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Author SHA1 Message Date
30bebec477 Intensity and color are now adjusted upon import to get correct values 2014-08-09 20:43:37 +02:00
Dalai Felinto
1f9657ecc7 Style and related cleanups 2014-08-08 11:09:36 +02:00
704d710ddc remove unused import 2014-08-08 05:52:13 +10:00
315d00f76b Merge branch 'master' into pie-menus 2014-08-08 05:48:40 +10:00
f03e2bf47a remove accidental committed file 2014-08-08 05:45:13 +10:00
d42b85e2d8 Change template to an edit mode selection pie menu. 2014-08-07 17:07:57 +02:00
ec6043cd66 picky - prefer braces 2014-08-08 00:21:20 +10:00
4ce9447b08 remove rna_Space_transform_manipulators_update
Better not have settings manipulate eachother where possible,
in this case an operator could be used to manage mixing manipulator options
2014-08-08 00:21:20 +10:00
e6e5fd5475 remove rna_Space_transform_manipulators_update
Better not have settings manipulate eachother where possible,
in this case an operator could be used to manage mixing manipulator options
2014-08-08 00:09:38 +10:00
d73a57698b minor tweaks 2014-08-08 00:02:19 +10:00
c8794563f1 Correct example 2014-08-07 23:48:40 +10:00
ba4bc4c58e Merge branch 'master' into pie-menus
Conflicts:
	source/blender/editors/interface/interface_intern.h
2014-08-07 23:20:57 +10:00
8323d88ef8 According to final verdict:
* Remove sticky keys
* Remove all pie menus

Left some icon changes to some properties and some reordering of enums
to look better for pie menus (Might go away in a later iteration).

Some pies will make it back as an Add-On (will be a separate commit)
2014-08-07 11:49:29 +02:00
2b67bf7510 Bring back extrude menu (was removed on earlier iteration of the code,
no need to have this anymore)
2014-08-03 16:52:59 +02:00
863fd8a4fc rename ui_pie -> ui_(but/block)_pie 2014-08-03 04:14:53 +10:00
8e12efb431 set UI_RADIAL_NONE to -1 so we can use the enum to undex arrays 2014-08-03 02:28:31 +10:00
485f9b88db minor formatting 2014-08-03 02:17:43 +10:00
c3b87fced2 Minor edits to draw_disk_shaded 2014-08-03 02:15:27 +10:00
4e52fac147 replace switches with lookups 2014-08-03 02:14:15 +10:00
20cb5f7a3e Hide Center Points option if not in object mode 2014-08-02 18:11:07 +02:00
5b5c8afb60 Attempt to support retina also cleanup on identifier 2014-08-02 17:26:54 +02:00
4fe223ab0e Simplify some 2d vector use 2014-08-02 04:29:37 +10:00
b7ad6b4437 Minor changes, sync with master 2014-08-02 04:12:47 +10:00
567e062102 Merge branch 'master' into pie-menus 2014-08-02 03:13:58 +10:00
ed62c38730 Final fix for X11 weirdness.
Fortunately the extra keypress that comes after keyrelease has a time
signature less or equal than the last keyrelease of the same type, so
the included code will enable us to detect and reject such keypresses
safely and without many hacks.
2014-08-01 17:51:30 +02:00
b8801997b2 Revert "X11 code that disables autorepeat."
This reverts commit b892c8a452.

It's difficult to count exit and entrance for pie menus, since it can be done
in many different ways and there are cases where defocusing from blender window
can make the system confused. This is not so serious in itself but this disables
autocomplete -everywhere- on the system and it really is troubling when
it doesn't work. Even navigation on webpages by holding directional keys
breaks. We will use dufferent code to detect autorepeats here.
2014-08-01 12:11:56 +02:00
b892c8a452 X11 code that disables autorepeat.
This makes it so as long as there is a pie menu active, autorepeat is
off. It is meant to cater for support for multiple coexisting pies in
the future too but no tests can be really made here yet.
2014-07-31 18:38:06 +02:00
664dc55305 Remove force click argument, now pies detect click style automatically 2014-07-31 18:00:15 +02:00
0a3f279855 Remove X11 hack.
Cannot reproduce original issue on studio pc anymore, will try on other
pcs too to make sure it is unneeded now (maybe issue was fixed upstream
or pie interaction system now hides this better.)
2014-07-31 17:38:08 +02:00
f52cdcf97c Merge branch 'master' into pie-menus 2014-07-31 17:08:35 +02:00
0ae03b6fa1 minor edits - sync with master
also use ***_menu_pie for operator names
2014-07-31 23:13:18 +10:00
eb20ebe5c2 Change blender subversion correctly for pie menus. Also no need for
conditionals here.
2014-07-31 11:05:34 +02:00
d60804b72d Fixes:
* Space sticky did not call search menu
* Cancelling and confirming with no active button would respawn the pie
menu immediately in drag style interaction
* Area now covers the whole screen, collision with pie buttons is done
always.
2014-07-30 19:01:48 +02:00
e38cafbe51 Fix issue with navigation pie/search menu 2014-07-30 18:20:02 +02:00
dcf5c52e44 Change the enum fetching code to be order independent.
This is done by checking each item in a dynamic enum for existence.

This can result in n^2 cost in worst case (for 8 items about 64 steps)
but since this is done once on initialization and makes the system more
robust, better prefer it.
2014-07-30 17:20:26 +02:00
b844da7750 Code cleanup, move function to correct header 2014-07-30 16:29:54 +02:00
5eae52ae96 Quiet double promotion warnings 2014-07-31 00:00:18 +10:00
759d772408 Merge branch 'master' into pie-menus 2014-07-30 15:51:35 +02:00
517d28ea26 Change rename to one proposed by Campbell 2014-07-30 15:47:56 +02:00
90906db4fd Address Dalai's concerns 2014-07-30 15:37:05 +02:00
0f34796ed9 * Move view pie to sticky space (to avoid clashes with many add-ons)
* Fix naming
2014-07-30 14:57:20 +02:00
6c4bab22db add ui_radial_dir_to_num lookup to avoid long switch () 2014-07-30 22:40:36 +10:00
ba3acdeba0 Fix tooltips for numpad numbering 2014-07-30 13:53:23 +02:00
7a4cec4c22 use macro for numpad direction & deduplicate 2014-07-30 21:31:39 +10:00
c18e168c09 Numbers appear on pie menu items, showing which number corresponds to
them
2014-07-30 13:24:57 +02:00
9643f78cfe Pie menus:
Numeric input support.

After a bit of thought, I chose a scheme based on directions, starting
from top and going clockwise. We count empty positions too, so each
number from 1-8 is bound to a specific direction. There are no text
indicators on the menu items yet for the numbers.
2014-07-30 13:01:45 +02:00
ba918f2f3d Clamp pies against window borders only, not screen borders.
Added after Dalai's suggestion. Initially i was against this but
clamping against editor area makes pies feel cramped indeed and more
often than not causes a shift in the spawned menu position.

It's not 100% certain still we'll keep this, but having a nice commit
with the feature is not bad either.
2014-07-30 12:25:56 +02:00
Dalai Felinto
f6fc2f5991 small cleanup against mater to avoid conflict when merge-testing with multiview 2014-07-29 17:49:28 -03:00
0b064ce2d4 Only modify outline of selected pie items. 2014-07-29 17:50:21 +02:00
da844af3a0 Proper fix for previous fix (tm) 2014-07-29 17:42:07 +02:00
4a17f1bd62 Manipulator property toggle did not work. Add toggle operator instead 2014-07-29 16:19:49 +02:00
65df2781fd Proper fix of tooltips not exiting 2014-07-29 15:46:41 +02:00
ea3a11fa69 Fix tooltip sticking to button 2014-07-29 15:13:02 +02:00
ab409e645d Pies:
* Fix issue with repositioned pie menus
* Reduce default animation time
2014-07-29 15:08:17 +02:00
bc11096db4 Change to pie iinteraction:
After discussion with Campbell use combination of drag/click style
interaction and ommit option:

If initial button is released while the menu is still within the
threshold then switch to click style. If not then do regular selection.
2014-07-29 14:36:03 +02:00
336ca4e398 Use UI_DPI_WINDOW_FAC define 2014-07-29 21:31:28 +10:00
0ed8058347 Pie radius scales correctly with DPI 2014-07-29 12:53:22 +02:00
06278f03dd Bring back good ole regular menu here so people can use number
accelerators as they are used to.
2014-07-29 12:48:24 +02:00
5fd10b15a6 Revert "Pie Menus:"
This reverts commit 0d92435a71.

The reason is that the operator needs greater changes for this to work
correctly, may even better to have a new operator for this operation
2014-07-29 12:12:21 +02:00
0d92435a71 Pie Menus:
* Editmesh selection pie can spawn combinations.

* Remove extraneous flag from operators.
2014-07-29 11:44:27 +02:00
c3f8a08fe4 Add simple pie menu template 2014-07-28 20:22:41 +02:00
b5ce99ddf7 Calculate correct segment when offsetting the pie menu. 2014-07-28 17:13:44 +02:00
8359fa245e Pie menus:
* Rename Align -> Center points in pivot menu
* Turn Manipulator on when a manipulator is selected in manipulator pie
2014-07-28 16:56:07 +02:00
cae1d7dab0 Merge branch 'master' into pie-menus 2014-07-28 16:25:10 +02:00
09977b40c4 Pie Menus:
* Do not recenter items for animation if animation timeout is zero. Avoids
flickering at start of animation

* Initialize pies with invalid direction
2014-07-28 16:19:00 +02:00
45bff7af39 New pies:
* Snapping sticky pie (comma key)
* Pivot sticky pie (period key)
2014-07-28 14:46:25 +02:00
b192c1da74 Expose pie animation timeo to user preferences. 2014-07-28 14:00:58 +02:00
69c0e5f175 Fix some remaining issues with the shade pie menu 2014-07-28 13:21:20 +02:00
6ac1a646ec Pies:
* Remove testing pie menu
* Fix enums with missing items not using radial layout
* Fix recentering on bounds not working anymore
* View pie was missing material mode in blender internal.
2014-07-28 13:11:11 +02:00
87799657fe Transform manipulator sticky pie menu (ctrl-space) 2014-07-25 22:03:15 +02:00
84b7035227 Pie menus:
* Click and close for drag style pie menus to work better
* Pie menus now handle letter events for quick selecting items
* Double buttons do not enforce click style (left the code in just in
case, but deactivated the argument for now)
2014-07-25 15:06:15 +02:00
9241221ff1 Pie Menus:
* Fix flickering in pie menus.
* Start from center position initially.
* Fix memory over-cleanup.
* All stroke selections in paint systems use pie menus.
2014-07-24 17:20:18 +02:00
37e9ab73e1 Merge branch 'master' into pie-menus
Conflicts:
	source/blender/editors/interface/interface_handlers.c
	source/blender/editors/sculpt_paint/paint_ops.c
	source/blender/editors/space_api/spacetypes.c
2014-07-24 16:30:27 +02:00
17d35f9e80 Merge branch 'master' into pie-menus
Conflicts:
	source/blender/editors/interface/interface.c
	source/blender/windowmanager/intern/wm_event_system.c
2014-07-20 16:32:16 +10:00
5529e51a21 Extrude operator sticky key pie:
* Press once to extrude along normals
* Hold to spawn pie with options
* Removed the Alt-E shortcut.
2014-07-08 22:57:50 +03:00
42143ce873 Add internal operator for enum pies supporting paths.
Used in proportinal editing in edit mode currently.

Also moved all macro definitions after python initialization to enable
referencing of python defined operators in all macros.
2014-07-08 22:30:23 +03:00
02c7aa4455 Proper implementation of click style override:
Guide: This is added for double key combinations. In these situations,
holding the second key can be taxing and stretching for the hand.

Forcing a click style here is better. Ctrl-Tab for edit mode selection
uses this override currently.
2014-07-08 19:33:06 +03:00
53a1708860 Separate property for viewport shade pies.
This is fine tuned for using with pie menus, where solid/wire mode
is given the most important west/east positions.

There were two possibilities with supporting custom pie enums for an
existing property. One is to add an extra function that dynamically
fills the pie items to fit a pie scheme. The other is make a separate
python property. I feel this is the correct way because it does not
burden all enum properties with extra function storage and it does not
always need to be dynamic either.

Also cleanup minor debug line
2014-07-08 18:14:56 +03:00
8df8824f3a Change enum behaviour:
Enums now get completely expanded and any items not present in a dynamic
enum are filled by separators. This makes it possible to have
predictable positions even if some items are missing.

The iteration code expects that the dynamic and initial enum lists have
the same ordering of items, which is not unreasonable.
2014-07-08 17:50:54 +03:00
838c692b93 Change user preference for drag/click style.
Use explicit chooser instead of timeout.
2014-07-08 14:32:18 +03:00
97ab366e44 Merge branch 'master' into pie-menus 2014-07-08 00:00:49 +03:00
fba08b9092 Pie Menus:
Add code to force a certain pie menu to be in hold style interaction
mode always. This is useful for tap/hold operator/pie menus

Move operator enum operator in C, this allows us to fire it up
internally without resorting to operators.

Deleted python code for this since it's not used and it's really easy to
code. May do if scripters want though.
2014-06-30 20:57:07 +03:00
d00f63627b Tweaks:
* Increase the animation timeout slightly
* Remove separator from shade menu.

Custom pies are really OK, but enums are somewhat problematic because
we don't have a way yet to explicitly set the ordering and positions
while expanding them. This is for immediate todo.
2014-06-30 18:49:39 +03:00
921b8d6907 Fix issue on X11 where fake keyrelease events can fire.
This could happen but was not too noticable before, however on pie menus
where holding a key and releasing is common, such double events could
fire the pie menu again or even call the tap operator on tap/hold
operator/pies, which was especially noticable on object mode selection.
2014-06-30 18:19:10 +03:00
a69ab5509a Merge branch 'master' into pie-menus 2014-06-30 14:58:35 +03:00
47c2250a7e Do not display pie menu items with embossing. 2014-06-30 04:49:46 +03:00
eade6e7b66 Animated pie menus!
Nuff said :)
2014-06-30 01:26:09 +03:00
af8d5d2b24 Make the pie menu macro definition into a function.
Also set Z key as hybrid toggle/hold type menu.
To make this work, the macro definition must be set after python
initialization because we use operators defined in python (maybe it's
worth doing that for all macros?)
2014-06-29 22:11:21 +03:00
285bea9949 Pies:
* Make position function simpler
* Fix some tooltips
2014-06-29 21:05:56 +03:00
3a969f52ee Fix blenderplayer compilation, fire timer for pie timeout in 100ths of
second.
2014-06-27 21:16:21 +03:00
795592dc90 Pies:
* Add pretty icons to Q menu

* Add an operator to sculpt Q pie for testing.
2014-06-27 04:26:06 +03:00
83d713c606 Pies:
* Modify timed pie macro with own timeout property.
* Times are now counted in 100ths of second, gives more needed
precision.
* Add whole event argument to pie creation so we can spawn at custom
initial position
* Escape key also exits pie menus now.
2014-06-27 03:42:48 +03:00
4c84e89761 Merge branch 'refs/heads/master' into pie-menus 2014-06-27 02:24:05 +03:00
a613ef67df Proof of concept pie interaction:
Press for calling operator, hold to spawn pie menu.

Test on object mode operator, pressing TAB toggles to edit mode, keeping
TAB pressed more that the drag timeout spawns a pie menu.

Still needs a way to enforce the menu to not listen for further drag
timeouts but looks like the concept holds.

This is implemented using the previous operator,
WM_OT_call_pie_menu_timer, in a macro. When the calling button is
pressed too long, the operator is cancelled (thus cancelling the macro)
but spawning a pie menu before that. If the timeout is not reached and
a key release event is detected, the operator finishes and the macro
continues, calling the next operator instead (object mode set, in our
case).
2014-06-24 23:56:21 +03:00
e748662785 Fix minor issue, pie menu is set as cancelled only for hold/release
style menus.
2014-06-24 23:32:59 +03:00
dc77502804 Experimental:
Add timer wm operator that spawns pie menus after a certain time.

For now this timeout is the same as the drag timeout, should probably be
a separate option
2014-06-24 23:29:40 +03:00
6c9216fc49 Tweaks to the central pie menu widget:
Adopt a disc based design, also serves to better identify the threshold
value for a valid selection and is now fully themeable.
2014-06-24 22:27:44 +03:00
6a27e8ed0b Merge branch 'master' into pie-menus 2014-06-24 20:22:08 +03:00
8eb5aa1c35 Fix recursive menus respawning on selection
Fix here is a bit hacky, we do not draw the menu and we simply await for
key release to stop the handler, or else the pie menu gets respawned
immediately.
2014-06-20 04:11:43 +03:00
3a7899c5eb Allow recursive menus in pies.
By returning the handler function to the general menu recursive section.
we can handle any menus that exist in the pie pieces. For now the
drag/release style pies do not work very well with this (menu is
respawned as soon as we select something in the child menu) but I hope
this can be improved further.
2014-06-20 03:58:57 +03:00
cb2aca5833 Add icons for a few items in the menus.
Change edit mode selection to pie menu
2014-06-17 02:58:53 +03:00
6fbd801713 Add view and shade pie menus. 2014-06-17 02:26:53 +03:00
989bdf6748 Rename layout.pie to menu_pie 2014-06-15 16:59:36 +10:00
0c7fd1622a Minor changes and sync with master (reduce diff noise) 2014-06-15 16:53:41 +10:00
20a570f6b7 Rename WM_HANDLER_ACCEPT_DBLPRESS -> WM_HANDLER_ACCEPT_DBL_CLICK
also some minor changes for ui_centered_pie_bounds_block
2014-06-15 16:53:22 +10:00
b94eaf041f Minor changes to WM_OT_context_operator_pie_enum
- dont eval("bpy.ops. ... ")
- split the operator name and property into 2 properties.
2014-06-15 16:22:12 +10:00
a3128b0c95 Code Cleanup: style 2014-06-15 15:51:11 +10:00
74432c94f3 Merge branch 'master' into pie-menus
Conflicts:
	source/blender/editors/interface/interface.c
2014-06-15 15:37:40 +10:00
882e6de2fa Threshold value for pie menus.
Require at least a small (adjustable in user preferences) distance from
the center of the menu before a selection can be made. Default is 5
pixels.
2014-06-11 19:52:14 +03:00
25175306e3 Fixes
* pie menus with 3 items were not aligned correctly
* clipping translation can be done if one dimension of screen is large
enough.
2014-06-11 19:00:48 +03:00
6d1f76d21b Pie Menu fixes - features
* Allow setting arbitrary layouts in radial regions.  This can be
used to make nice arrangements of subareas in the pie menu. Only buttons
directly in a pie layout will use pie menu style collision detection,
any buttons in nested layouts will use regular collision detection.
Appended a test menu in Q key, sculpt mode.

* Allow aligning of buttons now to permit any aligned nested layouts to
properly align their buttons

* Operator enums will now spawn to a pie menu if the layout is a root
layout of radial type.
2014-06-11 17:31:33 +03:00
c5b7841b78 Themify pie menu colors. 2014-06-10 19:02:17 +03:00
a209b323dc Merge branch 'master' into pie-menus 2014-06-10 17:31:12 +03:00
9ad2623d0d Corrections to user preference descriptions and UI style. 2014-06-06 03:38:48 +03:00
4349505c6e Pie Menu goodies
* Support custom pie menu radius
* Recenter timeout: This feature makes it so whenever user activates the
pie menu at the edge of the current screen, the code still uses the
initial mouse position to calculate the drag direction for a certain
timeout.

The recenter and drag timeout feature were directly infuenced by the pie
menu add-on by Dan Eicher, Sean Olson and Patrick Moore. Thanks a lot!
2014-06-06 03:07:49 +03:00
8d838f02e2 Pie Menu goodies:
* Add right click cancel to pie menus.
* Add drag style timeout. If the button used to spawn the menu is
released before the time out then leftclick will be used to confirm the
menu.
2014-06-06 02:17:07 +03:00
814df8ca34 Pie menus have their own handler function now.
This is necessary because pie menus behave quite differently than
regular menus. This will allow us to tweak the behaviour accordingly
without too many spaghetti nightmares
2014-06-06 00:53:40 +03:00
bd5aa57c35 Refactor: Isolate pie menu data in own struct. 2014-06-05 21:32:26 +03:00
208d21d63f Merge branch 'master' into pie-menus
Conflicts:
	source/blender/windowmanager/WM_api.h
	source/blender/windowmanager/intern/wm_event_system.c
2014-06-05 19:59:07 +03:00
15c2ed08a6 Keep pie menus inside the screen area that spawned them.
More cleanup. *

* The reason there's so much cleanup is that the initial code was just
copied over from the popup menus. As I am getting more familiar with the
code I can see which parts are unnecessary or should be copied to new
functions etc.
2014-06-03 23:21:52 +03:00
69667a7e1f Solve pie menu selection not refreshing properly sometimes.
Reason here is that double press events could get chewed on handler
level. The issue Added an extra flag to hanldlers so that we can choose
to handle if we want.

Also cleanup debug messages
2014-06-03 19:27:15 +03:00
1709562a04 Some cleanup, refresh pie direction and drawing on the same events that
fired the pie menu, also some debug prints. Note, this is not ideal,
normally we want to just ignore those events, will look into that later.
2014-06-03 17:05:46 +03:00
8df7e10f30 minor refactoring and all pie operators return finished. 2014-06-03 00:40:36 +03:00
c6f727c667 Set the area rectangle to the whole screen area that spawned the pie
menu.

This means menus are now clipped correctly and their events are handled
in the whole area too, not only inside the bounding box of the buttons.
2014-06-02 23:57:59 +03:00
bc032b9880 Cancel the pie menu when releasing without a valid item selected. 2014-05-31 01:34:53 +03:00
cfb0ae2a17 For ease of testing, move object mode switch pie to be active across all
modes. Also modify custom python example pie and put it to Q key, sculpt mode.
2014-05-31 01:19:37 +03:00
929033a13b * Slight change on widget_box
* Pie menu operators return 'finished' to avoid evoking other operators
(maybe should be added to regular popup menus too?)
2014-05-31 00:51:41 +03:00
1f7a59ce7b UI changes:
* Central widget does not depend on width of menu text.
* Menu name hovers above the central widget.
2014-05-31 00:43:13 +03:00
8947cfe30c Add generic python operator that spawns a pie menu for a specific
operator enum.
2014-05-31 00:36:43 +03:00
e767a7bd44 Slightly offset the angles of diagonal pie menu items. Gives a more even
result. There may be a more accurate formula here but that works well
enough for now.
2014-05-30 20:07:04 +03:00
d13a194bb7 Press and release style interaction for pie menus
works by sending enter press and enter release events. May be somewhat
hacky but it should work.

+ minor cleanup.
2014-05-30 19:47:08 +03:00
95dca123d2 Merge branch 'master' into pie-menus 2014-05-30 16:17:02 +03:00
faf41c6c20 fix blenderplayer compilation 2014-05-27 17:53:30 +03:00
bbd0f6d37f Nice little widget indicator influenced from pie menu add-on 2014-05-27 00:31:04 +03:00
1f4337b770 Pies:
* More display code
* Add collision detection in one more place, now object mode pie
collision works correctly.
* Changed object mode pie shortcut to TAB
2014-05-27 00:03:41 +03:00
49e4866312 Refresh the pie area always on mousemove 2014-05-26 20:30:58 +03:00
e13bc48780 Angle range based collision detection on pie menu radial items. Also
some code to draw a central widget as well.
2014-05-26 19:53:02 +03:00
c3b6b8d86a Detect intersection of buttons with big segment from center of pie menu.
This already starts feeling like a pie menu. A better model for
intersection might be to store a direction for the pie menu widgets and
check if cursor is within the designated angle.

Also python menus don't work too well yet.
2014-05-26 01:32:33 +03:00
a1fbb85c76 Do not align pie menu item text on the left. Also some minor cleanup 2014-05-26 00:08:05 +03:00
f268dfe88e Merge branch 'master' into pie-menus 2014-05-25 19:47:01 +03:00
39dd7ec5b4 Pie menus beta code.
What is included here:

* Some initial code that lays out and displays items of a pie menu
 in a circular manner around the mouse. Collision detection is
 still not as expected for a pie menu.

