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43 Commits

Author SHA1 Message Date
f750a68a26 Useless final sound system branch update. 2009-08-11 20:48:19 +00:00
88beab2cce Sound Branch:
* Last commit before merge to 2.5
* Merge until revision 22324 of 2.5 branch
* Fixes for some compiler warnings
* Updated some build system files
2009-08-09 18:14:07 +00:00
212851e176 Sound Branch:
* Added some documentation.
 * Fixed the loading of sounds from libraries.
2009-08-07 09:38:24 +00:00
b84ee4f7ff Update for cmake for the new openal libs. 2009-08-06 18:22:41 +00:00
0596724fbb Code cleanup for the merge. 2009-08-06 13:40:44 +00:00
Nathan Letwory
b27f89d3d2 copy openal dlls 2009-08-05 15:29:45 +00:00
Nathan Letwory
d6c2413817 * config changes for newer openal and samplerate change 2009-08-05 14:42:42 +00:00
a73d3c0a74 Update for new windows OpenAL libs. 2009-08-05 14:12:49 +00:00
6cf9016dc6 OpenALDevice update to work with windows pthreads library. 2009-08-05 10:53:25 +00:00
3389f04bc1 Merge to revision 22221 of 2.5 branch. 2009-08-05 09:45:52 +00:00
20ea6bac2d Merge with 2.5 branch to revision 22207. 2009-08-04 07:28:17 +00:00
a917e1d6de Sound settings from pre 2.5 files are now loaded into SoundActuators. 2009-08-03 08:16:36 +00:00
04d5344cae Loading pre 2.5 files now works flawlessly. 2009-08-02 20:34:12 +00:00
40c8585e84 svn 2.5 branch merge r22138 to r22143 2009-08-02 12:49:53 +00:00
96cc681825 Fix for sound structures to work with makesdna. 2009-08-02 10:16:31 +00:00
d31bfdc78f Fixed an include error, included an FFMPEG file where not needed. 2009-08-02 07:47:52 +00:00
9cd522d650 Windows build system update. 2009-07-31 22:58:22 +00:00
831e93a318 Added sound caching. 2009-07-31 19:48:28 +00:00
c34203b834 Updated sequencer; now you can load movie and sound together. Also removed the difference between RAM and HD sound. 2009-07-31 15:58:15 +00:00
393e580082 * Merge with 2.5 branch revision 21915 to 22079
* SoundActuator update
2009-07-31 12:29:28 +00:00
a3dd5d04b3 Added audio device settings. You can even switch them while playing! 2009-07-30 18:52:21 +00:00
368d9a1747 Added ffmpeg audio mixdown. 2009-07-30 10:33:41 +00:00
e5ee83a628 More accurate seeking with ffmpeg. 2009-07-29 11:56:49 +00:00
519cf33f85 Sound Branch:
Readded scrubbing.
2009-07-29 08:02:50 +00:00
f7b2917908 Sound Branch
Sequencer audio update, still not perfect, but improving.
2009-07-28 18:42:26 +00:00
154c7c97f4 * 2.5 merge revision 21713 to 21915
* fixed a bug in the OpenAL Device resulting in a crash when exiting while sounds are playing
2009-07-26 09:28:33 +00:00
25aa8d37b5 Initial (ugly) sequencer sound support. 2009-07-24 18:28:09 +00:00
4d1d1480eb cmake update for win32 regarding libsamplerate aka SRC 2009-07-22 20:23:23 +00:00
e7141b2bfb Added support for 3D audio and other GE stuff, like volume, pitch and ping pong looping. 2009-07-22 14:14:26 +00:00
a668ffb6e2 blender sound structure internals update:
* file writing/loading
* bSample removed
* blenkernel/BKE_sound.h updated
* fixed a bug in AUD_OpenALDevice that crashed the app if quitted after no sound played
2009-07-21 13:21:14 +00:00
Nathan Letwory
6f1718015a copy samplerate dll too 2009-07-21 13:15:29 +00:00
Nathan Letwory
9ae679289f with correct libname it even links properly 2009-07-21 11:51:43 +00:00
Nathan Letwory
a1c270851d some fixes so this compiles on windows. 2009-07-21 11:34:55 +00:00
79c9fce2d7 New (updated) C-API! 2009-07-20 16:06:03 +00:00
94ff22d9e1 audaspace update including build system adoptions for linux, all other OSs are not expected to work yet due to missing libsamplerate aka SRC 2009-07-20 12:05:18 +00:00
456672efd0 svn merge with 2.5 branch from revision 21504 to 21713 2009-07-20 07:50:57 +00:00
263670abb0 * fixed error of msvc complaining about empty structs in C
* fixed bug of non stopping sound actuator on replay
2009-07-11 18:39:07 +00:00
28f5c0074f BGE now uses the audaspace library for sound output. 3D sound and several settings have been lost for the moment. 2009-07-11 15:07:36 +00:00
f759f48ae0 Merged with 2.5 branch revision 21504 2009-07-10 19:55:16 +00:00
cd55b358a8 Implemented a basic C API. 2009-07-10 11:50:51 +00:00
8a27080f00 Added pthreads includes for windows building. 2009-07-10 08:05:13 +00:00
3e160cbe4b Updated default scons configuration for other platforms. 2009-07-10 07:31:46 +00:00
2dcea756af 3 first big steps:
- Merged with 2.5 branch
- Added first version of audaspace
- Update build systems
2009-07-09 21:41:38 +00:00
9347 changed files with 819021 additions and 2643259 deletions

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@@ -1,6 +0,0 @@
{
"project_id" : "Blender",
"conduit_uri" : "https://developer.blender.org/",
"git.default-relative-commit" : "origin/master",
"arc.land.update.default" : "rebase"
}

35
.gitignore vendored
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@@ -1,35 +0,0 @@
# generic files to ignore
.*
# python temp paths
__pycache__/
*.py[cod]
# editors
*~
*.swp
*.swo
*#
# QtCreator
CMakeLists.txt.user
# ms-windows
Thumbs.db
ehthumbs.db
Desktop.ini
# commonly used paths in blender
/blender.bin
/user-config.py
/BUILD_NOTES.txt
# local patches
/*.patch
/*.diff
# in-source doc-gen
/doc/doxygen/html/
/doc/python_api/sphinx-in-tmp/
/doc/python_api/sphinx-in/
/doc/python_api/sphinx-out/

12
.gitmodules vendored
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@@ -1,12 +0,0 @@
[submodule "release/scripts/addons"]
path = release/scripts/addons
url = ../blender-addons.git
ignore = all
[submodule "release/scripts/addons_contrib"]
path = release/scripts/addons_contrib
url = ../blender-addons-contrib.git
ignore = all
[submodule "release/datafiles/locale"]
path = release/datafiles/locale
url = ../blender-translations.git
ignore = all

122
CMake/macros.cmake Normal file
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@@ -0,0 +1,122 @@
MACRO(BLENDERLIB_NOLIST
name
sources
includes)
# Gather all headers
FILE(GLOB_RECURSE INC_ALL *.h)
INCLUDE_DIRECTORIES(${includes})
ADD_LIBRARY(${name} ${INC_ALL} ${sources})
# Group by location on disk
SOURCE_GROUP(Files FILES CMakeLists.txt)
SET(ALL_FILES ${sources} ${INC_ALL})
FOREACH(SRC ${ALL_FILES})
STRING(REGEX REPLACE ${CMAKE_CURRENT_SOURCE_DIR} "Files" REL_DIR "${SRC}")
STRING(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" REL_DIR "${REL_DIR}")
STRING(REGEX REPLACE "^[\\\\/]" "" REL_DIR "${REL_DIR}")
IF(REL_DIR)
SOURCE_GROUP(${REL_DIR} FILES ${SRC})
ELSE(REL_DIR)
SOURCE_GROUP(Files FILES ${SRC})
ENDIF(REL_DIR)
ENDFOREACH(SRC)
MESSAGE(STATUS "Configuring library ${name}")
ENDMACRO(BLENDERLIB_NOLIST)
MACRO(BLENDERLIB
name
sources
includes)
BLENDERLIB_NOLIST(${name} "${sources}" "${includes}")
# Add to blender's list of libraries
FILE(APPEND ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt "${name};")
ENDMACRO(BLENDERLIB)
MACRO(SETUP_LIBDIRS)
# see "cmake --help-policy CMP0003"
if(COMMAND cmake_policy)
CMAKE_POLICY(SET CMP0003 NEW)
endif(COMMAND cmake_policy)
LINK_DIRECTORIES(${PYTHON_LIBPATH} ${SDL_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${ICONV_LIBPATH} ${OPENEXR_LIBPATH} ${QUICKTIME_LIBPATH} ${FFMPEG_LIBPATH})
LINK_DIRECTORIES(${FREETYPE_LIBPATH} ${LIBSAMPLERATE_LIBPATH})
IF(WITH_INTERNATIONAL)
LINK_DIRECTORIES(${GETTEXT_LIBPATH})
ENDIF(WITH_INTERNATIONAL)
IF(WITH_OPENAL)
LINK_DIRECTORIES(${OPENAL_LIBPATH})
ENDIF(WITH_OPENAL)
IF(WITH_FFTW3)
LINK_DIRECTORIES(${FFTW3_LIBPATH})
ENDIF(WITH_FFTW3)
IF(WIN32)
LINK_DIRECTORIES(${PTHREADS_LIBPATH})
ENDIF(WIN32)
ENDMACRO(SETUP_LIBDIRS)
MACRO(SETUP_LIBLINKS
target)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS} ")
#TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LIB} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${FFTW3_LIB} ${JPEG_LIBRARY} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${SDL_LIB} ${LLIBS})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
ELSE(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
ENDIF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
TARGET_LINK_LIBRARIES(${target} ${FREETYPE_LIB} ${LIBSAMPLERATE_LIB})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
ELSE(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
ENDIF(WIN32)
IF(WITH_INTERNATIONAL)
TARGET_LINK_LIBRARIES(${target} ${GETTEXT_LIB})
ENDIF(WITH_INTERNATIONAL)
IF(WITH_OPENAL)
TARGET_LINK_LIBRARIES(${target} ${OPENAL_LIB})
ENDIF(WITH_OPENAL)
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${ICONV_LIB})
ENDIF(WIN32)
IF(WITH_QUICKTIME)
TARGET_LINK_LIBRARIES(${target} ${QUICKTIME_LIB})
ENDIF(WITH_QUICKTIME)
IF(WITH_OPENEXR)
TARGET_LINK_LIBRARIES(${target} ${OPENEXR_LIB})
ENDIF(WITH_OPENEXR)
IF(WITH_FFMPEG)
TARGET_LINK_LIBRARIES(${target} ${FFMPEG_LIB})
ENDIF(WITH_FFMPEG)
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${PTHREADS_LIB})
ENDIF(WIN32)
ENDMACRO(SETUP_LIBLINKS)

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14
COPYING
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@@ -1,11 +1,3 @@
Blender uses the GNU General Public License, which describes the rights
to distribute or change the code.
Please read this file for the full license.
doc/license/GPL-license.txt
Apart from the GNU GPL, Blender is not available under other licenses.
2010, Blender Foundation
foundation@blender.org
Please read over both of the following files:
doc/GPL-license.txt
doc/BL-license.txt

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@@ -1,439 +0,0 @@
# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
# vim: tabstop=4
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
# eg:
# ../build_linux_i386
# This is for users who like to configure & build blender with a single command.
# System Vars
OS:=$(shell uname -s)
OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
# CPU:=$(shell uname -m) # UNUSED
# Source and Build DIR's
BLENDER_DIR:=$(shell pwd -P)
BUILD_TYPE:=Release
ifndef BUILD_CMAKE_ARGS
BUILD_CMAKE_ARGS:=
endif
ifndef BUILD_DIR
BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
endif
# Allow to use alternative binary (pypy3, etc)
ifndef PYTHON
PYTHON:=python3
endif
# -----------------------------------------------------------------------------
# additional targets for the build configuration
# support 'make debug'
ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_debug
BUILD_TYPE:=Debug
endif
ifneq "$(findstring full, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_full
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake"
endif
ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
endif
ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_cycles
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
endif
ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_headless
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_bpy
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake"
endif
# -----------------------------------------------------------------------------
# Get the number of cores for threaded build
ifndef NPROCS
NPROCS:=1
ifeq ($(OS), Linux)
NPROCS:=$(shell nproc)
endif
ifeq ($(OS), Darwin)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
ifeq ($(OS), FreeBSD)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
ifeq ($(OS), NetBSD)
NPROCS:=$(shell sysctl -n hw.ncpu)
endif
endif
# -----------------------------------------------------------------------------
# Macro for configuring cmake
CMAKE_CONFIG = cmake $(BUILD_CMAKE_ARGS) \
-H"$(BLENDER_DIR)" \
-B"$(BUILD_DIR)" \
-DCMAKE_BUILD_TYPE:STRING=$(BUILD_TYPE)
# -----------------------------------------------------------------------------
# Tool for 'make config'
# X11 spesific
ifdef DISPLAY
CMAKE_CONFIG_TOOL = cmake-gui
else
CMAKE_CONFIG_TOOL = ccmake
endif
# -----------------------------------------------------------------------------
# Build Blender
all: FORCE
@echo
@echo Configuring Blender in \"$(BUILD_DIR)\" ...
# # if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
# # $(CMAKE_CONFIG); \
# # fi
# # do this always incase of failed initial build, could be smarter here...
@$(CMAKE_CONFIG)
@echo
@echo Building Blender ...
$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
@echo
@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
@echo Blender successfully built, run from: "$(BUILD_DIR)/bin/blender"
@echo
debug: all
full: all
lite: all
cycles: all
headless: all
bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config: FORCE
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Help for build targets
help: FORCE
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@echo " * full - enable all supported dependencies & options"
@echo " * lite - disable non essential features for a smaller binary and faster build"
@echo " * headless - build without an interface (renderfarm or server automation)"
@echo " * cycles - build Cycles standalone only, without Blender"
@echo " * bpy - build as a python module which can be loaded from python directly"
@echo ""
@echo " * config - run cmake configuration tool to set build options"
@echo ""
@echo " Note, passing the argument 'BUILD_DIR=path' when calling make will override the default build dir."
@echo " Note, passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments."
@echo ""
@echo ""
@echo "Project Files for IDE's"
@echo " * project_qtcreator - QtCreator Project Files"
@echo " * project_netbeans - NetBeans Project Files"
@echo " * project_eclipse - Eclipse CDT4 Project Files"
@echo ""
@echo "Package Targets"
@echo " * package_debian - build a debian package"
@echo " * package_pacman - build an arch linux pacman package"
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@echo " * test - run ctest, currently tests import/export, operator execution and that python modules load"
@echo " * test_cmake - runs our own cmake file checker which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting"
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo ""
@echo "Static Source Code Checking (not associated with building blender)"
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@echo " * check_clang_array - run blender source through clang array checking script (C & C++)"
@echo " * check_splint - run blenders source through splint (C only)"
@echo " * check_sparse - run blenders source through sparse (C only)"
@echo " * check_smatch - run blenders source through smatch (C only)"
@echo " * check_spelling_c - check for spelling errors (C/C++ only)"
@echo " * check_spelling_c_qtc - same as check_spelling_c but outputs QtCreator tasks format"
@echo " * check_spelling_osl - check for spelling errors (OSL only)"
@echo " * check_spelling_py - check for spelling errors (Python only)"
@echo " * check_descriptions - check for duplicate/invalid descriptions"
@echo ""
@echo "Utilities (not associated with building blender)"
@echo " * icons - updates PNG icons from SVG files."
@echo " * tgz - create a compressed archive of the source code."
@echo " * update - updates git and all submodules"
@echo ""
@echo "Environment Variables"
@echo " * BUILD_CMAKE_ARGS - arguments passed to CMake."
@echo " * BUILD_DIR - override default build path."
@echo " * PYTHON - use this for the Python command (used for checking tools)."
@echo " * NPROCS - number of processes to use building (auto-detect when omitted)."
@echo ""
@echo "Documentation Targets (not associated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@echo " * doc_doxy - generate doxygen C/C++ docs"
@echo " * doc_dna - generate blender file format reference"
@echo " * doc_man - generate manpage"
@echo ""
@echo "Information"
@echo " * help - this help message"
@echo " * help_features - show a list of optional features when building"
@echo ""
# -----------------------------------------------------------------------------
# Packages
#
package_debian: FORCE
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_archive: FORCE
make -C "$(BUILD_DIR)" -s package_archive
@echo archive in "$(BUILD_DIR)/release"
# -----------------------------------------------------------------------------
# Tests
#
test: FORCE
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8: FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: FORCE
$(PYTHON) tests/check_deprecated.py
test_style_c: FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc: FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check \
> \
"$(BLENDER_DIR)/test_style.tasks"
@echo "written: test_style.tasks"
test_style_osl: FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc: FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl" \
> \
"$(BLENDER_DIR)/test_style.tasks"
@echo "written: test_style.tasks"
# -----------------------------------------------------------------------------
# Project Files
#
project_qtcreator: FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_netbeans: FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_eclipse: FORCE
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Static Checking
#
check_cppcheck: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
check_clang_array: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch: FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_spelling_py: FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_c: FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c_qtc: FORCE
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/source" \
"$(BLENDER_DIR)/intern/cycles" \
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_osl: FORCE
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
# -----------------------------------------------------------------------------
# Utilities
#
tgz: FORCE
./build_files/utils/build_tgz.sh
icons: FORCE
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update: FORCE
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
git pull --rebase
git submodule foreach git pull --rebase origin master
# -----------------------------------------------------------------------------
# Documentation
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy: FORCE
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: FORCE
$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: FORCE
@$(PYTHON) -c \
"import re; \
print('\n'.join([ \
w for l in open('"$(BLENDER_DIR)"/CMakeLists.txt', 'r').readlines() \
if not l.lstrip().startswith('#') \
for w in (re.sub(\
r'.*\boption\s*\(\s*(WITH_[a-zA-Z0-9_]+)\s+(\".*\")\s*.*', r'\g<1> - \g<2>', l).strip('() \n'),) \
if w.startswith('WITH_')]))" | uniq
clean: FORCE
$(MAKE) -C "$(BUILD_DIR)" clean
.PHONY: all
FORCE:

60
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@@ -0,0 +1,60 @@
# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
# vim: tabstop=8
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2002 by Wouter van Heyst
# All rights reserved.
#
# The Original Code is: revision 1.1
#
# Contributor(s): Hans Lambermont, GSR
#
# ***** END GPL LICENSE BLOCK *****
#
# Toplevel Makefile for blender. Bounces make to subdirectories.
# Available targets: 'all' 'debug' 'release'
# If the user wants to override some of the build
# vars they can put it in the file user-def.mk which
# will get included if it exists (please do not commit
# user-def.mk to the revision control server).
sinclude user-def.mk
# To build without openAL, set it as an environment variable,
# or put it uncommented in user-def.mk:
# export NAN_NO_OPENAL=true
export NANBLENDERHOME=$(shell pwd)
MAKEFLAGS=-I$(NANBLENDERHOME)/source --no-print-directory
SOURCEDIR =
ifeq ($(FREE_WINDOWS),true)
DIRS ?= dlltool extern intern source po
else
DIRS ?= extern intern source po
endif
include source/nan_subdirs.mk
.PHONY: release
release:
@echo "====> $(MAKE) $@ in $(SOURCEDIR)/$@" ;\
$(MAKE) -C $@ $@ || exit 1;

45
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@@ -0,0 +1,45 @@
Welcome to the fun world of open source.
For instructions on building and installing Blender, please see the file named
INSTALL.
---------------------.Blanguages and the .blender directory---------------------
The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.
Blender checks for the presence of this directory in several locations:
- the current directory
- your home directory
- On OSX, the blender bundle is also checked
- On Windows, the installation dir is checked.
If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).
-------------------------------------Links--------------------------------------
Getting Involved:
http://www.blender.org/community/get-involved
Community:
http://www.blender.org/Community
Main blender development site:
http://www.blender.org
The Blender project homepage:
http://projects.blender.org/projects/bf-blender
Documentation:
http://www.blender.org/education-help
Bug tracker:
http://www.blender.org/development/report-a-bug
Feature request tracker:
http://wiki.blender.org/index.php/Requests

646
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#!/usr/bin/env python
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
import platform as pltfrm
# Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
if pltfrm.architecture()[0] == '64bit':
bitness = 64
else:
bitness = 32
import sys
import os
import os.path
import string
import shutil
import glob
import re
from tempfile import mkdtemp
import tools.Blender
import tools.btools
import tools.bcolors
EnsureSConsVersion(1,0,0)
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
### globals ###
platform = sys.platform
quickie = None
quickdebug = None
nsis_build = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'player', 'intern', 'extern']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
if not use_color=='1':
B.bc.disable()
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', ['tools'])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
# xxx commented out, as was supressing warnings under mingw..
#if env:
# btools.SetupSpawn(env)
else:
env = BlenderEnvironment(ENV = os.environ)
if not env:
print "Could not create a build environment"
Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
if cxx:
env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
if bitness == 64:
platform = 'win64-vc'
else:
platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
platform = 'win32-mingw'
env.SConscriptChdir(0)
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform not in ('win32-vc', 'win64-vc'):
platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = 'config'+os.sep+platform+'-config.py'
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', ['tools'])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
else:
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(optfiles, B.arguments)
opts.Update(env)
if not env['BF_FANCY']:
B.bc.disable()
SetOption('num_jobs', int(env['BF_NUMJOBS']))
print "Build with %d parallel jobs" % (GetOption('num_jobs'))
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env['CCFLAGS'].append('/openmp')
env['CPPFLAGS'].append('/openmp')
env['CXXFLAGS'].append('/openmp')
else:
if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
env['CPPFLAGS'].append('-openmp')
env['CXXFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
env.Append(CPPFLAGS=['-fopenmp'])
env.Append(CXXFLAGS=['-fopenmp'])
# env.Append(LINKFLAGS=['-fprofile-generate'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
# see if this linux distro has libalut
if env['OURPLATFORM'] == 'linux2' :
if env['WITH_BF_OPENAL']:
mylib_test_source_file = """
#include "AL/alut.h"
int main(int argc, char **argv)
{
alutGetMajorVersion();
return 0;
}
"""
def CheckFreeAlut(context,env):
context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
env['LIBS'] = 'alut'
result = context.TryLink(mylib_test_source_file, '.c')
context.Result(result)
return result
env2 = env.Clone( LIBPATH = env['BF_OPENAL'] )
sconf_temp = mkdtemp()
conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
if conf.CheckFreeAlut( env2 ):
env['BF_OPENAL_LIB'] += ' alut'
del env2
root = ''
for root, dirs, files in os.walk(sconf_temp, topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
if root: os.rmdir(root)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
if 'stdc++' in env['LLIBS']:
env['LLIBS'].remove('stdc++')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
if 'blenderlite' in B.targets:
target_env_defs = {}
target_env_defs['WITH_BF_GAMEENGINE'] = False
target_env_defs['WITH_BF_OPENAL'] = False
target_env_defs['WITH_BF_OPENEXR'] = False
target_env_defs['WITH_BF_ICONV'] = False
target_env_defs['WITH_BF_INTERNATIONAL'] = False
target_env_defs['WITH_BF_OPENJPEG'] = False
target_env_defs['WITH_BF_FFMPEG'] = False
target_env_defs['WITH_BF_QUICKTIME'] = False
target_env_defs['WITH_BF_REDCODE'] = False
target_env_defs['WITH_BF_DDS'] = False
target_env_defs['WITH_BF_ZLIB'] = False
target_env_defs['WITH_BF_SDL'] = False
target_env_defs['WITH_BF_JPEG'] = False
target_env_defs['WITH_BF_PNG'] = False
target_env_defs['WITH_BF_BULLET'] = False
target_env_defs['WITH_BF_BINRELOC'] = False
target_env_defs['BF_BUILDINFO'] = False
target_env_defs['BF_NO_ELBEEM'] = True
target_env_defs['WITH_BF_PYTHON'] = False
# Merge blenderlite, let command line to override
for k,v in target_env_defs.iteritems():
if k not in B.arguments:
env[k] = v
if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming', 'win64-vc'):
env['PLATFORM_LINKFLAGS'].remove('/ENTRY:mainCRTStartup')
env['PLATFORM_LINKFLAGS'].append('/ENTRY:main')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = env['BF_DOCDIR']
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
B.doc_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
if os.path.exists(confile):
print "clean file %s"%confile
if os.path.isdir(confile):
for root, dirs, files in os.walk(confile):
for name in files:
os.remove(os.path.join(root, name))
else:
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
if not os.path.isdir(B.doc_build_dir):
os.makedirs ( B.doc_build_dir )
Help(opts.GenerateHelpText(env))
# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
Export('env')
BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if not tp == 'player' and not tp == 'player2':
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if env['WITH_BF_PLAYER']:
print("Warning: Game player may not build on 2.5")
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
#env.BlenderProg(B.root_build_dir, "blender", dobj , [], mainlist + thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- .blender
#- dont do .blender and scripts for darwin, it is already in the bundle
dotblendlist = []
dottargetlist = []
scriptinstall = []
if env['OURPLATFORM']!='darwin':
for dp, dn, df in os.walk('bin/.blender'):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
for f in df:
if not env['WITH_BF_INTERNATIONAL']:
if 'locale' in dp:
continue
if f == '.Blanguages':
continue
if not env['WITH_BF_FREETYPE']:
if f.endswith('.ttf'):
continue
dotblendlist.append(os.path.join(dp, f))
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['WITH_BF_PYTHON']:
#-- .blender/scripts, .blender/ui, .blender/io
scriptpaths=['release/scripts', 'release/ui', 'release/io']
for scriptpath in scriptpaths:
for dp, dn, df in os.walk(scriptpath):
if 'CVS' in dn:
dn.remove('CVS')
if '.svn' in dn:
dn.remove('.svn')
dir=env['BF_INSTALLDIR']+'/.blender/'+os.path.basename(scriptpath)+dp[len(scriptpath):]
source=[dp+os.sep+f for f in df]
scriptinstall.append(env.Install(dir=dir,source=source))
#-- icons
if env['OURPLATFORM']=='linux2':
iconlist = []
icontargetlist = []
for tp, tn, tf in os.walk('release/freedesktop/icons'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
iconlist.append(tp+os.sep+f)
icontargetlist.append(env['BF_INSTALLDIR']+tp[19:]+os.sep+f)
iconinstall = []
for targetdir,srcfile in zip(icontargetlist, iconlist):
td, tf = os.path.split(targetdir)
iconinstall.append(env.Install(dir=td, source=srcfile))
# dlls for linuxcross
# TODO - add more libs, for now this lets blenderlite run
if env['OURPLATFORM']=='linuxcross':
dir=env['BF_INSTALLDIR']
source = ['../lib/windows/pthreads/lib/pthreadGC2.dll']
scriptinstall.append(env.Install(dir=dir, source=source))
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
pluglist.append('source/blender/blenpluginapi/externdef.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
pluglist.append('source/blender/blenpluginapi/iff.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
pluglist.append('source/blender/blenpluginapi/plugin.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
pluglist.append('source/blender/blenpluginapi/util.h')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
td, tf = os.path.split(targetdir)
plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
if 'CVS' in tn:
tn.remove('CVS')
if '.svn' in tn:
tn.remove('.svn')
for f in tf:
textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, plugininstall, textinstall]
elif env['OURPLATFORM']=='linux2':
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc'):
if env['OURPLATFORM'] == 'win64-vc':
dllsources = []
else:
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${BF_PNG_LIBPATH}/libpng.dll',
'${BF_ZLIB_LIBPATH}/zlib.dll',
'${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
if env['OURPLATFORM'] == 'win64-vc':
pass # we link statically already to SDL on win64
else:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
ver = env["BF_PYTHON_VERSION"].replace(".", "")
dllsources.append('${LCGDIR}/release/python' + ver + '.zip')
dllsources.append('${LCGDIR}/release/zlib.pyd')
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
if env['WITH_BF_ICONV']:
if env['OURPLATFORM'] == 'win64-vc':
pass # we link statically to iconv on win64
else:
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-52.dll',
'${LCGDIR}/ffmpeg/lib/avformat-52.dll',
'${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
'${LCGDIR}/ffmpeg/lib/avutil-50.dll',
'${LCGDIR}/ffmpeg/lib/libfaad-2.dll',
'${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
'${LCGDIR}/ffmpeg/lib/libx264-67.dll',
'${LCGDIR}/ffmpeg/lib/xvidcore.dll',
'${LCGDIR}/ffmpeg/lib/swscale-0.dll']
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)
if 'blender' in B.targets:
blenderexe= env.Alias('blender', B.program_list)
Depends(blenderexe,installtarget)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
if 'blenderlite' in B.targets:
blenderlite = env.Alias('blenderlite', B.program_list)
Depends(blenderlite,installtarget)
Depends(nsiscmd, allinstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)
#------------ EPYDOC
if env['WITH_BF_DOCS']:
try: import epydoc
except: epydoc = None
if epydoc:
SConscript('source/blender/python/api2_2x/doc/SConscript')
SConscript('source/gameengine/PyDoc/SConscript')
else:
print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "

23
bin/.blender/.Blanguages Normal file
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@@ -0,0 +1,23 @@
English:en_US
Japanese:ja_JP
Dutch:nl_NL
Italian:it_IT
German:de_DE
Finnish:fi_FI
Swedish:sv_SE
French:fr_FR
Spanish:es_ES
Catalan:ca_ES
Czech:cs_CZ
Brazilian Portuguese:pt_BR
Simplified Chinese:zh_CN
Russian:ru_RU
Croatian:hr_HR
Serbian:sr
Ukrainian:uk_UA
Polish:pl_PL
Romanian:ro
Arabic:ar
Bulgarian:bg
Greek:el
Korean:ko

BIN
bin/.blender/.bfont.ttf Normal file

Binary file not shown.

