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74 Commits

Author SHA1 Message Date
57f0987325 GPUShaderCreateInfo: Rework geometry shader layout support
This merge the description into one struct only that can be more easily
copied during `finalize()`.

The in and out layout parameters are better named and extended with the
invocation count (with fallback support)
2022-01-19 11:48:39 +01:00
be08d432cd Enabled migrated workbench shaders. 2022-01-17 12:54:17 +01:00
8b2fe52f09 Add support for non-explicit bindings in GL < 4.3 2022-01-13 18:40:24 +01:00
94bf26bb90 Make push constant array size known at compile time 2022-01-12 14:19:17 +01:00
376f6b12c6 Fix workbench prepass info 2022-01-12 14:19:17 +01:00
e066ea04d0 GL Backend: Wrap uniform access in macros
This is to make consistent behaviour with other backends.
2022-01-12 14:19:17 +01:00
6a6d80f42c Remove .vert/frag from already converted shaders. 2022-01-12 14:05:01 +01:00
fe9aa0cce1 Removed parts of the build scripts that are currently not needed. 2022-01-12 14:04:42 +01:00
d4ef1a3d6d Add missing USE_GPU_SHADER_CREATE_INFO. 2022-01-12 14:03:55 +01:00
ea6a791460 Add missing license notice. 2022-01-12 14:03:32 +01:00
da0935d503 Added license notices.
Differential Revision: https://developer.blender.org/D13812
2022-01-12 12:12:36 +01:00
33c79e518d Merge branch 'master' into tmp-gpu-shader-descriptor-2 2022-01-12 11:38:23 +01:00
a3f5722cc6 Check ubo struct sizes during compilation. 2022-01-12 11:38:01 +01:00
3ed6b4bf63 gpu_shader_simple_lighting. 2022-01-12 11:28:07 +01:00
f2801e5c6e gpu_shader_3D_point*. 2022-01-12 10:30:58 +01:00
fb6b4f42c4 gpu_shader_3D_smooth_color. 2022-01-12 10:17:22 +01:00
1d2e4a2667 gpu_shader_3D_uniform_color. 2022-01-12 10:09:23 +01:00
dce5210946 Fix create info mismatch. 2022-01-12 09:46:15 +01:00
7eeb7fd406 gpu_shader_3d_depth_only. 2022-01-12 09:42:06 +01:00
bf13e5458d gpu_shader_3d_flat_color. 2022-01-12 09:21:53 +01:00
414d1ea1c1 Fix clang-tidy warnings. 2022-01-12 08:12:33 +01:00
e748d6d57c Merge branch 'master' into tmp-gpu-shader-descriptor-2 2022-01-12 07:59:52 +01:00
bbf6a0c6aa gpu_shader_gpencil_stroke. 2022-01-11 14:26:36 +01:00
e6a8c874ba Switched builtin shaders to use create infos. 2022-01-11 10:28:40 +01:00
3509bda164 Fix memory leak. 2022-01-11 09:49:54 +01:00
f4b6db1f6d gpu_shader_2D_nodelink + gpu_shader_2D_nodelink_inst. 2022-01-11 09:28:03 +01:00
162280ac22 Merge branch 'master' into tmp-gpu-shader-descriptor-2 2022-01-10 13:32:40 +01:00
258192e47c gpu_shader_3d_point_*. 2022-01-10 12:00:38 +01:00
e72f81b750 gpu_shader_instance_varying_color_varying_size. 2022-01-10 11:33:35 +01:00
9858968348 gpu_shader_2D_area_edges. 2022-01-10 11:21:25 +01:00
867f1209e0 gpu_shader_2D_uv_uniform_color. 2022-01-10 09:49:00 +01:00
651ae585ca gpu_shader_2D_uv_verts. 2022-01-10 09:42:58 +01:00
0e8fd2b064 gpu_shader_2D_point_uniform_size_varying_color_outline_aa. 2022-01-10 09:17:54 +01:00
6ae20c4229 gpu_shader_2D_point_uniform_size_uniform_color_outline_aa. 2022-01-10 08:40:05 +01:00
8822b39dd8 gpu_shader_2D_point_uniform_size_uniform_color_aa. 2022-01-10 08:25:02 +01:00
5f0e0c94cc gpu_shader_2D_point_varying_size_varying_color. 2022-01-10 08:17:20 +01:00
e39a1525a5 Moved missing shaders to gpu_shader_todo_info.hh 2022-01-10 08:11:34 +01:00
375c872799 EditUVs faces, edges and facedots. 2022-01-07 15:47:31 +01:00
960ce1e628 Added stubs for all missing shaders. 2022-01-07 14:59:37 +01:00
a54cc2acd2 Added #ifndefs in all builtin shaders. 2022-01-07 14:29:35 +01:00
6e605978bf Migrated shaders. 2022-01-07 14:11:04 +01:00
a5a947190a Migrated shaders. 2022-01-07 12:05:59 +01:00
c958929617 Migrate GPU_SHADER_2D_CHECKER. 2022-01-07 11:00:32 +01:00
2ff9688677 Migrated GPU_SHADER_KEYFRAME_SHAPE. 2022-01-07 09:31:16 +01:00
aa2ef3db7a Fix compilation issues GPU_SHADER_3D_FLAT_COLOR. 2022-01-07 09:30:23 +01:00
e3444ba522 Migrated GPU_SHADER_TEXT. 2022-01-07 08:54:01 +01:00
85a290b09d Fail compilation when a shader can't be compiled. 2022-01-07 08:52:52 +01:00
f430fb74ac Fix compilation noperspective. 2022-01-07 08:51:39 +01:00
1c975749b0 Moved builtin create infos into infos folder.
This isn't the final location, but has been done to speed up refactoring
time.
2022-01-07 08:09:34 +01:00
7dd207dae3 Enable explicit vertex & uniform location
This is in order to validate the createInfo layout at compile
time.

Note this bumps the glsl version to 4.30.
2022-01-05 15:47:07 +01:00
eccfea7dd2 Add create info for gpu_shader_3D_image_modulate_alpha. 2022-01-05 15:41:00 +01:00
887ec48df9 Enable compilation for gpu_shader_3D_flat_color variants. 2022-01-05 15:04:09 +01:00
60f7652a92 Reduce compile units for shader_builder. 2022-01-05 14:17:14 +01:00
eac81b732e Removed one level of libraries for shader_builder. 2022-01-05 12:34:42 +01:00
0bf4c5d532 Compilation of shader_builder.
Shader builder can be used to compile the shader structs at compile
time. This can be activated by enabling the WITH_GPU_SHADER_BUILDER
option.

For compilation we added a lot of stubs as we don't require a full
blender this increases the turn around time when compiling shaders.

Note that we should see if we could split bf_gpu to reduce the amount
of stubs. Or use callback functions reduce the dependencies.
2022-01-05 12:18:47 +01:00
cdf37eea51 Fix shader-builder should exit when no parameters are given.
First parameter is filled with the executable name. So we needed to
check if we received the second parameter.
2022-01-05 08:08:52 +01:00
a532373ef2 Make all existing descriptors compile 2022-01-04 23:41:48 +01:00
1ef47fadc0 Fix more bug and missing attribute handling in depedency propagation 2022-01-04 23:40:14 +01:00
b34f0eec12 fix shared utils 2022-01-04 21:26:00 +01:00
2d73721c02 Fix errors in GL backend 2022-01-04 21:25:03 +01:00
84c6e04d79 Add Shader Shared utils and structs for draw and workbench 2022-01-04 15:26:12 +01:00
403a3162f5 Cleanup: Make binding always first in generated layout 2022-01-04 15:22:25 +01:00
8632f10e7b Add support for builtins 2022-01-04 14:17:44 +01:00
e7136ac0da Implement OpenGL backend support 2/2 2021-12-15 20:17:40 +01:00
8b097d53b2 Merge branch 'master' into gpu-shader-descriptor 2021-12-15 14:05:36 +01:00
f87e51ad56 Implement OpenGL backend support 1/2 2021-12-15 14:03:27 +01:00
d7b310b699 ShaderCreateInfo: Rewrite implementation in C++ 2021-12-14 18:14:51 +01:00
c9b32f0412 Merge branch 'master' into gpu-shader-descriptor 2021-12-13 15:14:25 +01:00
5967e12c21 GPUShaderDescriptor for interface abstraction
This is a first draft of what the Shader Descriptor system could be.

A shader descriptor provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.

- Clear source input (only one file). Cleans up the GPU api since we can create a
  shader from one descriptor
- Resources and interfaces are generated by the backend (much simpler than parsing).
- Bindings are explicit from position in the array.
- GPUShaderInterface becomes a trivial translation of enums and string copy.
- No external dependency to third party lib.
- Cleaner code, less fragmentation of resources in several libs.
- Easy to modify / extend at runtime.
- no parser involve, very easy to code.
- Does not hold any data, can be static and kept on disc.
- Could hold precompiled bytecode for static shaders.

This also includes a new global dependency system.
This is a prototype to support `#include` directive inside glsl sources.

I went for a C type shader description with static array for the given reasons:
- Simplicity: this is compiled language, can be extended at runtime by
  C and C++ without much effort, no parsing involved.
- Readability: Can use designated initializers which allow meaningful
  syntax (like `.push_constants` or `[0]` for the 1st bind point).
- Combinations: We can combine descriptors to create shader variations
  really quickly. See `workbench_prepass.desc.h` in the branch for some crazy combination.
- Avoid having to write a C++ interface for C usage.

Note that the CMake changes are just to make things work.

What is remaining:
- GL backend to generate uniforms and support push constants (via uniforms).
- pyGPU API

What I would like to discuss:
- Naming: Is "descriptor" too much similar to vulkans descriptors set? This might create
  confusion. Maybe MetaData is better? But it may hold more than meta data.
- Choose the right extension for descriptor files.
- Choose the right folder. Do we keep them alongside shader files even if name could differ?
- Indentation is 4 spaces for some reasons in descriptors definitions.
- Memory usage might be a concern. We are talking about ~3 MByte of data in the executable.
- Syntax: Is using [0] to specify binding index clear enough or using `VERTEX_INPUT(0, ...)`
  makes more sense? What about future proofing if we one day want to compile this as C++ code.
- This format has nice benefits but it needs manual writting on our ends to modify the shaders.
  That said, writting all shaders variations for the workbench prepass was quite easy and fast.
- How would we expose this through pyGPU?

Differential Revision: https://developer.blender.org/D13360
2021-11-24 22:15:52 +01:00
a590474f4c Fix compilation & dependency depth 2021-11-24 20:09:36 +01:00
b2462b6f5c Make shaders sources from draw included in the dependency library. 2021-11-24 19:46:00 +01:00
21ee89c52f Fix compilation issues on MSVC and a bug in builder 2021-11-24 18:56:51 +01:00
2c95da88aa GPUShaderDependency: Initial Commit
This is a prototype to support `#include` directive inside glsl sources.
The sources are aggregated into a list before being translated to byte_array.
This list is used to generate a mapping between the filename and the
associated byte_array. For each byte_array, we search for any `#include`
and store the file to merge.

At runtime, for one input filename we concatenate all byte_arrays that
are needed following the include order and avoiding double include.

This is meant to evolve into a fully supported `#include` system.
2021-11-24 17:58:06 +01:00
7358a5aba2 GPUShaderDescriptor: Initial Commit
This is a first draft of what the Shader Descriptor system could be.

A shader descriptor provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.
2021-11-24 17:52:39 +01:00
693 changed files with 25664 additions and 18781 deletions

View File

@@ -569,10 +569,6 @@ if(UNIX AND NOT APPLE)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
endif()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
option(WITH_LINKER_MOLD "Use ld.mold linker which is usually faster than ld.gold & ld.lld." OFF)
mark_as_advanced(WITH_LINKER_MOLD)
endif()
endif()
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
@@ -708,12 +704,9 @@ if(UNIX AND NOT APPLE)
endif()
# Installation process.
set(POSTINSTALL_SCRIPT "" CACHE FILEPATH "Run given CMake script after installation process")
option(POSTINSTALL_SCRIPT "Run given CMake script after installation process" OFF)
mark_as_advanced(POSTINSTALL_SCRIPT)
set(POSTCONFIGURE_SCRIPT "" CACHE FILEPATH "Run given CMake script as the last step of CMake configuration")
mark_as_advanced(POSTCONFIGURE_SCRIPT)
# end option(...)
@@ -2077,8 +2070,3 @@ endif()
if(0)
print_all_vars()
endif()
# Should be the last step of configuration.
if(POSTCONFIGURE_SCRIPT)
include(${POSTCONFIGURE_SCRIPT})
endif()

View File

@@ -63,7 +63,6 @@ include(cmake/jpeg.cmake)
include(cmake/blosc.cmake)
include(cmake/pthreads.cmake)
include(cmake/openexr.cmake)
include(cmake/brotli.cmake)
include(cmake/freetype.cmake)
include(cmake/freeglut.cmake)
include(cmake/glew.cmake)

View File

@@ -1,38 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(BROTLI_EXTRA_ARGS
)
ExternalProject_Add(external_brotli
URL file://${PACKAGE_DIR}/${BROTLI_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${BROTLI_HASH_TYPE}=${BROTLI_HASH}
PREFIX ${BUILD_DIR}/brotli
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/brotli ${DEFAULT_CMAKE_FLAGS} ${BROTLI_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/brotli
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_brotli after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/brotli/include ${HARVEST_TARGET}/brotli/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/brotli/lib/brotlidec-static${LIBEXT} ${HARVEST_TARGET}/brotli/lib/brotlidec-static${LIBEXT}
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/brotli/lib/brotlicommon-static${LIBEXT} ${HARVEST_TARGET}/brotli/lib/brotlicommon-static${LIBEXT}
DEPENDEES install
)
endif()

View File

@@ -94,4 +94,3 @@ download_source(POTRACE)
download_source(HARU)
download_source(ZSTD)
download_source(FLEX)
download_source(BROTLI)

View File

@@ -23,12 +23,9 @@ set(FREETYPE_EXTRA_ARGS
-DWITH_HarfBuzz=OFF
-DFT_WITH_HARFBUZZ=OFF
-DFT_WITH_BZIP2=OFF
-DFT_WITH_BROTLI=ON
-DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE
-DPC_BROTLIDEC_INCLUDEDIR=${LIBDIR}/brotli/include
-DPC_BROTLIDEC_LIBDIR=${LIBDIR}/brotli/lib
)
-DCMAKE_DISABLE_FIND_PACKAGE_BrotliDec=TRUE)
ExternalProject_Add(external_freetype
URL file://${PACKAGE_DIR}/${FREETYPE_FILE}
@@ -39,11 +36,6 @@ ExternalProject_Add(external_freetype
INSTALL_DIR ${LIBDIR}/freetype
)
add_dependencies(
external_freetype
external_brotli
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_freetype after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freetype ${HARVEST_TARGET}/freetype

View File

@@ -79,8 +79,6 @@ endfunction()
harvest(alembic/include alembic/include "*.h")
harvest(alembic/lib/libAlembic.a alembic/lib/libAlembic.a)
harvest(alembic/bin alembic/bin "*")
harvest(brotli/include brotli/include "*.h")
harvest(brotli/lib brotli/lib "*.a")
harvest(boost/include boost/include "*")
harvest(boost/lib boost/lib "*.a")
harvest(ffmpeg/include ffmpeg/include "*.h")

