# <pep8 compliant>
import os
import shutil
import sys
import zipfile
# extension stripping
def strip_extension(filename):
extensions = '.zip', '.tar', '.bz2', '.gz', '.tgz', '.tbz', '.exe'
for ext in extensions:
if filename.endswith(ext):
filename = filename[:-len(ext)]
return filename
# extract platform from package name
def get_platform(filename):
# name is blender-version-platform.extension. we want to get the
# platform out, but there may be some variations, so we fiddle a
# bit to handle current and hopefully future names
filename = strip_extension(filename)
filename = strip_extension(filename)
tokens = filename.split("-")
platforms = ('osx', 'mac', 'bsd',
'win', 'linux', 'source',
'irix', 'solaris', 'mingw')
platform_tokens = []
found = False
for i, token in enumerate(tokens):
if not found:
for platform in platforms:
if platform in token.lower():
found = True
break
if found:
platform_tokens += [token]
return '-'.join(platform_tokens)
def get_branch(filename):
if filename.startswith("blender-2.8"):
return "blender2.8"
tokens = filename.split("-")
branch = ""
for token in tokens:
if token == "blender":
return branch
if branch == "":
branch = token
else:
branch = branch + "-" + token
return ""
# get filename
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting file to unpack\n")
sys.exit(1)
filename = sys.argv[1]
# open zip file
if not os.path.exists(filename):
sys.stderr.write("File %r not found.\n" % filename)
sys.exit(1)
try:
z = zipfile.ZipFile(filename, "r")
except Exception as ex:
sys.stderr.write('Failed to open zip file: %s\n' % str(ex))
sys.exit(1)
if len(z.namelist()) != 1:
sys.stderr.write("Expected one file in %r." % filename)
sys.exit(1)
package = z.namelist()[0]
packagename = os.path.basename(package)
# detect platform and branch
platform = get_platform(packagename)
branch = get_branch(packagename)
if platform == '':
sys.stderr.write('Failed to detect platform ' +
'from package: %r\n' % packagename)
sys.exit(1)
# extract
if not branch or branch == 'master':
directory = 'public_html/download'
elif branch == 'experimental-build':
directory = 'public_html/download/experimental'
else:
directory = 'public_html/download'
try:
filename = os.path.join(directory, packagename)
zf = z.open(package)
f = file(filename, "wb")
shutil.copyfileobj(zf, f)
os.chmod(filename, 0644)
zf.close()
z.close()
except Exception as ex:
sys.stderr.write('Failed to unzip package: %s\n' % str(ex))
sys.exit(1)
# remove other files from the same platform and branch
try:
for f in os.listdir(directory):
if get_platform(f) == platform and get_branch(f) == branch:
if f != packagename:
os.remove(os.path.join(directory, f))
except Exception as ex:
sys.stderr.write('Failed to remove old packages: %s\n' % str(ex))
sys.exit(1)

View File

@@ -1,205 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import os
import subprocess
import sys
import shutil
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# we run from build/ directory
blender_dir = os.path.join('..', 'blender.git')
def parse_header_file(filename, define):
import re
regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
with open(filename, "r") as file:
for l in file:
match = regex.match(l)
if match:
return match.group(1)
return None
if 'cmake' in builder:
# cmake
# Some fine-tuning configuration
blender_dir = os.path.join('..', blender_dir)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
install_dir = os.path.abspath(os.path.join('..', 'install', builder))
targets = ['blender']
chroot_name = None # If not None command will be delegated to that chroot
cuda_chroot_name = None # If not None cuda compilationcommand will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
bits = 64
# Config file to be used (relative to blender's sources root)
cmake_config_file = "build_files/cmake/config/blender_full.cmake"
cmake_player_config_file = None
cmake_cuda_config_file = None
# Set build options.
cmake_options = []
cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
cuda_cmake_options = []
if builder.startswith('mac'):
# Set up OSX architecture
if builder.endswith('x86_64_10_6_cmake'):
cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
cmake_extra_options.append('-DWITH_CODEC_QUICKTIME=OFF')
cmake_extra_options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.6')
elif builder.startswith('win'):
if builder.endswith('_vc2015'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 14 2015 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 14 2015'])
cmake_extra_options.append('-DCUDA_NVCC_FLAGS=--cl-version;2013;' +
'--compiler-bindir;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\bin')
else:
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 12 2013 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 12 2013'])
elif builder.startswith('linux'):
tokens = builder.split("_")
glibc = tokens[1]
if glibc == 'glibc219':
deb_name = "jessie"
elif glibc == 'glibc211':
deb_name = "squeeze"
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['player', 'blender']
elif builder.endswith('i686_cmake'):
bits = 32
chroot_name = 'buildbot_' + deb_name + '_i686'
cuda_chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['player', 'blender', 'cuda']
cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
# Prepare CMake options needed to configure cuda binaries compilation.
cuda_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%s" % ('ON' if build_cubins else 'OFF'))
cuda_cmake_options.append("-DCYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61")
if build_cubins or 'cuda' in targets:
if bits == 32:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=OFF")
else:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
# Only modify common cmake options if cuda doesn't require separate target.
if 'cuda' not in targets:
cmake_options += cuda_cmake_options
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
cmake_options += cmake_extra_options
# Prepare chroot command prefix if needed
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
else:
chroot_prefix = []
if cuda_chroot_name:
cuda_chroot_prefix = ['schroot', '-c', cuda_chroot_name, '--']
else:
cuda_chroot_prefix = chroot_prefix[:]
# Make sure no garbage remained from the previous run
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
for target in targets:
print("Building target %s" % (target))
# Construct build directory name based on the target
target_build_dir = build_dir
target_chroot_prefix = chroot_prefix[:]
if target != 'blender':
target_build_dir += '_' + target
target_name = 'install'
# Make sure build directory exists and enter it
if not os.path.isdir(target_build_dir):
os.mkdir(target_build_dir)
os.chdir(target_build_dir)
# Tweaking CMake options to respect the target
target_cmake_options = cmake_options[:]
if target == 'player':
target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
elif target == 'cuda':
target_cmake_options += cuda_cmake_options
target_chroot_prefix = cuda_chroot_prefix[:]
target_name = 'cycles_kernel_cuda'
# If cuda binaries are compiled as a separate target, make sure
# other targets don't compile cuda binaries.
if 'cuda' in targets and target != 'cuda':
target_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
# Configure the build
print("CMake options:")
print(target_cmake_options)
if os.path.exists('CMakeCache.txt'):
print("Removing CMake cache")
os.remove('CMakeCache.txt')
retcode = subprocess.call(target_chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
if retcode != 0:
print('Condifuration FAILED!')
sys.exit(retcode)
if 'win32' in builder or 'win64' in builder:
command = ['cmake', '--build', '.', '--target', target_name, '--config', 'Release']
else:
command = target_chroot_prefix + ['make', '-s', '-j2', target_name]
print("Executing command:")
print(command)
retcode = subprocess.call(command)
if retcode != 0:
sys.exit(retcode)
if builder.startswith('linux') and target == 'cuda':
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
kernels = os.path.join(target_build_dir, 'intern', 'cycles', 'kernel')
install_kernels = os.path.join(install_dir, blender_version, 'scripts', 'addons', 'cycles', 'lib')
os.mkdir(install_kernels)
print("Copying cuda binaries from %s to %s" % (kernels, install_kernels))
os.system('cp %s/*.cubin %s' % (kernels, install_kernels))
else:
print("Unknown building system")
sys.exit(1)

View File

@@ -1,243 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Runs on buildbot slave, creating a release package using the build
# system and zipping it into buildbot_upload.zip. This is then uploaded
# to the master in the next buildbot step.
import os
import subprocess
import sys
import zipfile
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# Never write branch if it is master.
branch = sys.argv[2] if (len(sys.argv) >= 3 and sys.argv[2] != 'master') else ''
blender_dir = os.path.join('..', 'blender.git')
build_dir = os.path.join('..', 'build', builder)
install_dir = os.path.join('..', 'install', builder)
buildbot_upload_zip = os.path.abspath(os.path.join(os.path.dirname(install_dir), "buildbot_upload.zip"))
upload_filename = None # Name of the archive to be uploaded
# (this is the name of archive which will appear on the
# download page)
upload_filepath = None # Filepath to be uploaded to the server
# (this folder will be packed)
def parse_header_file(filename, define):
import re
regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
with open(filename, "r") as file:
for l in file:
match = regex.match(l)
if match:
return match.group(1)
return None
# Make sure install directory always exists
if not os.path.exists(install_dir):
os.makedirs(install_dir)
def create_tar_bz2(src, dest, package_name):
# One extra to remove leading os.sep when cleaning root for package_root
ln = len(src) + 1
flist = list()
# Create list of tuples containing file and archive name
for root, dirs, files in os.walk(src):
package_root = os.path.join(package_name, root[ln:])
flist.extend([(os.path.join(root, file), os.path.join(package_root, file)) for file in files])
import tarfile
package = tarfile.open(dest, 'w:bz2')
for entry in flist:
package.add(entry[0], entry[1], recursive=False)
package.close()
if builder.find('cmake') != -1:
# CMake
if 'win' in builder or 'mac' in builder:
os.chdir(build_dir)
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G', 'ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
# TODO(sergey): Such magic usually happens in SCon's packaging but we don't have it
# in the CMake yet. For until then we do some magic here.
tokens = result_file.split('-')
blender_version = tokens[1].split('.')
blender_full_version = '.'.join(blender_version[0:2])
git_hash = tokens[2].split('.')[1]
platform = builder.split('_')[0]
if platform == 'mac':
# Special exception for OSX
platform = 'OSX-10.6-'
if builder.endswith('x86_64_10_6_cmake'):
platform += 'x86_64'
elif builder.endswith('i386_10_6_cmake'):
platform += 'i386'
elif builder.endswith('ppc_10_6_cmake'):
platform += 'ppc'
if builder.endswith('vc2015'):
platform += "-vc14"
builderified_name = 'blender-{}-{}-{}'.format(blender_full_version, git_hash, platform)
# NOTE: Blender 2.8 is already respected by blender_full_version.
if branch != '' and branch != 'blender2.8':
builderified_name = branch + "-" + builderified_name
os.rename(result_file, "{}.zip".format(builderified_name))
# create zip file
try:
if os.path.exists(buildbot_upload_zip):
os.remove(buildbot_upload_zip)
z = zipfile.ZipFile(buildbot_upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builderified_name))
z.close()
sys.exit(retcode)
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
elif builder.startswith('linux_'):
blender = os.path.join(install_dir, 'blender')
blenderplayer = os.path.join(install_dir, 'blenderplayer')
buildinfo_h = os.path.join(build_dir, "source", "creator", "buildinfo.h")
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
# Get version information
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
blender_hash = parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1]
blender_glibc = builder.split('_')[1]
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_squeeze_x86_64'
bits = 64
blender_arch = 'x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_squeeze_i686'
bits = 32
blender_arch = 'i686'
# Strip all unused symbols from the binaries
print("Stripping binaries...")
chroot_prefix = ['schroot', '-c', chroot_name, '--']
subprocess.call(chroot_prefix + ['strip', '--strip-all', blender, blenderplayer])
print("Stripping python...")
py_target = os.path.join(install_dir, blender_version)
subprocess.call(chroot_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
# Copy all specific files which are too specific to be copied by
# the CMake rules themselves
print("Copying extra scripts and libs...")
extra = '/' + os.path.join('home', 'sources', 'release-builder', 'extra')
mesalibs = os.path.join(extra, 'mesalibs' + str(bits) + '.tar.bz2')
software_gl = os.path.join(blender_dir, 'release', 'bin', 'blender-softwaregl')
icons = os.path.join(blender_dir, 'release', 'freedesktop', 'icons')
os.system('tar -xpf %s -C %s' % (mesalibs, install_dir))
os.system('cp %s %s' % (software_gl, install_dir))
os.system('cp -r %s %s' % (icons, install_dir))
os.system('chmod 755 %s' % (os.path.join(install_dir, 'blender-softwaregl')))
# Construct archive name
package_name = 'blender-%s-%s-linux-%s-%s' % (blender_version,
blender_hash,
blender_glibc,
blender_arch)
# NOTE: Blender 2.8 is already respected by blender_full_version.
if branch != '' and branch != 'blender2.8':
package_name = branch + "-" + package_name
upload_filename = package_name + ".tar.bz2"
print("Creating .tar.bz2 archive")
upload_filepath = install_dir + '.tar.bz2'
create_tar_bz2(install_dir, upload_filepath, package_name)
else:
print("Unknown building system")
sys.exit(1)
if upload_filepath is None:
# clean release directory if it already exists
release_dir = 'release'
if os.path.exists(release_dir):
for f in os.listdir(release_dir):
if os.path.isfile(os.path.join(release_dir, f)):
os.remove(os.path.join(release_dir, f))
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception as ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
# find release directory, must exist this time
if not os.path.exists(release_dir):
sys.stderr.write("Failed to find release directory %r.\n" % release_dir)
sys.exit(1)
# find release package
file = None
filepath = None
for f in os.listdir(release_dir):
rf = os.path.join(release_dir, f)
if os.path.isfile(rf) and f.startswith('blender'):
file = f
filepath = rf
if not file:
sys.stderr.write("Failed to find release package.\n")
sys.exit(1)
upload_filename = file
upload_filepath = filepath
# create zip file
try:
upload_zip = os.path.join(buildbot_upload_zip)
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write(upload_filepath, arcname=upload_filename)
z.close()
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)

View File

@@ -1,43 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Runs on buildbot slave, rsync zip directly to buildbot server rather
# than using upload which is much slower
import os
import sys
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# rsync, this assumes ssh keys are setup so no password is needed
local_zip = "buildbot_upload.zip"
remote_folder = "builder.blender.org:/data/buildbot-master/uploaded/"
remote_zip = remote_folder + "buildbot_upload_" + builder + ".zip"
command = "rsync -avz %s %s" % (local_zip, remote_zip)
print(command)
ret = os.system(command)
sys.exit(ret)

View File

@@ -1,59 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import subprocess
import os
import sys
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# we run from build/ directory
blender_dir = '../blender.git'
if "cmake" in builder:
# cmake
print("Automated tests are still DISABLED!")
sys.exit(0)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
chroot_name = None
chroot_prefix = []
"""
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_squeeze_x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_squeeze_i686'
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
"""
os.chdir(build_dir)
retcode = subprocess.call(chroot_prefix + ['ctest', '--output-on-failure'])
sys.exit(retcode)
else:
print("Unknown building system")
sys.exit(1)

View File

@@ -1,70 +0,0 @@
# - Find Alembic library
# Find the native Alembic includes and libraries
# This module defines
# ALEMBIC_INCLUDE_DIRS, where to find Alembic headers, Set when
# ALEMBIC_INCLUDE_DIR is found.
# ALEMBIC_LIBRARIES, libraries to link against to use Alembic.
# ALEMBIC_ROOT_DIR, The base directory to search for Alembic.
# This can also be an environment variable.
# ALEMBIC_FOUND, If false, do not try to use Alembic.
#
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If ALEMBIC_ROOT_DIR was defined in the environment, use it.
IF(NOT ALEMBIC_ROOT_DIR AND NOT $ENV{ALEMBIC_ROOT_DIR} STREQUAL "")
SET(ALEMBIC_ROOT_DIR $ENV{ALEMBIC_ROOT_DIR})
ENDIF()
SET(_alembic_SEARCH_DIRS
${ALEMBIC_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/alembic
)
FIND_PATH(ALEMBIC_INCLUDE_DIR
NAMES
Alembic/Abc/All.h
HINTS
${_alembic_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(ALEMBIC_LIBRARY
NAMES
Alembic
HINTS
${_alembic_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib lib/static
)
# handle the QUIETLY and REQUIRED arguments and set ALEMBIC_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ALEMBIC DEFAULT_MSG ALEMBIC_LIBRARY ALEMBIC_INCLUDE_DIR)
IF(ALEMBIC_FOUND)
SET(ALEMBIC_LIBRARIES ${ALEMBIC_LIBRARY})
SET(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
ENDIF(ALEMBIC_FOUND)
MARK_AS_ADVANCED(
ALEMBIC_INCLUDE_DIR
ALEMBIC_LIBRARY
)
UNSET(_alembic_SEARCH_DIRS)

View File

@@ -1,113 +0,0 @@
# - Try to find audaspace
# Once done, this will define
#
# AUDASPACE_FOUND - system has audaspace
# AUDASPACE_INCLUDE_DIRS - the audaspace include directories
# AUDASPACE_LIBRARIES - link these to use audaspace
# AUDASPACE_C_FOUND - system has audaspace's C binding
# AUDASPACE_C_INCLUDE_DIRS - the audaspace's C binding include directories
# AUDASPACE_C_LIBRARIES - link these to use audaspace's C binding
# AUDASPACE_PY_FOUND - system has audaspace's python binding
# AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories
# AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding
IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "")
SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR})
ENDIF()
SET(_audaspace_SEARCH_DIRS
${AUDASPACE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# Use pkg-config to get hints about paths
FIND_PACKAGE(PkgConfig)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(AUDASPACE_PKGCONF audaspace)
ENDIF(PKG_CONFIG_FOUND)
# Include dir
FIND_PATH(AUDASPACE_INCLUDE_DIR
NAMES ISound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_LIBRARY
NAMES audaspace
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_C_INCLUDE_DIR
NAMES AUD_Sound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_C_LIBRARY
NAMES audaspace-c
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_PY_INCLUDE_DIR
NAMES python/PyAPI.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_PY_LIBRARY
NAMES audaspace-py
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
FIND_PACKAGE(PackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace DEFAULT_MSG AUDASPACE_LIBRARY AUDASPACE_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_C DEFAULT_MSG AUDASPACE_C_LIBRARY AUDASPACE_C_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_Py DEFAULT_MSG AUDASPACE_PY_LIBRARY AUDASPACE_PY_INCLUDE_DIR)
IF(AUDASPACE_FOUND)
SET(AUDASPACE_LIBRARIES ${AUDASPACE_LIBRARY})
SET(AUDASPACE_INCLUDE_DIRS ${AUDASPACE_INCLUDE_DIR})
ENDIF(AUDASPACE_FOUND)
IF(AUDASPACE_C_FOUND)
SET(AUDASPACE_C_LIBRARIES ${AUDASPACE_C_LIBRARY})
SET(AUDASPACE_C_INCLUDE_DIRS ${AUDASPACE_C_INCLUDE_DIR})
ENDIF(AUDASPACE_C_FOUND)
IF(AUDASPACE_PY_FOUND)
SET(AUDASPACE_PY_LIBRARIES ${AUDASPACE_PY_LIBRARY})
SET(AUDASPACE_PY_INCLUDE_DIRS ${AUDASPACE_PY_INCLUDE_DIR})
ENDIF(AUDASPACE_PY_FOUND)
MARK_AS_ADVANCED(
AUDASPACE_LIBRARY
AUDASPACE_LIBRARIES
AUDASPACE_INCLUDE_DIR
AUDASPACE_INCLUDE_DIRS
AUDASPACE_C_LIBRARY
AUDASPACE_C_LIBRARIES
AUDASPACE_C_INCLUDE_DIR
AUDASPACE_C_INCLUDE_DIRS
AUDASPACE_PY_LIBRARY
AUDASPACE_PY_LIBRARIES
AUDASPACE_PY_INCLUDE_DIR
AUDASPACE_PY_INCLUDE_DIRS
)

View File

@@ -1,56 +0,0 @@
# - Find Eigen3 library
# Find the native Eigen3 includes and library
# This module defines
# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when
# EIGEN3_INCLUDE_DIR is found.
# EIGEN3_ROOT_DIR, The base directory to search for Eigen3.
# This can also be an environment variable.
# EIGEN3_FOUND, If false, do not try to use Eigen3.
#
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If EIGEN3_ROOT_DIR was defined in the environment, use it.
IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "")
SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR})
ENDIF()
SET(_eigen3_SEARCH_DIRS
${EIGEN3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR
NAMES
# header has no '.h' suffix
Eigen/Eigen
HINTS
${_eigen3_SEARCH_DIRS}
PATH_SUFFIXES
include/eigen3
)
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
EIGEN3_INCLUDE_DIR)
IF(EIGEN3_FOUND)
SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR})
ENDIF(EIGEN3_FOUND)
MARK_AS_ADVANCED(
EIGEN3_INCLUDE_DIR
)

View File

@@ -1,70 +0,0 @@
# - Find Fftw3 library
# Find the native Fftw3 includes and library
# This module defines
# FFTW3_INCLUDE_DIRS, where to find fftw3.h, Set when
# FFTW3_INCLUDE_DIR is found.
# FFTW3_LIBRARIES, libraries to link against to use Fftw3.
# FFTW3_ROOT_DIR, The base directory to search for Fftw3.
# This can also be an environment variable.
# FFTW3_FOUND, If false, do not try to use Fftw3.
#
# also defined, but not for general use are
# FFTW3_LIBRARY, where to find the Fftw3 library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If FFTW3_ROOT_DIR was defined in the environment, use it.
IF(NOT FFTW3_ROOT_DIR AND NOT $ENV{FFTW3_ROOT_DIR} STREQUAL "")
SET(FFTW3_ROOT_DIR $ENV{FFTW3_ROOT_DIR})
ENDIF()
SET(_fftw3_SEARCH_DIRS
${FFTW3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(FFTW3_INCLUDE_DIR
NAMES
fftw3.h
HINTS
${_fftw3_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(FFTW3_LIBRARY
NAMES
fftw3
HINTS
${_fftw3_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set FFTW3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Fftw3 DEFAULT_MSG
FFTW3_LIBRARY FFTW3_INCLUDE_DIR)
IF(FFTW3_FOUND)
SET(FFTW3_LIBRARIES ${FFTW3_LIBRARY})
SET(FFTW3_INCLUDE_DIRS ${FFTW3_INCLUDE_DIR})
ENDIF(FFTW3_FOUND)
MARK_AS_ADVANCED(
FFTW3_INCLUDE_DIR
FFTW3_LIBRARY
)

View File

@@ -1,79 +0,0 @@
# - Find GLEW library
# Find the native Glew includes and library
# This module defines
# GLEW_INCLUDE_DIRS, where to find glew.h, Set when
# GLEW_INCLUDE_DIR is found.
# GLEW_ROOT_DIR, The base directory to search for Glew.
# This can also be an environment variable.
# GLEW_FOUND, If false, do not try to use Glew.
#
# also defined,
# GLEW_LIBRARY, where to find the Glew library.
# GLEW_MX_LIBRARY, where to find the GlewMX library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If GLEW_ROOT_DIR was defined in the environment, use it.
IF(NOT GLEW_ROOT_DIR AND NOT $ENV{GLEW_ROOT_DIR} STREQUAL "")
SET(GLEW_ROOT_DIR $ENV{GLEW_ROOT_DIR})
ENDIF()
SET(_glew_SEARCH_DIRS
${GLEW_ROOT_DIR}
/usr/local
)
FIND_PATH(GLEW_INCLUDE_DIR
NAMES
GL/glew.h
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(GLEW_LIBRARY
NAMES
GLEW
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(GLEW_MX_LIBRARY
NAMES
GLEWmx
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Glew DEFAULT_MSG
GLEW_LIBRARY GLEW_INCLUDE_DIR)
IF(GLEW_FOUND)
SET(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR})
ENDIF(GLEW_FOUND)
MARK_AS_ADVANCED(
GLEW_INCLUDE_DIR
GLEW_LIBRARY
GLEW_MX_LIBRARY
)
UNSET(_glew_SEARCH_DIRS)

View File

@@ -1,69 +0,0 @@
# - Find HDF5 library
# Find the native HDF5 includes and libraries
# This module defines
# HDF5_INCLUDE_DIRS, where to find hdf5.h, Set when HDF5_INCLUDE_DIR is found.
# HDF5_LIBRARIES, libraries to link against to use HDF5.
# HDF5_ROOT_DIR, The base directory to search for HDF5.
# This can also be an environment variable.
# HDF5_FOUND, If false, do not try to use HDF5.
#
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If HDF5_ROOT_DIR was defined in the environment, use it.
IF(NOT HDF5_ROOT_DIR AND NOT $ENV{HDF5_ROOT_DIR} STREQUAL "")
SET(HDF5_ROOT_DIR $ENV{HDF5_ROOT_DIR})
ENDIF()
SET(_hdf5_SEARCH_DIRS
${HDF5_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/hdf5
)
FIND_LIBRARY(HDF5_LIBRARY
NAMES
hdf5
HINTS
${_hdf5_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(HDF5_INCLUDE_DIR
NAMES
hdf5.h
HINTS
${_hdf5_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# handle the QUIETLY and REQUIRED arguments and set HDF5_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(HDF5 DEFAULT_MSG HDF5_LIBRARY HDF5_INCLUDE_DIR)
IF(HDF5_FOUND)
SET(HDF5_LIBRARIES ${HDF5_LIBRARY})
SET(HDF5_INCLUDE_DIRS ${HDF5_INCLUDE_DIR})
ENDIF(HDF5_FOUND)
MARK_AS_ADVANCED(
HDF5_INCLUDE_DIR
HDF5_LIBRARY
)
UNSET(_hdf5_SEARCH_DIRS)

