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513 Commits

Author SHA1 Message Date
38b12c763f Merge branch 'master' into soc-2021-porting-modifiers-to-nodes_all 2021-08-22 08:51:26 +02:00
49a16a1ca8 Fix: Default selection in dissolve node. 2021-08-21 23:27:55 +02:00
7ac9f9a97f Fix: Inset socket nameing was wrong 2021-08-20 00:05:24 +02:00
cb66eb8da2 Fix: changed BMiter to BMOIter in BM_tag_<Elem_Type>_from_operator_slot 2021-08-19 23:25:38 +02:00
bfaf97dec9 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes_all 2021-08-19 22:40:00 +02:00
8137c1be09 SOC2021 Porting Modifiers To nodes all
This branch merges all branches from soc2021 porting modifiers to nodes
into one. The branche is mainly used to make a testbuild.
2021-08-19 22:07:01 +02:00
c674adb6f4 SOC2021 Porting Modifiers To nodes all
This branch merges all branches from soc2021 porting modifiers to nodes
into one. The branche is mainly used to make a testbuild.
2021-08-19 07:30:47 +02:00
2fb714443c Merge branch 'soc-2021-porting-modifiers-to-nodes-solidify' into soc-2021-porting-modifiers-to-nodes
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
#	source/blender/geometry/CMakeLists.txt
#	source/blender/makesrna/RNA_enum_types.h
#	source/blender/modifiers/CMakeLists.txt
#	source/blender/nodes/NOD_static_types.h
2021-08-17 22:46:29 +02:00
529a132cc9 Merge branch 'soc-2021-porting-modifiers-to-nodes-remesh-voxel' into soc-2021-porting-modifiers-to-nodes
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/node.cc
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/NOD_geometry.h
#	source/blender/nodes/NOD_static_types.h
#	source/blender/nodes/geometry/nodes/node_geo_remesh_voxel.cc
2021-08-17 22:42:40 +02:00
6e58f6b304 Merge branch 'soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
#	source/blender/geometry/CMakeLists.txt
#	source/blender/makesrna/intern/rna_nodetree.c
2021-08-17 22:39:49 +02:00
9e4e3b5f5f Merge branch 'soc-2021-porting-modifiers-to-nodes-merge-by-distance' into soc-2021-porting-modifiers-to-nodes
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/makesrna/RNA_enum_types.h
2021-08-17 22:36:26 +02:00
844d975972 Merge branch 'soc-2021-porting-modifiers-to-nodes-extrude-and-move' into soc-2021-porting-modifiers-to-nodes
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
2021-08-17 22:35:07 +02:00
f5f2e685f5 Merge branch 'soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
#	source/blender/bmesh/intern/bmesh_mesh.c
#	source/blender/bmesh/intern/bmesh_mesh.h
2021-08-17 22:33:55 +02:00
7649b84462 Merge branch 'soc-2021-porting-modifiers-to-nodes-decimate' into soc-2021-porting-modifiers-to-nodes 2021-08-17 22:32:46 +02:00
6dda3a7f2e Cleanup 2021-08-16 07:56:36 +02:00
4a5d913d1d Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-extrude-and-move' into soc-2021-porting-modifiers-to-nodes-extrude-and-move 2021-08-16 07:53:46 +02:00
038b87b8b2 Cleanup 2021-08-16 07:53:30 +02:00
9887dac2fb Geometry Nodes: Mesh Extrude
Node that extrudes vertices, edges and Faces. Uses the
corresponding bmesh operator.

I renamed D12108, which was previously named Mesh Extrude to Mesh Inset,
 because that uses the bmesh inset operators.

 NOTE: This requires an update of the attribute interpolation to work,
 that is not yet in master.

 Part of the GSOC 2021

Differential Revision: https://developer.blender.org/D12224
2021-08-16 07:50:52 +02:00
33c35c9340 Geometry Nodes: Mesh Extrude
Node that extrudes vertices, edges and Faces. Uses the
corresponding bmesh operator.

I renamed D12108, which was previously named Mesh Extrude to Mesh Inset,
 because that uses the bmesh inset operators.

 NOTE: This requires an update of the attribute interpolation to work,
 that is not yet in master.

 Part of the GSOC 2021
2021-08-16 07:48:04 +02:00
fad55ce70b Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-extrude-and-move
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-08-15 09:13:45 +02:00
ce4420e803 Changes based on review by Jacques Lucke
(JacquesLucke)
2021-08-15 09:05:00 +02:00
4bab2cca5d Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/modifiers/CMakeLists.txt
2021-08-15 02:10:46 +02:00
fb8c049232 Changes based on review by Hans Goudey (HooglyBoogly) and Jacques Lucke
(JacquesLucke)
2021-08-15 02:07:29 +02:00
45904e2dd1 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-08-14 21:05:42 +02:00
ec0ebcdcc4 Changes based on review by Hans Goudey (HooglyBoogly) and Jacques Lucke
(JacquesLucke)
2021-08-14 20:52:49 +02:00
ee7b2e2678 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-08-14 15:03:34 +02:00
bcb7f4c172 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify 2021-08-14 00:08:23 +02:00
c54bdc7fb6 fixed typo in rna 2021-08-14 00:01:13 +02:00
a28e518917 Changes based on review by Hans Goudey (HooglyBoogly) 2021-08-13 23:57:13 +02:00
b60fa77678 Added missing line breaks at end of files. 2021-08-13 08:26:39 +02:00
4de8acc88d Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance 2021-08-13 08:19:37 +02:00
7df84749ad Changes based on review bv Hans Goudey (HooglyBoogly) 2021-08-13 08:18:58 +02:00
20d2c92119 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/editors/asset/ED_asset_temp_id_consumer.h
2021-08-12 21:49:52 +02:00
745ff852f5 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/geometry/intern/solidify_nonmanifold.c
#	source/blender/nodes/NOD_static_types.h
2021-08-06 07:58:14 +02:00
a7dc3d1e90 Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes-extrude 2021-08-06 07:53:56 +02:00
6fd836f53b Merged Master 2021-08-06 07:48:40 +02:00
991f6b15f3 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-extrude
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-08-05 23:50:08 +02:00
aef45a4ef2 Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-extrude' into soc-2021-porting-modifiers-to-nodes-extrude
# Conflicts:
#	source/blender/bmesh/intern/bmesh_mesh.c
#	source/blender/bmesh/intern/bmesh_mesh.h
#	source/blender/nodes/NOD_static_types.h
#	source/blender/nodes/geometry/nodes/node_geo_extrude.cc
2021-08-05 23:48:58 +02:00
504e3c563f added side selection. 2021-08-05 23:47:44 +02:00
b5573bfbf4 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-extrude 2021-08-03 21:02:56 +02:00
ba9561ab0d Geometry Nodes: Extrude
Differential Revision: https://developer.blender.org/D12108
2021-08-02 19:04:04 +02:00
c659af0c13 Geometry Nodes: Extrude 2021-08-02 19:02:38 +02:00
41f75384e7 Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-remesh-voxel' into soc-2021-porting-modifiers-to-nodes-remesh-voxel
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-07-31 00:21:24 +02:00
383a8e519b - changes based on review by Jacques Lucke (JacquesLucke) 2021-07-31 00:20:43 +02:00
6d2cc371b5 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-07-31 00:15:29 +02:00
7a2994a741 - reverted unneeded change 2021-07-31 00:11:17 +02:00
326d86f23f Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes-remesh-blocks
# Conflicts:
#	source/blender/nodes/geometry/nodes/node_geo_remesh_blocks.cc
2021-07-31 00:07:32 +02:00
17b7cbe975 - changes based on Review by Jacques Lucke (JacquesLucke) 2021-07-31 00:06:43 +02:00
94210c3186 - changes based on Review by Jacques Lucke (JacquesLucke) 2021-07-30 23:51:31 +02:00
9d2342fd28 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks 2021-07-30 21:11:26 +02:00
86e359b03b - reverted unrelated changes 2021-07-30 21:07:29 +02:00
4c8def9895 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenloader/intern/versioning_defaults.c
#	source/blender/editors/asset/intern/asset_filter.cc
#	source/blender/editors/interface/interface.c
#	source/blender/editors/interface/view2d_draw.c
#	source/blender/freestyle/intern/winged_edge/Curvature.cpp
#	source/blender/makesdna/DNA_fluid_types.h
#	source/blender/python/intern/bpy_props.c
#	source/blender/windowmanager/WM_types.h
#	source/blender/windowmanager/intern/wm_dragdrop.c
2021-07-30 21:02:50 +02:00
5e198321c2 - changes based on Review by Jacques Lucke (JacquesLucke) and feedback by Miro Horváth (dreamak). 2021-07-30 20:50:44 +02:00
c24be2dd44 GPencil: Fix unreported problems painting after import SVG
After doing an import, the bounding box of the stroke was not calculated and any operation related to brushes (Sculpt, Weight Paint and Vertex Paint) was not working as expected because the bounding box of the stroke was wrong.

This problem was solved automatically after any edit operation, but must be solved in the import process.
2021-07-30 16:56:30 +02:00
3f29b8ec64 Fix T89213: Some modifier properties have wrong subtype
This commit resolves these RNA warnings:
```
offset: "", WARN (bpy.rna): ...\source\blender\python\intern\bpy_rna.c:1505 pyrna_enum_to_py: current value '65536' matches no enum in 'FloatProperty', 'offset', 'subtype'
project_limit: "", WARN (bpy.rna): ...\source\blender\python\intern\bpy_rna.c:1505 pyrna_enum_to_py: current value '65536' matches no enum in 'FloatProperty', 'project_limit', 'subtype'
falloff_radius: "", WARN (bpy.rna): ...\source\blender\python\intern\bpy_rna.c:1505 pyrna_enum_to_py: current value '65567' matches no enum in 'FloatProperty', 'falloff_radius', 'subtype'
```
2021-07-30 16:56:30 +02:00
0b060a585d GHOST/X11: enable EGL
This will replace GLX with EGL for X11. GLEW does not support GLX and EGL
at the same time. Most distributions build GLEW with GLX support, so we
have to use the externally provided GLEW and build with EGL support.
This effectively sets WITH_SYSTEM_GLEW to OFF for all Linux configurations.

Differential Revision: https://developer.blender.org/D12034
2021-07-30 16:56:30 +02:00
e5c7f12f8b Fix T89976: Mirror Keys By Value performs wrong scale conversion
In the graph editor, Mirror Keys by Value would convert the value to mirror
over, to account for different units for linear & rotational properties.
The conversion was done in the different direction, though, resulting in
values that were too large by a factor of (180/pi)^2.
2021-07-30 16:56:30 +02:00
5466552a42 deps/win: Remove media foundation dep for ffmpeg
This caused a blender load error on windows N,
given we do not use these codecs they can safely
be disabled.

This will fix T90200 once the new libraries are
in SVN
2021-07-30 16:56:30 +02:00
ba06899b2a Fix T90295: inconsistent render pass order between Cycles and Eevee 2021-07-30 16:56:30 +02:00
b23cdd5737 Render: remove unused Blender Internal view layer settings
These should have been removed earlier but were forgotten.
2021-07-30 16:56:30 +02:00
df5551fb15 Render: disable Z pass by default, leave only Combined
It was somewhat arbitrary to have this one pass enabled that adds a bit of
additional memory and render time overhead, even though it's not necessarily
more important than others.
2021-07-30 16:56:30 +02:00
11012a8fc1 Assets/UI: Resolve major asset view UI template limitation
Before this, all asset view templates showing the same asset library
would show the same assets, even if they should show different ID types.
That was a major limitation since the design did forsee that this
template can be put anywhere in the UI to display various sub-sets of
assets.

Initially I did the ID type filtering close to the asset-list reading,
because I wanted to optimize reading so that we would only actually read
asset information from disk of the ID type to be shown. But this will be
quite complex and I'm not sure if I'll get to work on this anytime soon.
So this commit moves the filtering to the template display level solving
this limitation.

Note: This also adds the code to filter by tags, together with the ID
type. But it's not actually used anywhere yet.
2021-07-30 16:56:30 +02:00
300632742c Cleanup: Remove unnecessary code for asset view UI template
From what I can tell there is no reason anymore to do this. The design
has changed since this was added.
2021-07-30 16:56:30 +02:00
17fba21226 Assets/UI: Sanity check argument for UILayout.template_asset_view()
Was already doing some sanity checks, but wasn't checking if the passed
property actually is a collection property, which is important.
2021-07-30 16:56:30 +02:00
4b0255238d Cleanup: Pass asset handle to asset iterator, rather than wrapped file
This iterator was introduced before `AssetHandle` existed, so it was
dealing with the file data directly. Now we want as little code as
possible to deal with the file data, all access should happen via the
`AssetHandle`.
2021-07-30 16:56:30 +02:00
83d537c950 Cleanup: Consistent indent style for asset CMakeLists file
Was mixing 4 and 2 space indent in a single file.
2021-07-30 16:56:30 +02:00
ab66f1d792 install_deps: update OIDN to 1.4.1, and ISPC to 1.16.0.
Ref. T88438.
2021-07-30 16:56:30 +02:00
4c97a026e7 install_deps: Update OSL to 1.11.14.1.
This has been a huge pain to get working, for several reasons (new flags
needed, patching is now mandatory, etc.).

Further more, discovered that debian OIIO package is now silently
relying on OpenCV, without even proper handling of this dependency (at
least in the `-dev` package), so had to revert to force-build own OIIO
again on that distro for the time being.

Ref. T88438.
2021-07-30 16:56:30 +02:00
6d296ff00b Cleanup: OSL buildlib patch: Remove .rej part.
This patch contained changes for an `.rej` rejection file generated by
failed patch apply... Definitly nothing to do here.
2021-07-30 16:56:30 +02:00
db796922c8 install_deps: Update OIIO to 1.1.15.1.
Ref. T88438.
2021-07-30 16:56:30 +02:00
350d32f6d5 install_deps: Update llvm to 12.0 (with minimal now being 11.0).
Ref T88438.
2021-07-30 16:56:30 +02:00
d917311776 Install_deps: add flex dependency.
Was already installed on Debian-like and Fedore/Suse actually, now also
explicitely required on Arch and listed in docs.

Ref. T88438.
2021-07-30 16:56:29 +02:00
3a5fd9713e Install_deps: Add zstd dependency.
Ref T88438.
2021-07-30 16:56:29 +02:00
Germano Cavalcante
efee24c34e Fix 'BLI_task_parallel_mempool' keeping 'user_chunk' unchanged
When `BLI_task_parallel_mempool` does not use threading, the
`userdata_chunk` is allocated locally simulating a TLS.

However `func_reduce` is not called so the original chunk is ignored.

`task_parallel_iterator_no_threads` is another function that doesn't call
`func_reduce`. It also ignores `userdata_chunk_local` in the main iterator.

The solution in these cases is not to create a `userdata_chunk_local`.

This fixes T90131

Differential Revision: https://developer.blender.org/D12067
2021-07-30 16:56:29 +02:00
f68e8e4f23 deps: Reduce llvm/clang footprint for windows
We shipped the whole bin folder for llvm/clang
while we only needed clang-format, by shipping
just the bits we need we save about 700 megabytes
off our svn lib download.
2021-07-30 16:56:29 +02:00
35a4cef6b5 Data-block Preview: Create preview using current frame
The preview was always using frame 1, but maybe the object has changed and it's better create preview using the current frame.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12018
2021-07-30 16:56:29 +02:00
695dd31e34 Cleanup: Remove debug-only code 2021-07-30 16:56:29 +02:00
5b0dfca417 Fix building without Cycles logging
Ideally can use assert() checks instead of suppressing the check entirely,
but for now just fix compilation error quickly.
2021-07-30 16:56:29 +02:00
9a9c533631 Cleanup: Fix build warning
Introduced in 3964785a14
2021-07-30 16:56:29 +02:00
jim man
f49bf8d05c cleanup: editor_image : Remove unused draw functions
These functions are unused currently..

Reviewed By: deadpin, jbakker

Differential Revision: https://developer.blender.org/D11968
2021-07-30 16:56:29 +02:00
48b6ccecb0 Fix Cycles crash with fluid object motion blur disabled
Motion attributes expects mesh to have non-zero number of motion steps,
which was violated in the case when fluid mesh had motion blur disabled.

This is a bit of annoying fix, because of the order of updates. More
ideal solution would be to handle cached and fluid velocities in the
sync_mesh_motion() which ensures all the dependencies between settings.
2021-07-30 16:56:29 +02:00
ce1e226b7c VSE: Change grid line drawing
Add overlay option to disable grid drawing.
Reuse drawing code from other editors (timeline editor)
Add argument `display_minor_lines` to function
`UI_view2d_draw_lines_x__discrete_frames_or_seconds`
This way minor line drawing can be disabled and so it doesn't cause
too much visual noise. Also spacing seems to be too fine, so VSE uses 3x
what is defined in preferences.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D11790
2021-07-30 16:56:29 +02:00
a4db9318fb VSE: don't snap by default
Snapping by default goes against convention, so this setting was
re-evaluated. Also snapping by default can conflict with new image
transform system, see T90156

There wasn't consensus, so disable snapping by default to follow
established convention.

ref T89665

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12054
2021-07-30 16:56:29 +02:00
03368c5344 UI: Fix time labels drawing
Calculate frequency of time/frame label drawing, such that labels have
at least 10px margin and don't overlap.

Change timecode format:
- Use at least `mm:ss` format
- Don't display frames if all labels would end with +00

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D11792
2021-07-30 16:56:29 +02:00
9f8e938900 Fix T89952: GPencil channel box selection offset
The channel box selection was offset for grease pencil layers.

This is a proposed fix by @yann-lty

Before:
{F10227973}

After:
{F10227974}

Reviewed By: #grease_pencil, antoniov

Maniphest Tasks: T89952

Differential Revision: https://developer.blender.org/D11962
2021-07-30 16:56:29 +02:00
490b36b289 Fix memory leaks in Python gizmo get/set handlers 2021-07-30 16:56:29 +02:00
f36b7c0c8c Fix gpu.types.GPUTexture crash when the size argument was too big
Missing length check on the size argument before copying it
into a fixed size buffer.
2021-07-30 16:56:29 +02:00
660bcfc32d Cleanup: use PyC_AsArray_FAST function where possible
Oversight in 2453dc1b0e.
2021-07-30 16:56:29 +02:00
b4ee5b7934 PyAPI: support multi-dimensional arrays for bpy.props vector types
- Multi-dimensional boolean, int and float vector types are supported.
- A sequence of int's for the "size" is used to declare dimensions.
- Nested sequences are required for default arguments.

Now it's possible to define matrix properties, for e.g:

  bpy.props.FloatVectorProperty(size=(4, 4), subtype='MATRIX')
2021-07-30 16:56:29 +02:00
a645d990d9 PyAPI: add multi-dimensional array conversion utility functions
Add array conversion functions that take dimension arguments.

- PyC_AsArray_Multi (version of PyC_AsArray).
- PyC_Tuple_PackArray_Multi_* (version of PyC_Tuple_Pack_*).
2021-07-30 16:56:29 +02:00
d13c3ac5d9 Cleanup: spelling 2021-07-30 16:56:29 +02:00
ae4affa280 Fix T75028: Improved Font Names in File Manager
When viewing font files in the File Manager, this patch uses the font's
family and style names to show the same type of string shown to users
in operating system lists. For example "Book Antiqua Regular" instead
of "BKANT.ttf"

see D12020 for details and examples.

Differential Revision: https://developer.blender.org/D12020

Reviewed by Campbell Barton and Julian Eisel
2021-07-30 16:56:29 +02:00
49240bcd25 Cycles: remove WITH_CYCLES_DEBUG, add WITH_CYCLES_DEBUG_NAN
WITH_CYCLES_DEBUG was used for rendering BVH debugging passes. But since we
mainly use Embree an OptiX now, this information is no longer important.

WITH_CYCLES_DEBUG_NAN will enable additional checks for NaNs and invalid values
in the kernel, for Cycles developers. Previously these asserts where enabled in
all debug builds, but this is too likely to crash Blender in scenes that render
fine regardless of the NaNs. So this is behind a CMake option now.

Fixes T90240
2021-07-30 16:56:29 +02:00
9ce2fc8a17 Cleanup: Remove unnecesary undefs
Macros `SEQ_ALL_END` and `SEQ_ALL_BEGIN` no longer use `seq->tmp`.
Therefore they are safe to use regardless from where they are called.
2021-07-30 16:56:29 +02:00
db5110e9d3 Assets: Improve error message when "Clear Asset" fails
When using "Clear Asset" from the Asset Browser but with an asset
selected that is not stored in the current file, we can show a more
informative error message.
2021-07-30 16:56:29 +02:00
a8eb36b7ef VSE: Fix audio not recalculated
Changing strip offsets with RNA properties didn't tag depsgraph to
update for new strip start/end points.
2021-07-30 16:56:29 +02:00
b0e3e55036 Cleanup: VSE cache invalidated twice
Multiple RNA update function invalidated cache twice.
2021-07-30 16:56:29 +02:00
Wannes Malfait
2bcdb4a19e Fix T90221: geometry viewer node links to other socket types
The viewer node in geometry node trees only supports geometry nodes.
This patch ensures that when ctrl shift clicking on a node, it will only
link to geometry sockets.

Differential Revision: https://developer.blender.org/D12055
2021-07-30 16:56:29 +02:00
641dade2be Remove the code in BKE_collection_move to preserve LayerCollection flags.
This code was actually buggy (forcefully re-enabling excluded layers in some
cases).

Further more, it should not be needed now that layerCollection resync code
reuses as much as possible existing layers instead of deleting and
re-creating them all the time.

Differential Revision: https://developer.blender.org/D12016
2021-07-30 16:56:29 +02:00
0f7254199b LayerCollection: Refactor of resync-with-Collection-hierarchy process.
The goal of this refactor is to improve resync of LayerCollections
hierarchy to match again Collection one.

Current code would destroy and re-create valid layers whenever a parent
collection would be removed, which leads to losing way too often
layer-related settings when editing collection hierarchies.

While this could be partially addressed from operators side, there was
no way to fix those issues from lower level, more generic ID management
code like ID remapping or library override resync processes.

The new code builds a shallow wrapper around existing (aka old) layers
hierarchy, does a set of checks to define the status of all existing
layers, and try to find the closest matching unused layer in cases where
layers and collections hierarchies do not match anymore.

The intent is to both re-use as much as possible existing layers, and
to pick the 'best' possible layer to re-use, following those heuristics:
 * Prefer layers children of current one first (in old hierarchy), and only
   use those from other higher-level hierarchies if no (grand-)child is found.
 * Prefer to use closest layers available in the old hierarchy.

NOTE: The new code is about 12%-15% slower than the previous one, which is
expected given the increased complexity. Note that this would not be an
issue in practice if this code was not called way too often (needs to
be converted to lazy update instead, which is a long known TODO).

NOTE: The LayerCollectionResync code uses its own built-in version of
FIFO queue, as performances in this code is currently a critical point
(it can get called tens of thousands of times during a single (heavy)
ID management operation currently, in a production file e.g.).

Differential Revision: https://developer.blender.org/D12016
2021-07-30 16:56:29 +02:00
Wannes Malfait
7fa2e087f5 Fix T89415: update multi input indices after deleting a node
When deleting a node, links attached to that node are deleted, but if one
of those links was connected to a multi input socket, the indices of the
other links connected to it were not updated. This adds updates both in
the case of a normal delete as well as after a delete with reconnect.

Differential Revision: https://developer.blender.org/D11716
2021-07-30 16:56:29 +02:00
d19528020f Fix particle system duplication duplicates all systems
Followup to rB3834dc2f7b38 (where getting the proper particle system was
fixed for the Adjust Last Operation panel in the Properties Editor). But
since this operator can also be called from the 3DView, get a current
particle system there as well.

Without this, _all_ particle systems would be copied when executing from
the 3DView (which was never really intended [operator description uses
singular] -- it just happens to use `copy_particle_systems_to_object`
internally as well -- same as the `Copy Active/All to Selected Objects`
operators)).

ref. T83317

Maniphest Tasks: T83317

Differential Revision: https://developer.blender.org/D12033
2021-07-30 16:56:29 +02:00
c67137ab0d Fix T90154, T90213: curve issues since recent cleanup commit
Caused by {rB8cbff7093d65}.

Since above commit only one modifier would get calculated and the
displaylist boundingbox was calculated wrong.

Maniphest Tasks: T90154

Differential Revision: https://developer.blender.org/D12037
2021-07-30 16:56:29 +02:00
43f0494929 Fix menu poll function being ignored for UILayout.menu
Using `UILayout.menu()` [1] or `UILayout.menu_contents() [2], the menu
would just always be added, the `poll()` check not being executed. As
API user I would expect the `poll()` to deterimine visiblity of the
menu.

[1] https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.menu
[2] https://docs.blender.org/api/current/bpy.types.UILayout.html#bpy.types.UILayout.menu_contents

Differential Revision: https://developer.blender.org/D12053

Reviewed by: Campbell Barton
2021-07-30 16:56:29 +02:00
2c9e8a2f29 LineArt: Camera Overscan
Expand camera effective region to a portion beyond image frame so strokes won't end right at the border.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12049
2021-07-30 16:56:29 +02:00
ffdf9fa1bf Fix (studio-reported) liboverride resync crash after recent changes.
Recent own rBabf3ce811f6e prevented any LayerCollection update during
the whole liboverride resync process, for both performances and feature
reasons.

However that means that the various runtime caches like the Base GHash
are not cleared anymore during ID remapping process, so we need to call
`BKE_main_collection_sync_remap` instead of `BKE_main_collection_sync`
when we finally are ready for this update.

Reported by @eyecandy (Andy Goralczyk) from Blender studio, thanks!
2021-07-30 16:56:29 +02:00
d360c5d8da VSE: Add tooltips for add_effect_strips operator
This patch adds propper tooltips to the effect strips in the "Add" menu.
Note that not all effect strips are actually in the "Effect Strips"
submenu like color strips, text strips or transitions. For these types
of effect strips, a dediacted tooltip is especially useful.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D11714
2021-07-30 16:56:29 +02:00
3e6fd42290 Cleanup: reduce indentation in bpy.props
Remove unnecessary NULL checks.
2021-07-30 16:56:29 +02:00
c2087da3d3 VSE: Draw strips transparent during transform overlap
While transforming a strip, draw the background semi-transparent
if it overlaps with another strip. It's convenient to see what's
underneath, especially with the upcoming Overwrite feature.

Thanks to @iss for the help and review.
2021-07-30 16:56:29 +02:00
31d0434344 Deps: ensure osl/bin/oslc is using static libpng
Pass `-DLINKSTATIC=ON` to the OSL CMake, to ensure it statically links to
our libpng. Previously this was only applied on Windows, it's now on all
platforms.
2021-07-30 16:56:29 +02:00
b1602da72f Add StringRef::trim() functions
Add three functions that trim characters from the front & end of a
`StringRef`. All functions return a new `StringRef` that references a
sub-string of the original `StringRef`.

- `trim(chars_to_remove)`: strips all characters from the start and end
  that occur in `chars_to_remove`.
- `trim(char_to_remove)`: same, but with a single character to remove.
- `trim()`: remove leading & trailing whitespace, so same as
  `trim(" \r\n\t")`

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12031
2021-07-30 16:56:29 +02:00
8105cc6692 Fix LLVM 12 symbol conflict with Mesa drivers, after recent Linux libs update 2021-07-30 16:56:29 +02:00
12298a5251 Fix LibOverride crashing in some cases where reference linked data gets MIA.
When the root of an override hierarchy disapears, there is no way to do
a proper resync, just abort.

Reported by studio, thx.
2021-07-30 16:56:29 +02:00
Himanshi Kalra
5b6ced1346 Regression Testing: Running tests based on blend files
Runs tests based on blend files with minimum python interaction.
Developed as part of GSoC 2021 - Regression Testing of Geometry Nodes.
Earlier, tests were built from scratch by adding a modifier/operation
from the Python API.
Now, tests can also be created inside blender and are compared using
Python script.

Features: Automatically adding expected object if it doesn't exist.
This patch adds tests for the following Geometry Nodes category:
* Curves
* Geometry
* Mesh
* Points

The implemented UML diagram for refactoring of mesh test framework.
{F10225906}

Technical Changes:
SpecMeshTest: It adds the modifier/operation based on the Spec provided.
BlendFileTest: It applies already existing modifier/operation from the blend file.

Test folders hierarchy with tests. This folder should be extracted to `lib\tests\modeling`
{F10240651}
Note: The `geometry_nodes` folder might lie under another `geometry_nodes` folder while extracting, please double check. Use the inner-most one.
The hierarchy should be:
-`lib\tests\modeling\geometry_nodes\mesh`
-`lib\tests\modeling\geometry_nodes\points`
and so on.

* From `ctest` the tests should be run as `ctest -R geo_node -C [Configuration]` on Windows.
* Each single test can be run with its entire name e..g `ctest -R geo_node_geometry_join_geometry`.(just an example). Run `ctest -N -R geo_node` to see all tests.
* From blender, the tests can be run `blender -b path\to\blend\file --python path\to\geo_node_test.py`

Reviewed By: zazizizou, JacquesLucke

Differential Revision: https://developer.blender.org/D11611
2021-07-30 16:56:29 +02:00
6a5df54477 Fix memory leak with Python RNA property get callback errors
Failure to return a list of the expected size & type wasn't
decrementing the value, leaking a reference.

Caused by 127b5423d6 a workaround for the
real error that was fixed f5e020a7a6.
2021-07-30 16:56:29 +02:00
Charlie Jolly
d7f228a394 Geometry Nodes: Add node labels to Attribute maths nodes
This adds the operator name to the node label which is consistent with the shading nodes.
The vector node has `Vector` as a prefix.

The Attribute nodes already have a different coloured header.

The same label is used when collapsing nodes, this helps readability.

Reviewed By: pablovazquez

Differential Revision: https://developer.blender.org/D10749
2021-07-30 16:56:29 +02:00
8c06fb2267 Added YAML builtbot config file.
Builtbot is switching over from json to yaml. Both
configuration files should be kept in sync for now.

The json file will be removed when everything works as expected.
2021-07-30 16:56:29 +02:00
53ed446f1f BlenRead: Add GHash-based search for already read linked IDs.
Ths commit adds a new `IDNameLibMap` to `Main`, used during file reading
to quickly find already read linked IDs.

Without that, search would use string-based search over list of linked
data, which becomes extremely slow and inneficient in cases where a lot
of IDs are linked from a same library. See also {T89194}.

Extrem-usecase reported in T89194 is now about 4 times faster in linked
data reading (about 2 times faster for the whole .blend file loading).

More normal cases (like Sprites studio production files) have barely
measurable speed improvements, a few percents at best.

NOTE: `main_idmap` API was extended to support insertion and removal of
IDs from the mapping, avoids having to re-create the whole thing several
time during libraries expansion in readcode.

Differential Revision: https://developer.blender.org/D11757
2021-07-30 16:56:29 +02:00
8311cc98db PyAPI: support different int sizes for PyC_AsArray 2021-07-30 16:56:29 +02:00
cac41070c0 Cleanup: pass sizeof array element to PyC_AsArray
Replace the is_double argument which was only used for single/double
precision floats.

This allows supporting different sized int types more easily.
2021-07-30 16:56:29 +02:00
c4c2f117ff Fix missing passes update on Use Denoising change
Makes it so Render Layers node in the compositor is updated as soon
as Use Denoising is changed for the final render.

Differential Revision: https://developer.blender.org/D12010
2021-07-30 16:56:29 +02:00
b9658d548c Deps builder: OIIO/OSL/ISPC/OIDN/LLVM/Flex updates
This diff somewhat snowballed out of updating OIDN to 1.4.1 it had some
changes that allowed us to remove the arm hacks we had in place and
revert to using identical versions for a whole bunch of deps. But that
required an update to ISPC which needed a newer LLVM and if we're
updating LLVM we may as well update OSL, and when we update OSL, OIIO
may as well be dragged in soo......anyhow...

This diff updates:

LLVM 9.0.0 (11.0.1 for mac/arm) -> 12.0.0
OIIO 2.1.15.0 -> 2.2.15.1
OSL 1.11.10.0 -> 1.11.14.1
winflex_bison 2.5.5-> 2.5.24 (ispc needed newer bison, windows only dep)
OIDN 1.4.0 -> 1.4.1
ISPC v1.14.1(random hash for mac/arm) -> v1.16.0
Flex 2.6.4 (ISPC needed newer Flex than available on CentOS 7)

and removes most of the "special arm/mac" versions. I think just ssl and
embree are left with special versions.

notable changes:
@LazyDodo included some clang headers in the linux/mac harvest which are
needed to start writing custom clang based tooling like D9465 these were
already shipping on windows, but not the other platforms.

[macOS] Change the `LC_ID_DYLIB` of OpenMP  for {D11997}. This changes
where the executables look for dylibs.

Reviewed By: sebbas, LazyDodo

Differential Revision: https://developer.blender.org/D11748
2021-07-30 16:56:29 +02:00
6bae63d69d Cleanup: add note from T85517 fix 2021-07-30 16:56:29 +02:00
7eb08a7ab0 Cleanup: comment spelling & punctuation 2021-07-30 16:56:29 +02:00
122bad7f7a LineArt: Occlusion accuracy fix.
This patch fixes occlusion function to handle one specific case (when an edge shares a point with triangle) better,especially when there's overlapping edges in this case.
2021-07-30 16:56:29 +02:00
Aaron Carlisle
a7ac6c014e Anotations: Fix a several issues with stroke placement
Previously, this option was not exposed in the UI, only for the clip editor.
There were also multiple rna properties that did the same thing for each of the 2D editors.

There was also an issue where the property enum items were the same as the 3d view which didnt make much sense.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D12027
2021-07-30 16:56:29 +02:00
1e35b59443 Fix compile error on macos introduced in last commit
std::optional::value() is not available on macos.
2021-07-30 16:56:28 +02:00
Christoph Lendenfeld
3f55b127e7 Fix: Instantly hide bones after hitting H key in pose sliding
When using a pose slider it is possible to hide bones with the 'H' key.
Before this patch the screen didn't update, so you had to move the mouse 1 pixel to update.
This patch makes it so it updates right away

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D12024
Ref: D12024
2021-07-30 16:56:28 +02:00
4822a11bdd Compositor: Full frame Box Mask node
Adds full frame implementation to this node operation.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11627
2021-07-30 16:56:28 +02:00
f79ac72208 Compositor: Full frame Levels node
Adds full frame implementation to this node operations.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11749
2021-07-30 16:56:28 +02:00
f464c18540 Compositor: Fix memory leak when exporting operations on debug 2021-07-30 16:56:28 +02:00
7482a56554 Compositor: Full frame Scale node
Adds full frame implementation to this node operations.
No functional changes.

Includes a new operation method `init_data` used to initialize any data
needed after operations are linked and resolutions determined.
Once tiled implementation is removed `initExecution` may be renamed
to `init_rendering` and `init_data` to `init_execution`.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11944
2021-07-30 16:56:28 +02:00
035cf075e2 Cycles: upgrade CUDA to 11.4
This fixes a performance regression on Ampere cards, on specific scenes like
classroom. For cycles-x there is little difference, but this is still helpful
for LTS releases, and we need to upgrade at some point anyway.
2021-07-30 16:56:28 +02:00
Nikhil Shringarpurey
26f3c8717d Cleanup: fix compiler warnings due to implicit cast
Differential Revision: https://developer.blender.org/D11950
2021-07-30 16:56:28 +02:00
a2b0f4bc32 Fix Python error in benchmark executable detection after recent changes 2021-07-30 16:56:28 +02:00
43111cdfdf LayerCollections: Add a way to prevent their resync with Collection hierarchy.
This is an easy & safe, yet not-so-nice way to address the
LayerCollections vs. Collections hierarchy resync problem.

Currently this resync is enforced everytime something changes in the
Collections hierarchy, which is extremely inneficient, and can even
produce 'loss' of LayerCollection data during complex Collection
processes.

Current example is during Library Overrides resync process. New code:
 * Makes resync significantly faster (between 10 and 15%).
 * Fixes 'disappearing' layer collections settings on sub-collections'
   layers.

NOTE: This is not a proper fix for the underlying issue. However,
implementing and testing the 'lazy update' solution as proposed by
{T73411} requires a significant amount of time (especially in testing
and tracking all places where code would need to ensure LayerCollections
are up-to-date), which is not possible currently.

Differential Revision: https://developer.blender.org/D11889
2021-07-30 16:56:28 +02:00
e7694f68a1 Cleanup: Fix compiler warning in previous commit 2021-07-30 16:56:28 +02:00
9b13a5759b Fix T90127: Merge Down layer doesn't take the transform location into account
Now the layer transformation is applied before the merge.
2021-07-30 16:56:28 +02:00
7ec4a83a6c Mantaflow: Remove Noise Type Option
Mantflow only supports wavelet noise, thus the parameter with only one option is no longer useful.

Differential Revision: https://developer.blender.org/D6770
2021-07-30 16:56:28 +02:00
Germano Cavalcante
57c04b3165 Cleanup: Rearrange mesh extraction files
In the draw module, it's not easy to identify what its header is, and
where the shared functions are.

So move `draw_cache_extract_mesh_extractors.c` and
`draw_cache_extract_mesh_private.h` to the same folder as the extractors
and rename these files to make them more identifiable.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11991
2021-07-30 16:56:28 +02:00
59a9c07d09 macOS Cleanup: Remove old version specific code
Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D12021
2021-07-30 16:56:28 +02:00
f488c7ee69 VSE: Fix snapping bugs
Fix hold offset check causing missing snapping point when strip have
only still frames.

Fix effect strips of transformed strips causing snapping to prevoius
strip positions.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11948
2021-07-30 16:56:28 +02:00
9d1ce7d5a9 Cleanup: missed comment in D12029
No functional change.
2021-07-30 16:56:28 +02:00
55fe618254 Geometry Nodes: Fix vector math project bug
Implementation is incorrect compared to Cycles/Eevee.

Reported by @DrDubosc in comments of T88922.

Differential Revision: https://developer.blender.org/D12029
2021-07-30 16:56:28 +02:00
d7aa608ab7 VSE: Fix truncated label
Label for snapping current frame to strips was cut off and not very readable.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D11951
2021-07-30 16:56:28 +02:00
04001b2b02 Revert "cmake: enable Wayland by default"
This reverts commit a2ccd0e495.

This change was part of the still-under-review patch D11489, which
hasn't been accepted yet.
2021-07-30 16:56:28 +02:00
ba98a976cb Revert "GHOST/wayland: use Wayland only when 'BLENDER_WAYLAND' is set"
This reverts commit c971c851d3.

This change was part of the still-under-review patch D11489, which
hasn't been accepted yet.
2021-07-30 16:56:28 +02:00
Stefan Werner
a2877c0caf Cycles: Fixed memory leak in ColorSpaceManager
Cached OCIO processors were not freed, instead the color spaces were freed twice.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D12011
2021-07-30 16:56:28 +02:00
947c098519 Cleanup: clang tidy 2021-07-30 16:56:28 +02:00
Himanshi Kalra
95b6beb8d8 Fix T85517: Cannot type Space while holding Shift key in text-field like spaces.
Fix for T85517
Bug: Couldn't type space while holding down the shift key in text spaces (e.g. when saving a file, changing the name of object).

Changes: Removing the key combination of Shift + space in `WM_event_is_ime_switch` method.

Reviewed By: harley, mont29

Maniphest Tasks: T85517

Differential Revision: https://developer.blender.org/D10452
2021-07-30 16:56:28 +02:00
b85e249875 Cleanup: clang-format 2021-07-30 16:56:28 +02:00
6c0f7276dc Cleanup: spelling in comments 2021-07-30 16:56:28 +02:00
6333be56d9 Cleanup: use doxy comments 2021-07-30 16:56:28 +02:00
0888a0af14 UI: Line Art: Rename "Baking" panel to "Bake"
Avoid using verbs for panel names, and be consistent with the
"Bake" panel in Cycles, Ocean Modifier, etc.
2021-07-30 16:56:28 +02:00
511f6ff09a UI: Line Art: Always use Material icon on picker
The Material picker shouldn't change icon based on it's state,
it should always display the Material icon.
2021-07-30 16:56:28 +02:00
b829b0b555 UI: Fix button alignment on Grease Pencil modifiers 2021-07-30 16:56:28 +02:00
27b5d234ae UI: Line Art Modifier: Tweaks to labels and tooltips
- Clearer tooltips for Source Object/Collection.
- Remove redundant Source/Target on labels.
- Always write Grease Pencil with title case.
2021-07-30 16:56:28 +02:00
62a84f0995 Fix T86768, bevel doesn't loop slide sometimes.
Six years ago, Bug T44961 about unwanted spikes had me not do a loop
slide if the angle was too extreme, to avoid unwanted spikes.
The current bug showed that that angle was much too big, and limited
desired behavior in many cases. Changing the angle from 0.25 radians
to 0.0001 radians (about 0.006 degrees) still fixes the original bug
and seems very unlikely to be limiting desired behavior now.
2021-07-30 16:56:28 +02:00
8bdbfee9d7 Fix T89391, etc. Boolean bugs when objects have negative scale.
The old modifier code, now just used for Fast, has code in it to
flip faces of arguments when their tranform's negativity differs
from the main object's transform's negativity.
I had neglected to put that logic in when I made the change that
skipped the round trip through BMesh.
Fixing this means that the results are more what the user expects
when some or all operands have negative scales.
2021-07-30 16:56:28 +02:00
Christoph Lendenfeld
9e56b50e9f Fix: Remove automatic hiding of bones when using the pose slider
This patch addresses the issue raised in T88340.
When entering a pose sliding operator bones would automatically get hidden.
While technically not a bug it was decided that it is too confusing.
Hiding with 'H' is still possible though, just won't happen automatically

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D11883
Ref: D11883
2021-07-30 16:56:28 +02:00
77feb1dcac GHOST/wayland: use Wayland only when 'BLENDER_WAYLAND' is set 2021-07-30 16:56:28 +02:00
5c729d4c26 cmake: enable Wayland by default 2021-07-30 16:56:28 +02:00
6e4f6f94e4 GHOST/wayland: explicitly delete 'GHOST_SystemWayland' when fallback to X11 2021-07-30 16:56:28 +02:00
121e854ee2 Cleanup: fix warning -Wparentheses 2021-07-30 16:56:28 +02:00
f90cd854ec UI: Do not abbreviate/shorten wording
Abbreviations are harder to read and understand thus it is best to be direct.
For example without understanding and context it is hard to know exactly what "Len" means.
2021-07-30 16:56:28 +02:00
70b2d56e8d GTest: Use INC/INC_SYS for Libmv/OSD tests
This change transitions libmv/osd tests to our
blender_add_test_executable macro that explicitly
takes the include directories as a parameter.

This is in preparation for future clean-up of
global include directories.

Differential Revision: https://developer.blender.org/D12012
Reviewed By: sergey
2021-07-30 16:56:28 +02:00
21d8d5279c Revert "VSE UX: Make Speed Effect strips more user friendly."
This reverts commit 3123f33380 and
a092baa7f9.
2021-07-30 16:56:28 +02:00
Fredrik Hansson
b6f5841d23 Weld Modifier: add "loose_edges" option
This improve the cloth modeling workflow by allowing you to weld only the
edges that are used for the sewing forces.

Reviewed By: mano-wii, weasel

Differential Revision: https://developer.blender.org/D10710
2021-07-30 16:56:28 +02:00
253d0ffe97 Many tweaks to f-curve drawing code 2021-07-30 16:56:28 +02:00
Germano Cavalcante
370a3cf599 VSE UX: Make Speed Effect strips more user friendly.
**Drawing Changes:**
- F-curve drawing for Stretch, Multiply, Length and Frame Number.
- Value drawing when no keyframes for Stretch, Length and Frame Numbers.

General view of the new drawing for each speed effect mode:
{F9796642, size=full}

Detail of the horizontal zero (blue) line in the new `Multiply` mode:
{F9798520, size=full}

Nice to have (but I don't know how):
- Auto adjusting of endframe when using Multiply or Boost.

Differential Revision: https://developer.blender.org/D6110
2021-07-30 16:56:28 +02:00
462c91debd PyDocs: Fix syntax errors resulting in warnings 2021-07-30 16:56:28 +02:00
0bc2620854 XR: Fix for Viewport Denoising Artifacts
Addresses T76003. When using VR with Eevee and viewport denoising,
scene geometry could sometimes be occluded for one eye. Solution is
to use a separate GPUViewport/GPUOffscreen for each VR view instead
of reusing a single one for rendering.

Reviewed By: Julian Eisel, Clément Foucault

Differential Revision: http://developer.blender.org/D11858
2021-07-30 16:56:28 +02:00
b18d421924 Fix T89393: crash when selecting edges when geometry nodes has "on cage" turned on
The core problem is that the geometry nodes modifier sometimes support
"mapping" (i.e. it remembers which new vertices correspond to edit mode
vertices) and sometimes it does not, depending on what the nodes are doing.
Also see rB07ce9910f7cc.

The solution here is that the fallback case in `BKE_mesh_foreach_mapped_edge`
does not call the callback with "invalid" indices.

Differential Revision: https://developer.blender.org/D12007
2021-07-30 16:56:28 +02:00
24011d3e9e Fix T90065: disable attribute search in places where there is too little context
Differential Revision: https://developer.blender.org/D12008
2021-07-30 16:56:28 +02:00
ce1a4929c3 Fix: avoid creating improper rotation matrix
This might change the rotation of some instances after a Curve to Points.
Unfortunately, there is not much we can do about that, the math before
was just wrong. The forward and up axis stayed the same though.

Differential Revision: https://developer.blender.org/D12006
2021-07-30 16:56:28 +02:00
ee07416685 Fix T89829: wrong active context path check in spreadsheet
The problem was that the modifier was reevaluated all the time, even
between showing the attribute search and clicking on the attribute
name. This freed the data referenced by attribute search. The real bug
here was that the dependency graph was tagged for update even
though nothing changed. This was because the spreadsheet thought
its active context has changed and it wanted to compute the new
value to be shown in the spreadsheet.

The reason for the bug was that I confused how the tree-path of a
node editor works. The second element in the tree path contains
the name of the group node in the root tree that we're in (instead
of the first element).

Differential Revision: https://developer.blender.org/D12009
2021-07-30 16:56:27 +02:00
fc91ec92a3 Another slight increase in speed for Delaunay CDT.
When the new "need_ids" flag is false and the output type is not
one of the valid BMesh kinds, there is no need to propagate even
a dummy id to all of the faces.
2021-07-30 16:56:27 +02:00
5efb0d1d2e Cleanup: double spaces in strings 2021-07-30 16:56:27 +02:00
7ce8fce0fe Cleanup: code comments punctuation / spacing 2021-07-30 16:56:27 +02:00
ee10b21c55 Cleanup: de-duplicate code for edge-split tagging
Share functionality for single and multi-threaded edge-split tagging.

Remove logic that ensured vert & loop indices in bm_mesh_edges_sharp_tag
(missing from fd9fc809b7).
2021-07-30 16:56:27 +02:00
e68767640e XR: Reference Space Improvements
Improves control over the XR reference space by using the stage ref
space (user-defined tracking bounds) instead of local ref space
(position at application launch), if available. Also adds an
"absolute tracking" session option to skip applying eye offsets that
are normally added for placing users exactly at landmarks.

By enabling absolute tracking, users can define the tracking origin
in a way that is not linked to the headset position. Instead, the
tracking values given by the XR runtime are left unadjusted and a
user can manually calibrate an "origin" landmark object to adjust to
their real world space.

Can be useful for applications that use external tracking systems
and those that primarily only need to use controllers and not the
headset (e.g. motion capture).

The absolute tracking option requires an update to the VR
Scene Inspection addon to be accessible by regular users.

Reviewed By: Julian Eisel

Differential Revision: http://developer.blender.org/D10946
2021-07-30 16:56:27 +02:00
c19eea1d93 Cleanup: "position tracking" typo in enum member 2021-07-30 16:56:27 +02:00
3d4454e641 Cleanup: remove unused BM_mesh_loop_normals_update function
The only difference with BM_loops_calc_normal_vcos was passing in
custom coordinates which may be NULL.
2021-07-30 16:56:27 +02:00
dd3e69ea7a Fix error setting sharp edges in recent normal calculation changes
bm_mesh_edges_sharp_tag was called with setting sharp edges enabled.
Error in 39b2a7bb7e.
2021-07-30 16:56:27 +02:00
2933a0ec9b Cleanup: remove normal assignment from bm_mesh_edges_sharp_tag
This was added in 0b7f581397
but seems not to be needed as the assignment was never correct
since only one corner on either side of the smooth edge had the
vertex normal written to it.
2021-07-30 16:56:27 +02:00
da860d5d1b Edit Mesh: multi-thread auto-smooth sharp-edge calculation
Merge the sharp edge tagging into bm_mesh_loops_calc_normals,
this has the advantage that edge tagging can be performed as part of
walking over each vertices edges - instead of tagging in a separate loop.

Even though this will tag edges twice (once for each vertex),
the computation isn't heavy as it's only calculating a dot-product
between the two face users to compare the angle.

This change combined with 4ba06ad0a8
makes BM_loops_calc_normal_vcos around 5.68x faster,
with an overall speedup over 2.6x when transforming a high poly mesh.
(tested on a system with 32 cores).

Reviewed By: mont29

Ref D11970
2021-07-30 16:56:27 +02:00
426ac092ec Edit Mesh: multi-thread auto-smooth & custom normal calculations
Supported multi-threading for bm_mesh_loops_calc_normals.

This is done by operating on vertex-loops instead of face-loops.

Single threaded operation still loops over faces since iterating
over vertices adds some overhead in the case of custom-normals
as the order used for accessing loops must be the same as iterating
of a faces loops.

From isolated timing tests of bm_mesh_loops_calc_normals on high
poly models, this gives between 3.5x to 10x speedup,
with larger gains for meshes with custom-normals.

NOTE: this is part one of two patches for multi-threaded auto-smooth,
tagging edges as sharp is still single threaded.

Reviewed By: mont29

Ref D11928
2021-07-30 16:56:27 +02:00
9162d9827e Man Page: Fix spelling 2021-07-30 16:56:27 +02:00
Christoph Lendenfeld
4fdfcde98d Animation: Generic Slider implementation
Extract the slider gui implemented for the pose slide tools.
Generalise it so it can be used by other tools as well.

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9314
Ref: D9314
2021-07-30 16:56:27 +02:00
b1f3d49296 Geometry Nodes: Display Node Warnings in Modifier
With this commit, node warnings added to nodes during evaluation
(not "Info" warnings) will also draw in the modifier. In the future
there could be a "search for this node" button as well.

Differential Revision: https://developer.blender.org/D11983
2021-07-30 16:56:27 +02:00
164e0ada87 Cleanup: Add function to check a curve's spline types
The need for this has come up a few times.
2021-07-30 16:56:27 +02:00
e089f41bcd Fix: "Bake" automatically calculated handles in set handle node
Because these handles are calculated lazily, we need to make sure they
are calculated before switching to a manually positioned mode.
I doubt it would ever be necessary, but theoretically this could happen
on a per-point level, to avoid calculating handles not in the selection.
2021-07-30 16:56:27 +02:00
Germano Cavalcante
8fb5731173 VSE: Speed Effect layout updates
**Changes:**
- New enums correspond to 4 modes: `Stretch`, `Multiply`, `Frame Number` and `Length`.
- "`Multiply Factor`" has been removed;
- Value corresponding to "`use as speed`" enabled is now the value appended to the `Multiply` enum;
- Value corresponding to "`use as speed`" disabled is now the value appended to the `Frame Number` enum;
- Value corresponding to "`Scale to Length`" enabled is now the value appended to the `Length` enum;
- Except `Stretch` each mode has now its respective control values.

Differential Revision: https://developer.blender.org/D11856
2021-07-30 16:56:27 +02:00
f137a3409b Fix name used when parsing arguments 2021-07-30 16:56:27 +02:00
4c251dd864 PyGPU: new method 'GPUFrameBuffer.read_depth'
Method requested by users in order to port addons to new API.
2021-07-30 16:56:27 +02:00
5ab90b1052 Compositor: Fix crash when using empty input sources
It's the case of Image or Movie Clip node when not selecting any
source or an empty one.
Render methods expect an output buffer with size, only render
operations with resolution.
2021-07-30 16:56:27 +02:00
63d957c645 Compositor: Full frame Texture node
Adds full frame implementation to this node operation.
No functional changes.
2021-07-30 16:56:27 +02:00
2aac74b657 Compositor: Full frame Movie Clip node
Adds full frame implementation to this node operation.
No functional changes.
2x faster than tiled fallback.
2021-07-30 16:56:27 +02:00
a109435043 Compositor: Fix buffer area iterating past the end 2021-07-30 16:56:27 +02:00
1bdc33cc2a Compositor: Add coordinates to BuffersIterator
Allows to cover many use cases where iterating both buffers and
coordinates is needed.
2021-07-30 16:56:27 +02:00
33569fc1f1 Fix T90026: attributes added in editmode are lost on modeswitch
When exiting editmode, customdata [and thus attributes] are copied from
**BMesh** to **Mesh** (in `BM_mesh_bm_to_me`).
When adding attributes, these were always added via
`CustomData_add_layer_named` only.
Instead (if we are in mesh editmode), we need to go through
`BM_data_layer_add_named` to properly update the **BMesh** (see
`update_data_blocks`) so we have stuff available to copy back to
**Mesh** when exiting editmode.
Same is done for removing (also going through BMesh).