View File

@@ -83,9 +83,9 @@ else()
set(OPENEXR_VERSION_POSTFIX)
endif()
set(FREETYPE_VERSION 2.11.0)
set(FREETYPE_VERSION 2.10.2)
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
set(FREETYPE_HASH cf09172322f6b50cf8f568bf8fe14bde)
set(FREETYPE_HASH b1cb620e4c875cd4d1bfa04945400945)
set(FREETYPE_HASH_TYPE MD5)
set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)
@@ -500,10 +500,3 @@ set(ZSTD_FILE zstd-${ZSTD_VERSION}.tar.gz)
set(SSE2NEON_GIT https://github.com/DLTcollab/sse2neon.git)
set(SSE2NEON_GIT_HASH fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
set(BROTLI_VERSION v1.0.9)
set(BROTLI_URI https://github.com/google/brotli/archive/refs/tags/${BROTLI_VERSION}.tar.gz)
set(BROTLI_HASH f9e8d81d0405ba66d181529af42a3354f838c939095ff99930da6aa9cdf6fe46)
set(BROTLI_HASH_TYPE SHA256)
set(BROTLI_FILE brotli-${BROTLI_VERSION}.tar.gz)

View File

@@ -492,7 +492,7 @@ OIIO_SKIP=false
LLVM_VERSION="12.0.0"
LLVM_VERSION_SHORT="12.0"
LLVM_VERSION_MIN="11.0"
LLVM_VERSION_MEX="14.0"
LLVM_VERSION_MEX="13.0"
LLVM_VERSION_FOUND=""
LLVM_FORCE_BUILD=false
LLVM_FORCE_REBUILD=false
@@ -3620,8 +3620,8 @@ compile_FFmpeg() {
fi
./configure --cc="gcc -Wl,--as-needed" \
--extra-ldflags="-pthread" \
--prefix=$_inst --enable-shared \
--extra-ldflags="-pthread -static-libgcc" \
--prefix=$_inst --enable-static \
--disable-ffplay --disable-doc \
--enable-gray \
--enable-avfilter --disable-vdpau \
@@ -5721,6 +5721,76 @@ install_OTHER() {
# ----------------------------------------------------------------------------
# Printing User Info
print_info_ffmpeglink_DEB() {
dpkg -L $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink_RPM() {
rpm -ql $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink_ARCH() {
pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
}
print_info_ffmpeglink() {
# This func must only print a ';'-separated list of libs...
if [ -z "$DISTRO" ]; then
ERROR "Failed to detect distribution type"
exit 1
fi
# Create list of packages from which to get libs names...
_packages=""
if [ "$THEORA_USE" = true ]; then
_packages="$_packages $THEORA_DEV"
fi
if [ "$VORBIS_USE" = true ]; then
_packages="$_packages $VORBIS_DEV"
fi
if [ "$OGG_USE" = true ]; then
_packages="$_packages $OGG_DEV"
fi
if [ "$XVID_USE" = true ]; then
_packages="$_packages $XVID_DEV"
fi
if [ "$VPX_USE" = true ]; then
_packages="$_packages $VPX_DEV"
fi
if [ "$OPUS_USE" = true ]; then
_packages="$_packages $OPUS_DEV"
fi
if [ "$MP3LAME_USE" = true ]; then
_packages="$_packages $MP3LAME_DEV"
fi
if [ "$X264_USE" = true ]; then
_packages="$_packages $X264_DEV"
fi
if [ "$OPENJPEG_USE" = true ]; then
_packages="$_packages $OPENJPEG_DEV"
fi
if [ "$DISTRO" = "DEB" ]; then
print_info_ffmpeglink_DEB
elif [ "$DISTRO" = "RPM" ]; then
print_info_ffmpeglink_RPM
elif [ "$DISTRO" = "ARCH" ]; then
print_info_ffmpeglink_ARCH
# XXX TODO!
else
PRINT "<Could not determine additional link libraries needed for ffmpeg, replace this by valid list of libs...>"
fi
}
print_info() {
PRINT ""
PRINT ""
@@ -5932,10 +6002,12 @@ print_info() {
if [ "$FFMPEG_SKIP" = false ]; then
_1="-D WITH_CODEC_FFMPEG=ON"
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"
PRINT " $_1"
_buildargs="$_buildargs $_1"
PRINT " $_2"
_buildargs="$_buildargs $_1 $_2"
if [ -d $INST/ffmpeg ]; then
_1="-D FFMPEG_ROOT_DIR=$INST/ffmpeg"
_1="-D FFMPEG=$INST/ffmpeg"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi

View File

@@ -33,8 +33,6 @@ if(NOT FFMPEG_FIND_COMPONENTS)
avfilter
avformat
avutil
swscale
swresample
)
endif()
@@ -52,9 +50,9 @@ foreach(_component ${FFMPEG_FIND_COMPONENTS})
string(TOUPPER ${_component} _upper_COMPONENT)
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
NAMES
${_component}
${_upper_COMPONENT}
HINTS
${_ffmpeg_SEARCH_DIRS}
${LIBDIR}/ffmpeg
PATH_SUFFIXES
lib64 lib
)

View File

@@ -488,6 +488,7 @@ function(blender_add_test_executable
include_directories(${includes})
include_directories(${includes_sys})
setup_libdirs()
BLENDER_SRC_GTEST_EX(
NAME ${name}
@@ -524,6 +525,83 @@ function(setup_heavy_lib_pool)
endif()
endfunction()
function(SETUP_LIBDIRS)
# NOTE: For all new libraries, use absolute library paths.
# This should eventually be phased out.
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
if(NOT MSVC AND NOT APPLE)
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
link_directories(${PYTHON_LIBPATH})
endif()
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
link_directories(${SDL_LIBPATH})
endif()
if(WITH_CODEC_FFMPEG)
link_directories(${FFMPEG_LIBPATH})
endif()
if(WITH_IMAGE_OPENEXR)
link_directories(${OPENEXR_LIBPATH})
endif()
if(WITH_IMAGE_TIFF)
link_directories(${TIFF_LIBPATH})
endif()
if(WITH_BOOST)
link_directories(${BOOST_LIBPATH})
endif()
if(WITH_OPENIMAGEIO)
link_directories(${OPENIMAGEIO_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_OPENVDB)
link_directories(${OPENVDB_LIBPATH})
endif()
if(WITH_OPENAL)
link_directories(${OPENAL_LIBPATH})
endif()
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
link_directories(${JACK_LIBPATH})
endif()
if(WITH_PULSEAUDIO AND NOT WITH_PULSEAUDIO_DYNLOAD)
link_directories(${LIBPULSE_LIBPATH})
endif()
if(WITH_CODEC_SNDFILE)
link_directories(${LIBSNDFILE_LIBPATH})
endif()
if(WITH_FFTW3)
link_directories(${FFTW3_LIBPATH})
endif()
if(WITH_OPENCOLLADA)
link_directories(${OPENCOLLADA_LIBPATH})
# # Never set
# link_directories(${PCRE_LIBPATH})
# link_directories(${EXPAT_LIBPATH})
endif()
if(WITH_LLVM)
link_directories(${LLVM_LIBPATH})
endif()
if(WITH_ALEMBIC)
link_directories(${ALEMBIC_LIBPATH})
endif()
if(WITH_GMP)
link_directories(${GMP_LIBPATH})
endif()
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()
endif()
endfunction()
# Platform specific linker flags for targets.
function(setup_platform_linker_flags
target)

View File

@@ -166,18 +166,13 @@ if(WITH_FFTW3)
find_package(Fftw3)
endif()
# FreeType compiled with Brotli compression for woff2.
find_package(Freetype REQUIRED)
list(APPEND FREETYPE_LIBRARIES
${LIBDIR}/brotli/lib/libbrotlicommon-static.a
${LIBDIR}/brotli/lib/libbrotlidec-static.a)
if(WITH_IMAGE_OPENEXR)
find_package(OpenEXR)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
set(FFMPEG_FIND_COMPONENTS
avcodec avdevice avformat avutil
mp3lame ogg opus swresample swscale
@@ -484,11 +479,8 @@ string(APPEND PLATFORM_LINKFLAGS " -stdlib=libc++")
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
# llvm-ranlib doesn't support this flag. Xcode's libtool does.
if(NOT ${CMAKE_RANLIB} MATCHES ".*llvm-ranlib$")
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
endif()
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
if(WITH_COMPILER_CCACHE)
if(NOT CMAKE_GENERATOR STREQUAL "Xcode")
@@ -515,6 +507,3 @@ list(APPEND CMAKE_BUILD_RPATH "${OpenMP_LIBRARY_DIR}")
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")
# Same as `CFBundleIdentifier` in Info.plist.
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.blenderfoundation.blender")

View File

@@ -178,30 +178,26 @@ endif()
if(WITH_CODEC_FFMPEG)
if(EXISTS ${LIBDIR})
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
# Override FFMPEG components to also include static library dependencies
# included with precompiled libraries, and to ensure correct link order.
set(FFMPEG_FIND_COMPONENTS
avformat avcodec avdevice avutil swresample swscale
sndfile
FLAC
mp3lame
opus
theora theoradec theoraenc
vorbis vorbisenc vorbisfile ogg
vpx
x264
xvidcore)
elseif(FFMPEG)
# Old cache variable used for root dir, convert to new standard.
set(FFMPEG_ROOT_DIR ${FFMPEG})
# For precompiled lib directory, all ffmpeg dependencies are in the same folder
file(GLOB ffmpeg_libs ${LIBDIR}/ffmpeg/lib/*.a ${LIBDIR}/sndfile/lib/*.a)
set(FFMPEG ${LIBDIR}/ffmpeg CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES ${ffmpeg_libs} ${ffmpeg_libs} CACHE STRING "FFMPEG Libraries")
else()
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
endif()
find_package(FFmpeg)
if(NOT FFMPEG_FOUND)
set(WITH_CODEC_FFMPEG OFF)
message(STATUS "FFmpeg not found, disabling it")
mark_as_advanced(FFMPEG)
# lame, but until we have proper find module for ffmpeg
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(EXISTS "${FFMPEG}/include/ffmpeg/")
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
endif()
# end lameness
mark_as_advanced(FFMPEG_LIBRARIES)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_FFTW3)
@@ -648,9 +644,6 @@ endif()
# ----------------------------------------------------------------------------
# Compilers
# Only set the linker once.
set(_IS_LINKER_DEFAULT ON)
# GNU Compiler
if(CMAKE_COMPILER_IS_GNUCC)
# ffp-contract=off:
@@ -669,89 +662,26 @@ if(CMAKE_COMPILER_IS_GNUCC)
string(PREPEND CMAKE_CXX_FLAGS_RELWITHDEBINFO "${GCC_EXTRA_FLAGS_RELEASE} ")
unset(GCC_EXTRA_FLAGS_RELEASE)
# NOTE(@campbellbarton): Eventually mold will be able to use `-fuse-ld=mold`,
# however at the moment this only works for GCC 12.1+ (unreleased at time of writing).
# So a workaround is used here "-B" which points to another path to find system commands
# such as `ld`.
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
find_program(MOLD_BIN "mold")
mark_as_advanced(MOLD_BIN)
if(NOT MOLD_BIN)
message(STATUS "The \"mold\" binary could not be found, using system linker.")
set(WITH_LINKER_MOLD OFF)
else()
# By default mold installs the binary to:
# - `{PREFIX}/bin/mold` as well as a symbolic-link in...
# - `{PREFIX}/lib/mold/ld`.
# (where `PREFIX` is typically `/usr/`).
#
# This block of code finds `{PREFIX}/lib/mold` from the `mold` binary.
# Other methods of searching for the path could also be made to work,
# we could even make our own directory and symbolic-link, however it's more
# convenient to use the one provided by mold.
#
# Use the binary path to "mold", to find the common prefix which contains "lib/mold".
# The parent directory: e.g. `/usr/bin/mold` -> `/usr/bin/`.
get_filename_component(MOLD_PREFIX "${MOLD_BIN}" DIRECTORY)
# The common prefix path: e.g. `/usr/bin/` -> `/usr/` to use as a hint.
get_filename_component(MOLD_PREFIX "${MOLD_PREFIX}" DIRECTORY)
# Find `{PREFIX}/lib/mold/ld`, store the directory component (without the `ld`).
# Then pass `-B {PREFIX}/lib/mold` to GCC so the `ld` located there overrides the default.
find_path(
MOLD_BIN_DIR "ld"
HINTS "${MOLD_PREFIX}"
# The default path is `libexec`, Arch Linux for e.g.
# replaces this with `lib` so check both.
PATH_SUFFIXES "libexec/mold" "lib/mold" "lib64/mold"
NO_DEFAULT_PATH
NO_CACHE
)
if(NOT MOLD_BIN_DIR)
message(STATUS
"The mold linker could not find the directory containing the linker command "
"(typically "
"\"${MOLD_PREFIX}/libexec/mold/ld\") or "
"\"${MOLD_PREFIX}/lib/mold/ld\") using system linker.")
set(WITH_LINKER_MOLD OFF)
endif()
unset(MOLD_PREFIX)
endif()
if(WITH_LINKER_MOLD)
# GCC will search for `ld` in this directory first.
string(APPEND CMAKE_EXE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
set(_IS_LINKER_DEFAULT OFF)
endif()
unset(MOLD_BIN)
unset(MOLD_BIN_DIR)
endif()
if(WITH_LINKER_GOLD AND _IS_LINKER_DEFAULT)
if(WITH_LINKER_GOLD)
execute_process(
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
if("${LD_VERSION}" MATCHES "GNU gold")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=gold")
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=gold")
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=gold")
set(_IS_LINKER_DEFAULT OFF)
string(APPEND CMAKE_C_FLAGS " -fuse-ld=gold")
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=gold")
else()
message(STATUS "GNU gold linker isn't available, using the default system linker.")
endif()
unset(LD_VERSION)
endif()
if(WITH_LINKER_LLD AND _IS_LINKER_DEFAULT)
if(WITH_LINKER_LLD)
execute_process(
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=lld -Wl,--version
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
if("${LD_VERSION}" MATCHES "LLD")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=lld")
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=lld")
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=lld")
set(_IS_LINKER_DEFAULT OFF)
string(APPEND CMAKE_C_FLAGS " -fuse-ld=lld")
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=lld")
else()
message(STATUS "LLD linker isn't available, using the default system linker.")
endif()
@@ -761,28 +691,6 @@ if(CMAKE_COMPILER_IS_GNUCC)
# CLang is the same as GCC for now.
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
find_program(MOLD_BIN "mold")
mark_as_advanced(MOLD_BIN)
if(NOT MOLD_BIN)
message(STATUS "The \"mold\" binary could not be found, using system linker.")
set(WITH_LINKER_MOLD OFF)
else()
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 12.0)
string(APPEND CMAKE_EXE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
string(APPEND CMAKE_SHARED_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
string(APPEND CMAKE_MODULE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
else()
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
endif()
set(_IS_LINKER_DEFAULT OFF)
endif()
unset(MOLD_BIN)
endif()
# Intel C++ Compiler
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
# think these next two are broken
@@ -806,8 +714,6 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
string(APPEND PLATFORM_LINKFLAGS " -static-intel")
endif()
unset(_IS_LINKER_DEFAULT)
# Avoid conflicts with Mesa llvmpipe, Luxrender, and other plug-ins that may
# use the same libraries as Blender with a different version or build options.
set(PLATFORM_LINKFLAGS

