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27 Commits

Author SHA1 Message Date
c8698e6657 Slightly fix deformation in some cases (mostly edge cases) 2021-06-24 22:18:57 -05:00
b517b9f646 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-24 13:25:19 -05:00
379f116a2a Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-23 23:28:13 -05:00
2b343c74d5 Merge branch 'temp-geometry-nodes-curve-deform-node' of git.blender.org:blender into temp-geometry-nodes-curve-deform-node 2021-06-13 17:38:26 -05:00
1e468f57b1 Cleanup: Remove debug changes 2021-06-13 17:38:17 -05:00
2ee7d5282d Cleanup: Remove debug changes 2021-06-13 17:30:59 -05:00
d9c3a223cc Curve Deform Node: Refactor, add options, match modifier more closely 2021-06-13 17:28:52 -05:00
2f9dbe9e7c Curve Deform Node: Working deform for positive axes, stretch to fit option 2021-06-11 13:33:03 -05:00
45f32b43fc Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-10 11:02:23 -05:00
12bf0af064 Curve Deform Node: Refactor parameter sorting again 2021-06-09 19:54:49 -05:00
9c393bab47 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-09 16:51:22 -05:00
3ec74ee230 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-09 16:43:47 -05:00
539095ca40 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-09 13:05:27 -05:00
21ac9d9cff Curve Deform Node: Always show position axis 2021-06-08 12:09:02 -05:00
4aae988163 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-08 11:48:18 -05:00
bd75d9f44c Cleanup: Improve comments 2021-06-07 23:53:20 -05:00
4602874a04 Curve Deform: Simplify parameter calculation, add comments 2021-06-07 23:48:21 -05:00
3a8c57afd5 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-07 22:46:21 -05:00
5b8cd24863 Curve deform working slightly better 2021-06-04 17:22:16 -04:00
91ecc53994 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-04 09:22:05 -04:00
64fc0e34e6 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-03 14:40:44 -04:00
83dab8bf98 Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-06-01 10:59:02 -04:00
4cc8f09843 Progress, theoretically working for attribute mode, needs debugging 2021-05-27 23:40:30 -04:00
3e2e8f437c Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-05-27 21:54:41 -04:00
7e5df11cac Futher progress on retrieving parameters 2021-05-26 19:15:13 -04:00
0d756bd4be Merge branch 'master' into temp-geometry-nodes-curve-deform-node 2021-05-25 23:46:41 -04:00
dedf834884 Progress on boilerplate code for curve deform node 2021-05-24 18:35:20 -04:00
677 changed files with 4467 additions and 9154 deletions

View File

@@ -51,12 +51,12 @@ CCL_NAMESPACE_BEGIN
/* XML reading state */
struct XMLReadState : public XMLReader {
Scene *scene; /* Scene pointer. */
Transform tfm; /* Current transform state. */
bool smooth; /* Smooth normal state. */
Shader *shader; /* Current shader. */
string base; /* Base path to current file. */
float dicing_rate; /* Current dicing rate. */
Scene *scene; /* scene pointer */
Transform tfm; /* current transform state */
bool smooth; /* smooth normal state */
Shader *shader; /* current shader */
string base; /* base path to current file*/
float dicing_rate; /* current dicing rate */
XMLReadState() : scene(NULL), smooth(false), shader(NULL), dicing_rate(1.0f)
{
@@ -385,7 +385,7 @@ static Mesh *xml_add_mesh(Scene *scene, const Transform &tfm)
Mesh *mesh = new Mesh();
scene->geometry.push_back(mesh);
/* Create object. */
/* create object*/
Object *object = new Object();
object->set_geometry(mesh);
object->set_tfm(tfm);

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@@ -1254,19 +1254,12 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
)
shadow_terminator_offset: FloatProperty(
name="Shadow Terminator Shading Offset",
name="Shadow Terminator Offset",
description="Push the shadow terminator towards the light to hide artifacts on low poly geometry",
min=0.0, max=1.0,
default=0.0,
)
shadow_terminator_geometry_offset: FloatProperty(
name="Shadow Terminator Geometry Offset",
description="Offset rays from the surface to reduce shadow terminator artifact on low poly geometry. Only affects triangles at grazing angles to light",
min=0.0, max=1.0,
default=0.1,
)
is_shadow_catcher: BoolProperty(
name="Shadow Catcher",
description="Only render shadows on this object, for compositing renders into real footage",

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@@ -821,11 +821,6 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_strand", text="Hair")
col.prop(view_layer, "use_volumes", text="Volumes")
col = layout.column(heading="Use")
sub = col.row()
sub.prop(view_layer, "use_motion_blur", text="Motion Blur")
sub.active = rd.use_motion_blur
class CYCLES_RENDER_PT_override(CyclesButtonsPanel, Panel):
bl_label = "Override"
@@ -1223,31 +1218,20 @@ class CYCLES_OBJECT_PT_shading(CyclesButtonsPanel, Panel):
@classmethod
def poll(cls, context):
if not CyclesButtonsPanel.poll(context):
return False
ob = context.object
return ob and has_geometry_visibility(ob)
def draw(self, context):
pass
class CYCLES_OBJECT_PT_shading_shadow_terminator(CyclesButtonsPanel, Panel):
bl_label = "Shadow Terminator"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
return CyclesButtonsPanel.poll(context) and (context.object)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
layout = self.layout
ob = context.object
cob = ob.cycles
flow.prop(cob, "shadow_terminator_geometry_offset", text="Geometry Offset")
flow.prop(cob, "shadow_terminator_offset", text="Shading Offset")
if has_geometry_visibility(ob):
col = flow.column()
col.prop(cob, "shadow_terminator_offset")
class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
@@ -2327,7 +2311,6 @@ classes = (
CYCLES_PT_context_material,
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_shading,
CYCLES_OBJECT_PT_shading_shadow_terminator,
CYCLES_OBJECT_PT_visibility,
CYCLES_OBJECT_PT_visibility_ray_visibility,
CYCLES_OBJECT_PT_visibility_culling,

View File

@@ -533,7 +533,7 @@ void BlenderSync::sync_particle_hair(
return;
}
/* Extract particle hair data - should be combined with connecting to mesh later. */
/* extract particle hair data - should be combined with connecting to mesh later*/
ParticleCurveData CData;

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@@ -290,12 +290,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
object->set_is_shadow_catcher(is_shadow_catcher);
float shadow_terminator_shading_offset = get_float(cobject, "shadow_terminator_offset");
object->set_shadow_terminator_shading_offset(shadow_terminator_shading_offset);
float shadow_terminator_geometry_offset = get_float(cobject,
"shadow_terminator_geometry_offset");
object->set_shadow_terminator_geometry_offset(shadow_terminator_geometry_offset);
float shadow_terminator_offset = get_float(cobject, "shadow_terminator_offset");
object->set_shadow_terminator_offset(shadow_terminator_offset);
/* sync the asset name for Cryptomatte */
BL::Object parent = b_ob.parent();

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@@ -281,6 +281,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
void BlenderSync::sync_integrator()
{
BL::RenderSettings r = b_scene.render();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
experimental = (get_enum(cscene, "feature_set") != 0);
@@ -324,7 +325,7 @@ void BlenderSync::sync_integrator()
integrator->set_sample_clamp_direct(get_float(cscene, "sample_clamp_direct"));
integrator->set_sample_clamp_indirect(get_float(cscene, "sample_clamp_indirect"));
if (!preview) {
integrator->set_motion_blur(view_layer.use_motion_blur);
integrator->set_motion_blur(r.use_motion_blur());
}
integrator->set_method((Integrator::Method)get_enum(
@@ -455,8 +456,6 @@ void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
view_layer.use_surfaces = b_view_layer.use_solid() || scene->bake_manager->get_baking();
view_layer.use_hair = b_view_layer.use_strand();
view_layer.use_volumes = b_view_layer.use_volumes();
view_layer.use_motion_blur = b_view_layer.use_motion_blur() &&
b_scene.render().use_motion_blur();
/* Material override. */
view_layer.material_override = b_view_layer.material_override();
@@ -603,10 +602,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
for (BL::RenderPass &b_pass : b_rlay.passes) {
PassType pass_type = get_pass_type(b_pass);
if (pass_type == PASS_MOTION &&
(b_view_layer.use_motion_blur() && b_scene.render().use_motion_blur())) {
if (pass_type == PASS_MOTION && b_scene.render().use_motion_blur())
continue;
}
if (pass_type != PASS_NONE)
Pass::add(pass_type, passes, b_pass.name().c_str());
}

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@@ -246,7 +246,6 @@ class BlenderSync {
use_surfaces(true),
use_hair(true),
use_volumes(true),
use_motion_blur(true),
samples(0),
bound_samples(false)
{
@@ -259,7 +258,6 @@ class BlenderSync {
bool use_surfaces;
bool use_hair;
bool use_volumes;
bool use_motion_blur;
int samples;
bool bound_samples;
} view_layer;

View File

@@ -179,7 +179,7 @@ class InnerNode : public BVHNode {
}
/* NOTE: This function is only used during binary BVH builder, and it
* supposed to be configured to have 2 children which will be filled-in in a
* supposed to be configured to have 2 children which will be filled in in a
* bit. But this is important to have children reset to NULL. */
explicit InnerNode(const BoundBox &bounds) : BVHNode(bounds), num_children_(0)
{

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@@ -388,7 +388,7 @@ void BVHSpatialSplit::split_curve_primitive(const Hair *hair,
BoundBox &left_bounds,
BoundBox &right_bounds)
{
/* curve split: NOTE - Currently ignores curve width and needs to be fixed. */
/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
Hair::Curve curve = hair->get_curve(prim_index);
const int k0 = curve.first_key + segment_index;
const int k1 = k0 + 1;

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@@ -1186,7 +1186,7 @@ bool OpenCLInfo::get_device_extensions(cl_device_id device_id,
{
size_t extension_length = 0;
cl_int err;
/* Determine the size of the extension string. */
/* Determine the size of the extension string*/
if ((err = clGetDeviceInfo(device_id, CL_DEVICE_EXTENSIONS, 0, 0, &extension_length)) !=
CL_SUCCESS) {
if (error != NULL) {