This is now done, DomainInfo is updated to point to BMesh (instead of
Mesh) customdata when in editmode.

Maniphest Tasks: T90026

Differential Revision: https://developer.blender.org/D11998
2021-07-30 16:56:27 +02:00
Johnny Matthews
4d25d74a1a Geometry Nodes: Set Bezier Handle Type Node
This node takes a curve and a point selection and allows you to set the
specified (or all) points left/right or both handles to a given type.

Differential Revision: https://developer.blender.org/D11992
2021-07-30 16:56:27 +02:00
b652f01504 Tests: continue running benchmarks if some tests fail to build or run
Convenient when testing many revisions where some might be broken.
2021-07-30 16:56:01 +02:00
ee367eecf4 Tests: improve finding of Blender executables in benchmarking
* Allow specifying a folder and automatically setting the proper executable
  name depending on the operating system
* Use executables from configs for listing devices instead of a blender
  command being available
2021-07-30 16:56:01 +02:00
01aa9f34af Versioning: move "until next subveresion bump" code
Move "until next subveresion bump" code into the 300.13 version block.
This should have happened in rB8d5b9478a25.
2021-07-30 16:56:01 +02:00
cf243cd302 Cleanup: Silence warning - unused parameter 2021-07-30 16:56:01 +02:00
Yann Lanthony
41f6c7b298 Fix T89733: Py API: bpy.data.orphans_purge argument parsing
On Windows, using `bpy.data.orphans_purge` with some arguments (eg: `do_recursive=True`) does not produce the expected results. This is due to arguments not being parsed correctly on this platform with the current code.

The proposed fix is based on how other functions with boolean attributes are exposed to the Python API.

Reviewed By: #python_api, mont29

Maniphest Tasks: T89733

Differential Revision: https://developer.blender.org/D11963
2021-07-30 16:56:01 +02:00
Philipp Oeser
292724c389 Make polls for removing mesh data layers consistent
This was reported in T90026 for attributes, but was also true for:
- UVMaps
- Vertex Colors
- Sculpt Vertex Colors
- Face Maps

For Vertex groups and Shapekeys this was already done (in that their
remove poll would check if there is a vertex group or shapekey to begin
with), now make this consistent across all mentioned types.

Thx @vvv for the initial patch (where this was done for attributes only)

ref T90026

Reviewed By: HooglyBoogly

Maniphest Tasks: T90026

Differential Revision: https://developer.blender.org/D11990
2021-07-30 16:56:01 +02:00
e16982fe94 Bump subversion to avoid infinite enabling pose_library add-on
Bump Blender's sub-version to make sure the pose_library add-on isn't
auto-enabled on every run of Blender.
2021-07-30 16:56:01 +02:00
3115e957d6 Cleanup: Move reorganize asset files
I'm trying to move away from general files with lots of things in them,
and instead have many small & focused files. I find that easier to
work with since everything has clear responsibilities, even if there is
some minor overhead in managing all these files.
I also try to differentiate more clearly between public and internal
files. So source files and internal headers are in a `intern/`
sub-directory, public functions are in a number of headers one level
higher.
For convenience and to make this compatible with our existing general
headers in `editors/include`, I made the `ED_asset.h` there include all
these public headers.
This is of course a bit of an experiment, let's see how it works in
practice.

Also corrected the name of `ED_asset_can_make_single_from_context()`.
2021-07-30 16:56:01 +02:00
Germano Cavalcante
aa23609f14 Draw Cache: extract tris in parallel ranges
The `ibo.tris` extraction in multithread is currently only done if the
mesh has only 1 material.

Now we cache a map indicating the index of each polygon after sort and
thus allow the extraction of tris with materials in multithreaded.

As caching is a heavy operation and was already being performed in
multi-thread for triangle offsets, no significant improvements are
expected.

The benefit will be much greater when we can skip updating the cache
while transforming a geometry.

**Profiling:**
||master:|PATCH:
|---|---|---|
|large_mesh_editing_materials:|Average: 13.855380 FPS|Average: 15.525684 FPS
||rdata 9ms iter 36ms (frame 71ms)|rdata 9ms iter 29ms (frame 64ms)
|subdiv_mesh_final_only_materials:|Average: 28.113742 FPS|Average: 28.633599 FPS
||rdata 0ms iter 1ms (frame 36ms)|rdata 0ms iter 1ms (frame 35ms)

1.1x overall speedup

Differential Revision: https://developer.blender.org/D11445
2021-07-30 16:56:01 +02:00
49e72bf3b0 Fix T90017: Bone widget drawing inconsistent with editing
The `lines_loose` extractor did not trigger loose geometry caching.
2021-07-30 16:56:01 +02:00
ff7563fb57 Cleanup: Move loose geometry cache creation to render data task
This centralizes caching functions.
2021-07-30 16:56:01 +02:00
76dbc9a0e9 Cleanup: Centralize/unify asset library reference from/to enum code
This was an open TODO, I wanted to have code for translating asset
library references from and to enum values in a central place, and
access that in the same way from both the Asset Browser and the
Workspace RNA code.

* Adds own file for the related functions.
* Adds doxygen comments.
* Updates RNA callbacks to properly use these functions.
* Let these functions call each other, avoid duplicating logic.
2021-07-30 16:56:01 +02:00
e775f2239a Assets: Replace duplicated asset library reference type from DNA
Since recently it's possible to access assets from outside the
File/Asset Browser, via the asset view template. So we are slowly
moving away from file space specific code to dedicated asset system
code. I introduced `AssetLibraryReference` as a duplicate of
`FileSelectAssetLibraryUID`, with a plan to delete the latter in a
separate cleanup commit. That's exactly what this commit is.

This will cause Asset Browsers to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
2021-07-30 16:56:01 +02:00
46eeaa0544 Assets: Rename workspace active asset library DNA variable
This new variable was introduced with 7898089de3. We don't usually use
an `active` prefix variable. Plus, this makes the name match the one of
the Asset Browser active library variable, so we can use the
`rna_def_asset_library_reference_common()` helper for both.

This will cause Asset Views to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
2021-07-30 16:56:01 +02:00
b7ad67082b Cleanup: Add missing doxygen file/group comment in new asset file 2021-07-30 16:56:01 +02:00
9848426848 Fix incorrect use of BLI_assert with error strings
Some asserts were never raised because of invalid checks.
2021-07-30 16:56:01 +02:00
209a07e3b5 Cleanup: replace BLI_assert(test || !"text") with BLI_assert_msg(test, text) 2021-07-30 16:56:01 +02:00
Yuki Hashimoto
7a9822ace1 Cleanup: correct the comment in ghost
The same comments were written in clientToScreen and screenToClient in
GHOST. I corrected them.

Ref D11986
2021-07-30 16:56:00 +02:00
93e7fb464a Fix bug in assert in delaunay test.
Assert was trying to say x coords of arcs lined up, and didn't do that.
2021-07-30 16:56:00 +02:00
0220c85f47 Cleanup: Split set_preview_visibilty. 2021-07-30 16:56:00 +02:00
118f4dc93b Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text") 2021-07-30 16:56:00 +02:00
5f35c9c3cd Cleanup: spelling 2021-07-30 16:56:00 +02:00
f4a30c2c20 Cleanup: replace BLI_assert(0 && "text") with BLI_assert_msg 2021-07-30 16:56:00 +02:00
7a129b0a6f Fix T89881: ignore unavailable sockets when searching for link cycles 2021-07-30 16:56:00 +02:00
5a0a69166b Fix compile issue. 2021-07-30 16:56:00 +02:00
55e603a5bb Fix i18n utils_cli mistake.
Reported by James Monthea (@jmonteath), thanks.
2021-07-30 16:56:00 +02:00
c127093820 Cleanup Preview rendering: Separate world preparation.
Small cleanup that moves world preparation out of scene preparation.
2021-07-30 16:56:00 +02:00
405c41e431 Cleanup: use named enum types.
Added ePreviewRenderMethod and ePreviewType.
2021-07-30 16:56:00 +02:00
e9b69bbd85 Cleanup: replace NB with NOTE in comments 2021-07-30 16:56:00 +02:00
Smitty van Bodegom
e18f76a0cb UI: Use more descriptive wording for particle modifier conversions
Currently the wording is a bit unclear: it doesn't specify //what// the particles will be converted into. This clarifies it by stating what the particles will be converted into: they will either be converted to a mesh or the instances will be made real.

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D11795
2021-07-30 16:56:00 +02:00
Romain Toumi
61aca25ee2 UI: Fix Cycles Materials menu Layout
Fix an incoherence between the Eevee Materials menu and the Cycles Materials menu :

Eevee :
{F10230448}

Cycles :
{F10230449}

Simply Fixed by replacing the Cycles UI code by the Eevee UI code.

Thanks to @Brainzman for helping me create this diff and translate

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D11979
2021-07-30 16:56:00 +02:00
7da330e57a Fix API doc generation after recent context additions 2021-07-30 16:56:00 +02:00
5355f00f41 Fix T89827: Attribute transfer node crash on mesh with no faces
Just add a check for whether the mesh has faces when retrieving an
attribute on the corner domain. In the future there could be an info
message in the node in this case, since maybe it's not intuitive.
2021-07-30 16:56:00 +02:00
5d91724656 Fix memory leak with asset view template operator properties 2021-07-30 16:56:00 +02:00
9eda619105 Cleanup: Store asset-handle in drag data
Would previously pass a few properties that are available via the
asset-handle now. This asset-handle is also required for some of the
asset API, e.g. the temporary ID loading. This will probably be needed
before too long.
2021-07-30 16:56:00 +02:00
2610e7480b Cleanup: Use asset utility function to get the asset .blend path
For this to work, the utility function needs to be callable without
context, which is only needed for a File Browser specific hack anyway
(doesn't apply to this usage of it).
2021-07-30 16:56:00 +02:00
b2bfadf511 Cleanup: Move asset-handle functions to own file
Keeps files minimal and focused. I much prefer that over having all
kinds of stuff in general files like `asset_edit.cc`.
2021-07-30 16:56:00 +02:00
9b0c917f8a Cleanup: Getters for asset-handle data
While the asset-handle design is supposed to be temporary (see
35affaa971), I prefer keeping the fact that it's nothing but a file
entry pointer an implementation detail that is abstracted away. So this
introduces getters for the file data we typically access for
asset-handles.
2021-07-30 16:56:00 +02:00
1dd6775ad7 Cleanup: Use const for internal file data of asset-handle
Note that the current asset-handle design is temporary, see
35affaa971. I still prefer this to be const, as code outside the
asset-list/file-list code should never mess with the file data of an
asset.
2021-07-30 16:56:00 +02:00
3ac14e4220 Asset: Clearly describe RNA property description as temporary
The asset handle design is only temporary (see 35affaa971) and this
RNA property is only needed for internal, technical reasons of the asset
view template. So although not nice, at least make it clear in the RNA
property description that this should not be used.
2021-07-30 16:56:00 +02:00
b18e973f54 Cleanup: Correct asset TODO comment, move setter next to getter 2021-07-30 16:56:00 +02:00
616816c694 Fix T89993: Failed assert drawing single point cyclic splines
The same check used for the curve to mesh node.
2021-07-30 16:56:00 +02:00
b1c09892ad Fix T89687: Curve to mesh node incorrect face orientation
The new faces should have a winding direction that points them outward,
the fix was swapping the order of each face's edge and vertex indices.
2021-07-30 16:56:00 +02:00
bcbc626a05 Cleanup: Use const arguments and less sequential iteration
Using const indexes and offsets helps to make the logic less sequential,
which is hopefully easier to understand and possibly easier to parallelize
in the future. Also order return arguments last.
2021-07-30 16:56:00 +02:00
16ec757b94 Armature test: properly initialize bone hierarchy
Fix segfault in `BKE_armature_find_selected_bones_test` by property
initializing the bone hierarchy listbases.

No functional changes to Blender.
2021-07-30 16:56:00 +02:00
Jagannadhan Ravi
9744ca099e Speedup rigid body "Copy from Active" operator
If there were lots of selected objects without an existing rigid body,
we would add rigid bodies to them one by one.

This would be slow in python, now we instead do this as a batch
operation in C.

On my (Intel) MacBook it used to take 60 seconds and with this change it
takes about 0.3 seconds.

Reviewed By: Sebastian Parborg

Differential Revision: http://developer.blender.org/D11957
2021-07-30 16:56:00 +02:00
2c75332d4f Cleanup: Fix missing braces warning on Clang 2021-07-30 16:56:00 +02:00
12a26c3381 Pose Library: remove assumption about Action group names
Remove the assumption of the pose library that Action groups are named
after the bones in the armature. Even though this assumption is correct
when the keys are created by Blender, action groups can be renamed. Keys
created by Python scripts can also use arbitrary group names.

Since there is more code in Blender making this assumption, and looping
over selected bones is also a common occurrence, this commit contains
some generic functionality to aid in this:

- `BKE_armature_find_selected_bones`: function that iterates over all
  bones in an armature and calls a callback for each selected one. It
  returns a struct with info about the selection states (all or no bones
  selected).
- `BKE_armature_find_selected_bone_names(armature)` uses the above
  function to return a set of selected bone names.
- `BKE_pose_find_fcurves_with_bones()` calls a callback for each FCurve
  in an Action that targets a bone, also passing it the bone name.
2021-07-30 16:56:00 +02:00
d2b00a5774 Cleanup: fix clang-tidy warning readability-qualified-auto
No functional changes.
2021-07-30 16:56:00 +02:00
5e5b471789 Cleanup: fix clang-tidy readability-else-after-return
No functional changes
2021-07-30 16:56:00 +02:00
3e179144a4 Cleanup: fix clang-tidy warning modernize-use-nullptr
No functional changes.
2021-07-30 16:56:00 +02:00
69c623ab16 Pose backup: convert from C to C++
Convert `pose_backup.c` (in C) to `pose_backup.cc` (in C++). This will
make future improvements easier. For now, it's the same code with just
some additional explicit casts (C++ doesn't allow implicitly casting
`void *`), `NULL` changed into `nullptr`, and some other simple changes.

No functional changes.
2021-07-30 16:56:00 +02:00
9b4afce6a2 Fix T89981: missing refresh on the compositors render layer node when adding/removing AOVs
Just refresh the node's outputs via ntreeCompositUpdateRLayers().

Maniphest Tasks: T89981

Differential Revision: https://developer.blender.org/D11973
2021-07-30 16:56:00 +02:00
024e169d0f Fix T89982: Geometry Nodes: 'New' Button tries to create node_tree on active modifier, rather than button context
When done from the Properties Editor, the context's modifier should be
used (this is where the button is located), when done from elsewhere,
the active modifier is still the way to go (since the context modifier is
not available then)

Maniphest Tasks: T89982

Differential Revision: https://developer.blender.org/D11972
2021-07-30 16:56:00 +02:00
Johnny Matthews
e2c52ea2e7 Fix: Bezier segment node adds handles incorrectly
This caused the "cyclic" attribute to appear dysfunctional.
2021-07-30 16:56:00 +02:00
a113eca4d4 Fix T89979: Assert in edit mode with curve to mesh node
The node tagged polys normals dirty,  but the function to calculate the
normals didn't clear the dirty flags for polys. Now clear the poly and
corner dirty normal flags.
2021-07-30 16:56:00 +02:00
26e15daa7a Cleanup: use single back-tick quoting in comments
While doxygen supports both, conform to our style guide.

Note that single back-tick's are already used in a majority of comments.
2021-07-30 16:56:00 +02:00
5b77e167ab Cleanup: use doxygen style parameters in noise.c
These used their own ad-hoc syntax.
2021-07-30 16:56:00 +02:00
9f0fad8b6d Cleanup: added const keyword to BLI_dlrbTree search functions. 2021-07-30 16:56:00 +02:00
0c211e94f2 Cleanup: Remove redundant forward declarations. 2021-07-30 16:56:00 +02:00
63acac2cf4 Fix crash in delaunay C interface test.
The test forgot to set the new need_ids field, which luckily
exposed a bug in the C api for delaunay when that field is false.
Fixed the bug and the test, and added a test for the need_ids false
case.
2021-07-30 16:56:00 +02:00
fb91ddeb9c Compositor: Fix crash when connecting multiple constant inputs
Operation receiving inputs was being folded more than once
when it was constant foldable.
2021-07-30 16:56:00 +02:00
8bfceff845 LineArt: UI cleanups.
Wording on the UI, slider consistency and material mask switches layout.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: http://developer.blender.org/D11839
2021-07-30 16:56:00 +02:00
1af5e8cab1 Cleanup: reserve C++ comments for disabled code
Use C comments for plain text.
2021-07-30 16:56:00 +02:00
3852211d2c Cleanup: use '#if 0' for disabling multiple lines 2021-07-30 16:56:00 +02:00
49e4e4c08d Cleanup: Make function static, use const object argument
Also use `const Curve *` instead of `const Object *`, since the
function works at a lower level than objects anyway.

And also remove another unused function. Since this section of code
for converting curves to meshes will likely be replaced, it's nicer to
see which parts actually remain used at this point.
2021-07-30 16:56:00 +02:00
40d270248d Cleanup: spelling 2021-07-30 16:56:00 +02:00
4f27228b0c Cleanup: quiet GCC maybe-uninitialized warning
Function signatures for snap callbacks used `const` incorrectly
which was hidden by casting function types.

This made it seem as if the input arguments wouldn't be change and
wouldn't be initialized.

Name return arguments with an `r_` prefix, order them last,
remove function casts and correct `const` usage.
2021-07-30 16:56:00 +02:00
84f565ed4f Cleanup: Remove unused function 2021-07-30 16:56:00 +02:00
45f4c8ed78 Docs: Update RNA to user manual mappings 2021-07-30 16:56:00 +02:00
55898b107e Cleanup: Clang format 2021-07-30 16:55:59 +02:00
a7bf4ce629 Compositor: Export operation results as debug option
When fixing issues, seeing operation results can be helpful for
detecting which operation went wrong.

This commit adds an option for exporting all operations results to
image files.
Exceptions are:
- Output operations: They are already exported or can be seen in UI.
- Constant operations: There are too many and is rarely useful.

They are exported to "<temp session folder>/COM_operations/"
with filenames "<operation class name>_<operation id>.png".
Only works on full frame execution mode.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11722
2021-07-30 16:55:59 +02:00
60af1ead0c Compositor: Full frame Brightness node
Adds full frame implementation to this node operation.
No functional changes.
2.4x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11677
2021-07-30 16:55:59 +02:00
9f2a38db45 Compositor: Full frame Mix node
Adds full frame implementation to this node operations.
No functional changes.
2.3x faster than tiled fallback on average.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11686
2021-07-30 16:55:59 +02:00
3e9f20ae90 Compositor: Full frame Viewer node
Adds full frame implementation to this node operation.
No functional changes.
No performance changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11698
2021-07-30 16:55:59 +02:00
eba3086802 Compositor: Full frame Double Edge Mask node
Adds full frame implementation to this node operation.
No functional changes.
No performances changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11750
2021-07-30 16:55:59 +02:00
7b03da863a Compositor: Full frame Ellipse Mask node
Adds full frame implementation to this node operation.
No functional changes.
3x times faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11635
2021-07-30 16:55:59 +02:00
41cc9fa930 Compositor: Buffer iterators
Currently we mostly iterate buffer areas using x/y loops or through
utility methods extending from base classes.

To simplify code in simple operations this commit adds wrappers for
specifying buffer areas and their iterators for raw buffers with any
element stride:
- BufferRange: Specifies a range of contiguous buffer elements from a
 given element index.
- BufferRangeIterator: Iterates elements in a BufferRange.
- BufferArea: Specifies a rectangle area of elements in a 2D buffer.
- BufferAreaIterator: Iterates elements in a BufferArea.
- BuffersIterator: Simultaneously iterates an area of elements in an
 output buffer and any number of input buffers.
- BuffersIteratorBuilder: Helper for building BuffersIterator adding
 buffers one by one.
For iterating areas coordinates it adds `XRange` and `YRange` methods
that return `IndexRange`.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11882
2021-07-30 16:55:59 +02:00
8d88c7c811 Cleanup: Move asset library reference C++ wrapper to own files
Although currently only the asset list code uses the asset library
reference wrapper, it can stand on its own and may be used in more
places in the future. So I prefer to give it its own source & header
file.

Also removed unused includes, added proper namespaces as per our C++
style guidelines, and removed an unnecessary TODO comment.
2021-07-30 16:55:59 +02:00
c051cdc3df Cleanup: Remove unused function, unused declaration 2021-07-30 16:55:59 +02:00
9150ba6845 Fix some mesh edition macro operators incorrectly setting an empty description string.
No operator or macro should be missing description. But if they do, then
they should use NULL pointer, and not an empty string.

This behavior was already enforced (through an assert) for operators,
previous commit made it the same for macros.
2021-07-30 16:55:59 +02:00
879c922f2b Fix broken 'undocumented' case in registration of Macro opertators.
Code dealing with macro operators missing description field was slightly
different than the one from Operator registration.

This lead to invalid memory accesses in some python introspection cases
like the i18n messages extraction code in `bl_i18n_utils` module.
2021-07-30 16:55:59 +02:00
212aa101a1 Cleanup: Separate keyframes_draw and keyframes_keylist.
The keylist functions are used in other places for none drawing related
stuff. Fe pose_slide uses it.
2021-07-30 16:55:59 +02:00
2c731304c3 Revert "Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'"
This reverts commits
 bfa3dc91b7,
 52b94049f2,
 ae379714e4,
 a770faa811,
 4ed029fc02,
 101a493ab5 and
 62a2faa7ef.

And fixes T89955.

Changing the dependency graph is a can of worms and the result is
a kind of unpredictable.

A different solution will be planned.
2021-07-30 16:55:59 +02:00
9ae685bc97 Object update: Remove fallback from batch_cache_deform_tag
Falback is not really necessary, and causes
`BKE_object_data_batch_cache_dirty_tag` to run multithreaded in an
unsafe way.

No functional changes.
2021-07-30 16:55:59 +02:00
2be5b2fcf0 Fix T89941: No path`s bevel update, when I change bevel profile curve
Update was skipping the batch cache.
2021-07-30 16:55:59 +02:00
745f6ac101 Cleanup: minor correction to delaunay_2d_cdt doc-string
Use more conventional syntax for default arguments.
2021-07-30 16:55:59 +02:00
243d8df588 Cleanup: remove unused pathlib import 2021-07-30 16:55:59 +02:00
da79efd820 Cleanup: remove unused MTex.pmapto, pmaptoneg & defines
These have not been in use since 2.57
fafbd9d71b.
2021-07-30 16:55:59 +02:00
ccbd93299d Fix: memcpy overlapping region ASAN warning in curve trim node 2021-07-30 16:55:59 +02:00
bd0af14c16 Cleanup: Make curve trim node code more semantically correct
The code used `Spline::LookupResult` in a way that referred to evaluated
points and control points interchangeably. That didn't affect the logic,
but the code became harder to read. Instead, introduce a local struct
to contain the data in a more obvious way.
2021-07-30 16:55:59 +02:00
4aa3f06f1f Update documentation string for mathutils.geometry.delaunay_2d_cdt. 2021-07-30 16:55:59 +02:00
57e639caa1 Make it optional to track input->output mapping in delaunay_2d_calc.
Some uses of delaunay_2d_calc don't need to know the original verts,
edges, and faces that correspond to output elements.
This change adds a "need_ids" value to the CDT input spec, default true,
which tracks the input ids only when true.
The python api mathutils.geometry.delaunay_2d_cdt gets an optional
final bool argument that is the value of need_ids. If the argument
is not supplied, it is true by default, so this won't break old uses
of the API.

On a sample text test, not tracking ids save about 30% of the runtime.
For most inputs the difference will not be so dramatic: it only really
kicks in if there are a lot of holes.
2021-07-30 16:55:59 +02:00
ceb42e4cc5 Fix T89929: Crash when hiding in the render a previously keyframed volume
Regression introduced in {rBbfa3dc91b754}.

`ID_RECALC_GEOMETRY` should tag all operations of the `GEOMETRY`
component and not just the operation of node `GEOMETRY_EVAL_INIT`.
2021-07-30 16:55:59 +02:00
Angus Stanton
54c69bf729 Geometry Nodes: Curve Trim Node
This node implements shortening each spline in the curve based on
either a length from the start of each spline, or a factor of the
total length of each spline, similar to the "Start & End Mapping"
panel of curve properties.

For Bezier curves, the first and last control points are adjusted
to maintain the shape of the curve, but NURB splines are currently
implicitly converted to poly splines.

The node is implemented to avoid copying where possible, so it outputs
a changed version of the input curve rather than a new one.

Differential Revision: https://developer.blender.org/D11901
2021-07-30 16:55:59 +02:00
8725fc5087 Speed up Delaunay raycast.
From Erik Abrahamsson, this uses parallel loops for raycasting.
It speeds up one example with many crossings of a bezier curve,
from 0.68s to 0.28s.
2021-07-30 16:51:35 +02:00
2b3f1fe2f2 Versioning: fix vertex group name loss in linked duplicates.
After rB3b6ee8cee708 by @HooglyBoogly vertex groups were moved
to mesh data, and versioning code was provided to upgrade old
files. However, it fails to consider the case of linked duplicates
having different name lists, and dependent on the object order
can cause some of the names to be lost. This can even be all of
them, if there is a duplicate without any names, which can be
easily created by lazy Python code.

To fix this, change the code to use the longest available name list.

Differential Revision: https://developer.blender.org/D11958
2021-07-30 16:51:35 +02:00
Angus Stanton
f0a98f14f0 Fix: Incorrect logic in spline lookup function
This section of code deals with evaluated points,
so that is the size it should use.
2021-07-30 16:51:35 +02:00
88f33af4ac Greatly improve speed of Delaunay when have a lot of holes.
Using part of a patch from Erik Abrahamsson, this replaces the
use of linked lists for original id tracking by Sets.
I had thought that the lists were unlikely to grow to more than
a few elements, but when the mesh has a lot of holes (whose
original ids go *outside* the hole, and therefore, most of the
mesh), this assumption can be very wrong.
On a Text regression test, the time went from 11.67s to 0.16s
with this fix. I also tested to make sure that Boolean didn't
slow down with this, and found it actually had a very slight speedup.

Using Sets exposed a dependency on the ordering of the items
in the id lists, luckily caught by a mesh intersect regression test,
so fixed that.
2021-07-30 16:51:35 +02:00
Jesse Yurkovich
41d4a7b55e Fix T89868: Crash showing thumbnail of wide-aspect image
Scaling down images could create images with a width or height of zero.

Clamp at 1 to prevent a crash, also add an assert to scaling functions.

Ref D11956
2021-07-30 16:51:35 +02:00
43a0d4eecb Cleanup: Simplify realizing of pointcloud instances
Just a small change to make the function slightly shorter.
2021-07-30 16:51:35 +02:00
8c8597a623 Fix T89624: Vertex painting causes mesh to flicker
The `ibo.lines_paint_mask` extractor doesn't have a callback to iterate
bmesh faces, this made `filter_into` ignore the extractor.
2021-07-30 16:51:35 +02:00
8ac3b212ef Cleanup: Simplify logic, use C++ types
Also remove an unecessary null check, and make inner loop simpler.
2021-07-30 16:51:35 +02:00
05b2831ff1 VSE: Fix multicam splitting all selected strips
`split_multicam` used split operator, where if more strips than
multicam were selected, all would be split, which is undesirable.

Add `Sequence.split()` RNA API function. to split individual strips.
Function accepts `frame` and `split_method arguments`. Returns right
strip after splitting.

In case when strip being split have effects, these will be split too, so
no invalid state should be created.

Selection is not handled, this is by design up to user.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11926
2021-07-30 16:51:35 +02:00
a6d9100505 Fix T89722: Duplicate macro can cause strips to overlap
Bug caused by 78693d524c accidentally removing overlap handling when
transform operator is canceled.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D11899
2021-07-30 16:51:35 +02:00
956e41db7b Cleanup: Move gpencil_geom.c to C++
This will help enable development on optimizations to the perimeter
calculation here. Using C++ data structures like Array can make the
code easier to read as well.

Longer term, this can help improve integration with attributes
and possibly the new curve code (since strokes and curves are
quite similar in theory).

Differential Revision: https://developer.blender.org/D11941
2021-07-30 16:51:34 +02:00
0415578ce1 Fix T89899: Crashes when accessing vertex groups from objects
We need to be more strict about trying to retrieve a list of vertex group
names from objects now, as only three object types support them.
This commit adds a check for vertex group support in a few places, the
data transfer operator/modifier, copying vertex groups to selected
objects, and the vertex group remove and clear functions.

Differential Revision: https://developer.blender.org/D11947
2021-07-30 16:51:34 +02:00
c155315698 Cleanup: Get vertex group names directly from grease pencil data 2021-07-30 16:51:34 +02:00
8d79fe22ca Cleanup: Remove redundant logic
The object type was checked twice unnecessarily. Also use a function
for the check to be more explicit.
2021-07-30 16:51:34 +02:00
e2ffe9d630 Surface Deform: support sparse binding mode for improving performance.
When a vertex group is used to limit the influence of the modifier
to a subset of vertices, binding data for vertices with zero weight
is not needed. This wastes memory, disk space and CPU cycles.

If the vertex group contents is known to be final and constant,
it is reasonable to optimize by only storing data group vertices.
This has to be an option in case the group can change.

Supporting this requires adding a vertex index field and spliting
the vertex count into mesh and bind variants, but both happen to
fit in available padding. The old numverts field is renamed to the
new bound vertex count field to maintain the array length invariant.
Versioning is used to initialize the other new fields.

If a file with sparse binding is opened in an old blender version,
it is corrupted into a non-sparse bind with vertex count mismatch,
preventing the modifier from working until rebind.

Differential Revision: https://developer.blender.org/D11924
2021-07-30 16:51:34 +02:00
5c7968ab0d Fix T89875: False dependency cycle on particle systems
`POINT_CACHE_RESET` pointed to `GEOMETRY_EVAL_INIT` while
`GEOMETRY_EVAL_INIT` pointed to `POINT_CACHE_RESET`.

Now `POINT_CACHE_RESET` points to the same nodes pointed to by
`GEOMETRY_EVAL_INIT` thus avoiding the dependency cycle.
2021-07-30 16:51:34 +02:00
9a58acb71c Fix T89782: Segfault populating popup menu with dimensions above the opengl limit
The crash happens because `GPU_offscreen_create` is called with `err_out` `NULL`.

This patch proposes a solution within the `GPU_offscreen_create` itself
and raises an error report in the interface if a menu is called with
dimensions beyond what is supported.

Ref T89782

Maniphest Tasks: T89782

Differential Revision: https://developer.blender.org/D11927
2021-07-30 16:51:34 +02:00
233862ed04 Cleanup: preview rendering, update assumptions in comment
The `action_preview_render()` function used to just render, but now it
also temporarily applies the pose. Its comment is now updated for this.

No functional changes.
2021-07-30 16:51:34 +02:00
58e2f62483 Rename UI error message on attributes panel for name collisions
* Name Collisions > Name collisions
* Info icon > Error icon
2021-07-30 16:51:34 +02:00
30f431aeac Fix T89861: Checking face selection breaks UV stitch operator 2021-07-30 16:51:34 +02:00
7a29a37e7b Fix T70356: Scaling up 1x1 pixel image reads past buffer bounds
Also resolve a crash when when displaying thumbnails, see T89868.
2021-07-30 16:51:34 +02:00
105850b750 Cleanup: reduce variable scope in task_iterator.c
Would have prevented the error in
15cdcb4e90.
2021-07-30 16:51:34 +02:00
1caf30a6a9 Fix error using uninitialized state in BLI_task_parallel_mempool
Single threaded operation used the state before it had variables
written into it.

Error in 15cdcb4e90.
2021-07-30 16:51:34 +02:00
b3602acd22 Cleanup: sort struct declarations 2021-07-30 16:51:34 +02:00
38dd4ac4dd Cleanup: remove redundant parentheses 2021-07-30 16:51:34 +02:00
91b76b38be Cleanup: spelling in comments 2021-07-30 16:51:33 +02:00
8428aec80e Cleanup: compiler warnings 2021-07-30 16:51:33 +02:00
Aidan Haile
c1bd9ecd01 Fix T49944: Compositor ID Mask Anti-Aliasing not working
Replaces current ID Mask node Anti-Aliasing operation by SMAA
operations with default settings as proposed by Jeroen Bakker.
SMAA produces smoother edges.

Reviewed By: manzanilla

Differential Revision: https://developer.blender.org/D11881
2021-07-30 16:51:33 +02:00
Red Mser
54c46ca4c1 UI: Flip driver editor debug lines
In driver editor, vertically flip the value debug lines to align
them with the timeline header values. This makes it easier to read
the values. Also set the line width explicitly, which was incorrect
in some cases.

Differential Revision: https://developer.blender.org/D8877
2021-07-30 16:51:32 +02:00
ce382eec94 Cleanup: Clang tidy 2021-07-30 16:51:32 +02:00
ae8cf5ecfd Cleanup: Remove use of designated initializers in C++ code
Does not compile on Windows.
2021-07-30 16:51:32 +02:00
2e297933ca Cleanup: Move UI list template code to own file (C++)
This move was already prepared with 788d380460 and 26b098c04f. The
template is quite big already, better to give it its own file. Plus it
could use some C++ features like RAII and maybe some more object
oriented code. I plan further refactoring there.
2021-07-30 16:51:32 +02:00
a0a35f78f3 Fix failing tests from vertex group name parameter copy
It turns out `BKE_mesh_copy_parameters` can be called while other
tools are running calculations, which meant that it was called at the
same time as `armature_deform_coords_impl`. Beause of that, we
shouldn't do any freeing (of the old vertex group names) there.

Since the materials are copied in the "for_eval" version anyway,
it seems to make sense to copy the vertex group name list there also.

Fixes T89877, and also the failing `deform_modifiers` test.

Differential Revision: https://developer.blender.org/D11936
2021-07-30 16:51:32 +02:00
c58b00a6af Cleanup: unused variable capture 2021-07-30 16:51:32 +02:00
081638638c Animation/add-ons: Enable the poselib add-on by default
The new Asset Browser-based pose library is partially implemented in an
add-on. This commit enables the add-on by default, as the old pose
library was built-in and thus always enabled.

The ability to disable the add-on is there mostly for cases where
people/studios want to use their own custom pose library.
2021-07-30 16:51:32 +02:00
c0d5c13b46 Fix T88281: Pose Library 'flip pose' sometimes flips wrong
Correct cases where the X-axis of the bone (in pose space) aligns with
the pose-space Y or Z-axis. In these cases the decomposition of the
matrix fails, and a negative scale of the X-axis turns into a 180°
rotation around the Y-axis. An extra -1 scale to the X and Z axes of the
resulting matrix seems to fix things.
2021-07-30 16:51:32 +02:00
9987a2b11e Asset Browser: Python mixin utility for category-specific panels
Using this mixin for a panel definition, it's possible to set in which
categories the panel should appear. This is used by the Pose Library
add-on.
2021-07-30 16:51:32 +02:00
75feaceab8 UI/Assets: Initial Asset View UI template
The asset view UI template is a mini-version of the Asset Browser that
can be placed in regular layouts, regions or popups. At this point it's
made specifically for placement in vertical layouts, it can be made more
flexible in the future.
Generally the way this is implemented will likely change a lot still as
the asset system evolves.

The Pose Library add-on will use the asset view to display pose
libraries in the 3D View sidebar.

References:
* https://developer.blender.org/T86139
* https://code.blender.org/2021/06/asset-browser-project-update/#what-are-we-building
* https://code.blender.org/2021/05/pose-library-v2-0/#use-from-3d-viewport

Notes:
* Important limitation: Due to the early & WIP implementation of the
  asset list, all asset views showing the same library will show the
  same assets. That is despite the ID type filter option the template
  provides. The first asset view created will determine what's visible.
  Of course this should be made to work eventually.
* The template supports passing an activate and a drag operator name.
  The former is called when an asset is clicked on (e.g. to apply the
  asset) the latter when dragging (e.g. to .blend a pose asset). If no
  drag operator is set, regular asset drag & drop will be executed.
* The template returns the properties for both operators (see example
  below).
* The argument list for using the template is quite long, but we can't
  avoid that currently. The UI list design requires that we pass a
  number of RNA or custom properties to work with, that for the Pose
  Libraries should be registered at the Pose Library add-on level, not
  in core Blender.
* Idea is that Python scripts or add-ons that want to use the asset view
  can register custom properties, to hold data like the list of assets,
  and the active asset index. Maybe that will change in future and we
  can manage these internally.

As an example, the pose library add-on uses it like this:
```
activate_op_props, drag_op_props = layout.template_asset_view(
    "pose_assets",
    workspace,
    "active_asset_library",
    wm,
    "pose_assets",
    workspace,
    "active_pose_asset_index",
    filter_id_types={"filter_action"},
    activate_operator="poselib.apply_pose_asset",
    drag_operator="poselib.blend_pose_asset",
)
drag_op_props.release_confirm = True
drag_op_props.flipped = wm.poselib_flipped
activate_op_props.flipped = wm.poselib_flipped
```
2021-07-30 16:51:31 +02:00
e3b1fb44b4 Cleanup: Use const for UI icon getter function 2021-07-30 16:51:31 +02:00
612ac59fc9 UI: Support defining UI lists in C
So far all UI lists had to be defined in Python, this makes it possible
to define them in C as well. Note that there is a whole bunch of special
handling for the Python API that isn't there for C. I think most
importantly custom properties support, which currently can't be added
for C defined UI lists.

The upcoming asset view UI template will use this, which needs to be
defined in C.

Adds a new file `interface_template_list.cc`, which at this point is
mostly a dummy to have a place for the `ED_uilisttypes_ui()` definition.
I plan a separate cleanup to move the UI-list template to that file.
2021-07-30 16:51:31 +02:00
33d495399f UI: New button/widget type for Asset Browser like preview tiles
This button type shows a preview image above centered text, similar to
the File Browser files in Thumbnail Display Mode or the default Asset
Browser display. In fact we may want to port these over to use the new
button type at some point.

Will be used by the asset view UI template that will be added in a
following commit. That is basically a mini version of the Asset Browser
that can be displayed elsewhere in the UI.
2021-07-30 16:51:31 +02:00
0a35fee6bc UI: Auto-scroll to keep active text buttons in view
If a text button is activated that is not in view (i.e. scrolled away),
the scrolling will now be adjusted to have it in view (with some
small additional margin). While entering text, the view may also be
updated should the button move out of view, for whatever reason. For the
most part, this feature shouldn't be needed and won't kick in, except
when a clicked on text button is partially out of view or very close to
the region edge. It's however quite important for the previously
committed feature, that is, pressing Ctrl+F to start searching in a UI
list. The end of the list where the scroll button appears may not be in
view. Plus while filtering the number of visible items changes so the
scrolling has to be updated to keep the search button visible.

Note that I disabled the auto-scrolling for when the text button spawned
an additional popup, like for search-box buttons. That is because
current code assumes the button to have a fixed position while the popup
is open. There is no code to update the popup position together with the
button/scrolling.

I also think that the logic added here could be used in more places,
e.g. for the "ensure file in view" logic the File Browser does.
2021-07-30 16:51:31 +02:00
3c76c983aa UI: Support pressing Ctrl+F over UI lists to search
Adds an operator invoked by default with Ctrl+F that while hovering a UI
list, opens the search field of the list and enables text input for it.
With this commit the search button may actually be out of view after
Ctrl+F still. The following commit adds auto-scroll to solve that.

A downside is that in the Properties, there also is Ctrl+F to start
the editor-wide search. That's not unusual in Blender though (e.g.
scolling with the mouse over a UI list also scrolls the list, not the
region).
2021-07-30 16:51:31 +02:00
7083656da3 UI: Support UI list tooltips, defined via Python scripts
Makes it possible to create tooltips for UI list rows, which can be
filled in .py scripts, similar to how they can extend other menus. This
is used by the (to be committed) Pose Library add-on to display pose
operations (selecting bones of a pose, blending a pose, etc).

It's important that the Python scripts check if the UI list is the
correct one by checking the list ID.
For this to work, a new `bpy.context.ui_list` can be checked. For
example, the Pose Library add-on does the following check:
```
def is_pose_asset_view() -> bool:
  # Important: Must check context first, or the menu is added for every kind of list.
  list = getattr(context, "ui_list", None)
  if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
    return False
  if not context.asset_handle:
    return False
  return True
```
2021-07-30 16:51:31 +02:00
fb797b18d5 UI: Support left-right arrow key walk navigation in UI lists
Add improved arrow key walk navigation in grid layout UI List templates.
Pressing up or down walks the active item to the adjacent row in that
direction, while left and right walk through the items along the columns
wrapping at the rows.

Note from Julian:
In combination with the following commit, this has the important
limitation that the list's custom activate operator won't be called when
"walking over" an item that is scrolled out of the list. That is because
we don't actually create any buttons for those that could be used for
the handling logic. For our purposes of the pose libraries that should
be fine since the asset view list is always made big enough to display
all items. Solving this might be difficult, we don't properly support
nesting boxes with proper scrolling in regular layouts. It's all just
hacked a bit for UI-lists to work. Overlaps quite a bit with T86149.

Differential Revision: https://developer.blender.org/D11063
2021-07-30 16:51:31 +02:00
dd7c341c32 UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
2021-07-30 16:51:31 +02:00
58d1fe4790 UI: New UI list layout type for big preview tiles
This new layout type is meant for the upcoming asset view UI template.
With it it is possible to show big asset previews with their names in a
responsive grid layout.

Notes:
* The layout is only available for C defined UI lists. We could expose
  it to Python, but I think there are still some scrolling issues to be
  fixed first. (The asset view template doesn't use scrolling for the UI
  list.)
* I'd consider this a more usable version of the existing `GRID` layout
  type. We may remove that in favor of the new one in future.
2021-07-30 16:51:31 +02:00
caacb0f7bd UI: UI list refactor & preparations for asset view template
This is more of a first-pass refactor for the UI list template. More
improvements could be done, but that's better done separately. Main
purpose of this is to make the UI list code more manageable and ready
for the asset view template.

No functional changes for users.

* Split the huge template function into more manageable functions, with
  clear names and a few structs with high coherency.
* Move runtime data management to the template code, with a free
  callback called from BKE. This is UI data and should be managed at
  that level.
* Replace boolean arguments with bit-flags (easily extendable and more
  readable from the caller).
* Allow passing custom-data to the UI list for callbacks to access.
* Make list grip button for resizing optional.
* Put logic for generating the internal UI list identifier (stored in
  .blends) into function. This is a quite important bit and a later
  commit adds a related function. Good to have a clear API for this.
* Improve naming, comments, etc.

As part of further cleanups I'd like to move this to an own file.
2021-07-30 16:51:31 +02:00
135d1bd9ec Assets: temporarily apply pose when generating preview image
When generating a preview image for a pose, temporarily apply it to the
armature. Contrary to the usual pose application, this ignores the
selected bones and always applies the entire pose.
2021-07-30 16:51:31 +02:00
a4cf4273fd Animation: new pose library based on Asset Browser
Introduce new pose library, based on the Asset Browser. Contrary to the
old pose library (in `editors/armature/pose_lib.c`), which stored an
entire library of poses in an `Action`, in the new library each pose is
its own `Action` datablock. This is done for compatibility with the
asset browser, and also to make it easier to attach preview images,
share datablocks, etc. Furthermore, it opens the door to having
animation snippets in the pose library as well.

This commit contains the C code for the pose library; in order to fully
use it, an addon is required as well (which will be committed shortly).
2021-07-30 16:51:31 +02:00
4812ad4d26 Animation: add function to blend Action into pose
Add function `BKE_pose_apply_action_blend()`, which blends a given
Action into current pose. The Action is evaluated at a specified frame,
and the result is applied to the armature's pose.

A blend factor can be given to blend between the current pose and the
one in the Action. Quaternions are interpolated with SLERP; it is
assumed that their FCurves are consecutively stored in the Action.

This function will be used in the upcoming new Pose Library.
2021-07-30 16:51:31 +02:00
e8d00e507a Animation: apply pose to all or selected bones of armature
New function `BKE_pose_apply_action_all_bones()`, which will be
necessary for the upcoming pose library v2.0.

This renames the function `BKE_pose_apply_action` to
`BKE_pose_apply_action_selected_bones`, to reflect that it only works on
selected bones, to contrast it to the new function.
2021-07-30 16:51:31 +02:00
393fd9168f Assets: Open Blend File operator
Add operator 'Open Blend File' to the Asset Browser. This operator:
- starts a new Blender process,
- opens the blend file containing the asset,
- monitors the new Blender process, and when it stops,
- reloads the assets to show any changes made.
2021-07-30 16:51:31 +02:00
727d58dedd Assets: Abstraction for temporary loading of asset data-blocks
This is an editor-level abstraction for the `BLO_library_temp_xxx()`
API for temporary loading of data-blocks from another Blend file. It
abstracts away the asset specific code, like asset file-path handling
and local asset data-block handling.

Main use-case for this is applying assets as presets that are based on
data-blocks, like poses. Such preset assets are an important part of the
asset system design, so such an abstraction will likely find more usage
in the future.
2021-07-30 16:51:31 +02:00
d0a2763b04 File/Asset Browser: Extend file-entry and asset handle Python API
Adds the following to `bpy.types.FileSelectEntry`:
* `id_type`: The data-block type the file represenets, if any.
* `local_id`: The local data-block it represents, if any (assets only).

And the following to `bpy.types.AssetHandle`:
* `local_id`: The local data-block the asset represents, if any.

This kind of information and the references are important for asset related
operators and UIs. They will be used by upcoming Pose Library features.
2021-07-30 16:51:31 +02:00
ab7046ab1c Assets: Initial Asset List as part of the Asset System design
Implements a basic, WIP version of the asset list. This is needed to
give the asset view UI template asset reading and displaying
functionality.

See:
* Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184

Especially the asset list internals should change. It uses the
File/Asset Browser's `FileList` API, which isn't really meant for access
from outside the File Browser. But as explained in T88184, it does a lot
of the stuff we currently need, so we (Sybren Stüvel and I) decided to
go this route for now. Work on a file-list rewrite which integrates well
with the asset system started in the `asset-system-filelist` branch.

Further includes:
* Operator to reload the asset list.
* New `bpy.types.AssetHandle.get_full_library_path()` function, which
  gets the full path of the asset via the asset-list.
* Changes to preview loading to prevent the preview loading job to run
  eternally for asset views. File Browsers have this issue too, but
  should be fixed separately.
2021-07-30 16:51:31 +02:00
0d889f1f4c Assets: Show asset path in asset browser sidebar
It's useful to know where an asset is stored in, before this there was no way
to tell this. This could probably be displayed nicer in the UI but we're
currently unsure how. But at least the information is there now.
2021-07-30 16:51:31 +02:00
91b3814301 Assets: AssetHandle type as temporary design to reference assets
With temporary I mean that this is not intended to be part of the
eventual asset system design. For that we are planning to have an
`AssetRepresentation` instead, see T87235. Once the `AssetList` is
implemented (see T88184), that would be the owner of the asset
representations.

However for the upcoming asset system, asset browser, asset view and
pose library commits we need some kind of asset handle to pass around.
That is what this commit introduces.
Idea is a handle to wrap the `FileDirEntry` representing the asset, and
an API to access its data (currently very small, will be extended in
further commits). So the fact that an asset is currently a file
internally is abstracted away. However: We have to expose it as file in
the Python API, because we can't return the asset-handle directly there,
for reasons explained in the code. So the active asset file is exposed
as `bpy.context.asset_file_handle`.
2021-07-30 16:51:31 +02:00
fada98c621 Assets: Expose active asset library in context
For the Asset Browser, this returns the active asset library of the
Asset Browser, otherwise it returns the one active in the workspace.

This gives simple access to the active asset library from UI code and
Python scripts. For example the upcoming Pose Library add-on uses this,
as well as the upcoming asset view template.
2021-07-30 16:51:30 +02:00
675536fd4b Assets: Add an active asset library per workspace, for the UI to use
This per-workspace active asset library will be used by the asset views
later. Note that Asset Browsers have their own active asset library,
overriding the one from the workspace.

As part of this the `FileSelectAssetLibraryUID` type gets replaced by
`AssetLibraryReference` which is on the asset level now, not the
File/Asset Browser level. But some more work is needed to complete that,
which is better done in a separate commit.
This also moves the asset library from/to enum-value logic from RNA to
the editor asset level, which will later be used by the asset view.
2021-07-30 16:51:30 +02:00
Robert Sheldon
5f4edeb367 Fix T88188: Allow keyframing vertex mass in cloth sim
Update vertex weights between simulation steps if they have changed.
This allows for animated vertex weights in the cloth sim.

Reviewed By: Sebastian Parborg

Differential Revision: http://developer.blender.org/D11640
2021-07-30 16:51:30 +02:00
f993802456 Library loading: Fix access of out-of-scope memory in py context manager
The `__enter__` function of the `bpy.data.libraries.load` context manager
was storing a pointer to a stack-allocated variable, which was subsequently
used in the `__exit__` function, causing a crash. This is now fixed.

Thanks @Severin for the patch.
2021-07-30 16:51:30 +02:00
Paul Golter
8225cca4fb Fix: Subtitles: Order of channels in the .blend file will be kept in the .rst file.
If text strips have the same start frame but are stacked on top of each
other in different channels the order in which they are written in the
.rst file was random before.

Reviewed By: Richard Antalik

Differential Revision: https://developer.blender.org/D11903
2021-07-30 16:51:30 +02:00
Heinrich Schuchardt
5d7bb20b17 Add support for RISC-V architecture
* On RISC-V GCC 10.3 does not define __GCC_HAVE_SYNC_COMPARE_AND_SWAP_n.
* Avoid a build error
  "Please add support for your platform in build_config.h"
  Cf: https://github.com/sergeyvfx/libNumaAPI/pull/3

Differential Revision: https://developer.blender.org/D11910
2021-07-30 16:51:30 +02:00
2b49389786 Cleanup: LayerCollection resync: Proper r_ prefix for return function parameter. 2021-07-30 16:51:30 +02:00
12e8ecd09c Cleanup: improve comments, remove debug printf 2021-07-30 16:51:30 +02:00
27d0c21eeb Keymap: use Shift-Tab to toggle snap in the sequencer
Match the same shortcut for the 3D view & UV editor.
2021-07-30 16:51:30 +02:00
68e06b10d8 Cleanup: LayerCollection resync code.
Mainly naming (also droping the `layer_collection`  in favor of just
`layer` for internal code, this is clear enough and much shorter). Add
proper parent/child identifiers, `r_` prefix for parameters also used as
return values, etc.

Also made some parameters const.
2021-07-30 16:51:30 +02:00
da777ab2e5 Fix: crash when creating new node links
This was a regression in rBc27ef1e9e8e663e02173e518c1e669e9845b3d1f.
2021-07-30 16:51:30 +02:00
021eb28836 Fix T89870: Vertex groups lost when opening 3.0 files in 2.93
The original refactor for vertex groups (3b6ee8cee7)
forgot to bump the minimum file requirement.

I'm also bumping the subversion to 12 so everyone can switch to a
working subversion number.

Differential Revision: https://developer.blender.org/D11931
2021-07-30 16:51:30 +02:00
56ce9c8ff2 macOS/glog: Silence syscall deprecation warning
Upstream will release the fix in 0.6 which will take time.
Silence two warnings.

Differential Revision: https://developer.blender.org/D11246
2021-07-30 16:51:30 +02:00
34e273c2ed Keymap: use Alt-Q instead of D for transfer mode operator
This now works in all modes (not just sculpt) and activates on press
instead of release. See design task T89757.
2021-07-30 16:51:30 +02:00
eb525f8466 Revert "Keymap: use D-Key for view-pie menu"
This reverts commit f92f5d1ac6.

See: T89757 for rationale for reverting this change.
2021-07-30 16:51:30 +02:00
19e5a0783a Fix: missing null check
This was a regression in rB3b6ee8cee7080af200e25e944fe30d310240e138.
2021-07-30 16:51:30 +02:00
9c4b18dd96 Geometry Nodes: dim links whose start and end sockets are not visible
This makes node trees with long links that cross other nodes easier to work with.
Dimmed links will be ignored by various modal operators like cut and reroute insertion.