View File

@@ -347,11 +347,7 @@ set(FREETYPE_INCLUDE_DIRS
${LIBDIR}/freetype/include
${LIBDIR}/freetype/include/freetype2
)
set(FREETYPE_LIBRARIES
${LIBDIR}/freetype/lib/freetype2ST.lib
${LIBDIR}/brotli/lib/brotlidec-static.lib
${LIBDIR}/brotli/lib/brotlicommon-static.lib
)
set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
windows_find_package(freetype REQUIRED)
if(WITH_FFTW3)

View File

@@ -8,42 +8,27 @@ def set_pose_matrices(obj, matrix_map):
"Assign pose space matrices of all bones at once, ignoring constraints."
def rec(pbone, parent_matrix):
if pbone.name in matrix_map:
matrix = matrix_map[pbone.name]
matrix = matrix_map[pbone.name]
## Instead of:
# pbone.matrix = matrix
# bpy.context.view_layer.update()
## Instead of:
# pbone.matrix = matrix
# bpy.context.view_layer.update()
# Compute and assign local matrix, using the new parent matrix
if pbone.parent:
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
matrix,
pbone.bone.matrix_local,
parent_matrix=parent_matrix,
parent_matrix_local=pbone.parent.bone.matrix_local,
invert=True
)
else:
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
matrix,
pbone.bone.matrix_local,
invert=True
)
# Compute and assign local matrix, using the new parent matrix
if pbone.parent:
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
matrix,
pbone.bone.matrix_local,
parent_matrix=parent_matrix,
parent_matrix_local=pbone.parent.bone.matrix_local,
invert=True
)
else:
# Compute the updated pose matrix from local and new parent matrix
if pbone.parent:
matrix = pbone.bone.convert_local_to_pose(
pbone.matrix_basis,
pbone.bone.matrix_local,
parent_matrix=parent_matrix,
parent_matrix_local=pbone.parent.bone.matrix_local,
)
else:
matrix = pbone.bone.convert_local_to_pose(
pbone.matrix_basis,
pbone.bone.matrix_local,
)
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
matrix,
pbone.bone.matrix_local,
invert=True
)
# Recursively process children, passing the new matrix through
for child in pbone.children:

View File

@@ -1762,7 +1762,6 @@ except ModuleNotFoundError:
fw("html_show_sphinx = False\n")
fw("html_baseurl = 'https://docs.blender.org/api/current/'\n")
fw("html_use_opensearch = 'https://docs.blender.org/api/current'\n")
fw("html_show_search_summary = True\n")
fw("html_split_index = True\n")
fw("html_static_path = ['static']\n")
fw("html_extra_path = ['static/favicon.ico', 'static/blender_logo.svg']\n")

View File

@@ -1092,12 +1092,12 @@ if(WITH_PYTHON)
configure_file(${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${CMAKE_CURRENT_BINARY_DIR}/setup.py ESCAPE_QUOTES @ONLY)
if(APPLE)
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
elseif(WIN32)
set(ENV{VS100COMNTOOLS} $ENV{VS120COMNTOOLS})
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
else()
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
endif()
add_custom_target(pythonmodule ALL DEPENDS build SOURCES ${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${PYTHON_SRC} ${PYTHON_HDR})
add_dependencies(pythonmodule audaspace)

View File

@@ -8,20 +8,20 @@ import numpy
from distutils.core import setup, Extension
if len(sys.argv) > 2 and sys.argv[1] == '--build-docs':
import subprocess
from distutils.core import Distribution
from distutils.command.build import build
import subprocess
from distutils.core import Distribution
from distutils.command.build import build
dist = Distribution()
cmd = build(dist)
cmd.finalize_options()
#print(cmd.build_platlib)
dist = Distribution()
cmd = build(dist)
cmd.finalize_options()
#print(cmd.build_platlib)
os.environ['PYTHONPATH'] = os.path.join(os.getcwd(), cmd.build_platlib)
os.environ['LD_LIBRARY_PATH'] = os.getcwd()
os.environ['PYTHONPATH'] = os.path.join(os.getcwd(), cmd.build_platlib)
os.environ['LD_LIBRARY_PATH'] = os.getcwd()
ret = subprocess.call(sys.argv[2:])
sys.exit(ret)
ret = subprocess.call(sys.argv[2:])
sys.exit(ret)
# the following line is not working due to https://bugs.python.org/issue9023
@@ -43,8 +43,7 @@ audaspace = Extension(
library_dirs = ['.', 'Release', 'Debug'],
language = 'c++',
extra_compile_args = extra_args,
define_macros = [('WITH_CONVOLUTION', None)] if '@WITH_FFTW@' == 'ON' else [],
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
)
setup(
@@ -57,6 +56,6 @@ setup(
license = 'Apache License 2.0',
long_description = codecs.open(os.path.join(source_directory, '../../README.md'), 'r', 'utf-8').read(),
ext_modules = [audaspace],
headers = [os.path.join(source_directory, file) for file in ['PyAPI.h', 'PyDevice.h', 'PyHandle.h', 'PySound.h', 'PySequenceEntry.h', 'PySequence.h', 'PyPlaybackManager.h', 'PyDynamicMusic.h', 'PyThreadPool.h', 'PySource.h'] + (['PyImpulseResponse.h', 'PyHRTF.h'] if '@WITH_FFTW@' == 'ON' else [])] + ['Audaspace.h']
headers = [os.path.join(source_directory, file) for file in ['PyAPI.h', 'PyDevice.h', 'PyHandle.h', 'PySound.h', 'PySequenceEntry.h', 'PySequence.h', 'PyPlaybackManager.h', 'PyDynamicMusic.h', 'PyThreadPool.h', 'PySource.h'] + (['PyImpulseResponse.h', 'PyHRTF.h'] if '@WITH_FFTW@' == 'ON' else [])] + ['Audaspace.h']
)

View File

@@ -95,13 +95,6 @@ void WASAPIDevice::runMixingThread()
sleep_duration = std::chrono::milliseconds(buffer_size * 1000 / int(m_specs.rate) / 2);
}
if(m_default_device_changed)
{
m_default_device_changed = false;
result = AUDCLNT_E_DEVICE_INVALIDATED;
goto stop_thread;
}
if(FAILED(result = m_audio_client->GetCurrentPadding(&padding)))
goto stop_thread;
@@ -303,78 +296,13 @@ bool WASAPIDevice::setupDevice(DeviceSpecs &specs)
return true;
}
ULONG WASAPIDevice::AddRef()
{
return InterlockedIncrement(&m_reference_count);
}
ULONG WASAPIDevice::Release()
{
ULONG reference_count = InterlockedDecrement(&m_reference_count);
if(0 == reference_count)
delete this;
return reference_count;
}
HRESULT WASAPIDevice::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(IMMNotificationClient))
{
*ppvObject = reinterpret_cast<IMMNotificationClient*>(this);
AddRef();
}
else if(riid == IID_IUnknown)
{
*ppvObject = reinterpret_cast<IUnknown*>(this);
AddRef();
}
else
{
*ppvObject = nullptr;
return E_NOINTERFACE;
}
return S_OK;
}
HRESULT WASAPIDevice::OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState)
{
return S_OK;
}
HRESULT WASAPIDevice::OnDeviceAdded(LPCWSTR pwstrDeviceId)
{
return S_OK;
}
HRESULT WASAPIDevice::OnDeviceRemoved(LPCWSTR pwstrDeviceId)
{
return S_OK;
}
HRESULT WASAPIDevice::OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
{
if(flow != EDataFlow::eCapture)
m_default_device_changed = true;
return S_OK;
}
HRESULT WASAPIDevice::OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
{
return S_OK;
}
WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
m_buffersize(buffersize),
m_imm_device_enumerator(nullptr),
m_imm_device(nullptr),
m_audio_client(nullptr),
m_wave_format_extensible({}),
m_default_device_changed(false),
m_reference_count(1)
m_wave_format_extensible({})
{
// initialize COM if it hasn't happened yet
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
@@ -399,8 +327,6 @@ WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
create();
m_imm_device_enumerator->RegisterEndpointNotificationCallback(this);
return;
error:
@@ -414,8 +340,6 @@ WASAPIDevice::~WASAPIDevice()
{
stopMixingThread();
m_imm_device_enumerator->UnregisterEndpointNotificationCallback(this);
SafeRelease(&m_audio_client);
SafeRelease(&m_imm_device);
SafeRelease(&m_imm_device_enumerator);

View File

@@ -40,7 +40,7 @@ AUD_NAMESPACE_BEGIN
/**
* This device plays back through WASAPI, the Windows audio API.
*/
class AUD_PLUGIN_API WASAPIDevice : IMMNotificationClient, public ThreadedDevice
class AUD_PLUGIN_API WASAPIDevice : public ThreadedDevice
{
private:
int m_buffersize;
@@ -48,8 +48,6 @@ private:
IMMDevice* m_imm_device;
IAudioClient* m_audio_client;
WAVEFORMATEXTENSIBLE m_wave_format_extensible;
bool m_default_device_changed;
LONG m_reference_count;
AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
@@ -60,17 +58,6 @@ private:
AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
// IUnknown implementation
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
// IMMNotificationClient implementation
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState);
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId);
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId);
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId);
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key);
// delete copy constructor and operator=
WASAPIDevice(const WASAPIDevice&) = delete;
WASAPIDevice& operator=(const WASAPIDevice&) = delete;

View File

@@ -51,6 +51,8 @@ list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
# Common configuration.
cycles_link_directories()
add_definitions(${GL_DEFINITIONS})
include_directories(${INC})

View File

@@ -119,6 +119,12 @@ def use_optix(context):
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
def use_sample_all_lights(context):
cscene = context.scene.cycles
return cscene.sample_all_lights_direct or cscene.sample_all_lights_indirect
def show_device_active(context):
cscene = context.scene.cycles
if cscene.device != 'GPU':
@@ -1797,45 +1803,18 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
rd = scene.render
if rd.use_bake_multires:
layout.prop(rd, "bake_margin")
layout.prop(rd, "use_bake_clear", text="Clear Image")
if rd.bake_type == 'DISPLACEMENT':
layout.prop(rd, "use_bake_lores_mesh")
else:
layout.prop(cbk, "target")
if cbk.target == 'IMAGE_TEXTURES':
layout.prop(cbk, "margin")
layout.prop(cbk, "use_clear", text="Clear Image")
class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
bl_label = "Margin"
bl_context = "render"
bl_parent_id = "CYCLES_RENDER_PT_bake_output"
COMPAT_ENGINES = {'CYCLES'}
@classmethod
def poll(cls, context):
scene = context.scene
cbk = scene.render.bake
return cbk.target == 'IMAGE_TEXTURES'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
scene = context.scene
cscene = scene.cycles
cbk = scene.render.bake
rd = scene.render
if rd.use_bake_multires:
layout.prop(rd, "bake_margin_type", text="Type")
layout.prop(rd, "bake_margin", text="Size")
else:
if cbk.target == 'IMAGE_TEXTURES':
layout.prop(cbk, "margin_type", text="Type")
layout.prop(cbk, "margin", text="Size")
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
bl_label = "Debug"
@@ -2204,7 +2183,6 @@ classes = (
CYCLES_RENDER_PT_bake_influence,
CYCLES_RENDER_PT_bake_selected_to_active,
CYCLES_RENDER_PT_bake_output,
CYCLES_RENDER_PT_bake_output_margin,
CYCLES_RENDER_PT_debug,
node_panel(CYCLES_MATERIAL_PT_settings),
node_panel(CYCLES_MATERIAL_PT_settings_surface),

View File

@@ -1071,15 +1071,7 @@ static void create_subd_mesh(Scene *scene,
for (BL::MeshEdge &e : b_mesh.edges) {
if (e.crease() != 0.0f) {
mesh->add_edge_crease(e.vertices()[0], e.vertices()[1], e.crease());
}
}
for (BL::MeshVertexCreaseLayer &c : b_mesh.vertex_creases) {
for (int i = 0; i < c.data.length(); ++i) {
if (c.data[i].value() != 0.0f) {
mesh->add_vertex_crease(i, c.data[i].value());
}
mesh->add_crease(e.vertices()[0], e.vertices()[1], e.crease());
}
}

View File

@@ -529,17 +529,6 @@ void BlenderSync::sync_procedural(BL::Object &b_ob,
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
procedural->set_filepath(ustring(absolute_path));
array<ustring> layers;
for (BL::CacheFileLayer &layer : cache_file.layers) {
if (layer.hide_layer()) {
continue;
}
absolute_path = blender_absolute_path(b_data, b_ob, layer.filepath());
layers.push_back_slow(ustring(absolute_path));
}
procedural->set_layers(layers);
procedural->set_scale(cache_file.scale());
procedural->set_use_prefetch(cache_file.use_prefetch());

View File

@@ -51,7 +51,7 @@ bool BlenderOutputDriver::read_render_tile(const Tile &tile)
BL::RenderLayer b_rlay = *b_single_rlay;
vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
vector<float> pixels(tile.size.x * tile.size.y * 4);
/* Copy each pass.
* TODO:copy only the required ones for better performance? */
@@ -109,7 +109,7 @@ void BlenderOutputDriver::write_render_tile(const Tile &tile)
BL::RenderLayer b_rlay = *b_single_rlay;
vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
vector<float> pixels(tile.size.x * tile.size.y * 4);
/* Copy each pass. */
for (BL::RenderPass &b_pass : b_rlay.passes) {

View File

@@ -935,7 +935,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHReference> &references)
{
/* This is a bit over-allocating here (considering leaf size into account),
/* This is a bit overallocating here (considering leaf size into account),
* but chunk-based re-allocation in vector makes it difficult to use small
* size of stack storage here. Some tweaks are possible tho.
*

View File

@@ -84,6 +84,39 @@ macro(cycles_add_library target library_deps)
cycles_set_solution_folder(${target})
endmacro()
# Cycles library dependencies common to all executables
function(cycles_link_directories)
if(APPLE)
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
return()
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
if(WITH_OPENVDB)
link_directories(${OPENVDB_LIBPATH} ${BLOSC_LIBPATH})
endif()
if(WITH_OPENSUBDIV)
link_directories(${OPENSUBDIV_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
link_directories(
${OPENIMAGEIO_LIBPATH}
${BOOST_LIBPATH}
${PNG_LIBPATH}
${JPEG_LIBPATH}
${ZLIB_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${OPENJPEG_LIBPATH}
)
endfunction()
macro(cycles_target_link_libraries target)
if(WITH_CYCLES_LOGGING)
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})

View File

@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
<< " CPU kernels.";
if (info.cpu_threads == 0) {
info.cpu_threads = TaskScheduler::max_concurrency();
info.cpu_threads = TaskScheduler::num_threads();
}
#ifdef WITH_OSL

View File

@@ -334,7 +334,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
/* Ensure CPU device does not slow down GPU. */
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
if (background) {
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
int orig_cpu_threads = (threads) ? threads : TaskScheduler::num_threads();
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads

View File

@@ -58,11 +58,6 @@ class BVHMetal : public BVH {
id<MTLCommandQueue> queue,
Geometry *const geom,
bool refit);
bool build_BLAS_pointcloud(Progress &progress,
id<MTLDevice> device,
id<MTLCommandQueue> queue,
Geometry *const geom,
bool refit);
bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
};