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@@ -0,0 +1,132 @@
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
MESSAGE(STATUS "Configuring blenderplayer")
SETUP_LIBDIRS()
IF(WITH_QUICKTIME)
ADD_DEFINITIONS(-DWITH_QUICKTIME)
ENDIF(WITH_QUICKTIME)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
ADD_DEFINITIONS(-DWITH_BINRELOC)
INCLUDE_DIRECTORIES(${BINRELOC_INC})
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
ADD_CUSTOM_COMMAND(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
DEPENDS ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna
)
IF(WIN32)
ADD_EXECUTABLE(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../source/icons/winblender.rc)
ELSE(WIN32)
ADD_EXECUTABLE(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
ENDIF(WIN32)
ADD_DEPENDENCIES(blenderplayer makesdna)
FILE(READ ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt BLENDER_LINK_LIBS)
SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} gp_common gp_ghost blenkernel_blc)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} extern_binreloc)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
IF(UNIX)
# Sort libraries
SET(BLENDER_SORTED_LIBS
gp_ghost
gp_common
bf_string
bf_ghost
bf_blenkernel
verse
bf_blenkernel
bf_blenloader
bf_blenpluginapi
bf_blroutines
bf_converter
bf_sumo
bf_ketsji
extern_solid
extern_qhull
bf_bullet
bf_common
bf_dummy
bf_logic
bf_rasterizer
bf_oglrasterizer
bf_expressions
bf_scenegraph
bf_IK
bf_moto
bf_soundsystem
bf_kernel
bf_nodes
bf_gpu
bf_imbuf
bf_avi
kx_network
bf_ngnetwork
bf_loopbacknetwork
extern_bullet
bf_guardedalloc
bf_memutil
bf_blenlib
bf_cineon
bf_openexr
extern_libopenjpeg
bf_dds
bf_readblenfile
blenkernel_blc
bf_quicktime
extern_binreloc
extern_glew
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})
SET(REMLIB ${SORTLIB})
FOREACH(SEARCHLIB ${BLENDER_LINK_LIBS})
IF(${SEARCHLIB} STREQUAL ${SORTLIB})
SET(REMLIB "")
ENDIF(${SEARCHLIB} STREQUAL ${SORTLIB})
ENDFOREACH(SEARCHLIB)
IF(REMLIB)
MESSAGE(STATUS "Removing library ${REMLIB} from blenderplayer linking because: not configured")
LIST(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
ENDIF(REMLIB)
ENDFOREACH(SORTLIB)
TARGET_LINK_LIBRARIES(blenderplayer ${BLENDER_SORTED_LIBS})
ELSE(UNIX)
TARGET_LINK_LIBRARIES(blenderplayer ${BLENDER_LINK_LIBS})
ENDIF(UNIX)
SETUP_LIBLINKS(blenderplayer)

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View File

@@ -1,11 +0,0 @@
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,7 +14,7 @@
set(LLVM_VERSION_MINOR 4)
if (NOT PACKAGE_VERSION)
- set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}svn")
+ set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}")
endif()
option(LLVM_INSTALL_TOOLCHAIN_ONLY "Only include toolchain files in the 'install' target." OFF)

View File

@@ -1,12 +0,0 @@
--- a/src/shaders/CMakeLists.txt
+++ b/src/shaders/CMakeLists.txt
@@ -27,7 +27,7 @@ macro (osl_compile oslsrc objlist headers)
message (STATUS "cmd: ${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc ${oslsrc}")
endif ()
add_custom_command (OUTPUT ${osofile}
- COMMAND "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc" ${oslsrc}
+ COMMAND "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc" "-o" ${osofile} ${oslsrc}
MAIN_DEPENDENCY ${oslsrc}
DEPENDS ${${headers}} ${oslsrc} "${CMAKE_CURRENT_BINARY_DIR}/stdosl.h" "${CMAKE_CURRENT_BINARY_DIR}/../oslc/oslc"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})

View File

@@ -1,143 +0,0 @@
# ######## Global feature set settings ########
include("${CMAKE_CURRENT_LIST_DIR}/../../cmake/config/blender_full.cmake")
# Detect which libc we'll be linking against.
# Some of the paths will depend on this
if (EXISTS "/lib/x86_64-linux-gnu/libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/x86_64-linux-gnu")
elseif (EXISTS "/lib/i386-linux-gnu//libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/i386-linux-gnu")
elseif (EXISTS "/lib/libc-2.11.3.so")
message(STATUS "Building in GLibc-2.11 environment")
set(GLIBC "2.11")
set(MULTILIB "")
else()
message(FATAL_ERROR "Unknown build environment")
endif()
# Default to only build Blender, not the player
set(WITH_BLENDER ON CACHE BOOL "" FORCE)
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
# ######## Linux-specific build options ########
# Options which are specific to Linux-only platforms
set(WITH_DOC_MANPAGE OFF CACHE BOOL "" FORCE)
# ######## Official release-specific build options ########
# Options which are specific to Linux release builds only
set(WITH_JACK_DYNLOAD ON CACHE BOOL "" FORCE)
set(WITH_SDL_DYNLOAD ON CACHE BOOL "" FORCE)
set(WITH_SYSTEM_GLEW OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP_STATIC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL_NUMPY ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL_REQUESTS ON CACHE BOOL "" FORCE)
# ######## Release environment specific settings ########
# All the hardcoded libraru paths and such
# LLVM libraries
set(LLVM_VERSION "3.4" CACHE STRING "" FORCE)
set(LLVM_ROOT_DIR "/opt/lib/llvm-${LLVM_VERSION}" CACHE STRING "" FORCE)
set(LLVM_STATIC ON CACHE BOOL "" FORCE)
# BOOST libraries
set(BOOST_ROOT "/opt/lib/boost" CACHE STRING "" FORCE)
set(Boost_USE_STATIC_LIBS ON CACHE BOOL "" FORCE)
# FFmpeg libraries
set(FFMPEG "/opt/lib/ffmpeg" CACHE STRING "" FORCE)
set(FFMPEG_LIBRARIES
avdevice avformat avcodec avutil avfilter swscale swresample
/usr/lib${MULTILIB}/libxvidcore.a
/usr/lib${MULTILIB}/libx264.a
/usr/lib${MULTILIB}/libmp3lame.a
/usr/lib${MULTILIB}/libvpx.a
/usr/lib${MULTILIB}/libvorbis.a
/usr/lib${MULTILIB}/libogg.a
/usr/lib${MULTILIB}/libvorbisenc.a
/usr/lib${MULTILIB}/libtheora.a
/usr/lib${MULTILIB}/libschroedinger-1.0.a
/usr/lib${MULTILIB}/liborc-0.4.a
CACHE STRING "" FORCE
)
# SndFile libraries
set(SNDFILE_LIBRARY "/usr/lib/libsndfile.a;/usr/lib/libFLAC.a" CACHE STRING "" FORCE)
# OpenAL libraries
set(OPENAL_ROOT_DIR "/opt/lib/openal" CACHE STRING "" FORCE)
set(OPENAL_INCLUDE_DIR "${OPENAL_ROOT_DIR}/include" CACHE STRING "" FORCE)
set(OPENAL_LIBRARY
${OPENAL_ROOT_DIR}/lib/libopenal.a
${OPENAL_ROOT_DIR}/lib/libcommon.a
CACHE STRING "" FORCE
)
# OpenCollada libraries
set(OPENCOLLADA_UTF_LIBRARY "" CACHE STRING "" FORCE)
set(PCRE_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(PCRE_LIBRARY "/usr/lib${MULTILIB}/libpcre.a" CACHE STRING "" FORCE)
set(XML2_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(XML2_LIBRARY "/usr/lib${MULTILIB}/libxml2.a" CACHE STRING "" FORCE)
# OpenColorIO libraries
set(OPENCOLORIO_ROOT_DIR "/opt/lib/ocio" CACHE STRING "" FORCE)
set(OPENCOLORIO_OPENCOLORIO_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libOpenColorIO.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_TINYXML_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libtinyxml.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_YAML-CPP_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp.a" CACHE STRING "" FORCE)
# OpenImageIO
if(GLIBC EQUAL "2.19")
set(OPENIMAGEIO_LIBRARY
/opt/lib/oiio/lib/libOpenImageIO.a
/opt/lib/oiio/lib/libOpenImageIO_Util.a
/usr/lib${MULTILIB}/libwebp.a
/usr/lib${MULTILIB}/liblzma.a
/usr/lib${MULTILIB}/libjbig.a
CACHE STRING "" FORCE
)
endif()
# OpenSubdiv libraries
set(OPENSUBDIV_ROOT_DIR "/opt/lib/opensubdiv" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDCPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdCPU.a" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDGPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdGPU.a" CACHE STRING "" FORCE)
# OpenEXR libraries
set(OPENEXR_ROOT_DIR "/opt/lib/openexr" CACHE STRING "" FORCE)
set(OPENEXR_HALF_LIBRARY "/opt/lib/openexr/lib/libHalf.a" CACHE STRING "" FORCE)
set(OPENEXR_IEX_LIBRARY "/opt/lib/openexr/lib/libIex.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMIMF_LIBRARY "/opt/lib/openexr/lib/libIlmImf.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMTHREAD_LIBRARY "/opt/lib/openexr/lib/libIlmThread.a" CACHE STRING "" FORCE)
set(OPENEXR_IMATH_LIBRARY "/opt/lib/openexr/lib/libImath.a" CACHE STRING "" FORCE)
# JeMalloc library
set(JEMALLOC_LIBRARY "/opt/lib/jemalloc/lib/libjemalloc.a" CACHE STRING "" FORCE)
# Space navigation
set(SPACENAV_ROOT_DIR "/opt/lib/libspnav" CACHE STRING "" FORCE)
# Force some system libraries to be static
set(FFTW3_LIBRARY "/usr/lib${MULTILIB}/libfftw3.a" CACHE STRING "" FORCE)
set(JPEG_LIBRARY "/usr/lib${MULTILIB}/libjpeg.a" CACHE STRING "" FORCE)
set(PNG_LIBRARY "/usr/lib${MULTILIB}/libpng.a" CACHE STRING "" FORCE)
set(TIFF_LIBRARY "/usr/lib${MULTILIB}/libtiff.a" CACHE STRING "" FORCE)
set(ZLIB_LIBRARY "/usr/lib${MULTILIB}/libz.a" CACHE STRING "" FORCE)
# OpenVDB
set(OPENVDB_LIBRARY
/opt/lib/openvdb/lib/libopenvdb.a
/opt/lib/blosc/lib/libblosc.a
CACHE BOOL "" FORCE
)
# Additional linking libraries
set(CMAKE_EXE_LINKER_FLAGS "-lrt -static-libstdc++" CACHE STRING "" FORCE)

View File

@@ -1,12 +0,0 @@
# This is applied as an ovveride on top of blender_linux.config
# Disables all the areas which are not needed for the player.
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)

View File

@@ -1,355 +0,0 @@
# -*- python -*-
# ex: set syntax=python:
# <pep8 compliant>
# List of the branches being built automatically overnight
NIGHT_SCHEDULE_BRANCHES = [None]
# List of the branches available for force build
FORCE_SCHEDULE_BRANCHES = ["master", "gooseberry", "experimental-build"]
"""
Stock Twisted directory lister doesn't provide any information about last file
modification time, we hack the class a bit in order to have such functionaliity
:)
"""
from buildbot.status.web.base import DirectoryLister
def get_files_and_directories(self, directory):
from twisted.web.static import (getTypeAndEncoding,
formatFileSize)
import urllib
import cgi
import time
import os
files = []
dirs = []
for path in directory:
url = urllib.quote(path, "/")
escapedPath = cgi.escape(path)
lastmodified = time.ctime(os.path.getmtime(
os.path.join(self.path, path)))
if os.path.isdir(os.path.join(self.path, path)):
url = url + '/'
dirs.append({'text': escapedPath + "/", 'href': url,
'size': '', 'type': '[Directory]',
'encoding': '',
'lastmodified': lastmodified})
else:
mimetype, encoding = getTypeAndEncoding(path, self.contentTypes,
self.contentEncodings,
self.defaultType)
try:
size = os.stat(os.path.join(self.path, path)).st_size
except OSError:
continue
files.append({
'text': escapedPath, "href": url,
'type': '[%s]' % mimetype,
'encoding': (encoding and '[%s]' % encoding or ''),
'size': formatFileSize(size),
'lastmodified': lastmodified})
return dirs, files
DirectoryLister._getFilesAndDirectories = get_files_and_directories
# Dictionary that the buildmaster pays attention to.
c = BuildmasterConfig = {}
# BUILD SLAVES
#
# We load the slaves and their passwords from a separator file, so we can have
# this one in SVN.
from buildbot.buildslave import BuildSlave
import master_private
c['slaves'] = []
for slave in master_private.slaves:
c['slaves'].append(BuildSlave(slave['name'], slave['password']))
# TCP port through which slaves connect
c['slavePortnum'] = 9989
# CHANGE SOURCES
from buildbot.changes.svnpoller import SVNPoller
from buildbot.changes.gitpoller import GitPoller
c['change_source'] = GitPoller(
'git://git.blender.org/blender.git',
pollinterval=1200)
# CODEBASES
#
# Allow to control separately things like branches for each repo and submodules.
all_repositories = {
r'git://git.blender.org/blender.git': 'blender',
r'git://git.blender.org/blender-translations.git': 'blender-translations',
r'git://git.blender.org/blender-addons.git': 'blender-addons',
r'git://git.blender.org/blender-addons-contrib.git': 'blender-addons-contrib',
r'https://svn.blender.org/svnroot/bf-blender/': 'lib svn',
}
def codebaseGenerator(chdict):
return all_repositories[chdict['repository']]
c['codebaseGenerator'] = codebaseGenerator
# SCHEDULERS
#
# Decide how to react to incoming changes.
# from buildbot.scheduler import Scheduler
from buildbot.schedulers import timed, forcesched
c['schedulers'] = []
def schedule_force_build(name):
c['schedulers'].append(forcesched.ForceScheduler(name='force ' + name,
builderNames=[name],
codebases=[forcesched.CodebaseParameter(
codebase="blender",
branch=forcesched.ChoiceStringParameter(
name="branch", choices=FORCE_SCHEDULE_BRANCHES, default="master"),
# Do not hide revision, can be handy!
repository=forcesched.FixedParameter(name="repository", default="", hide=True),
project=forcesched.FixedParameter(name="project", default="", hide=True)),
# For now, hide other codebases.
forcesched.CodebaseParameter(hide=True, codebase="blender-translations"),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons"),
forcesched.CodebaseParameter(hide=True, codebase="blender-addons-contrib"),
forcesched.CodebaseParameter(hide=True, codebase="lib svn")],
properties=[]))
def schedule_build(name, hour, minute=0):
for current_branch in NIGHT_SCHEDULE_BRANCHES:
scheduler_name = "nightly " + name
if current_branch:
scheduler_name += ' ' + current_branch
c['schedulers'].append(timed.Nightly(name=scheduler_name,
codebases={
"blender": {"repository": ""},
"blender-translations": {"repository": "", "branch": "master"},
"blender-addons": {"repository": "", "branch": "master"},
"blender-addons-contrib": {"repository": "", "branch": "master"},
"lib svn": {"repository": "", "branch": "trunk"}},
branch=current_branch,
builderNames=[name],
hour=hour,
minute=minute))
# BUILDERS
#
# The 'builders' list defines the Builders, which tell Buildbot how to
# perform a build: what steps, and which slaves can execute them.
# Note that any particular build will only take place on one slave.
from buildbot.process.factory import BuildFactory
from buildbot.process.properties import Interpolate
from buildbot.steps.source import SVN
from buildbot.steps.source import Git
from buildbot.steps.shell import ShellCommand
from buildbot.steps.shell import Compile
from buildbot.steps.shell import Test
from buildbot.steps.transfer import FileUpload
from buildbot.steps.master import MasterShellCommand
from buildbot.config import BuilderConfig
# add builder utility
c['builders'] = []
buildernames = []
def add_builder(c, name, libdir, factory, branch='',
rsync=False, hour=3, minute=0):
slavenames = []
for slave in master_private.slaves:
if name in slave['builders']:
slavenames.append(slave['name'])
if len(slavenames) > 0:
f = factory(name, libdir, branch, rsync)
c['builders'].append(BuilderConfig(name=name,
slavenames=slavenames,
factory=f,
category='blender'))
buildernames.append(name)
schedule_build(name, hour, minute)
schedule_force_build(name)
# common steps
def git_submodule_step(submodule):
return Git(name=submodule + '.git',
repourl='git://git.blender.org/' + submodule + '.git',
mode='update',
codebase=submodule,
workdir=submodule + '.git')
def git_step(branch=''):
if branch:
return Git(name='blender.git',
repourl='git://git.blender.org/blender.git',
mode='update',
branch=branch,
codebase='blender',
workdir='blender.git',
submodules=True)
else:
return Git(name='blender.git',
repourl='git://git.blender.org/blender.git',
mode='update',
codebase='blender',
workdir='blender.git',
submodules=True)
def git_submodules_update():
command = ['git', 'submodule', 'foreach', '--recursive',
'git', 'pull', 'origin', 'master']
return ShellCommand(name='Submodules Update',
command=command,
description='updating',
descriptionDone='up to date',
workdir='blender.git')
def lib_svn_step(dir):
return SVN(name='lib svn',
baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir,
codebase='lib svn',
mode='update',
defaultBranch='trunk',
workdir='lib/' + dir)
def rsync_step(id, branch, rsync_script):
return ShellCommand(name='rsync',
command=['python', rsync_script, id, branch],
description='uploading',
descriptionDone='uploaded',
workdir='install')
# generic builder
def generic_builder(id, libdir='', branch='', rsync=False):
filename = 'uploaded/buildbot_upload_' + id + '.zip'
compile_script = '../blender.git/build_files/buildbot/slave_compile.py'
test_script = '../blender.git/build_files/buildbot/slave_test.py'
pack_script = '../blender.git/build_files/buildbot/slave_pack.py'
rsync_script = '../blender.git/build_files/buildbot/slave_rsync.py'
unpack_script = 'master_unpack.py'
f = BuildFactory()
if libdir != '':
f.addStep(lib_svn_step(libdir))
for submodule in ('blender-translations',
'blender-addons',
'blender-addons-contrib'):
f.addStep(git_submodule_step(submodule))
f.addStep(git_step(branch))
f.addStep(git_submodules_update())
f.addStep(Compile(command=['python', compile_script, id], timeout=3600))
f.addStep(Test(command=['python', test_script, id]))
f.addStep(ShellCommand(name='package',
command=['python', pack_script, id, branch or Interpolate('%(src:blender:branch)s')],
description='packaging',
descriptionDone='packaged'))
if rsync:
f.addStep(rsync_step(id, branch, rsync_script))
else:
f.addStep(FileUpload(name='upload',
slavesrc='buildbot_upload.zip',
masterdest=filename,
maxsize=150 * 1024 * 1024,
workdir='install'))
f.addStep(MasterShellCommand(name='unpack',
command=['python', unpack_script, filename],
description='unpacking',
descriptionDone='unpacked'))
return f
# Builders
add_builder(c, 'mac_x86_64_10_6_cmake', 'darwin-9.x.universal', generic_builder, hour=5)
add_builder(c, 'linux_glibc211_i686_cmake', '', generic_builder, hour=1)
add_builder(c, 'linux_glibc211_x86_64_cmake', '', generic_builder, hour=2)
add_builder(c, 'linux_glibc219_i686_cmake', '', generic_builder, hour=3)
add_builder(c, 'linux_glibc219_x86_64_cmake', '', generic_builder, hour=4)
add_builder(c, 'win32_cmake_vc2013', 'windows_vc12', generic_builder, hour=3)
add_builder(c, 'win64_cmake_vc2013', 'win64_vc12', generic_builder, hour=4)
add_builder(c, 'win64_cmake_vc2015', 'win64_vc14', generic_builder, hour=5)
# STATUS TARGETS
#
# 'status' is a list of Status Targets. The results of each build will be
# pushed to these targets. buildbot/status/*.py has a variety to choose from,
# including web pages, email senders, and IRC bots.
c['status'] = []
from buildbot.status import html
from buildbot.status.web import authz
from buildbot.status.web import auth
users = []
for slave in master_private.slaves:
users += [(slave['name'], slave['password'])]
authz_cfg = authz.Authz(
auth=auth.BasicAuth(users),
# change any of these to True to enable; see the manual for more
# options
gracefulShutdown=False,
forceBuild=True, # use this to test your slave once it is set up
forceAllBuilds=False,
pingBuilder=False,
stopBuild=True,
stopAllBuilds=False,
cancelPendingBuild=True,
)
c['status'].append(html.WebStatus(http_port=8010, authz=authz_cfg))
#c['status'].append(html.WebStatus(http_port=8010))
# PROJECT IDENTITY
c['projectName'] = "Blender"
c['projectURL'] = "http://www.blender.org"
# the 'buildbotURL' string should point to the location where the buildbot's
# internal web server (usually the html.WebStatus page) is visible. This
# typically uses the port number set in the Waterfall 'status' entry, but
# with an externally-visible host name which the buildbot cannot figure out
# without some help.
c['buildbotURL'] = "http://builder.blender.org/"
# DB URL
#
# This specifies what database buildbot uses to store change and scheduler
# state. You can leave this at its default for all but the largest
# installations.
c['db_url'] = "sqlite:///state.sqlite"

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@@ -1,148 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Runs on Buildbot master, to unpack incoming unload.zip into latest
# builds directory and remove older builds.
# <pep8 compliant>
import os
import shutil
import sys
import zipfile
# extension stripping
def strip_extension(filename):
extensions = '.zip', '.tar', '.bz2', '.gz', '.tgz', '.tbz', '.exe'
for ext in extensions:
if filename.endswith(ext):
filename = filename[:-len(ext)]
return filename
# extract platform from package name
def get_platform(filename):
# name is blender-version-platform.extension. we want to get the
# platform out, but there may be some variations, so we fiddle a
# bit to handle current and hopefully future names
filename = strip_extension(filename)
filename = strip_extension(filename)
tokens = filename.split("-")
platforms = ('osx', 'mac', 'bsd',
'win', 'linux', 'source',
'irix', 'solaris', 'mingw')
platform_tokens = []
found = False
for i, token in enumerate(tokens):
if not found:
for platform in platforms:
if platform in token.lower():
found = True
break
if found:
platform_tokens += [token]
return '-'.join(platform_tokens)
def get_branch(filename):
tokens = filename.split("-")
branch = ""
for token in tokens:
if token == "blender":
return branch
if branch == "":
branch = token
else:
branch = branch + "-" + token
return ""
# get filename
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting file to unpack\n")
sys.exit(1)
filename = sys.argv[1]
# open zip file
if not os.path.exists(filename):
sys.stderr.write("File %r not found.\n" % filename)
sys.exit(1)
try:
z = zipfile.ZipFile(filename, "r")
except Exception as ex:
sys.stderr.write('Failed to open zip file: %s\n' % str(ex))
sys.exit(1)
if len(z.namelist()) != 1:
sys.stderr.write("Expected one file in %r." % filename)
sys.exit(1)
package = z.namelist()[0]
packagename = os.path.basename(package)
# detect platform and branch
platform = get_platform(packagename)
branch = get_branch(packagename)
if platform == '':
sys.stderr.write('Failed to detect platform ' +
'from package: %r\n' % packagename)
sys.exit(1)
# extract
if not branch or branch == 'master':
directory = 'public_html/download'
elif branch == 'experimental-build':
directory = 'public_html/download/experimental'
else:
directory = 'public_html/download'
try:
filename = os.path.join(directory, packagename)
zf = z.open(package)
f = file(filename, "wb")
shutil.copyfileobj(zf, f)
os.chmod(filename, 0644)
zf.close()
z.close()
except Exception as ex:
sys.stderr.write('Failed to unzip package: %s\n' % str(ex))
sys.exit(1)
# remove other files from the same platform and branch
try:
for f in os.listdir(directory):
if get_platform(f) == platform and get_branch(f) == branch:
if f != packagename:
os.remove(os.path.join(directory, f))
except Exception as ex:
sys.stderr.write('Failed to remove old packages: %s\n' % str(ex))
sys.exit(1)