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@@ -71,87 +71,6 @@ ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
#endif
}
/* This function should be used to compute a modified ray start position for
* rays leaving from a surface. The algorithm slightly distorts flat surface
* of a triangle. Surface is lifted by amount h along normal n in the incident
* point. */
ccl_device_inline float3 smooth_surface_offset(KernelGlobals *kg, ShaderData *sd, float3 Ng)
{
float3 V[3], N[3];
triangle_vertices_and_normals(kg, sd->prim, V, N);
const float u = sd->u, v = sd->v;
const float w = 1 - u - v;
float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */
float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
n = normalize(
transform_direction_transposed_auto(&sd->ob_itfm, n)); /* Normal x scale, world space */
/* Parabolic approximation */
float a = dot(N[2] - N[0], V[0] - V[2]);
float b = dot(N[2] - N[1], V[1] - V[2]);
float c = dot(N[1] - N[0], V[1] - V[0]);
float h = a * u * (u - 1) + (a + b + c) * u * v + b * v * (v - 1);
/* Check flipped normals */
if (dot(n, Ng) > 0) {
/* Local linear envelope */
float h0 = max(max(dot(V[1] - V[0], N[0]), dot(V[2] - V[0], N[0])), 0.0f);
float h1 = max(max(dot(V[0] - V[1], N[1]), dot(V[2] - V[1], N[1])), 0.0f);
float h2 = max(max(dot(V[0] - V[2], N[2]), dot(V[1] - V[2], N[2])), 0.0f);
h0 = max(dot(V[0] - P, N[0]) + h0, 0.0f);
h1 = max(dot(V[1] - P, N[1]) + h1, 0.0f);
h2 = max(dot(V[2] - P, N[2]) + h2, 0.0f);
h = max(min(min(h0, h1), h2), h * 0.5f);
}
else {
float h0 = max(max(dot(V[0] - V[1], N[0]), dot(V[0] - V[2], N[0])), 0.0f);
float h1 = max(max(dot(V[1] - V[0], N[1]), dot(V[1] - V[2], N[1])), 0.0f);
float h2 = max(max(dot(V[2] - V[0], N[2]), dot(V[2] - V[1], N[2])), 0.0f);
h0 = max(dot(P - V[0], N[0]) + h0, 0.0f);
h1 = max(dot(P - V[1], N[1]) + h1, 0.0f);
h2 = max(dot(P - V[2], N[2]) + h2, 0.0f);
h = min(-min(min(h0, h1), h2), h * 0.5f);
}
return n * h;
}
/* Ray offset to avoid shadow terminator artifact. */
ccl_device_inline float3 ray_offset_shadow(KernelGlobals *kg, ShaderData *sd, float3 L)
{
float NL = dot(sd->N, L);
bool transmit = (NL < 0.0f);
float3 Ng = (transmit ? -sd->Ng : sd->Ng);
float3 P = ray_offset(sd->P, Ng);
if ((sd->type & PRIMITIVE_ALL_TRIANGLE) && (sd->shader & SHADER_SMOOTH_NORMAL)) {
const float offset_cutoff =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_geometry_offset;
/* Do ray offset (heavy stuff) only for close to be terminated triangles:
* offset_cutoff = 0.1f means that 10-20% of rays will be affected. Also
* make a smooth transition near the threshold. */
if (offset_cutoff > 0.0f) {
float NgL = dot(Ng, L);
float offset_amount = 0.0f;
if (NL < offset_cutoff) {
offset_amount = clamp(2.0f - (NgL + NL) / offset_cutoff, 0.0f, 1.0f);
}
else {
offset_amount = clamp(1.0f - NgL / offset_cutoff, 0.0f, 1.0f);
}
if (offset_amount > 0.0f) {
P += smooth_surface_offset(kg, sd, Ng) * offset_amount;
}
}
}
return P;
}
#if defined(__VOLUME_RECORD_ALL__) || (defined(__SHADOW_RECORD_ALL__) && defined(__KERNEL_CPU__))
/* ToDo: Move to another file? */
ccl_device int intersections_compare(const void *a, const void *b)

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@@ -462,7 +462,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals *kg,
else {
/* Shadow terminator offset. */
const float frequency_multiplier =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_shading_offset;
kernel_tex_fetch(__objects, sd->object).shadow_terminator_offset;
if (frequency_multiplier > 1.0f) {
*eval *= shift_cos_in(dot(*omega_in, sc->N), frequency_multiplier);
}
@@ -488,9 +488,12 @@ ccl_device_inline
const float3 omega_in,
float *pdf)
{
/* For curves use the smooth normal, particularly for ribbons the geometric
* normal gives too much darkening otherwise. */
const float3 Ng = (sd->type & PRIMITIVE_ALL_CURVE) ? sd->N : sd->Ng;
float3 eval;
if (dot(sd->N, omega_in) >= 0.0f) {
if (dot(Ng, omega_in) >= 0.0f) {
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:
case CLOSURE_BSDF_BSSRDF_ID:
@@ -586,7 +589,7 @@ ccl_device_inline
}
/* Shadow terminator offset. */
const float frequency_multiplier =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_shading_offset;
kernel_tex_fetch(__objects, sd->object).shadow_terminator_offset;
if (frequency_multiplier > 1.0f) {
eval *= shift_cos_in(dot(omega_in, sc->N), frequency_multiplier);
}

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@@ -66,7 +66,7 @@ ccl_device_noinline void motion_triangle_shader_setup(
sd->P = motion_triangle_refine_local(kg, sd, isect, ray, verts);
}
else
#endif /* __BVH_LOCAL__*/
#endif /* __BVH_LOCAL__*/
{
sd->P = motion_triangle_refine(kg, sd, isect, ray, verts);
}

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@@ -138,7 +138,7 @@ ccl_device_inline float4 primitive_surface_attribute_float4(KernelGlobals *kg,
ccl_device_inline bool primitive_is_volume_attribute(const ShaderData *sd,
const AttributeDescriptor desc)
{
return sd->type == PRIMITIVE_VOLUME;
return (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL);
}
ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,

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@@ -75,22 +75,6 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3
P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
}
/* Triangle vertex locations and vertex normals */
ccl_device_inline void triangle_vertices_and_normals(KernelGlobals *kg,
int prim,
float3 P[3],
float3 N[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
P[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
N[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
N[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
N[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
}
/* Interpolate smooth vertex normal from vertices */
ccl_device_inline float3

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@@ -72,22 +72,14 @@ ccl_device float4 volume_attribute_float4(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
if (desc.element & (ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
return kernel_tex_fetch(__attributes_float3, desc.offset);
}
else if (desc.element == ATTR_ELEMENT_VOXEL) {
/* todo: optimize this so we don't have to transform both here and in
* kernel_tex_image_interp_3d when possible. Also could optimize for the
* common case where transform is translation/scale only. */
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
return kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
}
else {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* todo: optimize this so we don't have to transform both here and in
* kernel_tex_image_interp_3d when possible. Also could optimize for the
* common case where transform is translation/scale only. */
float3 P = sd->P;
object_inverse_position_transform(kg, sd, &P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
INTERPOLATION_NONE;
return kernel_tex_image_interp_3d(kg, desc.offset, P, interp);
}
#endif

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@@ -176,7 +176,8 @@ ccl_device_noinline_cpu bool direct_emission(KernelGlobals *kg,
if (ls->shader & SHADER_CAST_SHADOW) {
/* setup ray */
ray->P = ray_offset_shadow(kg, sd, ls->D);
bool transmit = (dot(sd->Ng, ls->D) < 0.0f);
ray->P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
if (ls->t == FLT_MAX) {
/* distant light */

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@@ -274,7 +274,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
/* primitive */
sd->object = object;
sd->lamp = LAMP_NONE;
/* Currently no access to bvh prim index for strand sd->prim. */
/* currently no access to bvh prim index for strand sd->prim*/
sd->prim = prim;
sd->u = u;
sd->v = v;
@@ -1268,7 +1268,6 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
sd->num_closure_left = max_closures;
sd->flag = 0;
sd->object_flag = 0;
sd->type = PRIMITIVE_VOLUME;
for (int i = 0; stack[i].shader != SHADER_NONE; i++) {
/* setup shaderdata from stack. it's mostly setup already in

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@@ -409,7 +409,7 @@ ccl_device void subsurface_random_walk_coefficients(const ShaderClosure *sc,
ccl_device_forceinline float eval_phase_dwivedi(float v, float phase_log, float cos_theta)
{
/* Eq. 9 from [2] using precomputed log((v + 1) / (v - 1)) */
/* Eq. 9 from [2] using precomputed log((v + 1) / (v - 1))*/
return 1.0f / ((v - cos_theta) * phase_log);
}

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@@ -689,24 +689,22 @@ typedef enum PrimitiveType {
PRIMITIVE_MOTION_CURVE_THICK = (1 << 3),
PRIMITIVE_CURVE_RIBBON = (1 << 4),
PRIMITIVE_MOTION_CURVE_RIBBON = (1 << 5),
PRIMITIVE_VOLUME = (1 << 6),
/* Lamp primitive is not included below on purpose,
* since it is no real traceable primitive.
*/
PRIMITIVE_LAMP = (1 << 7),
PRIMITIVE_LAMP = (1 << 6),
PRIMITIVE_ALL_TRIANGLE = (PRIMITIVE_TRIANGLE | PRIMITIVE_MOTION_TRIANGLE),
PRIMITIVE_ALL_CURVE = (PRIMITIVE_CURVE_THICK | PRIMITIVE_MOTION_CURVE_THICK |
PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON),
PRIMITIVE_ALL_VOLUME = (PRIMITIVE_VOLUME),
PRIMITIVE_ALL_MOTION = (PRIMITIVE_MOTION_TRIANGLE | PRIMITIVE_MOTION_CURVE_THICK |
PRIMITIVE_MOTION_CURVE_RIBBON),
PRIMITIVE_ALL = (PRIMITIVE_ALL_TRIANGLE | PRIMITIVE_ALL_CURVE | PRIMITIVE_ALL_VOLUME),
PRIMITIVE_ALL = (PRIMITIVE_ALL_TRIANGLE | PRIMITIVE_ALL_CURVE),
/* Total number of different traceable primitives.
* NOTE: This is an actual value, not a bitflag.
*/
PRIMITIVE_NUM_TOTAL = 7,
PRIMITIVE_NUM_TOTAL = 6,
} PrimitiveType;
#define PRIMITIVE_PACK_SEGMENT(type, segment) ((segment << PRIMITIVE_NUM_TOTAL) | (type))
@@ -1481,8 +1479,7 @@ typedef struct KernelObject {
float cryptomatte_object;
float cryptomatte_asset;
float shadow_terminator_shading_offset;
float shadow_terminator_geometry_offset;
float shadow_terminator_offset;
float pad1, pad2, pad3;
} KernelObject;
static_assert_align(KernelObject, 16);

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@@ -49,7 +49,7 @@ void OSLShader::thread_init(KernelGlobals *kg,
return;
}
/* Per thread kernel data init. */
/* per thread kernel data init*/
kg->osl = osl_globals;
OSL::ShadingSystem *ss = kg->osl->ss;

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@@ -68,7 +68,7 @@ typedef ccl_global struct SplitBranchedState {
uint lcg_state;
LocalIntersection ss_isect;
# endif /* __SUBSURFACE__ */
# endif /*__SUBSURFACE__ */
int shared_sample_count; /* number of branched samples shared with other threads */
int original_ray; /* index of original ray when sharing branched samples */

View File

@@ -182,7 +182,7 @@ ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float
}
}
else {
/* Desperate mode, no valid choice anyway, fallback to one side. */
/* Desperate mode, no valid choice anyway, fallback to one side.*/
weight.x = 1.0f;
}

View File

@@ -48,7 +48,6 @@ void ConstantFolder::make_constant(float value) const
foreach (ShaderInput *sock, output->links) {
sock->set(value);
sock->constant_folded_in = true;
}
graph->disconnect(output);
@@ -60,7 +59,6 @@ void ConstantFolder::make_constant(float3 value) const
foreach (ShaderInput *sock, output->links) {
sock->set(value);
sock->constant_folded_in = true;
}
graph->disconnect(output);

View File

@@ -676,8 +676,8 @@ void GeometryManager::update_attribute_element_offset(Geometry *geom,
Mesh *mesh = static_cast<Mesh *>(geom);
if (mesh->subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK &&
desc.flags & ATTR_SUBDIVIDED) {
/* Indices for subdivided attributes are retrieved
* from patch table so no need for correction here. */
/* indices for subdivided attributes are retrieved
* from patch table so no need for correction here*/
}
else if (element == ATTR_ELEMENT_VERTEX)
offset -= mesh->vert_offset;