View File

@@ -19,7 +19,6 @@
# include "scene/hair.h"
# include "scene/mesh.h"
# include "scene/object.h"
# include "scene/pointcloud.h"
# include "util/progress.h"
@@ -476,220 +475,6 @@ bool BVHMetal::build_BLAS_hair(Progress &progress,
return false;
}
bool BVHMetal::build_BLAS_pointcloud(Progress &progress,
id<MTLDevice> device,
id<MTLCommandQueue> queue,
Geometry *const geom,
bool refit)
{
if (@available(macos 12.0, *)) {
/* Build BLAS for point cloud */
PointCloud *pointcloud = static_cast<PointCloud *>(geom);
if (pointcloud->num_points() == 0) {
return false;
}
/*------------------------------------------------*/
BVH_status("Building pointcloud BLAS | %7d points | %s",
(int)pointcloud->num_points(),
geom->name.c_str());
/*------------------------------------------------*/
const size_t num_points = pointcloud->get_points().size();
const float3 *points = pointcloud->get_points().data();
const float *radius = pointcloud->get_radius().data();
const bool use_fast_trace_bvh = (params.bvh_type == BVH_TYPE_STATIC);
size_t num_motion_steps = 1;
Attribute *motion_keys = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (motion_blur && pointcloud->get_use_motion_blur() && motion_keys) {
num_motion_steps = pointcloud->get_motion_steps();
}
const size_t num_aabbs = num_motion_steps;
MTLResourceOptions storage_mode;
if (device.hasUnifiedMemory) {
storage_mode = MTLResourceStorageModeShared;
}
else {
storage_mode = MTLResourceStorageModeManaged;
}
/* Allocate a GPU buffer for the AABB data and populate it */
id<MTLBuffer> aabbBuf = [device
newBufferWithLength:num_aabbs * sizeof(MTLAxisAlignedBoundingBox)
options:storage_mode];
MTLAxisAlignedBoundingBox *aabb_data = (MTLAxisAlignedBoundingBox *)[aabbBuf contents];
/* Get AABBs for each motion step */
size_t center_step = (num_motion_steps - 1) / 2;
for (size_t step = 0; step < num_motion_steps; ++step) {
/* The center step for motion vertices is not stored in the attribute */
if (step != center_step) {
size_t attr_offset = (step > center_step) ? step - 1 : step;
points = motion_keys->data_float3() + attr_offset * num_points;
}
for (size_t j = 0; j < num_points; ++j) {
const PointCloud::Point point = pointcloud->get_point(j);
BoundBox bounds = BoundBox::empty;
point.bounds_grow(points, radius, bounds);
const size_t index = step * num_points + j;
aabb_data[index].min = (MTLPackedFloat3 &)bounds.min;
aabb_data[index].max = (MTLPackedFloat3 &)bounds.max;
}
}
if (storage_mode == MTLResourceStorageModeManaged) {
[aabbBuf didModifyRange:NSMakeRange(0, aabbBuf.length)];
}
# if 0
for (size_t i=0; i<num_aabbs && i < 400; i++) {
MTLAxisAlignedBoundingBox& bb = aabb_data[i];
printf(" %d: %.1f,%.1f,%.1f -- %.1f,%.1f,%.1f\n", int(i), bb.min.x, bb.min.y, bb.min.z, bb.max.x, bb.max.y, bb.max.z);
}
# endif
MTLAccelerationStructureGeometryDescriptor *geomDesc;
if (motion_blur) {
std::vector<MTLMotionKeyframeData *> aabb_ptrs;
aabb_ptrs.reserve(num_motion_steps);
for (size_t step = 0; step < num_motion_steps; ++step) {
MTLMotionKeyframeData *k = [MTLMotionKeyframeData data];
k.buffer = aabbBuf;
k.offset = step * num_points * sizeof(MTLAxisAlignedBoundingBox);
aabb_ptrs.push_back(k);
}
MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor *geomDescMotion =
[MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor descriptor];
geomDescMotion.boundingBoxBuffers = [NSArray arrayWithObjects:aabb_ptrs.data()
count:aabb_ptrs.size()];
geomDescMotion.boundingBoxCount = num_points;
geomDescMotion.boundingBoxStride = sizeof(aabb_data[0]);
geomDescMotion.intersectionFunctionTableOffset = 2;
/* Force a single any-hit call, so shadow record-all behavior works correctly */
/* (Match optix behavior: unsigned int build_flags =
* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
geomDescMotion.allowDuplicateIntersectionFunctionInvocation = false;
geomDescMotion.opaque = true;
geomDesc = geomDescMotion;
}
else {
MTLAccelerationStructureBoundingBoxGeometryDescriptor *geomDescNoMotion =
[MTLAccelerationStructureBoundingBoxGeometryDescriptor descriptor];
geomDescNoMotion.boundingBoxBuffer = aabbBuf;
geomDescNoMotion.boundingBoxBufferOffset = 0;
geomDescNoMotion.boundingBoxCount = int(num_aabbs);
geomDescNoMotion.boundingBoxStride = sizeof(aabb_data[0]);
geomDescNoMotion.intersectionFunctionTableOffset = 2;
/* Force a single any-hit call, so shadow record-all behavior works correctly */
/* (Match optix behavior: unsigned int build_flags =
* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
geomDescNoMotion.allowDuplicateIntersectionFunctionInvocation = false;
geomDescNoMotion.opaque = true;
geomDesc = geomDescNoMotion;
}
MTLPrimitiveAccelerationStructureDescriptor *accelDesc =
[MTLPrimitiveAccelerationStructureDescriptor descriptor];
accelDesc.geometryDescriptors = @[ geomDesc ];
if (motion_blur) {
accelDesc.motionStartTime = 0.0f;
accelDesc.motionEndTime = 1.0f;
accelDesc.motionStartBorderMode = MTLMotionBorderModeVanish;
accelDesc.motionEndBorderMode = MTLMotionBorderModeVanish;
accelDesc.motionKeyframeCount = num_motion_steps;
}
if (!use_fast_trace_bvh) {
accelDesc.usage |= (MTLAccelerationStructureUsageRefit |
MTLAccelerationStructureUsagePreferFastBuild);
}
MTLAccelerationStructureSizes accelSizes = [device
accelerationStructureSizesWithDescriptor:accelDesc];
id<MTLAccelerationStructure> accel_uncompressed = [device
newAccelerationStructureWithSize:accelSizes.accelerationStructureSize];
id<MTLBuffer> scratchBuf = [device newBufferWithLength:accelSizes.buildScratchBufferSize
options:MTLResourceStorageModePrivate];
id<MTLBuffer> sizeBuf = [device newBufferWithLength:8 options:MTLResourceStorageModeShared];
id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
id<MTLAccelerationStructureCommandEncoder> accelEnc =
[accelCommands accelerationStructureCommandEncoder];
if (refit) {
[accelEnc refitAccelerationStructure:accel_struct
descriptor:accelDesc
destination:accel_uncompressed
scratchBuffer:scratchBuf
scratchBufferOffset:0];
}
else {
[accelEnc buildAccelerationStructure:accel_uncompressed
descriptor:accelDesc
scratchBuffer:scratchBuf
scratchBufferOffset:0];
}
if (use_fast_trace_bvh) {
[accelEnc writeCompactedAccelerationStructureSize:accel_uncompressed
toBuffer:sizeBuf
offset:0
sizeDataType:MTLDataTypeULong];
}
[accelEnc endEncoding];
[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
/* free temp resources */
[scratchBuf release];
[aabbBuf release];
if (use_fast_trace_bvh) {
/* Compact the accel structure */
uint64_t compressed_size = *(uint64_t *)sizeBuf.contents;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
id<MTLAccelerationStructureCommandEncoder> accelEnc =
[accelCommands accelerationStructureCommandEncoder];
id<MTLAccelerationStructure> accel = [device
newAccelerationStructureWithSize:compressed_size];
[accelEnc copyAndCompactAccelerationStructure:accel_uncompressed
toAccelerationStructure:accel];
[accelEnc endEncoding];
[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
uint64_t allocated_size = [accel allocatedSize];
stats.mem_alloc(allocated_size);
accel_struct = accel;
[accel_uncompressed release];
accel_struct_building = false;
}];
[accelCommands commit];
});
}
else {
/* set our acceleration structure to the uncompressed structure */
accel_struct = accel_uncompressed;
uint64_t allocated_size = [accel_struct allocatedSize];
stats.mem_alloc(allocated_size);
accel_struct_building = false;
}
[sizeBuf release];
}];
accel_struct_building = true;
[accelCommands commit];
return true;
}
return false;
}
bool BVHMetal::build_BLAS(Progress &progress,
id<MTLDevice> device,
id<MTLCommandQueue> queue,
@@ -706,8 +491,6 @@ bool BVHMetal::build_BLAS(Progress &progress,
return build_BLAS_mesh(progress, device, queue, geom, refit);
case Geometry::HAIR:
return build_BLAS_hair(progress, device, queue, geom, refit);
case Geometry::POINTCLOUD:
return build_BLAS_pointcloud(progress, device, queue, geom, refit);
default:
return false;
}

View File

@@ -115,8 +115,6 @@ class MetalDevice : public Device {
void load_texture_info();
void erase_allocation(device_memory &mem);
virtual bool should_use_graphics_interop() override;
virtual unique_ptr<DeviceQueue> gpu_queue_create() override;

View File

@@ -87,14 +87,17 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
default:
break;
case METAL_GPU_INTEL: {
use_metalrt = false;
max_threads_per_threadgroup = 64;
break;
}
case METAL_GPU_AMD: {
use_metalrt = false;
max_threads_per_threadgroup = 128;
break;
}
case METAL_GPU_APPLE: {
use_metalrt = true;
max_threads_per_threadgroup = 512;
break;
}
@@ -429,25 +432,6 @@ void MetalDevice::load_texture_info()
}
}
void MetalDevice::erase_allocation(device_memory &mem)
{
stats.mem_free(mem.device_size);
mem.device_pointer = 0;
mem.device_size = 0;
auto it = metal_mem_map.find(&mem);
if (it != metal_mem_map.end()) {
MetalMem *mmem = it->second.get();
/* blank out reference to MetalMem* in the launch params (fixes crash T94736) */
if (mmem->pointer_index >= 0) {
device_ptr *pointers = (device_ptr *)&launch_params;
pointers[mmem->pointer_index] = 0;
}
metal_mem_map.erase(it);
}
}
MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem)
{
size_t size = mem.memory_size();
@@ -577,7 +561,11 @@ void MetalDevice::generic_free(device_memory &mem)
mmem.mtlBuffer = nil;
}
erase_allocation(mem);
stats.mem_free(mem.device_size);
mem.device_pointer = 0;
mem.device_size = 0;
metal_mem_map.erase(&mem);
}
}
@@ -966,7 +954,10 @@ void MetalDevice::tex_free(device_texture &mem)
delayed_free_list.push_back(mmem.mtlTexture);
mmem.mtlTexture = nil;
}
erase_allocation(mem);
stats.mem_free(mem.device_size);
mem.device_pointer = 0;
mem.device_size = 0;
metal_mem_map.erase(&mem);
}
}

View File

@@ -36,8 +36,6 @@ enum {
METALRT_FUNC_CURVE_RIBBON_SHADOW,
METALRT_FUNC_CURVE_ALL,
METALRT_FUNC_CURVE_ALL_SHADOW,
METALRT_FUNC_POINT,
METALRT_FUNC_POINT_SHADOW,
METALRT_FUNC_NUM
};

View File

@@ -358,8 +358,6 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
"__intersection__curve_ribbon_shadow",
"__intersection__curve_all",
"__intersection__curve_all_shadow",
"__intersection__point",
"__intersection__point_shadow",
};
assert(sizeof(function_names) / sizeof(function_names[0]) == METALRT_FUNC_NUM);
@@ -402,50 +400,36 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
NSArray *function_list = nil;
if (device->use_metalrt) {
id<MTLFunction> curve_intersect_default = nil;
id<MTLFunction> curve_intersect_shadow = nil;
id<MTLFunction> point_intersect_default = nil;
id<MTLFunction> point_intersect_shadow = nil;
id<MTLFunction> box_intersect_default = nil;
id<MTLFunction> box_intersect_shadow = nil;
if (device->kernel_features & KERNEL_FEATURE_HAIR) {
/* Add curve intersection programs. */
if (device->kernel_features & KERNEL_FEATURE_HAIR_THICK) {
/* Slower programs for thick hair since that also slows down ribbons.
* Ideally this should not be needed. */
curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
curve_intersect_shadow =
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
box_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
}
else {
curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
curve_intersect_shadow =
box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
box_intersect_shadow =
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON_SHADOW];
}
}
if (device->kernel_features & KERNEL_FEATURE_POINTCLOUD) {
point_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT];
point_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT_SHADOW];
}
table_functions[METALRT_TABLE_DEFAULT] = [NSArray
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_TRI],
curve_intersect_default ?
curve_intersect_default :
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
point_intersect_default ?
point_intersect_default :
box_intersect_default ?
box_intersect_default :
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
nil];
table_functions[METALRT_TABLE_SHADOW] = [NSArray
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_TRI],
curve_intersect_shadow ?
curve_intersect_shadow :
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
point_intersect_shadow ?
point_intersect_shadow :
box_intersect_shadow ?
box_intersect_shadow :
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
nil];
table_functions[METALRT_TABLE_LOCAL] = [NSArray
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_TRI],
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
nil];

View File

@@ -141,7 +141,6 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
const PassType type = pass_access_info_.type;
const PassMode mode = pass_access_info_.mode;
const PassInfo pass_info = Pass::get_info(type, pass_access_info_.include_albedo);
int num_written_components = pass_info.num_components;
if (pass_info.num_components == 1) {
/* Single channel passes. */
@@ -189,10 +188,8 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
else if ((pass_info.divide_type != PASS_NONE || pass_info.direct_type != PASS_NONE ||
pass_info.indirect_type != PASS_NONE) &&
mode != PassMode::DENOISED) {
/* RGB lighting passes that need to divide out color and/or sum direct and indirect.
* These can also optionally write alpha like the combined pass. */
/* RGB lighting passes that need to divide out color and/or sum direct and indirect. */
get_pass_light_path(render_buffers, buffer_params, destination);
num_written_components = 4;
}
else {
/* Passes that need no special computation, or denoised passes that already
@@ -218,7 +215,7 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
}
}
pad_pixels(buffer_params, destination, num_written_components);
pad_pixels(buffer_params, destination, pass_info.num_components);
return true;
}

View File

@@ -148,23 +148,12 @@ ccl_device_inline
/* intersect ray against primitive */
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
/* Only intersect with matching object, for instanced objects we
* already know we are only intersecting the right object. */
if (object == OBJECT_NONE) {
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
continue;
}
}
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
if (triangle_intersect_local(kg,
local_isect,
P,
dir,
object,
local_object,
prim,
prim_addr,
isect_t,
lcg_state,
@@ -179,24 +168,13 @@ ccl_device_inline
/* intersect ray against primitive */
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
/* Only intersect with matching object, for instanced objects we
* already know we are only intersecting the right object. */
if (object == OBJECT_NONE) {
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
continue;
}
}
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
if (motion_triangle_intersect_local(kg,
local_isect,
P,
dir,
ray->time,
object,
local_object,
prim,
prim_addr,
isect_t,
lcg_state,

