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78 Commits

Author SHA1 Message Date
Severin
1254e98a48 Merge branch 'master' into ime 2014-12-04 20:48:11 +01:00
Severin
151f2467a4 IME: Add Missing #ifdef WITH_INPUT_IMEs 2014-12-04 20:32:10 +01:00
Severin
6919ea1726 IME: Fix Crash on Escape Cancel 2014-12-04 20:12:49 +01:00
Severin
b64b18f8ac IME: Refactor Underline Drawing Code
* ED_text_draw_underline is now UI_text_draw_underline and is used for all
IDE appearances
* usual minor cleanup
2014-12-04 19:12:05 +01:00
Severin
36fc98cb0b IME: Various fixes + usual cleanup 2014-12-02 01:24:16 +01:00
Severin
36652982dd Merge branch 'master' into ime 2014-12-01 17:35:11 +01:00
Severin
a54d863a93 IME: Fix IME not ending composition after region change
+ adding some asserts
2014-12-01 17:20:13 +01:00
Severin
cce89d04ee Merge branch 'master' into ime 2014-12-01 15:25:05 +01:00
Severin
d399927749 IME: Deduplicate wmImeData + minor cleanup
* deduplicate use of wmImeData
* add missing "ifdef WITH_INPUT_IME"s
* usual minor cleanup
2014-12-01 15:12:24 +01:00
Severin
80496abbf4 Minor cleanup
Adressing some of the inline comments from @sergey and @campbellbarton
2014-11-30 20:06:29 +01:00
Severin
b2a5b96ff4 Merge branch 'master' into ime 2014-11-30 16:28:02 +01:00
Severin
4fc691f619 Merge branch 'master' into ime 2014-11-26 00:47:09 +01:00
Severin
316bae9fe8 General Review Changes
Main changes:
* avoid using MEM_mallocN on every redraw
* continue implementation of WITH_INPUT_IME CMake flag
* whitespace and code style cleanups
2014-11-26 00:34:24 +01:00
Severin
3e5962656a Merge remote-tracking branch 'origin/master' into ime
Conflicts:
	source/blender/editors/space_node/node_add.c
	source/blender/editors/space_text/text_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
2014-11-24 22:22:48 +01:00
Severin
1087b9236f Merge branch master into input_method_editor 2014-11-24 00:41:32 +01:00
Severin
a677da8638 Finish support for CMake flag WITH_INPUT_IME
Note: implementation not finished, needs a bit cleanup
2014-11-24 00:41:32 +01:00
Severin
b5cf3cd415 Cleanup: Moar whitespace cleanup, plus remove missed printf
Hope that was the last cleanup commit for now :/
2014-11-24 00:41:31 +01:00
Severin
f65879fd51 Add missing files 2014-11-24 00:41:31 +01:00
Severin
ff27b12904 Cleanup: Whitespace, Comments, etc.
It may be a bit early to do such cleanups, there are more important things
to do first, but those things are extremely time consuming and I wanted to
get rid of them first ;)
2014-11-24 00:41:30 +01:00
Severin
30654e186f set up ime branch 2014-11-24 00:41:30 +01:00
Severin
60a035c52a set up ime branch 2014-11-24 00:41:29 +01:00
fde03ec578 Minor edits to T42649 fix
- only modify paths for newly loaded images
- don't attempt to read from library paths
2014-11-24 00:34:00 +01:00
0f159b7306 Fix BLI_Bitmap - was not usable in BKE area (strict compile flags). 2014-11-24 00:34:00 +01:00
98beae0c11 Fix freestyle compile.
Do not know why this shows up now, probably a recent tweak in BLI_utildefines.h or so...
2014-11-24 00:33:59 +01:00
julianeisel
b68166355a Fix T42649: Use Relative Paths for Node Editor & 3D View Images
Images are now added with relative paths to the Node Editor and the 3D View.
2014-11-24 00:33:59 +01:00
2bf7215130 Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-24 00:33:58 +01:00
14502a3557 Refactor: BLI_path_util (split out app directory access)
This module is intended for path manipulation functions
but had utility functions added to access various directories.
2014-11-24 00:33:58 +01:00
e0283f8b6c Cleanup: warnings 2014-11-24 00:33:57 +01:00
fffc35c34a Cycles UI: Several fixes for recent additions...
* Alpha Property was removed (Fix T42690)
* Some tweaks to make the panel look better again.
* Use abreviated form "Multiple Importance" everywhere, for consistency.
2014-11-24 00:33:56 +01:00
8299602f1f Math Lib: add constant: M_SQRT1_3 1/sqrt(3) 2014-11-24 00:33:56 +01:00
3d6b912293 Fix T42688: python crash: bpy.context.scene.update().
`ED_render_scene_update()` should ensure it does have some WM to work on...
2014-11-24 00:33:55 +01:00
4a55637a0d Bugfix T42549: Grease pencil layers are not scene-specific for "full copy scenes" 2014-11-24 00:33:54 +01:00
4135458c3d Fix for previous commit
gpencil_data_duplicate() was being used for gp drawing undo buffers, where using an
exact copy is exactly what we want/need. Instead, the code here now has an additional
arg for determining whether a direct copy is warranted or not.
2014-11-24 00:33:54 +01:00
c3eab0e2f4 Bugfix: Duplicating Grease Pencil datablocks wasn't doing so in a safe way
Grease Pencil data (bGPdata) is now a datablock, so it isn't safe to use
MEM_dupallocN() for copying new instances of these anymore.
2014-11-24 00:33:53 +01:00
9901eed588 Fix leftover f postfix from C code. 2014-11-24 00:33:53 +01:00
48b3a09c41 Text Editor: incorrect clipping at bottom
Patch T42637 by @donfabio
2014-11-24 00:33:52 +01:00
ea671a6e87 fix T42676 replaced windows specific include by BLI_utildefines.h 2014-11-24 00:30:39 +01:00
a36778ab8e BMesh: check for loop side-of-loop & side-of-edge 2014-11-24 00:30:38 +01:00
b4337e870e Cleanup: typo 2014-11-24 00:30:37 +01:00
ed01da08fd Cycles: support for specular color in solid shading mode, available in
the material panel.

Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
2014-11-24 00:30:37 +01:00
e2855b81a4 Bugfix T42048: Keyframes missing when animating particle system blend texture parameters
Textures attached to particle systems are now get their animation data listed
under the particle systems they are attached to now. This is the most convenient
and direct way that these can get included
2014-11-24 00:30:36 +01:00
6650436d4a CMake: disable OSL if its not found 2014-11-24 00:30:36 +01:00
e2e69f6011 Bugfix T41527: Animations of world texture properties invisible in anim editors
Was caused by a typo - "items" was used in place of "tmp_items", causing animation
in the texture to get ignored if nothing else was present
2014-11-24 00:30:35 +01:00
6147ad3596 Bugfix T42648: Invert Selection operator is not working for animation channels
The wrong selection mode was being used/passed to operators.
2014-11-24 00:30:35 +01:00
b0ea6aecb3 Fix T42421: HDR reader could easily read past buffer (truncated HDR files e.g.) and segfault.
Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
2014-11-24 00:30:34 +01:00
a7536dfac5 Task scheduler: Add an option to limit number of threads per pool
This way we can have scheduler capable of scheduling tasks on all the CPUs
but in the same time we can limit tasks like baking (in the future) to use
no more than given number of threads.
2014-11-24 00:30:34 +01:00
d472651713 Compsitor: White space cleanup 2014-11-24 00:30:33 +01:00
808c6e383b Cleanup: ints/shorts -> bool. 2014-11-24 00:30:33 +01:00
70dee80a8b Fix T42622, environment texture GLSL result different from rendering.
Also included mirror ball shader, which was missing.
2014-11-24 00:30:32 +01:00
77447f0401 Fix T42639, editcurve flags not getting restored on undo.
Error here could be reproduced by tweaking curve properties such as
2d-3d or fill type and undoing.
2014-11-24 00:30:32 +01:00
157e6ef22d Fix T42662 hide unselected does not reveal selected.
Not sure if this is a bugfix exactly but should help the gooseberry team
with their workflow.
2014-11-24 00:30:31 +01:00
78b91eb23f Fix T42660 snapping not working nicely on graph editor.
Basically, get the grid increments and reuse them when snapping. System
is slightly crappy here, we should calculate those factors only once,
but leaving as todo for later.
2014-11-24 00:30:31 +01:00
c6b2422db0 Fix color tweaking in vertex painting not getting an undo push (would
cause color reset between strokes)
2014-11-24 00:30:30 +01:00
d6931a6ce6 Fix T42647, vertex and weight painting mode do not display solid shaded
when VBOs is off.
2014-11-24 00:30:29 +01:00
d5e0613d6e SCons: Proper solution for local symbols map
Configuration used to override the link flags, it better restore them
once the configuration is done.
2014-11-24 00:30:29 +01:00
6a6336ce77 Fix T42638: Roll angle inconsistent flip in edit mode.
Basically, `angle_compat_rad()` was completely broken -
example of result it could produce:

| new angle | compat angle |    result
| -0.000000 |   3.141593   | -> 3.141593

... Where 0.0 (or 2 * PI) would be expected!
2014-11-24 00:30:28 +01:00
e0b960a77e Cycles: Remove dynamic library helper files
They were only needed for CUDA wrangler. Since we've switched to CUEW
this utility functions are no longer needed.
2014-11-24 00:30:28 +01:00
7bd15aa347 Cycles: Fix typo on graphiz graph dumper 2014-11-24 00:30:27 +01:00
bbe68ddf7e Bugfix T42661: shortcut "." and "," for changing pivot center don't work on Graph Editor 2014-11-24 00:30:27 +01:00
339147666a SCons: Remove duplicate PLATFORM_LINKFLAGS from makesdna and makesrna
Hopefully it'll fix "anonymous version tag cannot be combined with other version"
compilation error.
2014-11-24 00:30:26 +01:00
716642379f mathutils.kdtree: fix docstrings 2014-11-24 00:30:26 +01:00
b6192bfa3b Cleanup: Remove SD_BSDF_GLOSSY flag, unused. 2014-11-24 00:30:25 +01:00
15a212ee06 Cleanup: #define -> enums. 2014-11-24 00:30:25 +01:00
d813f70382 Switch to SDL2 on OSX 2014-11-24 00:30:24 +01:00
3e5de9dc3f Fix: Shift-H now works in main graph editor area too
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set)
and folded that option in with the hide operator, to make this consistent
with how this is done in the 3D view and other parts of Blender.
2014-11-24 00:30:23 +01:00
656b868db9 Tweaks to hide/reveal hotkeys for Graph Editor
Now the hotkeys here work in line with what's done for other parts of Blender
* H = Hide selected
* Shift-H = Hide unselected  (i.e. old VKEY behaviour)
* Alt-H = Reveal all
2014-11-24 00:30:23 +01:00
aee3d19082 Cleanup: name hide/reveal, like rest of operators 2014-11-24 00:30:22 +01:00
56d4aed17d Graph Editor: H/Shift-H now hide and unhide selected curves (Gooseberry Request)
Revised the tools for managing which FCurves are visible in the Graph Editor
curves area. Now, there are the following tools in place:
* V (channels region only) = Hide all curves except those in selected channels  [OLD]

* H       = Hide all selected curves  [NEW]
* Shift-H = Show all previously hidden curves [NEW]

I've removed the old operator to toggle visibility status of selected curves,
as it doesn't seem that useful anymore.
2014-11-24 00:30:22 +01:00
c6acfdf2a0 Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_object_deform.
Along with some minor cleanup and simplifications.

Reviewers: campbellbarton

Subscribers: sergey

Differential Revision: https://developer.blender.org/D903
2014-11-24 00:30:21 +01:00
Severin
baccf32076 Merge branch 'master' of git.blender.org:blender into input_method_editor 2014-11-18 23:12:09 +01:00
Severin
e42f974ae6 Finish support for CMake flag WITH_INPUT_IME
Note: implementation not finished, needs a bit cleanup
2014-11-18 20:05:05 +01:00
Severin
122ad8ac6d Cleanup: Moar whitespace cleanup, plus remove missed printf
Hope that was the last cleanup commit for now :/
2014-11-18 15:57:03 +01:00
Severin
f086c5a1ea CMake: add WITH_INPUT_IME option + various fixes/cleanup
*note:* implementation of WITH_INPUT_IME is only halfway finished, you'll
get build errors if you disable it
2014-11-18 01:44:12 +01:00
Severin
c4b7440bc0 Cleanup: Whitespace before comments
Missed that in rB23c7716bbbdef99
2014-11-18 00:02:47 +01:00
Severin
7d281401fd Add missing files 2014-11-17 23:57:27 +01:00
Severin
23c7716bbb Cleanup: Whitespace, Comments, etc.
It may be a bit early to do such cleanups, there are more important things
to do first, but those things are extremely time consuming and I wanted to
get rid of them first ;)
2014-11-17 23:28:59 +01:00
Severin
98f0333110 Cleanup: Use *win instead of *window (moar consistent) 2014-11-17 18:30:01 +01:00
Severin
7907014ed7 set up ime branch 2014-11-17 18:18:11 +01:00
4575 changed files with 219064 additions and 455297 deletions

7
.gitignore vendored
View File

@@ -22,7 +22,6 @@ Desktop.ini
# commonly used paths in blender
/blender.bin
/user-config.py
/BUILD_NOTES.txt
# local patches
/*.patch
@@ -33,9 +32,3 @@ Desktop.ini
/doc/python_api/sphinx-in-tmp/
/doc/python_api/sphinx-in/
/doc/python_api/sphinx-out/
/doc/python_api/rst/bmesh.ops.rst
/doc/python_api/rst/in_menu.png
/doc/python_api/rst/menu_id.png
/doc/python_api/rst/op_prop.png
/doc/python_api/rst/run_script.png
/doc/python_api/rst/spacebar.png

6
.gitmodules vendored
View File

@@ -10,7 +10,7 @@
path = release/datafiles/locale
url = ../blender-translations.git
ignore = all
[submodule "source/tools"]
path = source/tools
url = ../blender-dev-tools.git
[submodule "scons"]
path = scons
url = ../scons.git
ignore = all

File diff suppressed because it is too large Load Diff

View File

@@ -43,11 +43,6 @@ ifndef BUILD_DIR
BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
endif
# Allow to use alternative binary (pypy3, etc)
ifndef PYTHON
PYTHON:=python3
endif
# -----------------------------------------------------------------------------
# additional targets for the build configuration
@@ -70,7 +65,7 @@ ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
endif
ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_headless
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
@@ -81,20 +76,18 @@ endif
# -----------------------------------------------------------------------------
# Get the number of cores for threaded build
ifndef NPROCS
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f3)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -a | grep "hw.ncpu" | cut -d" " -f2 )
endif
@@ -120,23 +113,23 @@ endif
# -----------------------------------------------------------------------------
# Build Blender
all: .FORCE
all:
@echo
@echo Configuring Blender in \"$(BUILD_DIR)\" ...
@echo Configuring Blender ...
# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# # $(CMAKE_CONFIG); \
# # fi
# if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# $(CMAKE_CONFIG); \
# fi
# # do this always incase of failed initial build, could be smarter here...
@$(CMAKE_CONFIG)
# do this always incase of failed initial build, could be smarter here...
$(CMAKE_CONFIG)
@echo
@echo Building Blender ...
$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
@echo
@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
@echo Blender successfully built, run from: "$(BUILD_DIR)/bin/blender"
@echo blender installed, run from: "$(BUILD_DIR)/bin/blender"
@echo
debug: all
@@ -149,13 +142,13 @@ bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config: .FORCE
config:
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Help for build targets
help: .FORCE
help:
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@@ -178,24 +171,18 @@ help: .FORCE
@echo ""
@echo "Package Targets"
@echo " * package_debian - build a debian package"
@echo " * package_pacman - build an arch linux pacman package"
@echo " * package_pacman - build an arch linux pacmanpackage"
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@echo " * test - run ctest, currently tests import/export,"
@echo " operator execution and that python modules load"
@echo " * test_cmake - runs our own cmake file checker"
@echo " which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8"
@echo " which are tagged to use the stricter formatting"
@echo " * test - run ctest, currently tests import/export, operator execution and that python modules load"
@echo " * test_cmake - runs our own cmake file checker which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting"
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo ""
@echo "Static Source Code Checking (not associated with building blender)"
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@@ -214,12 +201,6 @@ help: .FORCE
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo ""
@echo "Environment Variables"
@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
@echo " * BUILD_DIR - override default build path."
@echo " * PYTHON - use this for the Python command (used for checking tools)."
@echo " * NPROCS - number of processes to use building (auto-detect when omitted)."
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@echo " * doc_doxy - generate doxygen C/C++ docs"
@@ -229,18 +210,17 @@ help: .FORCE
@echo "Information"
@echo " * help - this help message"
@echo " * help_features - show a list of optional features when building"
@echo ""
# -----------------------------------------------------------------------------
# Packages
#
package_debian: .FORCE
package_debian:
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: .FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_pacman:
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot
package_archive: .FORCE
package_archive:
make -C "$(BUILD_DIR)" -s package_archive
@echo archive in "$(BUILD_DIR)/release"
@@ -248,35 +228,35 @@ package_archive: .FORCE
# -----------------------------------------------------------------------------
# Tests
#
test: .FORCE
test:
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8: .FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
test_pep8:
python3 tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: .FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
test_cmake:
python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: .FORCE
$(PYTHON) tests/check_deprecated.py
test_deprecated:
python3 tests/check_deprecated.py
test_style_c: .FORCE
test_style_c:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc: .FORCE
test_style_c_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
@@ -286,18 +266,18 @@ test_style_c_qtc: .FORCE
@echo "written: test_style.tasks"
test_style_osl: .FORCE
test_style_osl:
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc: .FORCE
test_style_osl_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl" \
@@ -309,13 +289,13 @@ test_style_osl_qtc: .FORCE
# Project Files
#
project_qtcreator: .FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_qtcreator:
python3 build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_netbeans: .FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_netbeans:
python3 build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_eclipse: .FORCE
project_eclipse:
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
@@ -323,51 +303,51 @@ project_eclipse: .FORCE
# Static Checking
#
check_cppcheck: .FORCE
check_cppcheck:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
check_clang_array: .FORCE
check_clang_array:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint: .FORCE
check_splint:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse: .FORCE
check_sparse:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch: .FORCE
check_smatch:
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_spelling_py: .FORCE
check_spelling_py:
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_c: .FORCE
check_spelling_c:
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c_qtc: .FORCE
check_spelling_c_qtc:
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
@@ -376,13 +356,13 @@ check_spelling_c_qtc: .FORCE
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_osl: .FORCE
check_spelling_osl:
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 $(PYTHON) \
PYTHONIOENCODING=utf_8 python3 \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: .FORCE
check_descriptions:
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
@@ -390,14 +370,14 @@ check_descriptions: .FORCE
# Utilities
#
tgz: .FORCE
tgz:
./build_files/utils/build_tgz.sh
icons: .FORCE
icons:
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update: .FORCE
update:
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
@@ -410,26 +390,24 @@ update: .FORCE
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
--python doc/python_api/sphinx_doc_gen.py
doc_py:
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy: .FORCE
doc_doxy:
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
--python doc/blender_file_format/BlendFileDnaExporter_25.py
doc_dna:
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: .FORCE
$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
doc_man:
python3 doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: .FORCE
@$(PYTHON) -c \
help_features:
@python3 -c \
"import re; \
print('\n'.join([ \
w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
@@ -439,9 +417,7 @@ help_features: .FORCE
if w.startswith('WITH_')]))" | uniq
clean: .FORCE
clean:
$(MAKE) -C "$(BUILD_DIR)" clean
.PHONY: all
.FORCE:

1323
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@@ -1,11 +0,0 @@
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,7 +14,7 @@
set(LLVM_VERSION_MINOR 4)
if (NOT PACKAGE_VERSION)
- set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}svn")
+ set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}")
endif()
option(LLVM_INSTALL_TOOLCHAIN_ONLY "Only include toolchain files in the 'install' target." OFF)

View File

@@ -1,12 +0,0 @@
--- a/src/shaders/CMakeLists.txt
+++ b/src/shaders/CMakeLists.txt
@@ -27,7 +27,7 @@ macro (osl_compile oslsrc objlist headers)
message (STATUS "cmd: ${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc ${oslsrc}")
endif ()
add_custom_command (OUTPUT ${osofile}
- COMMAND "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc" ${oslsrc}
+ COMMAND "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc" "-o" ${osofile} ${oslsrc}
MAIN_DEPENDENCY ${oslsrc}
DEPENDS ${${headers}} ${oslsrc} "${CMAKE_CURRENT_BINARY_DIR}/stdosl.h" "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})

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@@ -1,143 +0,0 @@
# ######## Global feature set settings ########
include("${CMAKE_CURRENT_LIST_DIR}/../../cmake/config/blender_full.cmake")
# Detect which libc we'll be linking against.
# Some of the paths will depend on this
if (EXISTS "/lib/x86_64-linux-gnu/libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/x86_64-linux-gnu")
elseif (EXISTS "/lib/i386-linux-gnu//libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/i386-linux-gnu")
elseif (EXISTS "/lib/libc-2.11.3.so")
message(STATUS "Building in GLibc-2.11 environment")
set(GLIBC "2.11")
set(MULTILIB "")
else()
message(FATAL_ERROR "Unknown build environment")
endif()
# Default to only build Blender, not the player
set(WITH_BLENDER ON CACHE BOOL "" FORCE)
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
# ######## Linux-specific build options ########
# Options which are specific to Linux-only platforms
set(WITH_DOC_MANPAGE OFF CACHE BOOL "" FORCE)
# ######## Official release-specific build options ########
# Options which are specific to Linux release builds only
set(WITH_JACK_DYNLOAD ON CACHE BOOL "" FORCE)
set(WITH_SDL_DYNLOAD ON CACHE BOOL "" FORCE)
set(WITH_SYSTEM_GLEW OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP_STATIC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL_NUMPY ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL_REQUESTS ON CACHE BOOL "" FORCE)
# ######## Release environment specific settings ########
# All the hardcoded libraru paths and such
# LLVM libraries
set(LLVM_VERSION "3.4" CACHE STRING "" FORCE)
set(LLVM_ROOT_DIR "/opt/lib/llvm-${LLVM_VERSION}" CACHE STRING "" FORCE)
set(LLVM_STATIC ON CACHE BOOL "" FORCE)
# BOOST libraries
set(BOOST_ROOT "/opt/lib/boost" CACHE STRING "" FORCE)
set(Boost_USE_STATIC_LIBS ON CACHE BOOL "" FORCE)
# FFmpeg libraries
set(FFMPEG "/opt/lib/ffmpeg" CACHE STRING "" FORCE)
set(FFMPEG_LIBRARIES
avdevice avformat avcodec avutil avfilter swscale swresample
/usr/lib${MULTILIB}/libxvidcore.a
/usr/lib${MULTILIB}/libx264.a
/usr/lib${MULTILIB}/libmp3lame.a
/usr/lib${MULTILIB}/libvpx.a
/usr/lib${MULTILIB}/libvorbis.a
/usr/lib${MULTILIB}/libogg.a
/usr/lib${MULTILIB}/libvorbisenc.a
/usr/lib${MULTILIB}/libtheora.a
/usr/lib${MULTILIB}/libschroedinger-1.0.a
/usr/lib${MULTILIB}/liborc-0.4.a
CACHE STRING "" FORCE
)
# SndFile libraries
set(SNDFILE_LIBRARY "/usr/lib/libsndfile.a;/usr/lib/libFLAC.a" CACHE STRING "" FORCE)
# OpenAL libraries
set(OPENAL_ROOT_DIR "/opt/lib/openal" CACHE STRING "" FORCE)
set(OPENAL_INCLUDE_DIR "${OPENAL_ROOT_DIR}/include" CACHE STRING "" FORCE)
set(OPENAL_LIBRARY
${OPENAL_ROOT_DIR}/lib/libopenal.a
${OPENAL_ROOT_DIR}/lib/libcommon.a
CACHE STRING "" FORCE
)
# OpenCollada libraries
set(OPENCOLLADA_UTF_LIBRARY "" CACHE STRING "" FORCE)
set(PCRE_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(PCRE_LIBRARY "/usr/lib${MULTILIB}/libpcre.a" CACHE STRING "" FORCE)
set(XML2_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(XML2_LIBRARY "/usr/lib${MULTILIB}/libxml2.a" CACHE STRING "" FORCE)
# OpenColorIO libraries
set(OPENCOLORIO_ROOT_DIR "/opt/lib/ocio" CACHE STRING "" FORCE)
set(OPENCOLORIO_OPENCOLORIO_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libOpenColorIO.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_TINYXML_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libtinyxml.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_YAML-CPP_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp.a" CACHE STRING "" FORCE)
# OpenImageIO
if(GLIBC EQUAL "2.19")
set(OPENIMAGEIO_LIBRARY
/opt/lib/oiio/lib/libOpenImageIO.a
/opt/lib/oiio/lib/libOpenImageIO_Util.a
/usr/lib${MULTILIB}/libwebp.a
/usr/lib${MULTILIB}/liblzma.a
/usr/lib${MULTILIB}/libjbig.a
CACHE STRING "" FORCE
)
endif()
# OpenSubdiv libraries
set(OPENSUBDIV_ROOT_DIR "/opt/lib/opensubdiv" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDCPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdCPU.a" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDGPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdGPU.a" CACHE STRING "" FORCE)
# OpenEXR libraries
set(OPENEXR_ROOT_DIR "/opt/lib/openexr" CACHE STRING "" FORCE)
set(OPENEXR_HALF_LIBRARY "/opt/lib/openexr/lib/libHalf.a" CACHE STRING "" FORCE)
set(OPENEXR_IEX_LIBRARY "/opt/lib/openexr/lib/libIex.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMIMF_LIBRARY "/opt/lib/openexr/lib/libIlmImf.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMTHREAD_LIBRARY "/opt/lib/openexr/lib/libIlmThread.a" CACHE STRING "" FORCE)
set(OPENEXR_IMATH_LIBRARY "/opt/lib/openexr/lib/libImath.a" CACHE STRING "" FORCE)
# JeMalloc library
set(JEMALLOC_LIBRARY "/opt/lib/jemalloc/lib/libjemalloc.a" CACHE STRING "" FORCE)
# Space navigation
set(SPACENAV_ROOT_DIR "/opt/lib/libspnav" CACHE STRING "" FORCE)
# Force some system libraries to be static
set(FFTW3_LIBRARY "/usr/lib${MULTILIB}/libfftw3.a" CACHE STRING "" FORCE)
set(JPEG_LIBRARY "/usr/lib${MULTILIB}/libjpeg.a" CACHE STRING "" FORCE)
set(PNG_LIBRARY "/usr/lib${MULTILIB}/libpng.a" CACHE STRING "" FORCE)
set(TIFF_LIBRARY "/usr/lib${MULTILIB}/libtiff.a" CACHE STRING "" FORCE)
set(ZLIB_LIBRARY "/usr/lib${MULTILIB}/libz.a" CACHE STRING "" FORCE)
# OpenVDB
set(OPENVDB_LIBRARY
/opt/lib/openvdb/lib/libopenvdb.a
/opt/lib/blosc/lib/libblosc.a
CACHE BOOL "" FORCE
)
# Additional linking libraries
set(CMAKE_EXE_LINKER_FLAGS "-lrt -static-libstdc++" CACHE STRING "" FORCE)

View File

@@ -1,12 +0,0 @@
# This is applied as an ovveride on top of blender_linux.config
# Disables all the areas which are not needed for the player.
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)

View File

@@ -0,0 +1,5 @@
BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']

View File

@@ -0,0 +1,5 @@
BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 1
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']

View File

@@ -0,0 +1,169 @@
BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 4
WITHOUT_BF_OVERWRITE_INSTALL = True
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
# OpenCollada configuration
WITH_BF_COLLADA = True
WITH_BF_STATICOPENCOLLADA=True
BF_OPENCOLLADA = '/opt/lib/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB_STATIC = '${BF_OPENCOLLADA}/lib/libOpenCOLLADAStreamWriter.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADASaxFrameworkLoader.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADAFramework.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADABaseUtils.a ' + \
'${BF_OPENCOLLADA}/lib/libGeneratedSaxParser.a ' + \
'${BF_OPENCOLLADA}/lib/libMathMLSolver.a ' + \
'${BF_OPENCOLLADA}/lib/libbuffer.a ${BF_OPENCOLLADA}/lib/libftoa.a ' + \
'/usr/lib/libxml2.a /usr/lib/libexpat.a /usr/lib/libpcre.a'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib /home/sources/staticlibs/lib64'
BF_PCRE_LIB = ''
BF_EXPAT_LIB = ''
# FFMPEG configuration
WITH_BF_FFMPEG = True
WITH_BF_STATICFFMPEG = True
BF_FFMPEG = '/opt/lib/ffmpeg'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \
'${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
'${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \
'/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \
'/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \
'/usr/lib/liborc-0.4.a'
# Don't depend on system's libstdc++
WITH_BF_STATICCXX = True
BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
WITH_BF_GETTEXT_STATIC = True
WITH_BF_FREETYPE_STATIC = False
WITH_BF_OPENEXR = True
BF_OPENEXR = '/opt/lib/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
WITH_BF_STATICOPENEXR = True
WITH_BF_TIFF = True
WITH_BF_STATICTIFF = True
BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
WITH_BF_JPEG = True
WITH_BF_STATICJPEG = True
BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a'
WITH_BF_PNG = True
WITH_BF_STATICPNG = True
BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a'
WITH_BF_STATICLIBSAMPLERATE = True
WITH_BF_ZLIB = True
WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
WITH_BF_STATICOPENMP = True
BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7/libgomp.a'
WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True
# Blender player (would be enabled in it's own config)
WITH_BF_PLAYER = False
# Use jemalloc memory manager
WITH_BF_JEMALLOC = True
WITH_BF_STATICJEMALLOC = True
BF_JEMALLOC = '/opt/lib/jemalloc'
BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'
# Use 3d mouse library
WITH_BF_3DMOUSE = True
WITH_BF_STATIC3DMOUSE = True
BF_3DMOUSE = '/opt/lib/libspnav'
BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'
# FFT
WITH_BF_FFTW3 = True
WITH_BF_STATICFFTW3 = True
# JACK
WITH_BF_JACK = True
WITH_BF_JACK_DYNLOAD = True
# Cycles
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
WITH_BF_OIIO = True
WITH_BF_STATICOIIO = True
BF_OIIO = '/opt/lib/oiio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = False
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
WITH_BF_STATICLLVM = False
BF_LLVM = '/opt/lib/llvm-3.4.2'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMObject LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
# Color management
WITH_BF_OCIO = True
WITH_BF_STATICOCIO = True
BF_OCIO = '/opt/lib/ocio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
WITH_BF_STATICBOOST = True
BF_BOOST = '/opt/lib/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
WITH_BF_OCEANSIM = True
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -0,0 +1,169 @@
BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 4
WITHOUT_BF_OVERWRITE_INSTALL = True
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
# OpenCollada configuration
WITH_BF_COLLADA = True
WITH_BF_STATICOPENCOLLADA=True
BF_OPENCOLLADA = '/opt/lib/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB_STATIC = '${BF_OPENCOLLADA}/lib/libOpenCOLLADAStreamWriter.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADASaxFrameworkLoader.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADAFramework.a ' + \
'${BF_OPENCOLLADA}/lib/libOpenCOLLADABaseUtils.a ' + \
'${BF_OPENCOLLADA}/lib/libGeneratedSaxParser.a ' + \
'${BF_OPENCOLLADA}/lib/libMathMLSolver.a ' + \
'${BF_OPENCOLLADA}/lib/libbuffer.a ${BF_OPENCOLLADA}/lib/libftoa.a ' + \
'/usr/lib/libxml2.a /usr/lib/libexpat.a /usr/lib/libpcre.a'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib /home/sources/staticlibs/lib64'
BF_PCRE_LIB = ''
BF_EXPAT_LIB = ''
# FFMPEG configuration
WITH_BF_FFMPEG = True
WITH_BF_STATICFFMPEG = True
BF_FFMPEG = '/opt/lib/ffmpeg'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \
'${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
'${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \
'/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \
'/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \
'/usr/lib/liborc-0.4.a'
# Don't depend on system's libstdc++
WITH_BF_STATICCXX = True
BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
WITH_BF_GETTEXT_STATIC = True
WITH_BF_FREETYPE_STATIC = False
WITH_BF_OPENEXR = True
BF_OPENEXR = '/opt/lib/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
WITH_BF_STATICOPENEXR = True
WITH_BF_TIFF = True
WITH_BF_STATICTIFF = True
BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
WITH_BF_JPEG = True
WITH_BF_STATICJPEG = True
BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a'
WITH_BF_PNG = True
WITH_BF_STATICPNG = True
BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a'
WITH_BF_STATICLIBSAMPLERATE = True
WITH_BF_ZLIB = True
WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = True
WITH_BF_OPENMP = True
WITH_BF_STATICOPENMP = True
BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7/libgomp.a'
WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True
# Blender player (would be enabled in it's own config)
WITH_BF_PLAYER = False
# Use jemalloc memory manager
WITH_BF_JEMALLOC = True
WITH_BF_STATICJEMALLOC = True
BF_JEMALLOC = '/opt/lib/jemalloc'
BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'
# Use 3d mouse library
WITH_BF_3DMOUSE = True
WITH_BF_STATIC3DMOUSE = True
BF_3DMOUSE = '/opt/lib/libspnav'
BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'
# FFT
WITH_BF_FFTW3 = True
WITH_BF_STATICFFTW3 = True
# JACK
WITH_BF_JACK = True
WITH_BF_JACK_DYNLOAD = True
# Cycles
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
WITH_BF_OIIO = True
WITH_BF_STATICOIIO = True
BF_OIIO = '/opt/lib/oiio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = False
BF_OSL = '/opt/lib/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
BF_OSL_LIB = 'oslcomp oslexec oslquery'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
WITH_BF_STATICLLVM = False
BF_LLVM = '/opt/lib/llvm-3.4.2'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMObject LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
# Color management
WITH_BF_OCIO = True
WITH_BF_STATICOCIO = True
BF_OCIO = '/opt/lib/ocio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
WITH_BF_STATICBOOST = True
BF_BOOST = '/opt/lib/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# Ocean Simulation
WITH_BF_OCEANSIM = True
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']
BF_PROGRAM_LINKFLAGS = ['-Wl,--whole-archive', '-loslexec', '-Wl,--no-whole-archive', '-Wl,--version-script=source/creator/blender.map']

View File

@@ -0,0 +1,7 @@
MACOSX_ARCHITECTURE = 'i386' # valid archs: ppc, i386, ppc64, x86_64
WITH_BF_CYCLES_CUDA_BINARIES = True
WITH_BF_CYCLES_OSL = False # OSL never worked on OSX 32bit !