View File

@@ -79,11 +79,7 @@ enum ShaderNodeSpecialType {
class ShaderInput {
public:
ShaderInput(const SocketType &socket_type_, ShaderNode *parent_)
: socket_type(socket_type_),
parent(parent_),
link(NULL),
stack_offset(SVM_STACK_INVALID),
constant_folded_in(false)
: socket_type(socket_type_), parent(parent_), link(NULL), stack_offset(SVM_STACK_INVALID)
{
}
@@ -115,10 +111,6 @@ class ShaderInput {
ShaderNode *parent;
ShaderOutput *link;
int stack_offset; /* for SVM compiler */
/* Keeps track of whether a constant was folded in this socket, to avoid over-optimizing when the
* link is null. */
bool constant_folded_in;
};
/* Output

View File

@@ -4374,7 +4374,7 @@ NODE_DEFINE(HairInfoNode)
SOCKET_OUT_FLOAT(intercept, "Intercept");
SOCKET_OUT_FLOAT(thickness, "Thickness");
SOCKET_OUT_NORMAL(tangent_normal, "Tangent Normal");
#if 0 /* Output for minimum hair width transparency - deactivated. */
#if 0 /*output for minimum hair width transparency - deactivated */
SOCKET_OUT_FLOAT(fade, "Fade");
#endif
SOCKET_OUT_FLOAT(index, "Random");

View File

@@ -93,8 +93,7 @@ NODE_DEFINE(Object)
SOCKET_POINT(dupli_generated, "Dupli Generated", zero_float3());
SOCKET_POINT2(dupli_uv, "Dupli UV", zero_float2());
SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>());
SOCKET_FLOAT(shadow_terminator_shading_offset, "Shadow Terminator Shading Offset", 0.0f);
SOCKET_FLOAT(shadow_terminator_geometry_offset, "Shadow Terminator Geometry Offset", 0.1f);
SOCKET_FLOAT(shadow_terminator_offset, "Terminator Offset", 0.0f);
SOCKET_STRING(asset_name, "Asset Name", ustring());
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
@@ -508,9 +507,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.cryptomatte_asset = util_hash_to_float(hash_asset);
}
kobject.shadow_terminator_shading_offset = 1.0f /
(1.0f - 0.5f * ob->shadow_terminator_shading_offset);
kobject.shadow_terminator_geometry_offset = ob->shadow_terminator_geometry_offset;
kobject.shadow_terminator_offset = 1.0f / (1.0f - 0.5f * ob->shadow_terminator_offset);
/* Object flag. */
if (ob->use_holdout) {

View File

@@ -64,8 +64,7 @@ class Object : public Node {
NODE_SOCKET_API(bool, hide_on_missing_motion)
NODE_SOCKET_API(bool, use_holdout)
NODE_SOCKET_API(bool, is_shadow_catcher)
NODE_SOCKET_API(float, shadow_terminator_shading_offset)
NODE_SOCKET_API(float, shadow_terminator_geometry_offset)
NODE_SOCKET_API(float, shadow_terminator_offset)
NODE_SOCKET_API(float3, dupli_generated)
NODE_SOCKET_API(float2, dupli_uv)

View File

@@ -304,7 +304,7 @@ int SVMCompiler::stack_assign(ShaderOutput *output)
int SVMCompiler::stack_assign_if_linked(ShaderInput *input)
{
if (input->link || input->constant_folded_in)
if (input->link)
return stack_assign(input);
return SVM_STACK_INVALID;

View File

@@ -243,7 +243,7 @@ ccl_device float fast_sinpif(float x)
const float P = 3.584135056f; /* P = 16-4*Q */
return y * (Q + P * fabsf(y));
/* The original article used inferior constants for Q and P and
/* The original article used used inferior constants for Q and P and
* so had max error 1.091e-3.
*
* The optimal value for Q was determined by exhaustive search, minimizing

View File

@@ -68,7 +68,7 @@ class TaskPool {
/* ** Statistics ** */
/* Time stamp of first task pushed. */
/* Time time stamp of first task pushed. */
double start_time;
/* Number of all tasks pushed to the pool. Cleared after wait_work() and cancel(). */

View File

@@ -95,7 +95,7 @@ class GHOST_ISystemPaths {
virtual void addToSystemRecentFiles(const char *filename) const = 0;
private:
/** The one and only system paths. */
/** The one and only system paths*/
static GHOST_ISystemPaths *m_systemPaths;
#ifdef WITH_CXX_GUARDEDALLOC

View File

@@ -328,8 +328,8 @@ class GHOST_System : public GHOST_ISystem {
*/
virtual GHOST_TSuccess showMessageBox(const char * /*title*/,
const char * /*message*/,
const char * /*help_label*/,
const char * /*continue_label*/,
const char * /*help_label */,
const char * /*continue_label */,
const char * /*link*/,
GHOST_DialogOptions /*dialog_options*/) const
{

View File

@@ -86,8 +86,7 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
{
// printf("\nrecvchar %c 0x%x",recvChar,recvChar);
switch (rawCode) {
/* Physical key-codes: (not used due to map changes in int'l keyboards). */
#if 0
/*Physical keycodes not used due to map changes in int'l keyboards
case kVK_ANSI_A: return GHOST_kKeyA;
case kVK_ANSI_B: return GHOST_kKeyB;
case kVK_ANSI_C: return GHOST_kKeyC;
@@ -113,9 +112,9 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
case kVK_ANSI_W: return GHOST_kKeyW;
case kVK_ANSI_X: return GHOST_kKeyX;
case kVK_ANSI_Y: return GHOST_kKeyY;
case kVK_ANSI_Z: return GHOST_kKeyZ;
#endif
/* Numbers keys: mapped to handle some int'l keyboard (e.g. French). */
case kVK_ANSI_Z: return GHOST_kKeyZ;*/
/* Numbers keys mapped to handle some int'l keyboard (e.g. French)*/
case kVK_ISO_Section:
return GHOST_kKeyUnknown;
case kVK_ANSI_1:
@@ -245,8 +244,8 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
return GHOST_kKeyUpPage;
case kVK_PageDown:
return GHOST_kKeyDownPage;
#if 0 /* TODO: why are these commented? */
case kVK_ANSI_Minus: return GHOST_kKeyMinus;
/*case kVK_ANSI_Minus: return GHOST_kKeyMinus;
case kVK_ANSI_Equal: return GHOST_kKeyEqual;
case kVK_ANSI_Comma: return GHOST_kKeyComma;
case kVK_ANSI_Period: return GHOST_kKeyPeriod;
@@ -256,15 +255,15 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
case kVK_ANSI_Backslash: return GHOST_kKeyBackslash;
case kVK_ANSI_LeftBracket: return GHOST_kKeyLeftBracket;
case kVK_ANSI_RightBracket: return GHOST_kKeyRightBracket;
case kVK_ANSI_Grave: return GHOST_kKeyAccentGrave;
#endif
case kVK_ANSI_Grave: return GHOST_kKeyAccentGrave;*/
case kVK_VolumeUp:
case kVK_VolumeDown:
case kVK_Mute:
return GHOST_kKeyUnknown;
default: {
/* Alphanumerical or punctuation key that is remappable in int'l keyboards. */
/* alphanumerical or punctuation key that is remappable in int'l keyboards */
if ((recvChar >= 'A') && (recvChar <= 'Z')) {
return (GHOST_TKey)(recvChar - 'A' + GHOST_kKeyA);
}
@@ -272,8 +271,8 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
return (GHOST_TKey)(recvChar - 'a' + GHOST_kKeyA);
}
else {
/* Leopard and Snow Leopard 64bit compatible API. */
CFDataRef uchrHandle; /* The keyboard layout. */
/* Leopard and Snow Leopard 64bit compatible API*/
CFDataRef uchrHandle; /*the keyboard layout*/
TISInputSourceRef kbdTISHandle;
kbdTISHandle = TISCopyCurrentKeyboardLayoutInputSource();
@@ -281,9 +280,9 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
kTISPropertyUnicodeKeyLayoutData);
CFRelease(kbdTISHandle);
/* Get actual character value of the "remappable" keys in int'l keyboards,
* if keyboard layout is not correctly reported (e.g. some non Apple keyboards in Tiger),
* then fallback on using the received #charactersIgnoringModifiers. */
/*get actual character value of the "remappable" keys in int'l keyboards,
if keyboard layout is not correctly reported (e.g. some non Apple keyboards in Tiger),
then fallback on using the received charactersIgnoringModifiers */
if (uchrHandle) {
UInt32 deadKeyState = 0;
UniCharCount actualStrLength = 0;
@@ -434,10 +433,8 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
// So WM_exit needs to be called directly, as the event loop will never run before termination
- (void)applicationWillTerminate:(NSNotification *)aNotification
{
#if 0
G.is_break = false; /* Let Cocoa perform the termination at the end. */
WM_exit(C);
#endif
/*G.is_break = FALSE; //Let Cocoa perform the termination at the end
WM_exit(C);*/
}
- (void)applicationWillBecomeActive:(NSNotification *)aNotification
@@ -1218,7 +1215,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
return GHOST_kFailure;
}
/* Get the bitmap of the image. */
/*Get the bitmap of the image*/
enumerator = [[droppedImg representations] objectEnumerator];
while ((representation = [enumerator nextObject])) {
if ([representation isKindOfClass:[NSBitmapImageRep class]]) {
@@ -1231,7 +1228,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
if (([bitmapImage bitsPerPixel] == 32) && (([bitmapImage bitmapFormat] & 0x5) == 0) &&
![bitmapImage isPlanar]) {
/* Try a fast copy if the image is a meshed RGBA 32bit bitmap. */
/* Try a fast copy if the image is a meshed RGBA 32bit bitmap*/
toIBuf = (GHOST_TUns8 *)ibuf->rect;
rasterRGB = (GHOST_TUns8 *)[bitmapImage bitmapData];
for (y = 0; y < imgSize.height; y++) {
@@ -1261,7 +1258,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
colorSpaceName:NSDeviceRGBColorSpace
bitmapFormat:(NSBitmapFormat)0
bytesPerRow:4 * imgSize.width
bitsPerPixel:32 /* RGB format padded to 32bits. */];
bitsPerPixel:32 /*RGB format padded to 32bits*/];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext
@@ -1308,7 +1305,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleDraggingEvent(GHOST_TEventType eventType
return GHOST_kFailure;
}
/* Copy the image to ibuf, flipping it vertically. */
/*Copy the image to ibuf, flipping it vertically*/
toIBuf = (GHOST_TUns8 *)ibuf->rect;
for (y = 0; y < imgSize.height; y++) {
for (x = 0; x < imgSize.width; x++) {

View File

@@ -1012,8 +1012,8 @@ void GHOST_SystemWin32::processWintabEvent(GHOST_WindowWin32 *window)
void GHOST_SystemWin32::processPointerEvent(
UINT type, GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam, bool &eventHandled)
{
/* Pointer events might fire when changing windows for a device which is set to use Wintab,
* even when Wintab is left enabled but set to the bottom of Wintab overlap order. */
/* Pointer events might fire when changing windows for a device which is set to use Wintab, even
* when when Wintab is left enabled but set to the bottom of Wintab overlap order. */
if (!window->usingTabletAPI(GHOST_kTabletWinPointer)) {
return;
}
@@ -1503,7 +1503,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
/* These functions were replaced by #WM_INPUT. */
/* These functions were replaced by WM_INPUT*/
case WM_CHAR:
/* The WM_CHAR message is posted to the window with the keyboard focus when
* a WM_KEYDOWN message is translated by the TranslateMessage function. WM_CHAR
@@ -1634,7 +1634,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
}
/* Reset pointer pen info if pen device has left tracking range. */
if (pointerInfo.pointerType == PT_PEN) {
if (pointerInfo.pointerType == PT_PEN && !IS_POINTER_INRANGE_WPARAM(wParam)) {
window->resetPointerPenInfo();
eventHandled = true;
}
@@ -1851,7 +1851,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* to perform any move or size change processing during the WM_WINDOWPOSCHANGED
* message without calling DefWindowProc.
*/
/* See #WM_SIZE comment. */
/* see WM_SIZE comment*/
if (window->m_inLiveResize) {
system->pushEvent(processWindowEvent(GHOST_kEventWindowMove, window));
system->dispatchEvents();