View File

@@ -146,7 +146,7 @@ ccl_device_inline
--stack_ptr;
/* primitive intersection */
for (; prim_addr < prim_addr2; prim_addr++) {
while (prim_addr < prim_addr2) {
kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) ==
(type & PRIMITIVE_ALL));
bool hit;
@@ -156,29 +156,16 @@ ccl_device_inline
* might give a few % performance improvement */
Intersection isect ccl_optional_struct_init;
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
switch (type & PRIMITIVE_ALL) {
case PRIMITIVE_TRIANGLE: {
hit = triangle_intersect(
kg, &isect, P, dir, t_max_current, visibility, prim_object, prim, prim_addr);
kg, &isect, P, dir, t_max_current, visibility, object, prim_addr);
break;
}
#if BVH_FEATURE(BVH_MOTION)
case PRIMITIVE_MOTION_TRIANGLE: {
hit = motion_triangle_intersect(kg,
&isect,
P,
dir,
t_max_current,
ray->time,
visibility,
prim_object,
prim,
prim_addr);
hit = motion_triangle_intersect(
kg, &isect, P, dir, t_max_current, ray->time, visibility, object, prim_addr);
break;
}
#endif
@@ -195,9 +182,20 @@ ccl_device_inline
}
}
const int curve_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
hit = curve_intersect(
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, curve_type);
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
hit = curve_intersect(kg,
&isect,
P,
dir,
t_max_current,
curve_object,
curve_prim,
ray->time,
curve_type);
break;
}
@@ -213,9 +211,20 @@ ccl_device_inline
}
}
const int point_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
hit = point_intersect(
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, point_type);
hit = point_intersect(kg,
&isect,
P,
dir,
t_max_current,
point_object,
point_prim,
ray->time,
point_type);
break;
}
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
@@ -292,6 +301,8 @@ ccl_device_inline
integrator_state_write_shadow_isect(state, &isect, record_index);
}
}
prim_addr++;
}
}
else {

View File

@@ -137,14 +137,8 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
case PRIMITIVE_TRIANGLE: {
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
if (triangle_intersect(
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr)) {
kg, isect, P, dir, isect->t, visibility, object, prim_addr)) {
/* shadow ray early termination */
if (visibility & PATH_RAY_SHADOW_OPAQUE)
return true;
@@ -156,22 +150,8 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
case PRIMITIVE_MOTION_TRIANGLE: {
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
if (motion_triangle_intersect(kg,
isect,
P,
dir,
isect->t,
ray->time,
visibility,
prim_object,
prim,
prim_addr)) {
if (motion_triangle_intersect(
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr)) {
/* shadow ray early termination */
if (visibility & PATH_RAY_SHADOW_OPAQUE)
return true;
@@ -193,14 +173,13 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
}
}
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
const int curve_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
const bool hit = curve_intersect(
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, curve_type);
kg, isect, P, dir, isect->t, curve_object, curve_prim, ray->time, curve_type);
if (hit) {
/* shadow ray early termination */
if (visibility & PATH_RAY_SHADOW_OPAQUE)
@@ -221,14 +200,13 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
}
}
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
const int point_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
const bool hit = point_intersect(
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, point_type);
kg, isect, P, dir, isect->t, point_object, point_prim, ray->time, point_type);
if (hit) {
/* shadow ray early termination */
if (visibility & PATH_RAY_SHADOW_OPAQUE)

View File

@@ -140,17 +140,14 @@ ccl_device_inline
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
/* only primitives from volume object */
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
uint tri_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
continue;
}
triangle_intersect(
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr);
triangle_intersect(kg, isect, P, dir, isect->t, visibility, object, prim_addr);
}
break;
}
@@ -160,24 +157,15 @@ ccl_device_inline
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
/* only primitives from volume object */
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
uint tri_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
continue;
}
motion_triangle_intersect(kg,
isect,
P,
dir,
isect->t,
ray->time,
visibility,
prim_object,
prim,
prim_addr);
motion_triangle_intersect(
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr);
}
break;
}

View File

@@ -143,16 +143,15 @@ ccl_device_inline
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
/* only primitives from volume object */
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
uint tri_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
continue;
}
hit = triangle_intersect(
kg, isect_array, P, dir, isect_t, visibility, prim_object, prim, prim_addr);
kg, isect_array, P, dir, isect_t, visibility, object, prim_addr);
if (hit) {
/* Move on to next entry in intersections array. */
isect_array++;
@@ -184,24 +183,15 @@ ccl_device_inline
for (; prim_addr < prim_addr2; prim_addr++) {
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
/* only primitives from volume object */
const int prim_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
uint tri_object = (object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, prim_addr) :
object;
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
continue;
}
hit = motion_triangle_intersect(kg,
isect_array,
P,
dir,
isect_t,
ray->time,
visibility,
prim_object,
prim,
prim_addr);
hit = motion_triangle_intersect(
kg, isect_array, P, dir, isect_t, ray->time, visibility, object, prim_addr);
if (hit) {
/* Move on to next entry in intersections array. */
isect_array++;

View File

@@ -199,18 +199,22 @@ ccl_device int volume_sample_channel(float3 albedo,
* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
float3 weights = fabs(throughput * albedo);
float sum_weights = weights.x + weights.y + weights.z;
float3 weights_pdf;
if (sum_weights > 0.0f) {
*pdf = weights / sum_weights;
weights_pdf = weights / sum_weights;
}
else {
*pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
weights_pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
}
if (rand < pdf->x) {
*pdf = weights_pdf;
/* OpenCL does not support -> on float3, so don't use pdf->x. */
if (rand < weights_pdf.x) {
return 0;
}
else if (rand < pdf->x + pdf->y) {
else if (rand < weights_pdf.x + weights_pdf.y) {
return 1;
}
else {

View File

@@ -243,10 +243,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
}
}
#ifdef __KERNEL_METAL__
constant int __dummy_constant [[function_constant(0)]];
#endif
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
ccl_global const int *path_index_array,
@@ -257,16 +253,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
if (global_index < work_size) {
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
#ifdef __KERNEL_METAL__
KernelGlobals kg = NULL;
/* Workaround Ambient Occlusion and Bevel nodes not working with Metal.
* Dummy offset should not affect result, but somehow fixes bug! */
kg += __dummy_constant;
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(kg, state, render_buffer));
#else
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
#endif
}
}

View File

@@ -576,150 +576,6 @@ __intersection__curve_all_shadow(constant KernelParamsMetal &launch_params_metal
return result;
}
#endif /* __HAIR__ */
#ifdef __POINTCLOUD__
ccl_device_inline
void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
const uint object,
const uint prim,
const uint type,
const float3 ray_origin,
const float3 ray_direction,
float time,
const float ray_tmax,
thread BoundingBoxIntersectionResult &result)
{
# ifdef __VISIBILITY_FLAG__
const uint visibility = payload.visibility;
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
return;
}
# endif
float3 P = ray_origin;
float3 dir = ray_direction;
/* The direction is not normalized by default, but the point intersection routine expects that */
float len;
dir = normalize_len(dir, &len);
Intersection isect;
isect.t = ray_tmax;
/* Transform maximum distance into object space. */
if (isect.t != FLT_MAX)
isect.t *= len;
MetalKernelContext context(launch_params_metal);
if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
launch_params_metal, payload, object, prim, isect.u);
if (result.accept) {
result.distance = isect.t / len;
payload.u = isect.u;
payload.v = isect.v;
payload.prim = prim;
payload.type = type;
}
}
}
ccl_device_inline
void metalrt_intersection_point_shadow(constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
const uint object,
const uint prim,
const uint type,
const float3 ray_origin,
const float3 ray_direction,
float time,
const float ray_tmax,
thread BoundingBoxIntersectionResult &result)
{
const uint visibility = payload.visibility;
float3 P = ray_origin;
float3 dir = ray_direction;
/* The direction is not normalized by default, but the point intersection routine expects that */
float len;
dir = normalize_len(dir, &len);
Intersection isect;
isect.t = ray_tmax;
/* Transform maximum distance into object space */
if (isect.t != FLT_MAX)
isect.t *= len;
MetalKernelContext context(launch_params_metal);
if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
result.accept = !result.continue_search;
if (result.accept) {
result.distance = isect.t / len;
}
}
}
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
const uint object [[user_instance_id]],
const uint primitive_id [[primitive_id]],
const float3 ray_origin [[origin]],
const float3 ray_direction [[direction]],
const float ray_tmax [[max_distance]])
{
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
const int type = kernel_tex_fetch(__objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
metalrt_intersection_point(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
# if defined(__METALRT_MOTION__)
payload.time,
# else
0.0f,
# endif
ray_tmax, result);
return result;
}
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
BoundingBoxIntersectionResult
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
const uint object [[user_instance_id]],
const uint primitive_id [[primitive_id]],
const float3 ray_origin [[origin]],
const float3 ray_direction [[direction]],
const float ray_tmax [[max_distance]])
{
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
const int type = kernel_tex_fetch(__objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
metalrt_intersection_point_shadow(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
# if defined(__METALRT_MOTION__)
payload.time,
# else
0.0f,
# endif
ray_tmax, result);
return result;
}
#endif /* __POINTCLOUD__ */
#endif /* __METALRT__ */

View File

@@ -92,14 +92,6 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
closure_albedo *= bsdf_principled_hair_albedo(sc);
}
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
/* BSSRDF already accounts for weight, retro-reflection would double up. */
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
sc;
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
continue;
}
}
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
diffuse_albedo += closure_albedo;

View File

@@ -214,21 +214,6 @@ ccl_device_inline void film_get_pass_pixel_light_path(
pixel[0] = f.x;
pixel[1] = f.y;
pixel[2] = f.z;
/* Optional alpha channel. */
if (kfilm_convert->num_components >= 4) {
if (kfilm_convert->pass_combined != PASS_UNUSED) {
float scale, scale_exposure;
film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
ccl_global const float *in_combined = buffer + kfilm_convert->pass_combined;
const float alpha = in_combined[3] * scale;
pixel[3] = film_transparency_to_alpha(alpha);
}
else {
pixel[3] = 1.0f;
}
}
}
ccl_device_inline void film_get_pass_pixel_float3(ccl_global const KernelFilmConvert *ccl_restrict

View File

@@ -153,12 +153,14 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
float time,
uint visibility,
int object,
int prim,
int prim_addr)
{
/* Primitive index for vertex location lookup. */
int prim = kernel_tex_fetch(__prim_index, prim_addr);
int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) : object;
/* Get vertex locations for intersection. */
float3 verts[3];
motion_triangle_vertices(kg, object, prim, time, verts);
motion_triangle_vertices(kg, fobject, prim, time, verts);
/* Ray-triangle intersection, unoptimized. */
float t, u, v;
if (ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
@@ -173,7 +175,8 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
isect->u = u;
isect->v = v;
isect->prim = prim;
isect->object = object;
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
return true;
}
@@ -193,15 +196,25 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
float3 dir,
float time,
int object,
int prim,
int local_object,
int prim_addr,
float tmax,
ccl_private uint *lcg_state,
int max_hits)
{
/* Only intersect with matching object, for instanced objects we
* already know we are only intersecting the right object. */
if (object == OBJECT_NONE) {
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
return false;
}
}
/* Primitive index for vertex location lookup. */
int prim = kernel_tex_fetch(__prim_index, prim_addr);
/* Get vertex locations for intersection. */
float3 verts[3];
motion_triangle_vertices(kg, object, prim, time, verts);
motion_triangle_vertices(kg, local_object, prim, time, verts);
/* Ray-triangle intersection, unoptimized. */
float t, u, v;
if (!ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
@@ -253,7 +266,7 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
isect->u = u;
isect->v = v;
isect->prim = prim;
isect->object = object;
isect->object = local_object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
/* Record geometric normal. */

View File

@@ -33,9 +33,9 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
float tmax,
uint visibility,
int object,
int prim,
int prim_addr)
{
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
@@ -49,7 +49,8 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
{
isect->object = object;
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
object;
isect->prim = prim;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = u;
@@ -73,12 +74,21 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
float3 P,
float3 dir,
int object,
int prim,
int local_object,
int prim_addr,
float tmax,
ccl_private uint *lcg_state,
int max_hits)
{
/* Only intersect with matching object, for instanced objects we
* already know we are only intersecting the right object. */
if (object == OBJECT_NONE) {
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
return false;
}
}
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
@@ -129,7 +139,7 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
/* Record intersection. */
ccl_private Intersection *isect = &local_isect->hits[hit];
isect->prim = prim;
isect->object = object;
isect->object = local_object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = u;
isect->v = v;

View File

@@ -188,7 +188,7 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_SURFACE_PASS;
shadow_flag |= PATH_RAY_SURFACE_PASS;
const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {

View File

@@ -797,7 +797,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_VOLUME_PASS;
shadow_flag |= PATH_RAY_VOLUME_PASS;
const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {

View File

@@ -85,4 +85,6 @@ shader node_normal_map(normal NormalIn = N,
if (Strength != 1.0)
Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0));
Normal = ensure_valid_reflection(Ng, I, Normal);
}

View File

@@ -87,9 +87,7 @@ ccl_device_noinline void svm_node_attr(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P;
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
@@ -181,9 +179,7 @@ ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P + sd->dP.dx;
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
@@ -279,9 +275,7 @@ ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P + sd->dP.dy;
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
object_inverse_position_transform(kg, sd, &f);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}

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@@ -742,7 +742,6 @@ NODE_DEFINE(AlembicProcedural)
NodeType *type = NodeType::add("alembic", create);
SOCKET_STRING(filepath, "Filename", ustring());
SOCKET_STRING_ARRAY(layers, "Layers", array<ustring>());
SOCKET_FLOAT(frame, "Frame", 1.0f);
SOCKET_FLOAT(start_frame, "Start Frame", 1.0f);
SOCKET_FLOAT(end_frame, "End Frame", 1.0f);
@@ -840,26 +839,14 @@ void AlembicProcedural::generate(Scene *scene, Progress &progress)
return;
}
if (!archive.valid() || filepath_is_modified() || layers_is_modified()) {
if (!archive.valid()) {
Alembic::AbcCoreFactory::IFactory factory;
factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy);
std::vector<std::string> filenames;
filenames.push_back(filepath.c_str());
for (const ustring &layer : layers) {
filenames.push_back(layer.c_str());
}
/* We need to reverse the order as overriding archives should come first. */
std::reverse(filenames.begin(), filenames.end());
archive = factory.getArchive(filenames);
archive = factory.getArchive(filepath.c_str());
if (!archive.valid()) {
/* avoid potential infinite update loops in viewport synchronization */
filepath.clear();
layers.clear();
clear_modified();
return;
}
@@ -1178,12 +1165,6 @@ void AlembicProcedural::read_subd(AlembicObject *abc_object, Abc::chrono_t frame
cached_data.subd_creases_weight.copy_to_socket(
frame_time, mesh, mesh->get_subd_creases_weight_socket());
cached_data.subd_vertex_crease_indices.copy_to_socket(
frame_time, mesh, mesh->get_subd_vert_creases_socket());
cached_data.subd_vertex_crease_weights.copy_to_socket(
frame_time, mesh, mesh->get_subd_vert_creases_weight_socket());
mesh->set_num_subd_faces(mesh->get_subd_shader().size());
/* Update attributes. */

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@@ -320,8 +320,6 @@ struct CachedData {
DataStore<int> num_ngons;
DataStore<array<int>> subd_creases_edge;
DataStore<array<float>> subd_creases_weight;
DataStore<array<int>> subd_vertex_crease_indices;
DataStore<array<float>> subd_vertex_crease_weights;
/* hair data */
DataStore<array<float3>> curve_keys;
@@ -481,10 +479,6 @@ class AlembicProcedural : public Procedural {
/* The file path to the Alembic archive */
NODE_SOCKET_API(ustring, filepath)
/* Layers for the Alembic archive. Layers are in the order in which they override data, with the
* latter elements overriding the former ones. */
NODE_SOCKET_API_ARRAY(array<ustring>, layers)
/* The current frame to render. */
NODE_SOCKET_API(float, frame)