Differential Revision: https://developer.blender.org/D11813
2021-07-30 16:51:30 +02:00
04d5bac6e6 Cleanup: use raw strings, quiet clang-tidy warnings 2021-07-30 16:51:30 +02:00
1f30133770 Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-30 16:51:30 +02:00
1a1955776b Cleanup: clang-format 2021-07-30 16:51:30 +02:00
d5d8f1f6cc Cleanup: ensure one newline at end of file, strip trailing space 2021-07-30 16:51:29 +02:00
0dbfb40d20 CMake: update config for checking utility 2021-07-30 16:51:29 +02:00
b7de6735c1 BLI_task: add a callback to initialize TLS
Useful when TLS requires it's own allocated structures.
2021-07-30 16:51:29 +02:00
98f92c807a BLI_memarena: support merging memory arenas
Useful when thread-local storage has it's own memory arena containing
data which is kept after the multi-threaded operation has finished.
2021-07-30 16:51:29 +02:00
4aa2187dce deps_builder: zstd 1.5.0
Having zstd available is a requirement for landing D5799

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D11079
2021-07-30 16:51:29 +02:00
694249940a GHOST/wayland: create mmap-ed file manually if memfd_create is unavailable 2021-07-30 16:51:29 +02:00
e3d8f427d5 CMake: Have CMake Control the C++ version.
We were manually setting the compiler flags
for C++17 support for this previously. CMake
can do this for us in a uniform way without
having to worry about compiler specifics.

Setting these flags manually somehow brought
out some unwanted behaviour (CMake switching
back to C++14) in the nightly CMake builds.

Unsure if that's a CMake bug or planned
new behaviour for future version, but best
to play it safe.

These flags are supported since CMake 3.1
so should not break anything.

Reviewed by: Campbell Barton

Differential Revision: https://developer.blender.org/D11891
2021-07-30 16:51:29 +02:00
d948bd616d Bezier Spline: Add a more generalized insertion utility
This logic is from the curve sundivide node, used to add points with
proper handles in between two existing points. However, the same logic
is used for trimming of Bezier splines, and possibly interactive point
insertion in the future, so it's helpful as a general utility.

The logic is converted to depend on a bezier spline instead of being
static. A temporary segment spline can be used for the latter use case.
2021-07-30 16:51:29 +02:00
239bf16cc7 Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-merge-by-distance' into soc-2021-porting-modifiers-to-nodes-merge-by-distance 2021-07-24 22:48:52 +02:00
529913b2df - copied point cloud support from D10888 to this patch
- added support for selection with point cloud mode
2021-07-24 22:48:42 +02:00
2c6aeb6240 - copied point cloud support from D10888 to this patch
- added support for selection with point cloud mode
2021-07-24 22:47:58 +02:00
9503e34e99 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance
# Conflicts:
#	source/blender/modifiers/intern/MOD_weld.c
2021-07-24 11:41:37 +02:00
5c79a2953b changes based on review by Hans Goudey (HooglyBoogly) 2021-07-24 11:38:36 +02:00
7f33ff779f Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks 2021-07-24 11:20:30 +02:00
80870aebd0 added mode selector 2021-07-23 23:23:49 +02:00
aaee6e13d4 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-07-23 21:08:25 +02:00
096d6017cc Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-merge-by-distance' into soc-2021-porting-modifiers-to-nodes-merge-by-distance 2021-07-23 21:07:07 +02:00
18f45f874c Geometry Nodes: Merge by Distance (Direct Modifier Port)
This patch is a direct port of the Weld modifier that moves the
common code to the geometry module.
I had made another version of a Merge by Distance Modifier (D10888), with an own implementation,
but I found that the original modifiers algorithm gives finer results.

Differential Revision: https://developer.blender.org/D12019
2021-07-23 21:00:07 +02:00
607119dd3f formatting 2021-07-23 12:03:45 +02:00
d777efbf5c Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-merge-by-distance
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-07-23 08:15:08 +02:00
7425af128f initial commit 2021-07-23 08:14:34 +02:00
9823ac0767 initial commit 2021-07-19 23:48:50 +02:00
226ae2e69f moved remesh_blocks to geometry module 2021-07-19 00:10:22 +02:00
0b654b04cb Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks 2021-07-16 23:13:48 +02:00
474828bf25 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel 2021-07-16 21:51:01 +02:00
c21f9930bc removed makesrna from includes in CMakeLists.txt 2021-07-16 21:17:19 +02:00
906347042d - added geometry module
- moved solidify to geometry module
2021-07-15 22:33:26 +02:00
0d8bb5f898 more cleanup 2021-07-15 11:28:08 +02:00
bcd1a5af89 Cleanup 2021-07-15 11:19:56 +02:00
de9dda76ab Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/node.cc
#	source/blender/blenkernel/intern/solidify_nonmanifold.c
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/NOD_geometry.h
#	source/blender/nodes/NOD_static_types.h
2021-07-15 00:07:52 +02:00
6beb133315 Changes based on review by Jacques Lucke (JacquesLucke) 2021-07-14 23:56:29 +02:00
f9f3ece427 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-07-14 19:42:12 +02:00
db07041c44 Geometry Nodes: Remesh Blocks
This patch adds a Remesh Voxel node (compared to Remesh Blocks)
The node uses the BKE function for voxel remeshing used in the modifier as well.

Part of the GSOC 2021

Differential Revision: https://developer.blender.org/D11907
2021-07-14 01:08:20 +02:00
62ecb33642 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
2021-07-14 00:28:50 +02:00
e1f9b7442b cleanup 2021-07-14 00:27:13 +02:00
7bad25040a - renamed WITH_MOD_REMESH to WITH_REMESH_DUALCON
since it is now shared between node and modifier no longer specific to
the modifier.
2021-07-14 00:23:50 +02:00
c7a1eeaf7b Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes-remesh-blocks
# Conflicts:
#	source/blender/nodes/geometry/nodes/node_geo_remesh_blocks.cc
2021-07-13 23:43:22 +02:00
b191448bcb - fixed a bug with mesh renderin points. 2021-07-13 23:42:13 +02:00
0a75579e1f Geometry Nodes: Remesh Blocks
This patch adds a Remesh Blocks node (compared to Remesh Voxel)

It internaly  moves the remesh algorithm,
used in all modes of the Remesh modifier except the Voxel mode to blender kernel
and shares that code with the modifier.

Differential Revision: https://developer.blender.org/D11905
2021-07-13 22:15:37 +02:00
80f6798191 - cleanup 2021-07-13 22:00:23 +02:00
60c84d0a64 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
2021-07-13 20:39:12 +02:00
ef0e0af332 - Renamed Remesh to Remesh Block.
- Moved Dualcon Remesh to BKE
- Used new BKE_mesh_remesh_blocks in modifier and node.
2021-07-12 23:55:33 +02:00
344b59b66c Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
2021-07-09 23:29:44 +02:00
77116c1841 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	release/scripts/startup/nodeitems_builtins.py
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/node.cc
2021-07-09 10:30:41 +02:00
950f1bf476 Renamed Limittypes from Face to Border and from Edge to Selection
because you can use them with different domains and the real difference
is how it uses this data.
2021-07-09 10:18:08 +02:00
d2b9cc41e7 Added attribute delimiter for dissolve node 2021-07-08 12:11:23 +02:00
1512c5c973 changes based on review by Hans Goudey (HooglyBoogly) 2021-07-07 09:17:15 +02:00
402422e8ab Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/node.cc
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/NOD_geometry.h
#	source/blender/nodes/NOD_static_types.h
2021-07-06 22:26:09 +02:00
126026c63c Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-decimate' into soc-2021-porting-modifiers-to-nodes-decimate 2021-07-06 22:24:03 +02:00
79f8e7137d cleanup 2021-07-06 22:22:53 +02:00
54a45d1c1b Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/nodes/NOD_geometry.h
2021-07-05 22:23:42 +02:00
bcc1b614d8 Geometry Nodes: Collapse Node, Dissolve Node, Unsubdivide Node
initially working node

added factor as slot

Merge branch 'master' into gsoc-2021-porting-modifiers-to-nodes-decimate

# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/node.cc
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/NOD_geometry.h
#	source/blender/nodes/NOD_static_types.h

Split decimate into three different nodes.

Set default values for dissolve node

removed decimate node and reformatting

Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate

# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/nodes/CMakeLists.txt

merged with master and cleanup

Differential Revision: https://developer.blender.org/D11791
2021-07-03 00:56:23 +02:00
7cacec80e5 merged with master and cleanup 2021-07-03 00:07:14 +02:00
d85d59afc9 Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/nodes/CMakeLists.txt
2021-07-02 21:57:53 +02:00
703bdbe492 removed decimate node and reformatting 2021-07-02 21:49:59 +02:00
328084acb6 Set default values for dissolve node 2021-07-02 21:36:21 +02:00
78322cbee6 Split decimate into three different nodes. 2021-07-02 20:49:28 +02:00
9722c8348d Merge branch 'master' into gsoc-2021-porting-modifiers-to-nodes-decimate
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/node.cc
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/NOD_geometry.h
#	source/blender/nodes/NOD_static_types.h
2021-06-27 10:28:21 +02:00
f0f26b3fcb - cleanup 2021-06-25 09:15:21 +02:00
28ee6ef31a - changes previously lost due to merge conflict.
- some more cleanup.
2021-06-25 09:06:18 +02:00
6afd66c2eb Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-solidify 2021-06-25 08:04:02 +02:00
5379633e59 - corrected two comments in corresponding test 2021-06-24 23:11:39 +02:00
051ce30390 Merge branch 'master' into gsoc-2021-porting-modifiers-to-nodes-solidify 2021-06-24 21:16:25 +02:00
1f70e8b748 - changes based on review by Hans Goudey. 2021-06-24 01:37:45 +02:00
ecc67c10e1 - changes based on review by Hans Goudey. 2021-06-24 00:40:57 +02:00
75df5d34d3 - some more cleanup 2021-06-22 11:31:34 +02:00
aedf0f3efa Merge remote-tracking branch 'origin/gsoc-2021-porting-modifiers-to-nodes-solidify' into gsoc-2021-porting-modifiers-to-nodes-solidify
# Conflicts:
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/geometry/nodes/node_geo_solidifiy.cc
2021-06-22 10:49:28 +02:00
97aab4245e - re-added the one important file that I deleted by accident. 2021-06-22 10:43:29 +02:00
897838a2cc - deleted unneeded files 2021-06-22 09:45:28 +02:00
0766941f8f rebaseing and cleanup 2021-06-22 09:41:49 +02:00
bfbeabeb39 - selection for simple 2021-06-22 09:40:18 +02:00
efcab1bc1b makeing node and modifier working with solidify kernel version. 2021-06-22 09:37:36 +02:00
4a4445124e moved solidify to Blender Kernel 2021-06-22 09:28:13 +02:00
a58a4cfc14 - working with data from node 2021-06-22 09:26:06 +02:00
c71b4ee3f6 solidify_extrude_generaly working. 2021-06-22 09:25:49 +02:00
496e3b2b1a - rebased to master
- removed solidify extrude mode from node and reverted solidify extrude
back to internal version in modifier
- fixed vertex-groups for
2021-06-22 09:22:19 +02:00
fa06eb9b97 - added output groups for rim and fill 2021-06-22 09:20:46 +02:00
7d2b039942 Initial setup for solidify node
solidify_extrude_generaly working.

- working with data from node

- added basic support for input data

moved solidify to Blender Kernel

makeing node and modifier working with solidify kernel version.

- added offset and boundary data enums for nonmanifold mode.

- selection for simple

make selection work for complex mode

rebaseing and cleanup

Differential Revision: https://developer.blender.org/D11575
2021-06-22 09:18:10 +02:00
a13e9edfbb - selection for simple 2021-06-22 09:16:06 +02:00
00a3241095 makeing node and modifier working with solidify kernel version. 2021-06-22 09:12:54 +02:00
171a1feeb3 moved solidify to Blender Kernel 2021-06-22 09:04:35 +02:00
c17b1601b7 - added basic support for input data 2021-06-22 09:00:02 +02:00
931b1ed7c7 - working with data from node 2021-06-22 09:00:02 +02:00
b51602996e solidify_extrude_generaly working. 2021-06-22 09:00:02 +02:00
1cc5ab539b Initial setup for solidify node 2021-06-22 09:00:02 +02:00
f12f0f0cd9 generalized material offset for solidify_modifier 2021-06-22 08:59:34 +02:00
2869ee328c added back vertex-group reverse option. 2021-06-22 08:59:34 +02:00
84ecc6c3e1 rebaseing and cleanup 2021-06-22 08:59:34 +02:00
0176d404f1 - selection for simple 2021-06-22 08:59:34 +02:00
821b17be25 makeing node and modifier working with solidify kernel version. 2021-06-22 08:59:34 +02:00
751679edc2 moved solidify to Blender Kernel 2021-06-22 08:59:34 +02:00
fd9932d380 - working with data from node 2021-06-22 08:59:34 +02:00
da94c057fd solidify_extrude_generaly working. 2021-06-22 08:59:34 +02:00
a44785c4dc - formatting 2021-06-22 08:59:34 +02:00
ef51c65775 - rebased to master
- removed solidify extrude mode from node and reverted solidify extrude
back to internal version in modifier
- fixed vertex-groups for
2021-06-22 08:59:34 +02:00
b4ff2ce85d - added output groups for rim and fill 2021-06-22 08:59:34 +02:00
1640c3536f Initial setup for solidify node
solidify_extrude_generaly working.

- working with data from node

- added basic support for input data

moved solidify to Blender Kernel

makeing node and modifier working with solidify kernel version.

- added offset and boundary data enums for nonmanifold mode.

- selection for simple

make selection work for complex mode

rebaseing and cleanup

Differential Revision: https://developer.blender.org/D11575
2021-06-22 08:59:34 +02:00
08fc5f1d8e make selection work for complex mode 2021-06-22 08:59:34 +02:00
339b7a7b03 - selection for simple 2021-06-22 08:59:34 +02:00
5af6c35dd1 - added offset and boundary data enums for nonmanifold mode. 2021-06-22 08:59:34 +02:00
a33076f769 makeing node and modifier working with solidify kernel version. 2021-06-22 08:59:33 +02:00
7026eca6e3 moved solidify to Blender Kernel 2021-06-22 08:59:33 +02:00
0291553d70 - added basic support for input data 2021-06-22 08:59:33 +02:00
48fc1bde95 - working with data from node 2021-06-22 08:59:33 +02:00
48dc0c6fd6 solidify_extrude_generaly working. 2021-06-22 08:59:33 +02:00
95bd8e494c Initial setup for solidify node 2021-06-22 08:59:33 +02:00
328406cf60 generalized material offset for solidify_modifier 2021-06-18 21:14:59 +02:00
3ecf0753e8 added back vertex-group reverse option. 2021-06-18 17:22:24 +02:00
dbeb2a7724 Merge remote-tracking branch 'origin/gsoc-2021-porting-modifiers-to-nodes-solidify' into gsoc-2021-porting-modifiers-to-nodes-solidify
# Conflicts:
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/BKE_solidifiy.h
#	source/blender/blenkernel/CMakeLists.txt
#	source/blender/blenkernel/intern/node.cc
#	source/blender/blenkernel/intern/solidify_nonmanifold.c
#	source/blender/makesrna/intern/rna_nodetree.c
#	source/blender/modifiers/intern/MOD_solidify.c
#	source/blender/nodes/CMakeLists.txt
#	source/blender/nodes/NOD_geometry.h
#	source/blender/nodes/NOD_static_types.h
2021-06-18 16:24:12 +02:00
f07aa393bf - formatting 2021-06-18 16:07:51 +02:00
68a28e1982 - rebased to master
- removed solidify extrude mode from node and reverted solidify extrude
back to internal version in modifier
- fixed vertex-groups for
2021-06-18 16:07:51 +02:00
f23bb03cbb - added output groups for rim and fill 2021-06-18 16:07:51 +02:00
1fcbade10c Initial setup for solidify node
solidify_extrude_generaly working.

- working with data from node

- added basic support for input data

moved solidify to Blender Kernel

makeing node and modifier working with solidify kernel version.

- added offset and boundary data enums for nonmanifold mode.

- selection for simple

make selection work for complex mode

rebaseing and cleanup

Differential Revision: https://developer.blender.org/D11575
2021-06-18 16:07:51 +02:00
cbe359bbf2 make selection work for complex mode 2021-06-18 16:07:51 +02:00
3493fefb74 - selection for simple 2021-06-18 16:07:51 +02:00
8f600e8256 - added offset and boundary data enums for nonmanifold mode. 2021-06-18 16:07:51 +02:00
607eef0ae7 makeing node and modifier working with solidify kernel version. 2021-06-18 16:07:51 +02:00
035ee22a50 moved solidify to Blender Kernel 2021-06-18 16:07:51 +02:00
e39543a64d - added basic support for input data 2021-06-18 16:07:51 +02:00
a97bfc4e31 - working with data from node 2021-06-18 16:07:51 +02:00
30ea058694 solidify_extrude_generaly working. 2021-06-18 16:07:51 +02:00
6fad4ce981 Initial setup for solidify node 2021-06-18 16:07:51 +02:00
c718d169a9 rebaseing and cleanup 2021-06-10 21:01:34 +02:00
0a96b035cf make selection work for complex mode 2021-06-10 20:11:24 +02:00
39f1908ba9 - selection for simple 2021-06-10 20:11:24 +02:00
1f38c1f3b2 - added offset and boundary data enums for nonmanifold mode. 2021-06-10 20:11:24 +02:00
5444335e44 makeing node and modifier working with solidify kernel version. 2021-06-10 20:11:24 +02:00
531c65fd93 moved solidify to Blender Kernel 2021-06-10 20:11:09 +02:00
1e07e070fc - added basic support for input data 2021-06-10 20:10:23 +02:00
29c0528eb6 - working with data from node 2021-06-10 20:10:23 +02:00
174052e1de solidify_extrude_generaly working. 2021-06-10 20:10:23 +02:00
caac062b55 Initial setup for solidify node 2021-06-10 20:10:23 +02:00
2f65eed0e7 - make initial setup work. 2021-05-27 21:05:39 +02:00
ff8ad9b24b - first impression 2021-05-27 20:32:20 +02:00
641d268d59 added factor as slot 2021-05-26 00:55:37 +02:00
d82bda7b44 initially working node 2021-05-26 00:45:40 +02:00
ded679d866 Initial setup for decimate node 2021-05-20 20:21:06 +02:00
0ddfdb0dbf Initial setup for remesh node 2021-05-20 11:01:08 +02:00
1828 changed files with 65235 additions and 127911 deletions

View File

@@ -269,10 +269,11 @@ if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
endif()
# Geometry
option(WITH_REMESH_DUALCON "Enable Remesh Algorithm using Dualcon" ON)
# Modifiers
option(WITH_MOD_FLUID "Enable Mantaflow Fluid Simulation Framework" ON)
option(WITH_MOD_REMESH "Enable Remesh Modifier" ON)
option(WITH_MOD_OCEANSIM "Enable Ocean Modifier" ON)
# Image format support
@@ -403,7 +404,7 @@ option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)
mark_as_advanced(WITH_CYCLES_CUDA_BUILD_SERIAL)
set(CYCLES_TEST_DEVICES CPU CACHE STRING "Run regression tests on the specified device types (CPU CUDA OPTIX)" )
set(CYCLES_TEST_DEVICES CPU CACHE STRING "Run regression tests on the specified device types (CPU CUDA OPTIX OPENCL)" )
set(CYCLES_CUDA_BINARIES_ARCH sm_30 sm_35 sm_37 sm_50 sm_52 sm_60 sm_61 sm_70 sm_75 sm_86 compute_75 CACHE STRING "CUDA architectures to build binaries for")
mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
unset(PLATFORM_DEFAULT)
@@ -418,8 +419,12 @@ mark_as_advanced(WITH_CYCLES_DEBUG_NAN)
mark_as_advanced(WITH_CYCLES_NATIVE_ONLY)
option(WITH_CYCLES_DEVICE_CUDA "Enable Cycles CUDA compute support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles OptiX support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles OptiX support" OFF)
option(WITH_CYCLES_DEVICE_OPENCL "Enable Cycles OpenCL compute support" ON)
option(WITH_CYCLES_NETWORK "Enable Cycles compute over network support (EXPERIMENTAL and unfinished)" OFF)
mark_as_advanced(WITH_CYCLES_DEVICE_CUDA)
mark_as_advanced(WITH_CYCLES_DEVICE_OPENCL)
mark_as_advanced(WITH_CYCLES_NETWORK)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime" ON)
mark_as_advanced(WITH_CUDA_DYNLOAD)
@@ -1594,7 +1599,8 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNUSED_PARAMETER -Wunused-parameter)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ALL -Wall)
# Using C++20 features while having C++17 as the project language isn't allowed by MSVC.
# Designated initializer is a C++20 feature & breaks MSVC build. Dropping MSVC 2019 or
# updating to C++20 allows removing this.
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_CXX20_DESIGNATOR -Wc++20-designator)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_AUTOLOGICAL_COMPARE -Wno-tautological-compare)
@@ -1990,7 +1996,7 @@ if(FIRST_RUN)
info_cfg_text("Modifiers:")
info_cfg_option(WITH_MOD_FLUID)
info_cfg_option(WITH_MOD_OCEANSIM)
info_cfg_option(WITH_MOD_REMESH)
info_cfg_option(WITH_REMESH_DUALCON)
info_cfg_text("OpenGL:")
if(WIN32)

View File

@@ -70,18 +70,16 @@
}
--- a/libavcodec/rl.c
+++ b/libavcodec/rl.c
@@ -71,17 +71,19 @@
@@ -71,7 +71,7 @@ av_cold void ff_rl_init(RLTable *rl,
av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
{
int i, q;
- VLC_TYPE table[1500][2] = {{0}};
+ VLC_TYPE (*table)[2] = av_calloc(sizeof(VLC_TYPE), 1500 * 2);
VLC vlc = { .table = table, .table_allocated = static_size };
- av_assert0(static_size <= FF_ARRAY_ELEMS(table));
+ av_assert0(static_size < 1500);
av_assert0(static_size <= FF_ARRAY_ELEMS(table));
init_vlc(&vlc, 9, rl->n + 1, &rl->table_vlc[0][1], 4, 2, &rl->table_vlc[0][0], 4, 2, INIT_VLC_USE_NEW_STATIC);
for (q = 0; q < 32; q++) {
@@ -80,8 +80,10 @@ av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
int qmul = q * 2;
int qadd = (q - 1) | 1;
@@ -93,7 +91,7 @@
if (q == 0) {
qmul = 1;
@@ -113,4 +115,5 @@
@@ -113,4 +115,5 @@ av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
rl->rl_vlc[q][i].run = run;
}
}

View File

@@ -33,23 +33,11 @@ FIND_PATH(OPTIX_INCLUDE_DIR
include
)
IF(EXISTS "${OPTIX_INCLUDE_DIR}/optix.h")
FILE(STRINGS "${OPTIX_INCLUDE_DIR}/optix.h" _optix_version REGEX "^#define OPTIX_VERSION[ \t].*$")
STRING(REGEX MATCHALL "[0-9]+" _optix_version ${_optix_version})
MATH(EXPR _optix_version_major "${_optix_version} / 10000")
MATH(EXPR _optix_version_minor "(${_optix_version} % 10000) / 100")
MATH(EXPR _optix_version_patch "${_optix_version} % 100")
SET(OPTIX_VERSION "${_optix_version_major}.${_optix_version_minor}.${_optix_version_patch}")
ENDIF()
# handle the QUIETLY and REQUIRED arguments and set OPTIX_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OptiX
REQUIRED_VARS OPTIX_INCLUDE_DIR
VERSION_VAR OPTIX_VERSION)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OptiX DEFAULT_MSG
OPTIX_INCLUDE_DIR)
IF(OPTIX_FOUND)
SET(OPTIX_INCLUDE_DIRS ${OPTIX_INCLUDE_DIR})
@@ -57,7 +45,6 @@ ENDIF()
MARK_AS_ADVANCED(
OPTIX_INCLUDE_DIR
OPTIX_VERSION
)
UNSET(_optix_SEARCH_DIRS)

View File

@@ -37,7 +37,7 @@ set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_REMESH_DUALCON ON CACHE BOOL "" FORCE)
set(WITH_NANOVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)

View File

@@ -43,7 +43,7 @@ set(WITH_LZMA OFF CACHE BOOL "" FORCE)
set(WITH_LZO OFF CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID OFF CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM OFF CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH OFF CACHE BOOL "" FORCE)
set(WITH_REMESH_DUALCON OFF CACHE BOOL "" FORCE)
set(WITH_NANOVDB OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)

View File

@@ -38,7 +38,7 @@ set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_REMESH_DUALCON ON CACHE BOOL "" FORCE)
set(WITH_NANOVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)

View File

@@ -151,8 +151,8 @@ if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
string(APPEND CMAKE_CXX_FLAGS " ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference")
else()
string(APPEND CMAKE_CXX_FLAGS " /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP /bigobj /Zc:inline")
string(APPEND CMAKE_CXX_FLAGS " /nologo /J /Gd /MP /EHsc /bigobj")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP /bigobj")
endif()
# X64 ASAN is available and usable on MSVC 16.9 preview 4 and up)
@@ -259,7 +259,7 @@ if(NOT DEFINED LIBDIR)
else()
message(FATAL_ERROR "32 bit compiler detected, blender no longer provides pre-build libraries for 32 bit windows, please set the LIBDIR cmake variable to your own library folder")
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.30.30423)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.29.30130)
message(STATUS "Visual Studio 2022 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc15)
elseif(MSVC_VERSION GREATER 1919)

View File

@@ -51,11 +51,11 @@ buildbot:
gcc:
version: '9.0.0'
cuda10:
version: '10.1.243'
version: '10.1.0'
cuda11:
version: '11.4.1'
version: '11.4.0'
optix:
version: '7.3.0'
version: '7.1.0'
cmake:
default:
version: any

View File

@@ -31,7 +31,6 @@ def parse_arguments():
parser.add_argument("--no-submodules", action="store_true")
parser.add_argument("--use-tests", action="store_true")
parser.add_argument("--svn-command", default="svn")
parser.add_argument("--svn-branch", default=None)
parser.add_argument("--git-command", default="git")
parser.add_argument("--use-centos-libraries", action="store_true")
return parser.parse_args()
@@ -47,7 +46,7 @@ def svn_update(args, release_version):
svn_non_interactive = [args.svn_command, '--non-interactive']
lib_dirpath = os.path.join(get_blender_git_root(), '..', 'lib')
svn_url = make_utils.svn_libraries_base_url(release_version, args.svn_branch)
svn_url = make_utils.svn_libraries_base_url(release_version)
# Checkout precompiled libraries
if sys.platform == 'darwin':
@@ -171,28 +170,26 @@ def submodules_update(args, release_version, branch):
sys.stderr.write("git not found, can't update code\n")
sys.exit(1)
# Update submodules to appropriate given branch,
# falling back to master if none is given and/or found in a sub-repository.
branch_fallback = "master"
if not branch:
branch = branch_fallback
# Update submodules to latest master or appropriate release branch.
if not release_version:
branch = "master"
submodules = [
("release/scripts/addons", branch, branch_fallback),
("release/scripts/addons_contrib", branch, branch_fallback),
("release/datafiles/locale", branch, branch_fallback),
("source/tools", branch, branch_fallback),
("release/scripts/addons", branch),
("release/scripts/addons_contrib", branch),
("release/datafiles/locale", branch),
("source/tools", branch),
]
# Initialize submodules only if needed.
for submodule_path, submodule_branch, submodule_branch_fallback in submodules:
for submodule_path, submodule_branch in submodules:
if not os.path.exists(os.path.join(submodule_path, ".git")):
call([args.git_command, "submodule", "update", "--init", "--recursive"])
break
# Checkout appropriate branch and pull changes.
skip_msg = ""
for submodule_path, submodule_branch, submodule_branch_fallback in submodules:
for submodule_path, submodule_branch in submodules:
cwd = os.getcwd()
try:
os.chdir(submodule_path)
@@ -200,20 +197,10 @@ def submodules_update(args, release_version, branch):
if msg:
skip_msg += submodule_path + " skipped: " + msg + "\n"
else:
# Find a matching branch that exists.
call([args.git_command, "fetch", "origin"])
if make_utils.git_branch_exists(args.git_command, submodule_branch):
pass
elif make_utils.git_branch_exists(args.git_command, submodule_branch_fallback):
submodule_branch = submodule_branch_fallback
else:
submodule_branch = None
# Switch to branch and pull.
if submodule_branch:
if make_utils.git_branch(args.git_command) != submodule_branch:
call([args.git_command, "checkout", submodule_branch])
call([args.git_command, "pull", "--rebase", "origin", submodule_branch])
if make_utils.git_branch(args.git_command) != submodule_branch:
call([args.git_command, "fetch", "origin"])
call([args.git_command, "checkout", submodule_branch])
call([args.git_command, "pull", "--rebase", "origin", submodule_branch])
finally:
os.chdir(cwd)
@@ -227,10 +214,6 @@ if __name__ == "__main__":
# Test if we are building a specific release version.
branch = make_utils.git_branch(args.git_command)
if branch == 'HEAD':
sys.stderr.write('Blender git repository is in detached HEAD state, must be in a branch\n')
sys.exit(1)
tag = make_utils.git_tag(args.git_command)
release_version = make_utils.git_branch_release_version(branch, tag)

View File

@@ -8,19 +8,14 @@ import subprocess
import sys
def call(cmd, exit_on_error=True, silent=False):
if not silent:
print(" ".join(cmd))
def call(cmd, exit_on_error=True):
print(" ".join(cmd))
# Flush to ensure correct order output on Windows.
sys.stdout.flush()
sys.stderr.flush()
if silent:
retcode = subprocess.call(cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
else:
retcode = subprocess.call(cmd)
retcode = subprocess.call(cmd)
if exit_on_error and retcode != 0:
sys.exit(retcode)
return retcode
@@ -43,11 +38,6 @@ def check_output(cmd, exit_on_error=True):
return output.strip()
def git_branch_exists(git_command, branch):
return call([git_command, "rev-parse", "--verify", branch], exit_on_error=False, silent=True) == 0 or \
call([git_command, "rev-parse", "--verify", "remotes/origin/" + branch], exit_on_error=False, silent=True) == 0
def git_branch(git_command):
# Get current branch name.
try:
@@ -80,11 +70,9 @@ def git_branch_release_version(branch, tag):
return release_version
def svn_libraries_base_url(release_version, branch=None):
def svn_libraries_base_url(release_version):
if release_version:
svn_branch = "tags/blender-" + release_version + "-release"
elif branch:
svn_branch = "branches/" + branch
else:
svn_branch = "trunk"
return "https://svn.blender.org/svnroot/bf-blender/" + svn_branch + "/lib/"

View File

@@ -1,4 +1,4 @@
if EXIST "%PYTHON%" (
if EXIST %PYTHON% (
goto detect_python_done
)

View File

@@ -14,7 +14,7 @@ sound = aud.Sound('music.ogg')
# play the audio, this return a handle to control play/pause
handle = device.play(sound)
# if the audio is not too big and will be used often you can buffer it
sound_buffered = aud.Sound.cache(sound)
sound_buffered = aud.Sound.buffer(sound)
handle_buffered = device.play(sound_buffered)
# stop the sounds (otherwise they play until their ends)

View File

@@ -10,4 +10,4 @@ requests==2.26.0
# Only needed to match the theme used for the official documentation.
# Without this theme, the default theme will be used.
sphinx_rtd_theme==1.0.0
sphinx_rtd_theme==1.0.0rc1

View File

@@ -1039,17 +1039,13 @@ context_type_map = {
# context_member: (RNA type, is_collection)
"active_annotation_layer": ("GPencilLayer", False),
"active_bone": ("EditBone", False),
"active_file": ("FileSelectEntry", False),
"active_gpencil_frame": ("GreasePencilLayer", True),
"active_gpencil_layer": ("GPencilLayer", True),
"active_node": ("Node", False),
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"active_sequence_strip": ("Sequence", False),
"active_editable_fcurve": ("FCurve", False),
"active_nla_strip": ("NlaStrip", False),
"active_nla_track": ("NlaTrack", False),
"annotation_data": ("GreasePencil", False),
"annotation_data_owner": ("ID", False),
"armature": ("Armature", False),
@@ -1078,7 +1074,6 @@ context_type_map = {
"gpencil_data": ("GreasePencil", False),
"gpencil_data_owner": ("ID", False),
"hair": ("Hair", False),
"id": ("ID", False),
"image_paint_object": ("Object", False),
"lattice": ("Lattice", False),
"light": ("Light", False),
@@ -1107,7 +1102,6 @@ context_type_map = {
"selected_editable_keyframes": ("Keyframe", True),
"selected_editable_objects": ("Object", True),
"selected_editable_sequences": ("Sequence", True),
"selected_files": ("FileSelectEntry", True),
"selected_nla_strips": ("NlaStrip", True),
"selected_nodes": ("Node", True),
"selected_objects": ("Object", True),
@@ -1204,7 +1198,6 @@ def pycontext2sphinx(basepath):
"text_context_dir",
"clip_context_dir",
"sequencer_context_dir",
"file_context_dir",
)
unique = set()
@@ -2002,7 +1995,7 @@ def write_rst_importable_modules(basepath):
"blf": "Font Drawing",
"imbuf": "Image Buffer",
"imbuf.types": "Image Buffer Types",
"gpu": "GPU Module",
"gpu": "GPU Shader Module",
"gpu.types": "GPU Types",
"gpu.matrix": "GPU Matrix Utilities",
"gpu.select": "GPU Select Utilities",

View File

@@ -129,7 +129,6 @@ set(SRC
src/util/Barrier.cpp
src/util/Buffer.cpp
src/util/BufferReader.cpp
src/util/RingBuffer.cpp
src/util/StreamBuffer.cpp
src/util/ThreadPool.cpp
)
@@ -153,7 +152,6 @@ set(PUBLIC_HDR
include/devices/ThreadedDevice.h
include/Exception.h
include/file/File.h
include/file/FileInfo.h
include/file/FileManager.h
include/file/FileWriter.h
include/file/IFileInput.h
@@ -246,7 +244,6 @@ set(PUBLIC_HDR
include/util/BufferReader.h
include/util/ILockable.h
include/util/Math3D.h
include/util/RingBuffer.h
include/util/StreamBuffer.h
include/util/ThreadPool.h
)
@@ -963,10 +960,7 @@ endif()
if(BUILD_DEMOS)
include_directories(${INCLUDE})
set(DEMOS audainfo audaplay audaconvert audaremap signalgen randsounds dynamicmusic playbackmanager)
add_executable(audainfo demos/audainfo.cpp)
target_link_libraries(audainfo audaspace)
set(DEMOS audaplay audaconvert audaremap signalgen randsounds dynamicmusic playbackmanager)
add_executable(audaplay demos/audaplay.cpp)
target_link_libraries(audaplay audaspace)

View File

@@ -39,7 +39,7 @@ extern AUD_API void AUD_PlaybackManager_free(AUD_PlaybackManager* manager);
* Plays a sound through the playback manager, adding it into a category.
* \param manager The PlaybackManager object.
* \param sound The sound to be played.
* \param catKey The key of the category into which the sound will be added. If it doesn't exist a new one will be created.
* \param catKey The key of the category into which the sound will be added. If it doesn't exist a new one will be creatd.
*/
extern AUD_API void AUD_PlaybackManager_play(AUD_PlaybackManager* manager, AUD_Sound* sound, unsigned int catKey);

View File

@@ -94,40 +94,6 @@ AUD_API int AUD_Sound_getLength(AUD_Sound* sound)
return (*sound)->createReader()->getLength();
}
AUD_API int AUD_Sound_getFileStreams(AUD_Sound* sound, AUD_StreamInfo **stream_infos)
{
assert(sound);
std::shared_ptr<File> file = std::dynamic_pointer_cast<File>(*sound);
if(file)
{
try
{
auto streams = file->queryStreams();
size_t size = sizeof(AUD_StreamInfo) * streams.size();
if(!size)
{
*stream_infos = nullptr;
return 0;
}
*stream_infos = reinterpret_cast<AUD_StreamInfo*>(std::malloc(size));
std::memcpy(*stream_infos, streams.data(), size);
return streams.size();
}
catch(Exception&)
{
}
}
*stream_infos = nullptr;
return 0;
}
AUD_API sample_t* AUD_Sound_data(AUD_Sound* sound, int* length, AUD_Specs* specs)
{
assert(sound);
@@ -286,12 +252,6 @@ AUD_API AUD_Sound* AUD_Sound_bufferFile(unsigned char* buffer, int size)
return new AUD_Sound(new File(buffer, size));
}
AUD_API AUD_Sound* AUD_Sound_bufferFileStream(unsigned char* buffer, int size, int stream)
{
assert(buffer);
return new AUD_Sound(new File(buffer, size, stream));
}
AUD_API AUD_Sound* AUD_Sound_cache(AUD_Sound* sound)
{
assert(sound);
@@ -312,12 +272,6 @@ AUD_API AUD_Sound* AUD_Sound_file(const char* filename)
return new AUD_Sound(new File(filename));
}
AUD_API AUD_Sound* AUD_Sound_fileStream(const char* filename, int stream)
{
assert(filename);
return new AUD_Sound(new File(filename, stream));
}
AUD_API AUD_Sound* AUD_Sound_sawtooth(float frequency, AUD_SampleRate rate)
{
return new AUD_Sound(new Sawtooth(frequency, rate));

View File

@@ -36,15 +36,7 @@ extern AUD_API AUD_Specs AUD_Sound_getSpecs(AUD_Sound* sound);
* \return The length of the sound in samples.
* \note This function creates a reader from the sound and deletes it again.
*/
extern AUD_API int AUD_Sound_getLength(AUD_Sound* sound);
/**
* Retrieves the stream infos of a sound file.
* \param sound The sound to retrieve from which must be a file sound.
* \param infos A pointer to a AUD_StreamInfo array that will be allocated and must afterwards be freed by the caller.
* \return The number of items in the infos array.
*/
extern AUD_API int AUD_Sound_getFileStreams(AUD_Sound* sound, AUD_StreamInfo** stream_infos);
extern AUD_API int AUD_getLength(AUD_Sound* sound);
/**
* Reads a sound's samples into memory.
@@ -97,15 +89,6 @@ extern AUD_API AUD_Sound* AUD_Sound_buffer(sample_t* data, int length, AUD_Specs
*/
extern AUD_API AUD_Sound* AUD_Sound_bufferFile(unsigned char* buffer, int size);
/**
* Loads a sound file from a memory buffer.
* \param buffer The buffer which contains the sound file.
* \param size The size of the buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return A handle of the sound file.
*/
extern AUD_API AUD_Sound* AUD_Sound_bufferFileStream(unsigned char* buffer, int size, int stream);
/**
* Caches a sound into a memory buffer.
* \param sound The sound to cache.
@@ -120,14 +103,6 @@ extern AUD_API AUD_Sound* AUD_Sound_cache(AUD_Sound* sound);
*/
extern AUD_API AUD_Sound* AUD_Sound_file(const char* filename);
/**
* Loads a sound file.
* \param filename The filename of the sound file.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return A handle of the sound file.
*/
extern AUD_API AUD_Sound* AUD_Sound_fileStream(const char* filename, int stream);
/**
* Creates a sawtooth sound.
* \param frequency The frequency of the generated sawtooth sound.

View File

@@ -86,6 +86,7 @@ AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
info.specs.channels = AUD_CHANNELS_INVALID;
info.specs.rate = AUD_RATE_INVALID;
info.length = 0.0f;
info.start_offset = 0.0f;
try
{
@@ -95,6 +96,7 @@ AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
{
info.specs = convSpecToC(reader->getSpecs());
info.length = reader->getLength() / (float) info.specs.rate;
info.start_offset = reader->getStartOffset();
}
}
catch(Exception&)
@@ -107,7 +109,7 @@ AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound)
AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
float attack, float release, float threshold,
int accumulate, int additive, int square,
float sthreshold, double samplerate, int* length, int stream)
float sthreshold, double samplerate, int* length)
{
Buffer buffer;
DeviceSpecs specs;
@@ -115,7 +117,7 @@ AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
specs.rate = (SampleRate)samplerate;
std::shared_ptr<ISound> sound;
std::shared_ptr<ISound> file = std::shared_ptr<ISound>(new File(filename, stream));
std::shared_ptr<ISound> file = std::shared_ptr<ISound>(new File(filename));
int position = 0;
@@ -245,7 +247,7 @@ AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int sampl
buffer[i * 3] = min;
buffer[i * 3 + 1] = max;
buffer[i * 3 + 2] = std::sqrt(power / len);
buffer[i * 3 + 2] = sqrt(power / len); // RMS
if(overallmax < max)
overallmax = max;

View File

@@ -37,7 +37,7 @@ extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float
float attack, float release, float threshold,
int accumulate, int additive, int square,
float sthreshold, double samplerate,
int* length, int stream);
int* length);
/**
* Pauses a playing sound after a specific amount of time.

View File

@@ -176,17 +176,5 @@ typedef struct
{
AUD_Specs specs;
float length;
double start_offset;
} AUD_SoundInfo;
/// Specification of a sound source.
typedef struct
{
/// Start time in seconds.
double start;
/// Duration in seconds. May be estimated or 0 if unknown.
double duration;
/// Audio data parameters.
AUD_DeviceSpecs specs;
} AUD_StreamInfo;

View File

@@ -89,11 +89,10 @@ Sound_new(PyTypeObject* type, PyObject* args, PyObject* kwds)
self = (Sound*)type->tp_alloc(type, 0);
if(self != nullptr)
{
static const char* kwlist[] = {"filename", "stream", nullptr};
static const char* kwlist[] = {"filename", nullptr};
const char* filename = nullptr;
int stream = 0;
if(!PyArg_ParseTupleAndKeywords(args, kwds, "s|i:Sound", const_cast<char**>(kwlist), &filename, &stream))
if(!PyArg_ParseTupleAndKeywords(args, kwds, "s:Sound", const_cast<char**>(kwlist), &filename))
{
Py_DECREF(self);
return nullptr;
@@ -101,7 +100,7 @@ Sound_new(PyTypeObject* type, PyObject* args, PyObject* kwds)
try
{
self->sound = new std::shared_ptr<ISound>(new File(filename, stream));
self->sound = new std::shared_ptr<ISound>(new File(filename));
}
catch(Exception& e)
{
@@ -408,9 +407,8 @@ static PyObject *
Sound_file(PyTypeObject* type, PyObject* args)
{
const char* filename = nullptr;
int stream = 0;
if(!PyArg_ParseTuple(args, "s|i:file", &filename, &stream))
if(!PyArg_ParseTuple(args, "s:file", &filename))
return nullptr;
Sound* self;
@@ -420,7 +418,7 @@ Sound_file(PyTypeObject* type, PyObject* args)
{
try
{
self->sound = new std::shared_ptr<ISound>(new File(filename, stream));
self->sound = new std::shared_ptr<ISound>(new File(filename));
}
catch(Exception& e)
{

View File

@@ -70,6 +70,12 @@ public:
*/
virtual int getPosition() const=0;
/**
* Returns the start offset the sound should have to line up with related sources.
* \return The required start offset in seconds.
*/
virtual double getStartOffset() const { return 0.0;}
/**
* Returns the specification of the reader.
* \return The Specs structure.

View File

@@ -23,11 +23,9 @@
*/
#include "ISound.h"
#include "FileInfo.h"
#include <string>
#include <memory>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -50,14 +48,6 @@ private:
*/
std::shared_ptr<Buffer> m_buffer;
/**
* The index of the stream within the file if it contains multiple.
* The first audio stream in the file has index 0 and the index increments by one
* for every other audio stream in the file. Other types of streams in the file
* do not count.
*/
int m_stream;
// delete copy constructor and operator=
File(const File&) = delete;
File& operator=(const File&) = delete;
@@ -67,25 +57,16 @@ public:
* Creates a new sound.
* The file is read from the file system using the given path.
* \param filename The sound file path.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
File(std::string filename, int stream = 0);
File(std::string filename);
/**
* Creates a new sound.
* The file is read from memory using the supplied buffer.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
File(const data_t* buffer, int size, int stream = 0);
/**
* Queries the streams of the file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
std::vector<StreamInfo> queryStreams();
File(const data_t* buffer, int size);
virtual std::shared_ptr<IReader> createReader();
};

View File

@@ -1,42 +0,0 @@
/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file FileInfo.h
* @ingroup file
* The FileInfo data structures.
*/
#include "respec/Specification.h"
AUD_NAMESPACE_BEGIN
/// Specification of a sound source.
struct StreamInfo
{
/// Start time in seconds.
double start;
/// Duration in seconds. May be estimated or 0 if unknown.
double duration;
/// Audio data parameters.
DeviceSpecs specs;
};
AUD_NAMESPACE_END

View File

@@ -22,14 +22,12 @@
* The FileManager class.
*/
#include "FileInfo.h"
#include "respec/Specification.h"
#include "IWriter.h"
#include <list>
#include <memory>
#include <string>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -68,36 +66,18 @@ public:
/**
* Creates a file reader for the given filename if a registed IFileInput is able to read it.
* @param filename The path to the file.
* @param stream The index of the audio stream within the file if it contains multiple audio streams.
* @return The reader created.
* @exception Exception If no file input can read the file an exception is thrown.
*/
static std::shared_ptr<IReader> createReader(std::string filename, int stream = 0);
static std::shared_ptr<IReader> createReader(std::string filename);
/**
* Creates a file reader for the given buffer if a registed IFileInput is able to read it.
* @param buffer The buffer to read the file from.
* @param stream The index of the audio stream within the file if it contains multiple audio streams.
* @return The reader created.
* @exception Exception If no file input can read the file an exception is thrown.
*/
static std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0);
/**
* Queries the streams of a sound file.
* \param filename Path to the file to be read.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
static std::vector<StreamInfo> queryStreams(std::string filename);
/**
* Queries the streams of a sound file.
* \param buffer The in-memory file buffer.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
static std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer);
static std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
/**
* Creates a file writer that writes a sound to the given file path.