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@@ -1,202 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import os
import subprocess
import sys
import shutil
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# we run from build/ directory
blender_dir = os.path.join('..', 'blender.git')
def parse_header_file(filename, define):
import re
regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
with open(filename, "r") as file:
for l in file:
match = regex.match(l)
if match:
return match.group(1)
return None
if 'cmake' in builder:
# cmake
# Some fine-tuning configuration
blender_dir = os.path.join('..', blender_dir)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
install_dir = os.path.abspath(os.path.join('..', 'install', builder))
targets = ['blender']
chroot_name = None # If not None command will be delegated to that chroot
cuda_chroot_name = None # If not None cuda compilationcommand will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
remove_install_dir = False # Remove installation folder before building
bits = 64
# Config file to be used (relative to blender's sources root)
cmake_config_file = "build_files/cmake/config/blender_full.cmake"
cmake_player_config_file = None
cmake_cuda_config_file = None
# Set build options.
cmake_options = []
cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
cuda_cmake_options = []
if builder.startswith('mac'):
install_dir = None
# Set up OSX architecture
if builder.endswith('x86_64_10_6_cmake'):
cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE=/usr/local/cuda-hack/bin/nvcc')
elif builder.startswith('win'):
install_dir = None
if builder.startswith('win64'):
cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
elif builder.startswith('win32'):
bits = 32
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
elif builder.startswith('linux'):
tokens = builder.split("_")
glibc = tokens[1]
if glibc == 'glibc219':
deb_name = "jessie"
elif glibc == 'glibc211':
deb_name = "squeeze"
remove_install_dir = True
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['player', 'blender']
elif builder.endswith('i686_cmake'):
bits = 32
chroot_name = 'buildbot_' + deb_name + '_i686'
cuda_chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['player', 'blender', 'cuda']
cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
# Prepare CMake options needed to configure cuda binaries compilation.
cuda_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%s" % ('ON' if build_cubins else 'OFF'))
if build_cubins or 'cuda' in targets:
if bits == 32:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=OFF")
else:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
# Only modify common cmake options if cuda doesn't require separate target.
if 'cuda' not in targets:
cmake_options += cuda_cmake_options
if install_dir:
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
cmake_options += cmake_extra_options
# Prepare chroot command prefix if needed
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
else:
chroot_prefix = []
if cuda_chroot_name:
cuda_chroot_prefix = ['schroot', '-c', cuda_chroot_name, '--']
else:
cuda_chroot_prefix = chroot_prefix[:]
# Make sure no garbage remained from the previous run
# (only do it if builder requested this)
if remove_install_dir:
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
for target in targets:
print("Building target %s" % (target))
# Construct build directory name based on the target
target_build_dir = build_dir
target_chroot_prefix = chroot_prefix[:]
if target != 'blender':
target_build_dir += '_' + target
target_name = 'install'
# Make sure build directory exists and enter it
if not os.path.isdir(target_build_dir):
os.mkdir(target_build_dir)
os.chdir(target_build_dir)
# Tweaking CMake options to respect the target
target_cmake_options = cmake_options[:]
if target == 'player':
target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file))
elif target == 'cuda':
target_cmake_options += cuda_cmake_options
target_chroot_prefix = cuda_chroot_prefix[:]
target_name = 'cycles_kernel_cuda'
# If cuda binaries are compiled as a separate target, make sure
# other targets don't compile cuda binaries.
if 'cuda' in targets and target != 'cuda':
target_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
# Configure the build
print("CMake options:")
print(target_cmake_options)
if os.path.exists('CMakeCache.txt'):
print("Removing CMake cache")
os.remove('CMakeCache.txt')
retcode = subprocess.call(target_chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
if retcode != 0:
print('Condifuration FAILED!')
sys.exit(retcode)
if 'win32' in builder:
command = ['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release']
elif 'win64' in builder:
command = ['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release']
else:
command = target_chroot_prefix + ['make', '-s', '-j2', target_name]
print("Executing command:")
print(command)
retcode = subprocess.call(command)
if retcode != 0:
sys.exit(retcode)
if builder.startswith('linux') and target == 'cuda':
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
kernels = os.path.join(target_build_dir, 'intern', 'cycles', 'kernel')
install_kernels = os.path.join(install_dir, blender_version, 'scripts', 'addons', 'cycles', 'lib')
os.mkdir(install_kernels)
print("Copying cuda binaries from %s to %s" % (kernels, install_kernels))
os.system('cp %s/*.cubin %s' % (kernels, install_kernels))
else:
print("Unknown building system")
sys.exit(1)

View File

@@ -1,239 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Runs on buildbot slave, creating a release package using the build
# system and zipping it into buildbot_upload.zip. This is then uploaded
# to the master in the next buildbot step.
import os
import subprocess
import sys
import zipfile
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# Never write branch if it is master.
branch = sys.argv[2] if (len(sys.argv) >= 3 and sys.argv[2] != 'master') else ''
blender_dir = os.path.join('..', 'blender.git')
build_dir = os.path.join('..', 'build', builder)
install_dir = os.path.join('..', 'install', builder)
buildbot_upload_zip = os.path.abspath(os.path.join(os.path.dirname(install_dir), "buildbot_upload.zip"))
upload_filename = None # Name of the archive to be uploaded
# (this is the name of archive which will appear on the
# download page)
upload_filepath = None # Filepath to be uploaded to the server
# (this folder will be packed)
def parse_header_file(filename, define):
import re
regex = re.compile("^#\s*define\s+%s\s+(.*)" % define)
with open(filename, "r") as file:
for l in file:
match = regex.match(l)
if match:
return match.group(1)
return None
# Make sure install directory always exists
if not os.path.exists(install_dir):
os.makedirs(install_dir)
def create_tar_bz2(src, dest, package_name):
# One extra to remove leading os.sep when cleaning root for package_root
ln = len(src) + 1
flist = list()
# Create list of tuples containing file and archive name
for root, dirs, files in os.walk(src):
package_root = os.path.join(package_name, root[ln:])
flist.extend([(os.path.join(root, file), os.path.join(package_root, file)) for file in files])
import tarfile
package = tarfile.open(dest, 'w:bz2')
for entry in flist:
package.add(entry[0], entry[1], recursive=False)
package.close()
if builder.find('cmake') != -1:
# CMake
if 'win' in builder or 'mac' in builder:
os.chdir(build_dir)
files = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')]
for f in files:
os.remove(f)
retcode = subprocess.call(['cpack', '-G', 'ZIP'])
result_file = [f for f in os.listdir('.') if os.path.isfile(f) and f.endswith('.zip')][0]
# TODO(sergey): Such magic usually happens in SCon's packaging but we don't have it
# in the CMake yet. For until then we do some magic here.
tokens = result_file.split('-')
blender_version = tokens[1].split('.')
blender_full_version = '.'.join(blender_version[0:2])
git_hash = tokens[2].split('.')[1]
platform = builder.split('_')[0]
if platform == 'mac':
# Special exception for OSX
platform = 'OSX-10.6-'
if builder.endswith('x86_64_10_6_cmake'):
platform += 'x86_64'
elif builder.endswith('i386_10_6_cmake'):
platform += 'i386'
elif builder.endswith('ppc_10_6_cmake'):
platform += 'ppc'
builderified_name = 'blender-{}-{}-{}'.format(blender_full_version, git_hash, platform)
if branch != '':
builderified_name = branch + "-" + builderified_name
os.rename(result_file, "{}.zip".format(builderified_name))
# create zip file
try:
if os.path.exists(buildbot_upload_zip):
os.remove(buildbot_upload_zip)
z = zipfile.ZipFile(buildbot_upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write("{}.zip".format(builderified_name))
z.close()
sys.exit(retcode)
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)
elif builder.startswith('linux_'):
blender = os.path.join(install_dir, 'blender')
blenderplayer = os.path.join(install_dir, 'blenderplayer')
buildinfo_h = os.path.join(build_dir, "source", "creator", "buildinfo.h")
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
# Get version information
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
blender_hash = parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1]
blender_glibc = builder.split('_')[1]
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_squeeze_x86_64'
bits = 64
blender_arch = 'x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_squeeze_i686'
bits = 32
blender_arch = 'i686'
# Strip all unused symbols from the binaries
print("Stripping binaries...")
chroot_prefix = ['schroot', '-c', chroot_name, '--']
subprocess.call(chroot_prefix + ['strip', '--strip-all', blender, blenderplayer])
print("Stripping python...")
py_target = os.path.join(install_dir, blender_version)
subprocess.call(chroot_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
# Copy all specific files which are too specific to be copied by
# the CMake rules themselves
print("Copying extra scripts and libs...")
extra = '/' + os.path.join('home', 'sources', 'release-builder', 'extra')
mesalibs = os.path.join(extra, 'mesalibs' + str(bits) + '.tar.bz2')
software_gl = os.path.join(blender_dir, 'release', 'bin', 'blender-softwaregl')
icons = os.path.join(blender_dir, 'release', 'freedesktop', 'icons')
os.system('tar -xpf %s -C %s' % (mesalibs, install_dir))
os.system('cp %s %s' % (software_gl, install_dir))
os.system('cp -r %s %s' % (icons, install_dir))
os.system('chmod 755 %s' % (os.path.join(install_dir, 'blender-softwaregl')))
# Construct archive name
package_name = 'blender-%s-%s-linux-%s-%s' % (blender_version,
blender_hash,
blender_glibc,
blender_arch)
if branch != '':
package_name = branch + "-" + package_name
upload_filename = package_name + ".tar.bz2"
print("Creating .tar.bz2 archive")
upload_filepath = install_dir + '.tar.bz2'
create_tar_bz2(install_dir, upload_filepath, package_name)
else:
print("Unknown building system")
sys.exit(1)
if upload_filepath is None:
# clean release directory if it already exists
release_dir = 'release'
if os.path.exists(release_dir):
for f in os.listdir(release_dir):
if os.path.isfile(os.path.join(release_dir, f)):
os.remove(os.path.join(release_dir, f))
# create release package
try:
subprocess.call(['make', 'package_archive'])
except Exception as ex:
sys.stderr.write('Make package release failed' + str(ex) + '\n')
sys.exit(1)
# find release directory, must exist this time
if not os.path.exists(release_dir):
sys.stderr.write("Failed to find release directory %r.\n" % release_dir)
sys.exit(1)
# find release package
file = None
filepath = None
for f in os.listdir(release_dir):
rf = os.path.join(release_dir, f)
if os.path.isfile(rf) and f.startswith('blender'):
file = f
filepath = rf
if not file:
sys.stderr.write("Failed to find release package.\n")
sys.exit(1)
upload_filename = file
upload_filepath = filepath
# create zip file
try:
upload_zip = os.path.join(buildbot_upload_zip)
if os.path.exists(upload_zip):
os.remove(upload_zip)
z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
z.write(upload_filepath, arcname=upload_filename)
z.close()
except Exception as ex:
sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
sys.exit(1)

View File

@@ -1,43 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Runs on buildbot slave, rsync zip directly to buildbot server rather
# than using upload which is much slower
import os
import sys
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# rsync, this assumes ssh keys are setup so no password is needed
local_zip = "buildbot_upload.zip"
remote_folder = "builder.blender.org:/data/buildbot-master/uploaded/"
remote_zip = remote_folder + "buildbot_upload_" + builder + ".zip"
command = "rsync -avz %s %s" % (local_zip, remote_zip)
print(command)
ret = os.system(command)
sys.exit(ret)

View File

@@ -1,59 +0,0 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import subprocess
import os
import sys
# get builder name
if len(sys.argv) < 2:
sys.stderr.write("Not enough arguments, expecting builder name\n")
sys.exit(1)
builder = sys.argv[1]
# we run from build/ directory
blender_dir = '../blender.git'
if "cmake" in builder:
# cmake
print("Automated tests are still DISABLED!")
sys.exit(0)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
chroot_name = None
chroot_prefix = []
"""
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_squeeze_x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_squeeze_i686'
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
"""
os.chdir(build_dir)
retcode = subprocess.call(chroot_prefix + ['ctest', '--output-on-failure'])
sys.exit(retcode)
else:
print("Unknown building system")
sys.exit(1)

View File

@@ -1,113 +0,0 @@
# - Try to find audaspace
# Once done, this will define
#
# AUDASPACE_FOUND - system has audaspace
# AUDASPACE_INCLUDE_DIRS - the audaspace include directories
# AUDASPACE_LIBRARIES - link these to use audaspace
# AUDASPACE_C_FOUND - system has audaspace's C binding
# AUDASPACE_C_INCLUDE_DIRS - the audaspace's C binding include directories
# AUDASPACE_C_LIBRARIES - link these to use audaspace's C binding
# AUDASPACE_PY_FOUND - system has audaspace's python binding
# AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories
# AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding
IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "")
SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR})
ENDIF()
SET(_audaspace_SEARCH_DIRS
${AUDASPACE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# Use pkg-config to get hints about paths
FIND_PACKAGE(PkgConfig)
IF(PKG_CONFIG_FOUND)
PKG_CHECK_MODULES(AUDASPACE_PKGCONF audaspace)
ENDIF(PKG_CONFIG_FOUND)
# Include dir
FIND_PATH(AUDASPACE_INCLUDE_DIR
NAMES ISound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_LIBRARY
NAMES audaspace
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_C_INCLUDE_DIR
NAMES AUD_Sound.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_C_LIBRARY
NAMES audaspace-c
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
# Include dir
FIND_PATH(AUDASPACE_PY_INCLUDE_DIR
NAMES python/PyAPI.h
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_INCLUDE_DIRS}
PATH_SUFFIXES include/audaspace
)
# Library
FIND_LIBRARY(AUDASPACE_PY_LIBRARY
NAMES audaspace-py
HINTS ${_audaspace_SEARCH_DIRS}
PATHS ${AUDASPACE_PKGCONF_LIBRARY_DIRS}
PATH_SUFFIXES lib lib64
)
FIND_PACKAGE(PackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace DEFAULT_MSG AUDASPACE_LIBRARY AUDASPACE_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_C DEFAULT_MSG AUDASPACE_C_LIBRARY AUDASPACE_C_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Audaspace_Py DEFAULT_MSG AUDASPACE_PY_LIBRARY AUDASPACE_PY_INCLUDE_DIR)
IF(AUDASPACE_FOUND)
SET(AUDASPACE_LIBRARIES ${AUDASPACE_LIBRARY})
SET(AUDASPACE_INCLUDE_DIRS ${AUDASPACE_INCLUDE_DIR})
ENDIF(AUDASPACE_FOUND)
IF(AUDASPACE_C_FOUND)
SET(AUDASPACE_C_LIBRARIES ${AUDASPACE_C_LIBRARY})
SET(AUDASPACE_C_INCLUDE_DIRS ${AUDASPACE_C_INCLUDE_DIR})
ENDIF(AUDASPACE_C_FOUND)
IF(AUDASPACE_PY_FOUND)
SET(AUDASPACE_PY_LIBRARIES ${AUDASPACE_PY_LIBRARY})
SET(AUDASPACE_PY_INCLUDE_DIRS ${AUDASPACE_PY_INCLUDE_DIR})
ENDIF(AUDASPACE_PY_FOUND)
MARK_AS_ADVANCED(
AUDASPACE_LIBRARY
AUDASPACE_LIBRARIES
AUDASPACE_INCLUDE_DIR
AUDASPACE_INCLUDE_DIRS
AUDASPACE_C_LIBRARY
AUDASPACE_C_LIBRARIES
AUDASPACE_C_INCLUDE_DIR
AUDASPACE_C_INCLUDE_DIRS
AUDASPACE_PY_LIBRARY
AUDASPACE_PY_LIBRARIES
AUDASPACE_PY_INCLUDE_DIR
AUDASPACE_PY_INCLUDE_DIRS
)

View File

@@ -1,56 +0,0 @@
# - Find Eigen3 library
# Find the native Eigen3 includes and library
# This module defines
# EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when
# EIGEN3_INCLUDE_DIR is found.
# EIGEN3_ROOT_DIR, The base directory to search for Eigen3.
# This can also be an environment variable.
# EIGEN3_FOUND, If false, do not try to use Eigen3.
#
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If EIGEN3_ROOT_DIR was defined in the environment, use it.
IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "")
SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR})
ENDIF()
SET(_eigen3_SEARCH_DIRS
${EIGEN3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR
NAMES
# header has no '.h' suffix
Eigen/Eigen
HINTS
${_eigen3_SEARCH_DIRS}
PATH_SUFFIXES
include/eigen3
)
# handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG
EIGEN3_INCLUDE_DIR)
IF(EIGEN3_FOUND)
SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR})
ENDIF(EIGEN3_FOUND)
MARK_AS_ADVANCED(
EIGEN3_INCLUDE_DIR
)

View File

@@ -1,70 +0,0 @@
# - Find Fftw3 library
# Find the native Fftw3 includes and library
# This module defines
# FFTW3_INCLUDE_DIRS, where to find fftw3.h, Set when
# FFTW3_INCLUDE_DIR is found.
# FFTW3_LIBRARIES, libraries to link against to use Fftw3.
# FFTW3_ROOT_DIR, The base directory to search for Fftw3.
# This can also be an environment variable.
# FFTW3_FOUND, If false, do not try to use Fftw3.
#
# also defined, but not for general use are
# FFTW3_LIBRARY, where to find the Fftw3 library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If FFTW3_ROOT_DIR was defined in the environment, use it.
IF(NOT FFTW3_ROOT_DIR AND NOT $ENV{FFTW3_ROOT_DIR} STREQUAL "")
SET(FFTW3_ROOT_DIR $ENV{FFTW3_ROOT_DIR})
ENDIF()
SET(_fftw3_SEARCH_DIRS
${FFTW3_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(FFTW3_INCLUDE_DIR
NAMES
fftw3.h
HINTS
${_fftw3_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(FFTW3_LIBRARY
NAMES
fftw3
HINTS
${_fftw3_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set FFTW3_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Fftw3 DEFAULT_MSG
FFTW3_LIBRARY FFTW3_INCLUDE_DIR)
IF(FFTW3_FOUND)
SET(FFTW3_LIBRARIES ${FFTW3_LIBRARY})
SET(FFTW3_INCLUDE_DIRS ${FFTW3_INCLUDE_DIR})
ENDIF(FFTW3_FOUND)
MARK_AS_ADVANCED(
FFTW3_INCLUDE_DIR
FFTW3_LIBRARY
)

View File

@@ -1,79 +0,0 @@
# - Find GLEW library
# Find the native Glew includes and library
# This module defines
# GLEW_INCLUDE_DIRS, where to find glew.h, Set when
# GLEW_INCLUDE_DIR is found.
# GLEW_ROOT_DIR, The base directory to search for Glew.
# This can also be an environment variable.
# GLEW_FOUND, If false, do not try to use Glew.
#
# also defined,
# GLEW_LIBRARY, where to find the Glew library.
# GLEW_MX_LIBRARY, where to find the GlewMX library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If GLEW_ROOT_DIR was defined in the environment, use it.
IF(NOT GLEW_ROOT_DIR AND NOT $ENV{GLEW_ROOT_DIR} STREQUAL "")
SET(GLEW_ROOT_DIR $ENV{GLEW_ROOT_DIR})
ENDIF()
SET(_glew_SEARCH_DIRS
${GLEW_ROOT_DIR}
/usr/local
)
FIND_PATH(GLEW_INCLUDE_DIR
NAMES
GL/glew.h
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(GLEW_LIBRARY
NAMES
GLEW
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(GLEW_MX_LIBRARY
NAMES
GLEWmx
HINTS
${_glew_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set GLEW_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Glew DEFAULT_MSG
GLEW_LIBRARY GLEW_INCLUDE_DIR)
IF(GLEW_FOUND)
SET(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR})
ENDIF(GLEW_FOUND)
MARK_AS_ADVANCED(
GLEW_INCLUDE_DIR
GLEW_LIBRARY
GLEW_MX_LIBRARY
)
UNSET(_glew_SEARCH_DIRS)

View File

@@ -1,146 +0,0 @@
# - Find static icu libraries
# Find the native static icu libraries (needed for static boost_locale :/ ).
# This module defines
# ICU_LIBRARIES, libraries to link against to use icu.
# ICU_ROOT_DIR, The base directory to search for icu.
# This can also be an environment variable.
# ICU_FOUND, If false, do not try to use icu.
#
# also defined, but not for general use are
# ICU_LIBRARY_xxx, where to find the icu libraries.
#=============================================================================
# Copyright 2012 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If ICU_ROOT_DIR was defined in the environment, use it.
IF(NOT ICU_ROOT_DIR AND NOT $ENV{ICU_ROOT_DIR} STREQUAL "")
SET(ICU_ROOT_DIR $ENV{ICU_ROOT_DIR})
ENDIF()
if(Boost_USE_STATIC_LIBS)
set(_icu_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES .a)
endif()
SET(_icu_SEARCH_DIRS
${ICU_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# We don't need includes, only libs to link against...
#FIND_PATH(ICU_INCLUDE_DIR
# NAMES
# utf.h
# HINTS
# ${_icu_SEARCH_DIRS}
# PATH_SUFFIXES
# include/unicode
#)
FIND_LIBRARY(ICU_LIBRARY_DATA
NAMES
icudata
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_I18N
NAMES
icui18n
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_IO
NAMES
icuio
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_LE
NAMES
icule
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_LX
NAMES
iculx
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_TU
NAMES
icutu
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_LIBRARY(ICU_LIBRARY_UC
NAMES
icuuc
HINTS
${_icu_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# Restore the original find library ordering
if(Boost_USE_STATIC_LIBS)
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_icu_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES})
endif()
# handle the QUIETLY and REQUIRED arguments and set ICU_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Icu DEFAULT_MSG
ICU_LIBRARY_DATA
ICU_LIBRARY_I18N
ICU_LIBRARY_IO
ICU_LIBRARY_LE
ICU_LIBRARY_LX
ICU_LIBRARY_TU
ICU_LIBRARY_UC
)
IF(ICU_FOUND)
SET(ICU_LIBRARIES ${ICU_LIBRARY_DATA} ${ICU_LIBRARY_I18N} ${ICU_LIBRARY_IO} ${ICU_LIBRARY_LE} ${ICU_LIBRARY_LX} ${ICU_LIBRARY_TU} ${ICU_LIBRARY_UC})
SET(ICU_INCLUDE_DIRS ${ICU_INCLUDE_DIR})
ENDIF(ICU_FOUND)
MARK_AS_ADVANCED(
ICU_INCLUDE_DIR
ICU_LIBRARY_DATA
ICU_LIBRARY_I18N
ICU_LIBRARY_IO
ICU_LIBRARY_LE
ICU_LIBRARY_LX
ICU_LIBRARY_TU
ICU_LIBRARY_UC
)

View File

@@ -1,70 +0,0 @@
# - Find Jack library
# Find the native Jack includes and library
# This module defines
# JACK_INCLUDE_DIRS, where to find jack.h, Set when
# JACK_INCLUDE_DIR is found.
# JACK_LIBRARIES, libraries to link against to use Jack.
# JACK_ROOT_DIR, The base directory to search for Jack.
# This can also be an environment variable.
# JACK_FOUND, If false, do not try to use Jack.
#
# also defined, but not for general use are
# JACK_LIBRARY, where to find the Jack library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If JACK_ROOT_DIR was defined in the environment, use it.
IF(NOT JACK_ROOT_DIR AND NOT $ENV{JACK_ROOT_DIR} STREQUAL "")
SET(JACK_ROOT_DIR $ENV{JACK_ROOT_DIR})
ENDIF()
SET(_jack_SEARCH_DIRS
${JACK_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(JACK_INCLUDE_DIR
NAMES
jack.h
HINTS
${_jack_SEARCH_DIRS}
PATH_SUFFIXES
include/jack
)
FIND_LIBRARY(JACK_LIBRARY
NAMES
jack
HINTS
${_jack_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set JACK_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Jack DEFAULT_MSG
JACK_LIBRARY JACK_INCLUDE_DIR)
IF(JACK_FOUND)
SET(JACK_LIBRARIES ${JACK_LIBRARY})
SET(JACK_INCLUDE_DIRS ${JACK_INCLUDE_DIR})
ENDIF(JACK_FOUND)
MARK_AS_ADVANCED(
JACK_INCLUDE_DIR
JACK_LIBRARY
)

View File

@@ -1,71 +0,0 @@
# - Find JeMalloc library
# Find the native JeMalloc includes and library
# This module defines
# JEMALLOC_INCLUDE_DIRS, where to find jemalloc.h, Set when
# JEMALLOC_INCLUDE_DIR is found.
# JEMALLOC_LIBRARIES, libraries to link against to use JeMalloc.
# JEMALLOC_ROOT_DIR, The base directory to search for JeMalloc.
# This can also be an environment variable.
# JEMALLOC_FOUND, If false, do not try to use JeMalloc.
#
# also defined, but not for general use are
# JEMALLOC_LIBRARY, where to find the JeMalloc library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If JEMALLOC_ROOT_DIR was defined in the environment, use it.
IF(NOT JEMALLOC_ROOT_DIR AND NOT $ENV{JEMALLOC_ROOT_DIR} STREQUAL "")
SET(JEMALLOC_ROOT_DIR $ENV{JEMALLOC_ROOT_DIR})
ENDIF()
SET(_jemalloc_SEARCH_DIRS
${JEMALLOC_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)
FIND_PATH(JEMALLOC_INCLUDE_DIR
NAMES
jemalloc.h
HINTS
${_jemalloc_SEARCH_DIRS}
PATH_SUFFIXES
include/jemalloc
)
FIND_LIBRARY(JEMALLOC_LIBRARY
NAMES
jemalloc
HINTS
${_jemalloc_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set JEMALLOC_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(JeMalloc DEFAULT_MSG
JEMALLOC_LIBRARY JEMALLOC_INCLUDE_DIR)
IF(JEMALLOC_FOUND)
SET(JEMALLOC_LIBRARIES ${JEMALLOC_LIBRARY})
SET(JEMALLOC_INCLUDE_DIRS ${JEMALLOC_INCLUDE_DIR})
ENDIF(JEMALLOC_FOUND)
MARK_AS_ADVANCED(
JEMALLOC_INCLUDE_DIR
JEMALLOC_LIBRARY
)

View File

@@ -1,96 +0,0 @@
# - Find LLVM library
# Find the native LLVM includes and library
# This module defines
# LLVM_INCLUDE_DIRS, where to find LLVM.h, Set when LLVM_INCLUDE_DIR is found.
# LLVM_LIBRARIES, libraries to link against to use LLVM.
# LLVM_ROOT_DIR, The base directory to search for LLVM.
# This can also be an environment variable.
# LLVM_FOUND, If false, do not try to use LLVM.
#
# also defined, but not for general use are
# LLVM_LIBRARY, where to find the LLVM library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
if(LLVM_ROOT_DIR)
if(DEFINED LLVM_VERSION)
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION} HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config HINTS ${LLVM_ROOT_DIR}/bin NO_CMAKE_PATH)
endif()
else()
if(DEFINED LLVM_VERSION)
message(running llvm-config-${LLVM_VERSION})
find_program(LLVM_CONFIG llvm-config-${LLVM_VERSION})
endif()
if(NOT LLVM_CONFIG)
find_program(LLVM_CONFIG llvm-config)
endif()
endif()
if(NOT DEFINED LLVM_VERSION)
execute_process(COMMAND ${LLVM_CONFIG} --version
OUTPUT_VARIABLE LLVM_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_VERSION ${LLVM_VERSION} CACHE STRING "Version of LLVM to use")
endif()
if(NOT LLVM_ROOT_DIR)
execute_process(COMMAND ${LLVM_CONFIG} --prefix
OUTPUT_VARIABLE LLVM_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_ROOT_DIR ${LLVM_ROOT_DIR} CACHE PATH "Path to the LLVM installation")
endif()
if(NOT LLVM_LIBPATH)
execute_process(COMMAND ${LLVM_CONFIG} --libdir
OUTPUT_VARIABLE LLVM_LIBPATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LLVM_LIBPATH ${LLVM_LIBPATH} CACHE PATH "Path to the LLVM library path")
mark_as_advanced(LLVM_LIBPATH)
endif()
if(LLVM_STATIC)
find_library(LLVM_LIBRARY
NAMES LLVMAnalysis # first of a whole bunch of libs to get
PATHS ${LLVM_LIBPATH})
else()
find_library(LLVM_LIBRARY
NAMES
LLVM-${LLVM_VERSION}
LLVMAnalysis # check for the static library as a fall-back
PATHS ${LLVM_LIBPATH})
endif()
if(LLVM_LIBRARY AND LLVM_ROOT_DIR AND LLVM_LIBPATH)
if(LLVM_STATIC)
# if static LLVM libraries were requested, use llvm-config to generate
# the list of what libraries we need, and substitute that in the right
# way for LLVM_LIBRARY.
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE " " ";" LLVM_LIBRARY "${LLVM_LIBRARY}")
endif()
endif()
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LLVM DEFAULT_MSG
LLVM_LIBRARY)
MARK_AS_ADVANCED(
LLVM_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find LZO library
# Find the native LZO includes and library
# This module defines
# LZO_INCLUDE_DIRS, where to find lzo1x.h, Set when
# LZO_INCLUDE_DIR is found.
# LZO_LIBRARIES, libraries to link against to use LZO.
# LZO_ROOT_DIR, The base directory to search for LZO.
# This can also be an environment variable.
# LZO_FOUND, If false, do not try to use LZO.
#
# also defined, but not for general use are
# LZO_LIBRARY, where to find the LZO library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LZO_ROOT_DIR was defined in the environment, use it.
IF(NOT LZO_ROOT_DIR AND NOT $ENV{LZO_ROOT_DIR} STREQUAL "")
SET(LZO_ROOT_DIR $ENV{LZO_ROOT_DIR})
ENDIF()
SET(_lzo_SEARCH_DIRS
${LZO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(LZO_LIBRARY
NAMES
lzo2
HINTS
${_lzo_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LZO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LZO DEFAULT_MSG
LZO_LIBRARY LZO_INCLUDE_DIR)
IF(LZO_FOUND)
SET(LZO_LIBRARIES ${LZO_LIBRARY})
SET(LZO_INCLUDE_DIRS ${LZO_INCLUDE_DIR})
ENDIF(LZO_FOUND)
MARK_AS_ADVANCED(
LZO_INCLUDE_DIR
LZO_LIBRARY
)