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@@ -478,9 +478,7 @@ static void add_subd_polygons(CachedData &cached_data, const SubDSchemaData &dat
cached_data.uv_loops.add_data(uv_loops, time);
}
static void add_subd_edge_creases(CachedData &cached_data,
const SubDSchemaData &data,
chrono_t time)
static void add_subd_creases(CachedData &cached_data, const SubDSchemaData &data, chrono_t time)
{
if (!(data.crease_indices.valid() && data.crease_indices.valid() &&
data.crease_sharpnesses.valid())) {
@@ -519,37 +517,6 @@ static void add_subd_edge_creases(CachedData &cached_data,
}
}
static void add_subd_vertex_creases(CachedData &cached_data,
const SubDSchemaData &data,
chrono_t time)
{
if (!(data.corner_indices.valid() && data.crease_sharpnesses.valid())) {
return;
}
const ISampleSelector iss = ISampleSelector(time);
const Int32ArraySamplePtr creases_indices = data.crease_indices.getValue(iss);
const FloatArraySamplePtr creases_sharpnesses = data.crease_sharpnesses.getValue(iss);
if (!(creases_indices && creases_sharpnesses) ||
creases_indices->size() != creases_sharpnesses->size()) {
return;
}
array<float> sharpnesses;
sharpnesses.reserve(creases_indices->size());
array<int> indices;
indices.reserve(creases_indices->size());
for (size_t i = 0; i < creases_indices->size(); i++) {
indices.push_back_reserved((*creases_indices)[i]);
sharpnesses.push_back_reserved((*creases_sharpnesses)[i]);
}
cached_data.subd_vertex_crease_indices.add_data(indices, time);
cached_data.subd_vertex_crease_weights.add_data(sharpnesses, time);
}
static void read_subd_geometry(CachedData &cached_data, const SubDSchemaData &data, chrono_t time)
{
const ISampleSelector iss = ISampleSelector(time);
@@ -558,8 +525,7 @@ static void read_subd_geometry(CachedData &cached_data, const SubDSchemaData &da
if (data.topology_variance != kHomogenousTopology || cached_data.shader.size() == 0) {
add_subd_polygons(cached_data, data, time);
add_subd_edge_creases(cached_data, data, time);
add_subd_vertex_creases(cached_data, data, time);
add_subd_creases(cached_data, data, time);
}
}

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@@ -76,10 +76,9 @@ struct SubDSchemaData {
vector<FaceSetShaderIndexPair> shader_face_sets;
// Those are unsupported for now.
Alembic::AbcGeom::IInt32ArrayProperty corner_indices;
Alembic::AbcGeom::IFloatArrayProperty corner_sharpnesses;
// Those are unsupported for now.
Alembic::AbcGeom::IInt32Property face_varying_interpolate_boundary;
Alembic::AbcGeom::IInt32Property face_varying_propagate_corners;
Alembic::AbcGeom::IInt32Property interpolate_boundary;

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@@ -263,9 +263,7 @@ template<typename T> inline void cast_from_float4(T *data, float4 value)
/* Slower versions for other all data types, which needs to convert to float and back. */
template<typename T, bool compress_as_srgb = false>
inline void processor_apply_pixels_rgba(const OCIO::Processor *processor,
T *pixels,
size_t num_pixels)
inline void processor_apply_pixels(const OCIO::Processor *processor, T *pixels, size_t num_pixels)
{
/* TODO: implement faster version for when we know the conversion
* is a simple matrix transform between linear spaces. In that case
@@ -312,79 +310,25 @@ inline void processor_apply_pixels_rgba(const OCIO::Processor *processor,
}
}
}
template<typename T, bool compress_as_srgb = false>
inline void processor_apply_pixels_grayscale(const OCIO::Processor *processor,
T *pixels,
size_t num_pixels)
{
OCIO::ConstCPUProcessorRcPtr device_processor = processor->getDefaultCPUProcessor();
/* Process large images in chunks to keep temporary memory requirement down. */
const size_t chunk_size = std::min((size_t)(16 * 1024 * 1024), num_pixels);
vector<float> float_pixels(chunk_size * 3);
for (size_t j = 0; j < num_pixels; j += chunk_size) {
size_t width = std::min(chunk_size, num_pixels - j);
/* Convert to 3 channels, since that's the minimum required by OpenColorIO. */
{
const T *pixel = pixels + j;
float *fpixel = float_pixels.data();
for (size_t i = 0; i < width; i++, pixel++, fpixel += 3) {
const float f = util_image_cast_to_float<T>(*pixel);
fpixel[0] = f;
fpixel[1] = f;
fpixel[2] = f;
}
}
OCIO::PackedImageDesc desc((float *)float_pixels.data(), width, 1, 3);
device_processor->apply(desc);
{
T *pixel = pixels + j;
const float *fpixel = float_pixels.data();
for (size_t i = 0; i < width; i++, pixel++, fpixel += 3) {
float f = average(make_float3(fpixel[0], fpixel[1], fpixel[2]));
if (compress_as_srgb) {
f = color_linear_to_srgb(f);
}
*pixel = util_image_cast_from_float<T>(f);
}
}
}
}
#endif
template<typename T>
void ColorSpaceManager::to_scene_linear(
ustring colorspace, T *pixels, size_t num_pixels, bool is_rgba, bool compress_as_srgb)
void ColorSpaceManager::to_scene_linear(ustring colorspace,
T *pixels,
size_t num_pixels,
bool compress_as_srgb)
{
#ifdef WITH_OCIO
const OCIO::Processor *processor = (const OCIO::Processor *)get_processor(colorspace);
if (processor) {
if (is_rgba) {
if (compress_as_srgb) {
/* Compress output as sRGB. */
processor_apply_pixels_rgba<T, true>(processor, pixels, num_pixels);
}
else {
/* Write output as scene linear directly. */
processor_apply_pixels_rgba<T>(processor, pixels, num_pixels);
}
if (compress_as_srgb) {
/* Compress output as sRGB. */
processor_apply_pixels<T, true>(processor, pixels, num_pixels);
}
else {
if (compress_as_srgb) {
/* Compress output as sRGB. */
processor_apply_pixels_grayscale<T, true>(processor, pixels, num_pixels);
}
else {
/* Write output as scene linear directly. */
processor_apply_pixels_grayscale<T>(processor, pixels, num_pixels);
}
/* Write output as scene linear directly. */
processor_apply_pixels<T>(processor, pixels, num_pixels);
}
}
#else
@@ -404,11 +348,6 @@ void ColorSpaceManager::to_scene_linear(ColorSpaceProcessor *processor_,
if (processor) {
OCIO::ConstCPUProcessorRcPtr device_processor = processor->getDefaultCPUProcessor();
if (channels == 1) {
float3 rgb = make_float3(pixel[0], pixel[0], pixel[0]);
device_processor->applyRGB(&rgb.x);
pixel[0] = average(rgb);
}
if (channels == 3) {
device_processor->applyRGB(pixel);
}
@@ -451,9 +390,9 @@ void ColorSpaceManager::free_memory()
}
/* Template instantiations so we don't have to inline functions. */
template void ColorSpaceManager::to_scene_linear(ustring, uchar *, size_t, bool, bool);
template void ColorSpaceManager::to_scene_linear(ustring, ushort *, size_t, bool, bool);
template void ColorSpaceManager::to_scene_linear(ustring, half *, size_t, bool, bool);
template void ColorSpaceManager::to_scene_linear(ustring, float *, size_t, bool, bool);
template void ColorSpaceManager::to_scene_linear(ustring, uchar *, size_t, bool);
template void ColorSpaceManager::to_scene_linear(ustring, ushort *, size_t, bool);
template void ColorSpaceManager::to_scene_linear(ustring, half *, size_t, bool);
template void ColorSpaceManager::to_scene_linear(ustring, float *, size_t, bool);
CCL_NAMESPACE_END

View File

@@ -43,8 +43,10 @@ class ColorSpaceManager {
/* Convert pixels in the specified colorspace to scene linear color for
* rendering. Must be a colorspace returned from detect_known_colorspace. */
template<typename T>
static void to_scene_linear(
ustring colorspace, T *pixels, size_t num_pixels, bool is_rgba, bool compress_as_srgb);
static void to_scene_linear(ustring colorspace,
T *pixels,
size_t num_pixels,
bool compress_as_srgb);
/* Efficiently convert pixels to scene linear colorspace at render time,
* for OSL where the image texture cache contains original pixels. The

View File

@@ -441,13 +441,9 @@ void ConstantFolder::fold_mapping(NodeMappingType type) const
if (is_zero(scale_in)) {
make_zero();
}
else if (
/* Can't constant fold since we always need to normalize the output. */
(type != NODE_MAPPING_TYPE_NORMAL) &&
/* Check all use values are zero, note location is not used by vector and normal types. */
(is_zero(location_in) || type == NODE_MAPPING_TYPE_VECTOR ||
type == NODE_MAPPING_TYPE_NORMAL) &&
is_zero(rotation_in) && is_one(scale_in)) {
else if ((is_zero(location_in) || type == NODE_MAPPING_TYPE_VECTOR ||
type == NODE_MAPPING_TYPE_NORMAL) &&
is_zero(rotation_in) && is_one(scale_in)) {
try_bypass_or_make_constant(vector_in);
}
}

View File

@@ -576,13 +576,13 @@ bool ImageManager::file_load_image(Image *img, int texture_limit)
pixels[i * 4 + 3] = one;
}
}
}
if (img->metadata.colorspace != u_colorspace_raw &&
img->metadata.colorspace != u_colorspace_srgb) {
/* Convert to scene linear. */
ColorSpaceManager::to_scene_linear(
img->metadata.colorspace, pixels, num_pixels, is_rgba, img->metadata.compress_as_srgb);
if (img->metadata.colorspace != u_colorspace_raw &&
img->metadata.colorspace != u_colorspace_srgb) {
/* Convert to scene linear. */
ColorSpaceManager::to_scene_linear(
img->metadata.colorspace, pixels, num_pixels, img->metadata.compress_as_srgb);
}
}
/* Make sure we don't have buggy values. */
@@ -891,10 +891,6 @@ void ImageManager::device_free(Device *device)
void ImageManager::collect_statistics(RenderStats *stats)
{
foreach (const Image *image, images) {
if (!image) {
/* Image may have been freed due to lack of users. */
continue;
}
stats->image.textures.add_entry(
NamedSizeEntry(image->loader->name(), image->mem->memory_size()));
}

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@@ -141,9 +141,6 @@ NODE_DEFINE(Mesh)
subdivision_type_enum.insert("catmull_clark", SUBDIVISION_CATMULL_CLARK);
SOCKET_ENUM(subdivision_type, "Subdivision Type", subdivision_type_enum, SUBDIVISION_NONE);
SOCKET_INT_ARRAY(subd_vert_creases, "Subdivision Vertex Crease", array<int>());
SOCKET_FLOAT_ARRAY(
subd_vert_creases_weight, "Subdivision Vertex Crease Weights", array<float>());
SOCKET_INT_ARRAY(subd_creases_edge, "Subdivision Crease Edges", array<int>());
SOCKET_FLOAT_ARRAY(subd_creases_weight, "Subdivision Crease Weights", array<float>());
SOCKET_INT_ARRAY(subd_face_corners, "Subdivision Face Corners", array<int>());
@@ -411,7 +408,7 @@ Mesh::SubdFace Mesh::get_subd_face(size_t index) const
return s;
}
void Mesh::add_edge_crease(int v0, int v1, float weight)
void Mesh::add_crease(int v0, int v1, float weight)
{
subd_creases_edge.push_back_slow(v0);
subd_creases_edge.push_back_slow(v1);
@@ -422,17 +419,6 @@ void Mesh::add_edge_crease(int v0, int v1, float weight)
tag_subd_creases_weight_modified();
}
void Mesh::add_vertex_crease(int v, float weight)
{
assert(v < verts.size());
subd_vert_creases.push_back_slow(v);
subd_vert_creases_weight.push_back_slow(weight);
tag_subd_vert_creases_modified();
tag_subd_vert_creases_weight_modified();
}
void Mesh::copy_center_to_motion_step(const int motion_step)
{
Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);

View File

@@ -160,9 +160,6 @@ class Mesh : public Geometry {
NODE_SOCKET_API_ARRAY(array<int>, subd_creases_edge)
NODE_SOCKET_API_ARRAY(array<float>, subd_creases_weight)
NODE_SOCKET_API_ARRAY(array<int>, subd_vert_creases)
NODE_SOCKET_API_ARRAY(array<float>, subd_vert_creases_weight)
/* Subdivisions parameters */
NODE_SOCKET_API(float, subd_dicing_rate)
NODE_SOCKET_API(int, subd_max_level)
@@ -213,8 +210,7 @@ class Mesh : public Geometry {
void add_vertex_slow(float3 P);
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
void add_subd_face(int *corners, int num_corners, int shader_, bool smooth_);
void add_edge_crease(int v0, int v1, float weight);
void add_vertex_crease(int v, float weight);
void add_crease(int v0, int v1, float weight);
void copy_center_to_motion_step(const int motion_step);

View File

@@ -82,54 +82,24 @@ template<>
bool TopologyRefinerFactory<ccl::Mesh>::assignComponentTags(TopologyRefiner &refiner,
ccl::Mesh const &mesh)
{
/* Historical maximum crease weight used at Pixar, influencing the maximum in OpenSubDiv. */
static constexpr float CREASE_SCALE = 10.0f;
size_t num_creases = mesh.get_subd_creases_weight().size();
size_t num_vertex_creases = mesh.get_subd_vert_creases().size();
/* The last loop is over the vertices, so early exit to avoid iterating them needlessly. */
if (num_creases == 0 && num_vertex_creases == 0) {
return true;
}
for (int i = 0; i < num_creases; i++) {
ccl::Mesh::SubdEdgeCrease crease = mesh.get_subd_crease(i);
Index edge = findBaseEdge(refiner, crease.v[0], crease.v[1]);
if (edge != INDEX_INVALID) {
setBaseEdgeSharpness(refiner, edge, crease.crease * CREASE_SCALE);
setBaseEdgeSharpness(refiner, edge, crease.crease * 10.0f);
}
}
std::map<int, float> vertex_creases;
for (size_t i = 0; i < num_vertex_creases; ++i) {
const int vertex_idx = mesh.get_subd_vert_creases()[i];
const float weight = mesh.get_subd_vert_creases_weight()[i];
vertex_creases[vertex_idx] = weight * CREASE_SCALE;
}
for (int i = 0; i < mesh.get_verts().size(); i++) {
float sharpness = 0.0f;
std::map<int, float>::const_iterator iter = vertex_creases.find(i);
if (iter != vertex_creases.end()) {
sharpness = iter->second;
}
ConstIndexArray vert_edges = getBaseVertexEdges(refiner, i);
if (vert_edges.size() == 2) {
const float sharpness0 = refiner.getLevel(0).getEdgeSharpness(vert_edges[0]);
const float sharpness1 = refiner.getLevel(0).getEdgeSharpness(vert_edges[1]);
float sharpness = refiner.getLevel(0).getEdgeSharpness(vert_edges[0]);
sharpness = ccl::min(sharpness, refiner.getLevel(0).getEdgeSharpness(vert_edges[1]));
sharpness += ccl::min(sharpness0, sharpness1);
sharpness = ccl::min(sharpness, CREASE_SCALE);
}
if (sharpness != 0.0f) {
setBaseVertexSharpness(refiner, i, sharpness);
}
}