View File

@@ -89,7 +89,7 @@
/* see T34039 Fix Alt key glitch on Unity desktop */
#define USE_UNITY_WORKAROUND
/* Fix 'shortcut' part of keyboard reading code only ever using first defined key-map
/* Fix 'shortcut' part of keyboard reading code only ever using first defined keymap
* instead of active one. See T47228 and D1746 */
#define USE_NON_LATIN_KB_WORKAROUND

View File

@@ -365,7 +365,7 @@ class GHOST_Window : public GHOST_IWindow {
/** The current grabbed state of the cursor */
GHOST_TGrabCursorMode m_cursorGrab;
/** Grab cursor axis. */
/** Grab cursor axis.*/
GHOST_TAxisFlag m_cursorGrabAxis;
/** Initial grab location. */

View File

@@ -38,7 +38,6 @@
#include <assert.h>
#include <math.h>
#include <shellscalingapi.h>
#include <string.h>
#include <windowsx.h>
@@ -81,10 +80,13 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
m_wintab(NULL),
m_lastPointerTabletData(GHOST_TABLET_DATA_NONE),
m_normal_state(GHOST_kWindowStateNormal),
m_user32(::LoadLibrary("user32.dll")),
m_user32(NULL),
m_parentWindowHwnd(parentwindow ? parentwindow->m_hWnd : HWND_DESKTOP),
m_debug_context(is_debug)
{
wchar_t *title_16 = alloc_utf16_from_8((char *)title, 0);
RECT win_rect = {left, top, (long)(left + width), (long)(top + height)};
DWORD style = parentwindow ?
WS_POPUPWINDOW | WS_CAPTION | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_SIZEBOX :
WS_OVERLAPPEDWINDOW;
@@ -103,10 +105,27 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
*/
}
RECT win_rect = {left, top, (long)(left + width), (long)(top + height)};
adjustWindowRectForClosestMonitor(&win_rect, style, extended_style);
/* Monitor details. */
MONITORINFOEX monitor;
monitor.cbSize = sizeof(MONITORINFOEX);
monitor.dwFlags = 0;
GetMonitorInfo(MonitorFromRect(&win_rect, MONITOR_DEFAULTTONEAREST), &monitor);
/* Constrain requested size and position to fit within this monitor. */
width = min(monitor.rcWork.right - monitor.rcWork.left, win_rect.right - win_rect.left);
height = min(monitor.rcWork.bottom - monitor.rcWork.top, win_rect.bottom - win_rect.top);
win_rect.left = min(max(monitor.rcWork.left, win_rect.left), monitor.rcWork.right - width);
win_rect.right = win_rect.left + width;
win_rect.top = min(max(monitor.rcWork.top, win_rect.top), monitor.rcWork.bottom - height);
win_rect.bottom = win_rect.top + height;
/* Adjust to allow for caption, borders, shadows, scaling, etc. Resulting values can be
* correctly outside of monitor bounds. Note: You cannot specify WS_OVERLAPPED when calling. */
AdjustWindowRectEx(&win_rect, style & ~WS_OVERLAPPED, FALSE, extended_style);
/* But never allow a top position that can hide part of the title bar. */
win_rect.top = max(monitor.rcWork.top, win_rect.top);
wchar_t *title_16 = alloc_utf16_from_8((char *)title, 0);
m_hWnd = ::CreateWindowExW(extended_style, // window extended style
s_windowClassName, // pointer to registered class name
title_16, // pointer to window name
@@ -121,78 +140,81 @@ GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 *system,
0); // pointer to window-creation data
free(title_16);
if (m_hWnd == NULL) {
return;
}
m_user32 = ::LoadLibrary("user32.dll");
/* Store the device context. */
m_hDC = ::GetDC(m_hWnd);
if (m_hWnd) {
RegisterTouchWindow(m_hWnd, 0);
if (!setDrawingContextType(type)) {
::DestroyWindow(m_hWnd);
m_hWnd = NULL;
return;
}
// Register this window as a droptarget. Requires m_hWnd to be valid.
// Note that OleInitialize(0) has to be called prior to this. Done in GHOST_SystemWin32.
m_dropTarget = new GHOST_DropTargetWin32(this, m_system);
if (m_dropTarget) {
::RegisterDragDrop(m_hWnd, m_dropTarget);
}
RegisterTouchWindow(m_hWnd, 0);
// Store a pointer to this class in the window structure
::SetWindowLongPtr(m_hWnd, GWLP_USERDATA, (LONG_PTR)this);
/* Register as droptarget. OleInitialize(0) required first, done in GHOST_SystemWin32. */
m_dropTarget = new GHOST_DropTargetWin32(this, m_system);
::RegisterDragDrop(m_hWnd, m_dropTarget);
if (!m_system->m_windowFocus) {
// Lower to bottom and don't activate if we don't want focus
::SetWindowPos(m_hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
/* Store a pointer to this class in the window structure. */
::SetWindowLongPtr(m_hWnd, GWLP_USERDATA, (LONG_PTR)this);
// Store the device context
m_hDC = ::GetDC(m_hWnd);
if (!m_system->m_windowFocus) {
/* If we don't want focus then lower to bottom. */
::SetWindowPos(m_hWnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
GHOST_TSuccess success = setDrawingContextType(type);
/* Show the window. */
int nCmdShow;
switch (state) {
case GHOST_kWindowStateMaximized:
nCmdShow = SW_SHOWMAXIMIZED;
break;
case GHOST_kWindowStateMinimized:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWMINIMIZED : SW_SHOWMINNOACTIVE;
break;
case GHOST_kWindowStateNormal:
default:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWNORMAL : SW_SHOWNOACTIVATE;
break;
}
::ShowWindow(m_hWnd, nCmdShow);
if (success) {
// Show the window
int nCmdShow;
switch (state) {
case GHOST_kWindowStateMaximized:
nCmdShow = SW_SHOWMAXIMIZED;
break;
case GHOST_kWindowStateMinimized:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWMINIMIZED : SW_SHOWMINNOACTIVE;
break;
case GHOST_kWindowStateNormal:
default:
nCmdShow = (m_system->m_windowFocus) ? SW_SHOWNORMAL : SW_SHOWNOACTIVATE;
break;
}
::ShowWindow(m_hWnd, nCmdShow);
#ifdef WIN32_COMPOSITING
if (alphaBackground && parentwindowhwnd == 0) {
if (alphaBackground && parentwindowhwnd == 0) {
HRESULT hr = S_OK;
HRESULT hr = S_OK;
/* Create and populate the Blur Behind structure. */
DWM_BLURBEHIND bb = {0};
// Create and populate the Blur Behind structure
DWM_BLURBEHIND bb = {0};
/* Enable Blur Behind and apply to the entire client area. */
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = CreateRectRgn(0, 0, -1, -1);
// Enable Blur Behind and apply to the entire client area
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.fEnable = true;
bb.hRgnBlur = CreateRectRgn(0, 0, -1, -1);
/* Apply Blur Behind. */
hr = DwmEnableBlurBehindWindow(m_hWnd, &bb);
DeleteObject(bb.hRgnBlur);
}
// Apply Blur Behind
hr = DwmEnableBlurBehindWindow(m_hWnd, &bb);
DeleteObject(bb.hRgnBlur);
}
#endif
// Force an initial paint of the window
::UpdateWindow(m_hWnd);
}
else {
// invalidate the window
::DestroyWindow(m_hWnd);
m_hWnd = NULL;
}
}
/* Force an initial paint of the window. */
::UpdateWindow(m_hWnd);
/* Initialize Wintab. */
// Initialize Wintab
if (system->getTabletAPI() != GHOST_kTabletWinPointer) {
loadWintab(GHOST_kWindowStateMinimized != state);
}
/* Allow the showing of a progress bar on the taskbar. */
CoCreateInstance(
CLSID_TaskbarList, NULL, CLSCTX_INPROC_SERVER, IID_ITaskbarList3, (LPVOID *)&m_Bar);
}
@@ -246,47 +268,6 @@ GHOST_WindowWin32::~GHOST_WindowWin32()
}
}
void GHOST_WindowWin32::adjustWindowRectForClosestMonitor(LPRECT win_rect,
DWORD dwStyle,
DWORD dwExStyle)
{
/* Get Details of the closest monitor. */
HMONITOR hmonitor = MonitorFromRect(win_rect, MONITOR_DEFAULTTONEAREST);
MONITORINFOEX monitor;
monitor.cbSize = sizeof(MONITORINFOEX);
monitor.dwFlags = 0;
GetMonitorInfo(hmonitor, &monitor);
/* Constrain requested size and position to fit within this monitor. */
LONG width = min(monitor.rcWork.right - monitor.rcWork.left, win_rect->right - win_rect->left);
LONG height = min(monitor.rcWork.bottom - monitor.rcWork.top, win_rect->bottom - win_rect->top);
win_rect->left = min(max(monitor.rcWork.left, win_rect->left), monitor.rcWork.right - width);
win_rect->right = win_rect->left + width;
win_rect->top = min(max(monitor.rcWork.top, win_rect->top), monitor.rcWork.bottom - height);
win_rect->bottom = win_rect->top + height;
/* With Windows 10 and newer we can adjust for chrome that differs with DPI and scale. */
GHOST_WIN32_AdjustWindowRectExForDpi fpAdjustWindowRectExForDpi = nullptr;
if (m_user32) {
fpAdjustWindowRectExForDpi = (GHOST_WIN32_AdjustWindowRectExForDpi)::GetProcAddress(
m_user32, "AdjustWindowRectExForDpi");
}
/* Adjust to allow for caption, borders, shadows, scaling, etc. Resulting values can be
* correctly outside of monitor bounds. Note: You cannot specify WS_OVERLAPPED when calling. */
if (fpAdjustWindowRectExForDpi) {
UINT dpiX, dpiY;
GetDpiForMonitor(hmonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY);
fpAdjustWindowRectExForDpi(win_rect, dwStyle & ~WS_OVERLAPPED, FALSE, dwExStyle, dpiX);
}
else {
AdjustWindowRectEx(win_rect, dwStyle & ~WS_OVERLAPPED, FALSE, dwExStyle);
}
/* But never allow a top position that can hide part of the title bar. */
win_rect->top = max(monitor.rcWork.top, win_rect->top);
}
bool GHOST_WindowWin32::getValid() const
{
return GHOST_Window::getValid() && m_hWnd != 0 && m_hDC != 0;
@@ -306,7 +287,7 @@ void GHOST_WindowWin32::setTitle(const char *title)
std::string GHOST_WindowWin32::getTitle() const
{
char buf[s_maxTitleLength]; /* CHANGE + never used yet. */
char buf[s_maxTitleLength]; /*CHANGE + never used yet*/
::GetWindowText(m_hWnd, buf, s_maxTitleLength);
return std::string(buf);
}

View File

@@ -43,9 +43,6 @@ class GHOST_DropTargetWin32;
// typedefs for user32 functions to allow dynamic loading of Windows 10 DPI scaling functions
typedef UINT(API *GHOST_WIN32_GetDpiForWindow)(HWND);
typedef BOOL(API *GHOST_WIN32_AdjustWindowRectExForDpi)(
LPRECT lpRect, DWORD dwStyle, BOOL bMenu, DWORD dwExStyle, UINT dpi);
struct GHOST_PointerInfoWin32 {
GHOST_TInt32 pointerId;
GHOST_TInt32 isPrimary;
@@ -101,14 +98,6 @@ class GHOST_WindowWin32 : public GHOST_Window {
*/
~GHOST_WindowWin32();
/**
* Adjusts a requested window rect to fit and position correctly in monitor.
* \param win_rect: pointer to rectangle that will be modified.
* \param dwStyle: The Window Style of the window whose required size is to be calculated.
* \param dwExStyle: The Extended Window Style of the window.
*/
void adjustWindowRectForClosestMonitor(LPRECT win_rect, DWORD dwStyle, DWORD dwExStyle);
/**
* Returns indication as to whether the window is valid.
* \return The validity of the window.