View File

@@ -1,147 +0,0 @@
# - Find OpenCOLLADA library
# Find the native OpenCOLLADA includes and library
# This module defines
# OPENCOLLADA_INCLUDE_DIRS, where to find COLLADABaseUtils/ and
# COLLADAFramework/, Set when OPENCOLLADA_INCLUDE_DIR is found.
# OPENCOLLADA_LIBRARIES, libraries to link against to use OpenCOLLADA.
# OPENCOLLADA_ROOT_DIR, The base directory to search for OpenCOLLADA.
# This can also be an environment variable.
# OPENCOLLADA_FOUND, If false, do not try to use OpenCOLLADA.
#
# also defined, but not for general use are
# OPENCOLLADA_LIBRARY, where to find the OpenCOLLADA library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# note about include paths, there are 2 ways includes are set
#
# Where '/usr/include/opencollada' is the root dir:
# /usr/include/opencollada/COLLADABaseUtils/COLLADABUPlatform.h
#
# Where '/opt/opencollada' is the base dir:
# /opt/opencollada/COLLADABaseUtils/include/COLLADABUPlatform.h
# If OPENCOLLADA_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENCOLLADA_ROOT_DIR AND NOT $ENV{OPENCOLLADA_ROOT_DIR} STREQUAL "")
SET(OPENCOLLADA_ROOT_DIR $ENV{OPENCOLLADA_ROOT_DIR})
ENDIF()
SET(_opencollada_FIND_INCLUDES
COLLADAStreamWriter
COLLADABaseUtils
COLLADAFramework
COLLADASaxFrameworkLoader
GeneratedSaxParser
)
SET(_opencollada_FIND_COMPONENTS
OpenCOLLADAStreamWriter
OpenCOLLADASaxFrameworkLoader
OpenCOLLADAFramework
OpenCOLLADABaseUtils
GeneratedSaxParser
MathMLSolver
)
# Fedora openCOLLADA package links these statically
# note that order is important here ot it wont link
SET(_opencollada_FIND_STATIC_COMPONENTS
buffer
ftoa
UTF
)
SET(_opencollada_SEARCH_DIRS
${OPENCOLLADA_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opencollada
)
SET(_opencollada_INCLUDES)
FOREACH(COMPONENT ${_opencollada_FIND_INCLUDES})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
# need to use this even thouh we are looking for a dir
FIND_FILE(OPENCOLLADA_${UPPERCOMPONENT}_INCLUDE_DIR
NAMES
${COMPONENT}/include
${COMPONENT}
# Ubuntu ppa needs this.
# Alternative would be to suffix all members of search path
# but this is less trouble, just looks strange.
include/opencollada/${COMPONENT}
include/${COMPONENT}/include
HINTS
${_opencollada_SEARCH_DIRS}
)
MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_INCLUDE_DIR)
LIST(APPEND _opencollada_INCLUDES "${OPENCOLLADA_${UPPERCOMPONENT}_INCLUDE_DIR}")
ENDFOREACH()
SET(_opencollada_LIBRARIES)
FOREACH(COMPONENT ${_opencollada_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opencollada_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
# Ubuntu ppa needs this.
lib64/opencollada lib/opencollada
)
MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencollada_LIBRARIES "${OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FOREACH(COMPONENT ${_opencollada_FIND_STATIC_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opencollada_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
# Ubuntu ppa needs this.
lib64/opencollada lib/opencollada
)
MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
IF(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencollada_LIBRARIES "${OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLLADA_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenCOLLADA DEFAULT_MSG
_opencollada_LIBRARIES _opencollada_INCLUDES)
IF(OPENCOLLADA_FOUND)
SET(OPENCOLLADA_LIBRARIES ${_opencollada_LIBRARIES})
SET(OPENCOLLADA_INCLUDE_DIRS ${_opencollada_INCLUDES})
ENDIF(OPENCOLLADA_FOUND)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencollada_LIBRARIES)
UNSET(_opencollada_INCLUDES)

View File

@@ -1,95 +0,0 @@
# - Find OpenColorIO library
# Find the native OpenColorIO includes and library
# This module defines
# OPENCOLORIO_INCLUDE_DIRS, where to find OpenColorIO.h, Set when
# OPENCOLORIO_INCLUDE_DIR is found.
# OPENCOLORIO_LIBRARIES, libraries to link against to use OpenColorIO.
# OPENCOLORIO_ROOT_DIR, The base directory to search for OpenColorIO.
# This can also be an environment variable.
# OPENCOLORIO_FOUND, If false, do not try to use OpenColorIO.
#
# also defined, but not for general use are
# OPENCOLORIO_LIBRARY, where to find the OpenColorIO library.
#=============================================================================
# Copyright 2012 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENCOLORIO_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENCOLORIO_ROOT_DIR AND NOT $ENV{OPENCOLORIO_ROOT_DIR} STREQUAL "")
SET(OPENCOLORIO_ROOT_DIR $ENV{OPENCOLORIO_ROOT_DIR})
ENDIF()
SET(_opencolorio_FIND_COMPONENTS
OpenColorIO
yaml-cpp
tinyxml
)
SET(_opencolorio_SEARCH_DIRS
${OPENCOLORIO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/ocio
)
FIND_PATH(OPENCOLORIO_INCLUDE_DIR
NAMES
OpenColorIO/OpenColorIO.h
HINTS
${_opencolorio_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opencolorio_LIBRARIES)
FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opencolorio_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _opencolorio_LIBRARIES "${OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
ENDFOREACH()
# handle the QUIETLY and REQUIRED arguments and set OPENCOLORIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenColorIO DEFAULT_MSG
_opencolorio_LIBRARIES OPENCOLORIO_INCLUDE_DIR)
IF(OPENCOLORIO_FOUND)
SET(OPENCOLORIO_LIBRARIES ${_opencolorio_LIBRARIES})
SET(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO_INCLUDE_DIR})
ENDIF(OPENCOLORIO_FOUND)
MARK_AS_ADVANCED(
OPENCOLORIO_INCLUDE_DIR
OPENCOLORIO_LIBRARY
OPENCOLORIO_OPENCOLORIO_LIBRARY
OPENCOLORIO_TINYXML_LIBRARY
OPENCOLORIO_YAML-CPP_LIBRARY
)
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencolorio_FIND_COMPONENTS)
UNSET(_opencolorio_LIBRARIES)
UNSET(_opencolorio_SEARCH_DIRS)

View File

@@ -1,146 +0,0 @@
# - Find OpenEXR library
# Find the native OpenEXR includes and library
# This module defines
# OPENEXR_INCLUDE_DIRS, where to find ImfXdr.h, etc. Set when
# OPENEXR_INCLUDE_DIR is found.
# OPENEXR_LIBRARIES, libraries to link against to use OpenEXR.
# OPENEXR_ROOT_DIR, The base directory to search for OpenEXR.
# This can also be an environment variable.
# OPENEXR_FOUND, If false, do not try to use OpenEXR.
#
# For individual library access these advanced settings are available
# OPENEXR_HALF_LIBRARY, Path to Half library
# OPENEXR_IEX_LIBRARY, Path to Half library
# OPENEXR_ILMIMF_LIBRARY, Path to Ilmimf library
# OPENEXR_ILMTHREAD_LIBRARY, Path to IlmThread library
# OPENEXR_IMATH_LIBRARY, Path to Imath library
#
# also defined, but not for general use are
# OPENEXR_LIBRARY, where to find the OpenEXR library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENEXR_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENEXR_ROOT_DIR AND NOT $ENV{OPENEXR_ROOT_DIR} STREQUAL "")
SET(OPENEXR_ROOT_DIR $ENV{OPENEXR_ROOT_DIR})
ENDIF()
# Old versions (before 2.0?) do not have any version string, just assuming this should be fine though.
SET(_openexr_libs_ver_init "2.0")
SET(_openexr_FIND_COMPONENTS
Half
Iex
IlmImf
IlmThread
Imath
)
SET(_openexr_SEARCH_DIRS
${OPENEXR_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)
FIND_PATH(OPENEXR_INCLUDE_DIR
NAMES
OpenEXR/ImfXdr.h
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# If the headers were found, get the version from config file, if not already set.
IF(OPENEXR_INCLUDE_DIR)
IF(NOT OPENEXR_VERSION)
FIND_FILE(_openexr_CONFIG
NAMES
OpenEXRConfig.h
PATHS
"${OPENEXR_INCLUDE_DIR}"
"${OPENEXR_INCLUDE_DIR}/OpenEXR"
NO_DEFAULT_PATH
)
IF(_openexr_CONFIG)
FILE(STRINGS "${_openexr_CONFIG}" OPENEXR_BUILD_SPECIFICATION
REGEX "^[ \t]*#define[ \t]+OPENEXR_VERSION_STRING[ \t]+\"[.0-9]+\".*$")
ELSE()
MESSAGE(WARNING "Could not find \"OpenEXRConfig.h\" in \"${OPENEXR_INCLUDE_DIR}\"")
ENDIF()
IF(OPENEXR_BUILD_SPECIFICATION)
MESSAGE(STATUS "${OPENEXR_BUILD_SPECIFICATION}")
STRING(REGEX REPLACE ".*#define[ \t]+OPENEXR_VERSION_STRING[ \t]+\"([.0-9]+)\".*"
"\\1" _openexr_libs_ver_init ${OPENEXR_BUILD_SPECIFICATION})
ELSE()
MESSAGE(WARNING "Could not determine ILMBase library version, assuming ${_openexr_libs_ver_init}.")
ENDIF()
UNSET(_openexr_CONFIG CACHE)
ENDIF()
ENDIF()
SET("OPENEXR_VERSION" ${_openexr_libs_ver_init} CACHE STRING "Version of OpenEXR lib")
UNSET(_openexr_libs_ver_init)
STRING(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _openexr_libs_ver ${OPENEXR_VERSION})
SET(_openexr_LIBRARIES)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}-${_openexr_libs_ver} ${COMPONENT}
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _openexr_LIBRARIES "${OPENEXR_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
UNSET(_openexr_libs_ver)
# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenEXR DEFAULT_MSG
_openexr_LIBRARIES OPENEXR_INCLUDE_DIR)
IF(OPENEXR_FOUND)
SET(OPENEXR_LIBRARIES ${_openexr_LIBRARIES})
# Both include paths are needed because of dummy OSL headers mixing #include <OpenEXR/foo.h> and #include <foo.h> :(
SET(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR_INCLUDE_DIR}/OpenEXR)
ENDIF()
MARK_AS_ADVANCED(
OPENEXR_INCLUDE_DIR
OPENEXR_VERSION
)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENEXR_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_openexr_FIND_COMPONENTS)
UNSET(_openexr_LIBRARIES)
UNSET(_openexr_SEARCH_DIRS)

View File

@@ -1,78 +0,0 @@
# - Try to find OpenGLES
# Once done this will define
#
# OPENGLES_FOUND - system has OpenGLES and EGL
# OPENGL_EGL_FOUND - system has EGL
# OPENGLES_INCLUDE_DIR - the GLES include directory
# OPENGLES_LIBRARY - the GLES library
# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
# OPENGLES_EGL_LIBRARY - the EGL library
# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
# OPENGLES_INCLUDES - all includes needed for OpenGLES
# If OPENGLES_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
ENDIF()
SET(_opengles_SEARCH_DIRS
${OPENGLES_ROOT_DIR}
/usr/local
)
FIND_PATH(OPENGLES_INCLUDE_DIR
NAMES
GLES2/gl2.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_LIBRARY
NAMES
GLESv2
PATHS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
NAMES
EGL/egl.h
HINTS
${_opengles_SEARCH_DIRS}
)
FIND_LIBRARY(OPENGLES_EGL_LIBRARY
NAMES
EGL
HINTS
${_opengles_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGL_EGL_FOUND "YES")
ELSE()
SET(OPENGL_EGL_FOUND "NO")
ENDIF()
IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
${OPENGLES_EGL_LIBRARY})
SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
SET(OPENGLES_FOUND "YES")
ELSE()
SET(OPENGLES_FOUND "NO")
ENDIF()
MARK_AS_ADVANCED(
OPENGLES_EGL_INCLUDE_DIR
OPENGLES_EGL_LIBRARY
OPENGLES_LIBRARY
OPENGLES_INCLUDE_DIR
)
UNSET(_opengles_SEARCH_DIRS)

View File

@@ -1,90 +0,0 @@
# - Find OpenImageIO library
# Find the native OpenImageIO includes and library
# This module defines
# OPENIMAGEIO_INCLUDE_DIRS, where to find openimageio.h, Set when
# OPENIMAGEIO_INCLUDE_DIR is found.
# OPENIMAGEIO_LIBRARIES, libraries to link against to use OpenImageIO.
# OPENIMAGEIO_ROOT_DIR, The base directory to search for OpenImageIO.
# This can also be an environment variable.
# OPENIMAGEIO_FOUND, If false, do not try to use OpenImageIO.
# OPENIMAGEIO_PUGIXML_FOUND, Indicates whether OIIO has biltin PuguXML parser.
# OPENIMAGEIO_IDIFF, full path to idiff application if found.
#
# also defined, but not for general use are
# OPENIMAGEIO_LIBRARY, where to find the OpenImageIO library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENIMAGEIO_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENIMAGEIO_ROOT_DIR AND NOT $ENV{OPENIMAGEIO_ROOT_DIR} STREQUAL "")
SET(OPENIMAGEIO_ROOT_DIR $ENV{OPENIMAGEIO_ROOT_DIR})
ENDIF()
SET(_openimageio_SEARCH_DIRS
${OPENIMAGEIO_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(OPENIMAGEIO_INCLUDE_DIR
NAMES
OpenImageIO/imageio.h
HINTS
${_openimageio_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(OPENIMAGEIO_LIBRARY
NAMES
OpenImageIO
HINTS
${_openimageio_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
HINTS
${OPENIMAGEIO_ROOT_DIR}
PATH_SUFFIXES
bin
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
OPENIMAGEIO_LIBRARY OPENIMAGEIO_INCLUDE_DIR)
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
ENDIF()
ELSE()
SET(OPENIMAGEIO_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)

View File

@@ -1,73 +0,0 @@
# - Find OpenJPEG library
# Find the native OpenJPEG includes and library
# This module defines
# OPENJPEG_INCLUDE_DIRS, where to find openjpeg.h, Set when
# OPENJPEG_INCLUDE_DIR is found.
# OPENJPEG_LIBRARIES, libraries to link against to use OpenJPEG.
# OPENJPEG_ROOT_DIR, The base directory to search for OpenJPEG.
# This can also be an environment variable.
# OPENJPEG_FOUND, If false, do not try to use OpenJPEG.
#
# also defined, but not for general use are
# OPENJPEG_LIBRARY, where to find the OpenJPEG library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENJPEG_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENJPEG_ROOT_DIR AND NOT $ENV{OPENJPEG_ROOT_DIR} STREQUAL "")
SET(OPENJPEG_ROOT_DIR $ENV{OPENJPEG_ROOT_DIR})
ENDIF()
SET(_openjpeg_SEARCH_DIRS
${OPENJPEG_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(OPENJPEG_INCLUDE_DIR
NAMES
openjpeg.h
HINTS
${_openjpeg_SEARCH_DIRS}
PATH_SUFFIXES
include
include/openjpeg-1.5
)
FIND_LIBRARY(OPENJPEG_LIBRARY
NAMES
openjpeg
HINTS
${_openjpeg_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENJPEG_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenJPEG DEFAULT_MSG
OPENJPEG_LIBRARY OPENJPEG_INCLUDE_DIR)
IF(OPENJPEG_FOUND)
SET(OPENJPEG_LIBRARIES ${OPENJPEG_LIBRARY})
SET(OPENJPEG_INCLUDE_DIRS ${OPENJPEG_INCLUDE_DIR})
ENDIF(OPENJPEG_FOUND)
MARK_AS_ADVANCED(
OPENJPEG_INCLUDE_DIR
OPENJPEG_LIBRARY
)
UNSET(_openjpeg_SEARCH_DIRS)

View File

@@ -1,98 +0,0 @@
# - Find OpenShadingLanguage library
# Find the native OpenShadingLanguage includes and library
# This module defines
# OSL_INCLUDE_DIRS, where to find OSL headers, Set when
# OSL_INCLUDE_DIR is found.
# OSL_LIBRARIES, libraries to link against to use OSL.
# OSL_ROOT_DIR, the base directory to search for OSL.
# This can also be an environment variable.
# OSL_COMPILER, full path to OSL script compiler.
# OSL_FOUND, if false, do not try to use OSL.
# OSL_LIBRARY_VERSION_MAJOR, OSL_LIBRARY_VERSION_MINOR, the major
# and minor versions of OSL library if found.
#
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OSL_ROOT_DIR was defined in the environment, use it.
IF(NOT OSL_ROOT_DIR AND NOT $ENV{OSL_ROOT_DIR} STREQUAL "")
SET(OSL_ROOT_DIR $ENV{OSL_ROOT_DIR})
ENDIF()
SET(_osl_FIND_COMPONENTS
oslcomp
oslexec
oslquery
)
SET(_osl_SEARCH_DIRS
${OSL_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)
FIND_PATH(OSL_INCLUDE_DIR
NAMES
OSL/oslversion.h
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_osl_LIBRARIES)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OSL_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_osl_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _osl_LIBRARIES "${OSL_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FIND_PROGRAM(OSL_COMPILER oslc
HINTS ${_osl_SEARCH_DIRS}
PATH_SUFFIXES bin)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OSL DEFAULT_MSG _osl_LIBRARIES OSL_INCLUDE_DIR OSL_COMPILER)
IF(OSL_FOUND)
SET(OSL_LIBRARIES ${_osl_LIBRARIES})
SET(OSL_INCLUDE_DIRS ${OSL_INCLUDE_DIR})
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MAJOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+[0-9]+.*$")
FILE(STRINGS "${OSL_INCLUDE_DIR}/OSL/oslversion.h" OSL_LIBRARY_VERSION_MINOR
REGEX "^[ \t]*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+[0-9]+.*$")
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MAJOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MAJOR ${OSL_LIBRARY_VERSION_MAJOR})
STRING(REGEX REPLACE ".*#define[ \t]+OSL_LIBRARY_VERSION_MINOR[ \t]+([.0-9]+).*"
"\\1" OSL_LIBRARY_VERSION_MINOR ${OSL_LIBRARY_VERSION_MINOR})
ENDIF(OSL_FOUND)
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OSL_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,112 +0,0 @@
# - Find OpenSubdiv library
# Find the native OpenSubdiv includes and library
# This module defines
# OPENSUBDIV_INCLUDE_DIRS, where to find OpenSubdiv headers, Set when
# OPENSUBDIV_INCLUDE_DIR is found.
# OPENSUBDIV_LIBRARIES, libraries to link against to use OpenSubdiv.
# OPENSUBDIV_ROOT_DIR, the base directory to search for OpenSubdiv.
# This can also be an environment variable.
# OPENSUBDIV_FOUND, if false, do not try to use OpenSubdiv.
#
# also defined, but not for general use are
# OPENSUBDIV_LIBRARY, where to find the OpenSubdiv library.
#=============================================================================
# Copyright 2013 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENSUBDIV_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENSUBDIV_ROOT_DIR AND NOT $ENV{OPENSUBDIV_ROOT_DIR} STREQUAL "")
SET(OPENSUBDIV_ROOT_DIR $ENV{OPENSUBDIV_ROOT_DIR})
ENDIF()
SET(_opensubdiv_FIND_COMPONENTS
osdGPU
osdCPU
)
SET(_opensubdiv_SEARCH_DIRS
${OPENSUBDIV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opensubdiv
/opt/lib/osd # install_deps.sh
)
FIND_PATH(OPENSUBDIV_INCLUDE_DIR
NAMES
opensubdiv/osd/mesh.h
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_opensubdiv_LIBRARIES)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_opensubdiv_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _opensubdiv_LIBRARIES "${OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
MACRO(OPENSUBDIV_CHECK_CONTROLLER
controller_include_file
variable_name)
IF(EXISTS "${OPENSUBDIV_INCLUDE_DIR}/opensubdiv/osd/${controller_include_file}")
SET(${variable_name} TRUE)
ELSE()
SET(${variable_name} FALSE)
ENDIF()
ENDMACRO()
# handle the QUIETLY and REQUIRED arguments and set OPENSUBDIV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenSubdiv DEFAULT_MSG
_opensubdiv_LIBRARIES OPENSUBDIV_INCLUDE_DIR)
IF(OPENSUBDIV_FOUND)
SET(OPENSUBDIV_LIBRARIES ${_opensubdiv_LIBRARIES})
SET(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_INCLUDE_DIR})
# Find available compute controllers.
FIND_PACKAGE(OpenMP)
IF(OPENMP_FOUND)
SET(OPENSUBDIV_HAS_OPENMP TRUE)
ELSE()
SET(OPENSUBDIV_HAS_OPENMP FALSE)
ENDIF()
OPENSUBDIV_CHECK_CONTROLLER("tbbEvaluator.h" OPENSUBDIV_HAS_TBB)
OPENSUBDIV_CHECK_CONTROLLER("clEvaluator.h" OPENSUBDIV_HAS_OPENCL)
OPENSUBDIV_CHECK_CONTROLLER("cudaEvaluator.h" OPENSUBDIV_HAS_CUDA)
OPENSUBDIV_CHECK_CONTROLLER("glXFBEvaluator.h" OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_CHECK_CONTROLLER("glComputeEvaluator.h" OPENSUBDIV_HAS_GLSL_COMPUTE)
ENDIF(OPENSUBDIV_FOUND)
MARK_AS_ADVANCED(
OPENSUBDIV_INCLUDE_DIR
)
FOREACH(COMPONENT ${_opensubdiv_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENSUBDIV_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()

View File

@@ -1,74 +0,0 @@
# - Find OPENVDB library
# Find the native OPENVDB includes and library
# This module defines
# OPENVDB_INCLUDE_DIRS, where to find openvdb.h, Set when
# OPENVDB_INCLUDE_DIR is found.
# OPENVDB_LIBRARIES, libraries to link against to use OPENVDB.
# OPENVDB_ROOT_DIR, The base directory to search for OPENVDB.
# This can also be an environment variable.
# OPENVDB_FOUND, If false, do not try to use OPENVDB.
#
# also defined, but not for general use are
# OPENVDB_LIBRARY, where to find the OPENVDB library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENVDB_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENVDB_ROOT_DIR AND NOT $ENV{OPENVDB_ROOT_DIR} STREQUAL "")
SET(OPENVDB_ROOT_DIR $ENV{OPENVDB_ROOT_DIR})
ENDIF()
SET(_openvdb_SEARCH_DIRS
${OPENVDB_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/openvdb
/opt/lib/openvdb
)
FIND_PATH(OPENVDB_INCLUDE_DIR
NAMES
openvdb/openvdb.h
HINTS
${_openvdb_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(OPENVDB_LIBRARY
NAMES
openvdb
HINTS
${_openvdb_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENVDB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENVDB DEFAULT_MSG
OPENVDB_LIBRARY OPENVDB_INCLUDE_DIR)
IF(OPENVDB_FOUND)
SET(OPENVDB_LIBRARIES ${OPENVDB_LIBRARY})
SET(OPENVDB_INCLUDE_DIRS ${OPENVDB_INCLUDE_DIR})
ENDIF(OPENVDB_FOUND)
MARK_AS_ADVANCED(
OPENVDB_INCLUDE_DIR
OPENVDB_LIBRARY
)
UNSET(_openvdb_SEARCH_DIRS)

View File

@@ -1,68 +0,0 @@
# - Find PCRE library
# Find the native PCRE includes and library
# This module defines
# PCRE_INCLUDE_DIRS, where to find pcre.h, Set when
# PCRE_INCLUDE_DIR is found.
# PCRE_LIBRARIES, libraries to link against to use PCRE.
# PCRE_ROOT_DIR, The base directory to search for PCRE.
# This can also be an environment variable.
# PCRE_FOUND, If false, do not try to use PCRE.
#
# also defined, but not for general use are
# PCRE_LIBRARY, where to find the PCRE library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PCRE_ROOT_DIR was defined in the environment, use it.
IF(NOT PCRE_ROOT_DIR AND NOT $ENV{PCRE_ROOT_DIR} STREQUAL "")
SET(PCRE_ROOT_DIR $ENV{PCRE_ROOT_DIR})
ENDIF()
SET(_pcre_SEARCH_DIRS
${PCRE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(PCRE_INCLUDE_DIR pcre.h
HINTS
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PCRE_LIBRARY
NAMES
pcre
HINTS
${_pcre_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PCRE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PCRE DEFAULT_MSG
PCRE_LIBRARY PCRE_INCLUDE_DIR)
IF(PCRE_FOUND)
SET(PCRE_LIBRARIES ${PCRE_LIBRARY})
SET(PCRE_INCLUDE_DIRS ${PCRE_INCLUDE_DIR})
ENDIF(PCRE_FOUND)
MARK_AS_ADVANCED(
PCRE_INCLUDE_DIR
PCRE_LIBRARY
)

View File

@@ -1,73 +0,0 @@
# - Find PugiXML library
# Find the native PugiXML includes and library
# This module defines
# PUGIXML_INCLUDE_DIRS, where to find pugixml.hpp, Set when
# PugiXML is found.
# PUGIXML_LIBRARIES, libraries to link against to use PugiiXML.
# PUGIXML_ROOT_DIR, The base directory to search for PugiXML.
# This can also be an environment variable.
# PUGIXML_FOUND, If false, do not try to use PugiXML.
#
# also defined, but not for general use are
# PUGIXML_LIBRARY, where to find the PugiXML library.
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PUGIXML_ROOT_DIR was defined in the environment, use it.
IF(NOT PUGIXML_ROOT_DIR AND NOT $ENV{PUGIXML_ROOT_DIR} STREQUAL "")
SET(PUGIXML_ROOT_DIR $ENV{PUGIXML_ROOT_DIR})
ENDIF()
SET(_pugixml_SEARCH_DIRS
${PUGIXML_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)
FIND_PATH(PUGIXML_INCLUDE_DIR
NAMES
pugixml.hpp
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(PUGIXML_LIBRARY
NAMES
pugixml
HINTS
${_pugixml_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set PUGIXML_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PUGIXML DEFAULT_MSG
PUGIXML_LIBRARY PUGIXML_INCLUDE_DIR)
IF(PUGIXML_FOUND)
SET(PUGIXML_LIBRARIES ${PUGIXML_LIBRARY})
SET(PUGIXML_INCLUDE_DIRS ${PUGIXML_INCLUDE_DIR})
ELSE()
SET(PUGIXML_PUGIXML_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
PUGIXML_INCLUDE_DIR
PUGIXML_LIBRARY
)