View File

@@ -428,7 +428,7 @@ void Session::do_delayed_reset()
/* Update temp directory on reset.
* This potentially allows to finish the existing rendering with a previously configure temporary
* directory in the host software and switch to a new temp directory when new render starts. */
* direcotry in the host software and switch to a new temp directory when new render starts. */
tile_manager_.set_temp_dir(params.temp_dir);
/* Progress. */

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@@ -38,6 +38,8 @@ set(ALL_CYCLES_LIBRARIES
)
include_directories(${INC})
cycles_link_directories()
set(SRC
integrator_adaptive_sampling_test.cpp
integrator_render_scheduler_test.cpp

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@@ -64,7 +64,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
else {
data_ = mem_allocate(from.datasize_);
if (from.datasize_ > 0) {
mem_copy(data_, from.data_, from.datasize_);
memcpy(data_, from.data_, from.datasize_ * sizeof(T));
}
datasize_ = from.datasize_;
capacity_ = datasize_;
@@ -76,7 +76,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
if (this != &from) {
resize(from.size());
if (datasize_ > 0) {
mem_copy(data_, from.data_, datasize_);
memcpy((void *)data_, from.data_, datasize_ * sizeof(T));
}
}
@@ -88,7 +88,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
resize(from.size());
if (from.size() > 0 && datasize_ > 0) {
mem_copy(data_, from.data(), datasize_);
memcpy(data_, &from[0], datasize_ * sizeof(T));
}
return *this;
@@ -161,7 +161,8 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
return NULL;
}
else if (data_ != NULL) {
mem_copy(newdata, data_, ((datasize_ < newsize) ? datasize_ : newsize));
memcpy(
(void *)newdata, data_, ((datasize_ < newsize) ? datasize_ : newsize) * sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
@@ -245,7 +246,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
if (newcapacity > capacity_) {
T *newdata = mem_allocate(newcapacity);
if (data_ != NULL) {
mem_copy(newdata, data_, ((datasize_ < newcapacity) ? datasize_ : newcapacity));
memcpy(newdata, data_, ((datasize_ < newcapacity) ? datasize_ : newcapacity) * sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
@@ -279,7 +280,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
if (from.size()) {
size_t old_size = size();
resize(old_size + from.size());
mem_copy(data_ + old_size, from.data(), from.size());
memcpy(data_ + old_size, from.data(), sizeof(T) * from.size());
}
}
@@ -307,11 +308,6 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
}
}
inline void mem_copy(T *mem_to, const T *mem_from, const size_t N)
{
memcpy((void *)mem_to, mem_from, sizeof(T) * N);
}
T *data_;
size_t datasize_;
size_t capacity_;

View File

@@ -131,7 +131,10 @@ ccl_device_inline int4 clamp(const int4 &a, const int4 &mn, const int4 &mx)
ccl_device_inline int4 select(const int4 &mask, const int4 &a, const int4 &b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_or_si128(_mm_and_si128(mask, a), _mm_andnot_si128(mask, b)));
const __m128 m = _mm_cvtepi32_ps(mask);
/* TODO(sergey): avoid cvt. */
return int4(_mm_castps_si128(
_mm_or_ps(_mm_and_ps(m, _mm_castsi128_ps(a)), _mm_andnot_ps(m, _mm_castsi128_ps(b)))));
# else
return make_int4(
(mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z, (mask.w) ? a.w : b.w);

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@@ -109,10 +109,9 @@ void TaskScheduler::free_memory()
assert(users == 0);
}
int TaskScheduler::max_concurrency()
int TaskScheduler::num_threads()
{
thread_scoped_lock lock(mutex);
return (users > 0) ? active_num_threads : tbb::this_task_arena::max_concurrency();
return active_num_threads;
}
/* Dedicated Task Pool */

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@@ -86,9 +86,10 @@ class TaskScheduler {
static void exit();
static void free_memory();
/* Maximum number of threads that will work on task. Use as little as
* possible and leave scheduling and splitting up tasks to the scheduler. */
static int max_concurrency();
/* Approximate number of threads that will work on task, which may be lower
* or higher than the actual number of threads. Use as little as possible and
* leave splitting up tasks to the scheduler. */
static int num_threads();
protected:
static thread_mutex mutex;

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@@ -544,7 +544,7 @@ void GHOST_WindowX11::refreshXInputDevices()
std::vector<XEventClass> xevents;
for (GHOST_SystemX11::GHOST_TabletX11 &xtablet : m_system->GetXTablets()) {
/* With modern XInput (XLIB 1.6.2 at least and/or EVDEV 2.9.0) and some 'no-name' tablets
/* With modern XInput (xlib 1.6.2 at least and/or evdev 2.9.0) and some 'no-name' tablets
* like 'UC-LOGIC Tablet WP5540U', we also need to 'select' ButtonPress for motion event,
* otherwise we do not get any tablet motion event once pen is pressed... See T43367.
*/

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@@ -130,7 +130,8 @@ GHOST_Wintab *GHOST_Wintab::loadWintab(HWND hwnd)
}
}
return new GHOST_Wintab(std::move(handle),
return new GHOST_Wintab(hwnd,
std::move(handle),
info,
get,
set,
@@ -173,7 +174,8 @@ void GHOST_Wintab::extractCoordinates(LOGCONTEXT &lc, Coord &tablet, Coord &syst
system.y.ext = -lc.lcSysExtY;
}
GHOST_Wintab::GHOST_Wintab(unique_hmodule handle,
GHOST_Wintab::GHOST_Wintab(HWND hwnd,
unique_hmodule handle,
GHOST_WIN32_WTInfo info,
GHOST_WIN32_WTGet get,
GHOST_WIN32_WTSet set,

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@@ -214,7 +214,8 @@ class GHOST_Wintab {
/** Most recently received tablet data, or none if pen is not in range. */
GHOST_TabletData m_lastTabletData = GHOST_TABLET_DATA_NONE;
GHOST_Wintab(unique_hmodule handle,
GHOST_Wintab(HWND hwnd,
unique_hmodule handle,
GHOST_WIN32_WTInfo info,
GHOST_WIN32_WTGet get,
GHOST_WIN32_WTSet set,

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@@ -292,7 +292,7 @@ target_link_libraries(multitest_c
guardedalloc_lib
wcwidth_lib
${OPENGL_gl_LIBRARY}
${FREETYPE_LIBRARIES}
${FREETYPE_LIBRARY}
${ZLIB_LIBRARIES}
${CMAKE_DL_LIBS}
${PLATFORM_LINKLIBS}

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@@ -38,6 +38,8 @@ set(LIB
)
if(WITH_LIBMV)
setup_libdirs()
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES)
endif()

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@@ -118,6 +118,8 @@ set(LIB
)
if(WITH_LIBMV)
setup_libdirs()
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES)
endif()

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@@ -642,7 +642,7 @@ bool OCIOImpl::gpuDisplayShaderBind(OCIO_ConstConfigRcPtr *config,
}
/* Bind textures to sampler units. Texture 0 is set by caller.
* Uniforms have already been set for texture bind points. */
* Uniforms have already been set for texture bind points.*/
if (!use_overlay) {
/* Avoid missing binds. */
GPU_texture_bind(textures.dummy, TEXTURE_SLOT_OVERLAY);

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@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>LSMinimumSystemVersion</key>
<string>10.13</string>
<string>10.9.0</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>

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@@ -100,19 +100,6 @@ class Texture(bpy_types.ID):
class Collection(bpy_types.ID):
__slots__ = ()
@property
def children_recursive(self):
"""A list of all children from this collection."""
children_recursive = []
def recurse(parent):
for child in parent.children:
children_recursive.append(child)
recurse(child)
recurse(self)
return children_recursive
@property
def users_dupli_group(self):
"""The collection instance objects this collection is used in"""
@@ -133,27 +120,6 @@ class Object(bpy_types.ID):
return tuple(child for child in bpy.data.objects
if child.parent == self)
@property
def children_recursive(self):
"""A list of all children from this object.
.. note:: Takes ``O(len(bpy.data.objects))`` time."""
import bpy
parent_child_map = {}
for child in bpy.data.objects:
if (parent := child.parent) is not None:
parent_child_map.setdefault(parent, []).append(child)
children_recursive = []
def recurse(parent):
for child in parent_child_map.get(parent, ()):
children_recursive.append(child)
recurse(child)
recurse(self)
return children_recursive
@property
def users_collection(self):
"""

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@@ -245,7 +245,7 @@ def RKS_GEN_custom_props(_ksi, _context, ks, data):
# Can technically happen, but there is no known case.
continue
if rna_property is None:
# In this case the property cannot be converted to an
# In this case the property cannot be converted to an
# FCurve-compatible value, so we can't keyframe it anyways.
continue
if rna_property.rna_type not in prop_type_compat:

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@@ -6267,8 +6267,7 @@ def km_image_editor_tool_uv_select(params, *, fallback):
_fallback_id("Image Editor Tool: Uv, Tweak", fallback),
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "uv.select", "uv.cursor_set", extend="extend")),
*([] if fallback else _template_items_tool_select(params, "uv.select", "uv.cursor_set", extend="extend")),
*([] if (not params.use_fallback_tool_rmb) else _template_uv_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
]},
@@ -6386,7 +6385,7 @@ def km_node_editor_tool_select(params, *, fallback):
_fallback_id("Node Tool: Tweak", fallback),
{"space_type": 'NODE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else [
*([] if fallback else [
("node.select", {"type": params.select_mouse, "value": 'PRESS'},
{"properties": [("deselect_all", not params.legacy)]}),
]),
@@ -6468,7 +6467,7 @@ def km_3d_view_tool_select(params, *, fallback):
_fallback_id("3D View Tool: Tweak", fallback),
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
*([] if fallback else _template_items_tool_select(
params, "view3d.select", "view3d.cursor3d", extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
@@ -7378,7 +7377,7 @@ def km_3d_view_tool_edit_gpencil_select(params, *, fallback):
_fallback_id("3D View Tool: Edit Gpencil, Tweak", fallback),
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
*([] if fallback else _template_items_tool_select(
params, "gpencil.select", "view3d.cursor3d", extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_gpencil_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
@@ -7554,7 +7553,7 @@ def km_sequencer_editor_tool_generic_select(params, *, fallback):
_fallback_id("Sequencer Tool: Tweak", fallback),
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
*([] if fallback else _template_items_tool_select(
params, "sequencer.select", "sequencer.cursor_set", extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_sequencer_preview_select(

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@@ -2467,22 +2467,18 @@ class WM_OT_batch_rename(Operator):
name="Type",
items=(
('OBJECT', "Objects", ""),
('COLLECTION', "Collections", ""),
('MATERIAL', "Materials", ""),
None,
# Enum identifiers are compared with 'object.type'.
# Follow order in "Add" menu.
('MESH', "Meshes", ""),
('CURVE', "Curves", ""),
('META', "Metaballs", ""),
('VOLUME', "Volumes", ""),
('GPENCIL', "Grease Pencils", ""),
('ARMATURE', "Armatures", ""),
('LATTICE', "Lattices", ""),
('LIGHT', "Light", ""),
('LIGHT_PROBE', "Light Probes", ""),
('GPENCIL', "Grease Pencils", ""),
('CAMERA', "Cameras", ""),
('SPEAKER', "Speakers", ""),
('LIGHT_PROBE', "Light Probes", ""),
None,
('BONE', "Bones", ""),
('NODE', "Nodes", ""),
@@ -2502,26 +2498,7 @@ class WM_OT_batch_rename(Operator):
actions: CollectionProperty(type=BatchRenameAction)
@staticmethod
def _selected_ids_from_outliner_by_type(context, ty):
return [
id for id in context.selected_ids
if isinstance(id, ty)
if id.library is None
]
@staticmethod
def _selected_ids_from_outliner_by_type_for_object_data(context, ty):
# Include selected object-data as well as the selected ID's.
from bpy.types import Object
# De-duplicate the result as object-data may cause duplicates.
return tuple(set([
id for id_base in context.selected_ids
if isinstance(id := id_base.data if isinstance(id_base, Object) else id_base, ty)
if id.library is None
]))
@classmethod
def _data_from_context(cls, context, data_type, only_selected, *, check_context=False):
def _data_from_context(context, data_type, only_selected, *, check_context=False):
mode = context.mode
scene = context.scene
@@ -2535,9 +2512,10 @@ class WM_OT_batch_rename(Operator):
return data_type_test
if data_type == data_type_test:
data = (
context.selected_sequences
# TODO, we don't have access to seqbasep, this won't work when inside metas.
[seq for seq in context.scene.sequence_editor.sequences_all if seq.select]
if only_selected else
scene.sequence_editor.sequences_all,
context.scene.sequence_editor.sequences_all,
"name",
"Strip(s)",
)
@@ -2553,18 +2531,6 @@ class WM_OT_batch_rename(Operator):
"name",
"Node(s)",
)
elif space_type == 'OUTLINER':
data_type_test = 'COLLECTION'
if check_context:
return data_type_test
if data_type == data_type_test:
data = (
cls._selected_ids_from_outliner_by_type(context, bpy.types.Collection)
if only_selected else
scene.collection.children_recursive,
"name",
"Collection(s)",
)
else:
if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
data_type_test = 'BONE'
@@ -2595,17 +2561,15 @@ class WM_OT_batch_rename(Operator):
return 'OBJECT'
object_data_type_attrs_map = {
'MESH': ("meshes", "Mesh(es)", bpy.types.Mesh),
'CURVE': ("curves", "Curve(s)", bpy.types.Curve),
'META': ("metaballs", "Metaball(s)", bpy.types.MetaBall),
'VOLUME': ("volumes", "Volume(s)", bpy.types.Volume),
'GPENCIL': ("grease_pencils", "Grease Pencil(s)", bpy.types.GreasePencil),
'ARMATURE': ("armatures", "Armature(s)", bpy.types.Armature),
'LATTICE': ("lattices", "Lattice(s)", bpy.types.Lattice),
'LIGHT': ("lights", "Light(s)", bpy.types.Light),
'LIGHT_PROBE': ("light_probes", "Light Probe(s)", bpy.types.LightProbe),
'CAMERA': ("cameras", "Camera(s)", bpy.types.Camera),
'SPEAKER': ("speakers", "Speaker(s)", bpy.types.Speaker),
'MESH': ("meshes", "Mesh(es)"),
'CURVE': ("curves", "Curve(s)"),
'META': ("metaballs", "Metaball(s)"),
'ARMATURE': ("armatures", "Armature(s)"),
'LATTICE': ("lattices", "Lattice(s)"),
'GPENCIL': ("grease_pencils", "Grease Pencil(s)"),
'CAMERA': ("cameras", "Camera(s)"),
'SPEAKER': ("speakers", "Speaker(s)"),
'LIGHT_PROBE': ("light_probes", "Light Probe(s)"),
}
# Finish with space types.
@@ -2613,67 +2577,34 @@ class WM_OT_batch_rename(Operator):
if data_type == 'OBJECT':
data = (
(
# Outliner.
cls._selected_ids_from_outliner_by_type(context, bpy.types.Object)
if space_type == 'OUTLINER' else
# 3D View (default).
context.selected_editable_objects
)
context.selected_editable_objects
if only_selected else
[id for id in bpy.data.objects if id.library is None],
"name",
"Object(s)",
)
elif data_type == 'COLLECTION':
data = (
# Outliner case is handled already.
tuple(set(
ob.instance_collection
for ob in context.selected_objects
if ((ob.instance_type == 'COLLECTION') and
(collection := ob.instance_collection) is not None and
(collection.library is None))
))
if only_selected else
[id for id in bpy.data.collections if id.library is None],
"name",
"Collection(s)",
)
elif data_type == 'MATERIAL':
data = (
(
# Outliner.
cls._selected_ids_from_outliner_by_type(context, bpy.types.Material)
if space_type == 'OUTLINER' else
# 3D View (default).
tuple(set(
id
for ob in context.selected_objects
for slot in ob.material_slots
if (id := slot.material) is not None and id.library is None
))
)
tuple(set(
slot.material
for ob in context.selected_objects
for slot in ob.material_slots
if slot.material is not None
))
if only_selected else
[id for id in bpy.data.materials if id.library is None],
"name",
"Material(s)",
)
elif data_type in object_data_type_attrs_map.keys():
attr, descr, ty = object_data_type_attrs_map[data_type]
attr, descr = object_data_type_attrs_map[data_type]
data = (
(
# Outliner.
cls._selected_ids_from_outliner_by_type_for_object_data(context, ty)
if space_type == 'OUTLINER' else
# 3D View (default).
tuple(set(
id
for ob in context.selected_objects
if ob.type == data_type
if (id := ob.data) is not None and id.library is None
))
)
tuple(set(
id
for ob in context.selected_objects
if ob.type == data_type
if (id := ob.data) is not None and id.library is None
))
if only_selected else
[id for id in getattr(bpy.data, attr) if id.library is None],
"name",

