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Author SHA1 Message Date
560e015a5b Fix and cleanup: Pack to correct/Specified UDIM
After recent changes made in master branch, it is now possible to display
UDIM grid and tiled images simultaneously in the UV Editor.
This commit updates the pack islands to correct/specified UDIM
implementation to work with the new behavior. Also includes some code
and comment cleanups.
2021-09-26 00:40:51 +05:30
f87ed1547c UV grid: Resolve merge conflicts
Resolves merge conflicts that broke the subdividing and dynamic grid
implementations
2021-09-22 23:08:30 +05:30
1b9dd08d02 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-09-22 21:07:15 +05:30
0c2bc843f5 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-08-16 10:34:46 +05:30
98deceb5c1 Cleanup and fix: Dynamic grid and offset operator
* Minor fix for dynamic grid
* Cleanup UV offset operator
2021-08-16 10:04:49 +05:30
da8963af2d Cleanup and fixes: UV grid types
* Code and comment cleanup
* Refactor subdividing grid code to allow creating grid of different
  dimensions different from the previous 4x4 grid
* Change subdividing grid dimensions to start from 8x8
* Refactor code used to calculate increment snapping value for the UV
  editor
2021-08-16 06:44:00 +05:30
72ee339710 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-08-09 06:31:32 +05:30
1c74abfa4b Cleanup: license headers
These were removed globally in 65ec7ec524.

Some files re-introduced these conventions since.
2021-08-06 11:39:49 +05:30
f6e594f1ee Cleanup: tab indentation for CMake / GNUmakefile 2021-08-06 11:39:49 +05:30
8c3128baae Windows: Add icons and icons_geom to make.bat
This adds support for building the icons from make.bat
unlike bash there is no passing environment variables
on the command line.

The scripts go out of their way to locate both blender
and inkscape however if they are not found, the user is
given a helpful error message telling them how to set
the variables.

Although some extra help can be given there, if your
normal build is a 2019 full build running

`make 2019 full icons`

will help it find the blender executable as well.

finally if you know the name of your build folder
running

`make builddir build_windows_Lite_x64_vc16_Release icons`

will also work, if all fails you can point directly to
the blender executable by running

`set BLENDER_BIN=c:\where\blender\lives\blender.exe`

before running `make icons` or `make icons_geom`

The python scripts needed some small modifications since
without the PATHEXT, SystemRoot and SystemDrive
environment variables python will not initialize properly
on windows. (Not blender related, even mainline python
won't start without those)
2021-08-06 11:39:48 +05:30
798214c1f6 PyDoc: Update GPU Example of draw_view3d
This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example.

Part of T84227
2021-08-06 11:39:48 +05:30
e981df9fbd PyDoc: Improve description of texture.evaluate
Inspired by the old 2.49 docs: https://docs.blender.org/api/249PythonDoc/Texture.Texture-class.html#evaluate
2021-08-06 11:39:48 +05:30
112a532f41 Cleanup: make format 2021-08-06 11:39:48 +05:30
aa0b05ef70 Win32 IME: Rename SetInputLanguage()
GHOST_ImeWin32::SetInputLanguage() has a confusing name because it does
not set the input language. It actually retrieves the current input
locale from the OS and caches the value of the current input language
ID. Therefore this patch renames it to "UpdateInputLanguage"

Differential Revision: https://developer.blender.org/D12134

Reviewed by Ray Molenkamp
2021-08-06 11:39:47 +05:30
c3e996a118 Win32 IME: Remove ime_status_
This removes one member of GHOST_ImeWin32 that is not used and cannot
be used in the future. It is holding the result of ImmIsIME, which is
whether an input language supports IME. It does not indicate that one
is in use, turned on, composing, in English mode, etc.

see D12131 for more information.

Differential Revision: https://developer.blender.org/D12131

Reviewed by Ray Molenkamp
2021-08-06 11:39:47 +05:30
c7a2086253 Cycles: make object Fast GI Approximation panel a subpanel of Shading 2021-08-06 11:39:47 +05:30
0ac3da0e45 Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
2021-08-06 11:39:46 +05:30
Romain Toumi
a39edbfb19 Fix Cycles material slots list being too short
Bring it in line with Eevee.

Differential Revision: https://developer.blender.org/D11982
2021-08-06 11:39:45 +05:30
e6a68e9511 VSE: Allow Wingdings and Symbol Fonts
This patch makes us less restrictive on the allowed types of FreeType
font character maps we allow, rather than primarily unicode-only. This
allows us to use some legacy, symbol, specialty, and proprietary fonts
like Wingdings. Note we were a little less restrictive with vfonts,
used for 3D Text Objects, so this patch primarily helps VSE.

See D12124 for details and examples.

Differential Revision: https://developer.blender.org/D12124

Reviewed by Brecht Van Lommel
2021-08-06 11:39:45 +05:30
1ea018eb4d UI: VFont Display Names
When displaying the names of fonts for 3D Text objects, use the same
format as shown in File Browser: Family name + Style name. They are
currently shown with Postscript Name, which doesn't match well.

see D12069 for more details.

Differential Revision: https://developer.blender.org/D12069

Reviewed by Campbell Barton
2021-08-06 11:39:45 +05:30
08697cff10 Cycles: More flexible GI Approximation AO distance control
The goal: allow to easily use AO approximation in scenes which combines
both small and large scale objects.

The idea: use per-object AO distance which will allow to override world
settings. Instancer object will "propagate" its AO distance to all its
instances unless the instance defines own distance (this allows to
modify AO distance in the shot files, without requiring to modify props
used in the shots.

Available from the new Fats GI Approximation panel in object properties.

Differential Revision: https://developer.blender.org/D12112
2021-08-06 11:39:44 +05:30
395056561b LibOverride RNA API: add removal of properties and operations.
This should complete the basics of RNA API for library overrides.

Ref. T86656.
2021-08-06 11:39:44 +05:30
6669c559e3 LibOverride: Add RNA API to reset/delete overrides.
Ref. T86656.
2021-08-06 11:39:44 +05:30
cacfdcd041 Added some TODO remarks. 2021-08-06 11:39:43 +05:30
4362228562 GPencil: New Brush option to define Caps type
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode

Two new buttons has been added to topbar.

NOTE: New icons are been designed (T90414)

The buttons are expanded to list in Properties panel.

Reviewed By: mendio, HooglyBoogly

Differential Revision: https://developer.blender.org/D11999
2021-08-06 11:39:43 +05:30
4ea6595af0 Fix T90427: Center View to Mouse broken
rBfb87d236edb7 made the values returned by `projmat_dimensions` more
standardized following the documentations. But the functions in Blender
that called `projmat_dimensions` followed a proposal that these values
corresponded to a distance of 1m of clip.

Adjust these functions to follow the new algorithm.
2021-08-06 11:39:42 +05:30
8506edc0b8 BLI: add double version of 'scaleform'
No functional changes. New utility.
2021-08-06 11:39:42 +05:30
5c4bd878a2 Fix T90421: edit-mode auto-smooth crash when angle set to 180degrees
Error in 39b2a7bb7e
which failed to set edge flags with single threaded calculation,
used for low poly models.
2021-08-06 11:39:41 +05:30
Gavin Li
ccf4103c1a Fix transparent faces on certain AMD cards
This patch fixes an issue with missing faces when assigning a material slot other than the first to faces on AMD TAHITI cards. Refer to T78390 and T74024 for a description of this issue.

This patch also incorporates fix from T78390 for KAVERI.

{F9029258}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9305
2021-08-06 11:39:41 +05:30
76e4ffdb90 Cleanup: remove *.rej from cb67bfdba2 2021-08-06 11:39:41 +05:30
97f82a2224 Tweak to recent liboverride API addition: naming.
Rename new API function introduced in recent rB3b0fab6dfaa0 to match our
convention to put the action (verb) at the end of names:
`operations_update`.

Sorry for not catching that during review.
2021-08-06 11:39:40 +05:30
2581039d55 Cleanup: inconsistent parameter name 2021-08-06 11:39:40 +05:30
1e6fef3aa1 Cleanup: initialize variable to quiet warning 2021-08-06 11:39:39 +05:30
446f488685 Outliner/LibOverrides: Fix logic of checks for drag'n'drop of Collections.
Previous check was too blunt, preventing e.g. re-organization of
collection overrides inside a local parent collection, which is
perfectly valid operation.

Reported by @hjalti from the studio, thanks!
2021-08-06 11:39:39 +05:30
91a2f5583e Fix compile error without WITH_OCEANSIM enabled
Was changed in 218df99410.
2021-08-06 11:39:39 +05:30
Pratik Borhade
aa33073004 Fix T87635: Rename shader node "Specular" to "Specular BSDF"
Node name edited in Specular node definition

Reviewed By: fclem

Maniphest Tasks: T87635

Differential Revision: https://developer.blender.org/D11022
2021-08-06 11:39:38 +05:30
Gottfried Hofmann
bb5373ad7b Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d()
Fix for https://developer.blender.org/T84227

The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d().

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11645
2021-08-06 11:39:38 +05:30
Anthony Edlin
791cb92b96 Make loopcut drawing consistent between gizmo and operator.
Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Reviewed By: #eevee_viewport, fclem

Differential Revision: https://developer.blender.org/D11333
2021-08-06 11:39:38 +05:30
3f0d85de05 Viewport normal drawing with constant length
Patch for: T37878

{F10169694}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11487
2021-08-06 11:39:37 +05:30
506a2f43b6 Modifier: warn if the ocean simulation fails to allocate memory
While most modifies don't handle out of memory cases, ocean simulation
could attempt huge allocations: 2048 gb at the maximum resolution.

Resolves T83952.
2021-08-06 11:39:35 +05:30
1f13ff614d Override: API update_operations.
The update_operations function will update the override structure of the
local object. When working with overrides the override structure is only
updated when the work-file is stored. When using scripts you might want
to enforce the update of override properties and operations.

This function removes a hack on the test cases.

Reviewed By: mont29

Maniphest Tasks: T86656

Differential Revision: https://developer.blender.org/D10848
2021-08-06 11:39:35 +05:30
c6e1b2f015 T90371: Asset: Drop Material Tooltip.
This patch changes the drop named material tooltip to give feedback to
the user what is going to happen when they invoke the change.

There are 3 states:
* "": Operator will be canceled as not all data is present (dropping on
  background.)
* "Drop <named material> on <object name> (slot <slot number>, replacing
  <current material in slot>).
* "Drop <named material> on <object name> (slot <slot number).

Reviewed By: Severin

Maniphest Tasks: T90371

Differential Revision: https://developer.blender.org/D12106
2021-08-06 11:39:34 +05:30
790c6740dc Cleanup: use C comments for descriptive text 2021-08-06 11:39:34 +05:30
16cd543e4f Cleanup: add comment to fix for T90417 2021-08-06 11:39:33 +05:30
Johnny Matthews
f36013a78d Geometry Nodes: Curve Set Spline Type
This node sets the selected (or all) splines in curve to a chosen target
spline type. Poly, Bezier, and NURB splines can be converted to any of
the other types. This is meant to be a building block node, useful in
many procedural situations.

In the future the node could be optimized with multi-threading, or by
avoiding copying in many cases, either by retrieving the curve for write
access or by passing the raw vectors to the new splines where possible.

With edits from Hans Goudey (@HooglyBoogly)

Differential Revision: https://developer.blender.org/D12013
2021-08-06 11:39:32 +05:30
11ef414ba3 Fix T90417: font loading creates duplicate ID names
Also repair any errors in existing files.

Error from e0dd3fe587.
2021-08-06 11:39:31 +05:30
39df796ec9 Cleanup: de-duplicate ID renaming utility for versioning 2021-08-06 11:39:30 +05:30
e17731fc9c Icons: add license headers to utilities 2021-08-06 11:39:29 +05:30
65c36dc583 Icons: resolve various issues for generating icons
- INKSCAPE_BIN environment variable was ignored by
  alert_icons_update & prvicons_update.
- `make icons` wasn't regenerating alert icons.
- Updating SVG icons failed using blender built with ASAN.
2021-08-06 11:39:28 +05:30
8804c698eb Icons: update alert icon script
Missed from c549d736cf.
2021-08-06 11:39:28 +05:30
d6ddacabc1 Cleanup: Allow early exit if operator cancelled
Cancel the pack islands operator early, in case there are no UV
selections to pack
2021-08-04 22:48:41 +05:30
9974edc857 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-08-04 06:13:00 +05:30
7d5ed35602 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-07-17 21:40:01 +05:30
cd75125c48 UV: Keymaps for offsetting selected UVs
Adds keymaps to offset selected UVs by a fixed distance in a specified direction.
Refer T78405
2021-07-17 21:26:51 +05:30
e1abd5947f UV: Absolute grid snap for UV editor
Adds a UI toggle for absolute grid snap when using Increment snapping in
UV editor. This implementation mimics the behavior observed with the
same toggle in the 3D viewport.
2021-07-10 17:32:07 +05:30
8d642bbba6 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-07-08 23:59:20 +05:30
5777ec9af9 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-07-08 15:48:19 +05:30
86023928ba UV: Increment snapping based on new UV grid types
Since the default UV editor grid has been replaced with a new
subdividing grid and dynamic grid (T78389) has also been implemented,
increment snapping value needs to change according to the grid
configuration in use.

This commit ensures that the increment snapping value is changed
according to the grid dimensions currently in use.
Example - For a NxN grid the increment value is set as 1/N
2021-07-04 22:51:34 +05:30
708f375f76 Cleanup: Refactor reusable code into functions
New functions for :
* Calculating current zoom factor used for determining the grid
  resolution in UV/Image editor
* Calculating grid steps for determining the grid spacings in UV/Image
  editor
2021-07-04 20:19:58 +05:30
28c85e60cb Cleanup: Use struct pointer
Replace struct variables to use pointers instead
2021-07-04 15:29:24 +05:30
d615f4d65e Fix: Pack islands to area operator
* Correct packing area coordinates for cases when user sets the maximum
  coordinates to be lower than the minimum coordinates
* Cancel operator when scale option is disabled and packing area is not
  big enough for selected islands. Also display warning message in UI
  when this happens
2021-07-03 14:29:56 +05:30
eb88ce5146 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-07-01 18:29:10 +05:30
1f65001cae Change the max limit for Dynamic grid
The max limit for dynamic grid was set at 12. This commit changes that
to 5000
2021-07-01 12:02:33 +05:30
8a57e48a8f Minor Cleanup
* Remove printf statements
* Use enums
2021-06-30 21:20:18 +05:30
be270d8c8a Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-30 18:45:04 +05:30
39aa006260 UV: Replace default grid with subdividing grid
Replaces the default static grid with a dynamically subdividing grid.
This means that zooming in the UV editor will add more divisions to
the grid and vice versa when zooming out.
2021-06-30 11:55:18 +05:30
1965df11f4 UV: Dynamic Grid
Adds the option to replace the default grid in the UV editor with a NxN
grid.

Refer T78389
2021-06-26 14:02:50 +05:30
ad5983895a Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-25 19:11:12 +05:30
37e185980a UV: Display packing area coordinates
Adds properties for displaying packing area coordinates in the pack
islands to area operator.
Also fixes the issue of modified packing coordinates when the user zooms
in/out in the editor before redoing the operator from the properties
panel in UI.
2021-06-23 21:10:59 +05:30
7e1e4889c6 Fix: Release memory before cancelling operator 2021-06-23 20:58:07 +05:30
62d2e8130f Cleanup : UV pack operators
* Remove printf statements
* Use float constants instead of double
* Cleanup comments
* enum to make code better readable
2021-06-23 20:42:04 +05:30
2b37edebdf Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-21 19:10:47 +05:30
e5ab28d392 UV : Pack islands to box area
Adds a new operator to the UV editor - Pack islands to area
Allows the users to pack selected UV islands to a specified
area in the UV editor

Refer T78398
2021-06-19 22:10:34 +05:30
2771b931b5 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-17 14:12:33 +05:30
f76eca3af2 Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-14 17:14:18 +05:30
279a67ecc8 Minor fix : Correct calculation of nearest UDIM
Corrects the logic for calculating the distance between selected UVs and
UDIM tiles
2021-06-11 20:50:38 +05:30
1a89001151 UV : Pack islands to correct/specified UDIM
Adds 2 features to the pack islands operator

 * Packing selected UVs to the closest UDIM
 * Packing selected UVs to user specified UDIM
2021-06-11 19:36:24 +05:30
2126fc815d Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-10 15:45:47 +05:30
790d11899a Merge branch 'master' into soc-2021-uv-editor-improvements 2021-06-08 20:58:04 +05:30
6a422b6624 Test commit. Add missing tooltips for pivot options in UV Editor. 2021-06-08 19:39:20 +05:30
2562 changed files with 64799 additions and 120977 deletions

View File

@@ -180,7 +180,6 @@ ForEachMacros:
- CTX_DATA_BEGIN_WITH_ID
- DEG_OBJECT_ITER_BEGIN
- DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN
- DRW_ENABLED_ENGINE_ITER
- DRIVER_TARGETS_LOOPER_BEGIN
- DRIVER_TARGETS_USED_LOOPER_BEGIN
- FOREACH_BASE_IN_EDIT_MODE_BEGIN
@@ -268,6 +267,3 @@ ForEachMacros:
StatementMacros:
- PyObject_HEAD
- PyObject_VAR_HEAD
MacroBlockBegin: "^BSDF_CLOSURE_CLASS_BEGIN$"
MacroBlockEnd: "^BSDF_CLOSURE_CLASS_END$"

View File

@@ -1,5 +0,0 @@
This repository is only used as a mirror of git.blender.org. Blender development happens on
https://developer.blender.org.
To get started with contributing code, please see:
https://wiki.blender.org/wiki/Process/Contributing_Code

View File

@@ -30,7 +30,7 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
"CMake generation for blender is not allowed within the source directory!"
"\n Remove \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" and try again from another folder, e.g.:"
"\n "
"\n rm -rf CMakeCache.txt CMakeFiles"
"\n rm CMakeCache.txt"
"\n cd .."
"\n mkdir cmake-make"
"\n cd cmake-make"
@@ -156,15 +156,6 @@ get_blender_version()
option(WITH_BLENDER "Build blender (disable to build only the blender player)" ON)
mark_as_advanced(WITH_BLENDER)
if(APPLE)
# Currently this causes a build error linking, disable.
set(WITH_BLENDER_THUMBNAILER OFF)
elseif(WIN32)
option(WITH_BLENDER_THUMBNAILER "Build \"BlendThumb.dll\" helper for Windows explorer integration" ON)
else()
option(WITH_BLENDER_THUMBNAILER "Build \"blender-thumbnailer\" thumbnail extraction utility" ON)
endif()
option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
option(WITH_PYTHON "Enable Embedded Python API (only disable for development)" ON)
@@ -397,55 +388,42 @@ if(WITH_PYTHON_INSTALL)
set(PYTHON_REQUESTS_PATH "" CACHE PATH "Path to python site-packages or dist-packages containing 'requests' module")
mark_as_advanced(PYTHON_REQUESTS_PATH)
endif()
option(WITH_PYTHON_INSTALL_ZSTANDARD "Copy zstandard into the blender install folder" ON)
set(PYTHON_ZSTANDARD_PATH "" CACHE PATH "Path to python site-packages or dist-packages containing 'zstandard' module")
mark_as_advanced(PYTHON_ZSTANDARD_PATH)
endif()
option(WITH_CPU_SIMD "Enable SIMD instruction if they're detected on the host machine" ON)
mark_as_advanced(WITH_CPU_SIMD)
# Cycles
option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_OSL "Build Cycles with OpenShadingLanguage support" ON)
option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" ON)
option(WITH_CYCLES_LOGGING "Build Cycles with logging support" ON)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_DEBUG_NAN "Build Cycles with additional asserts for detecting NaNs and invalid values" OFF)
option(WITH_CYCLES_NATIVE_ONLY "Build Cycles with native kernel only (which fits current CPU, use for development only)" OFF)
option(WITH_CYCLES_KERNEL_ASAN "Build Cycles kernels with address sanitizer when WITH_COMPILER_ASAN is on, even if it's very slow" OFF)
set(CYCLES_TEST_DEVICES CPU CACHE STRING "Run regression tests on the specified device types (CPU CUDA OPTIX HIP)" )
option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_OSL "Build Cycles with OSL support" ON)
option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" ON)
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)
mark_as_advanced(WITH_CYCLES_CUDA_BUILD_SERIAL)
set(CYCLES_TEST_DEVICES CPU CACHE STRING "Run regression tests on the specified device types (CPU CUDA OPTIX)" )
set(CYCLES_CUDA_BINARIES_ARCH sm_30 sm_35 sm_37 sm_50 sm_52 sm_60 sm_61 sm_70 sm_75 sm_86 compute_75 CACHE STRING "CUDA architectures to build binaries for")
mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
unset(PLATFORM_DEFAULT)
option(WITH_CYCLES_LOGGING "Build Cycles with logging support" ON)
option(WITH_CYCLES_DEBUG_NAN "Build Cycles with additional asserts for detecting NaNs and invalid values" OFF)
option(WITH_CYCLES_NATIVE_ONLY "Build Cycles with native kernel only (which fits current CPU, use for development only)" OFF)
option(WITH_CYCLES_KERNEL_ASAN "Build Cycles kernels with address sanitizer when WITH_COMPILER_ASAN is on, even if it's very slow" OFF)
mark_as_advanced(WITH_CYCLES_KERNEL_ASAN)
mark_as_advanced(WITH_CYCLES_CUBIN_COMPILER)
mark_as_advanced(WITH_CYCLES_LOGGING)
mark_as_advanced(WITH_CYCLES_DEBUG_NAN)
mark_as_advanced(WITH_CYCLES_NATIVE_ONLY)
# NVIDIA CUDA & OptiX
option(WITH_CYCLES_DEVICE_CUDA "Enable Cycles NVIDIA CUDA compute support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles NVIDIA OptiX support" ON)
option(WITH_CYCLES_DEVICE_CUDA "Enable Cycles CUDA compute support" ON)
option(WITH_CYCLES_DEVICE_OPTIX "Enable Cycles OptiX support" ON)
mark_as_advanced(WITH_CYCLES_DEVICE_CUDA)
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles NVIDIA CUDA binaries" OFF)
set(CYCLES_CUDA_BINARIES_ARCH sm_30 sm_35 sm_37 sm_50 sm_52 sm_60 sm_61 sm_70 sm_75 sm_86 compute_75 CACHE STRING "CUDA architectures to build binaries for")
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime (for developers, makes cuda-gdb work)" ON)
mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
mark_as_advanced(WITH_CYCLES_CUBIN_COMPILER)
mark_as_advanced(WITH_CYCLES_CUDA_BUILD_SERIAL)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime" ON)
mark_as_advanced(WITH_CUDA_DYNLOAD)
# AMD HIP
option(WITH_CYCLES_DEVICE_HIP "Enable Cycles AMD HIP support" OFF)
option(WITH_CYCLES_HIP_BINARIES "Build Cycles AMD HIP binaries" OFF)
set(CYCLES_HIP_BINARIES_ARCH gfx1010 gfx1011 gfx1012 gfx1030 gfx1031 gfx1032 gfx1034 CACHE STRING "AMD HIP architectures to build binaries for")
mark_as_advanced(WITH_CYCLES_DEVICE_HIP)
mark_as_advanced(CYCLES_HIP_BINARIES_ARCH)
# Draw Manager
option(WITH_DRAW_DEBUG "Add extra debug capabilities to Draw Manager" OFF)
mark_as_advanced(WITH_DRAW_DEBUG)
@@ -843,11 +821,6 @@ if(NOT WITH_CUDA_DYNLOAD)
endif()
endif()
if(WITH_CYCLES_DEVICE_HIP)
# Currently HIP must be dynamically loaded, this may change in future toolkits
set(WITH_HIP_DYNLOAD ON)
endif()
#-----------------------------------------------------------------------------
# Check check if submodules are cloned
@@ -1743,12 +1716,6 @@ if(WITH_PYTHON)
elseif(WITH_PYTHON_INSTALL_REQUESTS)
find_python_package(requests "")
endif()
if(WIN32 OR APPLE)
# pass, we have this in lib/python/site-packages
elseif(WITH_PYTHON_INSTALL_ZSTANDARD)
find_python_package(zstandard "")
endif()
endif()
# Select C++17 as the standard for C++ projects.
@@ -1883,9 +1850,6 @@ elseif(WITH_CYCLES_STANDALONE)
if(WITH_CUDA_DYNLOAD)
add_subdirectory(extern/cuew)
endif()
if(WITH_HIP_DYNLOAD)
add_subdirectory(extern/hipew)
endif()
if(NOT WITH_SYSTEM_GLEW)
add_subdirectory(extern/glew)
endif()
@@ -2020,7 +1984,6 @@ if(FIRST_RUN)
endif()
info_cfg_option(WITH_PYTHON_INSTALL)
info_cfg_option(WITH_PYTHON_INSTALL_NUMPY)
info_cfg_option(WITH_PYTHON_INSTALL_ZSTANDARD)
info_cfg_option(WITH_PYTHON_MODULE)
info_cfg_option(WITH_PYTHON_SAFETY)

View File

@@ -27,7 +27,7 @@
define HELP_TEXT
Blender Convenience Targets
Provided for building Blender (multiple targets can be used at once).
Provided for building Blender, (multiple at once can be used).
* debug: Build a debug binary.
* full: Enable all supported dependencies & options.
@@ -40,8 +40,6 @@ Blender Convenience Targets
* ninja: Use ninja build tool for faster builds.
* ccache: Use ccache for faster rebuilds.
Note: when passing in multiple targets their order is not important.
So for a fast build you can for e.g. run 'make lite ccache ninja'.
Note: passing the argument 'BUILD_DIR=path' when calling make will override the default build dir.
Note: passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments.