* Code to spawn a pie menu for enums and operator enums (a bogus pie
menu for object mode is included, not yet set to any specific key).
For testing, the sculpt mode stroke mode enum is bound as a pie menu
to A key.

* Support to spawn pie menus from python.

Design could change radically, but best have the code here where all can
checkout and see the state of the code.
2014-04-22 14:24:28 +03:00
2934 changed files with 77016 additions and 251418 deletions

4
.gitignore vendored
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@@ -11,6 +11,10 @@ __pycache__/
*.swo
*#
# conflicts
*.orig
*.rej
# QtCreator
CMakeLists.txt.user

File diff suppressed because it is too large Load Diff

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@@ -52,10 +52,6 @@ ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_debug
BUILD_TYPE:=Debug
endif
ifneq "$(findstring full, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_full
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake"
endif
ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
@@ -65,7 +61,7 @@ ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
endif
ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_headless
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
@@ -113,7 +109,7 @@ endif
# -----------------------------------------------------------------------------
# Build Blender
all: FORCE
all:
@echo
@echo Configuring Blender ...
@@ -133,7 +129,6 @@ all: FORCE
@echo
debug: all
full: all
lite: all
cycles: all
headless: all
@@ -142,17 +137,16 @@ bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config: FORCE
config:
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Help for build targets
help: FORCE
help:
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@echo " * full - enable all supported dependencies & options"
@echo " * lite - disable non essential features for a smaller binary and faster build"
@echo " * headless - build without an interface (renderfarm or server automation)"
@echo " * cycles - build Cycles standalone only, without Blender"
@@ -171,7 +165,7 @@ help: FORCE
@echo ""
@echo "Package Targets"
@echo " * package_debian - build a debian package"
@echo " * package_pacman - build an arch linux pacman package"
@echo " * package_pacman - build an arch linux pacmanpackage"
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@@ -198,8 +192,7 @@ help: FORCE
@echo ""
@echo "Utilities (not associated with building blender)"
@echo " * icons - updates PNG icons from SVG files."
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo " * tbz - create a compressed svn export 'blender_archive.tar.bz2'"
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@@ -207,20 +200,17 @@ help: FORCE
@echo " * doc_dna - generate blender file format reference"
@echo " * doc_man - generate manpage"
@echo ""
@echo "Information"
@echo " * help - this help message"
@echo " * help_features - show a list of optional features when building"
# -----------------------------------------------------------------------------
# Packages
#
package_debian: FORCE
package_debian:
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_pacman:
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot
package_archive: FORCE
package_archive:
make -C "$(BUILD_DIR)" -s package_archive
@echo archive in "$(BUILD_DIR)/release"
@@ -228,24 +218,24 @@ package_archive: FORCE
# -----------------------------------------------------------------------------
# Tests
#
test: FORCE
test:
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8: FORCE
test_pep8:
python3 tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: FORCE
test_cmake:
python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: FORCE
test_deprecated:
python3 tests/check_deprecated.py
test_style_c: FORCE
test_style_c:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
@@ -253,7 +243,7 @@ test_style_c: FORCE
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc: FORCE
test_style_c_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 \
@@ -266,7 +256,7 @@ test_style_c_qtc: FORCE
@echo "written: test_style.tasks"
test_style_osl: FORCE
test_style_osl:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
@@ -274,7 +264,7 @@ test_style_osl: FORCE
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc: FORCE
test_style_osl_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 \
@@ -289,13 +279,13 @@ test_style_osl_qtc: FORCE
# Project Files
#
project_qtcreator: FORCE
project_qtcreator:
python3 build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_netbeans: FORCE
project_netbeans:
python3 build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_eclipse: FORCE
project_eclipse:
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
@@ -303,40 +293,40 @@ project_eclipse: FORCE
# Static Checking
#
check_cppcheck: FORCE
check_cppcheck:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
check_clang_array: FORCE
check_clang_array:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint: FORCE
check_splint:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse: FORCE
check_sparse:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch: FORCE
check_smatch:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_spelling_py: FORCE
check_spelling_py:
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_c: FORCE
check_spelling_c:
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
@@ -345,7 +335,7 @@ check_spelling_c: FORCE
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c_qtc: FORCE
check_spelling_c_qtc:
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
@@ -356,13 +346,13 @@ check_spelling_c_qtc: FORCE
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_osl: FORCE
check_spelling_osl:
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: FORCE
check_descriptions:
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
@@ -370,56 +360,40 @@ check_descriptions: FORCE
# Utilities
#
tgz: FORCE
./build_files/utils/build_tgz.sh
tbz:
svn export . blender_archive
tar cjf blender_archive.tar.bz2 blender_archive/
rm -rf blender_archive/
@echo "blender_archive.tar.bz2 written"
icons: FORCE
icons:
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update: FORCE
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
git pull --rebase
git submodule foreach git pull --rebase origin master
# -----------------------------------------------------------------------------
# Documentation
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: FORCE
doc_py:
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy: FORCE
doc_doxy:
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: FORCE
doc_dna:
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: FORCE
doc_man:
python3 doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: FORCE
@python3 -c \
"import re; \
print('\n'.join([ \
w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
if not l.lstrip().startswith('#') \
for w in (re.sub(\
r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\".*\")\s*.*', r'\g<1> - \g<2>', l).strip('() \n'),) \
if w.startswith('WITH_')]))" | uniq
clean: FORCE
clean:
$(MAKE) -C "$(BUILD_DIR)" clean
.PHONY: all
FORCE:

View File

@@ -210,16 +210,9 @@ if sys.platform=='win32':
if B.bitness==64:
env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
if env['BF_DEBUG']:
env.Append(CPPDEFINES=['_DEBUG', 'DEBUG'])
else:
env.Append(CPPDEFINES=['NDEBUG'])
if not env['BF_FANCY']:
B.bc.disable()
if env['WITH_BF_SDL_DYNLOAD']:
env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2'
# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
@@ -266,7 +259,6 @@ if 'blenderlite' in B.targets:
target_env_defs['WITH_BF_BOOLEAN'] = False
target_env_defs['WITH_BF_REMESH'] = False
target_env_defs['WITH_BF_PYTHON'] = False
target_env_defs['WITH_BF_IME'] = False
target_env_defs['WITH_BF_3DMOUSE'] = False
target_env_defs['WITH_BF_LIBMV'] = False
target_env_defs['WITH_BF_FREESTYLE'] = False
@@ -423,9 +415,6 @@ if env['OURPLATFORM']=='darwin':
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
print B.bc.OKGREEN + "Using Jack"
if env['WITH_BF_SDL']:
env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback'])
if env['WITH_BF_QUICKTIME'] == 1:
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
@@ -444,7 +433,6 @@ if env['OURPLATFORM']=='darwin':
print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
if env['WITH_BF_CYCLES_OSL'] == 1:
env['WITH_BF_LLVM'] = 1
OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
# we need 2 variants of passing the oslexec with the force_load option, string and list type atm
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
@@ -452,8 +440,6 @@ if env['OURPLATFORM']=='darwin':
else:
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
else:
env['WITH_BF_LLVM'] = 0
if env['WITH_BF_LLVM'] == 0:
# Due duplicated generic UTF functions, we pull them either from LLVMSupport or COLLADA
@@ -480,13 +466,6 @@ if env['WITH_BF_OPENMP'] == 1:
else:
env.Append(CCFLAGS=['-fopenmp'])
if env['WITH_BF_CPP11']:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
# Nothing special is needed, C++11 features are available by default.
pass
else:
env['CXXFLAGS'].append('-std=c++11')
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
@@ -539,49 +518,6 @@ env['CPPFLAGS'].append('-DWITH_OPENNL')
if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
# OpenGL
if env['WITH_BF_GL_PROFILE_COMPAT']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
if env['WITH_BF_GL_PROFILE_CORE']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
if env['WITH_BF_GL_PROFILE_ES20']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('WITH_EGL')
# GLEW
if env['WITH_BF_GLEW_MX']:
env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
if env['WITH_BF_GLEW_ES']:
env['BF_GLEW_INC'] = '#extern/glew-es/include'
env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
if not env['WITH_BF_GL_PROFILE_ES20']:
# No ES functions are needed
env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
# ES is enabled, but the other functions are all disabled
env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
if env['WITH_BF_GL_PROFILE_ES20']:
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
else:
env['BF_GLEW_INC'] = '#extern/glew/include'
env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
@@ -683,36 +619,31 @@ def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
FILE_FROM = FILE_FROM.replace("/", "\\")
FILE_TO = FILE_TO.replace("/", "\\")
try:
# first check if we need to bother.
if os.path.exists(FILE_TO):
if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
return
# first check if we need to bother.
if os.path.exists(FILE_TO):
if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
return
print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
fpin = open(FILE_FROM, "rb")
fpin.seek(0, os.SEEK_END)
size = fpin.tell()
fpin.seek(0)
print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
fpin = open(FILE_FROM, "rb")
fpin.seek(0, os.SEEK_END)
size = fpin.tell()
fpin.seek(0)
fpout = open(FILE_TO, "w")
fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
fpout.write("char %s[] = {\n" % VAR_NAME)
fpout = open(FILE_TO, "w")
fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
fpout.write("char %s[] = {\n" % VAR_NAME)
while size > 0:
size -= 1
if size % 32 == 31:
fpout.write("\n")
while size > 0:
size -= 1
if size % 32 == 31:
fpout.write("\n")
fpout.write("%3d," % ord(fpin.read(1)))
fpout.write("\n 0};\n\n")
fpout.write("%3d," % ord(fpin.read(1)))
fpout.write("\n 0};\n\n")
fpin.close()
fpout.close()
except KeyboardInterrupt:
if os.path.exists(FILE_TO):
os.remove(FILE_TO)
raise KeyboardInterrupt
fpin.close()
fpout.close()
def data_to_c_simple(FILE_FROM):
filename_only = os.path.basename(FILE_FROM)
@@ -737,12 +668,7 @@ def data_to_c_simple_icon(PATH_FROM):
FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
FILE_TO = FILE_TO_PNG + ".c"
argv = [PATH_FROM, FILE_TO_PNG]
try:
datatoc_icon.main_ex(argv)
except KeyboardInterrupt:
if os.path.exists(FILE_TO_PNG):
os.remove(FILE_TO_PNG)
raise KeyboardInterrupt
datatoc_icon.main_ex(argv)
# then the png to a c file
data_to_c_simple(FILE_TO_PNG)
@@ -765,18 +691,8 @@ if B.targets != ['cudakernels']:
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
# --- blender ---
@@ -871,21 +787,17 @@ B.init_lib_dict()
##### END SETUP ##########
## Auto-configuration run-time tests
if B.targets != ['cudakernels']:
# Put all auto configuration run-time tests here
from FindSharedPtr import FindSharedPtr
from FindUnorderedMap import FindUnorderedMap
from FindSharedPtr import FindSharedPtr
from FindUnorderedMap import FindUnorderedMap
conf = Configure(env)
old_linkflags = conf.env['LINKFLAGS']
conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
# Put all tests here
FindSharedPtr(conf)
FindUnorderedMap(conf)
conf.env['LINKFLAGS'] = old_linkflags
env = conf.Finish()
conf = Configure(env)
conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
FindSharedPtr(conf)
FindUnorderedMap(conf)
env = conf.Finish()
# End of auto configuration
@@ -914,6 +826,11 @@ creob = B.creator(env)
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
# Hack to pass OSD libraries to linker before extern_{clew,cuew}
for x in B.create_blender_liblist(env, 'system'):
thesyslibs.append(os.path.basename(x))
thelibincs.append(os.path.dirname(x))
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
blender_progname = "blender"
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
@@ -923,7 +840,7 @@ if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
lenv.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
targetpath = B.root_build_dir + '/blender'
launcher_obj = [env.Object(B.root_build_dir + 'source/creator/creator/creator_launch_win', ['#source/creator/creator_launch_win.c'])]
env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, ['bf_utfconv'] + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, [], [], 'blender')
env.BlenderProg(B.root_build_dir, blender_progname, creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
@@ -975,9 +892,8 @@ if env['OURPLATFORM']!='darwin':
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest',
'source/icons/blender.exe.manifest'))
scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest',
'source/icons/blender.exe.manifest'))
if env['WITH_BF_PYTHON']:
#-- local/VERSION/scripts
@@ -1028,7 +944,6 @@ if env['OURPLATFORM']!='darwin':
source.append('intern/cycles/util/util_color.h')
source.append('intern/cycles/util/util_half.h')
source.append('intern/cycles/util/util_math.h')
source.append('intern/cycles/util/util_math_fast.h')
source.append('intern/cycles/util/util_transform.h')
source.append('intern/cycles/util/util_types.h')
scriptinstall.append(env.Install(dir=dir,source=source))
@@ -1065,9 +980,8 @@ if env['OURPLATFORM']!='darwin':
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
for suffix in ('', '_experimental'):
cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch))
cubininstall.append(env.Install(dir=dir,source=cubin_file))
cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
cubininstall.append(env.Install(dir=dir,source=cubin_file))
# osl shaders
if env['WITH_BF_CYCLES_OSL']:
@@ -1179,37 +1093,9 @@ if env['OURPLATFORM']=='linuxcross':
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
tf.remove("readme.html")
for f in tf:
textlist.append(tp+os.sep+f)
def readme_version_patch():
readme_src = "release/text/readme.html"
readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html")))
if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)):
f = open(readme_src, "r")
data = f.read()
f.close()
data = data.replace("BLENDER_VERSION", VERSION)
f = open(readme_dst, "w")
f.write(data)
f.close()
textlist.append(readme_dst)
readme_version_patch()
del readme_version_patch
'''Command(
"release/text/readme.html"
)
Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html"))
'''
# Font licenses
textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
if env['WITH_BF_INTERNATIONAL']:
@@ -1236,15 +1122,13 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll')
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3.dll')
if env['WITH_BF_ICONV']:
if env['OURPLATFORM'] == 'win64-vc':
@@ -1255,6 +1139,7 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
if env['WITH_BF_SNDFILE']:
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')

View File

@@ -25,12 +25,10 @@
ARGS=$( \
getopt \
-o s:i:t:h \
--long source:,install:,tmp:,info:,threads:,help,no-sudo,with-all,with-opencollada,\
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,\
--long source:,install:,tmp:,threads:,help,no-sudo,with-all,with-opencollada,ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,\
force-all,force-python,force-numpy,force-boost,force-ocio,force-oiio,force-llvm,force-osl,force-opencollada,\
force-ffmpeg,\
skip-python,skip-numpy,skip-boost,skip-ocio,skip-openexr,skip-oiio,skip-llvm,skip-osl,skip-ffmpeg,skip-opencollada,\
required-numpy: \
force-ffmpeg,skip-python,skip-numpy,skip-boost,skip-ocio,skip-oiio,skip-llvm,skip-osl,skip-ffmpeg,\
skip-opencollada,required-numpy: \
-- "$@" \
)
@@ -40,7 +38,6 @@ SRC="$HOME/src/blender-deps"
INST="/opt/lib"
TMP="/tmp"
CWD=$PWD
INFO_PATH=$CWD
# Do not install some optional, potentially conflicting libs by default...
WITH_ALL=false
@@ -77,13 +74,10 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--tmp=<path>
Use a specific temp path (defaults to '\$TMP').
--info=<path>
Use a specific info path (to store BUILD_NOTES.txt, defaults to '\$INFO_PATH').
-t n, --threads=n
Use a specific number of threads when building the libraries (auto-detected as '\$THREADS').
--no-sudo
--no_sudo
Disable use of sudo (this script won't be able to do much though, will just print needed packages...).
--with-all
@@ -209,14 +203,14 @@ OCIO_VERSION_MIN="1.0"
OCIO_FORCE_REBUILD=false
OCIO_SKIP=false
OPENEXR_VERSION="2.2.0"
OPENEXR_VERSION="2.1.0"
OPENEXR_VERSION_MIN="2.0.1"
ILMBASE_VERSION="2.2.0"
ILMBASE_VERSION="2.1.0"
OPENEXR_FORCE_REBUILD=false
OPENEXR_SKIP=false
_with_built_openexr=false
OIIO_VERSION="1.4.16"
OIIO_VERSION="1.4.11"
OIIO_VERSION_MIN="1.4.0"
OIIO_FORCE_REBUILD=false
OIIO_SKIP=false
@@ -228,7 +222,7 @@ LLVM_FORCE_REBUILD=false
LLVM_SKIP=false
# OSL needs to be compiled for now!
OSL_VERSION="1.5.11"
OSL_VERSION="1.5.0"
OSL_VERSION_MIN=$OSL_VERSION
OSL_FORCE_REBUILD=false
OSL_SKIP=false
@@ -326,9 +320,6 @@ while true; do
--tmp)
TMP="$2"; shift; shift; continue
;;
--info)
INFO_PATH="$2"; shift; shift; continue
;;
-t|--threads)
THREADS="$2"; shift; shift; continue
;;
@@ -471,12 +462,11 @@ while true; do
esac
done
if [ $WITH_ALL == true -a $OPENCOLLADA_SKIP == false ]; then
if $WITH_ALL; then
WITH_OPENCOLLADA=true
fi
# This has to be done here, because user might force some versions...
PYTHON_SOURCE=( "http://python.org/ftp/python/$PYTHON_VERSION/Python-$PYTHON_VERSION.tgz" )
NUMPY_SOURCE=( "http://sourceforge.net/projects/numpy/files/NumPy/$NUMPY_VERSION/numpy-$NUMPY_VERSION.tar.gz" )
@@ -485,29 +475,21 @@ BOOST_SOURCE=( "http://sourceforge.net/projects/boost/files/boost/$BOOST_VERSION
OCIO_SOURCE=( "https://github.com/imageworks/OpenColorIO/tarball/v$OCIO_VERSION" )
OPENEXR_USE_REPO=false
OPENEXR_SOURCE=( "http://download.savannah.nongnu.org/releases/openexr/openexr-$OPENEXR_VERSION.tar.gz" )
OPENEXR_SOURCE_REPO=( "https://github.com/mont29/openexr.git" )
OPENEXR_SOURCE_REPO_UID="2787aa1cf652d244ed45ae124eb1553f6cff11ee"
#OPENEXR_SOURCE=( "http://download.savannah.nongnu.org/releases/openexr/openexr-$OPENEXR_VERSION.tar.gz" )
OPENEXR_SOURCE=( "https://github.com/mont29/openexr.git" )
OPENEXR_REPO_UID="2787aa1cf652d244ed45ae124eb1553f6cff11ee"
ILMBASE_SOURCE=( "http://download.savannah.nongnu.org/releases/openexr/ilmbase-$ILMBASE_VERSION.tar.gz" )
OIIO_USE_REPO=false
OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio/archive/Release-$OIIO_VERSION.tar.gz" )
OIIO_SOURCE_REPO=( "https://github.com/OpenImageIO/oiio.git" )
OIIO_SOURCE_REPO_UID="c9e67275a0b248ead96152f6d2221cc0c0f278a4"
#OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio/archive/Release-$OIIO_VERSION.tar.gz" )
OIIO_SOURCE=( "https://github.com/OpenImageIO/oiio.git" )
OIIO_REPO_UID="c9e67275a0b248ead96152f6d2221cc0c0f278a4"
LLVM_SOURCE=( "http://llvm.org/releases/$LLVM_VERSION/llvm-$LLVM_VERSION.src.tar.gz" )
LLVM_CLANG_SOURCE=( "http://llvm.org/releases/$LLVM_VERSION/clang-$LLVM_VERSION.src.tar.gz" "http://llvm.org/releases/$LLVM_VERSION/cfe-$LLVM_VERSION.src.tar.gz" )
OSL_USE_REPO=true
#~ OSL_SOURCE=( "https://github.com/imageworks/OpenShadingLanguage/archive/Release-$OSL_VERSION.tar.gz" )
OSL_SOURCE=( "https://github.com/Nazg-Gul/OpenShadingLanguage/archive/Release-1.5.11.tar.gz" )
#~ OSL_SOURCE_REPO=( "https://github.com/imageworks/OpenShadingLanguage.git" )
#~ OSL_SOURCE_REPO=( "https://github.com/mont29/OpenShadingLanguage.git" )
#~ OSL_SOURCE_REPO_UID="85179714e1bc69cd25ecb6bb711c1a156685d395"
#~ OSL_SOURCE_REPO_BRANCH="master"
OSL_SOURCE_REPO=( "https://github.com/Nazg-Gul/OpenShadingLanguage.git" )
OSL_SOURCE_REPO_UID="22ee5ea298fd215430dfbd160b5aefd507f06db0"
OSL_SOURCE_REPO_BRANCH="blender-fixes"
#OSL_SOURCE=( "https://github.com/imageworks/OpenShadingLanguage/archive/Release-$OSL_VERSION.tar.gz" )
#OSL_SOURCE=( "https://github.com/imageworks/OpenShadingLanguage.git" )
OSL_SOURCE=( "https://github.com/mont29/OpenShadingLanguage.git" )
OSL_REPO_UID="85179714e1bc69cd25ecb6bb711c1a156685d395"
OPENCOLLADA_SOURCE=( "https://github.com/KhronosGroup/OpenCOLLADA.git" )
OPENCOLLADA_REPO_UID="18da7f4109a8eafaa290a33f5550501cc4c8bae8"
@@ -983,7 +965,7 @@ clean_ILMBASE() {
compile_ILMBASE() {
# To be changed each time we make edits that would modify the compiled result!
ilmbase_magic=10
ilmbase_magic=9
_init_ilmbase
# Clean install if needed!
@@ -1007,7 +989,8 @@ compile_ILMBASE() {
download ILMBASE_SOURCE[@] $_src.tar.gz
INFO "Unpacking ILMBase-$ILMBASE_VERSION"
tar -C $SRC --transform "s,(.*/?)ilmbase-[^/]*(.*),\1ILMBase-$ILMBASE_VERSION\2,x" -xf $_src.tar.gz
tar -C $SRC --transform "s,(.*/?)ilmbase-[^/]*(.*),\1ILMBase-$ILMBASE_VERSION\2,x" \
-xf $_src.tar.gz
fi
@@ -1023,7 +1006,6 @@ compile_ILMBASE() {
cmake_d="$cmake_d -D CMAKE_PREFIX_PATH=$_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON"
cmake_d="$cmake_d -D NAMESPACE_VERSIONING=OFF" # VERY IMPORTANT!!!
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
@@ -1096,28 +1078,24 @@ compile_OPENEXR() {
INFO "Downloading OpenEXR-$OPENEXR_VERSION"
mkdir -p $SRC
if [ $OPENEXR_USE_REPO == true ]; then
git clone ${OPENEXR_SOURCE_REPO[0]} $_src
else
download OPENEXR_SOURCE[@] $_src.tar.gz
INFO "Unpacking OpenEXR-$OPENEXR_VERSION"
tar -C $SRC --transform "s,(.*/?)openexr[^/]*(.*),\1OpenEXR-$OPENEXR_VERSION\2,x" -xf $_src.tar.gz
fi
# download OPENEXR_SOURCE[@] $_src.tar.gz
# INFO "Unpacking OpenEXR-$OPENEXR_VERSION"
# tar -C $SRC --transform "s,(.*/?)openexr[^/]*(.*),\1OpenEXR-$OPENEXR_VERSION\2,x" \
# -xf $_src.tar.gz
git clone ${OPENEXR_SOURCE[0]} $_src
fi
cd $_src
if [ $OPENEXR_USE_REPO == true ]; then
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OPENEXR_SOURCE_REPO_UID
git reset --hard
oiio_src_path="../OpenEXR"
else
oiio_src_path=".."
fi
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OPENEXR_REPO_UID
git reset --hard
# Always refresh the whole build!
if [ -d build ]; then
@@ -1131,7 +1109,6 @@ compile_OPENEXR() {
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D ILMBASE_PACKAGE_PREFIX=$_ilmbase_inst"
cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON"
cmake_d="$cmake_d -D NAMESPACE_VERSIONING=OFF" # VERY IMPORTANT!!!
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
@@ -1139,7 +1116,7 @@ compile_OPENEXR() {
cflags="-fPIC"
fi
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" $oiio_src_path
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" ../OpenEXR
make -j$THREADS && make install
@@ -1203,25 +1180,24 @@ compile_OIIO() {
if [ ! -d $_src ]; then
mkdir -p $SRC
#download OIIO_SOURCE[@] "$_src.tar.gz"
#
#INFO "Unpacking OpenImageIO-$OIIO_VERSION"
#tar -C $SRC --transform "s,(.*/?)oiio-Release-[^/]*(.*),\1OpenImageIO-$OIIO_VERSION\2,x" \
#-xf $_src.tar.gz
git clone ${OIIO_SOURCE[0]} $_src
if [ $OIIO_USE_REPO == true ]; then
git clone ${OIIO_SOURCE_REPO[0]} $_src
else
download OIIO_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenImageIO-$OIIO_VERSION"
tar -C $SRC --transform "s,(.*/?)oiio-Release-[^/]*(.*),\1OpenImageIO-$OIIO_VERSION\2,x" -xf $_src.tar.gz
fi
fi
cd $_src
if [ $OIIO_USE_REPO == true ]; then
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OIIO_SOURCE_REPO_UID
git reset --hard
fi
# XXX For now, always update from latest repo...
git pull origin master
# Stick to same rev as windows' libs...
git checkout $OIIO_REPO_UID
git reset --hard
# Always refresh the whole build!
if [ -d build ]; then
@@ -1243,7 +1219,6 @@ compile_OIIO() {
if [ $_with_built_openexr == true ]; then
cmake_d="$cmake_d -D ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D OPENEXR_HOME=$INST/openexr"
INFO "ILMBASE_HOME=$INST/openexr"
fi
# Optional tests and cmd tools
@@ -1420,15 +1395,14 @@ clean_OSL() {
compile_OSL() {
# To be changed each time we make edits that would modify the compiled result!
osl_magic=17
osl_magic=15
_init_osl
# Clean install if needed!
magic_compile_check osl-$OSL_VERSION $osl_magic
#~ if [ $? -eq 1 -o $OSL_FORCE_REBUILD == true ]; then
#~ rm -Rf $_src # XXX Radical, but not easy to change remote repo fully automatically
#~ clean_OSL
#~ fi
if [ $? -eq 1 -o $OSL_FORCE_REBUILD == true ]; then
clean_OSL
fi
if [ ! -d $_inst ]; then
INFO "Building OpenShadingLanguage-$OSL_VERSION"
@@ -1438,26 +1412,26 @@ compile_OSL() {
if [ ! -d $_src ]; then
mkdir -p $SRC
if [ $OSL_USE_REPO == true ]; then
git clone ${OSL_SOURCE_REPO[0]} $_src
else
download OSL_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenShadingLanguage-$OSL_VERSION"
tar -C $SRC --transform "s,(.*/?)OpenShadingLanguage-[^/]*(.*),\1OpenShadingLanguage-$OSL_VERSION\2,x" \
-xf $_src.tar.gz
fi
#download OSL_SOURCE[@] "$_src.tar.gz"
#INFO "Unpacking OpenShadingLanguage-$OSL_VERSION"
#tar -C $SRC --transform "s,(.*/?)OpenShadingLanguage-[^/]*(.*),\1OpenShadingLanguage-$OSL_VERSION\2,x" \
#-xf $_src.tar.gz
git clone ${OSL_SOURCE[0]} $_src
fi
cd $_src
if [ $OSL_USE_REPO == true ]; then
git remote set-url origin ${OSL_SOURCE_REPO[0]}
# XXX For now, always update from latest repo...
git pull --no-edit -X theirs origin $OSL_SOURCE_REPO_BRANCH
# Stick to same rev as windows' libs...
git checkout $OSL_SOURCE_REPO_UID
git reset --hard
fi
git remote set-url origin $OSL_SOURCE
# XXX For now, always update from latest repo...
git pull -X theirs origin master
# Stick to same rev as windows' libs...
git checkout $OSL_REPO_UID
git reset --hard
# Always refresh the whole build!
if [ -d build ]; then
@@ -1472,14 +1446,11 @@ compile_OSL() {
cmake_d="$cmake_d -D STOP_ON_WARNING=OFF"
cmake_d="$cmake_d -D BUILDSTATIC=OFF"
#~ cmake_d="$cmake_d -D ILMBASE_VERSION=$ILMBASE_VERSION"
cmake_d="$cmake_d -D ILMBASE_VERSION=$ILMBASE_VERSION"
if [ $_with_built_openexr == true ]; then
INFO "ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D ILMBASE_HOME=$INST/openexr"
# XXX Temp workaround... sigh, ILMBase really messed the things up by defining their custom names ON by default :(
cmake_d="$cmake_d -D ILMBASE_CUSTOM=ON"
cmake_d="$cmake_d -D ILMBASE_CUSTOM_LIBRARIES='Half;Iex;Imath;IlmThread'"
fi
if [ -d $INST/boost ]; then
@@ -1493,7 +1464,7 @@ compile_OSL() {
if [ ! -z $LLVM_VERSION_FOUND ]; then
cmake_d="$cmake_d -D LLVM_VERSION=$LLVM_VERSION_FOUND"
if [ -d $INST/llvm ]; then
cmake_d="$cmake_d -D LLVM_ROOT_DIR=$INST/llvm"
cmake_d="$cmake_d -D LLVM_DIRECTORY=$INST/llvm"
cmake_d="$cmake_d -D LLVM_STATIC=ON"
fi
fi
@@ -1723,7 +1694,7 @@ check_package_DEB() {
}
check_package_installed_DEB() {
r=`dpkg-query -W -f='${Status}' $1 | grep -c "install ok"`
r=`dpkg -s $1 | grep -c '$1'`
if [ $r -ge 1 ]; then
return 0
@@ -1815,7 +1786,7 @@ install_DEB() {
_packages="gawk cmake cmake-curses-gui scons build-essential libjpeg-dev libpng-dev \
libfreetype6-dev libx11-dev libxi-dev wget libsqlite3-dev libbz2-dev \
libncurses5-dev libssl-dev liblzma-dev libreadline-dev $OPENJPEG_DEV \
libopenal-dev libglew-dev libglewmx-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libsdl1.2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev"
OPENJPEG_USE=true
@@ -1883,7 +1854,7 @@ install_DEB() {
# Only install jack if jack2 is not already installed!
JACK="libjack-dev"
JACK2="libjack-jackd2-dev"
check_package_installed_DEB $JACK2
check_package_installed_DEB JACK2
if [ $? -eq 0 ]; then
_packages="$_packages $JACK2"
else
@@ -1992,7 +1963,7 @@ install_DEB() {
if [ $? -eq 0 ]; then
install_packages_DEB libboost-locale$boost_version-dev libboost-filesystem$boost_version-dev \
libboost-regex$boost_version-dev libboost-system$boost_version-dev \
libboost-thread$boost_version-dev libboost-wave$boost_version-dev
libboost-thread$boost_version-dev
clean_Boost
else
compile_Boost
@@ -2997,7 +2968,7 @@ print_info() {
_buildargs="$_buildargs $_1"
fi
if [ -d $INST/llvm ]; then
_1="-D LLVM_ROOT_DIR=$INST/llvm"
_1="-D LLVM_DIRECTORY=$INST/llvm"
_2="-D LLVM_STATIC=ON"
PRINT " $_1"
PRINT " $_2"
@@ -3053,10 +3024,10 @@ print_info() {
PRINT "BF_OPENEXR = '$INST/openexr'"
_ilm_libs_ext=""
#~ version_ge $OPENEXR_VERSION "2.1.0"
#~ if [ $? -eq 0 ]; then
#~ _ilm_libs_ext=`echo $OPENEXR_VERSION | sed -r 's/([0-9]+)\.([0-9]+).*/-\1_\2/'`
#~ fi
version_ge $OPENEXR_VERSION "2.1.0"
if [ $? -eq 0 ]; then
_ilm_libs_ext=`echo $OPENEXR_VERSION | sed -r 's/([0-9]+)\.([0-9]+).*/-\1_\2/'`
fi
PRINT "BF_OPENEXR_LIB = 'Half IlmImf$_ilm_libs_ext Iex$_ilm_libs_ext Imath$_ilm_libs_ext '"
# BF_OPENEXR_LIB does not work, things like '-lIlmImf-2_1' do not suit ld.
# For now, hack around!!!
@@ -3127,9 +3098,9 @@ else
exit 1
fi
print_info | tee $INFO_PATH/BUILD_NOTES.txt
print_info | tee BUILD_NOTES.txt
PRINT ""
PRINT "This information has been written to $INFO_PATH/BUILD_NOTES.txt"
PRINT "This information has been written to BUILD_NOTES.txt"
PRINT ""
# Switch back to user language.