View File

@@ -1,146 +0,0 @@
# - Find static icu libraries
# Find the native static icu libraries (needed for static boost_locale :/ ).
# This module defines
# ICU_LIBRARIES, libraries to link against to use icu.
# ICU_ROOT_DIR, The base directory to search for icu.
# This can also be an environment variable.
# ICU_FOUND, If false, do not try to use icu.
#
# also defined, but not for general use are
# ICU_LIBRARY_xxx, where to find the icu libraries.
#=============================================================================
# Copyright 2012 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If ICU_ROOT_DIR was defined in the environment, use it.
IF(NOT ICU_ROOT_DIR AND NOT $ENV{ICU_ROOT_DIR} STREQUAL "")
SET(ICU_ROOT_DIR $ENV{ICU_ROOT_DIR})
ENDIF()
if(Boost_USE_STATIC_LIBS)
set(_icu_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .a)
endif()
SET(_icu_SEARCH_DIRS
${ICU_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# We don't need includes, only libs to link against...
#FIND_PATH(ICU_INCLUDE_DIR
# NAMES
# utf.h
# HINTS
# ${_icu_SEARCH_DIRS}
# PATH_SUFFIXES
# include/unicode
#)
FIND_LIBRARY(ICU_LIBRARY_DATA
NAMES
icudata
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_I18N
NAMES
icui18n
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_IO
NAMES
icuio
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_LE
NAMES
icule
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_LX
NAMES
iculx
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_TU
NAMES
icutu
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_UC
NAMES
icuuc
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# Restore the original find library ordering
if(Boost_USE_STATIC_LIBS)
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_icu_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES})
endif()
# handle the QUIETLY and REQUIRED arguments and set ICU_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Icu DEFAULT_MSG
ICU_LIBRARY_DATA
ICU_LIBRARY_I18N
ICU_LIBRARY_IO
ICU_LIBRARY_LE
ICU_LIBRARY_LX
ICU_LIBRARY_TU
ICU_LIBRARY_UC
)
IF(ICU_FOUND)
SET(ICU_LIBRARIES ${ICU_LIBRARY_DATA} ${ICU_LIBRARY_I18N} ${ICU_LIBRARY_IO} ${ICU_LIBRARY_LE} ${ICU_LIBRARY_LX} ${ICU_LIBRARY_TU} ${ICU_LIBRARY_UC})
SET(ICU_INCLUDE_DIRS ${ICU_INCLUDE_DIR})
ENDIF(ICU_FOUND)
MARK_AS_ADVANCED(
ICU_INCLUDE_DIR
ICU_LIBRARY_DATA
ICU_LIBRARY_I18N
ICU_LIBRARY_IO
ICU_LIBRARY_LE
ICU_LIBRARY_LX
ICU_LIBRARY_TU
ICU_LIBRARY_UC
)

View File

@@ -1,70 +0,0 @@
# - Find JACK library
# Find the native JACK includes and library
# This module defines
# JACK_INCLUDE_DIRS, where to find jack.h, Set when
# JACK_INCLUDE_DIR is found.
# JACK_LIBRARIES, libraries to link against to use JACK.
# JACK_ROOT_DIR, The base directory to search for JACK.
# This can also be an environment variable.
# JACK_FOUND, If false, do not try to use JACK.
#
# also defined, but not for general use are
# JACK_LIBRARY, where to find the JACK library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If JACK_ROOT_DIR was defined in the environment, use it.
IF(NOT JACK_ROOT_DIR AND NOT $ENV{JACK_ROOT_DIR} STREQUAL "")
SET(JACK_ROOT_DIR $ENV{JACK_ROOT_DIR})
ENDIF()
SET(_jack_SEARCH_DIRS
${JACK_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(JACK_INCLUDE_DIR
NAMES
jack.h
HINTS
${_jack_SEARCH_DIRS}
PATH_SUFFIXES
include/jack
)
FIND_LIBRARY(JACK_LIBRARY
NAMES
jack
HINTS
${_jack_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Jack DEFAULT_MSG
JACK_LIBRARY JACK_INCLUDE_DIR)
IF(JACK_FOUND)
SET(JACK_LIBRARIES ${JACK_LIBRARY})
SET(JACK_INCLUDE_DIRS ${JACK_INCLUDE_DIR})
ENDIF(JACK_FOUND)
MARK_AS_ADVANCED(
JACK_INCLUDE_DIR
JACK_LIBRARY
)

View File

@@ -1,71 +0,0 @@
# - Find JeMalloc library
# Find the native JeMalloc includes and library
# This module defines
# JEMALLOC_INCLUDE_DIRS, where to find jemalloc.h, Set when
# JEMALLOC_INCLUDE_DIR is found.
# JEMALLOC_LIBRARIES, libraries to link against to use JeMalloc.
# JEMALLOC_ROOT_DIR, The base directory to search for JeMalloc.
# This can also be an environment variable.
# JEMALLOC_FOUND, If false, do not try to use JeMalloc.
#
# also defined, but not for general use are
# JEMALLOC_LIBRARY, where to find the JeMalloc library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If JEMALLOC_ROOT_DIR was defined in the environment, use it.
IF(NOT JEMALLOC_ROOT_DIR AND NOT $ENV{JEMALLOC_ROOT_DIR} STREQUAL "")
SET(JEMALLOC_ROOT_DIR $ENV{JEMALLOC_ROOT_DIR})
ENDIF()
SET(_jemalloc_SEARCH_DIRS
${JEMALLOC_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)
FIND_PATH(JEMALLOC_INCLUDE_DIR
NAMES
jemalloc.h
HINTS
${_jemalloc_SEARCH_DIRS}
PATH_SUFFIXES
include/jemalloc
)
FIND_LIBRARY(JEMALLOC_LIBRARY
NAMES
jemalloc
HINTS
${_jemalloc_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set JEMALLOC_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(JeMalloc DEFAULT_MSG
JEMALLOC_LIBRARY JEMALLOC_INCLUDE_DIR)
IF(JEMALLOC_FOUND)
SET(JEMALLOC_LIBRARIES ${JEMALLOC_LIBRARY})
SET(JEMALLOC_INCLUDE_DIRS ${JEMALLOC_INCLUDE_DIR})
ENDIF(JEMALLOC_FOUND)
MARK_AS_ADVANCED(
JEMALLOC_INCLUDE_DIR
JEMALLOC_LIBRARY
)

View File

@@ -1,96 +0,0 @@
# - Find LLVM library
# Find the native LLVM includes and library
# This module defines
# LLVM_INCLUDE_DIRS, where to find LLVM.h, Set when LLVM_INCLUDE_DIR is found.
# LLVM_LIBRARIES, libraries to link against to use LLVM.
# LLVM_ROOT_DIR, The base directory to search for LLVM.
# This can also be an environment variable.
# LLVM_FOUND, If false, do not try to use LLVM.
#
# also defined, but not for general use are
# LLVM_LIBRARY, where to find the LLVM library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
if(LLVM_ROOT_DIR)
if(DEFINED LLVM_VERSION)
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION} HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
else()
if(DEFINED LLVM_VERSION)
message(running llvm-config-${LLVM_VERSION})
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION})
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config)
endif()
endif()
if(NOT DEFINED LLVM_VERSION)
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_VERSION ${LLVM_VERSION} CACHE STRING "Version of LLVM to use")
endif()
if(NOT LLVM_ROOT_DIR)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_ROOT_DIR ${LLVM_ROOT_DIR} CACHE PATH "Path to the LLVM installation")
endif()
if(NOT LLVM_LIBPATH)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_LIBPATH ${LLVM_LIBPATH} CACHE PATH "Path to the LLVM library path")
mark_as_advanced(LLVM_LIBPATH)
endif()
if(LLVM_STATIC)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
else()
find_library(LLVM_LIBRARY
NAMES
LLVM-${LLVM_VERSION}
LLVMAnalysis # check for the static library as a fall-back
PATHS ${LLVM_LIBPATH})
endif()
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY "${LLVM_LIBRARY}")
endif()
endif()
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LLVM DEFAULT_MSG
LLVM_LIBRARY)
MARK_AS_ADVANCED(
LLVM_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find LZO library
# Find the native LZO includes and library
# This module defines
# LZO_INCLUDE_DIRS, where to find lzo1x.h, Set when
# LZO_INCLUDE_DIR is found.
# LZO_LIBRARIES, libraries to link against to use LZO.
# LZO_ROOT_DIR, The base directory to search for LZO.
# This can also be an environment variable.
# LZO_FOUND, If false, do not try to use LZO.
#
# also defined, but not for general use are
# LZO_LIBRARY, where to find the LZO library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LZO_ROOT_DIR was defined in the environment, use it.
IF(NOT LZO_ROOT_DIR AND NOT $ENV{LZO_ROOT_DIR} STREQUAL "")
SET(LZO_ROOT_DIR $ENV{LZO_ROOT_DIR})
ENDIF()
SET(_lzo_SEARCH_DIRS
${LZO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LZO_LIBRARY
NAMES
lzo2
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
LZO_LIBRARY LZO_INCLUDE_DIR)
IF(LZO_FOUND)
SET(LZO_LIBRARIES ${LZO_LIBRARY})
SET(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
ENDIF(LZO_FOUND)
MARK_AS_ADVANCED(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

View File

@@ -1,147 +0,0 @@
# - Find OpenCOLLADA library
# Find the native OpenCOLLADA includes and library
# This module defines
# OPENCOLLADA_INCLUDE_DIRS, where to find COLLADABaseUtils/ and
# COLLADAFramework/, Set when OPENCOLLADA_INCLUDE_DIR is found.
# OPENCOLLADA_LIBRARIES, libraries to link against to use OpenCOLLADA.
# OPENCOLLADA_ROOT_DIR, The base directory to search for OpenCOLLADA.
# This can also be an environment variable.
# OPENCOLLADA_FOUND, If false, do not try to use OpenCOLLADA.
#
# also defined, but not for general use are
# OPENCOLLADA_LIBRARY, where to find the OpenCOLLADA library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# note about include paths, there are 2 ways includes are set
#
# Where '/usr/include/opencollada' is the root dir:
# /usr/include/opencollada/COLLADABaseUtils/COLLADABUPlatform.h
#
# Where '/opt/opencollada' is the base dir:
# /opt/opencollada/COLLADABaseUtils/include/COLLADABUPlatform.h
# If OPENCOLLADA_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENCOLLADA_ROOT_DIR AND NOT $ENV{OPENCOLLADA_ROOT_DIR} STREQUAL "")
SET(OPENCOLLADA_ROOT_DIR $ENV{OPENCOLLADA_ROOT_DIR})
ENDIF()
SET(_opencollada_FIND_INCLUDES
COLLADAStreamWriter
COLLADABaseUtils
COLLADAFramework
COLLADASaxFrameworkLoader
GeneratedSaxParser
)
SET(_opencollada_FIND_COMPONENTS
OpenCOLLADAStreamWriter
OpenCOLLADASaxFrameworkLoader
OpenCOLLADAFramework
OpenCOLLADABaseUtils
GeneratedSaxParser
MathMLSolver
)
# Fedora openCOLLADA package links these statically
# note that order is important here ot it wont link
SET(_opencollada_FIND_STATIC_COMPONENTS
buffer
ftoa
UTF
)
SET(_opencollada_SEARCH_DIRS
${OPENCOLLADA_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opencollada
)
SET(_opencollada_INCLUDES)
FOREACH(COMPONENT ${_opencollada_FIND_INCLUDES})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
# need to use this even thouh we are looking for a dir
FIND_FILE(OPENCOLLADA_${UPPERCOMPONENT}_INCLUDE_DIR
NAMES
${COMPONENT}/include
${COMPONENT}
# Ubuntu ppa needs this.
# Alternative would be to suffix all members of search path
# but this is less trouble, just looks strange.
include/opencollada/${COMPONENT}
include/${COMPONENT}/include
HINTS
${_opencollada_SEARCH_DIRS}
)
MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_INCLUDE_DIR)
LIST(APPEND _opencollada_INCLUDES "${OPENCOLLADA_${UPPERCOMPONENT}_INCLUDE_DIR}")
ENDFOREACH()
SET(_opencollada_LIBRARIES)
FOREACH(COMPONENT ${_opencollada_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opencollada_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
# Ubuntu ppa needs this.
lib64/opencollada lib/opencollada
)
MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencollada_LIBRARIES "${OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FOREACH(COMPONENT ${_opencollada_FIND_STATIC_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opencollada_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
# Ubuntu ppa needs this.
lib64/opencollada lib/opencollada
)
MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
IF(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencollada_LIBRARIES "${OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLLADA_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenCOLLADA DEFAULT_MSG
_opencollada_LIBRARIES _opencollada_INCLUDES)
IF(OPENCOLLADA_FOUND)
SET(OPENCOLLADA_LIBRARIES ${_opencollada_LIBRARIES})
SET(OPENCOLLADA_INCLUDE_DIRS ${_opencollada_INCLUDES})
ENDIF(OPENCOLLADA_FOUND)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencollada_LIBRARIES)
UNSET(_opencollada_INCLUDES)

View File

@@ -1,95 +0,0 @@
# - Find OpenColorIO library
# Find the native OpenColorIO includes and library
# This module defines
# OPENCOLORIO_INCLUDE_DIRS, where to find OpenColorIO.h, Set when
# OPENCOLORIO_INCLUDE_DIR is found.
# OPENCOLORIO_LIBRARIES, libraries to link against to use OpenColorIO.
# OPENCOLORIO_ROOT_DIR, The base directory to search for OpenColorIO.
# This can also be an environment variable.
# OPENCOLORIO_FOUND, If false, do not try to use OpenColorIO.
#
# also defined, but not for general use are
# OPENCOLORIO_LIBRARY, where to find the OpenColorIO library.
#=============================================================================
# Copyright 2012 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENCOLORIO_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENCOLORIO_ROOT_DIR AND NOT $ENV{OPENCOLORIO_ROOT_DIR} STREQUAL "")
SET(OPENCOLORIO_ROOT_DIR $ENV{OPENCOLORIO_ROOT_DIR})
ENDIF()
SET(_opencolorio_FIND_COMPONENTS
OpenColorIO
yaml-cpp
tinyxml
)
SET(_opencolorio_SEARCH_DIRS
${OPENCOLORIO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/ocio
)
FIND_PATH(OPENCOLORIO_INCLUDE_DIR
NAMES
OpenColorIO/OpenColorIO.h
HINTS
${_opencolorio_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opencolorio_LIBRARIES)
FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opencolorio_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencolorio_LIBRARIES "${OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenColorIO DEFAULT_MSG
_opencolorio_LIBRARIES OPENCOLORIO_INCLUDE_DIR)
IF(OPENCOLORIO_FOUND)
SET(OPENCOLORIO_LIBRARIES ${_opencolorio_LIBRARIES})
SET(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO_INCLUDE_DIR})
ENDIF(OPENCOLORIO_FOUND)
MARK_AS_ADVANCED(
OPENCOLORIO_INCLUDE_DIR
OPENCOLORIO_LIBRARY
OPENCOLORIO_OPENCOLORIO_LIBRARY
OPENCOLORIO_TINYXML_LIBRARY
OPENCOLORIO_YAML-CPP_LIBRARY
)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencolorio_FIND_COMPONENTS)
UNSET(_opencolorio_LIBRARIES)
UNSET(_opencolorio_SEARCH_DIRS)

View File

@@ -1,146 +0,0 @@
# - Find OpenEXR library
# Find the native OpenEXR includes and library
# This module defines
# OPENEXR_INCLUDE_DIRS, where to find ImfXdr.h, etc. Set when
# OPENEXR_INCLUDE_DIR is found.
# OPENEXR_LIBRARIES, libraries to link against to use OpenEXR.
# OPENEXR_ROOT_DIR, The base directory to search for OpenEXR.
# This can also be an environment variable.
# OPENEXR_FOUND, If false, do not try to use OpenEXR.
#
# For individual library access these advanced settings are available
# OPENEXR_HALF_LIBRARY, Path to Half library
# OPENEXR_IEX_LIBRARY, Path to Half library
# OPENEXR_ILMIMF_LIBRARY, Path to Ilmimf library
# OPENEXR_ILMTHREAD_LIBRARY, Path to IlmThread library
# OPENEXR_IMATH_LIBRARY, Path to Imath library
#
# also defined, but not for general use are
# OPENEXR_LIBRARY, where to find the OpenEXR library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENEXR_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENEXR_ROOT_DIR AND NOT $ENV{OPENEXR_ROOT_DIR} STREQUAL "")
SET(OPENEXR_ROOT_DIR $ENV{OPENEXR_ROOT_DIR})
ENDIF()
# Old versions (before 2.0?) do not have any version string, just assuming this should be fine though.
SET(_openexr_libs_ver_init "2.0")
SET(_openexr_FIND_COMPONENTS
Half
Iex
IlmImf
IlmThread
Imath
)
SET(_openexr_SEARCH_DIRS
${OPENEXR_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)
FIND_PATH(OPENEXR_INCLUDE_DIR
NAMES
OpenEXR/ImfXdr.h
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# If the headers were found, get the version from config file, if not already set.
IF(OPENEXR_INCLUDE_DIR)
IF(NOT OPENEXR_VERSION)
FIND_FILE(_openexr_CONFIG
NAMES
OpenEXRConfig.h
PATHS
"${OPENEXR_INCLUDE_DIR}"
"${OPENEXR_INCLUDE_DIR}/OpenEXR"
NO_DEFAULT_PATH
)
IF(_openexr_CONFIG)
FILE(STRINGS "${_openexr_CONFIG}" OPENEXR_BUILD_SPECIFICATION
REGEX "^[ \t]*#define[ \t]+OPENEXR_VERSION_STRING[ \t]+\"[.0-9]+\".*$")
ELSE()
MESSAGE(WARNING "Could not find \"OpenEXRConfig.h\" in \"${OPENEXR_INCLUDE_DIR}\"")
ENDIF()
IF(OPENEXR_BUILD_SPECIFICATION)
MESSAGE(STATUS "${OPENEXR_BUILD_SPECIFICATION}")
STRING(REGEX REPLACE ".*#define[ \t]+OPENEXR_VERSION_STRING[ \t]+\"([.0-9]+)\".*"
"\\1" _openexr_libs_ver_init ${OPENEXR_BUILD_SPECIFICATION})
ELSE()
MESSAGE(WARNING "Could not determine ILMBase library version, assuming ${_openexr_libs_ver_init}.")
ENDIF()
UNSET(_openexr_CONFIG CACHE)
ENDIF()
ENDIF()
SET("OPENEXR_VERSION" ${_openexr_libs_ver_init} CACHE STRING "Version of OpenEXR lib")
UNSET(_openexr_libs_ver_init)
STRING(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _openexr_libs_ver ${OPENEXR_VERSION})
SET(_openexr_LIBRARIES)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}-${_openexr_libs_ver} ${COMPONENT}
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _openexr_LIBRARIES "${OPENEXR_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
UNSET(_openexr_libs_ver)
# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenEXR DEFAULT_MSG
_openexr_LIBRARIES OPENEXR_INCLUDE_DIR)
IF(OPENEXR_FOUND)
SET(OPENEXR_LIBRARIES ${_openexr_LIBRARIES})
# Both include paths are needed because of dummy OSL headers mixing #include <OpenEXR/foo.h> and #include <foo.h> :(
SET(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR_INCLUDE_DIR}/OpenEXR)
ENDIF()
MARK_AS_ADVANCED(
OPENEXR_INCLUDE_DIR
OPENEXR_VERSION
)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENEXR_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_openexr_FIND_COMPONENTS)
UNSET(_openexr_LIBRARIES)
UNSET(_openexr_SEARCH_DIRS)

View File

@@ -1,78 +0,0 @@
# - Try to find OpenGLES
# Once done this will define
#
# OPENGLES_FOUND - system has OpenGLES and EGL
# OPENGL_EGL_FOUND - system has EGL
# OPENGLES_INCLUDE_DIR - the GLES include directory
# OPENGLES_LIBRARY - the GLES library
# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
# OPENGLES_EGL_LIBRARY - the EGL library
# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
# OPENGLES_INCLUDES - all includes needed for OpenGLES
# If OPENGLES_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
ENDIF()
SET(_opengles_SEARCH_DIRS
${OPENGLES_ROOT_DIR}
/usr/local
)
FIND_PATH(OPENGLES_INCLUDE_DIR
NAMES
GLES2/gl2.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_LIBRARY
NAMES
GLESv2
PATHS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
NAMES
EGL/egl.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_EGL_LIBRARY
NAMES
EGL
HINTS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGL_EGL_FOUND "YES")
ELSE()
SET(OPENGL_EGL_FOUND "NO")
ENDIF()
IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
${OPENGLES_EGL_LIBRARY})
SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
SET(OPENGLES_FOUND "YES")
ELSE()
SET(OPENGLES_FOUND "NO")
ENDIF()
MARK_AS_ADVANCED(
OPENGLES_EGL_INCLUDE_DIR
OPENGLES_EGL_LIBRARY
OPENGLES_LIBRARY
OPENGLES_INCLUDE_DIR
)
UNSET(_opengles_SEARCH_DIRS)

View File

@@ -1,90 +0,0 @@
# - Find OpenImageIO library
# Find the native OpenImageIO includes and library
# This module defines
# OPENIMAGEIO_INCLUDE_DIRS, where to find openimageio.h, Set when
# OPENIMAGEIO_INCLUDE_DIR is found.
# OPENIMAGEIO_LIBRARIES, libraries to link against to use OpenImageIO.
# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
# This can also be an environment variable.
# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
# OPENIMAGEIO_PUGIXML_FOUND, Indicates whether OIIO has biltin PuguXML parser.
# OPENIMAGEIO_IDIFF, full path to idiff application if found.
#
# also defined, but not for general use are
# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENIMAGEIO_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENIMAGEIO_ROOT_DIR AND NOT $ENV{OPENIMAGEIO_ROOT_DIR} STREQUAL "")
SET(OPENIMAGEIO_ROOT_DIR $ENV{OPENIMAGEIO_ROOT_DIR})
ENDIF()
SET(_openimageio_SEARCH_DIRS
${OPENIMAGEIO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(OPENIMAGEIO_INCLUDE_DIR
NAMES
OpenImageIO/imageio.h
HINTS
${_openimageio_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(OPENIMAGEIO_LIBRARY
NAMES
OpenImageIO
HINTS
${_openimageio_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
HINTS
${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES
bin
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
OPENIMAGEIO_LIBRARY OPENIMAGEIO_INCLUDE_DIR)
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
ENDIF()
ELSE()
SET(OPENIMAGEIO_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)

View File

@@ -1,73 +0,0 @@
# - Find OpenJPEG library
# Find the native OpenJPEG includes and library
# This module defines
# OPENJPEG_INCLUDE_DIRS, where to find openjpeg.h, Set when
# OPENJPEG_INCLUDE_DIR is found.
# OPENJPEG_LIBRARIES, libraries to link against to use OpenJPEG.
# OPENJPEG_ROOT_DIR, The base directory to search for OpenJPEG.
# This can also be an environment variable.
# OPENJPEG_FOUND, If false, do not try to use OpenJPEG.
#
# also defined, but not for general use are
# OPENJPEG_LIBRARY, where to find the OpenJPEG library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENJPEG_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENJPEG_ROOT_DIR AND NOT $ENV{OPENJPEG_ROOT_DIR} STREQUAL "")
SET(OPENJPEG_ROOT_DIR $ENV{OPENJPEG_ROOT_DIR})
ENDIF()
SET(_openjpeg_SEARCH_DIRS
${OPENJPEG_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(OPENJPEG_INCLUDE_DIR
NAMES
openjpeg.h
HINTS
${_openjpeg_SEARCH_DIRS}
PATH_SUFFIXES
include
include/openjpeg-1.5
)
FIND_LIBRARY(OPENJPEG_LIBRARY
NAMES
openjpeg
HINTS
${_openjpeg_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENJPEG_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenJPEG DEFAULT_MSG
OPENJPEG_LIBRARY OPENJPEG_INCLUDE_DIR)
IF(OPENJPEG_FOUND)
SET(OPENJPEG_LIBRARIES ${OPENJPEG_LIBRARY})
SET(OPENJPEG_INCLUDE_DIRS ${OPENJPEG_INCLUDE_DIR})
ENDIF(OPENJPEG_FOUND)
MARK_AS_ADVANCED(
OPENJPEG_INCLUDE_DIR
OPENJPEG_LIBRARY
)
UNSET(_openjpeg_SEARCH_DIRS)