View File

@@ -38,6 +38,7 @@ ExternalProject_Add(external_numpy
PREFIX ${BUILD_DIR}/numpy
PATCH_COMMAND ${NUMPY_PATCH}
CONFIGURE_COMMAND ""
PATCH_COMMAND COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/numpy/src/external_numpy < ${PATCH_DIR}/numpy.diff
LOG_BUILD 1
BUILD_COMMAND ${PYTHON_BINARY} ${BUILD_DIR}/numpy/src/external_numpy/setup.py build ${NUMPY_BUILD_OPTION} install --old-and-unmanageable
INSTALL_COMMAND ""

View File

@@ -18,20 +18,14 @@
if(WIN32 AND BUILD_MODE STREQUAL Debug)
set(SITE_PACKAGES_EXTRA --global-option build --global-option --debug)
# zstandard is determined to build and link release mode libs in a debug
# configuration, the only way to make it happy is to bend to its will
# and give it a library to link with.
set(PIP_CONFIGURE_COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}_d.lib ${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib)
else()
set(PIP_CONFIGURE_COMMAND echo ".")
endif()
ExternalProject_Add(external_python_site_packages
DOWNLOAD_COMMAND ""
CONFIGURE_COMMAND ${PIP_CONFIGURE_COMMAND}
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
PREFIX ${BUILD_DIR}/site_packages
INSTALL_COMMAND ${PYTHON_BINARY} -m pip install ${SITE_PACKAGES_EXTRA} cython==${CYTHON_VERSION} idna==${IDNA_VERSION} charset-normalizer==${CHARSET_NORMALIZER_VERSION} urllib3==${URLLIB3_VERSION} certifi==${CERTIFI_VERSION} requests==${REQUESTS_VERSION} zstandard==${ZSTANDARD_VERSION} --no-binary :all:
INSTALL_COMMAND ${PYTHON_BINARY} -m pip install ${SITE_PACKAGES_EXTRA} cython==${CYTHON_VERSION} idna==${IDNA_VERSION} chardet==${CHARDET_VERSION} urllib3==${URLLIB3_VERSION} certifi==${CERTIFI_VERSION} requests==${REQUESTS_VERSION} --no-binary :all:
)
if(USE_PIP_NUMPY)

View File

@@ -189,11 +189,11 @@ set(OSL_HASH 1abd7ce40481771a9fa937f19595d2f2)
set(OSL_HASH_TYPE MD5)
set(OSL_FILE OpenShadingLanguage-${OSL_VERSION}.tar.gz)
set(PYTHON_VERSION 3.9.7)
set(PYTHON_VERSION 3.9.2)
set(PYTHON_SHORT_VERSION 3.9)
set(PYTHON_SHORT_VERSION_NO_DOTS 39)
set(PYTHON_URI https://www.python.org/ftp/python/${PYTHON_VERSION}/Python-${PYTHON_VERSION}.tar.xz)
set(PYTHON_HASH fddb060b483bc01850a3f412eea1d954)
set(PYTHON_HASH f0dc9000312abeb16de4eccce9a870ab)
set(PYTHON_HASH_TYPE MD5)
set(PYTHON_FILE Python-${PYTHON_VERSION}.tar.xz)
@@ -215,18 +215,17 @@ set(NANOVDB_HASH e7b9e863ec2f3b04ead171dec2322807)
set(NANOVDB_HASH_TYPE MD5)
set(NANOVDB_FILE nano-vdb-${NANOVDB_GIT_UID}.tar.gz)
set(IDNA_VERSION 3.2)
set(CHARSET_NORMALIZER_VERSION 2.0.6)
set(URLLIB3_VERSION 1.26.7)
set(CERTIFI_VERSION 2021.10.8)
set(REQUESTS_VERSION 2.26.0)
set(CYTHON_VERSION 0.29.24)
set(ZSTANDARD_VERSION 0.15.2 )
set(IDNA_VERSION 2.10)
set(CHARDET_VERSION 4.0.0)
set(URLLIB3_VERSION 1.26.3)
set(CERTIFI_VERSION 2020.12.5)
set(REQUESTS_VERSION 2.25.1)
set(CYTHON_VERSION 0.29.21)
set(NUMPY_VERSION 1.21.2)
set(NUMPY_SHORT_VERSION 1.21)
set(NUMPY_VERSION 1.19.5)
set(NUMPY_SHORT_VERSION 1.19)
set(NUMPY_URI https://github.com/numpy/numpy/releases/download/v${NUMPY_VERSION}/numpy-${NUMPY_VERSION}.zip)
set(NUMPY_HASH 5638d5dae3ca387be562912312db842e)
set(NUMPY_HASH f6a1b48717c552bbc18f1adc3cc1fe0e)
set(NUMPY_HASH_TYPE MD5)
set(NUMPY_FILE numpy-${NUMPY_VERSION}.zip)

View File

@@ -371,78 +371,71 @@ NO_BUILD=false
NO_CONFIRM=false
USE_CXX11=true
# Note about versions: Min is inclusive, Mex is 'minimum exclusive' (i.e. XXX_VERSION_MIN <= ACTUAL_VERSION < XXX_VERSION_MEX)
# Note about versions: Min is inclusive, Max is exclusive (i.e. XXX_VERSION_MIN <= ACTUAL_VERSION < XXX_VERSION_MAX)
# XXX_VERSION is officially supported/used version in official builds.
# XXX_VERSION_SHORT is used for various things, like preferred version (when distribution provides several of them),
# and to name shortcuts to built libraries' installation directories...
CLANG_FORMAT_VERSION_MIN="6.0"
CLANG_FORMAT_VERSION_MEX="10.0"
CLANG_FORMAT_VERSION_MAX="10.0"
PYTHON_VERSION="3.9.7"
PYTHON_VERSION="3.9.2"
PYTHON_VERSION_SHORT="3.9"
PYTHON_VERSION_MIN="3.7"
PYTHON_VERSION_MEX="3.11"
PYTHON_VERSION_MAX="3.11"
PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_SHORT
PYTHON_FORCE_BUILD=false
PYTHON_FORCE_REBUILD=false
PYTHON_SKIP=false
# Additional Python modules.
PYTHON_IDNA_VERSION="3.2"
PYTHON_IDNA_VERSION="2.9"
PYTHON_IDNA_VERSION_MIN="2.0"
PYTHON_IDNA_VERSION_MEX="4.0"
PYTHON_IDNA_VERSION_MAX="3.0"
PYTHON_IDNA_NAME="idna"
PYTHON_CHARSET_NORMALIZER_VERSION="2.0.6"
PYTHON_CHARSET_NORMALIZER_VERSION_MIN="2.0.6"
PYTHON_CHARSET_NORMALIZER_VERSION_MEX="2.1.0" # requests uses `charset_normalizer~=2.0.0`
PYTHON_CHARSET_NORMALIZER_NAME="charset-normalizer"
PYTHON_CHARDET_VERSION="3.0.4"
PYTHON_CHARDET_VERSION_MIN="3.0"
PYTHON_CHARDET_VERSION_MAX="5.0"
PYTHON_CHARDET_NAME="chardet"
PYTHON_URLLIB3_VERSION="1.26.7"
PYTHON_URLLIB3_VERSION="1.25.9"
PYTHON_URLLIB3_VERSION_MIN="1.0"
PYTHON_URLLIB3_VERSION_MEX="2.0"
PYTHON_URLLIB3_VERSION_MAX="2.0"
PYTHON_URLLIB3_NAME="urllib3"
PYTHON_CERTIFI_VERSION="2021.10.8"
PYTHON_CERTIFI_VERSION_MIN="2021.0"
PYTHON_CERTIFI_VERSION_MEX="2023.0"
PYTHON_CERTIFI_VERSION="2020.4.5.2"
PYTHON_CERTIFI_VERSION_MIN="2020.0"
PYTHON_CERTIFI_VERSION_MAX="2021.0"
PYTHON_CERTIFI_NAME="certifi"
PYTHON_REQUESTS_VERSION="2.23.0"
PYTHON_REQUESTS_VERSION_MIN="2.0"
PYTHON_REQUESTS_VERSION_MEX="3.0"
PYTHON_REQUESTS_VERSION_MAX="3.0"
PYTHON_REQUESTS_NAME="requests"
PYTHON_ZSTANDARD_VERSION="0.15.2"
PYTHON_ZSTANDARD_VERSION_MIN="0.15.2"
PYTHON_ZSTANDARD_VERSION_MEX="0.16.0"
PYTHON_ZSTANDARD_NAME="zstandard"
PYTHON_NUMPY_VERSION="1.21.2"
PYTHON_NUMPY_VERSION="1.19.5"
PYTHON_NUMPY_VERSION_MIN="1.14"
PYTHON_NUMPY_VERSION_MEX="2.0"
PYTHON_NUMPY_VERSION_MAX="2.0"
PYTHON_NUMPY_NAME="numpy"
# As package-ready parameters (only used with distro packages).
PYTHON_MODULES_PACKAGES=(
"$PYTHON_IDNA_NAME $PYTHON_IDNA_VERSION_MIN $PYTHON_IDNA_VERSION_MEX"
"$PYTHON_CHARSET_NORMALIZER_NAME $PYTHON_CHARSET_NORMALIZER_VERSION_MIN $PYTHON_CHARSET_NORMALIZER_VERSION_MEX"
"$PYTHON_URLLIB3_NAME $PYTHON_URLLIB3_VERSION_MIN $PYTHON_URLLIB3_VERSION_MEX"
"$PYTHON_CERTIFI_NAME $PYTHON_CERTIFI_VERSION_MIN $PYTHON_CERTIFI_VERSION_MEX"
"$PYTHON_REQUESTS_NAME $PYTHON_REQUESTS_VERSION_MIN $PYTHON_REQUESTS_VERSION_MEX"
"$PYTHON_ZSTANDARD_NAME $PYTHON_ZSTANDARD_VERSION_MIN $PYTHON_ZSTANDARD_VERSION_MEX"
"$PYTHON_NUMPY_NAME $PYTHON_NUMPY_VERSION_MIN $PYTHON_NUMPY_VERSION_MEX"
"$PYTHON_IDNA_NAME $PYTHON_IDNA_VERSION_MIN $PYTHON_IDNA_VERSION_MAX"
"$PYTHON_CHARDET_NAME $PYTHON_CHARDET_VERSION_MIN $PYTHON_CHARDET_VERSION_MAX"
"$PYTHON_URLLIB3_NAME $PYTHON_URLLIB3_VERSION_MIN $PYTHON_URLLIB3_VERSION_MAX"
"$PYTHON_CERTIFI_NAME $PYTHON_CERTIFI_VERSION_MIN $PYTHON_CERTIFI_VERSION_MAX"
"$PYTHON_REQUESTS_NAME $PYTHON_REQUESTS_VERSION_MIN $PYTHON_REQUESTS_VERSION_MAX"
"$PYTHON_NUMPY_NAME $PYTHON_NUMPY_VERSION_MIN $PYTHON_NUMPY_VERSION_MAX"
)
# As pip-ready parameters (only used when building python).
PYTHON_MODULES_PIP=(
"$PYTHON_IDNA_NAME==$PYTHON_IDNA_VERSION"
"$PYTHON_CHARSET_NORMALIZER_NAME==$PYTHON_CHARSET_NORMALIZER_VERSION"
"$PYTHON_CHARDET_NAME==$PYTHON_CHARDET_VERSION"
"$PYTHON_URLLIB3_NAME==$PYTHON_URLLIB3_VERSION"
"$PYTHON_CERTIFI_NAME==$PYTHON_CERTIFI_VERSION"
"$PYTHON_REQUESTS_NAME==$PYTHON_REQUESTS_VERSION"
"$PYTHON_ZSTANDARD_NAME==$PYTHON_ZSTANDARD_VERSION"
"$PYTHON_NUMPY_NAME==$PYTHON_NUMPY_VERSION"
)
@@ -450,7 +443,7 @@ PYTHON_MODULES_PIP=(
BOOST_VERSION="1.73.0"
BOOST_VERSION_SHORT="1.73"
BOOST_VERSION_MIN="1.49"
BOOST_VERSION_MEX="2.0"
BOOST_VERSION_MAX="2.0"
BOOST_FORCE_BUILD=false
BOOST_FORCE_REBUILD=false
BOOST_SKIP=false
@@ -459,7 +452,7 @@ TBB_VERSION="2020"
TBB_VERSION_SHORT="2020"
TBB_VERSION_UPDATE="_U2" # Used for source packages...
TBB_VERSION_MIN="2018"
TBB_VERSION_MEX="2022"
TBB_VERSION_MAX="2022"
TBB_FORCE_BUILD=false
TBB_FORCE_REBUILD=false
TBB_SKIP=false
@@ -467,7 +460,7 @@ TBB_SKIP=false
OCIO_VERSION="2.0.0"
OCIO_VERSION_SHORT="2.0"
OCIO_VERSION_MIN="2.0"
OCIO_VERSION_MEX="3.0"
OCIO_VERSION_MAX="3.0"
OCIO_FORCE_BUILD=false
OCIO_FORCE_REBUILD=false
OCIO_SKIP=false
@@ -475,7 +468,7 @@ OCIO_SKIP=false
OPENEXR_VERSION="2.5.5"
OPENEXR_VERSION_SHORT="2.5"
OPENEXR_VERSION_MIN="2.4"
OPENEXR_VERSION_MEX="3.0"
OPENEXR_VERSION_MAX="3.0"
OPENEXR_FORCE_BUILD=false
OPENEXR_FORCE_REBUILD=false
OPENEXR_SKIP=false
@@ -484,7 +477,7 @@ _with_built_openexr=false
OIIO_VERSION="2.2.15.1"
OIIO_VERSION_SHORT="2.2"
OIIO_VERSION_MIN="2.1.12"
OIIO_VERSION_MEX="2.3.0"
OIIO_VERSION_MAX="2.3.0"
OIIO_FORCE_BUILD=false
OIIO_FORCE_REBUILD=false
OIIO_SKIP=false
@@ -492,7 +485,7 @@ OIIO_SKIP=false
LLVM_VERSION="12.0.0"
LLVM_VERSION_SHORT="12.0"
LLVM_VERSION_MIN="11.0"
LLVM_VERSION_MEX="13.0"
LLVM_VERSION_MAX="13.0"
LLVM_VERSION_FOUND=""
LLVM_FORCE_BUILD=false
LLVM_FORCE_REBUILD=false
@@ -502,7 +495,7 @@ LLVM_SKIP=false
OSL_VERSION="1.11.14.1"
OSL_VERSION_SHORT="1.11"
OSL_VERSION_MIN="1.11"
OSL_VERSION_MEX="2.0"
OSL_VERSION_MAX="2.0"
OSL_FORCE_BUILD=false
OSL_FORCE_REBUILD=false
OSL_SKIP=false
@@ -511,7 +504,7 @@ OSL_SKIP=false
OSD_VERSION="3.4.3"
OSD_VERSION_SHORT="3.4"
OSD_VERSION_MIN="3.4"
OSD_VERSION_MEX="4.0"
OSD_VERSION_MAX="4.0"
OSD_FORCE_BUILD=false
OSD_FORCE_REBUILD=false
OSD_SKIP=false
@@ -522,7 +515,7 @@ OPENVDB_BLOSC_VERSION="1.5.0"
OPENVDB_VERSION="8.0.1"
OPENVDB_VERSION_SHORT="8.0"
OPENVDB_VERSION_MIN="8.0"
OPENVDB_VERSION_MEX="8.1"
OPENVDB_VERSION_MAX="8.1"
OPENVDB_FORCE_BUILD=false
OPENVDB_FORCE_REBUILD=false
OPENVDB_SKIP=false
@@ -531,7 +524,7 @@ OPENVDB_SKIP=false
ALEMBIC_VERSION="1.7.16"
ALEMBIC_VERSION_SHORT="1.7"
ALEMBIC_VERSION_MIN="1.7"
ALEMBIC_VERSION_MEX="2.0"
ALEMBIC_VERSION_MAX="2.0"
ALEMBIC_FORCE_BUILD=false
ALEMBIC_FORCE_REBUILD=false
ALEMBIC_SKIP=false
@@ -539,7 +532,7 @@ ALEMBIC_SKIP=false
USD_VERSION="21.02"
USD_VERSION_SHORT="21.02"
USD_VERSION_MIN="20.05"
USD_VERSION_MEX="22.00"
USD_VERSION_MAX="22.00"
USD_FORCE_BUILD=false
USD_FORCE_REBUILD=false
USD_SKIP=false
@@ -547,7 +540,7 @@ USD_SKIP=false
OPENCOLLADA_VERSION="1.6.68"
OPENCOLLADA_VERSION_SHORT="1.6"
OPENCOLLADA_VERSION_MIN="1.6.68"
OPENCOLLADA_VERSION_MEX="1.7"
OPENCOLLADA_VERSION_MAX="1.7"
OPENCOLLADA_FORCE_BUILD=false
OPENCOLLADA_FORCE_REBUILD=false
OPENCOLLADA_SKIP=false
@@ -555,7 +548,7 @@ OPENCOLLADA_SKIP=false
EMBREE_VERSION="3.10.0"
EMBREE_VERSION_SHORT="3.10"
EMBREE_VERSION_MIN="3.10"
EMBREE_VERSION_MEX="4.0"
EMBREE_VERSION_MAX="4.0"
EMBREE_FORCE_BUILD=false
EMBREE_FORCE_REBUILD=false
EMBREE_SKIP=false
@@ -563,7 +556,7 @@ EMBREE_SKIP=false
OIDN_VERSION="1.4.1"
OIDN_VERSION_SHORT="1.4"
OIDN_VERSION_MIN="1.4.0"
OIDN_VERSION_MEX="1.5"
OIDN_VERSION_MAX="1.5"
OIDN_FORCE_BUILD=false
OIDN_FORCE_REBUILD=false
OIDN_SKIP=false
@@ -573,7 +566,7 @@ ISPC_VERSION="1.16.0"
FFMPEG_VERSION="4.4"
FFMPEG_VERSION_SHORT="4.4"
FFMPEG_VERSION_MIN="3.0"
FFMPEG_VERSION_MEX="5.0"
FFMPEG_VERSION_MAX="5.0"
FFMPEG_FORCE_BUILD=false
FFMPEG_FORCE_REBUILD=false
FFMPEG_SKIP=false
@@ -582,7 +575,7 @@ _ffmpeg_list_sep=";"
XR_OPENXR_VERSION="1.0.17"
XR_OPENXR_VERSION_SHORT="1.0"
XR_OPENXR_VERSION_MIN="1.0.8"
XR_OPENXR_VERSION_MEX="2.0"
XR_OPENXR_VERSION_MAX="2.0"
XR_OPENXR_FORCE_BUILD=false
XR_OPENXR_FORCE_REBUILD=false
XR_OPENXR_SKIP=false
@@ -1148,11 +1141,10 @@ You may also want to build them yourself (optional ones are [between brackets]):
* Python $PYTHON_VERSION (from $PYTHON_SOURCE).
** [IDNA $PYTHON_IDNA_VERSION] (use pip).
** [Charset Normalizer $PYTHON_CHARSET_NORMALIZER_VERSION] (use pip).
** [Chardet $PYTHON_CHARDET_VERSION] (use pip).
** [Urllib3 $PYTHON_URLLIB3_VERSION] (use pip).
** [Certifi $PYTHON_CERTIFI_VERSION] (use pip).
** [Requests $PYTHON_REQUESTS_VERSION] (use pip).
** [ZStandard $PYTHON_ZSTANDARD_VERSION] (use pip).
** [NumPy $PYTHON_NUMPY_VERSION] (use pip).
* Boost $BOOST_VERSION (from $BOOST_SOURCE, modules: $BOOST_BUILD_MODULES).
* TBB $TBB_VERSION (from $TBB_SOURCE).
@@ -2021,7 +2013,7 @@ compile_OIIO() {
fi
# To be changed each time we make edits that would modify the compiled result!
oiio_magic=18
oiio_magic=17
_init_oiio
# Force having own builds for the dependencies.
@@ -2096,7 +2088,6 @@ compile_OIIO() {
cmake_d="$cmake_d -D USE_PYTHON=OFF"
cmake_d="$cmake_d -D USE_FFMPEG=OFF"
cmake_d="$cmake_d -D USE_OPENCV=OFF"
cmake_d="$cmake_d -D USE_OPENVDB=OFF"
cmake_d="$cmake_d -D BUILD_TESTING=OFF"
cmake_d="$cmake_d -D OIIO_BUILD_TESTS=OFF"
cmake_d="$cmake_d -D OIIO_BUILD_TOOLS=OFF"
@@ -4036,7 +4027,7 @@ install_DEB() {
INFO "Forced Python building, as requested..."
_do_compile_python=true
else
check_package_version_ge_lt_DEB python3-dev $PYTHON_VERSION_MIN $PYTHON_VERSION_MEX
check_package_version_ge_lt_DEB python3-dev $PYTHON_VERSION_MIN $PYTHON_VERSION_MAX
if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_DEB python3-dev` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
@@ -4049,8 +4040,8 @@ install_DEB() {
module=($module)
package="python3-${module[0]}"
package_vmin=${module[1]}
package_vmex=${module[2]}
check_package_version_ge_lt_DEB "$package" $package_vmin $package_vmex
package_vmax=${module[2]}
check_package_version_ge_lt_DEB "$package" $package_vmin $package_vmax
if [ $? -eq 0 ]; then
install_packages_DEB "$package"
else
@@ -4076,7 +4067,7 @@ install_DEB() {
INFO "Forced Boost building, as requested..."
compile_Boost
else
check_package_version_ge_lt_DEB libboost-dev $BOOST_VERSION_MIN $BOOST_VERSION_MEX
check_package_version_ge_lt_DEB libboost-dev $BOOST_VERSION_MIN $BOOST_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libboost-dev
@@ -4097,7 +4088,7 @@ install_DEB() {
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_lt_DEB libtbb-dev $TBB_VERSION_MIN $TBB_VERSION_MEX
check_package_version_ge_lt_DEB libtbb-dev $TBB_VERSION_MIN $TBB_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libtbb-dev
clean_TBB
@@ -4114,7 +4105,7 @@ install_DEB() {
INFO "Forced OpenColorIO building, as requested..."
compile_OCIO
else
check_package_version_ge_lt_DEB libopencolorio-dev $OCIO_VERSION_MIN $OCIO_VERSION_MEX
check_package_version_ge_lt_DEB libopencolorio-dev $OCIO_VERSION_MIN $OCIO_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libopencolorio-dev
clean_OCIO
@@ -4131,7 +4122,7 @@ install_DEB() {
INFO "Forced ILMBase/OpenEXR building, as requested..."
compile_OPENEXR
else
check_package_version_ge_lt_DEB libopenexr-dev $OPENEXR_VERSION_MIN $OPENEXR_VERSION_MEX
check_package_version_ge_lt_DEB libopenexr-dev $OPENEXR_VERSION_MIN $OPENEXR_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libopenexr-dev
OPENEXR_VERSION=`get_package_version_DEB libopenexr-dev`
@@ -4152,7 +4143,7 @@ install_DEB() {
INFO "Forced OpenImageIO building, as requested..."
compile_OIIO
else
check_package_version_ge_lt_DEB libopenimageio-dev $OIIO_VERSION_MIN $OIIO_VERSION_MEX
check_package_version_ge_lt_DEB libopenimageio-dev $OIIO_VERSION_MIN $OIIO_VERSION_MAX
if [ $? -eq 0 -a "$_with_built_openexr" = false ]; then
install_packages_DEB libopenimageio-dev openimageio-tools
clean_OIIO
@@ -4172,7 +4163,7 @@ install_DEB() {
INFO "Forced LLVM building, as requested..."
_do_compile_llvm=true
else
check_package_version_ge_lt_DEB llvm-dev $LLVM_VERSION_MIN $LLVM_VERSION_MEX
check_package_version_ge_lt_DEB llvm-dev $LLVM_VERSION_MIN $LLVM_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB llvm-dev clang libclang-dev
have_llvm=true
@@ -4203,7 +4194,7 @@ install_DEB() {
INFO "Forced OpenShadingLanguage building, as requested..."
_do_compile_osl=true
else
check_package_version_ge_lt_DEB libopenshadinglanguage-dev $OSL_VERSION_MIN $OSL_VERSION_MEX
check_package_version_ge_lt_DEB libopenshadinglanguage-dev $OSL_VERSION_MIN $OSL_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libopenshadinglanguage-dev
clean_OSL
@@ -4241,7 +4232,7 @@ install_DEB() {
INFO "Forced OpenVDB building, as requested..."
compile_OPENVDB
else
check_package_version_ge_lt_DEB libopenvdb-dev $OPENVDB_VERSION_MIN $OPENVDB_VERSION_MEX
check_package_version_ge_lt_DEB libopenvdb-dev $OPENVDB_VERSION_MIN $OPENVDB_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libopenvdb-dev libblosc-dev
clean_OPENVDB
@@ -4303,7 +4294,7 @@ install_DEB() {
_do_compile_embree=true
else
# There is a package, but it does not provide everything that Blender needs...
#~ check_package_version_ge_lt_DEB libembree-dev $EMBREE_VERSION_MIN $EMBREE_VERSION_MEX
#~ check_package_version_ge_lt_DEB libembree-dev $EMBREE_VERSION_MIN $EMBREE_VERSION_MAX
#~ if [ $? -eq 0 ]; then
#~ install_packages_DEB libembree-dev
#~ clean_Embree
@@ -4345,7 +4336,7 @@ install_DEB() {
# XXX Debian Testing / Ubuntu 16.04 finally includes FFmpeg, so check as usual
check_package_DEB ffmpeg
if [ $? -eq 0 ]; then
check_package_version_ge_lt_DEB ffmpeg $FFMPEG_VERSION_MIN $FFMPEG_VERSION_MEX
check_package_version_ge_lt_DEB ffmpeg $FFMPEG_VERSION_MIN $FFMPEG_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_DEB libavdevice-dev
clean_FFmpeg
@@ -4679,7 +4670,7 @@ install_RPM() {
INFO "Forced Python building, as requested..."
_do_compile_python=true
else
check_package_version_ge_lt_RPM python3-devel $PYTHON_VERSION_MIN $PYTHON_VERSION_MEX
check_package_version_ge_lt_RPM python3-devel $PYTHON_VERSION_MIN $PYTHON_VERSION_MAX
if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_RPM python3-devel` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
@@ -4691,8 +4682,8 @@ install_RPM() {
module=($module)
package="python3-${module[0]}"
package_vmin=${module[1]}
package_vmex=${module[2]}
check_package_version_ge_lt_RPM "$package" $package_vmin $package_vmex
package_vmax=${module[2]}
check_package_version_ge_lt_RPM "$package" $package_vmin $package_vmax
if [ $? -eq 0 ]; then
install_packages_RPM "$package"
else
@@ -4719,7 +4710,7 @@ install_RPM() {
INFO "Forced Boost building, as requested..."
_do_compile_boost=true
else
check_package_version_ge_lt_RPM boost-devel $BOOST_VERSION_MIN $BOOST_VERSION_MEX
check_package_version_ge_lt_RPM boost-devel $BOOST_VERSION_MIN $BOOST_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM boost-devel
clean_Boost
@@ -4746,7 +4737,7 @@ install_RPM() {
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_lt_RPM tbb-devel $TBB_VERSION_MIN $TBB_VERSION_MEX
check_package_version_ge_lt_RPM tbb-devel $TBB_VERSION_MIN $TBB_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM tbb-devel
clean_TBB
@@ -4764,7 +4755,7 @@ install_RPM() {
compile_OCIO
else
if [ "$RPM" = "SUSE" ]; then
check_package_version_ge_lt_RPM OpenColorIO-devel $OCIO_VERSION_MIN $OCIO_VERSION_MEX
check_package_version_ge_lt_RPM OpenColorIO-devel $OCIO_VERSION_MIN $OCIO_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM OpenColorIO-devel
clean_OCIO
@@ -4784,7 +4775,7 @@ install_RPM() {
INFO "Forced ILMBase/OpenEXR building, as requested..."
compile_OPENEXR
else
check_package_version_ge_lt_RPM openexr-devel $OPENEXR_VERSION_MIN $OPENEXR_VERSION_MEX
check_package_version_ge_lt_RPM openexr-devel $OPENEXR_VERSION_MIN $OPENEXR_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM openexr-devel
OPENEXR_VERSION=`get_package_version_RPM openexr-devel`
@@ -4802,7 +4793,7 @@ install_RPM() {
INFO "Forced OpenImageIO building, as requested..."
compile_OIIO
else
check_package_version_ge_lt_RPM OpenImageIO-devel $OIIO_VERSION_MIN $OIIO_VERSION_MEX
check_package_version_ge_lt_RPM OpenImageIO-devel $OIIO_VERSION_MIN $OIIO_VERSION_MAX
if [ $? -eq 0 -a $_with_built_openexr == false ]; then
install_packages_RPM OpenImageIO-devel OpenImageIO-utils
clean_OIIO
@@ -4827,7 +4818,7 @@ install_RPM() {
else
CLANG_DEV="clang-devel"
fi
check_package_version_ge_lt_RPM llvm-devel $LLVM_VERSION_MIN $LLVM_VERSION_MEX
check_package_version_ge_lt_RPM llvm-devel $LLVM_VERSION_MIN $LLVM_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM llvm-devel $CLANG_DEV
have_llvm=true
@@ -4863,7 +4854,7 @@ install_RPM() {
else
OSL_DEV="openshadinglanguage-devel"
fi
check_package_version_ge_lt_RPM $OSL_DEV $OSL_VERSION_MIN $OSL_VERSION_MEX
check_package_version_ge_lt_RPM $OSL_DEV $OSL_VERSION_MIN $OSL_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM $OSL_DEV
clean_OSL
@@ -4958,7 +4949,7 @@ install_RPM() {
_do_compile_embree=true
else
# There is a package, but it does not provide everything that Blender needs...
#~ check_package_version_ge_lt_RPM embree-devel $EMBREE_VERSION_MIN $EMBREE_VERSION_MEX
#~ check_package_version_ge_lt_RPM embree-devel $EMBREE_VERSION_MIN $EMBREE_VERSION_MAX
#~ if [ $? -eq 0 ]; then
#~ install_packages_RPM embree-devel
#~ clean_Embree
@@ -4997,7 +4988,7 @@ install_RPM() {
INFO "Forced FFMpeg building, as requested..."
compile_FFmpeg
else
check_package_version_ge_lt_RPM ffmpeg-devel $FFMPEG_VERSION_MIN $FFMPEG_VERSION_MEX
check_package_version_ge_lt_RPM ffmpeg-devel $FFMPEG_VERSION_MIN $FFMPEG_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_RPM ffmpeg ffmpeg-devel
clean_FFmpeg
@@ -5222,7 +5213,7 @@ install_ARCH() {
INFO "Forced Python building, as requested..."
_do_compile_python=true
else
check_package_version_ge_lt_ARCH python $PYTHON_VERSION_MIN $PYTHON_VERSION_MEX
check_package_version_ge_lt_ARCH python $PYTHON_VERSION_MIN $PYTHON_VERSION_MAX
if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_ARCH python` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
@@ -5235,8 +5226,8 @@ install_ARCH() {
module=($module)
package="python-${module[0]}"
package_vmin=${module[1]}
package_vmex=${module[2]}
check_package_version_ge_lt_ARCH "$package" $package_vmin $package_vmex
package_vmax=${module[2]}
check_package_version_ge_lt_ARCH "$package" $package_vmin $package_vmax
if [ $? -eq 0 ]; then
install_packages_ARCH "$package"
else
@@ -5262,7 +5253,7 @@ install_ARCH() {
INFO "Forced Boost building, as requested..."
compile_Boost
else
check_package_version_ge_lt_ARCH boost $BOOST_VERSION_MIN $BOOST_VERSION_MEX
check_package_version_ge_lt_ARCH boost $BOOST_VERSION_MIN $BOOST_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH boost
clean_Boost
@@ -5279,7 +5270,7 @@ install_ARCH() {
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_lt_ARCH intel-tbb $TBB_VERSION_MIN $TBB_VERSION_MEX
check_package_version_ge_lt_ARCH intel-tbb $TBB_VERSION_MIN $TBB_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH intel-tbb
clean_TBB
@@ -5296,7 +5287,7 @@ install_ARCH() {
INFO "Forced OpenColorIO building, as requested..."
compile_OCIO
else
check_package_version_ge_lt_ARCH opencolorio $OCIO_VERSION_MIN $OCIO_VERSION_MEX
check_package_version_ge_lt_ARCH opencolorio $OCIO_VERSION_MIN $OCIO_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH opencolorio
clean_OCIO
@@ -5313,7 +5304,7 @@ install_ARCH() {
INFO "Forced ILMBase/OpenEXR building, as requested..."
compile_OPENEXR
else
check_package_version_ge_lt_ARCH openexr $OPENEXR_VERSION_MIN $OPENEXR_VERSION_MEX
check_package_version_ge_lt_ARCH openexr $OPENEXR_VERSION_MIN $OPENEXR_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH openexr
OPENEXR_VERSION=`get_package_version_ARCH openexr`
@@ -5332,7 +5323,7 @@ install_ARCH() {
INFO "Forced OpenImageIO building, as requested..."
compile_OIIO
else
check_package_version_ge_lt_ARCH openimageio $OIIO_VERSION_MIN $OIIO_VERSION_MEX
check_package_version_ge_lt_ARCH openimageio $OIIO_VERSION_MIN $OIIO_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH openimageio
clean_OIIO
@@ -5352,7 +5343,7 @@ install_ARCH() {
INFO "Forced LLVM building, as requested..."
_do_compile_llvm=true
else
check_package_version_ge_lt_ARCH llvm $LLVM_VERSION_MIN $LLVM_VERSION_MEX
check_package_version_ge_lt_ARCH llvm $LLVM_VERSION_MIN $LLVM_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH llvm clang
have_llvm=true
@@ -5383,7 +5374,7 @@ install_ARCH() {
INFO "Forced OpenShadingLanguage building, as requested..."
_do_compile_osl=true
else
check_package_version_ge_lt_ARCH openshadinglanguage $OSL_VERSION_MIN $OSL_VERSION_MEX
check_package_version_ge_lt_ARCH openshadinglanguage $OSL_VERSION_MIN $OSL_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH openshadinglanguage
clean_OSL
@@ -5409,7 +5400,7 @@ install_ARCH() {
INFO "Forced OpenSubdiv building, as requested..."
compile_OSD
else
check_package_version_ge_lt_ARCH opensubdiv $OSD_VERSION_MIN $OSD_VERSION_MEX
check_package_version_ge_lt_ARCH opensubdiv $OSD_VERSION_MIN $OSD_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH opensubdiv
clean_OSD
@@ -5426,7 +5417,7 @@ install_ARCH() {
INFO "Forced OpenVDB building, as requested..."
compile_OPENVDB
else
check_package_version_ge_lt_ARCH openvdb $OPENVDB_VERSION_MIN $OPENVDB_VERSION_MEX
check_package_version_ge_lt_ARCH openvdb $OPENVDB_VERSION_MIN $OPENVDB_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH openvdb
clean_OPENVDB
@@ -5492,7 +5483,7 @@ install_ARCH() {
_do_compile_embree=true
else
# There is a package, but it does not provide everything that Blender needs...
#~ check_package_version_ge_lt_ARCH embree $EMBREE_VERSION_MIN $EMBREE_VERSION_MEX
#~ check_package_version_ge_lt_ARCH embree $EMBREE_VERSION_MIN $EMBREE_VERSION_MAX
#~ if [ $? -eq 0 ]; then
#~ install_packages_ARCH embree
#~ clean_Embree
@@ -5531,7 +5522,7 @@ install_ARCH() {
INFO "Forced FFMpeg building, as requested..."
compile_FFmpeg
else
check_package_version_ge_lt_ARCH ffmpeg $FFMPEG_VERSION_MIN $FFMPEG_VERSION_MEX
check_package_version_ge_lt_ARCH ffmpeg $FFMPEG_VERSION_MIN $FFMPEG_VERSION_MAX
if [ $? -eq 0 ]; then
install_packages_ARCH ffmpeg
clean_FFmpeg