View File

@@ -2,4 +2,4 @@ BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']

View File

@@ -2,4 +2,4 @@ BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']

View File

@@ -49,7 +49,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -79,8 +79,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
@@ -124,15 +122,13 @@ BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_IS_NEW_OSL = False
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = BF_IS_NEW_OSL
WITH_BF_STATICOSL = False
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIB_STATIC = '${BF_OSL}/lib/liboslcomp.a ${BF_OSL}/lib/liboslexec.a ${BF_OSL}/lib/liboslquery.a'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
@@ -159,8 +155,6 @@ BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
if BF_IS_NEW_OSL:
BF_BOOST_LIB_STATIC += ' ${BF_BOOST_LIBPATH}/libboost_wave.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
@@ -170,7 +164,4 @@ WITH_BF_OCEANSIM = True
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
if BF_IS_NEW_OSL:
BF_PROGRAM_LINKFLAGS = ['-Wl,--version-script=source/creator/blender.map']
else:
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -49,7 +49,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -79,8 +79,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
@@ -124,15 +122,13 @@ BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_IS_NEW_OSL = False
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = BF_IS_NEW_OSL
WITH_BF_STATICOSL = False
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIB_STATIC = '${BF_OSL}/lib/liboslcomp.a ${BF_OSL}/lib/liboslexec.a ${BF_OSL}/lib/liboslquery.a'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
@@ -159,8 +155,6 @@ BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
if BF_IS_NEW_OSL:
BF_BOOST_LIB_STATIC += ' ${BF_BOOST_LIBPATH}/libboost_wave.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
@@ -170,7 +164,4 @@ WITH_BF_OCEANSIM = True
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
if BF_IS_NEW_OSL:
BF_PROGRAM_LINKFLAGS = ['-Wl,--version-script=source/creator/blender.map']
else:
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -5,3 +5,4 @@ WITH_BF_CYCLES_CUDA_BINARIES = True
WITH_BF_CYCLES_OSL = False # OSL never worked on OSX 32bit !

View File

@@ -1,6 +1,5 @@
CC = "../lib/darwin-9.x.universal/clang-omp-3.5/bin/clang"
CXX = "../lib/darwin-9.x.universal/clang-omp-3.5/bin/clang++"
MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
WITH_BF_CYCLES_CUDA_BINARIES = True

View File

@@ -34,7 +34,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -64,8 +64,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True

View File

@@ -34,7 +34,7 @@ BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a'
WITH_BF_GETTEXT_STATIC = True
@@ -64,8 +64,6 @@ WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True

View File

@@ -3,12 +3,6 @@
# <pep8 compliant>
# List of the branches being built automatically overnight
NIGHT_SCHEDULE_BRANCHES = [None, "gooseberry"]
# List of the branches available for force build
FORCE_SCHEDULE_BRANCHES = ["master", "gooseberry", "experimental-build"]
"""
Stock Twisted directory lister doesn't provide any information about last file
modification time, we hack the class a bit in order to have such functionaliity
@@ -98,7 +92,6 @@ all_repositories = {
r'https://svn.blender.org/svnroot/bf-blender/': 'lib svn',
}
def codebaseGenerator(chdict):
return all_repositories[chdict['repository']]
@@ -114,14 +107,13 @@ from buildbot.schedulers import timed, forcesched
c['schedulers'] = []
def schedule_force_build(name):
c['schedulers'].append(forcesched.ForceScheduler(name='force ' + name,
builderNames=[name],
codebases=[forcesched.CodebaseParameter(
codebase="blender",
branch=forcesched.ChoiceStringParameter(
name="branch", choices=FORCE_SCHEDULE_BRANCHES, default="master"),
name="branch", choices=["master", "testbuild"], default="master"),
# Do not hide revision, can be handy!
repository=forcesched.FixedParameter(name="repository", default="", hide=True),
project=forcesched.FixedParameter(name="project", default="", hide=True)),
@@ -135,22 +127,18 @@ def schedule_force_build(name):
def schedule_build(name, hour, minute=0):
for current_branch in NIGHT_SCHEDULE_BRANCHES:
scheduler_name = "nightly " + name
if current_branch:
scheduler_name += ' ' + current_branch
c['schedulers'].append(timed.Nightly(name=scheduler_name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": "", "branch": "master"},
"blender-addons": {"repository": "", "branch": "master"},
"blender-addons-contrib": {"repository": "", "branch": "master"},
"scons": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "trunk"}},
branch=current_branch,
builderNames=[name],
hour=hour,
minute=minute))
c['schedulers'].append(timed.Nightly(name='nightly ' + name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": ""},
"blender-addons": {"repository": ""},
"blender-addons-contrib": {"repository": ""},
"scons": {"repository": ""},
"lib svn": {"repository": ""}},
branch=None,
builderNames=[name],
hour=hour,
minute=minute))
# BUILDERS
@@ -305,10 +293,12 @@ add_builder(c, 'mac_x86_64_10_6_scons', 'darwin-9.x.universal', generic_builder,
add_builder(c, 'mac_i386_10_6_scons', 'darwin-9.x.universal', generic_builder, hour=11)
add_builder(c, 'linux_glibc211_i386_scons', '', generic_builder, hour=1)
add_builder(c, 'linux_glibc211_x86_64_scons', '', generic_builder, hour=2)
add_builder(c, 'win32_scons', 'windows', generic_builder, hour=1)
add_builder(c, 'win64_scons', 'win64', generic_builder, hour=2)
#add_builder(c, 'win32_scons_vc2012', 'windows_vc11', generic_builder, hour=1)
#add_builder(c, 'win64_scons_vc2012', 'win64_vc11', generic_builder, hour=2)
add_builder(c, 'win32_scons_vc2013', 'windows_vc12', generic_builder, hour=1)
add_builder(c, 'win64_scons_vc2013', 'win64_vc12', generic_builder, hour=2)
add_builder(c, 'win32_cmake_vc2013', 'windows_vc12', generic_builder, hour=3)
add_builder(c, 'win64_cmake_vc2013', 'win64_vc12', generic_builder, hour=4)
#add_builder(c, 'mingw_win32_scons', 'mingw32', generic_builder, hour=4)
add_builder(c, 'mingw_win64_scons', 'mingw64', generic_builder, hour=3)
#add_builder(c, 'freebsd_i386_cmake', '', generic_builder, hour=1)

View File

@@ -30,12 +30,11 @@ import zipfile
# extension stripping
def strip_extension(filename):
extensions = '.zip', '.tar', '.bz2', '.gz', '.tgz', '.tbz', '.exe'
for ext in extensions:
if filename.endswith(ext):
filename = filename[:-len(ext)]
return filename
filename_noext, ext = os.path.splitext(filename)
if ext in extensions:
return strip_extension(filename_noext) # may have .tar.bz2
else:
return filename
# extract platform from package name
@@ -49,11 +48,12 @@ def get_platform(filename):
tokens = filename.split("-")
platforms = ('osx', 'mac', 'bsd',
'win', 'linux', 'source',
'irix', 'solaris', 'mingw')
'solaris',
'mingw')
platform_tokens = []
found = False
for i, token in enumerate(tokens):
for token in tokens:
if not found:
for platform in platforms:
if platform in token.lower():
@@ -71,14 +71,14 @@ def get_branch(filename):
branch = ""
for token in tokens:
if token == "blender":
return branch
if branch == "":
branch = token
else:
branch = branch + "-" + token
if token == "blender":
return branch
return ""
# get filename
@@ -95,7 +95,7 @@ if not os.path.exists(filename):
try:
z = zipfile.ZipFile(filename, "r")
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to open zip file: %s\n' % str(ex))
sys.exit(1)
@@ -112,16 +112,11 @@ branch = get_branch(packagename)
if platform == '':
sys.stderr.write('Failed to detect platform ' +
'from package: %r\n' % packagename)
'from package: %r\n' % packagename)
sys.exit(1)
# extract
if not branch or branch == 'master':
directory = 'public_html/download'
elif branch == 'experimental-build':
directory = 'public_html/download/experimental'
else:
directory = 'public_html/download'
directory = 'public_html/download'
try:
zf = z.open(package)
@@ -131,7 +126,9 @@ try:
zf.close()
z.close()
except Exception as ex:
os.remove(filename)
except Exception, ex:
sys.stderr.write('Failed to unzip package: %s\n' % str(ex))
sys.exit(1)
@@ -141,6 +138,6 @@ try:
if get_platform(f) == platform and get_branch(f) == branch:
if f != packagename:
os.remove(os.path.join(directory, f))
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to remove old packages: %s\n' % str(ex))
sys.exit(1)

View File

@@ -33,7 +33,7 @@ builder = sys.argv[1]
# we run from build/ directory
blender_dir = '../blender.git'
if 'cmake' in builder:
if builder.find('cmake') != -1:
# cmake
# set build options
@@ -46,30 +46,16 @@ if 'cmake' in builder:
elif builder.endswith('mac_ppc_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
if 'win64' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
elif 'win32' in builder:
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
cmake_options.append("-C../blender.git/build_files/cmake/config/blender_full.cmake")
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=1")
# configure and make
retcode = subprocess.call(['cmake', blender_dir] + cmake_options)
if retcode != 0:
sys.exit(retcode)
if 'win' in builder:
retcode = subprocess.call(['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release'])
else:
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
sys.exit(retcode)
else:
python_bin = 'python'
if builder.find('linux') != -1:
python_bin = '/opt/lib/python-2.7/bin/python2.7'
# scons
os.chdir(blender_dir)
scons_cmd = [python_bin, 'scons/scons.py']
scons_cmd = ['python', 'scons/scons.py']
scons_options = ['BF_FANCY=False']
# We're using the same rules as release builder, so tweak
@@ -162,7 +148,7 @@ else:
scons_options.append('MSVS_VERSION=12.0')
scons_options.append('MSVC_VERSION=12.0')
scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=1')
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc')
scons_options.append('BF_NUMJOBS=1')
elif builder.find('mac') != -1:
@@ -178,6 +164,8 @@ else:
os.makedirs(install_dir)
if builder.endswith('vc2013'):
dlls = ('msvcp120.dll', 'msvcr120.dll', 'vcomp120.dll')
else:
dlls = ('msvcm90.dll', 'msvcp90.dll', 'msvcr90.dll', 'vcomp90.dll', 'Microsoft.VC90.CRT.manifest', 'Microsoft.VC90.OpenMP.manifest')
if builder.find('win64') == -1:
dlls_path = '..\\..\\..\\redist\\x86'
else:
@@ -185,6 +173,6 @@ else:
for dll in dlls:
shutil.copyfile(os.path.join(dlls_path, dll), os.path.join(install_dir, dll))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
retcode = subprocess.call(['python', 'scons/scons.py'] + scons_options)
sys.exit(retcode)

View File

@@ -38,10 +38,6 @@ branch = sys.argv[2] if (len(sys.argv) >= 3 and sys.argv[2] != 'master') else ''
# scons does own packaging
if builder.find('scons') != -1:
python_bin = 'python'
if builder.find('linux') != -1:
python_bin = '/opt/lib/python-2.7/bin/python2.7'
os.chdir('../blender.git')
scons_options = ['BF_QUICK=slnt', 'BUILDBOT_BRANCH=' + branch, 'buildslave', 'BF_FANCY=False']
@@ -84,7 +80,7 @@ if builder.find('scons') != -1:
os.system('cp %s %s' % (software_gl, install_dir))
os.system('chmod 755 %s' % (os.path.join(install_dir, 'blender-softwaregl')))
retcode = subprocess.call(['schroot', '-c', chroot_name, '--', python_bin, 'scons/scons.py'] + scons_options)
retcode = subprocess.call(['schroot', '-c', chroot_name, '--', 'python', 'scons/scons.py'] + scons_options)
sys.exit(retcode)
else:
@@ -113,30 +109,8 @@ if builder.find('scons') != -1:
scons_options.append('BF_CONFIG=' + os.path.join(config_dir, config))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
retcode = subprocess.call(['python', 'scons/scons.py'] + scons_options)
sys.exit(retcode)
else:
# CMake
if 'win' in builder:
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G', 'ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
os.rename(result_file, "{}.zip".format(builder))
# create zip file
try:
upload_zip = "buildbot_upload.zip"
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builder))
z.close()
sys.exit(retcode)
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
# clean release directory if it already exists
release_dir = 'release'
@@ -149,7 +123,7 @@ if os.path.exists(release_dir):
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception as ex:
except Exception, ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
@@ -180,6 +154,6 @@ try:
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write(filepath, arcname=file)
z.close()
except Exception as ex:
except Exception, ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)

View File

@@ -1,56 +0,0 @@
# - Find Eigen3 library
# Find the native Eigen3 includes and library
# This module defines
# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when
# EIGEN3_INCLUDE_DIR is found.
# EIGEN3_ROOT_DIR, The base directory to search for Eigen3.
# This can also be an environment variable.
# EIGEN3_FOUND, If false, do not try to use Eigen3.
#
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If EIGEN3_ROOT_DIR was defined in the environment, use it.
IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "")
SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR})
ENDIF()
SET(_eigen3_SEARCH_DIRS
${EIGEN3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR
NAMES
# header has no '.h' suffix
Eigen/Eigen
HINTS
${_eigen3_SEARCH_DIRS}
PATH_SUFFIXES
include/eigen3
)
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
EIGEN3_INCLUDE_DIR)
IF(EIGEN3_FOUND)
SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR})
ENDIF(EIGEN3_FOUND)
MARK_AS_ADVANCED(
EIGEN3_INCLUDE_DIR
)

View File

@@ -75,5 +75,3 @@ MARK_AS_ADVANCED(
GLEW_LIBRARY
GLEW_MX_LIBRARY
)
UNSET(_glew_SEARCH_DIRS)

View File

@@ -33,7 +33,6 @@ SET(_jemalloc_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)
FIND_PATH(JEMALLOC_INCLUDE_DIR

View File

@@ -1,68 +0,0 @@
# - Find LZO library
# Find the native LZO includes and library
# This module defines
# LZO_INCLUDE_DIRS, where to find lzo1x.h, Set when
# LZO_INCLUDE_DIR is found.
# LZO_LIBRARIES, libraries to link against to use LZO.
# LZO_ROOT_DIR, The base directory to search for LZO.
# This can also be an environment variable.
# LZO_FOUND, If false, do not try to use LZO.
#
# also defined, but not for general use are
# LZO_LIBRARY, where to find the LZO library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LZO_ROOT_DIR was defined in the environment, use it.
IF(NOT LZO_ROOT_DIR AND NOT $ENV{LZO_ROOT_DIR} STREQUAL "")
SET(LZO_ROOT_DIR $ENV{LZO_ROOT_DIR})
ENDIF()
SET(_lzo_SEARCH_DIRS
${LZO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LZO_LIBRARY
NAMES
lzo2
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
LZO_LIBRARY LZO_INCLUDE_DIR)
IF(LZO_FOUND)
SET(LZO_LIBRARIES ${LZO_LIBRARY})
SET(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
ENDIF(LZO_FOUND)
MARK_AS_ADVANCED(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

View File

@@ -140,8 +140,3 @@ IF(OPENCOLLADA_FOUND)
SET(OPENCOLLADA_LIBRARIES ${_opencollada_LIBRARIES})
SET(OPENCOLLADA_INCLUDE_DIRS ${_opencollada_INCLUDES})
ENDIF(OPENCOLLADA_FOUND)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencollada_LIBRARIES)
UNSET(_opencollada_INCLUDES)

View File

@@ -63,12 +63,11 @@ FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
PATH_SUFFIXES
lib64 lib
)
IF(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
if(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencolorio_LIBRARIES "${OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
endif()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -83,13 +82,5 @@ ENDIF(OPENCOLORIO_FOUND)
MARK_AS_ADVANCED(
OPENCOLORIO_INCLUDE_DIR
OPENCOLORIO_LIBRARY
OPENCOLORIO_OPENCOLORIO_LIBRARY
OPENCOLORIO_TINYXML_LIBRARY
OPENCOLORIO_YAML-CPP_LIBRARY
)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencolorio_FIND_COMPONENTS)
UNSET(_opencolorio_LIBRARIES)
UNSET(_opencolorio_SEARCH_DIRS)

