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Author SHA1 Message Date
9f31b33f8e Print function for new depsgraph nodes for debug. 2021-08-01 20:50:07 +01:00
0895eef4fb Add a read-only flag to indicate depsgraph update.
The NODE_DEPSGRAPH_UPDATED flag indicates that a node has triggered a
depsgraph update. This can be accessed in a depsgraph "pre" handler
to find nodes which have changed through user actions.
The depsgraph clears this flag for the next update.
2021-08-01 19:21:36 +01:00
2254 changed files with 74481 additions and 149225 deletions

View File

@@ -110,10 +110,6 @@ if(POLICY CMP0074)
cmake_policy(SET CMP0074 NEW)
endif()
# Install CODE|SCRIPT allow the use of generator expressions.
if(POLICY CMP0087)
cmake_policy(SET CMP0087 NEW)
endif()
#-----------------------------------------------------------------------------
# Load some macros.
include(build_files/cmake/macros.cmake)
@@ -255,16 +251,6 @@ if(WITH_GHOST_X11)
option(WITH_X11_ALPHA "Enable X11 transparent background" ON)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
else()
# not an option for other OS's
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES OFF)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
endif()
@@ -403,7 +389,7 @@ option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)
mark_as_advanced(WITH_CYCLES_CUDA_BUILD_SERIAL)
set(CYCLES_TEST_DEVICES CPU CACHE STRING "Run regression tests on the specified device types (CPU CUDA OPTIX)" )
set(CYCLES_TEST_DEVICES CPU CACHE STRING "Run regression tests on the specified device types (CPU CUDA OPTIX OPENCL)" )
set(CYCLES_CUDA_BINARIES_ARCH sm_30 sm_35 sm_37 sm_50 sm_52 sm_60 sm_61 sm_70 sm_75 sm_86 compute_75 CACHE STRING "CUDA architectures to build binaries for")
mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
unset(PLATFORM_DEFAULT)
@@ -418,16 +404,16 @@ mark_as_advanced(WITH_CYCLES_DEBUG_NAN)
mark_as_advanced(WITH_CYCLES_NATIVE_ONLY)
option(WITH_CYCLES_DEVICE_CUDA "Enable Cycles CUDA compute support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles OptiX support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles OptiX support" OFF)
option(WITH_CYCLES_DEVICE_OPENCL "Enable Cycles OpenCL compute support" ON)
option(WITH_CYCLES_NETWORK "Enable Cycles compute over network support (EXPERIMENTAL and unfinished)" OFF)
mark_as_advanced(WITH_CYCLES_DEVICE_CUDA)
mark_as_advanced(WITH_CYCLES_DEVICE_OPENCL)
mark_as_advanced(WITH_CYCLES_NETWORK)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime" ON)
mark_as_advanced(WITH_CUDA_DYNLOAD)
# Draw Manager
option(WITH_DRAW_DEBUG "Add extra debug capabilities to Draw Manager" OFF)
mark_as_advanced(WITH_DRAW_DEBUG)
# LLVM
option(WITH_LLVM "Use LLVM" OFF)
if(APPLE)
@@ -489,15 +475,32 @@ endif()
# OpenGL
if(UNIX AND NOT APPLE)
# GLEW can only built with either GLX or EGL support and most binary
# distributions are built with GLX support. So we always compile GLEW
# with EGL support manually, and the options are no longer available.
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES ON)
# Always use EGL instead of GLX, for X11, Wayland and headless.
set(WITH_GL_EGL ON)
else()
# System GLEW and GLES were never an option on other platforms.
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES OFF)
# Experimental EGL option.
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL or WGL)" OFF)
mark_as_advanced(WITH_GL_EGL)
endif()
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
mark_as_advanced(
WITH_OPENGL
WITH_GLEW_ES
WITH_GL_EGL
WITH_GL_PROFILE_ES20
)
@@ -608,6 +611,12 @@ if(WIN32)
option(WITH_WINDOWS_FIND_MODULES "Use find_package to locate libraries" OFF)
mark_as_advanced(WITH_WINDOWS_FIND_MODULES)
option(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS "Organize the visual studio projects according to source folder structure." ON)
mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS)
option(WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS "Organize the source files in filters matching the source folders." ON)
mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS)
option(WINDOWS_PYTHON_DEBUG "Include the files needed for debugging python scripts with visual studio 2017+." OFF)
mark_as_advanced(WINDOWS_PYTHON_DEBUG)
@@ -625,18 +634,6 @@ if(WIN32)
endif()
if(WIN32 OR XCODE)
option(IDE_GROUP_SOURCES_IN_FOLDERS "Organize the source files in filters matching the source folders." ON)
mark_as_advanced(IDE_GROUP_SOURCES_IN_FOLDERS)
option(IDE_GROUP_PROJECTS_IN_FOLDERS "Organize the projects according to source folder structure." ON)
mark_as_advanced(IDE_GROUP_PROJECTS_IN_FOLDERS)
if (IDE_GROUP_PROJECTS_IN_FOLDERS)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
endif()
endif()
if(UNIX)
# See WITH_WINDOWS_SCCACHE for Windows.
option(WITH_COMPILER_CCACHE "Use ccache to improve rebuild times (Works with Ninja, Makefiles and Xcode)" OFF)
@@ -1594,9 +1591,6 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNUSED_PARAMETER -Wunused-parameter)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ALL -Wall)
# Using C++20 features while having C++17 as the project language isn't allowed by MSVC.
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_CXX20_DESIGNATOR -Wc++20-designator)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_AUTOLOGICAL_COMPARE -Wno-tautological-compare)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_UNKNOWN_PRAGMAS -Wno-unknown-pragmas)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_CHAR_SUBSCRIPTS -Wno-char-subscripts)

View File

@@ -63,7 +63,7 @@ Package Targets
* package_debian: Build a debian package.
* package_pacman: Build an arch linux pacman package.
* package_archive: Build an archive package.
* package_archive: Build an archive package.
Testing Targets
Not associated with building Blender.
@@ -167,7 +167,7 @@ endef
# This makefile is not meant for Windows
ifeq ($(OS),Windows_NT)
$(error On Windows, use "cmd //c make.bat" instead of "make")
$(error On Windows, use "cmd //c make.bat" instead of "make")
endif
# System Vars
@@ -379,7 +379,7 @@ deps: .FORCE
@cmake -H"$(DEPS_SOURCE_DIR)" \
-B"$(DEPS_BUILD_DIR)" \
-DHARVEST_TARGET=$(DEPS_INSTALL_DIR)
-DHARVEST_TARGET=$(DEPS_INSTALL_DIR)
@echo
@echo Building dependencies ...
@@ -456,8 +456,7 @@ project_eclipse: .FORCE
check_cppcheck: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) \
"$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
@@ -519,9 +518,8 @@ source_archive: .FORCE
python3 ./build_files/utils/make_source_archive.py
source_archive_complete: .FORCE
cmake \
-S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \
-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF
cmake -S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \
-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF
# This assumes CMake is still using a default `PACKAGE_DIR` variable:
python3 ./build_files/utils/make_source_archive.py --include-packages "$(BUILD_DIR)/source_archive/packages"
@@ -529,11 +527,9 @@ source_archive_complete: .FORCE
INKSCAPE_BIN?="inkscape"
icons: .FORCE
BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/alert_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
icons_geom: .FORCE
BLENDER_BIN=$(BLENDER_BIN) \
@@ -547,7 +543,7 @@ update_code: .FORCE
format: .FORCE
PATH="../lib/${OS_NCASE}_${CPU}/llvm/bin/:../lib/${OS_NCASE}_centos7_${CPU}/llvm/bin/:../lib/${OS_NCASE}/llvm/bin/:$(PATH)" \
$(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
$(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
# -----------------------------------------------------------------------------
@@ -557,9 +553,8 @@ format: .FORCE
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: .FORCE
ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \
$(BLENDER_BIN) \
--background -noaudio --factory-startup \
--python doc/python_api/sphinx_doc_gen.py
$(BLENDER_BIN) --background -noaudio --factory-startup \
--python doc/python_api/sphinx_doc_gen.py
sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'"
@@ -568,9 +563,8 @@ doc_doxy: .FORCE
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: .FORCE
$(BLENDER_BIN) \
--background -noaudio --factory-startup \
--python doc/blender_file_format/BlendFileDnaExporter_25.py
$(BLENDER_BIN) --background -noaudio --factory-startup \
--python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: .FORCE

View File

@@ -84,7 +84,7 @@ include(cmake/openimageio.cmake)
include(cmake/tiff.cmake)
if(WIN32)
include(cmake/flexbison.cmake)
elseif(UNIX AND NOT APPLE)
else()
include(cmake/flex.cmake)
endif()
include(cmake/osl.cmake)

View File

@@ -29,13 +29,13 @@ elseif(APPLE)
if("${CMAKE_HOST_SYSTEM_PROCESSOR}" STREQUAL "arm64")
set(ISPC_EXTRA_ARGS_APPLE
-DBISON_EXECUTABLE=/opt/homebrew/opt/bison/bin/bison
-DFLEX_EXECUTABLE=/opt/homebrew/opt/flex/bin/flex
-DFLEX_EXECUTABLE=${LIBDIR}/flex/bin/flex
-DARM_ENABLED=On
)
else()
set(ISPC_EXTRA_ARGS_APPLE
-DBISON_EXECUTABLE=/usr/local/opt/bison/bin/bison
-DFLEX_EXECUTABLE=/usr/local/opt/flex/bin/flex
-DFLEX_EXECUTABLE=${LIBDIR}/flex/bin/flex
-DARM_ENABLED=Off
)
endif()
@@ -84,7 +84,7 @@ if(WIN32)
external_ispc
external_flexbison
)
elseif(UNIX AND NOT APPLE)
else()
add_dependencies(
external_ispc
external_flex

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@@ -16,18 +16,12 @@
#
# ***** END GPL LICENSE BLOCK *****
if(APPLE)
set(OPENMP_PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openmp/src/external_openmp < ${PATCH_DIR}/openmp.diff)
else()
set(OPENMP_PATCH_COMMAND)
endif()
ExternalProject_Add(external_openmp
URL file://${PACKAGE_DIR}/${OPENMP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENMP_HASH_TYPE}=${OPENMP_HASH}
PREFIX ${BUILD_DIR}/openmp
PATCH_COMMAND ${OPENMP_PATCH_COMMAND}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openmp ${DEFAULT_CMAKE_FLAGS}
INSTALL_COMMAND cd ${BUILD_DIR}/openmp/src/external_openmp-build && install_name_tool -id @rpath/libomp.dylib runtime/src/libomp.dylib && make install
INSTALL_DIR ${LIBDIR}/openmp

View File

@@ -96,7 +96,7 @@ if(WIN32)
external_osl
external_flexbison
)
elseif(UNIX AND NOT APPLE)
else()
add_dependencies(
external_osl
external_flex

View File

@@ -23,7 +23,7 @@ set(PNG_EXTRA_ARGS
)
if(BLENDER_PLATFORM_ARM)
set(PNG_EXTRA_ARGS ${PNG_EXTRA_ARGS} -DPNG_HARDWARE_OPTIMIZATIONS=ON -DPNG_ARM_NEON=on -DCMAKE_SYSTEM_PROCESSOR="aarch64")
set(PNG_EXTRA_ARGS ${PNG_EXTRA_ARGS} -DPNG_HARDWARE_OPTIMIZATIONS=ON -DPNG_ARM_NEON=ON -DCMAKE_SYSTEM_PROCESSOR="aarch64")
endif()
ExternalProject_Add(external_png

View File

@@ -158,18 +158,10 @@ set(LLVM_HASH 5a4fab4d7fc84aefffb118ac2c8a4fc0)
set(LLVM_HASH_TYPE MD5)
set(LLVM_FILE llvm-project-${LLVM_VERSION}.src.tar.xz)
if(APPLE)
# Cloth physics test is crashing due to this bug:
# https://bugs.llvm.org/show_bug.cgi?id=50579
set(OPENMP_VERSION 9.0.1)
set(OPENMP_HASH 6eade16057edbdecb3c4eef9daa2bfcf)
else()
set(OPENMP_VERSION ${LLVM_VERSION})
set(OPENMP_HASH ac48ce3e4582ccb82f81ab59eb3fc9dc)
endif()
set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${OPENMP_VERSION}/openmp-${OPENMP_VERSION}.src.tar.xz)
set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/openmp-${LLVM_VERSION}.src.tar.xz)
set(OPENMP_HASH ac48ce3e4582ccb82f81ab59eb3fc9dc)
set(OPENMP_HASH_TYPE MD5)
set(OPENMP_FILE openmp-${OPENMP_VERSION}.src.tar.xz)
set(OPENMP_FILE openmp-${LLVM_VERSION}.src.tar.xz)
set(OPENIMAGEIO_VERSION 2.2.15.1)
set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/Release-${OPENIMAGEIO_VERSION}.tar.gz)

View File

@@ -603,9 +603,6 @@ MP3LAME_DEV=""
OPENJPEG_USE=false
OPENJPEG_DEV=""
# Whether to use system GLEW or not (OpenSubDiv needs recent glew to work).
NO_SYSTEM_GLEW=false
# Switch to english language, else some things (like check_package_DEB()) won't work!
LANG_BACK=$LANG
LANG=""
@@ -1019,7 +1016,7 @@ PRINT ""
PYTHON_SOURCE=( "https://www.python.org/ftp/python/$PYTHON_VERSION/Python-$PYTHON_VERSION.tgz" )
_boost_version_nodots=`echo "$BOOST_VERSION" | sed -r 's/\./_/g'`
BOOST_SOURCE=( "https://boostorg.jfrog.io/artifactory/main/release/$BOOST_VERSION/source/boost_$_boost_version_nodots.tar.bz2" )
BOOST_SOURCE=( "https://dl.bintray.com/boostorg/release/$BOOST_VERSION/source/boost_$_boost_version_nodots.tar.bz2" )
BOOST_BUILD_MODULES="--with-system --with-filesystem --with-thread --with-regex --with-locale --with-date_time --with-wave --with-iostreams --with-python --with-program_options --with-serialization --with-atomic"
TBB_SOURCE=( "https://github.com/oneapi-src/oneTBB/archive/$TBB_VERSION$TBB_VERSION_UPDATE.tar.gz" )
@@ -1447,7 +1444,9 @@ compile_Python() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "Python--$PYTHON_VERSION failed to compile, exiting"
exit 1
fi
@@ -1463,9 +1462,6 @@ compile_Python() {
INFO "If you want to force rebuild of this lib, use the --force-python option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "python-$PYTHON_VERSION_SHORT"
# Extra step: install required modules with pip.
@@ -1559,7 +1555,9 @@ compile_Boost() {
--prefix=$_inst --disable-icu boost.locale.icu=off install
./b2 --clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "Boost-$BOOST_VERSION failed to compile, exiting"
exit 1
fi
@@ -1573,9 +1571,7 @@ compile_Boost() {
INFO "If you want to force rebuild of this lib, use the --force-boost option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
# Just always run it, much simpler this way!
run_ldconfig "boost"
}
@@ -1688,7 +1684,9 @@ compile_TBB() {
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "TBB-$TBB_VERSION$TBB_VERSION_UPDATE failed to compile, exiting"
exit 1
fi
@@ -1702,9 +1700,6 @@ compile_TBB() {
INFO "If you want to force rebuild of this lib, use the --force-tbb option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "tbb"
}
@@ -1824,7 +1819,9 @@ compile_OCIO() {
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenColorIO-$OCIO_VERSION failed to compile, exiting"
exit 1
fi
@@ -1838,9 +1835,6 @@ compile_OCIO() {
INFO "If you want to force rebuild of this lib, use the --force-ocio option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "ocio"
}
@@ -1956,7 +1950,9 @@ compile_OPENEXR() {
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenEXR-$OPENEXR_VERSION failed to compile, exiting"
exit 1
fi
@@ -1972,9 +1968,7 @@ compile_OPENEXR() {
_with_built_openexr=true
if [ -d $_inst ]; then
_create_inst_shortcut
fi
# Just always run it, much simpler this way!
run_ldconfig "openexr"
}
@@ -2115,7 +2109,9 @@ compile_OIIO() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenImageIO-$OIIO_VERSION failed to compile, exiting"
exit 1
fi
@@ -2129,9 +2125,7 @@ compile_OIIO() {
INFO "If you want to force rebuild of this lib, use the --force-oiio option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
# Just always run it, much simpler this way!
run_ldconfig "oiio"
}
@@ -2240,7 +2234,9 @@ compile_LLVM() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "LLVM-$LLVM_VERSION failed to compile, exiting"
exit 1
fi
@@ -2253,10 +2249,6 @@ compile_LLVM() {
INFO "Own LLVM-$LLVM_VERSION (CLANG included) is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-llvm option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
}
# ----------------------------------------------------------------------------
@@ -2395,7 +2387,9 @@ compile_OSL() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenShadingLanguage-$OSL_VERSION failed to compile, exiting"
exit 1
fi
@@ -2409,9 +2403,6 @@ compile_OSL() {
INFO "If you want to force rebuild of this lib, use the --force-osl option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "osl"
}
@@ -2512,7 +2503,9 @@ compile_OSD() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenSubdiv-$OSD_VERSION failed to compile, exiting"
exit 1
fi
@@ -2526,9 +2519,6 @@ compile_OSD() {
INFO "If you want to force rebuild of this lib, use the --force-osd option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "osd"
}
@@ -2618,7 +2608,9 @@ compile_BLOSC() {
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "Blosc-$OPENVDB_BLOSC_VERSION failed to compile, exiting"
exit 1
fi
@@ -2631,9 +2623,6 @@ compile_BLOSC() {
magic_compile_set blosc-$OPENVDB_BLOSC_VERSION $blosc_magic
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "blosc"
}
@@ -2724,7 +2713,9 @@ install_NanoVDB() {
#~ mkdir -p $_inst
#~ cp -r $_src/include $_inst/include
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "NanoVDB-v$OPENVDB_VERSION failed to install, exiting"
exit 1
fi
@@ -2736,10 +2727,6 @@ install_NanoVDB() {
else
INFO "Own NanoVDB-v$OPENVDB_VERSION is up to date, nothing to do!"
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
}
@@ -2859,7 +2846,9 @@ compile_OPENVDB() {
make -j$THREADS install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenVDB-$OPENVDB_VERSION failed to compile, exiting"
exit 1
fi
@@ -2873,9 +2862,6 @@ compile_OPENVDB() {
INFO "If you want to force rebuild of this lib, use the --force-openvdb option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "openvdb"
if [ "$WITH_NANOVDB" = true ]; then
@@ -2973,7 +2959,9 @@ compile_ALEMBIC() {
make -j$THREADS install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "Alembic-$ALEMBIC_VERSION failed to compile, exiting"
exit 1
fi
@@ -2987,9 +2975,6 @@ compile_ALEMBIC() {
INFO "If you want to force rebuild of this lib, use the --force-alembic option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "alembic"
}
@@ -3074,7 +3059,9 @@ compile_USD() {
make -j$THREADS install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "USD-$USD_VERSION failed to compile, exiting"
exit 1
fi
@@ -3088,9 +3075,6 @@ compile_USD() {
INFO "If you want to force rebuild of this lib, use the --force-usd option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "usd"
}
@@ -3184,7 +3168,9 @@ compile_OpenCOLLADA() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenCOLLADA-$OPENCOLLADA_VERSION failed to compile, exiting"
exit 1
fi
@@ -3197,10 +3183,6 @@ compile_OpenCOLLADA() {
INFO "Own OpenCOLLADA-$OPENCOLLADA_VERSION is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-opencollada option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
}
# ----------------------------------------------------------------------------
@@ -3301,7 +3283,9 @@ compile_Embree() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "Embree-$EMBREE_VERSION failed to compile, exiting"
exit 1
fi
@@ -3314,10 +3298,6 @@ compile_Embree() {
INFO "Own Embree-$EMBREE_VERSION is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-embree option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
}
# ----------------------------------------------------------------------------
@@ -3380,7 +3360,9 @@ install_ISPC() {
mkdir -p $_inst
cp -r $_src/bin $_inst/bin
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "ISPC-v$ISPC_VERSION failed to install, exiting"
exit 1
fi
@@ -3393,10 +3375,6 @@ install_ISPC() {
INFO "Own ISPC-v$ISPC_VERSION is up to date, nothing to do!"
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
_ispc_path_bin=$_inst/bin
run_ldconfig "ispc"
}
@@ -3496,7 +3474,9 @@ compile_OIDN() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenImageDenoise-$OIDN_VERSION failed to compile, exiting"
exit 1
fi
@@ -3510,9 +3490,6 @@ compile_OIDN() {
INFO "If you want to force rebuild of this lib, use the --force-oidn option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "oidn"
}
@@ -3629,7 +3606,9 @@ compile_FFmpeg() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "FFmpeg-$FFMPEG_VERSION failed to compile, exiting"
exit 1
fi
@@ -3642,10 +3621,6 @@ compile_FFmpeg() {
INFO "Own ffmpeg-$FFMPEG_VERSION is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-ffmpeg option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
}
# ----------------------------------------------------------------------------
@@ -3744,7 +3719,9 @@ compile_XR_OpenXR_SDK() {
make -j$THREADS && make install
make clean
if [ ! -d $_inst ]; then
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "XR-OpenXR-SDK-$XR_OPENXR_VERSION failed to compile, exiting"
exit 1
fi
@@ -3758,9 +3735,6 @@ compile_XR_OpenXR_SDK() {
INFO "If you want to force rebuild of this lib, use the --force-xr-openxr option."
fi
if [ -d $_inst ]; then
_create_inst_shortcut
fi
run_ldconfig "xr-openxr-sdk"
}
@@ -4008,13 +3982,9 @@ install_DEB() {
version_ge $_glew "1.7.0"
if [ $? -eq 1 ]; then
WARNING "OpenSubdiv disabled because GLEW-$_glew is not enough"
WARNING "Blender will not use system GLEW library"
OSD_SKIP=true
NO_SYSTEM_GLEW=true
else
WARNING "OpenSubdiv will compile with GLEW-$_glew but with limited capability"
WARNING "Blender will not use system GLEW library"
NO_SYSTEM_GLEW=true
fi
fi
@@ -5985,12 +5955,6 @@ print_info() {
fi
fi
if [ "$NO_SYSTEM_GLEW" = true ]; then
_1="-D WITH_SYSTEM_GLEW=OFF"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
if [ "$FFMPEG_SKIP" = false ]; then
_1="-D WITH_CODEC_FFMPEG=ON"
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"

View File

@@ -70,18 +70,16 @@
}
--- a/libavcodec/rl.c
+++ b/libavcodec/rl.c
@@ -71,17 +71,19 @@
@@ -71,7 +71,7 @@ av_cold void ff_rl_init(RLTable *rl,
av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
{
int i, q;
- VLC_TYPE table[1500][2] = {{0}};
+ VLC_TYPE (*table)[2] = av_calloc(sizeof(VLC_TYPE), 1500 * 2);
VLC vlc = { .table = table, .table_allocated = static_size };
- av_assert0(static_size <= FF_ARRAY_ELEMS(table));
+ av_assert0(static_size < 1500);
av_assert0(static_size <= FF_ARRAY_ELEMS(table));
init_vlc(&vlc, 9, rl->n + 1, &rl->table_vlc[0][1], 4, 2, &rl->table_vlc[0][0], 4, 2, INIT_VLC_USE_NEW_STATIC);
for (q = 0; q < 32; q++) {
@@ -80,8 +80,10 @@ av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
int qmul = q * 2;
int qadd = (q - 1) | 1;
@@ -93,7 +91,7 @@
if (q == 0) {
qmul = 1;
@@ -113,4 +115,5 @@
@@ -113,4 +115,5 @@ av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
rl->rl_vlc[q][i].run = run;
}
}

View File

@@ -1,23 +0,0 @@
diff --git a/runtime/src/z_Linux_asm.S b/runtime/src/z_Linux_asm.S
index 0d8885e..42aa5ad 100644
--- a/runtime/src/z_Linux_asm.S
+++ b/runtime/src/z_Linux_asm.S
@@ -1540,10 +1540,12 @@ __kmp_unnamed_critical_addr:
.comm .gomp_critical_user_,32,8
.data
.align 8
- .global __kmp_unnamed_critical_addr
-__kmp_unnamed_critical_addr:
+ .global ___kmp_unnamed_critical_addr
+___kmp_unnamed_critical_addr:
.8byte .gomp_critical_user_
- .size __kmp_unnamed_critical_addr,8
+# if !(KMP_OS_DARWIN)
+ .size ___kmp_unnamed_critical_addr,8
+# endif
#endif /* KMP_ARCH_PPC64 || KMP_ARCH_AARCH64 */
#if KMP_OS_LINUX

View File

@@ -33,23 +33,11 @@ FIND_PATH(OPTIX_INCLUDE_DIR
include
)
IF(EXISTS "${OPTIX_INCLUDE_DIR}/optix.h")
FILE(STRINGS "${OPTIX_INCLUDE_DIR}/optix.h" _optix_version REGEX "^#define OPTIX_VERSION[ \t].*$")
STRING(REGEX MATCHALL "[0-9]+" _optix_version ${_optix_version})
MATH(EXPR _optix_version_major "${_optix_version} / 10000")
MATH(EXPR _optix_version_minor "(${_optix_version} % 10000) / 100")
MATH(EXPR _optix_version_patch "${_optix_version} % 100")
SET(OPTIX_VERSION "${_optix_version_major}.${_optix_version_minor}.${_optix_version_patch}")
ENDIF()
# handle the QUIETLY and REQUIRED arguments and set OPTIX_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OptiX
REQUIRED_VARS OPTIX_INCLUDE_DIR
VERSION_VAR OPTIX_VERSION)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OptiX DEFAULT_MSG
OPTIX_INCLUDE_DIR)
IF(OPTIX_FOUND)
SET(OPTIX_INCLUDE_DIRS ${OPTIX_INCLUDE_DIR})
@@ -57,7 +45,6 @@ ENDIF()
MARK_AS_ADVANCED(
OPTIX_INCLUDE_DIR
OPTIX_VERSION
)
UNSET(_optix_SEARCH_DIRS)

View File

@@ -1,66 +0,0 @@
# - Find Zstd library
# Find the native Zstd includes and library
# This module defines
# ZSTD_INCLUDE_DIRS, where to find zstd.h, Set when
# ZSTD_INCLUDE_DIR is found.
# ZSTD_LIBRARIES, libraries to link against to use Zstd.
# ZSTD_ROOT_DIR, The base directory to search for Zstd.
# This can also be an environment variable.
# ZSTD_FOUND, If false, do not try to use Zstd.
#
# also defined, but not for general use are
# ZSTD_LIBRARY, where to find the Zstd library.
#=============================================================================
# Copyright 2019 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If ZSTD_ROOT_DIR was defined in the environment, use it.
IF(NOT ZSTD_ROOT_DIR AND NOT $ENV{ZSTD_ROOT_DIR} STREQUAL "")
SET(ZSTD_ROOT_DIR $ENV{ZSTD_ROOT_DIR})
ENDIF()
SET(_zstd_SEARCH_DIRS
${ZSTD_ROOT_DIR}
)
FIND_PATH(ZSTD_INCLUDE_DIR
NAMES
zstd.h
HINTS
${_zstd_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(ZSTD_LIBRARY
NAMES
zstd
HINTS
${_zstd_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set ZSTD_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Zstd DEFAULT_MSG
ZSTD_LIBRARY ZSTD_INCLUDE_DIR)
IF(ZSTD_FOUND)
SET(ZSTD_LIBRARIES ${ZSTD_LIBRARY})
SET(ZSTD_INCLUDE_DIRS ${ZSTD_INCLUDE_DIR})
ENDIF()
MARK_AS_ADVANCED(
ZSTD_INCLUDE_DIR
ZSTD_LIBRARY
)

View File

@@ -208,7 +208,7 @@ function(blender_source_group
)
# if enabled, use the sources directories as filters.
if(IDE_GROUP_SOURCES_IN_FOLDERS)
if(WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS)
foreach(_SRC ${sources})
# remove ../'s
get_filename_component(_SRC_DIR ${_SRC} REALPATH)
@@ -240,8 +240,8 @@ function(blender_source_group
endforeach()
endif()
# if enabled, set the FOLDER property for the projects
if(IDE_GROUP_PROJECTS_IN_FOLDERS)
# if enabled, set the FOLDER property for visual studio projects
if(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS)
get_filename_component(FolderDir ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
string(REPLACE ${CMAKE_SOURCE_DIR} "" FolderDir ${FolderDir})
set_target_properties(${name} PROPERTIES FOLDER ${FolderDir})

View File

@@ -411,9 +411,25 @@ if(WITH_OPENMP)
set(OPENMP_FOUND ON)
set(OpenMP_C_FLAGS "-Xclang -fopenmp -I'${LIBDIR}/openmp/include'")
set(OpenMP_CXX_FLAGS "-Xclang -fopenmp -I'${LIBDIR}/openmp/include'")
set(OpenMP_LIBRARY_DIR "${LIBDIR}/openmp/lib/")
set(OpenMP_LINKER_FLAGS "-L'${OpenMP_LIBRARY_DIR}' -lomp")
set(OpenMP_LIBRARY "${OpenMP_LIBRARY_DIR}/libomp.dylib")
set(OpenMP_LINKER_FLAGS "-L'${LIBDIR}/openmp/lib' -lomp")
# Copy libomp.dylib to allow executables like datatoc and tests to work.
# `@executable_path/../Resources/lib/` `LC_ID_DYLIB` is added by the deps builder.
# For single config generator datatoc, tests etc.
execute_process(
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/Resources/lib
COMMAND cp -p ${LIBDIR}/openmp/lib/libomp.dylib ${CMAKE_BINARY_DIR}/Resources/lib/libomp.dylib
)
# For multi-config generator datatoc, etc.
execute_process(
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/bin/Resources/lib
COMMAND cp -p ${LIBDIR}/openmp/lib/libomp.dylib ${CMAKE_BINARY_DIR}/bin/Resources/lib/libomp.dylib
)
# For multi-config generator tests.
execute_process(
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/bin/tests/Resources/lib
COMMAND cp -p ${LIBDIR}/openmp/lib/libomp.dylib ${CMAKE_BINARY_DIR}/bin/tests/Resources/lib/libomp.dylib
)
endif()
endif()
@@ -441,9 +457,6 @@ if(WITH_HARU)
endif()
endif()
set(ZSTD_ROOT_DIR ${LIBDIR}/zstd)
find_package(Zstd REQUIRED)
if(EXISTS ${LIBDIR})
without_system_libs_end()
endif()
@@ -498,15 +511,3 @@ if(WITH_COMPILER_CCACHE)
endif()
endif()
endif()
# For binaries that are built but not installed (also not distributed) (datatoc,
# makesdna, tests, etc.), we add an rpath to the OpenMP library dir through
# CMAKE_BUILD_RPATH. This avoids having to make many copies of the dylib next to each binary.
#
# For the installed Python module and installed Blender executable, CMAKE_INSTALL_RPATH
# is modified to find the dylib in an adjacent folder. Install step puts the libraries there.
set(CMAKE_SKIP_BUILD_RPATH FALSE)
list(APPEND CMAKE_BUILD_RPATH "${OpenMP_LIBRARY_DIR}")
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")