View File

@@ -70,18 +70,16 @@
}
--- a/libavcodec/rl.c
+++ b/libavcodec/rl.c
@@ -71,17 +71,19 @@
@@ -71,7 +71,7 @@ av_cold void ff_rl_init(RLTable *rl,
av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
{
int i, q;
- VLC_TYPE table[1500][2] = {{0}};
+ VLC_TYPE (*table)[2] = av_calloc(sizeof(VLC_TYPE), 1500 * 2);
VLC vlc = { .table = table, .table_allocated = static_size };
- av_assert0(static_size <= FF_ARRAY_ELEMS(table));
+ av_assert0(static_size < 1500);
av_assert0(static_size <= FF_ARRAY_ELEMS(table));
init_vlc(&vlc, 9, rl->n + 1, &rl->table_vlc[0][1], 4, 2, &rl->table_vlc[0][0], 4, 2, INIT_VLC_USE_NEW_STATIC);
for (q = 0; q < 32; q++) {
@@ -80,8 +80,10 @@ av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
int qmul = q * 2;
int qadd = (q - 1) | 1;
@@ -93,7 +91,7 @@
if (q == 0) {
qmul = 1;
@@ -113,4 +115,5 @@
@@ -113,4 +115,5 @@ av_cold void ff_rl_init_vlc(RLTable *rl, unsigned static_size)
rl->rl_vlc[q][i].run = run;
}
}

View File

@@ -0,0 +1,27 @@
diff --git a/numpy/distutils/system_info.py b/numpy/distutils/system_info.py
index ba2b1f4..b10f7df 100644
--- a/numpy/distutils/system_info.py
+++ b/numpy/distutils/system_info.py
@@ -2164,8 +2164,8 @@ class accelerate_info(system_info):
'accelerate' in libraries):
if intel:
args.extend(['-msse3'])
- else:
- args.extend(['-faltivec'])
+# else:
+# args.extend(['-faltivec'])
args.extend([
'-I/System/Library/Frameworks/vecLib.framework/Headers'])
link_args.extend(['-Wl,-framework', '-Wl,Accelerate'])
@@ -2174,8 +2174,8 @@ class accelerate_info(system_info):
'veclib' in libraries):
if intel:
args.extend(['-msse3'])
- else:
- args.extend(['-faltivec'])
+# else:
+# args.extend(['-faltivec'])
args.extend([
'-I/System/Library/Frameworks/vecLib.framework/Headers'])
link_args.extend(['-Wl,-framework', '-Wl,vecLib'])

View File

@@ -79,9 +79,6 @@ set STAGING=%BUILD_DIR%\S
rem for python module build
set MSSdk=1
set DISTUTILS_USE_SDK=1
rem if you let pip pick its own build dirs, it'll stick it somewhere deep inside the user profile
rem and cython will refuse to link due to a path that gets too long.
set TMPDIR=c:\t\
rem for python externals source to be shared between the various archs and compilers
mkdir %BUILD_DIR%\downloads\externals

View File

@@ -1,81 +0,0 @@
# - Find HIP compiler
#
# This module defines
# HIP_HIPCC_EXECUTABLE, the full path to the hipcc executable
# HIP_VERSION, the HIP compiler version
#
# HIP_FOUND, if the HIP toolkit is found.
#=============================================================================
# Copyright 2021 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If HIP_ROOT_DIR was defined in the environment, use it.
if(NOT HIP_ROOT_DIR AND NOT $ENV{HIP_ROOT_DIR} STREQUAL "")
set(HIP_ROOT_DIR $ENV{HIP_ROOT_DIR})
endif()
set(_hip_SEARCH_DIRS
${HIP_ROOT_DIR}
)
find_program(HIP_HIPCC_EXECUTABLE
NAMES
hipcc
HINTS
${_hip_SEARCH_DIRS}
PATH_SUFFIXES
bin
)
if(HIP_HIPCC_EXECUTABLE AND NOT EXISTS ${HIP_HIPCC_EXECUTABLE})
message(WARNING "Cached or directly specified hipcc executable does not exist.")
set(HIP_FOUND FALSE)
elseif(HIP_HIPCC_EXECUTABLE)
set(HIP_FOUND TRUE)
set(HIP_VERSION_MAJOR 0)
set(HIP_VERSION_MINOR 0)
set(HIP_VERSION_PATCH 0)
# Get version from the output.
execute_process(COMMAND ${HIP_HIPCC_EXECUTABLE} --version
OUTPUT_VARIABLE HIP_VERSION_RAW
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
# Parse parts.
if(HIP_VERSION_RAW MATCHES "HIP version: .*")
# Strip the HIP prefix and get list of individual version components.
string(REGEX REPLACE
".*HIP version: ([.0-9]+).*" "\\1"
HIP_SEMANTIC_VERSION "${HIP_VERSION_RAW}")
string(REPLACE "." ";" HIP_VERSION_PARTS "${HIP_SEMANTIC_VERSION}")
list(LENGTH HIP_VERSION_PARTS NUM_HIP_VERSION_PARTS)
# Extract components into corresponding variables.
if(NUM_HIP_VERSION_PARTS GREATER 0)
list(GET HIP_VERSION_PARTS 0 HIP_VERSION_MAJOR)
endif()
if(NUM_HIP_VERSION_PARTS GREATER 1)
list(GET HIP_VERSION_PARTS 1 HIP_VERSION_MINOR)
endif()
if(NUM_HIP_VERSION_PARTS GREATER 2)
list(GET HIP_VERSION_PARTS 2 HIP_VERSION_PATCH)
endif()
# Unset temp variables.
unset(NUM_HIP_VERSION_PARTS)
unset(HIP_SEMANTIC_VERSION)
unset(HIP_VERSION_PARTS)
endif()
# Construct full semantic version.
set(HIP_VERSION "${HIP_VERSION_MAJOR}.${HIP_VERSION_MINOR}.${HIP_VERSION_PATCH}")
unset(HIP_VERSION_RAW)
else()
set(HIP_FOUND FALSE)
endif()

View File

@@ -24,7 +24,6 @@ import project_source_info
import subprocess
import sys
import os
import tempfile
from typing import (
Any,
@@ -36,6 +35,7 @@ USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "cppcheck"
@@ -47,19 +47,13 @@ CHECKER_ARGS = [
"--max-configs=1", # speeds up execution
# "--check-config", # when includes are missing
"--enable=all", # if you want sixty hundred pedantic suggestions
# Quiet output, otherwise all defines/includes are printed (overly verbose).
# Only enable this for troubleshooting (if defines are not set as expected for example).
"--quiet",
# NOTE: `--cppcheck-build-dir=<dir>` is added later as a temporary directory.
]
if USE_QUIET:
CHECKER_ARGS.append("--quiet")
def cppcheck() -> None:
def main() -> None:
source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
@@ -84,10 +78,7 @@ def cppcheck() -> None:
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (
percent_str,
os.path.relpath(c, project_source_info.SOURCE_DIR)
))
sys.stdout.write("%s " % percent_str)
return subprocess.Popen(cmd)
@@ -99,11 +90,5 @@ def cppcheck() -> None:
print("Finished!")
def main() -> None:
with tempfile.TemporaryDirectory() as temp_dir:
CHECKER_ARGS.append("--cppcheck-build-dir=" + temp_dir)
cppcheck()
if __name__ == "__main__":
main()

View File

@@ -9,7 +9,6 @@ set(WITH_INSTALL_PORTABLE ON CACHE BOOL "" FORCE)
set(WITH_ALEMBIC OFF CACHE BOOL "" FORCE)
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_BLENDER_THUMBNAILER OFF CACHE BOOL "" FORCE)
set(WITH_BOOST OFF CACHE BOOL "" FORCE)
set(WITH_BUILDINFO OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)

View File

@@ -243,9 +243,7 @@ def build_defines_as_args() -> List[str]:
# use this module.
def queue_processes(
process_funcs: Sequence[Tuple[Callable[..., subprocess.Popen[Any]], Tuple[Any, ...]]],
*,
job_total: int =-1,
sleep: float = 0.1,
) -> None:
""" Takes a list of function arg pairs, each function must return a process
"""
@@ -273,20 +271,14 @@ def queue_processes(
if len(processes) <= job_total:
break
time.sleep(sleep)
else:
time.sleep(0.1)
sys.stdout.flush()
sys.stderr.flush()
processes.append(func(*args))
# Don't return until all jobs have finished.
while 1:
processes[:] = [p for p in processes if p.poll() is None]
if not processes:
break
time.sleep(sleep)
def main() -> None:
if not os.path.exists(join(CMAKE_DIR, "CMakeCache.txt")):

View File

@@ -3,7 +3,7 @@ for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
for %%X in (ctest.exe) do (set CTEST=%%~$PATH:X)
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\37\bin\python.exe
if NOT "%verbose%" == "" (
echo svn : "%SVN%"
echo cmake : "%CMAKE%"

View File

@@ -10,7 +10,7 @@ exit /b 1
echo found clang-format in %CF_PATH%
if EXIST %PYTHON% (
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\37\bin\python.exe
goto detect_python_done
)

View File

@@ -116,9 +116,6 @@ if NOT "%1" == "" (
) else if "%1" == "doc_py" (
set DOC_PY=1
goto EOF
) else if "%1" == "svnfix" (
set SVN_FIX=1
goto EOF
) else (
echo Command "%1" unknown, aborting!
goto ERR

View File

@@ -1,26 +0,0 @@
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc15
if "%BUILD_VS_YEAR%"=="2019" set BUILD_VS_LIBDIRPOST=vc15
if "%BUILD_VS_YEAR%"=="2022" set BUILD_VS_LIBDIRPOST=vc15
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
echo Starting cleanup in %BUILD_VS_LIBDIR%.
cd %BUILD_VS_LIBDIR%
:RETRY
"%SVN%" cleanup
"%SVN%" update
if errorlevel 1 (
set /p LibRetry= "Error during update, retry? y/n"
if /I "!LibRetry!"=="Y" (
goto RETRY
)
echo.
echo Error: Download of external libraries failed.
echo This is needed for building, please manually run 'svn cleanup' and 'svn update' in
echo %BUILD_VS_LIBDIR% , until this is resolved you CANNOT make a successful blender build
echo.
exit /b 1
)
echo Cleanup complete

View File

@@ -38,7 +38,7 @@ PROJECT_NAME = Blender
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = V3.1
PROJECT_NUMBER = V3.0
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a

View File

@@ -1,40 +0,0 @@
"""
This method enables conversions between Local and Pose space for bones in
the middle of updating the armature without having to update dependencies
after each change, by manually carrying updated matrices in a recursive walk.
"""
def set_pose_matrices(obj, matrix_map):
"Assign pose space matrices of all bones at once, ignoring constraints."
def rec(pbone, parent_matrix):
matrix = matrix_map[pbone.name]
## Instead of:
# pbone.matrix = matrix
# bpy.context.view_layer.update()
# Compute and assign local matrix, using the new parent matrix
if pbone.parent:
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
matrix,
pbone.bone.matrix_local,
parent_matrix=parent_matrix,
parent_matrix_local=pbone.parent.bone.matrix_local,
invert=True
)
else:
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
matrix,
pbone.bone.matrix_local,
invert=True
)
# Recursively process children, passing the new matrix through
for child in pbone.children:
rec(child, matrix)
# Scan all bone trees from their roots
for pbone in obj.pose.bones:
if not pbone.parent:
rec(pbone, None)

View File

@@ -32,7 +32,7 @@ def draw():
context.region,
view_matrix,
projection_matrix,
do_color_management=True)
True)
gpu.state.depth_mask_set(False)
draw_texture_2d(offscreen.texture_color, (10, 10), WIDTH, HEIGHT)

View File

@@ -1101,18 +1101,14 @@ context_type_map = {
"scene": ("Scene", False),
"sculpt_object": ("Object", False),
"selectable_objects": ("Object", True),
"selected_asset_files": ("FileSelectEntry", True),
"selected_bones": ("EditBone", True),
"selected_editable_bones": ("EditBone", True),
"selected_editable_fcurves": ("FCurve", True),
"selected_editable_keyframes": ("Keyframe", True),
"selected_editable_objects": ("Object", True),
"selected_editable_sequences": ("Sequence", True),
"selected_ids": ("ID", True),
"selected_files": ("FileSelectEntry", True),
"selected_ids": ("ID", True),
"selected_nla_strips": ("NlaStrip", True),
"selected_movieclip_tracks": ("MovieTrackingTrack", True),
"selected_nodes": ("Node", True),
"selected_objects": ("Object", True),
"selected_pose_bones": ("PoseBone", True),
@@ -1224,10 +1220,7 @@ def pycontext2sphinx(basepath):
while char_array[i] is not None:
member = ctypes.string_at(char_array[i]).decode(encoding="ascii")
fw(".. data:: %s\n\n" % member)
try:
member_type, is_seq = context_type_map[member]
except KeyError:
raise SystemExit("Error: context key %r not found in context_type_map; update %s" % (member, __file__)) from None
member_type, is_seq = context_type_map[member]
fw(" :type: %s :class:`bpy.types.%s`\n\n" % ("sequence of " if is_seq else "", member_type))
unique.add(member)
i += 1

View File

@@ -67,12 +67,9 @@ endif()
if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
add_subdirectory(clew)
if((WITH_CYCLES_DEVICE_CUDA OR WITH_CYCLES_DEVICE_OPTIX) AND WITH_CUDA_DYNLOAD)
if(WITH_CUDA_DYNLOAD)
add_subdirectory(cuew)
endif()
if(WITH_CYCLES_DEVICE_HIP AND WITH_HIP_DYNLOAD)
add_subdirectory(hipew)
endif()
endif()
if(WITH_GHOST_X11 AND WITH_GHOST_XDND)

View File

@@ -102,30 +102,26 @@ AUD_API int AUD_Sound_getFileStreams(AUD_Sound* sound, AUD_StreamInfo **stream_i
if(file)
{
try
{
auto streams = file->queryStreams();
size_t size = sizeof(AUD_StreamInfo) * streams.size();
if(!size)
{
*stream_infos = nullptr;
return 0;
}
*stream_infos = reinterpret_cast<AUD_StreamInfo*>(std::malloc(size));
std::memcpy(*stream_infos, streams.data(), size);
return streams.size();
}
catch(Exception&)
auto streams = file->queryStreams();
size_t size = sizeof(AUD_StreamInfo) * streams.size();
if(!size)
{
*stream_infos = nullptr;
return 0;
}
*stream_infos = reinterpret_cast<AUD_StreamInfo*>(std::malloc(size));
std::memcpy(*stream_infos, streams.data(), size);
return streams.size();
}
else
{
*stream_infos = nullptr;
return 0;
}
*stream_infos = nullptr;
return 0;
}
AUD_API sample_t* AUD_Sound_data(AUD_Sound* sound, int* length, AUD_Specs* specs)

View File

@@ -290,7 +290,7 @@ PyDoc_STRVAR(M_aud_Sound_buffer_doc,
".. classmethod:: buffer(data, rate)\n\n"
" Creates a sound from a data buffer.\n\n"
" :arg data: The data as two dimensional numpy array.\n"
" :type data: :class:`numpy.ndarray`\n"
" :type data: numpy.ndarray\n"
" :arg rate: The sample rate.\n"
" :type rate: double\n"
" :return: The created :class:`Sound` object.\n"

View File

@@ -609,7 +609,6 @@ typedef enum cudaError_enum {
CUDA_ERROR_INVALID_GRAPHICS_CONTEXT = 219,
CUDA_ERROR_NVLINK_UNCORRECTABLE = 220,
CUDA_ERROR_JIT_COMPILER_NOT_FOUND = 221,
CUDA_ERROR_UNSUPPORTED_PTX_VERSION = 222,
CUDA_ERROR_INVALID_SOURCE = 300,
CUDA_ERROR_FILE_NOT_FOUND = 301,
CUDA_ERROR_SHARED_OBJECT_SYMBOL_NOT_FOUND = 302,

View File

@@ -736,7 +736,6 @@ const char *cuewErrorString(CUresult result) {
case CUDA_ERROR_INVALID_GRAPHICS_CONTEXT: return "Invalid graphics context";
case CUDA_ERROR_NVLINK_UNCORRECTABLE: return "Nvlink uncorrectable";
case CUDA_ERROR_JIT_COMPILER_NOT_FOUND: return "Jit compiler not found";
case CUDA_ERROR_UNSUPPORTED_PTX_VERSION: return "Unsupported PTX version";
case CUDA_ERROR_INVALID_SOURCE: return "Invalid source";
case CUDA_ERROR_FILE_NOT_FOUND: return "File not found";
case CUDA_ERROR_SHARED_OBJECT_SYMBOL_NOT_FOUND: return "Link to a shared object failed to resolve";

View File

@@ -1,39 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2021, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
include
)
set(INC_SYS
)
set(SRC
src/hipew.c
include/hipew.h
)
set(LIB
)
blender_add_lib(extern_hipew "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