View File

@@ -0,0 +1,5 @@
MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
WITH_BF_CYCLES_CUDA_BINARIES = True

View File

@@ -0,0 +1,126 @@
BF_BUILDDIR = '../blender-build/linux-glibc211-i686'
BF_INSTALLDIR = '../blender-install/linux-glibc211-i686'
BF_NUMJOBS = 4
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
# OpenCollada configuration
WITH_BF_COLLADA = False
# FFMPEG configuration
WITH_BF_FFMPEG = True
WITH_BF_STATICFFMPEG = True
BF_FFMPEG = '/opt/lib/ffmpeg'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \
'${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
'${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \
'/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \
'/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \
'/usr/lib/liborc-0.4.a'
# Don't depend on system's libstdc++
WITH_BF_STATICCXX = True
BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
WITH_BF_GETTEXT_STATIC = True
WITH_BF_FREETYPE_STATIC = False
WITH_BF_OPENEXR = True
BF_OPENEXR = '/opt/lib/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
WITH_BF_STATICOPENEXR = True
WITH_BF_TIFF = True
WITH_BF_STATICTIFF = True
BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
WITH_BF_JPEG = True
WITH_BF_STATICJPEG = True
BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a'
WITH_BF_STATICLIBSAMPLERATE = True
WITH_BF_PNG = True
WITH_BF_STATICPNG = True
BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a'
WITH_BF_ZLIB = True
WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True
WITH_BF_STATICOPENMP = True
BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7/libgomp.a'
WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True
# Do not build blender when building blenderplayer
WITH_BF_NOBLENDER = True
WITH_BF_PLAYER = True
# Use jemalloc memory manager
WITH_BF_JEMALLOC = True
WITH_BF_STATICJEMALLOC = True
BF_JEMALLOC = '/opt/lib/jemalloc'
BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'
# Use 3d mouse library
WITH_BF_3DMOUSE = True
WITH_BF_STATIC3DMOUSE = True
BF_3DMOUSE = '/opt/lib/libspnav'
BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'
# Color management
WITH_BF_OCIO = True
WITH_BF_STATICOCIO = True
BF_OCIO = '/opt/lib/ocio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
WITH_BF_STATICBOOST = True
BF_BOOST = '/opt/lib/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# JACK
WITH_BF_JACK = True
WITH_BF_JACK_DYNLOAD = True
# Motion Tracking
WITH_BF_LIBMV = False
# Ocean Simulation
WITH_BF_FFTW3 = True
WITH_BF_STATICFFTW3 = True
WITH_BF_OCEANSIM = True
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']

View File

@@ -0,0 +1,126 @@
BF_BUILDDIR = '../blender-build/linux-glibc211-x86_64'
BF_INSTALLDIR = '../blender-install/linux-glibc211-x86_64'
BF_NUMJOBS = 4
# Python configuration
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_ABI_FLAGS = 'm'
BF_PYTHON = '/opt/lib/python-3.4'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_PYTHON_INSTALL_REQUESTS = True
WITH_BF_STATICPYTHON = True
# OpenCollada configuration
WITH_BF_COLLADA = False
# FFMPEG configuration
WITH_BF_FFMPEG = True
WITH_BF_STATICFFMPEG = True
BF_FFMPEG = '/opt/lib/ffmpeg'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \
'${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \
'${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \
'/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \
'/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \
'/usr/lib/liborc-0.4.a'
# Don't depend on system's libstdc++
WITH_BF_STATICCXX = True
BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7.1/libstdc++.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = True
BF_OPENAL = '/opt/lib/openal'
BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a /opt/lib/openal/lib/libcommon.a'
WITH_BF_GETTEXT_STATIC = True
WITH_BF_FREETYPE_STATIC = False
WITH_BF_OPENEXR = True
BF_OPENEXR = '/opt/lib/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
WITH_BF_STATICOPENEXR = True
WITH_BF_TIFF = True
WITH_BF_STATICTIFF = True
BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a'
WITH_BF_JPEG = True
WITH_BF_STATICJPEG = True
BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a'
WITH_BF_STATICLIBSAMPLERATE = True
WITH_BF_PNG = True
WITH_BF_STATICPNG = True
BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a'
WITH_BF_ZLIB = True
WITH_BF_STATICZLIB = True
BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a'
WITH_BF_SDL = True
WITH_BF_SDL_DYNLOAD = True
WITH_BF_OGG = False
WITH_BF_OPENMP = True
WITH_BF_STATICOPENMP = True
BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.7/libgomp.a'
WITH_BF_GAMEENGINE = True
WITH_BF_BULLET = True
# Do not build blender when building blenderplayer
WITH_BF_NOBLENDER = True
WITH_BF_PLAYER = True
# Use jemalloc memory manager
WITH_BF_JEMALLOC = True
WITH_BF_STATICJEMALLOC = True
BF_JEMALLOC = '/opt/lib/jemalloc'
BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'
# Use 3d mouse library
WITH_BF_3DMOUSE = True
WITH_BF_STATIC3DMOUSE = True
BF_3DMOUSE = '/opt/lib/libspnav'
BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'
# Color management
WITH_BF_OCIO = True
WITH_BF_STATICOCIO = True
BF_OCIO = '/opt/lib/ocio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
WITH_BF_STATICBOOST = True
BF_BOOST = '/opt/lib/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \
${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
# JACK
WITH_BF_JACK = True
WITH_BF_JACK_DYNLOAD = True
# Motion Tracking
WITH_BF_LIBMV = False
# Ocean Simulation
WITH_BF_FFTW3 = True
WITH_BF_STATICFFTW3 = True
WITH_BF_OCEANSIM = True
# Compilation and optimization
BF_DEBUG = False
REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++
PLATFORM_LINKFLAGS = ['-lrt']

View File

@@ -4,10 +4,10 @@
# <pep8 compliant>
# List of the branches being built automatically overnight
NIGHT_SCHEDULE_BRANCHES = [None]
NIGHT_SCHEDULE_BRANCHES=[None, "gooseberry"]
# List of the branches available for force build
FORCE_SCHEDULE_BRANCHES = ["master", "gooseberry", "experimental-build"]
FORCE_SCHEDULE_BRANCHES=["master", "gooseberry", "experimental-build"]
"""
Stock Twisted directory lister doesn't provide any information about last file
@@ -17,7 +17,6 @@ modification time, we hack the class a bit in order to have such functionaliity
from buildbot.status.web.base import DirectoryLister
def get_files_and_directories(self, directory):
from twisted.web.static import (getTypeAndEncoding,
formatFileSize)
@@ -87,17 +86,17 @@ c['change_source'] = GitPoller(
# CODEBASES
#
# Allow to control separately things like branches for each repo and submodules.
# Allow to controll separately things like branches for each repo and submodules.
all_repositories = {
r'git://git.blender.org/blender.git': 'blender',
r'git://git.blender.org/blender-translations.git': 'blender-translations',
r'git://git.blender.org/blender-addons.git': 'blender-addons',
r'git://git.blender.org/blender-addons-contrib.git': 'blender-addons-contrib',
r'git://git.blender.org/scons.git': 'scons',
r'https://svn.blender.org/svnroot/bf-blender/': 'lib svn',
}
def codebaseGenerator(chdict):
return all_repositories[chdict['repository']]
@@ -113,7 +112,6 @@ from buildbot.schedulers import timed, forcesched
c['schedulers'] = []
def schedule_force_build(name):
c['schedulers'].append(forcesched.ForceScheduler(name='force ' + name,
builderNames=[name],
@@ -128,6 +126,7 @@ def schedule_force_build(name):
forcesched.CodebaseParameter(hide=True, codebase="blender-translations"),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons"),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons-contrib"),
forcesched.CodebaseParameter(hide=True, codebase="scons"),
forcesched.CodebaseParameter(hide=True, codebase="lib svn")],
properties=[]))
@@ -143,7 +142,8 @@ def schedule_build(name, hour, minute=0):
"blender-translations": {"repository": "", "branch": "master"},
"blender-addons": {"repository": "", "branch": "master"},
"blender-addons-contrib": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "trunk"}},
"scons": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "master"}},
branch=current_branch,
builderNames=[name],
hour=hour,
@@ -264,7 +264,8 @@ def generic_builder(id, libdir='', branch='', rsync=False):
for submodule in ('blender-translations',
'blender-addons',
'blender-addons-contrib'):
'blender-addons-contrib',
'scons'):
f.addStep(git_submodule_step(submodule))
f.addStep(git_step(branch))
@@ -278,6 +279,11 @@ def generic_builder(id, libdir='', branch='', rsync=False):
descriptionDone='packaged'))
if rsync:
f.addStep(rsync_step(id, branch, rsync_script))
elif id.find('cmake') != -1:
f.addStep(FileUpload(name='upload',
slavesrc='buildbot_upload.zip',
masterdest=filename,
maxsize=150 * 1024 * 1024))
else:
f.addStep(FileUpload(name='upload',
slavesrc='buildbot_upload.zip',
@@ -285,21 +291,29 @@ def generic_builder(id, libdir='', branch='', rsync=False):
maxsize=150 * 1024 * 1024,
workdir='install'))
f.addStep(MasterShellCommand(name='unpack',
command=['python2.7', unpack_script, filename],
command=['python', unpack_script, filename],
description='unpacking',
descriptionDone='unpacked'))
return f
# Builders
# builders
add_builder(c, 'mac_x86_64_10_6_cmake', 'darwin-9.x.universal', generic_builder, hour=5)
add_builder(c, 'linux_glibc211_i686_cmake', '', generic_builder, hour=1)
add_builder(c, 'linux_glibc211_x86_64_cmake', '', generic_builder, hour=2)
add_builder(c, 'linux_glibc219_i686_cmake', '', generic_builder, hour=3)
add_builder(c, 'linux_glibc219_x86_64_cmake', '', generic_builder, hour=4)
add_builder(c, 'mac_x86_64_10_6_scons', 'darwin-9.x.universal', generic_builder, hour=5)
add_builder(c, 'mac_i386_10_6_scons', 'darwin-9.x.universal', generic_builder, hour=11)
add_builder(c, 'linux_glibc211_i386_scons', '', generic_builder, hour=1)
add_builder(c, 'linux_glibc211_x86_64_scons', '', generic_builder, hour=2)
add_builder(c, 'win32_scons_vc2013', 'windows_vc12', generic_builder, hour=1)
add_builder(c, 'win64_scons_vc2013', 'win64_vc12', generic_builder, hour=2)
add_builder(c, 'win32_cmake_vc2013', 'windows_vc12', generic_builder, hour=3)
add_builder(c, 'win64_cmake_vc2013', 'win64_vc12', generic_builder, hour=4)
add_builder(c, 'win64_cmake_vc2015', 'win64_vc14', generic_builder, hour=5)
#add_builder(c, 'mingw_win32_scons', 'mingw32', generic_builder, hour=4)
add_builder(c, 'mingw_win64_scons', 'mingw64', generic_builder, hour=3)
#add_builder(c, 'freebsd_i386_cmake', '', generic_builder, hour=1)
#add_builder(c, 'freebsd_x86_64_cmake', '', generic_builder, hour=2)
# Multiview branch
add_builder(c, 'multiview_win64_scons', 'win64', generic_builder, 'multiview', hour=4)
add_builder(c, 'multiview_win32_scons', 'windows', generic_builder, 'multiview', hour=5)
# STATUS TARGETS
#

View File

@@ -37,7 +37,6 @@ def strip_extension(filename):
return filename
# extract platform from package name
def get_platform(filename):
# name is blender-version-platform.extension. we want to get the
@@ -65,11 +64,10 @@ def get_platform(filename):
return '-'.join(platform_tokens)
def get_branch(filename):
tokens = filename.split("-")
branch = ""
for token in tokens:
if token == "blender":
return branch
@@ -95,7 +93,7 @@ if not os.path.exists(filename):
try:
z = zipfile.ZipFile(filename, "r")
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to open zip file: %s\n' % str(ex))
sys.exit(1)
@@ -124,16 +122,14 @@ else:
directory = 'public_html/download'
try:
filename = os.path.join(directory, packagename)
zf = z.open(package)
f = file(filename, "wb")
f = file(os.path.join(directory, packagename), "wb")
shutil.copyfileobj(zf, f)
os.chmod(filename, 0644)
zf.close()
z.close()
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to unzip package: %s\n' % str(ex))
sys.exit(1)
@@ -143,6 +139,6 @@ try:
if get_platform(f) == platform and get_branch(f) == branch:
if f != packagename:
os.remove(os.path.join(directory, f))
except Exception as ex:
except Exception, ex:
sys.stderr.write('Failed to remove old packages: %s\n' % str(ex))
sys.exit(1)

View File

@@ -31,181 +31,160 @@ if len(sys.argv) < 2:
builder = sys.argv[1]
# we run from build/ directory
blender_dir = os.path.join('..', 'blender.git')
def parse_header_file(filename, define):
import re
regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
with open(filename, "r") as file:
for l in file:
match = regex.match(l)
if match:
return match.group(1)
return None
blender_dir = '../blender.git'
if 'cmake' in builder:
# cmake
# Some fine-tuning configuration
blender_dir = os.path.join('..', blender_dir)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
install_dir = os.path.abspath(os.path.join('..', 'install', builder))
targets = ['blender']
# set build options
cmake_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
chroot_name = None # If not None command will be delegated to that chroot
cuda_chroot_name = None # If not None cuda compilationcommand will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
bits = 64
if builder.endswith('mac_x86_64_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
elif builder.endswith('mac_i386_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=i386')
elif builder.endswith('mac_ppc_cmake'):
cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc')
# Config file to be used (relative to blender's sources root)
cmake_config_file = "build_files/cmake/config/blender_full.cmake"
cmake_player_config_file = None
cmake_cuda_config_file = None
if 'win64' in builder:
cmake_options.append(['-G','"Visual Studio 12 2013 Win64"'])
elif 'win32' in builder:
cmake_options.append(['-G','"Visual Studio 12 2013"'])
# Set build options.
cmake_options = []
cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
cuda_cmake_options = []
if builder.startswith('mac'):
# Set up OSX architecture
if builder.endswith('x86_64_10_6_cmake'):
cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE=/usr/local/cuda-hack/bin/nvcc')
cmake_extra_options.append('-DCUDA_NVCC8_EXECUTABLE=/usr/local/cuda8-hack/bin/nvcc')
elif builder.startswith('win'):
if builder.endswith('_vc2015'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 14 2015 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 14 2015'])
cmake_extra_options.append('-DCUDA_NVCC_FLAGS=--cl-version;2013;' +
'--compiler-bindir;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\bin')
else:
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 12 2013 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 12 2013'])
cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE:FILEPATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v7.5/bin/nvcc.exe')
cmake_extra_options.append('-DCUDA_NVCC8_EXECUTABLE:FILEPATH=C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v8.0/bin/nvcc.exe')
elif builder.startswith('linux'):
tokens = builder.split("_")
glibc = tokens[1]
if glibc == 'glibc219':
deb_name = "jessie"
elif glibc == 'glibc211':
deb_name = "squeeze"
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['player', 'blender']
elif builder.endswith('i686_cmake'):
bits = 32
chroot_name = 'buildbot_' + deb_name + '_i686'
cuda_chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['player', 'blender', 'cuda']
cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE=/usr/local/cuda-7.5/bin/nvcc')
cmake_extra_options.append('-DCUDA_NVCC8_EXECUTABLE=/usr/local/cuda-8.0/bin/nvcc')
cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
# Prepare CMake options needed to configure cuda binaries compilation.
cuda_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%s" % ('ON' if build_cubins else 'OFF'))
cuda_cmake_options.append("-DCYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61")
if build_cubins or 'cuda' in targets:
if bits == 32:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=OFF")
else:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
# Only modify common cmake options if cuda doesn't require separate target.
if 'cuda' not in targets:
cmake_options += cuda_cmake_options
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
cmake_options += cmake_extra_options
# Prepare chroot command prefix if needed
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
cmake_options.append("-C../blender.git/build_files/cmake/config/blender_full.cmake")
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=1")
# configure and make
retcode = subprocess.call(['cmake', blender_dir] + cmake_options)
if retcode != 0:
sys.exit(retcode)
if 'win' in builder:
retcode = subprocess.call(['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release'])
else:
chroot_prefix = []
if cuda_chroot_name:
cuda_chroot_prefix = ['schroot', '-c', cuda_chroot_name, '--']
else:
cuda_chroot_prefix = chroot_prefix[:]
retcode = subprocess.call(['make', '-s', '-j4', 'install'])
sys.exit(retcode)
else:
python_bin = 'python'
if builder.find('linux') != -1:
python_bin = '/opt/lib/python-2.7/bin/python2.7'
# Make sure no garbage remained from the previous run
# scons
os.chdir(blender_dir)
scons_cmd = [python_bin, 'scons/scons.py']
scons_options = ['BF_FANCY=False']
# We're using the same rules as release builder, so tweak
# build and install dirs
build_dir = os.path.join('..', 'build', builder)
install_dir = os.path.join('..', 'install', builder)
# Clean install directory so we'll be sure there's no
# residual libs and files remained from the previous install.
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
for target in targets:
print("Building target %s" % (target))
# Construct build directory name based on the target
target_build_dir = build_dir
target_chroot_prefix = chroot_prefix[:]
if target != 'blender':
target_build_dir += '_' + target
target_name = 'install'
# Make sure build directory exists and enter it
if not os.path.isdir(target_build_dir):
os.mkdir(target_build_dir)
os.chdir(target_build_dir)
# Tweaking CMake options to respect the target
target_cmake_options = cmake_options[:]
if target == 'player':
target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
elif target == 'cuda':
target_cmake_options += cuda_cmake_options
target_chroot_prefix = cuda_chroot_prefix[:]
target_name = 'cycles_kernel_cuda'
# If cuda binaries are compiled as a separate target, make sure
# other targets don't compile cuda binaries.
if 'cuda' in targets and target != 'cuda':
target_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
# Configure the build
print("CMake options:")
print(target_cmake_options)
if os.path.exists('CMakeCache.txt'):
print("Removing CMake cache")
os.remove('CMakeCache.txt')
retcode = subprocess.call(target_chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
if retcode != 0:
print('Condifuration FAILED!')
sys.exit(retcode)
buildbot_dir = os.path.dirname(os.path.realpath(__file__))
config_dir = os.path.join(buildbot_dir, 'config')
if 'win32' in builder:
command = ['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release']
elif 'win64' in builder:
command = ['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release']
else:
command = target_chroot_prefix + ['make', '-s', '-j2', target_name]
if builder.find('linux') != -1:
configs = []
if builder.endswith('linux_glibc211_x86_64_scons'):
configs = ['user-config-player-glibc211-x86_64.py',
'user-config-cuda-glibc211-x86_64.py',
'user-config-glibc211-x86_64.py'
]
chroot_name = 'buildbot_squeeze_x86_64'
cuda_chroot = 'buildbot_squeeze_x86_64'
elif builder.endswith('linux_glibc211_i386_scons'):
configs = ['user-config-player-glibc211-i686.py',
'user-config-cuda-glibc211-i686.py',
'user-config-glibc211-i686.py']
chroot_name = 'buildbot_squeeze_i686'
print("Executing command:")
print(command)
retcode = subprocess.call(command)
# use 64bit cuda toolkit, so there'll be no memory limit issues
cuda_chroot = 'buildbot_squeeze_x86_64'
if retcode != 0:
sys.exit(retcode)
# Compilation will happen inside of chroot environment
prog_scons_cmd = ['schroot', '-c', chroot_name, '--'] + scons_cmd
cuda_scons_cmd = ['schroot', '-c', cuda_chroot, '--'] + scons_cmd
if builder.startswith('linux') and target == 'cuda':
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
kernels = os.path.join(target_build_dir, 'intern', 'cycles', 'kernel')
install_kernels = os.path.join(install_dir, blender_version, 'scripts', 'addons', 'cycles', 'lib')
os.mkdir(install_kernels)
print("Copying cuda binaries from %s to %s" % (kernels, install_kernels))
os.system('cp %s/*.cubin %s' % (kernels, install_kernels))
common_options = ['BF_INSTALLDIR=' + install_dir] + scons_options
else:
print("Unknown building system")
sys.exit(1)
for config in configs:
config_fpath = os.path.join(config_dir, config)
scons_options = []
if config.find('player') != -1:
scons_options.append('BF_BUILDDIR=%s_player' % (build_dir))
else:
scons_options.append('BF_BUILDDIR=%s' % (build_dir))
scons_options += common_options
if config.find('player') != -1:
scons_options.append('blenderplayer')
cur_scons_cmd = prog_scons_cmd
elif config.find('cuda') != -1:
scons_options.append('cudakernels')
cur_scons_cmd = cuda_scons_cmd
if config.find('i686') != -1:
scons_options.append('BF_BITNESS=32')
elif config.find('x86_64') != -1:
scons_options.append('BF_BITNESS=64')
else:
scons_options.append('blender')
cur_scons_cmd = prog_scons_cmd
scons_options.append('BF_CONFIG=' + config_fpath)
retcode = subprocess.call(cur_scons_cmd + scons_options)
if retcode != 0:
print('Error building rules wuth config ' + config)
sys.exit(retcode)
sys.exit(0)
else:
if builder.find('win') != -1:
bitness = '32'
if builder.find('win64') != -1:
bitness = '64'
scons_options.append('BF_INSTALLDIR=' + install_dir)
scons_options.append('BF_BUILDDIR=' + build_dir)
scons_options.append('BF_BITNESS=' + bitness)
scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=True')
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
if builder.find('mingw') != -1:
scons_options.append('BF_TOOLSET=mingw')
if builder.endswith('vc2013'):
scons_options.append('MSVS_VERSION=12.0')
scons_options.append('MSVC_VERSION=12.0')
scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=1')
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
scons_options.append('BF_NUMJOBS=1')
elif builder.find('mac') != -1:
if builder.find('x86_64') != -1:
config = 'user-config-mac-x86_64.py'
else:
config = 'user-config-mac-i386.py'
scons_options.append('BF_CONFIG=' + os.path.join(config_dir, config))
if builder.find('win') != -1:
if not os.path.exists(install_dir):
os.makedirs(install_dir)
if builder.endswith('vc2013'):
dlls = ('msvcp120.dll', 'msvcr120.dll', 'vcomp120.dll')
if builder.find('win64') == -1:
dlls_path = '..\\..\\..\\redist\\x86'
else:
dlls_path = '..\\..\\..\\redist\\amd64'
for dll in dlls:
shutil.copyfile(os.path.join(dlls_path, dll), os.path.join(install_dir, dll))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
sys.exit(retcode)

View File

@@ -36,206 +36,150 @@ builder = sys.argv[1]
# Never write branch if it is master.
branch = sys.argv[2] if (len(sys.argv) >= 3 and sys.argv[2] != 'master') else ''
blender_dir = os.path.join('..', 'blender.git')
build_dir = os.path.join('..', 'build', builder)
install_dir = os.path.join('..', 'install', builder)
buildbot_upload_zip = os.path.abspath(os.path.join(os.path.dirname(install_dir), "buildbot_upload.zip"))
# scons does own packaging
if builder.find('scons') != -1:
python_bin = 'python'
if builder.find('linux') != -1:
python_bin = '/opt/lib/python-2.7/bin/python2.7'
upload_filename = None # Name of the archive to be uploaded
# (this is the name of archive which will appear on the
# download page)
upload_filepath = None # Filepath to be uploaded to the server
# (this folder will be packed)
os.chdir('../blender.git')
scons_options = ['BF_QUICK=slnt', 'BUILDBOT_BRANCH=' + branch, 'buildslave', 'BF_FANCY=False']
buildbot_dir = os.path.dirname(os.path.realpath(__file__))
config_dir = os.path.join(buildbot_dir, 'config')
build_dir = os.path.join('..', 'build', builder)
install_dir = os.path.join('..', 'install', builder)
def parse_header_file(filename, define):
import re
regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
with open(filename, "r") as file:
for l in file:
match = regex.match(l)
if match:
return match.group(1)
return None
if builder.find('linux') != -1:
scons_options += ['WITH_BF_NOBLENDER=True', 'WITH_BF_PLAYER=False',
'BF_BUILDDIR=' + build_dir,
'BF_INSTALLDIR=' + install_dir,
'WITHOUT_BF_INSTALL=True']
config = None
bits = None
# Make sure install directory always exists
if not os.path.exists(install_dir):
os.makedirs(install_dir)
def create_tar_bz2(src, dest, package_name):
# One extra to remove leading os.sep when cleaning root for package_root
ln = len(src) + 1
flist = list()
# Create list of tuples containing file and archive name
for root, dirs, files in os.walk(src):
package_root = os.path.join(package_name, root[ln:])
flist.extend([(os.path.join(root, file), os.path.join(package_root, file)) for file in files])
import tarfile
package = tarfile.open(dest, 'w:bz2')
for entry in flist:
package.add(entry[0], entry[1], recursive=False)
package.close()
if builder.find('cmake') != -1:
# CMake
if 'win' in builder or 'mac' in builder:
os.chdir(build_dir)
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G', 'ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
# TODO(sergey): Such magic usually happens in SCon's packaging but we don't have it
# in the CMake yet. For until then we do some magic here.
tokens = result_file.split('-')
blender_version = tokens[1].split('.')
blender_full_version = '.'.join(blender_version[0:2])
git_hash = tokens[2].split('.')[1]
platform = builder.split('_')[0]
if platform == 'mac':
# Special exception for OSX
platform = 'OSX-10.6-'
if builder.endswith('x86_64_10_6_cmake'):
platform += 'x86_64'
elif builder.endswith('i386_10_6_cmake'):
platform += 'i386'
elif builder.endswith('ppc_10_6_cmake'):
platform += 'ppc'
if builder.endswith('vc2015'):
platform += "-vc14"
builderified_name = 'blender-{}-{}-{}'.format(blender_full_version, git_hash, platform)
if branch != '':
builderified_name = branch + "-" + builderified_name
os.rename(result_file, "{}.zip".format(builderified_name))
# create zip file
try:
if os.path.exists(buildbot_upload_zip):
os.remove(buildbot_upload_zip)
z = zipfile.ZipFile(buildbot_upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builderified_name))
z.close()
sys.exit(retcode)
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
elif builder.startswith('linux_'):
blender = os.path.join(install_dir, 'blender')
blenderplayer = os.path.join(install_dir, 'blenderplayer')
buildinfo_h = os.path.join(build_dir, "source", "creator", "buildinfo.h")
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
# Get version information
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
blender_hash = parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1]
blender_glibc = builder.split('_')[1]
if builder.endswith('x86_64_cmake'):
if builder.endswith('linux_glibc211_x86_64_scons'):
config = 'user-config-glibc211-x86_64.py'
chroot_name = 'buildbot_squeeze_x86_64'
bits = 64
blender_arch = 'x86_64'
elif builder.endswith('i686_cmake'):
elif builder.endswith('linux_glibc211_i386_scons'):
config = 'user-config-glibc211-i686.py'
chroot_name = 'buildbot_squeeze_i686'
bits = 32
blender_arch = 'i686'
# Strip all unused symbols from the binaries
print("Stripping binaries...")
chroot_prefix = ['schroot', '-c', chroot_name, '--']
subprocess.call(chroot_prefix + ['strip', '--strip-all', blender, blenderplayer])
if config is not None:
config_fpath = os.path.join(config_dir, config)
scons_options.append('BF_CONFIG=' + config_fpath)
print("Stripping python...")
py_target = os.path.join(install_dir, blender_version)
subprocess.call(chroot_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
# Copy all specific files which are too specific to be copied by
# the CMake rules themselves
print("Copying extra scripts and libs...")
blender = os.path.join(install_dir, 'blender')
blenderplayer = os.path.join(install_dir, 'blenderplayer')
subprocess.call(['schroot', '-c', chroot_name, '--', 'strip', '--strip-all', blender, blenderplayer])
extra = '/' + os.path.join('home', 'sources', 'release-builder', 'extra')
mesalibs = os.path.join(extra, 'mesalibs' + str(bits) + '.tar.bz2')
software_gl = os.path.join(blender_dir, 'release', 'bin', 'blender-softwaregl')
icons = os.path.join(blender_dir, 'release', 'freedesktop', 'icons')
software_gl = os.path.join(extra, 'blender-softwaregl')
os.system('tar -xpf %s -C %s' % (mesalibs, install_dir))
os.system('cp %s %s' % (software_gl, install_dir))
os.system('cp -r %s %s' % (icons, install_dir))
os.system('chmod 755 %s' % (os.path.join(install_dir, 'blender-softwaregl')))
# Construct archive name
package_name = 'blender-%s-%s-linux-%s-%s' % (blender_version,
blender_hash,
blender_glibc,
blender_arch)
if branch != '':
package_name = branch + "-" + package_name
retcode = subprocess.call(['schroot', '-c', chroot_name, '--', python_bin, 'scons/scons.py'] + scons_options)
upload_filename = package_name + ".tar.bz2"
sys.exit(retcode)
else:
if builder.find('win') != -1:
bitness = '32'
print("Creating .tar.bz2 archive")
upload_filepath = install_dir + '.tar.bz2'
create_tar_bz2(install_dir, upload_filepath, package_name)
if builder.find('win64') != -1:
bitness = '64'
scons_options.append('BF_INSTALLDIR=' + install_dir)
scons_options.append('BF_BUILDDIR=' + build_dir)
scons_options.append('BF_BITNESS=' + bitness)
scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=True')
scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe')
if builder.find('mingw') != -1:
scons_options.append('BF_TOOLSET=mingw')
if builder.endswith('vc2013'):
scons_options.append('MSVS_VERSION=12.0')
scons_options.append('MSVC_VERSION=12.0')
elif builder.find('mac') != -1:
if builder.find('x86_64') != -1:
config = 'user-config-mac-x86_64.py'
else:
config = 'user-config-mac-i386.py'
scons_options.append('BF_CONFIG=' + os.path.join(config_dir, config))
retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options)
sys.exit(retcode)
else:
print("Unknown building system")
#cmake
if 'win' in builder:
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G','ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
os.rename(result_file, "{}.zip".format(builder))
# create zip file
try:
upload_zip = "buildbot_upload.zip"
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builder))
z.close()
sys.exit(retcode)
except Exception, ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
# clean release directory if it already exists
release_dir = 'release'
if os.path.exists(release_dir):
for f in os.listdir(release_dir):
if os.path.isfile(os.path.join(release_dir, f)):
os.remove(os.path.join(release_dir, f))
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception, ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
# find release directory, must exist this time
if not os.path.exists(release_dir):
sys.stderr.write("Failed to find release directory %r.\n" % release_dir)
sys.exit(1)
if upload_filepath is None:
# clean release directory if it already exists
release_dir = 'release'
# find release package
file = None
filepath = None
if os.path.exists(release_dir):
for f in os.listdir(release_dir):
if os.path.isfile(os.path.join(release_dir, f)):
os.remove(os.path.join(release_dir, f))
for f in os.listdir(release_dir):
rf = os.path.join(release_dir, f)
if os.path.isfile(rf) and f.startswith('blender'):
file = f
filepath = rf
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception as ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
# find release directory, must exist this time
if not os.path.exists(release_dir):
sys.stderr.write("Failed to find release directory %r.\n" % release_dir)
sys.exit(1)
# find release package
file = None
filepath = None
for f in os.listdir(release_dir):
rf = os.path.join(release_dir, f)
if os.path.isfile(rf) and f.startswith('blender'):
file = f
filepath = rf
if not file:
sys.stderr.write("Failed to find release package.\n")
sys.exit(1)
upload_filename = file
upload_filepath = filepath
if not file:
sys.stderr.write("Failed to find release package.\n")
sys.exit(1)
# create zip file
try:
upload_zip = os.path.join(buildbot_upload_zip)
upload_zip = "buildbot_upload.zip"
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write(upload_filepath, arcname=upload_filename)
z.write(filepath, arcname=file)
z.close()
except Exception as ex:
except Exception, ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import subprocess
import os
import sys
# get builder name
@@ -34,26 +33,8 @@ blender_dir = '../blender.git'
if "cmake" in builder:
# cmake
print("Automated tests are still DISABLED!")
sys.exit(0)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
chroot_name = None
chroot_prefix = []
"""
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_squeeze_x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_squeeze_i686'
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
"""
os.chdir(build_dir)
retcode = subprocess.call(chroot_prefix + ['ctest', '--output-on-failure'])
retcode = subprocess.call(['ctest', '.' '--output-on-failure'])
sys.exit(retcode)
else:
print("Unknown building system")
sys.exit(1)
# scons
pass

View File

@@ -1,70 +0,0 @@
# - Find Alembic library
# Find the native Alembic includes and libraries
# This module defines
# ALEMBIC_INCLUDE_DIRS, where to find Alembic headers, Set when
# ALEMBIC_INCLUDE_DIR is found.
# ALEMBIC_LIBRARIES, libraries to link against to use Alembic.
# ALEMBIC_ROOT_DIR, The base directory to search for Alembic.
# This can also be an environment variable.
# ALEMBIC_FOUND, If false, do not try to use Alembic.
#
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If ALEMBIC_ROOT_DIR was defined in the environment, use it.
IF(NOT ALEMBIC_ROOT_DIR AND NOT $ENV{ALEMBIC_ROOT_DIR} STREQUAL "")
SET(ALEMBIC_ROOT_DIR $ENV{ALEMBIC_ROOT_DIR})
ENDIF()
SET(_alembic_SEARCH_DIRS
${ALEMBIC_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/alembic
)
FIND_PATH(ALEMBIC_INCLUDE_DIR
NAMES
Alembic/Abc/All.h
HINTS
${_alembic_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(ALEMBIC_LIBRARY
NAMES
Alembic
HINTS
${_alembic_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib lib/static
)
# handle the QUIETLY and REQUIRED arguments and set ALEMBIC_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ALEMBIC DEFAULT_MSG ALEMBIC_LIBRARY ALEMBIC_INCLUDE_DIR)
IF(ALEMBIC_FOUND)
SET(ALEMBIC_LIBRARIES ${ALEMBIC_LIBRARY})
SET(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
ENDIF(ALEMBIC_FOUND)
MARK_AS_ADVANCED(
ALEMBIC_INCLUDE_DIR
ALEMBIC_LIBRARY
)
UNSET(_alembic_SEARCH_DIRS)

View File

@@ -1,113 +0,0 @@
# - Try to find audaspace
# Once done, this will define
#
# AUDASPACE_FOUND - system has audaspace
# AUDASPACE_INCLUDE_DIRS - the audaspace include directories
# AUDASPACE_LIBRARIES - link these to use audaspace
# AUDASPACE_C_FOUND - system has audaspace's C binding
# AUDASPACE_C_INCLUDE_DIRS - the audaspace's C binding include directories
# AUDASPACE_C_LIBRARIES - link these to use audaspace's C binding
# AUDASPACE_PY_FOUND - system has audaspace's python binding
# AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories
# AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding
IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "")
SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR})
ENDIF()
SET(_audaspace_SEARCH_DIRS
${AUDASPACE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# Use pkg-config to get hints about paths
FIND_PACKAGE(PkgConfig)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(AUDASPACE_PKGCONF audaspace)
ENDIF(PKG_CONFIG_FOUND)
# Include dir
FIND_PATH(AUDASPACE_INCLUDE_DIR
NAMES ISound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_LIBRARY
NAMES audaspace
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_C_INCLUDE_DIR
NAMES AUD_Sound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_C_LIBRARY
NAMES audaspace-c
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_PY_INCLUDE_DIR
NAMES python/PyAPI.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_PY_LIBRARY
NAMES audaspace-py
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
FIND_PACKAGE(PackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace DEFAULT_MSG AUDASPACE_LIBRARY AUDASPACE_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_C DEFAULT_MSG AUDASPACE_C_LIBRARY AUDASPACE_C_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_Py DEFAULT_MSG AUDASPACE_PY_LIBRARY AUDASPACE_PY_INCLUDE_DIR)
IF(AUDASPACE_FOUND)
SET(AUDASPACE_LIBRARIES ${AUDASPACE_LIBRARY})
SET(AUDASPACE_INCLUDE_DIRS ${AUDASPACE_INCLUDE_DIR})
ENDIF(AUDASPACE_FOUND)
IF(AUDASPACE_C_FOUND)
SET(AUDASPACE_C_LIBRARIES ${AUDASPACE_C_LIBRARY})
SET(AUDASPACE_C_INCLUDE_DIRS ${AUDASPACE_C_INCLUDE_DIR})
ENDIF(AUDASPACE_C_FOUND)
IF(AUDASPACE_PY_FOUND)
SET(AUDASPACE_PY_LIBRARIES ${AUDASPACE_PY_LIBRARY})
SET(AUDASPACE_PY_INCLUDE_DIRS ${AUDASPACE_PY_INCLUDE_DIR})
ENDIF(AUDASPACE_PY_FOUND)
MARK_AS_ADVANCED(
AUDASPACE_LIBRARY
AUDASPACE_LIBRARIES
AUDASPACE_INCLUDE_DIR
AUDASPACE_INCLUDE_DIRS
AUDASPACE_C_LIBRARY
AUDASPACE_C_LIBRARIES
AUDASPACE_C_INCLUDE_DIR
AUDASPACE_C_INCLUDE_DIRS
AUDASPACE_PY_LIBRARY
AUDASPACE_PY_LIBRARIES
AUDASPACE_PY_INCLUDE_DIR
AUDASPACE_PY_INCLUDE_DIRS
)

View File

@@ -1,56 +0,0 @@
# - Find Eigen3 library
# Find the native Eigen3 includes and library
# This module defines
# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when
# EIGEN3_INCLUDE_DIR is found.
# EIGEN3_ROOT_DIR, The base directory to search for Eigen3.
# This can also be an environment variable.
# EIGEN3_FOUND, If false, do not try to use Eigen3.
#
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If EIGEN3_ROOT_DIR was defined in the environment, use it.
IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "")
SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR})
ENDIF()
SET(_eigen3_SEARCH_DIRS
${EIGEN3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR
NAMES
# header has no '.h' suffix
Eigen/Eigen
HINTS
${_eigen3_SEARCH_DIRS}
PATH_SUFFIXES
include/eigen3
)
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
EIGEN3_INCLUDE_DIR)
IF(EIGEN3_FOUND)
SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR})
ENDIF(EIGEN3_FOUND)
MARK_AS_ADVANCED(
EIGEN3_INCLUDE_DIR
)

View File

@@ -1,69 +0,0 @@
# - Find HDF5 library
# Find the native HDF5 includes and libraries
# This module defines
# HDF5_INCLUDE_DIRS, where to find hdf5.h, Set when HDF5_INCLUDE_DIR is found.
# HDF5_LIBRARIES, libraries to link against to use HDF5.
# HDF5_ROOT_DIR, The base directory to search for HDF5.
# This can also be an environment variable.
# HDF5_FOUND, If false, do not try to use HDF5.
#
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If HDF5_ROOT_DIR was defined in the environment, use it.
IF(NOT HDF5_ROOT_DIR AND NOT $ENV{HDF5_ROOT_DIR} STREQUAL "")
SET(HDF5_ROOT_DIR $ENV{HDF5_ROOT_DIR})
ENDIF()
SET(_hdf5_SEARCH_DIRS
${HDF5_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/hdf5
)
FIND_LIBRARY(HDF5_LIBRARY
NAMES
hdf5
HINTS
${_hdf5_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(HDF5_INCLUDE_DIR
NAMES
hdf5.h
HINTS
${_hdf5_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# handle the QUIETLY and REQUIRED arguments and set HDF5_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(HDF5 DEFAULT_MSG HDF5_LIBRARY HDF5_INCLUDE_DIR)
IF(HDF5_FOUND)
SET(HDF5_LIBRARIES ${HDF5_LIBRARY})
SET(HDF5_INCLUDE_DIRS ${HDF5_INCLUDE_DIR})
ENDIF(HDF5_FOUND)
MARK_AS_ADVANCED(
HDF5_INCLUDE_DIR
HDF5_LIBRARY
)
UNSET(_hdf5_SEARCH_DIRS)

View File

@@ -33,7 +33,6 @@ SET(_jemalloc_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)
FIND_PATH(JEMALLOC_INCLUDE_DIR