View File

@@ -1,98 +0,0 @@
# - Find OpenShadingLanguage library
# Find the native OpenShadingLanguage includes and library
# This module defines
# OSL_INCLUDE_DIRS, where to find OSL headers, Set when
# OSL_INCLUDE_DIR is found.
# OSL_LIBRARIES, libraries to link against to use OSL.
# OSL_ROOT_DIR, the base directory to search for OSL.
# This can also be an environment variable.
# OSL_COMPILER, full path to OSL script compiler.
# OSL_FOUND, if false, do not try to use OSL.
# OSL_LIBRARY_VERSION_MAJOR, OSL_LIBRARY_VERSION_MINOR, the major
# and minor versions of OSL library if found.
#
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OSL_ROOT_DIR was defined in the environment, use it.
IF(NOT OSL_ROOT_DIR AND NOT $ENV{OSL_ROOT_DIR} STREQUAL "")
SET(OSL_ROOT_DIR $ENV{OSL_ROOT_DIR})
ENDIF()
SET(_osl_FIND_COMPONENTS
oslcomp
oslexec
oslquery
)
SET(_osl_SEARCH_DIRS
${OSL_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)
FIND_PATH(OSL_INCLUDE_DIR
NAMES
OSL/oslversion.h
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_osl_LIBRARIES)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OSL_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _osl_LIBRARIES "${OSL_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FIND_PROGRAM(OSL_COMPILER oslc
HINTS ${_osl_SEARCH_DIRS}
PATH_SUFFIXES bin)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSL DEFAULT_MSG _osl_LIBRARIES OSL_INCLUDE_DIR OSL_COMPILER)
IF(OSL_FOUND)
SET(OSL_LIBRARIES ${_osl_LIBRARIES})
SET(OSL_INCLUDE_DIRS ${OSL_INCLUDE_DIR})
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MAJOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+[0-9]+.*$")
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MINOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+[0-9]+.*$")
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MAJOR ${OSL_LIBRARY_VERSION_MAJOR})
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MINOR ${OSL_LIBRARY_VERSION_MINOR})
ENDIF(OSL_FOUND)
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OSL_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,112 +0,0 @@
# - Find OpenSubdiv library
# Find the native OpenSubdiv includes and library
# This module defines
# OPENSUBDIV_INCLUDE_DIRS, where to find OpenSubdiv headers, Set when
# OPENSUBDIV_INCLUDE_DIR is found.
# OPENSUBDIV_LIBRARIES, libraries to link against to use OpenSubdiv.
# OPENSUBDIV_ROOT_DIR, the base directory to search for OpenSubdiv.
# This can also be an environment variable.
# OPENSUBDIV_FOUND, if false, do not try to use OpenSubdiv.
#
# also defined, but not for general use are
# OPENSUBDIV_LIBRARY, where to find the OpenSubdiv library.
#=============================================================================
# Copyright 2013 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENSUBDIV_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENSUBDIV_ROOT_DIR AND NOT $ENV{OPENSUBDIV_ROOT_DIR} STREQUAL "")
SET(OPENSUBDIV_ROOT_DIR $ENV{OPENSUBDIV_ROOT_DIR})
ENDIF()
SET(_opensubdiv_FIND_COMPONENTS
osdGPU
osdCPU
)
SET(_opensubdiv_SEARCH_DIRS
${OPENSUBDIV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opensubdiv
/opt/lib/osd # install_deps.sh
)
FIND_PATH(OPENSUBDIV_INCLUDE_DIR
NAMES
opensubdiv/osd/mesh.h
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opensubdiv_LIBRARIES)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _opensubdiv_LIBRARIES "${OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
MACRO(OPENSUBDIV_CHECK_CONTROLLER
controller_include_file
variable_name)
IF(EXISTS "${OPENSUBDIV_INCLUDE_DIR}/opensubdiv/osd/${controller_include_file}")
SET(${variable_name} TRUE)
ELSE()
SET(${variable_name} FALSE)
ENDIF()
ENDMACRO()
# handle the QUIETLY and REQUIRED arguments and set OPENSUBDIV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenSubdiv DEFAULT_MSG
_opensubdiv_LIBRARIES OPENSUBDIV_INCLUDE_DIR)
IF(OPENSUBDIV_FOUND)
SET(OPENSUBDIV_LIBRARIES ${_opensubdiv_LIBRARIES})
SET(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
# Find available compute controllers.
FIND_PACKAGE(OpenMP)
IF(OPENMP_FOUND)
SET(OPENSUBDIV_HAS_OPENMP TRUE)
ELSE()
SET(OPENSUBDIV_HAS_OPENMP FALSE)
ENDIF()
OPENSUBDIV_CHECK_CONTROLLER("tbbEvaluator.h" OPENSUBDIV_HAS_TBB)
OPENSUBDIV_CHECK_CONTROLLER("clEvaluator.h" OPENSUBDIV_HAS_OPENCL)
OPENSUBDIV_CHECK_CONTROLLER("cudaEvaluator.h" OPENSUBDIV_HAS_CUDA)
OPENSUBDIV_CHECK_CONTROLLER("glXFBEvaluator.h" OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_CHECK_CONTROLLER("glComputeEvaluator.h" OPENSUBDIV_HAS_GLSL_COMPUTE)
ENDIF(OPENSUBDIV_FOUND)
MARK_AS_ADVANCED(
OPENSUBDIV_INCLUDE_DIR
)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,74 +0,0 @@
# - Find OPENVDB library
# Find the native OPENVDB includes and library
# This module defines
# OPENVDB_INCLUDE_DIRS, where to find openvdb.h, Set when
# OPENVDB_INCLUDE_DIR is found.
# OPENVDB_LIBRARIES, libraries to link against to use OPENVDB.
# OPENVDB_ROOT_DIR, The base directory to search for OPENVDB.
# This can also be an environment variable.
# OPENVDB_FOUND, If false, do not try to use OPENVDB.
#
# also defined, but not for general use are
# OPENVDB_LIBRARY, where to find the OPENVDB library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENVDB_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENVDB_ROOT_DIR AND NOT $ENV{OPENVDB_ROOT_DIR} STREQUAL "")
SET(OPENVDB_ROOT_DIR $ENV{OPENVDB_ROOT_DIR})
ENDIF()
SET(_openvdb_SEARCH_DIRS
${OPENVDB_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/openvdb
/opt/lib/openvdb
)
FIND_PATH(OPENVDB_INCLUDE_DIR
NAMES
openvdb/openvdb.h
HINTS
${_openvdb_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(OPENVDB_LIBRARY
NAMES
openvdb
HINTS
${_openvdb_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENVDB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENVDB DEFAULT_MSG
OPENVDB_LIBRARY OPENVDB_INCLUDE_DIR)
IF(OPENVDB_FOUND)
SET(OPENVDB_LIBRARIES ${OPENVDB_LIBRARY})
SET(OPENVDB_INCLUDE_DIRS ${OPENVDB_INCLUDE_DIR})
ENDIF(OPENVDB_FOUND)
MARK_AS_ADVANCED(
OPENVDB_INCLUDE_DIR
OPENVDB_LIBRARY
)
UNSET(_openvdb_SEARCH_DIRS)

View File

@@ -1,68 +0,0 @@
# - Find PCRE library
# Find the native PCRE includes and library
# This module defines
# PCRE_INCLUDE_DIRS, where to find pcre.h, Set when
# PCRE_INCLUDE_DIR is found.
# PCRE_LIBRARIES, libraries to link against to use PCRE.
# PCRE_ROOT_DIR, The base directory to search for PCRE.
# This can also be an environment variable.
# PCRE_FOUND, If false, do not try to use PCRE.
#
# also defined, but not for general use are
# PCRE_LIBRARY, where to find the PCRE library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PCRE_ROOT_DIR was defined in the environment, use it.
IF(NOT PCRE_ROOT_DIR AND NOT $ENV{PCRE_ROOT_DIR} STREQUAL "")
SET(PCRE_ROOT_DIR $ENV{PCRE_ROOT_DIR})
ENDIF()
SET(_pcre_SEARCH_DIRS
${PCRE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(PCRE_INCLUDE_DIR pcre.h
HINTS
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PCRE_LIBRARY
NAMES
pcre
HINTS
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PCRE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PCRE DEFAULT_MSG
PCRE_LIBRARY PCRE_INCLUDE_DIR)
IF(PCRE_FOUND)
SET(PCRE_LIBRARIES ${PCRE_LIBRARY})
SET(PCRE_INCLUDE_DIRS ${PCRE_INCLUDE_DIR})
ENDIF(PCRE_FOUND)
MARK_AS_ADVANCED(
PCRE_INCLUDE_DIR
PCRE_LIBRARY
)

View File

@@ -1,73 +0,0 @@
# - Find PugiXML library
# Find the native PugiXML includes and library
# This module defines
# PUGIXML_INCLUDE_DIRS, where to find pugixml.hpp, Set when
# PugiXML is found.
# PUGIXML_LIBRARIES, libraries to link against to use PugiiXML.
# PUGIXML_ROOT_DIR, The base directory to search for PugiXML.
# This can also be an environment variable.
# PUGIXML_FOUND, If false, do not try to use PugiXML.
#
# also defined, but not for general use are
# PUGIXML_LIBRARY, where to find the PugiXML library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PUGIXML_ROOT_DIR was defined in the environment, use it.
IF(NOT PUGIXML_ROOT_DIR AND NOT $ENV{PUGIXML_ROOT_DIR} STREQUAL "")
SET(PUGIXML_ROOT_DIR $ENV{PUGIXML_ROOT_DIR})
ENDIF()
SET(_pugixml_SEARCH_DIRS
${PUGIXML_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(PUGIXML_INCLUDE_DIR
NAMES
pugixml.hpp
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PUGIXML_LIBRARY
NAMES
pugixml
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
PUGIXML_LIBRARY PUGIXML_INCLUDE_DIR)
IF(PUGIXML_FOUND)
SET(PUGIXML_LIBRARIES ${PUGIXML_LIBRARY})
SET(PUGIXML_INCLUDE_DIRS ${PUGIXML_INCLUDE_DIR})
ELSE()
SET(PUGIXML_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
PUGIXML_INCLUDE_DIR
PUGIXML_LIBRARY
)

View File

@@ -1,229 +0,0 @@
# - Find Python libraries
# Find the native Python includes and library
#
# Note:, This is not _yet_ intended to be a general python module for other
# projects to use since its hard coded to fixed Python version
# as Blender only supports a single Python version at the moment.
#
# Note:
# this is for Blender/Unix Python only.
#
# This module defines
# PYTHON_VERSION
# PYTHON_INCLUDE_DIRS
# PYTHON_INCLUDE_CONFIG_DIRS
# PYTHON_LIBRARIES
# PYTHON_LIBPATH, Used for installation
# PYTHON_SITE_PACKAGES, Used for installation (as a Python module)
# PYTHON_LINKFLAGS
# PYTHON_ROOT_DIR, The base directory to search for Python.
# This can also be an environment variable.
#
# also defined, but not for general use are
# PYTHON_LIBRARY, where to find the python library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PYTHON_ROOT_DIR was defined in the environment, use it.
IF(NOT PYTHON_ROOT_DIR AND NOT $ENV{PYTHON_ROOT_DIR} STREQUAL "")
SET(PYTHON_ROOT_DIR $ENV{PYTHON_ROOT_DIR})
ENDIF()
SET(PYTHON_VERSION 3.5 CACHE STRING "Python Version (major and minor only)")
MARK_AS_ADVANCED(PYTHON_VERSION)
# See: http://docs.python.org/extending/embedding.html#linking-requirements
# for why this is needed
SET(PYTHON_LINKFLAGS "-Xlinker -export-dynamic" CACHE STRING "Linker flags for python")
MARK_AS_ADVANCED(PYTHON_LINKFLAGS)
# if the user passes these defines as args, we dont want to overwrite
SET(_IS_INC_DEF OFF)
SET(_IS_INC_CONF_DEF OFF)
SET(_IS_LIB_DEF OFF)
SET(_IS_LIB_PATH_DEF OFF)
IF(DEFINED PYTHON_INCLUDE_DIR)
SET(_IS_INC_DEF ON)
ENDIF()
IF(DEFINED PYTHON_INCLUDE_CONFIG_DIR)
SET(_IS_INC_CONF_DEF ON)
ENDIF()
IF(DEFINED PYTHON_LIBRARY)
SET(_IS_LIB_DEF ON)
ENDIF()
IF(DEFINED PYTHON_LIBPATH)
SET(_IS_LIB_PATH_DEF ON)
ENDIF()
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
# only search for the dirs if we havn't already
IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_LIB_PATH_DEF))
SET(_python_ABI_FLAGS
"m;mu;u; " # release
"dm;dmu;du;d" # debug
)
FOREACH(_CURRENT_ABI_FLAGS ${_python_ABI_FLAGS})
#IF(CMAKE_BUILD_TYPE STREQUAL Debug)
# SET(_CURRENT_ABI_FLAGS "d${_CURRENT_ABI_FLAGS}")
#ENDIF()
STRING(REPLACE " " "" _CURRENT_ABI_FLAGS ${_CURRENT_ABI_FLAGS})
IF(NOT DEFINED PYTHON_INCLUDE_DIR)
FIND_PATH(PYTHON_INCLUDE_DIR
NAMES
Python.h
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
include/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
include/${CMAKE_LIBRARY_ARCHITECTURE}/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
)
ENDIF()
IF(NOT DEFINED PYTHON_INCLUDE_CONFIG_DIR)
FIND_PATH(PYTHON_INCLUDE_CONFIG_DIR
NAMES
pyconfig.h
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
include/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
include/${CMAKE_LIBRARY_ARCHITECTURE}/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
)
IF((NOT PYTHON_INCLUDE_CONFIG_DIR) AND PYTHON_INCLUDE_DIR)
# Fallback...
UNSET(PYTHON_INCLUDE_CONFIG_DIR CACHE)
SET(PYTHON_INCLUDE_CONFIG_DIR ${PYTHON_INCLUDE_DIR} CACHE PATH "")
ENDIF()
ENDIF()
IF(NOT DEFINED PYTHON_LIBRARY)
FIND_LIBRARY(PYTHON_LIBRARY
NAMES
"python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
ENDIF()
IF(NOT DEFINED PYTHON_LIBPATH)
FIND_PATH(PYTHON_LIBPATH
NAMES
"python${PYTHON_VERSION}/abc.py" # This is a bit hackish! :/
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF((NOT PYTHON_LIBPATH) AND PYTHON_LIBRARY)
# Fallback...
UNSET(PYTHON_LIBPATH CACHE)
GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
ENDIF()
ENDIF()
IF(PYTHON_LIBRARY AND PYTHON_LIBPATH AND PYTHON_INCLUDE_DIR AND PYTHON_INCLUDE_CONFIG_DIR)
SET(_PYTHON_ABI_FLAGS "${_CURRENT_ABI_FLAGS}")
break()
ELSE()
# ensure we dont find values from 2 different ABI versions
IF(NOT _IS_INC_DEF)
UNSET(PYTHON_INCLUDE_DIR CACHE)
ENDIF()
IF(NOT _IS_INC_CONF_DEF)
UNSET(PYTHON_INCLUDE_CONFIG_DIR CACHE)
ENDIF()
IF(NOT _IS_LIB_DEF)
UNSET(PYTHON_LIBRARY CACHE)
ENDIF()
IF(NOT _IS_LIB_PATH_DEF)
UNSET(PYTHON_LIBPATH CACHE)
ENDIF()
ENDIF()
ENDFOREACH()
UNSET(_CURRENT_ABI_FLAGS)
UNSET(_CURRENT_PATH)
UNSET(_python_ABI_FLAGS)
ENDIF()
UNSET(_IS_INC_DEF)
UNSET(_IS_INC_CONF_DEF)
UNSET(_IS_LIB_DEF)
UNSET(_IS_LIB_PATH_DEF)
# handle the QUIETLY and REQUIRED arguments and SET PYTHONLIBSUNIX_FOUND to TRUE IF
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PythonLibsUnix DEFAULT_MSG
PYTHON_LIBRARY PYTHON_LIBPATH PYTHON_INCLUDE_DIR PYTHON_INCLUDE_CONFIG_DIR)
IF(PYTHONLIBSUNIX_FOUND)
# Assign cache items
SET(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIR} ${PYTHON_INCLUDE_CONFIG_DIR})
SET(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
FIND_FILE(PYTHON_SITE_PACKAGES
NAMES
# debian specific
dist-packages
site-packages
HINTS
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
)
# we need this for installation
# XXX No more valid with debian-like py3.5 packages...
# GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
# not required for build, just used when bundling Python.
FIND_PROGRAM(
PYTHON_EXECUTABLE
NAMES
"python${PYTHON_VERSION}${_PYTHON_ABI_FLAGS}"
"python${PYTHON_VERSION}"
"python"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES bin
)
ENDIF()
UNSET(_PYTHON_VERSION_NO_DOTS)
UNSET(_PYTHON_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
MARK_AS_ADVANCED(
PYTHON_INCLUDE_DIR
PYTHON_INCLUDE_CONFIG_DIR
PYTHON_LIBRARY
PYTHON_LIBPATH
PYTHON_SITE_PACKAGES
PYTHON_EXECUTABLE
)

View File

@@ -1,72 +0,0 @@
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SDL2_ROOT_DIR was defined in the environment, use it.
IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
ENDIF()
SET(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include
)
FIND_LIBRARY(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_FOUND)
SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
ENDIF(SDL2_FOUND)
MARK_AS_ADVANCED(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find SndFile library
# Find the native SndFile includes and library
# This module defines
# SNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when
# SNDFILE_INCLUDE_DIR is found.
# SNDFILE_LIBRARIES, libraries to link against to use SndFile.
# SNDFILE_ROOT_DIR, The base directory to search for SndFile.
# This can also be an environment variable.
# SNDFILE_FOUND, If false, do not try to use SndFile.
#
# also defined, but not for general use are
# SNDFILE_LIBRARY, where to find the SndFile library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SNDFILE_ROOT_DIR was defined in the environment, use it.
IF(NOT SNDFILE_ROOT_DIR AND NOT $ENV{SNDFILE_ROOT_DIR} STREQUAL "")
SET(SNDFILE_ROOT_DIR $ENV{SNDFILE_ROOT_DIR})
ENDIF()
SET(_sndfile_SEARCH_DIRS
${SNDFILE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
HINTS
${_sndfile_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(SNDFILE_LIBRARY
NAMES
sndfile
HINTS
${_sndfile_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SndFile DEFAULT_MSG
SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR)
IF(SNDFILE_FOUND)
SET(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY})
SET(SNDFILE_INCLUDE_DIRS ${SNDFILE_INCLUDE_DIR})
ENDIF(SNDFILE_FOUND)
MARK_AS_ADVANCED(
SNDFILE_INCLUDE_DIR
SNDFILE_LIBRARY
)

View File

@@ -1,70 +0,0 @@
# - Find Spacenav library
# Find the native Spacenav includes and library
# This module defines
# SPACENAV_INCLUDE_DIRS, where to find spnav.h, Set when
# SPACENAV_INCLUDE_DIR is found.
# SPACENAV_LIBRARIES, libraries to link against to use Spacenav.
# SPACENAV_ROOT_DIR, The base directory to search for Spacenav.
# This can also be an environment variable.
# SPACENAV_FOUND, If false, do not try to use Spacenav.
#
# also defined, but not for general use are
# SPACENAV_LIBRARY, where to find the Spacenav library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SPACENAV_ROOT_DIR was defined in the environment, use it.
IF(NOT SPACENAV_ROOT_DIR AND NOT $ENV{SPACENAV_ROOT_DIR} STREQUAL "")
SET(SPACENAV_ROOT_DIR $ENV{SPACENAV_ROOT_DIR})
ENDIF()
SET(_spacenav_SEARCH_DIRS
${SPACENAV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SPACENAV_INCLUDE_DIR
NAMES
spnav.h
HINTS
${_spacenav_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(SPACENAV_LIBRARY
NAMES
spnav
HINTS
${_spacenav_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SPACENAV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Spacenav DEFAULT_MSG
SPACENAV_LIBRARY SPACENAV_INCLUDE_DIR)
IF(SPACENAV_FOUND)
SET(SPACENAV_LIBRARIES ${SPACENAV_LIBRARY})
SET(SPACENAV_INCLUDE_DIRS ${SPACENAV_INCLUDE_DIR})
ENDIF(SPACENAV_FOUND)
MARK_AS_ADVANCED(
SPACENAV_INCLUDE_DIR
SPACENAV_LIBRARY
)

View File

@@ -1,73 +0,0 @@
# - Find TBB library
# Find the native TBB includes and library
# This module defines
# TBB_INCLUDE_DIRS, where to find tbb.h, Set when
# TBB is found.
# TBB_LIBRARIES, libraries to link against to use TBB.
# TBB_ROOT_DIR, The base directory to search for TBB.
# This can also be an environment variable.
# TBB_FOUND, If false, do not try to use TBB.
#
# also defined, but not for general use are
# TBB_LIBRARY, where to find the TBB library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If TBB_ROOT_DIR was defined in the environment, use it.
IF(NOT TBB_ROOT_DIR AND NOT $ENV{TBB_ROOT_DIR} STREQUAL "")
SET(TBB_ROOT_DIR $ENV{TBB_ROOT_DIR})
ENDIF()
SET(_tbb_SEARCH_DIRS
${TBB_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/tbb
)
FIND_PATH(TBB_INCLUDE_DIR
NAMES
tbb/tbb.h
HINTS
${_tbb_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(TBB_LIBRARY
NAMES
tbb
HINTS
${_tbb_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set TBB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(TBB DEFAULT_MSG
TBB_LIBRARY TBB_INCLUDE_DIR)
IF(TBB_FOUND)
SET(TBB_LIBRARIES ${TBB_LIBRARY})
SET(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
ELSE()
SET(TBB_TBB_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
TBB_INCLUDE_DIR
TBB_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find XML2 library
# Find the native XML2 includes and library
# This module defines
# XML2_INCLUDE_DIRS, where to find xml2.h, Set when
# XML2_INCLUDE_DIR is found.
# XML2_LIBRARIES, libraries to link against to use XML2.
# XML2_ROOT_DIR, The base directory to search for XML2.
# This can also be an environment variable.
# XML2_FOUND, If false, do not try to use XML2.
#
# also defined, but not for general use are
# XML2_LIBRARY, where to find the XML2 library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If XML2_ROOT_DIR was defined in the environment, use it.
IF(NOT XML2_ROOT_DIR AND NOT $ENV{XML2_ROOT_DIR} STREQUAL "")
SET(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR})
ENDIF()
SET(_xml2_SEARCH_DIRS
${XML2_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(XML2_INCLUDE_DIR libxml2/libxml/xpath.h
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(XML2_LIBRARY
NAMES
xml2
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XML2 DEFAULT_MSG
XML2_LIBRARY XML2_INCLUDE_DIR)
IF(XML2_FOUND)
SET(XML2_LIBRARIES ${XML2_LIBRARY})
SET(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR})
ENDIF(XML2_FOUND)
MARK_AS_ADVANCED(
XML2_INCLUDE_DIR
XML2_LIBRARY
)

View File

@@ -1,63 +0,0 @@
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#
# Inspired on the Testing.cmake from Libmv
#
#=============================================================================
macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
if(WITH_GTESTS)
get_property(_current_include_directories
DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
PROPERTY INCLUDE_DIRECTORIES)
set(TEST_INC
${_current_include_directories}
${CMAKE_SOURCE_DIR}/tests/gtests
${CMAKE_SOURCE_DIR}/extern/glog/src
${CMAKE_SOURCE_DIR}/extern/gflags/src
${CMAKE_SOURCE_DIR}/extern/gtest/include
${CMAKE_SOURCE_DIR}/extern/gmock/include
)
unset(_current_include_directories)
add_executable(${NAME}_test ${SRC})
target_link_libraries(${NAME}_test
${EXTRA_LIBS}
${PLATFORM_LINKLIBS}
bf_testing_main
bf_intern_guardedalloc
extern_gtest
extern_gmock
# needed for glog
${PTHREADS_LIBRARIES}
extern_glog
extern_gflags)
set_target_properties(${NAME}_test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${TESTS_OUTPUT_DIR}"
INCLUDE_DIRECTORIES "${TEST_INC}")
if(${DO_ADD_TEST})
add_test(NAME ${NAME}_test COMMAND ${TESTS_OUTPUT_DIR}/${NAME}_test WORKING_DIRECTORY $<TARGET_FILE_DIR:blender>)
endif()
endif()
endmacro()
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${SRC}" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST_PERFORMANCE NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "FALSE")
endmacro()

View File

@@ -1,26 +0,0 @@
#
# VLMC RPM Finder
# Authors: Rohit Yadav <rohityadav89@gmail.com>
#
if(NOT DEFINED RPMBUILD)
find_program(RPMBUILD
NAMES rpmbuild
PATHS "/usr/bin")
mark_as_advanced(RPMBUILD)
if(RPMBUILD)
message(STATUS "RPM Build Found: ${RPMBUILD}")
else()
message(STATUS "RPM Build Not Found (rpmbuild). RPM generation will not be available")
endif()
endif()
if(RPMBUILD)
set(RPMBUILD_FOUND TRUE)
else()
set(RPMBUILD_FOUND FALSE)
endif()

View File

@@ -1,187 +0,0 @@
# This is called by cmake as an external process from
# ./source/creator/CMakeLists.txt to write ./source/creator/buildinfo.h
# Caller must define:
# SOURCE_DIR
# Optional overrides:
# BUILD_DATE
# BUILD_TIME
# Extract working copy information for SOURCE_DIR into MY_XXX variables
# with a default in case anything fails, for example when using git-svn
set(MY_WC_HASH "unknown")
set(MY_WC_BRANCH "unknown")
set(MY_WC_COMMIT_TIMESTAMP 0)
# Guess if this is a git working copy and then look up the revision
if(EXISTS ${SOURCE_DIR}/.git)
execute_process(COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(MY_WC_BRANCH STREQUAL "HEAD")
# Detached HEAD, check whether commit hash is reachable
# in the master branch
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git branch --list master blender-v* --contains ${MY_WC_HASH}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_contains_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_contains_check STREQUAL "")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git show-ref --tags -d
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_tag_hashes
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_head_hash
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(_git_tag_hashes MATCHES "${_git_head_hash}")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git branch --contains ${MY_WC_HASH}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_contains_branches
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REGEX REPLACE "^\\*[ \t]+" "" _git_contains_branches "${_git_contains_branches}")
string(REGEX REPLACE "[\r\n]+" ";" _git_contains_branches "${_git_contains_branches}")
string(REGEX REPLACE ";[ \t]+" ";" _git_contains_branches "${_git_contains_branches}")
foreach(_branch ${_git_contains_branches})
if(NOT "${_branch}" MATCHES "\\(HEAD.*")
set(MY_WC_BRANCH "${_branch}")
break()
endif()
endforeach()
unset(_branch)
unset(_git_contains_branches)
endif()
unset(_git_tag_hashes)
unset(_git_head_hashs)
endif()
unset(_git_contains_check)
else()
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(MY_WC_HASH STREQUAL "")
# Local branch, not set to upstream.
# Well, let's use HEAD for now
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
if(MY_WC_BRANCH MATCHES "^blender-v")
set(MY_WC_BRANCH "master")
endif()
unset(_git_below_check)
endif()
execute_process(COMMAND git log -1 --format=%ct
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_COMMIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE)
# May fail in rare cases
if(MY_WC_COMMIT_TIMESTAMP STREQUAL "")
set(MY_WC_COMMIT_TIMESTAMP 0)
endif()
# Update GIT index before getting dirty files
execute_process(COMMAND git update-index -q --refresh
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git diff-index --name-only HEAD --
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_changed_files
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_changed_files STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
else()
# Unpushed commits are also considered local modifications
execute_process(COMMAND git log @{u}..
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_unpushed_log
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_unpushed_log STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
endif()
unset(_git_unpushed_log)
endif()
unset(_git_changed_files)
endif()
# BUILD_PLATFORM and BUILD_PLATFORM are taken from CMake
# but BUILD_DATE and BUILD_TIME are platform dependent
if(UNIX)
if(NOT BUILD_DATE)
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(NOT BUILD_TIME)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
elseif(WIN32)
if(NOT BUILD_DATE)
execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(NOT BUILD_TIME)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
# Write a file with the BUILD_HASH define
file(WRITE buildinfo.h.txt
"#define BUILD_HASH \"${MY_WC_HASH}\"\n"
"#define BUILD_COMMIT_TIMESTAMP ${MY_WC_COMMIT_TIMESTAMP}\n"
"#define BUILD_BRANCH \"${MY_WC_BRANCH}\"\n"
"#define BUILD_DATE \"${BUILD_DATE}\"\n"
"#define BUILD_TIME \"${BUILD_TIME}\"\n"
)
# cleanup
unset(MY_WC_HASH)
unset(MY_WC_COMMIT_TIMESTAMP)
unset(MY_WC_BRANCH)
unset(BUILD_DATE)
unset(BUILD_TIME)
# Copy the file to the final header only if the version changes
# and avoid needless rebuilds
# TODO: verify this comment is true, as BUILD_TIME probably changes
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different
buildinfo.h.txt buildinfo.h)