View File

@@ -99,7 +99,6 @@ endif()
find_package_wrapper(JPEG REQUIRED)
find_package_wrapper(PNG REQUIRED)
find_package_wrapper(ZLIB REQUIRED)
find_package_wrapper(Zstd REQUIRED)
find_package_wrapper(Freetype REQUIRED)
if(WITH_PYTHON)
@@ -582,8 +581,6 @@ if(WITH_GHOST_WAYLAND)
pkg_check_modules(wayland-cursor REQUIRED wayland-cursor)
pkg_check_modules(dbus REQUIRED dbus-1)
set(WITH_GL_EGL ON)
list(APPEND PLATFORM_LINKLIBS
${wayland-client_LINK_LIBRARIES}
${wayland-egl_LINK_LIBRARIES}

View File

@@ -57,6 +57,8 @@ if(CMAKE_C_COMPILER_ID MATCHES "Clang")
endif()
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS})
if(NOT WITH_PYTHON_MODULE)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT blender)
endif()
@@ -151,8 +153,8 @@ if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
string(APPEND CMAKE_CXX_FLAGS " ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference")
else()
string(APPEND CMAKE_CXX_FLAGS " /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP /bigobj /Zc:inline")
string(APPEND CMAKE_CXX_FLAGS " /nologo /J /Gd /MP /EHsc /bigobj")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP /bigobj")
endif()
# X64 ASAN is available and usable on MSVC 16.9 preview 4 and up)
@@ -215,8 +217,8 @@ else()
endif()
if(WITH_WINDOWS_PDB)
set(PDB_INFO_OVERRIDE_FLAGS "${SYMBOL_FORMAT_RELEASE}")
set(PDB_INFO_OVERRIDE_LINKER_FLAGS "/DEBUG /OPT:REF /OPT:ICF /INCREMENTAL:NO")
set(PDB_INFO_OVERRIDE_FLAGS "${SYMBOL_FORMAT_RELEASE}")
set(PDB_INFO_OVERRIDE_LINKER_FLAGS "/DEBUG /OPT:REF /OPT:ICF /INCREMENTAL:NO")
endif()
string(APPEND CMAKE_CXX_FLAGS_DEBUG " /MDd ${SYMBOL_FORMAT}")
@@ -259,7 +261,7 @@ if(NOT DEFINED LIBDIR)
else()
message(FATAL_ERROR "32 bit compiler detected, blender no longer provides pre-build libraries for 32 bit windows, please set the LIBDIR cmake variable to your own library folder")
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.30.30423)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.29.30130)
message(STATUS "Visual Studio 2022 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc15)
elseif(MSVC_VERSION GREATER 1919)
@@ -873,6 +875,3 @@ if(WITH_HARU)
set(WITH_HARU OFF)
endif()
endif()
set(ZSTD_INCLUDE_DIRS ${LIBDIR}/zstd/include)
set(ZSTD_LIBRARIES ${LIBDIR}/zstd/lib/zstd_static.lib)

View File

@@ -1,10 +1,11 @@
Pipeline Config
===============
The `yaml` configuration file is used by buildbot build pipeline `update-code` step.
This configuration file is used by buildbot new build pipeline for the `update-code` step.
The file allows to set branches or specific commits for both git submodules and svn artifacts. Can also define various build package versions for use by build workers. Especially useful in experimental and release branches.
It will also be used by the `../utils/make_update.py` script in the near future.
NOTE:
* The configuration file is ```NOT``` used by the `../utils/make_update.py` script.
* That will implemented in the future.
NOTES:
* Keep both `yaml` and `json` files in sync until deployment of build pipeline updates.
* The `json` file be removed once all branches are running with the `yaml` file.
* Expected buildbot pipeline update is *Friday, July 30th* or *Monday August, 2nd*.

View File

@@ -0,0 +1,87 @@
{
"update-code":
{
"git" :
{
"submodules":
[
{ "path": "release/scripts/addons", "branch": "master", "commit_id": "HEAD" },
{ "path": "release/scripts/addons_contrib", "branch": "master", "commit_id": "HEAD" },
{ "path": "release/datafiles/locale", "branch": "master", "commit_id": "HEAD" },
{ "path": "source/tools", "branch": "master", "commit_id": "HEAD" }
]
},
"svn":
{
"tests": { "path": "lib/tests", "branch": "trunk", "commit_id": "HEAD" },
"libraries":
{
"darwin-x86_64": { "path": "lib/darwin", "branch": "trunk", "commit_id": "HEAD" },
"darwin-arm64": { "path": "lib/darwin_arm64", "branch": "trunk", "commit_id": "HEAD" },
"linux-x86_64": { "path": "lib/linux_centos7_x86_64", "branch": "trunk", "commit_id": "HEAD" },
"windows-amd64": { "path": "lib/win64_vc15", "branch": "trunk", "commit_id": "HEAD" }
}
}
},
"buildbot":
{
"gcc":
{
"version": "9.0"
},
"sdks":
{
"optix":
{
"version": "7.1.0"
},
"cuda10":
{
"version": "10.1"
},
"cuda11":
{
"version": "11.4"
}
},
"cmake":
{
"default":
{
"version": "any",
"overrides":
{
}
},
"darwin-x86_64":
{
"overrides":
{
}
},
"darwin-arm64":
{
"overrides":
{
}
},
"linux-x86_64":
{
"overrides":
{
}
},
"windows-amd64":
{
"overrides":
{
}
}
}
}
}

View File

@@ -51,11 +51,11 @@ buildbot:
gcc:
version: '9.0.0'
cuda10:
version: '10.1.243'
version: '10.1.0'
cuda11:
version: '11.4.1'
version: '11.4.0'
optix:
version: '7.3.0'
version: '7.1.0'
cmake:
default:
version: any

View File

@@ -31,7 +31,6 @@ def parse_arguments():
parser.add_argument("--no-submodules", action="store_true")
parser.add_argument("--use-tests", action="store_true")
parser.add_argument("--svn-command", default="svn")
parser.add_argument("--svn-branch", default=None)
parser.add_argument("--git-command", default="git")
parser.add_argument("--use-centos-libraries", action="store_true")
return parser.parse_args()
@@ -47,7 +46,7 @@ def svn_update(args, release_version):
svn_non_interactive = [args.svn_command, '--non-interactive']
lib_dirpath = os.path.join(get_blender_git_root(), '..', 'lib')
svn_url = make_utils.svn_libraries_base_url(release_version, args.svn_branch)
svn_url = make_utils.svn_libraries_base_url(release_version)
# Checkout precompiled libraries
if sys.platform == 'darwin':
@@ -171,28 +170,26 @@ def submodules_update(args, release_version, branch):
sys.stderr.write("git not found, can't update code\n")
sys.exit(1)
# Update submodules to appropriate given branch,
# falling back to master if none is given and/or found in a sub-repository.
branch_fallback = "master"
if not branch:
branch = branch_fallback
# Update submodules to latest master or appropriate release branch.
if not release_version:
branch = "master"
submodules = [
("release/scripts/addons", branch, branch_fallback),
("release/scripts/addons_contrib", branch, branch_fallback),
("release/datafiles/locale", branch, branch_fallback),
("source/tools", branch, branch_fallback),
("release/scripts/addons", branch),
("release/scripts/addons_contrib", branch),
("release/datafiles/locale", branch),
("source/tools", branch),
]
# Initialize submodules only if needed.
for submodule_path, submodule_branch, submodule_branch_fallback in submodules:
for submodule_path, submodule_branch in submodules:
if not os.path.exists(os.path.join(submodule_path, ".git")):
call([args.git_command, "submodule", "update", "--init", "--recursive"])
break
# Checkout appropriate branch and pull changes.
skip_msg = ""
for submodule_path, submodule_branch, submodule_branch_fallback in submodules:
for submodule_path, submodule_branch in submodules:
cwd = os.getcwd()
try:
os.chdir(submodule_path)
@@ -200,20 +197,10 @@ def submodules_update(args, release_version, branch):
if msg:
skip_msg += submodule_path + " skipped: " + msg + "\n"
else:
# Find a matching branch that exists.
call([args.git_command, "fetch", "origin"])
if make_utils.git_branch_exists(args.git_command, submodule_branch):
pass
elif make_utils.git_branch_exists(args.git_command, submodule_branch_fallback):
submodule_branch = submodule_branch_fallback
else:
submodule_branch = None
# Switch to branch and pull.
if submodule_branch:
if make_utils.git_branch(args.git_command) != submodule_branch:
call([args.git_command, "checkout", submodule_branch])
call([args.git_command, "pull", "--rebase", "origin", submodule_branch])
if make_utils.git_branch(args.git_command) != submodule_branch:
call([args.git_command, "fetch", "origin"])
call([args.git_command, "checkout", submodule_branch])
call([args.git_command, "pull", "--rebase", "origin", submodule_branch])
finally:
os.chdir(cwd)
@@ -227,10 +214,6 @@ if __name__ == "__main__":
# Test if we are building a specific release version.
branch = make_utils.git_branch(args.git_command)
if branch == 'HEAD':
sys.stderr.write('Blender git repository is in detached HEAD state, must be in a branch\n')
sys.exit(1)
tag = make_utils.git_tag(args.git_command)
release_version = make_utils.git_branch_release_version(branch, tag)

View File

@@ -8,19 +8,14 @@ import subprocess
import sys
def call(cmd, exit_on_error=True, silent=False):
if not silent:
print(" ".join(cmd))
def call(cmd, exit_on_error=True):
print(" ".join(cmd))
# Flush to ensure correct order output on Windows.
sys.stdout.flush()
sys.stderr.flush()
if silent:
retcode = subprocess.call(cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
else:
retcode = subprocess.call(cmd)
retcode = subprocess.call(cmd)
if exit_on_error and retcode != 0:
sys.exit(retcode)
return retcode
@@ -43,11 +38,6 @@ def check_output(cmd, exit_on_error=True):
return output.strip()
def git_branch_exists(git_command, branch):
return call([git_command, "rev-parse", "--verify", branch], exit_on_error=False, silent=True) == 0 or \
call([git_command, "rev-parse", "--verify", "remotes/origin/" + branch], exit_on_error=False, silent=True) == 0
def git_branch(git_command):
# Get current branch name.
try:
@@ -80,11 +70,9 @@ def git_branch_release_version(branch, tag):
return release_version
def svn_libraries_base_url(release_version, branch=None):
def svn_libraries_base_url(release_version):
if release_version:
svn_branch = "tags/blender-" + release_version + "-release"
elif branch:
svn_branch = "branches/" + branch
else:
svn_branch = "trunk"
return "https://svn.blender.org/svnroot/bf-blender/" + svn_branch + "/lib/"

View File

@@ -1,34 +0,0 @@
set SOURCEDIR=%BLENDER_DIR%/doc/python_api/sphinx-in
set BUILDDIR=%BLENDER_DIR%/doc/python_api/sphinx-out
if "%BF_LANG%" == "" set BF_LANG=en
set SPHINXOPTS=-j auto -D language=%BF_LANG%
call "%~dp0\find_sphinx.cmd"
if EXIST "%SPHINX_BIN%" (
goto detect_sphinx_done
)
echo unable to locate sphinx-build, run "set sphinx_BIN=full_path_to_sphinx-build.exe"
exit /b 1
:detect_sphinx_done
call "%~dp0\find_blender.cmd"
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
echo unable to locate blender, run "set BLENDER_BIN=full_path_to_blender.exe"
exit /b 1
:detect_blender_done
%BLENDER_BIN% ^
--background -noaudio --factory-startup ^
--python %BLENDER_DIR%/doc/python_api/sphinx_doc_gen.py
"%SPHINX_BIN%" -b html %SPHINXOPTS% %O% %SOURCEDIR% %BUILDDIR%
:EOF

View File

@@ -1,28 +0,0 @@
REM First see if there is an environment variable set
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
REM Check the build folder next, if ninja was used there will be no
REM debug/release folder
set BLENDER_BIN=%BUILD_DIR%\bin\blender.exe
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
REM Check the release folder next
set BLENDER_BIN=%BUILD_DIR%\bin\release\blender.exe
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
REM Check the debug folder next
set BLENDER_BIN=%BUILD_DIR%\bin\debug\blender.exe
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
REM at this point, we don't know where blender is, clear the variable
set BLENDER_BIN=
:detect_blender_done

View File

@@ -1,21 +0,0 @@
REM First see if there is an environment variable set
if EXIST "%INKSCAPE_BIN%" (
goto detect_inkscape_done
)
REM Then see if inkscape is available in the path
for %%X in (inkscape.exe) do (set INKSCAPE_BIN=%%~$PATH:X)
if EXIST "%INKSCAPE_BIN%" (
goto detect_inkscape_done
)
REM Finally see if it is perhaps installed at the default location
set INKSCAPE_BIN=%ProgramFiles%\Inkscape\bin\inkscape.exe
if EXIST "%INKSCAPE_BIN%" (
goto detect_inkscape_done
)
REM If still not found clear the variable
set INKSCAPE_BIN=
:detect_inkscape_done

View File

@@ -1,23 +0,0 @@
REM First see if there is an environment variable set
if EXIST "%SPHINX_BIN%" (
goto detect_sphinx_done
)
REM Then see if inkscape is available in the path
for %%X in (sphinx-build.exe) do (set SPHINX_BIN=%%~$PATH:X)
if EXIST "%SPHINX_BIN%" (
goto detect_sphinx_done
)
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINX_BIN environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
REM If still not found clear the variable
set SPHINX_BIN=
:detect_sphinx_done

View File

@@ -1,42 +0,0 @@
if EXIST "%PYTHON%" (
goto detect_python_done
)
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
if EXIST %PYTHON% (
goto detect_python_done
)
echo python not found at %PYTHON%
exit /b 1
:detect_python_done
echo found python (%PYTHON%)
call "%~dp0\find_inkscape.cmd"
if EXIST "%INKSCAPE_BIN%" (
goto detect_inkscape_done
)
echo unable to locate inkscape, run "set inkscape_BIN=full_path_to_inkscape.exe"
exit /b 1
:detect_inkscape_done
call "%~dp0\find_blender.cmd"
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
echo unable to locate blender, run "set BLENDER_BIN=full_path_to_blender.exe"
exit /b 1
:detect_blender_done
%PYTHON% -B %BLENDER_DIR%\release\datafiles\blender_icons_update.py
%PYTHON% -B %BLENDER_DIR%\release\datafiles\prvicons_update.py
%PYTHON% -B %BLENDER_DIR%\release\datafiles\alert_icons_update.py
:EOF

View File

@@ -1,29 +0,0 @@
if EXIST %PYTHON% (
goto detect_python_done
)
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
if EXIST %PYTHON% (
goto detect_python_done
)
echo python not found at %PYTHON%
exit /b 1
:detect_python_done
echo found python (%PYTHON%)
call "%~dp0\find_blender.cmd"
if EXIST "%BLENDER_BIN%" (
goto detect_blender_done
)
echo unable to locate blender, run "set BLENDER_BIN=full_path_to_blender.exe"
exit /b 1
:detect_blender_done
%PYTHON% -B %BLENDER_DIR%\release\datafiles\blender_icons_geom_update.py
:EOF

View File

@@ -107,15 +107,6 @@ if NOT "%1" == "" (
set FORMAT=1
set FORMAT_ARGS=%2 %3 %4 %5 %6 %7 %8 %9
goto EOF
) else if "%1" == "icons" (
set ICONS=1
goto EOF
) else if "%1" == "icons_geom" (
set ICONS_GEOM=1
goto EOF
) else if "%1" == "doc_py" (
set DOC_PY=1
goto EOF
) else (
echo Command "%1" unknown, aborting!
goto ERR

View File

@@ -31,6 +31,3 @@ set PYDEBUG_CMAKE_ARGS=
set FORMAT=
set TEST=
set BUILD_WITH_SCCACHE=
set ICONS=
set ICONS_GEOM=
set DOC_PY=

View File

@@ -31,10 +31,6 @@ echo - 2019 ^(build with visual studio 2019^)
echo - 2019pre ^(build with visual studio 2019 pre-release^)
echo - 2019b ^(build with visual studio 2019 Build Tools^)
echo.
echo Documentation Targets ^(Not associated with building^)
echo - doc_py ^(Generate sphinx python api docs^)
echo.
echo Experimental options
echo - with_opengl_tests ^(enable both the render and draw opengl test suites^)

View File

@@ -123,7 +123,7 @@ def Align(handle):
class BlendFile:
'''
Reads a blendfile and store the header, all the fileblocks, and catalogue
structs found in the DNA fileblock
structs foound in the DNA fileblock
- BlendFile.Header (BlendFileHeader instance)
- BlendFile.Blocks (list of BlendFileBlock instances)

View File

@@ -14,7 +14,7 @@ sound = aud.Sound('music.ogg')
# play the audio, this return a handle to control play/pause
handle = device.play(sound)
# if the audio is not too big and will be used often you can buffer it
sound_buffered = aud.Sound.cache(sound)
sound_buffered = aud.Sound.buffer(sound)
handle_buffered = device.play(sound_buffered)
# stop the sounds (otherwise they play until their ends)

View File

@@ -31,8 +31,7 @@ def draw():
context.space_data,
context.region,
view_matrix,
projection_matrix,
True)
projection_matrix)
gpu.state.depth_mask_set(False)
draw_texture_2d(offscreen.texture_color, (10, 10), WIDTH, HEIGHT)

View File

@@ -1,13 +1,13 @@
sphinx==4.1.1
sphinx==3.5.4
# Sphinx dependencies that are important
Jinja2==3.0.1
Pygments==2.10.0
docutils==0.17.1
Jinja2==2.11.3
Pygments==2.9.0
docutils==0.16
snowballstemmer==2.1.0
babel==2.9.1
requests==2.26.0
requests==2.25.1
# Only needed to match the theme used for the official documentation.
# Without this theme, the default theme will be used.
sphinx_rtd_theme==1.0.0
sphinx_rtd_theme==0.5.2

View File

@@ -254,8 +254,6 @@ else:
"gpu.shader",
"gpu.state",
"gpu.texture",
"gpu.platform",
"gpu.capabilities",
"gpu_extras",
"idprop.types",
"mathutils",
@@ -1039,21 +1037,17 @@ context_type_map = {
# context_member: (RNA type, is_collection)
"active_annotation_layer": ("GPencilLayer", False),
"active_bone": ("EditBone", False),
"active_file": ("FileSelectEntry", False),
"active_gpencil_frame": ("GreasePencilLayer", True),
"active_gpencil_layer": ("GPencilLayer", True),
"active_node": ("Node", False),
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"active_sequence_strip": ("Sequence", False),
"active_editable_fcurve": ("FCurve", False),
"active_nla_strip": ("NlaStrip", False),
"active_nla_track": ("NlaTrack", False),
"annotation_data": ("GreasePencil", False),
"annotation_data_owner": ("ID", False),
"armature": ("Armature", False),
"asset_library_ref": ("AssetLibraryReference", False),
"asset_library": ("AssetLibraryReference", False),
"bone": ("Bone", False),
"brush": ("Brush", False),
"camera": ("Camera", False),
@@ -1078,7 +1072,6 @@ context_type_map = {
"gpencil_data": ("GreasePencil", False),
"gpencil_data_owner": ("ID", False),
"hair": ("Hair", False),
"id": ("ID", False),
"image_paint_object": ("Object", False),
"lattice": ("Lattice", False),
"light": ("Light", False),
@@ -1107,7 +1100,6 @@ context_type_map = {
"selected_editable_keyframes": ("Keyframe", True),
"selected_editable_objects": ("Object", True),
"selected_editable_sequences": ("Sequence", True),
"selected_files": ("FileSelectEntry", True),
"selected_nla_strips": ("NlaStrip", True),
"selected_nodes": ("Node", True),
"selected_objects": ("Object", True),
@@ -1204,7 +1196,6 @@ def pycontext2sphinx(basepath):
"text_context_dir",
"clip_context_dir",
"sequencer_context_dir",
"file_context_dir",
)
unique = set()
@@ -2002,15 +1993,13 @@ def write_rst_importable_modules(basepath):
"blf": "Font Drawing",
"imbuf": "Image Buffer",
"imbuf.types": "Image Buffer Types",
"gpu": "GPU Module",
"gpu": "GPU Shader Module",
"gpu.types": "GPU Types",
"gpu.matrix": "GPU Matrix Utilities",
"gpu.select": "GPU Select Utilities",
"gpu.shader": "GPU Shader Utilities",
"gpu.state": "GPU State Utilities",
"gpu.texture": "GPU Texture Utilities",
"gpu.platform": "GPU Platform Utilities",
"gpu.capabilities": "GPU Capabilities Utilities",
"bmesh": "BMesh Module",
"bmesh.ops": "BMesh Operators",
"bmesh.types": "BMesh Types",

View File

@@ -111,5 +111,5 @@ if(WITH_MOD_FLUID)
endif()
if (WITH_COMPOSITOR)
add_subdirectory(smaa_areatex)
add_subdirectory(smaa_areatex)
endif()

View File

@@ -129,7 +129,6 @@ set(SRC
src/util/Barrier.cpp
src/util/Buffer.cpp
src/util/BufferReader.cpp
src/util/RingBuffer.cpp
src/util/StreamBuffer.cpp
src/util/ThreadPool.cpp
)
@@ -153,7 +152,6 @@ set(PUBLIC_HDR
include/devices/ThreadedDevice.h
include/Exception.h
include/file/File.h
include/file/FileInfo.h
include/file/FileManager.h
include/file/FileWriter.h
include/file/IFileInput.h
@@ -246,7 +244,6 @@ set(PUBLIC_HDR
include/util/BufferReader.h
include/util/ILockable.h
include/util/Math3D.h
include/util/RingBuffer.h
include/util/StreamBuffer.h
include/util/ThreadPool.h
)
@@ -963,10 +960,7 @@ endif()
if(BUILD_DEMOS)
include_directories(${INCLUDE})
set(DEMOS audainfo audaplay audaconvert audaremap signalgen randsounds dynamicmusic playbackmanager)
add_executable(audainfo demos/audainfo.cpp)
target_link_libraries(audainfo audaspace)
set(DEMOS audaplay audaconvert audaremap signalgen randsounds dynamicmusic playbackmanager)
add_executable(audaplay demos/audaplay.cpp)
target_link_libraries(audaplay audaspace)

View File

@@ -39,7 +39,7 @@ extern AUD_API void AUD_PlaybackManager_free(AUD_PlaybackManager* manager);
* Plays a sound through the playback manager, adding it into a category.
* \param manager The PlaybackManager object.
* \param sound The sound to be played.
* \param catKey The key of the category into which the sound will be added. If it doesn't exist a new one will be created.
* \param catKey The key of the category into which the sound will be added. If it doesn't exist a new one will be creatd.
*/
extern AUD_API void AUD_PlaybackManager_play(AUD_PlaybackManager* manager, AUD_Sound* sound, unsigned int catKey);

View File

@@ -94,40 +94,6 @@ AUD_API int AUD_Sound_getLength(AUD_Sound* sound)
return (*sound)->createReader()->getLength();
}
AUD_API int AUD_Sound_getFileStreams(AUD_Sound* sound, AUD_StreamInfo **stream_infos)
{
assert(sound);
std::shared_ptr<File> file = std::dynamic_pointer_cast<File>(*sound);
if(file)
{
try
{
auto streams = file->queryStreams();
size_t size = sizeof(AUD_StreamInfo) * streams.size();
if(!size)
{
*stream_infos = nullptr;
return 0;
}
*stream_infos = reinterpret_cast<AUD_StreamInfo*>(std::malloc(size));
std::memcpy(*stream_infos, streams.data(), size);
return streams.size();
}
catch(Exception&)
{
}
}
*stream_infos = nullptr;
return 0;
}
AUD_API sample_t* AUD_Sound_data(AUD_Sound* sound, int* length, AUD_Specs* specs)
{
assert(sound);
@@ -286,12 +252,6 @@ AUD_API AUD_Sound* AUD_Sound_bufferFile(unsigned char* buffer, int size)
return new AUD_Sound(new File(buffer, size));
}
AUD_API AUD_Sound* AUD_Sound_bufferFileStream(unsigned char* buffer, int size, int stream)
{
assert(buffer);
return new AUD_Sound(new File(buffer, size, stream));
}
AUD_API AUD_Sound* AUD_Sound_cache(AUD_Sound* sound)
{
assert(sound);
@@ -312,12 +272,6 @@ AUD_API AUD_Sound* AUD_Sound_file(const char* filename)
return new AUD_Sound(new File(filename));
}
AUD_API AUD_Sound* AUD_Sound_fileStream(const char* filename, int stream)
{
assert(filename);
return new AUD_Sound(new File(filename, stream));
}
AUD_API AUD_Sound* AUD_Sound_sawtooth(float frequency, AUD_SampleRate rate)
{
return new AUD_Sound(new Sawtooth(frequency, rate));

View File

@@ -36,15 +36,7 @@ extern AUD_API AUD_Specs AUD_Sound_getSpecs(AUD_Sound* sound);
* \return The length of the sound in samples.
* \note This function creates a reader from the sound and deletes it again.
*/
extern AUD_API int AUD_Sound_getLength(AUD_Sound* sound);
/**
* Retrieves the stream infos of a sound file.
* \param sound The sound to retrieve from which must be a file sound.
* \param infos A pointer to a AUD_StreamInfo array that will be allocated and must afterwards be freed by the caller.
* \return The number of items in the infos array.
*/
extern AUD_API int AUD_Sound_getFileStreams(AUD_Sound* sound, AUD_StreamInfo** stream_infos);
extern AUD_API int AUD_getLength(AUD_Sound* sound);
/**
* Reads a sound's samples into memory.
@@ -97,15 +89,6 @@ extern AUD_API AUD_Sound* AUD_Sound_buffer(sample_t* data, int length, AUD_Specs
*/
extern AUD_API AUD_Sound* AUD_Sound_bufferFile(unsigned char* buffer, int size);
/**
* Loads a sound file from a memory buffer.
* \param buffer The buffer which contains the sound file.
* \param size The size of the buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return A handle of the sound file.
*/
extern AUD_API AUD_Sound* AUD_Sound_bufferFileStream(unsigned char* buffer, int size, int stream);
/**
* Caches a sound into a memory buffer.
* \param sound The sound to cache.
@@ -120,14 +103,6 @@ extern AUD_API AUD_Sound* AUD_Sound_cache(AUD_Sound* sound);
*/
extern AUD_API AUD_Sound* AUD_Sound_file(const char* filename);
/**
* Loads a sound file.
* \param filename The filename of the sound file.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return A handle of the sound file.
*/
extern AUD_API AUD_Sound* AUD_Sound_fileStream(const char* filename, int stream);
/**
* Creates a sawtooth sound.
* \param frequency The frequency of the generated sawtooth sound.

View File

@@ -107,7 +107,7 @@ AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
float attack, float release, float threshold,
int accumulate, int additive, int square,
float sthreshold, double samplerate, int* length, int stream)
float sthreshold, double samplerate, int* length)
{
Buffer buffer;
DeviceSpecs specs;
@@ -115,7 +115,7 @@ AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
specs.rate = (SampleRate)samplerate;
std::shared_ptr<ISound> sound;
std::shared_ptr<ISound> file = std::shared_ptr<ISound>(new File(filename, stream));
std::shared_ptr<ISound> file = std::shared_ptr<ISound>(new File(filename));
int position = 0;
@@ -245,7 +245,7 @@ AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int sampl
buffer[i * 3] = min;
buffer[i * 3 + 1] = max;
buffer[i * 3 + 2] = std::sqrt(power / len);
buffer[i * 3 + 2] = sqrt(power) / len;
if(overallmax < max)
overallmax = max;

View File

@@ -37,7 +37,7 @@ extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float
float attack, float release, float threshold,
int accumulate, int additive, int square,
float sthreshold, double samplerate,
int* length, int stream);
int* length);
/**
* Pauses a playing sound after a specific amount of time.

