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8 changed files with 90 additions and 0 deletions

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@@ -488,6 +488,7 @@ geometry_node_categories = [
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeTriangulate"),
NodeItem("GeometryNodeEdgeSplit"),
NodeItem("GeometryNodeTransform"),
]),
GeometryNodeCategory("GEO_MATH", "Misc", items=[
NodeItem("ShaderNodeMapRange"),

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@@ -1342,6 +1342,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_TRIANGULATE 1000
#define GEO_NODE_EDGE_SPLIT 1001
#define GEO_NODE_TRANSFORM 1002
/** \} */

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@@ -4661,6 +4661,7 @@ static void registerGeometryNodes(void)
register_node_type_geo_triangulate();
register_node_type_geo_edge_split();
register_node_type_geo_transform();
}
static void registerFunctionNodes(void)

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@@ -139,6 +139,7 @@ set(SRC
geometry/nodes/node_geo_common.cc
geometry/nodes/node_geo_edge_split.cc
geometry/nodes/node_geo_transform.cc
geometry/nodes/node_geo_triangulate.cc
geometry/node_geometry_exec.cc
geometry/node_geometry_tree.cc

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@@ -28,6 +28,7 @@ void register_node_type_geo_group(void);
void register_node_type_geo_triangulate(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_transform(void);
#ifdef __cplusplus
}

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@@ -268,6 +268,7 @@ DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT",
DefNode(GeometryNode, GEO_NODE_TRIANGULATE, 0, "TRIANGULATE", Triangulate, "Triangulate", "")
DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Split", "")
DefNode(GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "")
/* undefine macros */

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@@ -18,6 +18,7 @@
#include <string.h>
#include "BLI_float3.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"

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@@ -0,0 +1,83 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_mesh.h"
#include "BLI_math_matrix.h"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_transform_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_VECTOR, N_("Translation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
{-1, ""},
};
static bNodeSocketTemplate geo_node_transform_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
namespace blender::nodes {
static void geo_transform_exec(bNode *UNUSED(node), GValueByName &inputs, GValueByName &outputs)
{
GeometryPtr geometry_in = inputs.extract<GeometryPtr>("Geometry");
GeometryPtr geometry_out;
if (!geometry_in.has_value()) {
outputs.move_in("Geometry", std::move(geometry_out));
return;
}
Mesh *mesh_in = geometry_in->mesh_get_for_read();
if (mesh_in == nullptr) {
outputs.move_in("Geometry", std::move(geometry_out));
return;
}
const float3 translation = inputs.extract<float3>("Translation");
const float3 rotation = inputs.extract<float3>("Rotation");
const float3 scale = inputs.extract<float3>("Scale");
geometry_out = GeometryPtr{new Geometry()};
Mesh *mesh_out = BKE_mesh_copy_for_eval(mesh_in, false);
/* Use only translation if rotation and scale are zero. */
if (translation.length() > 0.0f && rotation.length() == 0.0f && scale.length() == 0.0f) {
BKE_mesh_translate(mesh_out, translation, true);
}
else {
float mat[4][4];
loc_eul_size_to_mat4(mat, translation, rotation, scale);
BKE_mesh_transform(mesh_out, mat, true);
}
geometry_out->mesh_set_and_transfer_ownership(mesh_out);
outputs.move_in("Geometry", std::move(geometry_out));
}
} // namespace blender::nodes
void register_node_type_geo_transform()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_TRANSFORM, "Transform", 0, 0);
node_type_socket_templates(&ntype, geo_node_transform_in, geo_node_transform_out);
ntype.geometry_node_execute = blender::nodes::geo_transform_exec;
nodeRegisterType(&ntype);
}