File diff suppressed because it is too large Load Diff

View File

@@ -1,556 +0,0 @@
/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#ifdef _MSC_VER
# if _MSC_VER < 1900
# define snprintf _snprintf
# endif
# define popen _popen
# define pclose _pclose
# define _CRT_SECURE_NO_WARNINGS
#endif
#include <hipew.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# define VC_EXTRALEAN
# include <windows.h>
/* Utility macros. */
typedef HMODULE DynamicLibrary;
# define dynamic_library_open(path) LoadLibraryA(path)
# define dynamic_library_close(lib) FreeLibrary(lib)
# define dynamic_library_find(lib, symbol) GetProcAddress(lib, symbol)
#else
# include <dlfcn.h>
typedef void* DynamicLibrary;
# define dynamic_library_open(path) dlopen(path, RTLD_NOW)
# define dynamic_library_close(lib) dlclose(lib)
# define dynamic_library_find(lib, symbol) dlsym(lib, symbol)
#endif
#define _LIBRARY_FIND_CHECKED(lib, name) \
name = (t##name *)dynamic_library_find(lib, #name); \
assert(name);
#define _LIBRARY_FIND(lib, name) \
name = (t##name *)dynamic_library_find(lib, #name);
#define HIP_LIBRARY_FIND_CHECKED(name) \
_LIBRARY_FIND_CHECKED(hip_lib, name)
#define HIP_LIBRARY_FIND(name) _LIBRARY_FIND(hip_lib, name)
static DynamicLibrary hip_lib;
/* Function definitions. */
thipGetErrorName *hipGetErrorName;
thipInit *hipInit;
thipDriverGetVersion *hipDriverGetVersion;
thipGetDevice *hipGetDevice;
thipGetDeviceCount *hipGetDeviceCount;
thipGetDeviceProperties *hipGetDeviceProperties;
thipDeviceGetName *hipDeviceGetName;
thipDeviceGetAttribute *hipDeviceGetAttribute;
thipDeviceComputeCapability *hipDeviceComputeCapability;
thipDevicePrimaryCtxRetain *hipDevicePrimaryCtxRetain;
thipDevicePrimaryCtxRelease *hipDevicePrimaryCtxRelease;
thipDevicePrimaryCtxSetFlags *hipDevicePrimaryCtxSetFlags;
thipDevicePrimaryCtxGetState *hipDevicePrimaryCtxGetState;
thipDevicePrimaryCtxReset *hipDevicePrimaryCtxReset;
thipCtxCreate *hipCtxCreate;
thipCtxDestroy *hipCtxDestroy;
thipCtxPushCurrent *hipCtxPushCurrent;
thipCtxPopCurrent *hipCtxPopCurrent;
thipCtxSetCurrent *hipCtxSetCurrent;
thipCtxGetCurrent *hipCtxGetCurrent;
thipCtxGetDevice *hipCtxGetDevice;
thipCtxGetFlags *hipCtxGetFlags;
thipCtxSynchronize *hipCtxSynchronize;
thipDeviceSynchronize *hipDeviceSynchronize;
thipCtxGetCacheConfig *hipCtxGetCacheConfig;
thipCtxSetCacheConfig *hipCtxSetCacheConfig;
thipCtxGetSharedMemConfig *hipCtxGetSharedMemConfig;
thipCtxSetSharedMemConfig *hipCtxSetSharedMemConfig;
thipCtxGetApiVersion *hipCtxGetApiVersion;
thipModuleLoad *hipModuleLoad;
thipModuleLoadData *hipModuleLoadData;
thipModuleLoadDataEx *hipModuleLoadDataEx;
thipModuleUnload *hipModuleUnload;
thipModuleGetFunction *hipModuleGetFunction;
thipModuleGetGlobal *hipModuleGetGlobal;
thipModuleGetTexRef *hipModuleGetTexRef;
thipMemGetInfo *hipMemGetInfo;
thipMalloc *hipMalloc;
thipMemAllocPitch *hipMemAllocPitch;
thipFree *hipFree;
thipMemGetAddressRange *hipMemGetAddressRange;
thipHostMalloc *hipHostMalloc;
thipHostFree *hipHostFree;
thipHostGetDevicePointer *hipHostGetDevicePointer;
thipHostGetFlags *hipHostGetFlags;
thipMallocManaged *hipMallocManaged;
thipDeviceGetByPCIBusId *hipDeviceGetByPCIBusId;
thipDeviceGetPCIBusId *hipDeviceGetPCIBusId;
thipMemcpyPeer *hipMemcpyPeer;
thipMemcpyHtoD *hipMemcpyHtoD;
thipMemcpyDtoH *hipMemcpyDtoH;
thipMemcpyDtoD *hipMemcpyDtoD;
thipDrvMemcpy2DUnaligned *hipDrvMemcpy2DUnaligned;
thipMemcpyParam2D *hipMemcpyParam2D;
thipDrvMemcpy3D *hipDrvMemcpy3D;
thipMemcpyHtoDAsync *hipMemcpyHtoDAsync;
thipMemcpyDtoHAsync *hipMemcpyDtoHAsync;
thipMemcpyParam2DAsync *hipMemcpyParam2DAsync;
thipDrvMemcpy3DAsync *hipDrvMemcpy3DAsync;
thipMemsetD8 *hipMemsetD8;
thipMemsetD16 *hipMemsetD16;
thipMemsetD32 *hipMemsetD32;
thipMemsetD8Async *hipMemsetD8Async;
thipMemsetD16Async *hipMemsetD16Async;
thipMemsetD32Async *hipMemsetD32Async;
thipArrayCreate *hipArrayCreate;
thipArrayDestroy *hipArrayDestroy;
thipArray3DCreate *hipArray3DCreate;
thipStreamCreateWithFlags *hipStreamCreateWithFlags;
thipStreamCreateWithPriority *hipStreamCreateWithPriority;
thipStreamGetPriority *hipStreamGetPriority;
thipStreamGetFlags *hipStreamGetFlags;
thipStreamWaitEvent *hipStreamWaitEvent;
thipStreamAddCallback *hipStreamAddCallback;
thipStreamQuery *hipStreamQuery;
thipStreamSynchronize *hipStreamSynchronize;
thipStreamDestroy *hipStreamDestroy;
thipEventCreateWithFlags *hipEventCreateWithFlags;
thipEventRecord *hipEventRecord;
thipEventQuery *hipEventQuery;
thipEventSynchronize *hipEventSynchronize;
thipEventDestroy *hipEventDestroy;
thipEventElapsedTime *hipEventElapsedTime;
thipFuncGetAttribute *hipFuncGetAttribute;
thipFuncSetCacheConfig *hipFuncSetCacheConfig;
thipModuleLaunchKernel *hipModuleLaunchKernel;
thipDrvOccupancyMaxActiveBlocksPerMultiprocessor *hipDrvOccupancyMaxActiveBlocksPerMultiprocessor;
thipDrvOccupancyMaxActiveBlocksPerMultiprocessorWithFlags *hipDrvOccupancyMaxActiveBlocksPerMultiprocessorWithFlags;
thipModuleOccupancyMaxPotentialBlockSize *hipModuleOccupancyMaxPotentialBlockSize;
thipTexRefSetArray *hipTexRefSetArray;
thipTexRefSetAddress *hipTexRefSetAddress;
thipTexRefSetAddress2D *hipTexRefSetAddress2D;
thipTexRefSetFormat *hipTexRefSetFormat;
thipTexRefSetAddressMode *hipTexRefSetAddressMode;
thipTexRefSetFilterMode *hipTexRefSetFilterMode;
thipTexRefSetFlags *hipTexRefSetFlags;
thipTexRefGetAddress *hipTexRefGetAddress;
thipTexRefGetArray *hipTexRefGetArray;
thipTexRefGetAddressMode *hipTexRefGetAddressMode;
thipTexObjectCreate *hipTexObjectCreate;
thipTexObjectDestroy *hipTexObjectDestroy;
thipDeviceCanAccessPeer *hipDeviceCanAccessPeer;
thipCtxEnablePeerAccess *hipCtxEnablePeerAccess;
thipCtxDisablePeerAccess *hipCtxDisablePeerAccess;
thipDeviceGetP2PAttribute *hipDeviceGetP2PAttribute;
thipGraphicsUnregisterResource *hipGraphicsUnregisterResource;
thipGraphicsMapResources *hipGraphicsMapResources;
thipGraphicsUnmapResources *hipGraphicsUnmapResources;
thipGraphicsResourceGetMappedPointer *hipGraphicsResourceGetMappedPointer;
thipGraphicsGLRegisterBuffer *hipGraphicsGLRegisterBuffer;
thipGLGetDevices *hipGLGetDevices;
thiprtcGetErrorString* hiprtcGetErrorString;
thiprtcAddNameExpression* hiprtcAddNameExpression;
thiprtcCompileProgram* hiprtcCompileProgram;
thiprtcCreateProgram* hiprtcCreateProgram;
thiprtcDestroyProgram* hiprtcDestroyProgram;
thiprtcGetLoweredName* hiprtcGetLoweredName;
thiprtcGetProgramLog* hiprtcGetProgramLog;
thiprtcGetProgramLogSize* hiprtcGetProgramLogSize;
thiprtcGetCode* hiprtcGetCode;
thiprtcGetCodeSize* hiprtcGetCodeSize;
static DynamicLibrary dynamic_library_open_find(const char **paths) {
int i = 0;
while (paths[i] != NULL) {
DynamicLibrary lib = dynamic_library_open(paths[i]);
if (lib != NULL) {
return lib;
}
++i;
}
return NULL;
}
/* Implementation function. */
static void hipewHipExit(void) {
if (hip_lib != NULL) {
/* Ignore errors. */
dynamic_library_close(hip_lib);
hip_lib = NULL;
}
}
static int hipewHipInit(void) {
/* Library paths. */
#ifdef _WIN32
/* Expected in c:/windows/system or similar, no path needed. */
const char *hip_paths[] = {"amdhip64.dll", NULL};
#elif defined(__APPLE__)
/* Default installation path. */
const char *hip_paths[] = {"", NULL};
#else
const char *hip_paths[] = {"/opt/rocm/hip/lib/libamdhip64.so", NULL};
#endif
static int initialized = 0;
static int result = 0;
int error, driver_version;
if (initialized) {
return result;
}
initialized = 1;
error = atexit(hipewHipExit);
if (error) {
result = HIPEW_ERROR_ATEXIT_FAILED;
return result;
}
/* Load library. */
hip_lib = dynamic_library_open_find(hip_paths);
if (hip_lib == NULL) {
result = HIPEW_ERROR_OPEN_FAILED;
return result;
}
/* Fetch all function pointers. */
HIP_LIBRARY_FIND_CHECKED(hipGetErrorName);
HIP_LIBRARY_FIND_CHECKED(hipInit);
HIP_LIBRARY_FIND_CHECKED(hipDriverGetVersion);
HIP_LIBRARY_FIND_CHECKED(hipGetDevice);
HIP_LIBRARY_FIND_CHECKED(hipGetDeviceCount);
HIP_LIBRARY_FIND_CHECKED(hipGetDeviceProperties);
HIP_LIBRARY_FIND_CHECKED(hipDeviceGetName);
HIP_LIBRARY_FIND_CHECKED(hipDeviceGetAttribute);
HIP_LIBRARY_FIND_CHECKED(hipDeviceComputeCapability);
HIP_LIBRARY_FIND_CHECKED(hipDevicePrimaryCtxRetain);
HIP_LIBRARY_FIND_CHECKED(hipDevicePrimaryCtxRelease);
HIP_LIBRARY_FIND_CHECKED(hipDevicePrimaryCtxSetFlags);
HIP_LIBRARY_FIND_CHECKED(hipDevicePrimaryCtxGetState);
HIP_LIBRARY_FIND_CHECKED(hipDevicePrimaryCtxReset);
HIP_LIBRARY_FIND_CHECKED(hipCtxCreate);
HIP_LIBRARY_FIND_CHECKED(hipCtxDestroy);
HIP_LIBRARY_FIND_CHECKED(hipCtxPushCurrent);
HIP_LIBRARY_FIND_CHECKED(hipCtxPopCurrent);
HIP_LIBRARY_FIND_CHECKED(hipCtxSetCurrent);
HIP_LIBRARY_FIND_CHECKED(hipCtxGetCurrent);
HIP_LIBRARY_FIND_CHECKED(hipCtxGetDevice);
HIP_LIBRARY_FIND_CHECKED(hipCtxGetFlags);
HIP_LIBRARY_FIND_CHECKED(hipCtxSynchronize);
HIP_LIBRARY_FIND_CHECKED(hipDeviceSynchronize);
HIP_LIBRARY_FIND_CHECKED(hipCtxGetCacheConfig);
HIP_LIBRARY_FIND_CHECKED(hipCtxSetCacheConfig);
HIP_LIBRARY_FIND_CHECKED(hipCtxGetSharedMemConfig);
HIP_LIBRARY_FIND_CHECKED(hipCtxSetSharedMemConfig);
HIP_LIBRARY_FIND_CHECKED(hipCtxGetApiVersion);
HIP_LIBRARY_FIND_CHECKED(hipModuleLoad);
HIP_LIBRARY_FIND_CHECKED(hipModuleLoadData);
HIP_LIBRARY_FIND_CHECKED(hipModuleLoadDataEx);
HIP_LIBRARY_FIND_CHECKED(hipModuleUnload);
HIP_LIBRARY_FIND_CHECKED(hipModuleGetFunction);
HIP_LIBRARY_FIND_CHECKED(hipModuleGetGlobal);
HIP_LIBRARY_FIND_CHECKED(hipModuleGetTexRef);
HIP_LIBRARY_FIND_CHECKED(hipMemGetInfo);
HIP_LIBRARY_FIND_CHECKED(hipMalloc);
HIP_LIBRARY_FIND_CHECKED(hipMemAllocPitch);
HIP_LIBRARY_FIND_CHECKED(hipFree);
HIP_LIBRARY_FIND_CHECKED(hipMemGetAddressRange);
HIP_LIBRARY_FIND_CHECKED(hipHostMalloc);
HIP_LIBRARY_FIND_CHECKED(hipHostFree);
HIP_LIBRARY_FIND_CHECKED(hipHostGetDevicePointer);
HIP_LIBRARY_FIND_CHECKED(hipHostGetFlags);
HIP_LIBRARY_FIND_CHECKED(hipMallocManaged);
HIP_LIBRARY_FIND_CHECKED(hipDeviceGetByPCIBusId);
HIP_LIBRARY_FIND_CHECKED(hipDeviceGetPCIBusId);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyPeer);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyHtoD);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyDtoH);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyDtoD);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyParam2D);
HIP_LIBRARY_FIND_CHECKED(hipDrvMemcpy3D);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyHtoDAsync);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyDtoHAsync);
HIP_LIBRARY_FIND_CHECKED(hipDrvMemcpy2DUnaligned);
HIP_LIBRARY_FIND_CHECKED(hipMemcpyParam2DAsync);
HIP_LIBRARY_FIND_CHECKED(hipDrvMemcpy3DAsync);
HIP_LIBRARY_FIND_CHECKED(hipMemsetD8);
HIP_LIBRARY_FIND_CHECKED(hipMemsetD16);
HIP_LIBRARY_FIND_CHECKED(hipMemsetD32);
HIP_LIBRARY_FIND_CHECKED(hipMemsetD8Async);
HIP_LIBRARY_FIND_CHECKED(hipMemsetD16Async);
HIP_LIBRARY_FIND_CHECKED(hipMemsetD32Async);
HIP_LIBRARY_FIND_CHECKED(hipArrayCreate);
HIP_LIBRARY_FIND_CHECKED(hipArrayDestroy);
HIP_LIBRARY_FIND_CHECKED(hipArray3DCreate);
HIP_LIBRARY_FIND_CHECKED(hipStreamCreateWithFlags);
HIP_LIBRARY_FIND_CHECKED(hipStreamCreateWithPriority);
HIP_LIBRARY_FIND_CHECKED(hipStreamGetPriority);
HIP_LIBRARY_FIND_CHECKED(hipStreamGetFlags);
HIP_LIBRARY_FIND_CHECKED(hipStreamWaitEvent);
HIP_LIBRARY_FIND_CHECKED(hipStreamAddCallback);
HIP_LIBRARY_FIND_CHECKED(hipStreamQuery);
HIP_LIBRARY_FIND_CHECKED(hipStreamSynchronize);
HIP_LIBRARY_FIND_CHECKED(hipStreamDestroy);
HIP_LIBRARY_FIND_CHECKED(hipEventCreateWithFlags);
HIP_LIBRARY_FIND_CHECKED(hipEventRecord);
HIP_LIBRARY_FIND_CHECKED(hipEventQuery);
HIP_LIBRARY_FIND_CHECKED(hipEventSynchronize);
HIP_LIBRARY_FIND_CHECKED(hipEventDestroy);
HIP_LIBRARY_FIND_CHECKED(hipEventElapsedTime);
HIP_LIBRARY_FIND_CHECKED(hipFuncGetAttribute);
HIP_LIBRARY_FIND_CHECKED(hipFuncSetCacheConfig);
HIP_LIBRARY_FIND_CHECKED(hipModuleLaunchKernel);
HIP_LIBRARY_FIND_CHECKED(hipModuleOccupancyMaxPotentialBlockSize);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetArray);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetAddress);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetAddress2D);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetFormat);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetAddressMode);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetFilterMode);
HIP_LIBRARY_FIND_CHECKED(hipTexRefSetFlags);
HIP_LIBRARY_FIND_CHECKED(hipTexRefGetAddress);
HIP_LIBRARY_FIND_CHECKED(hipTexRefGetAddressMode);
HIP_LIBRARY_FIND_CHECKED(hipTexObjectCreate);
HIP_LIBRARY_FIND_CHECKED(hipTexObjectDestroy);
HIP_LIBRARY_FIND_CHECKED(hipDeviceCanAccessPeer);
HIP_LIBRARY_FIND_CHECKED(hipCtxEnablePeerAccess);
HIP_LIBRARY_FIND_CHECKED(hipCtxDisablePeerAccess);
HIP_LIBRARY_FIND_CHECKED(hipDeviceGetP2PAttribute);
#ifdef _WIN32
HIP_LIBRARY_FIND_CHECKED(hipGraphicsUnregisterResource);
HIP_LIBRARY_FIND_CHECKED(hipGraphicsMapResources);
HIP_LIBRARY_FIND_CHECKED(hipGraphicsUnmapResources);
HIP_LIBRARY_FIND_CHECKED(hipGraphicsResourceGetMappedPointer);
HIP_LIBRARY_FIND_CHECKED(hipGraphicsGLRegisterBuffer);
HIP_LIBRARY_FIND_CHECKED(hipGLGetDevices);
#endif
HIP_LIBRARY_FIND_CHECKED(hiprtcGetErrorString);
HIP_LIBRARY_FIND_CHECKED(hiprtcAddNameExpression);
HIP_LIBRARY_FIND_CHECKED(hiprtcCompileProgram);
HIP_LIBRARY_FIND_CHECKED(hiprtcCreateProgram);
HIP_LIBRARY_FIND_CHECKED(hiprtcDestroyProgram);
HIP_LIBRARY_FIND_CHECKED(hiprtcGetLoweredName);
HIP_LIBRARY_FIND_CHECKED(hiprtcGetProgramLog);
HIP_LIBRARY_FIND_CHECKED(hiprtcGetProgramLogSize);
HIP_LIBRARY_FIND_CHECKED(hiprtcGetCode);
HIP_LIBRARY_FIND_CHECKED(hiprtcGetCodeSize);
result = HIPEW_SUCCESS;
return result;
}
int hipewInit(hipuint32_t flags) {
int result = HIPEW_SUCCESS;
if (flags & HIPEW_INIT_HIP) {
result = hipewHipInit();
if (result != HIPEW_SUCCESS) {
return result;
}
}
return result;
}
const char *hipewErrorString(hipError_t result) {
switch (result) {
case hipSuccess: return "No errors";
case hipErrorInvalidValue: return "Invalid value";
case hipErrorOutOfMemory: return "Out of memory";
case hipErrorNotInitialized: return "Driver not initialized";
case hipErrorDeinitialized: return "Driver deinitialized";
case hipErrorProfilerDisabled: return "Profiler disabled";
case hipErrorProfilerNotInitialized: return "Profiler not initialized";
case hipErrorProfilerAlreadyStarted: return "Profiler already started";
case hipErrorProfilerAlreadyStopped: return "Profiler already stopped";
case hipErrorNoDevice: return "No HIP-capable device available";
case hipErrorInvalidDevice: return "Invalid device";
case hipErrorInvalidImage: return "Invalid kernel image";
case hipErrorInvalidContext: return "Invalid context";
case hipErrorContextAlreadyCurrent: return "Context already current";
case hipErrorMapFailed: return "Map failed";
case hipErrorUnmapFailed: return "Unmap failed";
case hipErrorArrayIsMapped: return "Array is mapped";
case hipErrorAlreadyMapped: return "Already mapped";
case hipErrorNoBinaryForGpu: return "No binary for GPU";
case hipErrorAlreadyAcquired: return "Already acquired";
case hipErrorNotMapped: return "Not mapped";
case hipErrorNotMappedAsArray: return "Mapped resource not available for access as an array";
case hipErrorNotMappedAsPointer: return "Mapped resource not available for access as a pointer";
case hipErrorECCNotCorrectable: return "Uncorrectable ECC error detected";
case hipErrorUnsupportedLimit: return "hipLimit_t not supported by device";
case hipErrorContextAlreadyInUse: return "Context already in use";
case hipErrorPeerAccessUnsupported: return "Peer access unsupported";
case hipErrorInvalidKernelFile: return "Invalid ptx";
case hipErrorInvalidGraphicsContext: return "Invalid graphics context";
case hipErrorInvalidSource: return "Invalid source";
case hipErrorFileNotFound: return "File not found";
case hipErrorSharedObjectSymbolNotFound: return "Link to a shared object failed to resolve";
case hipErrorSharedObjectInitFailed: return "Shared object initialization failed";
case hipErrorOperatingSystem: return "Operating system";
case hipErrorInvalidHandle: return "Invalid handle";
case hipErrorNotFound: return "Not found";
case hipErrorNotReady: return "HIP not ready";
case hipErrorIllegalAddress: return "Illegal address";
case hipErrorLaunchOutOfResources: return "Launch exceeded resources";
case hipErrorLaunchTimeOut: return "Launch exceeded timeout";
case hipErrorPeerAccessAlreadyEnabled: return "Peer access already enabled";
case hipErrorPeerAccessNotEnabled: return "Peer access not enabled";
case hipErrorSetOnActiveProcess: return "Primary context active";
case hipErrorAssert: return "Assert";
case hipErrorHostMemoryAlreadyRegistered: return "Host memory already registered";
case hipErrorHostMemoryNotRegistered: return "Host memory not registered";
case hipErrorLaunchFailure: return "Launch failed";
case hipErrorCooperativeLaunchTooLarge: return "Cooperative launch too large";
case hipErrorNotSupported: return "Not supported";
case hipErrorUnknown: return "Unknown error";
default: return "Unknown HIP error value";
}
}
static void path_join(const char *path1,
const char *path2,
int maxlen,
char *result) {
#if defined(WIN32) || defined(_WIN32)
const char separator = '\\';
#else
const char separator = '/';
#endif
int n = snprintf(result, maxlen, "%s%c%s", path1, separator, path2);
if (n != -1 && n < maxlen) {
result[n] = '\0';
}
else {
result[maxlen - 1] = '\0';
}
}
static int path_exists(const char *path) {
struct stat st;
if (stat(path, &st)) {
return 0;
}
return 1;
}
const char *hipewCompilerPath(void) {
#ifdef _WIN32
const char *hipPath = getenv("HIP_ROCCLR_HOME");
const char *windowsCommand = "perl ";
const char *executable = "bin/hipcc";
static char hipcc[65536];
static char finalCommand[65536];
if(hipPath) {
path_join(hipPath, executable, sizeof(hipcc), hipcc);
if(path_exists(hipcc)) {
snprintf(finalCommand, sizeof(hipcc), "%s %s", windowsCommand, hipcc);
return finalCommand;
} else {
printf("Could not find hipcc. Make sure HIP_ROCCLR_HOME points to the directory holding /bin/hipcc");
}
}
#else
const char *hipPath = "opt/rocm/hip/bin";
const char *executable = "hipcc";
static char hipcc[65536];
if(hipPath) {
path_join(hipPath, executable, sizeof(hipcc), hipcc);
if(path_exists(hipcc)){
return hipcc;
}
}
#endif
{
#ifdef _WIN32
FILE *handle = popen("where hipcc", "r");
#else
FILE *handle = popen("which hipcc", "r");
#endif
if (handle) {
char buffer[4096] = {0};
int len = fread(buffer, 1, sizeof(buffer) - 1, handle);
buffer[len] = '\0';
pclose(handle);
if (buffer[0]) {
return "hipcc";
}
}
}
return NULL;
}
int hipewCompilerVersion(void) {
const char *path = hipewCompilerPath();
const char *marker = "Hip compilation tools, release ";
FILE *pipe;
int major, minor;
char *versionstr;
char buf[128];
char output[65536] = "\0";
char command[65536] = "\0";
if (path == NULL) {
return 0;
}
/* get --version output */
strcat(command, "\"");
strncat(command, path, sizeof(command) - 1);
strncat(command, "\" --version", sizeof(command) - strlen(path) - 1);
pipe = popen(command, "r");
if (!pipe) {
fprintf(stderr, "HIP: failed to run compiler to retrieve version");
return 0;
}
while (!feof(pipe)) {
if (fgets(buf, sizeof(buf), pipe) != NULL) {
strncat(output, buf, sizeof(output) - strlen(output) - 1);
}
}
pclose(pipe);
return 40;
}

View File

@@ -574,8 +574,6 @@ Dbl2 AreaDiag::area(Dbl2 p1, Dbl2 p2, int left)
Dbl2 d = p2 - p1;
if (d.x == 0.0)
return Dbl2(0.0, 1.0);
if (d.y == 0.0)
return Dbl2(1.0, 0.0);
double x1 = (double)(1 + left);
double x2 = x1 + 1.0;

View File

@@ -2,5 +2,4 @@ Project: TinyGLTF
URL: https://github.com/syoyo/tinygltf
License: MIT
Upstream version: 2.5.0, 19a41d20ec0
Local modifications:
* Silence "enum value not handled in switch" warnings due to JSON dependency.
Local modifications: None

Binary file not shown.

View File

@@ -3201,7 +3201,6 @@ static bool ParseJsonAsValue(Value *ret, const json &o) {
val = Value(o.get<double>());
break;
case json::value_t::null:
case json::value_t::binary:
case json::value_t::discarded:
// default:
break;

View File

@@ -295,6 +295,12 @@ if(WITH_OPENIMAGEDENOISE)
)
endif()
if(WITH_CYCLES_STANDALONE)
set(WITH_CYCLES_DEVICE_CUDA TRUE)
endif()
# TODO(sergey): Consider removing it, only causes confusion in interface.
set(WITH_CYCLES_DEVICE_MULTI TRUE)
# Logging capabilities using GLog library.
if(WITH_CYCLES_LOGGING)
add_definitions(-DWITH_CYCLES_LOGGING)
@@ -393,8 +399,7 @@ add_subdirectory(doc)
add_subdirectory(graph)
add_subdirectory(integrator)
add_subdirectory(kernel)
add_subdirectory(scene)
add_subdirectory(session)
add_subdirectory(render)
add_subdirectory(subd)
add_subdirectory(util)

View File

@@ -25,8 +25,7 @@ set(INC_SYS
set(LIBRARIES
cycles_device
cycles_kernel
cycles_scene
cycles_session
cycles_render
cycles_bvh
cycles_subd
cycles_graph
@@ -65,8 +64,6 @@ if(WITH_CYCLES_STANDALONE)
cycles_standalone.cpp
cycles_xml.cpp
cycles_xml.h
oiio_output_driver.cpp
oiio_output_driver.h
)
add_executable(cycles ${SRC} ${INC} ${INC_SYS})
unset(SRC)
@@ -76,7 +73,7 @@ if(WITH_CYCLES_STANDALONE)
if(APPLE)
if(WITH_OPENCOLORIO)
set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS " -framework IOKit -framework Carbon")
set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS " -framework IOKit")
endif()
if(WITH_OPENIMAGEDENOISE AND "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
# OpenImageDenoise uses BNNS from the Accelerate framework.