View File

@@ -23,11 +23,9 @@
*/
#include "Audaspace.h"
#include "FileInfo.h"
#include <memory>
#include <string>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -50,36 +48,18 @@ public:
/**
* Creates a reader for a file to be read.
* \param filename Path to the file to be read.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return The reader that reads the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::shared_ptr<IReader> createReader(std::string filename, int stream = 0)=0;
virtual std::shared_ptr<IReader> createReader(std::string filename)=0;
/**
* Creates a reader for a file to be read from memory.
* \param buffer The in-memory file buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \return The reader that reads the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0)=0;
/**
* Queries the streams of a sound file.
* \param filename Path to the file to be read.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams(std::string filename)=0;
/**
* Queries the streams of a sound file.
* \param buffer The in-memory file buffer.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer)=0;
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer)=0;
};
AUD_NAMESPACE_END

View File

@@ -67,4 +67,4 @@ public:
virtual void read(int& length, bool& eos, sample_t* buffer);
};
AUD_NAMESPACE_END
AUD_NAMESPACE_END

View File

@@ -1,97 +0,0 @@
/*******************************************************************************
* Copyright 2009-2021 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file RingBuffer.h
* @ingroup util
* The RingBuffer class.
*/
#include "Audaspace.h"
#include "Buffer.h"
#include <cstddef>
AUD_NAMESPACE_BEGIN
/**
* This class is a simple ring buffer in RAM which is 32 Byte aligned and provides
* functionality for concurrent reading and writting without locks.
*/
class AUD_API RingBuffer
{
private:
/// The buffer storing the actual data.
Buffer m_buffer;
/// The reading pointer.
volatile size_t m_read;
/// The writing pointer.
volatile size_t m_write;
// delete copy constructor and operator=
RingBuffer(const RingBuffer&) = delete;
RingBuffer& operator=(const RingBuffer&) = delete;
public:
/**
* Creates a new ring buffer.
* \param size The size of the buffer in bytes.
*/
RingBuffer(int size = 0);
/**
* Returns the pointer to the ring buffer in memory.
*/
sample_t* getBuffer() const;
/**
* Returns the size of the ring buffer in bytes.
*/
int getSize() const;
size_t getReadSize() const;
size_t getWriteSize() const;
size_t read(data_t* target, size_t size);
size_t write(data_t* source, size_t size);
/**
* Resets the ring buffer to a state where nothing has been written or read.
*/
void reset();
/**
* Resizes the ring buffer.
* \param size The new size of the ring buffer, measured in bytes.
*/
void resize(int size);
/**
* Makes sure the ring buffer has a minimum size.
* If size is >= current size, nothing will happen.
* Otherwise the ring buffer is resized with keep as parameter.
* \param size The new minimum size of the ring buffer, measured in bytes.
*/
void assureSize(int size);
};
AUD_NAMESPACE_END

View File

@@ -35,24 +35,14 @@ void FFMPEG::registerPlugin()
FileManager::registerOutput(plugin);
}
std::shared_ptr<IReader> FFMPEG::createReader(std::string filename, int stream)
std::shared_ptr<IReader> FFMPEG::createReader(std::string filename)
{
return std::shared_ptr<IReader>(new FFMPEGReader(filename, stream));
return std::shared_ptr<IReader>(new FFMPEGReader(filename));
}
std::shared_ptr<IReader> FFMPEG::createReader(std::shared_ptr<Buffer> buffer, int stream)
std::shared_ptr<IReader> FFMPEG::createReader(std::shared_ptr<Buffer> buffer)
{
return std::shared_ptr<IReader>(new FFMPEGReader(buffer, stream));
}
std::vector<StreamInfo> FFMPEG::queryStreams(std::string filename)
{
return FFMPEGReader(filename).queryStreams();
}
std::vector<StreamInfo> FFMPEG::queryStreams(std::shared_ptr<Buffer> buffer)
{
return FFMPEGReader(buffer).queryStreams();
return std::shared_ptr<IReader>(new FFMPEGReader(buffer));
}
std::shared_ptr<IWriter> FFMPEG::createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate)

View File

@@ -52,10 +52,8 @@ public:
*/
static void registerPlugin();
virtual std::shared_ptr<IReader> createReader(std::string filename, int stream = 0);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0);
virtual std::vector<StreamInfo> queryStreams(std::string filename);
virtual std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IReader> createReader(std::string filename);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IWriter> createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
};

View File

@@ -31,25 +31,6 @@ AUD_NAMESPACE_BEGIN
#define FFMPEG_OLD_CODE
#endif
SampleFormat FFMPEGReader::convertSampleFormat(AVSampleFormat format)
{
switch(av_get_packed_sample_fmt(format))
{
case AV_SAMPLE_FMT_U8:
return FORMAT_U8;
case AV_SAMPLE_FMT_S16:
return FORMAT_S16;
case AV_SAMPLE_FMT_S32:
return FORMAT_S32;
case AV_SAMPLE_FMT_FLT:
return FORMAT_FLOAT32;
case AV_SAMPLE_FMT_DBL:
return FORMAT_FLOAT64;
default:
AUD_THROW(FileException, "FFMPEG sample format unknown.");
}
}
int FFMPEGReader::decode(AVPacket& packet, Buffer& buffer)
{
int buf_size = buffer.getSize();
@@ -87,7 +68,7 @@ int FFMPEGReader::decode(AVPacket& packet, Buffer& buffer)
for(int i = 0; i < m_frame->nb_samples; i++)
{
std::memcpy(((data_t*)buffer.getBuffer()) + buf_pos + ((m_codecCtx->channels * i) + channel) * single_size,
m_frame->data[channel] + i * single_size, single_size);
m_frame->data[channel] + i * single_size, single_size);
}
}
}
@@ -128,7 +109,7 @@ int FFMPEGReader::decode(AVPacket& packet, Buffer& buffer)
for(int i = 0; i < m_frame->nb_samples; i++)
{
std::memcpy(((data_t*)buffer.getBuffer()) + buf_pos + ((m_codecCtx->channels * i) + channel) * single_size,
m_frame->data[channel] + i * single_size, single_size);
m_frame->data[channel] + i * single_size, single_size);
}
}
}
@@ -142,10 +123,13 @@ int FFMPEGReader::decode(AVPacket& packet, Buffer& buffer)
return buf_pos;
}
void FFMPEGReader::init(int stream)
void FFMPEGReader::init()
{
m_position = 0;
m_start_offset = 0.0f;
m_pkgbuf_left = 0;
m_st_time = 0;
m_duration = 0;
if(avformat_find_stream_info(m_formatCtx, nullptr) < 0)
AUD_THROW(FileException, "File couldn't be read, ffmpeg couldn't find the stream info.");
@@ -153,22 +137,43 @@ void FFMPEGReader::init(int stream)
// find audio stream and codec
m_stream = -1;
double dur_sec = 0;
for(unsigned int i = 0; i < m_formatCtx->nb_streams; i++)
{
#ifdef FFMPEG_OLD_CODE
if((m_formatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
if(m_formatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
#else
if((m_formatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO)
if(m_formatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO)
#endif
&& (m_stream < 0))
{
if(stream == 0)
AVStream *audio_stream = m_formatCtx->streams[i];
double audio_timebase = av_q2d(audio_stream->time_base);
if (audio_stream->start_time != AV_NOPTS_VALUE)
{
m_stream=i;
break;
m_st_time = audio_stream->start_time;
}
int64_t ctx_start_time = 0;
if (m_formatCtx->start_time != AV_NOPTS_VALUE) {
ctx_start_time = m_formatCtx->start_time;
}
m_start_offset = m_st_time * audio_timebase - (double)ctx_start_time / AV_TIME_BASE;
if(audio_stream->duration != AV_NOPTS_VALUE)
{
dur_sec = audio_stream->duration * audio_timebase;
}
else
stream--;
{
/* If the audio starts after the stream start time, subract this from the total duration. */
dur_sec = (double)m_formatCtx->duration / AV_TIME_BASE - m_start_offset;
}
m_stream=i;
break;
}
}
@@ -237,9 +242,10 @@ void FFMPEGReader::init(int stream)
}
m_specs.rate = (SampleRate) m_codecCtx->sample_rate;
m_duration = lround(dur_sec * m_codecCtx->sample_rate);
}
FFMPEGReader::FFMPEGReader(std::string filename, int stream) :
FFMPEGReader::FFMPEGReader(std::string filename) :
m_pkgbuf(),
m_formatCtx(nullptr),
m_codecCtx(nullptr),
@@ -253,7 +259,7 @@ FFMPEGReader::FFMPEGReader(std::string filename, int stream) :
try
{
init(stream);
init();
}
catch(Exception&)
{
@@ -262,7 +268,7 @@ FFMPEGReader::FFMPEGReader(std::string filename, int stream) :
}
}
FFMPEGReader::FFMPEGReader(std::shared_ptr<Buffer> buffer, int stream) :
FFMPEGReader::FFMPEGReader(std::shared_ptr<Buffer> buffer) :
m_pkgbuf(),
m_codecCtx(nullptr),
m_frame(nullptr),
@@ -289,7 +295,7 @@ FFMPEGReader::FFMPEGReader(std::shared_ptr<Buffer> buffer, int stream) :
try
{
init(stream);
init();
}
catch(Exception&)
{
@@ -312,51 +318,6 @@ FFMPEGReader::~FFMPEGReader()
avformat_close_input(&m_formatCtx);
}
std::vector<StreamInfo> FFMPEGReader::queryStreams()
{
std::vector<StreamInfo> result;
for(unsigned int i = 0; i < m_formatCtx->nb_streams; i++)
{
#ifdef FFMPEG_OLD_CODE
if(m_formatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
#else
if(m_formatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO)
#endif
{
StreamInfo info;
double time_base = av_q2d(m_formatCtx->streams[i]->time_base);
if(m_formatCtx->streams[i]->start_time != AV_NOPTS_VALUE)
info.start = m_formatCtx->streams[i]->start_time * time_base;
else
info.start = 0;
if(m_formatCtx->streams[i]->duration != AV_NOPTS_VALUE)
info.duration = m_formatCtx->streams[i]->duration * time_base;
else if(m_formatCtx->duration != AV_NOPTS_VALUE)
info.duration = double(m_formatCtx->duration) / AV_TIME_BASE - info.start;
else
info.duration = 0;
#ifdef FFMPEG_OLD_CODE
info.specs.channels = Channels(m_formatCtx->streams[i]->codec->channels);
info.specs.rate = m_formatCtx->streams[i]->codec->sample_rate;
info.specs.format = convertSampleFormat(m_formatCtx->streams[i]->codec->sample_fmt);
#else
info.specs.channels = Channels(m_formatCtx->streams[i]->codecpar->channels);
info.specs.rate = m_formatCtx->streams[i]->codecpar->sample_rate;
info.specs.format = convertSampleFormat(AVSampleFormat(m_formatCtx->streams[i]->codecpar->format));
#endif
result.emplace_back(info);
}
}
return result;
}
int FFMPEGReader::read_packet(void* opaque, uint8_t* buf, int buf_size)
{
FFMPEGReader* reader = reinterpret_cast<FFMPEGReader*>(opaque);
@@ -407,16 +368,18 @@ void FFMPEGReader::seek(int position)
{
if(position >= 0)
{
double pts_time_base = av_q2d(m_formatCtx->streams[m_stream]->time_base);
double pts_time_base =
av_q2d(m_formatCtx->streams[m_stream]->time_base);
uint64_t st_time = m_formatCtx->streams[m_stream]->start_time;
uint64_t seek_pos = (uint64_t)(position / (pts_time_base * m_specs.rate));
uint64_t seek_pts = (((uint64_t)position) / ((uint64_t)m_specs.rate)) / pts_time_base;
if(st_time != AV_NOPTS_VALUE)
seek_pos += st_time;
if(m_st_time != AV_NOPTS_VALUE) {
seek_pts += m_st_time;
}
// a value < 0 tells us that seeking failed
if(av_seek_frame(m_formatCtx, m_stream, seek_pos, AVSEEK_FLAG_BACKWARD | AVSEEK_FLAG_ANY) >= 0)
if(av_seek_frame(m_formatCtx, m_stream, seek_pts,
AVSEEK_FLAG_BACKWARD | AVSEEK_FLAG_ANY) >= 0)
{
avcodec_flush_buffers(m_codecCtx);
m_position = position;
@@ -437,7 +400,7 @@ void FFMPEGReader::seek(int position)
if(packet.pts != AV_NOPTS_VALUE)
{
// calculate real position, and read to frame!
m_position = (packet.pts - (st_time != AV_NOPTS_VALUE ? st_time : 0)) * pts_time_base * m_specs.rate;
m_position = (packet.pts - m_st_time) * pts_time_base * m_specs.rate;
if(m_position < position)
{
@@ -467,25 +430,8 @@ void FFMPEGReader::seek(int position)
int FFMPEGReader::getLength() const
{
auto stream = m_formatCtx->streams[m_stream];
double time_base = av_q2d(stream->time_base);
double duration;
if(stream->duration != AV_NOPTS_VALUE)
duration = stream->duration * time_base;
else if(m_formatCtx->duration != AV_NOPTS_VALUE)
{
duration = float(m_formatCtx->duration) / AV_TIME_BASE;
if(stream->start_time != AV_NOPTS_VALUE)
duration -= stream->start_time * time_base;
}
else
duration = -1;
// return approximated remaning size
return (int)(duration * m_codecCtx->sample_rate) - m_position;
return m_duration - m_position;
}
int FFMPEGReader::getPosition() const
@@ -493,6 +439,11 @@ int FFMPEGReader::getPosition() const
return m_position;
}
double FFMPEGReader::getStartOffset() const
{
return m_start_offset;
}
Specs FFMPEGReader::getSpecs() const
{
return m_specs.specs;
@@ -529,11 +480,13 @@ void FFMPEGReader::read(int& length, bool& eos, sample_t* buffer)
// decode the package
pkgbuf_pos = decode(packet, m_pkgbuf);
// copy to output buffer
data_size = std::min(pkgbuf_pos, left * sample_size);
m_convert((data_t*) buf, (data_t*) m_pkgbuf.getBuffer(), data_size / AUD_FORMAT_SIZE(m_specs.format));
buf += data_size / AUD_FORMAT_SIZE(m_specs.format);
left -= data_size / sample_size;
if (packet.pts >= m_st_time) {
// copy to output buffer
data_size = std::min(pkgbuf_pos, left * sample_size);
m_convert((data_t*) buf, (data_t*) m_pkgbuf.getBuffer(), data_size / AUD_FORMAT_SIZE(m_specs.format));
buf += data_size / AUD_FORMAT_SIZE(m_specs.format);
left -= data_size / sample_size;
}
}
av_packet_unref(&packet);
}

View File

@@ -29,11 +29,9 @@
#include "respec/ConverterFunctions.h"
#include "IReader.h"
#include "util/Buffer.h"
#include "file/FileInfo.h"
#include <string>
#include <memory>
#include <vector>
struct AVCodecContext;
extern "C" {
@@ -56,6 +54,22 @@ private:
*/
int m_position;
/**
* The start offset in seconds relative to the media container start time.
* IE how much the sound should be delayed to be kept in sync with the rest of the containter streams.
*/
double m_start_offset;
/**
* The start time pts of the stream. All packets before this timestamp shouldn't be played back (only decoded).
*/
int64_t m_st_time;
/**
* The duration of the audio stream in samples.
*/
int64_t m_duration;
/**
* The specification of the audio data.
*/
@@ -121,13 +135,6 @@ private:
*/
bool m_tointerleave;
/**
* Converts an ffmpeg sample format to an audaspace one.
* \param format The AVSampleFormat sample format.
* \return The sample format as SampleFormat.
*/
AUD_LOCAL static SampleFormat convertSampleFormat(AVSampleFormat format);
/**
* Decodes a packet into the given buffer.
* \param packet The AVPacket to decode.
@@ -138,9 +145,8 @@ private:
/**
* Initializes the object.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
AUD_LOCAL void init(int stream);
AUD_LOCAL void init();
// delete copy constructor and operator=
FFMPEGReader(const FFMPEGReader&) = delete;
@@ -150,33 +156,24 @@ public:
/**
* Creates a new reader.
* \param filename The path to the file to be read.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the file specified does not exist or
* cannot be read with ffmpeg.
*/
FFMPEGReader(std::string filename, int stream = 0);
FFMPEGReader(std::string filename);
/**
* Creates a new reader.
* \param buffer The buffer to read from.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the buffer specified cannot be read
* with ffmpeg.
*/
FFMPEGReader(std::shared_ptr<Buffer> buffer, int stream = 0);
FFMPEGReader(std::shared_ptr<Buffer> buffer);
/**
* Destroys the reader and closes the file.
*/
virtual ~FFMPEGReader();
/**
* Queries the streams of a sound file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams();
/**
* Reads data to a memory buffer.
* This function is used for avio only.
@@ -201,6 +198,7 @@ public:
virtual void seek(int position);
virtual int getLength() const;
virtual int getPosition() const;
virtual double getStartOffset() const;
virtual Specs getSpecs() const;
virtual void read(int& length, bool& eos, sample_t* buffer);
};

View File

@@ -32,26 +32,16 @@ void SndFile::registerPlugin()
FileManager::registerOutput(plugin);
}
std::shared_ptr<IReader> SndFile::createReader(std::string filename, int stream)
std::shared_ptr<IReader> SndFile::createReader(std::string filename)
{
return std::shared_ptr<IReader>(new SndFileReader(filename));
}
std::shared_ptr<IReader> SndFile::createReader(std::shared_ptr<Buffer> buffer, int stream)
std::shared_ptr<IReader> SndFile::createReader(std::shared_ptr<Buffer> buffer)
{
return std::shared_ptr<IReader>(new SndFileReader(buffer));
}
std::vector<StreamInfo> SndFile::queryStreams(std::string filename)
{
return SndFileReader(filename).queryStreams();
}
std::vector<StreamInfo> SndFile::queryStreams(std::shared_ptr<Buffer> buffer)
{
return SndFileReader(buffer).queryStreams();
}
std::shared_ptr<IWriter> SndFile::createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate)
{
return std::shared_ptr<IWriter>(new SndFileWriter(filename, specs, format, codec, bitrate));

View File

@@ -52,10 +52,8 @@ public:
*/
static void registerPlugin();
virtual std::shared_ptr<IReader> createReader(std::string filename, int stream = 0);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer, int stream = 0);
virtual std::vector<StreamInfo> queryStreams(std::string filename);
virtual std::vector<StreamInfo> queryStreams(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IReader> createReader(std::string filename);
virtual std::shared_ptr<IReader> createReader(std::shared_ptr<Buffer> buffer);
virtual std::shared_ptr<IWriter> createWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
};

View File

@@ -118,21 +118,6 @@ SndFileReader::~SndFileReader()
sf_close(m_sndfile);
}
std::vector<StreamInfo> SndFileReader::queryStreams()
{
std::vector<StreamInfo> result;
StreamInfo info;
info.start = 0;
info.duration = double(getLength()) / m_specs.rate;
info.specs.specs = m_specs;
info.specs.format = FORMAT_FLOAT32;
result.emplace_back(info);
return result;
}
bool SndFileReader::isSeekable() const
{
return m_seekable;

View File

@@ -28,12 +28,9 @@
* The SndFileReader class.
*/
#include "file/FileInfo.h"
#include <string>
#include <sndfile.h>
#include <memory>
#include <vector>
AUD_NAMESPACE_BEGIN
@@ -99,7 +96,6 @@ public:
/**
* Creates a new reader.
* \param filename The path to the file to be read.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the file specified does not exist or
* cannot be read with libsndfile.
*/
@@ -108,7 +104,6 @@ public:
/**
* Creates a new reader.
* \param buffer The buffer to read from.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
* \exception Exception Thrown if the buffer specified cannot be read
* with libsndfile.
*/
@@ -119,13 +114,6 @@ public:
*/
virtual ~SndFileReader();
/**
* Queries the streams of a sound file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
virtual std::vector<StreamInfo> queryStreams();
virtual bool isSeekable() const;
virtual void seek(int position);
virtual int getLength() const;

View File

@@ -23,121 +23,95 @@
AUD_NAMESPACE_BEGIN
PulseAudioDevice::PulseAudioSynchronizer::PulseAudioSynchronizer(PulseAudioDevice *device) :
m_device(device)
{
}
double PulseAudioDevice::PulseAudioSynchronizer::getPosition(std::shared_ptr<IHandle> handle)
{
pa_usec_t latency;
int negative;
AUD_pa_stream_get_latency(m_device->m_stream, &latency, &negative);
double delay = m_device->m_ring_buffer.getReadSize() / (AUD_SAMPLE_SIZE(m_device->m_specs) * m_device->m_specs.rate) + latency * 1.0e-6;
return handle->getPosition() - delay;
}
void PulseAudioDevice::updateRingBuffer()
{
unsigned int samplesize = AUD_SAMPLE_SIZE(m_specs);
std::unique_lock<std::mutex> lock(m_mixingLock);
Buffer buffer;
while(m_valid)
{
size_t size = m_ring_buffer.getWriteSize();
size_t sample_count = size / samplesize;
if(sample_count > 0)
{
size = sample_count * samplesize;
buffer.assureSize(size);
mix(reinterpret_cast<data_t*>(buffer.getBuffer()), sample_count);
m_ring_buffer.write(reinterpret_cast<data_t*>(buffer.getBuffer()), size);
}
m_mixingCondition.wait(lock);
}
}
void PulseAudioDevice::PulseAudio_state_callback(pa_context *context, void *data)
{
PulseAudioDevice* device = (PulseAudioDevice*)data;
device->m_state = AUD_pa_context_get_state(context);
std::lock_guard<ILockable> lock(*device);
AUD_pa_threaded_mainloop_signal(device->m_mainloop, 0);
device->m_state = AUD_pa_context_get_state(context);
}
void PulseAudioDevice::PulseAudio_request(pa_stream *stream, size_t total_bytes, void *data)
{
PulseAudioDevice* device = (PulseAudioDevice*)data;
data_t* buffer;
size_t sample_size = AUD_DEVICE_SAMPLE_SIZE(device->m_specs);
void* buffer;
while(total_bytes > 0)
{
size_t num_bytes = total_bytes;
AUD_pa_stream_begin_write(stream, reinterpret_cast<void**>(&buffer), &num_bytes);
AUD_pa_stream_begin_write(stream, &buffer, &num_bytes);
size_t readsamples = device->m_ring_buffer.getReadSize();
device->mix((data_t*)buffer, num_bytes / AUD_DEVICE_SAMPLE_SIZE(device->m_specs));
readsamples = std::min(readsamples, size_t(num_bytes)) / sample_size;
device->m_ring_buffer.read(buffer, readsamples * sample_size);
if(readsamples * sample_size < num_bytes)
std::memset(buffer + readsamples * sample_size, 0, num_bytes - readsamples * sample_size);
if(device->m_mixingLock.try_lock())
{
device->m_mixingCondition.notify_all();
device->m_mixingLock.unlock();
}
AUD_pa_stream_write(stream, reinterpret_cast<void*>(buffer), num_bytes, nullptr, 0, PA_SEEK_RELATIVE);
AUD_pa_stream_write(stream, buffer, num_bytes, nullptr, 0, PA_SEEK_RELATIVE);
total_bytes -= num_bytes;
}
}
void PulseAudioDevice::playing(bool playing)
void PulseAudioDevice::PulseAudio_underflow(pa_stream *stream, void *data)
{
m_playback = playing;
PulseAudioDevice* device = (PulseAudioDevice*)data;
AUD_pa_threaded_mainloop_lock(m_mainloop);
AUD_pa_stream_cork(m_stream, playing ? 0 : 1, nullptr, nullptr);
AUD_pa_threaded_mainloop_unlock(m_mainloop);
DeviceSpecs specs = device->getSpecs();
if(++device->m_underflows > 4 && device->m_buffersize < AUD_DEVICE_SAMPLE_SIZE(specs) * specs.rate * 2)
{
device->m_buffersize <<= 1;
device->m_underflows = 0;
pa_buffer_attr buffer_attr;
buffer_attr.fragsize = -1U;
buffer_attr.maxlength = -1U;
buffer_attr.minreq = -1U;
buffer_attr.prebuf = -1U;
buffer_attr.tlength = device->m_buffersize;
AUD_pa_stream_set_buffer_attr(stream, &buffer_attr, nullptr, nullptr);
}
}
void PulseAudioDevice::runMixingThread()
{
for(;;)
{
{
std::lock_guard<ILockable> lock(*this);
if(shouldStop())
{
AUD_pa_stream_cork(m_stream, 1, nullptr, nullptr);
AUD_pa_stream_flush(m_stream, nullptr, nullptr);
doStop();
return;
}
}
if(AUD_pa_stream_is_corked(m_stream))
AUD_pa_stream_cork(m_stream, 0, nullptr, nullptr);
// similar to AUD_pa_mainloop_iterate(m_mainloop, false, nullptr); except with a longer timeout
AUD_pa_mainloop_prepare(m_mainloop, 1 << 14);
AUD_pa_mainloop_poll(m_mainloop);
AUD_pa_mainloop_dispatch(m_mainloop);
}
}
PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buffersize) :
m_synchronizer(this),
m_playback(false),
m_state(PA_CONTEXT_UNCONNECTED),
m_valid(true),
m_underflows(0)
{
m_mainloop = AUD_pa_threaded_mainloop_new();
m_mainloop = AUD_pa_mainloop_new();
AUD_pa_threaded_mainloop_lock(m_mainloop);
m_context = AUD_pa_context_new(AUD_pa_threaded_mainloop_get_api(m_mainloop), name.c_str());
m_context = AUD_pa_context_new(AUD_pa_mainloop_get_api(m_mainloop), name.c_str());
if(!m_context)
{
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not connect to PulseAudio.");
}
@@ -146,26 +120,21 @@ PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buff
AUD_pa_context_connect(m_context, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
AUD_pa_threaded_mainloop_start(m_mainloop);
while(m_state != PA_CONTEXT_READY)
{
switch(m_state)
{
case PA_CONTEXT_FAILED:
case PA_CONTEXT_TERMINATED:
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_stop(m_mainloop);
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not connect to PulseAudio.");
break;
default:
AUD_pa_threaded_mainloop_wait(m_mainloop);
AUD_pa_mainloop_iterate(m_mainloop, true, nullptr);
break;
}
}
@@ -213,18 +182,16 @@ PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buff
if(!m_stream)
{
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_stop(m_mainloop);
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not create PulseAudio stream.");
}
AUD_pa_stream_set_write_callback(m_stream, PulseAudio_request, this);
AUD_pa_stream_set_underflow_callback(m_stream, PulseAudio_underflow, this);
buffersize *= AUD_DEVICE_SAMPLE_SIZE(m_specs);
m_buffersize = buffersize;
@@ -237,53 +204,31 @@ PulseAudioDevice::PulseAudioDevice(std::string name, DeviceSpecs specs, int buff
buffer_attr.prebuf = -1U;
buffer_attr.tlength = buffersize;
m_ring_buffer.resize(buffersize);
if(AUD_pa_stream_connect_playback(m_stream, nullptr, &buffer_attr, static_cast<pa_stream_flags_t>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr) < 0)
if(AUD_pa_stream_connect_playback(m_stream, nullptr, &buffer_attr, static_cast<pa_stream_flags_t>(PA_STREAM_START_CORKED | PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr) < 0)
{
AUD_pa_threaded_mainloop_unlock(m_mainloop);
AUD_pa_threaded_mainloop_stop(m_mainloop);
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
AUD_THROW(DeviceException, "Could not connect PulseAudio stream.");
}
AUD_pa_threaded_mainloop_unlock(m_mainloop);
create();
m_mixingThread = std::thread(&PulseAudioDevice::updateRingBuffer, this);
}
PulseAudioDevice::~PulseAudioDevice()
{
m_valid = false;
m_mixingLock.lock();
m_mixingCondition.notify_all();
m_mixingLock.unlock();
m_mixingThread.join();
AUD_pa_threaded_mainloop_stop(m_mainloop);
stopMixingThread();
AUD_pa_context_disconnect(m_context);
AUD_pa_context_unref(m_context);
AUD_pa_threaded_mainloop_free(m_mainloop);
AUD_pa_mainloop_free(m_mainloop);
destroy();
}
ISynchronizer *PulseAudioDevice::getSynchronizer()
{
return &m_synchronizer;
}
class PulseAudioDeviceFactory : public IDeviceFactory
{
private:

View File

@@ -26,11 +26,7 @@
* The PulseAudioDevice class.
*/
#include "devices/SoftwareDevice.h"
#include "util/RingBuffer.h"
#include <condition_variable>
#include <thread>
#include "devices/ThreadedDevice.h"
#include <pulse/pulseaudio.h>
@@ -39,65 +35,17 @@ AUD_NAMESPACE_BEGIN
/**
* This device plays back through PulseAudio, the simple direct media layer.
*/
class AUD_PLUGIN_API PulseAudioDevice : public SoftwareDevice
class AUD_PLUGIN_API PulseAudioDevice : public ThreadedDevice
{
private:
class PulseAudioSynchronizer : public DefaultSynchronizer
{
PulseAudioDevice* m_device;
public:
PulseAudioSynchronizer(PulseAudioDevice* device);
virtual double getPosition(std::shared_ptr<IHandle> handle);
};
/// Synchronizer.
PulseAudioSynchronizer m_synchronizer;
/**
* Whether there is currently playback.
*/
volatile bool m_playback;
pa_threaded_mainloop* m_mainloop;
pa_mainloop* m_mainloop;
pa_context* m_context;
pa_stream* m_stream;
pa_context_state_t m_state;
/**
* The mixing ring buffer.
*/
RingBuffer m_ring_buffer;
/**
* Whether the device is valid.
*/
bool m_valid;
int m_buffersize;
uint32_t m_underflows;
/**
* The mixing thread.
*/
std::thread m_mixingThread;
/**
* Mutex for mixing.
*/
std::mutex m_mixingLock;
/**
* Condition for mixing.
*/
std::condition_variable m_mixingCondition;
/**
* Updates the ring buffer.
*/
AUD_LOCAL void updateRingBuffer();
/**
* Reports the state of the PulseAudio server connection.
* \param context The PulseAudio context.
@@ -113,13 +61,23 @@ private:
*/
AUD_LOCAL static void PulseAudio_request(pa_stream* stream, size_t total_bytes, void* data);
/**
* Reports an underflow from the PulseAudio server.
* Automatically adjusts the latency if this happens too often.
* @param stream The PulseAudio stream.
* \param data The PulseAudio device.
*/
AUD_LOCAL static void PulseAudio_underflow(pa_stream* stream, void* data);
/**
* Streaming thread main function.
*/
AUD_LOCAL void runMixingThread();
// delete copy constructor and operator=
PulseAudioDevice(const PulseAudioDevice&) = delete;
PulseAudioDevice& operator=(const PulseAudioDevice&) = delete;
protected:
virtual void playing(bool playing);
public:
/**
* Opens the PulseAudio audio device for playback.
@@ -135,8 +93,6 @@ public:
*/
virtual ~PulseAudioDevice();
virtual ISynchronizer* getSynchronizer();
/**
* Registers this plugin.
*/

View File

@@ -25,7 +25,6 @@ PULSEAUDIO_SYMBOL(pa_stream_begin_write);
PULSEAUDIO_SYMBOL(pa_stream_connect_playback);
PULSEAUDIO_SYMBOL(pa_stream_cork);
PULSEAUDIO_SYMBOL(pa_stream_flush);
PULSEAUDIO_SYMBOL(pa_stream_get_latency);
PULSEAUDIO_SYMBOL(pa_stream_is_corked);
PULSEAUDIO_SYMBOL(pa_stream_new);
PULSEAUDIO_SYMBOL(pa_stream_set_buffer_attr);
@@ -40,13 +39,3 @@ PULSEAUDIO_SYMBOL(pa_mainloop_iterate);
PULSEAUDIO_SYMBOL(pa_mainloop_prepare);
PULSEAUDIO_SYMBOL(pa_mainloop_poll);
PULSEAUDIO_SYMBOL(pa_mainloop_dispatch);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_free);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_get_api);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_lock);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_new);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_signal);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_start);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_stop);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_unlock);
PULSEAUDIO_SYMBOL(pa_threaded_mainloop_wait);

View File

@@ -23,31 +23,23 @@
AUD_NAMESPACE_BEGIN
File::File(std::string filename, int stream) :
m_filename(filename), m_stream(stream)
File::File(std::string filename) :
m_filename(filename)
{
}
File::File(const data_t* buffer, int size, int stream) :
m_buffer(new Buffer(size)), m_stream(stream)
File::File(const data_t* buffer, int size) :
m_buffer(new Buffer(size))
{
std::memcpy(m_buffer->getBuffer(), buffer, size);
}
std::vector<StreamInfo> File::queryStreams()
{
if(m_buffer.get())
return FileManager::queryStreams(m_buffer);
else
return FileManager::queryStreams(m_filename);
}
std::shared_ptr<IReader> File::createReader()
{
if(m_buffer.get())
return FileManager::createReader(m_buffer, m_stream);
return FileManager::createReader(m_buffer);
else
return FileManager::createReader(m_filename, m_stream);
return FileManager::createReader(m_filename);
}
AUD_NAMESPACE_END

View File

@@ -43,13 +43,13 @@ void FileManager::registerOutput(std::shared_ptr<aud::IFileOutput> output)
outputs().push_back(output);
}
std::shared_ptr<IReader> FileManager::createReader(std::string filename, int stream)
std::shared_ptr<IReader> FileManager::createReader(std::string filename)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->createReader(filename, stream);
return input->createReader(filename);
}
catch(Exception&) {}
}
@@ -57,41 +57,13 @@ std::shared_ptr<IReader> FileManager::createReader(std::string filename, int str
AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
}
std::shared_ptr<IReader> FileManager::createReader(std::shared_ptr<Buffer> buffer, int stream)
std::shared_ptr<IReader> FileManager::createReader(std::shared_ptr<Buffer> buffer)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->createReader(buffer, stream);
}
catch(Exception&) {}
}
AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
}
std::vector<StreamInfo> FileManager::queryStreams(std::string filename)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->queryStreams(filename);
}
catch(Exception&) {}
}
AUD_THROW(FileException, "The file couldn't be read with any installed file reader.");
}
std::vector<StreamInfo> FileManager::queryStreams(std::shared_ptr<Buffer> buffer)
{
for(std::shared_ptr<IFileInput> input : inputs())
{
try
{
return input->queryStreams(buffer);
return input->createReader(buffer);
}
catch(Exception&) {}
}

View File

@@ -57,4 +57,4 @@ void VolumeReader::read(int& length, bool& eos, sample_t* buffer)
buffer[i] = buffer[i] * m_volumeStorage->getVolume();
}
AUD_NAMESPACE_END
AUD_NAMESPACE_END

View File

@@ -1,137 +0,0 @@
/*******************************************************************************
* Copyright 2009-2021 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "util/RingBuffer.h"
#include <algorithm>
#include <cstring>
#include <cstdlib>
#define ALIGNMENT 32
#define ALIGN(a) (a + ALIGNMENT - ((long long)a & (ALIGNMENT-1)))
AUD_NAMESPACE_BEGIN
RingBuffer::RingBuffer(int size) :
m_buffer(size),
m_read(0),
m_write(0)
{
}
sample_t* RingBuffer::getBuffer() const
{
return m_buffer.getBuffer();
}
int RingBuffer::getSize() const
{
return m_buffer.getSize();
}
size_t RingBuffer::getReadSize() const
{
size_t read = m_read;
size_t write = m_write;
if(read > write)
return write + getSize() - read;
else
return write - read;
}
size_t RingBuffer::getWriteSize() const
{
size_t read = m_read;
size_t write = m_write;
if(read > write)
return read - write - 1;
else
return read + getSize() - write - 1;
}
size_t RingBuffer::read(data_t* target, size_t size)
{
size = std::min(size, getReadSize());
data_t* buffer = reinterpret_cast<data_t*>(m_buffer.getBuffer());
if(m_read + size > m_buffer.getSize())
{
size_t read_first = m_buffer.getSize() - m_read;
size_t read_second = size - read_first;
std::memcpy(target, buffer + m_read, read_first);
std::memcpy(target + read_first, buffer, read_second);
m_read = read_second;
}
else
{
std::memcpy(target, buffer + m_read, size);
m_read += size;
}
return size;
}
size_t RingBuffer::write(data_t* source, size_t size)
{
size = std::min(size, getWriteSize());
data_t* buffer = reinterpret_cast<data_t*>(m_buffer.getBuffer());
if(m_write + size > m_buffer.getSize())
{
size_t write_first = m_buffer.getSize() - m_write;
size_t write_second = size - write_first;
std::memcpy(buffer + m_write, source, write_first);
std::memcpy(buffer, source + write_first, write_second);
m_write = write_second;
}
else
{
std::memcpy(buffer + m_write, source, size);
m_write += size;
}
return size;
}
void RingBuffer::reset()
{
m_read = 0;
m_write = 0;
}
void RingBuffer::resize(int size)
{
m_buffer.resize(size);
reset();
}
void RingBuffer::assureSize(int size)
{
m_buffer.assureSize(size);
reset();
}
AUD_NAMESPACE_END

View File

@@ -645,8 +645,7 @@ typedef enum CUdevice_P2PAttribute_enum {
CU_DEVICE_P2P_ATTRIBUTE_PERFORMANCE_RANK = 0x01,
CU_DEVICE_P2P_ATTRIBUTE_ACCESS_SUPPORTED = 0x02,
CU_DEVICE_P2P_ATTRIBUTE_NATIVE_ATOMIC_SUPPORTED = 0x03,
CU_DEVICE_P2P_ATTRIBUTE_ACCESS_ACCESS_SUPPORTED = 0x04,
CU_DEVICE_P2P_ATTRIBUTE_CUDA_ARRAY_ACCESS_SUPPORTED = 0x04,
CU_DEVICE_P2P_ATTRIBUTE_ARRAY_ACCESS_ACCESS_SUPPORTED = 0x04,
} CUdevice_P2PAttribute;
typedef void (CUDA_CB *CUstreamCallback)(CUstream hStream, CUresult status, void* userData);

View File

@@ -1,5 +0,0 @@
Project: JSON
URL: https://github.com/nlohmann/json/
License: MIT License
Upstream version: 3.10.2
Local modifications: None

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@
# YOUR INSTALLATION PATHS GO HERE:
MANTA_INSTALLATION=/Users/sebbas/Developer/Mantaflow/mantaflowDevelop
BLENDER_INSTALLATION=/Users/sebbas/Developer/Blender
BLENDER_INSTALLATION=/Users/sebbas/Developer/Blender/fluid-mantaflow
# Try to check out Mantaflow repository before building?
CLEAN_REPOSITORY=0

View File

@@ -28,13 +28,11 @@ extern PyTypeObject PbVec3Type;
extern PyTypeObject PbVec4Type;
struct PbVec3 {
PyObject_HEAD
float data[3];
PyObject_HEAD float data[3];
};
struct PbVec4 {
PyObject_HEAD
float data[4];
PyObject_HEAD float data[4];
};
PyObject *getPyNone()

View File

@@ -25,8 +25,7 @@ namespace Manta {
extern PyTypeObject PbVec3Type;
struct PbVec3 {
PyObject_HEAD
float data[3];
PyObject_HEAD float data[3];
};
static void PbVec3Dealloc(PbVec3 *self)
@@ -294,8 +293,7 @@ inline PyObject *castPy(PyTypeObject *p)
extern PyTypeObject PbVec4Type;
struct PbVec4 {
PyObject_HEAD
float data[4];
PyObject_HEAD float data[4];
};
static PyMethodDef PbVec4Methods[] = {

View File

@@ -76,8 +76,7 @@ struct ClassData {
};
struct PbObject {
PyObject_HEAD
Manta::PbClass *instance;
PyObject_HEAD Manta::PbClass *instance;
ClassData *classdef;
};

View File

@@ -874,136 +874,6 @@ static const Vec3i nb[6] = {Vec3i(1, 0, 0),
Vec3i(0, 0, 1),
Vec3i(0, 0, -1)};
struct knMarkSkipCells : public KernelBase {
knMarkSkipCells(Grid<Real> &phi, Grid<int> &tmp, bool inside)
: KernelBase(&phi, 1), phi(phi), tmp(tmp), inside(inside)
{
runMessage();
run();
}
inline void op(int i, int j, int k, Grid<Real> &phi, Grid<int> &tmp, bool inside) const
{
if (!inside && phi(i, j, k) < 0.) {
tmp(i, j, k) = 1;
}
if (inside && phi(i, j, k) > 0.) {
tmp(i, j, k) = 1;
}
}
inline Grid<Real> &getArg0()
{
return phi;
}
typedef Grid<Real> type0;
inline Grid<int> &getArg1()
{
return tmp;
}
typedef Grid<int> type1;
inline bool &getArg2()
{
return inside;
}
typedef bool type2;
void runMessage()
{
debMsg("Executing kernel knMarkSkipCells ", 3);
debMsg("Kernel range"
<< " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
4);
};
void operator()(const tbb::blocked_range<IndexInt> &__r) const
{
const int _maxX = maxX;
const int _maxY = maxY;
if (maxZ > 1) {
for (int k = __r.begin(); k != (int)__r.end(); k++)
for (int j = 1; j < _maxY; j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, phi, tmp, inside);
}
else {
const int k = 0;
for (int j = __r.begin(); j != (int)__r.end(); j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, phi, tmp, inside);
}
}
void run()
{
if (maxZ > 1)
tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
else
tbb::parallel_for(tbb::blocked_range<IndexInt>(1, maxY), *this);
}
Grid<Real> &phi;
Grid<int> &tmp;
bool inside;
};
struct knSetFirstLayer : public KernelBase {
knSetFirstLayer(Grid<int> &tmp, int dim) : KernelBase(&tmp, 1), tmp(tmp), dim(dim)
{
runMessage();
run();
}
inline void op(int i, int j, int k, Grid<int> &tmp, int dim) const
{
Vec3i p(i, j, k);
if (tmp(p))
return;
for (int n = 0; n < 2 * dim; ++n) {
if (tmp(p + nb[n]) == 1) {
tmp(i, j, k) = 2;
break;
}
}
}
inline Grid<int> &getArg0()
{
return tmp;
}
typedef Grid<int> type0;
inline int &getArg1()
{
return dim;
}
typedef int type1;
void runMessage()
{
debMsg("Executing kernel knSetFirstLayer ", 3);
debMsg("Kernel range"
<< " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
4);
};
void operator()(const tbb::blocked_range<IndexInt> &__r) const
{
const int _maxX = maxX;
const int _maxY = maxY;
if (maxZ > 1) {
for (int k = __r.begin(); k != (int)__r.end(); k++)
for (int j = 1; j < _maxY; j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, tmp, dim);
}
else {
const int k = 0;
for (int j = __r.begin(); j != (int)__r.end(); j++)
for (int i = 1; i < _maxX; i++)
op(i, j, k, tmp, dim);
}
}
void run()
{
if (maxZ > 1)
tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
else
tbb::parallel_for(tbb::blocked_range<IndexInt>(1, maxY), *this);
}
Grid<int> &tmp;
int dim;
};
template<class S> struct knExtrapolateLsSimple : public KernelBase {
knExtrapolateLsSimple(Grid<S> &val, int distance, Grid<int> &tmp, const int d, S direction)
: KernelBase(&val, 1), val(val), distance(distance), tmp(tmp), d(d), direction(direction)
@@ -1173,12 +1043,39 @@ void extrapolateLsSimple(Grid<Real> &phi, int distance = 4, bool inside = false)
tmp.clear();
const int dim = (phi.is3D() ? 3 : 2);
// by default, march outside (ie mark all inside to be skipped)
Real direction = (inside) ? -1. : 1.;
knMarkSkipCells(phi, tmp, inside);
// by default, march outside
Real direction = 1.;
if (!inside) {
// mark all inside
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) < 0.) {
tmp(i, j, k) = 1;
}
}
}
else {
direction = -1.;
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) > 0.) {
tmp(i, j, k) = 1;
}
}
}
// + first layer around
knSetFirstLayer(tmp, dim);
FOR_IJK_BND(phi, 1)
{
Vec3i p(i, j, k);
if (tmp(p))
continue;
for (int n = 0; n < 2 * dim; ++n) {
if (tmp(p + nb[n]) == 1) {
tmp(i, j, k) = 2;
n = 2 * dim;
}
}
}
// extrapolate for distance
for (int d = 2; d < 1 + distance; ++d) {
@@ -1229,12 +1126,37 @@ void extrapolateVec3Simple(Grid<Vec3> &vel, Grid<Real> &phi, int distance = 4, b
tmp.clear();
const int dim = (vel.is3D() ? 3 : 2);
// mark initial cells, by default, march outside (ie mark all inside to be skipped)
Real direction = (inside) ? -1. : 1.;
knMarkSkipCells(phi, tmp, inside);
// mark initial cells, by default, march outside
if (!inside) {
// mark all inside
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) < 0.) {
tmp(i, j, k) = 1;
}
}
}
else {
FOR_IJK_BND(phi, 1)
{
if (phi(i, j, k) > 0.) {
tmp(i, j, k) = 1;
}
}
}
// + first layer next to initial cells
knSetFirstLayer(tmp, dim);
FOR_IJK_BND(vel, 1)
{
Vec3i p(i, j, k);
if (tmp(p))
continue;
for (int n = 0; n < 2 * dim; ++n) {
if (tmp(p + nb[n]) == 1) {
tmp(i, j, k) = 2;
n = 2 * dim;
}
}
}
for (int d = 2; d < 1 + distance; ++d) {
knExtrapolateLsSimple<Vec3>(vel, distance, tmp, d, Vec3(0.));

View File

@@ -1,3 +1,3 @@
#define MANTA_GIT_VERSION "commit d5d9a6c28daa8f21426d7a285f48639c0d8fd13f"
#define MANTA_GIT_VERSION "commit 8fbebe02459b7f72575872c20961f7cb757db408"

View File

@@ -1,6 +0,0 @@
Project: TinyGLTF
URL: https://github.com/syoyo/tinygltf
License: MIT
Upstream version: 2.5.0, 19a41d20ec0
Local modifications:
* Silence "enum value not handled in switch" warnings due to JSON dependency.

File diff suppressed because it is too large Load Diff

View File

@@ -37,7 +37,7 @@ if(WITH_AUDASPACE)
add_subdirectory(audaspace)
endif()
if(WITH_MOD_REMESH)
if(WITH_REMESH_DUALCON)
add_subdirectory(dualcon)
endif()

View File

@@ -60,108 +60,9 @@
# define JE_FORCE_SYNC_COMPARE_AND_SWAP_8
#endif
/* Define the `ATOMIC_FORCE_USE_FALLBACK` to force lock-based fallback implementation to be used
* (even on platforms where there is native implementation available via compiler.
* Useful for development purposes. */
#undef ATOMIC_FORCE_USE_FALLBACK
/* -------------------------------------------------------------------- */
/** \name Spin-lock implementation
*
* Used to implement atomics on unsupported platforms.
* The spin implementation is shared for all platforms to make sure it compiles and tested.
* \{ */
typedef struct AtomicSpinLock {
volatile int lock;
/* Pad the structure size to a cache-line, to avoid unwanted sharing with other data. */
int pad[32 - sizeof(int)];
} __attribute__((aligned(32))) AtomicSpinLock;
ATOMIC_INLINE void atomic_spin_lock(volatile AtomicSpinLock *lock)
{
while (__sync_lock_test_and_set(&lock->lock, 1)) {
while (lock->lock) {
}
}
}
ATOMIC_INLINE void atomic_spin_unlock(volatile AtomicSpinLock *lock)
{
__sync_lock_release(&lock->lock);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Common part of locking fallback implementation
* \{ */
/* Global lock, shared by all atomic operations implementations.
*
* Could be split into per-size locks, although added complexity and being more error-proone does
* not seem to worth it for a fall-back implementation. */
static _ATOMIC_MAYBE_UNUSED AtomicSpinLock _atomic_global_lock = {0};
#define ATOMIC_LOCKING_OP_AND_FETCH_DEFINE(_type, _op_name, _op) \
ATOMIC_INLINE _type##_t atomic_##_op_name##_and_fetch_##_type(_type##_t *p, _type##_t x) \
{ \
atomic_spin_lock(&_atomic_global_lock); \
const _type##_t original_value = *(p); \
const _type##_t new_value = original_value _op(x); \
*(p) = new_value; \
atomic_spin_unlock(&_atomic_global_lock); \
return new_value; \
}
#define ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, _op_name, _op) \
ATOMIC_INLINE _type##_t atomic_fetch_and_##_op_name##_##_type(_type##_t *p, _type##_t x) \
{ \
atomic_spin_lock(&_atomic_global_lock); \
const _type##_t original_value = *(p); \
*(p) = original_value _op(x); \
atomic_spin_unlock(&_atomic_global_lock); \
return original_value; \
}
#define ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(_type) \
ATOMIC_LOCKING_OP_AND_FETCH_DEFINE(_type, add, +)
#define ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(_type) \
ATOMIC_LOCKING_OP_AND_FETCH_DEFINE(_type, sub, -)
#define ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(_type) \
ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, add, +)
#define ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE(_type) \
ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, sub, -)
#define ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(_type) ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, or, |)
#define ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(_type) \
ATOMIC_LOCKING_FETCH_AND_OP_DEFINE(_type, and, &)
#define ATOMIC_LOCKING_CAS_DEFINE(_type) \
ATOMIC_INLINE _type##_t atomic_cas_##_type(_type##_t *v, _type##_t old, _type##_t _new) \
{ \
atomic_spin_lock(&_atomic_global_lock); \
const _type##_t original_value = *v; \
if (*v == old) { \
*v = _new; \
} \
atomic_spin_unlock(&_atomic_global_lock); \
return original_value; \
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name 64-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_8))
/******************************************************************************/
/* 64-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_8))
/* Unsigned */
ATOMIC_INLINE uint64_t atomic_add_and_fetch_uint64(uint64_t *p, uint64_t x)
{
@@ -214,7 +115,7 @@ ATOMIC_INLINE int64_t atomic_cas_int64(int64_t *v, int64_t old, int64_t _new)
return __sync_val_compare_and_swap(v, old, _new);
}
#elif !defined(ATOMIC_FORCE_USE_FALLBACK) && (defined(__amd64__) || defined(__x86_64__))
#elif (defined(__amd64__) || defined(__x86_64__))
/* Unsigned */
ATOMIC_INLINE uint64_t atomic_fetch_and_add_uint64(uint64_t *p, uint64_t x)
{
@@ -289,36 +190,12 @@ ATOMIC_INLINE int64_t atomic_cas_int64(int64_t *v, int64_t old, int64_t _new)
return ret;
}
#else
/* Unsigned */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(uint64)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(uint64)
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(uint64)
ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE(uint64)
ATOMIC_LOCKING_CAS_DEFINE(uint64)
/* Signed */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(int64)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(int64)
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(int64)
ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE(int64)
ATOMIC_LOCKING_CAS_DEFINE(int64)
# error "Missing implementation for 64-bit atomic operations"
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name 32-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
/******************************************************************************/
/* 32-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
/* Unsigned */
ATOMIC_INLINE uint32_t atomic_add_and_fetch_uint32(uint32_t *p, uint32_t x)
{
@@ -351,8 +228,7 @@ ATOMIC_INLINE int32_t atomic_cas_int32(int32_t *v, int32_t old, int32_t _new)
return __sync_val_compare_and_swap(v, old, _new);
}
#elif !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__i386__) || defined(__amd64__) || defined(__x86_64__))
#elif (defined(__i386__) || defined(__amd64__) || defined(__x86_64__))
/* Unsigned */
ATOMIC_INLINE uint32_t atomic_add_and_fetch_uint32(uint32_t *p, uint32_t x)
{
@@ -410,25 +286,10 @@ ATOMIC_INLINE int32_t atomic_cas_int32(int32_t *v, int32_t old, int32_t _new)
}
#else
/* Unsigned */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(uint32)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(uint32)
ATOMIC_LOCKING_CAS_DEFINE(uint32)
/* Signed */
ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE(int32)
ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE(int32)
ATOMIC_LOCKING_CAS_DEFINE(int32)
# error "Missing implementation for 32-bit atomic operations"
#endif
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
/* Unsigned */
ATOMIC_INLINE uint32_t atomic_fetch_and_add_uint32(uint32_t *p, uint32_t x)
{
@@ -462,27 +323,12 @@ ATOMIC_INLINE int32_t atomic_fetch_and_and_int32(int32_t *p, int32_t x)
}
#else
/* Unsigned */
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(uint32)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(uint32)
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(uint32)
/* Signed */
ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE(int32)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(int32)
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(int32)
# error "Missing implementation for 32-bit atomic operations"
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name 16-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_2) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_2))
/******************************************************************************/
/* 16-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_2) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_2))
/* Signed */
ATOMIC_INLINE int16_t atomic_fetch_and_and_int16(int16_t *p, int16_t b)
@@ -495,21 +341,12 @@ ATOMIC_INLINE int16_t atomic_fetch_and_or_int16(int16_t *p, int16_t b)
}
#else
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(int16)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(int16)
# error "Missing implementation for 16-bit atomic operations"
#endif
/** \} */
/* -------------------------------------------------------------------- */
/** \name 8-bit operations
* \{ */
#if !defined(ATOMIC_FORCE_USE_FALLBACK) && \
(defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_1) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_1))
/******************************************************************************/
/* 8-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_1) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_1))
/* Unsigned */
ATOMIC_INLINE uint8_t atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b)
{
@@ -531,27 +368,7 @@ ATOMIC_INLINE int8_t atomic_fetch_and_or_int8(int8_t *p, int8_t b)
}
#else
/* Unsigned */
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(uint8)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(uint8)
/* Signed */
ATOMIC_LOCKING_FETCH_AND_AND_DEFINE(int8)
ATOMIC_LOCKING_FETCH_AND_OR_DEFINE(int8)
# error "Missing implementation for 8-bit atomic operations"
#endif
/** \} */
#undef ATOMIC_LOCKING_OP_AND_FETCH_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_OP_DEFINE
#undef ATOMIC_LOCKING_ADD_AND_FETCH_DEFINE
#undef ATOMIC_LOCKING_SUB_AND_FETCH_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_ADD_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_SUB_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_OR_DEFINE
#undef ATOMIC_LOCKING_FETCH_AND_AND_DEFINE
#undef ATOMIC_LOCKING_CAS_DEFINE
#endif /* __ATOMIC_OPS_UNIX_H__ */

View File

@@ -64,11 +64,9 @@
#ifdef __GNUC__
# define _ATOMIC_LIKELY(x) __builtin_expect(!!(x), 1)
# define _ATOMIC_UNLIKELY(x) __builtin_expect(!!(x), 0)
# define _ATOMIC_MAYBE_UNUSED __attribute__((unused))
#else
# define _ATOMIC_LIKELY(x) (x)
# define _ATOMIC_UNLIKELY(x) (x)
# define _ATOMIC_MAYBE_UNUSED
#endif
#if defined(__SIZEOF_POINTER__)

View File

@@ -247,7 +247,7 @@ if(WITH_CYCLES_OSL)
endif()
if(WITH_CYCLES_DEVICE_OPTIX)
find_package(OptiX 7.3.0)
find_package(OptiX)
if(OPTIX_FOUND)
add_definitions(-DWITH_OPTIX)
@@ -286,17 +286,11 @@ if(WITH_OPENSUBDIV)
)
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
add_definitions(-DOIDN_STATIC_LIB)
include_directories(
SYSTEM
${OPENIMAGEDENOISE_INCLUDE_DIRS}
)
endif()
if(WITH_CYCLES_STANDALONE)
set(WITH_CYCLES_DEVICE_OPENCL TRUE)
set(WITH_CYCLES_DEVICE_CUDA TRUE)
# Experimental and unfinished.
set(WITH_CYCLES_NETWORK FALSE)
endif()
# TODO(sergey): Consider removing it, only causes confusion in interface.
set(WITH_CYCLES_DEVICE_MULTI TRUE)
@@ -392,12 +386,18 @@ if(WITH_CYCLES_BLENDER)
add_subdirectory(blender)
endif()
add_subdirectory(app)
if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_CYCLES_STANDALONE OR WITH_CYCLES_NETWORK OR WITH_CYCLES_CUBIN_COMPILER)
add_subdirectory(app)
endif()
add_subdirectory(bvh)
add_subdirectory(device)
add_subdirectory(doc)
add_subdirectory(graph)
add_subdirectory(integrator)
add_subdirectory(kernel)
add_subdirectory(render)
add_subdirectory(subd)

View File

@@ -90,6 +90,24 @@ if(WITH_CYCLES_STANDALONE)
endif()
endif()
#####################################################################
# Cycles network server executable
#####################################################################
if(WITH_CYCLES_NETWORK)
set(SRC
cycles_server.cpp
)
add_executable(cycles_server ${SRC})
target_link_libraries(cycles_server ${LIBRARIES})
cycles_target_link_libraries(cycles_server)
if(UNIX AND NOT APPLE)
set_target_properties(cycles_server PROPERTIES INSTALL_RPATH $ORIGIN/lib)
endif()
unset(SRC)
endif()
#####################################################################
# Cycles cubin compiler executable
#####################################################################

View File

@@ -53,7 +53,7 @@ struct Options {
SessionParams session_params;
bool quiet;
bool show_help, interactive, pause;
string output_filepath;
string output_path;
} options;
static void session_print(const string &str)
@@ -126,7 +126,7 @@ static BufferParams &session_buffer_params()
static void scene_init()
{
options.scene = options.session->scene;
options.scene = new Scene(options.scene_params, options.session->device);
/* Read XML */
xml_read_file(options.scene, options.filepath.c_str());
@@ -148,7 +148,7 @@ static void scene_init()
static void session_init()
{
options.session_params.write_render_cb = write_render;
options.session = new Session(options.session_params, options.scene_params);
options.session = new Session(options.session_params);
if (options.session_params.background && !options.quiet)
options.session->progress.set_update_callback(function_bind(&session_print_status));
@@ -159,8 +159,9 @@ static void session_init()
/* load scene */
scene_init();
options.session->scene = options.scene;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
options.session->start();
}
@@ -222,7 +223,9 @@ static void display_info(Progress &progress)
static void display()
{
options.session->draw();
static DeviceDrawParams draw_params = DeviceDrawParams();
options.session->draw(session_buffer_params(), draw_params);
display_info(options.session->progress);
}
@@ -252,7 +255,7 @@ static void motion(int x, int y, int button)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
@@ -269,7 +272,7 @@ static void resize(int width, int height)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
@@ -281,7 +284,7 @@ static void keyboard(unsigned char key)
/* Reset */
else if (key == 'r')
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
/* Cancel */
else if (key == 27) // escape
@@ -318,7 +321,7 @@ static void keyboard(unsigned char key)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
/* Set Max Bounces */
@@ -344,7 +347,7 @@ static void keyboard(unsigned char key)
options.session->scene->integrator->set_max_bounce(bounce);
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
#endif
@@ -359,13 +362,11 @@ static int files_parse(int argc, const char *argv[])
static void options_parse(int argc, const char **argv)
{
options.width = 1024;
options.height = 512;
options.width = 0;
options.height = 0;
options.filepath = "";
options.session = NULL;
options.quiet = false;
options.session_params.use_auto_tile = false;
options.session_params.tile_size = 0;
/* device names */
string device_names = "";
@@ -411,7 +412,7 @@ static void options_parse(int argc, const char **argv)
&options.session_params.samples,
"Number of samples to render",
"--output %s",
&options.output_filepath,
&options.output_path,
"File path to write output image",
"--threads %d",
&options.session_params.threads,
@@ -422,9 +423,12 @@ static void options_parse(int argc, const char **argv)
"--height %d",
&options.height,
"Window height in pixel",
"--tile-size %d",
&options.session_params.tile_size,
"Tile size in pixels",
"--tile-width %d",
&options.session_params.tile_size.x,
"Tile width in pixels",
"--tile-height %d",
&options.session_params.tile_size.y,
"Tile height in pixels",
"--list-devices",
&list,
"List information about all available devices",
@@ -486,9 +490,8 @@ static void options_parse(int argc, const char **argv)
options.session_params.background = true;
#endif
if (options.session_params.tile_size > 0) {
options.session_params.use_auto_tile = true;
}
/* Use progressive rendering */
options.session_params.progressive = true;
/* find matching device */
DeviceType device_type = Device::type_from_string(devicename.c_str());
@@ -524,6 +527,9 @@ static void options_parse(int argc, const char **argv)
fprintf(stderr, "No file path specified\n");
exit(EXIT_FAILURE);
}
/* For smoother Viewport */
options.session_params.start_resolution = 64;
}
CCL_NAMESPACE_END