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@@ -1161,11 +1161,6 @@ class ConstraintButtonsSubPanel:
context, self.layout.template_cache_file_time_settings
)
def draw_transform_cache_layers(self, context):
self.draw_transform_cache_subpanel(
context, self.layout.template_cache_file_layers
)
def draw_transform_cache_subpanel(self, context, template_func):
con = self.get_constraint(context)
if con.cache_file is None:
@@ -1579,22 +1574,6 @@ class BONE_PT_bTransformCacheConstraint_velocity(BoneConstraintPanel, Constraint
self.draw_transform_cache_velocity(context)
class OBJECT_PT_bTransformCacheConstraint_layers(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Override Layers"
def draw(self, context):
self.draw_transform_cache_layers(context)
class BONE_PT_bTransformCacheConstraint_layers(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformCacheConstraint"
bl_label = "Override Layers"
def draw(self, context):
self.draw_transform_cache_layers(context)
class OBJECT_PT_bTransformCacheConstraint_procedural(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Render Procedural"
@@ -1716,7 +1695,6 @@ classes = (
OBJECT_PT_bTransformCacheConstraint_time,
OBJECT_PT_bTransformCacheConstraint_procedural,
OBJECT_PT_bTransformCacheConstraint_velocity,
OBJECT_PT_bTransformCacheConstraint_layers,
OBJECT_PT_bPythonConstraint,
OBJECT_PT_bArmatureConstraint,
OBJECT_PT_bArmatureConstraint_bones,
@@ -1757,7 +1735,6 @@ classes = (
BONE_PT_bTransformCacheConstraint_time,
BONE_PT_bTransformCacheConstraint_procedural,
BONE_PT_bTransformCacheConstraint_velocity,
BONE_PT_bTransformCacheConstraint_layers,
BONE_PT_bPythonConstraint,
BONE_PT_bArmatureConstraint,
BONE_PT_bArmatureConstraint_bones,

View File

@@ -82,14 +82,6 @@ class MESH_MT_shape_key_context_menu(Menu):
layout.operator("object.shape_key_move", icon='TRIA_UP_BAR', text="Move to Top").type = 'TOP'
layout.operator("object.shape_key_move", icon='TRIA_DOWN_BAR', text="Move to Bottom").type = 'BOTTOM'
class MESH_MT_attribute_context_menu(Menu):
bl_label = "Attribute Specials"
def draw(self, context):
layout = self.layout
layout.operator("geometry.attribute_convert")
class MESH_UL_vgroups(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data_, _active_propname, _index):
@@ -565,7 +557,6 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
col.enabled = obj is not None and obj.mode != 'EDIT'
col.prop(me, "use_customdata_vertex_bevel", text="Vertex Bevel Weight")
col.prop(me, "use_customdata_edge_bevel", text="Edge Bevel Weight")
col.prop(me, "use_customdata_vertex_crease", text="Vertex Crease")
col.prop(me, "use_customdata_edge_crease", text="Edge Crease")
@@ -623,10 +614,6 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
col.operator("geometry.attribute_add", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
col.separator()
col.menu("MESH_MT_attribute_context_menu", icon='DOWNARROW_HLT', text="")
self.draw_attribute_warnings(context, layout)
def draw_attribute_warnings(self, context, layout):
@@ -664,7 +651,6 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
classes = (
MESH_MT_vertex_group_context_menu,
MESH_MT_shape_key_context_menu,
MESH_MT_attribute_context_menu,
MESH_UL_vgroups,
MESH_UL_fmaps,
MESH_UL_shape_keys,

View File

@@ -184,18 +184,24 @@ class OBJECT_PT_collections(ObjectButtonsPanel, Panel):
row.operator("object.collection_add", text="Add to Collection")
row.operator("object.collection_add", text="", icon='ADD')
for collection in obj.users_collection:
col = layout.column(align=True)
obj_name = obj.name
for collection in bpy.data.collections:
# XXX this is slow and stupid!, we need 2 checks, one that's fast
# and another that we can be sure its not a name collision
# from linked library data
collection_objects = collection.objects
if obj_name in collection.objects and obj in collection_objects[:]:
col = layout.column(align=True)
col.context_pointer_set("collection", collection)
col.context_pointer_set("collection", collection)
row = col.box().row()
row.prop(collection, "name", text="")
row.operator("object.collection_remove", text="", icon='X', emboss=False)
row.menu("COLLECTION_MT_context_menu", icon='DOWNARROW_HLT', text="")
row = col.box().row()
row.prop(collection, "name", text="")
row.operator("object.collection_remove", text="", icon='X', emboss=False)
row.menu("COLLECTION_MT_context_menu", icon='DOWNARROW_HLT', text="")
row = col.box().row()
row.prop(collection, "instance_offset", text="")
row = col.box().row()
row.prop(collection, "instance_offset", text="")
class OBJECT_PT_display(ObjectButtonsPanel, Panel):

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@@ -1107,11 +1107,7 @@ def brush_basic_texpaint_settings(layout, context, brush, *, compact=False):
capabilities = brush.image_paint_capabilities
if capabilities.has_color:
row = layout.row(align=True)
row.ui_units_x = 4
UnifiedPaintPanel.prop_unified_color(row, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color(row, context, brush, "secondary_color", text="")
row.separator()
UnifiedPaintPanel.prop_unified_color(layout, context, brush, "color", text="")
layout.prop(brush, "blend", text="" if compact else "Blend")
UnifiedPaintPanel.prop_unified(

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@@ -2320,7 +2320,6 @@ class USERPREF_PT_experimental_debugging(ExperimentalPanel, Panel):
({"property": "use_cycles_debug"}, None),
({"property": "use_geometry_nodes_legacy"}, "T91274"),
({"property": "show_asset_debug_info"}, None),
({"property": "use_asset_indexing"}, None),
),
)

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@@ -4026,10 +4026,6 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.separator()
layout.operator("transform.vert_crease")
layout.separator()
layout.operator("mesh.blend_from_shape")
layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")

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@@ -142,8 +142,6 @@ def mesh_node_items(context):
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeDualMesh")
yield NodeItem("GeometryNodeExtrudeMesh")
yield NodeItem("GeometryNodeFlipFaces")
yield NodeItem("GeometryNodeMeshBoolean")
yield NodeItem("GeometryNodeMeshToCurve")
yield NodeItem("GeometryNodeMeshToPoints")
@@ -151,7 +149,6 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeSubdivideMesh")
yield NodeItem("GeometryNodeSubdivisionSurface")
yield NodeItem("GeometryNodeTriangulate")
yield NodeItem("GeometryNodeScaleElements")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputMeshEdgeAngle")
yield NodeItem("GeometryNodeInputMeshEdgeNeighbors")
@@ -504,7 +501,6 @@ compositor_node_categories = [
NodeItem("CompositorNodeTexture"),
NodeItem("CompositorNodeBokehImage"),
NodeItem("CompositorNodeTime"),
NodeItem("CompositorNodeSceneTime"),
NodeItem("CompositorNodeTrackPos"),
]),
CompositorNodeCategory("CMP_OUTPUT", "Output", items=[
@@ -707,7 +703,6 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurvePrimitiveCircle"),
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
NodeItem("GeometryNodeCurveArc"),
NodeItem("GeometryNodeCurveQuadraticBezier"),
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
@@ -761,7 +756,6 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("GeometryNodeAccumulateField"),
NodeItem("GeometryNodeFieldAtIndex"),
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),

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@@ -25,10 +25,6 @@ endif()
if(WITH_CLANG_TIDY AND NOT MSVC)
if(NOT CMAKE_C_COMPILER_ID MATCHES "Clang")
message(WARNING "Currently Clang-Tidy might fail with GCC toolchain, switch to Clang toolchain if that happens")
if(COMMAND target_precompile_headers)
message(STATUS "Clang-Tidy and GCC precompiled headers are incompatible, disabling precompiled headers")
set(CMAKE_DISABLE_PRECOMPILE_HEADERS On)
endif()
endif()
find_package(ClangTidy REQUIRED)

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@@ -54,7 +54,7 @@ set(LIB
bf_gpu
bf_intern_guardedalloc
${FREETYPE_LIBRARIES}
${FREETYPE_LIBRARY}
)
if(WIN32)

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@@ -390,6 +390,12 @@ struct Mesh *editbmesh_get_eval_cage_from_orig(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *obedit,
const struct CustomData_MeshMasks *dataMask);
struct Mesh *editbmesh_get_eval_cage_and_final(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *,
struct BMEditMesh *em,
const struct CustomData_MeshMasks *dataMask,
struct Mesh **r_final);
float (*editbmesh_vert_coords_alloc(struct BMEditMesh *em, int *r_vert_len))[3];
bool editbmesh_modifier_is_enabled(struct Scene *scene,

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@@ -141,7 +141,7 @@ class AssetCatalogService {
AssetCatalogFilter create_catalog_filter(CatalogID active_catalog_id) const;
/** Create a catalog with some sensible auto-generated catalog ID.
* The catalog will be saved to the default catalog file. */
* The catalog will be saved to the default catalog file.*/
AssetCatalog *create_catalog(const AssetCatalogPath &catalog_path);
/**

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@@ -26,8 +26,9 @@
#include "BKE_attribute.h"
#include "BLI_color.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_function_ref.hh"
#include "BLI_math_vec_types.hh"
/**
* This file defines classes that help to provide access to attribute data on a #GeometryComponent.

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@@ -18,7 +18,8 @@
#include "BLI_array.hh"
#include "BLI_color.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "DNA_customdata_types.h"
@@ -159,12 +160,12 @@ template<> inline float mix2(const float factor, const float &a, const float &b)
template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
{
return math::interpolate(a, b, factor);
return float2::interpolate(a, b, factor);
}
template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
{
return math::interpolate(a, b, factor);
return float3::interpolate(a, b, factor);
}
template<>
@@ -230,43 +231,6 @@ template<typename T> class SimpleMixer {
}
};
/**
* Mixes together booleans with "or" while fitting the same interface as the other mixers in order
* to make using it simpler. This mixing method has a few benefits:
* - An "average" for selections is relatively meaningless.
* - Predictable selection propagation is very super important.
* - It's generally easier to remove an element from a selection that is slightly too large than
* the opposite.
*/
class BooleanPropagationMixer {
private:
MutableSpan<bool> buffer_;
public:
/**
* \param buffer: Span where the interpolated values should be stored.
*/
BooleanPropagationMixer(MutableSpan<bool> buffer) : buffer_(buffer)
{
buffer_.fill(false);
}
/**
* Mix a #value into the element with the given #index.
*/
void mix_in(const int64_t index, const bool value, [[maybe_unused]] const float weight = 1.0f)
{
buffer_[index] |= value;
}
/**
* Does not do anything, since the mixing is trivial.
*/
void finalize()
{
}
};
/**
* This mixer accumulates values in a type that is different from the one that is mixed.
* Some types cannot encode the floating point weights in their values (e.g. int and bool).
@@ -328,7 +292,7 @@ class ColorGeometryMixer {
};
template<typename T> struct DefaultMixerStruct {
/* Use void by default. This can be checked for in `if constexpr` statements. */
/* Use void by default. This can be check for in `if constexpr` statements. */
using type = void;
};
template<> struct DefaultMixerStruct<float> {
@@ -364,23 +328,6 @@ template<> struct DefaultMixerStruct<bool> {
using type = SimpleMixerWithAccumulationType<bool, float, float_to_bool>;
};
template<typename T> struct DefaultPropatationMixerStruct {
/* Use void by default. This can be checked for in `if constexpr` statements. */
using type = typename DefaultMixerStruct<T>::type;
};
template<> struct DefaultPropatationMixerStruct<bool> {
using type = BooleanPropagationMixer;
};
/**
* This mixer is meant for propagating attributes when creating new geometry. A key difference
* with the default mixer is that booleans are mixed with "or" instead of "at least half"
* (the default mixing for booleans).
*/
template<typename T>
using DefaultPropatationMixer = typename DefaultPropatationMixerStruct<T>::type;
/* Utility to get a good default mixer for a given type. This is `void` when there is no default
* mixer for the given type. */
template<typename T> using DefaultMixer = typename DefaultMixerStruct<T>::type;

View File

@@ -150,7 +150,7 @@ typedef enum eBlendfileLinkAppendForeachItemFlag {
*
* IMPORTANT: Those 'indirect' items currently may not cover **all** indirectly linked data.
* See comments in #foreach_libblock_link_append_callback. */
BKE_BLENDFILE_LINK_APPEND_FOREACH_ITEM_FLAG_DO_INDIRECT = 1 << 1,
BKE_BLENDFILE_LINK_APPEND_FOREACH_ITEM_FLAG_DO_INDIRECT = 1 << 0,
} eBlendfileLinkAppendForeachItemFlag;
/**
* Callback called by #BKE_blendfile_link_append_context_item_foreach over each (or a subset of

View File

@@ -71,7 +71,6 @@ typedef struct BVHTreeFromMesh {
/* Vertex array, so that callbacks have instant access to data. */
const struct MVert *vert;
const float (*vert_normals)[3];
const struct MEdge *edge; /* only used for #BVHTreeFromMeshEdges */
const struct MFace *face;
const struct MLoop *loop;

View File

@@ -28,7 +28,6 @@ extern "C" {
#endif
struct CacheFile;
struct CacheFileLayer;
struct CacheReader;
struct Depsgraph;
struct Main;
@@ -70,15 +69,6 @@ bool BKE_cache_file_uses_render_procedural(const struct CacheFile *cache_file,
struct Scene *scene,
int dag_eval_mode);
/* Add a layer to the cache_file. Return NULL if the filename is already that of an existing layer
* or if the number of layers exceeds the maximum allowed layer count. */
struct CacheFileLayer *BKE_cachefile_add_layer(struct CacheFile *cache_file,
const char filename[1024]);
struct CacheFileLayer *BKE_cachefile_get_active_layer(struct CacheFile *cache_file);
void BKE_cachefile_remove_layer(struct CacheFile *cache_file, struct CacheFileLayer *layer);
#ifdef __cplusplus
}
#endif

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