View File

@@ -1241,7 +1241,7 @@ GHOST_WindowX11::~GHOST_WindowX11()
if (m_valid_setup) {
static Atom Primary_atom, Clipboard_atom;
Window p_owner, c_owner;
/* Change the owner of the Atoms to None if we are the owner. */
/*Change the owner of the Atoms to None if we are the owner*/
Primary_atom = XInternAtom(m_display, "PRIMARY", False);
Clipboard_atom = XInternAtom(m_display, "CLIPBOARD", False);

View File

@@ -60,7 +60,7 @@
#include "GPU_init_exit.h"
extern int datatoc_bfont_ttf_size;
extern char const datatoc_bfont_ttf[];
extern char datatoc_bfont_ttf[];
typedef struct _LoggerWindow LoggerWindow;
typedef struct _MultiTestApp MultiTestApp;

View File

@@ -115,7 +115,7 @@ int main(int argc, char *argv[])
p[i] = MEM_callocN(blocksize, strdup(tagstring));
}
/* Now corrupt a few blocks. */
/* now corrupt a few blocks...*/
ip = (int *)p[5] - 50;
for (i = 0; i < 1000; i++, ip++)
*ip = i + 1;

View File

@@ -867,7 +867,7 @@ IMETHOD void Vector2::Set3DYZ(const Vector& v)
data[1]=v(2);
}
IMETHOD void Vector2::Set3DZX(const Vector& v)
// projects v in its XY plane, and sets *this to these values
// projects v in its XY plane, and and sets *this to these values
{
data[0]=v(2);
data[1]=v(0);

View File

@@ -323,7 +323,7 @@ static void get_rgba(
float *r, float *g, float *b, float *a, int total_cells, float *data, int sequential)
{
int i;
/* Use offsets to map RGB grids to correct location in data grid. */
/* Use offsets to map RGB grids to to correct location in data grid. */
int m = 4, i_g = 1, i_b = 2, i_a = 3;
if (sequential) {
m = 1;

View File

@@ -85,7 +85,7 @@ struct OpenVDBRemeshData {
int out_tottris;
int filter_type;
enum OpenVDBLevelSet_FilterType filter_bias;
enum OpenVDBLevelSet_FilterBias filter_width; /* Parameter for gaussian, median, mean. */
enum OpenVDBLevelSet_FilterBias filter_width; /* Parameter for gaussian, median, mean*/
float voxel_size;
float isovalue;

View File

@@ -1041,11 +1041,6 @@ const bTheme U_theme_default = {
.active_object = RGBA(0xffaf29ff),
.edited_object = RGBA(0x00806266),
.row_alternate = RGBA(0xffffff07),
.list = RGBA(0x424242ff),
.list_title = RGBA(0xc3c3c3ff),
.list_text = RGBA(0xc3c3c3ff),
.list_text_hi = RGBA(0xffffff),
.hilite = RGBA(0x80808080),
},
.tarm = {
{

View File

@@ -83,7 +83,5 @@ Exec=blender %f
Icon=blender
Terminal=false
Type=Application
PrefersNonDefaultGPU=true
X-KDE-RunOnDiscreteGpu=true
Categories=Graphics;3DGraphics;
MimeType=application/x-blender;

View File

@@ -187,7 +187,7 @@ def _template_items_context_panel(menu, key_args_primary):
]
def _template_space_region_type_toggle(*, toolbar_key=None, sidebar_key=None, channels_key=None):
def _template_space_region_type_toggle(*, toolbar_key=None, sidebar_key=None):
items = []
if toolbar_key is not None:
items.append(
@@ -199,12 +199,6 @@ def _template_space_region_type_toggle(*, toolbar_key=None, sidebar_key=None, ch
("wm.context_toggle", sidebar_key,
{"properties": [("data_path", 'space_data.show_region_ui')]}),
)
if channels_key is not None:
items.append(
("wm.context_toggle", channels_key,
{"properties": [("data_path", 'space_data.show_region_channels')]}),
)
return items
@@ -3027,7 +3021,6 @@ def km_spreadsheet_generic(_params):
items.extend([
*_template_space_region_type_toggle(
sidebar_key={"type": 'N', "value": 'PRESS'},
channels_key={"type": 'T', "value": 'PRESS'},
),
])

View File

@@ -2143,21 +2143,6 @@ def km_clip_dopesheet_editor(_params):
return keymap
def km_spreadsheet_generic(_params):
items = []
keymap = (
"Spreadsheet Generic",
{"space_type": 'SPREADSHEET', "region_type": 'WINDOW'},
{"items": items},
)
items.extend([
*_template_space_region_type_toggle(
channels_key={"type": 'T', "value": 'PRESS'},
),
])
return keymap
# ------------------------------------------------------------------------------
# Animation

View File

@@ -25,10 +25,6 @@ class CollectionButtonsPanel:
bl_region_type = 'WINDOW'
bl_context = "collection"
@classmethod
def poll(cls, context):
return context.collection != context.scene.collection
def lineart_make_line_type_entry(col, line_type, text_disp, expand, search_from):
col.prop(line_type, "use", text=text_disp)
@@ -42,6 +38,12 @@ def lineart_make_line_type_entry(col, line_type, text_disp, expand, search_from)
class COLLECTION_PT_collection_flags(CollectionButtonsPanel, Panel):
bl_label = "Restrictions"
@classmethod
def poll(cls, context):
vl = context.view_layer
vlc = vl.active_layer_collection
return (vlc.name != 'Master Collection')
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -86,13 +88,6 @@ class COLLECTION_PT_lineart_collection(CollectionButtonsPanel, Panel):
row = layout.row()
row.prop(collection, "lineart_usage")
layout.prop(collection, "lineart_use_intersection_mask")
row = layout.row(align=True, heading="Masks")
row.active = collection.lineart_use_intersection_mask
for i in range(0,8):
row.prop(collection, "lineart_intersection_mask", index=i, text=str(i), toggle=True)
classes = (
COLLECTION_PT_collection_flags,

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from collections import defaultdict
class MESH_MT_vertex_group_context_menu(Menu):
@@ -118,7 +117,7 @@ class MESH_UL_shape_keys(UIList):
split = layout.split(factor=0.66, align=False)
split.prop(key_block, "name", text="", emboss=False, icon_value=icon)
row = split.row(align=True)
row.emboss = 'NONE_OR_STATUS'
row.emboss = 'UI_EMBOSS_NONE_OR_STATUS'
if key_block.mute or (obj.mode == 'EDIT' and not (obj.use_shape_key_edit_mode and obj.type == 'MESH')):
row.active = False
if not item.id_data.use_relative:
@@ -567,89 +566,6 @@ class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
_property_type = bpy.types.Mesh
class MESH_UL_attributes(UIList):
display_domain_names = {
'POINT': "Vertex",
'EDGE': "Edge",
'FACE': "Face",
'CORNER': "Face Corner",
}
def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
domain_name = self.display_domain_names.get(attribute.domain, "")
split = layout.split(factor=0.50)
split.emboss = 'NONE'
split.prop(attribute, "name", text="")
sub = split.row()
sub.alignment = 'RIGHT'
sub.active = False
sub.label(text="%s%s" % (domain_name, data_type.name))
class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
bl_label = "Attributes"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
mesh = context.mesh
layout = self.layout
row = layout.row()
col = row.column()
col.template_list(
"MESH_UL_attributes",
"attributes",
mesh,
"attributes",
mesh.attributes,
"active_index",
rows=3,
)
col = row.column(align=True)
col.operator("geometry.attribute_add", icon='ADD', text="")
col.operator("geometry.attribute_remove", icon='REMOVE', text="")
self.draw_attribute_warnings(context, layout)
def draw_attribute_warnings(self, context, layout):
attributes_by_name = defaultdict(list)
ob = context.object
mesh = ob.data
builtin_attribute = object()
def add_builtin(name):
attributes_by_name[name].append(builtin_attribute)
def add_attributes(layers):
for layer in layers:
attributes_by_name[layer.name].append(layer)
add_builtin("position")
add_builtin("material_index")
add_builtin("shade_smooth")
add_builtin("normal")
add_builtin("crease")
add_attributes(mesh.attributes)
add_attributes(mesh.uv_layers)
add_attributes(mesh.vertex_colors)
add_attributes(ob.vertex_groups)
colliding_names = [name for name, layers in attributes_by_name.items() if len(layers) >= 2]
if len(colliding_names) == 0:
return
layout.label(text="Name Collisions: {}".format(", ".join(colliding_names)), icon='INFO')
classes = (
MESH_MT_vertex_group_context_menu,
MESH_MT_shape_key_context_menu,
@@ -658,7 +574,6 @@ classes = (
MESH_UL_shape_keys,
MESH_UL_uvmaps,
MESH_UL_vcols,
MESH_UL_attributes,
DATA_PT_context_mesh,
DATA_PT_vertex_groups,
DATA_PT_shape_keys,
@@ -666,7 +581,6 @@ classes = (
DATA_PT_vertex_colors,
DATA_PT_sculpt_vertex_colors,
DATA_PT_face_maps,
DATA_PT_mesh_attributes,
DATA_PT_normals,
DATA_PT_texture_space,
DATA_PT_remesh,

View File

@@ -291,18 +291,12 @@ class MATERIAL_PT_lineart(MaterialButtonsPanel, Panel):
mat = context.material
lineart = mat.lineart
layout.prop(lineart, "use_material_mask")
layout.prop(lineart, "use_transparency")
row = layout.row(align=True, heading="Masks")
row.active = lineart.use_material_mask
row.active = lineart.use_transparency
for i in range(8):
row.prop(lineart, "use_material_mask_bits", text=str(i), index=i, toggle=True)
row = layout.row(align=True, heading="Custom Occlusion")
row.prop(lineart, "use_mat_occlusion", text="")
sub = row.row(align=False)
sub.active = lineart.use_mat_occlusion
sub.prop(lineart, "mat_occlusion", slider=True, text="Levels")
row.prop(lineart, "use_transparency_mask", text=str(i), index=i, toggle=True)
classes = (

View File

@@ -369,10 +369,6 @@ class OUTLINER_PT_filter(Panel):
col = layout.column(align=True)
row = col.row()
row.label(icon='RENDERLAYERS')
row.prop(space, "use_filter_view_layers", text="All View Layers")
row = col.row()
row.label(icon='OUTLINER_COLLECTION')
row.prop(space, "use_filter_collection", text="Collections")

View File

@@ -162,14 +162,6 @@ class SEQUENCER_HT_header(Header):
if tool_settings.use_proportional_edit:
row.prop(tool_settings, "proportional_edit_falloff", icon_only=True)
if st.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'}:
tool_settings = context.tool_settings
row = layout.row(align=True)
row.prop(tool_settings, "use_snap_sequencer", text="")
sub = row.row(align=True)
sub.popover(panel="SEQUENCER_PT_snapping")
layout.separator_spacer()
row = layout.row(align=True)
row.prop(st, "show_strip_overlay", text="", icon='OVERLAY')
sub = row.row(align=True)
@@ -2272,30 +2264,6 @@ class SEQUENCER_PT_custom_props(SequencerButtonsPanel, PropertyPanel, Panel):
bl_category = "Strip"
class SEQUENCER_PT_snapping(Panel):
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'HEADER'
bl_label = ""
def draw(self, context):
tool_settings = context.tool_settings
sequencer_tool_settings = tool_settings.sequencer_tool_settings
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(heading="Snap to", align=True)
col.prop(sequencer_tool_settings, "snap_seq_element", expand=True)
col = layout.column(heading="Ignore", align=True)
col.prop(sequencer_tool_settings, "snap_ignore_muted", text="Muted Strips")
col.prop(sequencer_tool_settings, "snap_ignore_sound",text="Sound Strips")
col = layout.column()
col.prop(sequencer_tool_settings, "snap_distance", slider=True, text="Distance")
classes = (
SEQUENCER_MT_change,
SEQUENCER_HT_tool_header,
@@ -2365,8 +2333,6 @@ classes = (
SEQUENCER_PT_annotation,
SEQUENCER_PT_annotation_onion,
SEQUENCER_PT_snapping,
)
if __name__ == "__main__": # only for live edit.