View File

@@ -703,7 +703,7 @@ void xml_read_file(Scene *scene, const char *filepath)
xml_read_include(state, path_filename(filepath));
scene->params.bvh_type = BVH_TYPE_STATIC;
scene->params.bvh_type = SceneParams::BVH_STATIC;
}
CCL_NAMESPACE_END

View File

@@ -33,7 +33,6 @@ set(SRC
blender_device.cpp
blender_image.cpp
blender_geometry.cpp
blender_gpu_display.cpp
blender_light.cpp
blender_mesh.cpp
blender_object.cpp
@@ -51,7 +50,6 @@ set(SRC
CCL_api.h
blender_device.h
blender_gpu_display.h
blender_id_map.h
blender_image.h
blender_object_cull.h
@@ -95,6 +93,14 @@ set(ADDON_FILES
add_definitions(${GL_DEFINITIONS})
if(WITH_CYCLES_DEVICE_OPENCL)
add_definitions(-DWITH_OPENCL)
endif()
if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()

View File

@@ -58,6 +58,7 @@ class CyclesRender(bpy.types.RenderEngine):
bl_use_eevee_viewport = True
bl_use_preview = True
bl_use_exclude_layers = True
bl_use_save_buffers = True
bl_use_spherical_stereo = True
bl_use_custom_freestyle = True
bl_use_alembic_procedural = True
@@ -84,12 +85,6 @@ class CyclesRender(bpy.types.RenderEngine):
def render(self, depsgraph):
engine.render(self, depsgraph)
def render_frame_finish(self):
engine.render_frame_finish(self)
def draw(self, context, depsgraph):
engine.draw(self, depsgraph, context.space_data)
def bake(self, depsgraph, obj, pass_type, pass_filter, width, height):
engine.bake(self, depsgraph, obj, pass_type, pass_filter, width, height)
@@ -103,7 +98,7 @@ class CyclesRender(bpy.types.RenderEngine):
engine.sync(self, depsgraph, context.blend_data)
def view_draw(self, context, depsgraph):
engine.view_draw(self, depsgraph, context.region, context.space_data, context.region_data)
engine.draw(self, depsgraph, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():

View File

@@ -18,17 +18,62 @@
from __future__ import annotations
def _is_using_buggy_driver():
import gpu
# We need to be conservative here because in multi-GPU systems display card
# might be quite old, but others one might be just good.
#
# So We shouldn't disable possible good dedicated cards just because display
# card seems weak. And instead we only blacklist configurations which are
# proven to cause problems.
if gpu.platform.vendor_get() == "ATI Technologies Inc.":
import re
version = gpu.platform.version_get()
if version.endswith("Compatibility Profile Context"):
# Old HD 4xxx and 5xxx series drivers did not have driver version
# in the version string, but those cards do not quite work and
# causing crashes.
return True
regex = re.compile(".*Compatibility Profile Context ([0-9]+(\\.[0-9]+)+)$")
if not regex.match(version):
# Skip cards like FireGL
return False
version = regex.sub("\\1", version).split('.')
return int(version[0]) == 8
return False
def _workaround_buggy_drivers():
if _is_using_buggy_driver():
import _cycles
if hasattr(_cycles, "opencl_disable"):
print("Cycles: OpenGL driver known to be buggy, disabling OpenCL platform.")
_cycles.opencl_disable()
def _configure_argument_parser():
import argparse
# No help because it conflicts with general Python scripts argument parsing
parser = argparse.ArgumentParser(description="Cycles Addon argument parser",
add_help=False)
parser.add_argument("--cycles-resumable-num-chunks",
help="Number of chunks to split sample range into",
default=None)
parser.add_argument("--cycles-resumable-current-chunk",
help="Current chunk of samples range to render",
default=None)
parser.add_argument("--cycles-resumable-start-chunk",
help="Start chunk to render",
default=None)
parser.add_argument("--cycles-resumable-end-chunk",
help="End chunk to render",
default=None)
parser.add_argument("--cycles-print-stats",
help="Print rendering statistics to stderr",
action='store_true')
parser.add_argument("--cycles-device",
help="Set the device to use for Cycles, overriding user preferences and the scene setting."
"Valid options are 'CPU', 'CUDA' or 'OPTIX'."
"Valid options are 'CPU', 'CUDA', 'OPTIX' or 'OPENCL'."
"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
default=None)
return parser
@@ -44,6 +89,21 @@ def _parse_command_line():
parser = _configure_argument_parser()
args, _ = parser.parse_known_args(argv[argv.index("--") + 1:])
if args.cycles_resumable_num_chunks is not None:
if args.cycles_resumable_current_chunk is not None:
import _cycles
_cycles.set_resumable_chunk(
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_current_chunk),
)
elif args.cycles_resumable_start_chunk is not None and \
args.cycles_resumable_end_chunk:
import _cycles
_cycles.set_resumable_chunk_range(
int(args.cycles_resumable_num_chunks),
int(args.cycles_resumable_start_chunk),
int(args.cycles_resumable_end_chunk),
)
if args.cycles_print_stats:
import _cycles
_cycles.enable_print_stats()
@@ -58,11 +118,23 @@ def init():
import _cycles
import os.path
# Workaround possibly buggy legacy drivers which crashes on the OpenCL
# device enumeration.
#
# This checks are not really correct because they might still fail
# in the case of multiple GPUs. However, currently buggy drivers
# are really old and likely to be used in single GPU systems only
# anyway.
#
# Can't do it in the background mode, so we hope OpenCL is no enabled
# in the user preferences.
if not bpy.app.background:
_workaround_buggy_drivers()
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
temp_path = bpy.app.tempdir
_cycles.init(path, user_path, temp_path, bpy.app.background)
_cycles.init(path, user_path, bpy.app.background)
_parse_command_line()
@@ -105,25 +177,6 @@ def render(engine, depsgraph):
_cycles.render(engine.session, depsgraph.as_pointer())
def render_frame_finish(engine):
if not engine.session:
return
import _cycles
_cycles.render_frame_finish(engine.session)
def draw(engine, depsgraph, space_image):
if not engine.session:
return
depsgraph_ptr = depsgraph.as_pointer()
space_image_ptr = space_image.as_pointer()
screen_ptr = space_image.id_data.as_pointer()
import _cycles
_cycles.draw(engine.session, depsgraph_ptr, screen_ptr, space_image_ptr)
def bake(engine, depsgraph, obj, pass_type, pass_filter, width, height):
import _cycles
session = getattr(engine, "session", None)
@@ -151,14 +204,14 @@ def sync(engine, depsgraph, data):
_cycles.sync(engine.session, depsgraph.as_pointer())
def view_draw(engine, depsgraph, region, v3d, rv3d):
def draw(engine, depsgraph, region, v3d, rv3d):
import _cycles
depsgraph = depsgraph.as_pointer()
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
_cycles.view_draw(engine.session, depsgraph, v3d, rv3d)
_cycles.draw(engine.session, depsgraph, v3d, rv3d)
def available_devices():
@@ -171,6 +224,11 @@ def with_osl():
return _cycles.with_osl
def with_network():
import _cycles
return _cycles.with_network
def system_info():
import _cycles
return _cycles.system_info()
@@ -185,7 +243,6 @@ def list_render_passes(scene, srl):
# Data passes.
if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
if srl.use_pass_position: yield ("Position", "XYZ", 'VECTOR')
if srl.use_pass_normal: yield ("Normal", "XYZ", 'VECTOR')
if srl.use_pass_vector: yield ("Vector", "XYZW", 'VECTOR')
if srl.use_pass_uv: yield ("UV", "UVA", 'VECTOR')
@@ -208,7 +265,6 @@ def list_render_passes(scene, srl):
if srl.use_pass_environment: yield ("Env", "RGB", 'COLOR')
if srl.use_pass_shadow: yield ("Shadow", "RGB", 'COLOR')
if srl.use_pass_ambient_occlusion: yield ("AO", "RGB", 'COLOR')
if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
# Debug passes.
if crl.pass_debug_render_time: yield ("Debug Render Time", "X", 'VALUE')
@@ -227,20 +283,30 @@ def list_render_passes(scene, srl):
yield ("CryptoAsset" + '{:02d}'.format(i), "RGBA", 'COLOR')
# Denoising passes.
if scene.cycles.use_denoising and crl.use_denoising:
if (scene.cycles.use_denoising and crl.use_denoising) or crl.denoising_store_passes:
yield ("Noisy Image", "RGBA", 'COLOR')
if crl.use_pass_shadow_catcher:
yield ("Noisy Shadow Catcher", "RGBA", 'COLOR')
if crl.denoising_store_passes:
yield ("Denoising Normal", "XYZ", 'VECTOR')
yield ("Denoising Albedo", "RGB", 'COLOR')
if crl.denoising_store_passes:
yield ("Denoising Normal", "XYZ", 'VECTOR')
yield ("Denoising Albedo", "RGB", 'COLOR')
yield ("Denoising Depth", "Z", 'VALUE')
if scene.cycles.denoiser == 'NLM':
yield ("Denoising Shadowing", "X", 'VALUE')
yield ("Denoising Variance", "RGB", 'COLOR')
yield ("Denoising Intensity", "X", 'VALUE')
clean_options = ("denoising_diffuse_direct", "denoising_diffuse_indirect",
"denoising_glossy_direct", "denoising_glossy_indirect",
"denoising_transmission_direct", "denoising_transmission_indirect")
if any(getattr(crl, option) for option in clean_options):
yield ("Denoising Clean", "RGB", 'COLOR')
# Custom AOV passes.
for aov in srl.aovs:
if aov.type == 'VALUE':
yield (aov.name, "X", 'VALUE')
else:
yield (aov.name, "RGB", 'COLOR')
yield (aov.name, "RGBA", 'COLOR')
def register_passes(engine, scene, view_layer):

View File

@@ -60,48 +60,32 @@ class AddPresetSampling(AddPresetBase, Operator):
]
preset_values = [
"cycles.use_adaptive_sampling",
"cycles.samples",
"cycles.adaptive_threshold",
"cycles.adaptive_min_samples",
"cycles.time_limit",
"cycles.use_denoising",
"cycles.denoiser",
"cycles.denoising_input_passes",
"cycles.denoising_prefilter",
"cycles.preview_samples",
"cycles.aa_samples",
"cycles.preview_aa_samples",
"cycles.diffuse_samples",
"cycles.glossy_samples",
"cycles.transmission_samples",
"cycles.ao_samples",
"cycles.mesh_light_samples",
"cycles.subsurface_samples",
"cycles.volume_samples",
"cycles.use_square_samples",
"cycles.progressive",
"cycles.seed",
"cycles.sample_clamp_direct",
"cycles.sample_clamp_indirect",
"cycles.sample_all_lights_direct",
"cycles.sample_all_lights_indirect",
]
preset_subdir = "cycles/sampling"
class AddPresetViewportSampling(AddPresetBase, Operator):
'''Add a Viewport Sampling Preset'''
bl_idname = "render.cycles_viewport_sampling_preset_add"
bl_label = "Add Viewport Sampling Preset"
preset_menu = "CYCLES_PT_viewport_sampling_presets"
preset_defines = [
"cycles = bpy.context.scene.cycles"
]
preset_values = [
"cycles.use_preview_adaptive_sampling",
"cycles.preview_samples",
"cycles.preview_adaptive_threshold",
"cycles.preview_adaptive_min_samples",
"cycles.use_preview_denoising",
"cycles.preview_denoiser",
"cycles.preview_denoising_input_passes",
"cycles.preview_denoising_prefilter",
"cycles.preview_denoising_start_sample",
]
preset_subdir = "cycles/viewport_sampling"
classes = (
AddPresetIntegrator,
AddPresetSampling,
AddPresetViewportSampling,
)

View File

@@ -39,6 +39,11 @@ enum_devices = (
('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in the system tab in the user preferences"),
)
from _cycles import with_network
if with_network:
enum_devices += (('NETWORK', "Networked Device", "Use networked device for rendering"),)
del with_network
enum_feature_set = (
('SUPPORTED', "Supported", "Only use finished and supported features"),
('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future", 'ERROR', 1),
@@ -79,6 +84,15 @@ enum_curve_shape = (
('THICK', "3D Curves", "Render hair as 3D curve, for accurate results when viewing hair close up"),
)
enum_tile_order = (
('CENTER', "Center", "Render from center to the edges"),
('RIGHT_TO_LEFT', "Right to Left", "Render from right to left"),
('LEFT_TO_RIGHT', "Left to Right", "Render from left to right"),
('TOP_TO_BOTTOM', "Top to Bottom", "Render from top to bottom"),
('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
('HILBERT_SPIRAL', "Hilbert Spiral", "Render in a Hilbert Spiral"),
)
enum_use_layer_samples = (
('USE', "Use", "Per render layer number of samples override scene samples"),
('BOUNDED', "Bounded", "Bound per render layer number of samples by global samples"),
@@ -87,9 +101,15 @@ enum_use_layer_samples = (
enum_sampling_pattern = (
('SOBOL', "Sobol", "Use Sobol random sampling pattern"),
('CORRELATED_MUTI_JITTER', "Correlated Multi-Jitter", "Use Correlated Multi-Jitter random sampling pattern"),
('PROGRESSIVE_MUTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern"),
)
enum_integrator = (
('BRANCHED_PATH', "Branched Path Tracing", "Path tracing integrator that branches on the first bounce, giving more control over the number of light and material samples"),
('PATH', "Path Tracing", "Pure path tracing integrator"),
)
enum_volume_sampling = (
('DISTANCE', "Distance", "Use distance sampling, best for dense volumes with lights far away"),
('EQUIANGULAR', "Equiangular", "Use equiangular sampling, best for volumes with low density with light inside or near the volume"),
@@ -111,6 +131,7 @@ enum_device_type = (
('CPU', "CPU", "CPU", 0),
('CUDA', "CUDA", "CUDA", 1),
('OPTIX', "OptiX", "OptiX", 3),
('OPENCL', "OpenCL", "OpenCL", 2)
)
enum_texture_limit = (
@@ -123,46 +144,39 @@ enum_texture_limit = (
('4096', "4096", "Limit texture size to 4096 pixels", 6),
('8192', "8192", "Limit texture size to 8192 pixels", 7),
)
# NOTE: Identifiers are expected to be an upper case version of identifiers from `Pass::get_type_enum()`
enum_view3d_shading_render_pass = (
('', "General", ""),
('COMBINED', "Combined", "Show the Combined Render pass"),
('EMISSION', "Emission", "Show the Emission render pass"),
('BACKGROUND', "Background", "Show the Background render pass"),
('AO', "Ambient Occlusion", "Show the Ambient Occlusion render pass"),
('SHADOW', "Shadow", "Show the Shadow render pass"),
('SHADOW_CATCHER', "Shadow Catcher", "Show the Shadow Catcher render pass"),
('COMBINED', "Combined", "Show the Combined Render pass", 1),
('EMISSION', "Emission", "Show the Emission render pass", 33),
('BACKGROUND', "Background", "Show the Background render pass", 34),
('AO', "Ambient Occlusion", "Show the Ambient Occlusion render pass", 35),
('', "Light", ""),
('DIFFUSE_DIRECT', "Diffuse Direct", "Show the Diffuse Direct render pass"),
('DIFFUSE_INDIRECT', "Diffuse Indirect", "Show the Diffuse Indirect render pass"),
('DIFFUSE_COLOR', "Diffuse Color", "Show the Diffuse Color render pass"),
('DIFFUSE_DIRECT', "Diffuse Direct", "Show the Diffuse Direct render pass", 38),
('DIFFUSE_INDIRECT', "Diffuse Indirect", "Show the Diffuse Indirect render pass", 39),
('DIFFUSE_COLOR', "Diffuse Color", "Show the Diffuse Color render pass", 40),
('GLOSSY_DIRECT', "Glossy Direct", "Show the Glossy Direct render pass"),
('GLOSSY_INDIRECT', "Glossy Indirect", "Show the Glossy Indirect render pass"),
('GLOSSY_COLOR', "Glossy Color", "Show the Glossy Color render pass"),
('GLOSSY_DIRECT', "Glossy Direct", "Show the Glossy Direct render pass", 41),
('GLOSSY_INDIRECT', "Glossy Indirect", "Show the Glossy Indirect render pass", 42),
('GLOSSY_COLOR', "Glossy Color", "Show the Glossy Color render pass", 43),
('', "", ""),
('TRANSMISSION_DIRECT', "Transmission Direct", "Show the Transmission Direct render pass"),
('TRANSMISSION_INDIRECT', "Transmission Indirect", "Show the Transmission Indirect render pass"),
('TRANSMISSION_COLOR', "Transmission Color", "Show the Transmission Color render pass"),
('TRANSMISSION_DIRECT', "Transmission Direct", "Show the Transmission Direct render pass", 44),
('TRANSMISSION_INDIRECT', "Transmission Indirect", "Show the Transmission Indirect render pass", 45),
('TRANSMISSION_COLOR', "Transmission Color", "Show the Transmission Color render pass", 46),
('VOLUME_DIRECT', "Volume Direct", "Show the Volume Direct render pass"),
('VOLUME_INDIRECT', "Volume Indirect", "Show the Volume Indirect render pass"),
('VOLUME_DIRECT', "Volume Direct", "Show the Volume Direct render pass", 50),
('VOLUME_INDIRECT', "Volume Indirect", "Show the Volume Indirect render pass", 51),
('', "Data", ""),
('POSITION', "Position", "Show the Position render pass"),
('NORMAL', "Normal", "Show the Normal render pass"),
('UV', "UV", "Show the UV render pass"),
('MIST', "Mist", "Show the Mist render pass"),
('DENOISING_ALBEDO', "Denoising Albedo", "Albedo pass used by denoiser"),
('DENOISING_NORMAL', "Denoising Normal", "Normal pass used by denoiser"),
('SAMPLE_COUNT', "Sample Count", "Per-pixel number of samples"),
('NORMAL', "Normal", "Show the Normal render pass", 3),
('UV', "UV", "Show the UV render pass", 4),
('MIST', "Mist", "Show the Mist render pass", 32),
)
@@ -194,23 +208,18 @@ def enum_preview_denoiser(self, context):
def enum_denoiser(self, context):
items = []
items = [('NLM', "NLM", "Cycles native non-local means denoiser, running on any compute device", 1)]
items += enum_optix_denoiser(self, context)
items += enum_openimagedenoise_denoiser(self, context)
return items
enum_denoising_input_passes = (
('RGB', "None", "Don't use utility passes for denoising", 1),
('RGB_ALBEDO', "Albedo", "Use albedo pass for denoising", 2),
('RGB_ALBEDO_NORMAL', "Albedo and Normal", "Use albedo and normal passes for denoising", 3),
('RGB', "Color", "Use only color as input", 1),
('RGB_ALBEDO', "Color + Albedo", "Use color and albedo data as input", 2),
('RGB_ALBEDO_NORMAL', "Color + Albedo + Normal", "Use color, albedo and normal data as input", 3),
)
enum_denoising_prefilter = (
('NONE', "None", "No prefiltering, use when guiding passes are noise-free", 1),
('FAST', "Fast", "Denoise color and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time", 2),
('ACCURATE', "Accurate", "Prefilter noisy guiding passes before denoising color. Improves quality when guiding passes are noisy using extra processing time", 3),
)
def update_render_passes(self, context):
scene = context.scene
@@ -243,6 +252,13 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Use Open Shading Language (CPU rendering only)",
)
progressive: EnumProperty(
name="Integrator",
description="Method to sample lights and materials",
items=enum_integrator,
default='PATH',
)
preview_pause: BoolProperty(
name="Pause Preview",
description="Pause all viewport preview renders",
@@ -252,88 +268,110 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_denoising: BoolProperty(
name="Use Denoising",
description="Denoise the rendered image",
default=True,
default=False,
update=update_render_passes,
)
denoiser: EnumProperty(
name="Denoiser",
description="Denoise the image with the selected denoiser. "
"For denoising the image after rendering",
items=enum_denoiser,
default=4, # Use integer to avoid error in builds without OpenImageDenoise.
update=update_render_passes,
)
denoising_prefilter: EnumProperty(
name="Denoising Prefilter",
description="Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoiser",
items=enum_denoising_prefilter,
default='ACCURATE',
)
denoising_input_passes: EnumProperty(
name="Denoising Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO_NORMAL',
)
use_preview_denoising: BoolProperty(
name="Use Viewport Denoising",
description="Denoise the image in the 3D viewport",
default=False,
)
denoiser: EnumProperty(
name="Denoiser",
description="Denoise the image with the selected denoiser. "
"For denoising the image after rendering, denoising data render passes "
"also adapt to the selected denoiser",
items=enum_denoiser,
default=1,
update=update_render_passes,
)
preview_denoiser: EnumProperty(
name="Viewport Denoiser",
description="Denoise the image after each preview update with the selected denoiser",
items=enum_preview_denoiser,
default=0,
)
preview_denoising_prefilter: EnumProperty(
name="Viewport Denoising Prefilter",
description="Prefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoiser",
items=enum_denoising_prefilter,
default='FAST',
)
preview_denoising_input_passes: EnumProperty(
name="Viewport Denoising Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO',
)
preview_denoising_start_sample: IntProperty(
name="Start Denoising",
description="Sample to start denoising the preview at",
min=0, max=(1 << 24),
default=1,
use_square_samples: BoolProperty(
name="Square Samples",
description="Square sampling values for easier artist control",
default=False,
)
samples: IntProperty(
name="Samples",
description="Number of samples to render for each pixel",
min=1, max=(1 << 24),
default=4096,
default=128,
)
preview_samples: IntProperty(
name="Viewport Samples",
description="Number of samples to render in the viewport, unlimited if 0",
min=0, max=(1 << 24),
default=1024,
default=32,
)
aa_samples: IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render for each pixel",
min=1, max=2097151,
default=128,
)
preview_aa_samples: IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render in the viewport, unlimited if 0",
min=0, max=2097151,
default=32,
)
time_limit: FloatProperty(
name="Time Limit",
description="Limit the render time (excluding synchronization time)."
"Zero disables the limit",
min=0.0,
default=0.0,
step=100.0,
unit='TIME_ABSOLUTE',
diffuse_samples: IntProperty(
name="Diffuse Samples",
description="Number of diffuse bounce samples to render for each AA sample",
min=1, max=1024,
default=1,
)
glossy_samples: IntProperty(
name="Glossy Samples",
description="Number of glossy bounce samples to render for each AA sample",
min=1, max=1024,
default=1,
)
transmission_samples: IntProperty(
name="Transmission Samples",
description="Number of transmission bounce samples to render for each AA sample",
min=1, max=1024,
default=1,
)
ao_samples: IntProperty(
name="Ambient Occlusion Samples",
description="Number of ambient occlusion samples to render for each AA sample",
min=1, max=1024,
default=1,
)
mesh_light_samples: IntProperty(
name="Mesh Light Samples",
description="Number of mesh emission light samples to render for each AA sample",
min=1, max=1024,
default=1,
)
subsurface_samples: IntProperty(
name="Subsurface Samples",
description="Number of subsurface scattering samples to render for each AA sample",
min=1, max=1024,
default=1,
)
volume_samples: IntProperty(
name="Volume Samples",
description="Number of volume scattering samples to render for each AA sample",
min=1, max=1024,
default=1,
)
sampling_pattern: EnumProperty(
name="Sampling Pattern",
description="Random sampling pattern used by the integrator",
items=enum_sampling_pattern,
default='PROGRESSIVE_MUTI_JITTER',
default='SOBOL',
)
use_layer_samples: EnumProperty(
@@ -343,6 +381,17 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default='USE',
)
sample_all_lights_direct: BoolProperty(
name="Sample All Direct Lights",
description="Sample all lights (for direct samples), rather than randomly picking one",
default=True,
)
sample_all_lights_indirect: BoolProperty(
name="Sample All Indirect Lights",
description="Sample all lights (for indirect samples), rather than randomly picking one",
default=True,
)
light_sampling_threshold: FloatProperty(
name="Light Sampling Threshold",
description="Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). "
@@ -354,39 +403,19 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_adaptive_sampling: BoolProperty(
name="Use Adaptive Sampling",
description="Automatically reduce the number of samples per pixel based on estimated noise level",
default=True,
default=False,
)
adaptive_threshold: FloatProperty(
name="Adaptive Sampling Threshold",
description="Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples",
min=0.0, max=1.0,
soft_min=0.001,
default=0.01,
default=0.0,
precision=4,
)
adaptive_min_samples: IntProperty(
name="Adaptive Min Samples",
description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold",
min=0, max=4096,
default=0,
)
use_preview_adaptive_sampling: BoolProperty(
name="Use Adaptive Sampling",
description="Automatically reduce the number of samples per pixel based on estimated noise level, for viewport renders",
default=True,
)
preview_adaptive_threshold: FloatProperty(
name="Adaptive Sampling Threshold",
description="Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples, for viewport renders",
min=0.0, max=1.0,
soft_min=0.001,
default=0.1,
precision=4,
)
preview_adaptive_min_samples: IntProperty(
name="Adaptive Min Samples",
description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold, for viewport renders",
description="Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on number of AA samples",
min=0, max=4096,
default=0,
)
@@ -603,6 +632,53 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=10.0,
)
debug_tile_size: IntProperty(
name="Tile Size",
description="",
min=1, max=4096,
default=1024,
)
preview_start_resolution: IntProperty(
name="Start Resolution",
description="Resolution to start rendering preview at, "
"progressively increasing it to the full viewport size",
min=8, max=16384,
default=64,
subtype='PIXEL'
)
preview_denoising_start_sample: IntProperty(
name="Start Denoising",
description="Sample to start denoising the preview at",
min=0, max=(1 << 24),
default=1,
)
preview_denoising_input_passes: EnumProperty(
name="Viewport Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO',
)
debug_reset_timeout: FloatProperty(
name="Reset timeout",
description="",
min=0.01, max=10.0,
default=0.1,
)
debug_cancel_timeout: FloatProperty(
name="Cancel timeout",
description="",
min=0.01, max=10.0,
default=0.1,
)
debug_text_timeout: FloatProperty(
name="Text timeout",
description="",
min=0.01, max=10.0,
default=1.0,
)
debug_bvh_type: EnumProperty(
name="Viewport BVH Type",
description="Choose between faster updates, or faster render",
@@ -625,24 +701,38 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=0,
min=0, max=16,
)
tile_order: EnumProperty(
name="Tile Order",
description="Tile order for rendering",
items=enum_tile_order,
default='HILBERT_SPIRAL',
options=set(), # Not animatable!
)
use_progressive_refine: BoolProperty(
name="Progressive Refine",
description="Instead of rendering each tile until it is finished, "
"refine the whole image progressively "
"(this renders somewhat slower, "
"but time can be saved by manually stopping the render when the noise is low enough)",
default=False,
)
bake_type: EnumProperty(
name="Bake Type",
default='COMBINED',
description="Type of pass to bake",
items=(
('COMBINED', "Combined", "", 0),
('AO', "Ambient Occlusion", "", 1),
('SHADOW', "Shadow", "", 2),
('POSITION', "Position", "", 11),
('NORMAL', "Normal", "", 3),
('UV', "UV", "", 4),
('ROUGHNESS', "Roughness", "", 5),
('EMIT', "Emit", "", 6),
('ENVIRONMENT', "Environment", "", 7),
('DIFFUSE', "Diffuse", "", 8),
('GLOSSY', "Glossy", "", 9),
('TRANSMISSION', "Transmission", "", 10),
('COMBINED', "Combined", ""),
('AO', "Ambient Occlusion", ""),
('SHADOW', "Shadow", ""),
('NORMAL', "Normal", ""),
('UV', "UV", ""),
('ROUGHNESS', "Roughness", ""),
('EMIT', "Emit", ""),
('ENVIRONMENT', "Environment", ""),
('DIFFUSE', "Diffuse", ""),
('GLOSSY', "Glossy", ""),
('TRANSMISSION', "Transmission", ""),
),
)
@@ -737,18 +827,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0, max=1024,
)
use_auto_tile: BoolProperty(
name="Auto Tiles",
description="Automatically render high resolution images in tiles to reduce memory usage, using the specified tile size. Tiles are cached to disk while rendering to save memory",
default=True,
)
tile_size: IntProperty(
name="Tile Size",
default=2048,
description="",
min=8, max=16384,
)
# Various fine-tuning debug flags
def _devices_update_callback(self, context):
@@ -766,13 +844,45 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
items=enum_bvh_layouts,
default='EMBREE',
)
debug_use_cpu_split_kernel: BoolProperty(name="Split Kernel", default=False)
debug_use_cuda_adaptive_compile: BoolProperty(name="Adaptive Compile", default=False)
debug_use_cuda_split_kernel: BoolProperty(name="Split Kernel", default=False)
debug_use_optix_debug: BoolProperty(
name="OptiX Module Debug",
description="Load OptiX module in debug mode: lower logging verbosity level, enable validations, and lower optimization level",
default=False
debug_optix_cuda_streams: IntProperty(name="CUDA Streams", default=1, min=1)
debug_optix_curves_api: BoolProperty(name="Native OptiX Curve Primitive", default=False)
debug_opencl_kernel_type: EnumProperty(
name="OpenCL Kernel Type",
default='DEFAULT',
items=(
('DEFAULT', "Default", ""),
('MEGA', "Mega", ""),
('SPLIT', "Split", ""),
),
update=CyclesRenderSettings._devices_update_callback
)
debug_opencl_device_type: EnumProperty(
name="OpenCL Device Type",
default='ALL',
items=(
('NONE', "None", ""),
('ALL', "All", ""),
('DEFAULT', "Default", ""),
('CPU', "CPU", ""),
('GPU', "GPU", ""),
('ACCELERATOR', "Accelerator", ""),
),
update=CyclesRenderSettings._devices_update_callback
)
debug_use_opencl_debug: BoolProperty(name="Debug OpenCL", default=False)
debug_opencl_mem_limit: IntProperty(
name="Memory limit",
default=0,
description="Artificial limit on OpenCL memory usage in MB (0 to disable limit)"
)
@classmethod
@@ -921,6 +1031,12 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
description="Light casts shadows",
default=True,
)
samples: IntProperty(
name="Samples",
description="Number of light samples to render for each AA sample",
min=1, max=10000,
default=1,
)
max_bounces: IntProperty(
name="Max Bounces",
description="Maximum number of bounces the light will contribute to the render",
@@ -968,6 +1084,12 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
min=4, max=8192,
default=1024,
)
samples: IntProperty(
name="Samples",
description="Number of light samples to render for each AA sample",
min=1, max=10000,
default=1,
)
max_bounces: IntProperty(
name="Max Bounces",
description="Maximum number of bounces the background light will contribute to the render",
@@ -1221,25 +1343,91 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
update=update_render_passes,
)
use_pass_shadow_catcher: BoolProperty(
name="Shadow Catcher",
description="Pass containing shadows and light which is to be multiplied into backdrop",
default=False,
update=update_render_passes,
)
use_denoising: BoolProperty(
name="Use Denoising",
description="Denoise the rendered image",
default=True,
update=update_render_passes,
)
denoising_diffuse_direct: BoolProperty(
name="Diffuse Direct",
description="Denoise the direct diffuse lighting",
default=True,
)
denoising_diffuse_indirect: BoolProperty(
name="Diffuse Indirect",
description="Denoise the indirect diffuse lighting",
default=True,
)
denoising_glossy_direct: BoolProperty(
name="Glossy Direct",
description="Denoise the direct glossy lighting",
default=True,
)
denoising_glossy_indirect: BoolProperty(
name="Glossy Indirect",
description="Denoise the indirect glossy lighting",
default=True,
)
denoising_transmission_direct: BoolProperty(
name="Transmission Direct",
description="Denoise the direct transmission lighting",
default=True,
)
denoising_transmission_indirect: BoolProperty(
name="Transmission Indirect",
description="Denoise the indirect transmission lighting",
default=True,
)
denoising_strength: FloatProperty(
name="Denoising Strength",
description="Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren't as smooth)",
min=0.0, max=1.0,
default=0.5,
)
denoising_feature_strength: FloatProperty(
name="Denoising Feature Strength",
description="Controls removal of noisy image feature passes (lower values preserve more detail, but aren't as smooth)",
min=0.0, max=1.0,
default=0.5,
)
denoising_radius: IntProperty(
name="Denoising Radius",
description="Size of the image area that's used to denoise a pixel (higher values are smoother, but might lose detail and are slower)",
min=1, max=25,
default=8,
subtype="PIXEL",
)
denoising_relative_pca: BoolProperty(
name="Relative Filter",
description="When removing pixels that don't carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)",
default=False,
)
denoising_store_passes: BoolProperty(
name="Store Denoising Passes",
description="Store the denoising feature passes and the noisy image. The passes adapt to the denoiser selected for rendering",
default=False,
update=update_render_passes,
)
denoising_neighbor_frames: IntProperty(
name="Neighbor Frames",
description="Number of neighboring frames to use for denoising animations (more frames produce smoother results at the cost of performance)",
min=0, max=7,
default=0,
)
denoising_optix_input_passes: EnumProperty(
name="Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO',
)
denoising_openimagedenoise_input_passes: EnumProperty(
name="Input Passes",
description="Passes used by the denoiser to distinguish noise from shader and geometry detail",
items=enum_denoising_input_passes,
default='RGB_ALBEDO_NORMAL',
)
@classmethod
def register(cls):
@@ -1266,12 +1454,14 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def get_device_types(self, context):
import _cycles
has_cuda, has_optix = _cycles.get_device_types()
has_cuda, has_optix, has_opencl = _cycles.get_device_types()
list = [('NONE', "None", "Don't use compute device", 0)]
if has_cuda:
list.append(('CUDA', "CUDA", "Use CUDA for GPU acceleration", 1))
if has_optix:
list.append(('OPTIX', "OptiX", "Use OptiX for GPU acceleration", 3))
if has_opencl:
list.append(('OPENCL', "OpenCL", "Use OpenCL for GPU acceleration", 2))
return list
compute_device_type: EnumProperty(
@@ -1296,7 +1486,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def update_device_entries(self, device_list):
for device in device_list:
if not device[1] in {'CUDA', 'OPTIX', 'CPU'}:
if not device[1] in {'CUDA', 'OPTIX', 'OPENCL', 'CPU'}:
continue
# Try to find existing Device entry
entry = self.find_existing_device_entry(device)
@@ -1330,23 +1520,22 @@ class CyclesPreferences(bpy.types.AddonPreferences):
elif entry.type == 'CPU':
cpu_devices.append(entry)
# Extend all GPU devices with CPU.
if compute_device_type != 'CPU':
if compute_device_type in {'CUDA', 'OPTIX', 'OPENCL'}:
devices.extend(cpu_devices)
return devices
# Refresh device list. This does not happen automatically on Blender
# startup due to unstable OpenCL implementations that can cause crashes.
def refresh_devices(self):
# For backwards compatibility, only returns CUDA and OpenCL but still
# refreshes all devices.
def get_devices(self, compute_device_type=''):
import _cycles
# Ensure `self.devices` is not re-allocated when the second call to
# get_devices_for_type is made, freeing items from the first list.
for device_type in ('CUDA', 'OPTIX', 'OPENCL'):
self.update_device_entries(_cycles.available_devices(device_type))
# Deprecated: use refresh_devices instead.
def get_devices(self, compute_device_type=''):
self.refresh_devices()
return None
cuda_devices = self.get_devices_for_type('CUDA')
opencl_devices = self.get_devices_for_type('OPENCL')
return cuda_devices, opencl_devices
def get_num_gpu_devices(self):
import _cycles
@@ -1412,10 +1601,6 @@ class CyclesView3DShadingSettings(bpy.types.PropertyGroup):
items=enum_view3d_shading_render_pass,
default='COMBINED',
)
show_active_pixels: BoolProperty(
name="Show Active Pixels",
description="When using adaptive sampling highlight pixels which are being sampled",
)
def register():

View File

@@ -34,12 +34,6 @@ class CYCLES_PT_sampling_presets(PresetPanel, Panel):
preset_add_operator = "render.cycles_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_viewport_sampling_presets(PresetPanel, Panel):
bl_label = "Viewport Sampling Presets"
preset_subdir = "cycles/viewport_sampling"
preset_operator = "script.execute_preset"
preset_add_operator = "render.cycles_viewport_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_integrator_presets(PresetPanel, Panel):
bl_label = "Integrator Presets"
@@ -60,15 +54,6 @@ class CyclesButtonsPanel:
return context.engine in cls.COMPAT_ENGINES
class CyclesDebugButtonsPanel(CyclesButtonsPanel):
@classmethod
def poll(cls, context):
prefs = bpy.context.preferences
return (CyclesButtonsPanel.poll(context)
and prefs.experimental.use_cycles_debug
and prefs.view.show_developer_ui)
# Adapt properties editor panel to display in node editor. We have to
# copy the class rather than inherit due to the way bpy registration works.
def node_panel(cls):
@@ -93,6 +78,12 @@ def use_cpu(context):
return (get_device_type(context) == 'NONE' or cscene.device == 'CPU')
def use_opencl(context):
cscene = context.scene.cycles
return (get_device_type(context) == 'OPENCL' and cscene.device == 'GPU')
def use_cuda(context):
cscene = context.scene.cycles
@@ -105,6 +96,12 @@ def use_optix(context):
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
def use_branched_path(context):
cscene = context.scene.cycles
return (cscene.progressive == 'BRANCHED_PATH' and not use_optix(context))
def use_sample_all_lights(context):
cscene = context.scene.cycles
@@ -118,93 +115,55 @@ def show_device_active(context):
return context.preferences.addons[__package__].preferences.has_active_device()
def get_effective_preview_denoiser(context):
scene = context.scene
cscene = scene.cycles
def draw_samples_info(layout, context):
cscene = context.scene.cycles
integrator = cscene.progressive
if cscene.preview_denoiser != "AUTO":
return cscene.preview_denoiser
# Calculate sample values
if integrator == 'PATH':
aa = cscene.samples
if cscene.use_square_samples:
aa = aa * aa
else:
aa = cscene.aa_samples
d = cscene.diffuse_samples
g = cscene.glossy_samples
t = cscene.transmission_samples
ao = cscene.ao_samples
ml = cscene.mesh_light_samples
sss = cscene.subsurface_samples
vol = cscene.volume_samples
if context.preferences.addons[__package__].preferences.get_devices_for_type('OPTIX'):
return 'OPTIX'
return 'OIDN'
if cscene.use_square_samples:
aa = aa * aa
d = d * d
g = g * g
t = t * t
ao = ao * ao
ml = ml * ml
sss = sss * sss
vol = vol * vol
# Draw interface
# Do not draw for progressive, when Square Samples are disabled
if use_branched_path(context) or (cscene.use_square_samples and integrator == 'PATH'):
col = layout.column(align=True)
col.scale_y = 0.6
col.label(text="Total Samples:")
col.separator()
if integrator == 'PATH':
col.label(text="%s AA" % aa)
else:
col.label(text="%s AA, %s Diffuse, %s Glossy, %s Transmission" %
(aa, d * aa, g * aa, t * aa))
col.separator()
col.label(text="%s AO, %s Mesh Light, %s Subsurface, %s Volume" %
(ao * aa, ml * aa, sss * aa, vol * aa))
class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
bl_label = "Sampling"
def draw(self, context):
pass
class CYCLES_RENDER_PT_sampling_viewport(CyclesButtonsPanel, Panel):
bl_label = "Viewport"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
def draw_header_preset(self, context):
CYCLES_PT_viewport_sampling_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles
layout.use_property_split = True
layout.use_property_decorate = False
heading = layout.column(align=True, heading="Noise Threshold")
row = heading.row(align=True)
row.prop(cscene, "use_preview_adaptive_sampling", text="")
sub = row.row()
sub.active = cscene.use_preview_adaptive_sampling
sub.prop(cscene, "preview_adaptive_threshold", text="")
if cscene.use_preview_adaptive_sampling:
col = layout.column(align=True)
col.prop(cscene, "preview_samples", text=" Max Samples")
col.prop(cscene, "preview_adaptive_min_samples", text="Min Samples")
else:
layout.prop(cscene, "preview_samples", text="Samples")
class CYCLES_RENDER_PT_sampling_viewport_denoise(CyclesButtonsPanel, Panel):
bl_label = "Denoise"
bl_parent_id = 'CYCLES_RENDER_PT_sampling_viewport'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
scene = context.scene
cscene = scene.cycles
self.layout.prop(context.scene.cycles, "use_preview_denoising", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
col = layout.column()
col.active = cscene.use_preview_denoising
col.prop(cscene, "preview_denoiser", text="Denoiser")
col.prop(cscene, "preview_denoising_input_passes", text="Passes")
effective_preview_denoiser = get_effective_preview_denoiser(context)
if effective_preview_denoiser == 'OPENIMAGEDENOISE':
col.prop(cscene, "preview_denoising_prefilter", text="Prefilter")
col.prop(cscene, "preview_denoising_start_sample", text="Start Sample")
class CYCLES_RENDER_PT_sampling_render(CyclesButtonsPanel, Panel):
bl_label = "Render"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
def draw_header_preset(self, context):
CYCLES_PT_sampling_presets.draw_panel_header(self.layout)
@@ -217,32 +176,29 @@ class CYCLES_RENDER_PT_sampling_render(CyclesButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
heading = layout.column(align=True, heading="Noise Threshold")
row = heading.row(align=True)
row.prop(cscene, "use_adaptive_sampling", text="")
sub = row.row()
sub.active = cscene.use_adaptive_sampling
sub.prop(cscene, "adaptive_threshold", text="")
if not use_optix(context):
layout.prop(cscene, "progressive")
col = layout.column(align=True)
if cscene.use_adaptive_sampling:
col.prop(cscene, "samples", text=" Max Samples")
col.prop(cscene, "adaptive_min_samples", text="Min Samples")
if not use_branched_path(context):
col = layout.column(align=True)
col.prop(cscene, "samples", text="Render")
col.prop(cscene, "preview_samples", text="Viewport")
else:
col.prop(cscene, "samples", text="Samples")
col.prop(cscene, "time_limit")
col = layout.column(align=True)
col.prop(cscene, "aa_samples", text="Render")
col.prop(cscene, "preview_aa_samples", text="Viewport")
if not use_branched_path(context):
draw_samples_info(layout, context)
class CYCLES_RENDER_PT_sampling_render_denoise(CyclesButtonsPanel, Panel):
bl_label = "Denoise"
bl_parent_id = 'CYCLES_RENDER_PT_sampling_render'
bl_options = {'DEFAULT_CLOSED'}
class CYCLES_RENDER_PT_sampling_sub_samples(CyclesButtonsPanel, Panel):
bl_label = "Sub Samples"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
def draw_header(self, context):
scene = context.scene
cscene = scene.cycles
self.layout.prop(context.scene.cycles, "use_denoising", text="")
@classmethod
def poll(cls, context):
return use_branched_path(context)
def draw(self, context):
layout = self.layout
@@ -252,12 +208,88 @@ class CYCLES_RENDER_PT_sampling_render_denoise(CyclesButtonsPanel, Panel):
scene = context.scene
cscene = scene.cycles
col = layout.column()
col.active = cscene.use_denoising
col.prop(cscene, "denoiser", text="Denoiser")
col.prop(cscene, "denoising_input_passes", text="Passes")
if cscene.denoiser == 'OPENIMAGEDENOISE':
col.prop(cscene, "denoising_prefilter", text="Prefilter")
col = layout.column(align=True)
col.prop(cscene, "diffuse_samples", text="Diffuse")
col.prop(cscene, "glossy_samples", text="Glossy")
col.prop(cscene, "transmission_samples", text="Transmission")
col.prop(cscene, "ao_samples", text="AO")
sub = col.row(align=True)
sub.active = use_sample_all_lights(context)
sub.prop(cscene, "mesh_light_samples", text="Mesh Light")
col.prop(cscene, "subsurface_samples", text="Subsurface")
col.prop(cscene, "volume_samples", text="Volume")
draw_samples_info(layout, context)
class CYCLES_RENDER_PT_sampling_adaptive(CyclesButtonsPanel, Panel):
bl_label = "Adaptive Sampling"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles
layout.prop(cscene, "use_adaptive_sampling", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
layout.active = cscene.use_adaptive_sampling
col = layout.column(align=True)
col.prop(cscene, "adaptive_threshold", text="Noise Threshold")
col.prop(cscene, "adaptive_min_samples", text="Min Samples")
class CYCLES_RENDER_PT_sampling_denoising(CyclesButtonsPanel, Panel):
bl_label = "Denoising"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
cscene = scene.cycles
heading = layout.column(align=True, heading="Render")
row = heading.row(align=True)
row.prop(cscene, "use_denoising", text="")
sub = row.row()
sub.active = cscene.use_denoising
for view_layer in scene.view_layers:
if view_layer.cycles.denoising_store_passes:
sub.active = True
sub.prop(cscene, "denoiser", text="")
layout.separator()
heading = layout.column(align=False, heading="Viewport")
row = heading.row(align=True)
row.prop(cscene, "use_preview_denoising", text="")
sub = row.row()
sub.active = cscene.use_preview_denoising
sub.prop(cscene, "preview_denoiser", text="")
sub = heading.row(align=True)
sub.active = cscene.use_preview_denoising
sub.prop(cscene, "preview_denoising_start_sample", text="Start Sample")
sub = heading.row(align=True)
sub.active = cscene.use_preview_denoising
sub.prop(cscene, "preview_denoising_input_passes", text="Input Passes")
class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
@@ -281,6 +313,8 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
col.active = not(cscene.use_adaptive_sampling)
col.prop(cscene, "sampling_pattern", text="Pattern")
layout.prop(cscene, "use_square_samples")
layout.separator()
col = layout.column(align=True)
@@ -288,6 +322,11 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
col.prop(cscene, "min_transparent_bounces")
col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
if cscene.progressive != 'PATH' and use_branched_path(context):
col = layout.column(align=True)
col.prop(cscene, "sample_all_lights_direct")
col.prop(cscene, "sample_all_lights_indirect")
for view_layer in scene.view_layers:
if view_layer.samples > 0:
layout.separator()
@@ -295,6 +334,62 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
break
class CYCLES_RENDER_PT_sampling_total(CyclesButtonsPanel, Panel):
bl_label = "Total Samples"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
@classmethod
def poll(cls, context):
scene = context.scene
cscene = scene.cycles
if cscene.use_square_samples:
return True
return cscene.progressive != 'PATH' and use_branched_path(context)
def draw(self, context):
layout = self.layout
cscene = context.scene.cycles
integrator = cscene.progressive
# Calculate sample values
if integrator == 'PATH':
aa = cscene.samples
if cscene.use_square_samples:
aa = aa * aa
else:
aa = cscene.aa_samples
d = cscene.diffuse_samples
g = cscene.glossy_samples
t = cscene.transmission_samples
ao = cscene.ao_samples
ml = cscene.mesh_light_samples
sss = cscene.subsurface_samples
vol = cscene.volume_samples
if cscene.use_square_samples:
aa = aa * aa
d = d * d
g = g * g
t = t * t
ao = ao * ao
ml = ml * ml
sss = sss * sss
vol = vol * vol
col = layout.column(align=True)
col.scale_y = 0.6
if integrator == 'PATH':
col.label(text="%s AA" % aa)
else:
col.label(text="%s AA, %s Diffuse, %s Glossy, %s Transmission" %
(aa, d * aa, g * aa, t * aa))
col.separator()
col.label(text="%s AO, %s Mesh Light, %s Subsurface, %s Volume" %
(ao * aa, ml * aa, sss * aa, vol * aa))
class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
bl_label = "Subdivision"
bl_options = {'DEFAULT_CLOSED'}
@@ -453,8 +548,6 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
layout.use_property_split = True
layout.use_property_decorate = False
layout.active = cscene.use_fast_gi
col = layout.column(align=True)
col.prop(cscene, "ao_bounces", text="Viewport Bounces")
col.prop(cscene, "ao_bounces_render", text="Render Bounces")
@@ -613,8 +706,8 @@ class CYCLES_RENDER_PT_performance_threads(CyclesButtonsPanel, Panel):
sub.prop(rd, "threads")
class CYCLES_RENDER_PT_performance_memory(CyclesButtonsPanel, Panel):
bl_label = "Memory"
class CYCLES_RENDER_PT_performance_tiles(CyclesButtonsPanel, Panel):
bl_label = "Tiles"
bl_parent_id = "CYCLES_RENDER_PT_performance"
def draw(self, context):
@@ -623,13 +716,19 @@ class CYCLES_RENDER_PT_performance_memory(CyclesButtonsPanel, Panel):
layout.use_property_decorate = False
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
col.prop(cscene, "use_auto_tile")
sub = col.column(align=True)
sub.prop(rd, "tile_x", text="Tiles X")
sub.prop(rd, "tile_y", text="Y")
col.prop(cscene, "tile_order", text="Order")
sub = col.column()
sub.active = cscene.use_auto_tile
sub.prop(cscene, "tile_size")
sub.active = not rd.use_save_buffers and not cscene.use_adaptive_sampling
sub.prop(cscene, "use_progressive_refine")
class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Panel):
@@ -679,6 +778,7 @@ class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(rd, "use_save_buffers")
col.prop(rd, "use_persistent_data", text="Persistent Data")
@@ -697,6 +797,7 @@ class CYCLES_RENDER_PT_performance_viewport(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(rd, "preview_pixel_size", text="Pixel Size")
col.prop(cscene, "preview_start_resolution", text="Start Pixels")
class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
@@ -717,6 +818,7 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col = layout.column(heading="Include")
col.prop(view_layer, "use_sky", text="Environment")
col.prop(view_layer, "use_ao", text="Ambient Occlusion")
col.prop(view_layer, "use_solid", text="Surfaces")
col.prop(view_layer, "use_strand", text="Hair")
col.prop(view_layer, "use_volumes", text="Volumes")
@@ -725,9 +827,6 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
sub = col.row()
sub.prop(view_layer, "use_motion_blur", text="Motion Blur")
sub.active = rd.use_motion_blur
sub = col.row()
sub.prop(view_layer.cycles, 'use_denoising', text='Denoising')
sub.active = scene.cycles.use_denoising
class CYCLES_RENDER_PT_override(CyclesButtonsPanel, Panel):
@@ -773,7 +872,6 @@ class CYCLES_RENDER_PT_passes_data(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_combined")
col.prop(view_layer, "use_pass_z")
col.prop(view_layer, "use_pass_mist")
col.prop(view_layer, "use_pass_position")
col.prop(view_layer, "use_pass_normal")
sub = col.column()
sub.active = not rd.use_motion_blur
@@ -830,7 +928,6 @@ class CYCLES_RENDER_PT_passes_light(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_environment")
col.prop(view_layer, "use_pass_shadow")
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
col.prop(cycles_view_layer, "use_pass_shadow_catcher")
class CYCLES_RENDER_PT_passes_crypto(CyclesButtonsPanel, ViewLayerCryptomattePanel, Panel):
@@ -845,6 +942,70 @@ class CYCLES_RENDER_PT_passes_aov(CyclesButtonsPanel, ViewLayerAOVPanel):
bl_parent_id = "CYCLES_RENDER_PT_passes"
class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
bl_label = "Denoising"
bl_context = "view_layer"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
cscene = context.scene.cycles
return CyclesButtonsPanel.poll(context) and cscene.use_denoising
def draw_header(self, context):
scene = context.scene
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
layout = self.layout
layout.prop(cycles_view_layer, "use_denoising", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
view_layer = context.view_layer
cycles_view_layer = view_layer.cycles
denoiser = scene.cycles.denoiser
layout.active = denoiser != 'NONE' and cycles_view_layer.use_denoising
col = layout.column()
if denoiser == 'OPTIX':
col.prop(cycles_view_layer, "denoising_optix_input_passes")
return
elif denoiser == 'OPENIMAGEDENOISE':
col.prop(cycles_view_layer, "denoising_openimagedenoise_input_passes")
return
col.prop(cycles_view_layer, "denoising_radius", text="Radius")
col = layout.column()
col.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
col.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
col.prop(cycles_view_layer, "denoising_relative_pca")
layout.separator()
col = layout.column()
col.active = cycles_view_layer.use_denoising or cycles_view_layer.denoising_store_passes
row = col.row(heading="Diffuse", align=True)
row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
row = col.row(heading="Glossy", align=True)
row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
row = col.row(heading="Transmission", align=True)
row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@@ -1256,6 +1417,10 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
if not (light.type == 'AREA' and clamp.is_portal):
sub = col.column()
if use_branched_path(context):
subsub = sub.row(align=True)
subsub.active = use_sample_all_lights(context)
subsub.prop(clamp, "samples")
sub.prop(clamp, "max_bounces")
sub = col.column(align=True)
@@ -1361,6 +1526,34 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
bl_label = "Ambient Occlusion"
bl_context = "world"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.world and CyclesButtonsPanel.poll(context)
def draw_header(self, context):
light = context.world.light_settings
self.layout.prop(light, "use_ambient_occlusion", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
light = context.world.light_settings
scene = context.scene
col = layout.column()
sub = col.column()
sub.active = light.use_ambient_occlusion or scene.render.use_simplify
sub.prop(light, "ao_factor", text="Factor")
col.prop(light, "distance", text="Distance")
class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
bl_label = "Mist Pass"
bl_context = "world"
@@ -1457,6 +1650,10 @@ class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
subsub = sub.row(align=True)
subsub.active = cworld.sampling_method == 'MANUAL'
subsub.prop(cworld, "sample_map_resolution")
if use_branched_path(context):
subsub = sub.column(align=True)
subsub.active = use_sample_all_lights(context)
subsub.prop(cworld, "samples")
sub.prop(cworld, "max_bounces")
@@ -1480,7 +1677,8 @@ class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column()
col.prop(cworld, "volume_sampling", text="Sampling")
sub.active = use_cpu(context)
sub.prop(cworld, "volume_sampling", text="Sampling")
col.prop(cworld, "volume_interpolation", text="Interpolation")
col.prop(cworld, "homogeneous_volume", text="Homogeneous")
sub = col.column()
@@ -1619,7 +1817,8 @@ class CYCLES_MATERIAL_PT_settings_volume(CyclesButtonsPanel, Panel):
col = layout.column()
sub = col.column()
col.prop(cmat, "volume_sampling", text="Sampling")
sub.active = use_cpu(context)
sub.prop(cmat, "volume_sampling", text="Sampling")
col.prop(cmat, "volume_interpolation", text="Interpolation")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
sub = col.column()
@@ -1646,6 +1845,9 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
cbk = scene.render.bake
rd = scene.render
if use_optix(context):
layout.label(text="Baking is performed using CUDA instead of OptiX", icon='INFO')
if rd.use_bake_multires:
layout.operator("object.bake_image", icon='RENDER_STILL')
layout.prop(rd, "use_bake_multires")
@@ -1703,6 +1905,7 @@ class CYCLES_RENDER_PT_bake_influence(CyclesButtonsPanel, Panel):
col.prop(cbk, "use_pass_diffuse")
col.prop(cbk, "use_pass_glossy")
col.prop(cbk, "use_pass_transmission")
col.prop(cbk, "use_pass_ambient_occlusion")
col.prop(cbk, "use_pass_emit")
elif cscene.bake_type in {'DIFFUSE', 'GLOSSY', 'TRANSMISSION'}:
@@ -1786,12 +1989,19 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
layout.prop(cbk, "use_clear", text="Clear Image")
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
bl_label = "Debug"
bl_context = "render"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'CYCLES'}
@classmethod
def poll(cls, context):
prefs = bpy.context.preferences
return (CyclesButtonsPanel.poll(context)
and prefs.experimental.use_cycles_debug
and prefs.view.show_developer_ui)
def draw(self, context):
layout = self.layout
@@ -1808,18 +2018,29 @@ class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
row.prop(cscene, "debug_use_cpu_avx", toggle=True)
row.prop(cscene, "debug_use_cpu_avx2", toggle=True)
col.prop(cscene, "debug_bvh_layout")
col.prop(cscene, "debug_use_cpu_split_kernel")
col.separator()
col = layout.column()
col.label(text="CUDA Flags:")
col.prop(cscene, "debug_use_cuda_adaptive_compile")
col.prop(cscene, "debug_use_cuda_split_kernel")
col.separator()
col = layout.column()
col.label(text="OptiX Flags:")
col.prop(cscene, "debug_use_optix_debug")
col.prop(cscene, "debug_optix_cuda_streams")
col.prop(cscene, "debug_optix_curves_api")
col.separator()
col = layout.column()
col.label(text="OpenCL Flags:")
col.prop(cscene, "debug_opencl_device_type", text="Device")
col.prop(cscene, "debug_use_opencl_debug", text="Debug")
col.prop(cscene, "debug_opencl_mem_limit")
col.separator()
@@ -1920,22 +2141,20 @@ class CYCLES_RENDER_PT_simplify_culling(CyclesButtonsPanel, Panel):
sub.prop(cscene, "distance_cull_margin", text="")
class CyclesShadingButtonsPanel(CyclesButtonsPanel):
class CYCLES_VIEW3D_PT_shading_render_pass(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Render Pass"
bl_parent_id = 'VIEW3D_PT_shading'
COMPAT_ENGINES = {'CYCLES'}
@classmethod
def poll(cls, context):
return (
CyclesButtonsPanel.poll(context) and
context.engine in cls.COMPAT_ENGINES and
context.space_data.shading.type == 'RENDERED'
)
class CYCLES_VIEW3D_PT_shading_render_pass(CyclesShadingButtonsPanel, Panel):
bl_label = "Render Pass"
def draw(self, context):
shading = context.space_data.shading
@@ -1943,26 +2162,6 @@ class CYCLES_VIEW3D_PT_shading_render_pass(CyclesShadingButtonsPanel, Panel):
layout.prop(shading.cycles, "render_pass", text="")
class CYCLES_VIEW3D_PT_shading_debug(CyclesDebugButtonsPanel,
CyclesShadingButtonsPanel,
Panel):
bl_label = "Debug"
@classmethod
def poll(cls, context):
return (
CyclesDebugButtonsPanel.poll(context) and
CyclesShadingButtonsPanel.poll(context)
)
def draw(self, context):
shading = context.space_data.shading
layout = self.layout
layout.active = context.scene.cycles.use_preview_adaptive_sampling
layout.prop(shading.cycles, "show_active_pixels")
class CYCLES_VIEW3D_PT_shading_lighting(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
@@ -2076,13 +2275,11 @@ def get_panels():
classes = (
CYCLES_PT_sampling_presets,
CYCLES_PT_viewport_sampling_presets,
CYCLES_PT_integrator_presets,
CYCLES_RENDER_PT_sampling,
CYCLES_RENDER_PT_sampling_viewport,
CYCLES_RENDER_PT_sampling_viewport_denoise,
CYCLES_RENDER_PT_sampling_render,
CYCLES_RENDER_PT_sampling_render_denoise,
CYCLES_RENDER_PT_sampling_sub_samples,
CYCLES_RENDER_PT_sampling_adaptive,
CYCLES_RENDER_PT_sampling_denoising,
CYCLES_RENDER_PT_sampling_advanced,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_light_paths_max_bounces,
@@ -2099,7 +2296,6 @@ classes = (
CYCLES_VIEW3D_PT_simplify_greasepencil,
CYCLES_VIEW3D_PT_shading_lighting,
CYCLES_VIEW3D_PT_shading_render_pass,
CYCLES_VIEW3D_PT_shading_debug,
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_motion_blur_curve,
CYCLES_RENDER_PT_film,
@@ -2107,7 +2303,7 @@ classes = (
CYCLES_RENDER_PT_film_transparency,
CYCLES_RENDER_PT_performance,
CYCLES_RENDER_PT_performance_threads,
CYCLES_RENDER_PT_performance_memory,
CYCLES_RENDER_PT_performance_tiles,
CYCLES_RENDER_PT_performance_acceleration_structure,
CYCLES_RENDER_PT_performance_final_render,
CYCLES_RENDER_PT_performance_viewport,
@@ -2118,6 +2314,7 @@ classes = (
CYCLES_RENDER_PT_passes_aov,
CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_override,
CYCLES_RENDER_PT_denoising,
CYCLES_PT_post_processing,
CYCLES_CAMERA_PT_dof,
CYCLES_CAMERA_PT_dof_aperture,
@@ -2136,6 +2333,7 @@ classes = (
CYCLES_WORLD_PT_preview,
CYCLES_WORLD_PT_surface,
CYCLES_WORLD_PT_volume,
CYCLES_WORLD_PT_ambient_occlusion,
CYCLES_WORLD_PT_mist,
CYCLES_WORLD_PT_ray_visibility,
CYCLES_WORLD_PT_settings,