View File

@@ -1,229 +0,0 @@
# - Find Python libraries
# Find the native Python includes and library
#
# Note:, This is not _yet_ intended to be a general python module for other
# projects to use since its hard coded to fixed Python version
# as Blender only supports a single Python version at the moment.
#
# Note:
# this is for Blender/Unix Python only.
#
# This module defines
# PYTHON_VERSION
# PYTHON_INCLUDE_DIRS
# PYTHON_INCLUDE_CONFIG_DIRS
# PYTHON_LIBRARIES
# PYTHON_LIBPATH, Used for installation
# PYTHON_SITE_PACKAGES, Used for installation (as a Python module)
# PYTHON_LINKFLAGS
# PYTHON_ROOT_DIR, The base directory to search for Python.
# This can also be an environment variable.
#
# also defined, but not for general use are
# PYTHON_LIBRARY, where to find the python library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If PYTHON_ROOT_DIR was defined in the environment, use it.
IF(NOT PYTHON_ROOT_DIR AND NOT $ENV{PYTHON_ROOT_DIR} STREQUAL "")
SET(PYTHON_ROOT_DIR $ENV{PYTHON_ROOT_DIR})
ENDIF()
SET(PYTHON_VERSION 3.5 CACHE STRING "Python Version (major and minor only)")
MARK_AS_ADVANCED(PYTHON_VERSION)
# See: http://docs.python.org/extending/embedding.html#linking-requirements
# for why this is needed
SET(PYTHON_LINKFLAGS "-Xlinker -export-dynamic" CACHE STRING "Linker flags for python")
MARK_AS_ADVANCED(PYTHON_LINKFLAGS)
# if the user passes these defines as args, we dont want to overwrite
SET(_IS_INC_DEF OFF)
SET(_IS_INC_CONF_DEF OFF)
SET(_IS_LIB_DEF OFF)
SET(_IS_LIB_PATH_DEF OFF)
IF(DEFINED PYTHON_INCLUDE_DIR)
SET(_IS_INC_DEF ON)
ENDIF()
IF(DEFINED PYTHON_INCLUDE_CONFIG_DIR)
SET(_IS_INC_CONF_DEF ON)
ENDIF()
IF(DEFINED PYTHON_LIBRARY)
SET(_IS_LIB_DEF ON)
ENDIF()
IF(DEFINED PYTHON_LIBPATH)
SET(_IS_LIB_PATH_DEF ON)
ENDIF()
STRING(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
SET(_python_SEARCH_DIRS
${PYTHON_ROOT_DIR}
"$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/py${_PYTHON_VERSION_NO_DOTS}"
"/opt/lib/python-${PYTHON_VERSION}"
)
# only search for the dirs if we havn't already
IF((NOT _IS_INC_DEF) OR (NOT _IS_INC_CONF_DEF) OR (NOT _IS_LIB_DEF) OR (NOT _IS_LIB_PATH_DEF))
SET(_python_ABI_FLAGS
"m;mu;u; " # release
"dm;dmu;du;d" # debug
)
FOREACH(_CURRENT_ABI_FLAGS ${_python_ABI_FLAGS})
#IF(CMAKE_BUILD_TYPE STREQUAL Debug)
# SET(_CURRENT_ABI_FLAGS "d${_CURRENT_ABI_FLAGS}")
#ENDIF()
STRING(REPLACE " " "" _CURRENT_ABI_FLAGS ${_CURRENT_ABI_FLAGS})
IF(NOT DEFINED PYTHON_INCLUDE_DIR)
FIND_PATH(PYTHON_INCLUDE_DIR
NAMES
Python.h
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
include/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
include/${CMAKE_LIBRARY_ARCHITECTURE}/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
)
ENDIF()
IF(NOT DEFINED PYTHON_INCLUDE_CONFIG_DIR)
FIND_PATH(PYTHON_INCLUDE_CONFIG_DIR
NAMES
pyconfig.h
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
include/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
include/${CMAKE_LIBRARY_ARCHITECTURE}/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}
)
IF((NOT PYTHON_INCLUDE_CONFIG_DIR) AND PYTHON_INCLUDE_DIR)
# Fallback...
UNSET(PYTHON_INCLUDE_CONFIG_DIR CACHE)
SET(PYTHON_INCLUDE_CONFIG_DIR ${PYTHON_INCLUDE_DIR} CACHE PATH "")
ENDIF()
ENDIF()
IF(NOT DEFINED PYTHON_LIBRARY)
FIND_LIBRARY(PYTHON_LIBRARY
NAMES
"python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
ENDIF()
IF(NOT DEFINED PYTHON_LIBPATH)
FIND_PATH(PYTHON_LIBPATH
NAMES
"python${PYTHON_VERSION}/abc.py" # This is a bit hackish! :/
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
IF((NOT PYTHON_LIBPATH) AND PYTHON_LIBRARY)
# Fallback...
UNSET(PYTHON_LIBPATH CACHE)
GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
ENDIF()
ENDIF()
IF(PYTHON_LIBRARY AND PYTHON_LIBPATH AND PYTHON_INCLUDE_DIR AND PYTHON_INCLUDE_CONFIG_DIR)
SET(_PYTHON_ABI_FLAGS "${_CURRENT_ABI_FLAGS}")
break()
ELSE()
# ensure we dont find values from 2 different ABI versions
IF(NOT _IS_INC_DEF)
UNSET(PYTHON_INCLUDE_DIR CACHE)
ENDIF()
IF(NOT _IS_INC_CONF_DEF)
UNSET(PYTHON_INCLUDE_CONFIG_DIR CACHE)
ENDIF()
IF(NOT _IS_LIB_DEF)
UNSET(PYTHON_LIBRARY CACHE)
ENDIF()
IF(NOT _IS_LIB_PATH_DEF)
UNSET(PYTHON_LIBPATH CACHE)
ENDIF()
ENDIF()
ENDFOREACH()
UNSET(_CURRENT_ABI_FLAGS)
UNSET(_CURRENT_PATH)
UNSET(_python_ABI_FLAGS)
ENDIF()
UNSET(_IS_INC_DEF)
UNSET(_IS_INC_CONF_DEF)
UNSET(_IS_LIB_DEF)
UNSET(_IS_LIB_PATH_DEF)
# handle the QUIETLY and REQUIRED arguments and SET PYTHONLIBSUNIX_FOUND to TRUE IF
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(PythonLibsUnix DEFAULT_MSG
PYTHON_LIBRARY PYTHON_LIBPATH PYTHON_INCLUDE_DIR PYTHON_INCLUDE_CONFIG_DIR)
IF(PYTHONLIBSUNIX_FOUND)
# Assign cache items
SET(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIR} ${PYTHON_INCLUDE_CONFIG_DIR})
SET(PYTHON_LIBRARIES ${PYTHON_LIBRARY})
FIND_FILE(PYTHON_SITE_PACKAGES
NAMES
# debian specific
dist-packages
site-packages
HINTS
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
)
# we need this for installation
# XXX No more valid with debian-like py3.5 packages...
# GET_FILENAME_COMPONENT(PYTHON_LIBPATH ${PYTHON_LIBRARY} PATH)
# not required for build, just used when bundling Python.
FIND_PROGRAM(
PYTHON_EXECUTABLE
NAMES
"python${PYTHON_VERSION}${_PYTHON_ABI_FLAGS}"
"python${PYTHON_VERSION}"
"python"
HINTS
${_python_SEARCH_DIRS}
PATH_SUFFIXES bin
)
ENDIF()
UNSET(_PYTHON_VERSION_NO_DOTS)
UNSET(_PYTHON_ABI_FLAGS)
UNSET(_python_SEARCH_DIRS)
MARK_AS_ADVANCED(
PYTHON_INCLUDE_DIR
PYTHON_INCLUDE_CONFIG_DIR
PYTHON_LIBRARY
PYTHON_LIBPATH
PYTHON_SITE_PACKAGES
PYTHON_EXECUTABLE
)

View File

@@ -1,72 +0,0 @@
# - Find SDL library
# Find the native SDL includes and library
# This module defines
# SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found.
# SDL2_LIBRARIES, libraries to link against to use SDL.
# SDL2_ROOT_DIR, The base directory to search for SDL.
# This can also be an environment variable.
# SDL2_FOUND, If false, do not try to use SDL.
#
# also defined, but not for general use are
# SDL2_LIBRARY, where to find the SDL library.
#=============================================================================
# Copyright 2015 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SDL2_ROOT_DIR was defined in the environment, use it.
IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "")
SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR})
ENDIF()
SET(_sdl2_SEARCH_DIRS
${SDL2_ROOT_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR
NAMES
SDL.h
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
include/SDL2 include
)
FIND_LIBRARY(SDL2_LIBRARY
NAMES
SDL2
HINTS
${_sdl2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG
SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_FOUND)
SET(SDL2_LIBRARIES ${SDL2_LIBRARY})
SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
ENDIF(SDL2_FOUND)
MARK_AS_ADVANCED(
SDL2_INCLUDE_DIR
SDL2_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find SndFile library
# Find the native SndFile includes and library
# This module defines
# SNDFILE_INCLUDE_DIRS, where to find sndfile.h, Set when
# SNDFILE_INCLUDE_DIR is found.
# SNDFILE_LIBRARIES, libraries to link against to use SndFile.
# SNDFILE_ROOT_DIR, The base directory to search for SndFile.
# This can also be an environment variable.
# SNDFILE_FOUND, If false, do not try to use SndFile.
#
# also defined, but not for general use are
# SNDFILE_LIBRARY, where to find the SndFile library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SNDFILE_ROOT_DIR was defined in the environment, use it.
IF(NOT SNDFILE_ROOT_DIR AND NOT $ENV{SNDFILE_ROOT_DIR} STREQUAL "")
SET(SNDFILE_ROOT_DIR $ENV{SNDFILE_ROOT_DIR})
ENDIF()
SET(_sndfile_SEARCH_DIRS
${SNDFILE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
HINTS
${_sndfile_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(SNDFILE_LIBRARY
NAMES
sndfile
HINTS
${_sndfile_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SndFile DEFAULT_MSG
SNDFILE_LIBRARY SNDFILE_INCLUDE_DIR)
IF(SNDFILE_FOUND)
SET(SNDFILE_LIBRARIES ${SNDFILE_LIBRARY})
SET(SNDFILE_INCLUDE_DIRS ${SNDFILE_INCLUDE_DIR})
ENDIF(SNDFILE_FOUND)
MARK_AS_ADVANCED(
SNDFILE_INCLUDE_DIR
SNDFILE_LIBRARY
)

View File

@@ -1,70 +0,0 @@
# - Find Spacenav library
# Find the native Spacenav includes and library
# This module defines
# SPACENAV_INCLUDE_DIRS, where to find spnav.h, Set when
# SPACENAV_INCLUDE_DIR is found.
# SPACENAV_LIBRARIES, libraries to link against to use Spacenav.
# SPACENAV_ROOT_DIR, The base directory to search for Spacenav.
# This can also be an environment variable.
# SPACENAV_FOUND, If false, do not try to use Spacenav.
#
# also defined, but not for general use are
# SPACENAV_LIBRARY, where to find the Spacenav library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If SPACENAV_ROOT_DIR was defined in the environment, use it.
IF(NOT SPACENAV_ROOT_DIR AND NOT $ENV{SPACENAV_ROOT_DIR} STREQUAL "")
SET(SPACENAV_ROOT_DIR $ENV{SPACENAV_ROOT_DIR})
ENDIF()
SET(_spacenav_SEARCH_DIRS
${SPACENAV_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SPACENAV_INCLUDE_DIR
NAMES
spnav.h
HINTS
${_spacenav_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(SPACENAV_LIBRARY
NAMES
spnav
HINTS
${_spacenav_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set SPACENAV_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Spacenav DEFAULT_MSG
SPACENAV_LIBRARY SPACENAV_INCLUDE_DIR)
IF(SPACENAV_FOUND)
SET(SPACENAV_LIBRARIES ${SPACENAV_LIBRARY})
SET(SPACENAV_INCLUDE_DIRS ${SPACENAV_INCLUDE_DIR})
ENDIF(SPACENAV_FOUND)
MARK_AS_ADVANCED(
SPACENAV_INCLUDE_DIR
SPACENAV_LIBRARY
)

View File

@@ -1,73 +0,0 @@
# - Find TBB library
# Find the native TBB includes and library
# This module defines
# TBB_INCLUDE_DIRS, where to find tbb.h, Set when
# TBB is found.
# TBB_LIBRARIES, libraries to link against to use TBB.
# TBB_ROOT_DIR, The base directory to search for TBB.
# This can also be an environment variable.
# TBB_FOUND, If false, do not try to use TBB.
#
# also defined, but not for general use are
# TBB_LIBRARY, where to find the TBB library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If TBB_ROOT_DIR was defined in the environment, use it.
IF(NOT TBB_ROOT_DIR AND NOT $ENV{TBB_ROOT_DIR} STREQUAL "")
SET(TBB_ROOT_DIR $ENV{TBB_ROOT_DIR})
ENDIF()
SET(_tbb_SEARCH_DIRS
${TBB_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/tbb
)
FIND_PATH(TBB_INCLUDE_DIR
NAMES
tbb/tbb.h
HINTS
${_tbb_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(TBB_LIBRARY
NAMES
tbb
HINTS
${_tbb_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set TBB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(TBB DEFAULT_MSG
TBB_LIBRARY TBB_INCLUDE_DIR)
IF(TBB_FOUND)
SET(TBB_LIBRARIES ${TBB_LIBRARY})
SET(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
ELSE()
SET(TBB_TBB_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
TBB_INCLUDE_DIR
TBB_LIBRARY
)

View File

@@ -1,68 +0,0 @@
# - Find XML2 library
# Find the native XML2 includes and library
# This module defines
# XML2_INCLUDE_DIRS, where to find xml2.h, Set when
# XML2_INCLUDE_DIR is found.
# XML2_LIBRARIES, libraries to link against to use XML2.
# XML2_ROOT_DIR, The base directory to search for XML2.
# This can also be an environment variable.
# XML2_FOUND, If false, do not try to use XML2.
#
# also defined, but not for general use are
# XML2_LIBRARY, where to find the XML2 library.
#=============================================================================
# Copyright 2011 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If XML2_ROOT_DIR was defined in the environment, use it.
IF(NOT XML2_ROOT_DIR AND NOT $ENV{XML2_ROOT_DIR} STREQUAL "")
SET(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR})
ENDIF()
SET(_xml2_SEARCH_DIRS
${XML2_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(XML2_INCLUDE_DIR libxml2/libxml/xpath.h
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(XML2_LIBRARY
NAMES
xml2
HINTS
${_xml2_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XML2 DEFAULT_MSG
XML2_LIBRARY XML2_INCLUDE_DIR)
IF(XML2_FOUND)
SET(XML2_LIBRARIES ${XML2_LIBRARY})
SET(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR})
ENDIF(XML2_FOUND)
MARK_AS_ADVANCED(
XML2_INCLUDE_DIR
XML2_LIBRARY
)

View File

@@ -1,61 +0,0 @@
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#
# Inspired on the Testing.cmake from Libmv
#
#=============================================================================
macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
if(WITH_GTESTS)
get_property(_current_include_directories
DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
PROPERTY INCLUDE_DIRECTORIES)
set(TEST_INC
${_current_include_directories}
${CMAKE_SOURCE_DIR}/tests/gtests
${CMAKE_SOURCE_DIR}/extern/glog/src
${CMAKE_SOURCE_DIR}/extern/gflags/src
${CMAKE_SOURCE_DIR}/extern/gtest/include
)
unset(_current_include_directories)
add_executable(${NAME}_test ${SRC})
target_link_libraries(${NAME}_test
${EXTRA_LIBS}
${PLATFORM_LINKLIBS}
bf_testing_main
bf_intern_guardedalloc
extern_gtest
# needed for glog
${PTHREADS_LIBRARIES}
extern_glog
extern_gflags)
set_target_properties(${NAME}_test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${TESTS_OUTPUT_DIR}"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${TESTS_OUTPUT_DIR}"
INCLUDE_DIRECTORIES "${TEST_INC}")
if(${DO_ADD_TEST})
add_test(${NAME}_test ${TESTS_OUTPUT_DIR}/${NAME}_test)
endif()
endif()
endmacro()
macro(BLENDER_SRC_GTEST NAME SRC EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${SRC}" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "TRUE")
endmacro()
macro(BLENDER_TEST_PERFORMANCE NAME EXTRA_LIBS)
BLENDER_SRC_GTEST_EX("${NAME}" "${NAME}_test.cc" "${EXTRA_LIBS}" "FALSE")
endmacro()

View File

@@ -1,26 +0,0 @@
#
# VLMC RPM Finder
# Authors: Rohit Yadav <rohityadav89@gmail.com>
#
if(NOT DEFINED RPMBUILD)
find_program(RPMBUILD
NAMES rpmbuild
PATHS "/usr/bin")
mark_as_advanced(RPMBUILD)
if(RPMBUILD)
message(STATUS "RPM Build Found: ${RPMBUILD}")
else()
message(STATUS "RPM Build Not Found (rpmbuild). RPM generation will not be available")
endif()
endif()
if(RPMBUILD)
set(RPMBUILD_FOUND TRUE)
else()
set(RPMBUILD_FOUND FALSE)
endif()

View File

@@ -1,160 +0,0 @@
# This is called by cmake as an extermal process from
# ./source/creator/CMakeLists.txt to write ./source/creator/buildinfo.h
# Extract working copy information for SOURCE_DIR into MY_XXX variables
# with a default in case anything fails, for example when using git-svn
set(MY_WC_HASH "unknown")
set(MY_WC_BRANCH "unknown")
set(MY_WC_COMMIT_TIMESTAMP 0)
# Guess if this is a git working copy and then look up the revision
if(EXISTS ${SOURCE_DIR}/.git)
execute_process(COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(MY_WC_BRANCH STREQUAL "HEAD")
# Detached HEAD, check whether commit hash is reachable
# in the master branch
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git branch --list master --contains ${MY_WC_HASH}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_contains_check
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "^[ \t]+" "" _git_contains_check "${_git_contains_check}")
if(_git_contains_check STREQUAL "master")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git show-ref --tags -d
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_tag_hashes
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_head_hash
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(_git_tag_hashes MATCHES "${_git_head_hash}")
set(MY_WC_BRANCH "master")
endif()
unset(_git_tag_hashes)
unset(_git_head_hashs)
endif()
unset(_git_contains_check)
else()
execute_process(COMMAND git log HEAD..@{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_below_check
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_below_check STREQUAL "")
# If there're commits between HEAD and upstream this means
# that we're reset-ed to older revision. Use it's hash then.
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
execute_process(COMMAND git rev-parse --short @{u}
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(MY_WC_HASH STREQUAL "")
# Local branch, not set to upstream.
# Well, let's use HEAD for now
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
if(MY_WC_BRANCH MATCHES "^blender-v")
set(MY_WC_BRANCH "master")
endif()
unset(_git_below_check)
endif()
execute_process(COMMAND git log -1 --format=%ct
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_COMMIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE)
# May fail in rare cases
if(MY_WC_COMMIT_TIMESTAMP STREQUAL "")
set(MY_WC_COMMIT_TIMESTAMP 0)
endif()
# Update GIT index before getting dirty files
execute_process(COMMAND git update-index -q --refresh
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git diff-index --name-only HEAD --
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_changed_files
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT _git_changed_files STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
else()
# Unpushed commits are also considered local modifications
execute_process(COMMAND git log @{u}..
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_unpushed_log
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
if(NOT _git_unpushed_log STREQUAL "")
set(MY_WC_BRANCH "${MY_WC_BRANCH} (modified)")
endif()
unset(_git_unpushed_log)
endif()
unset(_git_changed_files)
endif()
# BUILD_PLATFORM and BUILD_PLATFORM are taken from CMake
# but BUILD_DATE and BUILD_TIME are platform dependent
if(UNIX)
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(WIN32)
execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# Write a file with the BUILD_HASH define
file(WRITE buildinfo.h.txt
"#define BUILD_HASH \"${MY_WC_HASH}\"\n"
"#define BUILD_COMMIT_TIMESTAMP ${MY_WC_COMMIT_TIMESTAMP}\n"
"#define BUILD_BRANCH \"${MY_WC_BRANCH}\"\n"
"#define BUILD_DATE \"${BUILD_DATE}\"\n"
"#define BUILD_TIME \"${BUILD_TIME}\"\n"
)
# cleanup
unset(MY_WC_HASH)
unset(MY_WC_COMMIT_TIMESTAMP)
unset(MY_WC_BRANCH)
unset(BUILD_DATE)
unset(BUILD_TIME)
# Copy the file to the final header only if the version changes
# and avoid needless rebuilds
# TODO: verify this comment is true, as BUILD_TIME probably changes
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different
buildinfo.h.txt buildinfo.h)

View File

@@ -1,363 +0,0 @@
# ---
# * Licensed under the Apache License, Version 2.0 (the "License");
# * you may not use this file except in compliance with the License.
# * You may obtain a copy of the License at
# *
# * http://www.apache.org/licenses/LICENSE-2.0
# ---
# by Campbell Barton
"""
Invocation:
export CLANG_BIND_DIR="/dsk/src/llvm/tools/clang/bindings/python"
export CLANG_LIB_DIR="/opt/llvm/lib"
python2 clang_array_check.py somefile.c -DSOME_DEFINE -I/some/include
... defines and includes are optional
"""
# delay parsing functions until we need them
USE_LAZY_INIT = True
USE_EXACT_COMPARE = False
# -----------------------------------------------------------------------------
# predefined function/arg sizes, handy sometimes, but not complete...
defs_precalc = {
"glColor3bv": {0: 3},
"glColor4bv": {0: 4},
"glColor3ubv": {0: 3},
"glColor4ubv": {0: 4},
"glColor4usv": {0: 3},
"glColor4usv": {0: 4},
"glColor3fv": {0: 3},
"glColor4fv": {0: 4},
"glColor3dv": {0: 3},
"glColor4dv": {0: 4},
"glVertex2fv": {0: 2},
"glVertex3fv": {0: 3},
"glVertex4fv": {0: 4},
"glEvalCoord1fv": {0: 1},
"glEvalCoord1dv": {0: 1},
"glEvalCoord2fv": {0: 2},
"glEvalCoord2dv": {0: 2},
"glRasterPos2dv": {0: 2},
"glRasterPos3dv": {0: 3},
"glRasterPos4dv": {0: 4},
"glRasterPos2fv": {0: 2},
"glRasterPos3fv": {0: 3},
"glRasterPos4fv": {0: 4},
"glRasterPos2sv": {0: 2},
"glRasterPos3sv": {0: 3},
"glRasterPos4sv": {0: 4},
"glTexCoord2fv": {0: 2},
"glTexCoord3fv": {0: 3},
"glTexCoord4fv": {0: 4},
"glTexCoord2dv": {0: 2},
"glTexCoord3dv": {0: 3},
"glTexCoord4dv": {0: 4},
"glNormal3fv": {0: 3},
"glNormal3dv": {0: 3},
"glNormal3bv": {0: 3},
"glNormal3iv": {0: 3},
"glNormal3sv": {0: 3},
}
# -----------------------------------------------------------------------------
import sys
if 0:
# Examples with LLVM as the root dir: '/dsk/src/llvm'
# path containing 'clang/__init__.py'
CLANG_BIND_DIR = "/dsk/src/llvm/tools/clang/bindings/python"
# path containing libclang.so
CLANG_LIB_DIR = "/opt/llvm/lib"
else:
import os
CLANG_BIND_DIR = os.environ.get("CLANG_BIND_DIR")
CLANG_LIB_DIR = os.environ.get("CLANG_LIB_DIR")
if CLANG_BIND_DIR is None:
print("$CLANG_BIND_DIR python binding dir not set")
if CLANG_LIB_DIR is None:
print("$CLANG_LIB_DIR clang lib dir not set")
sys.path.append(CLANG_BIND_DIR)
import clang
import clang.cindex
from clang.cindex import (CursorKind,
TypeKind,
TokenKind)
clang.cindex.Config.set_library_path(CLANG_LIB_DIR)
index = clang.cindex.Index.create()
args = sys.argv[2:]
# print(args)
tu = index.parse(sys.argv[1], args)
# print('Translation unit: %s' % tu.spelling)
filepath = tu.spelling
# -----------------------------------------------------------------------------
def function_parm_wash_tokens(parm):
# print(parm.kind)
assert parm.kind in (CursorKind.PARM_DECL,
CursorKind.VAR_DECL, # XXX, double check this
CursorKind.FIELD_DECL,
)
"""
Return tolens without trailing commads and 'const'
"""
tokens = [t for t in parm.get_tokens()]
if not tokens:
return tokens
# if tokens[-1].kind == To
# remove trailing char
if tokens[-1].kind == TokenKind.PUNCTUATION:
if tokens[-1].spelling in (",", ")", ";"):
tokens.pop()
# else:
# print(tokens[-1].spelling)
t_new = []
for t in tokens:
t_kind = t.kind
t_spelling = t.spelling
ok = True
if t_kind == TokenKind.KEYWORD:
if t_spelling in ("const", "restrict", "volatile"):
ok = False
elif t_spelling.startswith("__"):
ok = False # __restrict
elif t_kind in (TokenKind.COMMENT, ):
ok = False
# Use these
elif t_kind in (TokenKind.LITERAL,
TokenKind.PUNCTUATION,
TokenKind.IDENTIFIER):
# use but ignore
pass
else:
print("Unknown!", t_kind, t_spelling)
# if its OK we will add
if ok:
t_new.append(t)
return t_new
def parm_size(node_child):
tokens = function_parm_wash_tokens(node_child)
# print(" ".join([t.spelling for t in tokens]))
# NOT PERFECT CODE, EXTRACT SIZE FROM TOKENS
if len(tokens) >= 3: # foo [ 1 ]
if ((tokens[-3].kind == TokenKind.PUNCTUATION and tokens[-3].spelling == "[") and
(tokens[-2].kind == TokenKind.LITERAL and tokens[-2].spelling.isdigit()) and
(tokens[-1].kind == TokenKind.PUNCTUATION and tokens[-1].spelling == "]")):
# ---
return int(tokens[-2].spelling)
return -1
def function_get_arg_sizes(node):
# Return a dict if (index: size) items
# {arg_indx: arg_array_size, ... ]
arg_sizes = {}
if 1: # node.spelling == "BM_vert_create", for debugging
node_parms = [node_child for node_child in node.get_children()
if node_child.kind == CursorKind.PARM_DECL]
for i, node_child in enumerate(node_parms):
# print(node_child.kind, node_child.spelling)
# print(node_child.type.kind, node_child.spelling)
if node_child.type.kind == TypeKind.CONSTANTARRAY:
pointee = node_child.type.get_pointee()
size = parm_size(node_child)
if size != -1:
arg_sizes[i] = size
return arg_sizes
# -----------------------------------------------------------------------------
_defs = {}
def lookup_function_size_def(func_id):
if USE_LAZY_INIT:
result = _defs.get(func_id, {})
if type(result) != dict:
result = _defs[func_id] = function_get_arg_sizes(result)
return result
else:
return _defs.get(func_id, {})
# -----------------------------------------------------------------------------
def file_check_arg_sizes(tu):
# main checking function
def validate_arg_size(node):
"""
Loop over args and validate sizes for args we KNOW the size of.
"""
assert node.kind == CursorKind.CALL_EXPR
if 0:
print("---",
" <~> ".join(
[" ".join([t.spelling for t in C.get_tokens()])
for C in node.get_children()]
))
# print(node.location)
# first child is the function call, skip that.
children = list(node.get_children())
if not children:
return # XXX, look into this, happens on C++
func = children[0]
# get the func declaration!
# works but we can better scan for functions ahead of time.
if 0:
func_dec = func.get_definition()
if func_dec:
print("FD", " ".join([t.spelling for t in func_dec.get_tokens()]))
else:
# HRMP'f - why does this fail?
print("AA", " ".join([t.spelling for t in node.get_tokens()]))
else:
args_size_definition = () # dummy
# get the key
tok = list(func.get_tokens())
if tok:
func_id = tok[0].spelling
args_size_definition = lookup_function_size_def(func_id)
if not args_size_definition:
return
children = children[1:]
for i, node_child in enumerate(children):
children = list(node_child.get_children())
# skip if we dont have an index...
size_def = args_size_definition.get(i, -1)
if size_def == -1:
continue
# print([c.kind for c in children])
# print(" ".join([t.spelling for t in node_child.get_tokens()]))
if len(children) == 1:
arg = children[0]
if arg.kind in (CursorKind.DECL_REF_EXPR,
CursorKind.UNEXPOSED_EXPR):
if arg.type.kind == TypeKind.CONSTANTARRAY:
dec = arg.get_definition()
if dec:
size = parm_size(dec)
# size == 0 is for 'float *a'
if size != -1 and size != 0:
# nice print!
if 0:
print("".join([t.spelling for t in func.get_tokens()]),
i,
" ".join([t.spelling for t in dec.get_tokens()]))
# testing
# size_def = 100
if size != 1:
if USE_EXACT_COMPARE:
# is_err = (size != size_def) and (size != 4 and size_def != 3)
is_err = (size != size_def)
else:
is_err = (size < size_def)
if is_err:
location = node.location
# if "math_color_inline.c" not in str(location.file):
if 1:
print("%s:%d:%d: argument %d is size %d, should be %d (from %s)" %
(location.file,
location.line,
location.column,
i + 1, size, size_def,
filepath # always the same but useful when running threaded
))
# we dont really care what we are looking at, just scan entire file for
# function calls.
def recursive_func_call_check(node):
if node.kind == CursorKind.CALL_EXPR:
validate_arg_size(node)
for c in node.get_children():
recursive_func_call_check(c)
recursive_func_call_check(tu.cursor)
# -- first pass, cache function definitions sizes
# PRINT FUNC DEFINES
def recursive_arg_sizes(node, ):
# print(node.kind, node.spelling)
if node.kind == CursorKind.FUNCTION_DECL:
if USE_LAZY_INIT:
args_sizes = node
else:
args_sizes = function_get_arg_sizes(node)
# if args_sizes:
# print(node.spelling, args_sizes)
_defs[node.spelling] = args_sizes
# print("adding", node.spelling)
for c in node.get_children():
recursive_arg_sizes(c)
# cache function sizes
recursive_arg_sizes(tu.cursor)
_defs.update(defs_precalc)
# --- second pass, check against def's
file_check_arg_sizes(tu)