View File

@@ -41,6 +41,10 @@ class SPREADSHEET_HT_header(bpy.types.Header):
return
layout.prop(space, "object_eval_state", text="")
if space.object_eval_state != 'ORIGINAL':
layout.prop(space, "geometry_component_type", text="")
if space.geometry_component_type != 'INSTANCES':
layout.prop(space, "attribute_domain", text="")
context_path = space.context_path
if space.object_eval_state == 'ORIGINAL':

View File

@@ -504,17 +504,12 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurveSubdivide"),
NodeItem("GeometryNodeCurveToMesh"),
NodeItem("GeometryNodeCurveResample"),
NodeItem("GeometryNodeCurveDeform"),
NodeItem("GeometryNodeMeshToCurve"),
NodeItem("GeometryNodeCurveToPoints"),
NodeItem("GeometryNodeCurveLength"),
NodeItem("GeometryNodeCurveReverse"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
NodeItem("GeometryNodeCurveQuadraticBezier"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeBoundBox"),
NodeItem("GeometryNodeConvexHull"),
@@ -546,7 +541,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeSubdivisionSurface"),
NodeItem("GeometryNodeSubdivide"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
NodeItem("GeometryNodeMeshCircle"),
NodeItem("GeometryNodeMeshCone"),
NodeItem("GeometryNodeMeshCube"),

View File

@@ -206,7 +206,7 @@ int BLF_load_mem(const char *name, const unsigned char *mem, int mem_size)
{
int i = blf_search(name);
if (i >= 0) {
// font = global_font[i]; /* UNUSED */
/*font = global_font[i];*/ /*UNUSED*/
return i;
}
return BLF_load_mem_unique(name, mem, mem_size);

View File

@@ -329,7 +329,7 @@ void DM_copy_vert_data(struct DerivedMesh *source,
int dest_index,
int count);
/* Sets up mpolys for a DM based on face iterators in source. */
/*sets up mpolys for a DM based on face iterators in source*/
void DM_DupPolys(DerivedMesh *source, DerivedMesh *target);
void DM_ensure_normals(DerivedMesh *dm);

View File

@@ -49,30 +49,24 @@ typedef struct EditBone {
struct EditBone *next, *prev;
/** User-Defined Properties on this Bone */
struct IDProperty *prop;
/**
* Editbones have a one-way link (i.e. children refer
/** Editbones have a one-way link (i.e. children refer
* to parents. This is converted to a two-way link for
* normal bones when leaving editmode.
*/
* normal bones when leaving editmode. */
struct EditBone *parent;
/** (64 == MAXBONENAME) */
char name[64];
/**
* Roll along axis. We'll ultimately use the axis/angle method
/** Roll along axis. We'll ultimately use the axis/angle method
* for determining the transformation matrix of the bone. The axis
* is tail-head while roll provides the angle. Refer to Graphics
* Gems 1 p. 466 (section IX.6) if it's not already in here somewhere.
*/
* Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
float roll;
/** Orientation and length is implicit during editing */
float head[3];
float tail[3];
/**
* All joints are considered to have zero rotation with respect to
/** All joints are considered to have zero rotation with respect to
* their parents. Therefore any rotations specified during the
* animation are automatically relative to the bones' rest positions.
*/
* animation are automatically relative to the bones' rest positions*/
int flag;
int layer;
char inherit_scale_mode;
@@ -151,7 +145,7 @@ typedef struct PoseTree {
struct bArmature *BKE_armature_add(struct Main *bmain, const char *name);
struct bArmature *BKE_armature_from_object(struct Object *ob);
int BKE_armature_bonelist_count(const struct ListBase *lb);
int BKE_armature_bonelist_count(struct ListBase *lb);
void BKE_armature_bonelist_free(struct ListBase *lb, const bool do_id_user);
void BKE_armature_editbonelist_free(struct ListBase *lb, const bool do_id_user);

View File

@@ -38,16 +38,12 @@ struct ID;
struct ReportList;
/* Attribute.domain */
/**
* \warning: Careful when changing existing items. Arrays may be initialized from this (e.g.
* #DATASET_layout_hierarchy).
*/
typedef enum AttributeDomain {
ATTR_DOMAIN_AUTO = -1, /* Use for nodes to choose automatically based on other data. */
ATTR_DOMAIN_POINT = 0, /* Mesh, Hair or PointCloud Point */
ATTR_DOMAIN_EDGE = 1, /* Mesh Edge */
ATTR_DOMAIN_FACE = 2, /* Mesh Face */
ATTR_DOMAIN_CORNER = 3, /* Mesh Corner */
ATTR_DOMAIN_CORNER = 2, /* Mesh Corner */
ATTR_DOMAIN_FACE = 3, /* Mesh Face */
ATTR_DOMAIN_CURVE = 4, /* Hair Curve */
ATTR_DOMAIN_NUM

View File

@@ -39,7 +39,7 @@ extern "C" {
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
#define BLENDER_FILE_SUBVERSION 7
#define BLENDER_FILE_SUBVERSION 4
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file

View File

@@ -107,7 +107,7 @@ typedef struct ClothVertex {
float v[3]; /* The velocity of the point. */
float xconst[3]; /* constrained position */
float x[3]; /* The current position of this vertex. */
float xold[3]; /* The previous position of this vertex. */
float xold[3]; /* The previous position of this vertex.*/
float tx[3]; /* temporary position */
float txold[3]; /* temporary old position */
float tv[3]; /* temporary "velocity", mostly used as tv = tx-txold */
@@ -194,7 +194,7 @@ typedef struct ClothSpring {
} \
((void)0)
/* Spring types as defined in the paper. */
/* Spring types as defined in the paper.*/
typedef enum {
CLOTH_SPRING_TYPE_STRUCTURAL = (1 << 1),
CLOTH_SPRING_TYPE_SHEAR = (1 << 2),

View File

@@ -164,8 +164,7 @@ bool BKE_collection_move(struct Main *bmain,
bool BKE_collection_cycle_find(struct Collection *new_ancestor, struct Collection *collection);
bool BKE_collection_cycles_fix(struct Main *bmain, struct Collection *collection);
bool BKE_collection_has_collection(const struct Collection *parent,
const struct Collection *collection);
bool BKE_collection_has_collection(struct Collection *parent, struct Collection *collection);
void BKE_collection_parent_relations_rebuild(struct Collection *collection);
void BKE_main_collections_parent_relations_rebuild(struct Main *bmain);

View File

@@ -63,7 +63,7 @@ typedef struct CollPair {
float time; /* collision time, from 0 up to 1 */
/* mesh-mesh collision */
#ifdef WITH_ELTOPO /* Either ap* or bp* can be set, but not both. */
#ifdef WITH_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;

View File

@@ -121,7 +121,6 @@ void BKE_curve_material_remap(struct Curve *cu, const unsigned int *remap, unsig
void BKE_curve_smooth_flag_set(struct Curve *cu, const bool use_smooth);
ListBase *BKE_curve_nurbs_get(struct Curve *cu);
const ListBase *BKE_curve_nurbs_get_for_read(const struct Curve *cu);
int BKE_curve_nurb_vert_index_get(const struct Nurb *nu, const void *vert);
void BKE_curve_nurb_active_set(struct Curve *cu, const struct Nurb *nu);
@@ -154,10 +153,9 @@ void BKE_curve_editNurb_keyIndex_delCV(struct GHash *keyindex, const void *cv);
void BKE_curve_editNurb_keyIndex_free(struct GHash **keyindex);
void BKE_curve_editNurb_free(struct Curve *cu);
struct ListBase *BKE_curve_editNurbs_get(struct Curve *cu);
const struct ListBase *BKE_curve_editNurbs_get_for_read(const struct Curve *cu);
void BKE_curve_bevelList_free(struct ListBase *bev);
void BKE_curve_bevelList_make(struct Object *ob, const struct ListBase *nurbs, bool for_render);
void BKE_curve_bevelList_make(struct Object *ob, struct ListBase *nurbs, bool for_render);
ListBase BKE_curve_bevel_make(const struct Curve *curve);
void BKE_curve_forward_diff_bezier(

View File

@@ -41,7 +41,7 @@ struct CustomData_MeshMasks;
struct ID;
typedef uint64_t CustomDataMask;
/* A data type large enough to hold 1 element from any custom-data layer type. */
/*a data type large enough to hold 1 element from any customdata layer type*/
typedef struct {
unsigned char data[64];
} CDBlockBytes;
@@ -109,9 +109,9 @@ bool CustomData_bmesh_has_free(const struct CustomData *data);
*/
bool CustomData_has_referenced(const struct CustomData *data);
/* Copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
/* copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
* another, while not overwriting anything else (e.g. flags). probably only
* implemented for mloopuv/mloopcol, for now. */
* implemented for mloopuv/mloopcol, for now.*/
void CustomData_data_copy_value(int type, const void *source, void *dest);
/* Same as above, but doing advanced mixing.
@@ -121,7 +121,7 @@ void CustomData_data_mix_value(
/* compares if data1 is equal to data2. type is a valid CustomData type
* enum (e.g. CD_MLOOPUV). the layer type's equal function is used to compare
* the data, if it exists, otherwise memcmp is used. */
* the data, if it exists, otherwise memcmp is used.*/
bool CustomData_data_equals(int type, const void *data1, const void *data2);
void CustomData_data_initminmax(int type, void *min, void *max);
void CustomData_data_dominmax(int type, const void *data, void *min, void *max);
@@ -158,7 +158,7 @@ void CustomData_realloc(struct CustomData *data, int totelem);
/* bmesh version of CustomData_merge; merges the layouts of source and dest,
* then goes through the mesh and makes sure all the customdata blocks are
* consistent with the new layout. */
* consistent with the new layout.*/
bool CustomData_bmesh_merge(const struct CustomData *source,
struct CustomData *dest,
CustomDataMask mask,
@@ -186,7 +186,7 @@ void CustomData_free_temporary(struct CustomData *data, int totelem);
*/
void *CustomData_add_layer(
struct CustomData *data, int type, eCDAllocType alloctype, void *layer, int totelem);
/* Same as above but accepts a name. */
/*same as above but accepts a name */
void *CustomData_add_layer_named(struct CustomData *data,
int type,
eCDAllocType alloctype,
@@ -233,9 +233,6 @@ void *CustomData_duplicate_referenced_layer_named(struct CustomData *data,
const int totelem);
bool CustomData_is_referenced_layer(struct CustomData *data, int type);
/* Duplicate all the layers with flag NOFREE, and remove the flag from duplicated layers. */
void CustomData_duplicate_referenced_layers(CustomData *data, int totelem);
/* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
* zero for the layer type, so only layer types specified by the mask
* will be copied
@@ -446,7 +443,7 @@ void CustomData_validate_layer_name(const struct CustomData *data,
* only after this test passes, layer->data should be assigned */
bool CustomData_verify_versions(struct CustomData *data, int index);
/* BMesh specific custom-data stuff. */
/*BMesh specific customdata stuff*/
void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *ldata, int totloop);
void CustomData_from_bmeshpoly(struct CustomData *fdata, struct CustomData *ldata, int total);
void CustomData_bmesh_update_active_layers(struct CustomData *fdata, struct CustomData *ldata);
@@ -539,7 +536,7 @@ enum {
CDT_MIX_ADD = 17,
CDT_MIX_SUB = 18,
CDT_MIX_MUL = 19,
/* Etc. */
/* etc. etc. */
};
typedef struct CustomDataTransferLayerMap {