View File

@@ -1,363 +0,0 @@
# ---
# * Licensed under the Apache License, Version 2.0 (the "License");
# * you may not use this file except in compliance with the License.
# * You may obtain a copy of the License at
# *
# * http://www.apache.org/licenses/LICENSE-2.0
# ---
# by Campbell Barton
"""
Invocation:
export CLANG_BIND_DIR="/dsk/src/llvm/tools/clang/bindings/python"
export CLANG_LIB_DIR="/opt/llvm/lib"
python2 clang_array_check.py somefile.c -DSOME_DEFINE -I/some/include
... defines and includes are optional
"""
# delay parsing functions until we need them
USE_LAZY_INIT = True
USE_EXACT_COMPARE = False
# -----------------------------------------------------------------------------
# predefined function/arg sizes, handy sometimes, but not complete...
defs_precalc = {
"glColor3bv": {0: 3},
"glColor4bv": {0: 4},
"glColor3ubv": {0: 3},
"glColor4ubv": {0: 4},
"glColor4usv": {0: 3},
"glColor4usv": {0: 4},
"glColor3fv": {0: 3},
"glColor4fv": {0: 4},
"glColor3dv": {0: 3},
"glColor4dv": {0: 4},
"glVertex2fv": {0: 2},
"glVertex3fv": {0: 3},
"glVertex4fv": {0: 4},
"glEvalCoord1fv": {0: 1},
"glEvalCoord1dv": {0: 1},
"glEvalCoord2fv": {0: 2},
"glEvalCoord2dv": {0: 2},
"glRasterPos2dv": {0: 2},
"glRasterPos3dv": {0: 3},
"glRasterPos4dv": {0: 4},
"glRasterPos2fv": {0: 2},
"glRasterPos3fv": {0: 3},
"glRasterPos4fv": {0: 4},
"glRasterPos2sv": {0: 2},
"glRasterPos3sv": {0: 3},
"glRasterPos4sv": {0: 4},
"glTexCoord2fv": {0: 2},
"glTexCoord3fv": {0: 3},
"glTexCoord4fv": {0: 4},
"glTexCoord2dv": {0: 2},
"glTexCoord3dv": {0: 3},
"glTexCoord4dv": {0: 4},
"glNormal3fv": {0: 3},
"glNormal3dv": {0: 3},
"glNormal3bv": {0: 3},
"glNormal3iv": {0: 3},
"glNormal3sv": {0: 3},
}
# -----------------------------------------------------------------------------
import sys
if 0:
# Examples with LLVM as the root dir: '/dsk/src/llvm'
# path containing 'clang/__init__.py'
CLANG_BIND_DIR = "/dsk/src/llvm/tools/clang/bindings/python"
# path containing libclang.so
CLANG_LIB_DIR = "/opt/llvm/lib"
else:
import os
CLANG_BIND_DIR = os.environ.get("CLANG_BIND_DIR")
CLANG_LIB_DIR = os.environ.get("CLANG_LIB_DIR")
if CLANG_BIND_DIR is None:
print("$CLANG_BIND_DIR python binding dir not set")
if CLANG_LIB_DIR is None:
print("$CLANG_LIB_DIR clang lib dir not set")
sys.path.append(CLANG_BIND_DIR)
import clang
import clang.cindex
from clang.cindex import (CursorKind,
TypeKind,
TokenKind)
clang.cindex.Config.set_library_path(CLANG_LIB_DIR)
index = clang.cindex.Index.create()
args = sys.argv[2:]
# print(args)
tu = index.parse(sys.argv[1], args)
# print('Translation unit: %s' % tu.spelling)
filepath = tu.spelling
# -----------------------------------------------------------------------------
def function_parm_wash_tokens(parm):
# print(parm.kind)
assert parm.kind in (CursorKind.PARM_DECL,
CursorKind.VAR_DECL, # XXX, double check this
CursorKind.FIELD_DECL,
)
"""
Return tolens without trailing commads and 'const'
"""
tokens = [t for t in parm.get_tokens()]
if not tokens:
return tokens
# if tokens[-1].kind == To
# remove trailing char
if tokens[-1].kind == TokenKind.PUNCTUATION:
if tokens[-1].spelling in (",", ")", ";"):
tokens.pop()
# else:
# print(tokens[-1].spelling)
t_new = []
for t in tokens:
t_kind = t.kind
t_spelling = t.spelling
ok = True
if t_kind == TokenKind.KEYWORD:
if t_spelling in ("const", "restrict", "volatile"):
ok = False
elif t_spelling.startswith("__"):
ok = False # __restrict
elif t_kind in (TokenKind.COMMENT, ):
ok = False
# Use these
elif t_kind in (TokenKind.LITERAL,
TokenKind.PUNCTUATION,
TokenKind.IDENTIFIER):
# use but ignore
pass
else:
print("Unknown!", t_kind, t_spelling)
# if its OK we will add
if ok:
t_new.append(t)
return t_new
def parm_size(node_child):
tokens = function_parm_wash_tokens(node_child)
# print(" ".join([t.spelling for t in tokens]))
# NOT PERFECT CODE, EXTRACT SIZE FROM TOKENS
if len(tokens) >= 3: # foo [ 1 ]
if ((tokens[-3].kind == TokenKind.PUNCTUATION and tokens[-3].spelling == "[") and
(tokens[-2].kind == TokenKind.LITERAL and tokens[-2].spelling.isdigit()) and
(tokens[-1].kind == TokenKind.PUNCTUATION and tokens[-1].spelling == "]")):
# ---
return int(tokens[-2].spelling)
return -1
def function_get_arg_sizes(node):
# Return a dict if (index: size) items
# {arg_indx: arg_array_size, ... ]
arg_sizes = {}
if 1: # node.spelling == "BM_vert_create", for debugging
node_parms = [node_child for node_child in node.get_children()
if node_child.kind == CursorKind.PARM_DECL]
for i, node_child in enumerate(node_parms):
# print(node_child.kind, node_child.spelling)
# print(node_child.type.kind, node_child.spelling)
if node_child.type.kind == TypeKind.CONSTANTARRAY:
pointee = node_child.type.get_pointee()
size = parm_size(node_child)
if size != -1:
arg_sizes[i] = size
return arg_sizes
# -----------------------------------------------------------------------------
_defs = {}
def lookup_function_size_def(func_id):
if USE_LAZY_INIT:
result = _defs.get(func_id, {})
if type(result) != dict:
result = _defs[func_id] = function_get_arg_sizes(result)
return result
else:
return _defs.get(func_id, {})
# -----------------------------------------------------------------------------
def file_check_arg_sizes(tu):
# main checking function
def validate_arg_size(node):
"""
Loop over args and validate sizes for args we KNOW the size of.
"""
assert node.kind == CursorKind.CALL_EXPR
if 0:
print("---",
" <~> ".join(
[" ".join([t.spelling for t in C.get_tokens()])
for C in node.get_children()]
))
# print(node.location)
# first child is the function call, skip that.
children = list(node.get_children())
if not children:
return # XXX, look into this, happens on C++
func = children[0]
# get the func declaration!
# works but we can better scan for functions ahead of time.
if 0:
func_dec = func.get_definition()
if func_dec:
print("FD", " ".join([t.spelling for t in func_dec.get_tokens()]))
else:
# HRMP'f - why does this fail?
print("AA", " ".join([t.spelling for t in node.get_tokens()]))
else:
args_size_definition = () # dummy
# get the key
tok = list(func.get_tokens())
if tok:
func_id = tok[0].spelling
args_size_definition = lookup_function_size_def(func_id)
if not args_size_definition:
return
children = children[1:]
for i, node_child in enumerate(children):
children = list(node_child.get_children())
# skip if we dont have an index...
size_def = args_size_definition.get(i, -1)
if size_def == -1:
continue
# print([c.kind for c in children])
# print(" ".join([t.spelling for t in node_child.get_tokens()]))
if len(children) == 1:
arg = children[0]
if arg.kind in (CursorKind.DECL_REF_EXPR,
CursorKind.UNEXPOSED_EXPR):
if arg.type.kind == TypeKind.CONSTANTARRAY:
dec = arg.get_definition()
if dec:
size = parm_size(dec)
# size == 0 is for 'float *a'
if size != -1 and size != 0:
# nice print!
if 0:
print("".join([t.spelling for t in func.get_tokens()]),
i,
" ".join([t.spelling for t in dec.get_tokens()]))
# testing
# size_def = 100
if size != 1:
if USE_EXACT_COMPARE:
# is_err = (size != size_def) and (size != 4 and size_def != 3)
is_err = (size != size_def)
else:
is_err = (size < size_def)
if is_err:
location = node.location
# if "math_color_inline.c" not in str(location.file):
if 1:
print("%s:%d:%d: argument %d is size %d, should be %d (from %s)" %
(location.file,
location.line,
location.column,
i + 1, size, size_def,
filepath # always the same but useful when running threaded
))
# we dont really care what we are looking at, just scan entire file for
# function calls.
def recursive_func_call_check(node):
if node.kind == CursorKind.CALL_EXPR:
validate_arg_size(node)
for c in node.get_children():
recursive_func_call_check(c)
recursive_func_call_check(tu.cursor)
# -- first pass, cache function definitions sizes
# PRINT FUNC DEFINES
def recursive_arg_sizes(node, ):
# print(node.kind, node.spelling)
if node.kind == CursorKind.FUNCTION_DECL:
if USE_LAZY_INIT:
args_sizes = node
else:
args_sizes = function_get_arg_sizes(node)
# if args_sizes:
# print(node.spelling, args_sizes)
_defs[node.spelling] = args_sizes
# print("adding", node.spelling)
for c in node.get_children():
recursive_arg_sizes(c)
# cache function sizes
recursive_arg_sizes(tu.cursor)
_defs.update(defs_precalc)
# --- second pass, check against def's
file_check_arg_sizes(tu)

View File

@@ -1,338 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
import sys
if not sys.version.startswith("3"):
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
from cmake_consistency_check_config import (
IGNORE,
UTF8_CHECK,
SOURCE_DIR,
BUILD_DIR,
)
import os
from os.path import join, dirname, normpath, splitext
global_h = set()
global_c = set()
global_refs = {}
def replace_line(f, i, text, keep_indent=True):
file_handle = open(f, 'r')
data = file_handle.readlines()
file_handle.close()
l = data[i]
ws = l[:len(l) - len(l.lstrip())]
data[i] = "%s%s\n" % (ws, text)
file_handle = open(f, 'w')
file_handle.writelines(data)
file_handle.close()
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
if dirpath.startswith("."):
continue
for filename in filenames:
if filename_check is None or filename_check(filename):
yield os.path.join(dirpath, filename)
# extension checking
def is_cmake(filename):
ext = splitext(filename)[1]
return (ext == ".cmake") or (filename == "CMakeLists.txt")
def is_c_header(filename):
ext = splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_c(filename):
ext = splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl"})
def is_c_any(filename):
return is_c(filename) or is_c_header(filename)
def cmake_get_src(f):
sources_h = []
sources_c = []
filen = open(f, "r", encoding="utf8")
it = iter(filen)
found = False
i = 0
# print(f)
def is_definition(l, f, i, name):
if l.startswith("unset("):
return False
if ('set(%s' % name) in l or ('set(' in l and l.endswith(name)):
if len(l.split()) > 1:
raise Exception("strict formatting not kept 'set(%s*' %s:%d" % (name, f, i))
return True
if ("list(APPEND %s" % name) in l or ('list(APPEND ' in l and l.endswith(name)):
if l.endswith(")"):
raise Exception("strict formatting not kept 'list(APPEND %s...)' on 1 line %s:%d" % (name, f, i))
return True
while it is not None:
context_name = ""
while it is not None:
i += 1
try:
l = next(it)
except StopIteration:
it = None
break
l = l.strip()
if not l.startswith("#"):
found = is_definition(l, f, i, "SRC")
if found:
context_name = "SRC"
break
found = is_definition(l, f, i, "INC")
if found:
context_name = "INC"
break
if found:
cmake_base = dirname(f)
cmake_base_bin = os.path.join(BUILD_DIR, os.path.relpath(cmake_base, SOURCE_DIR))
while it is not None:
i += 1
try:
l = next(it)
except StopIteration:
it = None
break
l = l.strip()
if not l.startswith("#"):
if ")" in l:
if l.strip() != ")":
raise Exception("strict formatting not kept '*)' %s:%d" % (f, i))
break
# replace dirs
l = l.replace("${CMAKE_CURRENT_SOURCE_DIR}", cmake_base)
l = l.replace("${CMAKE_CURRENT_BINARY_DIR}", cmake_base_bin)
l = l.strip('"')
if not l:
pass
elif l.startswith("$"):
if context_name == "SRC":
# assume if it ends with context_name we know about it
if not l.split("}")[0].endswith(context_name):
print("Can't use var '%s' %s:%d" % (l, f, i))
elif len(l.split()) > 1:
raise Exception("Multi-line define '%s' %s:%d" % (l, f, i))
else:
new_file = normpath(join(cmake_base, l))
if context_name == "SRC":
if is_c_header(new_file):
sources_h.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif is_c(new_file):
sources_c.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif l in {"PARENT_SCOPE", }:
# cmake var, ignore
pass
elif new_file.endswith(".list"):
pass
elif new_file.endswith(".def"):
pass
elif new_file.endswith(".cl"): # opencl
pass
elif new_file.endswith(".cu"): # cuda
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
elif context_name == "INC":
if new_file.startswith(BUILD_DIR):
# assume generated path
pass
elif os.path.isdir(new_file):
new_path_rel = os.path.relpath(new_file, cmake_base)
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
# # Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existent include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
global_h.update(set(sources_h))
global_c.update(set(sources_c))
'''
if not sources_h and not sources_c:
raise Exception("No sources %s" % f)
sources_h_fs = list(source_list(cmake_base, is_c_header))
sources_c_fs = list(source_list(cmake_base, is_c))
'''
# find missing C files:
'''
for ff in sources_c_fs:
if ff not in sources_c:
print(" missing: " + ff)
'''
# reset
del sources_h[:]
del sources_c[:]
filen.close()
def is_ignore(f, ignore_used):
for index, ig in enumerate(IGNORE):
if ig in f:
ignore_used[index] = True
return True
return False
def main():
print("Scanning:", SOURCE_DIR)
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.startswith(BUILD_DIR):
continue
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
ignore_used = [False] * len(IGNORE)
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf, ignore_used):
if cf not in global_c:
print("missing_c: ", cf)
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf, ignore_used):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
# Check ignores aren't stale
print("\nCheck for unused 'IGNORE' paths...")
for index, ig in enumerate(IGNORE):
if not ignore_used[index]:
print("unused ignore: %r" % ig)
if __name__ == "__main__":
main()

View File

@@ -1,41 +0,0 @@
import os
IGNORE = (
"/test/",
"/tests/gtests/",
"/release/",
# specific source files
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
"extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp",
"extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp",
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
"intern/audaspace/SRC/AUD_SRCResampleFactory.cpp",
"intern/audaspace/SRC/AUD_SRCResampleReader.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h",
"extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h",
"extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h",
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h",
"extern/carve/include/carve/config.h",
"extern/carve/include/carve/random/random.h",
"extern/carve/patches/files/config.h",
"extern/carve/patches/files/random.h",
"intern/audaspace/SRC/AUD_SRCResampleFactory.h",
"intern/audaspace/SRC/AUD_SRCResampleReader.h",
)
UTF8_CHECK = True
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
# doesn't have to exist, just use as reference
BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))

View File

@@ -1,282 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, M.G. Kishalmi
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
"""
Example linux usage
python3 ~/blender-git/blender/build_files/cmake/cmake_netbeans_project.py ~/blender-git/cmake
Windows not supported so far
"""
import sys
# until we have arg parsing
import project_info
if not project_info.init(sys.argv[-1]):
sys.exit(1)
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
cmake_cache_var,
project_name_get,
)
import os
from os.path import join, dirname, normpath, relpath, exists
def create_nb_project_main():
from xml.sax.saxutils import escape
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
if SIMPLE_PROJECTFILE:
pass
else:
includes, defines = cmake_advanced_info()
if (includes, defines) == (None, None):
return
# for some reason it doesnt give all internal includes
includes = list(set(includes) | set(dirname(f) for f in files if is_c_header(f)))
includes.sort()
if 0:
PROJECT_NAME = "Blender"
else:
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get()
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
# --------------- NB spesific
defines = [("%s=%s" % cdef) if cdef[1] else cdef[0] for cdef in defines]
defines += [cdef.replace("#define", "").strip() for cdef in cmake_compiler_defines()]
def file_list_to_nested(files):
# convert paths to hierarchy
paths_nested = {}
def ensure_path(filepath):
filepath_split = filepath.split(os.sep)
pn = paths_nested
for subdir in filepath_split[:-1]:
pn = pn.setdefault(subdir, {})
pn[filepath_split[-1]] = None
for path in files:
ensure_path(path)
return paths_nested
PROJECT_DIR_NB = join(PROJECT_DIR, "nbproject")
if not exists(PROJECT_DIR_NB):
os.mkdir(PROJECT_DIR_NB)
# SOURCE_DIR_REL = relpath(SOURCE_DIR, PROJECT_DIR)
f = open(join(PROJECT_DIR_NB, "project.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<project xmlns="http://www.netbeans.org/ns/project/1">\n')
f.write(' <type>org.netbeans.modules.cnd.makeproject</type>\n')
f.write(' <configuration>\n')
f.write(' <data xmlns="http://www.netbeans.org/ns/make-project/1">\n')
f.write(' <name>%s</name>\n' % PROJECT_NAME)
f.write(' <c-extensions>c,m</c-extensions>\n')
f.write(' <cpp-extensions>cpp,cxx,cc,mm</cpp-extensions>\n')
f.write(' <header-extensions>h,hxx,hh,hpp,inl</header-extensions>\n')
f.write(' <sourceEncoding>UTF-8</sourceEncoding>\n')
f.write(' <make-dep-projects/>\n')
f.write(' <sourceRootList>\n')
f.write(' <sourceRootElem>%s</sourceRootElem>\n' % SOURCE_DIR) # base_root_rel
f.write(' </sourceRootList>\n')
f.write(' <confList>\n')
f.write(' <confElem>\n')
f.write(' <name>Default</name>\n')
f.write(' <type>0</type>\n')
f.write(' </confElem>\n')
f.write(' </confList>\n')
f.write(' <formatting>\n')
f.write(' <project-formatting-style>false</project-formatting-style>\n')
f.write(' </formatting>\n')
f.write(' </data>\n')
f.write(' </configuration>\n')
f.write('</project>\n')
f.close()
f = open(join(PROJECT_DIR_NB, "configurations.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<configurationDescriptor version="95">\n')
f.write(' <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">\n')
f.write(' <df root="%s" name="0">\n' % SOURCE_DIR) # base_root_rel
# write files!
files_rel_local = [normpath(relpath(join(CMAKE_DIR, path), SOURCE_DIR)) for path in files_rel]
files_rel_hierarchy = file_list_to_nested(files_rel_local)
# print(files_rel_hierarchy)
def write_df(hdir, ident):
dirs = []
files = []
for key, item in sorted(hdir.items()):
if item is None:
files.append(key)
else:
dirs.append((key, item))
for key, item in dirs:
f.write('%s <df name="%s">\n' % (ident, key))
write_df(item, ident + " ")
f.write('%s </df>\n' % ident)
for key in files:
f.write('%s<in>%s</in>\n' % (ident, key))
write_df(files_rel_hierarchy, ident=" ")
f.write(' </df>\n')
f.write(' <logicalFolder name="ExternalFiles"\n')
f.write(' displayName="Important Files"\n')
f.write(' projectFiles="false"\n')
f.write(' kind="IMPORTANT_FILES_FOLDER">\n')
# f.write(' <itemPath>../GNUmakefile</itemPath>\n')
f.write(' </logicalFolder>\n')
f.write(' </logicalFolder>\n')
# default, but this dir is infact not in blender dir so we can ignore it
# f.write(' <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>\n')
f.write(' <sourceFolderFilter>^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$</sourceFolderFilter>\n')
f.write(' <sourceRootList>\n')
f.write(' <Elem>%s</Elem>\n' % SOURCE_DIR) # base_root_rel
f.write(' </sourceRootList>\n')
f.write(' <projectmakefile>Makefile</projectmakefile>\n')
# paths again
f.write(' <confs>\n')
f.write(' <conf name="Default" type="0">\n')
f.write(' <toolsSet>\n')
f.write(' <compilerSet>default</compilerSet>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' </toolsSet>\n')
f.write(' <codeAssistance>\n')
f.write(' </codeAssistance>\n')
f.write(' <makefileType>\n')
f.write(' <makeTool>\n')
f.write(' <buildCommandWorkingDir>.</buildCommandWorkingDir>\n')
if make_exe_basename == "ninja":
build_cmd = "ninja"
clean_cmd = "ninja -t clean"
else:
build_cmd = "${MAKE} -f Makefile"
clean_cmd = "${MAKE} -f Makefile clean"
f.write(' <buildCommand>%s</buildCommand>\n' % escape(build_cmd))
f.write(' <cleanCommand>%s</cleanCommand>\n' % escape(clean_cmd))
f.write(' <executablePath>./bin/blender</executablePath>\n')
del build_cmd, clean_cmd
def write_toolinfo():
f.write(' <incDir>\n')
for inc in includes:
f.write(' <pElem>%s</pElem>\n' % inc)
f.write(' </incDir>\n')
f.write(' <preprocessorList>\n')
for cdef in defines:
f.write(' <Elem>%s</Elem>\n' % escape(cdef))
f.write(' </preprocessorList>\n')
f.write(' <cTool>\n')
write_toolinfo()
f.write(' </cTool>\n')
f.write(' <ccTool>\n')
write_toolinfo()
f.write(' </ccTool>\n')
f.write(' </makeTool>\n')
f.write(' </makefileType>\n')
# finishe makefle info
f.write(' \n')
for path in files_rel_local:
is_c = path.endswith(".c")
f.write(' <item path="%s"\n' % path)
f.write(' ex="false"\n')
f.write(' tool="%d"\n' % (0 if is_c else 1))
f.write(' flavor2="%d">\n' % (3 if is_c else 0))
f.write(' </item>\n')
f.write(' <runprofile version="9">\n')
f.write(' <runcommandpicklist>\n')
f.write(' </runcommandpicklist>\n')
f.write(' <runcommand>%s</runcommand>\n' % os.path.join(CMAKE_DIR, "bin/blender"))
f.write(' <rundir>%s</rundir>\n' % SOURCE_DIR)
f.write(' <buildfirst>false</buildfirst>\n')
f.write(' <terminal-type>0</terminal-type>\n')
f.write(' <remove-instrumentation>0</remove-instrumentation>\n')
f.write(' <environment>\n')
f.write(' </environment>\n')
f.write(' </runprofile>\n')
f.write(' </conf>\n')
f.write(' </confs>\n')
# todo
f.write('</configurationDescriptor>\n')
f.close()
def main():
create_nb_project_main()
if __name__ == "__main__":
main()

View File

@@ -1,200 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, M.G. Kishalmi
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
r"""
Example Linux usage:
python ~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py --build-dir ~/blender-git/cmake
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py --build-dir c:\blender_dev\cmake_build
"""
import os
def quote_define(define):
if " " in define.strip():
return '"%s"' % define
else:
return define
def create_qtc_project_main(name):
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = name or "Blender"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w') as f:
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
else:
includes, defines = cmake_advanced_info()
if (includes, defines) == (None, None):
return
# for some reason it doesnt give all internal includes
includes = list(set(includes) | set(os.path.dirname(f)
for f in files_rel if is_c_header(f)))
includes.sort()
# be tricky, get the project name from CMake if we can!
PROJECT_NAME = name or project_name_get()
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8') as f:
f.write("\n".join(sorted(includes)))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
with open(qtc_custom_cfg, 'r') as fc:
f.write(fc.read())
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if os.name != "nt":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
print("Blender project file written to: %r" % qtc_prj)
# --- end
def create_qtc_project_python(name):
from project_info import (
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_py,
project_name_get,
)
files = list(source_list(SOURCE_DIR, filename_check=is_py))
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
# be tricky, get the project name from git if we can!
PROJECT_NAME = (name or project_name_get()) + "_Python"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
print("Python project file written to: %r" % qtc_prj)
def argparse_create():
import argparse
parser = argparse.ArgumentParser(
description="This script generates Qt Creator project files for Blender",
)
parser.add_argument(
"-n", "--name",
dest="name",
metavar='NAME', type=str,
help="Override default project name (\"Blender\")",
required=False,
)
parser.add_argument(
"-b", "--build-dir",
dest="build_dir",
metavar='BUILD_DIR', type=str,
help="Specify the build path (or fallback to the $PWD)",
required=False,
)
return parser
def main():
parser = argparse_create()
args = parser.parse_args()
name = args.name
import project_info
if not project_info.init(args.build_dir):
return
create_qtc_project_main(name)
create_qtc_project_python(name)
if __name__ == "__main__":
main()