View File

@@ -1,96 +0,0 @@
# - Find LLVM library
# Find the native LLVM includes and library
# This module defines
# LLVM_INCLUDE_DIRS, where to find LLVM.h, Set when LLVM_INCLUDE_DIR is found.
# LLVM_LIBRARIES, libraries to link against to use LLVM.
# LLVM_ROOT_DIR, The base directory to search for LLVM.
# This can also be an environment variable.
# LLVM_FOUND, If false, do not try to use LLVM.
#
# also defined, but not for general use are
# LLVM_LIBRARY, where to find the LLVM library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
if(LLVM_ROOT_DIR)
if(DEFINED LLVM_VERSION)
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION} HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
else()
if(DEFINED LLVM_VERSION)
message(running llvm-config-${LLVM_VERSION})
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION})
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config)
endif()
endif()
if(NOT DEFINED LLVM_VERSION)
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_VERSION ${LLVM_VERSION} CACHE STRING "Version of LLVM to use")
endif()
if(NOT LLVM_ROOT_DIR)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_ROOT_DIR ${LLVM_ROOT_DIR} CACHE PATH "Path to the LLVM installation")
endif()
if(NOT LLVM_LIBPATH)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_LIBPATH ${LLVM_LIBPATH} CACHE PATH "Path to the LLVM library path")
mark_as_advanced(LLVM_LIBPATH)
endif()
if(LLVM_STATIC)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
else()
find_library(LLVM_LIBRARY
NAMES
LLVM-${LLVM_VERSION}
LLVMAnalysis # check for the static library as a fall-back
PATHS ${LLVM_LIBPATH})
endif()
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY "${LLVM_LIBRARY}")
endif()
endif()
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LLVM DEFAULT_MSG
LLVM_LIBRARY)
MARK_AS_ADVANCED(
LLVM_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find LZO library
# Find the native LZO includes and library
# This module defines
# LZO_INCLUDE_DIRS, where to find lzo1x.h, Set when
# LZO_INCLUDE_DIR is found.
# LZO_LIBRARIES, libraries to link against to use LZO.
# LZO_ROOT_DIR, The base directory to search for LZO.
# This can also be an environment variable.
# LZO_FOUND, If false, do not try to use LZO.
#
# also defined, but not for general use are
# LZO_LIBRARY, where to find the LZO library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LZO_ROOT_DIR was defined in the environment, use it.
IF(NOT LZO_ROOT_DIR AND NOT $ENV{LZO_ROOT_DIR} STREQUAL "")
SET(LZO_ROOT_DIR $ENV{LZO_ROOT_DIR})
ENDIF()
SET(_lzo_SEARCH_DIRS
${LZO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LZO_LIBRARY
NAMES
lzo2
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
LZO_LIBRARY LZO_INCLUDE_DIR)
IF(LZO_FOUND)
SET(LZO_LIBRARIES ${LZO_LIBRARY})
SET(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
ENDIF(LZO_FOUND)
MARK_AS_ADVANCED(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

View File

@@ -51,7 +51,6 @@ SET(_openexr_SEARCH_DIRS
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)
FIND_PATH(OPENEXR_INCLUDE_DIR

View File

@@ -71,7 +71,6 @@ ENDIF()
MARK_AS_ADVANCED(
OPENGLES_EGL_INCLUDE_DIR
OPENGLES_EGL_LIBRARY
OPENGLES_LIBRARY
OPENGLES_INCLUDE_DIR
)

View File

@@ -7,8 +7,6 @@
# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
# This can also be an environment variable.
# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
# OPENIMAGEIO_PUGIXML_FOUND, Indicates whether OIIO has biltin PuguXML parser.
# OPENIMAGEIO_IDIFF, full path to idiff application if found.
#
# also defined, but not for general use are
# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
@@ -56,15 +54,6 @@ FIND_LIBRARY(OPENIMAGEIO_LIBRARY
lib64 lib
)
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
HINTS
${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES
bin
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -74,17 +63,11 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
ENDIF()
ELSE()
SET(OPENIMAGEIO_PUGIXML_FOUND FALSE)
ENDIF()
ENDIF(OPENIMAGEIO_FOUND)
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)

View File

@@ -1,98 +0,0 @@
# - Find OpenShadingLanguage library
# Find the native OpenShadingLanguage includes and library
# This module defines
# OSL_INCLUDE_DIRS, where to find OSL headers, Set when
# OSL_INCLUDE_DIR is found.
# OSL_LIBRARIES, libraries to link against to use OSL.
# OSL_ROOT_DIR, the base directory to search for OSL.
# This can also be an environment variable.
# OSL_COMPILER, full path to OSL script compiler.
# OSL_FOUND, if false, do not try to use OSL.
# OSL_LIBRARY_VERSION_MAJOR, OSL_LIBRARY_VERSION_MINOR, the major
# and minor versions of OSL library if found.
#
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OSL_ROOT_DIR was defined in the environment, use it.
IF(NOT OSL_ROOT_DIR AND NOT $ENV{OSL_ROOT_DIR} STREQUAL "")
SET(OSL_ROOT_DIR $ENV{OSL_ROOT_DIR})
ENDIF()
SET(_osl_FIND_COMPONENTS
oslcomp
oslexec
oslquery
)
SET(_osl_SEARCH_DIRS
${OSL_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)
FIND_PATH(OSL_INCLUDE_DIR
NAMES
OSL/oslversion.h
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_osl_LIBRARIES)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OSL_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _osl_LIBRARIES "${OSL_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FIND_PROGRAM(OSL_COMPILER oslc
HINTS ${_osl_SEARCH_DIRS}
PATH_SUFFIXES bin)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSL DEFAULT_MSG _osl_LIBRARIES OSL_INCLUDE_DIR OSL_COMPILER)
IF(OSL_FOUND)
SET(OSL_LIBRARIES ${_osl_LIBRARIES})
SET(OSL_INCLUDE_DIRS ${OSL_INCLUDE_DIR})
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MAJOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+[0-9]+.*$")
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MINOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+[0-9]+.*$")
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MAJOR ${OSL_LIBRARY_VERSION_MAJOR})
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MINOR ${OSL_LIBRARY_VERSION_MINOR})
ENDIF(OSL_FOUND)
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OSL_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,112 +0,0 @@
# - Find OpenSubdiv library
# Find the native OpenSubdiv includes and library
# This module defines
# OPENSUBDIV_INCLUDE_DIRS, where to find OpenSubdiv headers, Set when
# OPENSUBDIV_INCLUDE_DIR is found.
# OPENSUBDIV_LIBRARIES, libraries to link against to use OpenSubdiv.
# OPENSUBDIV_ROOT_DIR, the base directory to search for OpenSubdiv.
# This can also be an environment variable.
# OPENSUBDIV_FOUND, if false, do not try to use OpenSubdiv.
#
# also defined, but not for general use are
# OPENSUBDIV_LIBRARY, where to find the OpenSubdiv library.
#=============================================================================
# Copyright 2013 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENSUBDIV_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENSUBDIV_ROOT_DIR AND NOT $ENV{OPENSUBDIV_ROOT_DIR} STREQUAL "")
SET(OPENSUBDIV_ROOT_DIR $ENV{OPENSUBDIV_ROOT_DIR})
ENDIF()
SET(_opensubdiv_FIND_COMPONENTS
osdGPU
osdCPU
)
SET(_opensubdiv_SEARCH_DIRS
${OPENSUBDIV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opensubdiv
/opt/lib/osd # install_deps.sh
)
FIND_PATH(OPENSUBDIV_INCLUDE_DIR
NAMES
opensubdiv/osd/mesh.h
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opensubdiv_LIBRARIES)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _opensubdiv_LIBRARIES "${OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
MACRO(OPENSUBDIV_CHECK_CONTROLLER
controller_include_file
variable_name)
IF(EXISTS "${OPENSUBDIV_INCLUDE_DIR}/opensubdiv/osd/${controller_include_file}")
SET(${variable_name} TRUE)
ELSE()
SET(${variable_name} FALSE)
ENDIF()
ENDMACRO()
# handle the QUIETLY and REQUIRED arguments and set OPENSUBDIV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenSubdiv DEFAULT_MSG
_opensubdiv_LIBRARIES OPENSUBDIV_INCLUDE_DIR)
IF(OPENSUBDIV_FOUND)
SET(OPENSUBDIV_LIBRARIES ${_opensubdiv_LIBRARIES})
SET(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
# Find available compute controllers.
FIND_PACKAGE(OpenMP)
IF(OPENMP_FOUND)
SET(OPENSUBDIV_HAS_OPENMP TRUE)
ELSE()
SET(OPENSUBDIV_HAS_OPENMP FALSE)
ENDIF()
OPENSUBDIV_CHECK_CONTROLLER("tbbEvaluator.h" OPENSUBDIV_HAS_TBB)
OPENSUBDIV_CHECK_CONTROLLER("clEvaluator.h" OPENSUBDIV_HAS_OPENCL)
OPENSUBDIV_CHECK_CONTROLLER("cudaEvaluator.h" OPENSUBDIV_HAS_CUDA)
OPENSUBDIV_CHECK_CONTROLLER("glXFBEvaluator.h" OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_CHECK_CONTROLLER("glComputeEvaluator.h" OPENSUBDIV_HAS_GLSL_COMPUTE)
ENDIF(OPENSUBDIV_FOUND)
MARK_AS_ADVANCED(
OPENSUBDIV_INCLUDE_DIR
)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,74 +0,0 @@
# - Find OPENVDB library
# Find the native OPENVDB includes and library
# This module defines
# OPENVDB_INCLUDE_DIRS, where to find openvdb.h, Set when
# OPENVDB_INCLUDE_DIR is found.
# OPENVDB_LIBRARIES, libraries to link against to use OPENVDB.
# OPENVDB_ROOT_DIR, The base directory to search for OPENVDB.
# This can also be an environment variable.
# OPENVDB_FOUND, If false, do not try to use OPENVDB.
#
# also defined, but not for general use are
# OPENVDB_LIBRARY, where to find the OPENVDB library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENVDB_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENVDB_ROOT_DIR AND NOT $ENV{OPENVDB_ROOT_DIR} STREQUAL "")
SET(OPENVDB_ROOT_DIR $ENV{OPENVDB_ROOT_DIR})
ENDIF()
SET(_openvdb_SEARCH_DIRS
${OPENVDB_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/openvdb
/opt/lib/openvdb
)
FIND_PATH(OPENVDB_INCLUDE_DIR
NAMES
openvdb/openvdb.h
HINTS
${_openvdb_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(OPENVDB_LIBRARY
NAMES
openvdb
HINTS
${_openvdb_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENVDB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENVDB DEFAULT_MSG
OPENVDB_LIBRARY OPENVDB_INCLUDE_DIR)
IF(OPENVDB_FOUND)
SET(OPENVDB_LIBRARIES ${OPENVDB_LIBRARY})
SET(OPENVDB_INCLUDE_DIRS ${OPENVDB_INCLUDE_DIR})
ENDIF(OPENVDB_FOUND)
MARK_AS_ADVANCED(
OPENVDB_INCLUDE_DIR
OPENVDB_LIBRARY
)
UNSET(_openvdb_SEARCH_DIRS)

View File

@@ -40,6 +40,7 @@ FIND_PATH(PCRE_INCLUDE_DIR pcre.h
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
include
include
)
FIND_LIBRARY(PCRE_LIBRARY

View File

@@ -1,73 +0,0 @@
# - Find PugiXML library
# Find the native PugiXML includes and library
# This module defines
# PUGIXML_INCLUDE_DIRS, where to find pugixml.hpp, Set when
# PugiXML is found.
# PUGIXML_LIBRARIES, libraries to link against to use PugiiXML.
# PUGIXML_ROOT_DIR, The base directory to search for PugiXML.
# This can also be an environment variable.
# PUGIXML_FOUND, If false, do not try to use PugiXML.
#
# also defined, but not for general use are
# PUGIXML_LIBRARY, where to find the PugiXML library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PUGIXML_ROOT_DIR was defined in the environment, use it.
IF(NOT PUGIXML_ROOT_DIR AND NOT $ENV{PUGIXML_ROOT_DIR} STREQUAL "")
SET(PUGIXML_ROOT_DIR $ENV{PUGIXML_ROOT_DIR})
ENDIF()
SET(_pugixml_SEARCH_DIRS
${PUGIXML_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(PUGIXML_INCLUDE_DIR
NAMES
pugixml.hpp
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PUGIXML_LIBRARY
NAMES
pugixml
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
PUGIXML_LIBRARY PUGIXML_INCLUDE_DIR)
IF(PUGIXML_FOUND)
SET(PUGIXML_LIBRARIES ${PUGIXML_LIBRARY})
SET(PUGIXML_INCLUDE_DIRS ${PUGIXML_INCLUDE_DIR})
ELSE()
SET(PUGIXML_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
PUGIXML_INCLUDE_DIR
PUGIXML_LIBRARY
)

View File

@@ -14,7 +14,6 @@
# PYTHON_INCLUDE_CONFIG_DIRS
# PYTHON_LIBRARIES
# PYTHON_LIBPATH, Used for installation
# PYTHON_SITE_PACKAGES, Used for installation (as a Python module)
# PYTHON_LINKFLAGS
# PYTHON_ROOT_DIR, The base directory to search for Python.
# This can also be an environment variable.
@@ -38,7 +37,7 @@ IF(NOT PYTHON_ROOT_DIR AND NOT $ENV{PYTHON_ROOT_DIR} STREQUAL "")
SET(PYTHON_ROOT_DIR $ENV{PYTHON_ROOT_DIR})
ENDIF()
SET(PYTHON_VERSION 3.5 CACHE STRING "Python Version (major and minor only)")
SET(PYTHON_VERSION 3.4 CACHE STRING "Python Version (major and minor only)")
MARK_AS_ADVANCED(PYTHON_VERSION)
@@ -66,14 +65,6 @@ IF(DEFINED PYTHON_LIBPATH)
SET(_IS_LIB_PATH_DEF ON)
ENDIF()
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
# only search for the dirs if we havn't already
IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_LIB_PATH_DEF))
@@ -83,7 +74,14 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
"dm;dmu;du;d" # debug
)
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
FOREACH(_CURRENT_ABI_FLAGS ${_python_ABI_FLAGS})
#IF(CMAKE_BUILD_TYPE STREQUAL Debug)
@@ -148,7 +146,6 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
ENDIF()
IF(PYTHON_LIBRARY AND PYTHON_LIBPATH AND PYTHON_INCLUDE_DIR AND PYTHON_INCLUDE_CONFIG_DIR)
SET(_PYTHON_ABI_FLAGS "${_CURRENT_ABI_FLAGS}")
break()
ELSE()
# ensure we dont find values from 2 different ABI versions
@@ -171,6 +168,7 @@ IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_
UNSET(_CURRENT_PATH)
UNSET(_python_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
ENDIF()
UNSET(_IS_INC_DEF)
@@ -189,41 +187,17 @@ IF(PYTHONLIBSUNIX_FOUND)
SET(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIR} ${PYTHON_INCLUDE_CONFIG_DIR})
SET(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
FIND_FILE(PYTHON_SITE_PACKAGES
NAMES
# debian specific
dist-packages
site-packages
HINTS
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
)
# we need this for installation
# XXX No more valid with debian-like py3.5 packages...
# XXX No more valid with debian-like py3.4 packages...
# GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
# not required for build, just used when bundling Python.
FIND_PROGRAM(
PYTHON_EXECUTABLE
NAMES
"python${PYTHON_VERSION}${_PYTHON_ABI_FLAGS}"
"python${PYTHON_VERSION}"
"python"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES bin
)
# not used
# SET(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
ENDIF()
UNSET(_PYTHON_VERSION_NO_DOTS)
UNSET(_PYTHON_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
MARK_AS_ADVANCED(
PYTHON_INCLUDE_DIR
PYTHON_INCLUDE_CONFIG_DIR
PYTHON_LIBRARY
PYTHON_LIBPATH
PYTHON_SITE_PACKAGES
PYTHON_EXECUTABLE
)

View File

@@ -1,72 +0,0 @@
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SDL2_ROOT_DIR was defined in the environment, use it.
IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
ENDIF()
SET(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include
)
FIND_LIBRARY(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_FOUND)
SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
ENDIF(SDL2_FOUND)
MARK_AS_ADVANCED(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)

View File

@@ -1,73 +0,0 @@
# - Find TBB library
# Find the native TBB includes and library
# This module defines
# TBB_INCLUDE_DIRS, where to find tbb.h, Set when
# TBB is found.
# TBB_LIBRARIES, libraries to link against to use TBB.
# TBB_ROOT_DIR, The base directory to search for TBB.
# This can also be an environment variable.
# TBB_FOUND, If false, do not try to use TBB.
#
# also defined, but not for general use are
# TBB_LIBRARY, where to find the TBB library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If TBB_ROOT_DIR was defined in the environment, use it.
IF(NOT TBB_ROOT_DIR AND NOT $ENV{TBB_ROOT_DIR} STREQUAL "")
SET(TBB_ROOT_DIR $ENV{TBB_ROOT_DIR})
ENDIF()
SET(_tbb_SEARCH_DIRS
${TBB_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/tbb
)
FIND_PATH(TBB_INCLUDE_DIR
NAMES
tbb/tbb.h
HINTS
${_tbb_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(TBB_LIBRARY
NAMES
tbb
HINTS
${_tbb_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set TBB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(TBB DEFAULT_MSG
TBB_LIBRARY TBB_INCLUDE_DIR)
IF(TBB_FOUND)
SET(TBB_LIBRARIES ${TBB_LIBRARY})
SET(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
ELSE()
SET(TBB_TBB_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
TBB_INCLUDE_DIR
TBB_LIBRARY
)

View File

@@ -12,7 +12,7 @@
#
#=============================================================================
macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
if(WITH_GTESTS)
get_property(_current_include_directories
DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
@@ -20,44 +20,28 @@ macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
set(TEST_INC
${_current_include_directories}
${CMAKE_SOURCE_DIR}/tests/gtests
${CMAKE_SOURCE_DIR}/extern/glog/src
${CMAKE_SOURCE_DIR}/extern/gflags/src
${CMAKE_SOURCE_DIR}/extern/libmv/third_party/glog/src
${CMAKE_SOURCE_DIR}/extern/libmv/third_party/gflags
${CMAKE_SOURCE_DIR}/extern/gtest/include
${CMAKE_SOURCE_DIR}/extern/gmock/include
)
unset(_current_include_directories)
add_executable(${NAME}_test ${SRC})
target_link_libraries(${NAME}_test
${EXTRA_LIBS}
${PLATFORM_LINKLIBS}
bf_testing_main
bf_intern_guardedalloc
extern_gtest
extern_gmock
# needed for glog
${PTHREADS_LIBRARIES}
extern_glog
extern_gflags)
extern_glog)
set_target_properties(${NAME}_test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${TESTS_OUTPUT_DIR}"
INCLUDE_DIRECTORIES "${TEST_INC}")
if(${DO_ADD_TEST})
add_test(${NAME}_test ${TESTS_OUTPUT_DIR}/${NAME}_test)
endif()
add_test(${NAME}_test ${TESTS_OUTPUT_DIR}/${NAME}_test)
endif()
endmacro()
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${SRC}" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST_PERFORMANCE NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "FALSE")
BLENDER_SRC_GTEST("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}")
endmacro()

View File

@@ -1,10 +1,5 @@
# This is called by cmake as an external process from
# This is called by cmake as an extermal process from
# ./source/creator/CMakeLists.txt to write ./source/creator/buildinfo.h
# Caller must define:
# SOURCE_DIR
# Optional overrides:
# BUILD_DATE
# BUILD_TIME
# Extract working copy information for SOURCE_DIR into MY_XXX variables
# with a default in case anything fails, for example when using git-svn
@@ -14,138 +9,132 @@ set(MY_WC_COMMIT_TIMESTAMP 0)
# Guess if this is a git working copy and then look up the revision
if(EXISTS ${SOURCE_DIR}/.git)
execute_process(COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
# The FindGit.cmake module is part of the standard distribution
include(FindGit)
if(GIT_FOUND)
message(STATUS "-- Found Git: ${GIT_EXECUTABLE}")
if(MY_WC_BRANCH STREQUAL "HEAD")
# Detached HEAD, check whether commit hash is reachable
# in the master branch
execute_process(COMMAND git rev-parse --short HEAD
execute_process(COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_VARIABLE MY_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git branch --list master --contains ${MY_WC_HASH}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_contains_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "^[ \t]+" "" _git_contains_check "${_git_contains_check}")
if(_git_contains_check STREQUAL "master")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git show-ref --tags -d
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_tag_hashes
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_head_hash
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(_git_tag_hashes MATCHES "${_git_head_hash}")
set(MY_WC_BRANCH "master")
endif()
unset(_git_tag_hashes)
unset(_git_head_hashs)
endif()
unset(_git_contains_check)
else()
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
if(MY_WC_BRANCH STREQUAL "HEAD")
# Detached HEAD, check whether commit hash is reachable
# in the master branch
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(MY_WC_HASH STREQUAL "")
# Local branch, not set to upstream.
# Well, let's use HEAD for now
execute_process(COMMAND git branch --list master --contains ${MY_WC_HASH}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_contains_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "^[ \t]+" "" _git_contains_check "${_git_contains_check}")
if(_git_contains_check STREQUAL "master")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git show-ref --tags -d
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_tag_hashes
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_head_hash
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(_git_tag_hashes MATCHES "${_git_head_hash}")
set(MY_WC_BRANCH "master")
endif()
unset(_git_tag_hashes)
unset(_git_head_hashs)
endif()
unset(_git_contains_check)
else()
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(MY_WC_HASH STREQUAL "")
# Local branch, not set to upstream.
# Well, let's use HEAD for now
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
if(MY_WC_BRANCH MATCHES "^blender-v")
set(MY_WC_BRANCH "master")
endif()
unset(_git_below_check)
endif()
if(MY_WC_BRANCH MATCHES "^blender-v")
set(MY_WC_BRANCH "master")
endif()
unset(_git_below_check)
endif()
execute_process(COMMAND git log -1 --format=%ct
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_COMMIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE)
# May fail in rare cases
if(MY_WC_COMMIT_TIMESTAMP STREQUAL "")
set(MY_WC_COMMIT_TIMESTAMP 0)
endif()
# Update GIT index before getting dirty files
execute_process(COMMAND git update-index -q --refresh
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git diff-index --name-only HEAD --
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_changed_files
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_changed_files STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
else()
# Unpushed commits are also considered local modifications
execute_process(COMMAND git log @{u}..
execute_process(COMMAND git log -1 --format=%ct
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_unpushed_log
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_unpushed_log STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
endif()
unset(_git_unpushed_log)
endif()
OUTPUT_VARIABLE MY_WC_COMMIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE)
unset(_git_changed_files)
# Update GIT index before getting dirty files
execute_process(COMMAND git update-index -q --refresh
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git diff-index --name-only HEAD --
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_changed_files
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_changed_files STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
else()
# Unpushed commits are also considered local modifications
execute_process(COMMAND git log @{u}..
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_unpushed_log
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_unpushed_log STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
endif()
unset(_git_unpushed_log)
endif()
unset(_git_changed_files)
endif()
endif()
# BUILD_PLATFORM and BUILD_PLATFORM are taken from CMake
# but BUILD_DATE and BUILD_TIME are platform dependent
if(UNIX)
if(NOT BUILD_DATE)
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(NOT BUILD_TIME)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
elseif(WIN32)
if(NOT BUILD_DATE)
execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(NOT BUILD_TIME)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(WIN32)
execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# Write a file with the BUILD_HASH define

View File

@@ -239,8 +239,8 @@ def file_check_arg_sizes(tu):
if 0:
print("---",
" <~> ".join(
[" ".join([t.spelling for t in C.get_tokens()])
for C in node.get_children()]
[" ".join([t.spelling for t in C.get_tokens()])
for C in node.get_children()]
))
# print(node.location)

View File

@@ -28,17 +28,13 @@ if not sys.version.startswith("3"):
sys.version.partition(" ")[0])
sys.exit(1)
from cmake_consistency_check_config import (
IGNORE,
UTF8_CHECK,
SOURCE_DIR,
BUILD_DIR,
)
from cmake_consistency_check_config import IGNORE, UTF8_CHECK, SOURCE_DIR
import os
from os.path import join, dirname, normpath, splitext
print("Scanning:", SOURCE_DIR)
global_h = set()
global_c = set()
global_refs = {}
@@ -138,7 +134,6 @@ def cmake_get_src(f):
if found:
cmake_base = dirname(f)
cmake_base_bin = os.path.join(BUILD_DIR, os.path.relpath(cmake_base, SOURCE_DIR))
while it is not None:
i += 1
@@ -159,8 +154,6 @@ def cmake_get_src(f):
# replace dirs
l = l.replace("${CMAKE_CURRENT_SOURCE_DIR}", cmake_base)
l = l.replace("${CMAKE_CURRENT_BINARY_DIR}", cmake_base_bin)
l = l.strip('"')
if not l:
pass
@@ -194,22 +187,17 @@ def cmake_get_src(f):
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
elif context_name == "INC":
if new_file.startswith(BUILD_DIR):
# assume generated path
pass
elif os.path.isdir(new_file):
if os.path.isdir(new_file):
new_path_rel = os.path.relpath(new_file, cmake_base)
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
# # Save time. just replace the line
## Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
@@ -240,99 +228,84 @@ def cmake_get_src(f):
filen.close()
def is_ignore(f, ignore_used):
for index, ig in enumerate(IGNORE):
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
def is_ignore(f):
for ig in IGNORE:
if ig in f:
ignore_used[index] = True
return True
return False
def main():
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.endswith("dna.c"):
continue
print("Scanning:", SOURCE_DIR)
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.startswith(BUILD_DIR):
continue
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
ignore_used = [False] * len(IGNORE)
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf, ignore_used):
if cf not in global_c:
print("missing_c: ", cf)
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf, ignore_used):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
# Check ignores aren't stale
print("\nCheck for unused 'IGNORE' paths...")
for index, ig in enumerate(IGNORE):
if not ignore_used[index]:
print("unused ignore: %r" % ig)
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if __name__ == "__main__":
main()
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf):
if cf not in global_c:
print("missing_c: ", cf)
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()

View File

@@ -3,9 +3,16 @@ import os
IGNORE = (
"/test/",
"/tests/gtests/",
"/BSP_GhostTest/",
"/release/",
"/xembed/",
"/TerraplayNetwork/",
"/ik_glut_test/",
# specific source files
"extern/Eigen2/Eigen/src/Cholesky/CholeskyInstantiations.cpp",
"extern/Eigen2/Eigen/src/Core/CoreInstantiations.cpp",
"extern/Eigen2/Eigen/src/QR/QrInstantiations.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
@@ -14,8 +21,31 @@ IGNORE = (
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
"extern/eltopo/common/meshes/ObjLoader.cpp",
"extern/eltopo/common/meshes/meshloader.cpp",
"extern/eltopo/common/openglutils.cpp",
"extern/eltopo/eltopo3d/broadphase_blenderbvh.cpp",
"source/blender/imbuf/intern/imbuf_cocoa.m",
"extern/recastnavigation/Recast/Source/RecastLog.cpp",
"extern/recastnavigation/Recast/Source/RecastTimer.cpp",
"intern/audaspace/SRC/AUD_SRCResampleFactory.cpp",
"intern/audaspace/SRC/AUD_SRCResampleReader.cpp",
"intern/cycles/render/film_response.cpp",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_2_2.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_2_3.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_2_4.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_2_d.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_3_3.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_3_4.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_3_9.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_3_d.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_4_3.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_4_4.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_2_4_d.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_4_4_2.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_4_4_3.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_4_4_4.cc",
"extern/libmv/third_party/ceres/internal/ceres/generated/schur_eliminator_4_4_d.cc",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h",
@@ -25,17 +55,22 @@ IGNORE = (
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h",
"extern/carve/include/carve/config.h",
"extern/carve/include/carve/random/random.h",
"extern/carve/patches/files/config.h",
"extern/carve/patches/files/random.h",
"extern/eltopo/common/meshes/Edge.hpp",
"extern/eltopo/common/meshes/ObjLoader.hpp",
"extern/eltopo/common/meshes/TriangleIndex.hpp",
"extern/eltopo/common/meshes/meshloader.h",
"extern/eltopo/eltopo3d/broadphase_blenderbvh.h",
"extern/recastnavigation/Recast/Include/RecastLog.h",
"extern/recastnavigation/Recast/Include/RecastTimer.h",
"intern/audaspace/SRC/AUD_SRCResampleFactory.h",
"intern/audaspace/SRC/AUD_SRCResampleReader.h",
)
"intern/cycles/render/film_response.h",
"extern/carve/include/carve/config.h",
"extern/carve/include/carve/external/boost/random.hpp",
"extern/carve/patches/files/config.h",
"extern/carve/patches/files/random.hpp",
)
UTF8_CHECK = True
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
# doesn't have to exist, just use as reference
BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))

View File

@@ -29,27 +29,18 @@ Example linux usage
Windows not supported so far
"""
import sys
# until we have arg parsing
import project_info
if not project_info.init(sys.argv[-1]):
sys.exit(1)
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
cmake_cache_var,
project_name_get,
)
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
@@ -57,8 +48,6 @@ from os.path import join, dirname, normpath, relpath, exists
def create_nb_project_main():
from xml.sax.saxutils import escape
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
@@ -81,9 +70,6 @@ def create_nb_project_main():
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get()
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
# --------------- NB spesific
defines = [("%s=%s" % cdef) if cdef[1] else cdef[0] for cdef in defines]
defines += [cdef.replace("#define", "").strip() for cdef in cmake_compiler_defines()]
@@ -144,9 +130,9 @@ def create_nb_project_main():
f = open(join(PROJECT_DIR_NB, "configurations.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<configurationDescriptor version="95">\n')
f.write('<configurationDescriptor version="94">\n')
f.write(' <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">\n')
f.write(' <df root="%s" name="0">\n' % SOURCE_DIR) # base_root_rel
f.write(' <df name="0" root="%s">\n' % SOURCE_DIR) # base_root_rel
# write files!
files_rel_local = [normpath(relpath(join(CMAKE_DIR, path), SOURCE_DIR)) for path in files_rel]
@@ -198,27 +184,16 @@ def create_nb_project_main():
f.write(' <toolsSet>\n')
f.write(' <compilerSet>default</compilerSet>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' </toolsSet>\n')
f.write(' <codeAssistance>\n')
f.write(' </codeAssistance>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' <makefileType>\n')
f.write(' <makeTool>\n')
f.write(' <buildCommandWorkingDir>.</buildCommandWorkingDir>\n')
if make_exe_basename == "ninja":
build_cmd = "ninja"
clean_cmd = "ninja -t clean"
else:
build_cmd = "${MAKE} -f Makefile"
clean_cmd = "${MAKE} -f Makefile clean"
f.write(' <buildCommand>%s</buildCommand>\n' % escape(build_cmd))
f.write(' <cleanCommand>%s</cleanCommand>\n' % escape(clean_cmd))
f.write(' <buildCommand>${MAKE} -f Makefile</buildCommand>\n')
f.write(' <cleanCommand>${MAKE} -f Makefile clean</cleanCommand>\n')
f.write(' <executablePath>./bin/blender</executablePath>\n')
del build_cmd, clean_cmd
def write_toolinfo():
f.write(' <incDir>\n')
@@ -227,7 +202,7 @@ def create_nb_project_main():
f.write(' </incDir>\n')
f.write(' <preprocessorList>\n')
for cdef in defines:
f.write(' <Elem>%s</Elem>\n' % escape(cdef))
f.write(' <Elem>%s</Elem>\n' % cdef)
f.write(' </preprocessorList>\n')
f.write(' <cTool>\n')
@@ -245,11 +220,10 @@ def create_nb_project_main():
f.write(' \n')
for path in files_rel_local:
is_c = path.endswith(".c")
f.write(' <item path="%s"\n' % path)
f.write(' ex="false"\n')
f.write(' tool="%d"\n' % (0 if is_c else 1))
f.write(' flavor2="%d">\n' % (3 if is_c else 0))
f.write(' tool="1"\n')
f.write(' flavor2="0">\n')
f.write(' </item>\n')
f.write(' <runprofile version="9">\n')

View File

@@ -22,16 +22,29 @@
# <pep8 compliant>
r"""
Example Linux usage:
python ~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py --build-dir ~/blender-git/cmake
"""
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py --build-dir c:\blender_dev\cmake_build
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py c:\blender_dev\cmake_build
example linux usage
python .~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py ~/blender-git/cmake
"""
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
import os
import sys
def quote_define(define):
@@ -41,20 +54,7 @@ def quote_define(define):
return define
def create_qtc_project_main(name):
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
def create_qtc_project_main():
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
@@ -62,20 +62,19 @@ def create_qtc_project_main(name):
# --- qtcreator specific, simple format
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = name or "Blender"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
PROJECT_NAME = "Blender"
with open(os.path.join(PROJECT_DIR, "%s.files" % PROJECT_NAME), 'w') as f:
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w') as f:
with open(os.path.join(PROJECT_DIR, "%s.includes" % PROJECT_NAME), 'w') as f:
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
for f in files_rel if is_c_header(f))))))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % PROJECT_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % PROJECT_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
@@ -87,11 +86,14 @@ def create_qtc_project_main(name):
# for some reason it doesnt give all internal includes
includes = list(set(includes) | set(os.path.dirname(f)
for f in files_rel if is_c_header(f)))
for f in files_rel if is_c_header(f)))
includes.sort()
# be tricky, get the project name from CMake if we can!
PROJECT_NAME = name or project_name_get()
if 0:
PROJECT_NAME = "Blender"
else:
# be tricky, get the project name from CMake if we can!
PROJECT_NAME = project_name_get()
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
@@ -115,7 +117,7 @@ def create_qtc_project_main(name):
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if os.name != "nt":
if sys.platform != "win32":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
@@ -123,23 +125,17 @@ def create_qtc_project_main(name):
# --- end
def create_qtc_project_python(name):
from project_info import (
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_py,
project_name_get,
)
def create_qtc_project_python():
files = list(source_list(SOURCE_DIR, filename_check=is_py))
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
# be tricky, get the project name from git if we can!
PROJECT_NAME = (name or project_name_get()) + "_Python"
if 0:
PROJECT_NAME = "Blender_Python"
else:
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get() + "_Python"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
@@ -157,43 +153,9 @@ def create_qtc_project_python(name):
print("Python project file written to: %r" % qtc_prj)
def argparse_create():
import argparse
parser = argparse.ArgumentParser(
description="This script generates Qt Creator project files for Blender",
)
parser.add_argument(
"-n", "--name",
dest="name",
metavar='NAME', type=str,
help="Override default project name (\"Blender\")",
required=False,
)
parser.add_argument(
"-b", "--build-dir",
dest="build_dir",
metavar='BUILD_DIR', type=str,
help="Specify the build path (or fallback to the $PWD)",
required=False,
)
return parser
def main():
parser = argparse_create()
args = parser.parse_args()
name = args.name
import project_info
if not project_info.init(args.build_dir):
return
create_qtc_project_main(name)
create_qtc_project_python(name)
create_qtc_project_main()
create_qtc_project_python()
if __name__ == "__main__":

View File

@@ -32,7 +32,8 @@ USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
"blender/intern/opennl",
]
CHECKER_BIN = "python2"
@@ -42,7 +43,7 @@ CHECKER_ARGS = [
"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
# stupid but needed
"-Dbool=char"
]
]
def main():

View File

@@ -32,7 +32,8 @@ USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
"blender/intern/opennl",
]
CHECKER_BIN = "cppcheck"
@@ -43,7 +44,7 @@ CHECKER_ARGS = [
"--max-configs=1", # speeds up execution
# "--check-config", # when includes are missing
"--enable=all", # if you want sixty hundred pedantic suggestions
]
]
if USE_QUIET:
CHECKER_ARGS.append("--quiet")

View File

@@ -25,13 +25,14 @@
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
"blender/intern/opennl",
]
CHECKER_BIN = "smatch"
CHECKER_ARGS = [
"--full-path",
"--two-passes",
]
]
import project_source_info
import subprocess

View File

@@ -25,11 +25,12 @@
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
"blender/intern/opennl",
]
CHECKER_BIN = "sparse"
CHECKER_ARGS = [
]
]
import project_source_info
import subprocess

View File

@@ -25,7 +25,8 @@
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
"blender/intern/opennl",
]
CHECKER_BIN = "splint"
@@ -61,7 +62,7 @@ CHECKER_ARGS = [
# dummy, witjout this splint complains with:
# /usr/include/bits/confname.h:31:27: *** Internal Bug at cscannerHelp.c:2428: Unexpanded macro not function or constant: int _PC_MAX_CANON
"-D_PC_MAX_CANON=0",
]
]
import project_source_info

View File

@@ -1,20 +1,18 @@
# Turn everything ON thats expected for an official release builds.
# turn everything OFF except for python which defaults to ON
# and is needed for the UI
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#
set(WITH_ALEMBIC ON CACHE BOOL "" FORCE)
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
@@ -27,6 +25,7 @@ set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_REDCODE ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
@@ -43,8 +42,7 @@ set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB_BLOSC ON CACHE BOOL "" FORCE)
set(WITH_OPENNL ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
@@ -54,24 +52,11 @@ set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
# platform dependent options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
if(NOT CMAKE_COMPILER_IS_GNUCC)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
else()
# MinGW exceptions
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
endif()
elseif(APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()
if(APPLE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
endif()

View File

@@ -8,17 +8,14 @@
set(WITH_INSTALL_PORTABLE ON CACHE BOOL "" FORCE)
set(WITH_SYSTEM_GLEW ON CACHE BOOL "" FORCE)
set(WITH_ALEMBIC OFF CACHE BOOL "" FORCE)
set(WITH_BUILDINFO OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_LLVM OFF CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
@@ -31,6 +28,7 @@ set(WITH_IMAGE_FRAMESERVER OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_REDCODE OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL OFF CACHE BOOL "" FORCE)
@@ -48,7 +46,8 @@ set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
set(WITH_OPENNL OFF CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)

View File

@@ -31,5 +31,3 @@ set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
set(WITH_ALEMBIC OFF CACHE BOOL "" FORCE)

View File

@@ -74,7 +74,7 @@ def main():
"rebuild_cache",
"depend",
"cmake_check_build_system",
])
])
targets -= set(bad)