View File

@@ -1,338 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
import sys
if not sys.version.startswith("3"):
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
from cmake_consistency_check_config import (
IGNORE,
UTF8_CHECK,
SOURCE_DIR,
BUILD_DIR,
)
import os
from os.path import join, dirname, normpath, splitext
global_h = set()
global_c = set()
global_refs = {}
def replace_line(f, i, text, keep_indent=True):
file_handle = open(f, 'r')
data = file_handle.readlines()
file_handle.close()
l = data[i]
ws = l[:len(l) - len(l.lstrip())]
data[i] = "%s%s\n" % (ws, text)
file_handle = open(f, 'w')
file_handle.writelines(data)
file_handle.close()
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
if dirpath.startswith("."):
continue
for filename in filenames:
if filename_check is None or filename_check(filename):
yield os.path.join(dirpath, filename)
# extension checking
def is_cmake(filename):
ext = splitext(filename)[1]
return (ext == ".cmake") or (filename == "CMakeLists.txt")
def is_c_header(filename):
ext = splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_c(filename):
ext = splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl"})
def is_c_any(filename):
return is_c(filename) or is_c_header(filename)
def cmake_get_src(f):
sources_h = []
sources_c = []
filen = open(f, "r", encoding="utf8")
it = iter(filen)
found = False
i = 0
# print(f)
def is_definition(l, f, i, name):
if l.startswith("unset("):
return False
if ('set(%s' % name) in l or ('set(' in l and l.endswith(name)):
if len(l.split()) > 1:
raise Exception("strict formatting not kept 'set(%s*' %s:%d" % (name, f, i))
return True
if ("list(APPEND %s" % name) in l or ('list(APPEND ' in l and l.endswith(name)):
if l.endswith(")"):
raise Exception("strict formatting not kept 'list(APPEND %s...)' on 1 line %s:%d" % (name, f, i))
return True
while it is not None:
context_name = ""
while it is not None:
i += 1
try:
l = next(it)
except StopIteration:
it = None
break
l = l.strip()
if not l.startswith("#"):
found = is_definition(l, f, i, "SRC")
if found:
context_name = "SRC"
break
found = is_definition(l, f, i, "INC")
if found:
context_name = "INC"
break
if found:
cmake_base = dirname(f)
cmake_base_bin = os.path.join(BUILD_DIR, os.path.relpath(cmake_base, SOURCE_DIR))
while it is not None:
i += 1
try:
l = next(it)
except StopIteration:
it = None
break
l = l.strip()
if not l.startswith("#"):
if ")" in l:
if l.strip() != ")":
raise Exception("strict formatting not kept '*)' %s:%d" % (f, i))
break
# replace dirs
l = l.replace("${CMAKE_CURRENT_SOURCE_DIR}", cmake_base)
l = l.replace("${CMAKE_CURRENT_BINARY_DIR}", cmake_base_bin)
l = l.strip('"')
if not l:
pass
elif l.startswith("$"):
if context_name == "SRC":
# assume if it ends with context_name we know about it
if not l.split("}")[0].endswith(context_name):
print("Can't use var '%s' %s:%d" % (l, f, i))
elif len(l.split()) > 1:
raise Exception("Multi-line define '%s' %s:%d" % (l, f, i))
else:
new_file = normpath(join(cmake_base, l))
if context_name == "SRC":
if is_c_header(new_file):
sources_h.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif is_c(new_file):
sources_c.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif l in {"PARENT_SCOPE", }:
# cmake var, ignore
pass
elif new_file.endswith(".list"):
pass
elif new_file.endswith(".def"):
pass
elif new_file.endswith(".cl"): # opencl
pass
elif new_file.endswith(".cu"): # cuda
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
elif context_name == "INC":
if new_file.startswith(BUILD_DIR):
# assume generated path
pass
elif os.path.isdir(new_file):
new_path_rel = os.path.relpath(new_file, cmake_base)
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
# # Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existent include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
global_h.update(set(sources_h))
global_c.update(set(sources_c))
'''
if not sources_h and not sources_c:
raise Exception("No sources %s" % f)
sources_h_fs = list(source_list(cmake_base, is_c_header))
sources_c_fs = list(source_list(cmake_base, is_c))
'''
# find missing C files:
'''
for ff in sources_c_fs:
if ff not in sources_c:
print(" missing: " + ff)
'''
# reset
del sources_h[:]
del sources_c[:]
filen.close()
def is_ignore(f, ignore_used):
for index, ig in enumerate(IGNORE):
if ig in f:
ignore_used[index] = True
return True
return False
def main():
print("Scanning:", SOURCE_DIR)
for cmake in source_list(SOURCE_DIR, is_cmake):
cmake_get_src(cmake)
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.startswith(BUILD_DIR):
continue
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake referenecs missing, internal error, aborting!")
is_err = True
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if is_err:
raise Exception("CMake referenecs missing files, aborting!")
del is_err
del errs
ignore_used = [False] * len(IGNORE)
# now check on files not accounted for.
print("\nC/C++ Files CMake doesnt know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore(cf, ignore_used):
if cf not in global_c:
print("missing_c: ", cf)
# check if automake builds a corrasponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake doesnt know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore(hf, ignore_used):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for l in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
# Check ignores aren't stale
print("\nCheck for unused 'IGNORE' paths...")
for index, ig in enumerate(IGNORE):
if not ignore_used[index]:
print("unused ignore: %r" % ig)
if __name__ == "__main__":
main()

View File

@@ -1,41 +0,0 @@
import os
IGNORE = (
"/test/",
"/tests/gtests/",
"/release/",
# specific source files
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
"extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp",
"extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp",
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
"intern/audaspace/SRC/AUD_SRCResampleFactory.cpp",
"intern/audaspace/SRC/AUD_SRCResampleReader.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h",
"extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h",
"extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h",
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h",
"extern/carve/include/carve/config.h",
"extern/carve/include/carve/random/random.h",
"extern/carve/patches/files/config.h",
"extern/carve/patches/files/random.h",
"intern/audaspace/SRC/AUD_SRCResampleFactory.h",
"intern/audaspace/SRC/AUD_SRCResampleReader.h",
)
UTF8_CHECK = True
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
# doesn't have to exist, just use as reference
BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))

View File

@@ -1,282 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, M.G. Kishalmi
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
"""
Example linux usage
python3 ~/blender-git/blender/build_files/cmake/cmake_netbeans_project.py ~/blender-git/cmake
Windows not supported so far
"""
import sys
# until we have arg parsing
import project_info
if not project_info.init(sys.argv[-1]):
sys.exit(1)
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
# is_py,
cmake_advanced_info,
cmake_compiler_defines,
cmake_cache_var,
project_name_get,
)
import os
from os.path import join, dirname, normpath, relpath, exists
def create_nb_project_main():
from xml.sax.saxutils import escape
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
if SIMPLE_PROJECTFILE:
pass
else:
includes, defines = cmake_advanced_info()
if (includes, defines) == (None, None):
return
# for some reason it doesnt give all internal includes
includes = list(set(includes) | set(dirname(f) for f in files if is_c_header(f)))
includes.sort()
if 0:
PROJECT_NAME = "Blender"
else:
# be tricky, get the project name from git if we can!
PROJECT_NAME = project_name_get()
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
# --------------- NB spesific
defines = [("%s=%s" % cdef) if cdef[1] else cdef[0] for cdef in defines]
defines += [cdef.replace("#define", "").strip() for cdef in cmake_compiler_defines()]
def file_list_to_nested(files):
# convert paths to hierarchy
paths_nested = {}
def ensure_path(filepath):
filepath_split = filepath.split(os.sep)
pn = paths_nested
for subdir in filepath_split[:-1]:
pn = pn.setdefault(subdir, {})
pn[filepath_split[-1]] = None
for path in files:
ensure_path(path)
return paths_nested
PROJECT_DIR_NB = join(PROJECT_DIR, "nbproject")
if not exists(PROJECT_DIR_NB):
os.mkdir(PROJECT_DIR_NB)
# SOURCE_DIR_REL = relpath(SOURCE_DIR, PROJECT_DIR)
f = open(join(PROJECT_DIR_NB, "project.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<project xmlns="http://www.netbeans.org/ns/project/1">\n')
f.write(' <type>org.netbeans.modules.cnd.makeproject</type>\n')
f.write(' <configuration>\n')
f.write(' <data xmlns="http://www.netbeans.org/ns/make-project/1">\n')
f.write(' <name>%s</name>\n' % PROJECT_NAME)
f.write(' <c-extensions>c,m</c-extensions>\n')
f.write(' <cpp-extensions>cpp,cxx,cc,mm</cpp-extensions>\n')
f.write(' <header-extensions>h,hxx,hh,hpp,inl</header-extensions>\n')
f.write(' <sourceEncoding>UTF-8</sourceEncoding>\n')
f.write(' <make-dep-projects/>\n')
f.write(' <sourceRootList>\n')
f.write(' <sourceRootElem>%s</sourceRootElem>\n' % SOURCE_DIR) # base_root_rel
f.write(' </sourceRootList>\n')
f.write(' <confList>\n')
f.write(' <confElem>\n')
f.write(' <name>Default</name>\n')
f.write(' <type>0</type>\n')
f.write(' </confElem>\n')
f.write(' </confList>\n')
f.write(' <formatting>\n')
f.write(' <project-formatting-style>false</project-formatting-style>\n')
f.write(' </formatting>\n')
f.write(' </data>\n')
f.write(' </configuration>\n')
f.write('</project>\n')
f.close()
f = open(join(PROJECT_DIR_NB, "configurations.xml"), 'w')
f.write('<?xml version="1.0" encoding="UTF-8"?>\n')
f.write('<configurationDescriptor version="95">\n')
f.write(' <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">\n')
f.write(' <df root="%s" name="0">\n' % SOURCE_DIR) # base_root_rel
# write files!
files_rel_local = [normpath(relpath(join(CMAKE_DIR, path), SOURCE_DIR)) for path in files_rel]
files_rel_hierarchy = file_list_to_nested(files_rel_local)
# print(files_rel_hierarchy)
def write_df(hdir, ident):
dirs = []
files = []
for key, item in sorted(hdir.items()):
if item is None:
files.append(key)
else:
dirs.append((key, item))
for key, item in dirs:
f.write('%s <df name="%s">\n' % (ident, key))
write_df(item, ident + " ")
f.write('%s </df>\n' % ident)
for key in files:
f.write('%s<in>%s</in>\n' % (ident, key))
write_df(files_rel_hierarchy, ident=" ")
f.write(' </df>\n')
f.write(' <logicalFolder name="ExternalFiles"\n')
f.write(' displayName="Important Files"\n')
f.write(' projectFiles="false"\n')
f.write(' kind="IMPORTANT_FILES_FOLDER">\n')
# f.write(' <itemPath>../GNUmakefile</itemPath>\n')
f.write(' </logicalFolder>\n')
f.write(' </logicalFolder>\n')
# default, but this dir is infact not in blender dir so we can ignore it
# f.write(' <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>\n')
f.write(' <sourceFolderFilter>^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$</sourceFolderFilter>\n')
f.write(' <sourceRootList>\n')
f.write(' <Elem>%s</Elem>\n' % SOURCE_DIR) # base_root_rel
f.write(' </sourceRootList>\n')
f.write(' <projectmakefile>Makefile</projectmakefile>\n')
# paths again
f.write(' <confs>\n')
f.write(' <conf name="Default" type="0">\n')
f.write(' <toolsSet>\n')
f.write(' <compilerSet>default</compilerSet>\n')
f.write(' <dependencyChecking>false</dependencyChecking>\n')
f.write(' <rebuildPropChanged>false</rebuildPropChanged>\n')
f.write(' </toolsSet>\n')
f.write(' <codeAssistance>\n')
f.write(' </codeAssistance>\n')
f.write(' <makefileType>\n')
f.write(' <makeTool>\n')
f.write(' <buildCommandWorkingDir>.</buildCommandWorkingDir>\n')
if make_exe_basename == "ninja":
build_cmd = "ninja"
clean_cmd = "ninja -t clean"
else:
build_cmd = "${MAKE} -f Makefile"
clean_cmd = "${MAKE} -f Makefile clean"
f.write(' <buildCommand>%s</buildCommand>\n' % escape(build_cmd))
f.write(' <cleanCommand>%s</cleanCommand>\n' % escape(clean_cmd))
f.write(' <executablePath>./bin/blender</executablePath>\n')
del build_cmd, clean_cmd
def write_toolinfo():
f.write(' <incDir>\n')
for inc in includes:
f.write(' <pElem>%s</pElem>\n' % inc)
f.write(' </incDir>\n')
f.write(' <preprocessorList>\n')
for cdef in defines:
f.write(' <Elem>%s</Elem>\n' % escape(cdef))
f.write(' </preprocessorList>\n')
f.write(' <cTool>\n')
write_toolinfo()
f.write(' </cTool>\n')
f.write(' <ccTool>\n')
write_toolinfo()
f.write(' </ccTool>\n')
f.write(' </makeTool>\n')
f.write(' </makefileType>\n')
# finishe makefle info
f.write(' \n')
for path in files_rel_local:
is_c = path.endswith(".c")
f.write(' <item path="%s"\n' % path)
f.write(' ex="false"\n')
f.write(' tool="%d"\n' % (0 if is_c else 1))
f.write(' flavor2="%d">\n' % (3 if is_c else 0))
f.write(' </item>\n')
f.write(' <runprofile version="9">\n')
f.write(' <runcommandpicklist>\n')
f.write(' </runcommandpicklist>\n')
f.write(' <runcommand>%s</runcommand>\n' % os.path.join(CMAKE_DIR, "bin/blender"))
f.write(' <rundir>%s</rundir>\n' % SOURCE_DIR)
f.write(' <buildfirst>false</buildfirst>\n')
f.write(' <terminal-type>0</terminal-type>\n')
f.write(' <remove-instrumentation>0</remove-instrumentation>\n')
f.write(' <environment>\n')
f.write(' </environment>\n')
f.write(' </runprofile>\n')
f.write(' </conf>\n')
f.write(' </confs>\n')
# todo
f.write('</configurationDescriptor>\n')
f.close()
def main():
create_nb_project_main()
if __name__ == "__main__":
main()

View File

@@ -1,200 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, M.G. Kishalmi
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
r"""
Example Linux usage:
python ~/blender-git/blender/build_files/cmake/cmake_qtcreator_project.py --build-dir ~/blender-git/cmake
Example Win32 usage:
c:\Python32\python.exe c:\blender_dev\blender\build_files\cmake\cmake_qtcreator_project.py --build-dir c:\blender_dev\cmake_build
"""
import os
def quote_define(define):
if " " in define.strip():
return '"%s"' % define
else:
return define
def create_qtc_project_main(name):
from project_info import (
SIMPLE_PROJECTFILE,
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
cmake_advanced_info,
cmake_compiler_defines,
project_name_get,
)
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = name or "Blender"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w') as f:
f.write("\n".join(sorted(list(set(os.path.dirname(f)
for f in files_rel if is_c_header(f))))))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
else:
includes, defines = cmake_advanced_info()
if (includes, defines) == (None, None):
return
# for some reason it doesnt give all internal includes
includes = list(set(includes) | set(os.path.dirname(f)
for f in files_rel if is_c_header(f)))
includes.sort()
# be tricky, get the project name from CMake if we can!
PROJECT_NAME = name or project_name_get()
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
with open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w', encoding='utf-8') as f:
f.write("\n".join(sorted(includes)))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS TO %s_custom.config!\n" % FILE_NAME)
qtc_custom_cfg = os.path.join(PROJECT_DIR, "%s_custom.config" % FILE_NAME)
if os.path.exists(qtc_custom_cfg):
with open(qtc_custom_cfg, 'r') as fc:
f.write(fc.read())
f.write("\n")
defines_final = [("#define %s %s" % (item[0], quote_define(item[1]))) for item in defines]
if os.name != "nt":
defines_final += cmake_compiler_defines()
f.write("\n".join(defines_final))
print("Blender project file written to: %r" % qtc_prj)
# --- end
def create_qtc_project_python(name):
from project_info import (
SOURCE_DIR,
# CMAKE_DIR,
PROJECT_DIR,
source_list,
is_py,
project_name_get,
)
files = list(source_list(SOURCE_DIR, filename_check=is_py))
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
# be tricky, get the project name from git if we can!
PROJECT_NAME = (name or project_name_get()) + "_Python"
FILE_NAME = PROJECT_NAME.lower()
with open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w') as f:
f.write("\n".join(files_rel))
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
with open(qtc_prj, 'w') as f:
f.write("[General]\n")
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
with open(qtc_cfg, 'w') as f:
f.write("// ADD PREDEFINED MACROS HERE!\n")
print("Python project file written to: %r" % qtc_prj)
def argparse_create():
import argparse
parser = argparse.ArgumentParser(
description="This script generates Qt Creator project files for Blender",
)
parser.add_argument(
"-n", "--name",
dest="name",
metavar='NAME', type=str,
help="Override default project name (\"Blender\")",
required=False,
)
parser.add_argument(
"-b", "--build-dir",
dest="build_dir",
metavar='BUILD_DIR', type=str,
help="Specify the build path (or fallback to the $PWD)",
required=False,
)
return parser
def main():
parser = argparse_create()
args = parser.parse_args()
name = args.name
import project_info
if not project_info.init(args.build_dir):
return
create_qtc_project_main(name)
create_qtc_project_python(name)
if __name__ == "__main__":
main()

View File

@@ -1,85 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "python2"
CHECKER_ARGS = [
os.path.join(os.path.dirname(__file__), "clang_array_check.py"),
# not sure why this is needed, but it is.
"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
# stupid but needed
"-Dbool=char"
]
def main():
source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
check_commands = []
for c, inc_dirs, defs in source_info:
#~if "source/blender" not in c:
#~ continue
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]
)
check_commands.append((c, cmd))
process_functions = []
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / (len(check_commands) - 1))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (percent_str, c))
return subprocess.Popen(cmd)
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,89 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "cppcheck"
CHECKER_ARGS = [
# not sure why this is needed, but it is.
"-I" + os.path.join(project_source_info.SOURCE_DIR, "extern", "glew", "include"),
"--suppress=*:%s/extern/glew/include/GL/glew.h:241" % project_source_info.SOURCE_DIR,
"--max-configs=1", # speeds up execution
# "--check-config", # when includes are missing
"--enable=all", # if you want sixty hundred pedantic suggestions
]
if USE_QUIET:
CHECKER_ARGS.append("--quiet")
def main():
source_info = project_source_info.build_info(ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs] +
source_defines
)
check_commands.append((c, cmd))
process_functions = []
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s " % percent_str)
return subprocess.Popen(cmd)
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
print("Finished!")
if __name__ == "__main__":
main()

View File

@@ -1,79 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "smatch"
CHECKER_ARGS = [
"--full-path",
"--two-passes",
]
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs] +
source_defines
)
check_commands.append((c, cmd))
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (percent_str, c))
return subprocess.Popen(cmd)
process_functions = []
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,77 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "sparse"
CHECKER_ARGS = [
]
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
source_defines = project_source_info.build_defines_as_args()
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs] +
source_defines
)
check_commands.append((c, cmd))
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.flush()
sys.stdout.write("%s %s\n" % (percent_str, c))
return subprocess.Popen(cmd)
process_functions = []
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,107 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
CHECKER_IGNORE_PREFIX = [
"extern",
"intern/moto",
]
CHECKER_BIN = "splint"
CHECKER_ARGS = [
"-weak",
"-posix-lib",
"-linelen", "10000",
"+ignorequals",
"+relaxtypes",
"-retvalother",
"+matchanyintegral",
"+longintegral",
"+ignoresigns",
"-nestcomment",
"-predboolothers",
"-ifempty",
"-unrecogcomments",
# we may want to remove these later
"-type",
"-fixedformalarray",
"-fullinitblock",
"-fcnuse",
"-initallelements",
"-castfcnptr",
# -forcehints,
"-bufferoverflowhigh", # warns a lot about sprintf()
# re-definitions, rna causes most of these
"-redef",
"-syntax",
# dummy, witjout this splint complains with:
# /usr/include/bits/confname.h:31:27: *** Internal Bug at cscannerHelp.c:2428: Unexpanded macro not function or constant: int _PC_MAX_CANON
"-D_PC_MAX_CANON=0",
]
import project_source_info
import subprocess
import sys
import os
USE_QUIET = (os.environ.get("QUIET", None) is not None)
def main():
source_info = project_source_info.build_info(use_cxx=False, ignore_prefix_list=CHECKER_IGNORE_PREFIX)
check_commands = []
for c, inc_dirs, defs in source_info:
cmd = ([CHECKER_BIN] +
CHECKER_ARGS +
[c] +
[("-I%s" % i) for i in inc_dirs] +
[("-D%s" % d) for d in defs]
)
check_commands.append((c, cmd))
def my_process(i, c, cmd):
if not USE_QUIET:
percent = 100.0 * (i / len(check_commands))
percent_str = "[" + ("%.2f]" % percent).rjust(7) + " %:"
sys.stdout.write("%s %s\n" % (percent_str, c))
sys.stdout.flush()
return subprocess.Popen(cmd)
process_functions = []
for i, (c, cmd) in enumerate(check_commands):
process_functions.append((my_process, (i, c, cmd)))
project_source_info.queue_processes(process_functions)
if __name__ == "__main__":
main()

View File

@@ -1,76 +0,0 @@
# Turn everything ON thats expected for an official release builds.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_full.cmake ../blender
#
set(WITH_BUILDINFO ON CACHE BOOL "" FORCE)
set(WITH_BULLET ON CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE)
set(WITH_LIBMV ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE ON CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR ON CACHE BOOL "" FORCE)
set(WITH_FREESTYLE ON CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND ON CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF ON CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF ON CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL ON CACHE BOOL "" FORCE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_LZMA ON CACHE BOOL "" FORCE)
set(WITH_LZO ON CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN ON CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID ON CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH ON CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE ON CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM ON CACHE BOOL "" FORCE)
set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB_BLOSC ON CACHE BOOL "" FORCE)
set(WITH_PYTHON_INSTALL ON CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION ON CACHE BOOL "" FORCE)
set(WITH_SDL ON CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT ON CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE ON CACHE BOOL "" FORCE)
set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
# platform dependant options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
if(NOT CMAKE_COMPILER_IS_GNUCC)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
else()
# MinGW exceptions
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
endif()
elseif(APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -1,23 +0,0 @@
# headless configuration, useful in for servers or renderfarms
# builds without a windowing system (X11/Windows/Cocoa).
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_headless.cmake ../blender
#
set(WITH_HEADLESS ON CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
# disable audio, its possible some devs may want this but for now disable
# so the python module doesnt hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
# other features which are not especially useful as a python module
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)

View File

@@ -1,59 +0,0 @@
# turn everything OFF except for python which defaults to ON
# and is needed for the UI
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_lite.cmake ../blender
#
set(WITH_INSTALL_PORTABLE ON CACHE BOOL "" FORCE)
set(WITH_SYSTEM_GLEW ON CACHE BOOL "" FORCE)
set(WITH_BUILDINFO OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_AVI OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_LIBMV OFF CACHE BOOL "" FORCE)
set(WITH_LLVM OFF CACHE BOOL "" FORCE)
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
set(WITH_COMPOSITOR OFF CACHE BOOL "" FORCE)
set(WITH_FREESTYLE OFF CACHE BOOL "" FORCE)
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)
set(WITH_IK_SOLVER OFF CACHE BOOL "" FORCE)
set(WITH_IK_ITASC OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_CINEON OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_DDS OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_FRAMESERVER OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_HDR OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENEXR OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_OPENJPEG OFF CACHE BOOL "" FORCE)
set(WITH_IMAGE_TIFF OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_LZMA OFF CACHE BOOL "" FORCE)
set(WITH_LZO OFF CACHE BOOL "" FORCE)
set(WITH_MOD_BOOLEAN OFF CACHE BOOL "" FORCE)
set(WITH_MOD_FLUID OFF CACHE BOOL "" FORCE)
set(WITH_MOD_REMESH OFF CACHE BOOL "" FORCE)
set(WITH_MOD_SMOKE OFF CACHE BOOL "" FORCE)
set(WITH_MOD_OCEANSIM OFF CACHE BOOL "" FORCE)
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
set(WITH_RAYOPTIMIZATION OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_X11_XF86VMODE OFF CACHE BOOL "" FORCE)
if(APPLE)
set(WITH_CODEC_QUICKTIME OFF CACHE BOOL "" FORCE)
endif()

View File

@@ -1,34 +0,0 @@
# defaults for building blender as a python module 'bpy'
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/bpy_module.cmake ../blender
#
set(WITH_PYTHON_MODULE ON CACHE BOOL "" FORCE)
# install into the systems python dir
set(WITH_INSTALL_PORTABLE OFF CACHE BOOL "" FORCE)
# no point int copying python into python
set(WITH_PYTHON_INSTALL OFF CACHE BOOL "" FORCE)
# dont build the game engine
set(WITH_GAMEENGINE OFF CACHE BOOL "" FORCE)
# disable audio, its possible some devs may want this but for now disable
# so the python module doesnt hold the audio device and loads quickly.
set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_FFTW3 OFF CACHE BOOL "" FORCE)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
# other features which are not especially useful as a python module
set(WITH_X11_XINPUT OFF CACHE BOOL "" FORCE)
set(WITH_INPUT_NDOF OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_INTERNATIONAL OFF CACHE BOOL "" FORCE)
set(WITH_BULLET OFF CACHE BOOL "" FORCE)
set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)

View File

@@ -1,14 +0,0 @@
# only compile Cycles standalone, without Blender
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/cycles_standalone.cmake ../blender
#
# disable Blender
set(WITH_BLENDER OFF CACHE BOOL "" FORCE)
set(WITH_PLAYER OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_BLENDER OFF CACHE BOOL "" FORCE)
# build Cycles
set(WITH_CYCLES_STANDALONE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_STANDALONE_GUI ON CACHE BOOL "" FORCE)