View File

@@ -177,16 +177,3 @@ typedef struct
AUD_Specs specs;
float length;
} AUD_SoundInfo;
/// Specification of a sound source.
typedef struct
{
/// Start time in seconds.
double start;
/// Duration in seconds. May be estimated or 0 if unknown.
double duration;
/// Audio data parameters.
AUD_DeviceSpecs specs;
} AUD_StreamInfo;

View File

@@ -89,11 +89,10 @@ Sound_new(PyTypeObject* type, PyObject* args, PyObject* kwds)
self = (Sound*)type->tp_alloc(type, 0);
if(self != nullptr)
{
static const char* kwlist[] = {"filename", "stream", nullptr};
static const char* kwlist[] = {"filename", nullptr};
const char* filename = nullptr;
int stream = 0;
if(!PyArg_ParseTupleAndKeywords(args, kwds, "s|i:Sound", const_cast<char**>(kwlist), &filename, &stream))
if(!PyArg_ParseTupleAndKeywords(args, kwds, "s:Sound", const_cast<char**>(kwlist), &filename))
{
Py_DECREF(self);
return nullptr;
@@ -101,7 +100,7 @@ Sound_new(PyTypeObject* type, PyObject* args, PyObject* kwds)
try
{
self->sound = new std::shared_ptr<ISound>(new File(filename, stream));
self->sound = new std::shared_ptr<ISound>(new File(filename));
}
catch(Exception& e)
{
@@ -408,9 +407,8 @@ static PyObject *
Sound_file(PyTypeObject* type, PyObject* args)
{
const char* filename = nullptr;
int stream = 0;
if(!PyArg_ParseTuple(args, "s|i:file", &filename, &stream))
if(!PyArg_ParseTuple(args, "s:file", &filename))
return nullptr;
Sound* self;
@@ -420,7 +418,7 @@ Sound_file(PyTypeObject* type, PyObject* args)
{
try
{
self->sound = new std::shared_ptr<ISound>(new File(filename, stream));
self->sound = new std::shared_ptr<ISound>(new File(filename));
}
catch(Exception& e)
{

View File

@@ -1,4 +1,4 @@
# -*- coding: utf-8 -*-
# -*- coding: utf-8 -*-
import sys
import os

View File

@@ -23,11 +23,9 @@
*/
#include "ISound.h"
#include "FileInfo.h"
#include <string>
#include <memory>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -50,14 +48,6 @@ private:
*/
std::shared_ptr<Buffer> m_buffer;
/**
* The index of the stream within the file if it contains multiple.
* The first audio stream in the file has index 0 and the index increments by one
* for every other audio stream in the file. Other types of streams in the file
* do not count.
*/
int m_stream;
// delete copy constructor and operator=
File(const File&) = delete;
File& operator=(const File&) = delete;
@@ -67,25 +57,16 @@ public:
* Creates a new sound.
* The file is read from the file system using the given path.
* \param filename The sound file path.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
File(std::string filename, int stream = 0);
File(std::string filename);
/**
* Creates a new sound.
* The file is read from memory using the supplied buffer.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
File(const data_t* buffer, int size, int stream = 0);
/**
* Queries the streams of the file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
std::vector<StreamInfo> queryStreams();
File(const data_t* buffer, int size);
virtual std::shared_ptr<IReader> createReader();
};

View File

@@ -1,42 +0,0 @@
/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file FileInfo.h
* @ingroup file
* The FileInfo data structures.
*/
#include "respec/Specification.h"
AUD_NAMESPACE_BEGIN
/// Specification of a sound source.
struct StreamInfo
{
/// Start time in seconds.
double start;
/// Duration in seconds. May be estimated or 0 if unknown.
double duration;
/// Audio data parameters.
DeviceSpecs specs;
};
AUD_NAMESPACE_END

View File

@@ -22,14 +22,12 @@
* The FileManager class.
*/
#include "FileInfo.h"
#include "respec/Specification.h"
#include "IWriter.h"
#include <list>
#include <memory>
#include <string>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -68,36 +66,18 @@ public:
/**
* Creates a file reader for the given filename if a registed IFileInput is able to read it.
* @param filename The path to the file.
* @param stream The index of the audio stream within the file if it contains multiple audio streams.
* @return The reader created.
* @exception Exception If no file input can read the file an exception is thrown.
*/
static std::shared_ptr<IReader> createReader(std::string filename, int stream = 0);
static std::shared_ptr<IReader> createReader(std::string filename);
/**
* Creates a file reader for the given buffer if a registed IFileInput is able to read it.
* @param buffer The buffer to read the file from.
* @param stream The index of the audio stream within the file if it contains multiple audio streams.
* @return The reader created.
* @exception Exception If no file input can read the file an exception is thrown.
*/
static std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0);
/**
* Queries the streams of a sound file.
* \param filename Path to the file to be read.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
static std::vector<StreamInfo> queryStreams(std::string filename);
/**
* Queries the streams of a sound file.
* \param buffer The in-memory file buffer.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
static std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer);
static std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
/**
* Creates a file writer that writes a sound to the given file path.

View File

@@ -23,11 +23,9 @@
*/
#include "Audaspace.h"
#include "FileInfo.h"
#include <memory>
#include <string>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -50,36 +48,18 @@ public:
/**
* Creates a reader for a file to be read.
* \param filename Path to the file to be read.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return The reader that reads the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::shared_ptr<IReader> createReader(std::string filename, int stream = 0)=0;
virtual std::shared_ptr<IReader> createReader(std::string filename)=0;
/**
* Creates a reader for a file to be read from memory.
* \param buffer The in-memory file buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return The reader that reads the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0)=0;
/**
* Queries the streams of a sound file.
* \param filename Path to the file to be read.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams(std::string filename)=0;
/**
* Queries the streams of a sound file.
* \param buffer The in-memory file buffer.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer)=0;
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer)=0;
};
AUD_NAMESPACE_END

View File

@@ -1,97 +0,0 @@
/*******************************************************************************
* Copyright 2009-2021 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file RingBuffer.h
* @ingroup util
* The RingBuffer class.
*/
#include "Audaspace.h"
#include "Buffer.h"
#include <cstddef>
AUD_NAMESPACE_BEGIN
/**
* This class is a simple ring buffer in RAM which is 32 Byte aligned and provides
* functionality for concurrent reading and writting without locks.
*/
class AUD_API RingBuffer
{
private:
/// The buffer storing the actual data.
Buffer m_buffer;
/// The reading pointer.
volatile size_t m_read;
/// The writing pointer.
volatile size_t m_write;
// delete copy constructor and operator=
RingBuffer(const RingBuffer&) = delete;
RingBuffer& operator=(const RingBuffer&) = delete;
public:
/**
* Creates a new ring buffer.
* \param size The size of the buffer in bytes.
*/
RingBuffer(int size = 0);
/**
* Returns the pointer to the ring buffer in memory.
*/
sample_t* getBuffer() const;
/**
* Returns the size of the ring buffer in bytes.
*/
int getSize() const;
size_t getReadSize() const;
size_t getWriteSize() const;
size_t read(data_t* target, size_t size);
size_t write(data_t* source, size_t size);
/**
* Resets the ring buffer to a state where nothing has been written or read.
*/
void reset();
/**
* Resizes the ring buffer.
* \param size The new size of the ring buffer, measured in bytes.
*/
void resize(int size);
/**
* Makes sure the ring buffer has a minimum size.
* If size is >= current size, nothing will happen.
* Otherwise the ring buffer is resized with keep as parameter.
* \param size The new minimum size of the ring buffer, measured in bytes.
*/
void assureSize(int size);
};
AUD_NAMESPACE_END

View File

@@ -35,24 +35,14 @@ void FFMPEG::registerPlugin()
FileManager::registerOutput(plugin);
}
std::shared_ptr<IReader> FFMPEG::createReader(std::string filename, int stream)
std::shared_ptr<IReader> FFMPEG::createReader(std::string filename)
{
return std::shared_ptr<IReader>(new FFMPEGReader(filename, stream));
return std::shared_ptr<IReader>(new FFMPEGReader(filename));
}
std::shared_ptr<IReader> FFMPEG::createReader(std::shared_ptr<Buffer> buffer, int stream)
std::shared_ptr<IReader> FFMPEG::createReader(std::shared_ptr<Buffer> buffer)
{
return std::shared_ptr<IReader>(new FFMPEGReader(buffer, stream));
}
std::vector<StreamInfo> FFMPEG::queryStreams(std::string filename)
{
return FFMPEGReader(filename).queryStreams();
}
std::vector<StreamInfo> FFMPEG::queryStreams(std::shared_ptr<Buffer> buffer)
{
return FFMPEGReader(buffer).queryStreams();
return std::shared_ptr<IReader>(new FFMPEGReader(buffer));
}
std::shared_ptr<IWriter> FFMPEG::createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate)

View File

@@ -52,10 +52,8 @@ public:
*/
static void registerPlugin();
virtual std::shared_ptr<IReader> createReader(std::string filename, int stream = 0);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0);
virtual std::vector<StreamInfo> queryStreams(std::string filename);
virtual std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IReader> createReader(std::string filename);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IWriter> createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
};

View File

@@ -31,25 +31,6 @@ AUD_NAMESPACE_BEGIN
#define FFMPEG_OLD_CODE
#endif
SampleFormat FFMPEGReader::convertSampleFormat(AVSampleFormat format)
{
switch(av_get_packed_sample_fmt(format))
{
case AV_SAMPLE_FMT_U8:
return FORMAT_U8;
case AV_SAMPLE_FMT_S16:
return FORMAT_S16;
case AV_SAMPLE_FMT_S32:
return FORMAT_S32;
case AV_SAMPLE_FMT_FLT:
return FORMAT_FLOAT32;
case AV_SAMPLE_FMT_DBL:
return FORMAT_FLOAT64;
default:
AUD_THROW(FileException, "FFMPEG sample format unknown.");
}
}
int FFMPEGReader::decode(AVPacket& packet, Buffer& buffer)
{
int buf_size = buffer.getSize();
@@ -142,7 +123,7 @@ int FFMPEGReader::decode(AVPacket& packet, Buffer& buffer)
return buf_pos;
}
void FFMPEGReader::init(int stream)
void FFMPEGReader::init()
{
m_position = 0;
m_pkgbuf_left = 0;
@@ -162,13 +143,8 @@ void FFMPEGReader::init(int stream)
#endif
&& (m_stream < 0))
{
if(stream == 0)
{
m_stream=i;
break;
}
else
stream--;
m_stream=i;
break;
}
}
@@ -239,7 +215,7 @@ void FFMPEGReader::init(int stream)
m_specs.rate = (SampleRate) m_codecCtx->sample_rate;
}
FFMPEGReader::FFMPEGReader(std::string filename, int stream) :
FFMPEGReader::FFMPEGReader(std::string filename) :
m_pkgbuf(),
m_formatCtx(nullptr),
m_codecCtx(nullptr),
@@ -253,7 +229,7 @@ FFMPEGReader::FFMPEGReader(std::string filename, int stream) :
try
{
init(stream);
init();
}
catch(Exception&)
{
@@ -262,7 +238,7 @@ FFMPEGReader::FFMPEGReader(std::string filename, int stream) :
}
}
FFMPEGReader::FFMPEGReader(std::shared_ptr<Buffer> buffer, int stream) :
FFMPEGReader::FFMPEGReader(std::shared_ptr<Buffer> buffer) :
m_pkgbuf(),
m_codecCtx(nullptr),
m_frame(nullptr),
@@ -289,7 +265,7 @@ FFMPEGReader::FFMPEGReader(std::shared_ptr<Buffer> buffer, int stream) :
try
{
init(stream);
init();
}
catch(Exception&)
{
@@ -312,51 +288,6 @@ FFMPEGReader::~FFMPEGReader()
avformat_close_input(&m_formatCtx);
}
std::vector<StreamInfo> FFMPEGReader::queryStreams()
{
std::vector<StreamInfo> result;
for(unsigned int i = 0; i < m_formatCtx->nb_streams; i++)
{
#ifdef FFMPEG_OLD_CODE
if(m_formatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
#else
if(m_formatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO)
#endif
{
StreamInfo info;
double time_base = av_q2d(m_formatCtx->streams[i]->time_base);
if(m_formatCtx->streams[i]->start_time != AV_NOPTS_VALUE)
info.start = m_formatCtx->streams[i]->start_time * time_base;
else
info.start = 0;
if(m_formatCtx->streams[i]->duration != AV_NOPTS_VALUE)
info.duration = m_formatCtx->streams[i]->duration * time_base;
else if(m_formatCtx->duration != AV_NOPTS_VALUE)
info.duration = double(m_formatCtx->duration) / AV_TIME_BASE - info.start;
else
info.duration = 0;
#ifdef FFMPEG_OLD_CODE
info.specs.channels = Channels(m_formatCtx->streams[i]->codec->channels);
info.specs.rate = m_formatCtx->streams[i]->codec->sample_rate;
info.specs.format = convertSampleFormat(m_formatCtx->streams[i]->codec->sample_fmt);
#else
info.specs.channels = Channels(m_formatCtx->streams[i]->codecpar->channels);
info.specs.rate = m_formatCtx->streams[i]->codecpar->sample_rate;
info.specs.format = convertSampleFormat(AVSampleFormat(m_formatCtx->streams[i]->codecpar->format));
#endif
result.emplace_back(info);
}
}
return result;
}
int FFMPEGReader::read_packet(void* opaque, uint8_t* buf, int buf_size)
{
FFMPEGReader* reader = reinterpret_cast<FFMPEGReader*>(opaque);
@@ -407,16 +338,22 @@ void FFMPEGReader::seek(int position)
{
if(position >= 0)
{
double pts_time_base = av_q2d(m_formatCtx->streams[m_stream]->time_base);
uint64_t st_time = m_formatCtx->start_time;
uint64_t seek_pos = ((uint64_t)position) * ((uint64_t)AV_TIME_BASE) / ((uint64_t)m_specs.rate);
uint64_t st_time = m_formatCtx->streams[m_stream]->start_time;
uint64_t seek_pos = (uint64_t)(position / (pts_time_base * m_specs.rate));
if(st_time != AV_NOPTS_VALUE)
if(st_time != AV_NOPTS_VALUE) {
seek_pos += st_time;
}
double pts_time_base =
av_q2d(m_formatCtx->streams[m_stream]->time_base);
uint64_t pts_st_time =
((st_time != AV_NOPTS_VALUE) ? st_time : 0)
/ pts_time_base / (uint64_t) AV_TIME_BASE;
// a value < 0 tells us that seeking failed
if(av_seek_frame(m_formatCtx, m_stream, seek_pos, AVSEEK_FLAG_BACKWARD | AVSEEK_FLAG_ANY) >= 0)
if(av_seek_frame(m_formatCtx, -1, seek_pos,
AVSEEK_FLAG_BACKWARD | AVSEEK_FLAG_ANY) >= 0)
{
avcodec_flush_buffers(m_codecCtx);
m_position = position;
@@ -437,7 +374,7 @@ void FFMPEGReader::seek(int position)
if(packet.pts != AV_NOPTS_VALUE)
{
// calculate real position, and read to frame!
m_position = (packet.pts - (st_time != AV_NOPTS_VALUE ? st_time : 0)) * pts_time_base * m_specs.rate;
m_position = (packet.pts - pts_st_time) * pts_time_base * m_specs.rate;
if(m_position < position)
{
@@ -467,25 +404,9 @@ void FFMPEGReader::seek(int position)
int FFMPEGReader::getLength() const
{
auto stream = m_formatCtx->streams[m_stream];
double time_base = av_q2d(stream->time_base);
double duration;
if(stream->duration != AV_NOPTS_VALUE)
duration = stream->duration * time_base;
else if(m_formatCtx->duration != AV_NOPTS_VALUE)
{
duration = float(m_formatCtx->duration) / AV_TIME_BASE;
if(stream->start_time != AV_NOPTS_VALUE)
duration -= stream->start_time * time_base;
}
else
duration = -1;
// return approximated remaning size
return (int)(duration * m_codecCtx->sample_rate) - m_position;
return (int)((m_formatCtx->duration * m_codecCtx->sample_rate)
/ AV_TIME_BASE)-m_position;
}
int FFMPEGReader::getPosition() const

View File

@@ -29,11 +29,9 @@
#include "respec/ConverterFunctions.h"
#include "IReader.h"
#include "util/Buffer.h"
#include "file/FileInfo.h"
#include <string>
#include <memory>
#include <vector>
struct AVCodecContext;
extern "C" {
@@ -121,13 +119,6 @@ private:
*/
bool m_tointerleave;
/**
* Converts an ffmpeg sample format to an audaspace one.
* \param format The AVSampleFormat sample format.
* \return The sample format as SampleFormat.
*/
AUD_LOCAL static SampleFormat convertSampleFormat(AVSampleFormat format);
/**
* Decodes a packet into the given buffer.
* \param packet The AVPacket to decode.
@@ -138,9 +129,8 @@ private:
/**
* Initializes the object.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
AUD_LOCAL void init(int stream);
AUD_LOCAL void init();
// delete copy constructor and operator=
FFMPEGReader(const FFMPEGReader&) = delete;
@@ -150,33 +140,24 @@ public:
/**
* Creates a new reader.
* \param filename The path to the file to be read.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the file specified does not exist or
* cannot be read with ffmpeg.
*/
FFMPEGReader(std::string filename, int stream = 0);
FFMPEGReader(std::string filename);
/**
* Creates a new reader.
* \param buffer The buffer to read from.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the buffer specified cannot be read
* with ffmpeg.
*/
FFMPEGReader(std::shared_ptr<Buffer> buffer, int stream = 0);
FFMPEGReader(std::shared_ptr<Buffer> buffer);
/**
* Destroys the reader and closes the file.
*/
virtual ~FFMPEGReader();
/**
* Queries the streams of a sound file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams();
/**
* Reads data to a memory buffer.
* This function is used for avio only.

View File

@@ -32,26 +32,16 @@ void SndFile::registerPlugin()
FileManager::registerOutput(plugin);
}
std::shared_ptr<IReader> SndFile::createReader(std::string filename, int stream)
std::shared_ptr<IReader> SndFile::createReader(std::string filename)
{
return std::shared_ptr<IReader>(new SndFileReader(filename));
}
std::shared_ptr<IReader> SndFile::createReader(std::shared_ptr<Buffer> buffer, int stream)
std::shared_ptr<IReader> SndFile::createReader(std::shared_ptr<Buffer> buffer)
{
return std::shared_ptr<IReader>(new SndFileReader(buffer));
}
std::vector<StreamInfo> SndFile::queryStreams(std::string filename)
{
return SndFileReader(filename).queryStreams();
}
std::vector<StreamInfo> SndFile::queryStreams(std::shared_ptr<Buffer> buffer)
{
return SndFileReader(buffer).queryStreams();
}
std::shared_ptr<IWriter> SndFile::createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate)
{
return std::shared_ptr<IWriter>(new SndFileWriter(filename, specs, format, codec, bitrate));

View File

@@ -52,10 +52,8 @@ public:
*/
static void registerPlugin();
virtual std::shared_ptr<IReader> createReader(std::string filename, int stream = 0);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0);
virtual std::vector<StreamInfo> queryStreams(std::string filename);
virtual std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IReader> createReader(std::string filename);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IWriter> createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
};

View File

@@ -118,21 +118,6 @@ SndFileReader::~SndFileReader()
sf_close(m_sndfile);
}
std::vector<StreamInfo> SndFileReader::queryStreams()
{
std::vector<StreamInfo> result;
StreamInfo info;
info.start = 0;
info.duration = double(getLength()) / m_specs.rate;
info.specs.specs = m_specs;
info.specs.format = FORMAT_FLOAT32;
result.emplace_back(info);
return result;
}
bool SndFileReader::isSeekable() const
{
return m_seekable;

View File

@@ -28,12 +28,9 @@
* The SndFileReader class.
*/
#include "file/FileInfo.h"
#include <string>
#include <sndfile.h>
#include <memory>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -99,7 +96,6 @@ public:
/**
* Creates a new reader.
* \param filename The path to the file to be read.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the file specified does not exist or
* cannot be read with libsndfile.
*/
@@ -108,7 +104,6 @@ public:
/**
* Creates a new reader.
* \param buffer The buffer to read from.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the buffer specified cannot be read
* with libsndfile.
*/
@@ -119,13 +114,6 @@ public:
*/
virtual ~SndFileReader();
/**
* Queries the streams of a sound file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams();
virtual bool isSeekable() const;
virtual void seek(int position);
virtual int getLength() const;

View File

@@ -23,121 +23,89 @@
AUD_NAMESPACE_BEGIN
PulseAudioDevice::PulseAudioSynchronizer::PulseAudioSynchronizer(PulseAudioDevice *device) :
m_device(device)
{
}
double PulseAudioDevice::PulseAudioSynchronizer::getPosition(std::shared_ptr<IHandle> handle)
{
pa_usec_t latency;
int negative;
AUD_pa_stream_get_latency(m_device->m_stream, &latency, &negative);
double delay = m_device->m_ring_buffer.getReadSize() / (AUD_SAMPLE_SIZE(m_device->m_specs) * m_device->m_specs.rate) + latency * 1.0e-6;
return handle->getPosition() - delay;
}
void PulseAudioDevice::updateRingBuffer()
{
unsigned int samplesize = AUD_SAMPLE_SIZE(m_specs);
std::unique_lock<std::mutex> lock(m_mixingLock);
Buffer buffer;
while(m_valid)
{
size_t size = m_ring_buffer.getWriteSize();
size_t sample_count = size / samplesize;
if(sample_count > 0)
{
size = sample_count * samplesize;
buffer.assureSize(size);
mix(reinterpret_cast<data_t*>(buffer.getBuffer()), sample_count);
m_ring_buffer.write(reinterpret_cast<data_t*>(buffer.getBuffer()), size);
}
m_mixingCondition.wait(lock);
}
}
void PulseAudioDevice::PulseAudio_state_callback(pa_context *context, void *data)
{
PulseAudioDevice* device = (PulseAudioDevice*)data;
device->m_state = AUD_pa_context_get_state(context);
std::lock_guard<ILockable> lock(*device);
AUD_pa_threaded_mainloop_signal(device->m_mainloop, 0);
device->m_state = AUD_pa_context_get_state(context);
}
void PulseAudioDevice::PulseAudio_request(pa_stream *stream, size_t total_bytes, void *data)
void PulseAudioDevice::PulseAudio_request(pa_stream *stream, size_t num_bytes, void *data)
{
PulseAudioDevice* device = (PulseAudioDevice*)data;
data_t* buffer;
void* buffer;
size_t sample_size = AUD_DEVICE_SAMPLE_SIZE(device->m_specs);
AUD_pa_stream_begin_write(stream, &buffer, &num_bytes);
while(total_bytes > 0)
device->mix((data_t*)buffer, num_bytes / AUD_DEVICE_SAMPLE_SIZE(device->m_specs));
AUD_pa_stream_write(stream, buffer, num_bytes, nullptr, 0, PA_SEEK_RELATIVE);
}
void PulseAudioDevice::PulseAudio_underflow(pa_stream *stream, void *data)
{
PulseAudioDevice* device = (PulseAudioDevice*)data;
DeviceSpecs specs = device->getSpecs();
if(++device->m_underflows > 4 && device->m_buffersize < AUD_DEVICE_SAMPLE_SIZE(specs) * specs.rate * 2)
{
size_t num_bytes = total_bytes;
device->m_buffersize <<= 1;
device->m_underflows = 0;
AUD_pa_stream_begin_write(stream, reinterpret_cast<void**>(&buffer), &num_bytes);
pa_buffer_attr buffer_attr;
size_t readsamples = device->m_ring_buffer.getReadSize();
buffer_attr.fragsize = -1U;
buffer_attr.maxlength = -1U;
buffer_attr.minreq = -1U;
buffer_attr.prebuf = -1U;
buffer_attr.tlength = device->m_buffersize;
readsamples = std::min(readsamples, size_t(num_bytes)) / sample_size;
device->m_ring_buffer.read(buffer, readsamples * sample_size);
if(readsamples * sample_size < num_bytes)
std::memset(buffer + readsamples * sample_size, 0, num_bytes - readsamples * sample_size);
if(device->m_mixingLock.try_lock())
{
device->m_mixingCondition.notify_all();
device->m_mixingLock.unlock();
}
AUD_pa_stream_write(stream, reinterpret_cast<void*>(buffer), num_bytes, nullptr, 0, PA_SEEK_RELATIVE);
total_bytes -= num_bytes;
AUD_pa_stream_set_buffer_attr(stream, &buffer_attr, nullptr, nullptr);
}
}
void PulseAudioDevice::playing(bool playing)
void PulseAudioDevice::runMixingThread()
{
m_playback = playing;
for(;;)
{
{
std::lock_guard<ILockable> lock(*this);
AUD_pa_threaded_mainloop_lock(m_mainloop);
AUD_pa_stream_cork(m_stream, playing ? 0 : 1, nullptr, nullptr);
AUD_pa_threaded_mainloop_unlock(m_mainloop);
if(shouldStop())
{
AUD_pa_stream_cork(m_stream, 1, nullptr, nullptr);
AUD_pa_stream_flush(m_stream, nullptr, nullptr);
doStop();
return;
}
}
if(AUD_pa_stream_is_corked(m_stream))
AUD_pa_stream_cork(m_stream, 0, nullptr, nullptr);
// similar to AUD_pa_mainloop_iterate(m_mainloop, false, nullptr); except with a longer timeout
AUD_pa_mainloop_prepare(m_mainloop, 1 << 14);
AUD_pa_mainloop_poll(m_mainloop);
AUD_pa_mainloop_dispatch(m_mainloop);
}
}
PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buffersize) :
m_synchronizer(this),
m_playback(false),
m_state(PA_CONTEXT_UNCONNECTED),
m_valid(true),
m_buffersize(buffersize),
m_underflows(0)
{
m_mainloop = AUD_pa_threaded_mainloop_new();
m_mainloop = AUD_pa_mainloop_new();
AUD_pa_threaded_mainloop_lock(m_mainloop);
m_context = AUD_pa_context_new(AUD_pa_threaded_mainloop_get_api(m_mainloop), name.c_str());
m_context = AUD_pa_context_new(AUD_pa_mainloop_get_api(m_mainloop), name.c_str());
if(!m_context)
{
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not connect to PulseAudio.");
}
@@ -146,26 +114,21 @@ PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buff
AUD_pa_context_connect(m_context, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
AUD_pa_threaded_mainloop_start(m_mainloop);
while(m_state != PA_CONTEXT_READY)
{
switch(m_state)
{
case PA_CONTEXT_FAILED:
case PA_CONTEXT_TERMINATED:
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_stop(m_mainloop);
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not connect to PulseAudio.");
break;
default:
AUD_pa_threaded_mainloop_wait(m_mainloop);
AUD_pa_mainloop_iterate(m_mainloop, true, nullptr);
break;
}
}
@@ -213,21 +176,16 @@ PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buff
if(!m_stream)
{
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_stop(m_mainloop);
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not create PulseAudio stream.");
}
AUD_pa_stream_set_write_callback(m_stream, PulseAudio_request, this);
buffersize *= AUD_DEVICE_SAMPLE_SIZE(m_specs);
m_buffersize = buffersize;
AUD_pa_stream_set_underflow_callback(m_stream, PulseAudio_underflow, this);
pa_buffer_attr buffer_attr;
@@ -237,53 +195,31 @@ PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buff
buffer_attr.prebuf = -1U;
buffer_attr.tlength = buffersize;
m_ring_buffer.resize(buffersize);
if(AUD_pa_stream_connect_playback(m_stream, nullptr, &buffer_attr, static_cast<pa_stream_flags_t>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr) < 0)
if(AUD_pa_stream_connect_playback(m_stream, nullptr, &buffer_attr, static_cast<pa_stream_flags_t>(PA_STREAM_START_CORKED | PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr) < 0)
{
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_stop(m_mainloop);
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not connect PulseAudio stream.");
}
AUD_pa_threaded_mainloop_unlock(m_mainloop);
create();
m_mixingThread = std::thread(&PulseAudioDevice::updateRingBuffer, this);
}
PulseAudioDevice::~PulseAudioDevice()
{
m_valid = false;
m_mixingLock.lock();
m_mixingCondition.notify_all();
m_mixingLock.unlock();
m_mixingThread.join();
AUD_pa_threaded_mainloop_stop(m_mainloop);
stopMixingThread();
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
destroy();
}
ISynchronizer *PulseAudioDevice::getSynchronizer()
{
return &m_synchronizer;
}
class PulseAudioDeviceFactory : public IDeviceFactory
{
private:

View File

@@ -26,11 +26,7 @@
* The PulseAudioDevice class.
*/
#include "devices/SoftwareDevice.h"
#include "util/RingBuffer.h"
#include <condition_variable>
#include <thread>
#include "devices/ThreadedDevice.h"
#include <pulse/pulseaudio.h>
@@ -39,65 +35,17 @@ AUD_NAMESPACE_BEGIN
/**
* This device plays back through PulseAudio, the simple direct media layer.
*/
class AUD_PLUGIN_API PulseAudioDevice : public SoftwareDevice
class AUD_PLUGIN_API PulseAudioDevice : public ThreadedDevice
{
private:
class PulseAudioSynchronizer : public DefaultSynchronizer
{
PulseAudioDevice* m_device;
public:
PulseAudioSynchronizer(PulseAudioDevice* device);
virtual double getPosition(std::shared_ptr<IHandle> handle);
};
/// Synchronizer.
PulseAudioSynchronizer m_synchronizer;
/**
* Whether there is currently playback.
*/
volatile bool m_playback;
pa_threaded_mainloop* m_mainloop;
pa_mainloop* m_mainloop;
pa_context* m_context;
pa_stream* m_stream;
pa_context_state_t m_state;
/**
* The mixing ring buffer.
*/
RingBuffer m_ring_buffer;
/**
* Whether the device is valid.
*/
bool m_valid;
int m_buffersize;
uint32_t m_underflows;
/**
* The mixing thread.
*/
std::thread m_mixingThread;
/**
* Mutex for mixing.
*/
std::mutex m_mixingLock;
/**
* Condition for mixing.
*/
std::condition_variable m_mixingCondition;
/**
* Updates the ring buffer.
*/
AUD_LOCAL void updateRingBuffer();
/**
* Reports the state of the PulseAudio server connection.
* \param context The PulseAudio context.
@@ -111,15 +59,25 @@ private:
* \param num_bytes The length in bytes to be supplied.
* \param data The PulseAudio device.
*/
AUD_LOCAL static void PulseAudio_request(pa_stream* stream, size_t total_bytes, void* data);
AUD_LOCAL static void PulseAudio_request(pa_stream* stream, size_t num_bytes, void* data);
/**
* Reports an underflow from the PulseAudio server.
* Automatically adjusts the latency if this happens too often.
* @param stream The PulseAudio stream.
* \param data The PulseAudio device.
*/
AUD_LOCAL static void PulseAudio_underflow(pa_stream* stream, void* data);
/**
* Streaming thread main function.
*/
AUD_LOCAL void runMixingThread();
// delete copy constructor and operator=
PulseAudioDevice(const PulseAudioDevice&) = delete;
PulseAudioDevice& operator=(const PulseAudioDevice&) = delete;
protected:
virtual void playing(bool playing);
public:
/**
* Opens the PulseAudio audio device for playback.
@@ -135,8 +93,6 @@ public:
*/
virtual ~PulseAudioDevice();
virtual ISynchronizer* getSynchronizer();
/**
* Registers this plugin.
*/