File diff suppressed because it is too large Load Diff

View File

@@ -21,14 +21,13 @@ SET(CPACK_PACKAGE_VERSION_PATCH "${PATCH_VERSION}")
# Get the build revision, note that this can get out-of-sync, so for packaging run cmake first.
set(MY_WC_HASH "unknown")
if(EXISTS ${CMAKE_SOURCE_DIR}/.git/)
find_package(Git)
include(FindGit)
if(GIT_FOUND)
message(STATUS "Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --short HEAD
message(STATUS "-- Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
set(BUILD_REV ${MY_WC_HASH})
@@ -37,22 +36,7 @@ unset(MY_WC_HASH)
# Force Package Name
execute_process(COMMAND date "+%Y%m%d" OUTPUT_VARIABLE CPACK_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWER)
if (MSVC)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PACKAGE_ARCH windows64)
else()
set(PACKAGE_ARCH windows32)
endif()
else(MSVC)
set(PACKAGE_ARCH ${CMAKE_SYSTEM_PROCESSOR})
endif()
if (CPACK_OVERRIDE_PACKAGENAME)
set(CPACK_PACKAGE_FILE_NAME ${CPACK_OVERRIDE_PACKAGENAME}-${PACKAGE_ARCH})
else()
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME_LOWER}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-git${CPACK_DATE}.${BUILD_REV}-${PACKAGE_ARCH})
endif()
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-git${CPACK_DATE}.${BUILD_REV}-${CMAKE_SYSTEM_PROCESSOR})
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
# RPM packages
@@ -81,14 +65,13 @@ if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/source/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(CPACK_WIX_TEMPLATE ${LIBDIR}/package/installer_wix/WIX.template)
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
@@ -128,9 +111,3 @@ elseif(UNIX)
"tar.bz2")
endif()
unset(MAJOR_VERSION)
unset(MINOR_VERSION)
unset(PATCH_VERSION)
unset(BUILD_REV)

View File

@@ -1,430 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Apple.
if(NOT DEFINED LIBDIR)
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Mac OSX requires pre-compiled libs at: '${LIBDIR}'")
endif()
if(WITH_OPENAL)
find_package(OpenAL)
if(OPENAL_FOUND)
set(WITH_OPENAL ON)
set(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include")
else()
set(WITH_OPENAL OFF)
endif()
endif()
if(WITH_ALEMBIC)
set(ALEMBIC ${LIBDIR}/alembic)
set(ALEMBIC_INCLUDE_DIR ${ALEMBIC}/include)
set(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
set(ALEMBIC_LIBPATH ${ALEMBIC}/lib)
set(ALEMBIC_LIBRARIES Alembic)
endif()
if(WITH_OPENSUBDIV)
set(OPENSUBDIV ${LIBDIR}/opensubdiv)
set(OPENSUBDIV_LIBPATH ${OPENSUBDIV}/lib)
find_library(OSL_LIB_UTIL NAMES osdutil PATHS ${OPENSUBDIV_LIBPATH})
find_library(OSL_LIB_CPU NAMES osdCPU PATHS ${OPENSUBDIV_LIBPATH})
find_library(OSL_LIB_GPU NAMES osdGPU PATHS ${OPENSUBDIV_LIBPATH})
set(OPENSUBDIV_INCLUDE_DIR ${OPENSUBDIV}/include)
set(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
list(APPEND OPENSUBDIV_LIBRARIES ${OSL_LIB_UTIL} ${OSL_LIB_CPU} ${OSL_LIB_GPU})
endif()
if(WITH_JACK)
find_library(JACK_FRAMEWORK
NAMES jackmp
)
set(JACK_INCLUDE_DIRS ${JACK_FRAMEWORK}/headers)
if(NOT JACK_FRAMEWORK)
set(WITH_JACK OFF)
endif()
endif()
if(WITH_CODEC_SNDFILE)
set(SNDFILE ${LIBDIR}/sndfile)
set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include)
set(SNDFILE_LIBRARIES sndfile FLAC ogg vorbis vorbisenc)
set(SNDFILE_LIBPATH ${SNDFILE}/lib ${FFMPEG}/lib) # TODO, deprecate
endif()
if(WITH_PYTHON)
# we use precompiled libraries for py 3.5 and up by default
set(PYTHON_VERSION 3.5)
if(NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK)
# normally cached but not since we include them with blender
set(PYTHON_INCLUDE_DIR "${LIBDIR}/python/include/python${PYTHON_VERSION}m")
set(PYTHON_EXECUTABLE "${LIBDIR}/python/bin/python${PYTHON_VERSION}m")
set(PYTHON_LIBRARY python${PYTHON_VERSION}m)
set(PYTHON_LIBPATH "${LIBDIR}/python/lib/python${PYTHON_VERSION}")
# set(PYTHON_LINKFLAGS "-u _PyMac_Error") # won't build with this enabled
else()
# module must be compiled against Python framework
set(_py_framework "/Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}")
set(PYTHON_INCLUDE_DIR "${_py_framework}/include/python${PYTHON_VERSION}m")
set(PYTHON_EXECUTABLE "${_py_framework}/bin/python${PYTHON_VERSION}m")
set(PYTHON_LIBPATH "${_py_framework}/lib/python${PYTHON_VERSION}/config-${PYTHON_VERSION}m")
#set(PYTHON_LIBRARY python${PYTHON_VERSION})
#set(PYTHON_LINKFLAGS "-u _PyMac_Error -framework Python") # won't build with this enabled
unset(_py_framework)
endif()
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
if(NOT EXISTS "${PYTHON_EXECUTABLE}")
message(FATAL_ERROR "Python executable missing: ${PYTHON_EXECUTABLE}")
endif()
endif()
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
set(FFTW3_INCLUDE_DIRS ${FFTW3}/include)
set(FFTW3_LIBRARIES fftw3)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
set(PNG_LIBRARIES png)
set(JPEG_LIBRARIES jpeg)
set(ZLIB /usr)
set(ZLIB_INCLUDE_DIRS "${ZLIB}/include")
set(ZLIB_LIBRARIES z bz2)
set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
set(FREETYPE_LIBPATH ${FREETYPE}/lib)
set(FREETYPE_LIBRARY freetype)
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR}/include/OpenEXR)
set(OPENEXR_LIBRARIES Iex Half IlmImf Imath IlmThread)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG ${LIBDIR}/ffmpeg)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
set(FFMPEG_LIBRARIES
avcodec avdevice avformat avutil
mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg
)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
find_library(SYSTEMSTUBS_LIBRARY
NAMES
SystemStubs
PATHS
)
mark_as_advanced(SYSTEMSTUBS_LIBRARY)
if(SYSTEMSTUBS_LIBRARY)
list(APPEND PLATFORM_LINKLIBS SystemStubs)
endif()
set(PLATFORM_CFLAGS "-pipe -funsigned-char")
set(PLATFORM_LINKFLAGS
"-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio"
)
if(WITH_CODEC_QUICKTIME)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
if(CMAKE_OSX_ARCHITECTURES MATCHES i386)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
# libSDL still needs 32bit carbon quicktime
endif()
endif()
if(WITH_CXX11)
list(APPEND PLATFORM_LINKLIBS c++)
else()
list(APPEND PLATFORM_LINKLIBS stdc++)
endif()
if(WITH_JACK)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -F/Library/Frameworks -weak_framework jackmp")
endif()
if(WITH_PYTHON_MODULE OR WITH_PYTHON_FRAMEWORK)
# force cmake to link right framework
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/Python")
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
set(OPENCOLLADA_INCLUDE_DIRS
${LIBDIR}/opencollada/include/COLLADAStreamWriter
${LIBDIR}/opencollada/include/COLLADABaseUtils
${LIBDIR}/opencollada/include/COLLADAFramework
${LIBDIR}/opencollada/include/COLLADASaxFrameworkLoader
${LIBDIR}/opencollada/include/GeneratedSaxParser
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
set(OPENCOLLADA_LIBRARIES
OpenCOLLADASaxFrameworkLoader
-lOpenCOLLADAFramework
-lOpenCOLLADABaseUtils
-lOpenCOLLADAStreamWriter
-lMathMLSolver
-lGeneratedSaxParser
-lxml2 -lbuffer -lftoa
)
# Use UTF functions from collada if LLVM is not enabled
if(NOT WITH_LLVM)
list(APPEND OPENCOLLADA_LIBRARIES -lUTF)
endif()
# pcre is bundled with openCollada
#set(PCRE ${LIBDIR}/pcre)
#set(PCRE_LIBPATH ${PCRE}/lib)
set(PCRE_LIBRARIES pcre)
#libxml2 is used
#set(EXPAT ${LIBDIR}/expat)
#set(EXPAT_LIBPATH ${EXPAT}/lib)
set(EXPAT_LIB)
endif()
if(WITH_SDL)
set(SDL ${LIBDIR}/sdl)
set(SDL_INCLUDE_DIR ${SDL}/include)
set(SDL_LIBRARY SDL2)
set(SDL_LIBPATH ${SDL}/lib)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -lazy_framework ForceFeedback")
endif()
set(PNG "${LIBDIR}/png")
set(PNG_INCLUDE_DIRS "${PNG}/include")
set(PNG_LIBPATH ${PNG}/lib)
set(JPEG "${LIBDIR}/jpeg")
set(JPEG_INCLUDE_DIR "${JPEG}/include")
set(JPEG_LIBPATH ${JPEG}/lib)
if(WITH_IMAGE_TIFF)
set(TIFF ${LIBDIR}/tiff)
set(TIFF_INCLUDE_DIR ${TIFF}/include)
set(TIFF_LIBRARY tiff)
set(TIFF_LIBPATH ${TIFF}/lib)
endif()
if(WITH_BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
set(BOOST_LIBRARIES
boost_date_time-mt
boost_filesystem-mt
boost_regex-mt
boost_system-mt
boost_thread-mt
boost_wave-mt
)
if(WITH_INTERNATIONAL)
list(APPEND BOOST_LIBRARIES boost_locale-mt)
endif()
if(WITH_CYCLES_NETWORK)
list(APPEND BOOST_LIBRARIES boost_serialization-mt)
endif()
if(WITH_OPENVDB)
list(APPEND BOOST_LIBRARIES boost_iostreams-mt)
endif()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_DEFINITIONS)
endif()
if(WITH_INTERNATIONAL OR WITH_CODEC_FFMPEG)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -liconv") # boost_locale and ffmpeg needs it !
endif()
if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OPENIMAGEIO_LIBRARIES
${OPENIMAGEIO}/lib/libOpenImageIO.a
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${TIFF_LIBRARY}
${OPENEXR_LIBRARIES}
${ZLIB_LIBRARIES}
)
set(OPENIMAGEIO_LIBPATH
${OPENIMAGEIO}/lib
${JPEG_LIBPATH}
${PNG_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${ZLIB_LIBPATH}
)
set(OPENIMAGEIO_DEFINITIONS "-DOIIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${LIBDIR}/openimageio/bin/idiff")
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBRARIES OpenColorIO tinyxml yaml-cpp)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
endif()
if(WITH_OPENVDB)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(TBB_INCLUDE_DIRS ${LIBDIR}/tbb/include)
set(TBB_LIBRARIES ${LIBDIR}/tbb/lib/libtbb.a)
set(OPENVDB_LIBRARIES openvdb blosc ${TBB_LIBRARIES})
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
set(OPENVDB_DEFINITIONS)
endif()
if(WITH_LLVM)
set(LLVM_ROOT_DIR ${LIBDIR}/llvm CACHE PATH "Path to the LLVM installation")
set(LLVM_VERSION "3.4" CACHE STRING "Version of LLVM to use")
if(EXISTS "${LLVM_ROOT_DIR}/bin/llvm-config")
set(LLVM_CONFIG "${LLVM_ROOT_DIR}/bin/llvm-config")
else()
set(LLVM_CONFIG llvm-config)
endif()
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY ${LLVM_LIBRARY})
else()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -lLLVM-3.4")
endif()
else()
message(FATAL_ERROR "LLVM not found.")
endif()
endif()
if(WITH_CYCLES_OSL)
set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib)
# WARNING! depends on correct order of OSL libs linking
list(APPEND OSL_LIBRARIES ${OSL_LIB_COMP} -force_load ${OSL_LIB_EXEC} ${OSL_LIB_QUERY})
find_path(OSL_INCLUDE_DIR OSL/oslclosure.h PATHS ${CYCLES_OSL}/include)
find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin)
if(OSL_INCLUDE_DIR AND OSL_LIBRARIES AND OSL_COMPILER)
set(OSL_FOUND TRUE)
else()
message(STATUS "OSL not found")
set(WITH_CYCLES_OSL OFF)
endif()
endif()
if(WITH_OPENMP)
execute_process(COMMAND ${CMAKE_C_COMPILER} --version OUTPUT_VARIABLE COMPILER_VENDOR)
string(SUBSTRING "${COMPILER_VENDOR}" 0 5 VENDOR_NAME) # truncate output
if(${VENDOR_NAME} MATCHES "Apple") # Apple does not support OpenMP reliable with gcc and not with clang
set(WITH_OPENMP OFF)
else() # vanilla gcc or clang_omp support OpenMP
message(STATUS "Using special OpenMP enabled compiler !") # letting find_package(OpenMP) module work for gcc
if(CMAKE_C_COMPILER_ID MATCHES "Clang") # clang-omp in darwin libs
set(OPENMP_FOUND ON)
set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING "C compiler flags for OpenMP parallization" FORCE)
set(OpenMP_CXX_FLAGS "-fopenmp" CACHE STRING "C++ compiler flags for OpenMP parallization" FORCE)
include_directories(${LIBDIR}/openmp/include)
link_directories(${LIBDIR}/openmp/lib)
# This is a workaround for our helperbinaries ( datatoc, masgfmt, ... ),
# They are linked also to omp lib, so we need it in builddir for runtime exexcution,
# TODO: remove all unneeded dependencies from these
# for intermediate binaries, in respect to lib ID
execute_process(
COMMAND ditto -arch ${CMAKE_OSX_ARCHITECTURES}
${LIBDIR}/openmp/lib/libiomp5.dylib
${CMAKE_BINARY_DIR}/Resources/lib/libiomp5.dylib)
endif()
endif()
endif()
set(EXETYPE MACOSX_BUNDLE)
set(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")
set(CMAKE_CXX_FLAGS_DEBUG "-fno-strict-aliasing -g")
if(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64" OR CMAKE_OSX_ARCHITECTURES MATCHES "i386")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -mdynamic-no-pic -msse -msse2 -msse3 -mssse3")
set(CMAKE_C_FLAGS_RELEASE "-O2 -mdynamic-no-pic -msse -msse2 -msse3 -mssse3")
if(NOT CMAKE_C_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -ftree-vectorize -fvariable-expansion-in-unroller")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ftree-vectorize -fvariable-expansion-in-unroller")
endif()
else()
set(CMAKE_C_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
endif()
if(${XCODE_VERSION} VERSION_EQUAL 5 OR ${XCODE_VERSION} VERSION_GREATER 5)
# Xcode 5 is always using CLANG, which has too low template depth of 128 for libmv
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=1024")
endif()
# Get rid of eventually clashes, we export some symbols explicite as local
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map"
)
if(WITH_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -stdlib=libc++")
endif()
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")

View File

@@ -1,426 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for any *nix system including Linux and Unix.
macro(find_package_wrapper)
if(WITH_STATIC_LIBS)
find_package_static(${ARGV})
else()
find_package(${ARGV})
endif()
endmacro()
find_package_wrapper(JPEG REQUIRED)
find_package_wrapper(PNG REQUIRED)
find_package_wrapper(ZLIB REQUIRED)
find_package_wrapper(Freetype REQUIRED)
if(WITH_LZO AND WITH_SYSTEM_LZO)
find_package_wrapper(LZO)
if(NOT LZO_FOUND)
message(FATAL_ERROR "Failed finding system LZO version!")
endif()
endif()
if(WITH_SYSTEM_EIGEN3)
find_package_wrapper(Eigen3)
if(NOT EIGEN3_FOUND)
message(FATAL_ERROR "Failed finding system Eigen3 version!")
endif()
endif()
# else values are set below for all platforms
if(WITH_PYTHON)
# No way to set py35, remove for now.
# find_package(PythonLibs)
# Use our own instead, since without py is such a rare case,
# require this package
# XXX Linking errors with debian static python :/
# find_package_wrapper(PythonLibsUnix REQUIRED)
find_package(PythonLibsUnix REQUIRED)
endif()
if(WITH_IMAGE_OPENEXR)
find_package_wrapper(OpenEXR) # our own module
if(NOT OPENEXR_FOUND)
set(WITH_IMAGE_OPENEXR OFF)
endif()
endif()
if(WITH_IMAGE_OPENJPEG)
find_package_wrapper(OpenJPEG)
if(NOT OPENJPEG_FOUND)
set(WITH_IMAGE_OPENJPEG OFF)
endif()
endif()
if(WITH_IMAGE_TIFF)
# XXX Linking errors with debian static tiff :/
# find_package_wrapper(TIFF)
find_package(TIFF)
if(NOT TIFF_FOUND)
set(WITH_IMAGE_TIFF OFF)
endif()
endif()
# Audio IO
if(WITH_SYSTEM_AUDASPACE)
find_package_wrapper(Audaspace)
if(NOT AUDASPACE_FOUND OR NOT AUDASPACE_C_FOUND)
message(FATAL_ERROR "Audaspace external library not found!")
endif()
endif()
if(WITH_OPENAL)
find_package_wrapper(OpenAL)
if(NOT OPENAL_FOUND)
set(WITH_OPENAL OFF)
endif()
endif()
if(WITH_SDL)
if(WITH_SDL_DYNLOAD)
set(SDL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/extern/sdlew/include/SDL2")
set(SDL_LIBRARY)
else()
find_package_wrapper(SDL2)
if(SDL2_FOUND)
# Use same names for both versions of SDL until we move to 2.x.
set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
set(SDL_LIBRARY "${SDL2_LIBRARY}")
set(SDL_FOUND "${SDL2_FOUND}")
else()
find_package_wrapper(SDL)
endif()
mark_as_advanced(
SDL_INCLUDE_DIR
SDL_LIBRARY
)
# unset(SDLMAIN_LIBRARY CACHE)
if(NOT SDL_FOUND)
set(WITH_SDL OFF)
endif()
endif()
endif()
if(WITH_JACK)
find_package_wrapper(Jack)
if(NOT JACK_FOUND)
set(WITH_JACK OFF)
endif()
endif()
# Codecs
if(WITH_CODEC_SNDFILE)
find_package_wrapper(SndFile)
if(NOT SNDFILE_FOUND)
set(WITH_CODEC_SNDFILE OFF)
endif()
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
mark_as_advanced(FFMPEG)
# lame, but until we have proper find module for ffmpeg
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(EXISTS "${FFMPEG}/include/ffmpeg/")
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
endif()
# end lameness
mark_as_advanced(FFMPEG_LIBRARIES)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_FFTW3)
find_package_wrapper(Fftw3)
if(NOT FFTW3_FOUND)
set(WITH_FFTW3 OFF)
endif()
endif()
if(WITH_OPENCOLLADA)
find_package_wrapper(OpenCOLLADA)
if(OPENCOLLADA_FOUND)
find_package_wrapper(XML2)
find_package_wrapper(PCRE)
else()
set(WITH_OPENCOLLADA OFF)
endif()
endif()
if(WITH_MEM_JEMALLOC)
find_package_wrapper(JeMalloc)
if(NOT JEMALLOC_FOUND)
set(WITH_MEM_JEMALLOC OFF)
endif()
endif()
if(WITH_INPUT_NDOF)
find_package_wrapper(Spacenav)
if(SPACENAV_FOUND)
# use generic names within blenders buildsystem.
set(NDOF_INCLUDE_DIRS ${SPACENAV_INCLUDE_DIRS})
set(NDOF_LIBRARIES ${SPACENAV_LIBRARIES})
else()
set(WITH_INPUT_NDOF OFF)
endif()
endif()
if(WITH_CYCLES_OSL)
set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
if(NOT OSL_ROOT)
set(OSL_ROOT ${CYCLES_OSL})
endif()
find_package_wrapper(OpenShadingLanguage)
if(OSL_FOUND)
if(${OSL_LIBRARY_VERSION_MAJOR} EQUAL "1" AND ${OSL_LIBRARY_VERSION_MINOR} LESS "6")
# Note: --whole-archive is needed to force loading of all symbols in liboslexec,
# otherwise LLVM is missing the osl_allocate_closure_component function
set(OSL_LIBRARIES
${OSL_OSLCOMP_LIBRARY}
-Wl,--whole-archive ${OSL_OSLEXEC_LIBRARY}
-Wl,--no-whole-archive ${OSL_OSLQUERY_LIBRARY}
)
endif()
else()
message(STATUS "OSL not found, disabling it from Cycles")
set(WITH_CYCLES_OSL OFF)
endif()
endif()
if(WITH_OPENVDB)
find_package_wrapper(OpenVDB)
find_package_wrapper(TBB)
if(NOT OPENVDB_FOUND OR NOT TBB_FOUND)
set(WITH_OPENVDB OFF)
set(WITH_OPENVDB_BLOSC OFF)
message(STATUS "OpenVDB not found, disabling it")
endif()
endif()
if(WITH_ALEMBIC)
find_package_wrapper(Alembic)
if(WITH_ALEMBIC_HDF5)
set(HDF5_ROOT_DIR ${LIBDIR}/hdf5)
find_package_wrapper(HDF5)
endif()
if(NOT ALEMBIC_FOUND OR (WITH_ALEMBIC_HDF5 AND NOT HDF5_FOUND))
set(WITH_ALEMBIC OFF)
set(WITH_ALEMBIC_HDF5 OFF)
endif()
endif()
if(WITH_BOOST)
# uses in build instructions to override include and library variables
if(NOT BOOST_CUSTOM)
if(WITH_STATIC_LIBS)
set(Boost_USE_STATIC_LIBS ON)
endif()
set(Boost_USE_MULTITHREADED ON)
set(__boost_packages filesystem regex thread date_time)
if(WITH_CYCLES_OSL)
if(NOT (${OSL_LIBRARY_VERSION_MAJOR} EQUAL "1" AND ${OSL_LIBRARY_VERSION_MINOR} LESS "6"))
list(APPEND __boost_packages wave)
else()
endif()
endif()
if(WITH_INTERNATIONAL)
list(APPEND __boost_packages locale)
endif()
if(WITH_CYCLES_NETWORK)
list(APPEND __boost_packages serialization)
endif()
if(WITH_OPENVDB)
list(APPEND __boost_packages iostreams)
endif()
list(APPEND __boost_packages system)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
if(NOT Boost_FOUND)
# try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
if(Boost_USE_STATIC_LIBS AND WITH_BOOST_ICU)
find_package(IcuLinux)
endif()
mark_as_advanced(Boost_DIR) # why doesnt boost do this?
endif()
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
if(WITH_OPENIMAGEIO)
find_package_wrapper(OpenImageIO)
if(NOT OPENIMAGEIO_PUGIXML_FOUND AND WITH_CYCLES_STANDALONE)
find_package_wrapper(PugiXML)
else()
set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR/OpenImageIO}")
set(PUGIXML_LIBRARIES "")
endif()
set(OPENIMAGEIO_LIBRARIES
${OPENIMAGEIO_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${ZLIB_LIBRARIES}
${BOOST_LIBRARIES}
)
set(OPENIMAGEIO_LIBPATH) # TODO, remove and reference the absolute path everywhere
set(OPENIMAGEIO_DEFINITIONS "")
if(WITH_IMAGE_TIFF)
list(APPEND OPENIMAGEIO_LIBRARIES "${TIFF_LIBRARY}")
endif()
if(WITH_IMAGE_OPENEXR)
list(APPEND OPENIMAGEIO_LIBRARIES "${OPENEXR_LIBRARIES}")
endif()
if(NOT OPENIMAGEIO_FOUND)
set(WITH_OPENIMAGEIO OFF)
message(STATUS "OpenImageIO not found, disabling WITH_CYCLES")
endif()
endif()
if(WITH_OPENCOLORIO)
find_package_wrapper(OpenColorIO)
set(OPENCOLORIO_LIBRARIES ${OPENCOLORIO_LIBRARIES})
set(OPENCOLORIO_LIBPATH) # TODO, remove and reference the absolute path everywhere
set(OPENCOLORIO_DEFINITIONS)
if(NOT OPENCOLORIO_FOUND)
set(WITH_OPENCOLORIO OFF)
message(STATUS "OpenColorIO not found")
endif()
endif()
if(WITH_LLVM)
find_package_wrapper(LLVM)
if(NOT LLVM_FOUND)
set(WITH_LLVM OFF)
message(STATUS "LLVM not found")
endif()
endif()
if(WITH_LLVM OR WITH_SDL_DYNLOAD)
# Fix for conflict with Mesa llvmpipe
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Wl,--version-script='${CMAKE_SOURCE_DIR}/source/creator/blender.map'"
)
endif()
if(WITH_OPENSUBDIV)
find_package_wrapper(OpenSubdiv)
set(OPENSUBDIV_LIBRARIES ${OPENSUBDIV_LIBRARIES})
set(OPENSUBDIV_LIBPATH) # TODO, remove and reference the absolute path everywhere
if(NOT OPENSUBDIV_FOUND)
set(WITH_OPENSUBDIV OFF)
message(STATUS "OpenSubdiv not found")
endif()
endif()
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
list(APPEND PLATFORM_LINKLIBS -lutil -lc -lm)
find_package(Threads REQUIRED)
list(APPEND PLATFORM_LINKLIBS ${CMAKE_THREAD_LIBS_INIT})
# used by other platforms
set(PTHREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
if(CMAKE_DL_LIBS)
list(APPEND PLATFORM_LINKLIBS ${CMAKE_DL_LIBS})
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
if(NOT WITH_PYTHON_MODULE)
# binreloc is linux only
set(BINRELOC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/extern/binreloc/include)
set(WITH_BINRELOC ON)
endif()
endif()
# lfs on glibc, all compilers should use
add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE)
# GNU Compiler
if(CMAKE_COMPILER_IS_GNUCC)
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
# use ld.gold linker if available, could make optional
execute_process(
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
if("${LD_VERSION}" MATCHES "GNU gold")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
else()
message(STATUS "GNU gold linker isn't available, using the default system linker.")
endif()
unset(LD_VERSION)
# CLang is the same as GCC for now.
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
# Solaris CC
elseif(CMAKE_C_COMPILER_ID MATCHES "SunPro")
set(PLATFORM_CFLAGS "-pipe -features=extensions -fPIC -D__FUNCTION__=__func__")
# Intel C++ Compiler
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
# think these next two are broken
find_program(XIAR xiar)
if(XIAR)
set(CMAKE_AR "${XIAR}")
endif()
mark_as_advanced(XIAR)
find_program(XILD xild)
if(XILD)
set(CMAKE_LINKER "${XILD}")
endif()
mark_as_advanced(XILD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fp-model precise -prec_div -parallel")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fp-model precise -prec_div -parallel")
# set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -diag-enable sc3")
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -static-intel")
endif()

View File

@@ -1,87 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Windows.
add_definitions(-DWIN32)
if(MSVC)
include(platform_win32_msvc)
elseif(CMAKE_COMPILER_IS_GNUCC)
include(platform_win32_mingw)
endif()
# Things common to both mingw and MSVC should go here
set(WINTAB_INC ${LIBDIR}/wintab/include)
if(WITH_OPENAL)
set(OPENAL ${LIBDIR}/openal)
set(OPENALDIR ${LIBDIR}/openal)
set(OPENAL_INCLUDE_DIR ${OPENAL}/include)
if(MSVC)
set(OPENAL_LIBRARY openal32)
else()
set(OPENAL_LIBRARY wrap_oal)
endif()
set(OPENAL_LIBPATH ${OPENAL}/lib)
endif()
if(WITH_CODEC_SNDFILE)
set(SNDFILE ${LIBDIR}/sndfile)
set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include)
set(SNDFILE_LIBRARIES libsndfile-1)
set(SNDFILE_LIBPATH ${SNDFILE}/lib) # TODO, deprecate
endif()
if(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
add_definitions(-D__SSE__ -D__MMX__)
endif()
if(WITH_CYCLES_OSL)
set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation")
find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_EXEC_DEBUG NAMES oslexec_d PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP_DEBUG NAMES oslcomp_d PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY_DEBUG NAMES oslquery_d PATHS ${CYCLES_OSL}/lib)
list(APPEND OSL_LIBRARIES
optimized ${OSL_LIB_COMP}
optimized ${OSL_LIB_EXEC}
optimized ${OSL_LIB_QUERY}
debug ${OSL_LIB_EXEC_DEBUG}
debug ${OSL_LIB_COMP_DEBUG}
debug ${OSL_LIB_QUERY_DEBUG}
)
find_path(OSL_INCLUDE_DIR OSL/oslclosure.h PATHS ${CYCLES_OSL}/include)
find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin)
if(OSL_INCLUDE_DIR AND OSL_LIBRARIES AND OSL_COMPILER)
set(OSL_FOUND TRUE)
else()
message(STATUS "OSL not found")
set(WITH_CYCLES_OSL OFF)
endif()
endif()

View File

@@ -1,302 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Windows when compiling with MinGW.
# keep GCC specific stuff here
include(CheckCSourceCompiles)
# Setup 64bit and 64bit windows systems
CHECK_C_SOURCE_COMPILES("
#ifndef __MINGW64__
#error
#endif
int main(void) { return 0; }
"
WITH_MINGW64
)
if(NOT DEFINED LIBDIR)
if(WITH_MINGW64)
message(STATUS "Compiling for 64 bit with MinGW-w64.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/mingw64)
else()
message(STATUS "Compiling for 32 bit with MinGW-w32.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/mingw32)
if(WITH_RAYOPTIMIZATION)
message(WARNING "MinGW-w32 is known to be unstable with 'WITH_RAYOPTIMIZATION' option enabled.")
endif()
endif()
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Windows requires pre-compiled libs at: '${LIBDIR}'")
endif()
list(APPEND PLATFORM_LINKLIBS
-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32
-lz -lstdc++ -lole32 -luuid -lwsock32 -lpsapi -ldbghelp
)
if(WITH_INPUT_IME)
list(APPEND PLATFORM_LINKLIBS -limm32)
endif()
set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
if(WITH_MINGW64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
list(APPEND PLATFORM_LINKLIBS -lpthread)
add_definitions(-DFREE_WINDOWS64 -DMS_WIN64)
endif()
add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE)
add_definitions(-DFREE_WINDOWS)
set(PNG "${LIBDIR}/png")
set(PNG_INCLUDE_DIRS "${PNG}/include")
set(PNG_LIBPATH ${PNG}/lib) # not cmake defined
if(WITH_MINGW64)
set(JPEG_LIBRARIES jpeg)
else()
set(JPEG_LIBRARIES libjpeg)
endif()
set(PNG_LIBRARIES png)
set(ZLIB ${LIBDIR}/zlib)
set(ZLIB_INCLUDE_DIRS ${ZLIB}/include)
set(ZLIB_LIBPATH ${ZLIB}/lib)
set(ZLIB_LIBRARIES z)
set(JPEG "${LIBDIR}/jpeg")
set(JPEG_INCLUDE_DIR "${JPEG}/include")
set(JPEG_LIBPATH ${JPEG}/lib) # not cmake defined
# comes with own pthread library
if(NOT WITH_MINGW64)
set(PTHREADS ${LIBDIR}/pthreads)
#set(PTHREADS_INCLUDE_DIRS ${PTHREADS}/include)
set(PTHREADS_LIBPATH ${PTHREADS}/lib)
set(PTHREADS_LIBRARIES pthreadGC2)
endif()
set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
set(FREETYPE_LIBPATH ${FREETYPE}/lib)
set(FREETYPE_LIBRARY freetype)
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
set(FFTW3_LIBRARIES fftw3)
set(FFTW3_INCLUDE_DIRS ${FFTW3}/include)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
set(OPENCOLLADA_INCLUDE_DIRS
${OPENCOLLADA}/include/opencollada/COLLADAStreamWriter
${OPENCOLLADA}/include/opencollada/COLLADABaseUtils
${OPENCOLLADA}/include/opencollada/COLLADAFramework
${OPENCOLLADA}/include/opencollada/COLLADASaxFrameworkLoader
${OPENCOLLADA}/include/opencollada/GeneratedSaxParser
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib/opencollada)
set(OPENCOLLADA_LIBRARIES
OpenCOLLADAStreamWriter
OpenCOLLADASaxFrameworkLoader
OpenCOLLADAFramework
OpenCOLLADABaseUtils
GeneratedSaxParser
UTF MathMLSolver buffer ftoa xml
)
set(PCRE_LIBRARIES pcre)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG ${LIBDIR}/ffmpeg)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
if(WITH_MINGW64)
set(FFMPEG_LIBRARIES avcodec.dll avformat.dll avdevice.dll avutil.dll swscale.dll swresample.dll)
else()
set(FFMPEG_LIBRARIES avcodec-55 avformat-55 avdevice-55 avutil-52 swscale-2)
endif()
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR}/include/OpenEXR)
set(OPENEXR_LIBRARIES Half IlmImf Imath IlmThread Iex)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
endif()
if(WITH_IMAGE_TIFF)
set(TIFF ${LIBDIR}/tiff)
set(TIFF_LIBRARY tiff)
set(TIFF_INCLUDE_DIR ${TIFF}/include)
set(TIFF_LIBPATH ${TIFF}/lib)
endif()
if(WITH_JACK)
set(JACK ${LIBDIR}/jack)
set(JACK_INCLUDE_DIRS ${JACK}/include/jack ${JACK}/include)
set(JACK_LIBRARIES jack)
set(JACK_LIBPATH ${JACK}/lib)
# TODO, gives linking errors, force off
set(WITH_JACK OFF)
endif()
if(WITH_PYTHON)
# normally cached but not since we include them with blender
set(PYTHON_VERSION 3.5) # CACHE STRING)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
set(PYTHON_INCLUDE_DIR "${LIBDIR}/python/include/python${PYTHON_VERSION}") # CACHE PATH)
set(PYTHON_LIBRARY "${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}mw.lib") # CACHE FILEPATH)
unset(_PYTHON_VERSION_NO_DOTS)
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
if(WITH_BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
if(WITH_MINGW64)
set(BOOST_POSTFIX "mgw47-mt-s-1_49")
set(BOOST_DEBUG_POSTFIX "mgw47-mt-sd-1_49")
else()
set(BOOST_POSTFIX "mgw46-mt-s-1_49")
set(BOOST_DEBUG_POSTFIX "mgw46-mt-sd-1_49")
endif()
set(BOOST_LIBRARIES
optimized boost_date_time-${BOOST_POSTFIX} boost_filesystem-${BOOST_POSTFIX}
boost_regex-${BOOST_POSTFIX}
boost_system-${BOOST_POSTFIX} boost_thread-${BOOST_POSTFIX}
debug boost_date_time-${BOOST_DEBUG_POSTFIX} boost_filesystem-${BOOST_DEBUG_POSTFIX}
boost_regex-${BOOST_DEBUG_POSTFIX}
boost_system-${BOOST_DEBUG_POSTFIX} boost_thread-${BOOST_DEBUG_POSTFIX})
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_locale-${BOOST_POSTFIX}
debug boost_locale-${BOOST_DEBUG_POSTFIX}
)
endif()
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_wave-${BOOST_POSTFIX}
debug boost_wave-${BOOST_DEBUG_POSTFIX}
)
endif()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB -DBOOST_THREAD_USE_LIB ")
endif()
if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OPENIMAGEIO_LIBRARIES OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_DEFINITIONS "")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
endif()
if(WITH_LLVM)
set(LLVM_ROOT_DIR ${LIBDIR}/llvm CACHE PATH "Path to the LLVM installation")
set(LLVM_LIBPATH ${LLVM_ROOT_DIR}/lib)
# Explicitly set llvm lib order.
#---- WARNING ON GCC ORDER OF LIBS IS IMPORTANT, DO NOT CHANGE! ---------
set(LLVM_LIBRARY LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMAnalysis LLVMArchive
LLVMAsmParser LLVMAsmPrinter
LLVMBitReader LLVMBitWriter
LLVMDebugInfo LLVMExecutionEngine
LLVMInstCombine LLVMInstrumentation
LLVMInterpreter LLVMJIT
LLVMLinker LLVMMC
LLVMMCDisassembler LLVMMCJIT
LLVMMCParser LLVMObject
LLVMRuntimeDyld
LLVMSupport
LLVMTableGen LLVMTarget
LLVMTransformUtils LLVMVectorize
LLVMX86AsmParser LLVMX86AsmPrinter
LLVMX86CodeGen LLVMX86Desc
LLVMX86Disassembler LLVMX86Info
LLVMX86Utils LLVMipa
LLVMipo LLVMCore)
# imagehelp is needed by LLVM 3.1 on MinGW, check lib\Support\Windows\Signals.inc
list(APPEND PLATFORM_LINKLIBS -limagehlp)
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBRARIES OpenColorIO)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_DEFINITIONS)
endif()
if(WITH_SDL)
set(SDL ${LIBDIR}/sdl)
set(SDL_INCLUDE_DIR ${SDL}/include)
set(SDL_LIBRARY SDL)
set(SDL_LIBPATH ${SDL}/lib)
endif()
if(WITH_OPENVDB)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(OPENVDB_LIBRARIES openvdb ${TBB_LIBRARIES})
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
set(OPENVDB_DEFINITIONS)
endif()
if(WITH_ALEMBIC)
# TODO(sergey): For until someone drops by and compiles libraries for
# MinGW we allow users to compile their own Alembic library and use
# that via find_package(),
#
# Once precompiled libraries are there we'll use hardcoded locations.
find_package_wrapper(Alembic)
if(WITH_ALEMBIC_HDF5)
set(HDF5_ROOT_DIR ${LIBDIR}/hdf5)
find_package_wrapper(HDF5)
endif()
if(NOT ALEMBIC_FOUND OR (WITH_ALEMBIC_HDF5 AND NOT HDF5_FOUND))
set(WITH_ALEMBIC OFF)
set(WITH_ALEMBIC_HDF5 OFF)
endif()
endif()
set(PLATFORM_LINKFLAGS "-Xlinker --stack=2097152")
## DISABLE - causes linking errors
## for re-distribution, so users dont need mingw installed
# set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -static-libgcc -static-libstdc++")