View File

@@ -1,85 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "python2"
CHECKER_ARGS = [
os.path.join(os.path.dirname(__file__), "clang_array_check.py"),
# not sure why this is needed, but it is.
"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
# stupid but needed
"-Dbool=char"
]
def main():
source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
check_commands = []
for c, inc_dirs, defs in source_info:
#~if "source/blender" not in c:
#~ continue
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]
)
check_commands.append((c, cmd))
process_functions = []
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / (len(check_commands) - 1))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (percent_str, c))
return subprocess.Popen(cmd)
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,89 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "cppcheck"
CHECKER_ARGS = [
# not sure why this is needed, but it is.
"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
"--suppress=*:%s/extern/glew/include/GL/glew.h:241" % project_source_info.SOURCE_DIR,
"--max-configs=1", # speeds up execution
# "--check-config", # when includes are missing
"--enable=all", # if you want sixty hundred pedantic suggestions
]
if USE_QUIET:
CHECKER_ARGS.append("--quiet")
def main():
source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs] +
source_defines
)
check_commands.append((c, cmd))
process_functions = []
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s " % percent_str)
return subprocess.Popen(cmd)
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
print("Finished!")
if __name__ == "__main__":
main()

View File

@@ -1,79 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "smatch"
CHECKER_ARGS = [
"--full-path",
"--two-passes",
]
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs] +
source_defines
)
check_commands.append((c, cmd))
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (percent_str, c))
return subprocess.Popen(cmd)
process_functions = []
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,77 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "sparse"
CHECKER_ARGS = [
]
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs] +
source_defines
)
check_commands.append((c, cmd))
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (percent_str, c))
return subprocess.Popen(cmd)
process_functions = []
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,107 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "splint"
CHECKER_ARGS = [
"-weak",
"-posix-lib",
"-linelen", "10000",
"+ignorequals",
"+relaxtypes",
"-retvalother",
"+matchanyintegral",
"+longintegral",
"+ignoresigns",
"-nestcomment",
"-predboolothers",
"-ifempty",
"-unrecogcomments",
# we may want to remove these later
"-type",
"-fixedformalarray",
"-fullinitblock",
"-fcnuse",
"-initallelements",
"-castfcnptr",
# -forcehints,
"-bufferoverflowhigh", # warns a lot about sprintf()
# re-definitions, rna causes most of these
"-redef",
"-syntax",
# dummy, witjout this splint complains with:
# /usr/include/bits/confname.h:31:27: *** Internal Bug at cscannerHelp.c:2428: Unexpanded macro not function or constant: int _PC_MAX_CANON
"-D_PC_MAX_CANON=0",
]
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]
)
check_commands.append((c, cmd))
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.write("%s %s\n" % (percent_str, c))
sys.stdout.flush()
return subprocess.Popen(cmd)
process_functions = []
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,78 +0,0 @@
# Turn everything ON thats expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#
set(WITH_ALEMBIC ON CACHE BOOL "" FORCE)
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB_BLOSC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
# platform dependent options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
if(NOT CMAKE_COMPILER_IS_GNUCC)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
else()
# MinGW exceptions
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
endif()
elseif(APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -1,23 +0,0 @@
# headless configuration, useful in for servers or renderfarms
# builds without a windowing system (X11/Windows/Cocoa).
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_headless.cmake ../blender
#
set(WITH_HEADLESS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
# disable audio, its possible some devs may want this but for now disable
# so the python module doesnt hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
# other features which are not especially useful as a python module
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)

View File

@@ -1,62 +0,0 @@
# turn everything OFF except for python which defaults to ON
# and is needed for the UI
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_lite.cmake ../blender
#
set(WITH_INSTALL_PORTABLE ON CACHE BOOL "" FORCE)
set(WITH_SYSTEM_GLEW ON CACHE BOOL "" FORCE)
set(WITH_ALEMBIC OFF CACHE BOOL "" FORCE)
set(WITH_BUILDINFO OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_LLVM OFF CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER OFF CACHE BOOL "" FORCE)
set(WITH_IK_ITASC OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_LZMA OFF CACHE BOOL "" FORCE)
set(WITH_LZO OFF CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN OFF CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID OFF CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH OFF CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE OFF CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM OFF CACHE BOOL "" FORCE)
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE OFF CACHE BOOL "" FORCE)
if(APPLE)
set(WITH_CODEC_QUICKTIME OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -1,79 +0,0 @@
# Turn everything ON thats expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_release.cmake ../blender
#
set(WITH_ALEMBIC ON CACHE BOOL "" FORCE)
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OPENSUBDIV ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB_BLOSC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_CUDA_BINARIES ON CACHE BOOL "" FORCE)
set(CYCLES_CUDA_BINARIES_ARCH sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 CACHE STRING "" FORCE)
# platform dependent options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
if(NOT CMAKE_COMPILER_IS_GNUCC)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
else()
# MinGW exceptions
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
endif()
elseif(APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -1,35 +0,0 @@
# defaults for building blender as a python module 'bpy'
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/bpy_module.cmake ../blender
#
set(WITH_PYTHON_MODULE ON CACHE BOOL "" FORCE)
# install into the systems python dir
set(WITH_INSTALL_PORTABLE OFF CACHE BOOL "" FORCE)
# no point int copying python into python
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)
# dont build the game engine
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
# disable audio, its possible some devs may want this but for now disable
# so the python module doesnt hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
# other features which are not especially useful as a python module
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
set(WITH_ALEMBIC OFF CACHE BOOL "" FORCE)

View File

@@ -1,14 +0,0 @@
# only compile Cycles standalone, without Blender
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/cycles_standalone.cmake ../blender
#
# disable Blender
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_BLENDER OFF CACHE BOOL "" FORCE)
# build Cycles
set(WITH_CYCLES_STANDALONE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_STANDALONE_GUI ON CACHE BOOL "" FORCE)

View File

@@ -1,41 +0,0 @@
#!/bin/sh
# This shell script checks out and compiles blender, tested on ubuntu 10.04
# assumes you have dependencies installed already
# See this page for more info:
# http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Generic_Distro/CMake
# grab blender
mkdir ~/blender-git
cd ~/blender-git
git clone http://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
# create build dir
mkdir ~/blender-git/build-cmake
cd ~/blender-git/build-cmake
# cmake without copying files for fast rebuilds
# the files from git will be used in place
cmake ../blender
# make blender, will take some time
make -j$(nproc)
# link the binary to blenders source directory to run quickly
ln -s ~/blender-git/build-cmake/bin/blender ~/blender-git/blender/blender.bin
# useful info
echo ""
echo "* Useful Commands *"
echo " Run Blender: ~/blender-git/blender/blender.bin"
echo " Update Blender: git pull --rebase; git submodule foreach git pull --rebase origin master"
echo " Reconfigure Blender: cd ~/blender-git/build-cmake ; cmake ."
echo " Build Blender: cd ~/blender-git/build-cmake ; make"
echo ""

View File

@@ -1,118 +0,0 @@
#!/usr/bin/env python3
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
def print_help(targets):
print("CMake quicky wrapper, no valid targets given.")
print(" * targets can contain a subset of the full target name.")
print(" * arguments with a '-' prefix are passed onto make.")
print(" * this must run from the cmake build dir")
print(" * alias this with a short command for speedy access, in bash:")
print(" alias mk='../blender/build_files/cmake/example_scripts/make_quicky.py'")
print("")
print(" eg: make_quicky.py -j3 extern python")
print(" ...will execute")
print(" make -j3 extern_binreloc extern_glew bf_python bf_python_ext blender/fast")
print("")
print("Target List:")
for t in targets:
print(" %s" % t)
print("...exiting")
def main():
targets = set()
# collect targets
makefile = open("Makefile", "r")
for line in makefile:
line = line.rstrip()
if not line or line[0] in ". \t@$#":
continue
line = line.split("#", 1)[0]
if ":" not in line:
continue
line = line.split(":", 1)[0]
if "/" in line: # cmake terget options, dont need these
continue
targets.add(line)
makefile.close()
# remove cmake targets
bad = set([
"help",
"clean",
"all",
"preinstall",
"install",
"default_target",
"edit_cache",
"cmake_force",
"rebuild_cache",
"depend",
"cmake_check_build_system",
])
targets -= set(bad)
# parse args
targets = list(targets)
targets.sort()
import sys
if len(sys.argv) == 1:
print_help(targets)
return
targets_new = []
args = []
for arg in sys.argv[1:]:
if arg[0] in "/-":
args.append(arg)
else:
found = False
for t in targets:
if arg in t and t not in targets_new:
targets_new.append(t)
found = True
if not found:
print("Error '%s' not found in...")
for t in targets:
print(" %s" % t)
print("...aborting.")
return
# execute
cmd = "make %s %s blender/fast" % (" ".join(args), " ".join(targets_new))
print("cmake building with targets: %s" % " ".join(targets_new))
print("executing: %s" % cmd)
import os
os.system(cmd)
if __name__ == "__main__":
main()

View File

@@ -1,10 +0,0 @@
#!/bin/bash
# filters CMake output to be more like nan-makefiles
FILTER="^\[ *[0-9]*%] \|^Built target \|^Scanning "
make $@ | \
sed -u -e 's/^Linking .*\//Linking /' | \
sed -u -e 's/^.*\// /' | \
grep --line-buffered -v "$FILTER"
echo "Build Done"

File diff suppressed because it is too large Load Diff

View File

@@ -1,139 +0,0 @@
string(TIMESTAMP CURRENT_YEAR "%Y")
set(PROJECT_DESCRIPTION "Blender is the free and open source 3D creation suite software.")
set(PROJECT_COPYRIGHT "Copyright (C) 2001-${CURRENT_YEAR} Blender Foundation")
set(PROJECT_CONTACT "foundation@blender.org")
set(PROJECT_VENDOR "Blender Foundation")
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
set(PATCH_VERSION ${BLENDER_VERSION_CHAR_INDEX})
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
set(CPACK_PACKAGE_DESCRIPTION ${PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_VENDOR ${PROJECT_VENDOR})
set(CPACK_PACKAGE_CONTACT ${PROJECT_CONTACT})
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${MAJOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_MINOR "${MINOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PATCH_VERSION}")
# Get the build revision, note that this can get out-of-sync, so for packaging run cmake first.
set(MY_WC_HASH "unknown")
if(EXISTS ${CMAKE_SOURCE_DIR}/.git/)
find_package(Git)
if(GIT_FOUND)
message(STATUS "Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
endif()
endif()
set(BUILD_REV ${MY_WC_HASH})
unset(MY_WC_HASH)
# Force Package Name
execute_process(COMMAND date "+%Y%m%d" OUTPUT_VARIABLE CPACK_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWER)
if(MSVC)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PACKAGE_ARCH windows64)
else()
set(PACKAGE_ARCH windows32)
endif()
else(MSVC)
set(PACKAGE_ARCH ${CMAKE_SYSTEM_PROCESSOR})
endif()
if(CPACK_OVERRIDE_PACKAGENAME)
set(CPACK_PACKAGE_FILE_NAME ${CPACK_OVERRIDE_PACKAGENAME}-${PACKAGE_ARCH})
else()
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME_LOWER}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-git${CPACK_DATE}.${BUILD_REV}-${PACKAGE_ARCH})
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
# RPM packages
include(build_files/cmake/RpmBuild.cmake)
if(RPMBUILD_FOUND)
set(CPACK_GENERATOR "RPM")
set(CPACK_RPM_PACKAGE_RELEASE "git${CPACK_DATE}.${BUILD_REV}")
set(CPACK_SET_DESTDIR "true")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
set(CPACK_PACKAGE_RELOCATABLE "false")
set(CPACK_RPM_PACKAGE_LICENSE "GPLv2+ and Apache 2.0")
set(CPACK_RPM_PACKAGE_GROUP "Amusements/Multimedia")
set(CPACK_RPM_USER_BINARY_SPECFILE "${CMAKE_SOURCE_DIR}/build_files/package_spec/rpm/blender.spec.in")
endif()
endif()
# Mac Bundle
if(APPLE)
set(CPACK_GENERATOR "DragNDrop")
# Libraries are bundled directly
set(CPACK_COMPONENT_LIBRARIES_HIDDEN TRUE)
endif()
if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(CPACK_WIX_TEMPLATE ${LIBDIR}/package/installer_wix/WIX.template)
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
#force lzma instead of deflate
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:high)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender" "blender")
set(CPACK_CREATE_DESKTOP_LINKS "blender" "blender")
include(CPack)
# Target for build_archive.py script, to automatically pass along
# version, revision, platform, build directory
macro(add_package_archive packagename extension)
set(build_archive python ${CMAKE_SOURCE_DIR}/build_files/package_spec/build_archive.py)
set(package_output ${CMAKE_BINARY_DIR}/release/${packagename}.${extension})
add_custom_target(package_archive DEPENDS ${package_output})
add_custom_command(
OUTPUT ${package_output}
COMMAND ${build_archive} ${packagename} ${extension} bin release
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
unset(build_archive)
unset(package_output)
endmacro()
if(APPLE)
add_package_archive(
"${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-OSX-${CMAKE_OSX_ARCHITECTURES}"
"zip")
elseif(UNIX)
# platform name could be tweaked, to include glibc, and ensure processor is correct (i386 vs i686)
string(TOLOWER ${CMAKE_SYSTEM_NAME} PACKAGE_SYSTEM_NAME)
add_package_archive(
"${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-${PACKAGE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}"
"tar.bz2")
endif()
unset(MAJOR_VERSION)
unset(MINOR_VERSION)
unset(PATCH_VERSION)
unset(BUILD_REV)

View File

@@ -1,468 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Apple.
if(NOT DEFINED LIBDIR)
if(WITH_CXX11)
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin)
else()
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
endif()
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Mac OSX requires pre-compiled libs at: '${LIBDIR}'")
endif()
if(WITH_OPENAL)
find_package(OpenAL)
if(OPENAL_FOUND)
set(WITH_OPENAL ON)
set(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include")
else()
set(WITH_OPENAL OFF)
endif()
endif()
if(WITH_ALEMBIC)
set(ALEMBIC ${LIBDIR}/alembic)
set(ALEMBIC_INCLUDE_DIR ${ALEMBIC}/include)
set(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
set(ALEMBIC_LIBPATH ${ALEMBIC}/lib)
set(ALEMBIC_LIBRARIES Alembic)
endif()
if(WITH_OPENSUBDIV OR WITH_CYCLES_OPENSUBDIV)
set(OPENSUBDIV ${LIBDIR}/opensubdiv)
set(OPENSUBDIV_LIBPATH ${OPENSUBDIV}/lib)
find_library(OSD_LIB_CPU NAMES osdCPU PATHS ${OPENSUBDIV_LIBPATH})
find_library(OSD_LIB_GPU NAMES osdGPU PATHS ${OPENSUBDIV_LIBPATH})
set(OPENSUBDIV_INCLUDE_DIR ${OPENSUBDIV}/include)
set(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
list(APPEND OPENSUBDIV_LIBRARIES ${OSD_LIB_CPU} ${OSD_LIB_GPU})
endif()
if(WITH_JACK)
find_library(JACK_FRAMEWORK
NAMES jackmp
)
set(JACK_INCLUDE_DIRS ${JACK_FRAMEWORK}/headers)
if(NOT JACK_FRAMEWORK)
set(WITH_JACK OFF)
endif()
endif()
if(WITH_CODEC_SNDFILE)
set(SNDFILE ${LIBDIR}/sndfile)
set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include)
set(SNDFILE_LIBRARIES sndfile FLAC ogg vorbis vorbisenc)
set(SNDFILE_LIBPATH ${SNDFILE}/lib ${LIBDIR}/ffmpeg/lib) # TODO, deprecate
endif()
if(WITH_PYTHON)
# we use precompiled libraries for py 3.5 and up by default
set(PYTHON_VERSION 3.5)
if(NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK)
# normally cached but not since we include them with blender
set(PYTHON_INCLUDE_DIR "${LIBDIR}/python/include/python${PYTHON_VERSION}m")
set(PYTHON_EXECUTABLE "${LIBDIR}/python/bin/python${PYTHON_VERSION}m")
set(PYTHON_LIBRARY python${PYTHON_VERSION}m)
set(PYTHON_LIBPATH "${LIBDIR}/python/lib/python${PYTHON_VERSION}")
# set(PYTHON_LINKFLAGS "-u _PyMac_Error") # won't build with this enabled
else()
# module must be compiled against Python framework
set(_py_framework "/Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}")
set(PYTHON_INCLUDE_DIR "${_py_framework}/include/python${PYTHON_VERSION}m")
set(PYTHON_EXECUTABLE "${_py_framework}/bin/python${PYTHON_VERSION}m")
set(PYTHON_LIBPATH "${_py_framework}/lib/python${PYTHON_VERSION}/config-${PYTHON_VERSION}m")
#set(PYTHON_LIBRARY python${PYTHON_VERSION})
#set(PYTHON_LINKFLAGS "-u _PyMac_Error -framework Python") # won't build with this enabled
unset(_py_framework)
endif()
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
if(NOT EXISTS "${PYTHON_EXECUTABLE}")
message(FATAL_ERROR "Python executable missing: ${PYTHON_EXECUTABLE}")
endif()
endif()
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
set(FFTW3_INCLUDE_DIRS ${FFTW3}/include)
set(FFTW3_LIBRARIES fftw3)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
set(PNG_LIBRARIES png)
set(JPEG_LIBRARIES jpeg)
set(ZLIB /usr)
set(ZLIB_INCLUDE_DIRS "${ZLIB}/include")
set(ZLIB_LIBRARIES z bz2)
set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
set(FREETYPE_LIBPATH ${FREETYPE}/lib)
set(FREETYPE_LIBRARY freetype)
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR}/include/OpenEXR)
if(WITH_CXX11)
set(OPENEXR_POSTFIX -2_2)
else()
set(OPENEXR_POSTFIX)
endif()
set(OPENEXR_LIBRARIES
Iex${OPENEXR_POSTFIX}
Half
IlmImf${OPENEXR_POSTFIX}
Imath${OPENEXR_POSTFIX}
IlmThread${OPENEXR_POSTFIX})
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG ${LIBDIR}/ffmpeg)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
set(FFMPEG_LIBRARIES
avcodec avdevice avformat avutil
mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg
)
if(WITH_CXX11)
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} schroedinger orc vpx webp swresample)
endif()
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_OPENJPEG OR WITH_CODEC_FFMPEG)
# use openjpeg from libdir that is linked into ffmpeg
if(WITH_CXX11)
set(OPENJPEG ${LIBDIR}/openjpeg)
set(WITH_SYSTEM_OPENJPEG ON)
set(OPENJPEG_INCLUDE_DIRS ${OPENJPEG}/include)
set(OPENJPEG_LIBRARIES ${OPENJPEG}/lib/libopenjpeg.a)
endif()
endif()
find_library(SYSTEMSTUBS_LIBRARY
NAMES
SystemStubs
PATHS
)
mark_as_advanced(SYSTEMSTUBS_LIBRARY)
if(SYSTEMSTUBS_LIBRARY)
list(APPEND PLATFORM_LINKLIBS SystemStubs)
endif()
set(PLATFORM_CFLAGS "-pipe -funsigned-char")
set(PLATFORM_LINKFLAGS
"-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio"
)
if(WITH_CODEC_QUICKTIME)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
if(CMAKE_OSX_ARCHITECTURES MATCHES i386)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
# libSDL still needs 32bit carbon quicktime
endif()
endif()
if(WITH_CXX11)
list(APPEND PLATFORM_LINKLIBS c++)
else()
list(APPEND PLATFORM_LINKLIBS stdc++)
endif()
if(WITH_JACK)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -F/Library/Frameworks -weak_framework jackmp")
endif()
if(WITH_PYTHON_MODULE OR WITH_PYTHON_FRAMEWORK)
# force cmake to link right framework
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/Python")
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
set(OPENCOLLADA_INCLUDE_DIRS
${LIBDIR}/opencollada/include/COLLADAStreamWriter
${LIBDIR}/opencollada/include/COLLADABaseUtils
${LIBDIR}/opencollada/include/COLLADAFramework
${LIBDIR}/opencollada/include/COLLADASaxFrameworkLoader
${LIBDIR}/opencollada/include/GeneratedSaxParser
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
set(OPENCOLLADA_LIBRARIES
OpenCOLLADASaxFrameworkLoader
-lOpenCOLLADAFramework
-lOpenCOLLADABaseUtils
-lOpenCOLLADAStreamWriter
-lMathMLSolver
-lGeneratedSaxParser
-lxml2 -lbuffer -lftoa
)
# Use UTF functions from collada if LLVM is not enabled
if(NOT WITH_LLVM)
list(APPEND OPENCOLLADA_LIBRARIES -lUTF)
endif()
# pcre is bundled with openCollada
#set(PCRE ${LIBDIR}/pcre)
#set(PCRE_LIBPATH ${PCRE}/lib)
set(PCRE_LIBRARIES pcre)
#libxml2 is used
#set(EXPAT ${LIBDIR}/expat)
#set(EXPAT_LIBPATH ${EXPAT}/lib)
set(EXPAT_LIB)
endif()
if(WITH_SDL)
set(SDL ${LIBDIR}/sdl)
set(SDL_INCLUDE_DIR ${SDL}/include)
set(SDL_LIBRARY SDL2)
set(SDL_LIBPATH ${SDL}/lib)
if(WITH_CXX11)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework ForceFeedback")
else()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -lazy_framework ForceFeedback")
endif()
endif()
set(PNG "${LIBDIR}/png")
set(PNG_INCLUDE_DIRS "${PNG}/include")
set(PNG_LIBPATH ${PNG}/lib)
set(JPEG "${LIBDIR}/jpeg")
set(JPEG_INCLUDE_DIR "${JPEG}/include")
set(JPEG_LIBPATH ${JPEG}/lib)
if(WITH_IMAGE_TIFF)
set(TIFF ${LIBDIR}/tiff)
set(TIFF_INCLUDE_DIR ${TIFF}/include)
set(TIFF_LIBRARY tiff)
set(TIFF_LIBPATH ${TIFF}/lib)
endif()
if(WITH_BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
if(WITH_CXX11)
set(BOOST_POSTFIX)
else()
set(BOOST_POSTFIX -mt)
endif()
set(BOOST_LIBRARIES
boost_date_time${BOOST_POSTFIX}
boost_filesystem${BOOST_POSTFIX}
boost_regex${BOOST_POSTFIX}
boost_system${BOOST_POSTFIX}
boost_thread${BOOST_POSTFIX}
boost_wave${BOOST_POSTFIX}
)
if(WITH_INTERNATIONAL)
list(APPEND BOOST_LIBRARIES boost_locale${BOOST_POSTFIX})
endif()
if(WITH_CYCLES_NETWORK)
list(APPEND BOOST_LIBRARIES boost_serialization${BOOST_POSTFIX})
endif()
if(WITH_OPENVDB)
list(APPEND BOOST_LIBRARIES boost_iostreams${BOOST_POSTFIX})
endif()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_DEFINITIONS)
endif()
if(WITH_INTERNATIONAL OR WITH_CODEC_FFMPEG)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -liconv") # boost_locale and ffmpeg needs it !
endif()
if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OPENIMAGEIO_LIBRARIES
${OPENIMAGEIO}/lib/libOpenImageIO.a
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${TIFF_LIBRARY}
${OPENEXR_LIBRARIES}
${ZLIB_LIBRARIES}
)
if(WITH_CXX11)
set(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARIES} ${LIBDIR}/ffmpeg/lib/libwebp.a)
endif()
set(OPENIMAGEIO_LIBPATH
${OPENIMAGEIO}/lib
${JPEG_LIBPATH}
${PNG_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${ZLIB_LIBPATH}
)
set(OPENIMAGEIO_DEFINITIONS "-DOIIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${LIBDIR}/openimageio/bin/idiff")
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBRARIES OpenColorIO tinyxml yaml-cpp)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
endif()
if(WITH_OPENVDB)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(TBB_INCLUDE_DIRS ${LIBDIR}/tbb/include)
set(TBB_LIBRARIES ${LIBDIR}/tbb/lib/libtbb.a)
set(OPENVDB_LIBRARIES openvdb blosc ${TBB_LIBRARIES})
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
set(OPENVDB_DEFINITIONS)
endif()
if(WITH_LLVM)
set(LLVM_ROOT_DIR ${LIBDIR}/llvm CACHE PATH "Path to the LLVM installation")
set(LLVM_VERSION "3.4" CACHE STRING "Version of LLVM to use")
if(EXISTS "${LLVM_ROOT_DIR}/bin/llvm-config")
set(LLVM_CONFIG "${LLVM_ROOT_DIR}/bin/llvm-config")
else()
set(LLVM_CONFIG llvm-config)
endif()
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY ${LLVM_LIBRARY})
else()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -lLLVM-3.4")
endif()
else()
message(FATAL_ERROR "LLVM not found.")
endif()
endif()
if(WITH_CYCLES_OSL)
set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib)
# WARNING! depends on correct order of OSL libs linking
list(APPEND OSL_LIBRARIES ${OSL_LIB_COMP} -force_load ${OSL_LIB_EXEC} ${OSL_LIB_QUERY})
find_path(OSL_INCLUDE_DIR OSL/oslclosure.h PATHS ${CYCLES_OSL}/include)
find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin)
if(OSL_INCLUDE_DIR AND OSL_LIBRARIES AND OSL_COMPILER)
set(OSL_FOUND TRUE)
else()
message(STATUS "OSL not found")
set(WITH_CYCLES_OSL OFF)
endif()
endif()
if(WITH_OPENMP)
execute_process(COMMAND ${CMAKE_C_COMPILER} --version OUTPUT_VARIABLE COMPILER_VENDOR)
string(SUBSTRING "${COMPILER_VENDOR}" 0 5 VENDOR_NAME) # truncate output
if(${VENDOR_NAME} MATCHES "Apple") # Apple does not support OpenMP reliable with gcc and not with clang
set(WITH_OPENMP OFF)
else() # vanilla gcc or clang_omp support OpenMP
message(STATUS "Using special OpenMP enabled compiler !") # letting find_package(OpenMP) module work for gcc
if(CMAKE_C_COMPILER_ID MATCHES "Clang") # clang-omp in darwin libs
set(OPENMP_FOUND ON)
set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING "C compiler flags for OpenMP parallization" FORCE)
set(OpenMP_CXX_FLAGS "-fopenmp" CACHE STRING "C++ compiler flags for OpenMP parallization" FORCE)
include_directories(${LIBDIR}/openmp/include)
link_directories(${LIBDIR}/openmp/lib)
# This is a workaround for our helperbinaries ( datatoc, masgfmt, ... ),
# They are linked also to omp lib, so we need it in builddir for runtime exexcution,
# TODO: remove all unneeded dependencies from these
# for intermediate binaries, in respect to lib ID
execute_process(
COMMAND ditto -arch ${CMAKE_OSX_ARCHITECTURES}
${LIBDIR}/openmp/lib/libiomp5.dylib
${CMAKE_BINARY_DIR}/Resources/lib/libiomp5.dylib)
endif()
endif()
endif()
set(EXETYPE MACOSX_BUNDLE)
set(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")
set(CMAKE_CXX_FLAGS_DEBUG "-fno-strict-aliasing -g")
if(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64" OR CMAKE_OSX_ARCHITECTURES MATCHES "i386")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -mdynamic-no-pic -msse -msse2 -msse3 -mssse3")
set(CMAKE_C_FLAGS_RELEASE "-O2 -mdynamic-no-pic -msse -msse2 -msse3 -mssse3")
if(NOT CMAKE_C_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ftree-vectorize -fvariable-expansion-in-unroller")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ftree-vectorize -fvariable-expansion-in-unroller")
endif()
else()
set(CMAKE_C_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
endif()
if(${XCODE_VERSION} VERSION_EQUAL 5 OR ${XCODE_VERSION} VERSION_GREATER 5)
# Xcode 5 is always using CLANG, which has too low template depth of 128 for libmv
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=1024")
endif()
# Get rid of eventually clashes, we export some symbols explicite as local
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map"
)
if(WITH_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -stdlib=libc++")
endif()
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")