View File

@@ -25,7 +25,6 @@ PULSEAUDIO_SYMBOL(pa_stream_begin_write);
PULSEAUDIO_SYMBOL(pa_stream_connect_playback);
PULSEAUDIO_SYMBOL(pa_stream_cork);
PULSEAUDIO_SYMBOL(pa_stream_flush);
PULSEAUDIO_SYMBOL(pa_stream_get_latency);
PULSEAUDIO_SYMBOL(pa_stream_is_corked);
PULSEAUDIO_SYMBOL(pa_stream_new);
PULSEAUDIO_SYMBOL(pa_stream_set_buffer_attr);
@@ -40,13 +39,3 @@ PULSEAUDIO_SYMBOL(pa_mainloop_iterate);
PULSEAUDIO_SYMBOL(pa_mainloop_prepare);
PULSEAUDIO_SYMBOL(pa_mainloop_poll);
PULSEAUDIO_SYMBOL(pa_mainloop_dispatch);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_free);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_get_api);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_lock);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_new);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_signal);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_start);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_stop);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_unlock);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_wait);

View File

@@ -23,31 +23,23 @@
AUD_NAMESPACE_BEGIN
File::File(std::string filename, int stream) :
m_filename(filename), m_stream(stream)
File::File(std::string filename) :
m_filename(filename)
{
}
File::File(const data_t* buffer, int size, int stream) :
m_buffer(new Buffer(size)), m_stream(stream)
File::File(const data_t* buffer, int size) :
m_buffer(new Buffer(size))
{
std::memcpy(m_buffer->getBuffer(), buffer, size);
}
std::vector<StreamInfo> File::queryStreams()
{
if(m_buffer.get())
return FileManager::queryStreams(m_buffer);
else
return FileManager::queryStreams(m_filename);
}
std::shared_ptr<IReader> File::createReader()
{
if(m_buffer.get())
return FileManager::createReader(m_buffer, m_stream);
return FileManager::createReader(m_buffer);
else
return FileManager::createReader(m_filename, m_stream);
return FileManager::createReader(m_filename);
}
AUD_NAMESPACE_END

View File

@@ -43,13 +43,13 @@ void FileManager::registerOutput(std::shared_ptr<aud::IFileOutput> output)
outputs().push_back(output);
}
std::shared_ptr<IReader> FileManager::createReader(std::string filename, int stream)
std::shared_ptr<IReader> FileManager::createReader(std::string filename)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->createReader(filename, stream);
return input->createReader(filename);
}
catch(Exception&) {}
}
@@ -57,41 +57,13 @@ std::shared_ptr<IReader> FileManager::createReader(std::string filename, int str
AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
}
std::shared_ptr<IReader> FileManager::createReader(std::shared_ptr<Buffer> buffer, int stream)
std::shared_ptr<IReader> FileManager::createReader(std::shared_ptr<Buffer> buffer)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->createReader(buffer, stream);
}
catch(Exception&) {}
}
AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
}
std::vector<StreamInfo> FileManager::queryStreams(std::string filename)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->queryStreams(filename);
}
catch(Exception&) {}
}
AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
}
std::vector<StreamInfo> FileManager::queryStreams(std::shared_ptr<Buffer> buffer)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->queryStreams(buffer);
return input->createReader(buffer);
}
catch(Exception&) {}
}

View File

@@ -1,137 +0,0 @@
/*******************************************************************************
* Copyright 2009-2021 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "util/RingBuffer.h"
#include <algorithm>
#include <cstring>
#include <cstdlib>
#define ALIGNMENT 32
#define ALIGN(a) (a + ALIGNMENT - ((long long)a & (ALIGNMENT-1)))
AUD_NAMESPACE_BEGIN
RingBuffer::RingBuffer(int size) :
m_buffer(size),
m_read(0),
m_write(0)
{
}
sample_t* RingBuffer::getBuffer() const
{
return m_buffer.getBuffer();
}
int RingBuffer::getSize() const
{
return m_buffer.getSize();
}
size_t RingBuffer::getReadSize() const
{
size_t read = m_read;
size_t write = m_write;
if(read > write)
return write + getSize() - read;
else
return write - read;
}
size_t RingBuffer::getWriteSize() const
{
size_t read = m_read;
size_t write = m_write;
if(read > write)
return read - write - 1;
else
return read + getSize() - write - 1;
}
size_t RingBuffer::read(data_t* target, size_t size)
{
size = std::min(size, getReadSize());
data_t* buffer = reinterpret_cast<data_t*>(m_buffer.getBuffer());
if(m_read + size > m_buffer.getSize())
{
size_t read_first = m_buffer.getSize() - m_read;
size_t read_second = size - read_first;
std::memcpy(target, buffer + m_read, read_first);
std::memcpy(target + read_first, buffer, read_second);
m_read = read_second;
}
else
{
std::memcpy(target, buffer + m_read, size);
m_read += size;
}
return size;
}
size_t RingBuffer::write(data_t* source, size_t size)
{
size = std::min(size, getWriteSize());
data_t* buffer = reinterpret_cast<data_t*>(m_buffer.getBuffer());
if(m_write + size > m_buffer.getSize())
{
size_t write_first = m_buffer.getSize() - m_write;
size_t write_second = size - write_first;
std::memcpy(buffer + m_write, source, write_first);
std::memcpy(buffer, source + write_first, write_second);
m_write = write_second;
}
else
{
std::memcpy(buffer + m_write, source, size);
m_write += size;
}
return size;
}
void RingBuffer::reset()
{
m_read = 0;
m_write = 0;
}
void RingBuffer::resize(int size)
{
m_buffer.resize(size);
reset();
}
void RingBuffer::assureSize(int size)
{
m_buffer.assureSize(size);
reset();
}
AUD_NAMESPACE_END

View File

@@ -645,8 +645,7 @@ typedef enum CUdevice_P2PAttribute_enum {
CU_DEVICE_P2P_ATTRIBUTE_PERFORMANCE_RANK = 0x01,
CU_DEVICE_P2P_ATTRIBUTE_ACCESS_SUPPORTED = 0x02,
CU_DEVICE_P2P_ATTRIBUTE_NATIVE_ATOMIC_SUPPORTED = 0x03,
CU_DEVICE_P2P_ATTRIBUTE_ACCESS_ACCESS_SUPPORTED = 0x04,
CU_DEVICE_P2P_ATTRIBUTE_CUDA_ARRAY_ACCESS_SUPPORTED = 0x04,
CU_DEVICE_P2P_ATTRIBUTE_ARRAY_ACCESS_ACCESS_SUPPORTED = 0x04,
} CUdevice_P2PAttribute;
typedef void (CUDA_CB *CUstreamCallback)(CUstream hStream, CUresult status, void* userData);

View File

@@ -1,5 +0,0 @@
Project: JSON
URL: https://github.com/nlohmann/json/
License: MIT License
Upstream version: 3.10.2
Local modifications: None

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@
# YOUR INSTALLATION PATHS GO HERE:
MANTA_INSTALLATION=/Users/sebbas/Developer/Mantaflow/mantaflowDevelop
BLENDER_INSTALLATION=/Users/sebbas/Developer/Blender
BLENDER_INSTALLATION=/Users/sebbas/Developer/Blender/fluid-mantaflow
# Try to check out Mantaflow repository before building?
CLEAN_REPOSITORY=0

View File

@@ -28,13 +28,11 @@ extern PyTypeObject PbVec3Type;
extern PyTypeObject PbVec4Type;
struct PbVec3 {
PyObject_HEAD
float data[3];
PyObject_HEAD float data[3];
};
struct PbVec4 {
PyObject_HEAD
float data[4];
PyObject_HEAD float data[4];
};
PyObject *getPyNone()

View File

@@ -25,8 +25,7 @@ namespace Manta {
extern PyTypeObject PbVec3Type;
struct PbVec3 {
PyObject_HEAD
float data[3];
PyObject_HEAD float data[3];
};
static void PbVec3Dealloc(PbVec3 *self)
@@ -294,8 +293,7 @@ inline PyObject *castPy(PyTypeObject *p)
extern PyTypeObject PbVec4Type;
struct PbVec4 {
PyObject_HEAD
float data[4];
PyObject_HEAD float data[4];
};
static PyMethodDef PbVec4Methods[] = {

View File

@@ -76,8 +76,7 @@ struct ClassData {
};
struct PbObject {
PyObject_HEAD
Manta::PbClass *instance;
PyObject_HEAD Manta::PbClass *instance;
ClassData *classdef;
};

View File

@@ -874,136 +874,6 @@ static const Vec3i nb[6] = {Vec3i(1, 0, 0),
Vec3i(0, 0, 1),
Vec3i(0, 0, -1)};
struct knMarkSkipCells : public KernelBase {
knMarkSkipCells(Grid<Real> &phi, Grid<int> &tmp, bool inside)
: KernelBase(&phi, 1), phi(phi), tmp(tmp), inside(inside)
{
runMessage();
run();
}
inline void op(int i, int j, int k, Grid<Real> &phi, Grid<int> &tmp, bool inside) const
{
if (!inside && phi(i, j, k) < 0.) {
tmp(i, j, k) = 1;
}
if (inside && phi(i, j, k) > 0.) {
tmp(i, j, k) = 1;
}
}
inline Grid<Real> &getArg0()
{
return phi;
}
typedef Grid<Real> type0;
inline Grid<int> &getArg1()
{
return tmp;
}
typedef Grid<int> type1;
inline bool &getArg2()
{
return inside;
}
typedef bool type2;
void runMessage()
{
debMsg("Executing kernel knMarkSkipCells ", 3);
debMsg("Kernel range"
<< " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
4);
};
void operator()(const tbb::blocked_range<IndexInt> &__r) const
{
const int _maxX = maxX;
const int _maxY = maxY;
if (maxZ > 1) {
for (int k = __r.begin(); k != (int)__r.end(); k++)
for (int j = 1; j < _maxY; j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, phi, tmp, inside);
}
else {
const int k = 0;
for (int j = __r.begin(); j != (int)__r.end(); j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, phi, tmp, inside);
}
}
void run()
{
if (maxZ > 1)
tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
else
tbb::parallel_for(tbb::blocked_range<IndexInt>(1, maxY), *this);
}
Grid<Real> &phi;
Grid<int> &tmp;
bool inside;
};
struct knSetFirstLayer : public KernelBase {
knSetFirstLayer(Grid<int> &tmp, int dim) : KernelBase(&tmp, 1), tmp(tmp), dim(dim)
{
runMessage();
run();
}
inline void op(int i, int j, int k, Grid<int> &tmp, int dim) const
{
Vec3i p(i, j, k);
if (tmp(p))
return;
for (int n = 0; n < 2 * dim; ++n) {
if (tmp(p + nb[n]) == 1) {
tmp(i, j, k) = 2;
break;
}
}
}
inline Grid<int> &getArg0()
{
return tmp;
}
typedef Grid<int> type0;
inline int &getArg1()
{
return dim;
}
typedef int type1;
void runMessage()
{
debMsg("Executing kernel knSetFirstLayer ", 3);
debMsg("Kernel range"
<< " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
4);
};
void operator()(const tbb::blocked_range<IndexInt> &__r) const
{
const int _maxX = maxX;
const int _maxY = maxY;
if (maxZ > 1) {
for (int k = __r.begin(); k != (int)__r.end(); k++)
for (int j = 1; j < _maxY; j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, tmp, dim);
}
else {
const int k = 0;
for (int j = __r.begin(); j != (int)__r.end(); j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, tmp, dim);
}
}
void run()
{
if (maxZ > 1)
tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
else
tbb::parallel_for(tbb::blocked_range<IndexInt>(1, maxY), *this);
}
Grid<int> &tmp;
int dim;
};
template<class S> struct knExtrapolateLsSimple : public KernelBase {
knExtrapolateLsSimple(Grid<S> &val, int distance, Grid<int> &tmp, const int d, S direction)
: KernelBase(&val, 1), val(val), distance(distance), tmp(tmp), d(d), direction(direction)
@@ -1173,12 +1043,39 @@ void extrapolateLsSimple(Grid<Real> &phi, int distance = 4, bool inside = false)
tmp.clear();
const int dim = (phi.is3D() ? 3 : 2);
// by default, march outside (ie mark all inside to be skipped)
Real direction = (inside) ? -1. : 1.;
knMarkSkipCells(phi, tmp, inside);
// by default, march outside
Real direction = 1.;
if (!inside) {
// mark all inside
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) < 0.) {
tmp(i, j, k) = 1;
}
}
}
else {
direction = -1.;
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) > 0.) {
tmp(i, j, k) = 1;
}
}
}
// + first layer around
knSetFirstLayer(tmp, dim);
FOR_IJK_BND(phi, 1)
{
Vec3i p(i, j, k);
if (tmp(p))
continue;
for (int n = 0; n < 2 * dim; ++n) {
if (tmp(p + nb[n]) == 1) {
tmp(i, j, k) = 2;
n = 2 * dim;
}
}
}
// extrapolate for distance
for (int d = 2; d < 1 + distance; ++d) {
@@ -1229,12 +1126,37 @@ void extrapolateVec3Simple(Grid<Vec3> &vel, Grid<Real> &phi, int distance = 4, b
tmp.clear();
const int dim = (vel.is3D() ? 3 : 2);
// mark initial cells, by default, march outside (ie mark all inside to be skipped)
Real direction = (inside) ? -1. : 1.;
knMarkSkipCells(phi, tmp, inside);
// mark initial cells, by default, march outside
if (!inside) {
// mark all inside
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) < 0.) {
tmp(i, j, k) = 1;
}
}
}
else {
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) > 0.) {
tmp(i, j, k) = 1;
}
}
}
// + first layer next to initial cells
knSetFirstLayer(tmp, dim);
FOR_IJK_BND(vel, 1)
{
Vec3i p(i, j, k);
if (tmp(p))
continue;
for (int n = 0; n < 2 * dim; ++n) {
if (tmp(p + nb[n]) == 1) {
tmp(i, j, k) = 2;
n = 2 * dim;
}
}
}
for (int d = 2; d < 1 + distance; ++d) {
knExtrapolateLsSimple<Vec3>(vel, distance, tmp, d, Vec3(0.));

View File

@@ -1,3 +1,3 @@
#define MANTA_GIT_VERSION "commit d5d9a6c28daa8f21426d7a285f48639c0d8fd13f"
#define MANTA_GIT_VERSION "commit 8fbebe02459b7f72575872c20961f7cb757db408"

View File

@@ -1,7 +0,0 @@
Project: NanoSVG
URL: https://github.com/memononen/nanosvg
License: zlib
Upstream version:
Local modifications: Added some functionality to manage grease pencil layers
Added a fix to SVG import arc and float errors (https://developer.blender.org/rB11dc674c78b49fc4e0b7c134c375b6c8b8eacbcc)

View File

@@ -1,86 +0,0 @@
diff --git a/c:/tmp/nanosvg_original.h b/c:/tmp/nanosvg_modif.h
index 24a01a86d3d..eca0d07e79d 100644
--- a/c:/tmp/nanosvg_original.h
+++ b/c:/tmp/nanosvg_modif.h
@@ -24,7 +24,8 @@
*
* Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
*
- */
+ * This is a modified version for Blender used by importers.
+ **/
#ifndef NANOSVG_H
#define NANOSVG_H
@@ -148,6 +149,8 @@ extern "C" {
typedef struct NSVGshape
{
char id[64]; // Optional 'id' attr of the shape or its group
+ /* Blender: Parent ID used for layer creation. */
+ char id_parent[64];
NSVGpaint fill; // Fill paint
NSVGpaint stroke; // Stroke paint
float opacity; // Opacity of the shape.
@@ -370,6 +373,7 @@ int nsvg__parseXML(char* input,
/* Simple SVG parser. */
#define NSVG_MAX_ATTR 128
+#define NSVG_MAX_BREADCRUMB 5
enum NSVGgradientUnits
{
@@ -471,6 +475,10 @@ typedef struct NSVGparser
float dpi;
char pathFlag;
char defsFlag;
+ /** Blender breadcrumb for layers. */
+ char breadcrumb[NSVG_MAX_BREADCRUMB][64];
+ /** Blender number of elements in breadcrumb. */
+ int breadcrumb_len;
} NSVGparser;
static void nsvg__xformIdentity(float* t)
@@ -980,6 +988,14 @@ static void nsvg__addShape(NSVGparser* p)
memset(shape, 0, sizeof(NSVGshape));
memcpy(shape->id, attr->id, sizeof shape->id);
+ /* Copy parent id from breadcrumb. */
+ if (p->breadcrumb_len > 0) {
+ memcpy(shape->id_parent, p->breadcrumb[0], sizeof shape->id_parent);
+ }
+ else {
+ memcpy(shape->id_parent, attr->id, sizeof shape->id_parent);
+ }
+
scale = nsvg__getAverageScale(attr->xform);
shape->strokeWidth = attr->strokeWidth * scale;
shape->strokeDashOffset = attr->strokeDashOffset * scale;
@@ -2814,6 +2830,14 @@ static void nsvg__startElement(void* ud, const char* el, const char** attr)
if (strcmp(el, "g") == 0) {
nsvg__pushAttr(p);
nsvg__parseAttribs(p, attr);
+
+ /* Save the breadcrumb of groups. */
+ if (p->breadcrumb_len < NSVG_MAX_BREADCRUMB) {
+ NSVGattrib *attr_id = nsvg__getAttr(p);
+ memcpy(
+ p->breadcrumb[p->breadcrumb_len], attr_id->id, sizeof(p->breadcrumb[p->breadcrumb_len]));
+ p->breadcrumb_len++;
+ }
}
else if (strcmp(el, "path") == 0) {
if (p->pathFlag) // Do not allow nested paths.
@@ -2874,7 +2898,12 @@ static void nsvg__endElement(void* ud, const char* el)
NSVGparser* p = (NSVGparser*)ud;
if (strcmp(el, "g") == 0) {
- nsvg__popAttr(p);
+ /* Remove the breadcrumb level. */
+ if (p->breadcrumb_len > 0) {
+ p->breadcrumb[p->breadcrumb_len - 1][0] = '\0';
+ p->breadcrumb_len--;
+ }
+ nsvg__popAttr(p);
}
else if (strcmp(el, "path") == 0) {
p->pathFlag = 0;

View File

@@ -1,6 +0,0 @@
Project: TinyGLTF
URL: https://github.com/syoyo/tinygltf
License: MIT
Upstream version: 2.5.0, 19a41d20ec0
Local modifications:
* Silence "enum value not handled in switch" warnings due to JSON dependency.

File diff suppressed because it is too large Load Diff

View File

@@ -60,108 +60,9 @@
# define JE_FORCE_SYNC_COMPARE_AND_SWAP_8
#endif
/* Define the `ATOMIC_FORCE_USE_FALLBACK` to force lock-based fallback implementation to be used
* (even on platforms where there is native implementation available via compiler.
* Useful for development purposes. */
#undef ATOMIC_FORCE_USE_FALLBACK
/* -------------------------------------------------------------------- */
/** \name Spin-lock implementation
*
* Used to implement atomics on unsupported platforms.
* The spin implementation is shared for all platforms to make sure it compiles and tested.
* \{ */
typedef struct AtomicSpinLock {
volatile int lock;
/* Pad the structure size to a cache-line, to avoid unwanted sharing with other data. */
int pad[32 - sizeof(int)];
} __attribute__((aligned(32))) AtomicSpinLock;
ATOMIC_INLINE void atomic_spin_lock(volatile AtomicSpinLock *lock)
{
while (__sync_lock_test_and_set(&lock->lock, 1)) {
while (lock->lock) {
}
}
}
ATOMIC_INLINE void atomic_spin_unlock(volatile AtomicSpinLock *lock)
{
__sync_lock_release(&lock->lock);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Common part of locking fallback implementation
* \{ */
/* Global lock, shared by all atomic operations implementations.
*
* Could be split into per-size locks, although added complexity and being more error-proone does
* not seem to worth it for a fall-back implementation. */
static _ATOMIC_MAYBE_UNUSED AtomicSpinLock _atomic_global_lock = {0};
#define ATOMIC_LOCKING_OP_AND_FETCH_DEFINE(_type, _op_name, _op) \
ATOMIC_INLINE _type##_t atomic_##_op_name##_and_fetch_##_type(_type##_t *p, _type##_t x) \
{ \
atomic_spin_lock(&_atomic_global_lock); \
const _type##_t original_value = *(p); \
const _type##_t new_value = original_value _op(x); \
*(p) = new_value; \
atomic_spin_unlock(&_atomic_global_lock); \
return new_value; \
}
#define ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, _op_name, _op) \
ATOMIC_INLINE _type##_t atomic_fetch_and_##_op_name##_##_type(_type##_t *p, _type##_t x) \
{ \
atomic_spin_lock(&_atomic_global_lock); \
const _type##_t original_value = *(p); \
*(p) = original_value _op(x); \
atomic_spin_unlock(&_atomic_global_lock); \
return original_value; \
}
#define ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(_type) \
ATOMIC_LOCKING_OP_AND_FETCH_DEFINE(_type, add, +)
#define ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(_type) \
ATOMIC_LOCKING_OP_AND_FETCH_DEFINE(_type, sub, -)
#define ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(_type) \
ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, add, +)
#define ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE(_type) \
ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, sub, -)
#define ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(_type) ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, or, |)
#define ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(_type) \
ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, and, &)
#define ATOMIC_LOCKING_CAS_DEFINE(_type) \
ATOMIC_INLINE _type##_t atomic_cas_##_type(_type##_t *v, _type##_t old, _type##_t _new) \
{ \
atomic_spin_lock(&_atomic_global_lock); \
const _type##_t original_value = *v; \
if (*v == old) { \
*v = _new; \
} \
atomic_spin_unlock(&_atomic_global_lock); \
return original_value; \
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name 64-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_8))
/******************************************************************************/
/* 64-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_8))
/* Unsigned */
ATOMIC_INLINE uint64_t atomic_add_and_fetch_uint64(uint64_t *p, uint64_t x)
{
@@ -214,7 +115,7 @@ ATOMIC_INLINE int64_t atomic_cas_int64(int64_t *v, int64_t old, int64_t _new)
return __sync_val_compare_and_swap(v, old, _new);
}
#elif !defined(ATOMIC_FORCE_USE_FALLBACK) && (defined(__amd64__) || defined(__x86_64__))
#elif (defined(__amd64__) || defined(__x86_64__))
/* Unsigned */
ATOMIC_INLINE uint64_t atomic_fetch_and_add_uint64(uint64_t *p, uint64_t x)
{
@@ -289,36 +190,12 @@ ATOMIC_INLINE int64_t atomic_cas_int64(int64_t *v, int64_t old, int64_t _new)
return ret;
}
#else
/* Unsigned */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(uint64)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(uint64)
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(uint64)
ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE(uint64)
ATOMIC_LOCKING_CAS_DEFINE(uint64)
/* Signed */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(int64)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(int64)
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(int64)
ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE(int64)
ATOMIC_LOCKING_CAS_DEFINE(int64)
# error "Missing implementation for 64-bit atomic operations"
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name 32-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
/******************************************************************************/
/* 32-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
/* Unsigned */
ATOMIC_INLINE uint32_t atomic_add_and_fetch_uint32(uint32_t *p, uint32_t x)
{
@@ -351,8 +228,7 @@ ATOMIC_INLINE int32_t atomic_cas_int32(int32_t *v, int32_t old, int32_t _new)
return __sync_val_compare_and_swap(v, old, _new);
}
#elif !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__i386__) || defined(__amd64__) || defined(__x86_64__))
#elif (defined(__i386__) || defined(__amd64__) || defined(__x86_64__))
/* Unsigned */
ATOMIC_INLINE uint32_t atomic_add_and_fetch_uint32(uint32_t *p, uint32_t x)
{
@@ -410,25 +286,10 @@ ATOMIC_INLINE int32_t atomic_cas_int32(int32_t *v, int32_t old, int32_t _new)
}
#else
/* Unsigned */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(uint32)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(uint32)
ATOMIC_LOCKING_CAS_DEFINE(uint32)
/* Signed */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(int32)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(int32)
ATOMIC_LOCKING_CAS_DEFINE(int32)
# error "Missing implementation for 32-bit atomic operations"
#endif
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
/* Unsigned */
ATOMIC_INLINE uint32_t atomic_fetch_and_add_uint32(uint32_t *p, uint32_t x)
{
@@ -462,27 +323,12 @@ ATOMIC_INLINE int32_t atomic_fetch_and_and_int32(int32_t *p, int32_t x)
}
#else
/* Unsigned */
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(uint32)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(uint32)
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(uint32)
/* Signed */
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(int32)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(int32)
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(int32)
# error "Missing implementation for 32-bit atomic operations"
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name 16-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_2) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_2))
/******************************************************************************/
/* 16-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_2) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_2))
/* Signed */
ATOMIC_INLINE int16_t atomic_fetch_and_and_int16(int16_t *p, int16_t b)
@@ -495,21 +341,12 @@ ATOMIC_INLINE int16_t atomic_fetch_and_or_int16(int16_t *p, int16_t b)
}
#else
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(int16)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(int16)
# error "Missing implementation for 16-bit atomic operations"
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name 8-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_1) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_1))
/******************************************************************************/
/* 8-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_1) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_1))
/* Unsigned */
ATOMIC_INLINE uint8_t atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b)
{
@@ -531,27 +368,7 @@ ATOMIC_INLINE int8_t atomic_fetch_and_or_int8(int8_t *p, int8_t b)
}
#else
/* Unsigned */
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(uint8)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(uint8)
/* Signed */
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(int8)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(int8)
# error "Missing implementation for 8-bit atomic operations"
#endif
/** \} */
#undef ATOMIC_LOCKING_OP_AND_FETCH_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_OP_DEFINE
#undef ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE
#undef ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_OR_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_AND_DEFINE
#undef ATOMIC_LOCKING_CAS_DEFINE
#endif /* __ATOMIC_OPS_UNIX_H__ */

View File

@@ -64,11 +64,9 @@
#ifdef __GNUC__
# define _ATOMIC_LIKELY(x) __builtin_expect(!!(x), 1)
# define _ATOMIC_UNLIKELY(x) __builtin_expect(!!(x), 0)
# define _ATOMIC_MAYBE_UNUSED __attribute__((unused))
#else
# define _ATOMIC_LIKELY(x) (x)
# define _ATOMIC_UNLIKELY(x) (x)
# define _ATOMIC_MAYBE_UNUSED
#endif
#if defined(__SIZEOF_POINTER__)

View File

@@ -247,7 +247,7 @@ if(WITH_CYCLES_OSL)
endif()
if(WITH_CYCLES_DEVICE_OPTIX)
find_package(OptiX 7.3.0)
find_package(OptiX)
if(OPTIX_FOUND)
add_definitions(-DWITH_OPTIX)
@@ -286,17 +286,11 @@ if(WITH_OPENSUBDIV)
)
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
add_definitions(-DOIDN_STATIC_LIB)
include_directories(
SYSTEM
${OPENIMAGEDENOISE_INCLUDE_DIRS}
)
endif()
if(WITH_CYCLES_STANDALONE)
set(WITH_CYCLES_DEVICE_OPENCL TRUE)
set(WITH_CYCLES_DEVICE_CUDA TRUE)
# Experimental and unfinished.
set(WITH_CYCLES_NETWORK FALSE)
endif()
# TODO(sergey): Consider removing it, only causes confusion in interface.
set(WITH_CYCLES_DEVICE_MULTI TRUE)
@@ -392,12 +386,18 @@ if(WITH_CYCLES_BLENDER)
add_subdirectory(blender)
endif()
add_subdirectory(app)
if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_CYCLES_STANDALONE OR WITH_CYCLES_NETWORK OR WITH_CYCLES_CUBIN_COMPILER)
add_subdirectory(app)
endif()
add_subdirectory(bvh)
add_subdirectory(device)
add_subdirectory(doc)
add_subdirectory(graph)
add_subdirectory(integrator)
add_subdirectory(kernel)
add_subdirectory(render)
add_subdirectory(subd)

View File

@@ -90,6 +90,24 @@ if(WITH_CYCLES_STANDALONE)
endif()
endif()
#####################################################################
# Cycles network server executable
#####################################################################
if(WITH_CYCLES_NETWORK)
set(SRC
cycles_server.cpp
)
add_executable(cycles_server ${SRC})
target_link_libraries(cycles_server ${LIBRARIES})
cycles_target_link_libraries(cycles_server)
if(UNIX AND NOT APPLE)
set_target_properties(cycles_server PROPERTIES INSTALL_RPATH $ORIGIN/lib)
endif()
unset(SRC)
endif()
#####################################################################
# Cycles cubin compiler executable
#####################################################################