View File

@@ -1,485 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2016, Blender Foundation
# All rights reserved.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for Windows when compiling with MSVC.
macro(warn_hardcoded_paths package_name
)
if(WITH_WINDOWS_FIND_MODULES)
message(WARNING "Using HARDCODED ${package_name} locations")
endif(WITH_WINDOWS_FIND_MODULES)
endmacro()
macro(windows_find_package package_name
)
if(WITH_WINDOWS_FIND_MODULES)
find_package( ${package_name})
endif(WITH_WINDOWS_FIND_MODULES)
endmacro()
add_definitions(-DWIN32)
# Minimum MSVC Version
if(MSVC_VERSION EQUAL 1800)
set(_min_ver "18.0.31101")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2013 (Update 4, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
endif()
endif()
if(MSVC_VERSION EQUAL 1900)
set(_min_ver "19.0.24210")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2015 (Update 3, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
endif()
endif()
unset(_min_ver)
# needed for some MSVC installations
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
list(APPEND PLATFORM_LINKLIBS
ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32
advapi32 shfolder shell32 ole32 oleaut32 uuid psapi Dbghelp
)
if(WITH_INPUT_IME)
list(APPEND PLATFORM_LINKLIBS imm32)
endif()
add_definitions(
-D_CRT_NONSTDC_NO_DEPRECATE
-D_CRT_SECURE_NO_DEPRECATE
-D_SCL_SECURE_NO_DEPRECATE
-D_CONSOLE
-D_LIB
)
# MSVC11 needs _ALLOW_KEYWORD_MACROS to build
add_definitions(-D_ALLOW_KEYWORD_MACROS)
# We want to support Vista level ABI
add_definitions(-D_WIN32_WINNT=0x600)
# Make cmake find the msvc redistributables
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
include(InstallRequiredSystemLibraries)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MT")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MT")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MT")
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib ")
# Ignore meaningless for us linker warnings.
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /ignore:4049 /ignore:4217 /ignore:4221")
set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4221")
# MSVC only, Mingw doesnt need
if(CMAKE_CL_64)
set(PLATFORM_LINKFLAGS "/MACHINE:X64 /OPT:NOREF ${PLATFORM_LINKFLAGS}")
else()
set(PLATFORM_LINKFLAGS "/MACHINE:IX86 /LARGEADDRESSAWARE ${PLATFORM_LINKFLAGS}")
endif()
set(PLATFORM_LINKFLAGS_DEBUG "/IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
if(NOT DEFINED LIBDIR)
# Setup 64bit and 64bit windows systems
if(CMAKE_CL_64)
message(STATUS "64 bit compiler detected.")
set(LIBDIR_BASE "win64")
else()
message(STATUS "32 bit compiler detected.")
set(LIBDIR_BASE "windows")
endif()
if(MSVC_VERSION EQUAL 1900)
message(STATUS "Visual Studio 2015 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc14)
else()
message(STATUS "Visual Studio 2013 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc12)
endif()
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Windows requires pre-compiled libs at: '${LIBDIR}'")
endif()
# Add each of our libraries to our cmake_prefix_path so find_package() could work
file(GLOB children RELATIVE ${LIBDIR} ${LIBDIR}/*)
foreach(child ${children})
if(IS_DIRECTORY ${LIBDIR}/${child})
list(APPEND CMAKE_PREFIX_PATH ${LIBDIR}/${child})
endif()
endforeach()
set(ZLIB_INCLUDE_DIRS ${LIBDIR}/zlib/include)
set(ZLIB_LIBRARIES ${LIBDIR}/zlib/lib/libz_st.lib)
set(ZLIB_INCLUDE_DIR ${LIBDIR}/zlib/include)
set(ZLIB_LIBRARY ${LIBDIR}/zlib/lib/libz_st.lib)
set(ZLIB_DIR ${LIBDIR}/zlib)
windows_find_package(zlib) # we want to find before finding things that depend on it like png
windows_find_package(png)
if(NOT PNG_FOUND)
warn_hardcoded_paths(libpng)
set(PNG_PNG_INCLUDE_DIR ${LIBDIR}/png/include)
set(PNG_LIBRARIES libpng)
set(PNG "${LIBDIR}/png")
set(PNG_INCLUDE_DIRS "${PNG}/include")
set(PNG_LIBPATH ${PNG}/lib) # not cmake defined
endif()
set(JPEG_NAMES ${JPEG_NAMES} libjpeg)
windows_find_package(jpeg REQUIRED)
if(NOT JPEG_FOUND)
warn_hardcoded_paths(jpeg)
set(JPEG_INCLUDE_DIR ${LIBDIR}/jpeg/include)
set(JPEG_LIBRARIES ${LIBDIR}/jpeg/lib/libjpeg.lib)
endif()
set(PTHREADS_INCLUDE_DIRS ${LIBDIR}/pthreads/include)
set(PTHREADS_LIBRARIES ${LIBDIR}/pthreads/lib/pthreadVC2.lib)
set(FREETYPE ${LIBDIR}/freetype)
set(FREETYPE_INCLUDE_DIRS
${LIBDIR}/freetype/include
${LIBDIR}/freetype/include/freetype2
)
set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
windows_find_package(freetype REQUIRED)
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
set(FFTW3_LIBRARIES libfftw)
set(FFTW3_INCLUDE_DIRS ${FFTW3}/include)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
set(OPENCOLLADA_INCLUDE_DIRS
${OPENCOLLADA}/include/opencollada/COLLADAStreamWriter
${OPENCOLLADA}/include/opencollada/COLLADABaseUtils
${OPENCOLLADA}/include/opencollada/COLLADAFramework
${OPENCOLLADA}/include/opencollada/COLLADASaxFrameworkLoader
${OPENCOLLADA}/include/opencollada/GeneratedSaxParser
)
set(OPENCOLLADA_LIBRARIES
${OPENCOLLADA}/lib/opencollada/OpenCOLLADASaxFrameworkLoader.lib
${OPENCOLLADA}/lib/opencollada/OpenCOLLADAFramework.lib
${OPENCOLLADA}/lib/opencollada/OpenCOLLADABaseUtils.lib
${OPENCOLLADA}/lib/opencollada/OpenCOLLADAStreamWriter.lib
${OPENCOLLADA}/lib/opencollada/MathMLSolver.lib
${OPENCOLLADA}/lib/opencollada/GeneratedSaxParser.lib
${OPENCOLLADA}/lib/opencollada/xml.lib
${OPENCOLLADA}/lib/opencollada/buffer.lib
${OPENCOLLADA}/lib/opencollada/ftoa.lib
)
if(NOT WITH_LLVM)
list(APPEND OPENCOLLADA_LIBRARIES ${OPENCOLLADA}/lib/opencollada/UTF.lib)
endif()
set(PCRE_LIBRARIES
${OPENCOLLADA}/lib/opencollada/pcre.lib
)
endif()
if(WITH_CODEC_FFMPEG)
set(FFMPEG_INCLUDE_DIRS
${LIBDIR}/ffmpeg/include
${LIBDIR}/ffmpeg/include/msvc
)
windows_find_package(FFMPEG)
if(NOT FFMPEG_FOUND)
warn_hardcoded_paths(ffmpeg)
set(FFMPEG_LIBRARY_VERSION 55)
set(FFMPEG_LIBRARY_VERSION_AVU 52)
set(FFMPEG_LIBRARIES
${LIBDIR}/ffmpeg/lib/avcodec-${FFMPEG_LIBRARY_VERSION}.lib
${LIBDIR}/ffmpeg/lib/avformat-${FFMPEG_LIBRARY_VERSION}.lib
${LIBDIR}/ffmpeg/lib/avdevice-${FFMPEG_LIBRARY_VERSION}.lib
${LIBDIR}/ffmpeg/lib/avutil-${FFMPEG_LIBRARY_VERSION_AVU}.lib
${LIBDIR}/ffmpeg/lib/swscale-2.lib
)
endif()
endif()
if(WITH_IMAGE_OPENEXR)
set(OPENEXR_ROOT_DIR ${LIBDIR}/openexr)
set(OPENEXR_VERSION "2.1")
windows_find_package(OPENEXR REQUIRED)
if(NOT OPENEXR_FOUND)
warn_hardcoded_paths(OpenEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR}/include/OpenEXR)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
set(OPENEXR_LIBRARIES
optimized ${OPENEXR_LIBPATH}/Iex-2_2.lib
optimized ${OPENEXR_LIBPATH}/Half.lib
optimized ${OPENEXR_LIBPATH}/IlmImf-2_2.lib
optimized ${OPENEXR_LIBPATH}/Imath-2_2.lib
optimized ${OPENEXR_LIBPATH}/IlmThread-2_2.lib
debug ${OPENEXR_LIBPATH}/Iex-2_2_d.lib
debug ${OPENEXR_LIBPATH}/Half_d.lib
debug ${OPENEXR_LIBPATH}/IlmImf-2_2_d.lib
debug ${OPENEXR_LIBPATH}/Imath-2_2_d.lib
debug ${OPENEXR_LIBPATH}/IlmThread-2_2_d.lib
)
endif()
endif()
if(WITH_IMAGE_TIFF)
# Try to find tiff first then complain and set static and maybe wrong paths
windows_find_package(TIFF)
if(NOT TIFF_FOUND)
warn_hardcoded_paths(libtiff)
set(TIFF_LIBRARY ${LIBDIR}/tiff/lib/libtiff.lib)
set(TIFF_INCLUDE_DIR ${LIBDIR}/tiff/include)
endif()
endif()
if(WITH_JACK)
set(JACK_INCLUDE_DIRS
${LIBDIR}/jack/include/jack
${LIBDIR}/jack/include
)
set(JACK_LIBRARIES optimized ${LIBDIR}/jack/lib/libjack.lib debug ${LIBDIR}/jack/lib/libjack_d.lib)
endif()
if(WITH_PYTHON)
set(PYTHON_VERSION 3.5) # CACHE STRING)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
# Use shared libs for vc2008 and vc2010 until we actually have vc2010 libs
set(PYTHON_LIBRARY ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.lib)
unset(_PYTHON_VERSION_NO_DOTS)
# Shared includes for both vc2008 and vc2010
set(PYTHON_INCLUDE_DIR ${LIBDIR}/python/include/python${PYTHON_VERSION})
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES "${PYTHON_LIBRARY}")
endif()
if(WITH_BOOST)
if(WITH_CYCLES_OSL)
set(boost_extra_libs wave)
endif()
if(WITH_INTERNATIONAL)
list(APPEND boost_extra_libs locale)
endif()
if(WITH_OPENVDB)
list(APPEND boost_extra_libs iostreams)
endif()
set(Boost_USE_STATIC_RUNTIME ON) # prefix lib
set(Boost_USE_MULTITHREADED ON) # suffix -mt
set(Boost_USE_STATIC_LIBS ON) # suffix -s
if (WITH_WINDOWS_FIND_MODULES)
find_package(Boost COMPONENTS date_time filesystem thread regex system ${boost_extra_libs})
endif (WITH_WINDOWS_FIND_MODULES)
if(NOT Boost_FOUND)
warn_hardcoded_paths(BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
if(MSVC12)
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_POSTFIX "vc120-mt-s-1_60.lib")
set(BOOST_DEBUG_POSTFIX "vc120-mt-sgd-1_60.lib")
else()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_POSTFIX "vc140-mt-s-1_60.lib")
set(BOOST_DEBUG_POSTFIX "vc140-mt-sgd-1_60.lib")
endif()
set(BOOST_LIBRARIES
optimized libboost_date_time-${BOOST_POSTFIX}
optimized libboost_filesystem-${BOOST_POSTFIX}
optimized libboost_regex-${BOOST_POSTFIX}
optimized libboost_system-${BOOST_POSTFIX}
optimized libboost_thread-${BOOST_POSTFIX}
debug libboost_date_time-${BOOST_DEBUG_POSTFIX}
debug libboost_filesystem-${BOOST_DEBUG_POSTFIX}
debug libboost_regex-${BOOST_DEBUG_POSTFIX}
debug libboost_system-${BOOST_DEBUG_POSTFIX}
debug libboost_thread-${BOOST_DEBUG_POSTFIX}
)
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized libboost_wave-${BOOST_POSTFIX}
debug libboost_wave-${BOOST_DEBUG_POSTFIX})
endif()
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized libboost_locale-${BOOST_POSTFIX}
debug libboost_locale-${BOOST_DEBUG_POSTFIX})
endif()
else() # we found boost using find_package
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
endif()
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
if(WITH_OPENIMAGEIO)
windows_find_package(OpenImageIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized OpenImageIO optimized OpenImageIO_Util)
set(OIIO_DEBUG debug OpenImageIO_d debug OpenImageIO_Util_d)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
add_definitions(-DOIIO_STATIC_BUILD)
endif()
if(WITH_LLVM)
set(LLVM_ROOT_DIR ${LIBDIR}/llvm CACHE PATH "Path to the LLVM installation")
file(GLOB LLVM_LIBRARY_OPTIMIZED ${LLVM_ROOT_DIR}/lib/*.lib)
if(EXISTS ${LLVM_ROOT_DIR}/debug/lib)
foreach(LLVM_OPTIMIZED_LIB ${LLVM_LIBRARY_OPTIMIZED})
get_filename_component(LIBNAME ${LLVM_OPTIMIZED_LIB} ABSOLUTE)
list(APPEND LLVM_LIBS optimized ${LIBNAME})
endforeach(LLVM_OPTIMIZED_LIB)
file(GLOB LLVM_LIBRARY_DEBUG ${LLVM_ROOT_DIR}/debug/lib/*.lib)
foreach(LLVM_DEBUG_LIB ${LLVM_LIBRARY_DEBUG})
get_filename_component(LIBNAME ${LLVM_DEBUG_LIB} ABSOLUTE)
list(APPEND LLVM_LIBS debug ${LIBNAME})
endforeach(LLVM_DEBUG_LIB)
set(LLVM_LIBRARY ${LLVM_LIBS})
else()
message(WARNING "LLVM debug libs not present on this system. Using release libs for debug builds.")
set(LLVM_LIBRARY ${LLVM_LIBRARY_OPTIMIZED})
endif()
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBRARIES OpenColorIO)
set(OPENCOLORIO_LIBPATH ${LIBDIR}/opencolorio/lib)
set(OPENCOLORIO_DEFINITIONS)
endif()
if(WITH_OPENVDB)
set(BLOSC_LIBRARIES optimized ${LIBDIR}/blosc/lib/libblosc.lib debug ${LIBDIR}/blosc/lib/libblosc_d.lib)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include ${TBB_INCLUDE_DIR})
set(OPENVDB_LIBRARIES optimized openvdb debug openvdb_d ${TBB_LIBRARIES} ${BLOSC_LIBRARIES})
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
endif()
if(WITH_ALEMBIC)
set(ALEMBIC ${LIBDIR}/alembic)
set(ALEMBIC_INCLUDE_DIR ${ALEMBIC}/include)
set(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
set(ALEMBIC_LIBPATH ${ALEMBIC}/lib)
set(ALEMBIC_LIBRARIES optimized alembic debug alembic_d)
endif()
if(WITH_MOD_CLOTH_ELTOPO)
set(LAPACK ${LIBDIR}/lapack)
# set(LAPACK_INCLUDE_DIR ${LAPACK}/include)
set(LAPACK_LIBPATH ${LAPACK}/lib)
set(LAPACK_LIBRARIES
${LIBDIR}/lapack/lib/libf2c.lib
${LIBDIR}/lapack/lib/clapack_nowrap.lib
${LIBDIR}/lapack/lib/BLAS_nowrap.lib
)
endif()
if(WITH_OPENSUBDIV)
set(OPENSUBDIV_INCLUDE_DIR ${LIBDIR}/opensubdiv/include)
set(OPENSUBDIV_LIBPATH ${LIBDIR}/opensubdiv/lib)
set(OPENSUBDIV_LIBRARIES ${OPENSUBDIV_LIBPATH}/osdCPU.lib ${OPENSUBDIV_LIBPATH}/osdGPU.lib)
find_package(OpenSubdiv)
endif()
if(WITH_SDL)
set(SDL ${LIBDIR}/sdl)
set(SDL_INCLUDE_DIR ${SDL}/include)
set(SDL_LIBPATH ${SDL}/lib)
# MinGW TODO: Update MinGW to SDL2
if(NOT CMAKE_COMPILER_IS_GNUCC)
set(SDL_LIBRARY SDL2)
else()
set(SDL_LIBRARY SDL)
endif()
endif()
# Audio IO
if(WITH_SYSTEM_AUDASPACE)
set(AUDASPACE_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
set(AUDASPACE_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace.lib)
set(AUDASPACE_C_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
set(AUDASPACE_C_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace-c.lib)
set(AUDASPACE_PY_INCLUDE_DIRS ${LIBDIR}/audaspace/include/audaspace)
set(AUDASPACE_PY_LIBRARIES ${LIBDIR}/audaspace/lib/audaspace-py.lib)
endif()
# used in many places so include globally, like OpenGL
blender_include_dirs_sys("${PTHREADS_INCLUDE_DIRS}")
#find signtool
SET(ProgramFilesX86_NAME "ProgramFiles(x86)") #env dislikes the ( )
find_program(SIGNTOOL_EXE signtool
HINTS
"$ENV{${ProgramFilesX86_NAME}}/Windows Kits/10/bin/x86/"
"$ENV{ProgramFiles}/Windows Kits/10/bin/x86/"
"$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.1/bin/x86/"
"$ENV{ProgramFiles}/Windows Kits/8.1/bin/x86/"
"$ENV{${ProgramFilesX86_NAME}}/Windows Kits/8.0/bin/x86/"
"$ENV{ProgramFiles}/Windows Kits/8.0/bin/x86/"
)

View File

@@ -23,9 +23,11 @@
# <pep8 compliant>
"""
Module for accessing project file data for Blender.
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py c:\blender_dev\cmake_build
Before use, call init(cmake_build_dir).
Example Linux usage:
python ~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
"""
__all__ = (
@@ -39,8 +41,7 @@ __all__ = (
"is_py",
"cmake_advanced_info",
"cmake_compiler_defines",
"project_name_get",
"init",
"project_name_get"
)
@@ -60,26 +61,19 @@ SOURCE_DIR = abspath(SOURCE_DIR)
SIMPLE_PROJECTFILE = False
# must initialize from 'init'
CMAKE_DIR = None
# get cmake path
CMAKE_DIR = sys.argv[-1]
if not exists(join(CMAKE_DIR, "CMakeCache.txt")):
CMAKE_DIR = os.getcwd()
if not exists(join(CMAKE_DIR, "CMakeCache.txt")):
print("CMakeCache.txt not found in %r or %r\n Pass CMake build dir as an argument, or run from that dir, aborting" % (CMAKE_DIR, os.getcwd()))
sys.exit(1)
def init(cmake_path):
global CMAKE_DIR, PROJECT_DIR
# get cmake path
cmake_path = cmake_path or ""
if (not cmake_path) or (not exists(join(cmake_path, "CMakeCache.txt"))):
cmake_path = os.getcwd()
if not exists(join(cmake_path, "CMakeCache.txt")):
print("CMakeCache.txt not found in %r or %r\n"
" Pass CMake build dir as an argument, or run from that dir, aborting" %
(cmake_path, os.getcwd()))
return False
PROJECT_DIR = CMAKE_DIR = cmake_path
return True
# could be either.
# PROJECT_DIR = SOURCE_DIR
PROJECT_DIR = CMAKE_DIR
def source_list(path, filename_check=None):
@@ -136,7 +130,7 @@ def is_project_file(filename):
def cmake_advanced_info():
""" Extract includes and defines from cmake.
""" Extracr includes and defines from cmake.
"""
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
@@ -214,12 +208,7 @@ def cmake_advanced_info():
def cmake_cache_var(var):
cache_file = open(join(CMAKE_DIR, "CMakeCache.txt"), encoding='utf-8')
lines = [
l_strip for l in cache_file
for l_strip in (l.strip(),)
if l_strip
if not l_strip.startswith(("//", "#"))
]
lines = [l_strip for l in cache_file for l_strip in (l.strip(),) if l_strip if not l_strip.startswith("//") if not l_strip.startswith("#")]
cache_file.close()
for l in lines:

View File

@@ -23,7 +23,7 @@
__all__ = (
"build_info",
"SOURCE_DIR",
)
)
import sys
@@ -59,21 +59,14 @@ def is_c_any(filename):
CMAKE_DIR = "."
def cmake_cache_var_iter():
import re
re_cache = re.compile(r'([A-Za-z0-9_\-]+)?:?([A-Za-z0-9_\-]+)?=(.*)$')
with open(join(CMAKE_DIR, "CMakeCache.txt"), 'r', encoding='utf-8') as cache_file:
for l in cache_file:
match = re_cache.match(l.strip())
if match is not None:
var, type_, val = match.groups()
yield (var, type_ or "", val)
def cmake_cache_var(var):
for var_iter, type_iter, value_iter in cmake_cache_var_iter():
if var == var_iter:
return value_iter
cache_file = open(join(CMAKE_DIR, "CMakeCache.txt"))
lines = [l_strip for l in cache_file for l_strip in (l.strip(),) if l_strip if not l_strip.startswith("//") if not l_strip.startswith("#")]
cache_file.close()
for l in lines:
if l.split(":")[0] == var:
return l.split("=", 1)[-1]
return None

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/python
# <pep8 compliant>

View File

@@ -2,17 +2,19 @@
# custom blender vars
blender_srcdir=$(dirname $startdir)"/../.."
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender_version.h | awk '{print $3}')
# value may be formatted: 35042:35051M
blender_revision=$(svnversion $blender_srcdir | cut -d: -f2 | awk '{print $3}')
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
blender_version=$(expr $blender_version / 100).$(expr $blender_version % 100) # 256 -> 2.56
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blender_srcdir/source/blender/blenkernel/BKE_blender_version.h)
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blender_srcdir/source/blender/blenkernel/BKE_blender.h)
# blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
# map the version a -> 1
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
else
blender_version_full=${blender_version}
blender_version_full=${blender_version}
fi
blender_ver_string=$blender_version+git$blender_version_full
@@ -25,9 +27,7 @@ arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.5'
'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl'
'libsndfile' 'ffmpeg')
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.4' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
optdepends=()
provides=()
@@ -60,7 +60,7 @@ package() {
cd $srcdir/build
make DESTDIR="$pkgdir" install
python -m compileall \
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
}

View File

@@ -0,0 +1,50 @@
import os
import platform
def FindPython():
all_abi_flags = ['m', 'mu', '']
python = "/usr"
abi_flags = "m" # Most common for linux distros
version = "3.4"
_arch = platform.uname()[4] + "-linux-gnu"
# Determine ABI flags used on this system
include = os.path.join(python, "include")
for cur_flags in all_abi_flags:
inc = os.path.join(include, "python" + version + cur_flags, "Python.h")
if os.path.exists(inc):
abi_flags = cur_flags
break
# Find config.h. In some distros, such as ubuntu 12.10 they are not in standard include dir.
incconf = os.path.join(include, _arch, "python" + version + cur_flags)
if not os.path.exists(os.path.join(incconf, "pyconfig.h")):
incconf = ''
# Determine whether python is in /usr/lib or /usr/lib64
lib32 = os.path.join(python, "lib", "python" + version, "sysconfig.py")
lib64 = os.path.join(python, "lib64", "python" + version, "sysconfig.py")
if os.path.exists(lib32):
libpath = "${BF_PYTHON}/lib"
elif os.path.exists(lib64):
libpath = "${BF_PYTHON}/lib64"
else:
# roll back to default value
libpath = "${BF_PYTHON}/lib"
libpath_arch = libpath
_libpath_arch = os.path.join(python, "lib", _arch) # No lib64 stuff with recent deb-like distro afaik...
_libs = ["libpython" + version + abi_flags + ext for ext in (".so", ".a")]
for l in _libs:
if not os.path.exists(os.path.join(libpath, l)) and os.path.exists(os.path.join(_libpath_arch, l)):
libpath_arch = os.path.join(libpath, _arch)
break
return {"PYTHON": python,
"VERSION": version,
"LIBPATH": libpath,
"LIBPATH_ARCH": libpath_arch,
"ABI_FLAGS": abi_flags,
"CONFIG": incconf}

View File

@@ -0,0 +1,42 @@
def FindSharedPtr(conf):
"""
Detect shared_ptr availability
"""
found = False
namespace = None
header = None
if conf.CheckCXXHeader("memory"):
# Finding the memory header doesn't mean that shared_ptr is in std
# namespace.
#
# In particular, MSVC 2008 has shared_ptr declared in std::tr1. In
# order to support this, we do an extra check to see which namespace
# should be used.
if conf.CheckType('std::shared_ptr<int>', language = 'C++', includes="#include <memory>"):
print("-- Found shared_ptr in std namespace using <memory> header.")
namespace = 'std'
header = 'memory'
elif conf.CheckType('std::tr1::shared_ptr<int>', language = 'C++', includes="#include <memory>"):
print("-- Found shared_ptr in std::tr1 namespace using <memory> header..")
namespace = 'std::tr1'
header = 'memory'
if not namespace and conf.CheckCXXHeader("tr1/memory"):
# Further, gcc defines shared_ptr in std::tr1 namespace and
# <tr1/memory> is to be included for this. And what makes things
# even more tricky is that gcc does have <memory> header, so
# all the checks above wouldn't find shared_ptr.
if conf.CheckType('std::tr1::shared_ptr<int>', language = 'C++', includes="#include <tr1/memory>"):
print("-- Found shared_ptr in std::tr1 namespace using <tr1/memory> header..")
namespace = 'std::tr1'
header = 'tr1/memory'
if not namespace:
print("-- Unable to find shared_ptrred_map>.")
conf.env['WITH_SHARED_PTR_SUPPORT'] = namespace and header
conf.env['SHARED_PTR_NAMESPACE'] = namespace
conf.env['SHARED_PTR_HEADER'] = header

View File

@@ -0,0 +1,38 @@
def FindUnorderedMap(conf):
"""
Detect unordered_map availability
"""
namespace = None
header = None
if conf.CheckCXXHeader("unordered_map"):
# Even so we've found unordered_map header file it doesn't
# mean unordered_map and unordered_set will be declared in
# std namespace.
#
# Namely, MSVC 2008 have unordered_map header which declares
# unordered_map class in std::tr1 namespace. In order to support
# this, we do extra check to see which exactly namespace is
# to be used.
if conf.CheckType('std::unordered_map<int, int>', language = 'CXX', includes="#include <unordered_map>"):
print("-- Found unordered_map/set in std namespace.")
namespace = 'std'
header = 'unordered_map'
elif conf.CheckType('std::tr1::unordered_map<int, int>', language = 'CXX', includes="#include <unordered_map>"):
print("-- Found unordered_map/set in std::tr1 namespace.")
namespace = 'std::tr1'
header = 'unordered_map'
else:
print("-- Found <unordered_map> but can not find neither std::unordered_map nor std::tr1::unordered_map.")
elif conf.CheckCXXHeader("tr1/unordered_map"):
print("-- Found unordered_map/set in std::tr1 namespace.")
namespace = 'std::tr1'
header = 'tr1/unordered_map'
else:
print("-- Unable to find <unordered_map> or <tr1/unordered_map>. ")
conf.env['WITH_UNORDERED_MAP_SUPPORT'] = namespace and header
conf.env['UNORDERED_MAP_NAMESPACE'] = namespace
conf.env['UNORDERED_MAP_HEADER'] = header

View File

@@ -0,0 +1,263 @@
import commands
#############################################################################
################### Compiler & architecture settings ##################
#############################################################################
MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
MACOSX_SDK='' # set an sdk name like '10.7' or leave empty for automatic choosing highest available
MACOSX_DEPLOYMENT_TARGET = '10.6'
# gcc always defaults to the system standard compiler linked by a shim or symlink
CC = 'gcc'
CXX = 'g++'
LCGDIR = '#../lib/darwin-9.x.universal'
LIBDIR = '${LCGDIR}'
#############################################################################
################### Dependency settings ##################
#############################################################################
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR + '/ffmpeg'
BF_FFMPEG_INC = "${BF_FFMPEG}/include"
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
#bz2 is a standard osx dynlib
BF_PYTHON_VERSION = '3.4'
WITH_OSX_STATICPYTHON = True
# python 3.4 uses precompiled libraries in bf svn /lib by default
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}m'
# BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}m'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}'
# BF_PYTHON_LINKFLAGS = ['-u', '_PyMac_Error', '-framework', 'System']
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
WITH_BF_STATICOPENAL = False
BF_OPENAL_INC = '${BF_OPENAL}/include' # only headers from libdir needed for proper use of framework !!!!
#BF_OPENAL_LIB = 'openal'
#BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
#BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
# we use simply jack framework
WITH_BF_JACK = True
BF_JACK = '/Library/Frameworks/Jackmp.framework'
BF_JACK_INC = '${BF_JACK}/headers'
#BF_JACK_LIB = 'jack' # not used due framework
BF_JACK_LIBPATH = '${BF_JACK}'
WITH_BF_SNDFILE = True
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'sndfile FLAC ogg vorbis vorbisenc'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored in ffmpeg dir
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL2' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '${LCGDIR}/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
#BF_ZLIB_INC = '${BF_ZLIB}/include' # don't use this, it breaks -isysroot ${MACOSX_SDK}
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = True
WITH_BF_ICONV = True
BF_ICONV = '/usr'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = True
BF_OPENGL_LIB = 'GL GLU'
BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
BF_OPENGL_LINKFLAGS = ['-framework', 'OpenGL']
#OpenCollada flags
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include'
BF_OPENCOLLADA_LIB = 'OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser xml2 buffer ftoa'
BF_OPENCOLLADA_LIBPATH = LIBDIR + '/opencollada'
BF_PCRE = LIBDIR + '/opencollada'
BF_PCRE_LIB = 'pcre'
BF_PCRE_LIBPATH = '${BF_PCRE}/lib'
#BF_EXPAT = '/usr'
#BF_EXPAT_LIB = 'expat'
#BF_EXPAT_LIBPATH = '/usr/lib'
# Cycles
WITH_BF_CYCLES = True
#OSL
WITH_BF_CYCLES_OSL = True
BF_OSL = LIBDIR + '/osl'
BF_OSL_INC = '${BF_OSL}/include'
# note oslexec would passed via program linkflags, which is needed to
# make llvm happy with osl_allocate_closure_component
#BF_OSL_LIB = 'oslcomp oslquery'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
BF_LLVM = LIBDIR + '/llvm'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMSupport LLVMObject'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB = 'OpenImageIO'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_OCIO = True
BF_OCIO = LIBDIR + '/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB = 'OpenColorIO tinyxml yaml-cpp'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
BF_BOOST = LIBDIR + '/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_date_time-mt boost_filesystem-mt boost_regex-mt boost_system-mt boost_thread-mt boost_wave-mt'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mt'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
#Freestyle
WITH_BF_FREESTYLE = True
#OpenMP ( will be checked for compiler support and turned off eventually )
WITH_BF_OPENMP = True
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = []
# SpaceNavigator and related 3D mice, driver must be 3DxWare 10 Beta 4 (Mac OS X) or later !
WITH_BF_3DMOUSE = True
#############################################################################
################### various compile settings and flags ##################
#############################################################################
BF_QUIET = '1' # suppress verbose output
CFLAGS = []
CXXFLAGS = []
CCFLAGS = ['-pipe','-funsigned-char']
CPPFLAGS = []
PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']
LLIBS = ['stdc++']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
CC_WARN = ['-Wall']
C_WARN = ['-Wno-char-subscripts', '-Wpointer-arith', '-Wcast-align', '-Wdeclaration-after-statement', '-Wno-unknown-pragmas', '-Wstrict-prototypes']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
#############################################################################
################### Output directories ##################
#############################################################################
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'

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from FindPython import FindPython
py = FindPython()
BF_PYTHON_ABI_FLAGS = py['ABI_FLAGS']
BF_PYTHON = py['PYTHON']
BF_PYTHON_LIBPATH = py['LIBPATH']
BF_PYTHON_LIBPATH_ARCH = py['LIBPATH_ARCH']
BF_PYTHON_CONFIG = py['CONFIG']
BF_PYTHON_VERSION = py['VERSION']
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS} ' + BF_PYTHON_CONFIG
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}' # BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
BF_PYTHON_LIB_STATIC = '${BF_PYTHON_LIBPATH_ARCH}/libpython${BF_PYTHON_VERSION}${BF_PYTHON_ABI_FLAGS}.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = '/usr'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_JACK = False
BF_JACK = '/usr'
BF_JACK_INC = '${BF_JACK}/include/jack'
BF_JACK_LIB = 'jack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = False
WITH_BF_STATICSNDFILE = False
BF_SNDFILE = '/usr'
BF_SNDFILE_INC = '${BF_SNDFILE}/include/sndfile'
BF_SNDFILE_LIB = 'sndfile'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
BF_SNDFILE_LIB_STATIC = '${BF_SNDFILE}/lib/libsndfile.a ${BF_OGG}/lib/libvorbis.a ${BF_OGG}/lib/libFLAC.a ${BF_OGG}/lib/libvorbisenc.a ${BF_OGG}/lib/libogg.a'
WITH_BF_SDL = True
BF_SDL = '/usr' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '/usr'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = '/usr'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
WITH_BF_PNG = True
BF_PNG = '/usr'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
WITH_BF_TIFF = True
BF_TIFF = '/usr'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_ELTOPO = False
BF_LAPACK = '/usr'
BF_LAPACK_LIB = 'lapack3gf blas clapack'
BF_LAPACK_LIBPATH = '${BF_LAPACK}/lib'
BF_FREETYPE = '/usr'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
#BF_FREETYPE_LIB_STATIC = '${BF_FREETYPE}/lib/libfreetype.a'
WITH_BF_ICONV = False
BF_ICONV = "/usr"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = True
# enable ffmpeg support
WITH_BF_FFMPEG = True
BF_FFMPEG = '/usr'
BF_FFMPEG_LIB = 'avformat avcodec swscale avutil avdevice'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
#WITH_BF_STATICFFMPEG = True
#BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH/libavcodec.a ${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libavutil.a ${BF_FFMPEG_LIBPATH}/libavdevice.a'
# enable ogg, vorbis and theora in ffmpeg
WITH_BF_OGG = False
BF_OGG = '/usr'
BF_OGG_INC = '${BF_OGG}/include'
BF_OGG_LIB = 'ogg vorbis vorbisenc theoraenc theoradec'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = False
WITH_BF_STATICFFTW3 = False
BF_FFTW3 = '/usr'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
BF_FFTW3_LIB_STATIC = '${BF_FFTW3_LIBPATH}/libfftw3.a'
WITH_BF_REDCODE = False
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
# BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi Xxf86vm'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL_LIBPATH}/libGL.a ${BF_OPENGL_LIBPATH}/libGLU.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a ${BF_OPENGL_LIBPATH}/libX11.a ${BF_OPENGL_LIBPATH}/libXi.a ${BF_OPENGL_LIBPATH}/libXext.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a'
WITH_BF_COLLADA = False
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = '/usr'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
BF_PCRE = ''
BF_PCRE_LIB = 'pcre'
BF_PCRE_LIBPATH = '/usr/lib'
BF_EXPAT = '/usr'
BF_EXPAT_LIB = 'expat'
BF_EXPAT_LIBPATH = '/usr/lib'
WITH_BF_JEMALLOC = False
WITH_BF_STATICJEMALLOC = False
BF_JEMALLOC = '/usr'
BF_JEMALLOC_INC = '${BF_JEMALLOC}/include'
BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib'
BF_JEMALLOC_LIB = 'jemalloc'
BF_JEMALLOC_LIB_STATIC = '${BF_JEMALLOC_LIBPATH}/libjemalloc.a'
WITH_BF_OIIO = False
WITH_BF_STATICOIIO = False
BF_OIIO = '/usr'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB = 'OpenImageIO'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/libOpenImageIO.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_JPEG}/lib/libjpeg.a'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_OCIO = False
WITH_BF_STATICOCIO = False
BF_OCIO = '/usr'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB = 'OpenColorIO yaml-cpp tinyxml'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
WITH_BF_STATICBOOST = False
BF_BOOST = '/usr'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_filesystem boost_regex boost_system boost_thread boost_date_time'
BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \
'${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a ' + \
'${BF_BOOST_LIBPATH}/libboost_thread.a'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_CYCLES = WITH_BF_OIIO and WITH_BF_BOOST
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc'
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
WITH_BF_OPENMP = True
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-pthread']
#SpaceNavigator and friends
WITH_BF_3DMOUSE = True
WITH_BF_STATIC3DMOUSE = False
BF_3DMOUSE = '/usr'
BF_3DMOUSE_INC = '${BF_3DMOUSE}/include'
BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib'
BF_3DMOUSE_LIB = 'spnav'
BF_3DMOUSE_LIB_STATIC = '${BF_3DMOUSE_LIBPATH}/libspnav.a'
#Freestyle
WITH_BF_FREESTYLE = True
##
CC = 'gcc'
CXX = 'g++'
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64','-D_LARGEFILE64_SOURCE']
CXXFLAGS = []
CPPFLAGS = []
# g++ 4.6, only needed for bullet
CXXFLAGS += ['-fpermissive']
if WITH_BF_FFMPEG:
# libavutil needs UINT64_C()
CXXFLAGS += ['-D__STDC_CONSTANT_MACROS', ]
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wunused-parameter', '-Wstrict-prototypes', '-Werror=declaration-after-statement', '-Werror=implicit-function-declaration', '-Werror=return-type']
CC_WARN = ['-Wall']
CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare']
LLIBS = ['util', 'c', 'm', 'dl', 'pthread']
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR = '../build/linux'
BF_INSTALLDIR='../install/linux'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']
#Fix for LLVM conflict with Mesa llvmpipe, SDL dynload also requires symbols to be hidden.
# TODO(sergey): Move this to SConstruct, so we can have this line depended on user config.
PLATFORM_LINKFLAGS += ['-Wl,--version-script=source/creator/blender.map']