View File

@@ -18,13 +18,13 @@
#include "device/device.h"
#include "util/args.h"
#include "util/foreach.h"
#include "util/log.h"
#include "util/path.h"
#include "util/stats.h"
#include "util/string.h"
#include "util/task.h"
#include "util/util_args.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_path.h"
#include "util/util_stats.h"
#include "util/util_string.h"
#include "util/util_task.h"
using namespace ccl;

View File

@@ -17,30 +17,27 @@
#include <stdio.h>
#include "device/device.h"
#include "scene/camera.h"
#include "scene/integrator.h"
#include "scene/scene.h"
#include "session/buffers.h"
#include "session/session.h"
#include "render/buffers.h"
#include "render/camera.h"
#include "render/integrator.h"
#include "render/scene.h"
#include "render/session.h"
#include "util/args.h"
#include "util/foreach.h"
#include "util/function.h"
#include "util/image.h"
#include "util/log.h"
#include "util/path.h"
#include "util/progress.h"
#include "util/string.h"
#include "util/time.h"
#include "util/transform.h"
#include "util/unique_ptr.h"
#include "util/version.h"
#include "app/cycles_xml.h"
#include "app/oiio_output_driver.h"
#include "util/util_args.h"
#include "util/util_foreach.h"
#include "util/util_function.h"
#include "util/util_image.h"
#include "util/util_logging.h"
#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_string.h"
#include "util/util_time.h"
#include "util/util_transform.h"
#include "util/util_unique_ptr.h"
#include "util/util_version.h"
#ifdef WITH_CYCLES_STANDALONE_GUI
# include "util/view.h"
# include "util/util_view.h"
#endif
#include "app/cycles_xml.h"
@@ -56,8 +53,7 @@ struct Options {
SessionParams session_params;
bool quiet;
bool show_help, interactive, pause;
string output_filepath;
string output_pass;
string output_path;
} options;
static void session_print(const string &str)
@@ -93,6 +89,30 @@ static void session_print_status()
session_print(status);
}
static bool write_render(const uchar *pixels, int w, int h, int channels)
{
string msg = string_printf("Writing image %s", options.output_path.c_str());
session_print(msg);
unique_ptr<ImageOutput> out = unique_ptr<ImageOutput>(ImageOutput::create(options.output_path));
if (!out) {
return false;
}
ImageSpec spec(w, h, channels, TypeDesc::UINT8);
if (!out->open(options.output_path, spec)) {
return false;
}
/* conversion for different top/bottom convention */
out->write_image(
TypeDesc::UINT8, pixels + (h - 1) * w * channels, AutoStride, -w * channels, AutoStride);
out->close();
return true;
}
static BufferParams &session_buffer_params()
{
static BufferParams buffer_params;
@@ -127,14 +147,9 @@ static void scene_init()
static void session_init()
{
options.output_pass = "combined";
options.session_params.write_render_cb = write_render;
options.session = new Session(options.session_params, options.scene_params);
if (!options.output_filepath.empty()) {
options.session->set_output_driver(make_unique<OIIOOutputDriver>(
options.output_filepath, options.output_pass, session_print));
}
if (options.session_params.background && !options.quiet)
options.session->progress.set_update_callback(function_bind(&session_print_status));
#ifdef WITH_CYCLES_STANDALONE_GUI
@@ -145,12 +160,7 @@ static void session_init()
/* load scene */
scene_init();
/* add pass for output. */
Pass *pass = options.scene->create_node<Pass>();
pass->set_name(ustring(options.output_pass.c_str()));
pass->set_type(PASS_COMBINED);
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
options.session->start();
}
@@ -212,7 +222,9 @@ static void display_info(Progress &progress)
static void display()
{
options.session->draw();
static DeviceDrawParams draw_params = DeviceDrawParams();
options.session->draw(session_buffer_params(), draw_params);
display_info(options.session->progress);
}
@@ -242,7 +254,7 @@ static void motion(int x, int y, int button)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
@@ -259,7 +271,7 @@ static void resize(int width, int height)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
@@ -271,7 +283,7 @@ static void keyboard(unsigned char key)
/* Reset */
else if (key == 'r')
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
/* Cancel */
else if (key == 27) // escape
@@ -308,7 +320,7 @@ static void keyboard(unsigned char key)
options.session->scene->camera->need_flags_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
/* Set Max Bounces */
@@ -334,7 +346,7 @@ static void keyboard(unsigned char key)
options.session->scene->integrator->set_max_bounce(bounce);
options.session->reset(options.session_params, session_buffer_params());
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
#endif
@@ -349,13 +361,11 @@ static int files_parse(int argc, const char *argv[])
static void options_parse(int argc, const char **argv)
{
options.width = 1024;
options.height = 512;
options.width = 0;
options.height = 0;
options.filepath = "";
options.session = NULL;
options.quiet = false;
options.session_params.use_auto_tile = false;
options.session_params.tile_size = 0;
/* device names */
string device_names = "";
@@ -401,7 +411,7 @@ static void options_parse(int argc, const char **argv)
&options.session_params.samples,
"Number of samples to render",
"--output %s",
&options.output_filepath,
&options.output_path,
"File path to write output image",
"--threads %d",
&options.session_params.threads,
@@ -412,9 +422,12 @@ static void options_parse(int argc, const char **argv)
"--height %d",
&options.height,
"Window height in pixel",
"--tile-size %d",
&options.session_params.tile_size,
"Tile size in pixels",
"--tile-width %d",
&options.session_params.tile_size.x,
"Tile width in pixels",
"--tile-height %d",
&options.session_params.tile_size.y,
"Tile height in pixels",
"--list-devices",
&list,
"List information about all available devices",
@@ -476,9 +489,8 @@ static void options_parse(int argc, const char **argv)
options.session_params.background = true;
#endif
if (options.session_params.tile_size > 0) {
options.session_params.use_auto_tile = true;
}
/* Use progressive rendering */
options.session_params.progressive = true;
/* find matching device */
DeviceType device_type = Device::type_from_string(devicename.c_str());

View File

@@ -22,27 +22,27 @@
#include "graph/node_xml.h"
#include "scene/background.h"
#include "scene/camera.h"
#include "scene/film.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/osl.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "render/background.h"
#include "render/camera.h"
#include "render/film.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/nodes.h"
#include "render/object.h"
#include "render/osl.h"
#include "render/scene.h"
#include "render/shader.h"
#include "subd/patch.h"
#include "subd/split.h"
#include "subd/subd_patch.h"
#include "subd/subd_split.h"
#include "util/foreach.h"
#include "util/path.h"
#include "util/projection.h"
#include "util/transform.h"
#include "util/xml.h"
#include "util/util_foreach.h"
#include "util/util_path.h"
#include "util/util_projection.h"
#include "util/util_transform.h"
#include "util/util_xml.h"
#include "app/cycles_xml.h"
@@ -333,7 +333,6 @@ static void xml_read_shader_graph(XMLReadState &state, Shader *shader, xml_node
}
snode = (ShaderNode *)node_type->create(node_type);
snode->set_owner(graph);
}
xml_read_node(graph_reader, snode, node);

View File

@@ -1,71 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app/oiio_output_driver.h"
CCL_NAMESPACE_BEGIN
OIIOOutputDriver::OIIOOutputDriver(const string_view filepath,
const string_view pass,
LogFunction log)
: filepath_(filepath), pass_(pass), log_(log)
{
}
OIIOOutputDriver::~OIIOOutputDriver()
{
}
void OIIOOutputDriver::write_render_tile(const Tile &tile)
{
/* Only write the full buffer, no intermediate tiles. */
if (!(tile.size == tile.full_size)) {
return;
}
log_(string_printf("Writing image %s", filepath_.c_str()));
unique_ptr<ImageOutput> image_output(ImageOutput::create(filepath_));
if (image_output == nullptr) {
log_("Failed to create image file");
return;
}
const int width = tile.size.x;
const int height = tile.size.y;
ImageSpec spec(width, height, 4, TypeDesc::FLOAT);
if (!image_output->open(filepath_, spec)) {
log_("Failed to create image file");
return;
}
vector<float> pixels(width * height * 4);
if (!tile.get_pass_pixels(pass_, 4, pixels.data())) {
log_("Failed to read render pass pixels");
return;
}
/* Manipulate offset and stride to convert from bottom-up to top-down convention. */
image_output->write_image(TypeDesc::FLOAT,
pixels.data() + (height - 1) * width * 4,
AutoStride,
-width * 4 * sizeof(float),
AutoStride);
image_output->close();
}
CCL_NAMESPACE_END

View File

@@ -1,42 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "session/output_driver.h"
#include "util/function.h"
#include "util/image.h"
#include "util/string.h"
#include "util/unique_ptr.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
class OIIOOutputDriver : public OutputDriver {
public:
typedef function<void(const string &)> LogFunction;
OIIOOutputDriver(const string_view filepath, const string_view pass, LogFunction log);
virtual ~OIIOOutputDriver();
void write_render_tile(const Tile &tile) override;
protected:
string filepath_;
string pass_;
LogFunction log_;
};
CCL_NAMESPACE_END

View File

@@ -29,39 +29,37 @@ set(INC_SYS
)
set(SRC
camera.cpp
device.cpp
display_driver.cpp
image.cpp
geometry.cpp
light.cpp
mesh.cpp
object.cpp
object_cull.cpp
output_driver.cpp
particles.cpp
curves.cpp
logging.cpp
python.cpp
session.cpp
shader.cpp
sync.cpp
texture.cpp
viewport.cpp
volume.cpp
blender_camera.cpp
blender_device.cpp
blender_image.cpp
blender_geometry.cpp
blender_gpu_display.cpp
blender_light.cpp
blender_mesh.cpp
blender_object.cpp
blender_object_cull.cpp
blender_particles.cpp
blender_curves.cpp
blender_logging.cpp
blender_python.cpp
blender_session.cpp
blender_shader.cpp
blender_sync.cpp
blender_texture.cpp
blender_viewport.cpp
blender_volume.cpp
CCL_api.h
device.h
display_driver.h
id_map.h
image.h
object_cull.h
output_driver.h
sync.h
session.h
texture.h
util.h
viewport.h
blender_device.h
blender_gpu_display.h
blender_id_map.h
blender_image.h
blender_object_cull.h
blender_sync.h
blender_session.h
blender_texture.h
blender_util.h
blender_viewport.h
)
set(LIB
@@ -69,8 +67,7 @@ set(LIB
cycles_device
cycles_graph
cycles_kernel
cycles_scene
cycles_session
cycles_render
cycles_subd
cycles_util
@@ -98,9 +95,6 @@ set(ADDON_FILES
add_definitions(${GL_DEFINITIONS})
if(WITH_CYCLES_DEVICE_HIP)
add_definitions(-DWITH_HIP)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()

View File

@@ -28,7 +28,7 @@ def _configure_argument_parser():
action='store_true')
parser.add_argument("--cycles-device",
help="Set the device to use for Cycles, overriding user preferences and the scene setting."
"Valid options are 'CPU', 'CUDA', 'OPTIX', or 'HIP'"
"Valid options are 'CPU', 'CUDA' or 'OPTIX'."
"Additionally, you can append '+CPU' to any GPU type for hybrid rendering.",
default=None)
return parser
@@ -211,6 +211,7 @@ def list_render_passes(scene, srl):
if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
# Debug passes.
if crl.pass_debug_render_time: yield ("Debug Render Time", "X", 'VALUE')
if crl.pass_debug_sample_count: yield ("Debug Sample Count", "X", 'VALUE')
# Cryptomatte passes.

View File

@@ -86,8 +86,8 @@ enum_use_layer_samples = (
)
enum_sampling_pattern = (
('SOBOL', "Sobol", "Use Sobol random sampling pattern", 0),
('PROGRESSIVE_MUTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern", 1),
('SOBOL', "Sobol", "Use Sobol random sampling pattern"),
('PROGRESSIVE_MUTI_JITTER', "Progressive Multi-Jitter", "Use Progressive Multi-Jitter random sampling pattern"),
)
enum_volume_sampling = (
@@ -111,7 +111,6 @@ enum_device_type = (
('CPU', "CPU", "CPU", 0),
('CUDA', "CUDA", "CUDA", 1),
('OPTIX', "OptiX", "OptiX", 3),
("HIP", "HIP", "HIP", 4)
)
enum_texture_limit = (
@@ -124,12 +123,7 @@ enum_texture_limit = (
('4096', "4096", "Limit texture size to 4096 pixels", 6),
('8192', "8192", "Limit texture size to 8192 pixels", 7),
)
enum_fast_gi_method = (
('REPLACE', "Replace", "Replace global illumination with ambient occlusion after a specified number of bounces"),
('ADD', "Add", "Add ambient occlusion to diffuse surfaces"),
)
# NOTE: Identifiers are expected to be an upper case version of identifiers from `Pass::get_type_enum()`
enum_view3d_shading_render_pass = (
('', "General", ""),
@@ -337,29 +331,11 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
sampling_pattern: EnumProperty(
name="Sampling Pattern",
description="Random sampling pattern used by the integrator. When adaptive sampling is enabled, Progressive Multi-Jitter is always used instead of Sobol",
description="Random sampling pattern used by the integrator",
items=enum_sampling_pattern,
default='PROGRESSIVE_MUTI_JITTER',
)
scrambling_distance: FloatProperty(
name="Scrambling Distance",
default=1.0,
min=0.0, max=1.0,
description="Lower values give faster rendering with GPU rendering and less noise with all devices at the cost of possible artifacts if set too low. Only works when not using adaptive sampling",
)
preview_scrambling_distance: BoolProperty(
name="Scrambling Distance viewport",
default=False,
description="Uses the Scrambling Distance value for the viewport. Faster but may flicker",
)
adaptive_scrambling_distance: BoolProperty(
name="Adaptive Scrambling Distance",
default=False,
description="Uses a formula to adapt the scrambling distance strength based on the sample count",
)
use_layer_samples: EnumProperty(
name="Layer Samples",
description="How to use per view layer sample settings",
@@ -747,14 +723,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Approximate diffuse indirect light with background tinted ambient occlusion. This provides fast alternative to full global illumination, for interactive viewport rendering or final renders with reduced quality",
default=False,
)
fast_gi_method: EnumProperty(
name="Fast GI Method",
default='REPLACE',
description="Fast GI approximation method",
items=enum_fast_gi_method
)
ao_bounces: IntProperty(
name="AO Bounces",
default=1,
@@ -771,14 +739,14 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
use_auto_tile: BoolProperty(
name="Auto Tiles",
description="Automatically render high resolution images in tiles to reduce memory usage, using the specified tile size. Tiles are cached to disk while rendering to save memory",
description="Automatically split image into tiles",
default=True,
)
tile_size: IntProperty(
name="Tile Size",
default=2048,
description="",
min=8, max=16384,
min=0, max=16384,
)
# Various fine-tuning debug flags
@@ -1228,6 +1196,12 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
pass_debug_render_time: BoolProperty(
name="Debug Render Time",
description="Render time in milliseconds per sample and pixel",
default=False,
update=update_render_passes,
)
pass_debug_sample_count: BoolProperty(
name="Debug Sample Count",
description="Number of samples/camera rays per pixel",
@@ -1292,16 +1266,12 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def get_device_types(self, context):
import _cycles
has_cuda, has_optix, has_hip = _cycles.get_device_types()
has_cuda, has_optix = _cycles.get_device_types()
list = [('NONE', "None", "Don't use compute device", 0)]
if has_cuda:
list.append(('CUDA', "CUDA", "Use CUDA for GPU acceleration", 1))
if has_optix:
list.append(('OPTIX', "OptiX", "Use OptiX for GPU acceleration", 3))
if has_hip:
list.append(('HIP', "HIP", "Use HIP for GPU acceleration", 4))
return list
compute_device_type: EnumProperty(
@@ -1326,7 +1296,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
def update_device_entries(self, device_list):
for device in device_list:
if not device[1] in {'CUDA', 'OPTIX', 'CPU', 'HIP'}:
if not device[1] in {'CUDA', 'OPTIX', 'CPU'}:
continue
# Try to find existing Device entry
entry = self.find_existing_device_entry(device)
@@ -1370,7 +1340,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
import _cycles
# Ensure `self.devices` is not re-allocated when the second call to
# get_devices_for_type is made, freeing items from the first list.
for device_type in ('CUDA', 'OPTIX', 'HIP'):
for device_type in ('CUDA', 'OPTIX', 'OPENCL'):
self.update_device_entries(_cycles.available_devices(device_type))
# Deprecated: use refresh_devices instead.
@@ -1404,18 +1374,8 @@ class CyclesPreferences(bpy.types.AddonPreferences):
if not found_device:
col = box.column(align=True)
col.label(text="No compatible GPUs found for Cycles", icon='INFO')
if device_type == 'CUDA':
col.label(text="Requires NVIDIA GPU with compute capability 3.0", icon='BLANK1')
elif device_type == 'OPTIX':
col.label(text="Requires NVIDIA GPU with compute capability 5.0", icon='BLANK1')
col.label(text="and NVIDIA driver version 470 or newer", icon='BLANK1')
elif device_type == 'HIP':
import sys
col.label(text="Requires discrete AMD GPU with ??? architecture", icon='BLANK1')
if sys.platform[:3] == "win":
col.label(text="and AMD driver version ??? or newer", icon='BLANK1')
col.label(text="No compatible GPUs found for path tracing", icon='INFO')
col.label(text="Cycles will render on the CPU", icon='BLANK1')
return
for device in devices:

View File

@@ -26,31 +26,27 @@ from bpy.types import Panel
from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel
class CyclesPresetPanel(PresetPanel, Panel):
COMPAT_ENGINES = {'CYCLES'}
preset_operator = "script.execute_preset"
@staticmethod
def post_cb(context):
# Modify an arbitrary built-in scene property to force a depsgraph
# update, because add-on properties don't. (see T62325)
render = context.scene.render
render.filter_size = render.filter_size
class CYCLES_PT_sampling_presets(CyclesPresetPanel):
class CYCLES_PT_sampling_presets(PresetPanel, Panel):
bl_label = "Sampling Presets"
preset_subdir = "cycles/sampling"
preset_operator = "script.execute_preset"
preset_add_operator = "render.cycles_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_viewport_sampling_presets(CyclesPresetPanel):
class CYCLES_PT_viewport_sampling_presets(PresetPanel, Panel):
bl_label = "Viewport Sampling Presets"
preset_subdir = "cycles/viewport_sampling"
preset_operator = "script.execute_preset"
preset_add_operator = "render.cycles_viewport_sampling_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CYCLES_PT_integrator_presets(CyclesPresetPanel):
class CYCLES_PT_integrator_presets(PresetPanel, Panel):
bl_label = "Integrator Presets"
preset_subdir = "cycles/integrator"
preset_operator = "script.execute_preset"
preset_add_operator = "render.cycles_integrator_preset_add"
COMPAT_ENGINES = {'CYCLES'}
class CyclesButtonsPanel:
@@ -103,11 +99,6 @@ def use_cuda(context):
return (get_device_type(context) == 'CUDA' and cscene.device == 'GPU')
def use_hip(context):
cscene = context.scene.cycles
return (get_device_type(context) == 'HIP' and cscene.device == 'GPU')
def use_optix(context):
cscene = context.scene.cycles
@@ -287,21 +278,11 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
row.prop(cscene, "use_animated_seed", text="", icon='TIME')
col = layout.column(align=True)
col.active = not (cscene.use_adaptive_sampling and cscene.use_preview_adaptive_sampling)
col.active = not(cscene.use_adaptive_sampling)
col.prop(cscene, "sampling_pattern", text="Pattern")
layout.separator()
col = layout.column(align=True)
col.active = not (cscene.use_adaptive_sampling and cscene.use_preview_adaptive_sampling)
col.prop(cscene, "scrambling_distance", text="Scrambling Distance")
col.prop(cscene, "adaptive_scrambling_distance", text="Adaptive")
sub = col.row(align=True)
sub.active = not cscene.use_preview_adaptive_sampling
sub.prop(cscene, "preview_scrambling_distance", text="Viewport")
layout.separator()
col = layout.column(align=True)
col.prop(cscene, "min_light_bounces")
col.prop(cscene, "min_transparent_bounces")
@@ -475,7 +456,8 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
layout.active = cscene.use_fast_gi
col = layout.column(align=True)
col.prop(cscene, "fast_gi_method", text="Method")
col.prop(cscene, "ao_bounces", text="Viewport Bounces")
col.prop(cscene, "ao_bounces_render", text="Render Bounces")
if world:
light = world.light_settings
@@ -483,11 +465,6 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
col.prop(light, "ao_factor", text="AO Factor")
col.prop(light, "distance", text="AO Distance")
if cscene.fast_gi_method == 'REPLACE':
col = layout.column(align=True)
col.prop(cscene, "ao_bounces", text="Viewport Bounces")
col.prop(cscene, "ao_bounces_render", text="Render Bounces")
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"
@@ -636,8 +613,8 @@ class CYCLES_RENDER_PT_performance_threads(CyclesButtonsPanel, Panel):
sub.prop(rd, "threads")
class CYCLES_RENDER_PT_performance_memory(CyclesButtonsPanel, Panel):
bl_label = "Memory"
class CYCLES_RENDER_PT_performance_tiles(CyclesButtonsPanel, Panel):
bl_label = "Tiles"
bl_parent_id = "CYCLES_RENDER_PT_performance"
def draw(self, context):
@@ -810,6 +787,7 @@ class CYCLES_RENDER_PT_passes_data(CyclesButtonsPanel, Panel):
col.prop(view_layer, "use_pass_material_index")
col = layout.column(heading="Debug", align=True)
col.prop(cycles_view_layer, "pass_debug_render_time", text="Render Time")
col.prop(cycles_view_layer, "pass_debug_sample_count", text="Sample Count")
layout.prop(view_layer, "pass_alpha_threshold")
@@ -999,8 +977,8 @@ class CYCLES_PT_context_material(CyclesButtonsPanel, Panel):
row.prop(slot, "link", text="", icon=icon_link, icon_only=True)
elif mat:
layout.template_ID(space, "pin_id")
layout.separator()
split.template_ID(space, "pin_id")
split.separator()
class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
@@ -2129,7 +2107,7 @@ classes = (
CYCLES_RENDER_PT_film_transparency,
CYCLES_RENDER_PT_performance,
CYCLES_RENDER_PT_performance_threads,
CYCLES_RENDER_PT_performance_memory,
CYCLES_RENDER_PT_performance_tiles,
CYCLES_RENDER_PT_performance_acceleration_structure,
CYCLES_RENDER_PT_performance_final_render,
CYCLES_RENDER_PT_performance_viewport,

View File

@@ -235,8 +235,7 @@ def do_versions(self):
cscene.use_denoising = False
if not cscene.is_property_set("use_preview_denoising"):
cscene.use_preview_denoising = False
if not cscene.is_property_set("sampling_pattern") or \
cscene.get('sampling_pattern') >= 2:
if not cscene.is_property_set("sampling_pattern"):
cscene.sampling_pattern = 'PROGRESSIVE_MUTI_JITTER'
# Removal of square samples.

View File

@@ -14,13 +14,13 @@
* limitations under the License.
*/
#include "scene/camera.h"
#include "scene/scene.h"
#include "render/camera.h"
#include "render/scene.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/log.h"
#include "util/util_logging.h"
CCL_NAMESPACE_BEGIN
@@ -80,9 +80,8 @@ struct BlenderCamera {
int render_height;
BoundBox2D border;
BoundBox2D viewport_camera_border;
BoundBox2D pano_viewplane;
float pano_aspectratio;
BoundBox2D viewport_camera_border;
float passepartout_alpha;
@@ -124,11 +123,10 @@ static void blender_camera_init(BlenderCamera *bcam, BL::RenderSettings &b_rende
bcam->motion_position = Camera::MOTION_POSITION_CENTER;
bcam->border.right = 1.0f;
bcam->border.top = 1.0f;
bcam->viewport_camera_border.right = 1.0f;
bcam->viewport_camera_border.top = 1.0f;
bcam->pano_viewplane.right = 1.0f;
bcam->pano_viewplane.top = 1.0f;
bcam->pano_aspectratio = 0.0f;
bcam->viewport_camera_border.right = 1.0f;
bcam->viewport_camera_border.top = 1.0f;
bcam->passepartout_alpha = 0.5f;
bcam->offscreen_dicing_scale = 1.0f;
bcam->matrix = transform_identity();
@@ -360,21 +358,9 @@ static void blender_camera_viewplane(BlenderCamera *bcam,
}
if (bcam->type == CAMERA_PANORAMA) {
/* Set viewplane for panoramic camera. */
/* set viewplane */
if (viewplane != NULL) {
*viewplane = bcam->pano_viewplane;
/* Modify viewplane for camera shift. */
const float shift_factor = (bcam->pano_aspectratio == 0.0f) ?
1.0f :
*aspectratio / bcam->pano_aspectratio;
const float dx = bcam->shift.x * shift_factor;
const float dy = bcam->shift.y * shift_factor;
viewplane->left += dx;
viewplane->right += dx;
viewplane->bottom += dy;
viewplane->top += dy;
}
}
else {
@@ -389,8 +375,8 @@ static void blender_camera_viewplane(BlenderCamera *bcam,
*viewplane = (*viewplane) * bcam->zoom;
/* modify viewplane with camera shift and 3d camera view offset */
const float dx = 2.0f * (*aspectratio * bcam->shift.x + bcam->offset.x * xaspect * 2.0f);
const float dy = 2.0f * (*aspectratio * bcam->shift.y + bcam->offset.y * yaspect * 2.0f);
float dx = 2.0f * (*aspectratio * bcam->shift.x + bcam->offset.x * xaspect * 2.0f);
float dy = 2.0f * (*aspectratio * bcam->shift.y + bcam->offset.y * yaspect * 2.0f);
viewplane->left += dx;
viewplane->right += dx;
@@ -666,8 +652,7 @@ static void blender_camera_view_subset(BL::RenderEngine &b_engine,
int width,
int height,
BoundBox2D *view_box,
BoundBox2D *cam_box,
float *view_aspect);
BoundBox2D *cam_box);
static void blender_camera_from_view(BlenderCamera *bcam,
BL::RenderEngine &b_engine,
@@ -697,7 +682,6 @@ static void blender_camera_from_view(BlenderCamera *bcam,
if (!skip_panorama && bcam->type == CAMERA_PANORAMA) {
/* in panorama camera view, we map viewplane to camera border */
BoundBox2D view_box, cam_box;
float view_aspect;
BL::RenderSettings b_render_settings(b_scene.render());
blender_camera_view_subset(b_engine,
@@ -709,11 +693,9 @@ static void blender_camera_from_view(BlenderCamera *bcam,
width,
height,
&view_box,
&cam_box,
&view_aspect);
&cam_box);
bcam->pano_viewplane = view_box.make_relative_to(cam_box);
bcam->pano_aspectratio = view_aspect;
}
else {
/* magic zoom formula */
@@ -761,18 +743,17 @@ static void blender_camera_view_subset(BL::RenderEngine &b_engine,
int width,
int height,
BoundBox2D *view_box,
BoundBox2D *cam_box,
float *view_aspect)
BoundBox2D *cam_box)
{
BoundBox2D cam, view;
float cam_aspect, sensor_size;
float view_aspect, cam_aspect, sensor_size;
/* Get viewport viewplane. */
BlenderCamera view_bcam;
blender_camera_init(&view_bcam, b_render);
blender_camera_from_view(&view_bcam, b_engine, b_scene, b_v3d, b_rv3d, width, height, true);
blender_camera_viewplane(&view_bcam, width, height, &view, view_aspect, &sensor_size);
blender_camera_viewplane(&view_bcam, width, height, &view, &view_aspect, &sensor_size);
/* Get camera viewplane. */
BlenderCamera cam_bcam;
@@ -787,7 +768,7 @@ static void blender_camera_view_subset(BL::RenderEngine &b_engine,
&cam_bcam, cam_bcam.full_width, cam_bcam.full_height, &cam, &cam_aspect, &sensor_size);
/* Return */
*view_box = view * (1.0f / *view_aspect);
*view_box = view * (1.0f / view_aspect);
*cam_box = cam * (1.0f / cam_aspect);
}
@@ -804,18 +785,8 @@ static void blender_camera_border_subset(BL::RenderEngine &b_engine,
{
/* Determine camera viewport subset. */
BoundBox2D view_box, cam_box;
float view_aspect;
blender_camera_view_subset(b_engine,
b_render,
b_scene,
b_ob,
b_v3d,
b_rv3d,
width,
height,
&view_box,
&cam_box,
&view_aspect);
blender_camera_view_subset(
b_engine, b_render, b_scene, b_ob, b_v3d, b_rv3d, width, height, &view_box, &cam_box);
/* Determine viewport subset matching given border. */
cam_box = cam_box.make_relative_to(view_box);
@@ -956,9 +927,6 @@ BufferParams BlenderSync::get_buffer_params(
params.height = height;
}
params.window_width = params.width;
params.window_height = params.height;
return params;
}