View File

@@ -53,7 +53,7 @@ struct Options {
SessionParams session_params;
bool quiet;
bool show_help, interactive, pause;
string output_filepath;
string output_path;
} options;
static void session_print(const string &str)
@@ -126,7 +126,7 @@ static BufferParams &session_buffer_params()
static void scene_init()
{
options.scene = options.session->scene;
options.scene = new Scene(options.scene_params, options.session->device);
/* Read XML */
xml_read_file(options.scene, options.filepath.c_str());
@@ -148,7 +148,7 @@ static void scene_init()
static void session_init()
{
options.session_params.write_render_cb = write_render;
options.session = new Session(options.session_params, options.scene_params);
options.session = new Session(options.session_params);
if (options.session_params.background && !options.quiet)
options.session->progress.set_update_callback(function_bind(&session_print_status));
@@ -159,8 +159,9 @@ static void session_init()
/* load scene */
scene_init();
options.session->scene = options.scene;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
options.session->start();
}
@@ -222,7 +223,9 @@ static void display_info(Progress &progress)
static void display()
{
options.session->draw();
static DeviceDrawParams draw_params = DeviceDrawParams();
options.session->draw(session_buffer_params(), draw_params);
display_info(options.session->progress);
}
@@ -252,7 +255,7 @@ static void motion(int x, int y, int button)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
@@ -269,7 +272,7 @@ static void resize(int width, int height)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
@@ -281,7 +284,7 @@ static void keyboard(unsigned char key)
/* Reset */
else if (key == 'r')
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
/* Cancel */
else if (key == 27) // escape
@@ -318,7 +321,7 @@ static void keyboard(unsigned char key)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
/* Set Max Bounces */
@@ -344,7 +347,7 @@ static void keyboard(unsigned char key)
options.session->scene->integrator->set_max_bounce(bounce);
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
#endif
@@ -359,13 +362,11 @@ static int files_parse(int argc, const char *argv[])
static void options_parse(int argc, const char **argv)
{
options.width = 1024;
options.height = 512;
options.width = 0;
options.height = 0;
options.filepath = "";
options.session = NULL;
options.quiet = false;
options.session_params.use_auto_tile = false;
options.session_params.tile_size = 0;
/* device names */
string device_names = "";
@@ -411,7 +412,7 @@ static void options_parse(int argc, const char **argv)
&options.session_params.samples,
"Number of samples to render",
"--output %s",
&options.output_filepath,
&options.output_path,
"File path to write output image",
"--threads %d",
&options.session_params.threads,
@@ -422,9 +423,12 @@ static void options_parse(int argc, const char **argv)
"--height %d",
&options.height,
"Window height in pixel",
"--tile-size %d",
&options.session_params.tile_size,
"Tile size in pixels",
"--tile-width %d",
&options.session_params.tile_size.x,
"Tile width in pixels",
"--tile-height %d",
&options.session_params.tile_size.y,
"Tile height in pixels",
"--list-devices",
&list,
"List information about all available devices",
@@ -486,9 +490,8 @@ static void options_parse(int argc, const char **argv)
options.session_params.background = true;
#endif
if (options.session_params.tile_size > 0) {
options.session_params.use_auto_tile = true;
}
/* Use progressive rendering */
options.session_params.progressive = true;
/* find matching device */
DeviceType device_type = Device::type_from_string(devicename.c_str());
@@ -524,6 +527,9 @@ static void options_parse(int argc, const char **argv)
fprintf(stderr, "No file path specified\n");
exit(EXIT_FAILURE);
}
/* For smoother Viewport */
options.session_params.start_resolution = 64;
}
CCL_NAMESPACE_END

View File

@@ -703,7 +703,7 @@ void xml_read_file(Scene *scene, const char *filepath)
xml_read_include(state, path_filename(filepath));
scene->params.bvh_type = BVH_TYPE_STATIC;
scene->params.bvh_type = SceneParams::BVH_STATIC;
}
CCL_NAMESPACE_END

View File

@@ -33,7 +33,6 @@ set(SRC
blender_device.cpp
blender_image.cpp
blender_geometry.cpp
blender_gpu_display.cpp
blender_light.cpp
blender_mesh.cpp
blender_object.cpp
@@ -51,7 +50,6 @@ set(SRC
CCL_api.h
blender_device.h
blender_gpu_display.h
blender_id_map.h
blender_image.h
blender_object_cull.h
@@ -95,6 +93,14 @@ set(ADDON_FILES
add_definitions(${GL_DEFINITIONS})
if(WITH_CYCLES_DEVICE_OPENCL)
add_definitions(-DWITH_OPENCL)
endif()
if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
@@ -109,16 +115,6 @@ if(WITH_OPENVDB)
)
endif()
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC_SYS
${ALEMBIC_INCLUDE_DIRS}
)
list(APPEND LIB
${ALEMBIC_LIBRARIES}
)
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
list(APPEND INC_SYS

View File

@@ -58,9 +58,9 @@ class CyclesRender(bpy.types.RenderEngine):
bl_use_eevee_viewport = True
bl_use_preview = True
bl_use_exclude_layers = True
bl_use_save_buffers = True
bl_use_spherical_stereo = True
bl_use_custom_freestyle = True
bl_use_alembic_procedural = True
def __init__(self):
self.session = None
@@ -84,12 +84,6 @@ class CyclesRender(bpy.types.RenderEngine):
def render(self, depsgraph):
engine.render(self, depsgraph)
def render_frame_finish(self):
engine.render_frame_finish(self)
def draw(self, context, depsgraph):
engine.draw(self, depsgraph, context.space_data)
def bake(self, depsgraph, obj, pass_type, pass_filter, width, height):
engine.bake(self, depsgraph, obj, pass_type, pass_filter, width, height)
@@ -103,7 +97,7 @@ class CyclesRender(bpy.types.RenderEngine):
engine.sync(self, depsgraph, context.blend_data)
def view_draw(self, context, depsgraph):
engine.view_draw(self, depsgraph, context.region, context.space_data, context.region_data)
engine.draw(self, depsgraph, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():

View File

@@ -18,17 +18,62 @@
from __future__ import annotations
def _is_using_buggy_driver():
import gpu
# We need to be conservative here because in multi-GPU systems display card
# might be quite old, but others one might be just good.
#
# So We shouldn't disable possible good dedicated cards just because display
# card seems weak. And instead we only blacklist configurations which are
# proven to cause problems.
if gpu.platform.vendor_get() == "ATI Technologies Inc.":
import re
version = gpu.platform.version_get()
if version.endswith("Compatibility Profile Context"):
# Old HD 4xxx and 5xxx series drivers did not have driver version
# in the version string, but those cards do not quite work and
# causing crashes.
return True
regex = re.compile(".*Compatibility Profile Context ([0-9]+(\\.[0-9]+)+)$")
if not regex.match(version):
# Skip cards like FireGL
return False
version = regex.sub("\\1", version).split('.')
return int(version[0]) == 8
return False
def _workaround_buggy_drivers():
if _is_using_buggy_driver():
import _cycles
if hasattr(_cycles, "opencl_disable"):
print("Cycles: OpenGL driver known to be buggy, disabling OpenCL platform.")
_cycles.opencl_disable()
def _configure_argument_parser():
import argparse
# No help because it conflicts with general Python scripts argument parsing
parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
add_help=False)
parser.add_argument("--cycles-resumable-num-chunks",
help="Number of chunks to split sample range into",
default=None)
parser.add_argument("--cycles-resumable-current-chunk",
help="Current chunk of samples range to render",
default=None)
parser.add_argument("--cycles-resumable-start-chunk",
help="Start chunk to render",
default=None)
parser.add_argument("--cycles-resumable-end-chunk",
help="End chunk to render",
default=None)
parser.add_argument("--cycles-print-stats",
help="Print rendering statistics to stderr",
action='store_true')
parser.add_argument("--cycles-device",
help="Set the device to use for Cycles, overriding user preferences and the scene setting."
"Valid options are 'CPU', 'CUDA' or 'OPTIX'."
"Valid options are 'CPU', 'CUDA', 'OPTIX' or 'OPENCL'."
"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
default=None)
return parser
@@ -44,6 +89,21 @@ def _parse_command_line():
parser = _configure_argument_parser()
args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
if args.cycles_resumable_num_chunks is not None:
if args.cycles_resumable_current_chunk is not None:
import _cycles
_cycles.set_resumable_chunk(
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_current_chunk),
)
elif args.cycles_resumable_start_chunk is not None and \
args.cycles_resumable_end_chunk:
import _cycles
_cycles.set_resumable_chunk_range(
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_start_chunk),
int(args.cycles_resumable_end_chunk),
)
if args.cycles_print_stats:
import _cycles
_cycles.enable_print_stats()
@@ -58,11 +118,23 @@ def init():
import _cycles
import os.path
# Workaround possibly buggy legacy drivers which crashes on the OpenCL
# device enumeration.
#
# This checks are not really correct because they might still fail
# in the case of multiple GPUs. However, currently buggy drivers
# are really old and likely to be used in single GPU systems only
# anyway.
#
# Can't do it in the background mode, so we hope OpenCL is no enabled
# in the user preferences.
if not bpy.app.background:
_workaround_buggy_drivers()
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
temp_path = bpy.app.tempdir
_cycles.init(path, user_path, temp_path, bpy.app.background)
_cycles.init(path, user_path, bpy.app.background)
_parse_command_line()
@@ -105,25 +177,6 @@ def render(engine, depsgraph):
_cycles.render(engine.session, depsgraph.as_pointer())
def render_frame_finish(engine):
if not engine.session:
return
import _cycles
_cycles.render_frame_finish(engine.session)
def draw(engine, depsgraph, space_image):
if not engine.session:
return
depsgraph_ptr = depsgraph.as_pointer()
space_image_ptr = space_image.as_pointer()
screen_ptr = space_image.id_data.as_pointer()
import _cycles
_cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
import _cycles
session = getattr(engine, "session", None)
@@ -151,14 +204,14 @@ def sync(engine, depsgraph, data):
_cycles.sync(engine.session, depsgraph.as_pointer())
def view_draw(engine, depsgraph, region, v3d, rv3d):
def draw(engine, depsgraph, region, v3d, rv3d):
import _cycles
depsgraph = depsgraph.as_pointer()
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
_cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
_cycles.draw(engine.session, depsgraph, v3d, rv3d)
def available_devices():
@@ -171,6 +224,11 @@ def with_osl():
return _cycles.with_osl
def with_network():
import _cycles
return _cycles.with_network
def system_info():
import _cycles
return _cycles.system_info()
@@ -185,7 +243,6 @@ def list_render_passes(scene, srl):
# Data passes.
if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
@@ -208,7 +265,6 @@ def list_render_passes(scene, srl):
if srl.use_pass_environment: yield ("Env", "RGB", 'COLOR')
if srl.use_pass_shadow: yield ("Shadow", "RGB", 'COLOR')
if srl.use_pass_ambient_occlusion: yield ("AO", "RGB", 'COLOR')
if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
# Debug passes.
if crl.pass_debug_render_time: yield ("Debug Render Time", "X", 'VALUE')
@@ -227,20 +283,30 @@ def list_render_passes(scene, srl):
yield ("CryptoAsset" + '{:02d}'.format(i), "RGBA", 'COLOR')
# Denoising passes.
if scene.cycles.use_denoising and crl.use_denoising:
if (scene.cycles.use_denoising and crl.use_denoising) or crl.denoising_store_passes:
yield ("Noisy Image", "RGBA", 'COLOR')
if crl.use_pass_shadow_catcher:
yield ("Noisy Shadow Catcher", "RGBA", 'COLOR')
if crl.denoising_store_passes:
yield ("Denoising Normal", "XYZ", 'VECTOR')
yield ("Denoising Albedo", "RGB", 'COLOR')
if crl.denoising_store_passes:
yield ("Denoising Normal", "XYZ", 'VECTOR')
yield ("Denoising Albedo", "RGB", 'COLOR')
yield ("Denoising Depth", "Z", 'VALUE')
if scene.cycles.denoiser == 'NLM':
yield ("Denoising Shadowing", "X", 'VALUE')
yield ("Denoising Variance", "RGB", 'COLOR')
yield ("Denoising Intensity", "X", 'VALUE')
clean_options = ("denoising_diffuse_direct", "denoising_diffuse_indirect",
"denoising_glossy_direct", "denoising_glossy_indirect",
"denoising_transmission_direct", "denoising_transmission_indirect")
if any(getattr(crl, option) for option in clean_options):
yield ("Denoising Clean", "RGB", 'COLOR')
# Custom AOV passes.
for aov in srl.aovs:
if aov.type == 'VALUE':
yield (aov.name, "X", 'VALUE')
else:
yield (aov.name, "RGB", 'COLOR')
yield (aov.name, "RGBA", 'COLOR')
def register_passes(engine, scene, view_layer):

View File

@@ -60,48 +60,32 @@ class AddPresetSampling(AddPresetBase, Operator):
]
preset_values = [
"cycles.use_adaptive_sampling",
"cycles.samples",
"cycles.adaptive_threshold",
"cycles.adaptive_min_samples",
"cycles.time_limit",
"cycles.use_denoising",
"cycles.denoiser",
"cycles.denoising_input_passes",
"cycles.denoising_prefilter",
"cycles.preview_samples",
"cycles.aa_samples",
"cycles.preview_aa_samples",
"cycles.diffuse_samples",
"cycles.glossy_samples",
"cycles.transmission_samples",
"cycles.ao_samples",
"cycles.mesh_light_samples",
"cycles.subsurface_samples",
"cycles.volume_samples",
"cycles.use_square_samples",
"cycles.progressive",
"cycles.seed",
"cycles.sample_clamp_direct",
"cycles.sample_clamp_indirect",
"cycles.sample_all_lights_direct",
"cycles.sample_all_lights_indirect",
]
preset_subdir = "cycles/sampling"
class AddPresetViewportSampling(AddPresetBase, Operator):
'''Add a Viewport Sampling Preset'''
bl_idname = "render.cycles_viewport_sampling_preset_add"
bl_label = "Add Viewport Sampling Preset"
preset_menu = "CYCLES_PT_viewport_sampling_presets"
preset_defines = [
"cycles = bpy.context.scene.cycles"
]
preset_values = [
"cycles.use_preview_adaptive_sampling",
"cycles.preview_samples",
"cycles.preview_adaptive_threshold",
"cycles.preview_adaptive_min_samples",
"cycles.use_preview_denoising",
"cycles.preview_denoiser",
"cycles.preview_denoising_input_passes",
"cycles.preview_denoising_prefilter",
"cycles.preview_denoising_start_sample",
]
preset_subdir = "cycles/viewport_sampling"
classes = (
AddPresetIntegrator,
AddPresetSampling,
AddPresetViewportSampling,
)

View File

@@ -39,6 +39,11 @@ enum_devices = (
('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in the system tab in the user preferences"),
)
from _cycles import with_network
if with_network:
enum_devices += (('NETWORK', "Networked Device", "Use networked device for rendering"),)
del with_network
enum_feature_set = (
('SUPPORTED', "Supported", "Only use finished and supported features"),
('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future", 'ERROR', 1),
@@ -79,6 +84,15 @@ enum_curve_shape = (
('THICK', "3D Curves", "Render hair as 3D curve, for accurate results when viewing hair close up"),
)
enum_tile_order = (
('CENTER', "Center", "Render from center to the edges"),
('RIGHT_TO_LEFT', "Right to Left", "Render from right to left"),
('LEFT_TO_RIGHT', "Left to Right", "Render from left to right"),
('TOP_TO_BOTTOM', "Top to Bottom", "Render from top to bottom"),
('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
('HILBERT_SPIRAL', "Hilbert Spiral", "Render in a Hilbert Spiral"),
)
enum_use_layer_samples = (
('USE', "Use", "Per render layer number of samples override scene samples"),
('BOUNDED', "Bounded", "Bound per render layer number of samples by global samples"),
@@ -87,9 +101,15 @@ enum_use_layer_samples = (
enum_sampling_pattern = (
('SOBOL', "Sobol", "Use Sobol random sampling pattern"),
('CORRELATED_MUTI_JITTER', "Correlated Multi-Jitter", "Use Correlated Multi-Jitter random sampling pattern"),
('PROGRESSIVE_MUTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern"),
)
enum_integrator = (
('BRANCHED_PATH', "Branched Path Tracing", "Path tracing integrator that branches on the first bounce, giving more control over the number of light and material samples"),
('PATH', "Path Tracing", "Pure path tracing integrator"),
)
enum_volume_sampling = (
('DISTANCE', "Distance", "Use distance sampling, best for dense volumes with lights far away"),
('EQUIANGULAR', "Equiangular", "Use equiangular sampling, best for volumes with low density with light inside or near the volume"),
@@ -111,6 +131,7 @@ enum_device_type = (
('CPU', "CPU", "CPU", 0),
('CUDA', "CUDA", "CUDA", 1),
('OPTIX', "OptiX", "OptiX", 3),
('OPENCL', "OpenCL", "OpenCL", 2)
)
enum_texture_limit = (
@@ -123,46 +144,39 @@ enum_texture_limit = (
('4096', "4096", "Limit texture size to 4096 pixels", 6),
('8192', "8192", "Limit texture size to 8192 pixels", 7),
)
# NOTE: Identifiers are expected to be an upper case version of identifiers from `Pass::get_type_enum()`
enum_view3d_shading_render_pass = (
('', "General", ""),
('COMBINED', "Combined", "Show the Combined Render pass"),
('EMISSION', "Emission", "Show the Emission render pass"),
('BACKGROUND', "Background", "Show the Background render pass"),
('AO', "Ambient Occlusion", "Show the Ambient Occlusion render pass"),
('SHADOW', "Shadow", "Show the Shadow render pass"),
('SHADOW_CATCHER', "Shadow Catcher", "Show the Shadow Catcher render pass"),
('COMBINED', "Combined", "Show the Combined Render pass", 1),
('EMISSION', "Emission", "Show the Emission render pass", 33),
('BACKGROUND', "Background", "Show the Background render pass", 34),
('AO', "Ambient Occlusion", "Show the Ambient Occlusion render pass", 35),
('', "Light", ""),
('DIFFUSE_DIRECT', "Diffuse Direct", "Show the Diffuse Direct render pass"),
('DIFFUSE_INDIRECT', "Diffuse Indirect", "Show the Diffuse Indirect render pass"),
('DIFFUSE_COLOR', "Diffuse Color", "Show the Diffuse Color render pass"),
('DIFFUSE_DIRECT', "Diffuse Direct", "Show the Diffuse Direct render pass", 38),
('DIFFUSE_INDIRECT', "Diffuse Indirect", "Show the Diffuse Indirect render pass", 39),
('DIFFUSE_COLOR', "Diffuse Color", "Show the Diffuse Color render pass", 40),
('GLOSSY_DIRECT', "Glossy Direct", "Show the Glossy Direct render pass"),
('GLOSSY_INDIRECT', "Glossy Indirect", "Show the Glossy Indirect render pass"),
('GLOSSY_COLOR', "Glossy Color", "Show the Glossy Color render pass"),
('GLOSSY_DIRECT', "Glossy Direct", "Show the Glossy Direct render pass", 41),
('GLOSSY_INDIRECT', "Glossy Indirect", "Show the Glossy Indirect render pass", 42),
('GLOSSY_COLOR', "Glossy Color", "Show the Glossy Color render pass", 43),
('', "", ""),
('TRANSMISSION_DIRECT', "Transmission Direct", "Show the Transmission Direct render pass"),
('TRANSMISSION_INDIRECT', "Transmission Indirect", "Show the Transmission Indirect render pass"),
('TRANSMISSION_COLOR', "Transmission Color", "Show the Transmission Color render pass"),
('TRANSMISSION_DIRECT', "Transmission Direct", "Show the Transmission Direct render pass", 44),
('TRANSMISSION_INDIRECT', "Transmission Indirect", "Show the Transmission Indirect render pass", 45),
('TRANSMISSION_COLOR', "Transmission Color", "Show the Transmission Color render pass", 46),
('VOLUME_DIRECT', "Volume Direct", "Show the Volume Direct render pass"),
('VOLUME_INDIRECT', "Volume Indirect", "Show the Volume Indirect render pass"),
('VOLUME_DIRECT', "Volume Direct", "Show the Volume Direct render pass", 50),
('VOLUME_INDIRECT', "Volume Indirect", "Show the Volume Indirect render pass", 51),
('', "Data", ""),
('POSITION', "Position", "Show the Position render pass"),
('NORMAL', "Normal", "Show the Normal render pass"),
('UV', "UV", "Show the UV render pass"),
('MIST', "Mist", "Show the Mist render pass"),
('DENOISING_ALBEDO', "Denoising Albedo", "Albedo pass used by denoiser"),
('DENOISING_NORMAL', "Denoising Normal", "Normal pass used by denoiser"),
('SAMPLE_COUNT', "Sample Count", "Per-pixel number of samples"),
('NORMAL', "Normal", "Show the Normal render pass", 3),
('UV', "UV", "Show the UV render pass", 4),
('MIST', "Mist", "Show the Mist render pass", 32),
)
@@ -194,23 +208,18 @@ def enum_preview_denoiser(self, context):
def enum_denoiser(self, context):
items = []
items = [('NLM', "NLM", "Cycles native non-local means denoiser, running on any compute device", 1)]
items += enum_optix_denoiser(self, context)
items += enum_openimagedenoise_denoiser(self, context)
return items
enum_denoising_input_passes = (
('RGB', "None", "Don't use utility passes for denoising", 1),
('RGB_ALBEDO', "Albedo", "Use albedo pass for denoising", 2),
('RGB_ALBEDO_NORMAL', "Albedo and Normal", "Use albedo and normal passes for denoising", 3),
('RGB', "Color", "Use only color as input", 1),
('RGB_ALBEDO', "Color + Albedo", "Use color and albedo data as input", 2),
('RGB_ALBEDO_NORMAL', "Color + Albedo + Normal", "Use color, albedo and normal data as input", 3),
)
enum_denoising_prefilter = (
('NONE', "None", "No prefiltering, use when guiding passes are noise-free", 1),
('FAST', "Fast", "Denoise color and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time", 2),
('ACCURATE', "Accurate", "Prefilter noisy guiding passes before denoising color. Improves quality when guiding passes are noisy using extra processing time", 3),
)
def update_render_passes(self, context):
scene = context.scene
@@ -218,11 +227,6 @@ def update_render_passes(self, context):
view_layer.update_render_passes()
def update_render_engine(self, context):
scene = context.scene
scene.update_render_engine()
class CyclesRenderSettings(bpy.types.PropertyGroup):
device: EnumProperty(
@@ -236,13 +240,19 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Feature set to use for rendering",
items=enum_feature_set,
default='SUPPORTED',
update=update_render_engine,
)
shading_system: BoolProperty(
name="Open Shading Language",
description="Use Open Shading Language (CPU rendering only)",
)
progressive: EnumProperty(
name="Integrator",
description="Method to sample lights and materials",
items=enum_integrator,
default='PATH',
)
preview_pause: BoolProperty(
name="Pause Preview",
description="Pause all viewport preview renders",
@@ -252,88 +262,110 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_denoising: BoolProperty(
name="Use Denoising",
description="Denoise the rendered image",
default=True,
default=False,
update=update_render_passes,
)
denoiser: EnumProperty(
name="Denoiser",
description="Denoise the image with the selected denoiser. "
"For denoising the image after rendering",
items=enum_denoiser,
default=4, # Use integer to avoid error in builds without OpenImageDenoise.
update=update_render_passes,
)
denoising_prefilter: EnumProperty(
name="Denoising Prefilter",
description="Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoiser",
items=enum_denoising_prefilter,
default='ACCURATE',
)
denoising_input_passes: EnumProperty(
name="Denoising Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO_NORMAL',
)
use_preview_denoising: BoolProperty(
name="Use Viewport Denoising",
description="Denoise the image in the 3D viewport",
default=False,
)
denoiser: EnumProperty(
name="Denoiser",
description="Denoise the image with the selected denoiser. "
"For denoising the image after rendering, denoising data render passes "
"also adapt to the selected denoiser",
items=enum_denoiser,
default=1,
update=update_render_passes,
)
preview_denoiser: EnumProperty(
name="Viewport Denoiser",
description="Denoise the image after each preview update with the selected denoiser",
items=enum_preview_denoiser,
default=0,
)
preview_denoising_prefilter: EnumProperty(
name="Viewport Denoising Prefilter",
description="Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoiser",
items=enum_denoising_prefilter,
default='FAST',
)
preview_denoising_input_passes: EnumProperty(
name="Viewport Denoising Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO',
)
preview_denoising_start_sample: IntProperty(
name="Start Denoising",
description="Sample to start denoising the preview at",
min=0, max=(1 << 24),
default=1,
use_square_samples: BoolProperty(
name="Square Samples",
description="Square sampling values for easier artist control",
default=False,
)
samples: IntProperty(
name="Samples",
description="Number of samples to render for each pixel",
min=1, max=(1 << 24),
default=4096,
default=128,
)
preview_samples: IntProperty(
name="Viewport Samples",
description="Number of samples to render in the viewport, unlimited if 0",
min=0, max=(1 << 24),
default=1024,
default=32,
)
aa_samples: IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render for each pixel",
min=1, max=2097151,
default=128,
)
preview_aa_samples: IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render in the viewport, unlimited if 0",
min=0, max=2097151,
default=32,
)
time_limit: FloatProperty(
name="Time Limit",
description="Limit the render time (excluding synchronization time)."
"Zero disables the limit",
min=0.0,
default=0.0,
step=100.0,
unit='TIME_ABSOLUTE',
diffuse_samples: IntProperty(
name="Diffuse Samples",
description="Number of diffuse bounce samples to render for each AA sample",
min=1, max=1024,
default=1,
)
glossy_samples: IntProperty(
name="Glossy Samples",
description="Number of glossy bounce samples to render for each AA sample",
min=1, max=1024,
default=1,
)
transmission_samples: IntProperty(
name="Transmission Samples",
description="Number of transmission bounce samples to render for each AA sample",
min=1, max=1024,
default=1,
)
ao_samples: IntProperty(
name="Ambient Occlusion Samples",
description="Number of ambient occlusion samples to render for each AA sample",
min=1, max=1024,
default=1,
)
mesh_light_samples: IntProperty(
name="Mesh Light Samples",
description="Number of mesh emission light samples to render for each AA sample",
min=1, max=1024,
default=1,
)
subsurface_samples: IntProperty(
name="Subsurface Samples",
description="Number of subsurface scattering samples to render for each AA sample",
min=1, max=1024,
default=1,
)
volume_samples: IntProperty(
name="Volume Samples",
description="Number of volume scattering samples to render for each AA sample",
min=1, max=1024,
default=1,
)
sampling_pattern: EnumProperty(
name="Sampling Pattern",
description="Random sampling pattern used by the integrator",
items=enum_sampling_pattern,
default='PROGRESSIVE_MUTI_JITTER',
default='SOBOL',
)
use_layer_samples: EnumProperty(
@@ -343,6 +375,17 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default='USE',
)
sample_all_lights_direct: BoolProperty(
name="Sample All Direct Lights",
description="Sample all lights (for direct samples), rather than randomly picking one",
default=True,
)
sample_all_lights_indirect: BoolProperty(
name="Sample All Indirect Lights",
description="Sample all lights (for indirect samples), rather than randomly picking one",
default=True,
)
light_sampling_threshold: FloatProperty(
name="Light Sampling Threshold",
description="Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). "
@@ -354,39 +397,19 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_adaptive_sampling: BoolProperty(
name="Use Adaptive Sampling",
description="Automatically reduce the number of samples per pixel based on estimated noise level",
default=True,
default=False,
)
adaptive_threshold: FloatProperty(
name="Adaptive Sampling Threshold",
description="Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples",
description="Noise level step to stop sampling at, lower values reduce noise the cost of render time. Zero for automatic setting based on number of AA samples",
min=0.0, max=1.0,
soft_min=0.001,
default=0.01,
default=0.0,
precision=4,
)
adaptive_min_samples: IntProperty(
name="Adaptive Min Samples",
description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold",
min=0, max=4096,
default=0,
)
use_preview_adaptive_sampling: BoolProperty(
name="Use Adaptive Sampling",
description="Automatically reduce the number of samples per pixel based on estimated noise level, for viewport renders",
default=True,
)
preview_adaptive_threshold: FloatProperty(
name="Adaptive Sampling Threshold",
description="Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples, for viewport renders",
min=0.0, max=1.0,
soft_min=0.001,
default=0.1,
precision=4,
)
preview_adaptive_min_samples: IntProperty(
name="Adaptive Min Samples",
description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold, for viewport renders",
description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on number of AA samples",
min=0, max=4096,
default=0,
)
@@ -603,6 +626,53 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=10.0,
)
debug_tile_size: IntProperty(
name="Tile Size",
description="",
min=1, max=4096,
default=1024,
)
preview_start_resolution: IntProperty(
name="Start Resolution",
description="Resolution to start rendering preview at, "
"progressively increasing it to the full viewport size",
min=8, max=16384,
default=64,
subtype='PIXEL'
)
preview_denoising_start_sample: IntProperty(
name="Start Denoising",
description="Sample to start denoising the preview at",
min=0, max=(1 << 24),
default=1,
)
preview_denoising_input_passes: EnumProperty(
name="Viewport Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO',
)
debug_reset_timeout: FloatProperty(
name="Reset timeout",
description="",
min=0.01, max=10.0,
default=0.1,
)
debug_cancel_timeout: FloatProperty(
name="Cancel timeout",
description="",
min=0.01, max=10.0,
default=0.1,
)
debug_text_timeout: FloatProperty(
name="Text timeout",
description="",
min=0.01, max=10.0,
default=1.0,
)
debug_bvh_type: EnumProperty(
name="Viewport BVH Type",
description="Choose between faster updates, or faster render",
@@ -625,24 +695,38 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=0,
min=0, max=16,
)
tile_order: EnumProperty(
name="Tile Order",
description="Tile order for rendering",
items=enum_tile_order,
default='HILBERT_SPIRAL',
options=set(), # Not animatable!
)
use_progressive_refine: BoolProperty(
name="Progressive Refine",
description="Instead of rendering each tile until it is finished, "
"refine the whole image progressively "
"(this renders somewhat slower, "
"but time can be saved by manually stopping the render when the noise is low enough)",
default=False,
)
bake_type: EnumProperty(
name="Bake Type",
default='COMBINED',
description="Type of pass to bake",
items=(
('COMBINED', "Combined", "", 0),
('AO', "Ambient Occlusion", "", 1),
('SHADOW', "Shadow", "", 2),
('POSITION', "Position", "", 11),
('NORMAL', "Normal", "", 3),
('UV', "UV", "", 4),
('ROUGHNESS', "Roughness", "", 5),
('EMIT', "Emit", "", 6),
('ENVIRONMENT', "Environment", "", 7),
('DIFFUSE', "Diffuse", "", 8),
('GLOSSY', "Glossy", "", 9),
('TRANSMISSION', "Transmission", "", 10),
('COMBINED', "Combined", ""),
('AO', "Ambient Occlusion", ""),
('SHADOW', "Shadow", ""),
('NORMAL', "Normal", ""),
('UV', "UV", ""),
('ROUGHNESS', "Roughness", ""),
('EMIT', "Emit", ""),
('ENVIRONMENT', "Environment", ""),
('DIFFUSE', "Diffuse", ""),
('GLOSSY', "Glossy", ""),
('TRANSMISSION', "Transmission", ""),
),
)
@@ -737,18 +821,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0, max=1024,
)
use_auto_tile: BoolProperty(
name="Auto Tiles",
description="Automatically render high resolution images in tiles to reduce memory usage, using the specified tile size. Tiles are cached to disk while rendering to save memory",
default=True,
)
tile_size: IntProperty(
name="Tile Size",
default=2048,
description="",
min=8, max=16384,
)
# Various fine-tuning debug flags
def _devices_update_callback(self, context):
@@ -766,13 +838,45 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
items=enum_bvh_layouts,
default='EMBREE',
)
debug_use_cpu_split_kernel: BoolProperty(name="Split Kernel", default=False)
debug_use_cuda_adaptive_compile: BoolProperty(name="Adaptive Compile", default=False)
debug_use_cuda_split_kernel: BoolProperty(name="Split Kernel", default=False)
debug_use_optix_debug: BoolProperty(
name="OptiX Module Debug",
description="Load OptiX module in debug mode: lower logging verbosity level, enable validations, and lower optimization level",
default=False
debug_optix_cuda_streams: IntProperty(name="CUDA Streams", default=1, min=1)
debug_optix_curves_api: BoolProperty(name="Native OptiX Curve Primitive", default=False)
debug_opencl_kernel_type: EnumProperty(
name="OpenCL Kernel Type",
default='DEFAULT',
items=(
('DEFAULT', "Default", ""),
('MEGA', "Mega", ""),
('SPLIT', "Split", ""),
),
update=CyclesRenderSettings._devices_update_callback
)
debug_opencl_device_type: EnumProperty(
name="OpenCL Device Type",
default='ALL',
items=(
('NONE', "None", ""),
('ALL', "All", ""),
('DEFAULT', "Default", ""),
('CPU', "CPU", ""),
('GPU', "GPU", ""),
('ACCELERATOR', "Accelerator", ""),
),
update=CyclesRenderSettings._devices_update_callback
)
debug_use_opencl_debug: BoolProperty(name="Debug OpenCL", default=False)
debug_opencl_mem_limit: IntProperty(
name="Memory limit",
default=0,
description="Artificial limit on OpenCL memory usage in MB (0 to disable limit)"
)
@classmethod
@@ -921,6 +1025,12 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
description="Light casts shadows",
default=True,
)
samples: IntProperty(
name="Samples",
description="Number of light samples to render for each AA sample",
min=1, max=10000,
default=1,
)
max_bounces: IntProperty(
name="Max Bounces",
description="Maximum number of bounces the light will contribute to the render",
@@ -968,6 +1078,12 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
min=4, max=8192,
default=1024,
)
samples: IntProperty(
name="Samples",
description="Number of light samples to render for each AA sample",
min=1, max=10000,
default=1,
)
max_bounces: IntProperty(
name="Max Bounces",
description="Maximum number of bounces the background light will contribute to the render",
@@ -1048,6 +1164,12 @@ class CyclesVisibilitySettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
bpy.types.Object.cycles_visibility = PointerProperty(
name="Cycles Visibility Settings",
description="Cycles visibility settings",
type=cls,
)
bpy.types.World.cycles_visibility = PointerProperty(
name="Cycles Visibility Settings",
description="Cycles visibility settings",
@@ -1056,6 +1178,7 @@ class CyclesVisibilitySettings(bpy.types.PropertyGroup):
@classmethod
def unregister(cls):
del bpy.types.Object.cycles_visibility
del bpy.types.World.cycles_visibility
@@ -1145,12 +1268,18 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
default=0.1,
)
ao_distance: FloatProperty(
name="AO Distance",
description="AO distance used for approximate global illumination (0 means use world setting)",
min=0.0,
default=0.0,
subtype='DISTANCE',
is_shadow_catcher: BoolProperty(
name="Shadow Catcher",
description="Only render shadows on this object, for compositing renders into real footage",
default=False,
)
is_holdout: BoolProperty(
name="Holdout",
description="Render objects as a holdout or matte, creating a "
"hole in the image with zero alpha, to fill out in "
"compositing with real footage or another render",
default=False,
)
@classmethod
@@ -1221,25 +1350,91 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
update=update_render_passes,
)
use_pass_shadow_catcher: BoolProperty(
name="Shadow Catcher",
description="Pass containing shadows and light which is to be multiplied into backdrop",
default=False,
update=update_render_passes,
)
use_denoising: BoolProperty(
name="Use Denoising",
description="Denoise the rendered image",
default=True,
update=update_render_passes,
)
denoising_diffuse_direct: BoolProperty(
name="Diffuse Direct",
description="Denoise the direct diffuse lighting",
default=True,
)
denoising_diffuse_indirect: BoolProperty(
name="Diffuse Indirect",
description="Denoise the indirect diffuse lighting",
default=True,
)
denoising_glossy_direct: BoolProperty(
name="Glossy Direct",
description="Denoise the direct glossy lighting",
default=True,
)
denoising_glossy_indirect: BoolProperty(
name="Glossy Indirect",
description="Denoise the indirect glossy lighting",
default=True,
)
denoising_transmission_direct: BoolProperty(
name="Transmission Direct",
description="Denoise the direct transmission lighting",
default=True,
)
denoising_transmission_indirect: BoolProperty(
name="Transmission Indirect",
description="Denoise the indirect transmission lighting",
default=True,
)
denoising_strength: FloatProperty(
name="Denoising Strength",
description="Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren't as smooth)",
min=0.0, max=1.0,
default=0.5,
)
denoising_feature_strength: FloatProperty(
name="Denoising Feature Strength",
description="Controls removal of noisy image feature passes (lower values preserve more detail, but aren't as smooth)",
min=0.0, max=1.0,
default=0.5,
)
denoising_radius: IntProperty(
name="Denoising Radius",
description="Size of the image area that's used to denoise a pixel (higher values are smoother, but might lose detail and are slower)",
min=1, max=25,
default=8,
subtype="PIXEL",
)
denoising_relative_pca: BoolProperty(
name="Relative Filter",
description="When removing pixels that don't carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)",
default=False,
)
denoising_store_passes: BoolProperty(
name="Store Denoising Passes",
description="Store the denoising feature passes and the noisy image. The passes adapt to the denoiser selected for rendering",
default=False,
update=update_render_passes,
)
denoising_neighbor_frames: IntProperty(
name="Neighbor Frames",
description="Number of neighboring frames to use for denoising animations (more frames produce smoother results at the cost of performance)",
min=0, max=7,
default=0,
)
denoising_optix_input_passes: EnumProperty(
name="Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO',
)
denoising_openimagedenoise_input_passes: EnumProperty(
name="Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO_NORMAL',
)
@classmethod
def register(cls):
@@ -1266,12 +1461,14 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def get_device_types(self, context):
import _cycles
has_cuda, has_optix = _cycles.get_device_types()
has_cuda, has_optix, has_opencl = _cycles.get_device_types()
list = [('NONE', "None", "Don't use compute device", 0)]
if has_cuda:
list.append(('CUDA', "CUDA", "Use CUDA for GPU acceleration", 1))
if has_optix:
list.append(('OPTIX', "OptiX", "Use OptiX for GPU acceleration", 3))
if has_opencl:
list.append(('OPENCL', "OpenCL", "Use OpenCL for GPU acceleration", 2))
return list
compute_device_type: EnumProperty(
@@ -1296,7 +1493,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def update_device_entries(self, device_list):
for device in device_list:
if not device[1] in {'CUDA', 'OPTIX', 'CPU'}:
if not device[1] in {'CUDA', 'OPTIX', 'OPENCL', 'CPU'}:
continue
# Try to find existing Device entry
entry = self.find_existing_device_entry(device)
@@ -1330,23 +1527,22 @@ class CyclesPreferences(bpy.types.AddonPreferences):
elif entry.type == 'CPU':
cpu_devices.append(entry)
# Extend all GPU devices with CPU.
if compute_device_type != 'CPU':
if compute_device_type in {'CUDA', 'OPTIX', 'OPENCL'}:
devices.extend(cpu_devices)
return devices
# Refresh device list. This does not happen automatically on Blender
# startup due to unstable OpenCL implementations that can cause crashes.
def refresh_devices(self):
# For backwards compatibility, only returns CUDA and OpenCL but still
# refreshes all devices.
def get_devices(self, compute_device_type=''):
import _cycles
# Ensure `self.devices` is not re-allocated when the second call to
# get_devices_for_type is made, freeing items from the first list.
for device_type in ('CUDA', 'OPTIX', 'OPENCL'):
self.update_device_entries(_cycles.available_devices(device_type))
# Deprecated: use refresh_devices instead.
def get_devices(self, compute_device_type=''):
self.refresh_devices()
return None
cuda_devices = self.get_devices_for_type('CUDA')
opencl_devices = self.get_devices_for_type('OPENCL')
return cuda_devices, opencl_devices
def get_num_gpu_devices(self):
import _cycles
@@ -1412,10 +1608,6 @@ class CyclesView3DShadingSettings(bpy.types.PropertyGroup):
items=enum_view3d_shading_render_pass,
default='COMBINED',
)
show_active_pixels: BoolProperty(
name="Show Active Pixels",
description="When using adaptive sampling highlight pixels which are being sampled",
)
def register():