View File

@@ -109,7 +109,7 @@ def do_versions(self):
library_versions.setdefault(library.version, []).append(library)
# Do versioning per library, since they might have different versions.
max_need_versioning = (3, 0, 25)
max_need_versioning = (2, 93, 7)
for version, libraries in library_versions.items():
if version > max_need_versioning:
continue
@@ -166,6 +166,10 @@ def do_versions(self):
if not cscene.is_property_set("filter_type"):
cscene.pixel_filter_type = 'GAUSSIAN'
# Tile Order
if not cscene.is_property_set("tile_order"):
cscene.tile_order = 'CENTER'
if version <= (2, 76, 10):
cscene = scene.cycles
if cscene.is_property_set("filter_type"):
@@ -182,6 +186,10 @@ def do_versions(self):
if version <= (2, 79, 0):
cscene = scene.cycles
# Default changes
if not cscene.is_property_set("aa_samples"):
cscene.aa_samples = 4
if not cscene.is_property_set("preview_aa_samples"):
cscene.preview_aa_samples = 4
if not cscene.is_property_set("blur_glossy"):
cscene.blur_glossy = 0.0
if not cscene.is_property_set("sample_clamp_indirect"):
@@ -195,6 +203,7 @@ def do_versions(self):
view_layer.use_pass_cryptomatte_material = cview_layer.get("use_pass_crypto_material", False)
view_layer.use_pass_cryptomatte_asset = cview_layer.get("use_pass_crypto_asset", False)
view_layer.pass_cryptomatte_depth = cview_layer.get("pass_crypto_depth", 6)
view_layer.use_pass_cryptomatte_accurate = cview_layer.get("pass_crypto_accurate", True)
if version <= (2, 93, 7):
if scene.render.engine == 'CYCLES':
@@ -220,35 +229,6 @@ def do_versions(self):
cscene.ao_bounces = 1
cscene.ao_bounces_render = 1
if version <= (3, 0, 25):
cscene = scene.cycles
# Default changes.
if not cscene.is_property_set("samples"):
cscene.samples = 128
if not cscene.is_property_set("preview_samples"):
cscene.preview_samples = 32
if not cscene.is_property_set("use_adaptive_sampling"):
cscene.use_adaptive_sampling = False
cscene.use_preview_adaptive_sampling = False
if not cscene.is_property_set("use_denoising"):
cscene.use_denoising = False
if not cscene.is_property_set("use_preview_denoising"):
cscene.use_preview_denoising = False
if not cscene.is_property_set("sampling_pattern"):
cscene.sampling_pattern = 'PROGRESSIVE_MUTI_JITTER'
# Removal of square samples.
cscene = scene.cycles
use_square_samples = cscene.get("use_square_samples", False)
if use_square_samples:
cscene.samples *= cscene.samples
cscene.preview_samples *= cscene.preview_samples
for layer in scene.view_layers:
layer.samples *= layer.samples
cscene["use_square_samples"] = False
# Lamps
for light in bpy.data.lights:
if light.library not in libraries:
@@ -269,6 +249,10 @@ def do_versions(self):
if version <= (2, 76, 9):
cworld = world.cycles
# World MIS Samples
if not cworld.is_property_set("samples"):
cworld.samples = 4
# World MIS Resolution
if not cworld.is_property_set("sample_map_resolution"):
cworld.sample_map_resolution = 256

View File

@@ -894,8 +894,12 @@ void BlenderSync::sync_view(BL::SpaceView3D &b_v3d,
}
}
BufferParams BlenderSync::get_buffer_params(
BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height)
BufferParams BlenderSync::get_buffer_params(BL::SpaceView3D &b_v3d,
BL::RegionView3D &b_rv3d,
Camera *cam,
int width,
int height,
const bool use_denoiser)
{
BufferParams params;
bool use_border = false;
@@ -927,6 +931,11 @@ BufferParams BlenderSync::get_buffer_params(
params.height = height;
}
PassType display_pass = update_viewport_display_passes(b_v3d, params.passes);
/* Can only denoise the combined image pass */
params.denoising_data_pass = display_pass == PASS_COMBINED && use_denoiser;
return params;
}

View File

@@ -283,13 +283,10 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
return;
Attribute *attr_intercept = NULL;
Attribute *attr_length = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH))
attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
@@ -339,10 +336,6 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
num_curve_keys++;
}
if (attr_length != NULL) {
attr_length->add(CData->curve_length[curve]);
}
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(num_curves, 0));
}
@@ -533,13 +526,8 @@ bool BlenderSync::object_has_particle_hair(BL::Object b_ob)
/* Old particle hair. */
void BlenderSync::sync_particle_hair(
Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step)
Hair *hair, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
{
if (!b_ob_info.is_real_object_data()) {
return;
}
BL::Object b_ob = b_ob_info.real_object;
/* obtain general settings */
if (b_ob.mode() == b_ob.mode_PARTICLE_EDIT || b_ob.mode() == b_ob.mode_EDIT) {
return;
@@ -664,15 +652,11 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
/* Add requested attributes. */
Attribute *attr_intercept = NULL;
Attribute *attr_length = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH)) {
attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
}
@@ -725,10 +709,6 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
}
}
if (attr_length) {
attr_length->add(length);
}
/* Random number per curve. */
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(b_curve.index(), 0));
@@ -808,10 +788,10 @@ static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_st
}
/* Hair object. */
void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
{
/* Convert Blender hair to Cycles curves. */
BL::Hair b_hair(b_ob_info.object_data);
BL::Hair b_hair(b_ob.data());
if (motion) {
export_hair_curves_motion(hair, b_hair, motion_step);
}
@@ -820,16 +800,16 @@ void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int
}
}
#else
void BlenderSync::sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step)
void BlenderSync::sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step)
{
(void)hair;
(void)b_ob_info;
(void)b_ob;
(void)motion;
(void)motion_step;
}
#endif
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair)
void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
* attributes */
@@ -839,19 +819,19 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, H
new_hair.set_used_shaders(used_shaders);
if (view_layer.use_hair) {
if (b_ob_info.object_data.is_a(&RNA_Hair)) {
if (b_ob.type() == BL::Object::type_HAIR) {
/* Hair object. */
sync_hair(&new_hair, b_ob_info, false);
sync_hair(&new_hair, b_ob, false);
}
else {
/* Particle hair. */
bool need_undeformed = new_hair.need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob_info, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(&new_hair, b_mesh, b_ob_info, false);
free_object_to_mesh(b_data, b_ob_info, b_mesh);
sync_particle_hair(&new_hair, b_mesh, b_ob, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
}
@@ -879,7 +859,7 @@ void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, H
}
void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object b_ob,
Hair *hair,
int motion_step)
{
@@ -889,19 +869,18 @@ void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
}
/* Export deformed coordinates. */
if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
if (b_ob_info.object_data.is_a(&RNA_Hair)) {
if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
if (b_ob.type() == BL::Object::type_HAIR) {
/* Hair object. */
sync_hair(hair, b_ob_info, true, motion_step);
sync_hair(hair, b_ob, true, motion_step);
return;
}
else {
/* Particle hair. */
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
sync_particle_hair(hair, b_mesh, b_ob_info, true, motion_step);
free_object_to_mesh(b_data, b_ob_info, b_mesh);
sync_particle_hair(hair, b_mesh, b_ob, true, motion_step);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}
}

View File

@@ -25,6 +25,7 @@ CCL_NAMESPACE_BEGIN
enum ComputeDevice {
COMPUTE_DEVICE_CPU = 0,
COMPUTE_DEVICE_CUDA = 1,
COMPUTE_DEVICE_OPENCL = 2,
COMPUTE_DEVICE_OPTIX = 3,
COMPUTE_DEVICE_NUM
@@ -67,6 +68,13 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
device = Device::get_multi_device(devices, threads, background);
}
}
else if (get_enum(cscene, "device") == 2) {
/* Find network device. */
vector<DeviceInfo> devices = Device::available_devices(DEVICE_MASK_NETWORK);
if (!devices.empty()) {
device = devices.front();
}
}
else if (get_enum(cscene, "device") == 1) {
/* Test if we are using GPU devices. */
ComputeDevice compute_device = (ComputeDevice)get_enum(
@@ -81,6 +89,9 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
else if (compute_device == COMPUTE_DEVICE_OPTIX) {
mask |= DEVICE_MASK_OPTIX;
}
else if (compute_device == COMPUTE_DEVICE_OPENCL) {
mask |= DEVICE_MASK_OPENCL;
}
vector<DeviceInfo> devices = Device::available_devices(mask);
/* Match device preferences and available devices. */

View File

@@ -29,15 +29,13 @@
CCL_NAMESPACE_BEGIN
static Geometry::Type determine_geom_type(BObjectInfo &b_ob_info, bool use_particle_hair)
static Geometry::Type determine_geom_type(BL::Object &b_ob, bool use_particle_hair)
{
if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
return Geometry::HAIR;
}
if (b_ob_info.object_data.is_a(&RNA_Volume) ||
(b_ob_info.object_data == b_ob_info.real_object.data() &&
object_fluid_gas_domain_find(b_ob_info.real_object))) {
if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
return Geometry::VOLUME;
}
@@ -73,19 +71,20 @@ array<Node *> BlenderSync::find_used_shaders(BL::Object &b_ob)
}
Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
bool use_particle_hair,
TaskPool *task_pool)
{
/* Test if we can instance or if the object is modified. */
Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair);
BL::ID b_key_id = (BKE_object_is_modified(b_ob_info.real_object)) ? b_ob_info.real_object :
b_ob_info.object_data;
BL::ID b_ob_data = b_ob.data();
BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
Geometry::Type geom_type = determine_geom_type(b_ob, use_particle_hair);
GeometryKey key(b_key_id.ptr.data, geom_type);
/* Find shader indices. */
array<Node *> used_shaders = find_used_shaders(b_ob_info.iter_object);
array<Node *> used_shaders = find_used_shaders(b_ob);
/* Ensure we only sync instanced geometry once. */
Geometry *geom = geometry_map.find(key);
@@ -145,7 +144,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
geometry_synced.insert(geom);
geom->name = ustring(b_ob_info.object_data.name().c_str());
geom->name = ustring(b_ob_data.name().c_str());
/* Store the shaders immediately for the object attribute code. */
geom->set_used_shaders(used_shaders);
@@ -154,19 +153,19 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (progress.get_cancel())
return;
progress.set_sync_status("Synchronizing object", b_ob_info.real_object.name());
progress.set_sync_status("Synchronizing object", b_ob.name());
if (geom_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair(b_depsgraph, b_ob_info, hair);
sync_hair(b_depsgraph, b_ob, hair);
}
else if (geom_type == Geometry::VOLUME) {
Volume *volume = static_cast<Volume *>(geom);
sync_volume(b_ob_info, volume);
sync_volume(b_ob, volume);
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh(b_depsgraph, b_ob_info, mesh);
sync_mesh(b_depsgraph, b_ob, mesh);
}
};
@@ -182,7 +181,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
Object *object,
float motion_time,
bool use_particle_hair,
@@ -191,10 +190,8 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
/* Ensure we only sync instanced geometry once. */
Geometry *geom = object->get_geometry();
if (geometry_motion_synced.find(geom) != geometry_motion_synced.end() ||
geometry_motion_attribute_synced.find(geom) != geometry_motion_attribute_synced.end()) {
if (geometry_motion_synced.find(geom) != geometry_motion_synced.end())
return;
}
geometry_motion_synced.insert(geom);
@@ -213,17 +210,16 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
if (progress.get_cancel())
return;
if (b_ob_info.object_data.is_a(&RNA_Hair) || use_particle_hair) {
if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
Hair *hair = static_cast<Hair *>(geom);
sync_hair_motion(b_depsgraph, b_ob_info, hair, motion_step);
sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
}
else if (b_ob_info.object_data.is_a(&RNA_Volume) ||
object_fluid_gas_domain_find(b_ob_info.real_object)) {
else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
/* No volume motion blur support yet. */
}
else {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh_motion(b_depsgraph, b_ob_info, mesh, motion_step);
sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
}
};

View File

@@ -1,787 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "blender/blender_gpu_display.h"
#include "device/device.h"
#include "util/util_logging.h"
#include "util/util_opengl.h"
extern "C" {
struct RenderEngine;
bool RE_engine_has_render_context(struct RenderEngine *engine);
void RE_engine_render_context_enable(struct RenderEngine *engine);
void RE_engine_render_context_disable(struct RenderEngine *engine);
bool DRW_opengl_context_release();
void DRW_opengl_context_activate(bool drw_state);
void *WM_opengl_context_create();
void WM_opengl_context_activate(void *gl_context);
void WM_opengl_context_dispose(void *gl_context);
void WM_opengl_context_release(void *context);
}
CCL_NAMESPACE_BEGIN
/* --------------------------------------------------------------------
* BlenderDisplayShader.
*/
unique_ptr<BlenderDisplayShader> BlenderDisplayShader::create(BL::RenderEngine &b_engine,
BL::Scene &b_scene)
{
if (b_engine.support_display_space_shader(b_scene)) {
return make_unique<BlenderDisplaySpaceShader>(b_engine, b_scene);
}
return make_unique<BlenderFallbackDisplayShader>();
}
int BlenderDisplayShader::get_position_attrib_location()
{
if (position_attribute_location_ == -1) {
const uint shader_program = get_shader_program();
position_attribute_location_ = glGetAttribLocation(shader_program, position_attribute_name);
}
return position_attribute_location_;
}
int BlenderDisplayShader::get_tex_coord_attrib_location()
{
if (tex_coord_attribute_location_ == -1) {
const uint shader_program = get_shader_program();
tex_coord_attribute_location_ = glGetAttribLocation(shader_program, tex_coord_attribute_name);
}
return tex_coord_attribute_location_;
}
/* --------------------------------------------------------------------
* BlenderFallbackDisplayShader.
*/
/* TODO move shaders to standalone .glsl file. */
static const char *FALLBACK_VERTEX_SHADER =
"#version 330\n"
"uniform vec2 fullscreen;\n"
"in vec2 texCoord;\n"
"in vec2 pos;\n"
"out vec2 texCoord_interp;\n"
"\n"
"vec2 normalize_coordinates()\n"
"{\n"
" return (vec2(2.0) * (pos / fullscreen)) - vec2(1.0);\n"
"}\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(normalize_coordinates(), 0.0, 1.0);\n"
" texCoord_interp = texCoord;\n"
"}\n\0";
static const char *FALLBACK_FRAGMENT_SHADER =
"#version 330\n"
"uniform sampler2D image_texture;\n"
"in vec2 texCoord_interp;\n"
"out vec4 fragColor;\n"
"\n"
"void main()\n"
"{\n"
" fragColor = texture(image_texture, texCoord_interp);\n"
"}\n\0";
static void shader_print_errors(const char *task, const char *log, const char *code)
{
LOG(ERROR) << "Shader: " << task << " error:";
LOG(ERROR) << "===== shader string ====";
stringstream stream(code);
string partial;
int line = 1;
while (getline(stream, partial, '\n')) {
if (line < 10) {
LOG(ERROR) << " " << line << " " << partial;
}
else {
LOG(ERROR) << line << " " << partial;
}
line++;
}
LOG(ERROR) << log;
}
static int compile_fallback_shader(void)
{
const struct Shader {
const char *source;
const GLenum type;
} shaders[2] = {{FALLBACK_VERTEX_SHADER, GL_VERTEX_SHADER},
{FALLBACK_FRAGMENT_SHADER, GL_FRAGMENT_SHADER}};
const GLuint program = glCreateProgram();
for (int i = 0; i < 2; i++) {
const GLuint shader = glCreateShader(shaders[i].type);
string source_str = shaders[i].source;
const char *c_str = source_str.c_str();
glShaderSource(shader, 1, &c_str, NULL);
glCompileShader(shader);
GLint compile_status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
GLchar log[5000];
GLsizei length = 0;
glGetShaderInfoLog(shader, sizeof(log), &length, log);
shader_print_errors("compile", log, c_str);
return 0;
}
glAttachShader(program, shader);
}
/* Link output. */
glBindFragDataLocation(program, 0, "fragColor");
/* Link and error check. */
glLinkProgram(program);
/* TODO(sergey): Find a way to nicely de-duplicate the error checking. */
GLint link_status;
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
if (!link_status) {
GLchar log[5000];
GLsizei length = 0;
/* TODO(sergey): Is it really program passed to glGetShaderInfoLog? */
glGetShaderInfoLog(program, sizeof(log), &length, log);
shader_print_errors("linking", log, FALLBACK_VERTEX_SHADER);
shader_print_errors("linking", log, FALLBACK_FRAGMENT_SHADER);
return 0;
}
return program;
}
void BlenderFallbackDisplayShader::bind(int width, int height)
{
create_shader_if_needed();
if (!shader_program_) {
return;
}
glUseProgram(shader_program_);
glUniform1i(image_texture_location_, 0);
glUniform2f(fullscreen_location_, width, height);
}
void BlenderFallbackDisplayShader::unbind()
{
}
uint BlenderFallbackDisplayShader::get_shader_program()
{
return shader_program_;
}
void BlenderFallbackDisplayShader::create_shader_if_needed()
{
if (shader_program_ || shader_compile_attempted_) {
return;
}
shader_compile_attempted_ = true;
shader_program_ = compile_fallback_shader();
if (!shader_program_) {
return;
}
glUseProgram(shader_program_);
image_texture_location_ = glGetUniformLocation(shader_program_, "image_texture");
if (image_texture_location_ < 0) {
LOG(ERROR) << "Shader doesn't contain the 'image_texture' uniform.";
destroy_shader();
return;
}
fullscreen_location_ = glGetUniformLocation(shader_program_, "fullscreen");
if (fullscreen_location_ < 0) {
LOG(ERROR) << "Shader doesn't contain the 'fullscreen' uniform.";
destroy_shader();
return;
}
}
void BlenderFallbackDisplayShader::destroy_shader()
{
glDeleteProgram(shader_program_);
shader_program_ = 0;
}
/* --------------------------------------------------------------------
* BlenderDisplaySpaceShader.
*/
BlenderDisplaySpaceShader::BlenderDisplaySpaceShader(BL::RenderEngine &b_engine,
BL::Scene &b_scene)
: b_engine_(b_engine), b_scene_(b_scene)
{
DCHECK(b_engine_.support_display_space_shader(b_scene_));
}
void BlenderDisplaySpaceShader::bind(int /*width*/, int /*height*/)
{
b_engine_.bind_display_space_shader(b_scene_);
}
void BlenderDisplaySpaceShader::unbind()
{
b_engine_.unbind_display_space_shader();
}
uint BlenderDisplaySpaceShader::get_shader_program()
{
if (!shader_program_) {
glGetIntegerv(GL_CURRENT_PROGRAM, reinterpret_cast<int *>(&shader_program_));
}
if (!shader_program_) {
LOG(ERROR) << "Error retrieving shader program for display space shader.";
}
return shader_program_;
}
/* --------------------------------------------------------------------
* BlenderGPUDisplay.
*/
BlenderGPUDisplay::BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene)
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
{
/* Create context while on the main thread. */
gl_context_create();
}
BlenderGPUDisplay::~BlenderGPUDisplay()
{
gl_resources_destroy();
}
/* --------------------------------------------------------------------
* Update procedure.
*/
bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams &params,
int texture_width,
int texture_height)
{
/* Note that it's the responsibility of BlenderGPUDisplay to ensure updating and drawing
* the texture does not happen at the same time. This is achieved indirectly.
*
* When enabling the OpenGL context, it uses an internal mutex lock DST.gl_context_lock.
* This same lock is also held when do_draw() is called, which together ensure mutual
* exclusion.
*
* This locking is not performed at the GPU display level, because that would cause lock
* inversion. */
if (!gl_context_enable()) {
return false;
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (!gl_texture_resources_ensure()) {
gl_context_disable();
return false;
}
/* Update texture dimensions if needed. */
if (texture_.width != texture_width || texture_.height != texture_height) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
texture_.width = texture_width;
texture_.height = texture_height;
glBindTexture(GL_TEXTURE_2D, 0);
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
* avoid undefined content. */
texture_.need_clear = true;
}
/* Update PBO dimensions if needed.
*
* NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in,
* at a resolution divider 1. This was we don't need to recreate graphics interoperability
* objects which are costly and which are tied to the specific underlying buffer size.
* The downside of this approach is that when graphics interoperability is not used we are
* sending too much data to GPU when resolution divider is not 1. */
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
* mode faster. */
const int buffer_width = params.full_size.x;
const int buffer_height = params.full_size.y;
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.buffer_width = buffer_width;
texture_.buffer_height = buffer_height;
}
/* New content will be provided to the texture in one way or another, so mark this in a
* centralized place. */
texture_.need_update = true;
return true;
}
void BlenderGPUDisplay::do_update_end()
{
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
gl_context_disable();
}
/* --------------------------------------------------------------------
* Texture update from CPU buffer.
*/
void BlenderGPUDisplay::do_copy_pixels_to_texture(
const half4 *rgba_pixels, int texture_x, int texture_y, int pixels_width, int pixels_height)
{
/* This call copies pixels to a Pixel Buffer Object (PBO) which is much cheaper from CPU time
* point of view than to copy data directly to the OpenGL texture.
*
* The possible downside of this approach is that it might require a higher peak memory when
* doing partial updates of the texture (although, in practice even partial updates might peak
* with a full-frame buffer stored on the CPU if the GPU is currently occupied). */
half4 *mapped_rgba_pixels = map_texture_buffer();
if (!mapped_rgba_pixels) {
return;
}
if (texture_x == 0 && texture_y == 0 && pixels_width == texture_.width &&
pixels_height == texture_.height) {
const size_t size_in_bytes = sizeof(half4) * texture_.width * texture_.height;
memcpy(mapped_rgba_pixels, rgba_pixels, size_in_bytes);
}
else {
const half4 *rgba_row = rgba_pixels;
half4 *mapped_rgba_row = mapped_rgba_pixels + texture_y * texture_.width + texture_x;
for (int y = 0; y < pixels_height;
++y, rgba_row += pixels_width, mapped_rgba_row += texture_.width) {
memcpy(mapped_rgba_row, rgba_row, sizeof(half4) * pixels_width);
}
}
unmap_texture_buffer();
}
/* --------------------------------------------------------------------
* Texture buffer mapping.
*/
half4 *BlenderGPUDisplay::do_map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
if (!mapped_rgba_pixels) {
LOG(ERROR) << "Error mapping BlenderGPUDisplay pixel buffer object.";
}
if (texture_.need_clear) {
const int64_t texture_width = texture_.width;
const int64_t texture_height = texture_.height;
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
0,
texture_width * texture_height * sizeof(half4));
texture_.need_clear = false;
}
return mapped_rgba_pixels;
}
void BlenderGPUDisplay::do_unmap_texture_buffer()
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
/* --------------------------------------------------------------------
* Graphics interoperability.
*/
DeviceGraphicsInteropDestination BlenderGPUDisplay::do_graphics_interop_get()
{
DeviceGraphicsInteropDestination interop_dst;
interop_dst.buffer_width = texture_.buffer_width;
interop_dst.buffer_height = texture_.buffer_height;
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
interop_dst.need_clear = texture_.need_clear;
texture_.need_clear = false;
return interop_dst;
}
void BlenderGPUDisplay::graphics_interop_activate()
{
gl_context_enable();
}
void BlenderGPUDisplay::graphics_interop_deactivate()
{
gl_context_disable();
}
/* --------------------------------------------------------------------
* Drawing.
*/
void BlenderGPUDisplay::clear()
{
texture_.need_clear = true;
}
void BlenderGPUDisplay::set_zoom(float zoom_x, float zoom_y)
{
zoom_ = make_float2(zoom_x, zoom_y);
}
void BlenderGPUDisplay::do_draw(const GPUDisplayParams &params)
{
/* See do_update_begin() for why no locking is required here. */
const bool transparent = true; // TODO(sergey): Derive this from Film.
if (texture_.need_clear) {
/* Texture is requested to be cleared and was not yet cleared.
* Do early return which should be equivalent of drawing all-zero texture. */
return;
}
if (!gl_draw_resources_ensure()) {
return;
}
if (use_gl_context_) {
gl_context_mutex_.lock();
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (transparent) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
display_shader_->bind(params.full_size.x, params.full_size.y);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
/* Trick to keep sharp rendering without jagged edges on all GPUs.
*
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
* in.
* For the render result with a resolution divider in effect we always use nearest interpolation.
*
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
* the zoom level 1. The MAG filter is always NEAREST. */
const float zoomed_width = params.size.x * zoom_.x;
const float zoomed_height = params.size.y * zoom_.y;
if (texture_.width != params.size.x || texture_.height != params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
texture_update_if_needed();
vertex_buffer_update(params);
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
GLuint vertex_array_object;
glGenVertexArrays(1, &vertex_array_object);
glBindVertexArray(vertex_array_object);
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
const int position_attribute = display_shader_->get_position_attrib_location();
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteVertexArrays(1, &vertex_array_object);
display_shader_->unbind();
if (transparent) {
glDisable(GL_BLEND);
}
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
if (use_gl_context_) {
gl_context_mutex_.unlock();
}
}
void BlenderGPUDisplay::gl_context_create()
{
/* When rendering in viewport there is no render context available via engine.
* Check whether own context is to be created here.
*
* NOTE: If the `b_engine_`'s context is not available, we are expected to be on a main thread
* here. */
use_gl_context_ = !RE_engine_has_render_context(
reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
if (use_gl_context_) {
const bool drw_state = DRW_opengl_context_release();
gl_context_ = WM_opengl_context_create();
if (gl_context_) {
/* On Windows an old context is restored after creation, and subsequent release of context
* generates a Win32 error. Harmless for users, but annoying to have possible misleading
* error prints in the console. */
#ifndef _WIN32
WM_opengl_context_release(gl_context_);
#endif
}
else {
LOG(ERROR) << "Error creating OpenGL context.";
}
DRW_opengl_context_activate(drw_state);
}
}
bool BlenderGPUDisplay::gl_context_enable()
{
if (use_gl_context_) {
if (!gl_context_) {
return false;
}
gl_context_mutex_.lock();
WM_opengl_context_activate(gl_context_);
return true;
}
RE_engine_render_context_enable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
return true;
}
void BlenderGPUDisplay::gl_context_disable()
{
if (use_gl_context_) {
if (gl_context_) {
WM_opengl_context_release(gl_context_);
gl_context_mutex_.unlock();
}
return;
}
RE_engine_render_context_disable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
}
void BlenderGPUDisplay::gl_context_dispose()
{
if (gl_context_) {
const bool drw_state = DRW_opengl_context_release();
WM_opengl_context_activate(gl_context_);
WM_opengl_context_dispose(gl_context_);
DRW_opengl_context_activate(drw_state);
}
}
bool BlenderGPUDisplay::gl_draw_resources_ensure()
{
if (!texture_.gl_id) {
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
* we will come back here and create all the GPU resources needed for draw. */
return false;
}
if (gl_draw_resource_creation_attempted_) {
return gl_draw_resources_created_;
}
gl_draw_resource_creation_attempted_ = true;
if (!vertex_buffer_) {
glGenBuffers(1, &vertex_buffer_);
if (!vertex_buffer_) {
LOG(ERROR) << "Error creating vertex buffer.";
return false;
}
}
gl_draw_resources_created_ = true;
return true;
}
void BlenderGPUDisplay::gl_resources_destroy()
{
gl_context_enable();
if (vertex_buffer_ != 0) {
glDeleteBuffers(1, &vertex_buffer_);
}
if (texture_.gl_pbo_id) {
glDeleteBuffers(1, &texture_.gl_pbo_id);
texture_.gl_pbo_id = 0;
}
if (texture_.gl_id) {
glDeleteTextures(1, &texture_.gl_id);
texture_.gl_id = 0;
}
gl_context_disable();
gl_context_dispose();
}
bool BlenderGPUDisplay::gl_texture_resources_ensure()
{
if (texture_.creation_attempted) {
return texture_.is_created;
}
texture_.creation_attempted = true;
DCHECK(!texture_.gl_id);
DCHECK(!texture_.gl_pbo_id);
/* Create texture. */
glGenTextures(1, &texture_.gl_id);
if (!texture_.gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
/* Create PBO for the texture. */
glGenBuffers(1, &texture_.gl_pbo_id);
if (!texture_.gl_pbo_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
/* Creation finished with a success. */
texture_.is_created = true;
return true;
}
void BlenderGPUDisplay::texture_update_if_needed()
{
if (!texture_.need_update) {
return;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.need_update = false;
}
void BlenderGPUDisplay::vertex_buffer_update(const GPUDisplayParams &params)
{
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = params.offset.x;
vpointer[3] = params.offset.y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = (float)params.size.x + params.offset.x;
vpointer[7] = params.offset.y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = (float)params.size.x + params.offset.x;
vpointer[11] = (float)params.size.y + params.offset.y;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = params.offset.x;
vpointer[15] = (float)params.size.y + params.offset.y;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
CCL_NAMESPACE_END

View File

@@ -1,215 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include "MEM_guardedalloc.h"
#include "RNA_blender_cpp.h"
#include "render/gpu_display.h"
#include "util/util_unique_ptr.h"
CCL_NAMESPACE_BEGIN
/* Base class of shader used for GPU display rendering. */
class BlenderDisplayShader {
public:
static constexpr const char *position_attribute_name = "pos";
static constexpr const char *tex_coord_attribute_name = "texCoord";
/* Create shader implementation suitable for the given render engine and scene configuration. */
static unique_ptr<BlenderDisplayShader> create(BL::RenderEngine &b_engine, BL::Scene &b_scene);
BlenderDisplayShader() = default;
virtual ~BlenderDisplayShader() = default;
virtual void bind(int width, int height) = 0;
virtual void unbind() = 0;
/* Get attribute location for position and texture coordinate respectively.
* NOTE: The shader needs to be bound to have access to those. */
virtual int get_position_attrib_location();
virtual int get_tex_coord_attrib_location();
protected:
/* Get program of this display shader.
* NOTE: The shader needs to be bound to have access to this. */
virtual uint get_shader_program() = 0;
/* Cached values of various OpenGL resources. */
int position_attribute_location_ = -1;
int tex_coord_attribute_location_ = -1;
};
/* Implementation of display rendering shader used in the case when render engine does not support
* display space shader. */
class BlenderFallbackDisplayShader : public BlenderDisplayShader {
public:
virtual void bind(int width, int height) override;
virtual void unbind() override;
protected:
virtual uint get_shader_program() override;
void create_shader_if_needed();
void destroy_shader();
uint shader_program_ = 0;
int image_texture_location_ = -1;
int fullscreen_location_ = -1;
/* Shader compilation attempted. Which means, that if the shader program is 0 then compilation or
* linking has failed. Do not attempt to re-compile the shader. */
bool shader_compile_attempted_ = false;
};
class BlenderDisplaySpaceShader : public BlenderDisplayShader {
public:
BlenderDisplaySpaceShader(BL::RenderEngine &b_engine, BL::Scene &b_scene);
virtual void bind(int width, int height) override;
virtual void unbind() override;
protected:
virtual uint get_shader_program() override;
BL::RenderEngine b_engine_;
BL::Scene &b_scene_;
/* Cached values of various OpenGL resources. */
uint shader_program_ = 0;
};
/* GPU display implementation which is specific for Blender viewport integration. */
class BlenderGPUDisplay : public GPUDisplay {
public:
BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene);
~BlenderGPUDisplay();
virtual void graphics_interop_activate() override;
virtual void graphics_interop_deactivate() override;
virtual void clear() override;
void set_zoom(float zoom_x, float zoom_y);
protected:
virtual bool do_update_begin(const GPUDisplayParams &params,
int texture_width,
int texture_height) override;
virtual void do_update_end() override;
virtual void do_copy_pixels_to_texture(const half4 *rgba_pixels,
int texture_x,
int texture_y,
int pixels_width,
int pixels_height) override;
virtual void do_draw(const GPUDisplayParams &params) override;
virtual half4 *do_map_texture_buffer() override;
virtual void do_unmap_texture_buffer() override;
virtual DeviceGraphicsInteropDestination do_graphics_interop_get() override;
/* Helper function which allocates new GPU context. */
void gl_context_create();
bool gl_context_enable();
void gl_context_disable();
void gl_context_dispose();
/* Make sure texture is allocated and its initial configuration is performed. */
bool gl_texture_resources_ensure();
/* Ensure all runtime GPU resources needed for drawing are allocated.
* Returns true if all resources needed for drawing are available. */
bool gl_draw_resources_ensure();
/* Destroy all GPU resources which are being used by this object. */
void gl_resources_destroy();
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
*
* NOTE: The texture needs to be bound. */
void texture_update_if_needed();
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
void vertex_buffer_update(const GPUDisplayParams &params);
BL::RenderEngine b_engine_;
/* OpenGL context which is used the render engine doesn't have its own. */
void *gl_context_ = nullptr;
/* The when Blender RenderEngine side context is not available and the GPUDisplay is to create
* its own context. */
bool use_gl_context_ = false;
/* Mutex used to guard the `gl_context_`. */
thread_mutex gl_context_mutex_;
/* Texture which contains pixels of the render result. */
struct {
/* Indicates whether texture creation was attempted and succeeded.
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
* misconfiguration. */
bool creation_attempted = false;
bool is_created = false;
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
* pixels to it.
*
* NOTE: Allocated on the engine's context. */
uint gl_id = 0;
uint gl_pbo_id = 0;
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
* and new data is to be uploaded to the GPU. */
bool need_update = false;
/* Content of the texture is to be filled with zeroes. */
std::atomic<bool> need_clear = true;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
/* Dimensions of the underlying PBO. */
int buffer_width = 0;
int buffer_height = 0;
} texture_;
unique_ptr<BlenderDisplayShader> display_shader_;
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
* their re-creation on failure on every redraw. */
bool gl_draw_resource_creation_attempted_ = false;
bool gl_draw_resources_created_ = false;
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
* holding the render result. */
uint vertex_buffer_ = 0;
void *gl_render_sync_ = nullptr;
void *gl_upload_sync_ = nullptr;
float2 zoom_ = make_float2(1.0f, 1.0f);
};
CCL_NAMESPACE_END

View File

@@ -27,14 +27,15 @@ CCL_NAMESPACE_BEGIN
void BlenderSync::sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Object &b_ob_instance,
int random_id,
Transform &tfm,
bool *use_portal)
{
/* test if we need to sync */
ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, false);
BL::Light b_light(b_ob_info.object_data);
ObjectKey key(b_parent, persistent_id, b_ob_instance, false);
BL::Light b_light(b_ob.data());
Light *light = light_map.find(key);
@@ -43,7 +44,7 @@ void BlenderSync::sync_light(BL::Object &b_parent,
const bool tfm_updated = (light && light->get_tfm() != tfm);
/* Update if either object or light data changed. */
if (!light_map.add_or_update(&light, b_ob_info.real_object, b_parent, key) && !tfm_updated) {
if (!light_map.add_or_update(&light, b_ob, b_parent, key) && !tfm_updated) {
Shader *shader;
if (!shader_map.add_or_update(&shader, b_light)) {
if (light->get_is_portal())
@@ -125,17 +126,24 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_shader(static_cast<Shader *>(used_shaders[0]));
/* shadow */
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
int samples = get_int(clight, "samples");
if (get_boolean(cscene, "use_square_samples"))
light->set_samples(samples * samples);
else
light->set_samples(samples);
light->set_max_bounces(get_int(clight, "max_bounces"));
if (b_ob_info.real_object != b_ob_info.iter_object) {
if (b_ob != b_ob_instance) {
light->set_random_id(random_id);
}
else {
light->set_random_id(hash_uint2(hash_string(b_ob_info.real_object.name().c_str()), 0));
light->set_random_id(hash_uint2(hash_string(b_ob.name().c_str()), 0));
}
if (light->get_light_type() == LIGHT_AREA)
@@ -147,13 +155,11 @@ void BlenderSync::sync_light(BL::Object &b_parent,
*use_portal = true;
/* visibility */
uint visibility = object_ray_visibility(b_ob_info.real_object);
light->set_use_camera((visibility & PATH_RAY_CAMERA) != 0);
uint visibility = object_ray_visibility(b_ob);
light->set_use_diffuse((visibility & PATH_RAY_DIFFUSE) != 0);
light->set_use_glossy((visibility & PATH_RAY_GLOSSY) != 0);
light->set_use_transmission((visibility & PATH_RAY_TRANSMIT) != 0);
light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher());
/* tag */
light->tag_update(scene);
@@ -164,6 +170,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
BL::World b_world = b_scene.world();
if (b_world) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
@@ -191,6 +198,12 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
/* force enable light again when world is resynced */
light->set_is_enabled(true);
int samples = get_int(cworld, "samples");
if (get_boolean(cscene, "use_square_samples"))
light->set_samples(samples * samples);
else
light->set_samples(samples);
light->tag_update(scene);
light_map.set_recalc(b_world);
}
@@ -199,7 +212,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
world_map = b_world.ptr.data;
world_recalc = false;
viewport_parameters = BlenderViewportParameters(b_v3d, use_developer_ui);
viewport_parameters = BlenderViewportParameters(b_v3d);
}
CCL_NAMESPACE_END

View File

@@ -347,57 +347,16 @@ static void fill_generic_attribute(BL::Mesh &b_mesh,
}
}
static void attr_create_motion(Mesh *mesh, BL::Attribute &b_attribute, const float motion_scale)
{
if (!(b_attribute.domain() == BL::Attribute::domain_POINT) &&
(b_attribute.data_type() == BL::Attribute::data_type_FLOAT_VECTOR)) {
return;
}
BL::FloatVectorAttribute b_vector_attribute(b_attribute);
const int numverts = mesh->get_verts().size();
/* Find or add attribute */
float3 *P = &mesh->get_verts()[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
const float relative_time = motion_times[step] * 0.5f * motion_scale;
float3 *mP = attr_mP->data_float3() + step * numverts;
for (int i = 0; i < numverts; i++) {
mP[i] = P[i] + get_float3(b_vector_attribute.data[i].vector()) * relative_time;
}
}
}
static void attr_create_generic(Scene *scene,
Mesh *mesh,
BL::Mesh &b_mesh,
const bool subdivision,
const bool need_motion,
const float motion_scale)
static void attr_create_generic(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, bool subdivision)
{
if (subdivision) {
/* TODO: Handle subdivision correctly. */
return;
}
AttributeSet &attributes = mesh->attributes;
static const ustring u_velocity("velocity");
for (BL::Attribute &b_attribute : b_mesh.attributes) {
const ustring name{b_attribute.name().c_str()};
if (need_motion && name == u_velocity) {
attr_create_motion(mesh, b_attribute, motion_scale);
}
if (!mesh->need_attribute(scene, name)) {
continue;
}
@@ -900,10 +859,8 @@ static void create_mesh(Scene *scene,
Mesh *mesh,
BL::Mesh &b_mesh,
const array<Node *> &used_shaders,
const bool need_motion,
const float motion_scale,
const bool subdivision = false,
const bool subdivide_uvs = true)
bool subdivision = false,
bool subdivide_uvs = true)
{
/* count vertices and faces */
int numverts = b_mesh.vertices.length();
@@ -1017,7 +974,7 @@ static void create_mesh(Scene *scene,
attr_create_vertex_color(scene, mesh, b_mesh, subdivision);
attr_create_sculpt_vertex_color(scene, mesh, b_mesh, subdivision);
attr_create_random_per_island(scene, mesh, b_mesh, subdivision);
attr_create_generic(scene, mesh, b_mesh, subdivision, need_motion, motion_scale);
attr_create_generic(scene, mesh, b_mesh, subdivision);
if (subdivision) {
attr_create_subd_uv_map(scene, mesh, b_mesh, subdivide_uvs);
@@ -1042,20 +999,16 @@ static void create_mesh(Scene *scene,
static void create_subd_mesh(Scene *scene,
Mesh *mesh,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Mesh &b_mesh,
const array<Node *> &used_shaders,
const bool need_motion,
const float motion_scale,
float dicing_rate,
int max_subdivisions)
{
BL::Object b_ob = b_ob_info.real_object;
BL::SubsurfModifier subsurf_mod(b_ob.modifiers[b_ob.modifiers.length() - 1]);
bool subdivide_uvs = subsurf_mod.uv_smooth() != BL::SubsurfModifier::uv_smooth_NONE;
create_mesh(scene, mesh, b_mesh, used_shaders, need_motion, motion_scale, true, subdivide_uvs);
create_mesh(scene, mesh, b_mesh, used_shaders, true, subdivide_uvs);
/* export creases */
size_t num_creases = 0;
@@ -1090,7 +1043,7 @@ static void create_subd_mesh(Scene *scene,
*
* NOTE: This code is run prior to object motion blur initialization. so can not access properties
* set by `sync_object_motion_init()`. */
static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
static bool mesh_need_motion_attribute(BL::Object &b_ob, Scene *scene)
{
const Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_NONE) {
@@ -1107,7 +1060,7 @@ static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
* - Motion attribute expects non-zero time steps.
*
* Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
const bool use_motion = get_boolean(cobject, "use_motion_blur");
if (!use_motion) {
return false;
@@ -1119,7 +1072,92 @@ static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
return true;
}
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh)
static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *mesh)
{
if (!mesh_need_motion_attribute(b_ob, scene)) {
return;
}
BL::MeshSequenceCacheModifier b_mesh_cache = object_mesh_cache_find(b_ob, true, nullptr);
if (!b_mesh_cache) {
return;
}
if (!MeshSequenceCacheModifier_read_velocity_get(&b_mesh_cache.ptr)) {
return;
}
const size_t numverts = mesh->get_verts().size();
if (b_mesh_cache.vertex_velocities.length() != numverts) {
return;
}
/* Find or add attribute */
float3 *P = &mesh->get_verts()[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
const float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
float3 *mP = attr_mP->data_float3() + step * numverts;
BL::MeshSequenceCacheModifier::vertex_velocities_iterator vvi;
int i = 0;
for (b_mesh_cache.vertex_velocities.begin(vvi); vvi != b_mesh_cache.vertex_velocities.end();
++vvi, ++i) {
mP[i] = P[i] + get_float3(vvi->velocity()) * relative_time;
}
}
}
static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
{
if (!mesh_need_motion_attribute(b_ob, scene)) {
return;
}
BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
if (!b_fluid_domain)
return;
/* If the mesh has modifiers following the fluid domain we can't export motion. */
if (b_fluid_domain.mesh_vertices.length() != mesh->get_verts().size())
return;
/* Find or add attribute */
float3 *P = &mesh->get_verts()[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
float3 *mP = attr_mP->data_float3() + step * mesh->get_verts().size();
BL::FluidDomainSettings::mesh_vertices_iterator svi;
int i = 0;
for (b_fluid_domain.mesh_vertices.begin(svi); svi != b_fluid_domain.mesh_vertices.end();
++svi, ++i) {
mP[i] = P[i] + get_float3(svi->velocity()) * relative_time;
}
}
}
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
* attributes */
@@ -1132,47 +1170,37 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
/* Adaptive subdivision setup. Not for baking since that requires
* exact mapping to the Blender mesh. */
if (!scene->bake_manager->get_baking()) {
new_mesh.set_subdivision_type(
object_subdivision_type(b_ob_info.real_object, preview, experimental));
new_mesh.set_subdivision_type(object_subdivision_type(b_ob, preview, experimental));
}
/* For some reason, meshes do not need this... */
bool need_undeformed = new_mesh.need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob_info, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type());
b_data, b_ob, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type());
if (b_mesh) {
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
const bool need_motion = mesh_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ?
scene->motion_shutter_time() /
(b_scene.render().fps() / b_scene.render().fps_base()) :
0.0f;
/* Sync mesh itself. */
if (new_mesh.get_subdivision_type() != Mesh::SUBDIVISION_NONE)
create_subd_mesh(scene,
&new_mesh,
b_ob_info,
b_ob,
b_mesh,
new_mesh.get_used_shaders(),
need_motion,
motion_scale,
dicing_rate,
max_subdivisions);
else
create_mesh(scene,
&new_mesh,
b_mesh,
new_mesh.get_used_shaders(),
need_motion,
motion_scale,
false);
create_mesh(scene, &new_mesh, b_mesh, new_mesh.get_used_shaders(), false);
free_object_to_mesh(b_data, b_ob_info, b_mesh);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
/* cached velocities (e.g. from alembic archive) */
sync_mesh_cached_velocities(b_ob, scene, &new_mesh);
/* mesh fluid motion mantaflow */
sync_mesh_fluid_motion(b_ob, scene, &new_mesh);
/* update original sockets */
mesh->clear_non_sockets();
@@ -1202,10 +1230,22 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
}
void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object b_ob,
Mesh *mesh,
int motion_step)
{
/* Fluid motion blur already exported. */
BL::FluidDomainSettings b_fluid_domain = object_fluid_liquid_domain_find(b_ob);
if (b_fluid_domain) {
return;
}
/* Cached motion blur already exported. */
BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob, true, nullptr);
if (mesh_cache) {
return;
}
/* Skip if no vertices were exported. */
size_t numverts = mesh->get_verts().size();
if (numverts == 0) {
@@ -1215,13 +1255,11 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
/* Skip objects without deforming modifiers. this is not totally reliable,
* would need a more extensive check to see which objects are animated. */
BL::Mesh b_mesh(PointerRNA_NULL);
if (ccl::BKE_object_is_deform_modified(b_ob_info, b_scene, preview)) {
if (ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
b_mesh = object_to_mesh(b_data, b_ob_info, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
}
const std::string ob_name = b_ob_info.real_object.name();
/* TODO(sergey): Perform preliminary check for number of vertices. */
if (b_mesh) {
/* Export deformed coordinates. */
@@ -1257,17 +1295,17 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
memcmp(mP, &mesh->get_verts()[0], sizeof(float3) * numverts) == 0) {
/* no motion, remove attributes again */
if (b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, disabling motion blur for object " << ob_name;
VLOG(1) << "Topology differs, disabling motion blur for object " << b_ob.name();
}
else {
VLOG(1) << "No actual deformation motion for object " << ob_name;
VLOG(1) << "No actual deformation motion for object " << b_ob.name();
}
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
else if (motion_step > 0) {
VLOG(1) << "Filling deformation motion for object " << ob_name;
VLOG(1) << "Filling deformation motion for object " << b_ob.name();
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->get_verts()[0];
@@ -1281,8 +1319,8 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
else {
if (b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, discarding motion blur for object " << ob_name << " at time "
<< motion_step;
VLOG(1) << "Topology differs, discarding motion blur for object " << b_ob.name()
<< " at time " << motion_step;
memcpy(mP, &mesh->get_verts()[0], sizeof(float3) * numverts);
if (mN != NULL) {
memcpy(mN, attr_N->data_float3(), sizeof(float3) * numverts);
@@ -1290,7 +1328,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
}
free_object_to_mesh(b_data, b_ob_info, b_mesh);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}