View File

@@ -1,41 +0,0 @@
#!/bin/sh
# This shell script checks out and compiles blender, tested on ubuntu 10.04
# assumes you have dependencies installed already
# See this page for more info:
# http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Generic_Distro/CMake
# grab blender
mkdir ~/blender-git
cd ~/blender-git
git clone http://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
# create build dir
mkdir ~/blender-git/build-cmake
cd ~/blender-git/build-cmake
# cmake without copying files for fast rebuilds
# the files from git will be used in place
cmake ../blender
# make blender, will take some time
make -j$(nproc)
# link the binary to blenders source directory to run quickly
ln -s ~/blender-git/build-cmake/bin/blender ~/blender-git/blender/blender.bin
# useful info
echo ""
echo "* Useful Commands *"
echo " Run Blender: ~/blender-git/blender/blender.bin"
echo " Update Blender: git pull --rebase; git submodule foreach git pull --rebase origin master"
echo " Reconfigure Blender: cd ~/blender-git/build-cmake ; cmake ."
echo " Build Blender: cd ~/blender-git/build-cmake ; make"
echo ""

View File

@@ -1,118 +0,0 @@
#!/usr/bin/env python3
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
def print_help(targets):
print("CMake quicky wrapper, no valid targets given.")
print(" * targets can contain a subset of the full target name.")
print(" * arguments with a '-' prefix are passed onto make.")
print(" * this must run from the cmake build dir")
print(" * alias this with a short command for speedy access, in bash:")
print(" alias mk='../blender/build_files/cmake/example_scripts/make_quicky.py'")
print("")
print(" eg: make_quicky.py -j3 extern python")
print(" ...will execute")
print(" make -j3 extern_binreloc extern_glew bf_python bf_python_ext blender/fast")
print("")
print("Target List:")
for t in targets:
print(" %s" % t)
print("...exiting")
def main():
targets = set()
# collect targets
makefile = open("Makefile", "r")
for line in makefile:
line = line.rstrip()
if not line or line[0] in ". \t@$#":
continue
line = line.split("#", 1)[0]
if ":" not in line:
continue
line = line.split(":", 1)[0]
if "/" in line: # cmake terget options, dont need these
continue
targets.add(line)
makefile.close()
# remove cmake targets
bad = set([
"help",
"clean",
"all",
"preinstall",
"install",
"default_target",
"edit_cache",
"cmake_force",
"rebuild_cache",
"depend",
"cmake_check_build_system",
])
targets -= set(bad)
# parse args
targets = list(targets)
targets.sort()
import sys
if len(sys.argv) == 1:
print_help(targets)
return
targets_new = []
args = []
for arg in sys.argv[1:]:
if arg[0] in "/-":
args.append(arg)
else:
found = False
for t in targets:
if arg in t and t not in targets_new:
targets_new.append(t)
found = True
if not found:
print("Error '%s' not found in...")
for t in targets:
print(" %s" % t)
print("...aborting.")
return
# execute
cmd = "make %s %s blender/fast" % (" ".join(args), " ".join(targets_new))
print("cmake building with targets: %s" % " ".join(targets_new))
print("executing: %s" % cmd)
import os
os.system(cmd)
if __name__ == "__main__":
main()

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@@ -1,10 +0,0 @@
#!/bin/bash
# filters CMake output to be more like nan-makefiles
FILTER="^\[ *[0-9]*%] \|^Built target \|^Scanning "
make $@ | \
sed -u -e 's/^Linking .*\//Linking /' | \
sed -u -e 's/^.*\// /' | \
grep --line-buffered -v "$FILTER"
echo "Build Done"

File diff suppressed because it is too large Load Diff

View File

@@ -1,122 +0,0 @@
set(PROJECT_DESCRIPTION "Blender is a very fast and versatile 3D modeller/renderer.")
set(PROJECT_COPYRIGHT "Copyright (C) 2001-2012 Blender Foundation")
set(PROJECT_CONTACT "foundation@blender.org")
set(PROJECT_VENDOR "Blender Foundation")
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
set(PATCH_VERSION ${BLENDER_VERSION_CHAR_INDEX})
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
set(CPACK_PACKAGE_DESCRIPTION ${PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_VENDOR ${PROJECT_VENDOR})
set(CPACK_PACKAGE_CONTACT ${PROJECT_CONTACT})
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${MAJOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_MINOR "${MINOR_VERSION}")
SET(CPACK_PACKAGE_VERSION_PATCH "${PATCH_VERSION}")
# Get the build revision, note that this can get out-of-sync, so for packaging run cmake first.
set(MY_WC_HASH "unknown")
if(EXISTS ${CMAKE_SOURCE_DIR}/.git/)
find_package(Git)
if(GIT_FOUND)
message(STATUS "Found Git: ${GIT_EXECUTABLE}")
execute_process(COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE MY_WC_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
endif()
endif()
set(BUILD_REV ${MY_WC_HASH})
unset(MY_WC_HASH)
# Force Package Name
execute_process(COMMAND date "+%Y%m%d" OUTPUT_VARIABLE CPACK_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWER)
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME_LOWER}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-git${CPACK_DATE}.${BUILD_REV}-${CMAKE_SYSTEM_PROCESSOR})
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
# RPM packages
include(build_files/cmake/RpmBuild.cmake)
if(RPMBUILD_FOUND)
set(CPACK_GENERATOR "RPM")
set(CPACK_RPM_PACKAGE_RELEASE "git${CPACK_DATE}.${BUILD_REV}")
set(CPACK_SET_DESTDIR "true")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
set(CPACK_PACKAGE_RELOCATABLE "false")
set(CPACK_RPM_PACKAGE_LICENSE "GPLv2+ and Apache 2.0")
set(CPACK_RPM_PACKAGE_GROUP "Amusements/Multimedia")
set(CPACK_RPM_USER_BINARY_SPECFILE "${CMAKE_SOURCE_DIR}/build_files/package_spec/rpm/blender.spec.in")
endif()
endif()
# Mac Bundle
if(APPLE)
set(CPACK_GENERATOR "DragNDrop")
# Libraries are bundled directly
set(CPACK_COMPONENT_LIBRARIES_HIDDEN TRUE)
endif()
if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(CPACK_WIX_TEMPLATE ${LIBDIR}/package/installer_wix/WIX.template)
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
#force lzma instead of deflate
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:high)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender" "blender")
include(CPack)
# Target for build_archive.py script, to automatically pass along
# version, revision, platform, build directory
macro(add_package_archive packagename extension)
set(build_archive python ${CMAKE_SOURCE_DIR}/build_files/package_spec/build_archive.py)
set(package_output ${CMAKE_BINARY_DIR}/release/${packagename}.${extension})
add_custom_target(package_archive DEPENDS ${package_output})
add_custom_command(
OUTPUT ${package_output}
COMMAND ${build_archive} ${packagename} ${extension} bin release
WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
unset(build_archive)
unset(package_output)
endmacro()
if(APPLE)
add_package_archive(
"${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-OSX-${CMAKE_OSX_ARCHITECTURES}"
"zip")
elseif(UNIX)
# platform name could be tweaked, to include glibc, and ensure processor is correct (i386 vs i686)
string(TOLOWER ${CMAKE_SYSTEM_NAME} PACKAGE_SYSTEM_NAME)
add_package_archive(
"${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-${PACKAGE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}"
"tar.bz2")
endif()
unset(MAJOR_VERSION)
unset(MINOR_VERSION)
unset(PATCH_VERSION)
unset(BUILD_REV)

View File

@@ -1,249 +0,0 @@
#!/usr/bin/env python3
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton, M.G. Kishalmi
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
"""
Module for accessing project file data for Blender.
Before use, call init(cmake_build_dir).
"""
__all__ = (
"SIMPLE_PROJECTFILE",
"SOURCE_DIR",
"CMAKE_DIR",
"PROJECT_DIR",
"source_list",
"is_project_file",
"is_c_header",
"is_py",
"cmake_advanced_info",
"cmake_compiler_defines",
"project_name_get"
"init",
)
import sys
if not sys.version.startswith("3"):
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
import os
from os.path import join, dirname, normpath, abspath, splitext, exists
SOURCE_DIR = join(dirname(__file__), "..", "..")
SOURCE_DIR = normpath(SOURCE_DIR)
SOURCE_DIR = abspath(SOURCE_DIR)
SIMPLE_PROJECTFILE = False
# must initialize from 'init'
CMAKE_DIR = None
def init(cmake_path):
global CMAKE_DIR, PROJECT_DIR
# get cmake path
cmake_path = cmake_path or ""
if (not cmake_path) or (not exists(join(cmake_path, "CMakeCache.txt"))):
cmake_path = os.getcwd()
if not exists(join(cmake_path, "CMakeCache.txt")):
print("CMakeCache.txt not found in %r or %r\n"
" Pass CMake build dir as an argument, or run from that dir, aborting" %
(cmake_path, os.getcwd()))
return False
PROJECT_DIR = CMAKE_DIR = cmake_path
return True
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
# skip '.svn'
if dirpath.startswith("."):
continue
for filename in filenames:
filepath = join(dirpath, filename)
if filename_check is None or filename_check(filepath):
yield filepath
# extension checking
def is_cmake(filename):
ext = splitext(filename)[1]
return (ext == ".cmake") or (filename.endswith("CMakeLists.txt"))
def is_c_header(filename):
ext = splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_py(filename):
ext = splitext(filename)[1]
return (ext == ".py")
def is_glsl(filename):
ext = splitext(filename)[1]
return (ext == ".glsl")
def is_c(filename):
ext = splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".osl"})
def is_c_any(filename):
return is_c(filename) or is_c_header(filename)
def is_svn_file(filename):
dn, fn = os.path.split(filename)
filename_svn = join(dn, ".svn", "text-base", "%s.svn-base" % fn)
return exists(filename_svn)
def is_project_file(filename):
return (is_c_any(filename) or is_cmake(filename) or is_glsl(filename)) # and is_svn_file(filename)
def cmake_advanced_info():
""" Extract includes and defines from cmake.
"""
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
def create_eclipse_project():
print("CMAKE_DIR %r" % CMAKE_DIR)
if sys.platform == "win32":
cmd = 'cmake "%s" -G"Eclipse CDT4 - MinGW Makefiles"' % CMAKE_DIR
else:
if make_exe_basename.startswith(("make", "gmake")):
cmd = 'cmake "%s" -G"Eclipse CDT4 - Unix Makefiles"' % CMAKE_DIR
elif make_exe_basename.startswith("ninja"):
cmd = 'cmake "%s" -G"Eclipse CDT4 - Ninja"' % CMAKE_DIR
else:
raise Exception("Unknown make program %r" % make_exe)
os.system(cmd)
return join(CMAKE_DIR, ".cproject")
includes = []
defines = []
project_path = create_eclipse_project()
if not exists(project_path):
print("Generating Eclipse Prokect File Failed: %r not found" % project_path)
return None, None
from xml.dom.minidom import parse
tree = parse(project_path)
# to check on nicer xml
# f = open(".cproject_pretty", 'w')
# f.write(tree.toprettyxml(indent=" ", newl=""))
ELEMENT_NODE = tree.ELEMENT_NODE
cproject, = tree.getElementsByTagName("cproject")
for storage in cproject.childNodes:
if storage.nodeType != ELEMENT_NODE:
continue
if storage.attributes["moduleId"].value == "org.eclipse.cdt.core.settings":
cconfig = storage.getElementsByTagName("cconfiguration")[0]
for substorage in cconfig.childNodes:
if substorage.nodeType != ELEMENT_NODE:
continue
moduleId = substorage.attributes["moduleId"].value
# org.eclipse.cdt.core.settings
# org.eclipse.cdt.core.language.mapping
# org.eclipse.cdt.core.externalSettings
# org.eclipse.cdt.core.pathentry
# org.eclipse.cdt.make.core.buildtargets
if moduleId == "org.eclipse.cdt.core.pathentry":
for path in substorage.childNodes:
if path.nodeType != ELEMENT_NODE:
continue
kind = path.attributes["kind"].value
if kind == "mac":
# <pathentry kind="mac" name="PREFIX" path="" value="&quot;/opt/blender25&quot;"/>
defines.append((path.attributes["name"].value, path.attributes["value"].value))
elif kind == "inc":
# <pathentry include="/data/src/blender/blender/source/blender/editors/include" kind="inc" path="" system="true"/>
includes.append(path.attributes["include"].value)
else:
pass
return includes, defines
def cmake_cache_var(var):
cache_file = open(join(CMAKE_DIR, "CMakeCache.txt"), encoding='utf-8')
lines = [l_strip for l in cache_file for l_strip in (l.strip(),) if l_strip if not l_strip.startswith("//") if not l_strip.startswith("#")]
cache_file.close()
for l in lines:
if l.split(":")[0] == var:
return l.split("=", 1)[-1]
return None
def cmake_compiler_defines():
compiler = cmake_cache_var("CMAKE_C_COMPILER") # could do CXX too
if compiler is None:
print("Couldn't find the compiler, os defines will be omitted...")
return
import tempfile
temp_c = tempfile.mkstemp(suffix=".c")[1]
temp_def = tempfile.mkstemp(suffix=".def")[1]
os.system("%s -dM -E %s > %s" % (compiler, temp_c, temp_def))
temp_def_file = open(temp_def)
lines = [l.strip() for l in temp_def_file if l.strip()]
temp_def_file.close()
os.remove(temp_c)
os.remove(temp_def)
return lines
def project_name_get():
return cmake_cache_var("CMAKE_PROJECT_NAME")

View File

@@ -1,248 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
# <pep8 compliant>
__all__ = (
"build_info",
"SOURCE_DIR",
)
import sys
if not sys.version.startswith("3"):
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
import os
from os.path import join, dirname, normpath, abspath
SOURCE_DIR = join(dirname(__file__), "..", "..")
SOURCE_DIR = normpath(SOURCE_DIR)
SOURCE_DIR = abspath(SOURCE_DIR)
def is_c_header(filename):
ext = os.path.splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_c(filename):
ext = os.path.splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".osl"})
def is_c_any(filename):
return os.path.s_c(filename) or is_c_header(filename)
# copied from project_info.py
CMAKE_DIR = "."
def cmake_cache_var_iter():
import re
re_cache = re.compile(r'([A-Za-z0-9_\-]+)?:?([A-Za-z0-9_\-]+)?=(.*)$')
with open(join(CMAKE_DIR, "CMakeCache.txt"), 'r', encoding='utf-8') as cache_file:
for l in cache_file:
match = re_cache.match(l.strip())
if match is not None:
var, type_, val = match.groups()
yield (var, type_ or "", val)
def cmake_cache_var(var):
for var_iter, type_iter, value_iter in cmake_cache_var_iter():
if var == var_iter:
return value_iter
return None
def do_ignore(filepath, ignore_prefix_list):
if ignore_prefix_list is None:
return False
relpath = os.path.relpath(filepath, SOURCE_DIR)
return any([relpath.startswith(prefix) for prefix in ignore_prefix_list])
def makefile_log():
import subprocess
import time
# support both make and ninja
make_exe = cmake_cache_var("CMAKE_MAKE_PROGRAM")
make_exe_basename = os.path.basename(make_exe)
if make_exe_basename.startswith(("make", "gmake")):
print("running 'make' with --dry-run ...")
process = subprocess.Popen([make_exe, "--always-make", "--dry-run", "--keep-going", "VERBOSE=1"],
stdout=subprocess.PIPE,
)
elif make_exe_basename.startswith("ninja"):
print("running 'ninja' with -t commands ...")
process = subprocess.Popen([make_exe, "-t", "commands"],
stdout=subprocess.PIPE,
)
while process.poll():
time.sleep(1)
out = process.stdout.read()
process.stdout.close()
print("done!", len(out), "bytes")
return out.decode("utf-8", errors="ignore").split("\n")
def build_info(use_c=True, use_cxx=True, ignore_prefix_list=None):
makelog = makefile_log()
source = []
compilers = []
if use_c:
compilers.append(cmake_cache_var("CMAKE_C_COMPILER"))
if use_cxx:
compilers.append(cmake_cache_var("CMAKE_CXX_COMPILER"))
print("compilers:", " ".join(compilers))
fake_compiler = "%COMPILER%"
print("parsing make log ...")
for line in makelog:
args = line.split()
if not any([(c in args) for c in compilers]):
continue
# join args incase they are not.
args = ' '.join(args)
args = args.replace(" -isystem", " -I")
args = args.replace(" -D ", " -D")
args = args.replace(" -I ", " -I")
for c in compilers:
args = args.replace(c, fake_compiler)
args = args.split()
# end
# remove compiler
args[:args.index(fake_compiler) + 1] = []
c_files = [f for f in args if is_c(f)]
inc_dirs = [f[2:].strip() for f in args if f.startswith('-I')]
defs = [f[2:].strip() for f in args if f.startswith('-D')]
for c in sorted(c_files):
if do_ignore(c, ignore_prefix_list):
continue
source.append((c, inc_dirs, defs))
# make relative includes absolute
# not totally essential but useful
for i, f in enumerate(inc_dirs):
if not os.path.isabs(f):
inc_dirs[i] = os.path.abspath(os.path.join(CMAKE_DIR, f))
# safety check that our includes are ok
for f in inc_dirs:
if not os.path.exists(f):
raise Exception("%s missing" % f)
print("done!")
return source
def build_defines_as_source():
"""
Returns a string formatted as an include:
'#defines A=B\n#define....'
"""
import subprocess
# works for both gcc and clang
cmd = (cmake_cache_var("CMAKE_C_COMPILER"), "-dM", "-E", "-")
return subprocess.Popen(cmd,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL,
).stdout.read().strip().decode('ascii')
def build_defines_as_args():
return [("-D" + "=".join(l.split(maxsplit=2)[1:]))
for l in build_defines_as_source().split("\n")
if l.startswith('#define')]
# could be moved elsewhere!, this just happens to be used by scripts that also
# use this module.
def queue_processes(process_funcs, job_total=-1):
""" Takes a list of function arg pairs, each function must return a process
"""
if job_total == -1:
import multiprocessing
job_total = multiprocessing.cpu_count()
del multiprocessing
if job_total == 1:
for func, args in process_funcs:
sys.stdout.flush()
sys.stderr.flush()
process = func(*args)
process.wait()
else:
import time
processes = []
for func, args in process_funcs:
# wait until a thread is free
while 1:
processes[:] = [p for p in processes if p.poll() is None]
if len(processes) <= job_total:
break
else:
time.sleep(0.1)
sys.stdout.flush()
sys.stderr.flush()
processes.append(func(*args))
def main():
if not os.path.exists(join(CMAKE_DIR, "CMakeCache.txt")):
print("This script must run from the cmake build dir")
return
for s in build_info():
print(s)
if __name__ == "__main__":
main()

View File

@@ -1,70 +0,0 @@
#!/usr/bin/env python
# <pep8 compliant>
import os
import shutil
import subprocess
import sys
# todo:
# strip executables
# get parameters
if len(sys.argv) < 5:
sys.stderr.write('Excepted arguments: ./build_archive.py name extension install_dir output_dir')
sys.exit(1)
package_name = sys.argv[1]
extension = sys.argv[2]
install_dir = sys.argv[3]
output_dir = sys.argv[4]
package_archive = os.path.join(output_dir, package_name + '.' + extension)
package_dir = package_name
# remove existing package with the same name
try:
if os.path.exists(package_archive):
os.remove(package_archive)
if os.path.exists(package_dir):
shutil.rmtree(package_dir)
except Exception, ex:
sys.stderr.write('Failed to clean up old package files: ' + str(ex) + '\n')
sys.exit(1)
# create temporary package dir
try:
shutil.copytree(install_dir, package_dir)
for f in os.listdir(package_dir):
if f.startswith('makes'):
os.remove(os.path.join(package_dir, f))
except Exception, ex:
sys.stderr.write('Failed to copy install directory: ' + str(ex) + '\n')
sys.exit(1)
# create archive
try:
if not os.path.exists(output_dir):
os.mkdir(output_dir)
if extension == 'zip':
archive_cmd = ['zip', '-9', '-r', package_archive, package_dir]
elif extension == 'tar.bz2':
archive_cmd = ['tar', 'cjf', package_archive, package_dir]
else:
sys.stderr.write('Unknown archive extension: ' + extension)
sys.exit(-1)
subprocess.call(archive_cmd)
except Exception, ex:
sys.stderr.write('Failed to create package archive: ' + str(ex) + '\n')
sys.exit(1)
# empty temporary package dir
try:
shutil.rmtree(package_dir)
except Exception, ex:
sys.stderr.write('Failed to clean up package directory: ' + str(ex) + '\n')
sys.exit(1)

View File

@@ -1,43 +0,0 @@
#!/bin/sh
# Builds a debian package from SVN source.
#
# For paralelle builds use:
# DEB_BUILD_OPTIONS="parallel=5" sh build_files/package_spec/build_debian.sh
# this needs to run in the root dir.
cd $(dirname $0)/../../
rm -rf debian
cp -a build_files/package_spec/debian .
# Get values from blender to use in debian/changelog.
# value may be formatted: 35042:35051M
BLENDER_REVISION=$(svnversion | cut -d: -f2 | tr -dc 0-9)
blender_version=$(grep BLENDER_VERSION source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' source/blender/blenkernel/BKE_blender.h)
BLENDER_VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)
# map the version a -> 1, to conform to debian naming convention
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
BLENDER_VERSION=${BLENDER_VERSION}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
fi
DEB_VERSION=${BLENDER_VERSION}+svn${BLENDER_REVISION}-bf
# update debian/changelog
dch -b -v $DEB_VERSION "New upstream SVN snapshot."
# run the rules makefile
rm -rf get-orig-source
debian/rules get-orig-source SVN_URL=.
mv *.gz ../
# build the package
debuild -i -us -uc -b
# remove temp dir
rm -rf debian

View File

@@ -1,5 +0,0 @@
blender (2.56+svn34749-bf) unstable; urgency=low
* New upstream SVN snapshot.
-- Dan Eicher <dan@trollwerks.org> Wed, 09 Feb 2011 18:55:24 -0700

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@@ -1 +0,0 @@
7

View File

@@ -1,24 +0,0 @@
Source: blender
Section: graphics
Priority: extra
Maintainer: Dan Eicher <dan@trollwerks.org>
Build-Depends: debhelper (>= 7.0.50~), cmake, python3, python, libfreetype6-dev, libglu1-mesa-dev, libilmbase-dev, libopenexr-dev, libjpeg62-dev, libopenal-dev, libpng12-dev, libsdl-dev, libtiff4-dev, libx11-dev, libxi-dev, zlib1g-dev, python3.2-dev, libopenjpeg-dev
Standards-Version: 3.9.1
Homepage: http://blender.org/
X-Python3-Version: >= 3.2, << 3.3
Package: blender-snapshot
Architecture: any
Depends: ${shlibs:Depends}, ${python3:Depends}, ${misc:Depends}
Provides: blender
Conflicts: blender
Replaces: blender
Description: Very fast and versatile 3D modeller/renderer
Blender is an integrated 3d suite for modelling, animation, rendering,
post-production, interactive creation and playback (games). Blender has its
own particular user interface, which is implemented entirely in OpenGL and
designed with speed in mind. Python bindings are available for scripting;
import/export features for popular file formats like 3D Studio and Wavefront
Obj are implemented as scripts by the community. Stills, animations, models
for games or other third party engines and interactive content in the form of
a standalone binary and/or a web plug-in are common products of Blender use.

View File

@@ -1,41 +0,0 @@
This work was packaged for Debian by:
Dan Eicher <dan@trollwerks.org> on Tue, 08 Feb 2011 21:59:32 -0700
It was downloaded from:
http://blender.org
Copyright:
Copyright (C) 2002-2011 Blender Foundation
License:
This package is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
On Debian systems, the complete text of the GNU General
Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".
The Debian packaging is:
Copyright (C) 2011 Dan Eicher <dan@trollwerks.org>
you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

View File

@@ -1,2 +0,0 @@
release/text/copyright.txt
release/text/readme.html

View File

@@ -1,4 +0,0 @@
?package(blender-snapshot):needs="X11" section="Applications/Graphics"\
longtitle="Blender 3D modeler / renderer"\
icon="/usr/share/icons/hicolor/scalable/apps/blender.svg"\
title="blender" command="/usr/bin/blender"

View File

@@ -1,44 +0,0 @@
#!/usr/bin/make -f
# -*- makefile -*-
SVN_URL := https://svn.blender.org/svnroot/bf-blender/trunk/blender
REV := $(shell dpkg-parsechangelog | sed -rne 's,^Version: .*[+~]svn([0-9]+).*,\1,p')
VER := $(shell dpkg-parsechangelog | sed -rne 's,^Version: ([^-]+).*,\1,p')
REL := $(shell dpkg-parsechangelog | sed -rne 's,^Version: ([0-9]+\.[0-9]+).*,\1,p')
TARBALL = blender_$(VER).orig.tar.gz
BLDDIR = debian/cmake
%:
dh $@ -Scmake -B$(BLDDIR) --parallel --with python3 --without python-support
override_dh_auto_configure:
# blender spesific CMake options
dh_auto_configure -- \
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
override_dh_auto_test:
# don't run CTest
override_dh_install:
dh_install
# remove duplicated docs
rm -rf debian/blender-snapshot/usr/share/doc/blender
override_dh_python3:
dh_python3 -V 3.2-3.3 /usr/share/blender/$(REL)/scripts
get-orig-source:
rm -rf get-orig-source $(TARBALL)
mkdir get-orig-source
if [ "$(SVN_URL)" = . ] && [ `svnversion` = "$(REV)" ]; then \
svn -q export . get-orig-source/blender-$(VER); \
else \
svn -q export -r $(REV) $(SVN_URL) get-orig-source/blender-$(VER); \
fi
GZIP='--best --no-name' tar czf $(TARBALL) -C get-orig-source blender-$(VER)
rm -rf get-orig-source
@echo "$(TARBALL) created; move it to the right destination to build the package"

View File

@@ -1 +0,0 @@
3.0 (quilt)

View File

@@ -1,3 +0,0 @@
version=3
opts=uversionmangle=s/[a-z]$/.$&/;s/[j-s]$/1$&/;s/[t-z]$/2$&/;tr/a-z/1-90-90-6/ \
http://download.blender.org/source/blender-([0-9.]+[a-z]?)\.tar\.gz

View File

@@ -1,66 +0,0 @@
# Maintainer: Campbell Barton <ideasman42 at gmail dot com>
# custom blender vars
blender_srcdir=$(dirname $startdir)"/../.."
# value may be formatted: 35042:35051M
blender_revision=$(svnversion $blender_srcdir | cut -d: -f2 | awk '{print $3}')
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
blender_version=$(expr $blender_version / 100).$(expr $blender_version % 100) # 256 -> 2.56
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blender_srcdir/source/blender/blenkernel/BKE_blender.h)
# blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
# map the version a -> 1
# not to be confused with blender's internal subversions
if [ "$blender_version_char" ]; then
blender_version_full=${blender_version}.$(expr index abcdefghijklmnopqrstuvwxyz $blender_version_char)
else
blender_version_full=${blender_version}
fi
blender_ver_string=$blender_version+git$blender_version_full
pkgname=blender-snapshot
pkgver=$blender_ver_string
pkgrel=1
pkgdesc="A fully integrated 3D graphics creation suite"
arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.4' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
optdepends=()
provides=()
conflicts=('blender')
replaces=('blender')
backup=()
options=()
install=blender.install
# use current git to make the package.
# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
source=()
md5sums=()
noextract=()
build() {
mkdir -p $srcdir/build
cd $srcdir/build
cmake $blender_srcdir \
-DCMAKE_INSTALL_PREFIX:PATH=/usr \
-DCMAKE_BUILD_TYPE:STRING=Release \
-DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
make $MAKEFLAGS
}
package() {
cd $srcdir/build
make DESTDIR="$pkgdir" install
python -m compileall \
$pkgdir/usr/share/blender/$blender_version/scripts/startup \
$pkgdir/usr/share/blender/$blender_version/scripts/modules \
$pkgdir/usr/share/blender/$blender_version/scripts/addons
}