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LCGDIR = '#../lib/mingw32'
LIBDIR = "${LCGDIR}"
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
BF_PYTHON_DLL = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}.a'
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_FFMPEG = True
BF_FFMPEG_LIB = 'avformat-55 avcodec-55 avdevice-55 avutil-52 swscale-2'
BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include'
BF_JACK_LIB = 'libjack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = False
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'libsndfile-1'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadGC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Imath IlmThread Iex'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'liblibjpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre buffer ftoa xml'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
#Cycles
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB = 'OpenImageIO'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_OCIO = True
BF_OCIO = LIBDIR + '/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB = 'OpenColorIO'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
BF_BOOST = LIBDIR + '/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_date_time-mgw46-mt-s-1_49 boost_filesystem-mgw46-mt-s-1_49 boost_regex-mgw46-mt-s-1_49 boost_system-mgw46-mt-s-1_49 boost_thread-mgw46-mt-s-1_49'
BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mgw46-mt-s-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
WITH_BF_OPENMP = True
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
#Freestyle
WITH_BF_FREESTYLE = True
##
CC = 'gcc'
CXX = 'g++'
CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CXXFLAGS = []
CPPFLAGS = ['-DWIN32', '-DFREE_WINDOWS', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-limm32']
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
## DISABLED, causes linking errors!
## for re-distribution, so users dont need mingw installed
# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE_FLAGS = BF_PROFILE_CCFLAGS
BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win32-mingw'
BF_INSTALLDIR='..\\install\\win32-mingw'

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import subprocess
CL_OUT = subprocess.Popen(["cl.exe"],stdout=subprocess.PIPE,stderr=subprocess.PIPE)
CL_STDOUT, CL_STDERR = CL_OUT.communicate()
if "18.00." in CL_STDERR:
VC_VERSION = '12.0'
LCGDIR = '#../lib/windows_vc12'
else:
import sys
print("Visual C version not supported {}\n".format(CL_STDERR))
sys.exit(1)
LIBDIR = '${LCGDIR}'
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR +'/ffmpeg'
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat-55.lib avcodec-55.lib avdevice-55.lib avutil-52.lib swscale-2.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_DLL = '${BF_PYTHON_LIB}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + '/iconv'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include ${BF_FFMPEG}/include/msvc'
BF_JACK_LIB = 'libjack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = True
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'libsndfile-1'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL2.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadVC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_1 Half IlmImf-2_1 Imath-2_1 IlmThread-2_1 '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'libjpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'libpng'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'libz_st'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_ELTOPO = False
BF_LAPACK = LIBDIR + '/lapack'
BF_LAPACK_LIB = 'libf2c clapack_nowrap BLAS_nowrap'
BF_LAPACK_LIBPATH = '${BF_LAPACK}/lib'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
WITH_BF_BINRELOC = False
BF_WITH_FREETYPE = True
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype2ST'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
#Cycles
WITH_BF_CYCLES = True
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = True
BF_OSL = '${LIBDIR}/osl'
BF_OSL_INC = '${BF_OSL}/include'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_LIB_STATIC = '${BF_OSL_LIBPATH}/oslcomp.lib ${BF_OSL_LIBPATH}/oslexec.lib ${BF_OSL_LIBPATH}/oslquery.lib '
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
BF_LLVM = LIBDIR + '/llvm'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMObject LLVMRuntimeDyld LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
WITH_BF_OIIO = True
BF_OIIO = '${LIBDIR}/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/OpenImageIO.lib'
WITH_BF_STATICOIIO = True
WITH_BF_OCIO = True
BF_OCIO = '${LIBDIR}/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/OpenColorIO.lib'
WITH_BF_STATICOCIO = True
WITH_BF_BOOST = True
BF_BOOST = '${LIBDIR}/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
CC = 'cl.exe'
CXX = 'cl.exe'
CCFLAGS = ['/nologo', '/J', '/W3', '/Gd', '/w34062', '/wd4018', '/wd4065', '/wd4127', '/wd4181', '/wd4200', '/wd4244', '/wd4267', '/wd4305', '/wd4800', '/we4013', '/we4431']
CXXFLAGS = ['/EHsc']
BGE_CXXFLAGS = ['/O2', '/Ob2', '/EHsc', '/GR', '/fp:fast', '/arch:SSE']
if VC_VERSION == '12.0':
CCFLAGS.append('/DOIIO_STATIC_BUILD') # OIIO api changed with 1.4 making this needed
BF_DEBUG_CCFLAGS = ['/Zi', '/Ob0', '/Od', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-D_CRT_SECURE_NO_DEPRECATE', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '/Ob2']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'imm32']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO', '/LARGEADDRESSAWARE', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
# # Todo
# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
# BF_PROFILE_LINKFLAGS = ['-pg']
# BF_PROFILE = False
BF_BSC=False
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'

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LCGDIR = '#../lib/mingw64'
LIBDIR = "${LCGDIR}"
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
BF_PYTHON_DLL = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_FFMPEG = True
BF_FFMPEG_LIB = 'avformat.dll avcodec.dll avdevice.dll avutil.dll swscale.dll swresample.dll'
BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll ${BF_FFMPEG_LIBPATH}/swresample-0.dll ${BF_FFMPEG_LIBPATH}/xvidcore.dll'
WITH_BF_JACK = False
BF_JACK = LIBDIR + '/jack'
BF_JACK_INC = '${BF_JACK}/include'
BF_JACK_LIB = 'libjack'
BF_JACK_LIBPATH = '${BF_JACK}/lib'
WITH_BF_SNDFILE = False
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'libsndfile-1'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = '' # Part of MinGW-w64
BF_PTHREADS_INC = ''
BF_PTHREADS_LIB = ''
BF_PTHREADS_LIBPATH = ''
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Imath IlmThread Iex'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'tiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_GAMEENGINE = True
WITH_BF_OCEANSIM = True
WITH_BF_PLAYER = True
WITH_BF_LIBMV = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2/'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre buffer ftoa xml'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
#Cycles
WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50']
WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIB = 'OpenImageIO'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
WITH_BF_OCIO = True
BF_OCIO = LIBDIR + '/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIB = 'OpenColorIO'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
WITH_BF_BOOST = True
BF_BOOST = LIBDIR + '/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'boost_date_time-mgw47-mt-s-1_49 boost_date_time-mgw47-mt-sd-1_49 boost_filesystem-mgw47-mt-s-1_49 boost_filesystem-mgw47-mt-sd-1_49 boost_regex-mgw47-mt-s-1_49 boost_regex-mgw47-mt-sd-1_49 boost_system-mgw47-mt-s-1_49 boost_system-mgw47-mt-sd-1_49 boost_thread-mgw47-mt-s-1_49 boost_thread-mgw47-mt-sd-1_49'
BF_BOOST_LIB_INTERNATIONAL = ' boost_locale-mgw47-mt-s-1_49 boost_locale-mgw47-mt-sd-1_49'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
BF_RAYOPTIMIZATION_SSE_FLAGS = ['-mmmx', '-msse', '-msse2']
WITH_BF_OPENMP = True
#Freestyle
WITH_BF_FREESTYLE = True
##
CC = 'gcc'
CXX = 'g++'
CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CXXFLAGS = [ '-fpermissive' ]
CPPFLAGS = ['-DWIN32', '-DMS_WIN64', '-DFREE_WINDOWS', '-DFREE_WINDOWS64', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '-ftree-vectorize']
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid', '-lwsock32', '-lpsapi', '-lpthread', '-limm32']
PLATFORM_LINKFLAGS = ['-Xlinker', '--stack=2097152']
## DISABLED, causes linking errors!
## for re-distribution, so users dont need mingw installed
# PLATFORM_LINKFLAGS += ["-static-libgcc", "-static-libstdc++"]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE_FLAGS = BF_PROFILE_CCFLAGS
BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win64-mingw'
BF_INSTALLDIR='..\\install\\win64-mingw'

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import subprocess
CL_OUT = subprocess.Popen(["cl.exe"],stdout=subprocess.PIPE,stderr=subprocess.PIPE)
CL_STDOUT, CL_STDERR = CL_OUT.communicate()
if "18.00." in CL_STDERR:
VC_VERSION = '12.0'
LCGDIR = '#../lib/win64_vc12'
else:
import sys
print("Visual C version not supported {}\n".format(CL_STDERR))
sys.exit(1)
LIBDIR = '${LCGDIR}'
WITH_BF_FFMPEG = True
BF_FFMPEG = LIBDIR +'/ffmpeg'
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}/include/msvc '
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat-55.lib avcodec-55.lib avdevice-55.lib avutil-52.lib swscale-2.lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-55.dll ${BF_FFMPEG_LIBPATH}/avcodec-55.dll ${BF_FFMPEG_LIBPATH}/avdevice-55.dll ${BF_FFMPEG_LIBPATH}/avutil-52.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.4'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_DLL = '${BF_PYTHON_LIB}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_PYTHON_INSTALL_NUMPY = True
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_SNDFILE = True
BF_SNDFILE = LIBDIR + '/sndfile'
BF_SNDFILE_INC = '${BF_SNDFILE}/include'
BF_SNDFILE_LIB = 'libsndfile-1'
BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib'
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + '/iconv'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL2.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_JACK = False
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadVC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR '
BF_OPENEXR_LIB = ' Iex-2_1 Half IlmImf-2_1 Imath-2_1 IlmThread-2_1 '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'libjpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'libpng'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
WITH_BF_TIFF = True
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'libz_st'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = True
WITH_BF_OCEANSIM = True
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_ELTOPO = False
BF_LAPACK = LIBDIR + '/lapack'
BF_LAPACK_LIB = 'libf2c clapack_nowrap BLAS_nowrap'
BF_LAPACK_LIBPATH = '${BF_LAPACK}/lib'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
WITH_BF_BINRELOC = False
BF_WITH_FREETYPE = True
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype2ST'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False
BF_QUICKTIME = LIBDIR + '/QTDevWin'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
BF_QUICKTIME_LIBPATH = '${BF_QUICKTIME}/Libraries'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
WITH_BF_COLLADA = True
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
BF_OPENCOLLADA = LIBDIR + '/opencollada'
BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include/opencollada'
BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser MathMLSolver xml pcre buffer ftoa'
BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib/opencollada'
WITH_BF_3DMOUSE = True
WITH_BF_OPENMP = True
#Cycles
WITH_BF_CYCLES = True
WITH_BF_CYCLES_OSL = True
WITH_BF_STATICOSL = True
BF_OSL = '${LIBDIR}/osl'
BF_OSL_INC = '${BF_OSL}/include'
BF_OSL_LIBPATH = '${BF_OSL}/lib'
BF_OSL_LIB_STATIC = '${BF_OSL_LIBPATH}/oslcomp.lib ${BF_OSL_LIBPATH}/oslexec.lib ${BF_OSL_LIBPATH}/oslquery.lib '
BF_OSL_COMPILER = '${BF_OSL}/bin/oslc'
WITH_BF_LLVM = True
BF_LLVM = LIBDIR + '/llvm'
BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \
'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \
'LLVMTarget LLVMMC LLVMCore LLVMObject LLVMRuntimeDyld LLVMSupport'
BF_LLVM_LIBPATH = '${BF_LLVM}/lib'
WITH_BF_OIIO = True
BF_OIIO = '${LIBDIR}/openimageio'
BF_OIIO_INC = '${BF_OIIO}/include'
BF_OIIO_LIBPATH = '${BF_OIIO}/lib'
BF_OIIO_LIB_STATIC = '${BF_OIIO_LIBPATH}/OpenImageIO.lib ${BF_OIIO_LIBPATH}/OpenImageIO_Util.lib'
WITH_BF_STATICOIIO = True
WITH_BF_OCIO = True
BF_OCIO = '${LIBDIR}/opencolorio'
BF_OCIO_INC = '${BF_OCIO}/include'
BF_OCIO_LIBPATH = '${BF_OCIO}/lib'
BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/OpenColorIO.lib'
WITH_BF_STATICOCIO = True
WITH_BF_BOOST = True
BF_BOOST = '${LIBDIR}/boost'
BF_BOOST_INC = '${BF_BOOST}/include'
BF_BOOST_LIB = 'libboost_date_time-vc120-mt-s-1_55 libboost_filesystem-vc120-mt-s-1_55 libboost_regex-vc120-mt-s-1_55 libboost_system-vc120-mt-s-1_55 libboost_thread-vc120-mt-s-1_55 libboost_wave-vc120-mt-s-1_55'
BF_BOOST_LIB_INTERNATIONAL = ' libboost_locale-vc120-mt-s-1_55'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35', 'sm_50', 'sm_52']
#Ray trace optimization
WITH_BF_RAYOPTIMIZATION = True
# No need to manually specify SSE/SSE2 on x64 systems.
BF_RAYOPTIMIZATION_SSE_FLAGS = ['']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
CC = 'cl.exe'
CXX = 'cl.exe'
CFLAGS = []
CCFLAGS = ['/nologo', '/J', '/W3', '/Gd', '/w34062', '/wd4018', '/wd4065', '/wd4127', '/wd4181', '/wd4200', '/wd4244', '/wd4267', '/wd4305', '/wd4800', '/we4013', '/we4431']
# We want to support Vista level ABI for x64
if VC_VERSION == '12.0':
CCFLAGS.append('/D_WIN32_WINNT=0x600')
CCFLAGS.append('/DOIIO_STATIC_BUILD') # OIIO api changed with 1.4 making this needed
CXXFLAGS = ['/EHsc']
BGE_CXXFLAGS = ['/O2', '/Ob2', '/EHsc', '/GR', '/fp:fast']
BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr', '/Od', '/Ob0']
CPPFLAGS = ['-DWIN32', '-D_CONSOLE', '-D_LIB', '-D_CRT_SECURE_NO_DEPRECATE', '-DOPJ_STATIC']
REL_CFLAGS = []
REL_CXXFLAGS = []
REL_CCFLAGS = ['-O2', '/Ob2']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid', 'psapi', 'imm32']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/OPT:NOREF','/INCREMENTAL:NO', '/NODEFAULTLIB:msvcrt.lib', '/NODEFAULTLIB:msvcmrt.lib', '/NODEFAULTLIB:msvcurt.lib', '/NODEFAULTLIB:msvcrtd.lib']
BF_CYCLES_CUDA_ENV="C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd"
BF_BUILDDIR = '..\\build\\win64-vc'
BF_INSTALLDIR='..\\install\\win64-vc'

1122
build_files/scons/tools/Blender.py Executable file

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class bcolors:
HEADER = '\033[95m'
OKBLUE = '\033[94m'
OKGREEN = '\033[92m'
WARNING = '\033[93m'
FAIL = '\033[91m'
ENDC = '\033[0m'
def disable(self):
self.HEADER = ''
self.OKBLUE = ''
self.OKGREEN = ''
self.WARNING = ''
self.FAIL = ''
self.ENDC = ''