View File

@@ -14,20 +14,19 @@
* limitations under the License.
*/
#include "blender/sync.h"
#include "blender/util.h"
#include "render/attribute.h"
#include "render/camera.h"
#include "render/curves.h"
#include "render/hair.h"
#include "render/object.h"
#include "render/scene.h"
#include "scene/attribute.h"
#include "scene/camera.h"
#include "scene/curves.h"
#include "scene/hair.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/color.h"
#include "util/foreach.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
CCL_NAMESPACE_BEGIN
@@ -284,13 +283,10 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
return;
Attribute *attr_intercept = NULL;
Attribute *attr_length = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH))
attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
@@ -340,10 +336,6 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
num_curve_keys++;
}
if (attr_length != NULL) {
attr_length->add(CData->curve_length[curve]);
}
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(num_curves, 0));
}
@@ -665,15 +657,11 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
/* Add requested attributes. */
Attribute *attr_intercept = NULL;
Attribute *attr_length = NULL;
Attribute *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH)) {
attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
}
@@ -726,10 +714,6 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
}
}
if (attr_length) {
attr_length->add(length);
}
/* Random number per curve. */
if (attr_random != NULL) {
attr_random->add(hash_uint2_to_float(b_curve.index(), 0));

View File

@@ -14,11 +14,11 @@
* limitations under the License.
*/
#include "blender/device.h"
#include "blender/session.h"
#include "blender/util.h"
#include "blender/blender_device.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
#include "util/foreach.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN
@@ -26,7 +26,6 @@ enum ComputeDevice {
COMPUTE_DEVICE_CPU = 0,
COMPUTE_DEVICE_CUDA = 1,
COMPUTE_DEVICE_OPTIX = 3,
COMPUTE_DEVICE_HIP = 4,
COMPUTE_DEVICE_NUM
};
@@ -82,9 +81,6 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
else if (compute_device == COMPUTE_DEVICE_OPTIX) {
mask |= DEVICE_MASK_OPTIX;
}
else if (compute_device == COMPUTE_DEVICE_HIP) {
mask |= DEVICE_MASK_HIP;
}
vector<DeviceInfo> devices = Device::available_devices(mask);
/* Match device preferences and available devices. */

View File

@@ -15,17 +15,17 @@
* limitations under the License.
*/
#include "scene/curves.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/volume.h"
#include "render/curves.h"
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/volume.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/foreach.h"
#include "util/task.h"
#include "util/util_foreach.h"
#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -80,11 +80,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
{
/* Test if we can instance or if the object is modified. */
Geometry::Type geom_type = determine_geom_type(b_ob_info, use_particle_hair);
BL::ID b_key_id = (b_ob_info.is_real_object_data() &&
BKE_object_is_modified(b_ob_info.real_object)) ?
b_ob_info.real_object :
b_ob_info.object_data;
GeometryKey key(b_key_id.ptr.data, geom_type);
GeometryKey key(b_ob_info.object_data, geom_type);
/* Find shader indices. */
array<Node *> used_shaders = find_used_shaders(b_ob_info.iter_object);
@@ -114,7 +110,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
else {
/* Test if we need to update existing geometry. */
sync = geometry_map.update(geom, b_key_id);
sync = geometry_map.update(geom, b_ob_info.object_data);
}
if (!sync) {

View File

@@ -14,11 +14,11 @@
* limitations under the License.
*/
#include "blender/display_driver.h"
#include "blender/blender_gpu_display.h"
#include "device/device.h"
#include "util/log.h"
#include "util/opengl.h"
#include "util/util_logging.h"
#include "util/util_opengl.h"
extern "C" {
struct RenderEngine;
@@ -273,17 +273,17 @@ uint BlenderDisplaySpaceShader::get_shader_program()
}
/* --------------------------------------------------------------------
* BlenderDisplayDriver.
* BlenderGPUDisplay.
*/
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
BlenderGPUDisplay::BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene)
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
{
/* Create context while on the main thread. */
gl_context_create();
}
BlenderDisplayDriver::~BlenderDisplayDriver()
BlenderGPUDisplay::~BlenderGPUDisplay()
{
gl_resources_destroy();
}
@@ -292,18 +292,19 @@ BlenderDisplayDriver::~BlenderDisplayDriver()
* Update procedure.
*/
bool BlenderDisplayDriver::update_begin(const Params &params,
bool BlenderGPUDisplay::do_update_begin(const GPUDisplayParams &params,
int texture_width,
int texture_height)
{
/* Note that it's the responsibility of BlenderDisplayDriver to ensure updating and drawing
/* Note that it's the responsibility of BlenderGPUDisplay to ensure updating and drawing
* the texture does not happen at the same time. This is achieved indirectly.
*
* When enabling the OpenGL context, it uses an internal mutex lock DST.gl_context_lock.
* This same lock is also held when do_draw() is called, which together ensure mutual
* exclusion.
*
* This locking is not performed on the Cycles side, because that would cause lock inversion. */
* This locking is not performed at the GPU display level, because that would cause lock
* inversion. */
if (!gl_context_enable()) {
return false;
}
@@ -357,12 +358,10 @@ bool BlenderDisplayDriver::update_begin(const Params &params,
* centralized place. */
texture_.need_update = true;
texture_.params = params;
return true;
}
void BlenderDisplayDriver::update_end()
void BlenderGPUDisplay::do_update_end()
{
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
@@ -370,18 +369,54 @@ void BlenderDisplayDriver::update_end()
gl_context_disable();
}
/* --------------------------------------------------------------------
* Texture update from CPU buffer.
*/
void BlenderGPUDisplay::do_copy_pixels_to_texture(
const half4 *rgba_pixels, int texture_x, int texture_y, int pixels_width, int pixels_height)
{
/* This call copies pixels to a Pixel Buffer Object (PBO) which is much cheaper from CPU time
* point of view than to copy data directly to the OpenGL texture.
*
* The possible downside of this approach is that it might require a higher peak memory when
* doing partial updates of the texture (although, in practice even partial updates might peak
* with a full-frame buffer stored on the CPU if the GPU is currently occupied). */
half4 *mapped_rgba_pixels = map_texture_buffer();
if (!mapped_rgba_pixels) {
return;
}
if (texture_x == 0 && texture_y == 0 && pixels_width == texture_.width &&
pixels_height == texture_.height) {
const size_t size_in_bytes = sizeof(half4) * texture_.width * texture_.height;
memcpy(mapped_rgba_pixels, rgba_pixels, size_in_bytes);
}
else {
const half4 *rgba_row = rgba_pixels;
half4 *mapped_rgba_row = mapped_rgba_pixels + texture_y * texture_.width + texture_x;
for (int y = 0; y < pixels_height;
++y, rgba_row += pixels_width, mapped_rgba_row += texture_.width) {
memcpy(mapped_rgba_row, rgba_row, sizeof(half4) * pixels_width);
}
}
unmap_texture_buffer();
}
/* --------------------------------------------------------------------
* Texture buffer mapping.
*/
half4 *BlenderDisplayDriver::map_texture_buffer()
half4 *BlenderGPUDisplay::do_map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
if (!mapped_rgba_pixels) {
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
LOG(ERROR) << "Error mapping BlenderGPUDisplay pixel buffer object.";
}
if (texture_.need_clear) {
@@ -396,7 +431,7 @@ half4 *BlenderDisplayDriver::map_texture_buffer()
return mapped_rgba_pixels;
}
void BlenderDisplayDriver::unmap_texture_buffer()
void BlenderGPUDisplay::do_unmap_texture_buffer()
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
@@ -407,9 +442,9 @@ void BlenderDisplayDriver::unmap_texture_buffer()
* Graphics interoperability.
*/
BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get()
DeviceGraphicsInteropDestination BlenderGPUDisplay::do_graphics_interop_get()
{
GraphicsInterop interop_dst;
DeviceGraphicsInteropDestination interop_dst;
interop_dst.buffer_width = texture_.buffer_width;
interop_dst.buffer_height = texture_.buffer_height;
@@ -421,12 +456,12 @@ BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get
return interop_dst;
}
void BlenderDisplayDriver::graphics_interop_activate()
void BlenderGPUDisplay::graphics_interop_activate()
{
gl_context_enable();
}
void BlenderDisplayDriver::graphics_interop_deactivate()
void BlenderGPUDisplay::graphics_interop_deactivate()
{
gl_context_disable();
}
@@ -435,21 +470,27 @@ void BlenderDisplayDriver::graphics_interop_deactivate()
* Drawing.
*/
void BlenderDisplayDriver::clear()
void BlenderGPUDisplay::clear()
{
texture_.need_clear = true;
}
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
void BlenderGPUDisplay::set_zoom(float zoom_x, float zoom_y)
{
zoom_ = make_float2(zoom_x, zoom_y);
}
void BlenderDisplayDriver::draw(const Params &params)
void BlenderGPUDisplay::do_draw(const GPUDisplayParams &params)
{
/* See do_update_begin() for why no locking is required here. */
const bool transparent = true; // TODO(sergey): Derive this from Film.
if (texture_.need_clear) {
/* Texture is requested to be cleared and was not yet cleared.
* Do early return which should be equivalent of drawing all-zero texture. */
return;
}
if (!gl_draw_resources_ensure()) {
return;
}
@@ -458,16 +499,6 @@ void BlenderDisplayDriver::draw(const Params &params)
gl_context_mutex_.lock();
}
if (texture_.need_clear) {
/* Texture is requested to be cleared and was not yet cleared.
*
* Do early return which should be equivalent of drawing all-zero texture.
* Watch out for the lock though so that the clear happening during update is properly
* synchronized here. */
gl_context_mutex_.unlock();
return;
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
@@ -493,7 +524,7 @@ void BlenderDisplayDriver::draw(const Params &params)
const float zoomed_width = params.size.x * zoom_.x;
const float zoomed_height = params.size.y * zoom_.y;
if (texture_.width != params.size.x || texture_.height != params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
/* Resolution divider is different from 1, force enarest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
@@ -549,7 +580,7 @@ void BlenderDisplayDriver::draw(const Params &params)
}
}
void BlenderDisplayDriver::gl_context_create()
void BlenderGPUDisplay::gl_context_create()
{
/* When rendering in viewport there is no render context available via engine.
* Check whether own context is to be created here.
@@ -578,7 +609,7 @@ void BlenderDisplayDriver::gl_context_create()
}
}
bool BlenderDisplayDriver::gl_context_enable()
bool BlenderGPUDisplay::gl_context_enable()
{
if (use_gl_context_) {
if (!gl_context_) {
@@ -593,7 +624,7 @@ bool BlenderDisplayDriver::gl_context_enable()
return true;
}
void BlenderDisplayDriver::gl_context_disable()
void BlenderGPUDisplay::gl_context_disable()
{
if (use_gl_context_) {
if (gl_context_) {
@@ -606,7 +637,7 @@ void BlenderDisplayDriver::gl_context_disable()
RE_engine_render_context_disable(reinterpret_cast<RenderEngine *>(b_engine_.ptr.data));
}
void BlenderDisplayDriver::gl_context_dispose()
void BlenderGPUDisplay::gl_context_dispose()
{
if (gl_context_) {
const bool drw_state = DRW_opengl_context_release();
@@ -618,7 +649,7 @@ void BlenderDisplayDriver::gl_context_dispose()
}
}
bool BlenderDisplayDriver::gl_draw_resources_ensure()
bool BlenderGPUDisplay::gl_draw_resources_ensure()
{
if (!texture_.gl_id) {
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
@@ -645,7 +676,7 @@ bool BlenderDisplayDriver::gl_draw_resources_ensure()
return true;
}
void BlenderDisplayDriver::gl_resources_destroy()
void BlenderGPUDisplay::gl_resources_destroy()
{
gl_context_enable();
@@ -668,7 +699,7 @@ void BlenderDisplayDriver::gl_resources_destroy()
gl_context_dispose();
}
bool BlenderDisplayDriver::gl_texture_resources_ensure()
bool BlenderGPUDisplay::gl_texture_resources_ensure()
{
if (texture_.creation_attempted) {
return texture_.is_created;
@@ -705,7 +736,7 @@ bool BlenderDisplayDriver::gl_texture_resources_ensure()
return true;
}
void BlenderDisplayDriver::texture_update_if_needed()
void BlenderGPUDisplay::texture_update_if_needed()
{
if (!texture_.need_update) {
return;
@@ -719,23 +750,8 @@ void BlenderDisplayDriver::texture_update_if_needed()
texture_.need_update = false;
}
void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
void BlenderGPUDisplay::vertex_buffer_update(const GPUDisplayParams &params)
{
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
* texture during bordered-rendered camera view without flickering. The validness of the display
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
* have an early output.
*
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
* the texture draw parameters and the latest updated draw parameters (although, complexity of
* doing it might not worth it. */
const int x = texture_.params.full_offset.x;
const int y = texture_.params.full_offset.y;
const int width = texture_.params.size.x;
const int height = texture_.params.size.y;
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
@@ -747,23 +763,23 @@ void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = x;
vpointer[3] = y;
vpointer[2] = params.offset.x;
vpointer[3] = params.offset.y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = x + width;
vpointer[7] = y;
vpointer[6] = (float)params.size.x + params.offset.x;
vpointer[7] = params.offset.y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = x + width;
vpointer[11] = y + height;
vpointer[10] = (float)params.size.x + params.offset.x;
vpointer[11] = (float)params.size.y + params.offset.y;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = x;
vpointer[15] = y + height;
vpointer[14] = params.offset.x;
vpointer[15] = (float)params.size.y + params.offset.y;
glUnmapBuffer(GL_ARRAY_BUFFER);
}

View File

@@ -22,14 +22,12 @@
#include "RNA_blender_cpp.h"
#include "session/display_driver.h"
#include "util/thread.h"
#include "util/unique_ptr.h"
#include "render/gpu_display.h"
#include "util/util_unique_ptr.h"
CCL_NAMESPACE_BEGIN
/* Base class of shader used for display driver rendering. */
/* Base class of shader used for GPU display rendering. */
class BlenderDisplayShader {
public:
static constexpr const char *position_attribute_name = "pos";
@@ -98,11 +96,11 @@ class BlenderDisplaySpaceShader : public BlenderDisplayShader {
uint shader_program_ = 0;
};
/* Display driver implementation which is specific for Blender viewport integration. */
class BlenderDisplayDriver : public DisplayDriver {
/* GPU display implementation which is specific for Blender viewport integration. */
class BlenderGPUDisplay : public GPUDisplay {
public:
BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene);
~BlenderDisplayDriver();
BlenderGPUDisplay(BL::RenderEngine &b_engine, BL::Scene &b_scene);
~BlenderGPUDisplay();
virtual void graphics_interop_activate() override;
virtual void graphics_interop_deactivate() override;
@@ -112,15 +110,22 @@ class BlenderDisplayDriver : public DisplayDriver {
void set_zoom(float zoom_x, float zoom_y);
protected:
virtual bool update_begin(const Params &params, int texture_width, int texture_height) override;
virtual void update_end() override;
virtual bool do_update_begin(const GPUDisplayParams &params,
int texture_width,
int texture_height) override;
virtual void do_update_end() override;
virtual half4 *map_texture_buffer() override;
virtual void unmap_texture_buffer() override;
virtual void do_copy_pixels_to_texture(const half4 *rgba_pixels,
int texture_x,
int texture_y,
int pixels_width,
int pixels_height) override;
virtual void do_draw(const GPUDisplayParams &params) override;
virtual GraphicsInterop graphics_interop_get() override;
virtual half4 *do_map_texture_buffer() override;
virtual void do_unmap_texture_buffer() override;
virtual void draw(const Params &params) override;
virtual DeviceGraphicsInteropDestination do_graphics_interop_get() override;
/* Helper function which allocates new GPU context. */
void gl_context_create();
@@ -147,13 +152,13 @@ class BlenderDisplayDriver : public DisplayDriver {
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
void vertex_buffer_update(const Params &params);
void vertex_buffer_update(const GPUDisplayParams &params);
BL::RenderEngine b_engine_;
/* OpenGL context which is used the render engine doesn't have its own. */
void *gl_context_ = nullptr;
/* The when Blender RenderEngine side context is not available and the DisplayDriver is to create
/* The when Blender RenderEngine side context is not available and the GPUDisplay is to create
* its own context. */
bool use_gl_context_ = false;
/* Mutex used to guard the `gl_context_`. */
@@ -188,9 +193,6 @@ class BlenderDisplayDriver : public DisplayDriver {
/* Dimensions of the underlying PBO. */
int buffer_width = 0;
int buffer_height = 0;
/* Display parameters the texture has been updated for. */
Params params;
} texture_;
unique_ptr<BlenderDisplayShader> display_shader_;

View File

@@ -19,12 +19,12 @@
#include <string.h>
#include "scene/geometry.h"
#include "scene/scene.h"
#include "render/geometry.h"
#include "render/scene.h"
#include "util/map.h"
#include "util/set.h"
#include "util/vector.h"
#include "util/util_map.h"
#include "util/util_set.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

View File

@@ -16,9 +16,9 @@
#include "MEM_guardedalloc.h"
#include "blender/image.h"
#include "blender/session.h"
#include "blender/util.h"
#include "blender/blender_image.h"
#include "blender/blender_session.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN

View File

@@ -19,7 +19,7 @@
#include "RNA_blender_cpp.h"
#include "scene/image.h"
#include "render/image.h"
CCL_NAMESPACE_BEGIN

View File

@@ -16,12 +16,12 @@
* limitations under the License.
*/
#include "scene/light.h"
#include "render/light.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/hash.h"
#include "util/util_hash.h"
CCL_NAMESPACE_BEGIN

View File

@@ -15,7 +15,7 @@
*/
#include "blender/CCL_api.h"
#include "util/log.h"
#include "util/util_logging.h"
void CCL_init_logging(const char *argv0)
{

View File

@@ -14,26 +14,25 @@
* limitations under the License.
*/
#include "blender/session.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "render/camera.h"
#include "render/colorspace.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "scene/camera.h"
#include "scene/colorspace.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "subd/patch.h"
#include "subd/split.h"
#include "subd/subd_patch.h"
#include "subd/subd_split.h"
#include "util/algorithm.h"
#include "util/color.h"
#include "util/disjoint_set.h"
#include "util/foreach.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/math.h"
#include "util/util_algorithm.h"
#include "util/util_disjoint_set.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_math.h"
#include "mikktspace.h"

View File

@@ -14,26 +14,26 @@
* limitations under the License.
*/
#include "blender/object_cull.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "render/alembic.h"
#include "render/camera.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/nodes.h"
#include "render/object.h"
#include "render/particles.h"
#include "render/scene.h"
#include "render/shader.h"
#include "scene/alembic.h"
#include "scene/camera.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/particles.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "blender/blender_object_cull.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/foreach.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/task.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -104,22 +104,23 @@ void BlenderSync::sync_object_motion_init(BL::Object &b_parent, BL::Object &b_ob
array<Transform> motion;
object->set_motion(motion);
Geometry *geom = object->get_geometry();
if (!geom) {
Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_NONE || !object->get_geometry()) {
return;
}
Geometry *geom = object->get_geometry();
int motion_steps = 0;
bool use_motion_blur = false;
Scene::MotionType need_motion = scene->need_motion();
if (need_motion == Scene::MOTION_BLUR) {
motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS);
if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
use_motion_blur = true;
}
}
else if (need_motion != Scene::MOTION_NONE) {
else {
motion_steps = 3;
}

View File

@@ -16,10 +16,10 @@
#include <cstdlib>
#include "scene/camera.h"
#include "render/camera.h"
#include "blender/object_cull.h"
#include "blender/util.h"
#include "blender/blender_object_cull.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN

View File

@@ -17,8 +17,8 @@
#ifndef __BLENDER_OBJECT_CULL_H__
#define __BLENDER_OBJECT_CULL_H__
#include "blender/sync.h"
#include "util/types.h"
#include "blender/blender_sync.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN

View File

@@ -14,14 +14,14 @@
* limitations under the License.
*/
#include "scene/particles.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/particles.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/foreach.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,28 +18,28 @@
#include "blender/CCL_api.h"
#include "blender/device.h"
#include "blender/session.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_device.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "session/denoising.h"
#include "session/merge.h"
#include "render/denoising.h"
#include "render/merge.h"
#include "util/debug.h"
#include "util/foreach.h"
#include "util/log.h"
#include "util/md5.h"
#include "util/opengl.h"
#include "util/openimagedenoise.h"
#include "util/path.h"
#include "util/string.h"
#include "util/task.h"
#include "util/tbb.h"
#include "util/types.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_md5.h"
#include "util/util_opengl.h"
#include "util/util_openimagedenoise.h"
#include "util/util_path.h"
#include "util/util_string.h"
#include "util/util_task.h"
#include "util/util_tbb.h"
#include "util/util_types.h"
#ifdef WITH_OSL
# include "scene/osl.h"
# include "render/osl.h"
# include <OSL/oslconfig.h>
# include <OSL/oslquery.h>
@@ -911,16 +911,14 @@ static PyObject *enable_print_stats_func(PyObject * /*self*/, PyObject * /*args*
static PyObject *get_device_types_func(PyObject * /*self*/, PyObject * /*args*/)
{
vector<DeviceType> device_types = Device::available_types();
bool has_cuda = false, has_optix = false, has_hip = false;
bool has_cuda = false, has_optix = false;
foreach (DeviceType device_type, device_types) {
has_cuda |= (device_type == DEVICE_CUDA);
has_optix |= (device_type == DEVICE_OPTIX);
has_hip |= (device_type == DEVICE_HIP);
}
PyObject *list = PyTuple_New(3);
PyObject *list = PyTuple_New(2);
PyTuple_SET_ITEM(list, 0, PyBool_FromLong(has_cuda));
PyTuple_SET_ITEM(list, 1, PyBool_FromLong(has_optix));
PyTuple_SET_ITEM(list, 2, PyBool_FromLong(has_hip));
return list;
}
@@ -946,9 +944,6 @@ static PyObject *set_device_override_func(PyObject * /*self*/, PyObject *arg)
else if (override == "OPTIX") {
BlenderSession::device_override = DEVICE_MASK_OPTIX;
}
else if (override == "HIP") {
BlenderSession::device_override = DEVICE_MASK_HIP;
}
else {
printf("\nError: %s is not a valid Cycles device.\n", override.c_str());
Py_RETURN_FALSE;