View File

@@ -51,7 +51,6 @@ SET(_openexr_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)
FIND_PATH(OPENEXR_INCLUDE_DIR
@@ -138,9 +137,3 @@ FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENEXR_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_openexr_FIND_COMPONENTS)
UNSET(_openexr_LIBRARIES)
UNSET(_openexr_SEARCH_DIRS)

View File

@@ -1,78 +0,0 @@
# - Try to find OpenGLES
# Once done this will define
#
# OPENGLES_FOUND - system has OpenGLES and EGL
# OPENGL_EGL_FOUND - system has EGL
# OPENGLES_INCLUDE_DIR - the GLES include directory
# OPENGLES_LIBRARY - the GLES library
# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
# OPENGLES_EGL_LIBRARY - the EGL library
# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
# OPENGLES_INCLUDES - all includes needed for OpenGLES
# If OPENGLES_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
ENDIF()
SET(_opengles_SEARCH_DIRS
${OPENGLES_ROOT_DIR}
/usr/local
)
FIND_PATH(OPENGLES_INCLUDE_DIR
NAMES
GLES2/gl2.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_LIBRARY
NAMES
GLESv2
PATHS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
NAMES
EGL/egl.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_EGL_LIBRARY
NAMES
EGL
HINTS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGL_EGL_FOUND "YES")
ELSE()
SET(OPENGL_EGL_FOUND "NO")
ENDIF()
IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
${OPENGLES_EGL_LIBRARY})
SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
SET(OPENGLES_FOUND "YES")
ELSE()
SET(OPENGLES_FOUND "NO")
ENDIF()
MARK_AS_ADVANCED(
OPENGLES_EGL_INCLUDE_DIR
OPENGLES_EGL_LIBRARY
OPENGLES_LIBRARY
OPENGLES_INCLUDE_DIR
)
UNSET(_opengles_SEARCH_DIRS)

View File

@@ -7,8 +7,6 @@
# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
# This can also be an environment variable.
# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
# OPENIMAGEIO_PUGIXML_FOUND, Indicates whether OIIO has biltin PuguXML parser.
# OPENIMAGEIO_IDIFF, full path to idiff application if found.
#
# also defined, but not for general use are
# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
@@ -56,14 +54,6 @@ FIND_LIBRARY(OPENIMAGEIO_LIBRARY
lib64 lib
)
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES
bin
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -73,17 +63,9 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
ENDIF()
ELSE()
SET(OPENIMAGEIO_PUGIXML_FOUND FALSE)
ENDIF()
ENDIF(OPENIMAGEIO_FOUND)
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)

View File

@@ -69,5 +69,3 @@ MARK_AS_ADVANCED(
OPENJPEG_INCLUDE_DIR
OPENJPEG_LIBRARY
)
UNSET(_openjpeg_SEARCH_DIRS)

View File

@@ -1,98 +0,0 @@
# - Find OpenShadingLanguage library
# Find the native OpenShadingLanguage includes and library
# This module defines
# OSL_INCLUDE_DIRS, where to find OSL headers, Set when
# OSL_INCLUDE_DIR is found.
# OSL_LIBRARIES, libraries to link against to use OSL.
# OSL_ROOT_DIR, the base directory to search for OSL.
# This can also be an environment variable.
# OSL_COMPILER, full path to OSL script compiler.
# OSL_FOUND, if false, do not try to use OSL.
# OSL_LIBRARY_VERSION_MAJOR, OSL_LIBRARY_VERSION_MINOR, the major
# and minor versions of OSL library if found.
#
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OSL_ROOT_DIR was defined in the environment, use it.
IF(NOT OSL_ROOT_DIR AND NOT $ENV{OSL_ROOT_DIR} STREQUAL "")
SET(OSL_ROOT_DIR $ENV{OSL_ROOT_DIR})
ENDIF()
SET(_osl_FIND_COMPONENTS
oslcomp
oslexec
oslquery
)
SET(_osl_SEARCH_DIRS
${OSL_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)
FIND_PATH(OSL_INCLUDE_DIR
NAMES
OSL/oslversion.h
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_osl_LIBRARIES)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OSL_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _osl_LIBRARIES "${OSL_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FIND_PROGRAM(OSL_COMPILER oslc
HINTS ${_osl_SEARCH_DIRS}
PATH_SUFFIXES bin)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSL DEFAULT_MSG _osl_LIBRARIES OSL_INCLUDE_DIR OSL_COMPILER)
IF(OSL_FOUND)
SET(OSL_LIBRARIES ${_osl_LIBRARIES})
SET(OSL_INCLUDE_DIRS ${OSL_INCLUDE_DIR})
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MAJOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+[0-9]+.*$")
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MINOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+[0-9]+.*$")
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MAJOR ${OSL_LIBRARY_VERSION_MAJOR})
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MINOR ${OSL_LIBRARY_VERSION_MINOR})
ENDIF(OSL_FOUND)
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OSL_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -40,6 +40,7 @@ FIND_PATH(PCRE_INCLUDE_DIR pcre.h
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
include
include
)
FIND_LIBRARY(PCRE_LIBRARY

View File

@@ -1,73 +0,0 @@
# - Find PugiXML library
# Find the native PugiXML includes and library
# This module defines
# PUGIXML_INCLUDE_DIRS, where to find pugixml.hpp, Set when
# PugiXML is found.
# PUGIXML_LIBRARIES, libraries to link against to use PugiiXML.
# PUGIXML_ROOT_DIR, The base directory to search for PugiXML.
# This can also be an environment variable.
# PUGIXML_FOUND, If false, do not try to use PugiXML.
#
# also defined, but not for general use are
# PUGIXML_LIBRARY, where to find the PugiXML library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PUGIXML_ROOT_DIR was defined in the environment, use it.
IF(NOT PUGIXML_ROOT_DIR AND NOT $ENV{PUGIXML_ROOT_DIR} STREQUAL "")
SET(PUGIXML_ROOT_DIR $ENV{PUGIXML_ROOT_DIR})
ENDIF()
SET(_pugixml_SEARCH_DIRS
${PUGIXML_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(PUGIXML_INCLUDE_DIR
NAMES
pugixml.hpp
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PUGIXML_LIBRARY
NAMES
pugixml
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
PUGIXML_LIBRARY PUGIXML_INCLUDE_DIR)
IF(PUGIXML_FOUND)
SET(PUGIXML_LIBRARIES ${PUGIXML_LIBRARY})
SET(PUGIXML_INCLUDE_DIRS ${PUGIXML_INCLUDE_DIR})
ELSE()
SET(PUGIXML_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
PUGIXML_INCLUDE_DIR
PUGIXML_LIBRARY
)

View File

@@ -14,7 +14,6 @@
# PYTHON_INCLUDE_CONFIG_DIRS
# PYTHON_LIBRARIES
# PYTHON_LIBPATH, Used for installation
# PYTHON_SITE_PACKAGES, Used for installation (as a Python module)
# PYTHON_LINKFLAGS
# PYTHON_ROOT_DIR, The base directory to search for Python.
# This can also be an environment variable.
@@ -188,15 +187,6 @@ IF(PYTHONLIBSUNIX_FOUND)
SET(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIR} ${PYTHON_INCLUDE_CONFIG_DIR})
SET(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
FIND_FILE(PYTHON_SITE_PACKAGES
NAMES
# debian specific
dist-packages
site-packages
HINTS
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
)
# we need this for installation
# XXX No more valid with debian-like py3.4 packages...
# GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
@@ -210,5 +200,4 @@ MARK_AS_ADVANCED(
PYTHON_INCLUDE_CONFIG_DIR
PYTHON_LIBRARY
PYTHON_LIBPATH
PYTHON_SITE_PACKAGES
)

View File

@@ -1,72 +0,0 @@
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SDL2_ROOT_DIR was defined in the environment, use it.
IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
ENDIF()
SET(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include
)
FIND_LIBRARY(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_FOUND)
SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
ENDIF(SDL2_FOUND)
MARK_AS_ADVANCED(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)

View File

@@ -32,8 +32,6 @@ macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
bf_testing_main
bf_intern_guardedalloc
extern_gtest
# needed for glog
${PTHREADS_LIBRARIES}
extern_glog)
set_target_properties(${NAME}_test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${TESTS_OUTPUT_DIR}"

View File

@@ -60,8 +60,7 @@ if(EXISTS ${SOURCE_DIR}/.git)
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
@@ -147,14 +146,6 @@ file(WRITE buildinfo.h.txt
"#define BUILD_TIME \"${BUILD_TIME}\"\n"
)
# cleanup
unset(MY_WC_HASH)
unset(MY_WC_COMMIT_TIMESTAMP)
unset(MY_WC_BRANCH)
unset(BUILD_DATE)
unset(BUILD_TIME)
# Copy the file to the final header only if the version changes
# and avoid needless rebuilds
# TODO: verify this comment is true, as BUILD_TIME probably changes

View File

@@ -174,7 +174,7 @@ def cmake_get_src(f):
elif is_c(new_file):
sources_c.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif l in {"PARENT_SCOPE", }:
elif l in ("PARENT_SCOPE", ):
# cmake var, ignore
pass
elif new_file.endswith(".list"):
@@ -187,8 +187,6 @@ def cmake_get_src(f):
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
@@ -203,7 +201,7 @@ def cmake_get_src(f):
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existent include %s:%d -> %s" % (f, i, new_file))
raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
@@ -307,7 +305,7 @@ if UTF8_CHECK:
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
except:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()

View File

@@ -29,19 +29,18 @@ Example linux usage
Windows not supported so far
"""
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
@@ -126,8 +125,6 @@ def create_nb_project_main():
f.write(' </configuration>\n')
f.write('</project>\n')
f.close()
f = open(join(PROJECT_DIR_NB, "configurations.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
@@ -246,8 +243,6 @@ def create_nb_project_main():
f.write('</configurationDescriptor>\n')
f.close()
def main():
create_nb_project_main()

View File

@@ -22,27 +22,26 @@
# <pep8 compliant>
r"""
Example Linux usage:
python ~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py ~/blender-git/cmake
"""
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py c:\blender_dev\cmake_build
example linux usage
python .~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py ~/blender-git/cmake
"""
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
import sys
@@ -64,22 +63,21 @@ def create_qtc_project_main():
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = "Blender"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.files" % PROJECT_NAME), 'w')
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w') as f:
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % PROJECT_NAME), 'w')
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % PROJECT_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % PROJECT_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
else:
includes, defines = cmake_advanced_info()
@@ -98,30 +96,29 @@ def create_qtc_project_main():
PROJECT_NAME = project_name_get()
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8') as f:
f.write("\n".join(sorted(includes)))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8')
f.write("\n".join(sorted(includes)))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
with open(qtc_custom_cfg, 'r') as fc:
f.write(fc.read())
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
fc = open(qtc_custom_cfg, 'r')
f.write(fc.read())
fc.close()
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
print("Blender project file written to: %r" % qtc_prj)
# --- end
@@ -140,17 +137,17 @@ def create_qtc_project_python():
PROJECT_NAME = project_name_get() + "_Python"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
print("Python project file written to: %r" % qtc_prj)

View File

@@ -1,62 +0,0 @@
# turn everything OFF except for python which defaults to ON
# and is needed for the UI
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_REDCODE ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENNL ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
if(UNIX AND NOT APPLE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
endif()
if(APPLE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
endif()

View File

@@ -44,7 +44,6 @@ set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENNL OFF CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)

View File

@@ -118,19 +118,6 @@ macro(target_link_libraries_debug TARGET LIBS)
unset(_LIB)
endmacro()
macro(target_link_libraries_decoupled target libraries_var)
if(NOT MSVC)
target_link_libraries(${target} ${${libraries_var}})
else()
# For MSVC we link to different libraries depending whether
# release or debug target is being built.
file_list_suffix(_libraries_debug "${${libraries_var}}" "_d")
target_link_libraries_debug(${target} "${_libraries_debug}")
target_link_libraries_optimized(${target} "${${libraries_var}}")
unset(_libraries_debug)
endif()
endmacro()
# Nicer makefiles with -I/1/foo/ instead of -I/1/2/3/../../foo/
# use it instead of include_directories()
macro(blender_include_dirs
@@ -234,7 +221,7 @@ macro(SETUP_LIBDIRS)
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
link_directories(${PYTHON_LIBPATH})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
if(WITH_SDL)
link_directories(${SDL_LIBPATH})
endif()
if(WITH_CODEC_FFMPEG)
@@ -296,13 +283,9 @@ macro(setup_liblinks
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
target_link_libraries(${target}
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${FREETYPE_LIBRARY})
@@ -321,11 +304,8 @@ macro(setup_liblinks
endif()
endif()
if(WITH_LZO AND WITH_SYSTEM_LZO)
target_link_libraries(${target} ${LZO_LIBRARIES})
endif()
if(WITH_SYSTEM_GLEW)
target_link_libraries(${target} ${BLENDER_GLEW_LIBRARIES})
target_link_libraries(${target} ${GLEW_LIBRARY})
endif()
if(WITH_BULLET AND WITH_SYSTEM_BULLET)
target_link_libraries(${target} ${BULLET_LIBRARIES})
@@ -342,7 +322,7 @@ macro(setup_liblinks
if(WITH_CODEC_SNDFILE)
target_link_libraries(${target} ${SNDFILE_LIBRARIES})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
if(WITH_SDL)
target_link_libraries(${target} ${SDL_LIBRARY})
endif()
if(WITH_CODEC_QUICKTIME)
@@ -357,9 +337,6 @@ macro(setup_liblinks
if(WITH_OPENCOLORIO)
target_link_libraries(${target} ${OPENCOLORIO_LIBRARIES})
endif()
if(WITH_CYCLES_OSL)
target_link_libraries(${target} ${OSL_LIBRARIES})
endif()
if(WITH_BOOST)
target_link_libraries(${target} ${BOOST_LIBRARIES})
if(Boost_USE_STATIC_LIBS AND Boost_USE_ICU)
@@ -381,6 +358,11 @@ macro(setup_liblinks
target_link_libraries(${target} ${OPENJPEG_LIBRARIES})
endif()
if(WITH_CODEC_FFMPEG)
# Strange!, without this ffmpeg gives linking errors (on linux)
# even though its linked above
target_link_libraries(${target} ${OPENGL_glu_LIBRARY})
target_link_libraries(${target} ${FFMPEG_LIBRARIES})
endif()
if(WITH_OPENCOLLADA)
@@ -418,6 +400,9 @@ macro(setup_liblinks
if(WITH_MOD_CLOTH_ELTOPO)
target_link_libraries(${target} ${LAPACK_LIBRARIES})
endif()
if(WITH_CYCLES_OSL)
target_link_libraries(${target} ${OSL_LIBRARIES})
endif()
if(WITH_LLVM)
target_link_libraries(${target} ${LLVM_LIBRARY})
endif()
@@ -425,17 +410,13 @@ macro(setup_liblinks
target_link_libraries(${target} ${PTHREADS_LIBRARIES})
endif()
target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
# We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES dpeends on them..
if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
target_link_libraries(${target} "extern_clew")
target_link_libraries(${target} "extern_cuew")
endif()
#system libraries with no dependencies such as platform link libs or opengl should go last
target_link_libraries(${target}
${BLENDER_GL_LIBRARIES})
target_link_libraries(${target} ${PLATFORM_LINKLIBS} ${CMAKE_DL_LIBS})
endmacro()
macro(SETUP_BLENDER_SORTED_LIBS)
@@ -517,7 +498,6 @@ macro(SETUP_BLENDER_SORTED_LIBS)
bf_modifiers
bf_bmesh
bf_blenkernel
bf_physics
bf_nodes
bf_rna
bf_gpu
@@ -542,6 +522,7 @@ macro(SETUP_BLENDER_SORTED_LIBS)
ge_phys_dummy
ge_phys_bullet
bf_intern_smoke
extern_minilzo
extern_lzma
extern_colamd
ge_logic_ketsji
@@ -576,9 +557,6 @@ macro(SETUP_BLENDER_SORTED_LIBS)
extern_wcwidth
extern_libmv
extern_glog
extern_sdlew
bf_intern_glew_mx
)
if(WITH_COMPOSITOR)
@@ -595,12 +573,8 @@ macro(SETUP_BLENDER_SORTED_LIBS)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(NOT WITH_SYSTEM_LZO)
list(APPEND BLENDER_SORTED_LIBS extern_minilzo)
endif()
if(NOT WITH_SYSTEM_GLEW)
list(APPEND BLENDER_SORTED_LIBS ${BLENDER_GLEW_LIBRARIES})
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()
if(WITH_BINRELOC)
@@ -744,8 +718,6 @@ macro(TEST_SSE_SUPPORT
endmacro()
macro(TEST_STDBOOL_SUPPORT)
include(CheckCSourceRuns)
# This program will compile correctly if and only if
# this C compiler supports C99 stdbool.
check_c_source_runs("
@@ -931,7 +903,6 @@ macro(remove_strict_flags)
remove_cc_flag("-Wstrict-prototypes")
remove_cc_flag("-Wmissing-prototypes")
remove_cc_flag("-Wunused-parameter")
remove_cc_flag("-Wunused-macros")
remove_cc_flag("-Wwrite-strings")
remove_cc_flag("-Wredundant-decls")
remove_cc_flag("-Wundef")
@@ -961,20 +932,6 @@ macro(remove_strict_flags)
endmacro()
macro(remove_extra_strict_flags)
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag("-Wunused-parameter")
endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
remove_cc_flag("-Wunused-parameter")
endif()
if(MSVC)
# TODO
endif()
endmacro()
# note, we can only append flags on a single file so we need to negate the options.
# at the moment we cant shut up ffmpeg deprecations, so use this, but will
# probably add more removals here.
@@ -1035,16 +992,7 @@ macro(ADD_CHECK_CXX_COMPILER_FLAG
endif()
endmacro()
function(get_blender_version)
# extracts header vars and defines them in the parent scope:
#
# - BLENDER_VERSION (major.minor)
# - BLENDER_VERSION_MAJOR
# - BLENDER_VERSION_MINOR
# - BLENDER_SUBVERSION (used for internal versioning mainly)
# - BLENDER_VERSION_CHAR (a, b, c, ...or empty string)
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
macro(get_blender_version)
# So cmake depends on BKE_blender.h, beware of inf-loops!
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h
${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender.h.done)
@@ -1077,29 +1025,33 @@ function(get_blender_version)
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CYCLE")
endif()
math(EXPR _out_version_major "${_out_version} / 100")
math(EXPR _out_version_minor "${_out_version} % 100")
math(EXPR BLENDER_VERSION_MAJOR "${_out_version} / 100")
math(EXPR BLENDER_VERSION_MINOR "${_out_version} % 100")
set(BLENDER_VERSION "${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}")
set(BLENDER_SUBVERSION ${_out_subversion})
set(BLENDER_VERSION_CHAR ${_out_version_char})
set(BLENDER_VERSION_CYCLE ${_out_version_cycle})
# for packaging, alpha to numbers
string(COMPARE EQUAL "${_out_version_char}" "" _out_version_char_empty)
string(COMPARE EQUAL "${BLENDER_VERSION_CHAR}" "" _out_version_char_empty)
if(${_out_version_char_empty})
set(_out_version_char_index "0")
set(BLENDER_VERSION_CHAR_INDEX "0")
else()
set(_char_ls a b c d e f g h i j k l m n o p q r s t u v w x y z)
list(FIND _char_ls ${_out_version_char} _out_version_char_index)
math(EXPR _out_version_char_index "${_out_version_char_index} + 1")
list(FIND _char_ls ${BLENDER_VERSION_CHAR} _out_version_char_index)
math(EXPR BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index} + 1")
unset(_char_ls)
unset(_out_version_char_index)
endif()
# output vars
set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE)
set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_SUBVERSION "${_out_subversion}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR "${_out_version_char}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index}" PARENT_SCOPE)
set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE)
unset(_out_subversion)
unset(_out_version_char)
unset(_out_version_char_empty)
unset(_out_version_cycle)
endfunction()
# message(STATUS "Version (Internal): ${BLENDER_VERSION}.${BLENDER_SUBVERSION}, Version (external): ${BLENDER_VERSION}${BLENDER_VERSION_CHAR}-${BLENDER_VERSION_CYCLE}")
endmacro()
# hacks to override initial project settings
@@ -1136,7 +1088,7 @@ endmacro()
macro(blender_project_hack_post)
# --------------
# MINGW HACK END
if(_reset_standard_libraries)
if (_reset_standard_libraries)
# Must come after projecINCt(...)
#
# MINGW workaround for -ladvapi32 being included which surprisingly causes
@@ -1196,7 +1148,6 @@ macro(delayed_install
endif()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_DESTINATIONS ${destination})
endforeach()
unset(f)
endmacro()
# note this is a function instead of a macro so that ${BUILD_TYPE} in targetdir
@@ -1216,7 +1167,6 @@ function(delayed_do_install
list(GET destinations ${i} d)
install(FILES ${f} DESTINATION ${targetdir}/${d})
endforeach()
unset(f)
endif()
endfunction()
@@ -1431,14 +1381,3 @@ macro(find_python_package
unset(_upper_package)
endmacro()
# like Python's 'print(dir())'
macro(print_all_vars)
get_cmake_property(_vars VARIABLES)
foreach(_var ${_vars})
message("${_var}=${${_var}}")
endforeach()
unset(_vars)
unset(_var)
endmacro()

View File

@@ -2,6 +2,7 @@ set(PROJECT_DESCRIPTION "Blender is a very fast and versatile 3D modeller/rende
set(PROJECT_COPYRIGHT "Copyright (C) 2001-2012 Blender Foundation")
set(PROJECT_CONTACT "foundation@blender.org")
set(PROJECT_VENDOR "Blender Foundation")
set(ORG_WEBSITE "www.blender.org")
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
@@ -27,12 +28,10 @@ if(EXISTS ${CMAKE_SOURCE_DIR}/.git/)
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
set(BUILD_REV ${MY_WC_HASH})
unset(MY_WC_HASH)
# Force Package Name
@@ -42,7 +41,7 @@ set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${MAJOR_VERSION}.${MINOR_VERSION}.${
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
# RPM packages
include(build_files/cmake/RpmBuild.cmake)
if(RPMBUILD_FOUND)
if(RPMBUILD_FOUND AND NOT WIN32)
set(CPACK_GENERATOR "RPM")
set(CPACK_RPM_PACKAGE_RELEASE "git${CPACK_DATE}.${BUILD_REV}")
set(CPACK_SET_DESTDIR "true")
@@ -62,25 +61,7 @@ if(APPLE)
set(CPACK_COMPONENT_LIBRARIES_HIDDEN TRUE)
endif()
if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
#force lzma instead of deflate
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:high)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender" "blender")
set(CPACK_PACKAGE_EXECUTABLES "blender")
include(CPack)
# Target for build_archive.py script, to automatically pass along
@@ -95,8 +76,6 @@ macro(add_package_archive packagename extension)
OUTPUT ${package_output}
COMMAND ${build_archive} ${packagename} ${extension} bin release
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
unset(build_archive)
unset(package_output)
endmacro()
if(APPLE)

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python
#!/usr/bin/python
# <pep8 compliant>

View File

@@ -12,12 +12,12 @@ blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blen
# map the version a -> 1
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
else
blender_version_full=${blender_version}
blender_version_full=${blender_version}
fi
blender_ver_string=$blender_version+git$blender_version_full
blender_ver_string=$blender_version+svn$blender_version_full
pkgname=blender-snapshot
pkgver=$blender_ver_string
@@ -27,8 +27,8 @@ arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.4' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.2' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'svn')
optdepends=()
provides=()
conflicts=('blender')
@@ -36,7 +36,7 @@ replaces=('blender')
backup=()
options=()
install=blender.install
# use current git to make the package.
# use current svn to make the package.
# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
source=()
@@ -51,7 +51,11 @@ build() {
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
-DWITH_OPENCOLLADA:BOOL=OFF \
-DPYTHON_VERSION:STRING=3.2 \
-DPYTHON_LIBPATH:STRING=/usr/lib \
-DPYTHON_LIBRARY:STRING=python3.2mu \
-DPYTHON_INCLUDE_DIRS:STRING=/usr/include/python3.2mu
make $MAKEFLAGS
}
@@ -60,7 +64,7 @@ package() {
cd $srcdir/build
make DESTDIR="$pkgdir" install
python -m compileall \
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
}