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import os
import os.path
import SCons.Options
import SCons.Variables
try:
import subprocess
except ImportError:
pass
import string
import shutil
import sys
Variables = SCons.Variables
BoolVariable = SCons.Variables.BoolVariable
def get_command_output(*popenargs, **kwargs):
if hasattr(subprocess, "check_output"):
return subprocess.check_output(*popenargs, **kwargs)
if 'stdout' in kwargs:
raise ValueError('stdout argument not allowed, it will be overridden.')
process = subprocess.Popen(stdout=subprocess.PIPE, *popenargs, **kwargs)
output, unused_err = process.communicate()
retcode = process.poll()
if retcode:
cmd = kwargs.get("args")
if cmd is None:
cmd = popenargs[0]
raise subprocess.CalledProcessError(retcode, cmd)
return output
def get_version():
import re
fname = os.path.join(os.path.dirname(__file__), "..", "..", "..", "source", "blender", "blenkernel", "BKE_blender.h")
ver_base = None
ver_char = None
ver_cycle = None
re_ver = re.compile("^#\s*define\s+BLENDER_VERSION\s+([0-9]+)")
re_ver_char = re.compile("^#\s*define\s+BLENDER_VERSION_CHAR\s*(\S*)") # optional arg
re_ver_cycle = re.compile("^#\s*define\s+BLENDER_VERSION_CYCLE\s*(\S*)") # optional arg
for l in open(fname, "r"):
match = re_ver.match(l)
if match:
ver = int(match.group(1))
ver_base = "%d.%d" % (ver / 100, ver % 100)
match = re_ver_char.match(l)
if match:
ver_char = match.group(1)
if ver_char == "BLENDER_CHAR_VERSION":
ver_char = ""
match = re_ver_cycle.match(l)
if match:
ver_cycle = match.group(1)
if ver_cycle == "BLENDER_CYCLE_VERSION":
ver_cycle = ""
if (ver_base is not None) and (ver_char is not None) and (ver_cycle is not None):
# eg '2.56a-beta'
if ver_cycle != "release":
ver_display = "%s%s-%s" % (ver_base, ver_char, ver_cycle)
else:
ver_display = "%s%s" % (ver_base, ver_char)
return ver_base, ver_display, ver_cycle
raise Exception("%s: missing version string" % fname)
def get_hash():
try:
build_hash = get_command_output(['git', 'rev-parse', '--short', 'HEAD']).strip()
except OSError:
build_hash = None
print("WARNING: could not use git to retrieve current Blender repository hash...")
except subprocess.CalledProcessError as e:
build_hash = None
print("WARNING: git errored while retrieving current Blender repository hash (%d)..." % e.returncode)
if build_hash == '' or build_hash == None:
build_hash = 'UNKNOWN'
return build_hash
def checkEndian():
return sys.byteorder
# This is used in creating the local config directories
VERSION, VERSION_DISPLAY, VERSION_RELEASE_CYCLE = get_version()
HASH = get_hash()
ENDIAN = checkEndian()
def print_arguments(args, bc):
if len(args):
for k,v in args.iteritems():
if type(v)==list:
v = ' '.join(v)
print '\t'+bc.OKBLUE+k+bc.ENDC+' = '+bc.OKGREEN + v + bc.ENDC
else:
print '\t'+bc.WARNING+'No command-line arguments given'+bc.ENDC
def validate_arguments(args, bc):
opts_list = [
'WITH_BF_FREESTYLE', 'WITH_BF_PYTHON', 'WITH_BF_PYTHON_SAFETY', 'WITH_BF_PYTHON_SECURITY', 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LIBPATH_ARCH', 'WITH_BF_STATICPYTHON', 'WITH_OSX_STATICPYTHON', 'BF_PYTHON_LIB_STATIC', 'BF_PYTHON_DLL', 'BF_PYTHON_ABI_FLAGS',
'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC',
'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH', 'WITH_BF_SDL_DYNLOAD',
'WITH_BF_JACK', 'BF_JACK', 'BF_JACK_INC', 'BF_JACK_LIB', 'BF_JACK_LIBPATH', 'WITH_BF_JACK_DYNLOAD',
'WITH_BF_SNDFILE', 'BF_SNDFILE', 'BF_SNDFILE_INC', 'BF_SNDFILE_LIB', 'BF_SNDFILE_LIBPATH', 'WITH_BF_STATICSNDFILE', 'BF_SNDFILE_LIB_STATIC',
'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH',
'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC',
'WITH_BF_DDS', 'WITH_BF_CINEON', 'WITH_BF_HDR',
'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC', 'BF_FFMPEG_DLL',
'WITH_BF_STATICFFMPEG', 'BF_FFMPEG_LIB_STATIC',
'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
'WITH_BF_FRAMESERVER',
'WITH_BF_COMPOSITOR',
'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH', 'WITH_BF_STATICJPEG', 'BF_JPEG_LIB_STATIC',
'WITH_BF_OPENJPEG', 'BF_OPENJPEG', 'BF_OPENJPEG_INC', 'BF_OPENJPEG_LIB', 'BF_OPENJPEG_LIBPATH',
'WITH_BF_REDCODE', 'BF_REDCODE', 'BF_REDCODE_INC', 'BF_REDCODE_LIB', 'BF_REDCODE_LIBPATH',
'WITH_BF_PNG', 'BF_PNG', 'BF_PNG_INC', 'BF_PNG_LIB', 'BF_PNG_LIBPATH', 'WITH_BF_STATICPNG', 'BF_PNG_LIB_STATIC',
'WITH_BF_TIFF', 'BF_TIFF', 'BF_TIFF_INC', 'BF_TIFF_LIB', 'BF_TIFF_LIBPATH', 'WITH_BF_STATICTIFF', 'BF_TIFF_LIB_STATIC',
'WITH_BF_ZLIB', 'BF_ZLIB', 'BF_ZLIB_INC', 'BF_ZLIB_LIB', 'BF_ZLIB_LIBPATH', 'WITH_BF_STATICZLIB', 'BF_ZLIB_LIB_STATIC',
'WITH_BF_INTERNATIONAL',
'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
'WITH_BF_GAMEENGINE',
'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
# 'WITH_BF_ELTOPO', # now only available in a branch
'BF_LAPACK', 'BF_LAPACK_LIB', 'BF_LAPACK_LIBPATH', 'BF_LAPACK_LIB_STATIC',
'BF_WINTAB', 'BF_WINTAB_INC',
'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH', 'BF_FREETYPE_LIB_STATIC', 'WITH_BF_FREETYPE_STATIC',
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_FFTW3', 'BF_FFTW3', 'BF_FFTW3_INC', 'BF_FFTW3_LIB', 'BF_FFTW3_LIBPATH', 'WITH_BF_STATICFFTW3', 'BF_FFTW3_LIB_STATIC',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
'WITH_BF_EGL', 'WITH_BF_GLEW_ES', 'BF_GLEW_INC', 'WITH_BF_GL_PROFILE_CORE', 'WITH_BF_GL_PROFILE_COMPAT', 'WITH_BF_GL_PROFILE_ES20',
'WITH_BF_GLEW_MX', 'WITH_BF_GL_EGL', 'WITH_BF_GL_ANGLE',
'WITH_BF_COLLADA', 'BF_COLLADA', 'BF_COLLADA_INC', 'BF_COLLADA_LIB', 'BF_OPENCOLLADA', 'BF_OPENCOLLADA_INC', 'BF_OPENCOLLADA_LIB', 'BF_OPENCOLLADA_LIBPATH', 'BF_PCRE', 'BF_PCRE_LIB', 'BF_PCRE_LIBPATH', 'BF_EXPAT', 'BF_EXPAT_LIB', 'BF_EXPAT_LIBPATH',
'WITH_BF_STATICOPENCOLLADA', 'BF_OPENCOLLADA_LIB_STATIC',
'WITH_BF_PLAYER',
'WITH_BF_NOBLENDER',
'WITH_BF_BINRELOC',
'WITH_BF_LZO', 'WITH_BF_LZMA',
'LCGDIR',
'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC',
'BF_TWEAK_MODE', 'BF_SPLIT_SRC',
'WITHOUT_BF_INSTALL',
'WITHOUT_BF_PYTHON_INSTALL', 'WITHOUT_BF_PYTHON_UNPACK',
'WITH_BF_PYTHON_INSTALL_NUMPY', 'WITH_BF_PYTHON_INSTALL_REQUESTS',
'WITHOUT_BF_OVERWRITE_INSTALL',
'WITH_BF_OPENMP', 'BF_OPENMP', 'BF_OPENMP_LIBPATH', 'WITH_BF_STATICOPENMP', 'BF_OPENMP_STATIC_STATIC',
'WITH_GHOST_SDL',
'WITH_GHOST_XDND',
'WITH_X11_XINPUT',
'WITH_X11_XF86VMODE',
'BF_GHOST_DEBUG',
'BF_FANCY', 'BF_QUIET', 'BF_LINE_OVERWRITE',
'BF_X264_CONFIG',
'BF_XVIDCORE_CONFIG',
'WITH_BF_DOCS',
'BF_NUMJOBS',
'BF_MSVS',
'WITH_BF_RAYOPTIMIZATION',
'BF_RAYOPTIMIZATION_SSE_FLAGS',
'WITH_BF_FLUID',
'WITH_BF_BOOLEAN',
'WITH_BF_REMESH',
'WITH_BF_OCEANSIM',
'WITH_BF_SMOKE',
'WITH_BF_CXX_GUARDEDALLOC',
'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
'BUILDBOT_BRANCH',
'WITH_BF_3DMOUSE', 'WITH_BF_STATIC3DMOUSE', 'BF_3DMOUSE', 'BF_3DMOUSE_INC', 'BF_3DMOUSE_LIB', 'BF_3DMOUSE_LIBPATH', 'BF_3DMOUSE_LIB_STATIC',
'WITH_BF_CYCLES', 'WITH_BF_CYCLES_CUDA_BINARIES', 'BF_CYCLES_CUDA_NVCC', 'BF_CYCLES_CUDA_NVCC', 'WITH_BF_CYCLES_CUDA_THREADED_COMPILE', 'BF_CYCLES_CUDA_ENV',
'WITH_BF_OIIO', 'WITH_BF_STATICOIIO', 'BF_OIIO', 'BF_OIIO_INC', 'BF_OIIO_LIB', 'BF_OIIO_LIB_STATIC', 'BF_OIIO_LIBPATH',
'WITH_BF_OCIO', 'WITH_BF_STATICOCIO', 'BF_OCIO', 'BF_OCIO_INC', 'BF_OCIO_LIB', 'BF_OCIO_LIB_STATIC', 'BF_OCIO_LIBPATH',
'WITH_BF_BOOST', 'WITH_BF_STATICBOOST', 'BF_BOOST', 'BF_BOOST_INC', 'BF_BOOST_LIB', 'BF_BOOST_LIB_INTERNATIONAL', 'BF_BOOST_LIB_STATIC', 'BF_BOOST_LIBPATH',
'WITH_BF_LIBMV', 'WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS',
'WITH_BF_CYCLES_OSL', 'WITH_BF_STATICOSL', 'BF_OSL', 'BF_OSL_INC', 'BF_OSL_LIB', 'BF_OSL_LIBPATH', 'BF_OSL_LIB_STATIC', 'BF_OSL_COMPILER',
'WITH_BF_LLVM', 'WITH_BF_STATICLLVM', 'BF_LLVM', 'BF_LLVM_LIB', 'BF_LLVM_LIBPATH', 'BF_LLVM_LIB_STATIC', 'BF_PROGRAM_LINKFLAGS'
]
# Have options here that scons expects to be lists
opts_list_split = [
'BF_PYTHON_LINKFLAGS',
'BF_OPENGL_LINKFLAGS',
'BF_GL_DEFINITIONS',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BGE_CXXFLAGS',
'BF_PROFILE_CFLAGS', 'BF_PROFILE_CCFLAGS', 'BF_PROFILE_CXXFLAGS', 'BF_PROFILE_LINKFLAGS',
'BF_DEBUG_CFLAGS', 'BF_DEBUG_CCFLAGS', 'BF_DEBUG_CXXFLAGS',
'C_WARN', 'CC_WARN', 'CXX_WARN',
'LLIBS', 'PLATFORM_LINKFLAGS', 'MACOSX_ARCHITECTURE', 'MACOSX_SDK', 'XCODE_CUR_VER', 'C_COMPILER_ID',
'BF_CYCLES_CUDA_BINARIES_ARCH', 'BF_PROGRAM_LINKFLAGS', 'MACOSX_DEPLOYMENT_TARGET',
'WITH_BF_CYCLES_DEBUG', 'WITH_BF_CYCLES_LOGGING'
]
arg_list = ['BF_DEBUG', 'BF_QUIET', 'BF_CROSS', 'BF_UPDATE',
'BF_INSTALLDIR', 'BF_TOOLSET', 'BF_BINNAME',
'BF_BUILDDIR', 'BF_FANCY', 'BF_QUICK', 'BF_PROFILE', 'BF_LINE_OVERWRITE',
'BF_BSC', 'BF_CONFIG',
'BF_PRIORITYLIST', 'BF_BUILDINFO','CC', 'CXX', 'BF_QUICKDEBUG',
'BF_LISTDEBUG', 'LCGDIR', 'BF_X264_CONFIG', 'BF_XVIDCORE_CONFIG',
'BF_UNIT_TEST', 'BF_BITNESS', 'MSVS_VERSION']
okdict = {}
for k,v in args.iteritems():
if (k in opts_list) or (k in arg_list):
okdict[k] = v
elif k in opts_list_split:
okdict[k] = v.split() # "" have already been stripped
else:
print '\t'+bc.WARNING+'Invalid argument: '+bc.ENDC+k+'='+v
return okdict
def print_targets(targs, bc):
if len(targs)>0:
for t in targs:
print '\t'+bc.OKBLUE+t+bc.ENDC
else:
print '\t'+bc.WARNING+'No targets given, using '+bc.ENDC+bc.OKGREEN+'default'+bc.ENDC
def validate_targets(targs, bc):
valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin',
'blendernogame', 'blenderstaticnogame', 'blenderlite', 'release',
'everything', 'clean', 'install-bin', 'install', 'nsis','buildslave',
'cudakernels']
oklist = []
for t in targs:
if t in valid_list:
oklist.append(t)
else:
print '\t'+bc.WARNING+'Invalid target: '+bc.ENDC+t
return oklist
class OurSpawn:
def ourspawn(self, sh, escape, cmd, args, env):
newargs = " ".join(args[1:])
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env=env)
data, err = proc.communicate()
rv = proc.wait()
if err:
print(err)
return rv
def SetupSpawn( env ):
buf = OurSpawn()
env['SPAWN'] = buf.ourspawn
def read_opts(env, cfg, args):
localopts = Variables.Variables(cfg, args)
localopts.AddVariables(
('LCGDIR', 'Location of SVN lib dir'),
('LIBDIR', 'Root dir of libs'),
(BoolVariable('WITH_BF_PYTHON', 'Compile with python', True)),
(BoolVariable('WITH_BF_PYTHON_SAFETY', 'Internal API error checking to track invalid data to prevent crash on access (at the expense of some effeciency)', False)),
(BoolVariable('WITH_BF_PYTHON_SECURITY', 'Disables execution of scripts within blend files by default', True)),
('BF_PYTHON', 'Base path for python', ''),
('BF_PYTHON_VERSION', 'Python version to use', ''),
('BF_PYTHON_INC', 'Include path for Python headers', ''),
('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''),
('BF_PYTHON_LIB', 'Python library', ''),
('BF_PYTHON_LIBPATH_ARCH', 'Additional Python library under some linux flavors (arch-dependent)', ''),
('BF_PYTHON_DLL', 'Python dll - used on Windows only', ''),
('BF_PYTHON_LIB_STATIC', 'Python static libraries', ''),
('BF_PYTHON_LIBPATH', 'Library path', ''),
('BF_PYTHON_LINKFLAGS', 'Python link flags', ''),
(BoolVariable('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
(BoolVariable('WITH_OSX_STATICPYTHON', 'Staticly link to python', True)),
('BF_PYTHON_ABI_FLAGS', 'Python ABI flags (suffix in library version: m, mu, etc)', ''),
(BoolVariable('WITH_BF_FLUID', 'Build with Fluid simulation (Elbeem)', True)),
(BoolVariable('WITH_BF_BOOLEAN', 'Build with boolean modifier', True)),
(BoolVariable('WITH_BF_REMESH', 'Build with remesh modifier', True)),
(BoolVariable('WITH_BF_OCEANSIM', 'Build with ocean simulation', False)),
(BoolVariable('WITH_BF_SMOKE', 'Build with smoke simulation', True)),
('BF_PROFILE_FLAGS', 'Profiling compiler flags', ''),
(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
('BF_OPENAL', 'Base path for OpenAL', ''),
('BF_OPENAL_INC', 'Include path for python headers', ''),
('BF_OPENAL_LIB', 'Path to OpenAL library', ''),
('BF_OPENAL_LIB_STATIC', 'Path to OpenAL static library', ''),
('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''),
(BoolVariable('WITH_BF_STATICOPENAL', 'Staticly link to openal', False)),
(BoolVariable('WITH_BF_SDL', 'Use SDL if true', False)),
('BF_SDL', 'SDL base path', ''),
('BF_SDL_INC', 'SDL include path', ''),
('BF_SDL_LIB', 'SDL library', ''),
('BF_SDL_LIBPATH', 'SDL library path', ''),
(BoolVariable('WITH_BF_SDL_DYNLOAD', 'Enable runtime dynamic SDL libraries loading (works only on Linux)', False)),
(BoolVariable('WITH_BF_JACK', 'Enable jack support if true', True)),
('BF_JACK', 'jack base path', ''),
('BF_JACK_INC', 'jack include path', ''),
('BF_JACK_LIB', 'jack library', ''),
('BF_JACK_LIBPATH', 'jack library path', ''),
(BoolVariable('WITH_BF_JACK_DYNLOAD', 'Enable runtime dynamic Jack libraries loading (works only on Linux)', False)),
(BoolVariable('WITH_BF_SNDFILE', 'Enable sndfile support if true', True)),
('BF_SNDFILE', 'sndfile base path', ''),
('BF_SNDFILE_INC', 'sndfile include path', ''),
('BF_SNDFILE_LIB', 'sndfile library', ''),
('BF_SNDFILE_LIB_STATIC', 'Path to sndfile static library', ''),
('BF_SNDFILE_LIBPATH', 'sndfile library path', ''),
(BoolVariable('WITH_BF_STATICSNDFILE', 'Staticly link to sndfile', False)),
('BF_PTHREADS', 'Pthreads base path', ''),
('BF_PTHREADS_INC', 'Pthreads include path', ''),
('BF_PTHREADS_LIB', 'Pthreads library', ''),
('BF_PTHREADS_LIBPATH', 'Pthreads library path', ''),
(BoolVariable('WITH_BF_OPENEXR', 'Use OPENEXR if true', True)),
(BoolVariable('WITH_BF_STATICOPENEXR', 'Staticly link to OpenEXR', False)),
('BF_OPENEXR', 'OPENEXR base path', ''),
('BF_OPENEXR_INC', 'OPENEXR include path', ''),
('BF_OPENEXR_LIB', 'OPENEXR library', ''),
('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''),
('BF_OPENEXR_LIB_STATIC', 'OPENEXR static library', ''),
(BoolVariable('WITH_BF_DDS', 'Support DDS image format if true', True)),
(BoolVariable('WITH_BF_CINEON', 'Support CINEON and DPX image formats if true', True)),
(BoolVariable('WITH_BF_HDR', 'Support HDR image formats if true', True)),
(BoolVariable('WITH_BF_FRAMESERVER', 'Support export to a frameserver', True)),
(BoolVariable('WITH_BF_FFMPEG', 'Use FFMPEG if true', False)),
('BF_FFMPEG', 'FFMPEG base path', ''),
('BF_FFMPEG_LIB', 'FFMPEG library', ''),
('BF_FFMPEG_DLL', 'FFMPEG dll libraries to be installed', ''),
('BF_FFMPEG_EXTRA', 'FFMPEG flags that must be preserved', ''),
('BF_FFMPEG_INC', 'FFMPEG includes', ''),
('BF_FFMPEG_LIBPATH', 'FFMPEG library path', ''),
(BoolVariable('WITH_BF_STATICFFMPEG', 'Use static FFMPEG if true', False)),
('BF_FFMPEG_LIB_STATIC', 'Static FFMPEG libraries', ''),
(BoolVariable('WITH_BF_OGG', 'Link OGG, THEORA, VORBIS with FFMPEG if true',
False)),
('BF_OGG', 'OGG base path', ''),
('BF_OGG_LIB', 'OGG library', ''),
(BoolVariable('WITH_BF_JPEG', 'Use JPEG if true', True)),
(BoolVariable('WITH_BF_STATICJPEG', 'Staticly link to JPEG', False)),
('BF_JPEG', 'JPEG base path', ''),
('BF_JPEG_INC', 'JPEG include path', ''),
('BF_JPEG_LIB', 'JPEG library', ''),
('BF_JPEG_LIBPATH', 'JPEG library path', ''),
('BF_JPEG_LIB_STATIC', 'JPEG static library', ''),
(BoolVariable('WITH_BF_OPENJPEG', 'Use OPENJPEG if true', False)),
('BF_OPENJPEG', 'OPENJPEG base path', ''),
('BF_OPENJPEG_INC', 'OPENJPEG include path', ''),
('BF_OPENJPEG_LIB', 'OPENJPEG library', ''),
('BF_OPENJPEG_LIBPATH', 'OPENJPEG library path', ''),
(BoolVariable('WITH_BF_REDCODE', 'Use REDCODE if true', False)),
('BF_REDCODE', 'REDCODE base path', ''),
('BF_REDCODE_INC', 'REDCODE include path', ''),
('BF_REDCODE_LIB', 'REDCODE library', ''),
('BF_REDCODE_LIBPATH', 'REDCODE library path', ''),
(BoolVariable('WITH_BF_PNG', 'Use PNG if true', True)),
(BoolVariable('WITH_BF_STATICPNG', 'Staticly link to PNG', False)),
('BF_PNG', 'PNG base path', ''),
('BF_PNG_INC', 'PNG include path', ''),
('BF_PNG_LIB', 'PNG library', ''),
('BF_PNG_LIBPATH', 'PNG library path', ''),
('BF_PNG_LIB_STATIC', 'PNG static library', ''),
(BoolVariable('WITH_BF_TIFF', 'Use TIFF if true', True)),
(BoolVariable('WITH_BF_STATICTIFF', 'Staticly link to TIFF', False)),
('BF_TIFF', 'TIFF base path', ''),
('BF_TIFF_INC', 'TIFF include path', ''),
('BF_TIFF_LIB', 'TIFF library', ''),
('BF_TIFF_LIBPATH', 'TIFF library path', ''),
('BF_TIFF_LIB_STATIC', 'TIFF static library', ''),
(BoolVariable('WITH_BF_ZLIB', 'Use ZLib if true', True)),
(BoolVariable('WITH_BF_STATICZLIB', 'Staticly link to ZLib', False)),
('BF_ZLIB', 'ZLib base path', ''),
('BF_ZLIB_INC', 'ZLib include path', ''),
('BF_ZLIB_LIB', 'ZLib library', ''),
('BF_ZLIB_LIBPATH', 'ZLib library path', ''),
('BF_ZLIB_LIB_STATIC', 'ZLib static library', ''),
(BoolVariable('WITH_BF_INTERNATIONAL', 'Use Boost::locale if true', True)),
(BoolVariable('WITH_BF_ICONV', 'Use iconv if true', True)),
('BF_ICONV', 'iconv base path', ''),
('BF_ICONV_INC', 'iconv include path', ''),
('BF_ICONV_LIB', 'iconv library', ''),
('BF_ICONV_LIBPATH', 'iconv library path', ''),
(BoolVariable('WITH_BF_FREESTYLE', 'Compile with freestyle', True)),
(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , False)),
(BoolVariable('WITH_BF_BULLET', 'Use Bullet if true', True)),
# (BoolVariable('WITH_BF_ELTOPO', 'Use Eltopo collision library if true', False)), # this is now only available in a branch
('BF_LAPACK', 'LAPACK base path', ''),
('BF_LAPACK_LIB', 'LAPACK library', ''),
('BF_LAPACK_LIB_STATIC', 'LAPACK library', ''),
('BF_LAPACK_LIBPATH', 'LAPACK library path', ''),
(BoolVariable('WITH_BF_STATICLAPACK', 'Staticly link to LAPACK', False)),
('BF_BULLET', 'Bullet base dir', ''),
('BF_BULLET_INC', 'Bullet include path', ''),
('BF_BULLET_LIB', 'Bullet library', ''),
('BF_WINTAB', 'WinTab base dir', ''),
('BF_WINTAB_INC', 'WinTab include dir', ''),
('BF_CXX', 'c++ base path for libstdc++, only used when static linking', ''),
(BoolVariable('WITH_BF_STATICCXX', 'static link to stdc++', False)),
('BF_CXX_LIB_STATIC', 'static library path for stdc++', ''),
('BF_FREETYPE', 'Freetype base path', ''),
('BF_FREETYPE_INC', 'Freetype include path', ''),
('BF_FREETYPE_LIB', 'Freetype library', ''),
('BF_FREETYPE_LIBPATH', 'Freetype library path', ''),
(BoolVariable('WITH_BF_FREETYPE_STATIC', 'Use Static Freetype if true', False)),
('BF_FREETYPE_LIB_STATIC', 'Static Freetype library', ''),
(BoolVariable('WITH_BF_OPENMP', 'Use OpenMP if true', False)),
(BoolVariable('WITH_BF_STATICOPENMP', 'Staticly link to OpenMP', False)),
('BF_OPENMP', 'Base path to OpenMP (used when cross-compiling with older versions of WinGW)', ''),
('BF_OPENMP_INC', 'Path to OpenMP includes (used when cross-compiling with older versions of WinGW)', ''),
('BF_OPENMP_LIBPATH', 'Path to OpenMP libraries (used when cross-compiling with older versions of WinGW)', ''),
(BoolVariable('WITH_GHOST_SDL', 'Enable building blender against SDL for windowing rather then the native APIs', False)),
(BoolVariable('WITH_X11_XINPUT', 'Enable X11 Xinput (tablet support and unicode input)', True)),
(BoolVariable('WITH_X11_XF86VMODE', 'Enable X11 video mode switching', True)),
('BF_OPENMP_LIB_STATIC', 'OpenMP static library', ''),
(BoolVariable('WITH_BF_QUICKTIME', 'Use QuickTime if true', False)),
('BF_QUICKTIME', 'QuickTime base path', ''),
('BF_QUICKTIME_INC', 'QuickTime include path', ''),
('BF_QUICKTIME_LIB', 'QuickTime library', ''),
('BF_QUICKTIME_LIBPATH', 'QuickTime library path', ''),
(BoolVariable('WITH_BF_FFTW3', 'Use FFTW3 if true', False)),
('BF_FFTW3', 'FFTW3 base path', ''),
('BF_FFTW3_INC', 'FFTW3 include path', ''),
('BF_FFTW3_LIB', 'FFTW3 library', ''),
('BF_FFTW3_LIB_STATIC', 'FFTW3 static libraries', ''),
('BF_FFTW3_LIBPATH', 'FFTW3 library path', ''),
(BoolVariable('WITH_BF_STATICFFTW3', 'Staticly link to FFTW3', False)),
(BoolVariable('WITH_BF_STATICOPENGL', 'Use MESA if true', True)),
('BF_OPENGL', 'OpenGL base path', ''),
('BF_OPENGL_INC', 'OpenGL include path', ''),
('BF_OPENGL_LIB', 'OpenGL libraries', ''),
('BF_OPENGL_LIBPATH', 'OpenGL library path', ''),
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
(BoolVariable('WITH_BF_GLEW_MX', '', False)),
(BoolVariable('WITH_BF_GLEW_ES', '', False)),
(BoolVariable('WITH_BF_GL_EGL', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_COMPAT', '', True)),
(BoolVariable('WITH_BF_GL_PROFILE_CORE', '', False)),
(BoolVariable('WITH_BF_GL_PROFILE_ES20', '', False)),
(BoolVariable('WITH_BF_GL_ANGLE', '', False)),
('BF_GL_DEFINITIONS', '', []),
('BF_GLEW_INC', '', ''),
) # end of opts.AddVariables()
localopts.AddVariables(
(BoolVariable('WITH_BF_COLLADA', 'Build COLLADA import/export module if true', False)),
(BoolVariable('WITH_BF_STATICOPENCOLLADA', 'Staticly link to OpenCollada', False)),
('BF_COLLADA', 'COLLADA base path', ''),
('BF_COLLADA_INC', 'COLLADA include path', ''),
('BF_COLLADA_LIB', 'COLLADA library', ''),
('BF_OPENCOLLADA', 'OpenCollada base path', ''),
('BF_OPENCOLLADA_INC', 'OpenCollada base include path', ''),
('BF_OPENCOLLADA_LIB', 'OpenCollada library', ''),
('BF_OPENCOLLADA_LIBPATH', 'OpenCollada library path', ''),
('BF_PCRE', 'PCRE base path', ''),
('BF_PCRE_LIB', 'PCRE library', ''),
('BF_PCRE_LIBPATH', 'PCRE library path', ''),
('BF_EXPAT', 'Expat base path', ''),
('BF_EXPAT_LIB', 'Expat library', ''),
('BF_EXPAT_LIBPATH', 'Expat library path', ''),
('BF_OPENCOLLADA_LIB_STATIC', 'OpenCollada static library', ''),
(BoolVariable('WITH_BF_JEMALLOC', 'Use jemalloc if true', False)),
(BoolVariable('WITH_BF_STATICJEMALLOC', 'Staticly link to jemalloc', False)),
('BF_JEMALLOC', 'jemalloc base path', ''),
('BF_JEMALLOC_INC', 'jemalloc include path', ''),
('BF_JEMALLOC_LIB', 'jemalloc library', ''),
('BF_JEMALLOC_LIBPATH', 'jemalloc library path', ''),
('BF_JEMALLOC_LIB_STATIC', 'jemalloc static library', ''),
(BoolVariable('WITH_BF_PLAYER', 'Build blenderplayer if true', False)),
(BoolVariable('WITH_BF_NOBLENDER', 'Do not build blender if true', False)),
(BoolVariable('WITH_BF_3DMOUSE', 'Build blender with support of 3D mouses', False)),
(BoolVariable('WITH_BF_STATIC3DMOUSE', 'Staticly link to 3d mouse library', False)),
('BF_3DMOUSE', '3d mouse library base path', ''),
('BF_3DMOUSE_INC', '3d mouse library include path', ''),
('BF_3DMOUSE_LIB', '3d mouse library', ''),
('BF_3DMOUSE_LIBPATH', '3d mouse library path', ''),
('BF_3DMOUSE_LIB_STATIC', '3d mouse static library', ''),
('CFLAGS', 'C only flags', []),
('CCFLAGS', 'Generic C and C++ flags', []),
('CXXFLAGS', 'C++ only flags', []),
('BGE_CXXFLAGS', 'C++ only flags for BGE', []),
('CPPFLAGS', 'Defines', []),
('REL_CFLAGS', 'C only release flags', []),
('REL_CCFLAGS', 'Generic C and C++ release flags', []),
('REL_CXXFLAGS', 'C++ only release flags', []),
('C_WARN', 'C warning flags', []),
('CC_WARN', 'Generic C and C++ warning flags', []),
('CXX_WARN', 'C++ only warning flags', []),
('LLIBS', 'Platform libs', []),
('PLATFORM_LINKFLAGS', 'Platform linkflags', []),
('MACOSX_ARCHITECTURE', 'python_arch.zip select', ''),
('MACOSX_SDK', 'Set OS X SDK', ''),
('XCODE_CUR_VER', 'Detect XCode version', ''),
('MACOSX_DEPLOYMENT_TARGET', 'Detect OS X target version', ''),
('C_COMPILER_ID', 'Detect the resolved compiler', ''),
(BoolVariable('BF_PROFILE', 'Add profiling information if true', False)),
('BF_PROFILE_CFLAGS', 'C only profiling flags', []),
('BF_PROFILE_CCFLAGS', 'C and C++ profiling flags', []),
('BF_PROFILE_CXXFLAGS', 'C++ only profiling flags', []),
('BF_PROFILE_LINKFLAGS', 'Profile linkflags', []),
(BoolVariable('BF_DEBUG', 'Add debug flags if true', False)),
('BF_DEBUG_CFLAGS', 'C only debug flags', []),
('BF_DEBUG_CCFLAGS', 'C and C++ debug flags', []),
('BF_DEBUG_CXXFLAGS', 'C++ only debug flags', []),
(BoolVariable('BF_BSC', 'Create .bsc files (msvc only)', False)),
('BF_BUILDDIR', 'Build dir', ''),
('BF_INSTALLDIR', 'Installation dir', ''),
('CC', 'C compiler to use', env['CC']),
('CXX', 'C++ compiler to use', env['CXX']),
(BoolVariable('BF_BUILDINFO', 'Buildtime in splash if true', True)),
(BoolVariable('BF_TWEAK_MODE', 'Enable tweak mode if true', False)),
(BoolVariable('BF_SPLIT_SRC', 'Split src lib into several chunks if true', False)),
(BoolVariable('WITHOUT_BF_INSTALL', 'dont install if true', False)),
(BoolVariable('WITHOUT_BF_PYTHON_INSTALL', 'dont install Python modules if true', False)),
(BoolVariable('WITH_BF_PYTHON_INSTALL_NUMPY', 'install Python numpy module', False)),
(BoolVariable('WITH_BF_PYTHON_INSTALL_REQUESTS', 'install Python requests module', False)),
(BoolVariable('WITHOUT_BF_PYTHON_UNPACK', 'dont remove and unpack Python modules everytime if true', False)),
(BoolVariable('WITHOUT_BF_OVERWRITE_INSTALL', 'dont remove existing files before breating the new install directory (set to False when making packages for others)', False)),
(BoolVariable('BF_FANCY', 'Enable fancy output if true', True)),
(BoolVariable('BF_QUIET', 'Enable silent output if true', True)),
(BoolVariable('BF_LINE_OVERWRITE', 'Enable overwriting of compile line in BF_QUIET mode if true', False)),
(BoolVariable('WITH_BF_BINRELOC', 'Enable relocatable binary (linux only)', False)),
(BoolVariable('WITH_BF_LZO', 'Enable fast LZO pointcache compression', True)),
(BoolVariable('WITH_BF_LZMA', 'Enable best LZMA pointcache compression', True)),
(BoolVariable('WITH_BF_LIBMV', 'Enable libmv structure from motion library', True)),
(BoolVariable('WITH_BF_LIBMV_SCHUR_SPECIALIZATIONS', 'Enable fixed-size schur specializations', True)),
(BoolVariable('WITH_BF_COMPOSITOR', 'Enable the tile based nodal compositor', True)),
) # end of opts.AddOptions()
localopts.AddVariables(
('BF_X264_CONFIG', 'configuration flags for x264', ''),
('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
# (BoolVariable('WITH_BF_DOCS', 'Generate API documentation', False)),
('BF_CONFIG', 'SCons python config file used to set default options', 'user_config.py'),
('BF_NUMJOBS', 'Number of build processes to spawn', '1'),
('BF_MSVS', 'Generate MSVS project files and solution', False),
(BoolVariable('BF_UNIT_TEST', 'Build with unit test support.', False)),
(BoolVariable('BF_GHOST_DEBUG', 'Make GHOST print events and info to stdout. (very verbose)', False)),
(BoolVariable('WITH_BF_RAYOPTIMIZATION', 'Enable raytracer SSE/SIMD optimization.', False)),
('BF_RAYOPTIMIZATION_SSE_FLAGS', 'SSE flags', ''),
(BoolVariable('WITH_BF_CXX_GUARDEDALLOC', 'Enable GuardedAlloc for C++ memory allocation tracking.', False)),
('BUILDBOT_BRANCH', 'Buildbot branch name', ''),
(BoolVariable('WITH_BF_CYCLES', 'Build with the Cycles engine', True)),
(BoolVariable('WITH_BF_CYCLES_CUDA_BINARIES', 'Build with precompiled CUDA binaries', False)),
(BoolVariable('WITH_BF_CYCLES_CUDA_THREADED_COMPILE', 'Build several render kernels at once (using BF_NUMJOBS)', False)),
('BF_CYCLES_CUDA_NVCC', 'CUDA nvcc compiler path', ''),
('BF_CYCLES_CUDA_ENV', 'preset environement nvcc will execute in', ''),
('BF_CYCLES_CUDA_BINARIES_ARCH', 'CUDA architectures to compile binaries for', []),
(BoolVariable('WITH_BF_CYCLES_DEBUG', 'Build Cycles engine with extra debugging capabilities', False)),
(BoolVariable('WITH_BF_CYCLES_LOGGING', 'Build Cycles engine with logging support', True)),
(BoolVariable('WITH_BF_OIIO', 'Build with OpenImageIO', False)),
(BoolVariable('WITH_BF_STATICOIIO', 'Statically link to OpenImageIO', False)),
('BF_OIIO', 'OIIO root path', ''),
('BF_OIIO_INC', 'OIIO include path', ''),
('BF_OIIO_LIB', 'OIIO library', ''),
('BF_OIIO_LIBPATH', 'OIIO library path', ''),
('BF_OIIO_LIB_STATIC', 'OIIO static library', ''),
(BoolVariable('WITH_BF_OCIO', 'Build with OpenColorIO', False)),
(BoolVariable('WITH_BF_STATICOCIO', 'Staticly link to OpenColorIO', False)),
('BF_OCIO', 'OCIO root path', ''),
('BF_OCIO_INC', 'OCIO include path', ''),
('BF_OCIO_LIB', 'OCIO library', ''),
('BF_OCIO_LIBPATH', 'OCIO library path', ''),
('BF_OCIO_LIB_STATIC', 'OCIO static library', ''),
(BoolVariable('WITH_BF_BOOST', 'Build with Boost', False)),
(BoolVariable('WITH_BF_STATICBOOST', 'Staticly link to boost', False)),
('BF_BOOST', 'Boost root path', ''),
('BF_BOOST_INC', 'Boost include path', ''),
('BF_BOOST_LIB', 'Boost library', ''),
('BF_BOOST_LIB_INTERNATIONAL', 'Boost library', ''),
('BF_BOOST_LIBPATH', 'Boost library path', ''),
('BF_BOOST_LIB_STATIC', 'Boost static library', ''),
(BoolVariable('WITH_GHOST_XDND', 'Build with drag-n-drop support on Linux platforms using XDND protocol', True)),
(BoolVariable('WITH_BF_CYCLES_OSL', 'Build with OSL sypport in Cycles', False)),
(BoolVariable('WITH_BF_STATICOSL', 'Staticly link to OSL', False)),
('BF_OSL', 'OSL root path', ''),
('BF_OSL_INC', 'OSL include path', ''),
('BF_OSL_LIB', 'OSL library', ''),
('BF_OSL_LIBPATH', 'OSL library path', ''),
('BF_OSL_LIB_STATIC', 'OSL static library', ''),
('BF_OSL_COMPILER', 'OSL compiler', ''),
(BoolVariable('WITH_BF_LLVM', 'Build with LLVM sypport (required for OSL)', False)),
(BoolVariable('WITH_BF_STATICLLVM', 'Staticly link to LLVM', False)),
('BF_LLVM', 'LLVM root path', ''),
('BF_LLVM_LIB', 'LLVM library', ''),
('BF_LLVM_LIBPATH', 'LLVM library path', ''),
('BF_LLVM_LIB_STATIC', 'LLVM static library', ''),
('BF_PROGRAM_LINKFLAGS', 'Link flags applied only to final binaries (blender and blenderplayer, not makesrna/makesdna)', '')
) # end of opts.AddOptions()
return localopts
def buildbot_zip(src, dest, package_name, extension):
import zipfile
ln = len(src)+1 # one extra to remove leading os.sep when cleaning root for package_root
flist = list()
# create list of tuples containing file and archive name
for root, dirs, files in os.walk(src):
package_root = os.path.join(package_name, root[ln:])
flist.extend([(os.path.join(root, file), os.path.join(package_root, file)) for file in files])
if extension == '.zip':
package = zipfile.ZipFile(dest, 'w', zipfile.ZIP_DEFLATED)
package.comment = package_name + ' is a zip-file containing the Blender software. Visit http://www.blender.org for more information.'
for entry in flist:
package.write(entry[0], entry[1])
package.close()
else:
import tarfile
package = tarfile.open(dest, 'w:bz2')
for entry in flist:
package.add(entry[0], entry[1], recursive=False)
package.close()
bb_zip_name = os.path.normpath(src + os.sep + '..' + os.sep + 'buildbot_upload.zip')
print("creating %s" % (bb_zip_name))
bb_zip = zipfile.ZipFile(bb_zip_name, 'w', zipfile.ZIP_DEFLATED)
print("writing %s to %s" % (dest, bb_zip_name))
bb_zip.write(dest, os.path.split(dest)[1])
bb_zip.close()
print("removing unneeded packed file %s (to keep install directory clean)" % (dest))
os.remove(dest)
print("done.")
def buildslave_print(target, source, env):
return "Running buildslave target"
def buildslave(target=None, source=None, env=None):
"""
Builder for buildbot integration. Used by buildslaves of http://builder.blender.org only.
"""
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw', 'darwin', 'win64-mingw'):
extension = '.zip'
else:
extension = '.tar.bz2'
if env['OURPLATFORM'] == 'win32-mingw':
platform = 'mingw32'
elif env['OURPLATFORM'] == 'win64-mingw':
platform = 'mingw64'
else:
platform = env['OURPLATFORM'].split('-')[0]
if platform == 'linux':
import platform
if "glibc27" in env['BF_INSTALLDIR']:
glibc = "glibc27"
elif "glibc211" in env['BF_INSTALLDIR']:
glibc = "glibc211"
bitness = platform.architecture()[0]
if bitness == '64bit':
platform = 'linux-' + glibc + '-x86_64'
elif bitness == '32bit':
platform = 'linux-' + glibc + '-i686'
if platform == 'darwin':
platform = 'OSX-' + env['MACOSX_DEPLOYMENT_TARGET'] + '-' + env['MACOSX_ARCHITECTURE']
branch = env['BUILDBOT_BRANCH']
outdir = os.path.abspath(env['BF_INSTALLDIR'])
package_name = 'blender-' + VERSION+'-'+HASH + '-' + platform
if branch != '':
package_name = branch + '-' + package_name
package_dir = os.path.normpath(outdir + os.sep + '..' + os.sep + package_name)
package_archive = os.path.normpath(outdir + os.sep + '..' + os.sep + package_name + extension)
try:
if os.path.exists(package_archive):
os.remove(package_archive)
if os.path.exists(package_dir):
shutil.rmtree(package_dir)
except Exception, ex:
sys.stderr.write('Failed to clean up old package files: ' + str(ex) + '\n')
return 1
buildbot_zip(outdir, package_archive, package_name, extension)
return 0
def NSIS_print(target, source, env):
return "Creating NSIS installer for Blender"
def NSIS_Installer(target=None, source=None, env=None):
print "="*35
if env['OURPLATFORM'] not in ('win32-vc', 'win32-mingw', 'win64-vc', 'win64-mingw'):
print "NSIS installer is only available on Windows."
exit()
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
bitness = '32'
elif env['OURPLATFORM'] in ('win64-vc', 'win64-mingw'):
bitness = '64'
start_dir = os.getcwd()
rel_dir = os.path.join(start_dir,'release','windows','installer')
install_base_dir = start_dir + os.sep
bf_installdir = os.path.join(os.getcwd(),env['BF_INSTALLDIR'])
bf_installdir = os.path.normpath(bf_installdir)
doneroot = False
rootdirconts = []
datafiles = ''
deldatafiles = ''
deldatadirs = ''
l = len(bf_installdir)
for dp,dn,df in os.walk(bf_installdir):
# install
if not doneroot:
for f in df:
rootdirconts.append(os.path.join(dp,f))
doneroot = True
else:
if len(df)>0:
datafiles += "\n" +r'SetOutPath $INSTDIR'+dp[l:]+"\n\n"
for f in df:
outfile = os.path.join(dp,f)
datafiles += ' File '+outfile + "\n"
# uninstall
deldir = dp[l+1:]
if len(deldir)>0:
deldatadirs = "RMDir $INSTDIR\\" + deldir + "\n" + deldatadirs
deldatadirs = "RMDir /r $INSTDIR\\" + deldir + "\\__pycache__\n" + deldatadirs
for f in df:
deldatafiles += 'Delete \"$INSTDIR\\' + os.path.join(deldir, f) + "\"\n"
#### change to suit install dir ####
inst_dir = install_base_dir + env['BF_INSTALLDIR']
os.chdir(rel_dir)
ns = open("00.sconsblender.nsi","r")
ns_cnt = str(ns.read())
ns.close()
# var replacements
ns_cnt = string.replace(ns_cnt, "[DISTDIR]", os.path.normpath(inst_dir+os.sep))
ns_cnt = string.replace(ns_cnt, "[VERSION]", VERSION_DISPLAY)
ns_cnt = string.replace(ns_cnt, "[SHORTVERSION]", VERSION)
ns_cnt = string.replace(ns_cnt, "[RELDIR]", os.path.normpath(rel_dir))
ns_cnt = string.replace(ns_cnt, "[BITNESS]", bitness)
# do root
rootlist = []
for rootitem in rootdirconts:
rootlist.append("File \"" + rootitem + "\"")
rootstring = string.join(rootlist, "\n ")
rootstring = rootstring
rootstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
# do delete items
delrootlist = []
for rootitem in rootdirconts:
delrootlist.append("Delete $INSTDIR\\" + rootitem[l+1:])
delrootstring = string.join(delrootlist, "\n ")
delrootstring += "\n"
ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
ns_cnt = string.replace(ns_cnt, "[DODATAFILES]", datafiles)
ns_cnt = string.replace(ns_cnt, "[DELDATAFILES]", deldatafiles)
ns_cnt = string.replace(ns_cnt, "[DELDATADIRS]", deldatadirs)
tmpnsi = os.path.normpath(install_base_dir+os.sep+env['BF_BUILDDIR']+os.sep+"00.blender_tmp.nsi")
new_nsis = open(tmpnsi, 'w')
new_nsis.write(ns_cnt)
new_nsis.close()
print "NSIS Installer script created"
os.chdir(start_dir)
print "Launching 'makensis'"
cmdline = "makensis " + "\""+tmpnsi+"\""
startupinfo = subprocess.STARTUPINFO()
#startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = True)
data, err = proc.communicate()
rv = proc.wait()
if rv != 0:
print
print data.strip().split("\n")[-1]
return rv
def cudakernels_print(target, source, env):
return "Running cudakernels target"
def cudakernels(target=None, source=None, env=None):
"""
Builder for cuda kernels compilation. Used by release build environment only
"""
# Currently nothing to do, everything is handled by a dependency resolver
pass
def check_environ():
problematic_envvars = ""
for i in os.environ:
try:
os.environ[i].decode('ascii')
except UnicodeDecodeError:
problematic_envvars = problematic_envvars + "%s = %s\n" % (i, os.environ[i])
if len(problematic_envvars)>0:
print("================\n\n")
print("@@ ABORTING BUILD @@\n")
print("PROBLEM DETECTED WITH ENVIRONMENT")
print("---------------------------------\n\n")
print("A problem with one or more environment variable was found")
print("Their value contain non-ascii characters. Check the below")
print("list and override them locally to be ASCII-clean by doing")
print("'set VARNAME=cleanvalue' on the command-line prior to")
print("starting the build process:\n")
print(problematic_envvars)
return False
else:
return True

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"""SCons.Tool.gcc
Tool-specific initialization for MinGW (http://www.mingw.org/)
There normally shouldn't be any need to import this module directly.
It will usually be imported through the generic SCons.Tool.Tool()
selection method.
"""
#
# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
__revision__ = "src/engine/SCons/Tool/mingw.py 4043 2009/02/23 09:06:45 scons"
import os
import os.path
import string
import SCons.Action
import SCons.Builder
import SCons.Defaults
import SCons.Tool
import SCons.Util
# This is what we search for to find mingw:
prefixes = SCons.Util.Split("""
mingw32-
i386-mingw32msvc-
i486-mingw32msvc-
i586-mingw32msvc-
i686-mingw32msvc-
i686-pc-mingw32-
""")
def find(env):
for prefix in prefixes:
# First search in the SCons path and then the OS path:
if env.WhereIs(prefix + 'gcc') or SCons.Util.WhereIs(prefix + 'gcc'):
return prefix
return ''
def shlib_generator(target, source, env, for_signature):
cmd = SCons.Util.CLVar(['$SHLINK'])
dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
if dll: cmd.extend(['-o', dll])
cmd.extend(['$SOURCES', '$SHLINKFLAGS', '$_LIBDIRFLAGS', '$_LIBFLAGS'])
implib = env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX')
if implib: cmd.append('-Wl,--out-implib,'+implib.get_string(for_signature))
def_target = env.FindIxes(target, 'WINDOWSDEFPREFIX', 'WINDOWSDEFSUFFIX')
insert_def = env.subst("$WINDOWS_INSERT_DEF")
if not insert_def in ['', '0', 0] and def_target: \
cmd.append('-Wl,--output-def,'+def_target.get_string(for_signature))
return [cmd]
def shlib_emitter(target, source, env):
dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
no_import_lib = env.get('no_import_lib', 0)
if not dll:
raise SCons.Errors.UserError, "A shared library should have exactly one target with the suffix: %s" % env.subst("$SHLIBSUFFIX")
if not no_import_lib and \
not env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX'):
# Append an import library to the list of targets.
target.append(env.ReplaceIxes(dll,
'SHLIBPREFIX', 'SHLIBSUFFIX',
'LIBPREFIX', 'LIBSUFFIX'))
# Append a def file target if there isn't already a def file target
# or a def file source. There is no option to disable def file
# target emitting, because I can't figure out why someone would ever
# want to turn it off.
def_source = env.FindIxes(source, 'WINDOWSDEFPREFIX', 'WINDOWSDEFSUFFIX')
def_target = env.FindIxes(target, 'WINDOWSDEFPREFIX', 'WINDOWSDEFSUFFIX')
if not def_source and not def_target:
target.append(env.ReplaceIxes(dll,
'SHLIBPREFIX', 'SHLIBSUFFIX',
'WINDOWSDEFPREFIX', 'WINDOWSDEFSUFFIX'))
return (target, source)
shlib_action = SCons.Action.Action(shlib_generator, generator=1)
res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')
res_builder = SCons.Builder.Builder(action=res_action, suffix='.o',
source_scanner=SCons.Tool.SourceFileScanner)
SCons.Tool.SourceFileScanner.add_scanner('.rc', SCons.Defaults.CScan)
def generate(env):
mingw = find(env)
if mingw:
dir = os.path.dirname(mingw)
env.PrependENVPath('PATH', dir )
# Most of mingw is the same as gcc and friends...
gnu_tools = ['gcc', 'g++', 'gnulink', 'ar', 'gas', 'm4']
for tool in gnu_tools:
SCons.Tool.Tool(tool)(env)
#... but a few things differ:
env['CC'] = mingw + 'gcc'
env['SHCCFLAGS'] = SCons.Util.CLVar('$CCFLAGS')
env['CXX'] = mingw + 'g++'
env['SHCXXFLAGS'] = SCons.Util.CLVar('$CXXFLAGS')
env['SHLINKFLAGS'] = SCons.Util.CLVar('$LINKFLAGS -shared')
env['SHLINKCOM'] = shlib_action
env['LDMODULECOM'] = shlib_action
env.Append(SHLIBEMITTER = [shlib_emitter])
env['RANLIB'] = mingw + 'ranlib'
env['LINK'] = mingw + 'gcc'
env['AS'] = mingw + 'as'
env['AR'] = mingw + 'ar'
env['WIN32DEFPREFIX'] = ''
env['WIN32DEFSUFFIX'] = '.def'
env['WINDOWSDEFPREFIX'] = '${WIN32DEFPREFIX}'
env['WINDOWSDEFSUFFIX'] = '${WIN32DEFSUFFIX}'
env['SHOBJSUFFIX'] = '.o'
env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
env['RC'] = mingw + 'windres'
env['RCFLAGS'] = SCons.Util.CLVar('')
env['RCINCFLAGS'] = '$( ${_concat(RCINCPREFIX, CPPPATH, RCINCSUFFIX, __env__, RDirs, TARGET, SOURCE)} $)'
env['RCINCPREFIX'] = '--include-dir '
env['RCINCSUFFIX'] = ''
env['RCCOM'] = '$RC $_CPPDEFFLAGS $RCINCFLAGS ${RCINCPREFIX} ${SOURCE.dir} $RCFLAGS -i $SOURCE -o $TARGET'
env['BUILDERS']['RES'] = res_builder
# Some setting from the platform also have to be overridden:
env['OBJPREFIX'] = ''
env['OBJSUFFIX'] = '.o'
env['LIBPREFIX'] = 'lib'
env['LIBSUFFIX'] = '.a'
env['SHOBJPREFIX'] = '$OBJPREFIX'
env['SHOBJSUFFIX'] = '$OBJSUFFIX'
env['PROGPREFIX'] = ''
env['PROGSUFFIX'] = '.exe'
env['LIBPREFIX'] = ''
env['LIBSUFFIX'] = '.lib'
env['SHLIBPREFIX'] = ''
env['SHLIBSUFFIX'] = '.dll'
env['LIBPREFIXES'] = [ '$LIBPREFIX' ]
env['LIBSUFFIXES'] = [ '$LIBSUFFIX' ]
def exists(env):
return find(env)
# Local Variables:
# tab-width:4
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=4 shiftwidth=4:

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@@ -0,0 +1,353 @@
"""tools.mstoolkit
Tool-specific initialization for Microsoft Visual C/C++ Toolkit Commandline
There normally shouldn't be any need to import this module directly.
It will usually be imported through the generic SCons.Tool.Tool()
selection method.
"""
#
# Copyright (c) 2004 John Connors
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
import os.path
import re
import string
import types
import SCons.Action
import SCons.Builder
import SCons.Errors
import SCons.Platform.win32
import SCons.Tool
import SCons.Util
import SCons.Warnings
CSuffixes = ['.c', '.C']
CXXSuffixes = ['.cc', '.cpp', '.cxx', '.c++', '.C++']
def get_msvctoolkit_paths():
"""Return a 4-tuple of (INCLUDE, LIB, PATH, TOOLKIT) as the values of those
three environment variables that should be set in order to execute
the MSVC .NET tools properly, if the information wasn't available
from the registry."""
MSToolkitDir = None
paths = {}
exe_path = ''
lib_path = ''
include_path = ''
# First, we get the shell folder for this user:
if not SCons.Util.can_read_reg:
raise SCons.Errors.InternalError, "No Windows registry module was found"
# look for toolkit
if os.environ.has_key('VCToolkitInstallDir'):
MSToolkitDir = os.path.normpath(os.environ['VCToolkitInstallDir'])
else:
# last resort -- default install location
MSToolkitDir = r'C:\Program Files\Microsoft Visual C++ Toolkit 2003'
# look for platform sdk
if os.environ.has_key('MSSdk'):
PlatformSDKDir = os.path.normpath(os.environ['MSSdk'])
else:
try:
PlatformSDKDir = SCons.Util.RegGetValue(SCons.Util.HKEY_LOCAL_MACHINE, r'SOFTWARE\Microsoft\MicrosoftSDK\Directories\Install Dir')[0]
PlatformSDKDir = str(PlatformSDKDir)
except SCons.Util.RegError:
raise SCons.Errors.InternalError, "The Platform SDK directory was not found in the registry or in the `MSSdk` environment variable."
# look for DX Sdk (expecting DX9)
# dxsdk docs have a directory key, look for it, extract path
#dxsdkdocs = ""
DXsdkDir = ""
#try:
# dxsdkdocs = SCons.Util.RegGetValue(SCons.Util.HKEY_LOCAL_MACHINE, r'SOFTWARE\Microsoft\DirectX SDK\DX9SDK Doc Path')
#except SCons.Util.RegError:
# raise SCons.Errors.InternalError, "The DXSDK directory was not found in the registry."
if os.environ.has_key('DXSDK_DIR'):
DXsdkDir = os.path.normpath(os.environ['DXSDK_DIR'])
#DXsdkDir = os.path.split(dxsdkdocs[0])[0]
DXsdkDir = os.path.split(DXsdkDir)[0]
include_path = r'%s\include;%s\include;%s\include' % (MSToolkitDir, PlatformSDKDir, DXsdkDir)
lib_path = r'%s\lib;%s\lib;%s\lib' % (MSToolkitDir, PlatformSDKDir, DXsdkDir)
exe_path = r'%s\bin;%s\bin\win95;%s\bin' % (MSToolkitDir, PlatformSDKDir, PlatformSDKDir)
return (include_path, lib_path, exe_path, PlatformSDKDir)
def validate_vars(env):
"""Validate the PDB, PCH, and PCHSTOP construction variables."""
if env.has_key('PCH') and env['PCH']:
if not env.has_key('PCHSTOP'):
raise SCons.Errors.UserError, "The PCHSTOP construction must be defined if PCH is defined."
if not SCons.Util.is_String(env['PCHSTOP']):
raise SCons.Errors.UserError, "The PCHSTOP construction variable must be a string: %r"%env['PCHSTOP']
def pch_emitter(target, source, env):
"""Sets up the PDB dependencies for a pch file, and adds the object
file target."""
validate_vars(env)
pch = None
obj = None
for t in target:
if SCons.Util.splitext(str(t))[1] == '.pch':
pch = t
if SCons.Util.splitext(str(t))[1] == '.obj':
obj = t
if not obj:
obj = SCons.Util.splitext(str(pch))[0]+'.obj'
target = [pch, obj] # pch must be first, and obj second for the PCHCOM to work
if env.has_key('PDB') and env['PDB']:
env.SideEffect(env['PDB'], target)
env.Precious(env['PDB'])
return (target, source)
def object_emitter(target, source, env, parent_emitter):
"""Sets up the PDB and PCH dependencies for an object file."""
validate_vars(env)
parent_emitter(target, source, env)
if env.has_key('PDB') and env['PDB']:
env.SideEffect(env['PDB'], target)
env.Precious(env['PDB'])
if env.has_key('PCH') and env['PCH']:
env.Depends(target, env['PCH'])
return (target, source)
def static_object_emitter(target, source, env):
return object_emitter(target, source, env,
SCons.Defaults.StaticObjectEmitter)
def shared_object_emitter(target, source, env):
return object_emitter(target, source, env,
SCons.Defaults.SharedObjectEmitter)
pch_builder = SCons.Builder.Builder(action='$PCHCOM', suffix='.pch', emitter=pch_emitter)
res_builder = SCons.Builder.Builder(action='$RCCOM', suffix='.res')
def pdbGenerator(env, target, source, for_signature):
if target and env.has_key('PDB') and env['PDB']:
return ['/PDB:%s'%target[0].File(env['PDB']).get_string(for_signature),
'/DEBUG']
def win32ShlinkTargets(target, source, env, for_signature):
listCmd = []
dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
if dll: listCmd.append("/out:%s"%dll.get_string(for_signature))
implib = env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX')
if implib: listCmd.append("/implib:%s"%implib.get_string(for_signature))
return listCmd
def win32ShlinkSources(target, source, env, for_signature):
listCmd = []
deffile = env.FindIxes(source, "WIN32DEFPREFIX", "WIN32DEFSUFFIX")
for src in source:
if src == deffile:
# Treat this source as a .def file.
listCmd.append("/def:%s" % src.get_string(for_signature))
else:
# Just treat it as a generic source file.
listCmd.append(src)
return listCmd
def win32LibEmitter(target, source, env):
# SCons.Tool.msvc.validate_vars(env)
dll = env.FindIxes(target, "SHLIBPREFIX", "SHLIBSUFFIX")
no_import_lib = env.get('no_import_lib', 0)
if not dll:
raise SCons.Errors.UserError, "A shared library should have exactly one target with the suffix: %s" % env.subst("$SHLIBSUFFIX")
if env.get("WIN32_INSERT_DEF", 0) and \
not env.FindIxes(source, "WIN32DEFPREFIX", "WIN32DEFSUFFIX"):
# append a def file to the list of sources
source.append(env.ReplaceIxes(dll,
"SHLIBPREFIX", "SHLIBSUFFIX",
"WIN32DEFPREFIX", "WIN32DEFSUFFIX"))
if env.has_key('PDB') and env['PDB']:
env.SideEffect(env['PDB'], target)
env.Precious(env['PDB'])
if not no_import_lib and \
not env.FindIxes(target, "LIBPREFIX", "LIBSUFFIX"):
# Append an import library to the list of targets.
target.append(env.ReplaceIxes(dll,
"SHLIBPREFIX", "SHLIBSUFFIX",
"LIBPREFIX", "LIBSUFFIX"))
# and .exp file is created if there are exports from a DLL
target.append(env.ReplaceIxes(dll,
"SHLIBPREFIX", "SHLIBSUFFIX",
"WIN32EXPPREFIX", "WIN32EXPSUFFIX"))
return (target, source)
def prog_emitter(target, source, env):
#SCons.Tool.msvc.validate_vars(env)
if env.has_key('PDB') and env['PDB']:
env.SideEffect(env['PDB'], target)
env.Precious(env['PDB'])
return (target,source)
def RegServerFunc(target, source, env):
if env.has_key('register') and env['register']:
ret = regServerAction([target[0]], [source[0]], env)
if ret:
raise SCons.Errors.UserError, "Unable to register %s" % target[0]
else:
print "Registered %s sucessfully" % target[0]
return ret
return 0
regServerAction = SCons.Action.Action("$REGSVRCOM")
regServerCheck = SCons.Action.Action(RegServerFunc, None)
shlibLinkAction = SCons.Action.Action('${TEMPFILE("$SHLINK $SHLINKFLAGS $_SHLINK_TARGETS $( $_LIBDIRFLAGS $) $_LIBFLAGS $_PDB $_SHLINK_SOURCES")}')
compositeLinkAction = shlibLinkAction + regServerCheck
def generate(env):
"""Add Builders and construction variables for MSVC++ to an Environment."""
static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
for suffix in CSuffixes:
static_obj.add_action(suffix, SCons.Defaults.CAction)
shared_obj.add_action(suffix, SCons.Defaults.ShCAction)
for suffix in CXXSuffixes:
static_obj.add_action(suffix, SCons.Defaults.CXXAction)
shared_obj.add_action(suffix, SCons.Defaults.ShCXXAction)
SCons.Tool.createStaticLibBuilder(env)
SCons.Tool.createSharedLibBuilder(env)
SCons.Tool.createProgBuilder(env)
env['CCPDBFLAGS'] = SCons.Util.CLVar(['${(PDB and "/Zi /Fd%s"%File(PDB)) or ""}'])
env['CCPCHFLAGS'] = SCons.Util.CLVar(['${(PCH and "/Yu%s /Fp%s"%(PCHSTOP or "",File(PCH))) or ""}'])
env['CCCOMFLAGS'] = '$CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS /c $SOURCES /Fo$TARGET $CCPCHFLAGS $CCPDBFLAGS'
env['CC'] = 'cl'
env['CCFLAGS'] = SCons.Util.CLVar('/nologo')
env['CCCOM'] = '$CC $CCFLAGS $CCCOMFLAGS'
env['SHCC'] = '$CC'
env['SHCCFLAGS'] = SCons.Util.CLVar('$CCFLAGS')
env['SHCCCOM'] = '$SHCC $SHCCFLAGS $CCCOMFLAGS'
env['CXX'] = '$CC'
env['CXXFLAGS'] = SCons.Util.CLVar('$CCFLAGS $( /TP $)')
env['CXXCOM'] = '$CXX $CXXFLAGS $CCCOMFLAGS'
env['SHCXX'] = '$CXX'
env['SHCXXFLAGS'] = SCons.Util.CLVar('$CXXFLAGS')
env['SHCXXCOM'] = '$SHCXX $SHCXXFLAGS $CCCOMFLAGS'
env['CPPDEFPREFIX'] = '/D'
env['CPPDEFSUFFIX'] = ''
env['INCPREFIX'] = '/I'
env['INCSUFFIX'] = ''
env['OBJEMITTER'] = static_object_emitter
env['SHOBJEMITTER'] = shared_object_emitter
env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
env['RC'] = 'rc'
env['RCFLAGS'] = SCons.Util.CLVar('')
env['RCCOM'] = '$RC $_CPPDEFFLAGS $_CPPINCFLAGS $RCFLAGS /fo$TARGET $SOURCES'
CScan = env.get_scanner('.c')
if CScan:
CScan.add_skey('.rc')
env['BUILDERS']['RES'] = res_builder
include_path, lib_path, exe_path, sdk_path = get_msvctoolkit_paths()
env.PrependENVPath('INCLUDE', include_path)
env.PrependENVPath('LIB', lib_path)
env.PrependENVPath('PATH', exe_path)
env['ENV']['CPU'] = 'i386'
env['ENV']['MSSDK'] = sdk_path
env['ENV']['BkOffice'] = sdk_path
env['ENV']['Basemake'] = sdk_path + "\\Include\\BKOffice.Mak"
env['ENV']['INETSDK'] = sdk_path
env['ENV']['MSSDK'] = sdk_path
env['ENV']['MSTOOLS'] = sdk_path
env['ENV']['TARGETOS'] = 'WINNT'
env['ENV']['APPVER'] = '5.0'
env['CFILESUFFIX'] = '.c'
env['CXXFILESUFFIX'] = '.cc'
env['PCHCOM'] = '$CXX $CXXFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS /c $SOURCES /Fo${TARGETS[1]} /Yc$PCHSTOP /Fp${TARGETS[0]} $CCPDBFLAGS'
env['BUILDERS']['PCH'] = pch_builder
env['AR'] = 'lib.exe' #'"' +sdk_path + '\\bin\\Win64\\lib.exe"'
env['ARFLAGS'] = SCons.Util.CLVar('/nologo')
env['ARCOM'] = "${TEMPFILE('$AR $ARFLAGS /OUT:$TARGET $SOURCES')}"
env['SHLINK'] = '$LINK'
env['SHLINKFLAGS'] = SCons.Util.CLVar('$LINKFLAGS /dll')
env['_SHLINK_TARGETS'] = win32ShlinkTargets
env['_SHLINK_SOURCES'] = win32ShlinkSources
env['SHLINKCOM'] = compositeLinkAction
env['SHLIBEMITTER']= win32LibEmitter
env['LINK'] = 'link.exe' #'"' +sdk_path + '\\bin\\Win64\\' + 'link.exe"'
env['LINKFLAGS'] = SCons.Util.CLVar('/nologo')
env['_PDB'] = pdbGenerator
env["TEMPFILE"] = SCons.Platform.win32.TempFileMunge
env['LINKCOM'] = '${TEMPFILE("$LINK $LINKFLAGS /OUT:$TARGET $( $_LIBDIRFLAGS $) $_LIBFLAGS $_PDB $SOURCES")}'
env['PROGEMITTER'] = prog_emitter
env['LIBDIRPREFIX']='/LIBPATH:'
env['LIBDIRSUFFIX']=''
env['LIBLINKPREFIX']=''
env['LIBLINKSUFFIX']='$LIBSUFFIX'
env['WIN32DEFPREFIX'] = ''
env['WIN32DEFSUFFIX'] = '.def'
env['WIN32_INSERT_DEF'] = 0
env['WIN32EXPPREFIX'] = ''
env['WIN32EXPSUFFIX'] = '.exp'
env['REGSVRACTION'] = regServerCheck
env['REGSVR'] = os.path.join(SCons.Platform.win32.get_system_root(),'System32','regsvr32')
env['REGSVRFLAGS'] = '/s '
env['REGSVRCOM'] = '$REGSVR $REGSVRFLAGS $TARGET'
def exists(env):
return env.Detect('cl')