View File

@@ -87,11 +87,13 @@ bool BKE_displist_has_faces(const struct ListBase *lb);
void BKE_displist_make_curveTypes(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
const bool for_render);
const bool for_render,
const bool for_orco);
void BKE_displist_make_curveTypes_forRender(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
struct ListBase *dispbase,
const bool for_orco,
struct Mesh **r_final);
void BKE_displist_make_mball(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_displist_make_mball_forRender(struct Depsgraph *depsgraph,

View File

@@ -53,12 +53,12 @@ struct Scene;
typedef struct BMEditMesh {
struct BMesh *bm;
/* This is for undoing failed operations. */
/*this is for undoing failed operations*/
struct BMEditMesh *emcopy;
int emcopyusers;
/* we store tessellations as triplets of three loops,
* which each define a triangle. */
* which each define a triangle.*/
struct BMLoop *(*looptris)[3];
int tottri;
@@ -67,14 +67,14 @@ typedef struct BMEditMesh {
/** Cached cage bounding box for selection. */
struct BoundBox *bb_cage;
/** Evaluated mesh data-mask. */
/*derivedmesh stuff*/
CustomData_MeshMasks lastDataMask;
/* Selection mode. */
/*selection mode*/
short selectmode;
short mat_nr;
/* Temp variables for x-mirror editing. */
/*temp variables for x-mirror editing*/
int mirror_cdlayer; /* -1 is invalid */
/**

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@@ -179,7 +179,7 @@ unsigned int BKE_sim_debug_data_hash(int i);
unsigned int BKE_sim_debug_data_hash_combine(unsigned int kx, unsigned int ky);
/* _VA_SIM_DEBUG_HASH#(i, ...): combined hash value of multiple integers */
/* Internal helpers. */
/* internal helpers*/
#define _VA_SIM_DEBUG_HASH1(a) (BKE_sim_debug_data_hash(a))
#define _VA_SIM_DEBUG_HASH2(a, b) \
(BKE_sim_debug_data_hash_combine(BKE_sim_debug_data_hash(a), _VA_SIM_DEBUG_HASH1(b)))

View File

@@ -227,9 +227,9 @@ struct FCurve *BKE_fcurve_find_by_rna_context_ui(struct bContext *C,
/* Binary search algorithm for finding where to 'insert' BezTriple with given frame number.
* Returns the index to insert at (data already at that index will be offset if replace is 0)
*/
int BKE_fcurve_bezt_binarysearch_index(const struct BezTriple array[],
const float frame,
const int arraylen,
int BKE_fcurve_bezt_binarysearch_index(struct BezTriple array[],
float frame,
int arraylen,
bool *r_replace);
/* fcurve_cache.c */

View File

@@ -66,8 +66,8 @@ typedef struct EditFont {
} EditFont;
bool BKE_vfont_is_builtin(const struct VFont *vfont);
void BKE_vfont_builtin_register(const void *mem, int size);
bool BKE_vfont_is_builtin(struct VFont *vfont);
void BKE_vfont_builtin_register(void *mem, int size);
void BKE_vfont_free_data(struct VFont *vfont);
struct VFont *BKE_vfont_builtin_get(void);

View File

@@ -280,6 +280,8 @@ struct GeometrySet {
void compute_boundbox_without_instances(blender::float3 *r_min, blender::float3 *r_max) const;
friend std::ostream &operator<<(std::ostream &stream, const GeometrySet &geometry_set);
friend bool operator==(const GeometrySet &a, const GeometrySet &b);
uint64_t hash() const;
void clear();

View File

@@ -149,7 +149,7 @@ enum {
G_DEBUG_DEPSGRAPH_TIME | G_DEBUG_DEPSGRAPH_UUID),
G_DEBUG_SIMDATA = (1 << 15), /* sim debug data display */
G_DEBUG_GPU = (1 << 16), /* gpu debug */
G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...). */
G_DEBUG_IO = (1 << 17), /* IO Debugging (for Collada, ...)*/
G_DEBUG_GPU_FORCE_WORKAROUNDS = (1 << 18), /* force gpu workarounds bypassing detections. */
G_DEBUG_XR = (1 << 19), /* XR/OpenXR messages */
G_DEBUG_XR_TIME = (1 << 20), /* XR/OpenXR timing messages */

View File

@@ -214,10 +214,6 @@ void BKE_gpencil_layer_mask_remove_ref(struct bGPdata *gpd, const char *name);
struct bGPDlayer_Mask *BKE_gpencil_layer_mask_named_get(struct bGPDlayer *gpl, const char *name);
void BKE_gpencil_layer_mask_sort(struct bGPdata *gpd, struct bGPDlayer *gpl);
void BKE_gpencil_layer_mask_sort_all(struct bGPdata *gpd);
void BKE_gpencil_layer_mask_copy(const struct bGPDlayer *gpl_src, struct bGPDlayer *gpl_dst);
void BKE_gpencil_layer_mask_cleanup(struct bGPdata *gpd, struct bGPDlayer *gpl);
void BKE_gpencil_layer_mask_cleanup_all_layers(struct bGPdata *gpd);
void BKE_gpencil_layer_frames_sort(struct bGPDlayer *gpl, bool *r_has_duplicate_frames);
struct bGPDlayer *BKE_gpencil_layer_get_by_name(struct bGPdata *gpd,

View File

@@ -90,7 +90,7 @@ typedef struct GPencilPointCoordinates {
float pressure;
} GPencilPointCoordinates;
int BKE_gpencil_stroke_point_count(const struct bGPdata *gpd);
int BKE_gpencil_stroke_point_count(struct bGPdata *gpd);
void BKE_gpencil_point_coords_get(struct bGPdata *gpd, GPencilPointCoordinates *elem_data);
void BKE_gpencil_point_coords_apply(struct bGPdata *gpd, const GPencilPointCoordinates *elem_data);
void BKE_gpencil_point_coords_apply_with_mat4(struct bGPdata *gpd,

View File

@@ -67,7 +67,7 @@ void IDP_AppendArray(struct IDProperty *prop, struct IDProperty *item);
void IDP_ResizeIDPArray(struct IDProperty *prop, int len);
/* ----------- Numeric Array Type ----------- */
/* This function works for strings too! */
/*this function works for strings too!*/
void IDP_ResizeArray(struct IDProperty *prop, int newlen);
void IDP_FreeArray(struct IDProperty *prop);

View File

@@ -82,8 +82,8 @@ typedef void (*IDTypeMakeLocalFunction)(struct Main *bmain, struct ID *id, const
typedef void (*IDTypeForeachIDFunction)(struct ID *id, struct LibraryForeachIDData *data);
typedef enum eIDTypeInfoCacheCallbackFlags {
/** Indicates to the callback that cache may be stored in the .blend file,
* so its pointer should not be cleared at read-time. */
/** Indicates to the callback that that cache may be stored in the .blend file, so its pointer
* should not be cleared at read-time. */
IDTYPE_CACHE_CB_FLAGS_PERSISTENT = 1 << 0,
} eIDTypeInfoCacheCallbackFlags;
typedef void (*IDTypeForeachCacheFunctionCallback)(struct ID *id,

View File

@@ -76,7 +76,7 @@ void BKE_keyblock_update_from_lattice(struct Lattice *lt, struct KeyBlock *kb);
void BKE_keyblock_convert_from_lattice(struct Lattice *lt, struct KeyBlock *kb);
void BKE_keyblock_convert_to_lattice(struct KeyBlock *kb, struct Lattice *lt);
int BKE_keyblock_curve_element_count(const struct ListBase *nurb);
int BKE_keyblock_curve_element_count(struct ListBase *nurb);
void BKE_keyblock_curve_data_transform(const struct ListBase *nurb,
const float mat[4][4],
const void *src,

View File

@@ -92,7 +92,7 @@ bool BKE_layer_collection_activate(struct ViewLayer *view_layer, struct LayerCol
struct LayerCollection *BKE_layer_collection_activate_parent(struct ViewLayer *view_layer,
struct LayerCollection *lc);
int BKE_layer_collection_count(const struct ViewLayer *view_layer);
int BKE_layer_collection_count(struct ViewLayer *view_layer);
struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer,
const int index);
@@ -107,8 +107,8 @@ void BKE_layer_collection_local_sync_all(const struct Main *bmain);
void BKE_main_collection_sync_remap(const struct Main *bmain);
struct LayerCollection *BKE_layer_collection_first_from_scene_collection(
const struct ViewLayer *view_layer, const struct Collection *collection);
bool BKE_view_layer_has_collection(const struct ViewLayer *view_layer,
struct ViewLayer *view_layer, const struct Collection *collection);
bool BKE_view_layer_has_collection(struct ViewLayer *view_layer,
const struct Collection *collection);
bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
@@ -367,7 +367,7 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
struct ObjectsInViewLayerParams {
uint no_dup_data : 1;
bool (*filter_fn)(const struct Object *ob, void *user_data);
bool (*filter_fn)(struct Object *ob, void *user_data);
void *filter_userdata;
};
@@ -388,7 +388,7 @@ struct ObjectsInModeParams {
int object_mode;
uint no_dup_data : 1;
bool (*filter_fn)(const struct Object *ob, void *user_data);
bool (*filter_fn)(struct Object *ob, void *user_data);
void *filter_userdata;
};
@@ -412,8 +412,8 @@ struct Object **BKE_view_layer_array_from_objects_in_mode_params(
BKE_view_layer_array_from_bases_in_mode_params( \
view_layer, v3d, r_len, &(const struct ObjectsInModeParams)__VA_ARGS__)
bool BKE_view_layer_filter_edit_mesh_has_uvs(const struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_edges(const struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_uvs(struct Object *ob, void *user_data);
bool BKE_view_layer_filter_edit_mesh_has_edges(struct Object *ob, void *user_data);
/* Utility macros that wrap common args (add more as needed). */

View File

@@ -99,8 +99,6 @@ void BKE_lib_override_library_main_resync(struct Main *bmain,
void BKE_lib_override_library_delete(struct Main *bmain, struct ID *id_root);
void BKE_lib_override_library_make_local(struct ID *id);
struct IDOverrideLibraryProperty *BKE_lib_override_library_property_find(
struct IDOverrideLibrary *override, const char *rna_path);
struct IDOverrideLibraryProperty *BKE_lib_override_library_property_get(