View File

@@ -34,12 +34,6 @@ class CYCLES_PT_sampling_presets(PresetPanel, Panel):
preset_add_operator = "render.cycles_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_viewport_sampling_presets(PresetPanel, Panel):
bl_label = "Viewport Sampling Presets"
preset_subdir = "cycles/viewport_sampling"
preset_operator = "script.execute_preset"
preset_add_operator = "render.cycles_viewport_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_integrator_presets(PresetPanel, Panel):
bl_label = "Integrator Presets"
@@ -60,15 +54,6 @@ class CyclesButtonsPanel:
return context.engine in cls.COMPAT_ENGINES
class CyclesDebugButtonsPanel(CyclesButtonsPanel):
@classmethod
def poll(cls, context):
prefs = bpy.context.preferences
return (CyclesButtonsPanel.poll(context)
and prefs.experimental.use_cycles_debug
and prefs.view.show_developer_ui)
# Adapt properties editor panel to display in node editor. We have to
# copy the class rather than inherit due to the way bpy registration works.
def node_panel(cls):
@@ -93,6 +78,12 @@ def use_cpu(context):
return (get_device_type(context) == 'NONE' or cscene.device == 'CPU')
def use_opencl(context):
cscene = context.scene.cycles
return (get_device_type(context) == 'OPENCL' and cscene.device == 'GPU')
def use_cuda(context):
cscene = context.scene.cycles
@@ -105,6 +96,12 @@ def use_optix(context):
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
def use_branched_path(context):
cscene = context.scene.cycles
return (cscene.progressive == 'BRANCHED_PATH' and not use_optix(context))
def use_sample_all_lights(context):
cscene = context.scene.cycles
@@ -118,93 +115,55 @@ def show_device_active(context):
return context.preferences.addons[__package__].preferences.has_active_device()
def get_effective_preview_denoiser(context):
scene = context.scene
cscene = scene.cycles
def draw_samples_info(layout, context):
cscene = context.scene.cycles
integrator = cscene.progressive
if cscene.preview_denoiser != "AUTO":
return cscene.preview_denoiser
# Calculate sample values
if integrator == 'PATH':
aa = cscene.samples
if cscene.use_square_samples:
aa = aa * aa
else:
aa = cscene.aa_samples
d = cscene.diffuse_samples
g = cscene.glossy_samples
t = cscene.transmission_samples
ao = cscene.ao_samples
ml = cscene.mesh_light_samples
sss = cscene.subsurface_samples
vol = cscene.volume_samples
if context.preferences.addons[__package__].preferences.get_devices_for_type('OPTIX'):
return 'OPTIX'
return 'OIDN'
if cscene.use_square_samples:
aa = aa * aa
d = d * d
g = g * g
t = t * t
ao = ao * ao
ml = ml * ml
sss = sss * sss
vol = vol * vol
# Draw interface
# Do not draw for progressive, when Square Samples are disabled
if use_branched_path(context) or (cscene.use_square_samples and integrator == 'PATH'):
col = layout.column(align=True)
col.scale_y = 0.6
col.label(text="Total Samples:")
col.separator()
if integrator == 'PATH':
col.label(text="%s AA" % aa)
else:
col.label(text="%s AA, %s Diffuse, %s Glossy, %s Transmission" %
(aa, d * aa, g * aa, t * aa))
col.separator()
col.label(text="%s AO, %s Mesh Light, %s Subsurface, %s Volume" %
(ao * aa, ml * aa, sss * aa, vol * aa))
class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
bl_label = "Sampling"
def draw(self, context):
pass
class CYCLES_RENDER_PT_sampling_viewport(CyclesButtonsPanel, Panel):
bl_label = "Viewport"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
def draw_header_preset(self, context):
CYCLES_PT_viewport_sampling_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles
layout.use_property_split = True
layout.use_property_decorate = False
heading = layout.column(align=True, heading="Noise Threshold")
row = heading.row(align=True)
row.prop(cscene, "use_preview_adaptive_sampling", text="")
sub = row.row()
sub.active = cscene.use_preview_adaptive_sampling
sub.prop(cscene, "preview_adaptive_threshold", text="")
if cscene.use_preview_adaptive_sampling:
col = layout.column(align=True)
col.prop(cscene, "preview_samples", text=" Max Samples")
col.prop(cscene, "preview_adaptive_min_samples", text="Min Samples")
else:
layout.prop(cscene, "preview_samples", text="Samples")
class CYCLES_RENDER_PT_sampling_viewport_denoise(CyclesButtonsPanel, Panel):
bl_label = "Denoise"
bl_parent_id = 'CYCLES_RENDER_PT_sampling_viewport'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
scene = context.scene
cscene = scene.cycles
self.layout.prop(context.scene.cycles, "use_preview_denoising", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
col = layout.column()
col.active = cscene.use_preview_denoising
col.prop(cscene, "preview_denoiser", text="Denoiser")
col.prop(cscene, "preview_denoising_input_passes", text="Passes")
effective_preview_denoiser = get_effective_preview_denoiser(context)
if effective_preview_denoiser == 'OPENIMAGEDENOISE':
col.prop(cscene, "preview_denoising_prefilter", text="Prefilter")
col.prop(cscene, "preview_denoising_start_sample", text="Start Sample")
class CYCLES_RENDER_PT_sampling_render(CyclesButtonsPanel, Panel):
bl_label = "Render"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
def draw_header_preset(self, context):
CYCLES_PT_sampling_presets.draw_panel_header(self.layout)
@@ -217,32 +176,29 @@ class CYCLES_RENDER_PT_sampling_render(CyclesButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
heading = layout.column(align=True, heading="Noise Threshold")
row = heading.row(align=True)
row.prop(cscene, "use_adaptive_sampling", text="")
sub = row.row()
sub.active = cscene.use_adaptive_sampling
sub.prop(cscene, "adaptive_threshold", text="")
if not use_optix(context):
layout.prop(cscene, "progressive")
col = layout.column(align=True)
if cscene.use_adaptive_sampling:
col.prop(cscene, "samples", text=" Max Samples")
col.prop(cscene, "adaptive_min_samples", text="Min Samples")
if not use_branched_path(context):
col = layout.column(align=True)
col.prop(cscene, "samples", text="Render")
col.prop(cscene, "preview_samples", text="Viewport")
else:
col.prop(cscene, "samples", text="Samples")
col.prop(cscene, "time_limit")
col = layout.column(align=True)
col.prop(cscene, "aa_samples", text="Render")
col.prop(cscene, "preview_aa_samples", text="Viewport")
if not use_branched_path(context):
draw_samples_info(layout, context)
class CYCLES_RENDER_PT_sampling_render_denoise(CyclesButtonsPanel, Panel):
bl_label = "Denoise"
bl_parent_id = 'CYCLES_RENDER_PT_sampling_render'
bl_options = {'DEFAULT_CLOSED'}
class CYCLES_RENDER_PT_sampling_sub_samples(CyclesButtonsPanel, Panel):
bl_label = "Sub Samples"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
def draw_header(self, context):
scene = context.scene
cscene = scene.cycles
self.layout.prop(context.scene.cycles, "use_denoising", text="")
@classmethod
def poll(cls, context):
return use_branched_path(context)
def draw(self, context):
layout = self.layout
@@ -252,12 +208,88 @@ class CYCLES_RENDER_PT_sampling_render_denoise(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
col = layout.column()
col.active = cscene.use_denoising
col.prop(cscene, "denoiser", text="Denoiser")
col.prop(cscene, "denoising_input_passes", text="Passes")
if cscene.denoiser == 'OPENIMAGEDENOISE':
col.prop(cscene, "denoising_prefilter", text="Prefilter")
col = layout.column(align=True)
col.prop(cscene, "diffuse_samples", text="Diffuse")
col.prop(cscene, "glossy_samples", text="Glossy")
col.prop(cscene, "transmission_samples", text="Transmission")
col.prop(cscene, "ao_samples", text="AO")
sub = col.row(align=True)
sub.active = use_sample_all_lights(context)
sub.prop(cscene, "mesh_light_samples", text="Mesh Light")
col.prop(cscene, "subsurface_samples", text="Subsurface")
col.prop(cscene, "volume_samples", text="Volume")
draw_samples_info(layout, context)
class CYCLES_RENDER_PT_sampling_adaptive(CyclesButtonsPanel, Panel):
bl_label = "Adaptive Sampling"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles
layout.prop(cscene, "use_adaptive_sampling", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
layout.active = cscene.use_adaptive_sampling
col = layout.column(align=True)
col.prop(cscene, "adaptive_threshold", text="Noise Threshold")
col.prop(cscene, "adaptive_min_samples", text="Min Samples")
class CYCLES_RENDER_PT_sampling_denoising(CyclesButtonsPanel, Panel):
bl_label = "Denoising"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
heading = layout.column(align=True, heading="Render")
row = heading.row(align=True)
row.prop(cscene, "use_denoising", text="")
sub = row.row()
sub.active = cscene.use_denoising
for view_layer in scene.view_layers:
if view_layer.cycles.denoising_store_passes:
sub.active = True
sub.prop(cscene, "denoiser", text="")
layout.separator()
heading = layout.column(align=False, heading="Viewport")
row = heading.row(align=True)
row.prop(cscene, "use_preview_denoising", text="")
sub = row.row()
sub.active = cscene.use_preview_denoising
sub.prop(cscene, "preview_denoiser", text="")
sub = heading.row(align=True)
sub.active = cscene.use_preview_denoising
sub.prop(cscene, "preview_denoising_start_sample", text="Start Sample")
sub = heading.row(align=True)
sub.active = cscene.use_preview_denoising
sub.prop(cscene, "preview_denoising_input_passes", text="Input Passes")
class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
@@ -281,6 +313,8 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
col.active = not(cscene.use_adaptive_sampling)
col.prop(cscene, "sampling_pattern", text="Pattern")
layout.prop(cscene, "use_square_samples")
layout.separator()
col = layout.column(align=True)
@@ -288,6 +322,11 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
col.prop(cscene, "min_transparent_bounces")
col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
if cscene.progressive != 'PATH' and use_branched_path(context):
col = layout.column(align=True)
col.prop(cscene, "sample_all_lights_direct")
col.prop(cscene, "sample_all_lights_indirect")
for view_layer in scene.view_layers:
if view_layer.samples > 0:
layout.separator()
@@ -295,6 +334,62 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
break
class CYCLES_RENDER_PT_sampling_total(CyclesButtonsPanel, Panel):
bl_label = "Total Samples"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
@classmethod
def poll(cls, context):
scene = context.scene
cscene = scene.cycles
if cscene.use_square_samples:
return True
return cscene.progressive != 'PATH' and use_branched_path(context)
def draw(self, context):
layout = self.layout
cscene = context.scene.cycles
integrator = cscene.progressive
# Calculate sample values
if integrator == 'PATH':
aa = cscene.samples
if cscene.use_square_samples:
aa = aa * aa
else:
aa = cscene.aa_samples
d = cscene.diffuse_samples
g = cscene.glossy_samples
t = cscene.transmission_samples
ao = cscene.ao_samples
ml = cscene.mesh_light_samples
sss = cscene.subsurface_samples
vol = cscene.volume_samples
if cscene.use_square_samples:
aa = aa * aa
d = d * d
g = g * g
t = t * t
ao = ao * ao
ml = ml * ml
sss = sss * sss
vol = vol * vol
col = layout.column(align=True)
col.scale_y = 0.6
if integrator == 'PATH':
col.label(text="%s AA" % aa)
else:
col.label(text="%s AA, %s Diffuse, %s Glossy, %s Transmission" %
(aa, d * aa, g * aa, t * aa))
col.separator()
col.label(text="%s AO, %s Mesh Light, %s Subsurface, %s Volume" %
(ao * aa, ml * aa, sss * aa, vol * aa))
class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
bl_label = "Subdivision"
bl_options = {'DEFAULT_CLOSED'}
@@ -453,8 +548,6 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
layout.active = cscene.use_fast_gi
col = layout.column(align=True)
col.prop(cscene, "ao_bounces", text="Viewport Bounces")
col.prop(cscene, "ao_bounces_render", text="Render Bounces")
@@ -613,8 +706,8 @@ class CYCLES_RENDER_PT_performance_threads(CyclesButtonsPanel, Panel):
sub.prop(rd, "threads")
class CYCLES_RENDER_PT_performance_memory(CyclesButtonsPanel, Panel):
bl_label = "Memory"
class CYCLES_RENDER_PT_performance_tiles(CyclesButtonsPanel, Panel):
bl_label = "Tiles"
bl_parent_id = "CYCLES_RENDER_PT_performance"
def draw(self, context):
@@ -623,13 +716,19 @@ class CYCLES_RENDER_PT_performance_memory(CyclesButtonsPanel, Panel):
layout.use_property_decorate = False
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
col.prop(cscene, "use_auto_tile")
sub = col.column(align=True)
sub.prop(rd, "tile_x", text="Tiles X")
sub.prop(rd, "tile_y", text="Y")
col.prop(cscene, "tile_order", text="Order")
sub = col.column()
sub.active = cscene.use_auto_tile
sub.prop(cscene, "tile_size")
sub.active = not rd.use_save_buffers and not cscene.use_adaptive_sampling
sub.prop(cscene, "use_progressive_refine")
class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Panel):
@@ -679,6 +778,7 @@ class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(rd, "use_save_buffers")
col.prop(rd, "use_persistent_data", text="Persistent Data")
@@ -697,6 +797,7 @@ class CYCLES_RENDER_PT_performance_viewport(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(rd, "preview_pixel_size", text="Pixel Size")
col.prop(cscene, "preview_start_resolution", text="Start Pixels")
class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
@@ -717,6 +818,7 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col = layout.column(heading="Include")
col.prop(view_layer, "use_sky", text="Environment")
col.prop(view_layer, "use_ao", text="Ambient Occlusion")
col.prop(view_layer, "use_solid", text="Surfaces")
col.prop(view_layer, "use_strand", text="Hair")
col.prop(view_layer, "use_volumes", text="Volumes")
@@ -725,9 +827,6 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
sub = col.row()
sub.prop(view_layer, "use_motion_blur", text="Motion Blur")
sub.active = rd.use_motion_blur
sub = col.row()
sub.prop(view_layer.cycles, 'use_denoising', text='Denoising')
sub.active = scene.cycles.use_denoising
class CYCLES_RENDER_PT_override(CyclesButtonsPanel, Panel):
@@ -773,7 +872,6 @@ class CYCLES_RENDER_PT_passes_data(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_combined")
col.prop(view_layer, "use_pass_z")
col.prop(view_layer, "use_pass_mist")
col.prop(view_layer, "use_pass_position")
col.prop(view_layer, "use_pass_normal")
sub = col.column()
sub.active = not rd.use_motion_blur
@@ -830,7 +928,6 @@ class CYCLES_RENDER_PT_passes_light(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_environment")
col.prop(view_layer, "use_pass_shadow")
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
col.prop(cycles_view_layer, "use_pass_shadow_catcher")
class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, ViewLayerCryptomattePanel, Panel):
@@ -845,6 +942,70 @@ class CYCLES_RENDER_PT_passes_aov(CyclesButtonsPanel, ViewLayerAOVPanel):
bl_parent_id = "CYCLES_RENDER_PT_passes"
class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
bl_label = "Denoising"
bl_context = "view_layer"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
cscene = context.scene.cycles
return CyclesButtonsPanel.poll(context) and cscene.use_denoising
def draw_header(self, context):
scene = context.scene
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
layout = self.layout
layout.prop(cycles_view_layer, "use_denoising", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
denoiser = scene.cycles.denoiser
layout.active = denoiser != 'NONE' and cycles_view_layer.use_denoising
col = layout.column()
if denoiser == 'OPTIX':
col.prop(cycles_view_layer, "denoising_optix_input_passes")
return
elif denoiser == 'OPENIMAGEDENOISE':
col.prop(cycles_view_layer, "denoising_openimagedenoise_input_passes")
return
col.prop(cycles_view_layer, "denoising_radius", text="Radius")
col = layout.column()
col.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
col.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
col.prop(cycles_view_layer, "denoising_relative_pca")
layout.separator()
col = layout.column()
col.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
row = col.row(heading="Diffuse", align=True)
row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
row = col.row(heading="Glossy", align=True)
row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
row = col.row(heading="Transmission", align=True)
row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@@ -941,7 +1102,7 @@ class CYCLES_PT_context_material(CyclesButtonsPanel, Panel):
if ob:
is_sortable = len(ob.material_slots) > 1
rows = 3
rows = 1
if (is_sortable):
rows = 4
@@ -1067,26 +1228,6 @@ class CYCLES_OBJECT_PT_shading_shadow_terminator(CyclesButtonsPanel, Panel):
flow.prop(cob, "shadow_terminator_offset", text="Shading Offset")
class CYCLES_OBJECT_PT_shading_gi_approximation(CyclesButtonsPanel, Panel):
bl_label = "Fast GI Approximation"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
ob = context.object
cob = ob.cycles
cscene = scene.cycles
col = layout.column()
col.active = cscene.use_fast_gi
col.prop(cob, "ao_distance")
class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
bl_label = "Visibility"
bl_context = "object"
@@ -1109,9 +1250,10 @@ class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
col.prop(ob, "hide_render", text="Renders", invert_checkbox=True, toggle=False)
if has_geometry_visibility(ob):
cob = ob.cycles
col = layout.column(heading="Mask")
col.prop(ob, "is_shadow_catcher")
col.prop(ob, "is_holdout")
col.prop(cob, "is_shadow_catcher")
col.prop(cob, "is_holdout")
class CYCLES_OBJECT_PT_visibility_ray_visibility(CyclesButtonsPanel, Panel):
@@ -1131,17 +1273,19 @@ class CYCLES_OBJECT_PT_visibility_ray_visibility(CyclesButtonsPanel, Panel):
scene = context.scene
ob = context.object
cob = ob.cycles
visibility = ob.cycles_visibility
col = layout.column()
col.prop(ob, "visible_camera", text="Camera")
col.prop(ob, "visible_diffuse", text="Diffuse")
col.prop(ob, "visible_glossy", text="Glossy")
col.prop(ob, "visible_transmission", text="Transmission")
col.prop(ob, "visible_volume_scatter", text="Volume Scatter")
col.prop(visibility, "camera")
col.prop(visibility, "diffuse")
col.prop(visibility, "glossy")
col.prop(visibility, "transmission")
col.prop(visibility, "scatter")
if ob.type != 'LIGHT':
sub = col.column()
sub.prop(ob, "visible_shadow", text="Shadow")
sub.prop(visibility, "shadow")
class CYCLES_OBJECT_PT_visibility_culling(CyclesButtonsPanel, Panel):
@@ -1256,6 +1400,10 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
if not (light.type == 'AREA' and clamp.is_portal):
sub = col.column()
if use_branched_path(context):
subsub = sub.row(align=True)
subsub.active = use_sample_all_lights(context)
subsub.prop(clamp, "samples")
sub.prop(clamp, "max_bounces")
sub = col.column(align=True)
@@ -1361,6 +1509,34 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
bl_label = "Ambient Occlusion"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.world and CyclesButtonsPanel.poll(context)
def draw_header(self, context):
light = context.world.light_settings
self.layout.prop(light, "use_ambient_occlusion", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
light = context.world.light_settings
scene = context.scene
col = layout.column()
sub = col.column()
sub.active = light.use_ambient_occlusion or scene.render.use_simplify
sub.prop(light, "ao_factor", text="Factor")
col.prop(light, "distance", text="Distance")
class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
bl_label = "Mist Pass"
bl_context = "world"
@@ -1457,6 +1633,10 @@ class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
subsub = sub.row(align=True)
subsub.active = cworld.sampling_method == 'MANUAL'
subsub.prop(cworld, "sample_map_resolution")
if use_branched_path(context):
subsub = sub.column(align=True)
subsub.active = use_sample_all_lights(context)
subsub.prop(cworld, "samples")
sub.prop(cworld, "max_bounces")
@@ -1480,7 +1660,8 @@ class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column()
col.prop(cworld, "volume_sampling", text="Sampling")
sub.active = use_cpu(context)
sub.prop(cworld, "volume_sampling", text="Sampling")
col.prop(cworld, "volume_interpolation", text="Interpolation")
col.prop(cworld, "homogeneous_volume", text="Homogeneous")
sub = col.column()
@@ -1619,7 +1800,8 @@ class CYCLES_MATERIAL_PT_settings_volume(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column()
col.prop(cmat, "volume_sampling", text="Sampling")
sub.active = use_cpu(context)
sub.prop(cmat, "volume_sampling", text="Sampling")
col.prop(cmat, "volume_interpolation", text="Interpolation")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
sub = col.column()
@@ -1646,6 +1828,9 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
cbk = scene.render.bake
rd = scene.render
if use_optix(context):
layout.label(text="Baking is performed using CUDA instead of OptiX", icon='INFO')
if rd.use_bake_multires:
layout.operator("object.bake_image", icon='RENDER_STILL')
layout.prop(rd, "use_bake_multires")
@@ -1703,6 +1888,7 @@ class CYCLES_RENDER_PT_bake_influence(CyclesButtonsPanel, Panel):
col.prop(cbk, "use_pass_diffuse")
col.prop(cbk, "use_pass_glossy")
col.prop(cbk, "use_pass_transmission")
col.prop(cbk, "use_pass_ambient_occlusion")
col.prop(cbk, "use_pass_emit")
elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION'}:
@@ -1786,12 +1972,19 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
layout.prop(cbk, "use_clear", text="Clear Image")
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
bl_label = "Debug"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'CYCLES'}
@classmethod
def poll(cls, context):
prefs = bpy.context.preferences
return (CyclesButtonsPanel.poll(context)
and prefs.experimental.use_cycles_debug
and prefs.view.show_developer_ui)
def draw(self, context):
layout = self.layout
@@ -1808,18 +2001,29 @@ class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
row.prop(cscene, "debug_use_cpu_avx", toggle=True)
row.prop(cscene, "debug_use_cpu_avx2", toggle=True)
col.prop(cscene, "debug_bvh_layout")
col.prop(cscene, "debug_use_cpu_split_kernel")
col.separator()
col = layout.column()
col.label(text="CUDA Flags:")
col.prop(cscene, "debug_use_cuda_adaptive_compile")
col.prop(cscene, "debug_use_cuda_split_kernel")
col.separator()
col = layout.column()
col.label(text="OptiX Flags:")
col.prop(cscene, "debug_use_optix_debug")
col.prop(cscene, "debug_optix_cuda_streams")
col.prop(cscene, "debug_optix_curves_api")
col.separator()
col = layout.column()
col.label(text="OpenCL Flags:")
col.prop(cscene, "debug_opencl_device_type", text="Device")
col.prop(cscene, "debug_use_opencl_debug", text="Debug")
col.prop(cscene, "debug_opencl_mem_limit")
col.separator()
@@ -1920,22 +2124,20 @@ class CYCLES_RENDER_PT_simplify_culling(CyclesButtonsPanel, Panel):
sub.prop(cscene, "distance_cull_margin", text="")
class CyclesShadingButtonsPanel(CyclesButtonsPanel):
class CYCLES_VIEW3D_PT_shading_render_pass(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Render Pass"
bl_parent_id = 'VIEW3D_PT_shading'
COMPAT_ENGINES = {'CYCLES'}
@classmethod
def poll(cls, context):
return (
CyclesButtonsPanel.poll(context) and
context.engine in cls.COMPAT_ENGINES and
context.space_data.shading.type == 'RENDERED'
)
class CYCLES_VIEW3D_PT_shading_render_pass(CyclesShadingButtonsPanel, Panel):
bl_label = "Render Pass"
def draw(self, context):
shading = context.space_data.shading
@@ -1943,26 +2145,6 @@ class CYCLES_VIEW3D_PT_shading_render_pass(CyclesShadingButtonsPanel, Panel):
layout.prop(shading.cycles, "render_pass", text="")
class CYCLES_VIEW3D_PT_shading_debug(CyclesDebugButtonsPanel,
CyclesShadingButtonsPanel,
Panel):
bl_label = "Debug"
@classmethod
def poll(cls, context):
return (
CyclesDebugButtonsPanel.poll(context) and
CyclesShadingButtonsPanel.poll(context)
)
def draw(self, context):
shading = context.space_data.shading
layout = self.layout
layout.active = context.scene.cycles.use_preview_adaptive_sampling
layout.prop(shading.cycles, "show_active_pixels")
class CYCLES_VIEW3D_PT_shading_lighting(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
@@ -2076,13 +2258,11 @@ def get_panels():
classes = (
CYCLES_PT_sampling_presets,
CYCLES_PT_viewport_sampling_presets,
CYCLES_PT_integrator_presets,
CYCLES_RENDER_PT_sampling,
CYCLES_RENDER_PT_sampling_viewport,
CYCLES_RENDER_PT_sampling_viewport_denoise,
CYCLES_RENDER_PT_sampling_render,
CYCLES_RENDER_PT_sampling_render_denoise,
CYCLES_RENDER_PT_sampling_sub_samples,
CYCLES_RENDER_PT_sampling_adaptive,
CYCLES_RENDER_PT_sampling_denoising,
CYCLES_RENDER_PT_sampling_advanced,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_light_paths_max_bounces,
@@ -2099,7 +2279,6 @@ classes = (
CYCLES_VIEW3D_PT_simplify_greasepencil,
CYCLES_VIEW3D_PT_shading_lighting,
CYCLES_VIEW3D_PT_shading_render_pass,
CYCLES_VIEW3D_PT_shading_debug,
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_motion_blur_curve,
CYCLES_RENDER_PT_film,
@@ -2107,7 +2286,7 @@ classes = (
CYCLES_RENDER_PT_film_transparency,
CYCLES_RENDER_PT_performance,
CYCLES_RENDER_PT_performance_threads,
CYCLES_RENDER_PT_performance_memory,
CYCLES_RENDER_PT_performance_tiles,
CYCLES_RENDER_PT_performance_acceleration_structure,
CYCLES_RENDER_PT_performance_final_render,
CYCLES_RENDER_PT_performance_viewport,
@@ -2118,6 +2297,7 @@ classes = (
CYCLES_RENDER_PT_passes_aov,
CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_override,
CYCLES_RENDER_PT_denoising,
CYCLES_PT_post_processing,
CYCLES_CAMERA_PT_dof,
CYCLES_CAMERA_PT_dof_aperture,
@@ -2125,7 +2305,6 @@ classes = (
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_shading,
CYCLES_OBJECT_PT_shading_shadow_terminator,
CYCLES_OBJECT_PT_shading_gi_approximation,
CYCLES_OBJECT_PT_visibility,
CYCLES_OBJECT_PT_visibility_ray_visibility,
CYCLES_OBJECT_PT_visibility_culling,
@@ -2136,6 +2315,7 @@ classes = (
CYCLES_WORLD_PT_preview,
CYCLES_WORLD_PT_surface,
CYCLES_WORLD_PT_volume,
CYCLES_WORLD_PT_ambient_occlusion,
CYCLES_WORLD_PT_mist,
CYCLES_WORLD_PT_ray_visibility,
CYCLES_WORLD_PT_settings,