View File

@@ -68,7 +68,7 @@ BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored i
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL2' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
@@ -205,7 +205,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
#Freestyle
WITH_BF_FREESTYLE = True
@@ -237,7 +237,7 @@ LLIBS = ['stdc++']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
REL_CCFLAGS = ['-DNDEBUG', '-O2']
CC_WARN = ['-Wall']
C_WARN = ['-Wno-char-subscripts', '-Wpointer-arith', '-Wcast-align', '-Wdeclaration-after-statement', '-Wno-unknown-pragmas', '-Wstrict-prototypes']
@@ -253,7 +253,7 @@ BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
#############################################################################
################### Output directories ##################

View File

@@ -144,7 +144,7 @@ BF_REDCODE_LIB = ''
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if you're using them as well....
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
@@ -197,7 +197,7 @@ BF_BOOST = '/usr'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_filesystem boost_regex boost_system boost_thread boost_date_time'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a' + \
'${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
@@ -241,7 +241,7 @@ if WITH_BF_FFMPEG:
CXXFLAGS += ['-D__STDC_CONSTANT_MACROS', ]
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
REL_CCFLAGS = ['-DNDEBUG', '-O2']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wunused-parameter', '-Wstrict-prototypes', '-Werror=declaration-after-statement', '-Werror=implicit-function-declaration', '-Werror=return-type']
CC_WARN = ['-Wall']
@@ -254,7 +254,7 @@ BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
BF_BUILDDIR = '../build/linux'
BF_INSTALLDIR='../install/linux'
@@ -262,6 +262,6 @@ BF_INSTALLDIR='../install/linux'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']
#Fix for LLVM conflict with Mesa llvmpipe, SDL dynload also requires symbols to be hidden.
# TODO(sergey): Move this to SConstruct, so we can have this line depended on user config.
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']
#Fix for LLVM conflict with Mesa llvmpipe
if WITH_BF_LLVM:
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']

View File

@@ -170,8 +170,6 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
WITH_BF_IME = True
WITH_BF_OPENMP = True
#CUDA
@@ -192,16 +190,13 @@ CXXFLAGS = []
CPPFLAGS = ['-DWIN32', '-DFREE_WINDOWS', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
REL_CCFLAGS = ['-DNDEBUG', '-O2']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-ldbghelp']
if WITH_BF_IME:
LLIBS.append('-limm32')
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi']
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
@@ -210,7 +205,7 @@ PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_DEBUG_CCFLAGS= ['-g', '-D_DEBUG']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']

View File

@@ -6,6 +6,9 @@ CL_STDOUT, CL_STDERR = CL_OUT.communicate()
if "18.00." in CL_STDERR:
VC_VERSION = '12.0'
LCGDIR = '#../lib/windows_vc12'
elif "15.00." in CL_STDERR:
VC_VERSION = '9.0'
LCGDIR = '#../lib/windows'
else:
import sys
print("Visual C version not supported {}\n".format(CL_STDERR))
@@ -33,7 +36,7 @@ WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'OpenAL32'
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_ICONV = True
@@ -57,7 +60,7 @@ BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL2.lib'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
@@ -69,7 +72,10 @@ WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_2 Half IlmImf-2_2 Imath-2_2 IlmThread-2_2 '
if VC_VERSION == '12.0':
BF_OPENEXR_LIB = ' Iex-2_1 Half IlmImf-2_1 Imath-2_1 IlmThread-2_1 '
else:
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
@@ -151,8 +157,6 @@ BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_IME = True
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
@@ -192,14 +196,18 @@ WITH_BF_STATICOCIO = True
WITH_BF_BOOST = True
BF_BOOST = '${LIBDIR}/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
if VC_VERSION == '12.0':
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
else:
BF_BOOST_LIB = 'libboost_date_time-vc90-mt-s-1_49 libboost_filesystem-vc90-mt-s-1_49 libboost_regex-vc90-mt-s-1_49 libboost_system-vc90-mt-s-1_49 libboost_thread-vc90-mt-s-1_49 libboost_wave-vc90-mt-s-1_49'
BF_BOOST_LIB_INTERNATIONAL = 'libboost_locale-vc90-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
@@ -231,16 +239,13 @@ BF_DEBUG_CCFLAGS = ['/Zi', '/Ob0', '/Od', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-D_CRT_SECURE_NO_DEPRECATE', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '/Ob2']
REL_CCFLAGS = ['-O2', '/Ob2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'Dbghelp']
if WITH_BF_IME:
LLIBS.append('imm32')
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
@@ -251,6 +256,11 @@ PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/IN
BF_BSC=False
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'
if VC_VERSION == '12.0':
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'
else:
BF_BUILDDIR = '..\\build\\win32-vc9'
BF_INSTALLDIR='..\\install\\win32-vc9'
BF_OPENCOLLADA_LIB = BF_OPENCOLLADA_LIB + ' UTF'

View File

@@ -169,8 +169,6 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-mmmx', '-msse', '-msse2']
WITH_BF_IME = True
WITH_BF_OPENMP = True
#Freestyle
@@ -186,17 +184,13 @@ CXXFLAGS = [ '-fpermissive' ]
CPPFLAGS = ['-DWIN32', '-DMS_WIN64', '-DFREE_WINDOWS', '-DFREE_WINDOWS64', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '-ftree-vectorize']
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-ftree-vectorize']
# NOTE: C_WARN seems to get ignored - at least -Wno-char-subscripts doesn't work!
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall', '-Wno-char-subscripts' ]
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread', '-ldbghelp']
if WITH_BF_IME:
LLIBS.append('-limm32')
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread']
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
@@ -205,7 +199,7 @@ PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_DEBUG_CCFLAGS= ['-g', '-D_DEBUG']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']

View File

@@ -6,6 +6,9 @@ CL_STDOUT, CL_STDERR = CL_OUT.communicate()
if "18.00." in CL_STDERR:
VC_VERSION = '12.0'
LCGDIR = '#../lib/win64_vc12'
elif "15.00." in CL_STDERR:
VC_VERSION = '9.0'
LCGDIR = '#../lib/win64'
else:
import sys
print("Visual C version not supported {}\n".format(CL_STDERR))
@@ -34,7 +37,7 @@ WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'OpenAL32'
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_SNDFILE = True
@@ -52,7 +55,7 @@ BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL2.lib'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_JACK = False
@@ -66,7 +69,10 @@ WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_2 Half IlmImf-2_2 Imath-2_2 IlmThread-2_2 '
if VC_VERSION == '12.0':
BF_OPENEXR_LIB = ' Iex-2_1 Half IlmImf-2_1 Imath-2_1 IlmThread-2_1 '
else:
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
@@ -154,8 +160,6 @@ BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_IME = True
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
@@ -195,14 +199,18 @@ WITH_BF_STATICOCIO = True
WITH_BF_BOOST = True
BF_BOOST = '${LIBDIR}/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
if VC_VERSION == '12.0':
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
else:
BF_BOOST_LIB = 'libboost_date_time-vc90-mt-s-1_49 libboost_filesystem-vc90-mt-s-1_49 libboost_regex-vc90-mt-s-1_49 libboost_system-vc90-mt-s-1_49 libboost_thread-vc90-mt-s-1_49 libboost_wave-vc90-mt-s-1_49'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc90-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
@@ -238,19 +246,19 @@ BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr', '/Od', '/Ob0']
CPPFLAGS = ['-DWIN32', '-D_CONSOLE', '-D_LIB', '-D_CRT_SECURE_NO_DEPRECATE', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '/Ob2']
REL_CCFLAGS = ['-O2', '/Ob2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'Dbghelp']
if WITH_BF_IME:
LLIBS.append('imm32')
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win64-vc'
BF_INSTALLDIR='..\\install\\win64-vc'
if VC_VERSION == '12.0':
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win64-vc'
BF_INSTALLDIR='..\\install\\win64-vc'
else:
BF_BUILDDIR = '..\\build\\win64-vc9'
BF_INSTALLDIR='..\\install\\win64-vc9'

52
build_files/scons/tools/Blender.py Normal file → Executable file
View File

@@ -143,7 +143,7 @@ def setup_staticlibs(lenv):
libincs += Split(lenv['BF_FREETYPE_LIBPATH'])
if lenv['WITH_BF_PYTHON']:
libincs += Split(lenv['BF_PYTHON_LIBPATH'])
if lenv['WITH_BF_SDL'] and not lenv['WITH_BF_SDL_DYNLOAD']:
if lenv['WITH_BF_SDL']:
libincs += Split(lenv['BF_SDL_LIBPATH'])
if lenv['WITH_BF_JACK'] and not lenv['WITH_BF_JACK_DYNLOAD']:
libincs += Split(lenv['BF_JACK_LIBPATH'])
@@ -216,16 +216,16 @@ def setup_staticlibs(lenv):
if lenv['WITH_BF_STATICOCIO']:
statlibs += Split(lenv['BF_OCIO_LIB_STATIC'])
if lenv['WITH_BF_CYCLES_OSL']:
libincs += Split(lenv['BF_OSL_LIBPATH'])
if lenv['WITH_BF_STATICOSL']:
statlibs += Split(lenv['BF_OSL_LIB_STATIC'])
if lenv['WITH_BF_BOOST']:
libincs += Split(lenv['BF_BOOST_LIBPATH'])
if lenv['WITH_BF_STATICBOOST']:
statlibs += Split(lenv['BF_BOOST_LIB_STATIC'])
if lenv['WITH_BF_CYCLES_OSL']:
libincs += Split(lenv['BF_OSL_LIBPATH'])
if lenv['WITH_BF_STATICOSL']:
statlibs += Split(lenv['BF_OSL_LIB_STATIC'])
if lenv['WITH_BF_LLVM']:
libincs += Split(lenv['BF_LLVM_LIBPATH'])
if lenv['WITH_BF_STATICLLVM']:
@@ -248,11 +248,6 @@ def setup_staticlibs(lenv):
libincs = [e for e in libincs if SCons.Subst.scons_subst(e, lenv, gvars=lenv.Dictionary()) != "/usr/lib"]
libincs.append('/usr/lib')
# Hack to pass OSD libraries to linker before extern_{clew,cuew}
# Here we only store library path, actual library name will be added in setup_syslibs()
for syslib in create_blender_liblist(lenv, 'system'):
libincs.append(os.path.dirname(syslib))
return statlibs, libincs
def setup_syslibs(lenv):
@@ -303,7 +298,7 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_ELTOPO']:
syslibs += Split(lenv['BF_LAPACK_LIB'])
'''
if lenv['WITH_BF_SDL'] and not lenv['WITH_BF_SDL_DYNLOAD']:
if lenv['WITH_BF_SDL']:
syslibs += Split(lenv['BF_SDL_LIB'])
if not lenv['WITH_BF_STATICOPENGL']:
syslibs += Split(lenv['BF_OPENGL_LIB'])
@@ -325,16 +320,16 @@ def setup_syslibs(lenv):
if lenv['WITH_BF_3DMOUSE']:
if not lenv['WITH_BF_STATIC3DMOUSE']:
syslibs += Split(lenv['BF_3DMOUSE_LIB'])
if lenv['WITH_BF_BOOST'] and not lenv['WITH_BF_STATICBOOST']:
syslibs += Split(lenv['BF_BOOST_LIB'])
if lenv['WITH_BF_INTERNATIONAL']:
syslibs += Split(lenv['BF_BOOST_LIB_INTERNATIONAL'])
if lenv['WITH_BF_CYCLES_OSL'] and not lenv['WITH_BF_STATICOSL']:
syslibs += Split(lenv['BF_OSL_LIB'])
if lenv['WITH_BF_BOOST'] and not lenv['WITH_BF_STATICBOOST']:
syslibs += Split(lenv['BF_BOOST_LIB'])
if lenv['WITH_BF_INTERNATIONAL']:
syslibs += Split(lenv['BF_BOOST_LIB_INTERNATIONAL'])
if lenv['WITH_BF_LLVM'] and not lenv['WITH_BF_STATICLLVM']:
syslibs += Split(lenv['BF_LLVM_LIB'])
@@ -344,10 +339,6 @@ def setup_syslibs(lenv):
if not lenv['WITH_BF_STATICPNG']:
syslibs += Split(lenv['BF_PNG_LIB'])
# Hack to pass OSD libraries to linker before extern_{clew,cuew}
for syslib in create_blender_liblist(lenv, 'system'):
syslibs.append(os.path.basename(syslib))
syslibs += lenv['LLIBS']
return syslibs
@@ -381,19 +372,12 @@ def creator(env):
defs.append('WITH_BINRELOC')
if env['WITH_BF_SDL']:
if env['WITH_BF_SDL_DYNLOAD']:
defs.append('WITH_SDL_DYNLOAD')
incs.append('#/extern/sdlew/include')
defs.append('WITH_SDL')
if env['WITH_BF_LIBMV']:
incs.append('#/extern/libmv')
defs.append('WITH_LIBMV')
if env['WITH_BF_CYCLES'] and env['WITH_BF_CYCLES_LOGGING']:
incs.append('#/intern/cycles/blender')
defs.append('WITH_CYCLES_LOGGING')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
@@ -441,7 +425,7 @@ def buildinfo(lenv, build_type):
no_upstream = False
try :
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', '@{u}'], stderr=subprocess.STDOUT).strip()
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', '@{u}']).strip()
except subprocess.CalledProcessError:
# assume branch has no upstream configured
build_hash = btools.get_command_output(['git', 'rev-parse', '--short', 'HEAD']).strip()
@@ -654,7 +638,7 @@ def WinPyBundle(target=None, source=None, env=None):
# Extract Numpy
if env['WITH_BF_PYTHON_INSTALL_NUMPY']:
py_tar = env.subst(env['LCGDIR']).lstrip("#")
py_tar += '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_numpy_1.9.tar.gz'
py_tar += '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_numpy_1.8.tar.gz'
py_target = env.subst(env['BF_INSTALLDIR']).lstrip("#")
py_target = os.path.join(py_target, VERSION, 'python', 'lib', 'site-packages')
@@ -762,7 +746,7 @@ def AppIt(target=None, source=None, env=None):
commands.getoutput(cmd)
cmd = 'cp -R %s/kernel/*.h %s/kernel/*.cl %s/kernel/*.cu %s/kernel/' % (croot, croot, croot, cinstalldir)
commands.getoutput(cmd)
cmd = 'cp -R %s/kernel/svm %s/kernel/closure %s/kernel/geom %s/util/util_color.h %s/util/util_half.h %s/util/util_math.h %s/util/util_math_fast.h %s/util/util_transform.h %s/util/util_types.h %s/kernel/' % (croot, croot, croot, croot, croot, croot, croot, croot, croot, cinstalldir)
cmd = 'cp -R %s/kernel/svm %s/kernel/closure %s/kernel/geom %s/util/util_color.h %s/util/util_half.h %s/util/util_math.h %s/util/util_transform.h %s/util/util_types.h %s/kernel/' % (croot, croot, croot, croot, croot, croot, croot, croot, cinstalldir)
commands.getoutput(cmd)
cmd = 'cp -R %s/../intern/cycles/kernel/*.cubin %s/lib/' % (builddir, cinstalldir)
commands.getoutput(cmd)
@@ -816,6 +800,10 @@ def AppIt(target=None, source=None, env=None):
instname = env['LCGDIR'][1:] # made libiomp5 part of blender libs
cmd = 'ditto --arch %s %s/openmp/lib/libiomp5.dylib %s/%s.app/Contents/Resources/lib/'%(osxarch, instname, installdir, binary) # copy libiomp5
commands.getoutput(cmd)
cmd = 'install_name_tool -id @loader_path/../Resources/lib/libiomp5.dylib %s/%s.app/Contents/Resources/lib/libiomp5.dylib'%(installdir, binary) # change id of libiomp5
commands.getoutput(cmd)
cmd = 'install_name_tool -change @loader_path/libiomp5.dylib @loader_path/../Resources/lib/libiomp5.dylib %s/%s.app/Contents/MacOS/%s'%(installdir, binary, binary) # change ref to libiomp5 ( blender )
commands.getoutput(cmd)
# extract copy system python, be sure to update other build systems
# when making changes to the files that are copied.

View File

@@ -108,7 +108,7 @@ def validate_arguments(args, bc):
opts_list = [
'WITH_BF_FREESTYLE', 'WITH_BF_PYTHON', 'WITH_BF_PYTHON_SAFETY', 'WITH_BF_PYTHON_SECURITY', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LIBPATH_ARCH', 'WITH_BF_STATICPYTHON', 'WITH_OSX_STATICPYTHON', 'BF_PYTHON_LIB_STATIC', 'BF_PYTHON_DLL', 'BF_PYTHON_ABI_FLAGS',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH', 'WITH_BF_SDL_DYNLOAD',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH',
'WITH_BF_JACK', 'BF_JACK', 'BF_JACK_INC', 'BF_JACK_LIB', 'BF_JACK_LIBPATH', 'WITH_BF_JACK_DYNLOAD',
'WITH_BF_SNDFILE', 'BF_SNDFILE', 'BF_SNDFILE_INC', 'BF_SNDFILE_LIB', 'BF_SNDFILE_LIBPATH', 'WITH_BF_STATICSNDFILE', 'BF_SNDFILE_LIB_STATIC',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
@@ -136,9 +136,6 @@ def validate_arguments(args, bc):
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_FFTW3', 'BF_FFTW3', 'BF_FFTW3_INC', 'BF_FFTW3_LIB', 'BF_FFTW3_LIBPATH', 'WITH_BF_STATICFFTW3', 'BF_FFTW3_LIB_STATIC',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
'WITH_BF_EGL', 'WITH_BF_GLEW_ES', 'BF_GLEW_INC', 'WITH_BF_GL_PROFILE_CORE', 'WITH_BF_GL_PROFILE_COMPAT', 'WITH_BF_GL_PROFILE_ES20',
'WITH_BF_GLEW_MX', 'WITH_BF_GL_EGL', 'WITH_BF_GL_ANGLE',
'WITH_BF_COLLADA', 'BF_COLLADA', 'BF_COLLADA_INC', 'BF_COLLADA_LIB', 'BF_OPENCOLLADA', 'BF_OPENCOLLADA_INC', 'BF_OPENCOLLADA_LIB', 'BF_OPENCOLLADA_LIBPATH', 'BF_PCRE', 'BF_PCRE_LIB', 'BF_PCRE_LIBPATH', 'BF_EXPAT', 'BF_EXPAT_LIB', 'BF_EXPAT_LIBPATH',
'WITH_BF_STATICOPENCOLLADA', 'BF_OPENCOLLADA_LIB_STATIC',
'WITH_BF_PLAYER',
@@ -174,13 +171,12 @@ def validate_arguments(args, bc):
'WITH_BF_CXX_GUARDEDALLOC',
'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
'BUILDBOT_BRANCH',
'WITH_BF_IME',
'WITH_BF_3DMOUSE', 'WITH_BF_STATIC3DMOUSE', 'BF_3DMOUSE', 'BF_3DMOUSE_INC', 'BF_3DMOUSE_LIB', 'BF_3DMOUSE_LIBPATH', 'BF_3DMOUSE_LIB_STATIC',
'WITH_BF_CYCLES', 'WITH_BF_CYCLES_CUDA_BINARIES', 'BF_CYCLES_CUDA_NVCC', 'BF_CYCLES_CUDA_NVCC', 'WITH_BF_CYCLES_CUDA_THREADED_COMPILE', 'BF_CYCLES_CUDA_ENV',
'WITH_BF_OIIO', 'WITH_BF_STATICOIIO', 'BF_OIIO', 'BF_OIIO_INC', 'BF_OIIO_LIB', 'BF_OIIO_LIB_STATIC', 'BF_OIIO_LIBPATH',
'WITH_BF_OCIO', 'WITH_BF_STATICOCIO', 'BF_OCIO', 'BF_OCIO_INC', 'BF_OCIO_LIB', 'BF_OCIO_LIB_STATIC', 'BF_OCIO_LIBPATH',
'WITH_BF_BOOST', 'WITH_BF_STATICBOOST', 'BF_BOOST', 'BF_BOOST_INC', 'BF_BOOST_LIB', 'BF_BOOST_LIB_INTERNATIONAL', 'BF_BOOST_LIB_STATIC', 'BF_BOOST_LIBPATH',
'WITH_BF_LIBMV', 'WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS',
'WITH_BF_LIBMV',
'WITH_BF_CYCLES_OSL', 'WITH_BF_STATICOSL', 'BF_OSL', 'BF_OSL_INC', 'BF_OSL_LIB', 'BF_OSL_LIBPATH', 'BF_OSL_LIB_STATIC', 'BF_OSL_COMPILER',
'WITH_BF_LLVM', 'WITH_BF_STATICLLVM', 'BF_LLVM', 'BF_LLVM_LIB', 'BF_LLVM_LIBPATH', 'BF_LLVM_LIB_STATIC', 'BF_PROGRAM_LINKFLAGS'
]
@@ -189,7 +185,6 @@ def validate_arguments(args, bc):
opts_list_split = [
'BF_PYTHON_LINKFLAGS',
'BF_OPENGL_LINKFLAGS',
'BF_GL_DEFINITIONS',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BGE_CXXFLAGS',
@@ -197,9 +192,7 @@ def validate_arguments(args, bc):
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
'LLIBS', 'PLATFORM_LINKFLAGS', 'MACOSX_ARCHITECTURE', 'MACOSX_SDK', 'XCODE_CUR_VER', 'C_COMPILER_ID',
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET',
'WITH_BF_CYCLES_DEBUG', 'WITH_BF_CYCLES_LOGGING',
'WITH_BF_CPP11'
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET'
]
@@ -302,7 +295,6 @@ def read_opts(env, cfg, args):
('BF_SDL_INC', 'SDL include path', ''),
('BF_SDL_LIB', 'SDL library', ''),
('BF_SDL_LIBPATH', 'SDL library path', ''),
(BoolVariable('WITH_BF_SDL_DYNLOAD', 'Enable runtime dynamic SDL libraries loading (works only on Linux)', False)),
(BoolVariable('WITH_BF_JACK', 'Enable jack support if true', True)),
('BF_JACK', 'jack base path', ''),
@@ -469,18 +461,6 @@ def read_opts(env, cfg, args):
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolVariable('WITH_BF_GLEW_MX', '', False)),
(BoolVariable('WITH_BF_GLEW_ES', '', False)),
(BoolVariable('WITH_BF_GL_EGL', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_COMPAT', '', True)),
(BoolVariable('WITH_BF_GL_PROFILE_CORE', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_ES20', '', False)),
(BoolVariable('WITH_BF_GL_ANGLE', '', False)),
('BF_GL_DEFINITIONS', '', []),
('BF_GLEW_INC', '', ''),
) # end of opts.AddVariables()
localopts.AddVariables(
(BoolVariable('WITH_BF_COLLADA', 'Build COLLADA import/export module if true', False)),
(BoolVariable('WITH_BF_STATICOPENCOLLADA', 'Staticly link to OpenCollada', False)),
('BF_COLLADA', 'COLLADA base path', ''),
@@ -509,8 +489,6 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
(BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
(BoolVariable('WITH_BF_IME', 'Enable Input Method Editor (IME) for complex Asian character input', False)),
(BoolVariable('WITH_BF_3DMOUSE', 'Build blender with support of 3D mouses', False)),
(BoolVariable('WITH_BF_STATIC3DMOUSE', 'Staticly link to 3d mouse library', False)),
('BF_3DMOUSE', '3d mouse library base path', ''),
@@ -578,7 +556,6 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_LZMA', 'Enable best LZMA pointcache compression', True)),
(BoolVariable('WITH_BF_LIBMV', 'Enable libmv structure from motion library', True)),
(BoolVariable('WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS', 'Enable fixed-size schur specializations', True)),
(BoolVariable('WITH_BF_COMPOSITOR', 'Enable the tile based nodal compositor', True)),
) # end of opts.AddOptions()
@@ -608,8 +585,6 @@ def read_opts(env, cfg, args):
('BF_CYCLES_CUDA_NVCC', 'CUDA nvcc compiler path', ''),
('BF_CYCLES_CUDA_ENV', 'preset environement nvcc will execute in', ''),
('BF_CYCLES_CUDA_BINARIES_ARCH', 'CUDA architectures to compile binaries for', []),
(BoolVariable('WITH_BF_CYCLES_DEBUG', 'Build Cycles engine with extra debugging capabilities', False)),
(BoolVariable('WITH_BF_CYCLES_LOGGING', 'Build Cycles engine with logging support', True)),
(BoolVariable('WITH_BF_OIIO', 'Build with OpenImageIO', False)),
(BoolVariable('WITH_BF_STATICOIIO', 'Statically link to OpenImageIO', False)),
@@ -654,9 +629,7 @@ def read_opts(env, cfg, args):
('BF_LLVM_LIBPATH', 'LLVM library path', ''),
('BF_LLVM_LIB_STATIC', 'LLVM static library', ''),
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', ''),
(BoolVariable('WITH_BF_CPP11', '"Build with C++11 standard enabled, for development use only!', False)),
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', '')
) # end of opts.AddOptions()
return localopts
@@ -713,6 +686,9 @@ def buildslave(target=None, source=None, env=None):
else:
platform = env['OURPLATFORM'].split('-')[0]
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '9.0':
platform = platform + '-vc9'
if platform == 'linux':
import platform

View File

@@ -1,72 +0,0 @@
#!/bin/sh
# This script can run from any location,
# output is created in the $CWD
BASE_DIR="$PWD"
blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
if [ "$blender_version_cycle" = "release" ] ; then
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
else
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
SUBMODULE_EXCLUDE="^$" # dummy regex
fi
MANIFEST="blender-$VERSION-manifest.txt"
TARBALL="blender-$VERSION.tar.gz"
cd "$blender_srcdir"
# not so nice, but works
FILTER_FILES_PY=\
"import os, sys; "\
"[print(l[:-1]) for l in sys.stdin.readlines() "\
"if os.path.isfile(l[:-1]) "\
"if os.path.basename(l[:-1]) not in {"\
"'.gitignore', "\
"'.gitmodules', "\
"'.arcconfig', "\
"}"\
"]"
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."
git ls-files | python3 -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
# Enumerate submodules
for lcv in $(git submodule | awk '{print $2}' | grep -v "$SUBMODULE_EXCLUDE"); do
cd "$BASE_DIR"
cd "$blender_srcdir/$lcv"
git ls-files | python3 -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
cd "$BASE_DIR"
done
echo "OK"
# Create the tarball
cd "$blender_srcdir"
echo -n "Creating archive: \"$BASE_DIR/$TARBALL\" ..."
GZIP=-9 tar --transform "s,^,blender-$VERSION/,g" -zcf "$BASE_DIR/$TARBALL" -T "$BASE_DIR/$MANIFEST"
echo "OK"
# Create checksum file
cd "$BASE_DIR"
echo -n "Createing checksum: \"$BASE_DIR/$TARBALL.md5sum\" ..."
md5sum "$TARBALL" > "$TARBALL.md5sum"
echo "OK"
# Cleanup
echo -n "Cleaning up ..."
rm "$BASE_DIR/$MANIFEST"
echo "OK"
echo "Done!"