View File

@@ -17,36 +17,35 @@
#include <stdlib.h>
#include "device/device.h"
#include "scene/background.h"
#include "scene/camera.h"
#include "scene/colorspace.h"
#include "scene/film.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/stats.h"
#include "session/buffers.h"
#include "session/session.h"
#include "render/background.h"
#include "render/buffers.h"
#include "render/camera.h"
#include "render/colorspace.h"
#include "render/film.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "render/session.h"
#include "render/shader.h"
#include "render/stats.h"
#include "util/algorithm.h"
#include "util/color.h"
#include "util/foreach.h"
#include "util/function.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/murmurhash.h"
#include "util/path.h"
#include "util/progress.h"
#include "util/time.h"
#include "util/util_algorithm.h"
#include "util/util_color.h"
#include "util/util_foreach.h"
#include "util/util_function.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_murmurhash.h"
#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_time.h"
#include "blender/display_driver.h"
#include "blender/output_driver.h"
#include "blender/session.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_gpu_display.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
CCL_NAMESPACE_BEGIN
@@ -72,8 +71,7 @@ BlenderSession::BlenderSession(BL::RenderEngine &b_engine,
width(0),
height(0),
preview_osl(preview_osl),
python_thread_state(NULL),
use_developer_ui(false)
python_thread_state(NULL)
{
/* offline render */
background = true;
@@ -158,6 +156,13 @@ void BlenderSession::create_session()
b_v3d, b_rv3d, scene->camera, width, height);
session->reset(session_params, buffer_params);
/* Create GPU display. */
if (!b_engine.is_preview() && !headless) {
unique_ptr<BlenderGPUDisplay> gpu_display = make_unique<BlenderGPUDisplay>(b_engine, b_scene);
gpu_display_ = gpu_display.get();
session->set_gpu_display(move(gpu_display));
}
/* Viewport and preview (as in, material preview) does not do tiled rendering, so can inform
* engine that no tracking of the tiles state is needed.
* The offline rendering will make a decision when tile is being written. The penalty of asking
@@ -270,8 +275,94 @@ void BlenderSession::free_session()
delete session;
session = nullptr;
}
display_driver_ = nullptr;
void BlenderSession::read_render_tile()
{
const int2 tile_offset = session->get_render_tile_offset();
const int2 tile_size = session->get_render_tile_size();
/* get render result */
BL::RenderResult b_rr = b_engine.begin_result(tile_offset.x,
tile_offset.y,
tile_size.x,
tile_size.y,
b_rlay_name.c_str(),
b_rview_name.c_str());
/* can happen if the intersected rectangle gives 0 width or height */
if (b_rr.ptr.data == NULL) {
return;
}
BL::RenderResult::layers_iterator b_single_rlay;
b_rr.layers.begin(b_single_rlay);
/* layer will be missing if it was disabled in the UI */
if (b_single_rlay == b_rr.layers.end())
return;
BL::RenderLayer b_rlay = *b_single_rlay;
vector<float> pixels(tile_size.x * tile_size.y * 4);
/* Copy each pass.
* TODO:copy only the required ones for better performance? */
for (BL::RenderPass &b_pass : b_rlay.passes) {
session->set_render_tile_pixels(b_pass.name(), b_pass.channels(), (float *)b_pass.rect());
}
}
void BlenderSession::write_render_tile()
{
const int2 tile_offset = session->get_render_tile_offset();
const int2 tile_size = session->get_render_tile_size();
const string_view render_layer_name = session->get_render_tile_layer();
const string_view render_view_name = session->get_render_tile_view();
b_engine.tile_highlight_clear_all();
/* get render result */
BL::RenderResult b_rr = b_engine.begin_result(tile_offset.x,
tile_offset.y,
tile_size.x,
tile_size.y,
render_layer_name.c_str(),
render_view_name.c_str());
/* can happen if the intersected rectangle gives 0 width or height */
if (b_rr.ptr.data == NULL) {
return;
}
BL::RenderResult::layers_iterator b_single_rlay;
b_rr.layers.begin(b_single_rlay);
/* layer will be missing if it was disabled in the UI */
if (b_single_rlay == b_rr.layers.end()) {
return;
}
BL::RenderLayer b_rlay = *b_single_rlay;
write_render_result(b_rlay);
b_engine.end_result(b_rr, true, false, true);
}
void BlenderSession::update_render_tile()
{
if (!session->has_multiple_render_tiles()) {
/* Don't highlight full-frame tile. */
return;
}
const int2 tile_offset = session->get_render_tile_offset();
const int2 tile_size = session->get_render_tile_size();
b_engine.tile_highlight_clear_all();
b_engine.tile_highlight_set(tile_offset.x, tile_offset.y, tile_size.x, tile_size.y, true);
}
void BlenderSession::full_buffer_written(string_view filename)
@@ -347,9 +438,18 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
return;
}
/* Create driver to write out render results. */
ensure_display_driver_if_needed();
session->set_output_driver(make_unique<BlenderOutputDriver>(b_engine));
/* set callback to write out render results */
session->write_render_tile_cb = [&]() { write_render_tile(); };
/* Use final write for preview renders, otherwise render result wouldn't be be updated on Blender
* side. */
/* TODO(sergey): Investigate whether GPUDisplay can be used for the preview as well. */
if (b_engine.is_preview()) {
session->update_render_tile_cb = [&]() { write_render_tile(); };
}
else {
session->update_render_tile_cb = [&]() { update_render_tile(); };
}
session->full_buffer_written_cb = [&](string_view filename) { full_buffer_written(filename); };
@@ -457,11 +557,6 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
/* free result without merging */
b_engine.end_result(b_rr, true, false, false);
/* When tiled rendering is used there will be no "write" done for the tile. Forcefully clear
* highlighted tiles now, so that the highlight will be removed while processing full frame from
* file. */
b_engine.tile_highlight_clear_all();
double total_time, render_time;
session->progress.get_time(total_time, render_time);
VLOG(1) << "Total render time: " << total_time;
@@ -486,22 +581,13 @@ void BlenderSession::render_frame_finish()
for (string_view filename : full_buffer_files_) {
session->process_full_buffer_from_disk(filename);
if (check_and_report_session_error()) {
break;
}
}
for (string_view filename : full_buffer_files_) {
path_remove(filename);
}
/* Clear driver. */
session->set_output_driver(nullptr);
/* clear callback */
session->write_render_tile_cb = function_null;
session->update_render_tile_cb = function_null;
session->full_buffer_written_cb = function_null;
/* All the files are handled.
* Clear the list so that this session can be re-used by Persistent Data. */
full_buffer_files_.clear();
}
static PassType bake_type_to_pass(const string &bake_type_str, const int bake_filter)
@@ -606,8 +692,9 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
pass->set_type(bake_type_to_pass(bake_type, bake_filter));
pass->set_include_albedo((bake_filter & BL::BakeSettings::pass_filter_COLOR));
session->set_display_driver(nullptr);
session->set_output_driver(make_unique<BlenderOutputDriver>(b_engine));
session->read_render_tile_cb = [&]() { read_render_tile(); };
session->write_render_tile_cb = [&]() { write_render_tile(); };
session->set_gpu_display(nullptr);
if (!session->progress.get_cancel()) {
/* Sync scene. */
@@ -650,7 +737,43 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
session->wait();
}
session->set_output_driver(nullptr);
session->read_render_tile_cb = function_null;
session->write_render_tile_cb = function_null;
}
void BlenderSession::write_render_result(BL::RenderLayer &b_rlay)
{
if (!session->copy_render_tile_from_device()) {
return;
}
const int2 tile_size = session->get_render_tile_size();
vector<float> pixels(tile_size.x * tile_size.y * 4);
/* Copy each pass. */
for (BL::RenderPass &b_pass : b_rlay.passes) {
if (!session->get_render_tile_pixels(b_pass.name(), b_pass.channels(), &pixels[0])) {
memset(&pixels[0], 0, pixels.size() * sizeof(float));
}
b_pass.rect(&pixels[0]);
}
}
void BlenderSession::update_render_result(BL::RenderLayer &b_rlay)
{
if (!session->copy_render_tile_from_device()) {
return;
}
const int2 tile_size = session->get_render_tile_size();
vector<float> pixels(tile_size.x * tile_size.y * 4);
/* Copy combined pass. */
BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
if (session->get_render_tile_pixels("Combined", b_combined_pass.channels(), &pixels[0])) {
b_combined_pass.rect(&pixels[0]);
}
}
void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
@@ -670,8 +793,6 @@ void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)
create_session();
}
ensure_display_driver_if_needed();
/* increase samples and render time, but never decrease */
session->set_samples(session_params.samples);
session->set_time_limit(session_params.time_limit);
@@ -759,10 +880,8 @@ void BlenderSession::draw(BL::SpaceImageEditor &space_image)
draw_state_.last_pass_index = pass_index;
}
if (display_driver_) {
BL::Array<float, 2> zoom = space_image.zoom();
display_driver_->set_zoom(zoom[0], zoom[1]);
}
BL::Array<float, 2> zoom = space_image.zoom();
gpu_display_->set_zoom(zoom[0], zoom[1]);
session->draw();
}
@@ -869,9 +988,8 @@ void BlenderSession::update_status_progress()
get_status(status, substatus);
get_progress(progress, total_time, render_time);
if (progress > 0) {
remaining_time = session->get_estimated_remaining_time();
}
if (progress > 0)
remaining_time = (1.0 - (double)progress) * (render_time / (double)progress);
if (background) {
if (scene)
@@ -909,27 +1027,20 @@ void BlenderSession::update_status_progress()
last_progress = progress;
}
check_and_report_session_error();
}
bool BlenderSession::check_and_report_session_error()
{
if (!session->progress.get_error()) {
return false;
if (session->progress.get_error()) {
string error = session->progress.get_error_message();
if (error != last_error) {
/* TODO(sergey): Currently C++ RNA API doesn't let us to
* use mnemonic name for the variable. Would be nice to
* have this figured out.
*
* For until then, 1 << 5 means RPT_ERROR.
*/
b_engine.report(1 << 5, error.c_str());
b_engine.error_set(error.c_str());
last_error = error;
}
}
const string error = session->progress.get_error_message();
if (error != last_error) {
/* TODO(sergey): Currently C++ RNA API doesn't let us to use mnemonic name for the variable.
* Would be nice to have this figured out.
*
* For until then, 1 << 5 means RPT_ERROR. */
b_engine.report(1 << 5, error.c_str());
b_engine.error_set(error.c_str());
last_error = error;
}
return true;
}
void BlenderSession::tag_update()
@@ -977,27 +1088,4 @@ void BlenderSession::free_blender_memory_if_possible()
b_engine.free_blender_memory();
}
void BlenderSession::ensure_display_driver_if_needed()
{
if (display_driver_) {
/* Driver is already created. */
return;
}
if (headless) {
/* No display needed for headless. */
return;
}
if (b_engine.is_preview()) {
/* TODO(sergey): Investigate whether DisplayDriver can be used for the preview as well. */
return;
}
unique_ptr<BlenderDisplayDriver> display_driver = make_unique<BlenderDisplayDriver>(b_engine,
b_scene);
display_driver_ = display_driver.get();
session->set_display_driver(move(display_driver));
}
CCL_NAMESPACE_END

View File

@@ -17,21 +17,19 @@
#ifndef __BLENDER_SESSION_H__
#define __BLENDER_SESSION_H__
#include "MEM_guardedalloc.h"
#include "RNA_blender_cpp.h"
#include "device/device.h"
#include "scene/bake.h"
#include "scene/scene.h"
#include "session/session.h"
#include "render/bake.h"
#include "render/scene.h"
#include "render/session.h"
#include "util/vector.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class BlenderDisplayDriver;
class BlenderGPUDisplay;
class BlenderSync;
class ImageMetaData;
class Scene;
@@ -72,7 +70,20 @@ class BlenderSession {
const int bake_width,
const int bake_height);
void write_render_result(BL::RenderLayer &b_rlay);
void write_render_tile();
void update_render_tile();
void full_buffer_written(string_view filename);
/* update functions are used to update display buffer only after sample was rendered
* only needed for better visual feedback */
void update_render_result(BL::RenderLayer &b_rlay);
/* read functions for baking input */
void read_render_tile();
/* interactive updates */
void synchronize(BL::Depsgraph &b_depsgraph);
@@ -99,7 +110,8 @@ class BlenderSession {
BL::RenderSettings b_render;
BL::Depsgraph b_depsgraph;
/* NOTE: Blender's scene might become invalid after call
* #free_blender_memory_if_possible(). */
* free_blender_memory_if_possible().
*/
BL::Scene b_scene;
BL::SpaceView3D b_v3d;
BL::RegionView3D b_rv3d;
@@ -135,11 +147,6 @@ class BlenderSession {
protected:
void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
/* Check whether session error happened.
* If so, it is reported to the render engine and true is returned.
* Otherwise false is returned. */
bool check_and_report_session_error();
void builtin_images_load();
/* Is used after each render layer synchronization is done with the goal
@@ -148,15 +155,13 @@ class BlenderSession {
*/
void free_blender_memory_if_possible();
void ensure_display_driver_if_needed();
struct {
thread_mutex mutex;
int last_pass_index = -1;
} draw_state_;
/* NOTE: The BlenderSession references the display driver. */
BlenderDisplayDriver *display_driver_ = nullptr;
/* NOTE: The BlenderSession references the GPU display. */
BlenderGPUDisplay *gpu_display_ = nullptr;
vector<string> full_buffer_files_;
};

View File

@@ -14,26 +14,26 @@
* limitations under the License.
*/
#include "scene/shader.h"
#include "scene/background.h"
#include "scene/colorspace.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/osl.h"
#include "scene/scene.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "render/background.h"
#include "render/colorspace.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/nodes.h"
#include "render/osl.h"
#include "render/scene.h"
#include "render/shader.h"
#include "blender/image.h"
#include "blender/sync.h"
#include "blender/texture.h"
#include "blender/util.h"
#include "blender/blender_image.h"
#include "blender/blender_sync.h"
#include "blender/blender_texture.h"
#include "blender/blender_util.h"
#include "util/debug.h"
#include "util/foreach.h"
#include "util/set.h"
#include "util/string.h"
#include "util/task.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_set.h"
#include "util/util_string.h"
#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -279,7 +279,7 @@ static ShaderNode *add_node(Scene *scene,
array<float3> curve_mapping_curves;
float min_x, max_x;
curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, true);
curvemapping_minmax(mapping, 4, &min_x, &max_x);
curvemapping_minmax(mapping, true, &min_x, &max_x);
curves->set_min_x(min_x);
curves->set_max_x(max_x);
curves->set_curves(curve_mapping_curves);
@@ -292,25 +292,12 @@ static ShaderNode *add_node(Scene *scene,
array<float3> curve_mapping_curves;
float min_x, max_x;
curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, false);
curvemapping_minmax(mapping, 3, &min_x, &max_x);
curvemapping_minmax(mapping, false, &min_x, &max_x);
curves->set_min_x(min_x);
curves->set_max_x(max_x);
curves->set_curves(curve_mapping_curves);
node = curves;
}
else if (b_node.is_a(&RNA_ShaderNodeFloatCurve)) {
BL::ShaderNodeFloatCurve b_curve_node(b_node);
BL::CurveMapping mapping(b_curve_node.mapping());
FloatCurveNode *curve = graph->create_node<FloatCurveNode>();
array<float> curve_mapping_curve;
float min_x, max_x;
curvemapping_float_to_array(mapping, curve_mapping_curve, RAMP_TABLE_SIZE);
curvemapping_minmax(mapping, 1, &min_x, &max_x);
curve->set_min_x(min_x);
curve->set_max_x(max_x);
curve->set_curve(curve_mapping_curve);
node = curve;
}
else if (b_node.is_a(&RNA_ShaderNodeValToRGB)) {
RGBRampNode *ramp = graph->create_node<RGBRampNode>();
BL::ShaderNodeValToRGB b_ramp_node(b_node);
@@ -489,9 +476,6 @@ static ShaderNode *add_node(Scene *scene,
SubsurfaceScatteringNode *subsurface = graph->create_node<SubsurfaceScatteringNode>();
switch (b_subsurface_node.falloff()) {
case BL::ShaderNodeSubsurfaceScattering::falloff_BURLEY:
subsurface->set_method(CLOSURE_BSSRDF_BURLEY_ID);
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_RANDOM_WALK_FIXED_RADIUS:
subsurface->set_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
break;
@@ -608,9 +592,6 @@ static ShaderNode *add_node(Scene *scene,
break;
}
switch (b_principled_node.subsurface_method()) {
case BL::ShaderNodeBsdfPrincipled::subsurface_method_BURLEY:
principled->set_subsurface_method(CLOSURE_BSSRDF_BURLEY_ID);
break;
case BL::ShaderNodeBsdfPrincipled::subsurface_method_RANDOM_WALK_FIXED_RADIUS:
principled->set_subsurface_method(CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID);
break;
@@ -1375,7 +1356,6 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
{
Background *background = scene->background;
Integrator *integrator = scene->integrator;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
BL::World b_world = b_scene.world();
@@ -1467,8 +1447,14 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
graph->connect(background->output("Background"), out->input("Surface"));
}
/* Visibility */
if (b_world) {
/* AO */
BL::WorldLighting b_light = b_world.light_settings();
integrator->set_ao_factor(b_light.ao_factor());
integrator->set_ao_distance(b_light.distance());
/* visibility */
PointerRNA cvisibility = RNA_pointer_get(&b_world.ptr, "cycles_visibility");
uint visibility = 0;
@@ -1480,38 +1466,16 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_visibility(visibility);
}
else {
integrator->set_ao_factor(1.0f);
integrator->set_ao_distance(10.0f);
}
shader->set_graph(graph);
shader->tag_update(scene);
}
/* Fast GI */
if (b_world) {
BL::WorldLighting b_light = b_world.light_settings();
enum { FAST_GI_METHOD_REPLACE = 0, FAST_GI_METHOD_ADD = 1, FAST_GI_METHOD_NUM };
const bool use_fast_gi = get_boolean(cscene, "use_fast_gi");
if (use_fast_gi) {
const int fast_gi_method = get_enum(
cscene, "fast_gi_method", FAST_GI_METHOD_NUM, FAST_GI_METHOD_REPLACE);
integrator->set_ao_factor((fast_gi_method == FAST_GI_METHOD_REPLACE) ? b_light.ao_factor() :
0.0f);
integrator->set_ao_additive_factor(
(fast_gi_method == FAST_GI_METHOD_ADD) ? b_light.ao_factor() : 0.0f);
}
else {
integrator->set_ao_factor(0.0f);
integrator->set_ao_additive_factor(0.0f);
}
integrator->set_ao_distance(b_light.distance());
}
else {
integrator->set_ao_factor(0.0f);
integrator->set_ao_additive_factor(0.0f);
integrator->set_ao_distance(10.0f);
}
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
background->set_transparent(b_scene.render().film_transparent());
if (background->get_transparent()) {

View File

@@ -14,33 +14,33 @@
* limitations under the License.
*/
#include "scene/background.h"
#include "scene/camera.h"
#include "scene/curves.h"
#include "scene/film.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/procedural.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "render/background.h"
#include "render/camera.h"
#include "render/curves.h"
#include "render/film.h"
#include "render/graph.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/nodes.h"
#include "render/object.h"
#include "render/procedural.h"
#include "render/scene.h"
#include "render/shader.h"
#include "device/device.h"
#include "blender/device.h"
#include "blender/session.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_device.h"
#include "blender/blender_session.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#include "util/debug.h"
#include "util/foreach.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/opengl.h"
#include "util/openimagedenoise.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
#include "util/util_opengl.h"
#include "util/util_openimagedenoise.h"
CCL_NAMESPACE_BEGIN
@@ -340,35 +340,18 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
cscene, "sampling_pattern", SAMPLING_NUM_PATTERNS, SAMPLING_PATTERN_SOBOL);
integrator->set_sampling_pattern(sampling_pattern);
bool use_adaptive_sampling = false;
if (preview) {
use_adaptive_sampling = RNA_boolean_get(&cscene, "use_preview_adaptive_sampling");
integrator->set_use_adaptive_sampling(use_adaptive_sampling);
integrator->set_use_adaptive_sampling(
RNA_boolean_get(&cscene, "use_preview_adaptive_sampling"));
integrator->set_adaptive_threshold(get_float(cscene, "preview_adaptive_threshold"));
integrator->set_adaptive_min_samples(get_int(cscene, "preview_adaptive_min_samples"));
}
else {
use_adaptive_sampling = RNA_boolean_get(&cscene, "use_adaptive_sampling");
integrator->set_use_adaptive_sampling(use_adaptive_sampling);
integrator->set_use_adaptive_sampling(RNA_boolean_get(&cscene, "use_adaptive_sampling"));
integrator->set_adaptive_threshold(get_float(cscene, "adaptive_threshold"));
integrator->set_adaptive_min_samples(get_int(cscene, "adaptive_min_samples"));
}
int samples = get_int(cscene, "samples");
float scrambling_distance = get_float(cscene, "scrambling_distance");
bool adaptive_scrambling_distance = get_boolean(cscene, "adaptive_scrambling_distance");
if (adaptive_scrambling_distance) {
scrambling_distance *= 4.0f / sqrtf(samples);
}
/* only use scrambling distance in the viewport if user wants to and disable with AS */
bool preview_scrambling_distance = get_boolean(cscene, "preview_scrambling_distance");
if ((preview && !preview_scrambling_distance) || use_adaptive_sampling)
scrambling_distance = 1.0f;
VLOG(1) << "Used Scrambling Distance: " << scrambling_distance;
integrator->set_scrambling_distance(scrambling_distance);
if (get_boolean(cscene, "use_fast_gi")) {
if (preview) {
integrator->set_ao_bounces(get_int(cscene, "ao_bounces"));
@@ -558,11 +541,12 @@ static PassType get_blender_pass_type(BL::RenderPass &b_pass)
MAP_PASS("Denoising Normal", PASS_DENOISING_NORMAL);
MAP_PASS("Denoising Albedo", PASS_DENOISING_ALBEDO);
MAP_PASS("Denoising Depth", PASS_DENOISING_DEPTH);
MAP_PASS("Shadow Catcher", PASS_SHADOW_CATCHER);
MAP_PASS("Noisy Shadow Catcher", PASS_SHADOW_CATCHER);
MAP_PASS("Debug Render Time", PASS_RENDER_TIME);
MAP_PASS("AdaptiveAuxBuffer", PASS_ADAPTIVE_AUX_BUFFER);
MAP_PASS("Debug Sample Count", PASS_SAMPLE_COUNT);
@@ -620,6 +604,10 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles");
/* Debug passes. */
if (get_boolean(crl, "pass_debug_render_time")) {
b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
pass_add(scene, PASS_RENDER_TIME, "Debug Render Time");
}
if (get_boolean(crl, "pass_debug_sample_count")) {
b_engine.add_pass("Debug Sample Count", 1, "X", b_view_layer.name().c_str());
pass_add(scene, PASS_SAMPLE_COUNT, "Debug Sample Count");
@@ -688,9 +676,6 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
pass_add(scene, PASS_DENOISING_ALBEDO, "Denoising Albedo", PassMode::NOISY);
b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
pass_add(scene, PASS_DENOISING_DEPTH, "Denoising Depth", PassMode::NOISY);
}
/* Custom AOV passes. */
@@ -870,7 +855,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
if (background) {
params.use_auto_tile = RNA_boolean_get(&cscene, "use_auto_tile");
params.tile_size = max(get_int(cscene, "tile_size"), 8);
params.tile_size = get_int(cscene, "tile_size");
}
else {
params.use_auto_tile = false;

View File

@@ -22,17 +22,17 @@
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "blender/id_map.h"
#include "blender/util.h"
#include "blender/viewport.h"
#include "blender/blender_id_map.h"
#include "blender/blender_util.h"
#include "blender/blender_viewport.h"
#include "scene/scene.h"
#include "session/session.h"
#include "render/scene.h"
#include "render/session.h"
#include "util/map.h"
#include "util/set.h"
#include "util/transform.h"
#include "util/vector.h"
#include "util/util_map.h"
#include "util/util_set.h"
#include "util/util_transform.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
#include "blender/texture.h"
#include "blender/blender_texture.h"
CCL_NAMESPACE_BEGIN

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@@ -17,7 +17,7 @@
#ifndef __BLENDER_TEXTURE_H__
#define __BLENDER_TEXTURE_H__
#include "blender/sync.h"
#include "blender/blender_sync.h"
#include <stdlib.h>
CCL_NAMESPACE_BEGIN

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@@ -17,16 +17,16 @@
#ifndef __BLENDER_UTIL_H__
#define __BLENDER_UTIL_H__
#include "scene/mesh.h"
#include "render/mesh.h"
#include "util/algorithm.h"
#include "util/array.h"
#include "util/map.h"
#include "util/path.h"
#include "util/set.h"
#include "util/transform.h"
#include "util/types.h"
#include "util/vector.h"
#include "util/util_algorithm.h"
#include "util/util_array.h"
#include "util/util_map.h"
#include "util/util_path.h"
#include "util/util_set.h"
#include "util/util_transform.h"
#include "util/util_types.h"
#include "util/util_vector.h"
/* Hacks to hook into Blender API
* todo: clean this up ... */
@@ -90,27 +90,26 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
}
#endif
BL::Mesh mesh = (b_ob_info.object_data.is_a(&RNA_Mesh)) ? BL::Mesh(b_ob_info.object_data) :
BL::Mesh(PointerRNA_NULL);
BL::Mesh mesh(PointerRNA_NULL);
if (b_ob_info.object_data.is_a(&RNA_Mesh)) {
/* TODO: calc_undeformed is not used. */
mesh = BL::Mesh(b_ob_info.object_data);
if (b_ob_info.is_real_object_data()) {
if (mesh) {
/* Make a copy to split faces if we use autosmooth, otherwise not needed.
* Also in edit mode do we need to make a copy, to ensure data layers like
* UV are not empty. */
if (mesh.is_editmode() ||
(mesh.use_auto_smooth() && subdivision_type == Mesh::SUBDIVISION_NONE)) {
BL::Depsgraph depsgraph(PointerRNA_NULL);
mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
}
}
else {
/* Make a copy to split faces if we use autosmooth, otherwise not needed.
* Also in edit mode do we need to make a copy, to ensure data layers like
* UV are not empty. */
if (mesh.is_editmode() ||
(mesh.use_auto_smooth() && subdivision_type == Mesh::SUBDIVISION_NONE)) {
BL::Depsgraph depsgraph(PointerRNA_NULL);
assert(b_ob_info.is_real_object_data());
mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
}
}
else {
/* TODO: what to do about non-mesh geometry instances? */
BL::Depsgraph depsgraph(PointerRNA_NULL);
if (b_ob_info.is_real_object_data()) {
mesh = b_ob_info.real_object.to_mesh(false, depsgraph);
}
}
#if 0
@@ -171,11 +170,12 @@ static inline void curvemap_minmax_curve(/*const*/ BL::CurveMap &curve, float *m
}
static inline void curvemapping_minmax(/*const*/ BL::CurveMapping &cumap,
int num_curves,
bool rgb_curve,
float *min_x,
float *max_x)
{
// const int num_curves = cumap.curves.length(); /* Gives linking error so far. */
const int num_curves = rgb_curve ? 4 : 3;
*min_x = FLT_MAX;
*max_x = -FLT_MAX;
for (int i = 0; i < num_curves; ++i) {
@@ -195,28 +195,6 @@ static inline void curvemapping_to_array(BL::CurveMapping &cumap, array<float> &
}
}
static inline void curvemapping_float_to_array(BL::CurveMapping &cumap,
array<float> &data,
int size)
{
float min = 0.0f, max = 1.0f;
curvemapping_minmax(cumap, 1, &min, &max);
const float range = max - min;
cumap.update();
BL::CurveMap map = cumap.curves[0];
data.resize(size);
for (int i = 0; i < size; i++) {
float t = min + (float)i / (float)(size - 1) * range;
data[i] = cumap.evaluate(map, t);
}
}
static inline void curvemapping_color_to_array(BL::CurveMapping &cumap,
array<float3> &data,
int size,
@@ -235,8 +213,7 @@ static inline void curvemapping_color_to_array(BL::CurveMapping &cumap,
*
* There might be some better estimations here tho.
*/
const int num_curves = rgb_curve ? 4 : 3;
curvemapping_minmax(cumap, num_curves, &min_x, &max_x);
curvemapping_minmax(cumap, rgb_curve, &min_x, &max_x);
const float range_x = max_x - min_x;

View File

@@ -14,12 +14,11 @@
* limitations under the License.
*/
#include "blender/viewport.h"
#include "blender/util.h"
#include "blender_viewport.h"
#include "scene/pass.h"
#include "util/log.h"
#include "blender_util.h"
#include "render/pass.h"
#include "util/util_logging.h"
CCL_NAMESPACE_BEGIN

View File

@@ -23,7 +23,7 @@
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "scene/film.h"
#include "render/film.h"
CCL_NAMESPACE_BEGIN

View File

@@ -14,14 +14,14 @@
* limitations under the License.
*/
#include "scene/volume.h"
#include "scene/colorspace.h"
#include "scene/image.h"
#include "scene/image_vdb.h"
#include "scene/object.h"
#include "render/colorspace.h"
#include "render/image.h"
#include "render/image_vdb.h"
#include "render/object.h"
#include "render/volume.h"
#include "blender/sync.h"
#include "blender/util.h"
#include "blender/blender_sync.h"
#include "blender/blender_util.h"
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>

View File

@@ -1,126 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "blender/output_driver.h"
CCL_NAMESPACE_BEGIN
BlenderOutputDriver::BlenderOutputDriver(BL::RenderEngine &b_engine) : b_engine_(b_engine)
{
}
BlenderOutputDriver::~BlenderOutputDriver()
{
}
bool BlenderOutputDriver::read_render_tile(const Tile &tile)
{
/* Get render result. */
BL::RenderResult b_rr = b_engine_.begin_result(tile.offset.x,
tile.offset.y,
tile.size.x,
tile.size.y,
tile.layer.c_str(),
tile.view.c_str());
/* Can happen if the intersected rectangle gives 0 width or height. */
if (b_rr.ptr.data == NULL) {
return false;
}
BL::RenderResult::layers_iterator b_single_rlay;
b_rr.layers.begin(b_single_rlay);
/* layer will be missing if it was disabled in the UI */
if (b_single_rlay == b_rr.layers.end()) {
return false;
}
BL::RenderLayer b_rlay = *b_single_rlay;
vector<float> pixels(tile.size.x * tile.size.y * 4);
/* Copy each pass.
* TODO:copy only the required ones for better performance? */
for (BL::RenderPass &b_pass : b_rlay.passes) {
tile.set_pass_pixels(b_pass.name(), b_pass.channels(), (float *)b_pass.rect());
}
b_engine_.end_result(b_rr, false, false, false);
return true;
}
bool BlenderOutputDriver::update_render_tile(const Tile &tile)
{
/* Use final write for preview renders, otherwise render result wouldn't be be updated
* quickly on Blender side. For all other cases we use the display driver. */
if (b_engine_.is_preview()) {
write_render_tile(tile);
return true;
}
/* Don't highlight full-frame tile. */
if (!(tile.size == tile.full_size)) {
b_engine_.tile_highlight_clear_all();
b_engine_.tile_highlight_set(tile.offset.x, tile.offset.y, tile.size.x, tile.size.y, true);
}
return false;
}
void BlenderOutputDriver::write_render_tile(const Tile &tile)
{
b_engine_.tile_highlight_clear_all();
/* Get render result. */
BL::RenderResult b_rr = b_engine_.begin_result(tile.offset.x,
tile.offset.y,
tile.size.x,
tile.size.y,
tile.layer.c_str(),
tile.view.c_str());
/* Can happen if the intersected rectangle gives 0 width or height. */
if (b_rr.ptr.data == NULL) {
return;
}
BL::RenderResult::layers_iterator b_single_rlay;
b_rr.layers.begin(b_single_rlay);
/* Layer will be missing if it was disabled in the UI. */
if (b_single_rlay == b_rr.layers.end()) {
return;
}
BL::RenderLayer b_rlay = *b_single_rlay;
vector<float> pixels(tile.size.x * tile.size.y * 4);
/* Copy each pass. */
for (BL::RenderPass &b_pass : b_rlay.passes) {
if (!tile.get_pass_pixels(b_pass.name(), b_pass.channels(), &pixels[0])) {
memset(&pixels[0], 0, pixels.size() * sizeof(float));
}
b_pass.rect(&pixels[0]);
}
b_engine_.end_result(b_rr, true, false, true);
}
CCL_NAMESPACE_END