View File

@@ -109,7 +109,7 @@ def do_versions(self):
library_versions.setdefault(library.version, []).append(library)
# Do versioning per library, since they might have different versions.
max_need_versioning = (3, 0, 25)
max_need_versioning = (2, 93, 7)
for version, libraries in library_versions.items():
if version > max_need_versioning:
continue
@@ -166,6 +166,10 @@ def do_versions(self):
if not cscene.is_property_set("filter_type"):
cscene.pixel_filter_type = 'GAUSSIAN'
# Tile Order
if not cscene.is_property_set("tile_order"):
cscene.tile_order = 'CENTER'
if version <= (2, 76, 10):
cscene = scene.cycles
if cscene.is_property_set("filter_type"):
@@ -182,6 +186,10 @@ def do_versions(self):
if version <= (2, 79, 0):
cscene = scene.cycles
# Default changes
if not cscene.is_property_set("aa_samples"):
cscene.aa_samples = 4
if not cscene.is_property_set("preview_aa_samples"):
cscene.preview_aa_samples = 4
if not cscene.is_property_set("blur_glossy"):
cscene.blur_glossy = 0.0
if not cscene.is_property_set("sample_clamp_indirect"):
@@ -195,6 +203,7 @@ def do_versions(self):
view_layer.use_pass_cryptomatte_material = cview_layer.get("use_pass_crypto_material", False)
view_layer.use_pass_cryptomatte_asset = cview_layer.get("use_pass_crypto_asset", False)
view_layer.pass_cryptomatte_depth = cview_layer.get("pass_crypto_depth", 6)
view_layer.use_pass_cryptomatte_accurate = cview_layer.get("pass_crypto_accurate", True)
if version <= (2, 93, 7):
if scene.render.engine == 'CYCLES':
@@ -220,35 +229,6 @@ def do_versions(self):
cscene.ao_bounces = 1
cscene.ao_bounces_render = 1
if version <= (3, 0, 25):
cscene = scene.cycles
# Default changes.
if not cscene.is_property_set("samples"):
cscene.samples = 128
if not cscene.is_property_set("preview_samples"):
cscene.preview_samples = 32
if not cscene.is_property_set("use_adaptive_sampling"):
cscene.use_adaptive_sampling = False
cscene.use_preview_adaptive_sampling = False
if not cscene.is_property_set("use_denoising"):
cscene.use_denoising = False
if not cscene.is_property_set("use_preview_denoising"):
cscene.use_preview_denoising = False
if not cscene.is_property_set("sampling_pattern"):
cscene.sampling_pattern = 'PROGRESSIVE_MUTI_JITTER'
# Removal of square samples.
cscene = scene.cycles
use_square_samples = cscene.get("use_square_samples", False)
if use_square_samples:
cscene.samples *= cscene.samples
cscene.preview_samples *= cscene.preview_samples
for layer in scene.view_layers:
layer.samples *= layer.samples
cscene["use_square_samples"] = False
# Lamps
for light in bpy.data.lights:
if light.library not in libraries:
@@ -269,6 +249,10 @@ def do_versions(self):
if version <= (2, 76, 9):
cworld = world.cycles
# World MIS Samples
if not cworld.is_property_set("samples"):
cworld.samples = 4
# World MIS Resolution
if not cworld.is_property_set("sample_map_resolution"):
cworld.sample_map_resolution = 256

View File

@@ -894,8 +894,12 @@ void BlenderSync::sync_view(BL::SpaceView3D &b_v3d,
}
}
BufferParams BlenderSync::get_buffer_params(
BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height)
BufferParams BlenderSync::get_buffer_params(BL::SpaceView3D &b_v3d,
BL::RegionView3D &b_rv3d,
Camera *cam,
int width,
int height,
const bool use_denoiser)
{
BufferParams params;
bool use_border = false;
@@ -927,6 +931,11 @@ BufferParams BlenderSync::get_buffer_params(
params.height = height;
}
PassType display_pass = update_viewport_display_passes(b_v3d, params.passes);
/* Can only denoise the combined image pass */
params.denoising_data_pass = display_pass == PASS_COMBINED && use_denoiser;
return params;
}

View File

@@ -283,13 +283,10 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
return;
Attribute *attr_intercept = NULL;
Attribute *attr_length = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH))
attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
@@ -339,10 +336,6 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
num_curve_keys++;
}
if (attr_length != NULL) {
attr_length->add(CData->curve_length[curve]);
}
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(num_curves, 0));
}
@@ -533,13 +526,8 @@ bool BlenderSync::object_has_particle_hair(BL::Object b_ob)
/* Old particle hair. */
void BlenderSync::sync_particle_hair(
Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step)
Hair *hair, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
{
if (!b_ob_info.is_real_object_data()) {
return;
}
BL::Object b_ob = b_ob_info.real_object;
/* obtain general settings */
if (b_ob.mode() == b_ob.mode_PARTICLE_EDIT || b_ob.mode() == b_ob.mode_EDIT) {
return;
@@ -664,15 +652,11 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
/* Add requested attributes. */
Attribute *attr_intercept = NULL;
Attribute *attr_length = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH)) {
attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
}
@@ -725,10 +709,6 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
}
}
if (attr_length) {
attr_length->add(length);
}
/* Random number per curve. */
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(b_curve.index(), 0));
@@ -808,10 +788,10 @@ static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_st
}
/* Hair object. */
void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
{
/* Convert Blender hair to Cycles curves. */
BL::Hair b_hair(b_ob_info.object_data);
BL::Hair b_hair(b_ob.data());
if (motion) {
export_hair_curves_motion(hair, b_hair, motion_step);
}
@@ -820,16 +800,16 @@ void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int
}
}
#else
void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
{
(void)hair;
(void)b_ob_info;
(void)b_ob;
(void)motion;
(void)motion_step;
}
#endif
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair)
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
* attributes */
@@ -839,19 +819,19 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, H
new_hair.set_used_shaders(used_shaders);
if (view_layer.use_hair) {
if (b_ob_info.object_data.is_a(&RNA_Hair)) {
if (b_ob.type() == BL::Object::type_HAIR) {
/* Hair object. */
sync_hair(&new_hair, b_ob_info, false);
sync_hair(&new_hair, b_ob, false);
}
else {
/* Particle hair. */
bool need_undeformed = new_hair.need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob_info, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(&new_hair, b_mesh, b_ob_info, false);
free_object_to_mesh(b_data, b_ob_info, b_mesh);
sync_particle_hair(&new_hair, b_mesh, b_ob, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
}
@@ -879,7 +859,7 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, H
}
void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object b_ob,
Hair *hair,
int motion_step)
{
@@ -889,19 +869,18 @@ void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
}
/* Export deformed coordinates. */
if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
if (b_ob_info.object_data.is_a(&RNA_Hair)) {
if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
if (b_ob.type() == BL::Object::type_HAIR) {
/* Hair object. */
sync_hair(hair, b_ob_info, true, motion_step);
sync_hair(hair, b_ob, true, motion_step);
return;
}
else {
/* Particle hair. */
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(hair, b_mesh, b_ob_info, true, motion_step);
free_object_to_mesh(b_data, b_ob_info, b_mesh);
sync_particle_hair(hair, b_mesh, b_ob, true, motion_step);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}
}

View File

@@ -25,6 +25,7 @@ CCL_NAMESPACE_BEGIN
enum ComputeDevice {
COMPUTE_DEVICE_CPU = 0,
COMPUTE_DEVICE_CUDA = 1,
COMPUTE_DEVICE_OPENCL = 2,
COMPUTE_DEVICE_OPTIX = 3,
COMPUTE_DEVICE_NUM
@@ -67,6 +68,13 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
device = Device::get_multi_device(devices, threads, background);
}
}
else if (get_enum(cscene, "device") == 2) {
/* Find network device. */
vector<DeviceInfo> devices = Device::available_devices(DEVICE_MASK_NETWORK);
if (!devices.empty()) {
device = devices.front();
}
}
else if (get_enum(cscene, "device") == 1) {
/* Test if we are using GPU devices. */
ComputeDevice compute_device = (ComputeDevice)get_enum(
@@ -81,6 +89,9 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
else if (compute_device == COMPUTE_DEVICE_OPTIX) {
mask |= DEVICE_MASK_OPTIX;
}
else if (compute_device == COMPUTE_DEVICE_OPENCL) {
mask |= DEVICE_MASK_OPENCL;
}
vector<DeviceInfo> devices = Device::available_devices(mask);
/* Match device preferences and available devices. */

View File

@@ -29,15 +29,13 @@
CCL_NAMESPACE_BEGIN
static Geometry::Type determine_geom_type(BObjectInfo &b_ob_info, bool use_particle_hair)
static Geometry::Type determine_geom_type(BL::Object &b_ob, bool use_particle_hair)
{
if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
return Geometry::HAIR;
}
if (b_ob_info.object_data.is_a(&RNA_Volume) ||
(b_ob_info.object_data == b_ob_info.real_object.data() &&
object_fluid_gas_domain_find(b_ob_info.real_object))) {
if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
return Geometry::VOLUME;
}
@@ -73,19 +71,20 @@ array<Node *> BlenderSync::find_used_shaders(BL::Object &b_ob)
}
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
bool use_particle_hair,
TaskPool *task_pool)
{
/* Test if we can instance or if the object is modified. */
Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair);
BL::ID b_key_id = (BKE_object_is_modified(b_ob_info.real_object)) ? b_ob_info.real_object :
b_ob_info.object_data;
BL::ID b_ob_data = b_ob.data();
BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair);
GeometryKey key(b_key_id.ptr.data, geom_type);
/* Find shader indices. */
array<Node *> used_shaders = find_used_shaders(b_ob_info.iter_object);
array<Node *> used_shaders = find_used_shaders(b_ob);
/* Ensure we only sync instanced geometry once. */
Geometry *geom = geometry_map.find(key);
@@ -145,7 +144,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geometry_synced.insert(geom);
geom->name = ustring(b_ob_info.object_data.name().c_str());
geom->name = ustring(b_ob_data.name().c_str());
/* Store the shaders immediately for the object attribute code. */
geom->set_used_shaders(used_shaders);
@@ -154,19 +153,19 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (progress.get_cancel())
return;
progress.set_sync_status("Synchronizing object", b_ob_info.real_object.name());
progress.set_sync_status("Synchronizing object", b_ob.name());
if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair(b_depsgraph, b_ob_info, hair);
sync_hair(b_depsgraph, b_ob, hair);
}
else if (geom_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geom);
sync_volume(b_ob_info, volume);
sync_volume(b_ob, volume);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh(b_depsgraph, b_ob_info, mesh);
sync_mesh(b_depsgraph, b_ob, mesh);
}
};
@@ -182,7 +181,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
Object *object,
float motion_time,
bool use_particle_hair,
@@ -191,10 +190,8 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
/* Ensure we only sync instanced geometry once. */
Geometry *geom = object->get_geometry();
if (geometry_motion_synced.find(geom) != geometry_motion_synced.end() ||
geometry_motion_attribute_synced.find(geom) != geometry_motion_attribute_synced.end()) {
if (geometry_motion_synced.find(geom) != geometry_motion_synced.end())
return;
}
geometry_motion_synced.insert(geom);
@@ -213,17 +210,16 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
if (progress.get_cancel())
return;
if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair_motion(b_depsgraph, b_ob_info, hair, motion_step);
sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
}
else if (b_ob_info.object_data.is_a(&RNA_Volume) ||
object_fluid_gas_domain_find(b_ob_info.real_object)) {
else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
/* No volume motion blur support yet. */
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh_motion(b_depsgraph, b_ob_info, mesh, motion_step);
sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
}
};

View File

@@ -1,787 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "blender/blender_gpu_display.h"
#include "device/device.h"
#include "util/util_logging.h"
#include "util/util_opengl.h"
extern "C" {
struct RenderEngine;
bool RE_engine_has_render_context(struct RenderEngine *engine);
void RE_engine_render_context_enable(struct RenderEngine *engine);
void RE_engine_render_context_disable(struct RenderEngine *engine);
bool DRW_opengl_context_release();
void DRW_opengl_context_activate(bool drw_state);
void *WM_opengl_context_create();
void WM_opengl_context_activate(void *gl_context);
void WM_opengl_context_dispose(void *gl_context);
void WM_opengl_context_release(void *context);
}
CCL_NAMESPACE_BEGIN
/* --------------------------------------------------------------------
* BlenderDisplayShader.
*/
unique_ptr<BlenderDisplayShader> BlenderDisplayShader::create(BL::RenderEngine &b_engine,
BL::Scene &b_scene)
{
if (b_engine.support_display_space_shader(b_scene)) {
return make_unique<BlenderDisplaySpaceShader>(b_engine, b_scene);
}
return make_unique<BlenderFallbackDisplayShader>();
}
int BlenderDisplayShader::get_position_attrib_location()
{
if (position_attribute_location_ == -1) {
const uint shader_program = get_shader_program();
position_attribute_location_ = glGetAttribLocation(shader_program, position_attribute_name);
}
return position_attribute_location_;
}
int BlenderDisplayShader::get_tex_coord_attrib_location()
{
if (tex_coord_attribute_location_ == -1) {
const uint shader_program = get_shader_program();
tex_coord_attribute_location_ = glGetAttribLocation(shader_program, tex_coord_attribute_name);
}
return tex_coord_attribute_location_;
}
/* --------------------------------------------------------------------
* BlenderFallbackDisplayShader.
*/
/* TODO move shaders to standalone .glsl file. */
static const char *FALLBACK_VERTEX_SHADER =
"#version 330\n"
"uniform vec2 fullscreen;\n"
"in vec2 texCoord;\n"
"in vec2 pos;\n"
"out vec2 texCoord_interp;\n"
"\n"
"vec2 normalize_coordinates()\n"
"{\n"
" return (vec2(2.0) * (pos / fullscreen)) - vec2(1.0);\n"
"}\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(normalize_coordinates(), 0.0, 1.0);\n"
" texCoord_interp = texCoord;\n"
"}\n\0";
static const char *FALLBACK_FRAGMENT_SHADER =
"#version 330\n"
"uniform sampler2D image_texture;\n"
"in vec2 texCoord_interp;\n"
"out vec4 fragColor;\n"
"\n"
"void main()\n"
"{\n"
" fragColor = texture(image_texture, texCoord_interp);\n"
"}\n\0";
static void shader_print_errors(const char *task, const char *log, const char *code)
{
LOG(ERROR) << "Shader: " << task << " error:";
LOG(ERROR) << "===== shader string ====";
stringstream stream(code);
string partial;
int line = 1;
while (getline(stream, partial, '\n')) {
if (line < 10) {
LOG(ERROR) << " " << line << " " << partial;
}
else {
LOG(ERROR) << line << " " << partial;
}
line++;
}
LOG(ERROR) << log;
}
static int compile_fallback_shader(void)
{
const struct Shader {
const char *source;
const GLenum type;
} shaders[2] = {{FALLBACK_VERTEX_SHADER, GL_VERTEX_SHADER},
{FALLBACK_FRAGMENT_SHADER, GL_FRAGMENT_SHADER}};
const GLuint program = glCreateProgram();
for (int i = 0; i < 2; i++) {
const GLuint shader = glCreateShader(shaders[i].type);
string source_str = shaders[i].source;
const char *c_str = source_str.c_str();
glShaderSource(shader, 1, &c_str, NULL);
glCompileShader(shader);
GLint compile_status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
GLchar log[5000];
GLsizei length = 0;
glGetShaderInfoLog(shader, sizeof(log), &length, log);
shader_print_errors("compile", log, c_str);
return 0;
}
glAttachShader(program, shader);
}
/* Link output. */
glBindFragDataLocation(program, 0, "fragColor");
/* Link and error check. */
glLinkProgram(program);
/* TODO(sergey): Find a way to nicely de-duplicate the error checking. */
GLint link_status;
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
if (!link_status) {
GLchar log[5000];
GLsizei length = 0;
/* TODO(sergey): Is it really program passed to glGetShaderInfoLog? */
glGetShaderInfoLog(program, sizeof(log), &length, log);
shader_print_errors("linking", log, FALLBACK_VERTEX_SHADER);
shader_print_errors("linking", log, FALLBACK_FRAGMENT_SHADER);
return 0;
}
return program;
}
void BlenderFallbackDisplayShader::bind(int width, int height)
{
create_shader_if_needed();
if (!shader_program_) {
return;
}
glUseProgram(shader_program_);
glUniform1i(image_texture_location_, 0);
glUniform2f(fullscreen_location_, width, height);
}
void BlenderFallbackDisplayShader::unbind()
{
}
uint BlenderFallbackDisplayShader::get_shader_program()
{
return shader_program_;
}
void BlenderFallbackDisplayShader::create_shader_if_needed()
{
if (shader_program_ || shader_compile_attempted_) {
return;
}
shader_compile_attempted_ = true;
shader_program_ = compile_fallback_shader();
if (!shader_program_) {
return;
}
glUseProgram(shader_program_);
image_texture_location_ = glGetUniformLocation(shader_program_, "image_texture");
if (image_texture_location_ < 0) {
LOG(ERROR) << "Shader doesn't contain the 'image_texture' uniform.";
destroy_shader();
return;
}
fullscreen_location_ = glGetUniformLocation(shader_program_, "fullscreen");
if (fullscreen_location_ < 0) {
LOG(ERROR) << "Shader doesn't contain the 'fullscreen' uniform.";
destroy_shader();
return;
}
}
void BlenderFallbackDisplayShader::destroy_shader()
{
glDeleteProgram(shader_program_);
shader_program_ = 0;
}
/* --------------------------------------------------------------------
* BlenderDisplaySpaceShader.
*/
BlenderDisplaySpaceShader::BlenderDisplaySpaceShader(BL::RenderEngine &b_engine,
BL::Scene &b_scene)
: b_engine_(b_engine), b_scene_(b_scene)
{
DCHECK(b_engine_.support_display_space_shader(b_scene_));
}
void BlenderDisplaySpaceShader::bind(int /*width*/, int /*height*/)
{
b_engine_.bind_display_space_shader(b_scene_);
}
void BlenderDisplaySpaceShader::unbind()
{
b_engine_.unbind_display_space_shader();
}
uint BlenderDisplaySpaceShader::get_shader_program()
{
if (!shader_program_) {
glGetIntegerv(GL_CURRENT_PROGRAM, reinterpret_cast<int *>(&shader_program_));
}
if (!shader_program_) {
LOG(ERROR) << "Error retrieving shader program for display space shader.";
}
return shader_program_;
}
/* --------------------------------------------------------------------
* BlenderGPUDisplay.
*/
BlenderGPUDisplay::BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene)
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
{
/* Create context while on the main thread. */
gl_context_create();
}
BlenderGPUDisplay::~BlenderGPUDisplay()
{
gl_resources_destroy();
}
/* --------------------------------------------------------------------
* Update procedure.
*/
bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams &params,
int texture_width,
int texture_height)
{
/* Note that it's the responsibility of BlenderGPUDisplay to ensure updating and drawing
* the texture does not happen at the same time. This is achieved indirectly.
*
* When enabling the OpenGL context, it uses an internal mutex lock DST.gl_context_lock.
* This same lock is also held when do_draw() is called, which together ensure mutual
* exclusion.
*
* This locking is not performed at the GPU display level, because that would cause lock
* inversion. */
if (!gl_context_enable()) {
return false;
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (!gl_texture_resources_ensure()) {
gl_context_disable();
return false;
}
/* Update texture dimensions if needed. */
if (texture_.width != texture_width || texture_.height != texture_height) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
texture_.width = texture_width;
texture_.height = texture_height;
glBindTexture(GL_TEXTURE_2D, 0);
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
* avoid undefined content. */
texture_.need_clear = true;
}
/* Update PBO dimensions if needed.
*
* NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in,
* at a resolution divider 1. This was we don't need to recreate graphics interoperability
* objects which are costly and which are tied to the specific underlying buffer size.
* The downside of this approach is that when graphics interoperability is not used we are
* sending too much data to GPU when resolution divider is not 1. */
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
* mode faster. */
const int buffer_width = params.full_size.x;
const int buffer_height = params.full_size.y;
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.buffer_width = buffer_width;
texture_.buffer_height = buffer_height;
}
/* New content will be provided to the texture in one way or another, so mark this in a
* centralized place. */
texture_.need_update = true;
return true;
}
void BlenderGPUDisplay::do_update_end()
{
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
gl_context_disable();
}
/* --------------------------------------------------------------------
* Texture update from CPU buffer.
*/
void BlenderGPUDisplay::do_copy_pixels_to_texture(
const half4 *rgba_pixels, int texture_x, int texture_y, int pixels_width, int pixels_height)
{
/* This call copies pixels to a Pixel Buffer Object (PBO) which is much cheaper from CPU time
* point of view than to copy data directly to the OpenGL texture.
*
* The possible downside of this approach is that it might require a higher peak memory when
* doing partial updates of the texture (although, in practice even partial updates might peak
* with a full-frame buffer stored on the CPU if the GPU is currently occupied). */
half4 *mapped_rgba_pixels = map_texture_buffer();
if (!mapped_rgba_pixels) {
return;
}
if (texture_x == 0 && texture_y == 0 && pixels_width == texture_.width &&
pixels_height == texture_.height) {
const size_t size_in_bytes = sizeof(half4) * texture_.width * texture_.height;
memcpy(mapped_rgba_pixels, rgba_pixels, size_in_bytes);
}
else {
const half4 *rgba_row = rgba_pixels;
half4 *mapped_rgba_row = mapped_rgba_pixels + texture_y * texture_.width + texture_x;
for (int y = 0; y < pixels_height;
++y, rgba_row += pixels_width, mapped_rgba_row += texture_.width) {
memcpy(mapped_rgba_row, rgba_row, sizeof(half4) * pixels_width);
}
}
unmap_texture_buffer();
}
/* --------------------------------------------------------------------
* Texture buffer mapping.
*/
half4 *BlenderGPUDisplay::do_map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
if (!mapped_rgba_pixels) {
LOG(ERROR) << "Error mapping BlenderGPUDisplay pixel buffer object.";
}
if (texture_.need_clear) {
const int64_t texture_width = texture_.width;
const int64_t texture_height = texture_.height;
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
0,
texture_width * texture_height * sizeof(half4));
texture_.need_clear = false;
}
return mapped_rgba_pixels;
}
void BlenderGPUDisplay::do_unmap_texture_buffer()
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
/* --------------------------------------------------------------------
* Graphics interoperability.
*/
DeviceGraphicsInteropDestination BlenderGPUDisplay::do_graphics_interop_get()
{
DeviceGraphicsInteropDestination interop_dst;
interop_dst.buffer_width = texture_.buffer_width;
interop_dst.buffer_height = texture_.buffer_height;
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
interop_dst.need_clear = texture_.need_clear;
texture_.need_clear = false;
return interop_dst;
}
void BlenderGPUDisplay::graphics_interop_activate()
{
gl_context_enable();
}
void BlenderGPUDisplay::graphics_interop_deactivate()
{
gl_context_disable();
}
/* --------------------------------------------------------------------
* Drawing.
*/
void BlenderGPUDisplay::clear()
{
texture_.need_clear = true;
}
void BlenderGPUDisplay::set_zoom(float zoom_x, float zoom_y)
{
zoom_ = make_float2(zoom_x, zoom_y);
}
void BlenderGPUDisplay::do_draw(const GPUDisplayParams &params)
{
/* See do_update_begin() for why no locking is required here. */
const bool transparent = true; // TODO(sergey): Derive this from Film.
if (texture_.need_clear) {
/* Texture is requested to be cleared and was not yet cleared.
* Do early return which should be equivalent of drawing all-zero texture. */
return;
}
if (!gl_draw_resources_ensure()) {
return;
}
if (use_gl_context_) {
gl_context_mutex_.lock();
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (transparent) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
display_shader_->bind(params.full_size.x, params.full_size.y);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
/* Trick to keep sharp rendering without jagged edges on all GPUs.
*
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
* in.
* For the render result with a resolution divider in effect we always use nearest interpolation.
*
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
* the zoom level 1. The MAG filter is always NEAREST. */
const float zoomed_width = params.size.x * zoom_.x;
const float zoomed_height = params.size.y * zoom_.y;
if (texture_.width != params.size.x || texture_.height != params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
texture_update_if_needed();
vertex_buffer_update(params);
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
GLuint vertex_array_object;
glGenVertexArrays(1, &vertex_array_object);
glBindVertexArray(vertex_array_object);
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
const int position_attribute = display_shader_->get_position_attrib_location();
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteVertexArrays(1, &vertex_array_object);
display_shader_->unbind();
if (transparent) {
glDisable(GL_BLEND);
}
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
if (use_gl_context_) {
gl_context_mutex_.unlock();
}
}
void BlenderGPUDisplay::gl_context_create()
{
/* When rendering in viewport there is no render context available via engine.
* Check whether own context is to be created here.
*
* NOTE: If the `b_engine_`'s context is not available, we are expected to be on a main thread
* here. */
use_gl_context_ = !RE_engine_has_render_context(
reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
if (use_gl_context_) {
const bool drw_state = DRW_opengl_context_release();
gl_context_ = WM_opengl_context_create();
if (gl_context_) {
/* On Windows an old context is restored after creation, and subsequent release of context
* generates a Win32 error. Harmless for users, but annoying to have possible misleading
* error prints in the console. */
#ifndef _WIN32
WM_opengl_context_release(gl_context_);
#endif
}
else {
LOG(ERROR) << "Error creating OpenGL context.";
}
DRW_opengl_context_activate(drw_state);
}
}
bool BlenderGPUDisplay::gl_context_enable()
{
if (use_gl_context_) {
if (!gl_context_) {
return false;
}
gl_context_mutex_.lock();
WM_opengl_context_activate(gl_context_);
return true;
}
RE_engine_render_context_enable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
return true;
}
void BlenderGPUDisplay::gl_context_disable()
{
if (use_gl_context_) {
if (gl_context_) {
WM_opengl_context_release(gl_context_);
gl_context_mutex_.unlock();
}
return;
}
RE_engine_render_context_disable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
}
void BlenderGPUDisplay::gl_context_dispose()
{
if (gl_context_) {
const bool drw_state = DRW_opengl_context_release();
WM_opengl_context_activate(gl_context_);
WM_opengl_context_dispose(gl_context_);
DRW_opengl_context_activate(drw_state);
}
}
bool BlenderGPUDisplay::gl_draw_resources_ensure()
{
if (!texture_.gl_id) {
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
* we will come back here and create all the GPU resources needed for draw. */
return false;
}
if (gl_draw_resource_creation_attempted_) {
return gl_draw_resources_created_;
}
gl_draw_resource_creation_attempted_ = true;
if (!vertex_buffer_) {
glGenBuffers(1, &vertex_buffer_);
if (!vertex_buffer_) {
LOG(ERROR) << "Error creating vertex buffer.";
return false;
}
}
gl_draw_resources_created_ = true;
return true;
}
void BlenderGPUDisplay::gl_resources_destroy()
{
gl_context_enable();
if (vertex_buffer_ != 0) {
glDeleteBuffers(1, &vertex_buffer_);
}
if (texture_.gl_pbo_id) {
glDeleteBuffers(1, &texture_.gl_pbo_id);
texture_.gl_pbo_id = 0;
}
if (texture_.gl_id) {
glDeleteTextures(1, &texture_.gl_id);
texture_.gl_id = 0;
}
gl_context_disable();
gl_context_dispose();
}
bool BlenderGPUDisplay::gl_texture_resources_ensure()
{
if (texture_.creation_attempted) {
return texture_.is_created;
}
texture_.creation_attempted = true;
DCHECK(!texture_.gl_id);
DCHECK(!texture_.gl_pbo_id);
/* Create texture. */
glGenTextures(1, &texture_.gl_id);
if (!texture_.gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
/* Create PBO for the texture. */
glGenBuffers(1, &texture_.gl_pbo_id);
if (!texture_.gl_pbo_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
/* Creation finished with a success. */
texture_.is_created = true;
return true;
}
void BlenderGPUDisplay::texture_update_if_needed()
{
if (!texture_.need_update) {
return;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.need_update = false;
}
void BlenderGPUDisplay::vertex_buffer_update(const GPUDisplayParams &params)
{
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = params.offset.x;
vpointer[3] = params.offset.y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = (float)params.size.x + params.offset.x;
vpointer[7] = params.offset.y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = (float)params.size.x + params.offset.x;
vpointer[11] = (float)params.size.y + params.offset.y;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = params.offset.x;
vpointer[15] = (float)params.size.y + params.offset.y;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
CCL_NAMESPACE_END