View File

@@ -112,7 +112,7 @@ class DNACatalogHTML:
# ${version} and ${revision}
if bpy:
version = '.'.join(map(str, bpy.app.version))
revision = bpy.app.build_hash
revision = bpy.app.build_revision[:-1]
else:
version = str(header.Version)
revision = 'Unknown'
@@ -404,7 +404,7 @@ def main():
# Files
if '--dna-versioned' in sys.argv:
blender_version = '_'.join(map(str, bpy.app.version))
filename = 'dna-{0}-{1}_endian-{2}-{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_hash)
filename = 'dna-{0}-{1}_endian-{2}-r{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_revision[2:-1])
else:
filename = 'dna'
dir = os.path.dirname(__file__)
@@ -451,7 +451,7 @@ def main():
os.remove(Path_Blend)
# export dna to xhtml
log.info("6: export sdna to xhtml file: %r" % Path_HTML)
log.info("6: export sdna to xhtml file")
handleHTML = open(Path_HTML, "w")
catalog.WriteToHTML(handleHTML)
handleHTML.close()

View File

@@ -35,14 +35,13 @@
defaults.
Much of the actual functionality can be found in the python scripts
in the directory $BLENDERHOME/build_files/scons/tools, with
Blender.py defining the bulk of the functionality. btools.py has some
helper functions, and bcolors.py is for the terminal
colors. mstoolkit.py and crossmingw.py are modules which set up SCons
for the MS VC++ 2003 toolkit and the cross-compile toolset for
compiling Windows binaries on Linux respectively. Note: the
cross-compile doesn't work yet for Blender, but is added in
preparation for having it work in the distant future.
in the directory $BLENDERHOME/tools, with Blender.py defining the
bulk of the functionality. btools.py has some helper functions, and
bcolors.py is for the terminal colors. mstoolkit.py and crossmingw.py
are modules which set up SCons for the MS VC++ 2003 toolkit and
the cross-compile toolset for compiling Windows binaries on Linux
respectively. Note: the cross-compile doesn't work yet for Blender,
but is added in preparation for having it work in the distant future.
BlenderEnvironment
------------------

View File

@@ -29,9 +29,9 @@
a scons-local installation, which can be found in the scons/ subdirectory.
This document uses the scons-local installation for its examples.
For build instructions, including dependencies, consult the appropriate
section for your platform at
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender. Note that for
Check from the page
http://www.blender.org/development/building-blender/getting-dependencies/
that you have all dependencies needed for building Blender. Note that for
windows many of these dependencies already come in the lib/windows module
from CVS.
@@ -53,13 +53,12 @@
from the command-line is given, then all libraries and binaries to
build are configured.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to finally copy
all needed files to get a proper setup. The BF_DOCDIR is used to generate
Blender Python documentation files to. These variables have default values
for every platform in
$BLENDERHOME/build_files/scons/config/(platform)-config.py. See the next
section of this document for how to customize these paths. After the build
successfully completes, you can find everything you need in BF_INSTALLDIR.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
finally copy all needed files to get a proper setup. The BF_DOCDIR is
used to generate Blender Python documentation files to. These
variables have default values for every platform in
$BLENDERHOME/config/(platform)-config.py. After the build successfully
completes, you can find everything you need in BF_INSTALLDIR.
If you want to create the installer package of Blender on Windows you'll
need to install nullsoft scriptable install system from http://nsis.sf.net.
@@ -73,8 +72,8 @@
---------------------
The default values for your platform can be found in the directory
$BLENDERHOME/build_files/scons/config. Your platform specific defaults are
in (platform)-config.py, where platform is one of:
$BLENDERHOME/config. Your platform specific defaults are in
(platform)-config.py, where platform is one of:
- linux, for machines running Linux
- win32-vc, for Windows machines, compiling with a Microsoft compiler
@@ -82,13 +81,12 @@
- darwin, for OS X machines
(TBD: add cygwin, solaris and freebsd support)
These files you will normally not change. If you need to override a
default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the build_files/scons/config/(platform)-config.py that you
want to change. Don't copy the entire file (unless explicitly stated in
the configuration file), because you may not get updated options you don't
change yourself, which may result in build errors. You should NEVER have
to modify $BLENDERHOME/build_files/scons/config/(platform)-config.py.
These files you will normally not change. If you need to override
a default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the config/(platform)-config.py that you want to change. Don't
copy the entire file (unless explicitely stated in the configuration file),
because you may not get updated options you don't change yourself, which may
result in build errors.
You can use BF_CONFIG argument to override the default user-config.py
check. This is just like the user-config.py, but just with another name:
@@ -115,6 +113,11 @@
(unless you have overridden any of them in your
$BLENDERHOME/user-config.py).
NOTE: The best way to avoid confusion is the
copy $BLENDERHOME/config/(platform)-config.py to
$BLENDERHOME/user-config.py. You should NEVER have to modify
$BLENDERHOME/config/(platform)-config.py
Configuring the output
----------------------

View File

@@ -34,7 +34,7 @@ PROJECT_NAME = Blender
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = "V2.7x"
PROJECT_NUMBER = "V2.6x"
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer

View File

@@ -7,7 +7,7 @@
* These pages document the source code of blender.
*
* \subsection implinks Important Links
* - <a href="http://developer.blender.org">developer.blender.org</a> with bug tracker
* - <a href="http://projects.blender.org">projects.blender.org</a> with <a href="http://projects.blender.org/tracker/index.php?group_id=9&atid=498">bug tracker</a>
* - <a href="http://wiki.blender.org/index.php/Dev:Contents">Development documents</a> on our wiki.
*
* \subsection blother Other

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python
#!/usr/bin/python
# ##### BEGIN GPL LICENSE BLOCK #####
#

View File

@@ -75,7 +75,7 @@ print(scene.test_float)
scene.test_array = (True, False)
print([x for x in scene.test_array])
# scene.test_date = "blah" # this would fail, property is read-only
#scene.test_date = "blah" # this would fail, property is read-only
print(scene.test_date)
scene.test_enum = 'BLUE'

View File

@@ -39,7 +39,7 @@ class ModalOperator(bpy.types.Operator):
self.execute(context)
elif event.type == 'LEFTMOUSE': # Confirm
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}: # Cancel
elif event.type in ('RIGHTMOUSE', 'ESC'): # Cancel
context.object.location.x = self.init_loc_x
return {'CANCELLED'}

View File

@@ -7,7 +7,7 @@ A mix-in parent class can be used to share common properties and
import bpy
class View3DPanel:
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'

View File

@@ -8,3 +8,4 @@ collection.foreach_get(attr, some_seq)
# Python equivalent
for i in range(len(seq)):
some_seq[i] = getattr(collection[i], attr)

View File

@@ -21,12 +21,3 @@ print(quat_out)
print("%.2f, %.2f, %.2f" % tuple(math.degrees(a) for a in quat_out.to_euler()))
print("(%.2f, %.2f, %.2f), %.2f" % (quat_out.axis[:] +
(math.degrees(quat_out.angle), )))
# multiple rotations can be interpolated using the exponential map
quat_c = mathutils.Quaternion((1.0, 0.0, 0.0), math.radians(15.0))
exp_avg = (quat_a.to_exponential_map() +
quat_b.to_exponential_map() +
quat_c.to_exponential_map()) / 3.0
quat_avg = mathutils.Quaternion(exp_avg)
print("Average rotation:")
print(quat_avg)

View File

@@ -18,16 +18,16 @@ matrix = mathutils.Matrix()
# Comparison operators can be done on Vector classes:
# (In)equality operators == and != test component values, e.g. 1,2,3 != 3,2,1
vec_a == vec_b
vec_a != vec_b
# Ordering operators >, >=, > and <= test vector length.
# greater and less then test vector length.
vec_a > vec_b
vec_a >= vec_b
vec_a < vec_b
vec_a <= vec_b
# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
vec_a == vec_b
vec_a != vec_b
# Math can be performed on Vector classes
vec_a + vec_b

View File

@@ -8,13 +8,9 @@ Intro
.. module:: bge.render
Example of using a :class:`bge.types.SCA_MouseSensor`, and two :class:`bge.types.KX_ObjectActuator` to implement MouseLook:
.. note::
This can also be achieved with the :class:`bge.types.KX_MouseActuator`.
.. code-block:: python
# Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
# To use a mouse movement sensor "Mouse" and a
# motion actuator to mouse look:
import bge
@@ -66,7 +62,7 @@ Constants
.. data:: KX_BLENDER_GLSL_MATERIAL
Materials approximating blender materials with GLSL.
.. DATA:: VSYNC_OFF
Disables vsync
@@ -79,15 +75,6 @@ Constants
Enables adaptive vsync if supported. Adaptive vsync enables vsync if the framerate is above the monitors refresh rate. Otherwise, vsync is diabled if the framerate is too low.
.. data:: LEFT_EYE
Left eye being used during stereoscopic rendering.
.. data:: RIGHT_EYE
Right eye being used during stereoscopic rendering.
*********
Functions
*********
@@ -95,49 +82,47 @@ Functions
.. function:: getWindowWidth()
Gets the width of the window (in pixels)
:rtype: integer
.. function:: getWindowHeight()
Gets the height of the window (in pixels)
:rtype: integer
.. function:: setWindowSize(width, height)
Set the width and height of the window (in pixels). This also works for fullscreen applications.
:type width: integer
:type height: integer
.. function:: setFullScreen(enable)
Set whether or not the window should be fullscreen.
:type enable: bool
.. function:: getFullScreen()
Returns whether or not the window is fullscreen.
:rtype: bool
.. function:: makeScreenshot(filename)
Writes an image file with the current displayed frame.
The image is written to *'filename'*. The path may be absolute (eg. "/home/foo/image") or relative when started with
"//" (eg. "//image"). Note that absolute paths are not portable between platforms.
If the filename contains a "#", it will be replaced by an incremental index so that screenshots can be taken multiple
times without overwriting the previous ones (eg. "image-#").
Settings for the image are taken from the render settings (file format and respective settings, gamma and colospace
conversion, etc). The image resolution matches the framebuffer, meaning, the window size and aspect ratio.
When running from the standalone player, instead of the embedded player, only PNG files are supported. Additional
color conversions are also not supported.
:arg filename: path and name of the file to write
Writes a screenshot to the given filename.
If filename starts with // the image will be saved relative to the current directory.
If the filename contains # it will be replaced with the frame number.
The standalone player saves .png files. It does not support color space conversion
or gamma correction.
When run from Blender, makeScreenshot supports all Blender image file formats like PNG, TGA, Jpeg and OpenEXR.
Gamma, Colorspace conversion and Jpeg compression are taken from the Render settings panels.
:type filename: string
@@ -149,29 +134,65 @@ Functions
.. function:: showMouse(visible)
Enables or disables the operating system mouse cursor.
:type visible: boolean
.. function:: setMousePosition(x, y)
Sets the mouse cursor position.
:type x: integer
:type y: integer
.. function:: setBackgroundColor(rgba)
Sets the window background color. (Deprecated: use KX_WorldInfo.background_color)
Sets the window background color.
:type rgba: list [r, g, b, a]
.. function:: setMistColor(rgb)
Sets the mist color.
:type rgb: list [r, g, b]
.. function:: setAmbientColor(rgb)
Sets the color of ambient light.
:type rgb: list [r, g, b]
.. function:: setMistStart(start)
Sets the mist start value. Objects further away than start will have mist applied to them.
:type start: float
.. function:: setMistEnd(end)
Sets the mist end value. Objects further away from this will be colored solid with
the color set by setMistColor().
:type end: float
.. function:: disableMist()
Disables mist.
.. note:: Set any of the mist properties to enable mist.
.. function:: setEyeSeparation(eyesep)
Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
:arg eyesep: The distance between the left and right eye.
:type eyesep: float
@@ -179,36 +200,27 @@ Functions
.. function:: getEyeSeparation()
Gets the current eye separation for stereo mode.
:rtype: float
.. function:: setFocalLength(focallength)
Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
:arg focallength: The focal length.
:arg focallength: The focal length.
:type focallength: float
.. function:: getFocalLength()
Gets the current focal length for stereo mode.
:rtype: float
.. function:: getStereoEye()
Gets the current stereoscopy eye being rendered.
This function is mainly used in a :class:`bge.types.KX_Scene.pre_draw` callback
function to customize the camera projection matrices for each
stereoscopic eye.
:rtype: LEFT_EYE, RIGHT_EYE
.. function:: setMaterialMode(mode)
Set the material mode to use for OpenGL rendering.
:type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
.. note:: Changes will only affect newly created scenes.
@@ -217,14 +229,14 @@ Functions
.. function:: getMaterialMode(mode)
Get the material mode to use for OpenGL rendering.
:rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
.. function:: setGLSLMaterialSetting(setting, enable)
Enables or disables a GLSL material setting.
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
:type enable: boolean
@@ -232,43 +244,43 @@ Functions
.. function:: getGLSLMaterialSetting(setting, enable)
Get the state of a GLSL material setting.
:type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
:rtype: boolean
.. function:: setAnisotropicFiltering(level)
Set the anisotropic filtering level for textures.
:arg level: The new anisotropic filtering level to use
:type level: integer (must be one of 1, 2, 4, 8, 16)
.. note:: Changing this value can cause all textures to be recreated, which can be slow.
.. function:: getAnisotropicFiltering()
Get the anisotropic filtering level used for textures.
:rtype: integer (one of 1, 2, 4, 8, 16)
.. function:: setMipmapping(value)
Change how to use mipmapping.
:type value: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
.. note:: Changing this value can cause all textures to be recreated, which can be slow.
.. function:: getMipmapping()
Get the current mipmapping setting.
:rtype: RAS_MIPMAP_NONE, RAS_MIPMAP_NEAREST, RAS_MIPMAP_LINEAR
.. function:: drawLine(fromVec,toVec,color)
Draw a line in the 3D scene.
:arg fromVec: the origin of the line
:type fromVec: list [x, y, z]
:arg toVec: the end of the line
@@ -280,7 +292,7 @@ Functions
.. function:: enableMotionBlur(factor)
Enable the motion blur effect.
:arg factor: the ammount of motion blur to display.
:type factor: float [0.0 - 1.0]

View File

@@ -37,7 +37,7 @@ base class --- :class:`PyObjectPlus`
The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. method:: jump()

View File

@@ -78,33 +78,6 @@ base class --- :class:`SCA_IObject`
The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0.
.. attribute:: isSuspendDynamics
The object's dynamic state (read-only).
:type: boolean
.. attribute:: linearDamping
The object's linear damping, also known as translational damping. Can be set simultaneously with angular damping using the :py:meth:`setDamping` method.
:type: float between 0 and 1 inclusive.
.. note::
The object must have a physics controller for the linear damping to be applied, otherwise the value will be returned as 0.0.
.. attribute:: angularDamping
The object's angular damping, also known as rotationation damping. Can be set simultaneously with linear damping using the :py:meth:`setDamping` method.
:type: float between 0 and 1 inclusive.
.. note::
The object must have a physics controller for the angular damping to be applied, otherwise the value will be returned as 0.0.
.. attribute:: linVelocityMin
Enforces the object keeps moving at a minimum velocity.
@@ -141,7 +114,7 @@ base class --- :class:`SCA_IObject`
the object's inertia vector in local coordinates. Read only.
:type: Vector((ix, iy, iz))
:type: list [ix, iy, iz]
.. attribute:: parent
@@ -151,58 +124,21 @@ base class --- :class:`SCA_IObject`
.. attribute:: groupMembers
Returns the list of group members if the object is a group object (dupli group instance), otherwise None is returned.
Returns the list of group members if the object is a group object, otherwise None is returned.
:type: :class:`CListValue` of :class:`KX_GameObject` or None
.. attribute:: groupObject
Returns the group object (dupli group instance) that the object belongs to or None if the object is not part of a group.
Returns the group object that the object belongs to or None if the object is not part of a group.
:type: :class:`KX_GameObject` or None
.. attribute:: collisionCallbacks
A list of functions to be called when a collision occurs.
A list of callables to be run when a collision occurs.
:type: list of functions and/or methods
Callbacks should either accept one argument `(object)`, or three
arguments `(object, point, normal)`. For simplicity, per
colliding object only the first collision point is reported.
.. code-block:: python
# Function form
def callback_three(object, point, normal):
print('Hit by %r at %s with normal %s' % (object.name, point, normal))
def callback_one(object):
print('Hit by %r' % object.name)
def register_callback(controller):
controller.owner.collisionCallbacks.append(callback_three)
controller.owner.collisionCallbacks.append(callback_one)
# Method form
class YourGameEntity(bge.types.KX_GameObject):
def __init__(self, old_owner):
self.collisionCallbacks.append(self.on_collision_three)
self.collisionCallbacks.append(self.on_collision_one)
def on_collision_three(self, object, point, normal):
print('Hit by %r at %s with normal %s' % (object.name, point, normal))
def on_collision_one(self, object):
print('Hit by %r' % object.name)
.. note::
For backward compatibility, a callback with variable number of
arguments (using `*args`) will be passed only the `object`
argument. Only when there is more than one fixed argument (not
counting `self` for methods) will the three-argument form be
used.
:type: list
.. attribute:: scene
@@ -438,12 +374,6 @@ base class --- :class:`SCA_IObject`
If true, the object's and children's debug properties will be displayed on screen.
:type: boolean
.. attribute:: currentLodLevel
The index of the level of detail (LOD) currently used by this object (read-only).
:type: int
.. method:: endObject()
@@ -566,7 +496,7 @@ base class --- :class:`SCA_IObject`
* True: you get the "local" velocity ie: relative to object orientation.
:type local: boolean
:return: the object's linear velocity.
:rtype: Vector((vx, vy, vz))
:rtype: list [vx, vy, vz]
.. method:: setLinearVelocity(velocity, local=False)
@@ -593,7 +523,7 @@ base class --- :class:`SCA_IObject`
* True: you get the "local" velocity ie: relative to object orientation.
:type local: boolean
:return: the object's angular velocity.
:rtype: Vector((vx, vy, vz))
:rtype: list [vx, vy, vz]
.. method:: setAngularVelocity(velocity, local=False)
@@ -617,7 +547,7 @@ base class --- :class:`SCA_IObject`
:arg point: optional point to return the velocity for, in local coordinates.
:type point: 3D Vector
:return: the velocity at the specified point.
:rtype: Vector((vx, vy, vz))
:rtype: list [vx, vy, vz]
.. method:: getReactionForce()
@@ -627,7 +557,7 @@ base class --- :class:`SCA_IObject`
This also includes impulses, eg from collisions.
:return: the reaction force of this object.
:rtype: Vector((fx, fy, fz))
:rtype: list [fx, fy, fz]
.. note::
@@ -650,15 +580,6 @@ base class --- :class:`SCA_IObject`
* True: you get the "local" impulse ie: relative to local coordinates with object orientation.
:type local: boolean
.. method:: setDamping(linear_damping, angular_damping)
Sets both the :py:attr:`linearDamping` and :py:attr:`angularDamping` simultaneously. This is more efficient than setting both properties individually.
:arg linear_damping: Linear ("translational") damping factor.
:type linear_damping: float ∈ [0, 1]
:arg angular_damping: Angular ("rotational") damping factor.
:type angular_damping: float ∈ [0, 1]
.. method:: suspendDynamics()
Suspends physics for this object.
@@ -955,4 +876,4 @@ base class --- :class:`SCA_IObject`
:arg name: name of the property that added to the debug list.
:type name: string
:arg debug: the debug state.
:type debug: boolean
:type debug: boolean

View File

@@ -15,7 +15,7 @@ base class --- :class:`SCA_IActuator`
The force applied by the actuator.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. attribute:: useLocalForce
@@ -27,7 +27,7 @@ base class --- :class:`SCA_IActuator`
The torque applied by the actuator.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. attribute:: useLocalTorque
@@ -39,7 +39,7 @@ base class --- :class:`SCA_IActuator`
The displacement vector applied by the actuator.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. attribute:: useLocalDLoc
@@ -51,7 +51,7 @@ base class --- :class:`SCA_IActuator`
The angular displacement vector applied by the actuator
:type: Vector((x, y, z))
:type: list [x, y, z]
.. note::
@@ -67,7 +67,7 @@ base class --- :class:`SCA_IActuator`
The linear velocity applied by the actuator.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. attribute:: useLocalLinV
@@ -83,7 +83,7 @@ base class --- :class:`SCA_IActuator`
The angular velocity applied by the actuator.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. attribute:: useLocalAngV

View File

@@ -83,12 +83,6 @@ base class --- :class:`PyObjectPlus`
This can be set directly from python to avoid using the :class:`KX_SceneActuator`.
.. attribute:: world
The current active world, (read-only).
:type: :class:`KX_WorldInfo`
.. attribute:: suspended
True if the scene is suspended, (read-only).
@@ -129,7 +123,7 @@ base class --- :class:`PyObjectPlus`
The scene gravity using the world x, y and z axis.
:type: Vector((gx, gy, gz))
:type: list [fx, fy, fz]
.. method:: addObject(object, other, time=0)
@@ -158,8 +152,6 @@ base class --- :class:`PyObjectPlus`
:arg scene: The name of the scene to replace this scene with.
:type scene: string
:return: True if the scene exists and was scheduled for addition, False otherwise.
:rtype: boolean
.. method:: suspend()