View File

@@ -1,40 +0,0 @@
/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "RNA_blender_cpp.h"
#include "session/output_driver.h"
CCL_NAMESPACE_BEGIN
class BlenderOutputDriver : public OutputDriver {
public:
explicit BlenderOutputDriver(BL::RenderEngine &b_engine);
~BlenderOutputDriver();
virtual void write_render_tile(const Tile &tile) override;
virtual bool update_render_tile(const Tile &tile) override;
virtual bool read_render_tile(const Tile &tile) override;
protected:
BL::RenderEngine b_engine_;
};
CCL_NAMESPACE_END

View File

@@ -22,34 +22,34 @@ set(INC_SYS
set(SRC
bvh.cpp
bvh2.cpp
binning.cpp
build.cpp
embree.cpp
multi.cpp
node.cpp
optix.cpp
sort.cpp
split.cpp
unaligned.cpp
bvh_binning.cpp
bvh_build.cpp
bvh_embree.cpp
bvh_multi.cpp
bvh_node.cpp
bvh_optix.cpp
bvh_sort.cpp
bvh_split.cpp
bvh_unaligned.cpp
)
set(SRC_HEADERS
bvh.h
bvh2.h
binning.h
build.h
embree.h
multi.h
node.h
optix.h
params.h
sort.h
split.h
unaligned.h
bvh_binning.h
bvh_build.h
bvh_embree.h
bvh_multi.h
bvh_node.h
bvh_optix.h
bvh_params.h
bvh_sort.h
bvh_split.h
bvh_unaligned.h
)
set(LIB
cycles_scene
cycles_render
cycles_util
)

View File

@@ -18,12 +18,12 @@
#include "bvh/bvh.h"
#include "bvh/bvh2.h"
#include "bvh/embree.h"
#include "bvh/multi.h"
#include "bvh/optix.h"
#include "bvh/bvh_embree.h"
#include "bvh/bvh_multi.h"
#include "bvh/bvh_optix.h"
#include "util/log.h"
#include "util/progress.h"
#include "util/util_logging.h"
#include "util/util_progress.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,10 +18,10 @@
#ifndef __BVH_H__
#define __BVH_H__
#include "bvh/params.h"
#include "util/array.h"
#include "util/types.h"
#include "util/vector.h"
#include "bvh/bvh_params.h"
#include "util/util_array.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
@@ -50,9 +50,13 @@ struct PackedBVH {
array<int4> leaf_nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
/* Mapping from primitive index to index in triangle array. */
array<uint> prim_tri_index;
/* Continuous storage of triangle vertices. */
array<float4> prim_tri_verts;
/* primitive type - triangle or strand */
array<int> prim_type;
/* Visibility visibilities for primitives. */
/* visibility visibilitys for primitives */
array<uint> prim_visibility;
/* mapping from BVH primitive index to true primitive index, as primitives
* may be duplicated due to spatial splits. -1 for instances. */

View File

@@ -17,16 +17,16 @@
#include "bvh/bvh2.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "bvh/build.h"
#include "bvh/node.h"
#include "bvh/unaligned.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_node.h"
#include "bvh/bvh_unaligned.h"
#include "util/foreach.h"
#include "util/progress.h"
#include "util/util_foreach.h"
#include "util/util_progress.h"
CCL_NAMESPACE_BEGIN
@@ -439,20 +439,61 @@ void BVH2::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility
/* Triangles */
void BVH2::pack_triangle(int idx, float4 tri_verts[3])
{
int tob = pack.prim_object[idx];
assert(tob >= 0 && tob < objects.size());
const Mesh *mesh = static_cast<const Mesh *>(objects[tob]->get_geometry());
int tidx = pack.prim_index[idx];
Mesh::Triangle t = mesh->get_triangle(tidx);
const float3 *vpos = &mesh->verts[0];
float3 v0 = vpos[t.v[0]];
float3 v1 = vpos[t.v[1]];
float3 v2 = vpos[t.v[2]];
tri_verts[0] = float3_to_float4(v0);
tri_verts[1] = float3_to_float4(v1);
tri_verts[2] = float3_to_float4(v2);
}
void BVH2::pack_primitives()
{
const size_t tidx_size = pack.prim_index.size();
size_t num_prim_triangles = 0;
/* Count number of triangles primitives in BVH. */
for (unsigned int i = 0; i < tidx_size; i++) {
if ((pack.prim_index[i] != -1)) {
if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
++num_prim_triangles;
}
}
}
/* Reserve size for arrays. */
pack.prim_tri_index.clear();
pack.prim_tri_index.resize(tidx_size);
pack.prim_tri_verts.clear();
pack.prim_tri_verts.resize(num_prim_triangles * 3);
pack.prim_visibility.clear();
pack.prim_visibility.resize(tidx_size);
/* Fill in all the arrays. */
size_t prim_triangle_index = 0;
for (unsigned int i = 0; i < tidx_size; i++) {
if (pack.prim_index[i] != -1) {
int tob = pack.prim_object[i];
Object *ob = objects[tob];
if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
pack_triangle(i, (float4 *)&pack.prim_tri_verts[3 * prim_triangle_index]);
pack.prim_tri_index[i] = 3 * prim_triangle_index;
++prim_triangle_index;
}
else {
pack.prim_tri_index[i] = -1;
}
pack.prim_visibility[i] = ob->visibility_for_tracing();
}
else {
pack.prim_tri_index[i] = -1;
pack.prim_visibility[i] = 0;
}
}
@@ -481,8 +522,10 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* reserve */
size_t prim_index_size = pack.prim_index.size();
size_t prim_tri_verts_size = pack.prim_tri_verts.size();
size_t pack_prim_index_offset = prim_index_size;
size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t pack_nodes_offset = nodes_size;
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
@@ -492,6 +535,7 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
if (geom->need_build_bvh(params.bvh_layout)) {
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
leaf_nodes_size += bvh->pack.leaf_nodes.size();
}
@@ -501,6 +545,8 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
pack.prim_tri_verts.resize(prim_tri_verts_size);
pack.prim_tri_index.resize(prim_index_size);
pack.nodes.resize(nodes_size);
pack.leaf_nodes.resize(leaf_nodes_size);
pack.object_node.resize(objects.size());
@@ -513,6 +559,8 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int *pack_prim_type = (pack.prim_type.size()) ? &pack.prim_type[0] : NULL;
int *pack_prim_object = (pack.prim_object.size()) ? &pack.prim_object[0] : NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size()) ? &pack.prim_visibility[0] : NULL;
float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size()) ? &pack.prim_tri_verts[0] : NULL;
uint *pack_prim_tri_index = (pack.prim_tri_index.size()) ? &pack.prim_tri_index[0] : NULL;
int4 *pack_nodes = (pack.nodes.size()) ? &pack.nodes[0] : NULL;
int4 *pack_leaf_nodes = (pack.leaf_nodes.size()) ? &pack.leaf_nodes[0] : NULL;
float2 *pack_prim_time = (pack.prim_time.size()) ? &pack.prim_time[0] : NULL;
@@ -561,14 +609,18 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int *bvh_prim_index = &bvh->pack.prim_index[0];
int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
float2 *bvh_prim_time = bvh->pack.prim_time.size() ? &bvh->pack.prim_time[0] : NULL;
for (size_t i = 0; i < bvh_prim_index_size; i++) {
if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
pack_prim_tri_verts_offset;
}
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
@@ -581,6 +633,15 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
}
}
/* Merge triangle vertices data. */
if (bvh->pack.prim_tri_verts.size()) {
const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
&bvh->pack.prim_tri_verts[0],
prim_tri_size * sizeof(float4));
pack_prim_tri_verts_offset += prim_tri_size;
}
/* merge nodes */
if (bvh->pack.leaf_nodes.size()) {
int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];

View File

@@ -19,10 +19,10 @@
#define __BVH2_H__
#include "bvh/bvh.h"
#include "bvh/params.h"
#include "bvh/bvh_params.h"
#include "util/types.h"
#include "util/vector.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

View File

@@ -17,13 +17,13 @@
//#define __KERNEL_SSE__
#include "bvh/binning.h"
#include "bvh/bvh_binning.h"
#include <stdlib.h>
#include "util/algorithm.h"
#include "util/boundbox.h"
#include "util/types.h"
#include "util/util_algorithm.h"
#include "util/util_boundbox.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,10 +18,10 @@
#ifndef __BVH_BINNING_H__
#define __BVH_BINNING_H__
#include "bvh/params.h"
#include "bvh/unaligned.h"
#include "bvh/bvh_params.h"
#include "bvh/bvh_unaligned.h"
#include "util/types.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN

View File

@@ -15,27 +15,27 @@
* limitations under the License.
*/
#include "bvh/build.h"
#include "bvh/bvh_build.h"
#include "bvh/binning.h"
#include "bvh/node.h"
#include "bvh/params.h"
#include "bvh/split.h"
#include "bvh/bvh_binning.h"
#include "bvh/bvh_node.h"
#include "bvh/bvh_params.h"
#include "bvh_split.h"
#include "scene/curves.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "render/curves.h"
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
#include "util/algorithm.h"
#include "util/foreach.h"
#include "util/log.h"
#include "util/progress.h"
#include "util/queue.h"
#include "util/simd.h"
#include "util/stack_allocator.h"
#include "util/time.h"
#include "util/util_algorithm.h"
#include "util/util_foreach.h"
#include "util/util_logging.h"
#include "util/util_progress.h"
#include "util/util_queue.h"
#include "util/util_simd.h"
#include "util/util_stack_allocator.h"
#include "util/util_time.h"
CCL_NAMESPACE_BEGIN
@@ -67,12 +67,8 @@ BVHBuild::~BVHBuild()
/* Adding References */
void BVHBuild::add_reference_triangles(BoundBox &root,
BoundBox &center,
Mesh *mesh,
int object_index)
void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *mesh, int i)
{
const PrimitiveType primitive_type = mesh->primitive_type();
const Attribute *attr_mP = NULL;
if (mesh->has_motion_blur()) {
attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
@@ -85,7 +81,7 @@ void BVHBuild::add_reference_triangles(BoundBox &root,
BoundBox bounds = BoundBox::empty;
t.bounds_grow(verts, bounds);
if (bounds.valid() && t.valid(verts)) {
references.push_back(BVHReference(bounds, j, object_index, primitive_type));
references.push_back(BVHReference(bounds, j, i, PRIMITIVE_TRIANGLE));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -105,7 +101,7 @@ void BVHBuild::add_reference_triangles(BoundBox &root,
t.bounds_grow(vert_steps + step * num_verts, bounds);
}
if (bounds.valid()) {
references.push_back(BVHReference(bounds, j, object_index, primitive_type));
references.push_back(BVHReference(bounds, j, i, PRIMITIVE_MOTION_TRIANGLE));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -144,7 +140,7 @@ void BVHBuild::add_reference_triangles(BoundBox &root,
if (bounds.valid()) {
const float prev_time = (float)(bvh_step - 1) * num_bvh_steps_inv_1;
references.push_back(
BVHReference(bounds, j, object_index, primitive_type, prev_time, curr_time));
BVHReference(bounds, j, i, PRIMITIVE_MOTION_TRIANGLE, prev_time, curr_time));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -157,14 +153,18 @@ void BVHBuild::add_reference_triangles(BoundBox &root,
}
}
void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int object_index)
void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int i)
{
const Attribute *curve_attr_mP = NULL;
if (hair->has_motion_blur()) {
curve_attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
}
const PrimitiveType primitive_type = hair->primitive_type();
const PrimitiveType primitive_type =
(curve_attr_mP != NULL) ?
((hair->curve_shape == CURVE_RIBBON) ? PRIMITIVE_MOTION_CURVE_RIBBON :
PRIMITIVE_MOTION_CURVE_THICK) :
((hair->curve_shape == CURVE_RIBBON) ? PRIMITIVE_CURVE_RIBBON : PRIMITIVE_CURVE_THICK);
const size_t num_curves = hair->num_curves();
for (uint j = 0; j < num_curves; j++) {
@@ -177,7 +177,7 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
curve.bounds_grow(k, &hair->get_curve_keys()[0], curve_radius, bounds);
if (bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
references.push_back(BVHReference(bounds, j, object_index, packed_type));
references.push_back(BVHReference(bounds, j, i, packed_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -198,7 +198,7 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
}
if (bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
references.push_back(BVHReference(bounds, j, object_index, packed_type));
references.push_back(BVHReference(bounds, j, i, packed_type));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -254,8 +254,7 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
if (bounds.valid()) {
const float prev_time = (float)(bvh_step - 1) * num_bvh_steps_inv_1;
int packed_type = PRIMITIVE_PACK_SEGMENT(primitive_type, k);
references.push_back(
BVHReference(bounds, j, object_index, packed_type, prev_time, curr_time));
references.push_back(BVHReference(bounds, j, i, packed_type, prev_time, curr_time));
root.grow(bounds);
center.grow(bounds.center2());
}
@@ -269,18 +268,15 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair
}
}
void BVHBuild::add_reference_geometry(BoundBox &root,
BoundBox &center,
Geometry *geom,
int object_index)
void BVHBuild::add_reference_geometry(BoundBox &root, BoundBox &center, Geometry *geom, int i)
{
if (geom->geometry_type == Geometry::MESH || geom->geometry_type == Geometry::VOLUME) {
Mesh *mesh = static_cast<Mesh *>(geom);
add_reference_triangles(root, center, mesh, object_index);
add_reference_triangles(root, center, mesh, i);
}
else if (geom->geometry_type == Geometry::HAIR) {
Hair *hair = static_cast<Hair *>(geom);
add_reference_curves(root, center, hair, object_index);
add_reference_curves(root, center, hair, i);
}
}

View File

@@ -20,12 +20,12 @@
#include <float.h>
#include "bvh/params.h"
#include "bvh/unaligned.h"
#include "bvh/bvh_params.h"
#include "bvh/bvh_unaligned.h"
#include "util/array.h"
#include "util/task.h"
#include "util/vector.h"
#include "util/util_array.h"
#include "util/util_task.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

View File

@@ -32,24 +32,24 @@
# include <embree3/rtcore_geometry.h>
# include "bvh/embree.h"
# include "bvh/bvh_embree.h"
/* Kernel includes are necessary so that the filter function for Embree can access the packed BVH.
*/
# include "kernel/bvh/embree.h"
# include "kernel/bvh/util.h"
# include "kernel/bvh/bvh_embree.h"
# include "kernel/bvh/bvh_util.h"
# include "kernel/device/cpu/compat.h"
# include "kernel/device/cpu/globals.h"
# include "kernel/sample/lcg.h"
# include "kernel/kernel_random.h"
# include "scene/hair.h"
# include "scene/mesh.h"
# include "scene/object.h"
# include "render/hair.h"
# include "render/mesh.h"
# include "render/object.h"
# include "util/foreach.h"
# include "util/log.h"
# include "util/progress.h"
# include "util/stats.h"
# include "util/util_foreach.h"
# include "util/util_logging.h"
# include "util/util_progress.h"
# include "util/util_stats.h"
CCL_NAMESPACE_BEGIN
@@ -73,56 +73,49 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
const RTCRay *ray = (RTCRay *)args->ray;
RTCHit *hit = (RTCHit *)args->hit;
CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
const KernelGlobalsCPU *kg = ctx->kg;
const KernelGlobals *kg = ctx->kg;
switch (ctx->type) {
case CCLIntersectContext::RAY_SHADOW_ALL: {
Intersection current_isect;
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
/* If no transparent shadows or max number of hits exceeded, all light is blocked. */
const int flags = intersection_get_shader_flags(kg, current_isect.prim, current_isect.type);
if (!(flags & (SD_HAS_TRANSPARENT_SHADOW)) || ctx->num_hits >= ctx->max_hits) {
/* If no transparent shadows, all light is blocked. */
const int flags = intersection_get_shader_flags(kg, &current_isect);
if (!(flags & (SD_HAS_TRANSPARENT_SHADOW)) || ctx->max_hits == 0) {
ctx->opaque_hit = true;
return;
}
++ctx->num_hits;
/* Always use baked shadow transparency for curves. */
if (current_isect.type & PRIMITIVE_ALL_CURVE) {
ctx->throughput *= intersection_curve_shadow_transparency(
kg, current_isect.object, current_isect.prim, current_isect.u);
if (ctx->throughput < CURVE_SHADOW_TRANSPARENCY_CUTOFF) {
ctx->opaque_hit = true;
return;
}
else {
*args->valid = 0;
return;
}
}
/* Test if we need to record this transparent intersection. */
const uint max_record_hits = min(ctx->max_hits, INTEGRATOR_SHADOW_ISECT_SIZE);
if (ctx->num_recorded_hits < max_record_hits || ray->tfar < ctx->max_t) {
if (ctx->num_hits < ctx->max_hits || ray->tfar < ctx->max_t) {
/* Skip already recorded intersections. */
int num_recorded_hits = min(ctx->num_hits, ctx->max_hits);
for (int i = 0; i < num_recorded_hits; ++i) {
if (current_isect.object == ctx->isect_s[i].object &&
current_isect.prim == ctx->isect_s[i].prim && current_isect.t == ctx->isect_s[i].t) {
/* This intersection was already recorded, skip it. */
*args->valid = 0;
return;
}
}
/* If maximum number of hits was reached, replace the intersection with the
* highest distance. We want to find the N closest intersections. */
const uint num_recorded_hits = min(ctx->num_recorded_hits, max_record_hits);
uint isect_index = num_recorded_hits;
if (num_recorded_hits + 1 >= max_record_hits) {
int isect_index = num_recorded_hits;
if (num_recorded_hits + 1 >= ctx->max_hits) {
float max_t = ctx->isect_s[0].t;
uint max_recorded_hit = 0;
int max_recorded_hit = 0;
for (uint i = 1; i < num_recorded_hits; ++i) {
for (int i = 1; i < num_recorded_hits; ++i) {
if (ctx->isect_s[i].t > max_t) {
max_recorded_hit = i;
max_t = ctx->isect_s[i].t;
}
}
if (num_recorded_hits >= max_record_hits) {
if (num_recorded_hits >= ctx->max_hits) {
isect_index = max_recorded_hit;
}
@@ -136,9 +129,10 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
ctx->isect_s[isect_index] = current_isect;
}
/* Always increase the number of recorded hits, even beyond the maximum,
* so that we can detect this and trace another ray if needed. */
++ctx->num_recorded_hits;
/* Always increase the number of hits, even beyond ray.max_hits so that
* the caller can detect this as and consider it opaque, or trace another
* ray. */
++ctx->num_hits;
/* This tells Embree to continue tracing. */
*args->valid = 0;
@@ -153,7 +147,10 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
}
else {
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
if (ctx->local_object_id != current_isect.object) {
int object = (current_isect.object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, current_isect.prim) :
current_isect.object;
if (ctx->local_object_id != object) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
break;
@@ -172,49 +169,41 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
break;
}
LocalIntersection *local_isect = ctx->local_isect;
/* See triangle_intersect_subsurface() for the native equivalent. */
for (int i = min(ctx->max_hits, ctx->local_isect->num_hits) - 1; i >= 0; --i) {
if (ctx->local_isect->hits[i].t == ray->tfar) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
break;
}
}
int hit_idx = 0;
if (ctx->lcg_state) {
/* See triangle_intersect_subsurface() for the native equivalent. */
for (int i = min((int)ctx->max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
if (local_isect->hits[i].t == ray->tfar) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
return;
}
}
local_isect->num_hits++;
if (local_isect->num_hits <= ctx->max_hits) {
hit_idx = local_isect->num_hits - 1;
++ctx->local_isect->num_hits;
if (ctx->local_isect->num_hits <= ctx->max_hits) {
hit_idx = ctx->local_isect->num_hits - 1;
}
else {
/* reservoir sampling: if we are at the maximum number of
* hits, randomly replace element or skip it */
hit_idx = lcg_step_uint(ctx->lcg_state) % local_isect->num_hits;
hit_idx = lcg_step_uint(ctx->lcg_state) % ctx->local_isect->num_hits;
if (hit_idx >= ctx->max_hits) {
/* This tells Embree to continue tracing. */
*args->valid = 0;
return;
break;
}
}
}
else {
/* Record closest intersection only. */
if (local_isect->num_hits && current_isect.t > local_isect->hits[0].t) {
*args->valid = 0;
return;
}
local_isect->num_hits = 1;
ctx->local_isect->num_hits = 1;
}
/* record intersection */
local_isect->hits[hit_idx] = current_isect;
local_isect->Ng[hit_idx] = normalize(make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z));
ctx->local_isect->hits[hit_idx] = current_isect;
ctx->local_isect->Ng[hit_idx] = normalize(make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z));
/* This tells Embree to continue tracing. */
*args->valid = 0;
break;
@@ -224,11 +213,21 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
if (ctx->num_hits < ctx->max_hits) {
Intersection current_isect;
kernel_embree_convert_hit(kg, ray, hit, &current_isect);
for (size_t i = 0; i < ctx->max_hits; ++i) {
if (current_isect.object == ctx->isect_s[i].object &&
current_isect.prim == ctx->isect_s[i].prim && current_isect.t == ctx->isect_s[i].t) {
/* This intersection was already recorded, skip it. */
*args->valid = 0;
break;
}
}
Intersection *isect = &ctx->isect_s[ctx->num_hits];
++ctx->num_hits;
*isect = current_isect;
/* Only primitives from volume object. */
uint tri_object = isect->object;
uint tri_object = (isect->object == OBJECT_NONE) ?
kernel_tex_fetch(__prim_object, isect->prim) :
isect->object;
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
--ctx->num_hits;
@@ -250,7 +249,7 @@ static void rtc_filter_func_thick_curve(const RTCFilterFunctionNArguments *args)
const RTCRay *ray = (RTCRay *)args->ray;
RTCHit *hit = (RTCHit *)args->hit;
/* Always ignore back-facing intersections. */
/* Always ignore backfacing intersections. */
if (dot(make_float3(ray->dir_x, ray->dir_y, ray->dir_z),
make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z)) > 0.0f) {
*args->valid = 0;
@@ -263,7 +262,7 @@ static void rtc_filter_occluded_func_thick_curve(const RTCFilterFunctionNArgumen
const RTCRay *ray = (RTCRay *)args->ray;
RTCHit *hit = (RTCHit *)args->hit;
/* Always ignore back-facing intersections. */
/* Always ignore backfacing intersections. */
if (dot(make_float3(ray->dir_x, ray->dir_y, ray->dir_z),
make_float3(hit->Ng_x, hit->Ng_y, hit->Ng_z)) > 0.0f) {
*args->valid = 0;
@@ -457,7 +456,7 @@ void BVHEmbree::add_instance(Object *ob, int i)
void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i)
{
size_t prim_offset = mesh->prim_offset;
size_t prim_offset = mesh->optix_prim_offset;
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
@@ -626,7 +625,7 @@ void BVHEmbree::set_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair, c
void BVHEmbree::add_curves(const Object *ob, const Hair *hair, int i)
{
size_t prim_offset = hair->curve_segment_offset;
size_t prim_offset = hair->optix_prim_offset;
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
@@ -703,7 +702,7 @@ void BVHEmbree::refit(Progress &progress)
if (mesh->num_triangles() > 0) {
RTCGeometry geom = rtcGetGeometry(scene, geom_id);
set_tri_vertex_buffer(geom, mesh, true);
rtcSetGeometryUserData(geom, (void *)mesh->prim_offset);
rtcSetGeometryUserData(geom, (void *)mesh->optix_prim_offset);
rtcCommitGeometry(geom);
}
}
@@ -712,7 +711,7 @@ void BVHEmbree::refit(Progress &progress)
if (hair->num_curves() > 0) {
RTCGeometry geom = rtcGetGeometry(scene, geom_id + 1);
set_curve_vertex_buffer(geom, hair, true);
rtcSetGeometryUserData(geom, (void *)hair->curve_segment_offset);
rtcSetGeometryUserData(geom, (void *)hair->optix_prim_offset);
rtcCommitGeometry(geom);
}
}

View File

@@ -23,11 +23,11 @@
# include <embree3/rtcore_scene.h>
# include "bvh/bvh.h"
# include "bvh/params.h"
# include "bvh/bvh_params.h"
# include "util/thread.h"
# include "util/types.h"
# include "util/vector.h"
# include "util/util_thread.h"
# include "util/util_types.h"
# include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

View File

@@ -14,9 +14,9 @@
* limitations under the License.
*/
#include "bvh/multi.h"
#include "bvh/bvh_multi.h"
#include "util/foreach.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,7 +18,7 @@
#define __BVH_MULTI_H__
#include "bvh/bvh.h"
#include "bvh/params.h"
#include "bvh/bvh_params.h"
CCL_NAMESPACE_BEGIN

View File

@@ -15,12 +15,12 @@
* limitations under the License.
*/
#include "bvh/node.h"
#include "bvh/bvh_node.h"
#include "bvh/build.h"
#include "bvh/bvh.h"
#include "bvh/bvh_build.h"
#include "util/vector.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,8 +18,8 @@
#ifndef __BVH_NODE_H__
#define __BVH_NODE_H__
#include "util/boundbox.h"
#include "util/types.h"
#include "util/util_boundbox.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN

View File

@@ -19,7 +19,7 @@
# include "device/device.h"
# include "bvh/optix.h"
# include "bvh/bvh_optix.h"
CCL_NAMESPACE_BEGIN

View File

@@ -21,9 +21,8 @@
#ifdef WITH_OPTIX
# include "bvh/bvh.h"
# include "bvh/params.h"
# include "device/memory.h"
# include "bvh/bvh_params.h"
# include "device/device_memory.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,9 +18,9 @@
#ifndef __BVH_PARAMS_H__
#define __BVH_PARAMS_H__
#include "util/boundbox.h"
#include "util/util_boundbox.h"
#include "kernel/types.h"
#include "kernel/kernel_types.h"
CCL_NAMESPACE_BEGIN

View File

@@ -15,12 +15,12 @@
* limitations under the License.
*/
#include "bvh/sort.h"
#include "bvh/bvh_sort.h"
#include "bvh/build.h"
#include "bvh/bvh_build.h"
#include "util/algorithm.h"
#include "util/task.h"
#include "util/util_algorithm.h"
#include "util/util_task.h"
CCL_NAMESPACE_BEGIN

View File

@@ -15,16 +15,16 @@
* limitations under the License.
*/
#include "bvh/split.h"
#include "bvh/bvh_split.h"
#include "bvh/build.h"
#include "bvh/sort.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_sort.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "util/algorithm.h"
#include "util/util_algorithm.h"
CCL_NAMESPACE_BEGIN

View File

@@ -18,8 +18,8 @@
#ifndef __BVH_SPLIT_H__
#define __BVH_SPLIT_H__
#include "bvh/build.h"
#include "bvh/params.h"
#include "bvh/bvh_build.h"
#include "bvh/bvh_params.h"
CCL_NAMESPACE_BEGIN

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