View File

@@ -128,8 +128,7 @@ struct Mesh *BKE_mesh_copy_for_eval(struct Mesh *source, bool reference);
/* These functions construct a new Mesh,
* contrary to BKE_mesh_from_nurbs which modifies ob itself. */
struct Mesh *BKE_mesh_new_nomain_from_curve(struct Object *ob);
struct Mesh *BKE_mesh_new_nomain_from_curve_displist(const struct Object *ob,
const struct ListBase *dispbase);
struct Mesh *BKE_mesh_new_nomain_from_curve_displist(struct Object *ob, struct ListBase *dispbase);
bool BKE_mesh_ensure_facemap_customdata(struct Mesh *me);
bool BKE_mesh_clear_facemap_customdata(struct Mesh *me);
@@ -152,7 +151,7 @@ int BKE_mesh_nurbs_to_mdata(struct Object *ob,
struct MPoly **r_allpoly,
int *r_totloop,
int *r_totpoly);
int BKE_mesh_nurbs_displist_to_mdata(const struct Object *ob,
int BKE_mesh_nurbs_displist_to_mdata(struct Object *ob,
const struct ListBase *dispbase,
struct MVert **r_allvert,
int *r_totvert,

View File

@@ -36,7 +36,7 @@ typedef struct MeshPairRemapItem {
int sources_num;
int *indices_src; /* NULL if no source found. */
float *weights_src; /* NULL if no source found, else, always normalized! */
/* UNUSED (at the moment). */
/* UNUSED (at the moment)*/
// float hit_dist; /* FLT_MAX if irrelevant or no source found. */
int island; /* For loops only. */
} MeshPairRemapItem;

View File

@@ -1439,10 +1439,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_SEPARATE_COMPONENTS 1059
#define GEO_NODE_CURVE_SUBDIVIDE 1060
#define GEO_NODE_RAYCAST 1061
#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
#define GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER 1064
#define GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT 1065
#define GEO_NODE_CURVE_DEFORM 1062
/** \} */

View File

@@ -382,13 +382,14 @@ void BKE_object_data_batch_cache_dirty_tag(struct ID *object_data);
/* this function returns a superset of the scenes selection based on relationships */
typedef enum eObRelationTypes {
OB_REL_NONE = 0, /* Just the selection as is. */
OB_REL_PARENT = (1 << 0), /* Immediate parent. */
OB_REL_PARENT_RECURSIVE = (1 << 1), /* Parents up to root of selection tree. */
OB_REL_CHILDREN = (1 << 2), /* Immediate children. */
OB_REL_CHILDREN_RECURSIVE = (1 << 3), /* All children. */
OB_REL_MOD_ARMATURE = (1 << 4), /* Armatures related to the selected objects. */
// OB_REL_SCENE_CAMERA = (1 << 5), /* You might want the scene camera too even if unselected? */
OB_REL_NONE = 0, /* just the selection as is */
OB_REL_PARENT = (1 << 0), /* immediate parent */
OB_REL_PARENT_RECURSIVE = (1 << 1), /* parents up to root of selection tree*/
OB_REL_CHILDREN = (1 << 2), /* immediate children */
OB_REL_CHILDREN_RECURSIVE = (1 << 3), /* All children */
OB_REL_MOD_ARMATURE = (1 << 4), /* Armatures related to the selected objects */
/* OB_REL_SCENE_CAMERA = (1 << 5), */ /* you might want the scene camera too even if unselected?
*/
} eObRelationTypes;
typedef enum eObjectSet {

View File

@@ -78,7 +78,7 @@ struct Scene;
for (p = 0; p < psys->totpart; p++) \
if ((pa = psys->particles + p)->state.time > 0.0f)
/* Fast but sure way to get the modifier. */
/* fast but sure way to get the modifier*/
#define PARTICLE_PSMD \
ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
@@ -190,7 +190,7 @@ typedef struct ParticleCollisionElement {
/* pointers to original data */
float *x[3], *v[3];
/* Values interpolated from original data. */
/* values interpolated from original data*/
float x0[3], x1[3], x2[3], p[3];
/* results for found intersection point */

View File

@@ -474,7 +474,7 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *pbvh, PBVHNode *node);
// void BKE_pbvh_node_BB_reset(PBVHNode *node);
// void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3]);
bool pbvh_has_mask(const PBVH *pbvh);
bool pbvh_has_mask(PBVH *pbvh);
void pbvh_show_mask_set(PBVH *pbvh, bool show_mask);
bool pbvh_has_face_sets(PBVH *pbvh);

View File

@@ -172,7 +172,7 @@ void BKE_shaderfx_copydata_ex(struct ShaderFxData *fx,
void BKE_shaderfx_copy(struct ListBase *dst, const struct ListBase *src);
void BKE_shaderfx_foreach_ID_link(struct Object *ob, ShaderFxIDWalkFunc walk, void *userData);
bool BKE_shaderfx_has_gpencil(const struct Object *ob);
bool BKE_shaderfx_has_gpencil(struct Object *ob);
void BKE_shaderfx_blend_write(struct BlendWriter *writer, struct ListBase *fxbase);
void BKE_shaderfx_blend_read_data(struct BlendDataReader *reader, struct ListBase *lb);

View File

@@ -32,7 +32,6 @@
#include "BKE_attribute_math.hh"
struct Curve;
struct ListBase;
class Spline;
using SplinePtr = std::unique_ptr<Spline>;
@@ -56,6 +55,8 @@ using SplinePtr = std::unique_ptr<Spline>;
* along the length of a curve.
* 3. #sample_uniform_index_factors returns an array that stores uniform-length samples
* along the spline which can be used to interpolate data from method 1.
* 4. #sample_length_parameters_to_index_factors does the same, but uses arbitrary parameter
* inputs, instead of sampling uniformly.
*
* Commonly used evaluated data is stored in caches on the spline itself so that operations on
* splines don't need to worry about taking ownership of evaluated data when they don't need to.
@@ -168,8 +169,11 @@ class Spline {
};
LookupResult lookup_evaluated_factor(const float factor) const;
LookupResult lookup_evaluated_length(const float length) const;
LookupResult lookup_evaluated_length_cyclic(const float length) const;
blender::Array<float> sample_uniform_index_factors(const int samples_size) const;
void sample_length_parameters_to_index_factors(blender::MutableSpan<float> parameters) const;
LookupResult lookup_data_from_index_factor(const float index_factor) const;
void sample_with_index_factors(const blender::fn::GVArray &src,
@@ -547,6 +551,4 @@ struct CurveEval {
void assert_valid_point_attributes() const;
};
std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &curve,
const ListBase &nurbs_list);
std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &dna_curve);
std::unique_ptr<CurveEval> curve_eval_from_dna_curve(const Curve &curve);

View File

@@ -48,7 +48,7 @@ char *txt_to_buf(struct Text *text, int *r_buf_strlen);
void txt_clean_text(struct Text *text);
void txt_order_cursors(struct Text *text, const bool reverse);
int txt_find_string(struct Text *text, const char *findstr, int wrap, int match_case);
bool txt_has_sel(const struct Text *text);
bool txt_has_sel(struct Text *text);
int txt_get_span(struct TextLine *from, struct TextLine *to);
void txt_move_up(struct Text *text, const bool sel);
void txt_move_down(struct Text *text, const bool sel);
@@ -85,8 +85,8 @@ bool txt_uncomment(struct Text *text);
void txt_move_lines(struct Text *text, const int direction);
void txt_duplicate_line(struct Text *text);
int txt_setcurr_tab_spaces(struct Text *text, int space);
bool txt_cursor_is_line_start(const struct Text *text);
bool txt_cursor_is_line_end(const struct Text *text);
bool txt_cursor_is_line_start(struct Text *text);
bool txt_cursor_is_line_end(struct Text *text);
int txt_calc_tab_left(struct TextLine *tl, int ch);
int txt_calc_tab_right(struct TextLine *tl, int ch);

View File

@@ -178,7 +178,7 @@ UndoStack *BKE_undosys_stack_create(void);
void BKE_undosys_stack_destroy(UndoStack *ustack);
void BKE_undosys_stack_clear(UndoStack *ustack);
void BKE_undosys_stack_clear_active(UndoStack *ustack);
bool BKE_undosys_stack_has_undo(const UndoStack *ustack, const char *name);
bool BKE_undosys_stack_has_undo(UndoStack *ustack, const char *name);
void BKE_undosys_stack_init_from_main(UndoStack *ustack, struct Main *bmain);
void BKE_undosys_stack_init_from_context(UndoStack *ustack, struct bContext *C);
UndoStep *BKE_undosys_stack_active_with_type(UndoStack *ustack, const UndoType *ut);

View File

@@ -486,7 +486,8 @@ void action_groups_add_channel(bAction *act, bActionGroup *agrp, FCurve *fcurve)
/* If grp is NULL, that means we fell through, and this F-Curve should be added as the new
* first since group is (effectively) the first group. Thus, the existing first F-Curve becomes
* the second in the chain, etc. */
* the second in the chain, etc. etc.
*/
if (grp == NULL) {
BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve);
}
@@ -1855,7 +1856,7 @@ void BKE_pose_blend_write(BlendWriter *writer, bPose *pose, bArmature *arm)
/* Write channels */
LISTBASE_FOREACH (bPoseChannel *, chan, &pose->chanbase) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this. */
* of library blocks that implement this.*/
if (chan->prop) {
IDP_BlendWrite(writer, chan->prop);
}

View File

@@ -343,7 +343,7 @@ static void action_flip_pchan(Object *ob_arm,
} \
((void)0)
/* Write the values back the F-curves. */
/* Write the values back the the F-curves. */
WRITE_ARRAY_FLT(loc);
WRITE_ARRAY_FLT(eul);
WRITE_ARRAY_FLT(quat);

View File

@@ -200,7 +200,7 @@ bool BKE_appdir_folder_documents(char *dir)
return true;
}
/* Ghost couldn't give us a documents path, let's try if we can find it ourselves. */
/* Ghost couldn't give us a documents path, let's try if we can find it ourselves.*/
const char *home_path = BKE_appdir_folder_home();
if (!home_path || !BLI_is_dir(home_path)) {

View File

@@ -198,7 +198,7 @@ static void write_bone(BlendWriter *writer, Bone *bone)
BLO_write_struct(writer, Bone, bone);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this. */
* of library blocks that implement this.*/
if (bone->prop) {
IDP_BlendWrite(writer, bone->prop);
}
@@ -358,7 +358,7 @@ bArmature *BKE_armature_from_object(Object *ob)
return NULL;
}
int BKE_armature_bonelist_count(const ListBase *lb)
int BKE_armature_bonelist_count(ListBase *lb)
{
int i = 0;
LISTBASE_FOREACH (Bone *, bone, lb) {

View File

@@ -1197,7 +1197,7 @@ static blender::bke::OutputAttribute create_output_attribute(
cpp_type->size() * domain_size, cpp_type->alignment(), __func__);
if (ignore_old_values) {
/* This does nothing for trivially constructible types, but is necessary for correctness. */
cpp_type->default_construct_n(data, domain);
cpp_type->construct_default_n(data, domain);
}
else {
/* Fill the temporary array with values from the existing attribute. */

View File

@@ -272,7 +272,7 @@ static void setup_app_data(bContext *C,
/* We need to tag this here because events may be handled immediately after.
* only the current screen is important because we won't have to handle
* events from multiple screens at once. */
* events from multiple screens at once.*/
if (curscreen) {
BKE_screen_gizmo_tag_refresh(curscreen);
}

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