View File

@@ -154,7 +154,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
const bool is_instance = b_instance.is_instance();
BL::Object b_ob = b_instance.object();
BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
BObjectInfo b_ob_info{b_ob, is_instance ? b_instance.instance_object() : b_ob, b_ob.data()};
BL::Object b_ob_instance = is_instance ? b_instance.instance_object() : b_ob;
const bool motion = motion_time != 0.0f;
/*const*/ Transform tfm = get_transform(b_ob.matrix_world());
int *persistent_id = NULL;
@@ -178,7 +178,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
{
sync_light(b_parent,
persistent_id,
b_ob_info,
b_ob,
b_ob_instance,
is_instance ? b_instance.random_id() : 0,
tfm,
use_portal);
@@ -230,7 +231,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
/* key to lookup object */
ObjectKey key(b_parent, persistent_id, b_ob_info.real_object, use_particle_hair);
ObjectKey key(b_parent, persistent_id, b_ob_instance, use_particle_hair);
Object *object;
/* motion vector case */
@@ -248,8 +249,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* mesh deformation */
if (object->get_geometry())
sync_geometry_motion(
b_depsgraph, b_ob_info, object, motion_time, use_particle_hair, object_geom_task_pool);
sync_geometry_motion(b_depsgraph,
b_ob_instance,
object,
motion_time,
use_particle_hair,
object_geom_task_pool);
}
return object;
@@ -260,8 +265,15 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
(tfm != object->get_tfm());
/* mesh sync */
Geometry *geometry = sync_geometry(
b_depsgraph, b_ob_info, object_updated, use_particle_hair, object_geom_task_pool);
/* b_ob is owned by the iterator and will go out of scope at the end of the block.
* b_ob_instance is the original object and will remain valid for deferred geometry
* sync. */
Geometry *geometry = sync_geometry(b_depsgraph,
b_ob_instance,
b_ob_instance,
object_updated,
use_particle_hair,
object_geom_task_pool);
object->set_geometry(geometry);
/* special case not tracked by object update flags */
@@ -364,7 +376,7 @@ static bool lookup_property(BL::ID b_id, const string &name, float4 *r_value)
if (type == PROP_FLOAT)
value = RNA_property_float_get(&ptr, prop);
else if (type == PROP_INT)
value = static_cast<float>(RNA_property_int_get(&ptr, prop));
value = RNA_property_int_get(&ptr, prop);
else
return false;
@@ -492,14 +504,14 @@ void BlenderSync::sync_procedural(BL::Object &b_ob,
procedural_map.used(procedural);
}
float current_frame = static_cast<float>(b_scene.frame_current());
float current_frame = b_scene.frame_current();
if (cache_file.override_frame()) {
current_frame = cache_file.frame();
}
if (!cache_file.override_frame()) {
procedural->set_start_frame(static_cast<float>(b_scene.frame_start()));
procedural->set_end_frame(static_cast<float>(b_scene.frame_end()));
procedural->set_start_frame(b_scene.frame_start());
procedural->set_end_frame(b_scene.frame_end());
}
procedural->set_frame(current_frame);
@@ -535,7 +547,6 @@ void BlenderSync::sync_procedural(BL::Object &b_ob,
#else
(void)b_ob;
(void)b_mesh_cache;
(void)has_subdivision_modifier;
#endif
}
@@ -568,7 +579,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* object loop */
bool cancel = false;
bool use_portal = false;
const bool show_lights = BlenderViewportParameters(b_v3d, use_developer_ui).use_scene_lights;
const bool show_lights = BlenderViewportParameters(b_v3d).use_scene_lights;
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
BL::Depsgraph::object_instances_iterator b_instance_iter;
@@ -604,7 +615,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
* only available in preview renders since currently do not have a good cache policy, the
* data being loaded at once for all the frames. */
if (experimental && b_v3d) {
b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier);
b_mesh_cache = object_mesh_cache_find(b_ob, false, &has_subdivision_modifier);
use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
}
@@ -719,14 +730,6 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render,
}
}
/* Check which geometry already has motion blur so it can be skipped. */
geometry_motion_attribute_synced.clear();
for (Geometry *geom : scene->geometry) {
if (geom->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
geometry_motion_attribute_synced.insert(geom);
}
}
/* note iteration over motion_times set happens in sorted order */
foreach (float relative_time, motion_times) {
/* center time is already handled. */
@@ -757,8 +760,6 @@ void BlenderSync::sync_motion(BL::RenderSettings &b_render,
sync_objects(b_depsgraph, b_v3d, relative_time);
}
geometry_motion_attribute_synced.clear();
/* we need to set the python thread state again because this
* function assumes it is being executed from python and will
* try to save the thread state */

View File

@@ -45,6 +45,10 @@
# include <OSL/oslquery.h>
#endif
#ifdef WITH_OPENCL
# include "device/device_intern.h"
#endif
CCL_NAMESPACE_BEGIN
namespace {
@@ -68,10 +72,12 @@ PyObject *pyunicode_from_string(const char *str)
/* Synchronize debug flags from a given Blender scene.
* Return truth when device list needs invalidation.
*/
static void debug_flags_sync_from_scene(BL::Scene b_scene)
bool debug_flags_sync_from_scene(BL::Scene b_scene)
{
DebugFlagsRef flags = DebugFlags();
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
/* Backup some settings for comparison. */
DebugFlags::OpenCL::DeviceType opencl_device_type = flags.opencl.device_type;
/* Synchronize shared flags. */
flags.viewport_static_bvh = get_enum(cscene, "debug_bvh_type");
/* Synchronize CPU flags. */
@@ -81,19 +87,50 @@ static void debug_flags_sync_from_scene(BL::Scene b_scene)
flags.cpu.sse3 = get_boolean(cscene, "debug_use_cpu_sse3");
flags.cpu.sse2 = get_boolean(cscene, "debug_use_cpu_sse2");
flags.cpu.bvh_layout = (BVHLayout)get_enum(cscene, "debug_bvh_layout");
flags.cpu.split_kernel = get_boolean(cscene, "debug_use_cpu_split_kernel");
/* Synchronize CUDA flags. */
flags.cuda.adaptive_compile = get_boolean(cscene, "debug_use_cuda_adaptive_compile");
flags.cuda.split_kernel = get_boolean(cscene, "debug_use_cuda_split_kernel");
/* Synchronize OptiX flags. */
flags.optix.use_debug = get_boolean(cscene, "debug_use_optix_debug");
flags.optix.cuda_streams = get_int(cscene, "debug_optix_cuda_streams");
flags.optix.curves_api = get_boolean(cscene, "debug_optix_curves_api");
/* Synchronize OpenCL device type. */
switch (get_enum(cscene, "debug_opencl_device_type")) {
case 0:
flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_NONE;
break;
case 1:
flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_ALL;
break;
case 2:
flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_DEFAULT;
break;
case 3:
flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_CPU;
break;
case 4:
flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_GPU;
break;
case 5:
flags.opencl.device_type = DebugFlags::OpenCL::DEVICE_ACCELERATOR;
break;
}
/* Synchronize other OpenCL flags. */
flags.opencl.debug = get_boolean(cscene, "debug_use_opencl_debug");
flags.opencl.mem_limit = ((size_t)get_int(cscene, "debug_opencl_mem_limit")) * 1024 * 1024;
return flags.opencl.device_type != opencl_device_type;
}
/* Reset debug flags to default values.
* Return truth when device list needs invalidation.
*/
static void debug_flags_reset()
bool debug_flags_reset()
{
DebugFlagsRef flags = DebugFlags();
/* Backup some settings for comparison. */
DebugFlags::OpenCL::DeviceType opencl_device_type = flags.opencl.device_type;
flags.reset();
return flags.opencl.device_type != opencl_device_type;
}
} /* namespace */
@@ -138,20 +175,18 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
{
PyObject *path, *user_path, *temp_path;
PyObject *path, *user_path;
int headless;
if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
return nullptr;
if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
return NULL;
}
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
PyObject *path_coerce = NULL, *user_path_coerce = NULL;
path_init(PyC_UnicodeAsByte(path, &path_coerce),
PyC_UnicodeAsByte(user_path, &user_path_coerce),
PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
PyC_UnicodeAsByte(user_path, &user_path_coerce));
Py_XDECREF(path_coerce);
Py_XDECREF(user_path_coerce);
Py_XDECREF(temp_path_coerce);
BlenderSession::headless = headless;
@@ -264,50 +299,6 @@ static PyObject *render_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
static PyObject *render_frame_finish_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pysession;
if (!PyArg_ParseTuple(args, "O", &pysession)) {
return nullptr;
}
BlenderSession *session = (BlenderSession *)PyLong_AsVoidPtr(pysession);
/* Allow Blender to execute other Python scripts. */
python_thread_state_save(&session->python_thread_state);
session->render_frame_finish();
python_thread_state_restore(&session->python_thread_state);
Py_RETURN_NONE;
}
static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
{
PyObject *py_session, *py_graph, *py_screen, *py_space_image;
if (!PyArg_ParseTuple(args, "OOOO", &py_session, &py_graph, &py_screen, &py_space_image)) {
return nullptr;
}
BlenderSession *session = (BlenderSession *)PyLong_AsVoidPtr(py_session);
ID *b_screen = (ID *)PyLong_AsVoidPtr(py_screen);
PointerRNA b_space_image_ptr;
RNA_pointer_create(b_screen,
&RNA_SpaceImageEditor,
pylong_as_voidptr_typesafe(py_space_image),
&b_space_image_ptr);
BL::SpaceImageEditor b_space_image(b_space_image_ptr);
session->draw(b_space_image);
Py_RETURN_NONE;
}
/* pixel_array and result passed as pointers */
static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
{
@@ -345,7 +336,7 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
Py_RETURN_NONE;
}
static PyObject *view_draw_func(PyObject * /*self*/, PyObject *args)
static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pysession, *pygraph, *pyv3d, *pyrv3d;
@@ -359,7 +350,7 @@ static PyObject *view_draw_func(PyObject * /*self*/, PyObject *args)
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
session->view_draw(viewport[2], viewport[3]);
session->draw(viewport[2], viewport[3]);
}
Py_RETURN_NONE;
@@ -706,6 +697,40 @@ static PyObject *system_info_func(PyObject * /*self*/, PyObject * /*value*/)
return pyunicode_from_string(system_info.c_str());
}
#ifdef WITH_OPENCL
static PyObject *opencl_disable_func(PyObject * /*self*/, PyObject * /*value*/)
{
VLOG(2) << "Disabling OpenCL platform.";
DebugFlags().opencl.device_type = DebugFlags::OpenCL::DEVICE_NONE;
Py_RETURN_NONE;
}
static PyObject *opencl_compile_func(PyObject * /*self*/, PyObject *args)
{
PyObject *sequence = PySequence_Fast(args, "Arguments must be a sequence");
if (sequence == NULL) {
Py_RETURN_FALSE;
}
vector<string> parameters;
for (Py_ssize_t i = 0; i < PySequence_Fast_GET_SIZE(sequence); i++) {
PyObject *item = PySequence_Fast_GET_ITEM(sequence, i);
PyObject *item_as_string = PyObject_Str(item);
const char *parameter_string = PyUnicode_AsUTF8(item_as_string);
parameters.push_back(parameter_string);
Py_DECREF(item_as_string);
}
Py_DECREF(sequence);
if (device_opencl_compile_kernel(parameters)) {
Py_RETURN_TRUE;
}
else {
Py_RETURN_FALSE;
}
}
#endif
static bool image_parse_filepaths(PyObject *pyfilepaths, vector<string> &filepaths)
{
if (PyUnicode_Check(pyfilepaths)) {
@@ -737,10 +762,6 @@ static bool image_parse_filepaths(PyObject *pyfilepaths, vector<string> &filepat
static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *keywords)
{
#if 1
(void)args;
(void)keywords;
#else
static const char *keyword_list[] = {
"preferences", "scene", "view_layer", "input", "output", "tile_size", "samples", NULL};
PyObject *pypreferences, *pyscene, *pyviewlayer;
@@ -814,7 +835,7 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
}
/* Create denoiser. */
DenoiserPipeline denoiser(device);
Denoiser denoiser(device);
denoiser.params = params;
denoiser.input = input;
denoiser.output = output;
@@ -831,7 +852,6 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
PyErr_SetString(PyExc_ValueError, denoiser.error.c_str());
return NULL;
}
#endif
Py_RETURN_NONE;
}
@@ -883,7 +903,10 @@ static PyObject *debug_flags_update_func(PyObject * /*self*/, PyObject *args)
RNA_id_pointer_create((ID *)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene b_scene(sceneptr);
debug_flags_sync_from_scene(b_scene);
if (debug_flags_sync_from_scene(b_scene)) {
VLOG(2) << "Tagging device list for update.";
Device::tag_update();
}
VLOG(2) << "Debug flags set to:\n" << DebugFlags();
@@ -894,7 +917,10 @@ static PyObject *debug_flags_update_func(PyObject * /*self*/, PyObject *args)
static PyObject *debug_flags_reset_func(PyObject * /*self*/, PyObject * /*args*/)
{
debug_flags_reset();
if (debug_flags_reset()) {
VLOG(2) << "Tagging device list for update.";
Device::tag_update();
}
if (debug_flags_set) {
VLOG(2) << "Debug flags reset to:\n" << DebugFlags();
debug_flags_set = false;
@@ -902,6 +928,84 @@ static PyObject *debug_flags_reset_func(PyObject * /*self*/, PyObject * /*args*/
Py_RETURN_NONE;
}
static PyObject *set_resumable_chunk_func(PyObject * /*self*/, PyObject *args)
{
int num_resumable_chunks, current_resumable_chunk;
if (!PyArg_ParseTuple(args, "ii", &num_resumable_chunks, &current_resumable_chunk)) {
Py_RETURN_NONE;
}
if (num_resumable_chunks <= 0) {
fprintf(stderr, "Cycles: Bad value for number of resumable chunks.\n");
abort();
Py_RETURN_NONE;
}
if (current_resumable_chunk < 1 || current_resumable_chunk > num_resumable_chunks) {
fprintf(stderr, "Cycles: Bad value for current resumable chunk number.\n");
abort();
Py_RETURN_NONE;
}
VLOG(1) << "Initialized resumable render: "
<< "num_resumable_chunks=" << num_resumable_chunks << ", "
<< "current_resumable_chunk=" << current_resumable_chunk;
BlenderSession::num_resumable_chunks = num_resumable_chunks;
BlenderSession::current_resumable_chunk = current_resumable_chunk;
printf("Cycles: Will render chunk %d of %d\n", current_resumable_chunk, num_resumable_chunks);
Py_RETURN_NONE;
}
static PyObject *set_resumable_chunk_range_func(PyObject * /*self*/, PyObject *args)
{
int num_chunks, start_chunk, end_chunk;
if (!PyArg_ParseTuple(args, "iii", &num_chunks, &start_chunk, &end_chunk)) {
Py_RETURN_NONE;
}
if (num_chunks <= 0) {
fprintf(stderr, "Cycles: Bad value for number of resumable chunks.\n");
abort();
Py_RETURN_NONE;
}
if (start_chunk < 1 || start_chunk > num_chunks) {
fprintf(stderr, "Cycles: Bad value for start chunk number.\n");
abort();
Py_RETURN_NONE;
}
if (end_chunk < 1 || end_chunk > num_chunks) {
fprintf(stderr, "Cycles: Bad value for start chunk number.\n");
abort();
Py_RETURN_NONE;
}
if (start_chunk > end_chunk) {
fprintf(stderr, "Cycles: End chunk should be higher than start one.\n");
abort();
Py_RETURN_NONE;
}
VLOG(1) << "Initialized resumable render: "
<< "num_resumable_chunks=" << num_chunks << ", "
<< "start_resumable_chunk=" << start_chunk << "end_resumable_chunk=" << end_chunk;
BlenderSession::num_resumable_chunks = num_chunks;
BlenderSession::start_resumable_chunk = start_chunk;
BlenderSession::end_resumable_chunk = end_chunk;
printf("Cycles: Will render chunks %d to %d of %d\n", start_chunk, end_chunk, num_chunks);
Py_RETURN_NONE;
}
static PyObject *clear_resumable_chunk_func(PyObject * /*self*/, PyObject * /*value*/)
{
VLOG(1) << "Clear resumable render";
BlenderSession::num_resumable_chunks = 0;
BlenderSession::current_resumable_chunk = 0;
Py_RETURN_NONE;
}
static PyObject *enable_print_stats_func(PyObject * /*self*/, PyObject * /*args*/)
{
BlenderSession::print_render_stats = true;
@@ -911,14 +1015,16 @@ static PyObject *enable_print_stats_func(PyObject * /*self*/, PyObject * /*args*
static PyObject *get_device_types_func(PyObject * /*self*/, PyObject * /*args*/)
{
vector<DeviceType> device_types = Device::available_types();
bool has_cuda = false, has_optix = false;
bool has_cuda = false, has_optix = false, has_opencl = false;
foreach (DeviceType device_type, device_types) {
has_cuda |= (device_type == DEVICE_CUDA);
has_optix |= (device_type == DEVICE_OPTIX);
has_opencl |= (device_type == DEVICE_OPENCL);
}
PyObject *list = PyTuple_New(2);
PyObject *list = PyTuple_New(3);
PyTuple_SET_ITEM(list, 0, PyBool_FromLong(has_cuda));
PyTuple_SET_ITEM(list, 1, PyBool_FromLong(has_optix));
PyTuple_SET_ITEM(list, 2, PyBool_FromLong(has_opencl));
return list;
}
@@ -938,6 +1044,9 @@ static PyObject *set_device_override_func(PyObject * /*self*/, PyObject *arg)
if (override == "CPU") {
BlenderSession::device_override = DEVICE_MASK_CPU;
}
else if (override == "OPENCL") {
BlenderSession::device_override = DEVICE_MASK_OPENCL;
}
else if (override == "CUDA") {
BlenderSession::device_override = DEVICE_MASK_CUDA;
}
@@ -963,10 +1072,8 @@ static PyMethodDef methods[] = {
{"create", create_func, METH_VARARGS, ""},
{"free", free_func, METH_O, ""},
{"render", render_func, METH_VARARGS, ""},
{"render_frame_finish", render_frame_finish_func, METH_VARARGS, ""},
{"draw", draw_func, METH_VARARGS, ""},
{"bake", bake_func, METH_VARARGS, ""},
{"view_draw", view_draw_func, METH_VARARGS, ""},
{"draw", draw_func, METH_VARARGS, ""},
{"sync", sync_func, METH_VARARGS, ""},
{"reset", reset_func, METH_VARARGS, ""},
#ifdef WITH_OSL
@@ -975,6 +1082,10 @@ static PyMethodDef methods[] = {
#endif
{"available_devices", available_devices_func, METH_VARARGS, ""},
{"system_info", system_info_func, METH_NOARGS, ""},
#ifdef WITH_OPENCL
{"opencl_disable", opencl_disable_func, METH_NOARGS, ""},
{"opencl_compile", opencl_compile_func, METH_VARARGS, ""},
#endif
/* Standalone denoising */
{"denoise", (PyCFunction)denoise_func, METH_VARARGS | METH_KEYWORDS, ""},
@@ -987,6 +1098,11 @@ static PyMethodDef methods[] = {
/* Statistics. */
{"enable_print_stats", enable_print_stats_func, METH_NOARGS, ""},
/* Resumable render */
{"set_resumable_chunk", set_resumable_chunk_func, METH_VARARGS, ""},
{"set_resumable_chunk_range", set_resumable_chunk_range_func, METH_VARARGS, ""},
{"clear_resumable_chunk", clear_resumable_chunk_func, METH_NOARGS, ""},
/* Compute Device selection */
{"get_device_types", get_device_types_func, METH_VARARGS, ""},
{"set_device_override", set_device_override_func, METH_O, ""},
@@ -1037,6 +1153,14 @@ void *CCL_python_module_init()
PyModule_AddStringConstant(mod, "osl_version_string", "unknown");
#endif
#ifdef WITH_NETWORK
PyModule_AddObject(mod, "with_network", Py_True);
Py_INCREF(Py_True);
#else /* WITH_NETWORK */
PyModule_AddObject(mod, "with_network", Py_False);
Py_INCREF(Py_False);
#endif /* WITH_NETWORK */
#ifdef WITH_EMBREE
PyModule_AddObject(mod, "with_embree", Py_True);
Py_INCREF(Py_True);

File diff suppressed because it is too large Load Diff

View File

@@ -29,11 +29,12 @@
CCL_NAMESPACE_BEGIN
class BlenderGPUDisplay;
class BlenderSync;
class ImageMetaData;
class Scene;
class Session;
class RenderBuffers;
class RenderTile;
class BlenderSession {
public:
@@ -61,8 +62,6 @@ class BlenderSession {
/* offline render */
void render(BL::Depsgraph &b_depsgraph);
void render_frame_finish();
void bake(BL::Depsgraph &b_depsgrah,
BL::Object &b_object,
const string &pass_type,
@@ -70,29 +69,24 @@ class BlenderSession {
const int bake_width,
const int bake_height);
void write_render_result(BL::RenderLayer &b_rlay);
void write_render_tile();
void update_render_tile();
void full_buffer_written(string_view filename);
void write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
void write_render_tile(RenderTile &rtile);
void read_render_tile(RenderTile &rtile);
/* update functions are used to update display buffer only after sample was rendered
* only needed for better visual feedback */
void update_render_result(BL::RenderLayer &b_rlay);
/* read functions for baking input */
void read_render_tile();
void update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
void update_render_tile(RenderTile &rtile, bool highlight);
/* interactive updates */
void synchronize(BL::Depsgraph &b_depsgraph);
/* drawing */
void draw(BL::SpaceImageEditor &space_image);
void view_draw(int w, int h);
bool draw(int w, int h);
void tag_redraw();
void tag_update();
void get_status(string &status, string &substatus);
void get_kernel_status(string &kernel_status);
void get_progress(float &progress, double &total_time, double &render_time);
void test_cancel();
void update_status_progress();
@@ -129,8 +123,6 @@ class BlenderSession {
void *python_thread_state;
bool use_developer_ui;
/* Global state which is common for all render sessions created from Blender.
* Usually denotes command line arguments.
*/
@@ -142,28 +134,41 @@ class BlenderSession {
*/
static bool headless;
/* ** Resumable render ** */
/* Overall number of chunks in which the sample range is to be divided. */
static int num_resumable_chunks;
/* Current resumable chunk index to render. */
static int current_resumable_chunk;
/* Alternative to single-chunk rendering to render a range of chunks. */
static int start_resumable_chunk;
static int end_resumable_chunk;
static bool print_render_stats;
protected:
void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
void do_write_update_render_result(BL::RenderLayer &b_rlay,
RenderTile &rtile,
bool do_update_only);
void do_write_update_render_tile(RenderTile &rtile,
bool do_update_only,
bool do_read_only,
bool highlight);
void builtin_images_load();
/* Update tile manager to reflect resumable render settings. */
void update_resumable_tile_manager(int num_samples);
/* Is used after each render layer synchronization is done with the goal
* of freeing render engine data which is held from Blender side (for
* example, dependency graph).
*/
void free_blender_memory_if_possible();
struct {
thread_mutex mutex;
int last_pass_index = -1;
} draw_state_;
/* NOTE: The BlenderSession references the GPU display. */
BlenderGPUDisplay *gpu_display_ = nullptr;
vector<string> full_buffer_files_;
};
CCL_NAMESPACE_END

View File

@@ -17,7 +17,6 @@
#include "render/background.h"
#include "render/colorspace.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/nodes.h"
#include "render/osl.h"
@@ -476,11 +475,17 @@ static ShaderNode *add_node(Scene *scene,
SubsurfaceScatteringNode *subsurface = graph->create_node<SubsurfaceScatteringNode>();
switch (b_subsurface_node.falloff()) {
case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK_FIXED_RADIUS:
subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
case BL::ShaderNodeSubsurfaceScattering::falloff_CUBIC:
subsurface->set_falloff(CLOSURE_BSSRDF_CUBIC_ID);
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_GAUSSIAN:
subsurface->set_falloff(CLOSURE_BSSRDF_GAUSSIAN_ID);
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_BURLEY:
subsurface->set_falloff(CLOSURE_BSSRDF_BURLEY_ID);
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK:
subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_ID);
subsurface->set_falloff(CLOSURE_BSSRDF_RANDOM_WALK_ID);
break;
}
@@ -592,11 +597,11 @@ static ShaderNode *add_node(Scene *scene,
break;
}
switch (b_principled_node.subsurface_method()) {
case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK_FIXED_RADIUS:
principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
case BL::ShaderNodeBsdfPrincipled::subsurface_method_BURLEY:
principled->set_subsurface_method(CLOSURE_BSSRDF_PRINCIPLED_ID);
break;
case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK:
principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_ID);
principled->set_subsurface_method(CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
break;
}
node = principled;
@@ -1355,11 +1360,10 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all)
{
Background *background = scene->background;
Integrator *integrator = scene->integrator;
BL::World b_world = b_scene.world();
BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
BlenderViewportParameters new_viewport_parameters(b_v3d);
if (world_recalc || update_all || b_world.ptr.data != world_map ||
viewport_parameters.shader_modified(new_viewport_parameters)) {
@@ -1451,8 +1455,9 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
/* AO */
BL::WorldLighting b_light = b_world.light_settings();
integrator->set_ao_factor(b_light.ao_factor());
integrator->set_ao_distance(b_light.distance());
background->set_use_ao(b_light.use_ambient_occlusion());
background->set_ao_factor(b_light.ao_factor());
background->set_ao_distance(b_light.distance());
/* visibility */
PointerRNA cvisibility = RNA_pointer_get(&b_world.ptr, "cycles_visibility");
@@ -1467,8 +1472,9 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_visibility(visibility);
}
else {
integrator->set_ao_factor(1.0f);
integrator->set_ao_distance(10.0f);
background->set_use_ao(false);
background->set_ao_factor(0.0f);
background->set_ao_distance(FLT_MAX);
}
shader->set_graph(graph);
@@ -1490,6 +1496,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_use_shader(view_layer.use_background_shader ||
viewport_parameters.use_custom_shader());
background->set_use_ao(background->get_use_ao() && view_layer.use_background_ao);
background->tag_update(scene);
}

View File

@@ -53,7 +53,6 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
BL::Scene &b_scene,
Scene *scene,
bool preview,
bool use_developer_ui,
Progress &progress)
: b_engine(b_engine),
b_data(b_data),
@@ -69,7 +68,6 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
scene(scene),
preview(preview),
experimental(false),
use_developer_ui(use_developer_ui),
dicing_rate(1.0f),
max_subdivisions(12),
progress(progress),
@@ -226,7 +224,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
}
if (b_v3d) {
BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
BlenderViewportParameters new_viewport_parameters(b_v3d);
if (viewport_parameters.shader_modified(new_viewport_parameters)) {
world_recalc = true;
@@ -253,13 +251,9 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
/* TODO(sergey): This feels weak to pass view layer to the integrator, and even weaker to have an
* implicit check on whether it is a background render or not. What is the nicer thing here? */
const bool background = !b_v3d;
sync_view_layer(b_view_layer);
sync_integrator(b_view_layer, background);
sync_film(b_view_layer, b_v3d);
sync_integrator();
sync_film(b_v3d);
sync_shaders(b_depsgraph, b_v3d);
sync_images();
@@ -286,7 +280,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
/* Integrator */
void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
void BlenderSync::sync_integrator()
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -334,24 +328,59 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
integrator->set_motion_blur(view_layer.use_motion_blur);
}
integrator->set_method((Integrator::Method)get_enum(
cscene, "progressive", Integrator::NUM_METHODS, Integrator::PATH));
integrator->set_sample_all_lights_direct(get_boolean(cscene, "sample_all_lights_direct"));
integrator->set_sample_all_lights_indirect(get_boolean(cscene, "sample_all_lights_indirect"));
integrator->set_light_sampling_threshold(get_float(cscene, "light_sampling_threshold"));
SamplingPattern sampling_pattern = (SamplingPattern)get_enum(
cscene, "sampling_pattern", SAMPLING_NUM_PATTERNS, SAMPLING_PATTERN_SOBOL);
integrator->set_sampling_pattern(sampling_pattern);
if (preview) {
integrator->set_use_adaptive_sampling(
RNA_boolean_get(&cscene, "use_preview_adaptive_sampling"));
integrator->set_adaptive_threshold(get_float(cscene, "preview_adaptive_threshold"));
integrator->set_adaptive_min_samples(get_int(cscene, "preview_adaptive_min_samples"));
int adaptive_min_samples = INT_MAX;
if (RNA_boolean_get(&cscene, "use_adaptive_sampling")) {
sampling_pattern = SAMPLING_PATTERN_PMJ;
adaptive_min_samples = get_int(cscene, "adaptive_min_samples");
integrator->set_adaptive_threshold(get_float(cscene, "adaptive_threshold"));
}
else {
integrator->set_use_adaptive_sampling(RNA_boolean_get(&cscene, "use_adaptive_sampling"));
integrator->set_adaptive_threshold(get_float(cscene, "adaptive_threshold"));
integrator->set_adaptive_min_samples(get_int(cscene, "adaptive_min_samples"));
integrator->set_adaptive_threshold(0.0f);
}
integrator->set_sampling_pattern(sampling_pattern);
int diffuse_samples = get_int(cscene, "diffuse_samples");
int glossy_samples = get_int(cscene, "glossy_samples");
int transmission_samples = get_int(cscene, "transmission_samples");
int ao_samples = get_int(cscene, "ao_samples");
int mesh_light_samples = get_int(cscene, "mesh_light_samples");
int subsurface_samples = get_int(cscene, "subsurface_samples");
int volume_samples = get_int(cscene, "volume_samples");
if (get_boolean(cscene, "use_square_samples")) {
integrator->set_diffuse_samples(diffuse_samples * diffuse_samples);
integrator->set_glossy_samples(glossy_samples * glossy_samples);
integrator->set_transmission_samples(transmission_samples * transmission_samples);
integrator->set_ao_samples(ao_samples * ao_samples);
integrator->set_mesh_light_samples(mesh_light_samples * mesh_light_samples);
integrator->set_subsurface_samples(subsurface_samples * subsurface_samples);
integrator->set_volume_samples(volume_samples * volume_samples);
adaptive_min_samples = min(adaptive_min_samples * adaptive_min_samples, INT_MAX);
}
else {
integrator->set_diffuse_samples(diffuse_samples);
integrator->set_glossy_samples(glossy_samples);
integrator->set_transmission_samples(transmission_samples);
integrator->set_ao_samples(ao_samples);
integrator->set_mesh_light_samples(mesh_light_samples);
integrator->set_subsurface_samples(subsurface_samples);
integrator->set_volume_samples(volume_samples);
}
integrator->set_adaptive_min_samples(adaptive_min_samples);
if (get_boolean(cscene, "use_fast_gi")) {
if (preview) {
integrator->set_ao_bounces(get_int(cscene, "ao_bounces"));
@@ -364,38 +393,20 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
integrator->set_ao_bounces(0);
}
const DenoiseParams denoise_params = get_denoise_params(b_scene, b_view_layer, background);
integrator->set_use_denoise(denoise_params.use);
/* Only update denoiser parameters if the denoiser is actually used. This allows to tweak
* denoiser parameters before enabling it without render resetting on every change. The downside
* is that the interface and the integrator are technically out of sync. */
if (denoise_params.use) {
integrator->set_denoiser_type(denoise_params.type);
integrator->set_denoise_start_sample(denoise_params.start_sample);
integrator->set_use_denoise_pass_albedo(denoise_params.use_pass_albedo);
integrator->set_use_denoise_pass_normal(denoise_params.use_pass_normal);
integrator->set_denoiser_prefilter(denoise_params.prefilter);
}
/* UPDATE_NONE as we don't want to tag the integrator as modified (this was done by the
* set calls above), but we need to make sure that the dependent things are tagged. */
/* UPDATE_NONE as we don't want to tag the integrator as modified, just tag dependent things */
integrator->tag_update(scene, Integrator::UPDATE_NONE);
}
/* Film */
void BlenderSync::sync_film(BL::ViewLayer &b_view_layer, BL::SpaceView3D &b_v3d)
void BlenderSync::sync_film(BL::SpaceView3D &b_v3d)
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
Film *film = scene->film;
if (b_v3d) {
const BlenderViewportParameters new_viewport_parameters(b_v3d, use_developer_ui);
film->set_display_pass(new_viewport_parameters.display_pass);
film->set_show_active_pixels(new_viewport_parameters.show_active_pixels);
film->set_display_pass(update_viewport_display_passes(b_v3d, scene->passes));
}
film->set_exposure(get_float(cscene, "film_exposure"));
@@ -423,15 +434,6 @@ void BlenderSync::sync_film(BL::ViewLayer &b_view_layer, BL::SpaceView3D &b_v3d)
break;
}
}
/* Blender viewport does not support proper shadow catcher compositing, so force an approximate
* mode to improve visual feedback. */
if (b_v3d) {
film->set_use_approximate_shadow_catcher(true);
}
else {
film->set_use_approximate_shadow_catcher(!get_boolean(crl, "use_pass_shadow_catcher"));
}
}
/* Render Layer */
@@ -442,6 +444,7 @@ void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
/* Filter. */
view_layer.use_background_shader = b_view_layer.use_sky();
view_layer.use_background_ao = b_view_layer.use_ao();
/* Always enable surfaces for baking, otherwise there is nothing to bake to. */
view_layer.use_surfaces = b_view_layer.use_solid() || scene->bake_manager->get_baking();
view_layer.use_hair = b_view_layer.use_strand();
@@ -461,7 +464,10 @@ void BlenderSync::sync_view_layer(BL::ViewLayer &b_view_layer)
if (use_layer_samples != 2) {
int samples = b_view_layer.samples();
view_layer.samples = samples;
if (get_boolean(cscene, "use_square_samples"))
view_layer.samples = samples * samples;
else
view_layer.samples = samples;
}
}
@@ -493,8 +499,7 @@ void BlenderSync::sync_images()
}
/* Passes */
static PassType get_blender_pass_type(BL::RenderPass &b_pass)
PassType BlenderSync::get_pass_type(BL::RenderPass &b_pass)
{
string name = b_pass.name();
#define MAP_PASS(passname, passtype) \
@@ -502,15 +507,10 @@ static PassType get_blender_pass_type(BL::RenderPass &b_pass)
return passtype; \
} \
((void)0)
/* NOTE: Keep in sync with defined names from DNA_scene_types.h */
MAP_PASS("Combined", PASS_COMBINED);
MAP_PASS("Noisy Image", PASS_COMBINED);
MAP_PASS("Depth", PASS_DEPTH);
MAP_PASS("Mist", PASS_MIST);
MAP_PASS("Position", PASS_POSITION);
MAP_PASS("Normal", PASS_NORMAL);
MAP_PASS("IndexOB", PASS_OBJECT_ID);
MAP_PASS("UV", PASS_UV);
@@ -539,92 +539,118 @@ static PassType get_blender_pass_type(BL::RenderPass &b_pass)
MAP_PASS("BakePrimitive", PASS_BAKE_PRIMITIVE);
MAP_PASS("BakeDifferential", PASS_BAKE_DIFFERENTIAL);
MAP_PASS("Denoising Normal", PASS_DENOISING_NORMAL);
MAP_PASS("Denoising Albedo", PASS_DENOISING_ALBEDO);
MAP_PASS("Shadow Catcher", PASS_SHADOW_CATCHER);
MAP_PASS("Noisy Shadow Catcher", PASS_SHADOW_CATCHER);
MAP_PASS("Debug Render Time", PASS_RENDER_TIME);
MAP_PASS("AdaptiveAuxBuffer", PASS_ADAPTIVE_AUX_BUFFER);
MAP_PASS("Debug Sample Count", PASS_SAMPLE_COUNT);
if (string_startswith(name, cryptomatte_prefix)) {
return PASS_CRYPTOMATTE;
}
#undef MAP_PASS
return PASS_NONE;
}
static Pass *pass_add(Scene *scene,
PassType type,
const char *name,
PassMode mode = PassMode::DENOISED)
int BlenderSync::get_denoising_pass(BL::RenderPass &b_pass)
{
Pass *pass = scene->create_node<Pass>();
string name = b_pass.name();
pass->set_type(type);
pass->set_name(ustring(name));
pass->set_mode(mode);
if (name == "Noisy Image")
return DENOISING_PASS_PREFILTERED_COLOR;
return pass;
if (name.substr(0, 10) != "Denoising ") {
return -1;
}
name = name.substr(10);
#define MAP_PASS(passname, offset) \
if (name == passname) { \
return offset; \
} \
((void)0)
MAP_PASS("Normal", DENOISING_PASS_PREFILTERED_NORMAL);
MAP_PASS("Albedo", DENOISING_PASS_PREFILTERED_ALBEDO);
MAP_PASS("Depth", DENOISING_PASS_PREFILTERED_DEPTH);
MAP_PASS("Shadowing", DENOISING_PASS_PREFILTERED_SHADOWING);
MAP_PASS("Variance", DENOISING_PASS_PREFILTERED_VARIANCE);
MAP_PASS("Intensity", DENOISING_PASS_PREFILTERED_INTENSITY);
MAP_PASS("Clean", DENOISING_PASS_CLEAN);
#undef MAP_PASS
return -1;
}
void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_view_layer)
vector<Pass> BlenderSync::sync_render_passes(BL::Scene &b_scene,
BL::RenderLayer &b_rlay,
BL::ViewLayer &b_view_layer,
bool adaptive_sampling,
const DenoiseParams &denoising)
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
vector<Pass> passes;
/* Delete all existing passes. */
set<Pass *> clear_passes(scene->passes.begin(), scene->passes.end());
scene->delete_nodes(clear_passes);
/* Always add combined pass. */
pass_add(scene, PASS_COMBINED, "Combined");
/* Blender built-in data and light passes. */
/* loop over passes */
for (BL::RenderPass &b_pass : b_rlay.passes) {
const PassType pass_type = get_blender_pass_type(b_pass);
if (pass_type == PASS_NONE) {
LOG(ERROR) << "Unknown pass " << b_pass.name();
continue;
}
PassType pass_type = get_pass_type(b_pass);
if (pass_type == PASS_MOTION &&
(b_view_layer.use_motion_blur() && b_scene.render().use_motion_blur())) {
continue;
}
pass_add(scene, pass_type, b_pass.name().c_str());
if (pass_type != PASS_NONE)
Pass::add(pass_type, passes, b_pass.name().c_str());
}
PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
/* Debug passes. */
int denoising_flags = 0;
if (denoising.use || denoising.store_passes) {
if (denoising.type == DENOISER_NLM) {
#define MAP_OPTION(name, flag) \
if (!get_boolean(crl, name)) { \
denoising_flags |= flag; \
} \
((void)0)
MAP_OPTION("denoising_diffuse_direct", DENOISING_CLEAN_DIFFUSE_DIR);
MAP_OPTION("denoising_diffuse_indirect", DENOISING_CLEAN_DIFFUSE_IND);
MAP_OPTION("denoising_glossy_direct", DENOISING_CLEAN_GLOSSY_DIR);
MAP_OPTION("denoising_glossy_indirect", DENOISING_CLEAN_GLOSSY_IND);
MAP_OPTION("denoising_transmission_direct", DENOISING_CLEAN_TRANSMISSION_DIR);
MAP_OPTION("denoising_transmission_indirect", DENOISING_CLEAN_TRANSMISSION_IND);
#undef MAP_OPTION
}
b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
}
scene->film->set_denoising_flags(denoising_flags);
if (denoising.store_passes) {
b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
if (denoising.type == DENOISER_NLM) {
b_engine.add_pass("Denoising Shadowing", 1, "X", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Variance", 3, "RGB", b_view_layer.name().c_str());
b_engine.add_pass("Denoising Intensity", 1, "X", b_view_layer.name().c_str());
}
if (scene->film->get_denoising_flags() & DENOISING_CLEAN_ALL_PASSES) {
b_engine.add_pass("Denoising Clean", 3, "RGB", b_view_layer.name().c_str());
}
}
if (get_boolean(crl, "pass_debug_render_time")) {
b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
pass_add(scene, PASS_RENDER_TIME, "Debug Render Time");
Pass::add(PASS_RENDER_TIME, passes, "Debug Render Time");
}
if (get_boolean(crl, "pass_debug_sample_count")) {
b_engine.add_pass("Debug Sample Count", 1, "X", b_view_layer.name().c_str());
pass_add(scene, PASS_SAMPLE_COUNT, "Debug Sample Count");
Pass::add(PASS_SAMPLE_COUNT, passes, "Debug Sample Count");
}
/* Cycles specific passes. */
if (get_boolean(crl, "use_pass_volume_direct")) {
b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str());
pass_add(scene, PASS_VOLUME_DIRECT, "VolumeDir");
Pass::add(PASS_VOLUME_DIRECT, passes, "VolumeDir");
}
if (get_boolean(crl, "use_pass_volume_indirect")) {
b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str());
pass_add(scene, PASS_VOLUME_INDIRECT, "VolumeInd");
}
if (get_boolean(crl, "use_pass_shadow_catcher")) {
b_engine.add_pass("Shadow Catcher", 3, "RGB", b_view_layer.name().c_str());
pass_add(scene, PASS_SHADOW_CATCHER, "Shadow Catcher");
Pass::add(PASS_VOLUME_INDIRECT, passes, "VolumeInd");
}
/* Cryptomatte stores two ID/weight pairs per RGBA layer.
@@ -636,7 +662,7 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Object%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
pass_add(scene, PASS_CRYPTOMATTE, passname.c_str());
Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_OBJECT);
}
@@ -644,7 +670,7 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Material%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
pass_add(scene, PASS_CRYPTOMATTE, passname.c_str());
Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_MATERIAL);
}
@@ -652,33 +678,22 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
for (int i = 0; i < crypto_depth; i++) {
string passname = cryptomatte_prefix + string_printf("Asset%02d", i);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
pass_add(scene, PASS_CRYPTOMATTE, passname.c_str());
Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
}
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ASSET);
}
if (b_view_layer.use_pass_cryptomatte_accurate() && cryptomatte_passes != CRYPT_NONE) {
cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ACCURATE);
}
scene->film->set_cryptomatte_passes(cryptomatte_passes);
/* Denoising passes. */
const bool use_denoising = get_boolean(cscene, "use_denoising") &&
get_boolean(crl, "use_denoising");
const bool store_denoising_passes = get_boolean(crl, "denoising_store_passes");
if (use_denoising) {
b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
pass_add(scene, PASS_COMBINED, "Noisy Image", PassMode::NOISY);
if (get_boolean(crl, "use_pass_shadow_catcher")) {
b_engine.add_pass("Noisy Shadow Catcher", 3, "RGB", b_view_layer.name().c_str());
pass_add(scene, PASS_SHADOW_CATCHER, "Noisy Shadow Catcher", PassMode::NOISY);
if (adaptive_sampling) {
Pass::add(PASS_ADAPTIVE_AUX_BUFFER, passes);
if (!get_boolean(crl, "pass_debug_sample_count")) {
Pass::add(PASS_SAMPLE_COUNT, passes);
}
}
if (store_denoising_passes) {
b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
pass_add(scene, PASS_DENOISING_NORMAL, "Denoising Normal", PassMode::NOISY);
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
pass_add(scene, PASS_DENOISING_ALBEDO, "Denoising Albedo", PassMode::NOISY);
}
/* Custom AOV passes. */
BL::ViewLayer::aovs_iterator b_aov_iter;
for (b_view_layer.aovs.begin(b_aov_iter); b_aov_iter != b_view_layer.aovs.end(); ++b_aov_iter) {
BL::AOV b_aov(*b_aov_iter);
@@ -691,15 +706,28 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
if (is_color) {
b_engine.add_pass(name.c_str(), 4, "RGBA", b_view_layer.name().c_str());
pass_add(scene, PASS_AOV_COLOR, name.c_str());
Pass::add(PASS_AOV_COLOR, passes, name.c_str());
}
else {
b_engine.add_pass(name.c_str(), 1, "X", b_view_layer.name().c_str());
pass_add(scene, PASS_AOV_VALUE, name.c_str());
Pass::add(PASS_AOV_VALUE, passes, name.c_str());
}
}
scene->film->set_denoising_data_pass(denoising.use || denoising.store_passes);
scene->film->set_denoising_clean_pass(scene->film->get_denoising_flags() &
DENOISING_CLEAN_ALL_PASSES);
scene->film->set_denoising_prefiltered_pass(denoising.store_passes &&
denoising.type == DENOISER_NLM);
scene->film->set_pass_alpha_threshold(b_view_layer.pass_alpha_threshold());
if (!Pass::equals(passes, scene->passes)) {
scene->film->tag_passes_update(scene, passes);
scene->film->tag_modified();
scene->integrator->tag_update(scene, Integrator::UPDATE_ALL);
}
return passes;
}
void BlenderSync::free_data_after_sync(BL::Depsgraph &b_depsgraph)
@@ -745,9 +773,9 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
params.shadingsystem = SHADINGSYSTEM_OSL;
if (background || DebugFlags().viewport_static_bvh)
params.bvh_type = BVH_TYPE_STATIC;
params.bvh_type = SceneParams::BVH_STATIC;
else
params.bvh_type = BVH_TYPE_DYNAMIC;
params.bvh_type = SceneParams::BVH_DYNAMIC;
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
@@ -790,7 +818,8 @@ bool BlenderSync::get_session_pause(BL::Scene &b_scene, bool background)
SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_preferences,
BL::Scene &b_scene,
bool background)
bool background,
BL::ViewLayer b_view_layer)
{
SessionParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -798,8 +827,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
/* feature set */
params.experimental = (get_enum(cscene, "feature_set") != 0);
/* Headless and background rendering. */
params.headless = BlenderSession::headless;
/* Background */
params.background = background;
/* Device */
@@ -808,26 +836,111 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
/* samples */
int samples = get_int(cscene, "samples");
int aa_samples = get_int(cscene, "aa_samples");
int preview_samples = get_int(cscene, "preview_samples");
int preview_aa_samples = get_int(cscene, "preview_aa_samples");
if (background) {
params.samples = samples;
if (get_boolean(cscene, "use_square_samples")) {
aa_samples = aa_samples * aa_samples;
preview_aa_samples = preview_aa_samples * preview_aa_samples;
samples = samples * samples;
preview_samples = preview_samples * preview_samples;
}
if (get_enum(cscene, "progressive") == 0 && params.device.has_branched_path) {
if (background) {
params.samples = aa_samples;
}
else {
params.samples = preview_aa_samples;
if (params.samples == 0)
params.samples = INT_MAX;
}
}
else {
params.samples = preview_samples;
if (params.samples == 0)
params.samples = INT_MAX;
if (background) {
params.samples = samples;
}
else {
params.samples = preview_samples;
if (params.samples == 0)
params.samples = INT_MAX;
}
}
/* Clamp samples. */
params.samples = min(params.samples, Integrator::MAX_SAMPLES);
/* Adaptive sampling. */
params.adaptive_sampling = RNA_boolean_get(&cscene, "use_adaptive_sampling");
/* tiles */
const bool is_cpu = (params.device.type == DEVICE_CPU);
if (!is_cpu && !background) {
/* currently GPU could be much slower than CPU when using tiles,
* still need to be investigated, but meanwhile make it possible
* to work in viewport smoothly
*/
int debug_tile_size = get_int(cscene, "debug_tile_size");
params.tile_size = make_int2(debug_tile_size, debug_tile_size);
}
else {
int tile_x = b_engine.tile_x();
int tile_y = b_engine.tile_y();
params.tile_size = make_int2(tile_x, tile_y);
}
if ((BlenderSession::headless == false) && background) {
params.tile_order = (TileOrder)get_enum(cscene, "tile_order");
}
else {
params.tile_order = TILE_BOTTOM_TO_TOP;
}
/* Denoising */
params.denoising = get_denoise_params(b_scene, b_view_layer, background);
if (params.denoising.use) {
/* Add additional denoising devices if we are rendering and denoising
* with different devices. */
params.device.add_denoising_devices(params.denoising.type);
/* Check if denoiser is supported by device. */
if (!(params.device.denoisers & params.denoising.type)) {
params.denoising.use = false;
}
}
/* Viewport Performance */
params.start_resolution = get_int(cscene, "preview_start_resolution");
params.pixel_size = b_engine.get_preview_pixel_size(b_scene);
/* other parameters */
params.cancel_timeout = (double)get_float(cscene, "debug_cancel_timeout");
params.reset_timeout = (double)get_float(cscene, "debug_reset_timeout");
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
/* progressive refine */
BL::RenderSettings b_r = b_scene.render();
params.progressive_refine = b_engine.is_preview() ||
get_boolean(cscene, "use_progressive_refine");
if (b_r.use_save_buffers() || params.adaptive_sampling)
params.progressive_refine = false;
if (background) {
if (params.progressive_refine)
params.progressive = true;
else
params.progressive = false;
params.start_resolution = INT_MAX;
params.pixel_size = 1;
}
else
params.progressive = true;
/* shading system - scene level needs full refresh */
const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
@@ -837,30 +950,19 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
else if (shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
/* Time limit. */
if (background) {
params.time_limit = get_float(cscene, "time_limit");
}
else {
/* For the viewport it kind of makes more sense to think in terms of the noise floor, which is
* usually higher than acceptable level for the final frame. */
/* TODO: It might be useful to support time limit in the viewport as well, but needs some
* extra thoughts and input. */
params.time_limit = 0.0;
/* Color management. */
params.display_buffer_linear = b_engine.support_display_space_shader(b_scene);
if (b_engine.is_preview()) {
/* For preview rendering we're using same timeout as
* blender's job update.
*/
params.progressive_update_timeout = 0.1;
}
/* Profiling. */
params.use_profiling = params.device.has_profiling && !b_engine.is_preview() && background &&
BlenderSession::print_render_stats;
if (background) {
params.use_auto_tile = RNA_boolean_get(&cscene, "use_auto_tile");
params.tile_size = max(get_int(cscene, "tile_size"), 8);
}
else {
params.use_auto_tile = false;
}
return params;
}
@@ -868,34 +970,33 @@ DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
BL::ViewLayer &b_view_layer,
bool background)
{
enum DenoiserInput {
DENOISER_INPUT_RGB = 1,
DENOISER_INPUT_RGB_ALBEDO = 2,
DENOISER_INPUT_RGB_ALBEDO_NORMAL = 3,
DENOISER_INPUT_NUM,
};
DenoiseParams denoising;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
int input_passes = -1;
if (background) {
/* Final Render Denoising */
denoising.use = get_boolean(cscene, "use_denoising");
denoising.type = (DenoiserType)get_enum(cscene, "denoiser", DENOISER_NUM, DENOISER_NONE);
denoising.prefilter = (DenoiserPrefilter)get_enum(
cscene, "denoising_prefilter", DENOISER_PREFILTER_NUM, DENOISER_PREFILTER_NONE);
input_passes = (DenoiserInput)get_enum(
cscene, "denoising_input_passes", DENOISER_INPUT_NUM, DENOISER_INPUT_RGB_ALBEDO_NORMAL);
if (b_view_layer) {
PointerRNA clayer = RNA_pointer_get(&b_view_layer.ptr, "cycles");
if (!get_boolean(clayer, "use_denoising")) {
denoising.use = false;
}
denoising.radius = get_int(clayer, "denoising_radius");
denoising.strength = get_float(clayer, "denoising_strength");
denoising.feature_strength = get_float(clayer, "denoising_feature_strength");
denoising.relative_pca = get_boolean(clayer, "denoising_relative_pca");
denoising.input_passes = (DenoiserInput)get_enum(
clayer,
(denoising.type == DENOISER_OPTIX) ? "denoising_optix_input_passes" :
"denoising_openimagedenoise_input_passes",
DENOISER_INPUT_NUM,
DENOISER_INPUT_RGB_ALBEDO_NORMAL);
denoising.store_passes = get_boolean(clayer, "denoising_store_passes");
}
}
else {
@@ -903,12 +1004,10 @@ DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
denoising.use = get_boolean(cscene, "use_preview_denoising");
denoising.type = (DenoiserType)get_enum(
cscene, "preview_denoiser", DENOISER_NUM, DENOISER_NONE);
denoising.prefilter = (DenoiserPrefilter)get_enum(
cscene, "preview_denoising_prefilter", DENOISER_PREFILTER_NUM, DENOISER_PREFILTER_FAST);
denoising.start_sample = get_int(cscene, "preview_denoising_start_sample");
input_passes = (DenoiserInput)get_enum(
cscene, "preview_denoising_input_passes", DENOISER_INPUT_NUM, DENOISER_INPUT_RGB_ALBEDO);
denoising.input_passes = (DenoiserInput)get_enum(
cscene, "preview_denoising_input_passes", DENOISER_INPUT_NUM, (int)denoising.input_passes);
/* Auto select fastest denoiser. */
if (denoising.type == DENOISER_NONE) {
@@ -924,27 +1023,6 @@ DenoiseParams BlenderSync::get_denoise_params(BL::Scene &b_scene,
}
}
switch (input_passes) {
case DENOISER_INPUT_RGB:
denoising.use_pass_albedo = false;
denoising.use_pass_normal = false;
break;
case DENOISER_INPUT_RGB_ALBEDO:
denoising.use_pass_albedo = true;
denoising.use_pass_normal = false;
break;
case DENOISER_INPUT_RGB_ALBEDO_NORMAL:
denoising.use_pass_albedo = true;
denoising.use_pass_normal = true;
break;
default:
LOG(ERROR) << "Unhandled input passes enum " << input_passes;
break;
}
return denoising;
}