View File

@@ -11,25 +11,22 @@ base class --- :class:`PyObjectPlus`
TODO - description
.. method:: addWheel(wheel, attachPos, downDir, axleDir, suspensionRestLength, wheelRadius, hasSteering)
.. method:: addWheel(wheel, attachPos, attachDir, axleDir, suspensionRestLength, wheelRadius, hasSteering)
Add a wheel to the vehicle
:arg wheel: The object to use as a wheel.
:type wheel: :class:`KX_GameObject` or a :class:`KX_GameObject` name
:arg attachPos: The position to attach the wheel, relative to the chassis object center.
:type wheel: :class:`KX_GameObject` or a KX_GameObject name
:arg attachPos: The position that this wheel will attach to.
:type attachPos: vector of 3 floats
:arg downDir: The direction vector pointing down to where the vehicle should collide with the floor.
:type downDir: vector of 3 floats
:arg axleDir: The axis the wheel rotates around, relative to the chassis.
:arg attachDir: The direction this wheel points.
:type attachDir: vector of 3 floats
:arg axleDir: The direction of this wheels axle.
:type axleDir: vector of 3 floats
:arg suspensionRestLength: The length of the suspension when no forces are being applied.
:arg suspensionRestLength: TODO - Description
:type suspensionRestLength: float
:arg wheelRadius: The radius of the wheel (half the diameter).
:arg wheelRadius: The size of the wheel.
:type wheelRadius: float
:arg hasSteering: True if the wheel should turn with steering, typically used in front wheels.
:type hasSteering: boolean
.. method:: applyBraking(force, wheelIndex)
@@ -41,7 +38,6 @@ base class --- :class:`PyObjectPlus`
:arg wheelIndex: index of the wheel where the force needs to be applied
:type wheelIndex: integer
.. method:: applyEngineForce(force, wheelIndex)
Apply an engine force to the specified wheel
@@ -52,7 +48,6 @@ base class --- :class:`PyObjectPlus`
:arg wheelIndex: index of the wheel where the force needs to be applied
:type wheelIndex: integer
.. method:: getConstraintId()
Get the constraint ID

View File

@@ -17,25 +17,25 @@ base class --- :class:`SCA_IObject`
The position of the vertex.
:type: Vector((x, y, z))
:type: list [x, y, z]
.. attribute:: UV
The texture coordinates of the vertex.
:type: Vector((u, v))
:type: list [u, v]
.. attribute:: normal
The normal of the vertex.
:type: Vector((nx, ny, nz))
:type: list [nx, ny, nz]
.. attribute:: color
The color of the vertex.
:type: Vector((r, g, b, a))
:type: list [r, g, b, a]
Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
@@ -110,13 +110,13 @@ base class --- :class:`SCA_IObject`
Gets the position of this vertex.
:return: this vertexes position in local coordinates.
:rtype: Vector((x, y, z))
:rtype: list [x, y, z]
.. method:: setXYZ(pos)
Sets the position of this vertex.
:type: Vector((x, y, z))
:type: list [x, y, z]
:arg pos: the new position for this vertex in local coordinates.
@@ -125,26 +125,26 @@ base class --- :class:`SCA_IObject`
Gets the UV (texture) coordinates of this vertex.
:return: this vertexes UV (texture) coordinates.
:rtype: Vector((u, v))
:rtype: list [u, v]
.. method:: setUV(uv)
Sets the UV (texture) coordinates of this vertex.
:type: Vector((u, v))
:type: list [u, v]
.. method:: getUV2()
Gets the 2nd UV (texture) coordinates of this vertex.
:return: this vertexes UV (texture) coordinates.
:rtype: Vector((u, v))
:rtype: list [u, v]
.. method:: setUV2(uv, unit)
Sets the 2nd UV (texture) coordinates of this vertex.
:type: Vector((u, v))
:type: list [u, v]
:arg unit: optional argument, FLAT==1, SECOND_UV==2, defaults to SECOND_UV
:arg unit: integer
@@ -197,7 +197,7 @@ base class --- :class:`SCA_IObject`
Gets the normal vector of this vertex.
:return: normalized normal vector.
:rtype: Vector((nx, ny, nz))
:rtype: list [nx, ny, nz]
.. method:: setNormal(normal)

View File

@@ -1,87 +0,0 @@
KX_WordlInfo(PyObjectPlus)
=============================
.. module:: bge.types
base class --- :class:`PyObjectPlus`
.. class:: KX_WorldInfo(PyObjectPlus)
A wolrd object.
.. code-block:: python
# Set the mist color to red.
import bge
sce = bge.logic.getCurrentScene()
sce.world.mist_color = [1.0, 0.0, 0.0]
*********
Constants
*********
.. data:: KX_MIST_QUADRATIC
Type of quadratic attenuation used to fade mist.
.. data:: KX_MIST_LINEAR
Type of linear attenuation used to fade mist.
.. data:: KX_MIST_INV_QUADRATIC
Type of inverse quadratic attenuation used to fade mist.
**********
Attributes
**********
.. attribute:: mist_enable
Return the state of the mist.
:type: bool
.. attribute:: mist_start
The mist start point.
:type: float
.. attribute:: mist_distance
The mist distance fom the start point to reach 100% mist.
:type: float
.. attribute:: mist_intensity
The mist intensity.
:type: float
.. attribute:: mist_type
The type of mist - must be KX_MIST_QUADRATIC, KX_MIST_LINEAR or KX_MIST_INV_QUADRATIC
.. attribute:: mist_color
The color of the mist. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
Mist and background color sould always set to the same color.
:type: :class:`mathutils.Vector`
.. attribute:: background_color
The color of the background. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
Mist and background color sould always set to the same color.
:type: :class:`mathutils.Vector`
.. attribute:: ambient_color
The color of the ambient light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
:type: :class:`mathutils.Vector`

View File

@@ -25,7 +25,7 @@ base class --- :class:`PyObjectPlus`
The normalized x and y position of the mouse cursor.
:type: tuple (x, y)
:type: list [x, y]
.. attribute:: visible

View File

@@ -8,17 +8,19 @@ This module wraps OpenGL constants and functions, making them available from
within Blender Python.
The complete list can be retrieved from the module itself, by listing its
contents: dir(bgl). A simple search on the web can point to more
contents: dir(bgl). A simple search on the net can point to more
than enough material to teach OpenGL programming, from books to many
collections of tutorials.
Here is a comprehensive `list of books <http://www.opengl.org/documentation/books/>`_ (non free). The `arcsynthesis tutorials <http://www.arcsynthesis.org/gltut/>`_ is one of the best resources to learn modern OpenGL and `g-truc <http://www.g-truc.net/post-tech-content-sample.html>`_ offers a set of extensive examples, including advanced features.
The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
OpenGL}" and the online NeHe tutorials are two of the best resources.
.. note::
You can use the :class:`Image` type to load and set textures.
See :class:`Image.gl_load` and :class:`Image.gl_load`,
for example.
`OpenGL.org <http://www.opengl.org>`_
`NeHe GameDev <http://nehe.gamedev.net>`_
.. function:: glAccum(op, value):

View File

@@ -11,22 +11,32 @@ This API is generally stable but some areas are still being added and improved.
The Blender/Python API can do the following:
- Edit any data the user interface can (Scenes, Meshes, Particles etc.)
- Modify user preferences, keymaps and themes
- Run tools with own settings
- Create user interface elements such as menus, headers and panels
- Create new tools
- Create interactive tools
- Create new rendering engines that integrate with Blender
- Define new settings in existing Blender data
- Draw in the 3D view using OpenGL commands from Python
* Edit any data the user interface can (Scenes, Meshes, Particles etc.)
* Modify user preferences, keymaps and themes
* Run tools with own settings
* Create user interface elements such as menus, headers and panels
* Create new tools
* Create interactive tools
* Create new rendering engines that integrate with Blender
* Define new settings in existing Blender data
* Draw in the 3D view using OpenGL commands from Python
The Blender/Python API **can't** (yet)...
- Create new space types.
- Assign custom properties to every type.
- Define callbacks or listeners to be notified when data is changed.
* Create new space types.
* Assign custom properties to every type.
* Define callbacks or listeners to be notified when data is changed.
Before Starting
@@ -37,21 +47,23 @@ This document isn't intended to fully cover each topic. Rather, its purpose is t
A quick list of helpful things to know before starting:
- Blender uses Python 3.x; some online documentation still assumes 2.x.
- The interactive console is great for testing one-liners, It also has autocompletion so you can inspect the API quickly.
- Button tool tips show Python attributes and operator names.
- Right clicking on buttons and menu items directly links to API documentation.
- For more examples, the text menu has a templates section where some example operators can be found.
- To examine further scripts distributed with Blender, see:
* Blender uses Python 3.x; some 3rd party extensions are not available yet.
| ``~/.blender/scripts/startup/bl_ui`` for the user interface,
| ``~/.blender/scripts/startup/bl_op`` for operators.
* The interactive console is great for testing one-liners, It also has autocompleation so you can inspect the api quickly.
* Button tool tips show Python attributes and operator names.
* Right clicking on buttons and menu items directly links to API documentation.
* For more examples, the text menu has a templates section where some example operators can be found.
* To examine further scripts distributed with Blender, see ``~/.blender/scripts/startup/bl_ui`` for the user interface and ``~/.blender/scripts/startup/bl_op`` for operators.
Running Scripts
---------------
The two most common ways to execute Python scripts are using the built-in text editor or entering commands in the Python console.
The two most common ways to execute python scripts are using the built-in text editor or entering commands in the python console.
Both the **Text Editor** and **Python Console** are space types you can select from the view header.
@@ -70,7 +82,7 @@ Key Concepts
Data Access
-----------
Accessing DataBlocks
Accessing datablocks
^^^^^^^^^^^^^^^^^^^^
Python accesses Blender's data in the same way as the animation system and user interface; this implies that any setting that can be changed via a button can also be changed from Python.
@@ -104,7 +116,7 @@ Unlike Python's dictionaries, both methods are acceptable; however, the index of
bpy.data.objects["Cube"]
Accessing Attributes
Accessing attributes
^^^^^^^^^^^^^^^^^^^^
Once you have a data block, such as a material, object, groups etc., its attributes can be accessed much like you would change a setting using the graphical interface. In fact, the tooltip for each button also displays the Python attribute which can help in finding what settings to change in a script.
@@ -132,7 +144,7 @@ Example of a data path that can be quickly found via the console:
Data Creation/Removal
^^^^^^^^^^^^^^^^^^^^^
Those of you familiar with other Python API's may be surprised that new datablocks in the bpy API can't be created by calling the class:
Those of you familiar with other python api's may be surprised that new datablocks in the bpy api can't be created by calling the class:
>>> bpy.types.Mesh()
Traceback (most recent call last):
@@ -141,9 +153,9 @@ Those of you familiar with other Python API's may be surprised that new databloc
This is an intentional part of the API design.
The Blender/Python API can't create Blender data that exists outside the main Blender database (accessed through :mod:`bpy.data`), because this data is managed by Blender (save/load/undo/append... etc).
The blender/python api can't create blender data that exists outside the main blender database (accessed through bpy.data), because this data is managed by blender (save/load/undo/append... etc).
Data is added and removed via methods on the collections in :mod:`bpy.data`, eg:
Data is added and removed via methods on the collections in bpy.data, eg:
>>> mesh = bpy.data.meshes.new(name="MyMesh")
>>> print(mesh)
@@ -155,8 +167,7 @@ Data is added and removed via methods on the collections in :mod:`bpy.data`, eg:
Custom Properties
^^^^^^^^^^^^^^^^^
Python can access properties on any datablock that has an ID (data that can be linked in and accessed from :mod:`bpy.data`.
When assigning a property, you can make up your own names, these will be created when needed or overwritten if they exist.
Python can access properties on any datablock that has an ID (data that can be linked in and accessed from :mod:`bpy.data`. When assigning a property, you can make up your own names, these will be created when needed or overwritten if they exist.
This data is saved with the blend file and copied with objects.
@@ -169,7 +180,7 @@ Example:
if "SomeProp" in bpy.context.object:
print("Property found")
# Use the get function like a Python dictionary
# Use the get function like a python dictionary
# which can have a fallback value.
value = bpy.data.scenes["Scene"].get("test_prop", "fallback value")
@@ -182,9 +193,11 @@ Example:
Note that these properties can only be assigned basic Python types.
- int, float, string
- array of ints/floats
- dictionary (only string keys are supported, values must be basic types too)
* int, float, string
* array of ints/floats
* dictionary (only string keys are supported, values must be basic types too)
These properties are valid outside of Python. They can be animated by curves or used in driver paths.
@@ -192,8 +205,7 @@ These properties are valid outside of Python. They can be animated by curves or
Context
-------
While it's useful to be able to access data directly by name or as a list, it's more common to operate on the user's selection.
The context is always available from ``bpy.context`` and can be used to get the active object, scene, tool settings along with many other attributes.
While it's useful to be able to access data directly by name or as a list, it's more common to operate on the user's selection. The context is always available from '''bpy.context''' and can be used to get the active object, scene, tool settings along with many other attributes.
Common-use cases:
@@ -208,10 +220,9 @@ So ``bpy.context.object = obj`` will raise an error.
But ``bpy.context.scene.objects.active = obj`` will work as expected.
The context attributes change depending on where they are accessed.
The 3D view has different context members than the console, so take care when accessing context attributes that the user state is known.
The context attributes change depending on where they are accessed. The 3D view has different context members than the console, so take care when accessing context attributes that the user state is known.
See :mod:`bpy.context` API reference.
See :mod:`bpy.context` API reference
Operators (Tools)
@@ -230,17 +241,15 @@ Examples:
.. note::
The menu item: :menuselection:`Help --> Operator Cheat Sheet` gives a list of all operators and their default values in Python syntax, along with the generated docs.
This is a good way to get an overview of all Blender's operators.
The menu item: Help -> Operator Cheat Sheet" gives a list of all operators and their default values in Python syntax, along with the generated docs. This is a good way to get an overview of all blender's operators.
Operator Poll()
^^^^^^^^^^^^^^^
Many operators have a "poll" function which may check that the mouse is in a valid area or that the object is in the correct mode (Edit Mode, Weight Paint etc).
When an operator's poll function fails within Python, an exception is raised.
Many operators have a "poll" function which may check that the mouse is a valid area or that the object is in the correct mode (Edit Mode, Weight Paint etc). When an operator's poll function fails within python, an exception is raised.
For example, calling ``bpy.ops.view3d.render_border()`` from the console raises the following error:
For example, calling bpy.ops.view3d.render_border() from the console raises the following error:
.. code-block:: python
@@ -261,10 +270,13 @@ Integration
Python scripts can integrate with Blender in the following ways:
- By defining a rendering engine.
- By defining operators.
- By defining menus, headers and panels.
- By inserting new buttons into existing menus, headers and panels
* By defining a rendering engine.
* By defining operators.
* By defining menus, headers and panels.
* By inserting new buttons into existing menus, headers and panels
In Python, this is done by defining a class, which is a subclass of an existing type.
@@ -279,17 +291,24 @@ Once this script runs, ``SimpleOperator`` is registered with Blender and can be
To run the script:
#. Highlight the above code then press :kbd:`Ctrl-C` to copy it.
#. Highlight the above code then press Ctrl+C to copy it.
#. Start Blender
#. Press :kbd:`Ctrl-Right` twice to change to the Scripting layout.
#. Press Ctrl+Right twice to change to the Scripting layout.
#. Click the button labeled ``New`` and the confirmation pop up in order to create a new text block.
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame).
#. Press Ctrl+V to paste the code into the text panel (the upper left frame).
#. Click on the button **Run Script**.
#. Move your mouse into the 3D view, press spacebar for the operator search menu, and type "Simple".
#. Click on the "Simple Operator" item found in search.
.. seealso:: The class members with the ``bl_`` prefix are documented in the API
.. seealso:: The class members with the **bl_** prefix are documented in the API
reference :class:`bpy.types.Operator`
.. note:: The output from the ``main`` function is sent to the terminal; in order to see this, be sure to :ref:`use the terminal <use_the_terminal>`.
@@ -297,25 +316,33 @@ To run the script:
Example Panel
-------------
Panels register themselves as a class, like an operator. Notice the extra ``bl_`` variables used to set the context they display in.
Panels register themselves as a class, like an operator. Notice the extra **bl_** variables used to set the context they display in.
.. literalinclude:: ../../../release/scripts/templates_py/ui_panel_simple.py
To run the script:
#. Highlight the above code then press :kbd:`Ctrl-C` to copy it
#. Highlight the above code then press Ctrl+C to copy it
#. Start Blender
#. Press :kbd:`Ctrl-Right` twice to change to the Scripting layout
#. Press Ctrl+Right twice to change to the Scripting layout
#. Click the button labeled ``New`` and the confirmation pop up in order to create a new text block.
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame)
#. Press Ctrl+V to paste the code into the text panel (the upper left frame)
#. Click on the button **Run Script**.
To view the results:
#. Select the the default cube.
#. Click on the Object properties icon in the buttons panel (far right; appears as a tiny cube).
#. Scroll down to see a panel named **Hello World Panel**.
#. Changing the object name also updates **Hello World Panel's** Name: field.
Note the row distribution and the label and properties that are available through the code.
@@ -334,14 +361,16 @@ Blender's Python API can be split up into 3 categories.
Native Types
------------
In simple cases returning a number or a string as a custom type would be cumbersome, so these are accessed as normal Python types.
In simple cases returning a number or a string as a custom type would be cumbersome, so these are accessed as normal python types.
- Blender float/int/boolean -> float/int/boolean
- Blender enumerator -> string
* blender float/int/boolean -> float/int/boolean
* blender enumerator -> string
>>> C.object.rotation_mode = 'AXIS_ANGLE'
- Blender enumerator (multiple) -> set of strings
* blender enumerator (multiple) -> set of strings
.. code-block:: python
@@ -359,7 +388,7 @@ Used for Blender datablocks and collections: :class:`bpy.types.bpy_struct`
For data that contains its own attributes groups/meshes/bones/scenes... etc.
There are 2 main types that wrap Blenders data, one for datablocks (known internally as ``bpy_struct``), another for properties.
There are 2 main types that wrap Blenders data, one for datablocks (known internally as bpy_struct), another for properties.
>>> bpy.context.object
bpy.data.objects['Cube']

View File

@@ -19,17 +19,21 @@ Prerequisites
Before going through the tutorial you should...
- Familiarity with the basics of working in Blender.
- Know how to run a script in Blender's text editor (as documented in the quick-start)
- Have an understanding of Python primitive types (int, boolean, string, list, tuple, dictionary, and set).
- Be familiar with the concept of Python modules.
- Basic understanding of classes (object orientation) in Python.
* Familiarity with the basics of working in Blender.
* Know how to run a script in Blender's text editor (as documented in the quick-start)
* Have an understanding of Python primitive types (int, boolean, string, list, tuple, dictionary, and set).
* Be familiar with the concept of Python modules.
* Basic understanding of classes (object orientation) in Python.
Suggested reading before starting this tutorial.
- `Dive Into Python <http://getpython3.com/diveintopython3/index.html>`_ sections (1, 2, 3, 4, and 7).
- :ref:`Blender API Quickstart <info_quickstart>`
* `Dive Into Python <http://getpython3.com/diveintopython3/index.html>`_ sections (1, 2, 3, 4, and 7).
* :ref:`Blender API Quickstart <info_quickstart>`
to help become familiar with Blender/Python basics.
@@ -41,11 +45,13 @@ Documentation Links
While going through the tutorial you may want to look into our reference documentation.
- :ref:`Blender API Overview <info_overview>`. -
* :ref:`Blender API Overview <info_overview>`. -
*This document is rather detailed but helpful if you want to know more on a topic.*
- :mod:`bpy.context` api reference. -
* :mod:`bpy.context` api reference. -
*Handy to have a list of available items your script may operate on.*
- :class:`bpy.types.Operator`. -
* :class:`bpy.types.Operator`. -
*The following addons define operators, these docs give details and more examples of operators.*
@@ -72,11 +78,11 @@ To give an example, here is the simplest possible addon.
print("Goodbye World")
- ``bl_info`` is a dictionary containing addon meta-data such as the title, version and author to be displayed in the
* ``bl_info`` is a dictionary containing addon meta-data such as the title, version and author to be displayed in the
user preferences addon list.
- ``register`` is a function which only runs when enabling the addon, this means the module can be loaded without
* ``register`` is a function which only runs when enabling the addon, this means the module can be loaded without
activating the addon.
- ``unregister`` is a function to unload anything setup by ``register``, this is called when the addon is disabled.
* ``unregister`` is a function to unload anything setup by ``register``, this is called when the addon is disabled.
@@ -178,15 +184,12 @@ This addon takes the body of the script above, and adds them to an operator's ``
register()
.. note::
.. note:: ``bl_info`` is split across multiple lines, this is just a style convention used to more easily add items.
``bl_info`` is split across multiple lines, this is just a style convention used to more easily add items.
.. note::
Rather than using ``bpy.context.scene``, we use the ``context.scene`` argument passed to ``execute()``.
In most cases these will be the same however in some cases operators will be passed a custom context
so script authors should prefer the ``context`` argument passed to operators.
.. note:: Rather than using ``bpy.context.scene``, we use the ``context.scene`` argument passed to ``execute()``.
In most cases these will be the same however in some cases operators will be passed a custom context
so script authors should prefer the ``context`` argument passed to operators.
To test the script you can copy and paste this into Blender text editor and run it, this will execute the script
directly and call register immediately.
@@ -199,8 +202,8 @@ However running the script wont move any objects, for this you need to execute t
:height: 574px
:alt: Spacebar
Do this by pressing :kbd:`Spacebar` to bring up the operator search dialog and type in
"Move X by One" (the ``bl_label``), then :kbd:`Enter`.
Do this by pressing ``SpaceBar`` to bring up the operator search dialog and type in "Move X by One" (the ``bl_label``),
then press ``Enter``.
@@ -211,8 +214,8 @@ The objects should move as before.
Install The Addon
-----------------
Once you have your addon within in Blender's text editor,
you will want to be able to install it so it can be enabled in the user preferences to load on startup.
Once you have your addon within in Blender's text editor, you will want to be able to install it so it can be enabled in
the user preferences to load on startup.
Even though the addon above is a test, lets go through the steps anyway so you know how to do it for later.
@@ -560,26 +563,20 @@ Bringing it all together
# handle the keymap
wm = bpy.context.window_manager
# Note that in background mode (no GUI available), keyconfigs are not available either, so we have to check this
# to avoid nasty errors in background case.
kc = wm.keyconfigs.addon
if kc:
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
kmi = km.keymap_items.new(ObjectCursorArray.bl_idname, 'SPACE', 'PRESS', ctrl=True, shift=True)
kmi.properties.total = 4
addon_keymaps.append((km, kmi))
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
kmi = km.keymap_items.new(ObjectCursorArray.bl_idname, 'SPACE', 'PRESS', ctrl=True, shift=True)
kmi.properties.total = 4
addon_keymaps.append((km, kmi))
def unregister():
# Note: when unregistering, it's usually good practice to do it in reverse order you registered.
# Can avoid strange issues like keymap still referring to operators already unregistered...
bpy.utils.unregister_class(ObjectCursorArray)
bpy.types.VIEW3D_MT_object.remove(menu_func)
# handle the keymap
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
bpy.utils.unregister_class(ObjectCursorArray)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
@@ -630,12 +627,15 @@ you want to see example code for, this is a good place to start.
Here are some sites you might like to check on after completing this tutorial.
- :ref:`Blender/Python API Overview <info_overview>` -
* :ref:`Blender/Python API Overview <info_overview>` -
*For more background details on Blender/Python integration.*
- `How to Think Like a Computer Scientist <http://interactivepython.org/courselib/static/thinkcspy/index.html>`_ -
* `How to Think Like a Computer Scientist <http://interactivepython.org/courselib/static/thinkcspy/index.html>`_ -
*Great info for those who are still learning Python.*
- `Blender Development (Wiki) <http://wiki.blender.org/index.php/Dev:Contents>`_ -
* `Blender Development (Wiki) <http://wiki.blender.org/index.php/Dev:Contents>`_ -
*Blender Development, general information and helpful links.*
- `Blender Artists (Coding Section) <http://blenderartists.org/forum/forumdisplay.php?47-Coding>`_ -
* `Blender Artists (Coding Section) <http://blenderartists.org/forum/forumdisplay.php?47-Coding>`_ -
*forum where people ask Python development questions*