View File

@@ -25,16 +25,7 @@ TARBALL="blender-$VERSION.tar.gz"
cd "$blender_srcdir"
# not so nice, but works
FILTER_FILES_PY=\
"import os, sys; "\
"[print(l[:-1]) for l in sys.stdin.readlines() "\
"if os.path.isfile(l[:-1]) "\
"if os.path.basename(l[:-1]) not in {"\
"'.gitignore', "\
"'.gitmodules', "\
"'.arcconfig', "\
"}"\
"]"
FILTER_FILES_PY="import os, sys; [print(l[:-1]) for l in sys.stdin.readlines() if os.path.isfile(l[:-1])]"
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."

104
doc/build_systems/cmake.txt Normal file
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@@ -0,0 +1,104 @@
Blender CMake build system
============================
Contents
---------------
1. Introduction
2. Obtaining CMake
3. Building Blender
4. Generic Setup
5. Configuring the build after SVN updates
1. Introduction
---------------
This document describes general usage of the new CMake scripts. The
inner workings will be described in blender-cmake-dev.txt (TODO).
2. Obtaining CMake
------------------
CMake for can either be downloaded using your favorite package manager
or is also available from the CMake website at http://www.cmake.org
The website also contains some documentation on CMake usage but I found
the man page alone pretty helpful.
3. Building Blender
-------------------
Building Blender requires obtaining a compiler, library dependencies,
and correct setup depending on the system. For details on how to set
up a build on various operating systems, see the wiki documentation:
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
4. Generic Setup
----------------
CMake allows one to generate the build project files and binary objects
outside the source tree which can be pretty handy in working and experimenting
with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
while maintaining a clean source tree. It also makes it possible to generate files
for different build systems on the same source tree. This also has benefits for
general SVN management for the developer as patches and submit logs are much cleaner.
Create a directory outside the blender source tree where you would like to build
Blender (from now on called $BLENDERBUILD). On the commandline you can then run
the cmake command to generate your initial build files. First just run 'cmake' which
will inform you what the available generators are. Thn you can run
'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example
of all this for Xcode:
% mkdir $BLENDERBUILD
% cd $BLENDERBUILD
% cmake
...
...
--version [file] = Show program name/version banner and exit.
Generators
The following generators are available on this platform:
KDevelop3 = Generates KDevelop 3 project files.
Unix Makefiles = Generates standard UNIX makefiles.
Xcode = Generate XCode project files.
% cmake -G Xcode $BLENDERSOURCE
...
...
-- Configuring blender
-- Configuring blenderplayer
-- Configuring done
-- Generating done
-- Build files have been written to: $BLENDERBUILD
This will generate the build files with default values. Specific features can
be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
% ccmake $BLENDERSOURCE
A number of options appear which can be changed depending on your needs and
available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support
for OpenEXR). It will also allow you to override default and detected paths
(e.g. Python directories) and compile and link flags. When you are satisfied
used ccmake to re-configure the build files and exit.
It is also possible to use the commandline of 'cmake' to override certain
of these settings.
5. Configuring the build after SVN updates
------------------------------------------
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
remembers the initial run's settings for subsequent generation runs. After
SVN updates that contain changes to the build system, rebuilding Blender will
automatically invoke CMake to regenerate the CMakeCache.txt and other files
as needed.
/Jacques Beaurain (jbinto)

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@@ -0,0 +1,192 @@
Internals of Blenders SCons scripts
===================================
Scope
------
This document describes the architecture of the SCons scripts for
Blender. An overview of available functionality and how to modify,
extend and maintain the system.
Audience
--------
This document is for developers who need to modify the system,
ie. add or remove new libraries, add new arguments for SCons, etc.
Files and their meaning
-----------------------
The main entry point for the build system is the SConstruct-file in
$BLENDERHOME. This file creates the first BlenderEnvironment to work
with, reads in options, and sets up some directory structures. Further
it defines some targets.
Platform-specific configurations are in $BLENDERHOME/config. The
filenames have the form (platform)-config.py, where platform one of:
* darwin
* linux
* win32-mingw
* win32-vc
The user can override options by creating a file
$BLENDERHOME/user-config.py. It can have any option from
(platform)-config.py. Options in this file will override the platform
defaults.
Much of the actual functionality can be found in the python scripts
in the directory $BLENDERHOME/tools, with Blender.py defining the
bulk of the functionality. btools.py has some helper functions, and
bcolors.py is for the terminal colors. mstoolkit.py and crossmingw.py
are modules which set up SCons for the MS VC++ 2003 toolkit and
the cross-compile toolset for compiling Windows binaries on Linux
respectively. Note: the cross-compile doesn't work yet for Blender,
but is added in preparation for having it work in the distant future.
BlenderEnvironment
------------------
The module Blender.py implements a BlenderEnvironment class, derived
from the SConsEnvironment of SCons. This is done to wrap some often
used functionality. The BlenderEnvironment offers two important
wrappers: BlenderProg() and BlenderLib(). The first one is used to
specify a binary to be built, the second one is used to specify what
static library is built from given sources.
Build a static library called "somelib". The system handles library
pre- and suffixes automatically, you don't need to bother yourself
with these details:
env = BlenderEnvironment(ENV = os.environ) # create an environment
env.BlenderLib(libname="somelib", sources=['list.c','with.c','sources.c'],
includes=['/list/with/include/paths', '.', '..'],
defines=['LIST_WITH', 'CPP_DEFINES', 'TO_USE'],
libtype=['blender', 'common'] # this is a list with libtypes. Normally you don't
# need to specify this, but if you encounter linking
# problems you may need this
priority=[10, 20] # Priorities, list as long as libtype, priority per type
compileflags=['/O2'] # List of compile flags needed for this particular library.
# used only in rare cases, like SOLID, qhull and Bullet
)
There should be no need to ever add an extra BlenderProg to the
existing ones in SConstruct, see that file for its use, and Blender.py
for its implementation.
The new system works so that using these wrappers, has all libraries
(and programs) register with a central repository. This means that
adding a new library is as easy as just creating the new SConscript
and making sure that it gets called properly. Linking and such will
then be handled automatically.
If you want that adding new source files for a certain library
is handled automatically, you can use the Glob() function from
the BlenderEnvironment to create lists of needed files. See
$BLENDERHOME/source/blender/src/SConscript for an example. Keep in
mind that this will add any new file that complies to the rule given
to the Glob() function. There are a few (external) libraries with
which this can't be used, because it'd take files that shouldn't be
compiled, and create subsequentially problems during the linking stage
(like SOLID, qhull, Bullet).
Linking order and priorities
----------------------------
As shown above, you can give a library a priority in a certain
group. If you need to make sure that a Blender library is linked
before or after another one, you can give it a priority. To debug
the priorities us BF_PRIORITYLIST=1 on the command-line while running
a build.
% scons BF_PRIORITYLIST=1
This will give a list with values suggested by the system. Make
changes to all SConscripts in question to reflect or change the
values given by this command. ALWAYS check this after adding a new
internal, external library or core library, and make sure there are
sane values. You can use large and negative numbers to test with,
but after you've got a working linking order, do change the system
to reflect BF_PRIORITYLIST values.
Also, if you find that a library needs to be given multiple times to
the linker, you can do that by giving a python list with the names
of the available library types. They are currently:
B.possible_types = ['core', 'common', 'blender', 'intern',
'international', 'game', 'game2',
'player', 'player2', 'system']
More groups can be added, but that should be carefully considered,
as it may lead to large-scale changes. The current amount of libraries
should suffice.
The central repository is utilised in the SConstruct in two
ways. Firstly, it is used to determine the order of all static
libraries to link into the main Blender executable. Secondly, it
is used to keep track of all built binaries and their location,
so that they can be properly copied to BF_INSTALLDIR.
The libraries can be fetched in their priority order with
create_blender_liblist from Blender.py, see the SConstruct on how
it is used.
The program repository is the global list program_list from
Blender.py. See SConstruct for its usage.
Adding a new option and libraries
---------------------------------
Lets say we want to add WITH_BF_NEWLIB, which will
enable or disable a new feature library with sources in
$BLENDERHOME/source/blender/newlib. This 'newlib' needs external
headers from a 3rd party library '3rdparty'. For this we want to
add a set of options BF_3RDPARTY, BF_3RDPARTY_INC, BF_3RDPARTY_LIB,
BF_3RDPARTY_LIBPATH:
1) Add all mentiond options to all (platform)-config.py
files. WITH_BF_NEWLIB is a boolean option ('true', 'false'),
the rest are strings with paths and library names. See the
OpenEXR options for example.
2) Add all options to the argument checking function
validate_arguments() in btools.py. See again OpenEXR options
for example.
3) Add all options to the option reading function read_opts()
in btools.py. See again OpenEXR options for example. All default
values can be empty, as the actual default values are in the
(platform)-config.py files.
4) Add BF_3RDPARTY_LIB to the function setup_syslibs()
and BF_3RDPARTY_LIBPATH to the function setup_staticlibs()
in Blender.py
At this stage we have prepared all option setting and linking needs,
but we still need to add in the compiling of the 'newlib'.
5) Create a SConscript in $BLENDERHOME/source/blender/newlib. Look
at ie. $BLENDERHOME/source/blender/src/SConscript for
template. The new SConscript will register the new library
like so:
env.BlenderLib(libname='newlib', sources=sourcefiles, includes=incs) # the rest of the arguments get defaults = empty lists and values
6) Edit $BLENDERHOME/source/blender/SConscript with the following
addition:
if env['WITH_BF_NEWLIB'] == 1:
SConscript(['newlib/SConscript'])
After this you can see if this works by trying to build:
% scons WITH_BF_NEWLIB=1 # build with newlib
% scons WITH_BF_NEWLIB=0 # disable newlib
This is all what should be needed. Changing the library name doesn't
need changes elsewhere in the system, as it is handled automatically
with the central library repository.
Enjoy the new system!!
/Nathan Letwory (jesterKing)

230
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@@ -0,0 +1,230 @@
Blenders SCons build scripts
============================
Introduction
------------
Since the beginning of 2004 Blender has had the SCons system as a
build option. SCons is a Python-based, accurate build system. The
scripts that were implemented in the first iteration worked, but
the system grew quickly into such a state that maintaining it became
a nightmare, and adding new features was just horrible, leading to
many hacks without much sense in the overall structure.
The rewrite has been waiting for a long time. Jonathan Jacobs provided
a first overhaul of the scripts, which I used in the first phase of
the rewrite. To make the system as maintainable as possible I made
some radical changes, but thanks go to Jonathan for providing me
with the patch to get started.
This document describes the usage of the new SCons scripts. The
inner workings are described in scons-dev.txt.
Building Blender
----------------
To build Blender with the SCons scripts you need a full Python
install, version 2.4 or later (http://www.python.org). We already provide
a scons-local installation, which can be found in the scons/ subdirectory.
This document uses the scons-local installation for its examples.
Check from the page
http://www.blender.org/development/building-blender/getting-dependencies/
that you have all dependencies needed for building Blender. Note that for
windows many of these dependencies already come in the lib/windows module
from CVS.
In the base directory of the sources (from now on called $BLENDERHOME)
you'll see a file named SConstruct. This is the entry point for the
SCons build system. In a terminal, change to this directory. To just
build, start the SCons entry script on Windows (will be used for the remainder
of this document):
% python scons\scons.py
On a Unix-compatible system it would be
% python ./scons/scons.py
This will start the build process with default values. Depending
on your platform you may see color in your output (non-Windows
machines). In the the beginning an overview of targets and arguments
from the command-line is given, then all libraries and binaries to
build are configured.
The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
finally copy all needed files to get a proper setup. The BF_DOCDIR is
used to generate Blender Python documentation files to. These
variables have default values for every platform in
$BLENDERHOME/config/(platform)-config.py. After the build successfully
completes, you can find everything you need in BF_INSTALLDIR.
If you want to create the installer package of Blender on Windows you'll
need to install nullsoft scriptable install system from http://nsis.sf.net.
As an extra dependency, you need the MoreInfo plugin too. The creation of
the installer is tied into the build process and can be triggered with:
% python scons\scons.py nsis
Configuring the build
---------------------
The default values for your platform can be found in the directory
$BLENDERHOME/config. Your platform specific defaults are in
(platform)-config.py, where platform is one of:
- linux, for machines running Linux
- win32-vc, for Windows machines, compiling with a Microsoft compiler
- win32-mingw, for Windows machines, compiling with the MingW compiler
- darwin, for OS X machines
(TBD: add cygwin, solaris and freebsd support)
These files you will normally not change. If you need to override
a default value, make a file called $BLENDERHOME/user-config.py, and copy
settings from the config/(platform)-config.py that you want to change. Don't
copy the entire file (unless explicitely stated in the configuration file),
because you may not get updated options you don't change yourself, which may
result in build errors.
You can use BF_CONFIG argument to override the default user-config.py
check. This is just like the user-config.py, but just with another name:
% python scons\scons.py BF_CONFIG=myownsettings
If you want to quickly test a new setting, you can give the option
also on the command-line:
% python scons\scons.py BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
This command sets the build directory to BF_BUILDDIR and disables
OpenEXR support.
If you need to know what can be set through the command-line, run
scons with -h:
% python scons\scons.py -h
This command will print a long list with settable options and what
every option means. Many of the default values will be empty, and
from a fresh checkout without a user-config.py the actual values
are the defaults as per $BLENDERHOME/config/(platform)-config.py
(unless you have overridden any of them in your
$BLENDERHOME/user-config.py).
NOTE: The best way to avoid confusion is the
copy $BLENDERHOME/config/(platform)-config.py to
$BLENDERHOME/user-config.py. You should NEVER have to modify
$BLENDERHOME/config/(platform)-config.py
Configuring the output
----------------------
This rewrite features a cleaner output during the build process. If
you need to see the full command-line for compiles, then you can
change that behaviour. Also the use of colors can be changed:
% python scons\scons.py BF_FANCY=0
This will disable the use of colors.
% python scons\scons.py BF_QUIET=0
This will give the old, noisy output. Every command-line per
compile is printed out in its full glory. This is very useful when
debugging problems with compiling, because you can see what the
included paths are, what defines are given on the command-line,
what compiler switches are used, etc.
Compiling Only Some Libraries
-----------------------------
Our implementation now has support for specifying a list of libraries that are
exclusively compiled, ignoring all other libraries. This is invoked
with the BF_QUICK arguments; for example:
% python scons\scons.py BF_QUICK=src,bf_blenkernel
Note that this not the same as passing a list of folders as in the
makefile's "quicky" command. In Scons, all of Blender's code modules
are in their own static library; this corresponds to one-lib-per-folder
in some cases (especially in blender/source/blender).
To obtain a list of the libraries, simple fire up scons and CTRL-C out once
it finishes configuring (and printing to the console) the library list.
Compiling Libraries With Debug Profiling
----------------------------------------
Scons has support for specifying a list of libraries that are compiled
with debug profiling enabled. This is implemented in two commands:
BF_QUICKDEBUG which is a command-line argument and BF_DEBUG_LIBS, which goes
in your user-config.py
BF_QUICKDEBUG is similar to BF_QUICK:
% python scons\scons.py BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
To use BF_DEBUG_LIBS, put something like the following in you user-config.py:
BF_DEBUG_LIBS = ['bf_blenlib', 'src', 'some_lib']
For instructions on how to find the names of the libraries (folders) you
wish to use, see the above section. Note that the command BF_DEBUG
(see below) will override these settings and compile ALL of Blender with
debug symbols. Also note that BF_QUICKDEBUG and BF_DEBUG_LIBS are combined;
for example, setting BF_QUICKDEBUG won't overwrite the contents of BF_DEBUG_LIBS.
Supported toolset
-----------------
WINDOWS
* msvc, this is a full install of Microsoft Visual C++. You'll
likely have the .NET Framework SDK, Platform SDK and DX9 SDK
installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You
need to verify you have also the SDKs installed as mentioned
for msvc. * mingw, this is a minimal MingW install. TBD: write
proper instructions on getting needed packages.
On Windows with all of the three toolset installed you need to
specify what toolset to use
% python scons\scons.py BF_TOOLSET=msvc
% python scons\scons.py BF_TOOLSET=mingw
LINUX and OS X
Currently only the default toolsets are supported for these platforms,
so nothing special needs to be told to SCons when building. The
defaults should work fine in most cases.
Examples
--------
Build Blender with the defaults:
% python scons\scons.py
Build Blender, but disable OpenEXR support:
% python scons\scons.py WITH_BF_OPENEXR=0
Build Blender, enable debug symbols:
% python scons\scons.py BF_DEBUG=1
Build Blender, install to different directory:
% python scons\scons.py BF_INSTALLDIR=../myown/installdir
Build Blender in ../myown/builddir and install to ../myown/installdir:
% python scons\scons.py BF_BUILDDIR=../myown/builddir BF_INSTALLDIR=../myown/installdir
Clean BF_BUILDDIR:
% python scons\scons.py clean
/Nathan Letwory (jesterKing)

File diff suppressed because it is too large Load Diff

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@@ -11,10 +11,6 @@
*
*/
/** \defgroup curve_fit Curve Fitting Library
* \ingroup extern
*/
/** \defgroup bullet Bullet Physics Library
* \ingroup extern
* \see \ref bulletdoc

View File

@@ -10,14 +10,26 @@
* \ingroup intern
*/
/** \defgroup boolop boolop
* \ingroup intern
*/
/** \defgroup ctr container
* \ingroup intern
*/
/** \defgroup decimation decimation
* \ingroup intern
*/
/** \defgroup elbeem elbeem
* \ingroup intern
*/
/** \defgroup bsp bsp
* \ingroup intern
*/
/** \defgroup iksolver iksolver
* \ingroup intern
*/
@@ -38,7 +50,7 @@
* \ingroup intern
*/
/** \defgroup eigen eigen
/** \defgroup opennl opennl
* \ingroup intern
*/

View File

@@ -7,7 +7,7 @@
* These pages document the source code of blender.
*
* \subsection implinks Important Links
* - <a href="http://developer.blender.org">developer.blender.org</a> with bug tracker.
* - <a href="http://projects.blender.org">projects.blender.org</a> with <a href="http://projects.blender.org/tracker/index.php?group_id=9&atid=498">bug tracker</a>
* - <a href="http://wiki.blender.org/index.php/Dev:Contents">Development documents</a> on our wiki.
*
* \subsection blother Other

View File

@@ -11,6 +11,7 @@
/** \defgroup bmesh BMesh
* \ingroup blender
*/
/** \defgroup texture Texturing */
/** \defgroup compositor Compositing */
/** \defgroup python Python
@@ -92,48 +93,36 @@
/* ================================ */
/** \defgroup blender Blender */
/** \defgroup blender blender */
/** \defgroup blt BlenTranslation
/** \defgroup blf blenfont
* \ingroup blender
*/
/** \defgroup blf BlenFont
/** \defgroup bke blenkernel
* \ingroup blender
*/
/** \defgroup bke BlenKernel
/** \defgroup bli blenlib
* \ingroup blender
*/
/** \defgroup bli BlenLib
/** \defgroup nodes nodes
* \ingroup blender
*/
/** \defgroup depsgraph Dependency Graph
* \ingroup blender
*/
/** \defgroup bph Physics
* \ingroup blender
*/
/** \defgroup nodes Nodes
* \ingroup blender
*/
/** \defgroup cmpnodes Nodes (Compositor)
/** \defgroup cmpnodes cmpnodes
* \ingroup nodes
*/
/** \defgroup shdnodes Nodes (Shader)
/** \defgroup shdnodes shdnodes
* \ingroup nodes
*/
/** \defgroup texnodes Nodes (Texture)
/** \defgroup texnodes texnodes
* \ingroup nodes
*/
/** \defgroup modifiers Object Modifiers
/** \defgroup modifiers modifiers
* \ingroup blender
*/
@@ -143,29 +132,29 @@
* \ingroup blender
*/
/** \defgroup ikplugin IK Plugin
/** \defgroup ikplugin ikplugin
* \ingroup blender
*/
/** \defgroup DNA Struct DNA (File Format)
/** \defgroup DNA sDNA
* \ingroup blender data
*/
/** \defgroup RNA RNA (Data API)
/** \defgroup RNA RNA
* \ingroup blender data
*/
/** \defgroup blenloader Blend file IO
/** \defgroup blenloader .blend read and write functions
* \ingroup blender data
* \todo check if \ref blo and \ref blenloader groups can be
* merged in docs.
*/
/** \defgroup quicktime QuickTime
/** \defgroup quicktime quicktime
* \ingroup blender
/** \defgroup gui GUI */
/** \defgroup wm Window Manager
/** \defgroup wm windowmanager
* \ingroup blender gui
*/
@@ -325,7 +314,7 @@
* \ingroup gui
*/
/** \defgroup externformats External Formats */
/** \defgroup externformats external formats */
/** \defgroup collada COLLADA
* \ingroup externformats
@@ -335,7 +324,7 @@
* \ingroup externformats
*/
/** \defgroup imbuf Image Buffer (ImBuf)
/** \defgroup imbuf IMage Buffer
* \ingroup blender
*/

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/python
# ##### BEGIN GPL LICENSE BLOCK #####
#

View File

@@ -0,0 +1,132 @@
class IDGroup:
"""
The IDGroup Type
================
This type supports both iteration and the []
operator to get child ID properties.
You can also add new properties using the [] operator.
For example::
group['a float!'] = 0.0
group['an int!'] = 0
group['a string!'] = "hi!"
group['an array!'] = [0, 0, 1.0, 0]
group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2],
"another subgroup": {"a": 0.0, "str": "bleh"}}
Note that for arrays, the array type defaults to int unless a float is found
while scanning the template list; if any floats are found, then the whole
array is float. Note that double-precision floating point numbers are used for
python-created float ID properties and arrays (though the internal C api does
support single-precision floats, and the python code will read them).
You can also delete properties with the del operator. For example:
del group['property']
To get the type of a property, use the type() operator, for example::
if type(group['bleh']) == str: pass
To tell if the property is a group or array type, import the Blender.Types module and test
against IDGroupType and IDArrayType, like so::
from Blender.Types import IDGroupType, IDArrayType.
if type(group['bleghr']) == IDGroupType:
(do something)
@ivar name: The name of the property
@type name: string
"""
def pop(item):
"""
Pop an item from the group property.
@type item: string
@param item: The item name.
@rtype: can be dict, list, int, float or string.
@return: The removed property.
"""
def update(updatedict):
"""
Updates items in the dict, similar to normal python
dictionary method .update().
@type updatedict: dict
@param updatedict: A dict of simple types to derive updated/new IDProperties from.
@rtype: None
@return: None
"""
def keys():
"""
Returns a list of the keys in this property group.
@rtype: list of strings.
@return: a list of the keys in this property group.
"""
def values():
"""
Returns a list of the values in this property group.
Note that unless a value is itself a property group or an array, you
cannot change it by changing the values in this list, you must change them
in the parent property group.
For example,
group['some_property'] = new_value
. . .is correct, while,
values = group.values()
values[0] = new_value
. . .is wrong.
@rtype: list of strings.
@return: a list of the values in this property group.
"""
def iteritems():
"""
Implements the python dictionary iteritmes method.
For example::
for k, v in group.iteritems():
print "Property name: " + k
print "Property value: " + str(v)
@rtype: an iterator that spits out items of the form [key, value]
@return: an iterator.
"""
def convert_to_pyobject():
"""
Converts the entire property group to a purely python form.
@rtype: dict
@return: A python dictionary representing the property group
"""
class IDArray:
"""
The IDArray Type
================
@ivar type: returns the type of the array, can be either IDP_Int or IDP_Float
"""
def __getitem__(index):
pass
def __setitem__(index, value):
pass
def __len__():
pass

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@@ -1,7 +1,6 @@
"""
Basic Sound Playback
++++++++++++++++++++
This script shows how to use the classes: :class:`Device`, :class:`Factory` and
:class:`Handle`.
"""

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@@ -20,15 +20,15 @@ constraint_type = 2
physics_id_1 = object_1.getPhysicsId()
physics_id_2 = object_2.getPhysicsId()
# use bottom right edge of Object1 for hinge position
# Use bottom right edge of Object1 for hinge position
edge_position_x = 1.0
edge_position_y = 0.0
edge_position_z = -1.0
# rotate the pivot z axis about 90 degrees
# use Object1 y axis for angle to point hinge
edge_angle_x = 0.0
edge_angle_y = 0.0
edge_angle_z = 90.0
edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint(physics_id_1, physics_id_2,

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@@ -1,10 +1,9 @@
"""
Texture Replacement
+++++++++++++++++++
Example of how to replace a texture in game with an external image.
``createTexture()`` and ``removeTexture()`` are to be called from a
module Python Controller.
createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
from bge import logic
from bge import texture

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@@ -1,237 +0,0 @@
"""
Video Capture with DeckLink
+++++++++++++++++++++++++++
Video frames captured with DeckLink cards have pixel formats that are generally not directly
usable by OpenGL, they must be processed by a shader. The three shaders presented here should
cover all common video capture cases.
This file reflects the current video transfer method implemented in the Decklink module:
whenever possible the video images are transferred as float texture because this is more
compatible with GPUs. Of course, only the pixel formats that have a correspondant GL format
can be transferred as float. Look for fg_shaders in this file for an exhaustive list.
Other pixel formats will be transferred as 32 bits integer red-channel texture but this
won't work with certain GPU (Intel GMA); the corresponding shaders are not shown here.
However, it should not be necessary to use any of them as the list below covers all practical
cases of video capture with all types of Decklink product.
In other words, only use one of the pixel format below and you will be fine. Note that depending
on the video stream, only certain pixel formats will be allowed (others will throw an exception).
For example, to capture a PAL video stream, you must use one of the YUV formats.
To find which pixel format is suitable for a particular video stream, use the 'Media Express'
utility that comes with the Decklink software : if you see the video in the 'Log and Capture'
Window, you have selected the right pixel format and you can use the same in Blender.
Notes: * these shaders only decode the RGB channel and set the alpha channel to a fixed
value (look for color.a = ). It's up to you to add postprocessing to the color.
* these shaders are compatible with 2D and 3D video stream
"""
import bge
from bge import logic
from bge import texture as vt
# The default vertex shader, because we need one
#
VertexShader = """
#version 130
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
}
"""
# For use with RGB video stream: the pixel is directly usable
#
FragmentShader_R10l = """
#version 130
uniform sampler2D tex;
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
uniform float stereo;
// eye = 0.0 for the left eye, 0.5 for the right eye
uniform float eye;
void main(void)
{
vec4 color;
float tx, ty;
tx = gl_TexCoord[0].x;
ty = eye+gl_TexCoord[0].y*stereo;
color = texture(tex, vec2(tx,ty));
color.a = 0.7;
gl_FragColor = color;
}
"""
# For use with YUV video stream
#
FragmentShader_2vuy = """
#version 130
uniform sampler2D tex;
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
uniform float stereo;
// eye = 0.0 for the left eye, 0.5 for the right eye
uniform float eye;
void main(void)
{
vec4 color;
float tx, ty, width, Y, Cb, Cr;
int px;
tx = gl_TexCoord[0].x;
ty = eye+gl_TexCoord[0].y*stereo;
width = float(textureSize(tex, 0).x);
color = texture(tex, vec2(tx, ty));
px = int(floor(fract(tx*width)*2.0));
switch (px) {
case 0:
Y = color.g;
break;
case 1:
Y = color.a;
break;
}
Y = (Y - 0.0625) * 1.168949772;
Cb = (color.b - 0.0625) * 1.142857143 - 0.5;
Cr = (color.r - 0.0625) * 1.142857143 - 0.5;
color.r = Y + 1.5748 * Cr;
color.g = Y - 0.1873 * Cb - 0.4681 * Cr;
color.b = Y + 1.8556 * Cb;
color.a = 0.7;
gl_FragColor = color;
}
"""
# For use with high resolution YUV
#
FragmentShader_v210 = """
#version 130
uniform sampler2D tex;
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
uniform float stereo;
// eye = 0.0 for the left eye, 0.5 for the right eye
uniform float eye;
void main(void)
{
vec4 color, color1, color2, color3;
int px;
float tx, ty, width, sx, dx, bx, Y, Cb, Cr;
tx = gl_TexCoord[0].x;
ty = eye+gl_TexCoord[0].y*stereo;
width = float(textureSize(tex, 0).x);
// to sample macro pixels (6 pixels in 4 words)
sx = tx*width*0.25+0.01;
// index of display pixel in the macro pixel 0..5
px = int(floor(fract(sx)*6.0));
// increment as we sample the macro pixel
dx = 1.0/width;
// base x coord of macro pixel
bx = (floor(sx)+0.01)*dx*4.0;
color = texture(tex, vec2(bx, ty));
color1 = texture(tex, vec2(bx+dx, ty));
color2 = texture(tex, vec2(bx+dx*2.0, ty));
color3 = texture(tex, vec2(bx+dx*3.0, ty));
switch (px) {
case 0:
case 1:
Cb = color.b;
Cr = color.r;
break;
case 2:
case 3:
Cb = color1.g;
Cr = color2.b;
break;
default:
Cb = color2.r;
Cr = color3.g;
break;
}
switch (px) {
case 0:
Y = color.g;
break;
case 1:
Y = color1.b;
break;
case 2:
Y = color1.r;
break;
case 3:
Y = color2.g;
break;
case 4:
Y = color3.b;
break;
default:
Y = color3.r;
break;
}
Y = (Y - 0.0625) * 1.168949772;
Cb = (Cb - 0.0625) * 1.142857143 - 0.5;
Cr = (Cr - 0.0625) * 1.142857143 - 0.5;
color.r = Y + 1.5748 * Cr;
color.g = Y - 0.1873 * Cb - 0.4681 * Cr;
color.b = Y + 1.8556 * Cb;
color.a = 0.7;
gl_FragColor = color;
}
"""
# The exhausitve list of pixel formats that are transferred as float texture
# Only use those for greater efficiency and compatiblity.
#
fg_shaders = {
'2vuy' :FragmentShader_2vuy,
'8BitYUV' :FragmentShader_2vuy,
'v210' :FragmentShader_v210,
'10BitYUV' :FragmentShader_v210,
'8BitBGRA' :FragmentShader_R10l,
'BGRA' :FragmentShader_R10l,
'8BitARGB' :FragmentShader_R10l,
'10BitRGBXLE':FragmentShader_R10l,
'R10l' :FragmentShader_R10l
}
#
# Helper function to attach a pixel shader to the material that receives the video frame.
#
def config_video(obj, format, pixel, is3D=False, mat=0, card=0):
if pixel not in fg_shaders:
raise('Unsuported shader')
shader = obj.meshes[0].materials[mat].getShader()
if shader is not None and not shader.isValid():
shader.setSource(VertexShader, fg_shaders[pixel], True)
shader.setSampler('tex', 0)
shader.setUniformEyef("eye")
shader.setUniform1f("stereo", 0.5 if is3D else 1.0)
tex = vt.Texture(obj, mat)
tex.source = vt.VideoDeckLink(format + "/" + pixel + ("/3D" if is3D else ""), card)
print("frame rate: ", tex.source.framerate)
tex.source.play()
obj["video"] = tex
#
# Attach this function to an object that has a material with texture
# and call it once to initialize the object
#
def init(cont):
# config_video(cont.owner, 'HD720p5994', '8BitBGRA')
# config_video(cont.owner, 'HD720p5994', '8BitYUV')
# config_video(cont.owner, 'pal ', '10BitYUV')
config_video(cont.owner, 'pal ', '8BitYUV')
#
# To be called on every frame
#
def play(cont):
obj = cont.owner
video = obj.get("video")
if video is not None:
video.refresh(True)

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