View File

@@ -23,7 +23,6 @@
#include "RNA_types.h"
#include "blender/blender_id_map.h"
#include "blender/blender_util.h"
#include "blender/blender_viewport.h"
#include "render/scene.h"
@@ -60,7 +59,6 @@ class BlenderSync {
BL::Scene &b_scene,
Scene *scene,
bool preview,
bool use_developer_ui,
Progress &progress);
~BlenderSync();
@@ -76,8 +74,12 @@ class BlenderSync {
int height,
void **python_thread_state);
void sync_view_layer(BL::ViewLayer &b_view_layer);
void sync_render_passes(BL::RenderLayer &b_render_layer, BL::ViewLayer &b_view_layer);
void sync_integrator(BL::ViewLayer &b_view_layer, bool background);
vector<Pass> sync_render_passes(BL::Scene &b_scene,
BL::RenderLayer &b_render_layer,
BL::ViewLayer &b_view_layer,
bool adaptive_sampling,
const DenoiseParams &denoising);
void sync_integrator();
void sync_camera(BL::RenderSettings &b_render,
BL::Object &b_override,
int width,
@@ -95,13 +97,22 @@ class BlenderSync {
/* get parameters */
static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
static SessionParams get_session_params(BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::Scene &b_scene,
bool background);
static SessionParams get_session_params(
BL::RenderEngine &b_engine,
BL::Preferences &b_userpref,
BL::Scene &b_scene,
bool background,
BL::ViewLayer b_view_layer = BL::ViewLayer(PointerRNA_NULL));
static bool get_session_pause(BL::Scene &b_scene, bool background);
static BufferParams get_buffer_params(
BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, Camera *cam, int width, int height);
static BufferParams get_buffer_params(BL::SpaceView3D &b_v3d,
BL::RegionView3D &b_rv3d,
Camera *cam,
int width,
int height,
const bool use_denoiser);
static PassType get_pass_type(BL::RenderPass &b_pass);
static int get_denoising_pass(BL::RenderPass &b_pass);
private:
static DenoiseParams get_denoise_params(BL::Scene &b_scene,
@@ -119,7 +130,7 @@ class BlenderSync {
int width,
int height,
void **python_thread_state);
void sync_film(BL::ViewLayer &b_view_layer, BL::SpaceView3D &b_v3d);
void sync_film(BL::SpaceView3D &b_v3d);
void sync_view();
/* Shader */
@@ -147,24 +158,18 @@ class BlenderSync {
bool sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object);
/* Volume */
void sync_volume(BObjectInfo &b_ob_info, Volume *volume);
void sync_volume(BL::Object &b_ob, Volume *volume);
/* Mesh */
void sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh);
void sync_mesh_motion(BL::Depsgraph b_depsgraph,
BObjectInfo &b_ob_info,
Mesh *mesh,
int motion_step);
void sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
/* Hair */
void sync_hair(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Hair *hair);
void sync_hair_motion(BL::Depsgraph b_depsgraph,
BObjectInfo &b_ob_info,
Hair *hair,
int motion_step);
void sync_hair(Hair *hair, BObjectInfo &b_ob_info, bool motion, int motion_step = 0);
void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair);
void sync_hair_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Hair *hair, int motion_step);
void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_particle_hair(
Hair *hair, BL::Mesh &b_mesh, BObjectInfo &b_ob_info, bool motion, int motion_step = 0);
Hair *hair, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
bool object_has_particle_hair(BL::Object b_ob);
/* Camera */
@@ -173,13 +178,14 @@ class BlenderSync {
/* Geometry */
Geometry *sync_geometry(BL::Depsgraph &b_depsgrpah,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
bool use_particle_hair,
TaskPool *task_pool);
void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
Object *object,
float motion_time,
bool use_particle_hair,
@@ -188,7 +194,8 @@ class BlenderSync {
/* Light */
void sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BObjectInfo &b_ob_info,
BL::Object &b_ob,
BL::Object &b_ob_instance,
int random_id,
Transform &tfm,
bool *use_portal);
@@ -224,7 +231,6 @@ class BlenderSync {
id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
set<Geometry *> geometry_synced;
set<Geometry *> geometry_motion_synced;
set<Geometry *> geometry_motion_attribute_synced;
set<float> motion_times;
void *world_map;
bool world_recalc;
@@ -233,7 +239,6 @@ class BlenderSync {
Scene *scene;
bool preview;
bool experimental;
bool use_developer_ui;
float dicing_rate;
int max_subdivisions;
@@ -242,6 +247,7 @@ class BlenderSync {
RenderLayerInfo()
: material_override(PointerRNA_NULL),
use_background_shader(true),
use_background_ao(true),
use_surfaces(true),
use_hair(true),
use_volumes(true),
@@ -254,6 +260,7 @@ class BlenderSync {
string name;
BL::Material material_override;
bool use_background_shader;
bool use_background_ao;
bool use_surfaces;
bool use_hair;
bool use_volumes;

View File

@@ -40,28 +40,6 @@ float *BKE_image_get_float_pixels_for_frame(void *image, int frame, int tile);
CCL_NAMESPACE_BEGIN
struct BObjectInfo {
/* Object directly provided by the depsgraph iterator. This object is only valid during one
* iteration and must not be accessed afterwards. Transforms and visibility should be checked on
* this object. */
BL::Object iter_object;
/* This object remains alive even after the object iterator is done. It corresponds to one
* original object. It is the object that owns the object data below. */
BL::Object real_object;
/* The object-data referenced by the iter object. This is still valid after the depsgraph
* iterator is done. It might have a different type compared to real_object.data(). */
BL::ID object_data;
/* True when the current geometry is the data of the referenced object. False when it is a
* geometry instance that does not have a 1-to-1 relationship with an object. */
bool is_real_object_data() const
{
return const_cast<BL::Object &>(real_object).data() == object_data;
}
};
typedef BL::ShaderNodeAttribute::attribute_type_enum BlenderAttributeType;
BlenderAttributeType blender_attribute_name_split_type(ustring name, string *r_real_name);
@@ -69,7 +47,7 @@ void python_thread_state_save(void **python_thread_state);
void python_thread_state_restore(void **python_thread_state);
static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
BObjectInfo &b_ob_info,
BL::Object &object,
BL::Depsgraph & /*depsgraph*/,
bool /*calc_undeformed*/,
Mesh::SubdivisionType subdivision_type)
@@ -91,9 +69,9 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
#endif
BL::Mesh mesh(PointerRNA_NULL);
if (b_ob_info.object_data.is_a(&RNA_Mesh)) {
if (object.type() == BL::Object::type_MESH) {
/* TODO: calc_undeformed is not used. */
mesh = BL::Mesh(b_ob_info.object_data);
mesh = BL::Mesh(object.data());
/* Make a copy to split faces if we use autosmooth, otherwise not needed.
* Also in edit mode do we need to make a copy, to ensure data layers like
@@ -101,15 +79,12 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
if (mesh.is_editmode() ||
(mesh.use_auto_smooth() && subdivision_type == Mesh::SUBDIVISION_NONE)) {
BL::Depsgraph depsgraph(PointerRNA_NULL);
assert(b_ob_info.is_real_object_data());
mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
mesh = object.to_mesh(false, depsgraph);
}
}
else {
BL::Depsgraph depsgraph(PointerRNA_NULL);
if (b_ob_info.is_real_object_data()) {
mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
}
mesh = object.to_mesh(false, depsgraph);
}
#if 0
@@ -133,14 +108,10 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
}
static inline void free_object_to_mesh(BL::BlendData & /*data*/,
BObjectInfo &b_ob_info,
BL::Object &object,
BL::Mesh &mesh)
{
if (!b_ob_info.is_real_object_data()) {
return;
}
/* Free mesh if we didn't just use the existing one. */
BL::Object object = b_ob_info.real_object;
if (object.data().ptr.data != mesh.ptr.data) {
object.to_mesh_clear();
}
@@ -248,13 +219,9 @@ static inline bool BKE_object_is_modified(BL::Object &self, BL::Scene &scene, bo
return self.is_modified(scene, (preview) ? (1 << 0) : (1 << 1)) ? true : false;
}
static inline bool BKE_object_is_deform_modified(BObjectInfo &self, BL::Scene &scene, bool preview)
static inline bool BKE_object_is_deform_modified(BL::Object &self, BL::Scene &scene, bool preview)
{
if (!self.is_real_object_data()) {
return false;
}
return self.real_object.is_deform_modified(scene, (preview) ? (1 << 0) : (1 << 1)) ? true :
false;
return self.is_deform_modified(scene, (preview) ? (1 << 0) : (1 << 1)) ? true : false;
}
static inline int render_resolution_x(BL::RenderSettings &b_render)
@@ -457,7 +424,7 @@ static inline void set_enum(PointerRNA &ptr, const char *name, const string &ide
static inline string get_string(PointerRNA &ptr, const char *name)
{
char cstrbuf[1024];
char *cstr = RNA_string_get_alloc(&ptr, name, cstrbuf, sizeof(cstrbuf), NULL);
char *cstr = RNA_string_get_alloc(&ptr, name, cstrbuf, sizeof(cstrbuf));
string str(cstr);
if (cstr != cstrbuf)
MEM_freeN(cstr);
@@ -573,6 +540,22 @@ static inline bool object_use_deform_motion(BL::Object &b_parent, BL::Object &b_
return use_deform_motion;
}
static inline BL::FluidDomainSettings object_fluid_liquid_domain_find(BL::Object &b_ob)
{
for (BL::Modifier &b_mod : b_ob.modifiers) {
if (b_mod.is_a(&RNA_FluidModifier)) {
BL::FluidModifier b_mmd(b_mod);
if (b_mmd.fluid_type() == BL::FluidModifier::fluid_type_DOMAIN &&
b_mmd.domain_settings().domain_type() == BL::FluidDomainSettings::domain_type_LIQUID) {
return b_mmd.domain_settings();
}
}
}
return BL::FluidDomainSettings(PointerRNA_NULL);
}
static inline BL::FluidDomainSettings object_fluid_gas_domain_find(BL::Object &b_ob)
{
for (BL::Modifier &b_mod : b_ob.modifiers) {
@@ -590,6 +573,7 @@ static inline BL::FluidDomainSettings object_fluid_gas_domain_find(BL::Object &b
}
static inline BL::MeshSequenceCacheModifier object_mesh_cache_find(BL::Object &b_ob,
bool check_velocity,
bool *has_subdivision_modifier)
{
for (int i = b_ob.modifiers.length() - 1; i >= 0; --i) {
@@ -597,6 +581,13 @@ static inline BL::MeshSequenceCacheModifier object_mesh_cache_find(BL::Object &b
if (b_mod.type() == BL::Modifier::type_MESH_SEQUENCE_CACHE) {
BL::MeshSequenceCacheModifier mesh_cache = BL::MeshSequenceCacheModifier(b_mod);
if (check_velocity) {
if (!MeshSequenceCacheModifier_has_velocity_get(&mesh_cache.ptr)) {
return BL::MeshSequenceCacheModifier(PointerRNA_NULL);
}
}
return mesh_cache;
}
@@ -605,7 +596,9 @@ static inline BL::MeshSequenceCacheModifier object_mesh_cache_find(BL::Object &b
continue;
}
if (b_mod.type() == BL::Modifier::type_SUBSURF) {
/* Only skip the subsurf modifier if we are not checking for the mesh sequence cache modifier
* for motion blur. */
if (b_mod.type() == BL::Modifier::type_SUBSURF && !check_velocity) {
if (has_subdivision_modifier) {
*has_subdivision_modifier = true;
}

View File

@@ -17,8 +17,6 @@
#include "blender_viewport.h"
#include "blender_util.h"
#include "render/pass.h"
#include "util/util_logging.h"
CCL_NAMESPACE_BEGIN
@@ -28,12 +26,11 @@ BlenderViewportParameters::BlenderViewportParameters()
studiolight_rotate_z(0.0f),
studiolight_intensity(1.0f),
studiolight_background_alpha(1.0f),
display_pass(PASS_COMBINED),
show_active_pixels(false)
display_pass(PASS_COMBINED)
{
}
BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui)
BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d)
: BlenderViewportParameters()
{
if (!b_v3d) {
@@ -58,25 +55,7 @@ BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d, boo
}
/* Film. */
/* Lookup display pass based on the enum identifier.
* This is because integer values of python enum are not aligned with the passes definition in
* the kernel. */
display_pass = PASS_COMBINED;
const string display_pass_identifier = get_enum_identifier(cshading, "render_pass");
if (!display_pass_identifier.empty()) {
const ustring pass_type_identifier(string_to_lower(display_pass_identifier));
const NodeEnum *pass_type_enum = Pass::get_type_enum();
if (pass_type_enum->exists(pass_type_identifier)) {
display_pass = static_cast<PassType>((*pass_type_enum)[pass_type_identifier]);
}
}
if (use_developer_ui) {
show_active_pixels = get_boolean(cshading, "show_active_pixels");
}
display_pass = (PassType)get_enum(cshading, "render_pass", -1, -1);
}
bool BlenderViewportParameters::shader_modified(const BlenderViewportParameters &other) const
@@ -90,7 +69,7 @@ bool BlenderViewportParameters::shader_modified(const BlenderViewportParameters
bool BlenderViewportParameters::film_modified(const BlenderViewportParameters &other) const
{
return display_pass != other.display_pass || show_active_pixels != other.show_active_pixels;
return display_pass != other.display_pass;
}
bool BlenderViewportParameters::modified(const BlenderViewportParameters &other) const
@@ -103,4 +82,18 @@ bool BlenderViewportParameters::use_custom_shader() const
return !(use_scene_world && use_scene_lights);
}
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes)
{
if (b_v3d) {
const BlenderViewportParameters viewport_parameters(b_v3d);
const PassType display_pass = viewport_parameters.display_pass;
passes.clear();
Pass::add(display_pass, passes);
return display_pass;
}
return PASS_NONE;
}
CCL_NAMESPACE_END

View File

@@ -39,10 +39,9 @@ class BlenderViewportParameters {
/* Film. */
PassType display_pass;
bool show_active_pixels;
BlenderViewportParameters();
BlenderViewportParameters(BL::SpaceView3D &b_v3d, bool use_developer_ui);
explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
/* Check whether any of shading related settings are different from the given parameters. */
bool shader_modified(const BlenderViewportParameters &other) const;
@@ -58,6 +57,8 @@ class BlenderViewportParameters {
bool use_custom_shader() const;
};
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);
CCL_NAMESPACE_END
#endif

View File

@@ -181,12 +181,9 @@ class BlenderSmokeLoader : public ImageLoader {
AttributeStandard attribute;
};
static void sync_smoke_volume(Scene *scene, BObjectInfo &b_ob_info, Volume *volume, float frame)
static void sync_smoke_volume(Scene *scene, BL::Object &b_ob, Volume *volume, float frame)
{
if (!b_ob_info.is_real_object_data()) {
return;
}
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob_info.real_object);
BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob);
if (!b_domain) {
return;
}
@@ -209,7 +206,7 @@ static void sync_smoke_volume(Scene *scene, BObjectInfo &b_ob_info, Volume *volu
Attribute *attr = volume->attributes.add(std);
ImageLoader *loader = new BlenderSmokeLoader(b_ob_info.real_object, std);
ImageLoader *loader = new BlenderSmokeLoader(b_ob, std);
ImageParams params;
params.frame = frame;
@@ -247,11 +244,11 @@ class BlenderVolumeLoader : public VDBImageLoader {
};
static void sync_volume_object(BL::BlendData &b_data,
BObjectInfo &b_ob_info,
BL::Object &b_ob,
Scene *scene,
Volume *volume)
{
BL::Volume b_volume(b_ob_info.object_data);
BL::Volume b_volume(b_ob.data());
b_volume.grids.load(b_data.ptr.data);
BL::VolumeRender b_render(b_volume.render());
@@ -299,19 +296,19 @@ static void sync_volume_object(BL::BlendData &b_data,
}
}
void BlenderSync::sync_volume(BObjectInfo &b_ob_info, Volume *volume)
void BlenderSync::sync_volume(BL::Object &b_ob, Volume *volume)
{
volume->clear(true);
if (view_layer.use_volumes) {
if (b_ob_info.object_data.is_a(&RNA_Volume)) {
if (b_ob.type() == BL::Object::type_VOLUME) {
/* Volume object. Create only attributes, bounding mesh will then
* be automatically generated later. */
sync_volume_object(b_data, b_ob_info, scene, volume);
sync_volume_object(b_data, b_ob, scene, volume);
}
else {
/* Smoke domain. */
sync_smoke_volume(scene, b_ob_info, volume, b_scene.frame_current());
sync_smoke_volume(scene, b_ob, volume, b_scene.frame_current());
}
}

View File

@@ -832,18 +832,18 @@ BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHRefer
typedef StackAllocator<256, float2> LeafTimeStackAllocator;
typedef StackAllocator<256, BVHReference> LeafReferenceStackAllocator;
vector<int, LeafStackAllocator> p_type[PRIMITIVE_NUM];
vector<int, LeafStackAllocator> p_index[PRIMITIVE_NUM];
vector<int, LeafStackAllocator> p_object[PRIMITIVE_NUM];
vector<float2, LeafTimeStackAllocator> p_time[PRIMITIVE_NUM];
vector<BVHReference, LeafReferenceStackAllocator> p_ref[PRIMITIVE_NUM];
vector<int, LeafStackAllocator> p_type[PRIMITIVE_NUM_TOTAL];
vector<int, LeafStackAllocator> p_index[PRIMITIVE_NUM_TOTAL];
vector<int, LeafStackAllocator> p_object[PRIMITIVE_NUM_TOTAL];
vector<float2, LeafTimeStackAllocator> p_time[PRIMITIVE_NUM_TOTAL];
vector<BVHReference, LeafReferenceStackAllocator> p_ref[PRIMITIVE_NUM_TOTAL];
/* TODO(sergey): In theory we should be able to store references. */
vector<BVHReference, LeafReferenceStackAllocator> object_references;
uint visibility[PRIMITIVE_NUM] = {0};
uint visibility[PRIMITIVE_NUM_TOTAL] = {0};
/* NOTE: Keep initialization in sync with actual number of primitives. */
BoundBox bounds[PRIMITIVE_NUM] = {
BoundBox bounds[PRIMITIVE_NUM_TOTAL] = {
BoundBox::empty, BoundBox::empty, BoundBox::empty, BoundBox::empty};
int ob_num = 0;
int num_new_prims = 0;
@@ -877,7 +877,7 @@ BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHRefer
* TODO(sergey): With some pointer trickery we can write directly to the
* destination buffers for the non-spatial split BVH.
*/
BVHNode *leaves[PRIMITIVE_NUM + 1] = {NULL};
BVHNode *leaves[PRIMITIVE_NUM_TOTAL + 1] = {NULL};
int num_leaves = 0;
size_t start_index = 0;
vector<int, LeafStackAllocator> local_prim_type, local_prim_index, local_prim_object;
@@ -888,7 +888,7 @@ BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHRefer
if (need_prim_time) {
local_prim_time.resize(num_new_prims);
}
for (int i = 0; i < PRIMITIVE_NUM; ++i) {
for (int i = 0; i < PRIMITIVE_NUM_TOTAL; ++i) {
int num = (int)p_type[i].size();
if (num != 0) {
assert(p_type[i].size() == p_index[i].size());

View File

@@ -37,10 +37,10 @@
/* Kernel includes are necessary so that the filter function for Embree can access the packed BVH.
*/
# include "kernel/bvh/bvh_embree.h"
# include "kernel/bvh/bvh_util.h"
# include "kernel/device/cpu/compat.h"
# include "kernel/device/cpu/globals.h"
# include "kernel/kernel_compat_cpu.h"
# include "kernel/kernel_globals.h"
# include "kernel/kernel_random.h"
# include "kernel/split/kernel_split_data_types.h"
# include "render/hair.h"
# include "render/mesh.h"
@@ -73,69 +73,46 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
const RTCRay *ray = (RTCRay *)args->ray;
RTCHit *hit = (RTCHit *)args->hit;
CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
const KernelGlobals *kg = ctx->kg;
KernelGlobals *kg = ctx->kg;
switch (ctx->type) {
case CCLIntersectContext::RAY_SHADOW_ALL: {
Intersection current_isect;
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
/* If no transparent shadows, all light is blocked. */
const int flags = intersection_get_shader_flags(kg, &current_isect);
if (!(flags & (SD_HAS_TRANSPARENT_SHADOW)) || ctx->max_hits == 0) {
ctx->opaque_hit = true;
return;
}
/* Test if we need to record this transparent intersection. */
if (ctx->num_hits < ctx->max_hits || ray->tfar < ctx->max_t) {
/* Skip already recorded intersections. */
int num_recorded_hits = min(ctx->num_hits, ctx->max_hits);
for (int i = 0; i < num_recorded_hits; ++i) {
/* Append the intersection to the end of the array. */
if (ctx->num_hits < ctx->max_hits) {
Intersection current_isect;
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
for (size_t i = 0; i < ctx->max_hits; ++i) {
if (current_isect.object == ctx->isect_s[i].object &&
current_isect.prim == ctx->isect_s[i].prim && current_isect.t == ctx->isect_s[i].t) {
/* This intersection was already recorded, skip it. */
*args->valid = 0;
return;
break;
}
}
/* If maximum number of hits was reached, replace the intersection with the
* highest distance. We want to find the N closest intersections. */
int isect_index = num_recorded_hits;
if (num_recorded_hits + 1 >= ctx->max_hits) {
float max_t = ctx->isect_s[0].t;
int max_recorded_hit = 0;
for (int i = 1; i < num_recorded_hits; ++i) {
if (ctx->isect_s[i].t > max_t) {
max_recorded_hit = i;
max_t = ctx->isect_s[i].t;
}
}
if (num_recorded_hits >= ctx->max_hits) {
isect_index = max_recorded_hit;
}
/* Limit the ray distance and stop counting hits beyond this.
* TODO: is there some way we can tell Embree to stop intersecting beyond
* this distance when max number of hits is reached?. Or maybe it will
* become irrelevant if we make max_hits a very high number on the CPU. */
ctx->max_t = max(current_isect.t, max_t);
Intersection *isect = &ctx->isect_s[ctx->num_hits];
++ctx->num_hits;
*isect = current_isect;
int prim = kernel_tex_fetch(__prim_index, isect->prim);
int shader = 0;
if (kernel_tex_fetch(__prim_type, isect->prim) & PRIMITIVE_ALL_TRIANGLE) {
shader = kernel_tex_fetch(__tri_shader, prim);
}
else {
float4 str = kernel_tex_fetch(__curves, prim);
shader = __float_as_int(str.z);
}
int flag = kernel_tex_fetch(__shaders, shader & SHADER_MASK).flags;
/* If no transparent shadows, all light is blocked. */
if (flag & (SD_HAS_TRANSPARENT_SHADOW)) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
}
ctx->isect_s[isect_index] = current_isect;
}
/* Always increase the number of hits, even beyond ray.max_hits so that
* the caller can detect this as and consider it opaque, or trace another
* ray. */
++ctx->num_hits;
/* This tells Embree to continue tracing. */
*args->valid = 0;
else {
/* Increase the number of hits beyond ray.max_hits
* so that the caller can detect this as opaque. */
++ctx->num_hits;
}
break;
}
case CCLIntersectContext::RAY_LOCAL:
@@ -352,7 +329,7 @@ void BVHEmbree::build(Progress &progress, Stats *stats, RTCDevice rtc_device_)
scene = NULL;
}
const bool dynamic = params.bvh_type == BVH_TYPE_DYNAMIC;
const bool dynamic = params.bvh_type == SceneParams::BVH_DYNAMIC;
scene = rtcNewScene(rtc_device);
const RTCSceneFlags scene_flags = (dynamic ? RTC_SCENE_FLAG_DYNAMIC : RTC_SCENE_FLAG_NONE) |

View File

@@ -31,27 +31,6 @@ CCL_NAMESPACE_BEGIN
*/
typedef KernelBVHLayout BVHLayout;
/* Type of BVH, in terms whether it is supported dynamic updates of meshes
* or whether modifying geometry requires full BVH rebuild.
*/
enum BVHType {
/* BVH supports dynamic updates of geometry.
*
* Faster for updating BVH tree when doing modifications in viewport,
* but slower for rendering.
*/
BVH_TYPE_DYNAMIC = 0,
/* BVH tree is calculated for specific scene, updates in geometry
* requires full tree rebuild.
*
* Slower to update BVH tree when modifying objects in viewport, also
* slower to build final BVH tree but gives best possible render speed.
*/
BVH_TYPE_STATIC = 1,
BVH_NUM_TYPES,
};
/* Names bitflag type to denote which BVH layouts are supported by
* particular area.
*

View File

@@ -287,6 +287,9 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
set(__boost_packages filesystem regex system thread date_time)
if(WITH_CYCLES_NETWORK)
list(APPEND __boost_packages serialization)
endif()
if(WITH_CYCLES_OSL)
list(APPEND __boost_packages wave)
endif()

View File

@@ -36,70 +36,49 @@ endif()
set(SRC
device.cpp
device_denoise.cpp
device_graphics_interop.cpp
device_kernel.cpp
device_cpu.cpp
device_cuda.cpp
device_denoising.cpp
device_dummy.cpp
device_memory.cpp
device_queue.cpp
)
set(SRC_CPU
cpu/device.cpp
cpu/device.h
cpu/device_impl.cpp
cpu/device_impl.h
cpu/kernel.cpp
cpu/kernel.h
cpu/kernel_function.h
cpu/kernel_thread_globals.cpp
cpu/kernel_thread_globals.h
device_multi.cpp
device_opencl.cpp
device_optix.cpp
device_split_kernel.cpp
device_task.cpp
)
set(SRC_CUDA
cuda/device.cpp
cuda/device.h
cuda/device_impl.cpp
cuda/device_impl.h
cuda/graphics_interop.cpp
cuda/graphics_interop.h
cuda/kernel.cpp
cuda/kernel.h
cuda/queue.cpp
cuda/queue.h
cuda/util.cpp
cuda/util.h
cuda/device_cuda.h
cuda/device_cuda_impl.cpp
)
set(SRC_DUMMY
dummy/device.cpp
dummy/device.h
set(SRC_OPENCL
opencl/device_opencl.h
opencl/device_opencl_impl.cpp
opencl/memory_manager.h
opencl/memory_manager.cpp
opencl/opencl_util.cpp
)
set(SRC_MULTI
multi/device.cpp
multi/device.h
)
set(SRC_OPTIX
optix/device.cpp
optix/device.h
optix/device_impl.cpp
optix/device_impl.h
optix/queue.cpp
optix/queue.h
optix/util.h
)
if(WITH_CYCLES_NETWORK)
list(APPEND SRC
device_network.cpp
)
endif()
set(SRC_HEADERS
device.h
device_denoise.h
device_graphics_interop.h
device_denoising.h
device_memory.h
device_kernel.h
device_queue.h
device_intern.h
device_network.h
device_split_kernel.h
device_task.h
)
set(LIB
cycles_render
cycles_kernel
cycles_util
${CYCLES_GL_LIBRARIES}
@@ -116,7 +95,15 @@ else()
endif()
add_definitions(${GL_DEFINITIONS})
if(WITH_CYCLES_NETWORK)
add_definitions(-DWITH_NETWORK)
endif()
if(WITH_CYCLES_DEVICE_OPENCL)
list(APPEND LIB
extern_clew
)
add_definitions(-DWITH_OPENCL)
endif()
if(WITH_CYCLES_DEVICE_CUDA)
add_definitions(-DWITH_CUDA)
endif()
@@ -128,27 +115,18 @@ if(WITH_CYCLES_DEVICE_MULTI)
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
add_definitions(-DOIDN_STATIC_LIB)
list(APPEND INC_SYS
${OPENIMAGEDENOISE_INCLUDE_DIRS}
)
list(APPEND LIB
${OPENIMAGEDENOISE_LIBRARIES}
${TBB_LIBRARIES}
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
cycles_add_library(cycles_device "${LIB}"
${SRC}
${SRC_CPU}
${SRC_CUDA}
${SRC_DUMMY}
${SRC_MULTI}
${SRC_OPTIX}
${SRC_HEADERS}
)
source_group("cpu" FILES ${SRC_CPU})
source_group("cuda" FILES ${SRC_CUDA})
source_group("dummy" FILES ${SRC_DUMMY})
source_group("multi" FILES ${SRC_MULTI})
source_group("optix" FILES ${SRC_OPTIX})
source_group("common" FILES ${SRC} ${SRC_HEADERS})
cycles_add_library(cycles_device "${LIB}" ${SRC} ${SRC_CUDA} ${SRC_OPENCL} ${SRC_HEADERS})

View File

@@ -1,64 +0,0 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device/cpu/device.h"
#include "device/cpu/device_impl.h"
/* Used for `info.denoisers`. */
/* TODO(sergey): The denoisers are probably to be moved completely out of the device into their
* own class. But until then keep API consistent with how it used to work before. */
#include "util/util_openimagedenoise.h"
CCL_NAMESPACE_BEGIN
Device *device_cpu_create(const DeviceInfo &info, Stats &stats, Profiler &profiler)
{
return new CPUDevice(info, stats, profiler);
}
void device_cpu_info(vector<DeviceInfo> &devices)
{
DeviceInfo info;
info.type = DEVICE_CPU;
info.description = system_cpu_brand_string();
info.id = "CPU";
info.num = 0;
info.has_osl = true;
info.has_half_images = true;
info.has_nanovdb = true;
info.has_profiling = true;
if (openimagedenoise_supported()) {
info.denoisers |= DENOISER_OPENIMAGEDENOISE;
}
devices.insert(devices.begin(), info);
}
string device_cpu_capabilities()
{
string capabilities = "";
capabilities += system_cpu_support_sse2() ? "SSE2 " : "";
capabilities += system_cpu_support_sse3() ? "SSE3 " : "";
capabilities += system_cpu_support_sse41() ? "SSE41 " : "";
capabilities += system_cpu_support_avx() ? "AVX " : "";
capabilities += system_cpu_support_avx2() ? "AVX2" : "";
if (capabilities[capabilities.size() - 1] == ' ')
capabilities.resize(capabilities.size() - 1);
return capabilities;
}
CCL_NAMESPACE_END

View File

@@ -1,332 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device/cpu/device_impl.h"
#include <stdlib.h>
#include <string.h>
/* So ImathMath is included before our kernel_cpu_compat. */
#ifdef WITH_OSL
/* So no context pollution happens from indirectly included windows.h */
# include "util/util_windows.h"
# include <OSL/oslexec.h>
#endif
#ifdef WITH_EMBREE
# include <embree3/rtcore.h>
#endif
#include "device/cpu/kernel.h"
#include "device/cpu/kernel_thread_globals.h"
#include "device/device.h"
// clang-format off
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/globals.h"
#include "kernel/device/cpu/kernel.h"
#include "kernel/kernel_types.h"
#include "kernel/osl/osl_shader.h"
#include "kernel/osl/osl_globals.h"
// clang-format on
#include "bvh/bvh_embree.h"
#include "render/buffers.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_function.h"
#include "util/util_logging.h"
#include "util/util_map.h"
#include "util/util_openimagedenoise.h"
#include "util/util_optimization.h"
#include "util/util_progress.h"
#include "util/util_system.h"
#include "util/util_task.h"
#include "util/util_thread.h"
CCL_NAMESPACE_BEGIN
CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_)
: Device(info_, stats_, profiler_), texture_info(this, "__texture_info", MEM_GLOBAL)
{
/* Pick any kernel, all of them are supposed to have same level of microarchitecture
* optimization. */
VLOG(1) << "Will be using " << kernels.integrator_init_from_camera.get_uarch_name()
<< " kernels.";
if (info.cpu_threads == 0) {
info.cpu_threads = TaskScheduler::num_threads();
}
#ifdef WITH_OSL
kernel_globals.osl = &osl_globals;
#endif
#ifdef WITH_EMBREE
embree_device = rtcNewDevice("verbose=0");
#endif
need_texture_info = false;
}
CPUDevice::~CPUDevice()
{
#ifdef WITH_EMBREE
rtcReleaseDevice(embree_device);
#endif
texture_info.free();
}
bool CPUDevice::show_samples() const
{
return (info.cpu_threads == 1);
}
BVHLayoutMask CPUDevice::get_bvh_layout_mask() const
{
BVHLayoutMask bvh_layout_mask = BVH_LAYOUT_BVH2;
#ifdef WITH_EMBREE
bvh_layout_mask |= BVH_LAYOUT_EMBREE;
#endif /* WITH_EMBREE */
return bvh_layout_mask;
}
bool CPUDevice::load_texture_info()
{
if (!need_texture_info) {
return false;
}
texture_info.copy_to_device();
need_texture_info = false;
return true;
}
void CPUDevice::mem_alloc(device_memory &mem)
{
if (mem.type == MEM_TEXTURE) {
assert(!"mem_alloc not supported for textures.");
}
else if (mem.type == MEM_GLOBAL) {
assert(!"mem_alloc not supported for global memory.");
}
else {
if (mem.name) {
VLOG(1) << "Buffer allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
}
if (mem.type == MEM_DEVICE_ONLY) {
assert(!mem.host_pointer);
size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES;
void *data = util_aligned_malloc(mem.memory_size(), alignment);
mem.device_pointer = (device_ptr)data;
}
else {
mem.device_pointer = (device_ptr)mem.host_pointer;
}
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
}
}
void CPUDevice::mem_copy_to(device_memory &mem)
{
if (mem.type == MEM_GLOBAL) {
global_free(mem);
global_alloc(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
tex_alloc((device_texture &)mem);
}
else {
if (!mem.device_pointer) {
mem_alloc(mem);
}
/* copy is no-op */
}
}
void CPUDevice::mem_copy_from(
device_memory & /*mem*/, size_t /*y*/, size_t /*w*/, size_t /*h*/, size_t /*elem*/)
{
/* no-op */
}
void CPUDevice::mem_zero(device_memory &mem)
{
if (!mem.device_pointer) {
mem_alloc(mem);
}
if (mem.device_pointer) {
memset((void *)mem.device_pointer, 0, mem.memory_size());
}
}
void CPUDevice::mem_free(device_memory &mem)
{
if (mem.type == MEM_GLOBAL) {
global_free(mem);
}
else if (mem.type == MEM_TEXTURE) {
tex_free((device_texture &)mem);
}
else if (mem.device_pointer) {
if (mem.type == MEM_DEVICE_ONLY) {
util_aligned_free((void *)mem.device_pointer);
}
mem.device_pointer = 0;
stats.mem_free(mem.device_size);
mem.device_size = 0;
}
}
device_ptr CPUDevice::mem_alloc_sub_ptr(device_memory &mem, size_t offset, size_t /*size*/)
{
return (device_ptr)(((char *)mem.device_pointer) + mem.memory_elements_size(offset));
}
void CPUDevice::const_copy_to(const char *name, void *host, size_t size)
{
#if WITH_EMBREE
if (strcmp(name, "__data") == 0) {
assert(size <= sizeof(KernelData));
// Update scene handle (since it is different for each device on multi devices)
KernelData *const data = (KernelData *)host;
data->bvh.scene = embree_scene;
}
#endif
kernel_const_copy(&kernel_globals, name, host, size);
}
void CPUDevice::global_alloc(device_memory &mem)
{
VLOG(1) << "Global memory allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
kernel_global_memory_copy(&kernel_globals, mem.name, mem.host_pointer, mem.data_size);
mem.device_pointer = (device_ptr)mem.host_pointer;
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
}
void CPUDevice::global_free(device_memory &mem)
{
if (mem.device_pointer) {
mem.device_pointer = 0;
stats.mem_free(mem.device_size);
mem.device_size = 0;
}
}
void CPUDevice::tex_alloc(device_texture &mem)
{
VLOG(1) << "Texture allocate: " << mem.name << ", "
<< string_human_readable_number(mem.memory_size()) << " bytes. ("
<< string_human_readable_size(mem.memory_size()) << ")";
mem.device_pointer = (device_ptr)mem.host_pointer;
mem.device_size = mem.memory_size();
stats.mem_alloc(mem.device_size);
const uint slot = mem.slot;
if (slot >= texture_info.size()) {
/* Allocate some slots in advance, to reduce amount of re-allocations. */
texture_info.resize(slot + 128);
}
texture_info[slot] = mem.info;
texture_info[slot].data = (uint64_t)mem.host_pointer;
need_texture_info = true;
}
void CPUDevice::tex_free(device_texture &mem)
{
if (mem.device_pointer) {
mem.device_pointer = 0;
stats.mem_free(mem.device_size);
mem.device_size = 0;
need_texture_info = true;
}
}
void CPUDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
{
#ifdef WITH_EMBREE
if (bvh->params.bvh_layout == BVH_LAYOUT_EMBREE ||
bvh->params.bvh_layout == BVH_LAYOUT_MULTI_OPTIX_EMBREE) {
BVHEmbree *const bvh_embree = static_cast<BVHEmbree *>(bvh);
if (refit) {
bvh_embree->refit(progress);
}
else {
bvh_embree->build(progress, &stats, embree_device);
}
if (bvh->params.top_level) {
embree_scene = bvh_embree->scene;
}
}
else
#endif
Device::build_bvh(bvh, progress, refit);
}
const CPUKernels *CPUDevice::get_cpu_kernels() const
{
return &kernels;
}
void CPUDevice::get_cpu_kernel_thread_globals(
vector<CPUKernelThreadGlobals> &kernel_thread_globals)
{
/* Ensure latest texture info is loaded into kernel globals before returning. */
load_texture_info();
kernel_thread_globals.clear();
void *osl_memory = get_cpu_osl_memory();
for (int i = 0; i < info.cpu_threads; i++) {
kernel_thread_globals.emplace_back(kernel_globals, osl_memory, profiler);
}
}
void *CPUDevice::get_cpu_osl_memory()
{
#ifdef WITH_OSL
return &osl_globals;
#else
return NULL;
#endif
}
bool CPUDevice::load_kernels(const uint /*kernel_features*/)
{
return true;
}
CCL_NAMESPACE_END

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@@ -1,102 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/* So ImathMath is included before our kernel_cpu_compat. */
#ifdef WITH_OSL
/* So no context pollution happens from indirectly included windows.h */
# include "util/util_windows.h"
# include <OSL/oslexec.h>
#endif
#ifdef WITH_EMBREE
# include <embree3/rtcore.h>
#endif
#include "device/cpu/kernel.h"
#include "device/device.h"
#include "device/device_memory.h"
// clang-format off
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/kernel.h"
#include "kernel/device/cpu/globals.h"
#include "kernel/osl/osl_shader.h"
#include "kernel/osl/osl_globals.h"
// clang-format on
CCL_NAMESPACE_BEGIN
class CPUDevice : public Device {
public:
KernelGlobals kernel_globals;
device_vector<TextureInfo> texture_info;
bool need_texture_info;
#ifdef WITH_OSL
OSLGlobals osl_globals;
#endif
#ifdef WITH_EMBREE
RTCScene embree_scene = NULL;
RTCDevice embree_device;
#endif
CPUKernels kernels;
CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_);
~CPUDevice();
virtual bool show_samples() const override;
virtual BVHLayoutMask get_bvh_layout_mask() const override;
/* Returns true if the texture info was copied to the device (meaning, some more
* re-initialization might be needed). */
bool load_texture_info();
virtual void mem_alloc(device_memory &mem) override;
virtual void mem_copy_to(device_memory &mem) override;
virtual void mem_copy_from(
device_memory &mem, size_t y, size_t w, size_t h, size_t elem) override;
virtual void mem_zero(device_memory &mem) override;
virtual void mem_free(device_memory &mem) override;
virtual device_ptr mem_alloc_sub_ptr(device_memory &mem,
size_t offset,
size_t /*size*/) override;
virtual void const_copy_to(const char *name, void *host, size_t size) override;
void global_alloc(device_memory &mem);
void global_free(device_memory &mem);
void tex_alloc(device_texture &mem);
void tex_free(device_texture &mem);
void build_bvh(BVH *bvh, Progress &progress, bool refit) override;
virtual const CPUKernels *get_cpu_kernels() const override;
virtual void get_cpu_kernel_thread_globals(
vector<CPUKernelThreadGlobals> &kernel_thread_globals) override;
virtual void *get_cpu_osl_memory() override;
protected:
virtual bool load_kernels(uint /*kernel_features*/) override;
};
CCL_NAMESPACE_END

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@@ -1,61 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device/cpu/kernel.h"
#include "kernel/device/cpu/kernel.h"
CCL_NAMESPACE_BEGIN
#define KERNEL_FUNCTIONS(name) \
KERNEL_NAME_EVAL(cpu, name), KERNEL_NAME_EVAL(cpu_sse2, name), \
KERNEL_NAME_EVAL(cpu_sse3, name), KERNEL_NAME_EVAL(cpu_sse41, name), \
KERNEL_NAME_EVAL(cpu_avx, name), KERNEL_NAME_EVAL(cpu_avx2, name)
#define REGISTER_KERNEL(name) name(KERNEL_FUNCTIONS(name))
CPUKernels::CPUKernels()
: /* Integrator. */
REGISTER_KERNEL(integrator_init_from_camera),
REGISTER_KERNEL(integrator_init_from_bake),
REGISTER_KERNEL(integrator_intersect_closest),
REGISTER_KERNEL(integrator_intersect_shadow),
REGISTER_KERNEL(integrator_intersect_subsurface),
REGISTER_KERNEL(integrator_intersect_volume_stack),
REGISTER_KERNEL(integrator_shade_background),
REGISTER_KERNEL(integrator_shade_light),
REGISTER_KERNEL(integrator_shade_shadow),
REGISTER_KERNEL(integrator_shade_surface),
REGISTER_KERNEL(integrator_shade_volume),
REGISTER_KERNEL(integrator_megakernel),
/* Shader evaluation. */
REGISTER_KERNEL(shader_eval_displace),
REGISTER_KERNEL(shader_eval_background),
/* Adaptive sampling. */
REGISTER_KERNEL(adaptive_sampling_convergence_check),
REGISTER_KERNEL(adaptive_sampling_filter_x),
REGISTER_KERNEL(adaptive_sampling_filter_y),
/* Cryptomatte. */
REGISTER_KERNEL(cryptomatte_postprocess),
/* Bake. */
REGISTER_KERNEL(bake)
{
}
#undef REGISTER_KERNEL
#undef KERNEL_FUNCTIONS
CCL_NAMESPACE_END

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@@ -1,111 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "device/cpu/kernel_function.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
struct KernelGlobals;
struct IntegratorStateCPU;
struct TileInfo;
class CPUKernels {
public:
/* Integrator. */
using IntegratorFunction =
CPUKernelFunction<void (*)(const KernelGlobals *kg, IntegratorStateCPU *state)>;
using IntegratorShadeFunction = CPUKernelFunction<void (*)(
const KernelGlobals *kg, IntegratorStateCPU *state, ccl_global float *render_buffer)>;
using IntegratorInitFunction = CPUKernelFunction<bool (*)(const KernelGlobals *kg,
IntegratorStateCPU *state,
KernelWorkTile *tile,
ccl_global float *render_buffer)>;
IntegratorInitFunction integrator_init_from_camera;
IntegratorInitFunction integrator_init_from_bake;
IntegratorFunction integrator_intersect_closest;
IntegratorFunction integrator_intersect_shadow;
IntegratorFunction integrator_intersect_subsurface;
IntegratorFunction integrator_intersect_volume_stack;
IntegratorShadeFunction integrator_shade_background;
IntegratorShadeFunction integrator_shade_light;
IntegratorShadeFunction integrator_shade_shadow;
IntegratorShadeFunction integrator_shade_surface;
IntegratorShadeFunction integrator_shade_volume;
IntegratorShadeFunction integrator_megakernel;
/* Shader evaluation. */
using ShaderEvalFunction = CPUKernelFunction<void (*)(
const KernelGlobals *kg, const KernelShaderEvalInput *, float4 *, const int)>;
ShaderEvalFunction shader_eval_displace;
ShaderEvalFunction shader_eval_background;
/* Adaptive stopping. */
using AdaptiveSamplingConvergenceCheckFunction =
CPUKernelFunction<bool (*)(const KernelGlobals *kg,
ccl_global float *render_buffer,
int x,
int y,
float threshold,
bool reset,
int offset,
int stride)>;
using AdaptiveSamplingFilterXFunction =
CPUKernelFunction<void (*)(const KernelGlobals *kg,
ccl_global float *render_buffer,
int y,
int start_x,
int width,
int offset,
int stride)>;
using AdaptiveSamplingFilterYFunction =
CPUKernelFunction<void (*)(const KernelGlobals *kg,
ccl_global float *render_buffer,
int x,
int start_y,
int height,
int offset,
int stride)>;
AdaptiveSamplingConvergenceCheckFunction adaptive_sampling_convergence_check;
AdaptiveSamplingFilterXFunction adaptive_sampling_filter_x;
AdaptiveSamplingFilterYFunction adaptive_sampling_filter_y;
/* Cryptomatte. */
using CryptomattePostprocessFunction = CPUKernelFunction<void (*)(
const KernelGlobals *kg, ccl_global float *render_buffer, int pixel_index)>;
CryptomattePostprocessFunction cryptomatte_postprocess;
/* Bake. */
CPUKernelFunction<void (*)(const KernelGlobals *, float *, int, int, int, int, int)> bake;
CPUKernels();
};
CCL_NAMESPACE_END

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@@ -1,124 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "util/util_debug.h"
#include "util/util_system.h"
CCL_NAMESPACE_BEGIN
/* A wrapper around per-microarchitecture variant of a kernel function.
*
* Provides a function-call-like API which gets routed to the most suitable implementation.
*
* For example, on a computer which only has SSE4.1 the kernel_sse41 will be used. */
template<typename FunctionType> class CPUKernelFunction {
public:
CPUKernelFunction(FunctionType kernel_default,
FunctionType kernel_sse2,
FunctionType kernel_sse3,
FunctionType kernel_sse41,
FunctionType kernel_avx,
FunctionType kernel_avx2)
{
kernel_info_ = get_best_kernel_info(
kernel_default, kernel_sse2, kernel_sse3, kernel_sse41, kernel_avx, kernel_avx2);
}
template<typename... Args> inline auto operator()(Args... args) const
{
assert(kernel_info_.kernel);
return kernel_info_.kernel(args...);
}
const char *get_uarch_name() const
{
return kernel_info_.uarch_name;
}
protected:
/* Helper class which allows to pass human-readable microarchitecture name together with function
* pointer. */
class KernelInfo {
public:
KernelInfo() : KernelInfo("", nullptr)
{
}
/* TODO(sergey): Use string view, to have higher-level functionality (i.e. comparison) without
* memory allocation. */
KernelInfo(const char *uarch_name, FunctionType kernel)
: uarch_name(uarch_name), kernel(kernel)
{
}
const char *uarch_name;
FunctionType kernel;
};
KernelInfo get_best_kernel_info(FunctionType kernel_default,
FunctionType kernel_sse2,
FunctionType kernel_sse3,
FunctionType kernel_sse41,
FunctionType kernel_avx,
FunctionType kernel_avx2)
{
/* Silence warnings about unused variables when compiling without some architectures. */
(void)kernel_sse2;
(void)kernel_sse3;
(void)kernel_sse41;
(void)kernel_avx;
(void)kernel_avx2;
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
if (DebugFlags().cpu.has_avx2() && system_cpu_support_avx2()) {
return KernelInfo("AVX2", kernel_avx2);
}
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
if (DebugFlags().cpu.has_avx() && system_cpu_support_avx()) {
return KernelInfo("AVX", kernel_avx);
}
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
if (DebugFlags().cpu.has_sse41() && system_cpu_support_sse41()) {
return KernelInfo("SSE4.1", kernel_sse41);
}
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
if (DebugFlags().cpu.has_sse3() && system_cpu_support_sse3()) {
return KernelInfo("SSE3", kernel_sse3);
}
#endif
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
if (DebugFlags().cpu.has_sse2() && system_cpu_support_sse2()) {
return KernelInfo("SSE2", kernel_sse2);
}
#endif
return KernelInfo("default", kernel_default);
}
KernelInfo kernel_info_;
};
CCL_NAMESPACE_END

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@@ -1,85 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device/cpu/kernel_thread_globals.h"
// clang-format off
#include "kernel/osl/osl_shader.h"
#include "kernel/osl/osl_globals.h"
// clang-format on
#include "util/util_profiling.h"
CCL_NAMESPACE_BEGIN
CPUKernelThreadGlobals::CPUKernelThreadGlobals(const KernelGlobals &kernel_globals,
void *osl_globals_memory,
Profiler &cpu_profiler)
: KernelGlobals(kernel_globals), cpu_profiler_(cpu_profiler)
{
reset_runtime_memory();
#ifdef WITH_OSL
OSLShader::thread_init(this, reinterpret_cast<OSLGlobals *>(osl_globals_memory));
#else
(void)osl_globals_memory;
#endif
}
CPUKernelThreadGlobals::CPUKernelThreadGlobals(CPUKernelThreadGlobals &&other) noexcept
: KernelGlobals(std::move(other)), cpu_profiler_(other.cpu_profiler_)
{
other.reset_runtime_memory();
}
CPUKernelThreadGlobals::~CPUKernelThreadGlobals()
{
#ifdef WITH_OSL
OSLShader::thread_free(this);
#endif
}
CPUKernelThreadGlobals &CPUKernelThreadGlobals::operator=(CPUKernelThreadGlobals &&other)
{
if (this == &other) {
return *this;
}
*static_cast<KernelGlobals *>(this) = *static_cast<KernelGlobals *>(&other);
other.reset_runtime_memory();
return *this;
}
void CPUKernelThreadGlobals::reset_runtime_memory()
{
#ifdef WITH_OSL
osl = nullptr;
#endif
}
void CPUKernelThreadGlobals::start_profiling()
{
cpu_profiler_.add_state(&profiler);
}
void CPUKernelThreadGlobals::stop_profiling()
{
cpu_profiler_.remove_state(&profiler);
}
CCL_NAMESPACE_END

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