View File

@@ -145,7 +145,6 @@ def main():
"BMO_OPTYPE_FLAG_NORMALS_CALC",
"BMO_OPTYPE_FLAG_UNTAN_MULTIRES",
"BMO_OPTYPE_FLAG_SELECT_FLUSH",
"BMO_OPTYPE_FLAG_SELECT_VALIDATE",
"BMO_OPTYPE_FLAG_NOP",
)
vars_dict = {}

View File

@@ -316,7 +316,7 @@ def main():
try:
import argparse
except ImportError:
except:
print("Old Blender, just dumping")
api_dump()
return

View File

@@ -1,22 +1,22 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ##### END GPL LICENSE BLOCK #####
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, Luca Bonavita
#
# #**** END GPL LICENSE BLOCK #****
# <pep8 compliant>
@@ -274,12 +274,6 @@ else:
"mathutils.kdtree",
"mathutils.noise",
"freestyle",
"freestyle.chainingiterators",
"freestyle.functions",
"freestyle.predicates",
"freestyle.shaders",
"freestyle.types",
"freestyle.utils",
]
# ------
@@ -322,13 +316,7 @@ try:
__import__("freestyle")
except ImportError:
BPY_LOGGER.debug("Warning: Built without 'freestyle' module, docs incomplete...")
EXCLUDE_MODULES = list(EXCLUDE_MODULES) + ["freestyle",
"freestyle.chainingiterators",
"freestyle.functions",
"freestyle.predicates",
"freestyle.shaders",
"freestyle.types",
"freestyle.utils"]
EXCLUDE_MODULES = list(EXCLUDE_MODULES) + ["freestyle"]
# examples
EXAMPLES_DIR = os.path.abspath(os.path.join(SCRIPT_DIR, "examples"))
@@ -695,7 +683,7 @@ def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier):
fw(ident + ".. data:: %s\n\n" % identifier)
write_indented_lines(ident + " ", fw, doc, False)
fw("\n")
elif type(descr) in {MethodDescriptorType, ClassMethodDescriptorType}:
elif type(descr) in (MethodDescriptorType, ClassMethodDescriptorType):
write_indented_lines(ident, fw, doc, False)
fw("\n")
else:
@@ -889,7 +877,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
for attribute, value, value_type in module_dir_value_type:
if value_type == types.FunctionType:
pyfunc2sphinx("", fw, module_name, None, attribute, value, is_class=False)
elif value_type in {types.BuiltinMethodType, types.BuiltinFunctionType}: # both the same at the moment but to be future proof
elif value_type in (types.BuiltinMethodType, types.BuiltinFunctionType): # both the same at the moment but to be future proof
# note: can't get args from these, so dump the string as is
# this means any module used like this must have fully formatted docstrings.
py_c_func2sphinx("", fw, module_name, None, attribute, value, is_class=False)
@@ -937,16 +925,10 @@ def pymodule2sphinx(basepath, module_name, module, title):
fw(title_string(heading, heading_char))
# May need to be its own function
fw(".. class:: %s\n\n" % type_name)
if value.__doc__:
if value.__doc__.startswith(".. class::"):
fw(value.__doc__)
else:
fw(".. class:: %s\n\n" % type_name)
write_indented_lines(" ", fw, value.__doc__, False)
else:
fw(".. class:: %s\n\n" % type_name)
fw("\n")
write_indented_lines(" ", fw, value.__doc__, False)
fw("\n")
write_example_ref(" ", fw, module_name + "." + type_name)
descr_items = [(key, descr) for key, descr in sorted(value.__dict__.items()) if not key.startswith("__")]
@@ -977,12 +959,10 @@ def pymodule2sphinx(basepath, module_name, module, title):
context_type_map = {
"active_base": ("ObjectBase", False),
"active_bone": ("EditBone", False),
"active_gpencil_frame": ("GreasePencilLayer", True),
"active_gpencil_layer": ("GPencilLayer", True),
"active_node": ("Node", False),
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"active_node": ("Node", False),
"armature": ("Armature", False),
"bone": ("Bone", False),
"brush": ("Brush", False),
@@ -998,11 +978,7 @@ context_type_map = {
"edit_object": ("Object", False),
"edit_text": ("Text", False),
"editable_bones": ("EditBone", True),
"editable_gpencil_layers": ("GPencilLayer", True),
"editable_gpencil_strokes": ("GPencilStroke", True),
"fluid": ("FluidSimulationModifier", False),
"gpencil_data": ("GreasePencel", False),
"gpencil_data_owner": ("ID", False),
"image_paint_object": ("Object", False),
"lamp": ("Lamp", False),
"lattice": ("Lattice", False),
@@ -1042,7 +1018,6 @@ context_type_map = {
"vertex_paint_object": ("Object", False),
"visible_bases": ("ObjectBase", True),
"visible_bones": ("EditBone", True),
"visible_gpencil_layers": ("GPencilLayer", True),
"visible_objects": ("Object", True),
"visible_pose_bones": ("PoseBone", True),
"weight_paint_object": ("Object", False),
@@ -1805,14 +1780,8 @@ def write_rst_importable_modules(basepath):
"mathutils.geometry" : "Geometry Utilities",
"mathutils.kdtree" : "KDTree Utilities",
"mathutils.noise" : "Noise Utilities",
"freestyle" : "Freestyle Module",
"freestyle.types" : "Freestyle Types",
"freestyle.predicates" : "Freestyle Predicates",
"freestyle.functions" : "Freestyle Functions",
"freestyle.chainingiterators" : "Freestyle Chaining Iterators",
"freestyle.shaders" : "Freestyle Shaders",
"freestyle.utils" : "Freestyle Utilities",
}
"freestyle" : "Freestyle Data Types & Operators",
}
for mod_name, mod_descr in importable_modules.items():
if mod_name not in EXCLUDE_MODULES:
module = __import__(mod_name,
@@ -1883,8 +1852,8 @@ def rna2sphinx(basepath):
# context
if "bpy.context" not in EXCLUDE_MODULES:
# one of a kind, context doc (uses ctypes to extract info!)
# doesn't work on mac and windows
if PLATFORM not in {"darwin", "windows"}:
# doesn't work on mac
if PLATFORM != "darwin":
pycontext2sphinx(basepath)
# internal modules

View File

@@ -3,10 +3,6 @@
# bash doc/python_api/sphinx_doc_gen.sh
# ssh upload means you need an account on the server
if [ "$1" == "" ] ; then
echo "Expected a single argument for the username on blender.org, aborting"
exit 1
fi
# ----------------------------------------------------------------------------
# Upload vars
@@ -20,9 +16,9 @@ DO_OUT_PDF=false
BLENDER="./blender.bin"
SSH_USER=$1
SSH_USER="ideasman42"
SSH_HOST=$SSH_USER"@blender.org"
SSH_UPLOAD="/data/www/vhosts/www.blender.org/api" # blender_python_api_VERSION, added after
SSH_UPLOAD="/data/www/vhosts/www.blender.org/documentation" # blender_python_api_VERSION, added after
# ----------------------------------------------------------------------------
# Blender Version & Info
@@ -30,11 +26,11 @@ SSH_UPLOAD="/data/www/vhosts/www.blender.org/api" # blender_python_api_VERSION,
# 'Blender 2.53 (sub 1) Build' --> '2_53_1' as a shell script.
# "_".join(str(v) for v in bpy.app.version)
# custom blender vars
blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_srcdir=$(dirname $0)/../../
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
blender_version_char=$(grep BLENDER_VERSION_CHAR $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
blender_version_cycle=$(grep BLENDER_VERSION_CYCLE $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
if [ "$blender_version_cycle" = "release" ] ; then
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)$blender_version_char"_release"
@@ -104,7 +100,7 @@ if $DO_UPLOAD ; then
cp $SPHINXBASE/sphinx-out/contents.html $SPHINXBASE/sphinx-out/index.html
ssh $SSH_USER@blender.org 'rm -rf '$SSH_UPLOAD_FULL'/*'
rsync --progress -ave "ssh -p 22" $SPHINXBASE/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
rsync --progress -avze "ssh -p 22" $SPHINXBASE/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
## symlink the dir to a static URL
#ssh $SSH_USER@blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
@@ -119,11 +115,11 @@ if $DO_UPLOAD ; then
if $DO_OUT_PDF ; then
# rename so local PDF has matching name.
rsync --progress -ave "ssh -p 22" $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.pdf
rsync --progress -avze "ssh -p 22" $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.pdf
fi
if $DO_OUT_HTML_ZIP ; then
rsync --progress -ave "ssh -p 22" $SPHINXBASE/blender_python_reference_$BLENDER_VERSION.zip $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.zip
rsync --progress -avze "ssh -p 22" $SPHINXBASE/blender_python_reference_$BLENDER_VERSION.zip $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.zip
fi
fi

View File

@@ -1,22 +1,22 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ##### END GPL LICENSE BLOCK #####
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# #**** END GPL LICENSE BLOCK #****
# <pep8 compliant>

23
extern/CMakeLists.txt vendored
View File

@@ -26,14 +26,11 @@
# Otherwise we get warnings here that we cant fix in external projects
remove_strict_flags()
add_subdirectory(colamd)
add_subdirectory(rangetree)
add_subdirectory(wcwidth)
add_subdirectory(libmv)
if(WITH_OPENNL)
add_subdirectory(colamd)
endif()
if(WITH_BULLET)
if(NOT WITH_SYSTEM_BULLET)
add_subdirectory(bullet2)
@@ -50,11 +47,7 @@ if(WITH_BINRELOC)
endif()
if(NOT WITH_SYSTEM_GLEW)
if(WITH_GLEW_ES)
add_subdirectory(glew-es)
else()
add_subdirectory(glew)
endif()
add_subdirectory(glew)
endif()
if(WITH_GAMEENGINE)
@@ -69,7 +62,7 @@ if(WITH_IMAGE_REDCODE)
add_subdirectory(libredcode)
endif()
if(WITH_LZO AND NOT WITH_SYSTEM_LZO)
if(WITH_LZO)
add_subdirectory(lzo)
endif()
@@ -86,14 +79,12 @@ if(WITH_MOD_BOOLEAN)
add_subdirectory(carve)
endif()
if(WITH_X11 AND WITH_GHOST_XDND)
add_subdirectory(xdnd)
if(WITH_GHOST_XDND)
if(UNIX AND NOT APPLE)
add_subdirectory(xdnd)
endif()
endif()
if(WITH_GTESTS)
add_subdirectory(gtest)
endif()
if(WITH_SDL AND WITH_SDL_DYNLOAD)
add_subdirectory(sdlew)
endif()

9
extern/SConscript vendored
View File

@@ -2,11 +2,7 @@
Import('env')
if env['WITH_BF_GLEW_ES']:
SConscript(['glew-es/SConscript'])
else:
SConscript(['glew/SConscript'])
SConscript(['glew/SConscript'])
SConscript(['colamd/SConscript'])
SConscript(['rangetree/SConscript'])
SConscript(['wcwidth/SConscript'])
@@ -50,6 +46,3 @@ if env['WITH_GHOST_XDND']:
# FreeBSD doesn't seems to support XDND protocol
if env['OURPLATFORM'] in ('linux', 'openbsd3', 'sunos5', 'aix4', 'aix5'):
SConscript(['xdnd/SConscript'])
if env['WITH_BF_SDL'] and env['WITH_BF_SDL_DYNLOAD']:
SConscript(['sdlew/SConscript'])

View File

@@ -6,8 +6,3 @@ Erwin
Apply patches/convex_hull.patch to add access to the convex hull
operation, used in the BMesh convex hull operator.
Documentation is available at:
http://code.google.com/p/bullet/source/browse/trunk/Bullet_User_Manual.pdf
and:
https://github.com/bulletphysics/bullet3/tree/master/docs

View File

@@ -29,13 +29,10 @@ subject to the following restrictions:
static btVector3
getNormalizedVector(const btVector3& v)
{
btScalar l = v.length();
btVector3 n = v;
if (l < SIMD_EPSILON) {
n.setValue(0,0,0);
} else {
n /= l;
}
btVector3 n = v.normalized();
if (n.length() < SIMD_EPSILON) {
n.setValue(0, 0, 0);
}
return n;
}

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View File

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@@ -161,7 +161,6 @@ if(WITH_BOOST)
add_definitions(
-DCARVE_SYSTEM_BOOST
-DHAVE_BOOST_LIBRARY
)
list(APPEND INC_SYS

View File

@@ -19,7 +19,6 @@ if env['WITH_BF_BOOST']:
defs.append('HAVE_BOOST_UNORDERED_COLLECTIONS')
defs.append('CARVE_SYSTEM_BOOST')
defs.append('HAVE_BOOST_LIBRARY')
incs.append(env['BF_BOOST_INC'])
env.BlenderLib ('extern_carve', Split(sources), incs, defs, libtype=['extern'], priority=[40] )

View File

@@ -31,8 +31,6 @@ headers=`find ./lib -type f -iname '*.h' -or -iname '*.hpp' | sed -r 's/^\.\//\t
includes=`find ./include -type f -iname '*.h' -or -iname '*.hpp' | sed -r 's/^\.\//\t/' | sort -d`
cp patches/files/config.h include/carve/config.h
mkdir -p include/carve/random
cp patches/files/random.h include/carve/random/random.h
cat > CMakeLists.txt << EOF
# ***** BEGIN GPL LICENSE BLOCK *****
@@ -93,7 +91,6 @@ if(WITH_BOOST)
add_definitions(
-DCARVE_SYSTEM_BOOST
-DHAVE_BOOST_LIBRARY
)
list(APPEND INC_SYS
@@ -105,6 +102,8 @@ blender_add_lib(extern_carve "\${SRC}" "\${INC}" "\${INC_SYS}")
EOF
cat > SConscript << EOF
#!/usr/bin/python
# NOTE: This file is automatically generated by bundle.sh script
# If you're doing changes in this file, please update template
# in that script too
@@ -124,7 +123,6 @@ if env['WITH_BF_BOOST']:
defs.append('HAVE_BOOST_UNORDERED_COLLECTIONS')
defs.append('CARVE_SYSTEM_BOOST')
defs.append('HAVE_BOOST_LIBRARY')
incs.append(env['BF_BOOST_INC'])
env.BlenderLib ('extern_carve', Split(sources), incs, defs, libtype=['extern'], priority=[40] )

View File

@@ -555,19 +555,6 @@ void cleanupFaceEdgeAttrs(const MeshSet<3> *left,
interpolator->swapAttributes(&new_interpolator);
}
void cleanupFaceEdgeAttrsCallback(const MeshSet<3> *left,
const MeshSet<3> *right,
void *descr_v)
{
CarveMeshDescr *descr = (CarveMeshDescr *) descr_v;
cleanupFaceEdgeAttrs(left,
right,
&descr->face_edge_triangulated_flag);
cleanupFaceEdgeAttrs(left,
right,
&descr->orig_face_edge_mapping);
}
} // namespace
CarveMeshDescr *carve_addMesh(struct ImportMeshData *import_data,
@@ -750,9 +737,14 @@ bool carve_performBooleanOperation(CarveMeshDescr *left_mesh,
// intersecting that meshes tessellation of operation result can't be
// done properly. The only way to make such situations working is to
// union intersecting meshes of the same operand.
carve_unionIntersections(&csg, &left, &right,
cleanupFaceEdgeAttrsCallback,
(void *) output_descr);
if (carve_unionIntersections(&csg, &left, &right)) {
cleanupFaceEdgeAttrs(left,
right,
&output_descr->face_edge_triangulated_flag);
cleanupFaceEdgeAttrs(left,
right,
&output_descr->orig_face_edge_mapping);
}
left_mesh->poly = left;
right_mesh->poly = right;

View File

@@ -365,10 +365,7 @@ MeshSet<3> *getIntersectedOperand(std::vector<MeshSet<3>::mesh_t*> *meshes,
MeshSet<3> *unionIntersectingMeshes(carve::csg::CSG *csg,
MeshSet<3> *poly,
const MeshSet<3> *other_poly,
const MeshSet<3>::aabb_t &otherAABB,
UnionIntersectionsCallback callback,
void *user_data)
const MeshSet<3>::aabb_t &otherAABB)
{
if (poly->meshes.size() <= 1) {
return poly;
@@ -412,7 +409,6 @@ MeshSet<3> *unionIntersectingMeshes(carve::csg::CSG *csg,
carve::csg::CSG::UNION,
NULL, carve::csg::CSG::CLASSIFY_EDGE);
callback(result, other_poly, user_data);
delete left;
delete right;
@@ -424,8 +420,6 @@ MeshSet<3> *unionIntersectingMeshes(carve::csg::CSG *csg,
MeshSet<3> *result = meshSetFromTwoMeshes(left->meshes, right->meshes);
callback(result, other_poly, user_data);
delete left;
delete right;
@@ -461,36 +455,37 @@ MeshSet<3> *unionIntersectingMeshes(carve::csg::CSG *csg,
// TODO(sergey): This function is to be totally re-implemented to make it
// more clear what's going on and hopefully optimize it as well.
void carve_unionIntersections(carve::csg::CSG *csg,
bool carve_unionIntersections(carve::csg::CSG *csg,
MeshSet<3> **left_r,
MeshSet<3> **right_r,
UnionIntersectionsCallback callback,
void *user_data)
MeshSet<3> **right_r)
{
MeshSet<3> *left = *left_r, *right = *right_r;
bool changed = false;
if (left->meshes.size() == 1 && right->meshes.size() == 0) {
return;
return false;
}
MeshSet<3>::aabb_t leftAABB = left->getAABB();
MeshSet<3>::aabb_t rightAABB = right->getAABB();;
left = unionIntersectingMeshes(csg, left, right, rightAABB,
callback, user_data);
right = unionIntersectingMeshes(csg, right, left, leftAABB,
callback, user_data);
left = unionIntersectingMeshes(csg, left, rightAABB);
right = unionIntersectingMeshes(csg, right, leftAABB);
if (left != *left_r) {
changed = true;
delete *left_r;
}
if (right != *right_r) {
changed = true;
delete *right_r;
}
*left_r = left;
*right_r = right;
return changed;
}
static inline void add_newell_cross_v3_v3v3(const Vector &v_prev,

View File

@@ -70,15 +70,9 @@ void carve_getRescaleMinMax(const carve::mesh::MeshSet<3> *left,
carve::geom3d::Vector *min,
carve::geom3d::Vector *max);
typedef void (*UnionIntersectionsCallback) (const carve::mesh::MeshSet<3> *left,
const carve::mesh::MeshSet<3> *right,
void *userdata);
void carve_unionIntersections(carve::csg::CSG *csg,
bool carve_unionIntersections(carve::csg::CSG *csg,
carve::mesh::MeshSet<3> **left_r,
carve::mesh::MeshSet<3> **right_r,
UnionIntersectionsCallback callback,
void *user_data);
carve::mesh::MeshSet<3> **right_r);
bool carve_checkPolyPlanarAndGetNormal(const std::vector<carve::mesh::MeshSet<3>::vertex_t> &vertex_storage,
const int verts_per_poly,

View File

@@ -1,61 +0,0 @@
#include <cassert>
#include <cmath>
#include <vector>
namespace boost {
#if __cplusplus > 199711L
# include <random>
typedef std::mt19937 mt19937;
#else
# include <stdlib.h>
struct mt19937 {
int operator()() {
return rand();
}
int max() {
return RAND_MAX;
}
};
#endif
template<typename T>
struct uniform_on_sphere {
typedef std::vector<T> result_type;
uniform_on_sphere(int dimension) {
assert(dimension == 3);
}
std::vector<T>
operator()(float u1, float u2) {
T z = 1.0 - 2.0*u1;
T r = std::sqrt(std::max(0.0, 1.0 - z*z));
T phi = 2.0*M_PI*u2;
T x = r*std::cos(phi);
T y = r*std::sin(phi);
std::vector<T> result;
result.push_back(x);
result.push_back(y);
result.push_back(z);
return result;
}
};
template<typename RNG, typename DISTR>
struct variate_generator {
variate_generator(RNG rng, DISTR distr)
: rng_(rng), distr_(distr) {}
typename DISTR::result_type
operator()() {
float rng_max_inv = 1.0 / rng_.max();
return distr_(rng_() * rng_max_inv, rng_() * rng_max_inv);
}
RNG rng_;
DISTR distr_;
};
}

View File

@@ -36,11 +36,7 @@
#include <carve/mesh.hpp>
#ifdef HAVE_BOOST_LIBRARY
# include BOOST_INCLUDE(random.hpp)
#else
# include <carve/random/random.h>
#endif
#include BOOST_INCLUDE(random.hpp)
namespace {
bool emb_test(carve::poly::Polyhedron *poly,

View File

@@ -1,61 +0,0 @@
#include <cassert>
#include <cmath>
#include <vector>
namespace boost {
#if __cplusplus > 199711L
# include <random>
typedef std::mt19937 mt19937;
#else
# include <stdlib.h>
struct mt19937 {
int operator()() {
return rand();
}
int max() {
return RAND_MAX;
}
};
#endif
template<typename T>
struct uniform_on_sphere {
typedef std::vector<T> result_type;
uniform_on_sphere(int dimension) {
assert(dimension == 3);
}
std::vector<T>
operator()(float u1, float u2) {
T z = 1.0 - 2.0*u1;
T r = std::sqrt(std::max(0.0, 1.0 - z*z));
T phi = 2.0*M_PI*u2;
T x = r*std::cos(phi);
T y = r*std::sin(phi);
std::vector<T> result;
result.push_back(x);
result.push_back(y);
result.push_back(z);
return result;
}
};
template<typename RNG, typename DISTR>
struct variate_generator {
variate_generator(RNG rng, DISTR distr)
: rng_(rng), distr_(distr) {}
typename DISTR::result_type
operator()() {
float rng_max_inv = 1.0 / rng_.max();
return distr_(rng_() * rng_max_inv, rng_() * rng_max_inv);
}
RNG rng_;
DISTR distr_;
};
}

View File

@@ -1,16 +0,0 @@
diff -r 9a85d733a43d lib/polyhedron.cpp
--- a/lib/polyhedron.cpp Tue Jun 24 11:15:23 2014 +1000
+++ b/lib/polyhedron.cpp Thu Nov 13 17:36:06 2014 +0500
@@ -36,7 +36,11 @@
#include <carve/mesh.hpp>
-#include BOOST_INCLUDE(random.hpp)
+#ifdef HAVE_BOOST_LIBRARY
+# include BOOST_INCLUDE(random.hpp)
+#else
+# include <carve/random/random.h>
+#endif
namespace {
bool emb_test(carve::poly::Polyhedron *poly,

View File

@@ -11,4 +11,3 @@ mesh_simplify_uninitialized_var.patch
memory_leak_fix.patch
msvc_fix.patch
face_hole_merge_workaround.patch
random.patch

View File

@@ -350,7 +350,7 @@ typedef unsigned int cl_GLenum;
#ifdef _MSC_VER
#if defined(_M_IX86)
#if _M_IX86_FP >= 0 && !defined(__SSE__)
#if _M_IX86_FP >= 0
#define __SSE__
#endif
#if _M_IX86_FP >= 1
@@ -1815,11 +1815,6 @@ typedef struct _cl_buffer_region {
/* Function signature typedef's */
#ifdef __APPLE__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wignored-attributes"
#endif
/* Platform API */
typedef CL_API_ENTRY cl_int (CL_API_CALL *
PFNCLGETPLATFORMIDS)(cl_uint /* num_entries */,
@@ -2481,10 +2476,6 @@ PFNCLCREATEFROMGLTEXTURE3D)(cl_context /* context */,
cl_int * /* errcode_ret */) CL_EXT_SUFFIX__VERSION_1_1_DEPRECATED;
#endif
#ifdef __APPLE__
# pragma GCC diagnostic pop // ignored "-Wignored-attributes"
#endif
/* cl_khr_gl_sharing extension */
#define cl_khr_gl_sharing 1

View File

@@ -1,57 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2013, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jason Wilkins
#
# ***** END GPL LICENSE BLOCK *****
set(INC
include
)
set(INC_SYS
)
if(UNIX)
list(APPEND INC_SYS
${X11_X11_INCLUDE_PATH}
)
endif()
set(SRC
src/glew.c
include/GL/eglew.h
include/GL/glesew.h
include/GL/glew.h
include/GL/glxew.h
include/GL/wglew.h
)
add_definitions(${GL_DEFINITIONS})
if(WITH_GLEW_MX)
add_definitions(-DGLEW_MX)
endif()
blender_add_lib(extern_glew_es "${SRC}" "${INC}" "${INC_SYS}")

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