View File

@@ -1,428 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for any *nix system including Linux and Unix.
macro(find_package_wrapper)
if(WITH_STATIC_LIBS)
find_package_static(${ARGV})
else()
find_package(${ARGV})
endif()
endmacro()
find_package_wrapper(JPEG REQUIRED)
find_package_wrapper(PNG REQUIRED)
find_package_wrapper(ZLIB REQUIRED)
find_package_wrapper(Freetype REQUIRED)
if(WITH_LZO AND WITH_SYSTEM_LZO)
find_package_wrapper(LZO)
if(NOT LZO_FOUND)
message(FATAL_ERROR "Failed finding system LZO version!")
endif()
endif()
if(WITH_SYSTEM_EIGEN3)
find_package_wrapper(Eigen3)
if(NOT EIGEN3_FOUND)
message(FATAL_ERROR "Failed finding system Eigen3 version!")
endif()
endif()
# else values are set below for all platforms
if(WITH_PYTHON)
# No way to set py35, remove for now.
# find_package(PythonLibs)
# Use our own instead, since without py is such a rare case,
# require this package
# XXX Linking errors with debian static python :/
# find_package_wrapper(PythonLibsUnix REQUIRED)
find_package(PythonLibsUnix REQUIRED)
endif()
if(WITH_IMAGE_OPENEXR)
find_package_wrapper(OpenEXR) # our own module
if(NOT OPENEXR_FOUND)
set(WITH_IMAGE_OPENEXR OFF)
endif()
endif()
if(WITH_IMAGE_OPENJPEG)
find_package_wrapper(OpenJPEG)
if(NOT OPENJPEG_FOUND)
set(WITH_IMAGE_OPENJPEG OFF)
endif()
endif()
if(WITH_IMAGE_TIFF)
# XXX Linking errors with debian static tiff :/
# find_package_wrapper(TIFF)
find_package(TIFF)
if(NOT TIFF_FOUND)
set(WITH_IMAGE_TIFF OFF)
endif()
endif()
# Audio IO
if(WITH_SYSTEM_AUDASPACE)
find_package_wrapper(Audaspace)
if(NOT AUDASPACE_FOUND OR NOT AUDASPACE_C_FOUND)
message(FATAL_ERROR "Audaspace external library not found!")
endif()
endif()
if(WITH_OPENAL)
find_package_wrapper(OpenAL)
if(NOT OPENAL_FOUND)
set(WITH_OPENAL OFF)
endif()
endif()
if(WITH_SDL)
if(WITH_SDL_DYNLOAD)
set(SDL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/extern/sdlew/include/SDL2")
set(SDL_LIBRARY)
else()
find_package_wrapper(SDL2)
if(SDL2_FOUND)
# Use same names for both versions of SDL until we move to 2.x.
set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
set(SDL_LIBRARY "${SDL2_LIBRARY}")
set(SDL_FOUND "${SDL2_FOUND}")
else()
find_package_wrapper(SDL)
endif()
mark_as_advanced(
SDL_INCLUDE_DIR
SDL_LIBRARY
)
# unset(SDLMAIN_LIBRARY CACHE)
if(NOT SDL_FOUND)
set(WITH_SDL OFF)
endif()
endif()
endif()
if(WITH_JACK)
find_package_wrapper(Jack)
if(NOT JACK_FOUND)
set(WITH_JACK OFF)
endif()
endif()
# Codecs
if(WITH_CODEC_SNDFILE)
find_package_wrapper(SndFile)
if(NOT SNDFILE_FOUND)
set(WITH_CODEC_SNDFILE OFF)
endif()
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
mark_as_advanced(FFMPEG)
# lame, but until we have proper find module for ffmpeg
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(EXISTS "${FFMPEG}/include/ffmpeg/")
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
endif()
# end lameness
mark_as_advanced(FFMPEG_LIBRARIES)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_FFTW3)
find_package_wrapper(Fftw3)
if(NOT FFTW3_FOUND)
set(WITH_FFTW3 OFF)
endif()
endif()
if(WITH_OPENCOLLADA)
find_package_wrapper(OpenCOLLADA)
if(OPENCOLLADA_FOUND)
find_package_wrapper(XML2)
find_package_wrapper(PCRE)
else()
set(WITH_OPENCOLLADA OFF)
endif()
endif()
if(WITH_MEM_JEMALLOC)
find_package_wrapper(JeMalloc)
if(NOT JEMALLOC_FOUND)
set(WITH_MEM_JEMALLOC OFF)
endif()
endif()
if(WITH_INPUT_NDOF)
find_package_wrapper(Spacenav)
if(SPACENAV_FOUND)
# use generic names within blenders buildsystem.
set(NDOF_INCLUDE_DIRS ${SPACENAV_INCLUDE_DIRS})
set(NDOF_LIBRARIES ${SPACENAV_LIBRARIES})
else()
set(WITH_INPUT_NDOF OFF)
endif()
endif()
if(WITH_CYCLES_OSL)
set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
if(NOT OSL_ROOT)
set(OSL_ROOT ${CYCLES_OSL})
endif()
find_package_wrapper(OpenShadingLanguage)
if(OSL_FOUND)
if(${OSL_LIBRARY_VERSION_MAJOR} EQUAL "1" AND ${OSL_LIBRARY_VERSION_MINOR} LESS "6")
# Note: --whole-archive is needed to force loading of all symbols in liboslexec,
# otherwise LLVM is missing the osl_allocate_closure_component function
set(OSL_LIBRARIES
${OSL_OSLCOMP_LIBRARY}
-Wl,--whole-archive ${OSL_OSLEXEC_LIBRARY}
-Wl,--no-whole-archive ${OSL_OSLQUERY_LIBRARY}
)
endif()
else()
message(STATUS "OSL not found, disabling it from Cycles")
set(WITH_CYCLES_OSL OFF)
endif()
endif()
if(WITH_OPENVDB)
find_package_wrapper(OpenVDB)
find_package_wrapper(TBB)
if(NOT OPENVDB_FOUND OR NOT TBB_FOUND)
set(WITH_OPENVDB OFF)
set(WITH_OPENVDB_BLOSC OFF)
message(STATUS "OpenVDB not found, disabling it")
endif()
endif()
if(WITH_ALEMBIC)
find_package_wrapper(Alembic)
if(WITH_ALEMBIC_HDF5)
set(HDF5_ROOT_DIR ${LIBDIR}/hdf5)
find_package_wrapper(HDF5)
endif()
if(NOT ALEMBIC_FOUND OR (WITH_ALEMBIC_HDF5 AND NOT HDF5_FOUND))
set(WITH_ALEMBIC OFF)
set(WITH_ALEMBIC_HDF5 OFF)
endif()
endif()
if(WITH_BOOST)
# uses in build instructions to override include and library variables
if(NOT BOOST_CUSTOM)
if(WITH_STATIC_LIBS)
set(Boost_USE_STATIC_LIBS ON)
endif()
set(Boost_USE_MULTITHREADED ON)
set(__boost_packages filesystem regex thread date_time)
if(WITH_CYCLES_OSL)
if(NOT (${OSL_LIBRARY_VERSION_MAJOR} EQUAL "1" AND ${OSL_LIBRARY_VERSION_MINOR} LESS "6"))
list(APPEND __boost_packages wave)
else()
endif()
endif()
if(WITH_INTERNATIONAL)
list(APPEND __boost_packages locale)
endif()
if(WITH_CYCLES_NETWORK)
list(APPEND __boost_packages serialization)
endif()
if(WITH_OPENVDB)
list(APPEND __boost_packages iostreams)
endif()
list(APPEND __boost_packages system)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
if(NOT Boost_FOUND)
# try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
if(Boost_USE_STATIC_LIBS AND WITH_BOOST_ICU)
find_package(IcuLinux)
endif()
mark_as_advanced(Boost_DIR) # why doesnt boost do this?
endif()
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
if(WITH_OPENIMAGEIO)
find_package_wrapper(OpenImageIO)
if(NOT OPENIMAGEIO_PUGIXML_FOUND AND WITH_CYCLES_STANDALONE)
find_package_wrapper(PugiXML)
else()
set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR/OpenImageIO}")
set(PUGIXML_LIBRARIES "")
endif()
set(OPENIMAGEIO_LIBRARIES
${OPENIMAGEIO_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${ZLIB_LIBRARIES}
${BOOST_LIBRARIES}
)
set(OPENIMAGEIO_LIBPATH) # TODO, remove and reference the absolute path everywhere
set(OPENIMAGEIO_DEFINITIONS "")
if(WITH_IMAGE_TIFF)
list(APPEND OPENIMAGEIO_LIBRARIES "${TIFF_LIBRARY}")
endif()
if(WITH_IMAGE_OPENEXR)
list(APPEND OPENIMAGEIO_LIBRARIES "${OPENEXR_LIBRARIES}")
endif()
if(NOT OPENIMAGEIO_FOUND)
set(WITH_OPENIMAGEIO OFF)
message(STATUS "OpenImageIO not found, disabling WITH_CYCLES")
endif()
endif()
if(WITH_OPENCOLORIO)
find_package_wrapper(OpenColorIO)
set(OPENCOLORIO_LIBRARIES ${OPENCOLORIO_LIBRARIES})
set(OPENCOLORIO_LIBPATH) # TODO, remove and reference the absolute path everywhere
set(OPENCOLORIO_DEFINITIONS)
if(NOT OPENCOLORIO_FOUND)
set(WITH_OPENCOLORIO OFF)
message(STATUS "OpenColorIO not found")
endif()
endif()
if(WITH_LLVM)
find_package_wrapper(LLVM)
if(NOT LLVM_FOUND)
set(WITH_LLVM OFF)
message(STATUS "LLVM not found")
endif()
endif()
if(WITH_LLVM OR WITH_SDL_DYNLOAD)
# Fix for conflict with Mesa llvmpipe
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Wl,--version-script='${CMAKE_SOURCE_DIR}/source/creator/blender.map'"
)
endif()
if(WITH_OPENSUBDIV OR WITH_CYCLES_OPENSUBDIV)
find_package_wrapper(OpenSubdiv)
set(OPENSUBDIV_LIBRARIES ${OPENSUBDIV_LIBRARIES})
set(OPENSUBDIV_LIBPATH) # TODO, remove and reference the absolute path everywhere
if(NOT OPENSUBDIV_FOUND)
set(WITH_OPENSUBDIV OFF)
set(WITH_CYCLES_OPENSUBDIV OFF)
message(STATUS "OpenSubdiv not found")
endif()
endif()
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
list(APPEND PLATFORM_LINKLIBS -lutil -lc -lm)
find_package(Threads REQUIRED)
list(APPEND PLATFORM_LINKLIBS ${CMAKE_THREAD_LIBS_INIT})
# used by other platforms
set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
if(CMAKE_DL_LIBS)
list(APPEND PLATFORM_LINKLIBS ${CMAKE_DL_LIBS})
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
if(NOT WITH_PYTHON_MODULE)
# binreloc is linux only
set(BINRELOC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/binreloc/include)
set(WITH_BINRELOC ON)
endif()
endif()
# lfs on glibc, all compilers should use
add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE)
# GNU Compiler
if(CMAKE_COMPILER_IS_GNUCC)
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
if(WITH_LINKER_GOLD)
execute_process(
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
if("${LD_VERSION}" MATCHES "GNU gold")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
else()
message(STATUS "GNU gold linker isn't available, using the default system linker.")
endif()
unset(LD_VERSION)
endif()
# CLang is the same as GCC for now.
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
# Solaris CC
elseif(CMAKE_C_COMPILER_ID MATCHES "SunPro")
set(PLATFORM_CFLAGS "-pipe -features=extensions -fPIC -D__FUNCTION__=__func__")
# Intel C++ Compiler
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
# think these next two are broken
find_program(XIAR xiar)
if(XIAR)
set(CMAKE_AR "${XIAR}")
endif()
mark_as_advanced(XIAR)
find_program(XILD xild)
if(XILD)
set(CMAKE_LINKER "${XILD}")
endif()
mark_as_advanced(XILD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fp-model precise -prec_div -parallel")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fp-model precise -prec_div -parallel")
# set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -diag-enable sc3")
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -static-intel")
endif()

View File

@@ -1,87 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Windows.
add_definitions(-DWIN32)
if(MSVC)
include(platform_win32_msvc)
elseif(CMAKE_COMPILER_IS_GNUCC)
include(platform_win32_mingw)
endif()
# Things common to both mingw and MSVC should go here
set(WINTAB_INC ${LIBDIR}/wintab/include)
if(WITH_OPENAL)
set(OPENAL ${LIBDIR}/openal)
set(OPENALDIR ${LIBDIR}/openal)
set(OPENAL_INCLUDE_DIR ${OPENAL}/include)
if(MSVC)
set(OPENAL_LIBRARY openal32)
else()
set(OPENAL_LIBRARY wrap_oal)
endif()
set(OPENAL_LIBPATH ${OPENAL}/lib)
endif()
if(WITH_CODEC_SNDFILE)
set(SNDFILE ${LIBDIR}/sndfile)
set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include)
set(SNDFILE_LIBRARIES libsndfile-1)
set(SNDFILE_LIBPATH ${SNDFILE}/lib) # TODO, deprecate
endif()
if(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
add_definitions(-D__SSE__ -D__MMX__)
endif()
if(WITH_CYCLES_OSL)
set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_EXEC_DEBUG NAMES oslexec_d PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP_DEBUG NAMES oslcomp_d PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY_DEBUG NAMES oslquery_d PATHS ${CYCLES_OSL}/lib)
list(APPEND OSL_LIBRARIES
optimized ${OSL_LIB_COMP}
optimized ${OSL_LIB_EXEC}
optimized ${OSL_LIB_QUERY}
debug ${OSL_LIB_EXEC_DEBUG}
debug ${OSL_LIB_COMP_DEBUG}
debug ${OSL_LIB_QUERY_DEBUG}
)
find_path(OSL_INCLUDE_DIR OSL/oslclosure.h PATHS ${CYCLES_OSL}/include)
find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin)
if(OSL_INCLUDE_DIR AND OSL_LIBRARIES AND OSL_COMPILER)
set(OSL_FOUND TRUE)
else()
message(STATUS "OSL not found")
set(WITH_CYCLES_OSL OFF)
endif()
endif()

View File

@@ -1,302 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Windows when compiling with MinGW.
# keep GCC specific stuff here
include(CheckCSourceCompiles)
# Setup 64bit and 64bit windows systems
CHECK_C_SOURCE_COMPILES("
#ifndef __MINGW64__
#error
#endif
int main(void) { return 0; }
"
WITH_MINGW64
)
if(NOT DEFINED LIBDIR)
if(WITH_MINGW64)
message(STATUS "Compiling for 64 bit with MinGW-w64.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/mingw64)
else()
message(STATUS "Compiling for 32 bit with MinGW-w32.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/mingw32)
if(WITH_RAYOPTIMIZATION)
message(WARNING "MinGW-w32 is known to be unstable with 'WITH_RAYOPTIMIZATION' option enabled.")
endif()
endif()
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Windows requires pre-compiled libs at: '${LIBDIR}'")
endif()
list(APPEND PLATFORM_LINKLIBS
-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32
-lz -lstdc++ -lole32 -luuid -lwsock32 -lpsapi -ldbghelp
)
if(WITH_INPUT_IME)
list(APPEND PLATFORM_LINKLIBS -limm32)
endif()
set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
if(WITH_MINGW64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
list(APPEND PLATFORM_LINKLIBS -lpthread)
add_definitions(-DFREE_WINDOWS64 -DMS_WIN64)
endif()
add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE)
add_definitions(-DFREE_WINDOWS)
set(PNG "${LIBDIR}/png")
set(PNG_INCLUDE_DIRS "${PNG}/include")
set(PNG_LIBPATH ${PNG}/lib) # not cmake defined
if(WITH_MINGW64)
set(JPEG_LIBRARIES jpeg)
else()
set(JPEG_LIBRARIES libjpeg)
endif()
set(PNG_LIBRARIES png)
set(ZLIB ${LIBDIR}/zlib)
set(ZLIB_INCLUDE_DIRS ${ZLIB}/include)
set(ZLIB_LIBPATH ${ZLIB}/lib)
set(ZLIB_LIBRARIES z)
set(JPEG "${LIBDIR}/jpeg")
set(JPEG_INCLUDE_DIR "${JPEG}/include")
set(JPEG_LIBPATH ${JPEG}/lib) # not cmake defined
# comes with own pthread library
if(NOT WITH_MINGW64)
set(PTHREADS ${LIBDIR}/pthreads)
#set(PTHREADS_INCLUDE_DIRS ${PTHREADS}/include)
set(PTHREADS_LIBPATH ${PTHREADS}/lib)
set(PTHREADS_LIBRARIES pthreadGC2)
endif()
set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
set(FREETYPE_LIBPATH ${FREETYPE}/lib)
set(FREETYPE_LIBRARY freetype)
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
set(FFTW3_LIBRARIES fftw3)
set(FFTW3_INCLUDE_DIRS ${FFTW3}/include)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
set(OPENCOLLADA_INCLUDE_DIRS
${OPENCOLLADA}/include/opencollada/COLLADAStreamWriter
${OPENCOLLADA}/include/opencollada/COLLADABaseUtils
${OPENCOLLADA}/include/opencollada/COLLADAFramework
${OPENCOLLADA}/include/opencollada/COLLADASaxFrameworkLoader
${OPENCOLLADA}/include/opencollada/GeneratedSaxParser
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib/opencollada)
set(OPENCOLLADA_LIBRARIES
OpenCOLLADAStreamWriter
OpenCOLLADASaxFrameworkLoader
OpenCOLLADAFramework
OpenCOLLADABaseUtils
GeneratedSaxParser
UTF MathMLSolver buffer ftoa xml
)
set(PCRE_LIBRARIES pcre)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG ${LIBDIR}/ffmpeg)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(WITH_MINGW64)
set(FFMPEG_LIBRARIES avcodec.dll avformat.dll avdevice.dll avutil.dll swscale.dll swresample.dll)
else()
set(FFMPEG_LIBRARIES avcodec-55 avformat-55 avdevice-55 avutil-52 swscale-2)
endif()
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR}/include/OpenEXR)
set(OPENEXR_LIBRARIES Half IlmImf Imath IlmThread Iex)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
endif()
if(WITH_IMAGE_TIFF)
set(TIFF ${LIBDIR}/tiff)
set(TIFF_LIBRARY tiff)
set(TIFF_INCLUDE_DIR ${TIFF}/include)
set(TIFF_LIBPATH ${TIFF}/lib)
endif()
if(WITH_JACK)
set(JACK ${LIBDIR}/jack)
set(JACK_INCLUDE_DIRS ${JACK}/include/jack ${JACK}/include)
set(JACK_LIBRARIES jack)
set(JACK_LIBPATH ${JACK}/lib)
# TODO, gives linking errors, force off
set(WITH_JACK OFF)
endif()
if(WITH_PYTHON)
# normally cached but not since we include them with blender
set(PYTHON_VERSION 3.5) # CACHE STRING)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
set(PYTHON_INCLUDE_DIR "${LIBDIR}/python/include/python${PYTHON_VERSION}") # CACHE PATH)
set(PYTHON_LIBRARY "${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}mw.lib") # CACHE FILEPATH)
unset(_PYTHON_VERSION_NO_DOTS)
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
if(WITH_BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
if(WITH_MINGW64)
set(BOOST_POSTFIX "mgw47-mt-s-1_49")
set(BOOST_DEBUG_POSTFIX "mgw47-mt-sd-1_49")
else()
set(BOOST_POSTFIX "mgw46-mt-s-1_49")
set(BOOST_DEBUG_POSTFIX "mgw46-mt-sd-1_49")
endif()
set(BOOST_LIBRARIES
optimized boost_date_time-${BOOST_POSTFIX} boost_filesystem-${BOOST_POSTFIX}
boost_regex-${BOOST_POSTFIX}
boost_system-${BOOST_POSTFIX} boost_thread-${BOOST_POSTFIX}
debug boost_date_time-${BOOST_DEBUG_POSTFIX} boost_filesystem-${BOOST_DEBUG_POSTFIX}
boost_regex-${BOOST_DEBUG_POSTFIX}
boost_system-${BOOST_DEBUG_POSTFIX} boost_thread-${BOOST_DEBUG_POSTFIX})
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_locale-${BOOST_POSTFIX}
debug boost_locale-${BOOST_DEBUG_POSTFIX}
)
endif()
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_wave-${BOOST_POSTFIX}
debug boost_wave-${BOOST_DEBUG_POSTFIX}
)
endif()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB -DBOOST_THREAD_USE_LIB ")
endif()
if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OPENIMAGEIO_LIBRARIES OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_DEFINITIONS "")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
endif()
if(WITH_LLVM)
set(LLVM_ROOT_DIR ${LIBDIR}/llvm CACHE PATH "Path to the LLVM installation")
set(LLVM_LIBPATH ${LLVM_ROOT_DIR}/lib)
# Explicitly set llvm lib order.
#---- WARNING ON GCC ORDER OF LIBS IS IMPORTANT, DO NOT CHANGE! ---------
set(LLVM_LIBRARY LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMAnalysis LLVMArchive
LLVMAsmParser LLVMAsmPrinter
LLVMBitReader LLVMBitWriter
LLVMDebugInfo LLVMExecutionEngine
LLVMInstCombine LLVMInstrumentation
LLVMInterpreter LLVMJIT
LLVMLinker LLVMMC
LLVMMCDisassembler LLVMMCJIT
LLVMMCParser LLVMObject
LLVMRuntimeDyld
LLVMSupport
LLVMTableGen LLVMTarget
LLVMTransformUtils LLVMVectorize
LLVMX86AsmParser LLVMX86AsmPrinter
LLVMX86CodeGen LLVMX86Desc
LLVMX86Disassembler LLVMX86Info
LLVMX86Utils LLVMipa
LLVMipo LLVMCore)
# imagehelp is needed by LLVM 3.1 on MinGW, check lib\Support\Windows\Signals.inc
list(APPEND PLATFORM_LINKLIBS -limagehlp)
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBRARIES OpenColorIO)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_DEFINITIONS)
endif()
if(WITH_SDL)
set(SDL ${LIBDIR}/sdl)
set(SDL_INCLUDE_DIR ${SDL}/include)
set(SDL_LIBRARY SDL)
set(SDL_LIBPATH ${SDL}/lib)
endif()
if(WITH_OPENVDB)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(OPENVDB_LIBRARIES openvdb ${TBB_LIBRARIES})
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
set(OPENVDB_DEFINITIONS)
endif()
if(WITH_ALEMBIC)
# TODO(sergey): For until someone drops by and compiles libraries for
# MinGW we allow users to compile their own Alembic library and use
# that via find_package(),
#
# Once precompiled libraries are there we'll use hardcoded locations.
find_package_wrapper(Alembic)
if(WITH_ALEMBIC_HDF5)
set(HDF5_ROOT_DIR ${LIBDIR}/hdf5)
find_package_wrapper(HDF5)
endif()
if(NOT ALEMBIC_FOUND OR (WITH_ALEMBIC_HDF5 AND NOT HDF5_FOUND))
set(WITH_ALEMBIC OFF)
set(WITH_ALEMBIC_HDF5 OFF)
endif()
endif()
set(PLATFORM_LINKFLAGS "-Xlinker --stack=2097152")
## DISABLE - causes linking errors
## for re-distribution, so users dont need mingw installed
# set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -static-libgcc -static-libstdc++")