View File

@@ -1,215 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include "MEM_guardedalloc.h"
#include "RNA_blender_cpp.h"
#include "render/gpu_display.h"
#include "util/util_unique_ptr.h"
CCL_NAMESPACE_BEGIN
/* Base class of shader used for GPU display rendering. */
class BlenderDisplayShader {
public:
static constexpr const char *position_attribute_name = "pos";
static constexpr const char *tex_coord_attribute_name = "texCoord";
/* Create shader implementation suitable for the given render engine and scene configuration. */
static unique_ptr<BlenderDisplayShader> create(BL::RenderEngine &b_engine, BL::Scene &b_scene);
BlenderDisplayShader() = default;
virtual ~BlenderDisplayShader() = default;
virtual void bind(int width, int height) = 0;
virtual void unbind() = 0;
/* Get attribute location for position and texture coordinate respectively.
* NOTE: The shader needs to be bound to have access to those. */
virtual int get_position_attrib_location();
virtual int get_tex_coord_attrib_location();
protected:
/* Get program of this display shader.
* NOTE: The shader needs to be bound to have access to this. */
virtual uint get_shader_program() = 0;
/* Cached values of various OpenGL resources. */
int position_attribute_location_ = -1;
int tex_coord_attribute_location_ = -1;
};
/* Implementation of display rendering shader used in the case when render engine does not support
* display space shader. */
class BlenderFallbackDisplayShader : public BlenderDisplayShader {
public:
virtual void bind(int width, int height) override;
virtual void unbind() override;
protected:
virtual uint get_shader_program() override;
void create_shader_if_needed();
void destroy_shader();
uint shader_program_ = 0;
int image_texture_location_ = -1;
int fullscreen_location_ = -1;
/* Shader compilation attempted. Which means, that if the shader program is 0 then compilation or
* linking has failed. Do not attempt to re-compile the shader. */
bool shader_compile_attempted_ = false;
};
class BlenderDisplaySpaceShader : public BlenderDisplayShader {
public:
BlenderDisplaySpaceShader(BL::RenderEngine &b_engine, BL::Scene &b_scene);
virtual void bind(int width, int height) override;
virtual void unbind() override;
protected:
virtual uint get_shader_program() override;
BL::RenderEngine b_engine_;
BL::Scene &b_scene_;
/* Cached values of various OpenGL resources. */
uint shader_program_ = 0;
};
/* GPU display implementation which is specific for Blender viewport integration. */
class BlenderGPUDisplay : public GPUDisplay {
public:
BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene);
~BlenderGPUDisplay();
virtual void graphics_interop_activate() override;
virtual void graphics_interop_deactivate() override;
virtual void clear() override;
void set_zoom(float zoom_x, float zoom_y);
protected:
virtual bool do_update_begin(const GPUDisplayParams &params,
int texture_width,
int texture_height) override;
virtual void do_update_end() override;
virtual void do_copy_pixels_to_texture(const half4 *rgba_pixels,
int texture_x,
int texture_y,
int pixels_width,
int pixels_height) override;
virtual void do_draw(const GPUDisplayParams &params) override;
virtual half4 *do_map_texture_buffer() override;
virtual void do_unmap_texture_buffer() override;
virtual DeviceGraphicsInteropDestination do_graphics_interop_get() override;
/* Helper function which allocates new GPU context. */
void gl_context_create();
bool gl_context_enable();
void gl_context_disable();
void gl_context_dispose();
/* Make sure texture is allocated and its initial configuration is performed. */
bool gl_texture_resources_ensure();
/* Ensure all runtime GPU resources needed for drawing are allocated.
* Returns true if all resources needed for drawing are available. */
bool gl_draw_resources_ensure();
/* Destroy all GPU resources which are being used by this object. */
void gl_resources_destroy();
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
*
* NOTE: The texture needs to be bound. */
void texture_update_if_needed();
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
void vertex_buffer_update(const GPUDisplayParams &params);
BL::RenderEngine b_engine_;
/* OpenGL context which is used the render engine doesn't have its own. */
void *gl_context_ = nullptr;
/* The when Blender RenderEngine side context is not available and the GPUDisplay is to create
* its own context. */
bool use_gl_context_ = false;
/* Mutex used to guard the `gl_context_`. */
thread_mutex gl_context_mutex_;
/* Texture which contains pixels of the render result. */
struct {
/* Indicates whether texture creation was attempted and succeeded.
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
* misconfiguration. */
bool creation_attempted = false;
bool is_created = false;
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
* pixels to it.
*
* NOTE: Allocated on the engine's context. */
uint gl_id = 0;
uint gl_pbo_id = 0;
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
* and new data is to be uploaded to the GPU. */
bool need_update = false;
/* Content of the texture is to be filled with zeroes. */
std::atomic<bool> need_clear = true;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
/* Dimensions of the underlying PBO. */
int buffer_width = 0;
int buffer_height = 0;
} texture_;
unique_ptr<BlenderDisplayShader> display_shader_;
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
* their re-creation on failure on every redraw. */
bool gl_draw_resource_creation_attempted_ = false;
bool gl_draw_resources_created_ = false;
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
* holding the render result. */
uint vertex_buffer_ = 0;
void *gl_render_sync_ = nullptr;
void *gl_upload_sync_ = nullptr;
float2 zoom_ = make_float2(1.0f, 1.0f);
};
CCL_NAMESPACE_END

View File

@@ -27,14 +27,15 @@ CCL_NAMESPACE_BEGIN
void BlenderSync::sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Object &b_ob_instance,
int random_id,
Transform &tfm,
bool *use_portal)
{
/* test if we need to sync */
ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, false);
BL::Light b_light(b_ob_info.object_data);
ObjectKey key(b_parent, persistent_id, b_ob_instance, false);
BL::Light b_light(b_ob.data());
Light *light = light_map.find(key);
@@ -43,7 +44,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
const bool tfm_updated = (light && light->get_tfm() != tfm);
/* Update if either object or light data changed. */
if (!light_map.add_or_update(&light, b_ob_info.real_object, b_parent, key) && !tfm_updated) {
if (!light_map.add_or_update(&light, b_ob, b_parent, key) && !tfm_updated) {
Shader *shader;
if (!shader_map.add_or_update(&shader, b_light)) {
if (light->get_is_portal())
@@ -125,17 +126,24 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_shader(static_cast<Shader *>(used_shaders[0]));
/* shadow */
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
int samples = get_int(clight, "samples");
if (get_boolean(cscene, "use_square_samples"))
light->set_samples(samples * samples);
else
light->set_samples(samples);
light->set_max_bounces(get_int(clight, "max_bounces"));
if (b_ob_info.real_object != b_ob_info.iter_object) {
if (b_ob != b_ob_instance) {
light->set_random_id(random_id);
}
else {
light->set_random_id(hash_uint2(hash_string(b_ob_info.real_object.name().c_str()), 0));
light->set_random_id(hash_uint2(hash_string(b_ob.name().c_str()), 0));
}
if (light->get_light_type() == LIGHT_AREA)
@@ -147,13 +155,11 @@ void BlenderSync::sync_light(BL::Object &b_parent,
*use_portal = true;
/* visibility */
uint visibility = object_ray_visibility(b_ob_info.real_object);
light->set_use_camera((visibility & PATH_RAY_CAMERA) != 0);
uint visibility = object_ray_visibility(b_ob);
light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0);
light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0);
light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0);
light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher());
/* tag */
light->tag_update(scene);
@@ -164,6 +170,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
BL::World b_world = b_scene.world();
if (b_world) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
@@ -191,6 +198,12 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
/* force enable light again when world is resynced */
light->set_is_enabled(true);
int samples = get_int(cworld, "samples");
if (get_boolean(cscene, "use_square_samples"))
light->set_samples(samples * samples);
else
light->set_samples(samples);
light->tag_update(scene);
light_map.set_recalc(b_world);
}
@@ -199,7 +212,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
world_map = b_world.ptr.data;
world_recalc = false;
viewport_parameters = BlenderViewportParameters(b_v3d, use_developer_ui);
viewport_parameters = BlenderViewportParameters(b_v3d);
}
CCL_NAMESPACE_END

View File

@@ -347,57 +347,16 @@ static void fill_generic_attribute(BL::Mesh &b_mesh,
}
}
static void attr_create_motion(Mesh *mesh, BL::Attribute &b_attribute, const float motion_scale)
{
if (!(b_attribute.domain() == BL::Attribute::domain_POINT) &&
(b_attribute.data_type() == BL::Attribute::data_type_FLOAT_VECTOR)) {
return;
}
BL::FloatVectorAttribute b_vector_attribute(b_attribute);
const int numverts = mesh->get_verts().size();
/* Find or add attribute */
float3 *P = &mesh->get_verts()[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
const float relative_time = motion_times[step] * 0.5f * motion_scale;
float3 *mP = attr_mP->data_float3() + step * numverts;
for (int i = 0; i < numverts; i++) {
mP[i] = P[i] + get_float3(b_vector_attribute.data[i].vector()) * relative_time;
}
}
}
static void attr_create_generic(Scene *scene,
Mesh *mesh,
BL::Mesh &b_mesh,
const bool subdivision,
const bool need_motion,
const float motion_scale)
static void attr_create_generic(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, bool subdivision)
{
if (subdivision) {
/* TODO: Handle subdivision correctly. */
return;
}
AttributeSet &attributes = mesh->attributes;
static const ustring u_velocity("velocity");
for (BL::Attribute &b_attribute : b_mesh.attributes) {
const ustring name{b_attribute.name().c_str()};
if (need_motion && name == u_velocity) {
attr_create_motion(mesh, b_attribute, motion_scale);
}
if (!mesh->need_attribute(scene, name)) {
continue;
}
@@ -900,10 +859,8 @@ static void create_mesh(Scene *scene,
Mesh *mesh,
BL::Mesh &b_mesh,
const array<Node *> &used_shaders,
const bool need_motion,
const float motion_scale,
const bool subdivision = false,
const bool subdivide_uvs = true)
bool subdivision = false,
bool subdivide_uvs = true)
{
/* count vertices and faces */
int numverts = b_mesh.vertices.length();
@@ -1017,7 +974,7 @@ static void create_mesh(Scene *scene,
attr_create_vertex_color(scene, mesh, b_mesh, subdivision);
attr_create_sculpt_vertex_color(scene, mesh, b_mesh, subdivision);
attr_create_random_per_island(scene, mesh, b_mesh, subdivision);
attr_create_generic(scene, mesh, b_mesh, subdivision, need_motion, motion_scale);
attr_create_generic(scene, mesh, b_mesh, subdivision);
if (subdivision) {
attr_create_subd_uv_map(scene, mesh, b_mesh, subdivide_uvs);
@@ -1042,20 +999,16 @@ static void create_mesh(Scene *scene,
static void create_subd_mesh(Scene *scene,
Mesh *mesh,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Mesh &b_mesh,
const array<Node *> &used_shaders,
const bool need_motion,
const float motion_scale,
float dicing_rate,
int max_subdivisions)
{
BL::Object b_ob = b_ob_info.real_object;
BL::SubsurfModifier subsurf_mod(b_ob.modifiers[b_ob.modifiers.length() - 1]);
bool subdivide_uvs = subsurf_mod.uv_smooth() != BL::SubsurfModifier::uv_smooth_NONE;
create_mesh(scene, mesh, b_mesh, used_shaders, need_motion, motion_scale, true, subdivide_uvs);
create_mesh(scene, mesh, b_mesh, used_shaders, true, subdivide_uvs);
/* export creases */
size_t num_creases = 0;
@@ -1085,12 +1038,29 @@ static void create_subd_mesh(Scene *scene,
/* Sync */
static BL::MeshSequenceCacheModifier object_mesh_cache_find(BL::Object &b_ob)
{
if (b_ob.modifiers.length() > 0) {
BL::Modifier b_mod = b_ob.modifiers[b_ob.modifiers.length() - 1];
if (b_mod.type() == BL::Modifier::type_MESH_SEQUENCE_CACHE) {
BL::MeshSequenceCacheModifier mesh_cache = BL::MeshSequenceCacheModifier(b_mod);
if (MeshSequenceCacheModifier_has_velocity_get(&mesh_cache.ptr)) {
return mesh_cache;
}
}
}
return BL::MeshSequenceCacheModifier(PointerRNA_NULL);
}
/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
* things like velocity from cache modifier, fluid simulation).
*
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
* set by `sync_object_motion_init()`. */
static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
static bool mesh_need_motion_attribute(BL::Object &b_ob, Scene *scene)
{
const Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_NONE) {
@@ -1107,7 +1077,7 @@ static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
* - Motion attribute expects non-zero time steps.
*
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
const bool use_motion = get_boolean(cobject, "use_motion_blur");
if (!use_motion) {
return false;
@@ -1119,7 +1089,92 @@ static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
return true;
}
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh)
static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *mesh)
{
if (!mesh_need_motion_attribute(b_ob, scene)) {
return;
}
BL::MeshSequenceCacheModifier b_mesh_cache = object_mesh_cache_find(b_ob);
if (!b_mesh_cache) {
return;
}
if (!MeshSequenceCacheModifier_read_velocity_get(&b_mesh_cache.ptr)) {
return;
}
const size_t numverts = mesh->get_verts().size();
if (b_mesh_cache.vertex_velocities.length() != numverts) {
return;
}
/* Find or add attribute */
float3 *P = &mesh->get_verts()[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
const float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
float3 *mP = attr_mP->data_float3() + step * numverts;
BL::MeshSequenceCacheModifier::vertex_velocities_iterator vvi;
int i = 0;
for (b_mesh_cache.vertex_velocities.begin(vvi); vvi != b_mesh_cache.vertex_velocities.end();
++vvi, ++i) {
mP[i] = P[i] + get_float3(vvi->velocity()) * relative_time;
}
}
}
static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
{
if (!mesh_need_motion_attribute(b_ob, scene)) {
return;
}
BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
if (!b_fluid_domain)
return;
/* If the mesh has modifiers following the fluid domain we can't export motion. */
if (b_fluid_domain.mesh_vertices.length() != mesh->get_verts().size())
return;
/* Find or add attribute */
float3 *P = &mesh->get_verts()[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
float3 *mP = attr_mP->data_float3() + step * mesh->get_verts().size();
BL::FluidDomainSettings::mesh_vertices_iterator svi;
int i = 0;
for (b_fluid_domain.mesh_vertices.begin(svi); svi != b_fluid_domain.mesh_vertices.end();
++svi, ++i) {
mP[i] = P[i] + get_float3(svi->velocity()) * relative_time;
}
}
}
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
* attributes */
@@ -1132,47 +1187,37 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
/* Adaptive subdivision setup. Not for baking since that requires
* exact mapping to the Blender mesh. */
if (!scene->bake_manager->get_baking()) {
new_mesh.set_subdivision_type(
object_subdivision_type(b_ob_info.real_object, preview, experimental));
new_mesh.set_subdivision_type(object_subdivision_type(b_ob, preview, experimental));
}
/* For some reason, meshes do not need this... */
bool need_undeformed = new_mesh.need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob_info, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type());
b_data, b_ob, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type());
if (b_mesh) {
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
const bool need_motion = mesh_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ?
scene->motion_shutter_time() /
(b_scene.render().fps() / b_scene.render().fps_base()) :
0.0f;
/* Sync mesh itself. */
if (new_mesh.get_subdivision_type() != Mesh::SUBDIVISION_NONE)
create_subd_mesh(scene,
&new_mesh,
b_ob_info,
b_ob,
b_mesh,
new_mesh.get_used_shaders(),
need_motion,
motion_scale,
dicing_rate,
max_subdivisions);
else
create_mesh(scene,
&new_mesh,
b_mesh,
new_mesh.get_used_shaders(),
need_motion,
motion_scale,
false);
create_mesh(scene, &new_mesh, b_mesh, new_mesh.get_used_shaders(), false);
free_object_to_mesh(b_data, b_ob_info, b_mesh);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
/* cached velocities (e.g. from alembic archive) */
sync_mesh_cached_velocities(b_ob, scene, &new_mesh);
/* mesh fluid motion mantaflow */
sync_mesh_fluid_motion(b_ob, scene, &new_mesh);
/* update original sockets */
mesh->clear_non_sockets();
@@ -1202,10 +1247,22 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
}
void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object b_ob,
Mesh *mesh,
int motion_step)
{
/* Fluid motion blur already exported. */
BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
if (b_fluid_domain) {
return;
}
/* Cached motion blur already exported. */
BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob);
if (mesh_cache) {
return;
}
/* Skip if no vertices were exported. */
size_t numverts = mesh->get_verts().size();
if (numverts == 0) {
@@ -1215,13 +1272,11 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
/* Skip objects without deforming modifiers. this is not totally reliable,
* would need a more extensive check to see which objects are animated. */
BL::Mesh b_mesh(PointerRNA_NULL);
if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
b_mesh = object_to_mesh(b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
}
const std::string ob_name = b_ob_info.real_object.name();
/* TODO(sergey): Perform preliminary check for number of vertices. */
if (b_mesh) {
/* Export deformed coordinates. */
@@ -1257,17 +1312,17 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
memcmp(mP, &mesh->get_verts()[0], sizeof(float3) * numverts) == 0) {
/* no motion, remove attributes again */
if (b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, disabling motion blur for object " << ob_name;
VLOG(1) << "Topology differs, disabling motion blur for object " << b_ob.name();
}
else {
VLOG(1) << "No actual deformation motion for object " << ob_name;
VLOG(1) << "No actual deformation motion for object " << b_ob.name();
}
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
else if (motion_step > 0) {
VLOG(1) << "Filling deformation motion for object " << ob_name;
VLOG(1) << "Filling deformation motion for object " << b_ob.name();
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->get_verts()[0];
@@ -1281,8 +1336,8 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
else {
if (b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, discarding motion blur for object " << ob_name << " at time "
<< motion_step;
VLOG(1) << "Topology differs, discarding motion blur for object " << b_ob.name()
<< " at time " << motion_step;
memcpy(mP, &mesh->get_verts()[0], sizeof(float3) * numverts);
if (mN != NULL) {
memcpy(mN, attr_N->data_float3(), sizeof(float3) * numverts);
@@ -1290,7 +1345,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
}
free_object_to_mesh(b_data, b_ob_info, b_mesh);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}

View File

@@ -14,7 +14,6 @@
* limitations under the License.
*/
#include "render/alembic.h"
#include "render/camera.h"
#include "render/graph.h"
#include "render/integrator.h"
@@ -154,7 +153,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
const bool is_instance = b_instance.is_instance();
BL::Object b_ob = b_instance.object();
BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
BObjectInfo b_ob_info{b_ob, is_instance ? b_instance.instance_object() : b_ob, b_ob.data()};
BL::Object b_ob_instance = is_instance ? b_instance.instance_object() : b_ob;
const bool motion = motion_time != 0.0f;
/*const*/ Transform tfm = get_transform(b_ob.matrix_world());
int *persistent_id = NULL;
@@ -178,7 +177,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
{
sync_light(b_parent,
persistent_id,
b_ob_info,
b_ob,
b_ob_instance,
is_instance ? b_instance.random_id() : 0,
tfm,
use_portal);
@@ -199,7 +199,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* Visibility flags for both parent and child. */
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
bool use_holdout = b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
bool use_holdout = get_boolean(cobject, "is_holdout") ||
b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
if (b_parent.ptr.data != b_ob.ptr.data) {
@@ -230,7 +231,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
/* key to lookup object */
ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, use_particle_hair);
ObjectKey key(b_parent, persistent_id, b_ob_instance, use_particle_hair);
Object *object;
/* motion vector case */
@@ -248,8 +249,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* mesh deformation */
if (object->get_geometry())
sync_geometry_motion(
b_depsgraph, b_ob_info, object, motion_time, use_particle_hair, object_geom_task_pool);
sync_geometry_motion(b_depsgraph,
b_ob_instance,
object,
motion_time,
use_particle_hair,
object_geom_task_pool);
}
return object;
@@ -260,8 +265,15 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
(tfm != object->get_tfm());
/* mesh sync */
Geometry *geometry = sync_geometry(
b_depsgraph, b_ob_info, object_updated, use_particle_hair, object_geom_task_pool);
/* b_ob is owned by the iterator and will go out of scope at the end of the block.
* b_ob_instance is the original object and will remain valid for deferred geometry
* sync. */
Geometry *geometry = sync_geometry(b_depsgraph,
b_ob_instance,
b_ob_instance,
object_updated,
use_particle_hair,
object_geom_task_pool);
object->set_geometry(geometry);
/* special case not tracked by object update flags */
@@ -275,7 +287,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
object->set_visibility(visibility);
object->set_is_shadow_catcher(b_ob.is_shadow_catcher());
bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
object->set_is_shadow_catcher(is_shadow_catcher);
float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset");
object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset);
@@ -284,13 +297,6 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
"shadow_terminator_geometry_offset");
object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset);
float ao_distance = get_float(cobject, "ao_distance");
if (ao_distance == 0.0f && b_parent.ptr.data != b_ob.ptr.data) {
PointerRNA cparent = RNA_pointer_get(&b_parent.ptr, "cycles");
ao_distance = get_float(cparent, "ao_distance");
}
object->set_ao_distance(ao_distance);
/* sync the asset name for Cryptomatte */
BL::Object parent = b_ob.parent();
ustring parent_name;
@@ -364,7 +370,7 @@ static bool lookup_property(BL::ID b_id, const string &name, float4 *r_value)
if (type == PROP_FLOAT)
value = RNA_property_float_get(&ptr, prop);
else if (type == PROP_INT)
value = static_cast<float>(RNA_property_int_get(&ptr, prop));
value = RNA_property_int_get(&ptr, prop);
else
return false;
@@ -473,72 +479,6 @@ bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance
/* Object Loop */
void BlenderSync::sync_procedural(BL::Object &b_ob,
BL::MeshSequenceCacheModifier &b_mesh_cache,
bool has_subdivision_modifier)
{
#ifdef WITH_ALEMBIC
BL::CacheFile cache_file = b_mesh_cache.cache_file();
void *cache_file_key = cache_file.ptr.data;
AlembicProcedural *procedural = static_cast<AlembicProcedural *>(
procedural_map.find(cache_file_key));
if (procedural == nullptr) {
procedural = scene->create_node<AlembicProcedural>();
procedural_map.add(cache_file_key, procedural);
}
else {
procedural_map.used(procedural);
}
float current_frame = static_cast<float>(b_scene.frame_current());
if (cache_file.override_frame()) {
current_frame = cache_file.frame();
}
if (!cache_file.override_frame()) {
procedural->set_start_frame(static_cast<float>(b_scene.frame_start()));
procedural->set_end_frame(static_cast<float>(b_scene.frame_end()));
}
procedural->set_frame(current_frame);
procedural->set_frame_rate(b_scene.render().fps() / b_scene.render().fps_base());
procedural->set_frame_offset(cache_file.frame_offset());
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
procedural->set_filepath(ustring(absolute_path));
procedural->set_scale(cache_file.scale());
procedural->set_use_prefetch(cache_file.use_prefetch());
procedural->set_prefetch_cache_size(cache_file.prefetch_cache_size());
/* create or update existing AlembicObjects */
ustring object_path = ustring(b_mesh_cache.object_path());
AlembicObject *abc_object = procedural->get_or_create_object(object_path);
array<Node *> used_shaders = find_used_shaders(b_ob);
abc_object->set_used_shaders(used_shaders);
PointerRNA cobj = RNA_pointer_get(&b_ob.ptr, "cycles");
const float subd_dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate);
abc_object->set_subd_dicing_rate(subd_dicing_rate);
abc_object->set_subd_max_level(max_subdivisions);
abc_object->set_ignore_subdivision(!has_subdivision_modifier);
if (abc_object->is_modified() || procedural->is_modified()) {
procedural->tag_update(scene);
}
#else
(void)b_ob;
(void)b_mesh_cache;
(void)has_subdivision_modifier;
#endif
}
void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
BL::SpaceView3D &b_v3d,
float motion_time)
@@ -554,7 +494,6 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
light_map.pre_sync();
geometry_map.pre_sync();
object_map.pre_sync();
procedural_map.pre_sync();
particle_system_map.pre_sync();
motion_times.clear();
}
@@ -568,7 +507,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* object loop */
bool cancel = false;
bool use_portal = false;
const bool show_lights = BlenderViewportParameters(b_v3d, use_developer_ui).use_scene_lights;
const bool show_lights = BlenderViewportParameters(b_v3d).use_scene_lights;
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
BL::Depsgraph::object_instances_iterator b_instance_iter;
@@ -595,39 +534,15 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* Object itself. */
if (b_instance.show_self()) {
#ifdef WITH_ALEMBIC
bool use_procedural = false;
bool has_subdivision_modifier = false;
BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL);
/* Experimental as Blender does not have good support for procedurals at the moment, also
* only available in preview renders since currently do not have a good cache policy, the
* data being loaded at once for all the frames. */
if (experimental && b_v3d) {
b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier);
use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
}
if (use_procedural) {
/* Skip in the motion case, as generating motion blur data will be handled in the
* procedural. */
if (!motion) {
sync_procedural(b_ob, b_mesh_cache, has_subdivision_modifier);
}
}
else
#endif
{
sync_object(b_depsgraph,
b_view_layer,
b_instance,
motion_time,
false,
show_lights,
culling,
&use_portal,
sync_hair ? NULL : &geom_task_pool);
}
sync_object(b_depsgraph,
b_view_layer,
b_instance,
motion_time,
false,
show_lights,
culling,
&use_portal,
sync_hair ? NULL : &geom_task_pool);
}
/* Particle hair as separate object. */
@@ -660,7 +575,6 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
object_map.post_sync();
geometry_map.post_sync();
particle_system_map.post_sync();
procedural_map.post_sync();
}
if (motion)
@@ -719,14 +633,6 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render,
}
}
/* Check which geometry already has motion blur so it can be skipped. */
geometry_motion_attribute_synced.clear();
for (Geometry *geom : scene->geometry) {
if (geom->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
geometry_motion_attribute_synced.insert(geom);
}
}
/* note iteration over motion_times set happens in sorted order */
foreach (float relative_time, motion_times) {
/* center time is already handled. */
@@ -757,8 +663,6 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render,
sync_objects(b_depsgraph, b_v3d, relative_time);
}
geometry_motion_attribute_synced.clear();
/* we need to set the python thread state again because this
* function assumes it is being executed from python and will
* try to save the thread state */

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