View File

@@ -1,500 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Windows when compiling with MSVC.
macro(warn_hardcoded_paths package_name
)
if(WITH_WINDOWS_FIND_MODULES)
message(WARNING "Using HARDCODED ${package_name} locations")
endif(WITH_WINDOWS_FIND_MODULES)
endmacro()
macro(windows_find_package package_name
)
if(WITH_WINDOWS_FIND_MODULES)
find_package(${package_name})
endif(WITH_WINDOWS_FIND_MODULES)
endmacro()
add_definitions(-DWIN32)
# Minimum MSVC Version
if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
if(MSVC_VERSION EQUAL 1800)
set(_min_ver "18.0.31101")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2013 (Update 4, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
endif()
endif()
if(MSVC_VERSION EQUAL 1900)
set(_min_ver "19.0.24210")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2015 (Update 3, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
endif()
endif()
endif()
unset(_min_ver)
# needed for some MSVC installations
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
list(APPEND PLATFORM_LINKLIBS
ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32
advapi32 shfolder shell32 ole32 oleaut32 uuid psapi Dbghelp
)
if(WITH_INPUT_IME)
list(APPEND PLATFORM_LINKLIBS imm32)
endif()
add_definitions(
-D_CRT_NONSTDC_NO_DEPRECATE
-D_CRT_SECURE_NO_DEPRECATE
-D_SCL_SECURE_NO_DEPRECATE
-D_CONSOLE
-D_LIB
)
# MSVC11 needs _ALLOW_KEYWORD_MACROS to build
add_definitions(-D_ALLOW_KEYWORD_MACROS)
# We want to support Vista level ABI
add_definitions(-D_WIN32_WINNT=0x600)
# Make cmake find the msvc redistributables
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
include(InstallRequiredSystemLibraries)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MT")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MT")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MT")
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib ")
# Ignore meaningless for us linker warnings.
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /ignore:4049 /ignore:4217 /ignore:4221")
set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4221")
# MSVC only, Mingw doesnt need
if(CMAKE_CL_64)
set(PLATFORM_LINKFLAGS "/MACHINE:X64 ${PLATFORM_LINKFLAGS}")
else()
set(PLATFORM_LINKFLAGS "/MACHINE:IX86 /LARGEADDRESSAWARE ${PLATFORM_LINKFLAGS}")
endif()
set(PLATFORM_LINKFLAGS_DEBUG "/IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
if(NOT DEFINED LIBDIR)
# Setup 64bit and 64bit windows systems
if(CMAKE_CL_64)
message(STATUS "64 bit compiler detected.")
set(LIBDIR_BASE "win64")
else()
message(STATUS "32 bit compiler detected.")
set(LIBDIR_BASE "windows")
endif()
if(MSVC_VERSION EQUAL 1910)
message(STATUS "Visual Studio 2017 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc14)
elseif(MSVC_VERSION EQUAL 1900)
message(STATUS "Visual Studio 2015 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc14)
else()
message(STATUS "Visual Studio 2013 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc12)
endif()
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Windows requires pre-compiled libs at: '${LIBDIR}'")
endif()
# Add each of our libraries to our cmake_prefix_path so find_package() could work
file(GLOB children RELATIVE ${LIBDIR} ${LIBDIR}/*)
foreach(child ${children})
if(IS_DIRECTORY ${LIBDIR}/${child})
list(APPEND CMAKE_PREFIX_PATH ${LIBDIR}/${child})
endif()
endforeach()
set(ZLIB_INCLUDE_DIRS ${LIBDIR}/zlib/include)
set(ZLIB_LIBRARIES ${LIBDIR}/zlib/lib/libz_st.lib)
set(ZLIB_INCLUDE_DIR ${LIBDIR}/zlib/include)
set(ZLIB_LIBRARY ${LIBDIR}/zlib/lib/libz_st.lib)
set(ZLIB_DIR ${LIBDIR}/zlib)
windows_find_package(zlib) # we want to find before finding things that depend on it like png
windows_find_package(png)
if(NOT PNG_FOUND)
warn_hardcoded_paths(libpng)
set(PNG_PNG_INCLUDE_DIR ${LIBDIR}/png/include)
set(PNG_LIBRARIES libpng)
set(PNG "${LIBDIR}/png")
set(PNG_INCLUDE_DIRS "${PNG}/include")
set(PNG_LIBPATH ${PNG}/lib) # not cmake defined
endif()
set(JPEG_NAMES ${JPEG_NAMES} libjpeg)
windows_find_package(jpeg REQUIRED)
if(NOT JPEG_FOUND)
warn_hardcoded_paths(jpeg)
set(JPEG_INCLUDE_DIR ${LIBDIR}/jpeg/include)
set(JPEG_LIBRARIES ${LIBDIR}/jpeg/lib/libjpeg.lib)
endif()
set(PTHREADS_INCLUDE_DIRS ${LIBDIR}/pthreads/include)
set(PTHREADS_LIBRARIES ${LIBDIR}/pthreads/lib/pthreadVC2.lib)
set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS
${LIBDIR}/freetype/include
${LIBDIR}/freetype/include/freetype2
)
set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
windows_find_package(freetype REQUIRED)
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
set(FFTW3_LIBRARIES libfftw)
set(FFTW3_INCLUDE_DIRS ${FFTW3}/include)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
set(OPENCOLLADA_INCLUDE_DIRS
${OPENCOLLADA}/include/opencollada/COLLADAStreamWriter
${OPENCOLLADA}/include/opencollada/COLLADABaseUtils
${OPENCOLLADA}/include/opencollada/COLLADAFramework
${OPENCOLLADA}/include/opencollada/COLLADASaxFrameworkLoader
${OPENCOLLADA}/include/opencollada/GeneratedSaxParser
)
set(OPENCOLLADA_LIBRARIES
${OPENCOLLADA}/lib/opencollada/OpenCOLLADASaxFrameworkLoader.lib
${OPENCOLLADA}/lib/opencollada/OpenCOLLADAFramework.lib
${OPENCOLLADA}/lib/opencollada/OpenCOLLADABaseUtils.lib
${OPENCOLLADA}/lib/opencollada/OpenCOLLADAStreamWriter.lib
${OPENCOLLADA}/lib/opencollada/MathMLSolver.lib
${OPENCOLLADA}/lib/opencollada/GeneratedSaxParser.lib
${OPENCOLLADA}/lib/opencollada/xml.lib
${OPENCOLLADA}/lib/opencollada/buffer.lib
${OPENCOLLADA}/lib/opencollada/ftoa.lib
)
if(NOT WITH_LLVM)
list(APPEND OPENCOLLADA_LIBRARIES ${OPENCOLLADA}/lib/opencollada/UTF.lib)
endif()
set(PCRE_LIBRARIES
${OPENCOLLADA}/lib/opencollada/pcre.lib
)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG_INCLUDE_DIRS
${LIBDIR}/ffmpeg/include
${LIBDIR}/ffmpeg/include/msvc
)
windows_find_package(FFMPEG)
if(NOT FFMPEG_FOUND)
warn_hardcoded_paths(ffmpeg)
set(FFMPEG_LIBRARY_VERSION 57)
set(FFMPEG_LIBRARY_VERSION_AVU 55)
set(FFMPEG_LIBRARIES
${LIBDIR}/ffmpeg/lib/avcodec.lib
${LIBDIR}/ffmpeg/lib/avformat.lib
${LIBDIR}/ffmpeg/lib/avdevice.lib
${LIBDIR}/ffmpeg/lib/avutil.lib
${LIBDIR}/ffmpeg/lib/swscale.lib
)
endif()
endif()
if(WITH_IMAGE_OPENEXR)
set(OPENEXR_ROOT_DIR ${LIBDIR}/openexr)
set(OPENEXR_VERSION "2.1")
windows_find_package(OPENEXR REQUIRED)
if(NOT OPENEXR_FOUND)
warn_hardcoded_paths(OpenEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR}/include/OpenEXR)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
set(OPENEXR_LIBRARIES
optimized ${OPENEXR_LIBPATH}/Iex-2_2.lib
optimized ${OPENEXR_LIBPATH}/Half.lib
optimized ${OPENEXR_LIBPATH}/IlmImf-2_2.lib
optimized ${OPENEXR_LIBPATH}/Imath-2_2.lib
optimized ${OPENEXR_LIBPATH}/IlmThread-2_2.lib
debug ${OPENEXR_LIBPATH}/Iex-2_2_d.lib
debug ${OPENEXR_LIBPATH}/Half_d.lib
debug ${OPENEXR_LIBPATH}/IlmImf-2_2_d.lib
debug ${OPENEXR_LIBPATH}/Imath-2_2_d.lib
debug ${OPENEXR_LIBPATH}/IlmThread-2_2_d.lib
)
endif()
endif()
if(WITH_IMAGE_TIFF)
# Try to find tiff first then complain and set static and maybe wrong paths
windows_find_package(TIFF)
if(NOT TIFF_FOUND)
warn_hardcoded_paths(libtiff)
set(TIFF_LIBRARY ${LIBDIR}/tiff/lib/libtiff.lib)
set(TIFF_INCLUDE_DIR ${LIBDIR}/tiff/include)
endif()
endif()
if(WITH_JACK)
set(JACK_INCLUDE_DIRS
${LIBDIR}/jack/include/jack
${LIBDIR}/jack/include
)
set(JACK_LIBRARIES optimized ${LIBDIR}/jack/lib/libjack.lib debug ${LIBDIR}/jack/lib/libjack_d.lib)
endif()
if(WITH_PYTHON)
set(PYTHON_VERSION 3.5) # CACHE STRING)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
# Use shared libs for vc2008 and vc2010 until we actually have vc2010 libs
set(PYTHON_LIBRARY ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.lib)
unset(_PYTHON_VERSION_NO_DOTS)
# Shared includes for both vc2008 and vc2010
set(PYTHON_INCLUDE_DIR ${LIBDIR}/python/include/python${PYTHON_VERSION})
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
if(WITH_BOOST)
if(WITH_CYCLES_OSL)
set(boost_extra_libs wave)
endif()
if(WITH_INTERNATIONAL)
list(APPEND boost_extra_libs locale)
endif()
if(WITH_OPENVDB)
list(APPEND boost_extra_libs iostreams)
endif()
set(Boost_USE_STATIC_RUNTIME ON) # prefix lib
set(Boost_USE_MULTITHREADED ON) # suffix -mt
set(Boost_USE_STATIC_LIBS ON) # suffix -s
if (WITH_WINDOWS_FIND_MODULES)
find_package(Boost COMPONENTS date_time filesystem thread regex system ${boost_extra_libs})
endif (WITH_WINDOWS_FIND_MODULES)
if(NOT Boost_FOUND)
warn_hardcoded_paths(BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
if(MSVC12)
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_POSTFIX "vc120-mt-s-1_60.lib")
set(BOOST_DEBUG_POSTFIX "vc120-mt-sgd-1_60.lib")
else()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_POSTFIX "vc140-mt-s-1_60.lib")
set(BOOST_DEBUG_POSTFIX "vc140-mt-sgd-1_60.lib")
endif()
set(BOOST_LIBRARIES
optimized libboost_date_time-${BOOST_POSTFIX}
optimized libboost_filesystem-${BOOST_POSTFIX}
optimized libboost_regex-${BOOST_POSTFIX}
optimized libboost_system-${BOOST_POSTFIX}
optimized libboost_thread-${BOOST_POSTFIX}
debug libboost_date_time-${BOOST_DEBUG_POSTFIX}
debug libboost_filesystem-${BOOST_DEBUG_POSTFIX}
debug libboost_regex-${BOOST_DEBUG_POSTFIX}
debug libboost_system-${BOOST_DEBUG_POSTFIX}
debug libboost_thread-${BOOST_DEBUG_POSTFIX}
)
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized libboost_wave-${BOOST_POSTFIX}
debug libboost_wave-${BOOST_DEBUG_POSTFIX})
endif()
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized libboost_locale-${BOOST_POSTFIX}
debug libboost_locale-${BOOST_DEBUG_POSTFIX})
endif()
else() # we found boost using find_package
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
endif()
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
if(WITH_OPENIMAGEIO)
windows_find_package(OpenImageIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized OpenImageIO optimized OpenImageIO_Util)
set(OIIO_DEBUG debug OpenImageIO_d debug OpenImageIO_Util_d)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
add_definitions(-DOIIO_STATIC_BUILD)
add_definitions(-DOIIO_NO_SSE=1)
endif()
if(WITH_LLVM)
set(LLVM_ROOT_DIR ${LIBDIR}/llvm CACHE PATH "Path to the LLVM installation")
file(GLOB LLVM_LIBRARY_OPTIMIZED ${LLVM_ROOT_DIR}/lib/*.lib)
if(EXISTS ${LLVM_ROOT_DIR}/debug/lib)
foreach(LLVM_OPTIMIZED_LIB ${LLVM_LIBRARY_OPTIMIZED})
get_filename_component(LIBNAME ${LLVM_OPTIMIZED_LIB} ABSOLUTE)
list(APPEND LLVM_LIBS optimized ${LIBNAME})
endforeach(LLVM_OPTIMIZED_LIB)
file(GLOB LLVM_LIBRARY_DEBUG ${LLVM_ROOT_DIR}/debug/lib/*.lib)
foreach(LLVM_DEBUG_LIB ${LLVM_LIBRARY_DEBUG})
get_filename_component(LIBNAME ${LLVM_DEBUG_LIB} ABSOLUTE)
list(APPEND LLVM_LIBS debug ${LIBNAME})
endforeach(LLVM_DEBUG_LIB)
set(LLVM_LIBRARY ${LLVM_LIBS})
else()
message(WARNING "LLVM debug libs not present on this system. Using release libs for debug builds.")
set(LLVM_LIBRARY ${LLVM_LIBRARY_OPTIMIZED})
endif()
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBRARIES OpenColorIO)
set(OPENCOLORIO_LIBPATH ${LIBDIR}/opencolorio/lib)
set(OPENCOLORIO_DEFINITIONS)
endif()
if(WITH_OPENVDB)
set(BLOSC_LIBRARIES optimized ${LIBDIR}/blosc/lib/libblosc.lib debug ${LIBDIR}/blosc/lib/libblosc_d.lib)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include ${TBB_INCLUDE_DIR})
set(OPENVDB_LIBRARIES optimized openvdb debug openvdb_d ${TBB_LIBRARIES} ${BLOSC_LIBRARIES})
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
endif()
if(WITH_ALEMBIC)
set(ALEMBIC ${LIBDIR}/alembic)
set(ALEMBIC_INCLUDE_DIR ${ALEMBIC}/include)
set(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
set(ALEMBIC_LIBPATH ${ALEMBIC}/lib)
set(ALEMBIC_LIBRARIES optimized alembic debug alembic_d)
endif()
if(WITH_MOD_CLOTH_ELTOPO)
set(LAPACK ${LIBDIR}/lapack)
# set(LAPACK_INCLUDE_DIR ${LAPACK}/include)
set(LAPACK_LIBPATH ${LAPACK}/lib)
set(LAPACK_LIBRARIES
${LIBDIR}/lapack/lib/libf2c.lib
${LIBDIR}/lapack/lib/clapack_nowrap.lib
${LIBDIR}/lapack/lib/BLAS_nowrap.lib
)
endif()
if(WITH_OPENSUBDIV OR WITH_CYCLES_OPENSUBDIV)
set(OPENSUBDIV_INCLUDE_DIR ${LIBDIR}/opensubdiv/include)
set(OPENSUBDIV_LIBPATH ${LIBDIR}/opensubdiv/lib)
set(OPENSUBDIV_LIBRARIES optimized ${OPENSUBDIV_LIBPATH}/osdCPU.lib
optimized ${OPENSUBDIV_LIBPATH}/osdGPU.lib
debug ${OPENSUBDIV_LIBPATH}/osdCPU_d.lib
debug ${OPENSUBDIV_LIBPATH}/osdGPU_d.lib
)
set(OPENSUBDIV_HAS_OPENMP TRUE)
set(OPENSUBDIV_HAS_TBB FALSE)
set(OPENSUBDIV_HAS_OPENCL TRUE)
set(OPENSUBDIV_HAS_CUDA FALSE)
set(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK TRUE)
set(OPENSUBDIV_HAS_GLSL_COMPUTE TRUE)
windows_find_package(OpenSubdiv)
endif()
if(WITH_SDL)
set(SDL ${LIBDIR}/sdl)
set(SDL_INCLUDE_DIR ${SDL}/include)
set(SDL_LIBPATH ${SDL}/lib)
# MinGW TODO: Update MinGW to SDL2
if(NOT CMAKE_COMPILER_IS_GNUCC)
set(SDL_LIBRARY SDL2)
else()
set(SDL_LIBRARY SDL)
endif()
endif()
# Audio IO
if(WITH_SYSTEM_AUDASPACE)
set(AUDASPACE_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
set(AUDASPACE_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace.lib)
set(AUDASPACE_C_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
set(AUDASPACE_C_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace-c.lib)
set(AUDASPACE_PY_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
set(AUDASPACE_PY_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace-py.lib)
endif()
# used in many places so include globally, like OpenGL
blender_include_dirs_sys("${PTHREADS_INCLUDE_DIRS}")
#find signtool
SET(ProgramFilesX86_NAME "ProgramFiles(x86)") #env dislikes the ( )
find_program(SIGNTOOL_EXE signtool
HINTS
"$ENV{${ProgramFilesX86_NAME}}/Windows Kits/10/bin/x86/"
"$ENV{ProgramFiles}/Windows Kits/10/bin/x86/"
"$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.1/bin/x86/"
"$ENV{ProgramFiles}/Windows Kits/8.1/bin/x86/"
"$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.0/bin/x86/"
"$ENV{ProgramFiles}/Windows Kits/8.0/bin/x86/"
)

View File

@@ -1,254 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, M.G. Kishalmi
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
"""
Module for accessing project file data for Blender.
Before use, call init(cmake_build_dir).
"""
__all__ = (
"SIMPLE_PROJECTFILE",
"SOURCE_DIR",
"CMAKE_DIR",
"PROJECT_DIR",
"source_list",
"is_project_file",
"is_c_header",
"is_py",
"cmake_advanced_info",
"cmake_compiler_defines",
"project_name_get",
"init",
)
import sys
if not sys.version.startswith("3"):
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
import os
from os.path import join, dirname, normpath, abspath, splitext, exists
SOURCE_DIR = join(dirname(__file__), "..", "..")
SOURCE_DIR = normpath(SOURCE_DIR)
SOURCE_DIR = abspath(SOURCE_DIR)
SIMPLE_PROJECTFILE = False
# must initialize from 'init'
CMAKE_DIR = None
def init(cmake_path):
global CMAKE_DIR, PROJECT_DIR
# get cmake path
cmake_path = cmake_path or ""
if (not cmake_path) or (not exists(join(cmake_path, "CMakeCache.txt"))):
cmake_path = os.getcwd()
if not exists(join(cmake_path, "CMakeCache.txt")):
print("CMakeCache.txt not found in %r or %r\n"
" Pass CMake build dir as an argument, or run from that dir, aborting" %
(cmake_path, os.getcwd()))
return False
PROJECT_DIR = CMAKE_DIR = cmake_path
return True
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.svn'
if dirpath.startswith("."):
continue
for filename in filenames:
filepath = join(dirpath, filename)
if filename_check is None or filename_check(filepath):
yield filepath
# extension checking
def is_cmake(filename):
ext = splitext(filename)[1]
return (ext == ".cmake") or (filename.endswith("CMakeLists.txt"))
def is_c_header(filename):
ext = splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_py(filename):
ext = splitext(filename)[1]
return (ext == ".py")
def is_glsl(filename):
ext = splitext(filename)[1]
return (ext == ".glsl")
def is_c(filename):
ext = splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".osl"})
def is_c_any(filename):
return is_c(filename) or is_c_header(filename)
def is_svn_file(filename):
dn, fn = os.path.split(filename)
filename_svn = join(dn, ".svn", "text-base", "%s.svn-base" % fn)
return exists(filename_svn)
def is_project_file(filename):
return (is_c_any(filename) or is_cmake(filename) or is_glsl(filename)) # and is_svn_file(filename)
def cmake_advanced_info():
""" Extract includes and defines from cmake.
"""
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
def create_eclipse_project():
print("CMAKE_DIR %r" % CMAKE_DIR)
if sys.platform == "win32":
cmd = 'cmake "%s" -G"Eclipse CDT4 - MinGW Makefiles"' % CMAKE_DIR
else:
if make_exe_basename.startswith(("make", "gmake")):
cmd = 'cmake "%s" -G"Eclipse CDT4 - Unix Makefiles"' % CMAKE_DIR
elif make_exe_basename.startswith("ninja"):
cmd = 'cmake "%s" -G"Eclipse CDT4 - Ninja"' % CMAKE_DIR
else:
raise Exception("Unknown make program %r" % make_exe)
os.system(cmd)
return join(CMAKE_DIR, ".cproject")
includes = []
defines = []
project_path = create_eclipse_project()
if not exists(project_path):
print("Generating Eclipse Prokect File Failed: %r not found" % project_path)
return None, None
from xml.dom.minidom import parse
tree = parse(project_path)
# to check on nicer xml
# f = open(".cproject_pretty", 'w')
# f.write(tree.toprettyxml(indent=" ", newl=""))
ELEMENT_NODE = tree.ELEMENT_NODE
cproject, = tree.getElementsByTagName("cproject")
for storage in cproject.childNodes:
if storage.nodeType != ELEMENT_NODE:
continue
if storage.attributes["moduleId"].value == "org.eclipse.cdt.core.settings":
cconfig = storage.getElementsByTagName("cconfiguration")[0]
for substorage in cconfig.childNodes:
if substorage.nodeType != ELEMENT_NODE:
continue
moduleId = substorage.attributes["moduleId"].value
# org.eclipse.cdt.core.settings
# org.eclipse.cdt.core.language.mapping
# org.eclipse.cdt.core.externalSettings
# org.eclipse.cdt.core.pathentry
# org.eclipse.cdt.make.core.buildtargets
if moduleId == "org.eclipse.cdt.core.pathentry":
for path in substorage.childNodes:
if path.nodeType != ELEMENT_NODE:
continue
kind = path.attributes["kind"].value
if kind == "mac":
# <pathentry kind="mac" name="PREFIX" path="" value="&quot;/opt/blender25&quot;"/>
defines.append((path.attributes["name"].value, path.attributes["value"].value))
elif kind == "inc":
# <pathentry include="/data/src/blender/blender/source/blender/editors/include" kind="inc" path="" system="true"/>
includes.append(path.attributes["include"].value)
else:
pass
return includes, defines
def cmake_cache_var(var):
cache_file = open(join(CMAKE_DIR, "CMakeCache.txt"), encoding='utf-8')
lines = [
l_strip for l in cache_file
for l_strip in (l.strip(),)
if l_strip
if not l_strip.startswith(("//", "#"))
]
cache_file.close()
for l in lines:
if l.split(":")[0] == var:
return l.split("=", 1)[-1]
return None
def cmake_compiler_defines():
compiler = cmake_cache_var("CMAKE_C_COMPILER") # could do CXX too
if compiler is None:
print("Couldn't find the compiler, os defines will be omitted...")
return
import tempfile
temp_c = tempfile.mkstemp(suffix=".c")[1]
temp_def = tempfile.mkstemp(suffix=".def")[1]
os.system("%s -dM -E %s > %s" % (compiler, temp_c, temp_def))
temp_def_file = open(temp_def)
lines = [l.strip() for l in temp_def_file if l.strip()]
temp_def_file.close()
os.remove(temp_c)
os.remove(temp_def)
return lines
def project_name_get():
return cmake_cache_var("CMAKE_PROJECT_NAME")

View File

@@ -1,248 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
__all__ = (
"build_info",
"SOURCE_DIR",
)
import sys
if not sys.version.startswith("3"):
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
import os
from os.path import join, dirname, normpath, abspath
SOURCE_DIR = join(dirname(__file__), "..", "..")
SOURCE_DIR = normpath(SOURCE_DIR)
SOURCE_DIR = abspath(SOURCE_DIR)
def is_c_header(filename):
ext = os.path.splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_c(filename):
ext = os.path.splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".osl"})
def is_c_any(filename):
return os.path.s_c(filename) or is_c_header(filename)
# copied from project_info.py
CMAKE_DIR = "."
def cmake_cache_var_iter():
import re
re_cache = re.compile(r'([A-Za-z0-9_\-]+)?:?([A-Za-z0-9_\-]+)?=(.*)$')
with open(join(CMAKE_DIR, "CMakeCache.txt"), 'r', encoding='utf-8') as cache_file:
for l in cache_file:
match = re_cache.match(l.strip())
if match is not None:
var, type_, val = match.groups()
yield (var, type_ or "", val)
def cmake_cache_var(var):
for var_iter, type_iter, value_iter in cmake_cache_var_iter():
if var == var_iter:
return value_iter
return None
def do_ignore(filepath, ignore_prefix_list):
if ignore_prefix_list is None:
return False
relpath = os.path.relpath(filepath, SOURCE_DIR)
return any([relpath.startswith(prefix) for prefix in ignore_prefix_list])
def makefile_log():
import subprocess
import time
# support both make and ninja
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
if make_exe_basename.startswith(("make", "gmake")):
print("running 'make' with --dry-run ...")
process = subprocess.Popen([make_exe, "--always-make", "--dry-run", "--keep-going", "VERBOSE=1"],
stdout=subprocess.PIPE,
)
elif make_exe_basename.startswith("ninja"):
print("running 'ninja' with -t commands ...")
process = subprocess.Popen([make_exe, "-t", "commands"],
stdout=subprocess.PIPE,
)
while process.poll():
time.sleep(1)
out = process.stdout.read()
process.stdout.close()
print("done!", len(out), "bytes")
return out.decode("utf-8", errors="ignore").split("\n")
def build_info(use_c=True, use_cxx=True, ignore_prefix_list=None):
makelog = makefile_log()
source = []
compilers = []
if use_c:
compilers.append(cmake_cache_var("CMAKE_C_COMPILER"))
if use_cxx:
compilers.append(cmake_cache_var("CMAKE_CXX_COMPILER"))
print("compilers:", " ".join(compilers))
fake_compiler = "%COMPILER%"
print("parsing make log ...")
for line in makelog:
args = line.split()
if not any([(c in args) for c in compilers]):
continue
# join args incase they are not.
args = ' '.join(args)
args = args.replace(" -isystem", " -I")
args = args.replace(" -D ", " -D")
args = args.replace(" -I ", " -I")
for c in compilers:
args = args.replace(c, fake_compiler)
args = args.split()
# end
# remove compiler
args[:args.index(fake_compiler) + 1] = []
c_files = [f for f in args if is_c(f)]
inc_dirs = [f[2:].strip() for f in args if f.startswith('-I')]
defs = [f[2:].strip() for f in args if f.startswith('-D')]
for c in sorted(c_files):
if do_ignore(c, ignore_prefix_list):
continue
source.append((c, inc_dirs, defs))
# make relative includes absolute
# not totally essential but useful
for i, f in enumerate(inc_dirs):
if not os.path.isabs(f):
inc_dirs[i] = os.path.abspath(os.path.join(CMAKE_DIR, f))
# safety check that our includes are ok
for f in inc_dirs:
if not os.path.exists(f):
raise Exception("%s missing" % f)
print("done!")
return source
def build_defines_as_source():
"""
Returns a string formatted as an include:
'#defines A=B\n#define....'
"""
import subprocess
# works for both gcc and clang
cmd = (cmake_cache_var("CMAKE_C_COMPILER"), "-dM", "-E", "-")
return subprocess.Popen(cmd,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
).stdout.read().strip().decode('ascii')
def build_defines_as_args():
return [("-D" + "=".join(l.split(maxsplit=2)[1:]))
for l in build_defines_as_source().split("\n")
if l.startswith('#define')]
# could be moved elsewhere!, this just happens to be used by scripts that also
# use this module.
def queue_processes(process_funcs, job_total=-1):
""" Takes a list of function arg pairs, each function must return a process
"""
if job_total == -1:
import multiprocessing
job_total = multiprocessing.cpu_count()
del multiprocessing
if job_total == 1:
for func, args in process_funcs:
sys.stdout.flush()
sys.stderr.flush()
process = func(*args)
process.wait()
else:
import time
processes = []
for func, args in process_funcs:
# wait until a thread is free
while 1:
processes[:] = [p for p in processes if p.poll() is None]
if len(processes) <= job_total:
break
else:
time.sleep(0.1)
sys.stdout.flush()
sys.stderr.flush()
processes.append(func(*args))
def main():
if not os.path.exists(join(CMAKE_DIR, "CMakeCache.txt")):
print("This script must run from the cmake build dir")
return
for s in build_info():
print(s)
if __name__ == "__main__":
main()

View File

@@ -1,70 +0,0 @@
#!/usr/bin/env python3
# <pep8 compliant>
import os
import shutil
import subprocess
import sys
# todo:
# strip executables
# get parameters
if len(sys.argv) < 5:
sys.stderr.write('Excepted arguments: ./build_archive.py name extension install_dir output_dir')
sys.exit(1)
package_name = sys.argv[1]
extension = sys.argv[2]
install_dir = sys.argv[3]
output_dir = sys.argv[4]
package_archive = os.path.join(output_dir, package_name + '.' + extension)
package_dir = package_name
# remove existing package with the same name
try:
if os.path.exists(package_archive):
os.remove(package_archive)
if os.path.exists(package_dir):
shutil.rmtree(package_dir)
except Exception, ex:
sys.stderr.write('Failed to clean up old package files: ' + str(ex) + '\n')
sys.exit(1)
# create temporary package dir
try:
shutil.copytree(install_dir, package_dir)
for f in os.listdir(package_dir):
if f.startswith('makes'):
os.remove(os.path.join(package_dir, f))
except Exception, ex:
sys.stderr.write('Failed to copy install directory: ' + str(ex) + '\n')
sys.exit(1)
# create archive
try:
if not os.path.exists(output_dir):
os.mkdir(output_dir)
if extension == 'zip':
archive_cmd = ['zip', '-9', '-r', package_archive, package_dir]
elif extension == 'tar.bz2':
archive_cmd = ['tar', 'cjf', package_archive, package_dir]
else:
sys.stderr.write('Unknown archive extension: ' + extension)
sys.exit(-1)
subprocess.call(archive_cmd)
except Exception, ex:
sys.stderr.write('Failed to create package archive: ' + str(ex) + '\n')
sys.exit(1)
# empty temporary package dir
try:
shutil.rmtree(package_dir)
except Exception, ex:
sys.stderr.write('Failed to clean up package directory: ' + str(ex) + '\n')
sys.exit(1)

View File

@@ -1,43 +0,0 @@
#!/bin/sh
# Builds a debian package from SVN source.
#
# For paralelle builds use:
# DEB_BUILD_OPTIONS="parallel=5" sh build_files/package_spec/build_debian.sh
# this needs to run in the root dir.
cd $(dirname $0)/../../
rm -rf debian
cp -a build_files/package_spec/debian .
# Get values from blender to use in debian/changelog.
# value may be formatted: 35042:35051M
BLENDER_REVISION=$(svnversion | cut -d: -f2 | tr -dc 0-9)
blender_version=$(grep BLENDER_VERSION source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' source/blender/blenkernel/BKE_blender.h)
BLENDER_VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)
# map the version a -> 1, to conform to debian naming convention
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
BLENDER_VERSION=${BLENDER_VERSION}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
fi
DEB_VERSION=${BLENDER_VERSION}+svn${BLENDER_REVISION}-bf
# update debian/changelog
dch -b -v $DEB_VERSION "New upstream SVN snapshot."
# run the rules makefile
rm -rf get-orig-source
debian/rules get-orig-source SVN_URL=.
mv *.gz ../
# build the package
debuild -i -us -uc -b
# remove temp dir
rm -rf debian

View File

@@ -1,5 +0,0 @@
blender (2.56+svn34749-bf) unstable; urgency=low
* New upstream SVN snapshot.
-- Dan Eicher <dan@trollwerks.org> Wed, 09 Feb 2011 18:55:24 -0700

View File

@@ -1 +0,0 @@
7

View File

@@ -1,24 +0,0 @@
Source: blender
Section: graphics
Priority: extra
Maintainer: Dan Eicher <dan@trollwerks.org>
Build-Depends: debhelper (>= 7.0.50~), cmake, python3, python, libfreetype6-dev, libglu1-mesa-dev, libilmbase-dev, libopenexr-dev, libjpeg62-dev, libopenal-dev, libpng12-dev, libsdl-dev, libtiff4-dev, libx11-dev, libxi-dev, zlib1g-dev, python3.2-dev, libopenjpeg-dev
Standards-Version: 3.9.1
Homepage: http://blender.org/
X-Python3-Version: >= 3.2, << 3.3
Package: blender-snapshot
Architecture: any
Depends: ${shlibs:Depends}, ${python3:Depends}, ${misc:Depends}
Provides: blender
Conflicts: blender
Replaces: blender
Description: Very fast and versatile 3D modeller/renderer
Blender is an integrated 3d suite for modelling, animation, rendering,
post-production, interactive creation and playback (games). Blender has its
own particular user interface, which is implemented entirely in OpenGL and
designed with speed in mind. Python bindings are available for scripting;
import/export features for popular file formats like 3D Studio and Wavefront
Obj are implemented as scripts by the community. Stills, animations, models
for games or other third party engines and interactive content in the form of
a standalone binary and/or a web plug-in are common products of Blender use.

View File

@@ -1,41 +0,0 @@
This work was packaged for Debian by:
Dan Eicher <dan@trollwerks.org> on Tue, 08 Feb 2011 21:59:32 -0700
It was downloaded from:
http://blender.org
Copyright:
Copyright (C) 2002-2011 Blender Foundation
License:
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
On Debian systems, the complete text of the GNU General
Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".
The Debian packaging is:
Copyright (C) 2011 Dan Eicher <dan@trollwerks.org>
you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

View File

@@ -1,2 +0,0 @@
release/text/copyright.txt
release/text/readme.html

View File

@@ -1,4 +0,0 @@
?package(blender-snapshot):needs="X11" section="Applications/Graphics"\
longtitle="Blender 3D modeler / renderer"\
icon="/usr/share/icons/hicolor/scalable/apps/blender.svg"\
title="blender" command="/usr/bin/blender"

View File

@@ -1,44 +0,0 @@
#!/usr/bin/make -f
# -*- makefile -*-
SVN_URL := https://svn.blender.org/svnroot/bf-blender/trunk/blender
REV := $(shell dpkg-parsechangelog | sed -rne 's,^Version: .*[+~]svn([0-9]+).*,\1,p')
VER := $(shell dpkg-parsechangelog | sed -rne 's,^Version: ([^-]+).*,\1,p')
REL := $(shell dpkg-parsechangelog | sed -rne 's,^Version: ([0-9]+\.[0-9]+).*,\1,p')
TARBALL = blender_$(VER).orig.tar.gz
BLDDIR = debian/cmake
%:
dh $@ -Scmake -B$(BLDDIR) --parallel --with python3 --without python-support
override_dh_auto_configure:
# blender spesific CMake options
dh_auto_configure -- \
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
override_dh_auto_test:
# don't run CTest
override_dh_install:
dh_install
# remove duplicated docs
rm -rf debian/blender-snapshot/usr/share/doc/blender
override_dh_python3:
dh_python3 -V 3.2-3.3 /usr/share/blender/$(REL)/scripts
get-orig-source:
rm -rf get-orig-source $(TARBALL)
mkdir get-orig-source
if [ "$(SVN_URL)" = . ] && [ `svnversion` = "$(REV)" ]; then \
svn -q export . get-orig-source/blender-$(VER); \
else \
svn -q export -r $(REV) $(SVN_URL) get-orig-source/blender-$(VER); \
fi
GZIP='--best --no-name' tar czf $(TARBALL) -C get-orig-source blender-$(VER)
rm -rf get-orig-source
@echo "$(TARBALL) created; move it to the right destination to build the package"

View File

@@ -1 +0,0 @@
3.0 (quilt)

View File

@@ -1,3 +0,0 @@
version=3
opts=uversionmangle=s/[a-z]$/.$&/;s/[j-s]$/1$&/;s/[t-z]$/2$&/;tr/a-z/1-90-90-6/ \
http://download.blender.org/source/blender-([0-9.]+[a-z]?)\.tar\.gz

View File

@@ -1,66 +0,0 @@
# Maintainer: Campbell Barton <ideasman42 at gmail dot com>
# custom blender vars
blender_srcdir=$(dirname $startdir)"/../.."
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender_version.h | awk '{print $3}')
blender_version=$(expr $blender_version / 100).$(expr $blender_version % 100) # 256 -> 2.56
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blender_srcdir/source/blender/blenkernel/BKE_blender_version.h)
# blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
# map the version a -> 1
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
else
blender_version_full=${blender_version}
fi
blender_ver_string=$blender_version+git$blender_version_full
pkgname=blender-snapshot
pkgver=$blender_ver_string
pkgrel=1
pkgdesc="A fully integrated 3D graphics creation suite"
arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.5'
'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl'
'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
optdepends=()
provides=()
conflicts=('blender')
replaces=('blender')
backup=()
options=()
install=blender.install
# use current git to make the package.
# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
source=()
md5sums=()
noextract=()
build() {
mkdir -p $srcdir/build
cd $srcdir/build
cmake $blender_srcdir \
-DCMAKE_INSTALL_PREFIX:PATH=/usr \
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
make $MAKEFLAGS
}
package() {
cd $srcdir/build
make DESTDIR="$pkgdir" install
python -m compileall \
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
}

View File

@@ -1,29 +0,0 @@
post_install() {
cat << EOF
NOTE
----
Happy blending!
EOF
echo "update desktop mime database..."
update-desktop-database
}
post_upgrade() {
post_install $1
}
pre_remove() {
/bin/true
}
post_remove() {
echo "update desktop mime database..."
update-desktop-database
}
op=$1
shift
$op $*

View File

@@ -1,88 +0,0 @@
# -*- rpm-spec -*-
%global __python %{__python3}
%global blender_api @CPACK_PACKAGE_VERSION_MAJOR@.@CPACK_PACKAGE_VERSION_MINOR@
%define _rpmdir @CPACK_RPM_DIRECTORY@
%define _rpmfilename @CPACK_RPM_FILE_NAME@
%define _unpackaged_files_terminate_build 0
%define _topdir @CPACK_RPM_DIRECTORY@
BuildRoot: @CPACK_RPM_DIRECTORY@/@CPACK_PACKAGE_FILE_NAME@@CPACK_RPM_PACKAGE_COMPONENT_PART_PATH@
Summary: @CPACK_RPM_PACKAGE_SUMMARY@
Name: @CPACK_RPM_PACKAGE_NAME@
Version: @CPACK_RPM_PACKAGE_VERSION@
Release: @CPACK_RPM_PACKAGE_RELEASE@%{?dist}
License: @CPACK_RPM_PACKAGE_LICENSE@
Group: @CPACK_RPM_PACKAGE_GROUP@
Vendor: @CPACK_RPM_PACKAGE_VENDOR@
Epoch: 1
Requires(post): desktop-file-utils
Requires(post): shared-mime-info
Requires(postun): desktop-file-utils
Requires(postun): shared-mime-info
Provides: blender(ABI) = %{blender_api}
Provides: blender-fonts = %{?epoch:%{epoch}:}%{version}-%{release}
Obsoletes: blender-fonts <= 2.49a-9
%description
Blender is an integrated 3d suite for modelling, animation, rendering,
post-production, interactive creation and playback (games). Blender has its
own particular user interface, which is implemented entirely in OpenGL and
designed with speed in mind. Python bindings are available for scripting;
import/export features for popular file formats like 3D Studio and Wavefront
Obj are implemented as scripts by the community. Stills, animations, models
for games or other third party engines and interactive content in the form of
a standalone binary and/or a web plug-in are common products of Blender use.
# This is a shortcutted spec file generated by CMake RPM generator
# we skip _install step because CPack does that for us.
# We do only save CPack installed tree in _prepr
# and then restore it in build.
%prep
mv ${RPM_BUILD_ROOT} "@CPACK_TOPLEVEL_DIRECTORY@/tmpBBroot"
%install
if [ -e ${RPM_BUILD_ROOT} ];
then
rm -rf ${RPM_BUILD_ROOT}
fi
mv "@CPACK_TOPLEVEL_DIRECTORY@/tmpBBroot" ${RPM_BUILD_ROOT}
rm -f ${RPM_BUILD_ROOT}%{_bindir}/blender-thumbnailer.py
%find_lang %{name}
%clean
rm -rf ${RPM_BUILD_ROOT}
%post
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
fi
%{_bindir}/update-desktop-database %{_datadir}/applications || :
%postun
%{_bindir}/update-desktop-database %{_datadir}/applications
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
fi || :
%files -f blender.lang
%defattr(-,root,root,-)
%{_bindir}/%{name}
%{_datadir}/%{name}/%{blender_api}/datafiles/fonts
%{_datadir}/%{name}/%{blender_api}/datafiles/colormanagement
%{_datadir}/%{name}/%{blender_api}/datafiles/locale/languages
%{_datadir}/%{name}/%{blender_api}/scripts
%{_datadir}/icons/hicolor/*/apps/%{name}.*
%{_datadir}/applications/%{name}.desktop
%{_datadir}/doc/%{name}
%{_mandir}/man1/%{name}.*
%changelog
@CPACK_RPM_SPEC_CHANGELOG@

View File

@@ -1,72 +0,0 @@
#!/bin/sh
# This script can run from any location,
# output is created in the $CWD
BASE_DIR="$PWD"
blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
if [ "$blender_version_cycle" = "release" ] ; then
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
else
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
SUBMODULE_EXCLUDE="^$" # dummy regex
fi
MANIFEST="blender-$VERSION-manifest.txt"
TARBALL="blender-$VERSION.tar.gz"
cd "$blender_srcdir"
# not so nice, but works
FILTER_FILES_PY=\
"import os, sys; "\
"[print(l[:-1]) for l in sys.stdin.readlines() "\
"if os.path.isfile(l[:-1]) "\
"if os.path.basename(l[:-1]) not in {"\
"'.gitignore', "\
"'.gitmodules', "\
"'.arcconfig', "\
"}"\
"]"
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."
git ls-files | python3 -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
# Enumerate submodules
for lcv in $(git submodule | awk '{print $2}' | grep -v "$SUBMODULE_EXCLUDE"); do
cd "$BASE_DIR"
cd "$blender_srcdir/$lcv"
git ls-files | python3 -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
cd "$BASE_DIR"
done
echo "OK"
# Create the tarball
cd "$blender_srcdir"
echo -n "Creating archive: \"$BASE_DIR/$TARBALL\" ..."
GZIP=-9 tar --transform "s,^,blender-$VERSION/,g" -zcf "$BASE_DIR/$TARBALL" -T "$BASE_DIR/$MANIFEST"
echo "OK"
# Create checksum file
cd "$BASE_DIR"
echo -n "Createing checksum: \"$BASE_DIR/$TARBALL.md5sum\" ..."
md5sum "$TARBALL" > "$TARBALL.md5sum"
echo "OK"
# Cleanup
echo -n "Cleaning up ..."
rm "$BASE_DIR/$MANIFEST"
echo "OK"
echo "Done!"

259
config/darwin-config.py Normal file
View File

@@ -0,0 +1,259 @@
#
# Note : if you want to alter this file
# copy it as a whole in the upper folder
# as user-config.py
# dont create a new file with only some
# vars changed.
import commands
# IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs
USE_SDK='true'
BF_PYTHON_VERSION = '2.3'
cmd = 'uname -p'
MAC_PROC=commands.getoutput(cmd)
cmd = 'uname -r'
cmd_res=commands.getoutput(cmd)
if cmd_res[0]=='7':
MAC_CUR_VER='10.3'
elif cmd_res[0]=='8':
MAC_CUR_VER='10.4'
else:
MAC_CUR_VER='10.5'
if MAC_PROC == 'powerpc':
LCGDIR = '#../lib/darwin-6.1-powerpc'
else :
LCGDIR = '#../lib/darwin-8.x.i386'
LIBDIR = '${LCGDIR}'
if MAC_PROC== 'powerpc' and BF_PYTHON_VERSION == '2.3':
MAC_MIN_VERS = '10.3'
MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk'
else:
MAC_MIN_VERS = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
# enable ffmpeg support
WITH_BF_FFMPEG = 'true' # -DWITH_FFMPEG
BF_FFMPEG = "#extern/ffmpeg"
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
if USE_SDK=='true':
BF_FFMPEG_EXTRA = '-isysroot '+MACOSX_SDK+' -mmacosx-version-min='+MAC_MIN_VERS
#BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
#BF_FFMPEG_LIB = 'avformat.a avcodec.a avutil.a'
WITH_BF_VERSE = 'false'
BF_VERSE = "#extern/verse/dist"
BF_VERSE_LIBPATH = "${BF_BUILDDIR}/extern/verse/dist"
BF_VERSE_INCLUDE = BF_VERSE
BF_VERSE_LIBS = "libverse"
# python.org libs install in /library we want to use that for 2.5
#
# if you want py2.5 on leopard without installing
# change value to BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
# BEWARE: in that case it will work only on leopard
if BF_PYTHON_VERSION=='2.3':
BF_PYTHON = '/System/Library/Frameworks/Python.framework/Versions/'
else:
BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = ''
BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config'
BF_PYTHON_LINKFLAGS = '-u _PyMac_Error -framework System -framework Python'
if MAC_CUR_VER=='10.3' or MAC_CUR_VER=='10.4':
BF_PYTHON_LINKFLAGS ='-u __dummy '+BF_PYTHON_LINKFLAGS
BF_QUIET = '1'
WITH_BF_OPENMP = '0'
# Note : should be true, but openal simply dont work on intel
if MAC_PROC == 'i386':
WITH_BF_OPENAL = 'false'
else:
WITH_BF_OPENAL = 'true'
#different lib must be used following version of gcc
# for gcc 3.3
#BF_OPENAL = LIBDIR + '/openal'
# for gcc 3.4 and ulterior
if MAC_PROC == 'powerpc':
BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal'
else :
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_SDL = 'true'
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_FMOD = 'false'
BF_FMOD = LIBDIR + '/fmod'
WITH_BF_OPENEXR = 'true'
BF_OPENEXR = '${LCGDIR}/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = 'true'
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = 'true'
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = 'true'
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'intl'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_FTGL = 'true'
BF_FTGL = '#extern/bFTGL'
BF_FTGL_INC = '${BF_FTGL}/include'
BF_FTGL_LIB = 'extern_ftgl'
WITH_BF_GAMEENGINE='true'
WITH_BF_PLAYER='true'
WITH_BF_ODE = 'false'
BF_ODE = LIBDIR + '/ode'
BF_ODE_INC = '${BF_ODE}/include'
BF_ODE_LIB = '${BF_ODE}/lib/libode.a'
WITH_BF_BULLET = 'true'
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
WITH_BF_YAFRAY = 'true'
#WITH_BF_NSPR = 'true'
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = 'true'
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = 'true' # -DWITH_QUICKTIME
WITH_BF_ICONV = 'true'
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = 'true'
BF_OPENGL_LIB = 'GL GLU'
BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
BF_OPENGL_LINKFLAGS = '-framework OpenGL'
CFLAGS = ['-pipe','-fPIC','-funsigned-char']
CPPFLAGS = ['-fpascal-strings']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fpascal-strings']
CXXFLAGS = [ '-pipe','-fPIC','-funsigned-char', '-fpascal-strings']
PLATFORM_LINKFLAGS = '-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime'
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
LLIBS = 'stdc++ SystemStubs'
# some flags shuffling for different Os versions
if MAC_MIN_VERS == '10.3':
CFLAGS = ['-fuse-cxa-atexit']+CFLAGS
CXXFLAGS = ['-fuse-cxa-atexit']+CXXFLAGS
PLATFORM_LINKFLAGS = '-fuse-cxa-atexit '+PLATFORM_LINKFLAGS
LLIBS = LLIBS + ' crt3.o'
if USE_SDK=='true':
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS]
PLATFORM_LINKFLAGS = '-mmacosx-version-min='+MAC_MIN_VERS+ ' -Wl,-syslibroot,' + MACOSX_SDK+" "+PLATFORM_LINKFLAGS
CCFLAGS=SDK_FLAGS+CCFLAGS
CXXFLAGS=SDK_FLAGS+CXXFLAGS
# you can add -mssse3 if gcc >= 4.2
if MAC_PROC == 'i386':
REL_CFLAGS = ['-O2','-ftree-vectorize','-msse','-msse2','-msse3']
REL_CCFLAGS = ['-O2','-ftree-vectorize','-msse','-msse2','-msse3']
else:
CFLAGS = CFLAGS+['-fno-strict-aliasing']
CCFLAGS = CCFLAGS+['-fno-strict-aliasing']
CXXFLAGS = CXXFLAGS+['-fno-strict-aliasing']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = 'true'
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
CC = 'gcc'
CXX = 'g++'
C_WARN = ' -Wall -Wno-long-double -Wdeclaration-after-statement '
CC_WARN = ' -Wall -Wno-long-double'
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ' -pg -g '
BF_PROFILE = 'false'
BF_DEBUG = 'false'
BF_DEBUG_FLAGS = '-g'
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'

199
config/linux2-config.py Normal file
View File

@@ -0,0 +1,199 @@
LCGDIR = '../lib/linux2'
LIBDIR = "${LCGDIR}"
WITH_BF_VERSE = 'false'
BF_VERSE_INCLUDE = "#extern/verse/dist"
BF_PYTHON = '/usr'
BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
WITH_BF_OPENAL = 'true'
BF_OPENAL = '/usr'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
# some distros have a separate libalut
# if you get linker complaints, you need to uncomment the line below
# BF_OPENAL_LIB = 'openal alut'
WITH_BF_SDL = 'true'
BF_SDL = '/usr' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
WITH_BF_FMOD = 'false'
BF_FMOD = LIBDIR + '/fmod'
WITH_BF_OPENEXR = 'true'
BF_OPENEXR = '/usr'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = 'true'
WITH_BF_JPEG = 'true'
BF_JPEG = '/usr'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
WITH_BF_PNG = 'true'
BF_PNG = '/usr'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_TIFF = '/usr'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = 'true'
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = 'true'
BF_GETTEXT = '/usr'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gettextlib'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_FTGL = 'true'
BF_FTGL = '#extern/bFTGL'
BF_FTGL_INC = '${BF_FTGL}/include'
BF_FTGL_LIB = 'extern_ftgl'
WITH_BF_GAMEENGINE='false'
WITH_BF_ODE = 'false'
BF_ODE = LIBDIR + '/ode'
BF_ODE_INC = BF_ODE + '/include'
BF_ODE_LIB = BF_ODE + '/lib/libode.a'
WITH_BF_BULLET = 'true'
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
WITH_BF_YAFRAY = 'true'
#WITH_BF_NSPR = 'true'
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = 'true'
# enable freetype2 support for text objects
BF_FREETYPE = '/usr'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
WITH_BF_QUICKTIME = 'false' # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = 'false'
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = 'true'
# enable ffmpeg support
WITH_BF_FFMPEG = 'true' # -DWITH_FFMPEG
BF_FFMPEG = '#extern/ffmpeg'
BF_FFMPEG_LIB = ''
# Uncomment the following two lines to use system's ffmpeg
# BF_FFMPEG = '/usr'
# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
WITH_BF_OPENJPEG = 'true'
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
# Uncomment the following two lines to use system's ffmpeg
# BF_FFMPEG = '/usr'
# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil'
BF_OPENJPEG_INC = '${BF_OPENJPEG}/include'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_REDCODE = 'false'
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
# Uncomment the following two lines to use system's ffmpeg
# BF_FFMPEG = '/usr'
# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil'
BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = 'false'
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL}/libGL.a ${BF_OPENGL}/libGLU.a ${BF_OPENGL}/libXxf86vm.a ${BF_OPENGL}/libX11.a ${BF_OPENGL}/libXi.a ${BF_OPENGL}/libXext.a ${BF_OPENGL}/libXxf86vm.a'
##
CC = 'gcc'
CXX = 'g++'
##ifeq ($CPU),alpha)
## CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -mieee
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
CPPFLAGS = ['-DXP_UNIX']
CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = 'true'
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = '-Wall -Wno-char-subscripts -Wdeclaration-after-statement'
CC_WARN = '-Wall'
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = 'util c m dl pthread stdc++'
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE = 'false'
BF_DEBUG = 'false'
BF_DEBUG_FLAGS = '-g'
BF_BUILDDIR = '../build/linux2'
BF_INSTALLDIR='../install/linux2'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']

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