View File

@@ -1,29 +0,0 @@
post_install() {
cat << EOF
NOTE
----
Happy blending!
EOF
echo "update desktop mime database..."
update-desktop-database
}
post_upgrade() {
post_install $1
}
pre_remove() {
/bin/true
}
post_remove() {
echo "update desktop mime database..."
update-desktop-database
}
op=$1
shift
$op $*

View File

@@ -1,88 +0,0 @@
# -*- rpm-spec -*-
%global __python %{__python3}
%global blender_api @CPACK_PACKAGE_VERSION_MAJOR@.@CPACK_PACKAGE_VERSION_MINOR@
%define _rpmdir @CPACK_RPM_DIRECTORY@
%define _rpmfilename @CPACK_RPM_FILE_NAME@
%define _unpackaged_files_terminate_build 0
%define _topdir @CPACK_RPM_DIRECTORY@
BuildRoot: @CPACK_RPM_DIRECTORY@/@CPACK_PACKAGE_FILE_NAME@@CPACK_RPM_PACKAGE_COMPONENT_PART_PATH@
Summary: @CPACK_RPM_PACKAGE_SUMMARY@
Name: @CPACK_RPM_PACKAGE_NAME@
Version: @CPACK_RPM_PACKAGE_VERSION@
Release: @CPACK_RPM_PACKAGE_RELEASE@%{?dist}
License: @CPACK_RPM_PACKAGE_LICENSE@
Group: @CPACK_RPM_PACKAGE_GROUP@
Vendor: @CPACK_RPM_PACKAGE_VENDOR@
Epoch: 1
Requires(post): desktop-file-utils
Requires(post): shared-mime-info
Requires(postun): desktop-file-utils
Requires(postun): shared-mime-info
Provides: blender(ABI) = %{blender_api}
Provides: blender-fonts = %{?epoch:%{epoch}:}%{version}-%{release}
Obsoletes: blender-fonts <= 2.49a-9
%description
Blender is an integrated 3d suite for modelling, animation, rendering,
post-production, interactive creation and playback (games). Blender has its
own particular user interface, which is implemented entirely in OpenGL and
designed with speed in mind. Python bindings are available for scripting;
import/export features for popular file formats like 3D Studio and Wavefront
Obj are implemented as scripts by the community. Stills, animations, models
for games or other third party engines and interactive content in the form of
a standalone binary and/or a web plug-in are common products of Blender use.
# This is a shortcutted spec file generated by CMake RPM generator
# we skip _install step because CPack does that for us.
# We do only save CPack installed tree in _prepr
# and then restore it in build.
%prep
mv ${RPM_BUILD_ROOT} "@CPACK_TOPLEVEL_DIRECTORY@/tmpBBroot"
%install
if [ -e ${RPM_BUILD_ROOT} ];
then
rm -rf ${RPM_BUILD_ROOT}
fi
mv "@CPACK_TOPLEVEL_DIRECTORY@/tmpBBroot" ${RPM_BUILD_ROOT}
rm -f ${RPM_BUILD_ROOT}%{_bindir}/blender-thumbnailer.py
%find_lang %{name}
%clean
rm -rf ${RPM_BUILD_ROOT}
%post
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
fi
%{_bindir}/update-desktop-database %{_datadir}/applications || :
%postun
%{_bindir}/update-desktop-database %{_datadir}/applications
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
fi || :
%files -f blender.lang
%defattr(-,root,root,-)
%{_bindir}/%{name}
%{_datadir}/%{name}/%{blender_api}/datafiles/fonts
%{_datadir}/%{name}/%{blender_api}/datafiles/colormanagement
%{_datadir}/%{name}/%{blender_api}/datafiles/locale/languages
%{_datadir}/%{name}/%{blender_api}/scripts
%{_datadir}/icons/hicolor/*/apps/%{name}.*
%{_datadir}/applications/%{name}.desktop
%{_datadir}/doc/%{name}
%{_mandir}/man1/%{name}.*
%changelog
@CPACK_RPM_SPEC_CHANGELOG@

View File

@@ -1,72 +0,0 @@
#!/bin/sh
# This script can run from any location,
# output is created in the $CWD
BASE_DIR="$PWD"
blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
if [ "$blender_version_cycle" = "release" ] ; then
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
else
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
SUBMODULE_EXCLUDE="^$" # dummy regex
fi
MANIFEST="blender-$VERSION-manifest.txt"
TARBALL="blender-$VERSION.tar.gz"
cd "$blender_srcdir"
# not so nice, but works
FILTER_FILES_PY=\
"import os, sys; "\
"[print(l[:-1]) for l in sys.stdin.readlines() "\
"if os.path.isfile(l[:-1]) "\
"if os.path.basename(l[:-1]) not in {"\
"'.gitignore', "\
"'.gitmodules', "\
"'.arcconfig', "\
"}"\
"]"
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."
git ls-files | python3 -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
# Enumerate submodules
for lcv in $(git submodule | awk '{print $2}' | grep -v "$SUBMODULE_EXCLUDE"); do
cd "$BASE_DIR"
cd "$blender_srcdir/$lcv"
git ls-files | python3 -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
cd "$BASE_DIR"
done
echo "OK"
# Create the tarball
cd "$blender_srcdir"
echo -n "Creating archive: \"$BASE_DIR/$TARBALL\" ..."
GZIP=-9 tar --transform "s,^,blender-$VERSION/,g" -zcf "$BASE_DIR/$TARBALL" -T "$BASE_DIR/$MANIFEST"
echo "OK"
# Create checksum file
cd "$BASE_DIR"
echo -n "Createing checksum: \"$BASE_DIR/$TARBALL.md5sum\" ..."
md5sum "$TARBALL" > "$TARBALL.md5sum"
echo "OK"
# Cleanup
echo -n "Cleaning up ..."
rm "$BASE_DIR/$MANIFEST"
echo "OK"
echo "Done!"

276
config/darwin-config.py Normal file
View File

@@ -0,0 +1,276 @@
#
# Note : if you want to alter this file
# copy it as a whole in the upper folder
# as user-config.py
# dont create a new file with only some
# vars changed.
import commands
# IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs
USE_SDK=True
cmd = 'uname -p'
MAC_PROC=commands.getoutput(cmd)
cmd = 'uname -r'
cmd_res=commands.getoutput(cmd)
if cmd_res[0]=='7':
MAC_CUR_VER='10.3'
elif cmd_res[0]=='8':
MAC_CUR_VER='10.4'
else:
MAC_CUR_VER='10.5'
if MAC_PROC == 'powerpc':
LCGDIR = '#../lib/darwin-6.1-powerpc'
else :
LCGDIR = '#../lib/darwin-8.x.i386'
LIBDIR = '${LCGDIR}'
BF_PYTHON_VERSION = '3.1'
if MAC_PROC== 'powerpc' and BF_PYTHON_VERSION == '2.3':
MAC_MIN_VERS = '10.3'
MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk'
else:
MAC_MIN_VERS = '10.4'
MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
FFMPEG_PRECOMPILED = False
if FFMPEG_PRECOMPILED:
# use precompiled ffmpeg in /lib
BF_FFMPEG = LIBDIR + '/ffmpeg'
BF_FFMPEG_INC = "#extern/ffmpeg"
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore'
else:
# use ffmpeg in extern
BF_FFMPEG = "#extern/ffmpeg"
BF_FFMPEG_INC = '${BF_FFMPEG}'
if USE_SDK==True:
BF_FFMPEG_EXTRA = '-isysroot '+MACOSX_SDK+' -mmacosx-version-min='+MAC_MIN_VERS
BF_XVIDCORE_CONFIG = '--disable-assembly' # currently causes errors, even with yasm installed
BF_X264_CONFIG = '--disable-pthread'
if BF_PYTHON_VERSION=='3.1':
# python 3.1 uses precompiled libraries in bf svn /lib by default
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
# BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}'
# BF_PYTHON_LINKFLAGS = '-u _PyMac_Error -framework System'
else:
# python 2.5 etc. uses built-in framework
# python.org libs install in /library we want to use that for 2.5
#
# if you want py2.5 on leopard without installing
# change value to BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
# BEWARE: in that case it will work only on leopard
BF_PYTHON = '/System/Library/Frameworks/Python.framework/Versions/'
BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = ''
BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config'
BF_PYTHON_LINKFLAGS = '-u _PyMac_Error -framework System -framework Python'
if MAC_CUR_VER=='10.3' or MAC_CUR_VER=='10.4':
BF_PYTHON_LINKFLAGS ='-u __dummy '+BF_PYTHON_LINKFLAGS
BF_QUIET = '1'
WITH_BF_OPENMP = '0'
#different lib must be used following version of gcc
# for gcc 3.3
#BF_OPENAL = LIBDIR + '/openal'
# for gcc 3.4 and ulterior
if MAC_PROC == 'powerpc':
BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal'
else :
BF_OPENAL = LIBDIR + '/openal'
WITH_BF_STATICOPENAL = False
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '${LCGDIR}/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'intl'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE=True
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
WITH_BF_FFTW3 = False
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = True
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = True # -DWITH_QUICKTIME
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = True
BF_OPENGL_LIB = 'GL GLU'
BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
BF_OPENGL_LINKFLAGS = '-framework OpenGL'
CFLAGS = ['-pipe','-fPIC','-funsigned-char']
CPPFLAGS = ['-fpascal-strings']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fpascal-strings']
CXXFLAGS = [ '-pipe','-fPIC','-funsigned-char', '-fpascal-strings']
PLATFORM_LINKFLAGS = '-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime'
#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
LLIBS = ['stdc++', 'SystemStubs']
# some flags shuffling for different Os versions
if MAC_MIN_VERS == '10.3':
CFLAGS = ['-fuse-cxa-atexit']+CFLAGS
CXXFLAGS = ['-fuse-cxa-atexit']+CXXFLAGS
PLATFORM_LINKFLAGS = '-fuse-cxa-atexit '+PLATFORM_LINKFLAGS
LLIBS.append('crt3.o')
if USE_SDK==True:
SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS]
PLATFORM_LINKFLAGS = '-mmacosx-version-min='+MAC_MIN_VERS+ ' -Wl,-syslibroot,' + MACOSX_SDK+" "+PLATFORM_LINKFLAGS
CCFLAGS=SDK_FLAGS+CCFLAGS
CXXFLAGS=SDK_FLAGS+CXXFLAGS
# you can add -mssse3 if gcc >= 4.2
if MAC_PROC == 'i386':
REL_CFLAGS = ['-O2','-ftree-vectorize','-msse','-msse2','-msse3']
REL_CCFLAGS = ['-O2','-ftree-vectorize','-msse','-msse2','-msse3']
else:
CFLAGS = CFLAGS+['-fno-strict-aliasing']
CCFLAGS = CCFLAGS+['-fno-strict-aliasing']
CXXFLAGS = CXXFLAGS+['-fno-strict-aliasing']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = True
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
CC = 'gcc'
CXX = 'g++'
C_WARN = ['-Wdeclaration-after-statement']
CC_WARN = ['-Wall', '-Wno-long-double']
##FIX_STUBS_WARNINGS = -Wno-unused
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR='../build/darwin'
BF_INSTALLDIR='../install/darwin'
BF_DOCDIR='../install/doc'

209
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import os
LCGDIR = os.getcwd()+"/../lib/irix-6.5-mips"
LIBDIR = LCGDIR
BF_PYTHON = LCGDIR+'/python'
BF_PYTHON_VERSION = '2.5'
WITH_BF_STATICPYTHON = 'true'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/python2.5/config/libpython${BF_PYTHON_VERSION}.a'
WITH_BF_OPENAL = 'true'
WITH_BF_STATICOPENAL = 'true'
BF_OPENAL = LCGDIR+'/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_OPENAL_LIBPATH = LIBDIR + '/lib'
BF_CXX = '/usr'
WITH_BF_STATICCXX = 'false'
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = LCGDIR+'/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = 'true'
BF_SDL = LCGDIR+'/sdl' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL audio iconv charset' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = 'false'
WITH_BF_STATICOPENEXR = 'false'
BF_OPENEXR = '/usr'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = 'false'
WITH_BF_JPEG = 'false'
BF_JPEG = LCGDIR+'/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = 'false'
BF_PNG = LCGDIR+"/png"
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = '/usr/nekoware'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = 'true'
BF_ZLIB = LCGDIR+"/zlib"
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = 'true'
BF_GETTEXT = LCGDIR+'/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gettextpo intl'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE='false'
WITH_BF_PLAYER = 'false'
WITH_BF_BULLET = 'true'
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
#WITH_BF_NSPR = 'true'
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = 'true'
# enable freetype2 support for text objects
BF_FREETYPE = LCGDIR+'/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = 'false' # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = 'true'
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv charset'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = 'false'
# enable ffmpeg support
WITH_BF_FFMPEG = 'true' # -DWITH_FFMPEG
# Uncomment the following two lines to use system's ffmpeg
BF_FFMPEG = LCGDIR+'/ffmpeg'
BF_FFMPEG_LIB = 'avformat avcodec swscale avutil avdevice faad faac vorbis x264 ogg mp3lame z'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
# enable ogg, vorbis and theora in ffmpeg
WITH_BF_OGG = 'false' # -DWITH_OGG
BF_OGG = '/usr'
BF_OGG_INC = '${BF_OGG}/include'
BF_OGG_LIB = 'ogg vorbis theoraenc theoradec'
WITH_BF_OPENJPEG = 'false'
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_REDCODE = 'false'
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = 'false'
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi Xext'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL}/libGL.a ${BF_OPENGL}/libGLU.a ${BF_OPENGL}/libXxf86vm.a ${BF_OPENGL}/libX11.a ${BF_OPENGL}/libXi.a ${BF_OPENGL}/libXext.a ${BF_OPENGL}/libXxf86vm.a'
CC = 'c99'
CXX = 'CC'
CCFLAGS = ['-pipe','-fPIC', '-n32']
CPPFLAGS = ['-DXP_UNIX']
CXXFLAGS = ['-pipe','-fPIC', '-n32']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = 'true'
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = '-no_prelink -ptused'
CC_WARN = '-no_prelink -ptused'
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = 'c m dl pthread dmedia movie'
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_FLAGS = ['-pg','-g']
BF_PROFILE = 'false'
BF_DEBUG = 'false'
BF_DEBUG_FLAGS = '-g'
BF_BUILDDIR = '../build/irix6'
BF_INSTALLDIR='../install/irix6'
BF_DOCDIR='../install/doc'
#Link against pthread
LDIRS = []
LDIRS.append(BF_FREETYPE_LIBPATH)
LDIRS.append(BF_PNG_LIBPATH)
LDIRS.append(BF_ZLIB_LIBPATH)
LDIRS.append(BF_SDL_LIBPATH)
LDIRS.append(BF_OPENAL_LIBPATH)
LDIRS.append(BF_ICONV_LIBPATH)
PLATFORM_LINKFLAGS = []
for x in LDIRS:
PLATFORM_LINKFLAGS.append("-L"+x)
PLATFORM_LINKFLAGS += ['-L${LCGDIR}/jpeg/lib' , '-L/usr/lib32', '-n32', '-v', '-no_prelink']
print PLATFORM_LINKFLAGS
LINKFLAGS= PLATFORM_LINKFLAGS

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LCGDIR = '../lib/linux2'
LIBDIR = "${LCGDIR}"
BF_PYTHON = '/usr'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_VERSION = '3.1'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION}.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = '/usr'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = '/usr'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '/usr'
# when compiling with your own openexr lib you might need to set...
# BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
# BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = '/usr'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
WITH_BF_PNG = True
BF_PNG = '/usr'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_TIFF = '/usr'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = '/usr'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gettextlib'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = True
# enable freetype2 support for text objects
BF_FREETYPE = '/usr'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
WITH_BF_BINRELOC = True
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = '#extern/ffmpeg'
BF_FFMPEG_LIB = ''
# Uncomment the following two lines to use system's ffmpeg
# BF_FFMPEG = '/usr'
# BF_FFMPEG_LIB = 'avformat avcodec swscale avutil avdevice'
BF_FFMPEG_INC = '${BF_FFMPEG}'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
# enable ogg, vorbis and theora in ffmpeg
WITH_BF_OGG = False # -DWITH_OGG
BF_OGG = '/usr'
BF_OGG_INC = '${BF_OGG}/include'
BF_OGG_LIB = 'ogg vorbis vorbisenc theoraenc theoradec'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = False
BF_FFTW3 = LIBDIR + '/usr'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'fftw3'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE = '#extern/libredcode'
BF_REDCODE_LIB = ''
# BF_REDCODE_INC = '${BF_REDCODE}/include'
BF_REDCODE_INC = '${BF_REDCODE}/../' #C files request "libredcode/format.h" which is in "#extern/libredcode/format.h", stupid but compiles for now.
BF_REDCODE_LIBPATH='${BF_REDCODE}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi'
BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL_LIBPATH}/libGL.a ${BF_OPENGL_LIBPATH}/libGLU.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a ${BF_OPENGL_LIBPATH}/libX11.a ${BF_OPENGL_LIBPATH}/libXi.a ${BF_OPENGL_LIBPATH}/libXext.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a'
##
CC = 'gcc'
CXX = 'g++'
##ifeq ($CPU),alpha)
## CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -mieee
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
CPPFLAGS = ['-DXP_UNIX']
CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = True
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = ['util', 'c', 'm', 'dl', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR = '../build/linux2'
BF_INSTALLDIR='../install/linux2'
BF_DOCDIR='../install/doc'
#Link against pthread
PLATFORM_LINKFLAGS = ['-pthread']

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LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python25'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal_static'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadGC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/gcc/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Half IlmImf Iex '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
#BF_ZLIB_LIB = 'z'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gnu_gettext'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE = False
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/gcc/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
CC = 'i586-mingw32msvc-gcc'
CXX = 'i586-mingw32msvc-g++'
CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS' ]
CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
REL_CFLAGS = [ '-O2' ]
REL_CCFLAGS = [ '-O2' ]
C_WARN = [ '-Wall' , '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
CC_WARN = [ '-Wall' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
BF_DEBUG = False
BF_DEBUG_CCFLAGS= []
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_BUILDDIR = '../build/linuxcross'
BF_INSTALLDIR='../install/linuxcross'
BF_DOCDIR='../install/doc'

154
config/openbsd3-config.py Normal file
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LCGDIR = '../lib/openbsd3'
LIBDIR = '${LCGDIR}'
BF_PYTHON = '/usr/local'
BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}/config'
WITH_BF_OPENAL = False
# WITH_BF_STATICOPENAL = False
#BF_OPENAL = LIBDIR + '/openal'
#BF_OPENAL_INC = '${BF_OPENAL}/include'
#BF_OPENAL_LIB = 'openal'
#BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
#BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
BF_LIBSAMPLERATE = '/usr/local'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr/local' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_OPENEXR = False
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '/usr/local'
BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = '/usr/local'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = '/usr/local'
BF_PNG_INC = '${BF_PNG}/include/libpng'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = '/usr/local'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr/local'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = '/usr/local'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'intl iconv'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE=False
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = True
# enable freetype2 support for text objects
BF_FREETYPE = '/usr/X11R6'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = True
BF_OPENGL = '/usr/X11R6'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi'
BF_OPENGL_LIBPATH = '${BF_OPENGL}/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL_LIBPATH}/libGL.a ${BF_OPENGL_LIBPATH}/libGLU.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a ${BF_OPENGL_LIBPATH}/libX11.a ${BF_OPENGL_LIBPATH}/libXi.a ${BF_OPENGL_LIBPATH}/libXext.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a'
##
##CC = gcc
##CCC = g++
##ifeq ($CPU),alpha)
## CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -mieee
CFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
CPPFLAGS = []
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = True
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
CC = 'gcc'
CXX = 'g++'
C_WARN = ['-Wdeclaration-after-statement']
CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = ['m', 'stdc++', 'pthread', 'util']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE = False
BF_PROFILE_CCFLAGS = ['-pg','-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g']
BF_BUILDDIR='../build/openbsd3'
BF_INSTALLDIR='../install/openbsd3'
BF_DOCDIR='../install/doc'

171
config/sunos5-config.py Normal file
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LCGDIR = '../lib/sunos5'
LIBDIR = '${LCGDIR}'
BF_PYTHON = '/usr/local'
BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
BF_OPENAL = '/usr/local'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
BF_OPENAL_LIB = 'openal'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_CXX = '/usr'
WITH_BF_STATICCXX = False
BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
BF_LIBSAMPLERATE = '/usr/local'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'samplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = '/usr/local' #$(shell sdl-config --prefix)
BF_SDL_INC = '${BF_SDL}/include/SDL' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '/usr/local'
BF_OPENEXR_INC = ['${BF_OPENEXR}/include', '${BF_OPENEXR}/include/OpenEXR' ]
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
BF_OPENEXR_LIB = 'Half IlmImf Iex Imath '
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = '/usr/local'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
BF_JPEG_LIB = 'jpeg'
WITH_BF_PNG = True
BF_PNG = '/usr/local'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_PNG_LIB = 'png'
BF_TIFF = '/usr/local'
BF_TIFF_INC = '${BF_TIFF}/include'
WITH_BF_ZLIB = True
BF_ZLIB = '/usr'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
BF_ZLIB_LIB = 'z'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = '/usr/local'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gettextlib'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE=False
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = True
# enable freetype2 support for text objects
BF_FREETYPE = '/usr/local'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
BF_FREETYPE_LIB = 'freetype'
WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = True
BF_ICONV = "/usr"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = '/usr/local'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat avcodec avutil avdevice'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = '/usr/openwin'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIB = 'GL GLU X11 Xi'
BF_OPENGL_LIBPATH = '${BF_OPENGL}/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL_LIBPATH}/libGL.a ${BF_OPENGL_LIBPATH}/libGLU.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a ${BF_OPENGL_LIBPATH}/libX11.a ${BF_OPENGL_LIBPATH}/libXi.a ${BF_OPENGL_LIBPATH}/libXext.a ${BF_OPENGL_LIBPATH}/libXxf86vm.a'
##
CC = 'gcc'
CXX = 'g++'
##ifeq ($CPU),alpha)
## CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -mieee
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
CPPFLAGS = ['-DXP_UNIX', '-DSUN_OGL_NO_VERTEX_MACROS']
CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing']
REL_CFLAGS = ['-O2']
REL_CCFLAGS = ['-O2']
##BF_DEPEND = True
##
##AR = ar
##ARFLAGS = ruv
##ARFLAGSQUIET = ru
##
C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement']
CC_WARN = ['-Wall']
##FIX_STUBS_WARNINGS = -Wno-unused
LLIBS = ['c', 'm', 'dl', 'pthread', 'stdc++']
##LOPTS = --dynamic
##DYNLDFLAGS = -shared $(LDFLAGS)
BF_PROFILE_CCFLAGS = ['-pg', '-g ']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE = False
BF_DEBUG = False
BF_DEBUG_CCFLAGS = []
BF_BUILDDIR = '../build/sunos5'
BF_INSTALLDIR='../install/sunos5'
BF_DOCDIR='../install/doc'
PLATFORM_LINKFLAGS = []

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LCGDIR = '#../lib/windows'
LIBDIR = "${LCGDIR}"
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.1'
#BF_PYTHON_VERSION = '2.6'
#BF_PYTHON_VERSION = '2.6'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
#BF_PYTHON_LIB = 'python25'
#BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/lib25_vs2005'
#BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/lib25_vs2005/libpython25.a'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}.a'
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
WITH_BF_FFMPEG = False
BF_FFMPEG_LIB = 'avformat swscale avcodec avutil avdevice xvidcore x264'
BF_FFMPEG_LIBPATH = LIBDIR + '/gcc/ffmpeg/lib'
BF_FFMPEG_INC = LIBDIR + '/gcc/ffmpeg/include'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'libsamplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadGC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/gcc/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
BF_OPENEXR_LIB = ' Half IlmImf Iex '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'jpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'png'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gnu_gettext'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE = False
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
# enable freetype2 support for text objects
BF_FREETYPE = LIBDIR + '/gcc/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
BF_QUICKTIME = '/usr/local'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/include'
WITH_BF_ICONV = False
BF_ICONV = LIBDIR + "/iconv"
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
# Mesa Libs should go here if your using them as well....
WITH_BF_STATICOPENGL = False
BF_OPENGL = 'C:\\MingW'
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
##
CC = 'gcc'
CXX = 'g++'
CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ]
CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS' ]
CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ]
REL_CFLAGS = [ '-O2' ]
REL_CCFLAGS = [ '-O2' ]
C_WARN = [ '-Wno-char-subscripts', '-Wdeclaration-after-statement' ]
CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++']
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g']
BF_PROFILE_CCFLAGS = ['-pg', '-g']
BF_PROFILE_LINKFLAGS = ['-pg']
BF_PROFILE_FLAGS = BF_PROFILE_CCFLAGS
BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win32-mingw'
BF_INSTALLDIR='..\\install\\win32-mingw'
BF_DOCDIR = '..\\install\\doc'

185
config/win32-vc-config.py Normal file
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@@ -0,0 +1,185 @@
LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = LIBDIR +'/ffmpeg'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat-52.lib avcodec-52.lib avdevice-52.lib avutil-50.lib swscale-0.lib'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.1'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python31'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = True
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# TODO - are these useful on win32?
# BF_CXX = '/usr'
# WITH_BF_STATICCXX = False
# BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + '/iconv'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'libsamplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadVC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/IlmImf ${BF_OPENEXR}/include/Iex ${BF_OPENEXR}/include/Imath '
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib_vs2008'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'libjpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'libpng_st'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'libz'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = True
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gnu_gettext'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
WITH_BF_BINRELOC = False
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = True
# enable freetype2 support for text objects
BF_WITH_FREETYPE = True
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype2ST'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = True # -DWITH_QUICKTIME
BF_QUICKTIME = LIBDIR + '/QTDevWin'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
BF_QUICKTIME_LIBPATH = '${BF_QUICKTIME}/Libraries'
WITH_BF_OPENJPEG = True
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = False
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
CC = 'cl.exe'
CXX = 'cl.exe'
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267']
CXXFLAGS = ['/EHsc']
BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-DFTGL_LIBRARY_STATIC', '-D_CRT_SECURE_NO_DEPRECATE']
REL_CFLAGS = ['-O2', '-DNDEBUG']
REL_CCFLAGS = ['-O2', '-DNDEBUG']
REL_CXXFLAGS = ['-O2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"msvcprtd.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"', '/LARGEADDRESSAWARE']
# # Todo
# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
# BF_PROFILE_LINKFLAGS = ['-pg']
# BF_PROFILE = False
BF_BUILDDIR = '..\\build\\win32-vc'
BF_INSTALLDIR='..\\install\\win32-vc'
BF_DOCDIR='..\\install\\doc'

202
config/win64-vc-config.py Normal file
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@@ -0,0 +1,202 @@
LCGDIR = '#../lib/win64'
LIBDIR = '${LCGDIR}'
# enable ffmpeg support
WITH_BF_FFMPEG = False # -DWITH_FFMPEG
BF_FFMPEG = LIBDIR +'/ffmpeg'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
BF_FFMPEG_LIB = 'avformat-52.lib avcodec-51.lib avdevice-52.lib avutil-49.lib swscale-0.lib'
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '3.1'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python31'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
WITH_BF_OPENAL = False
BF_OPENAL = LIBDIR + '/openal'
BF_OPENAL_INC = '${BF_OPENAL}/include '
BF_OPENAL_LIB = 'wrap_oal'
BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
# TODO - are these useful on win32?
# BF_CXX = '/usr'
# WITH_BF_STATICCXX = False
# BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
WITH_BF_ICONV = True
BF_ICONV = LIBDIR + '/iconv'
BF_ICONV_INC = '${BF_ICONV}/include'
BF_ICONV_LIB = 'iconv'
BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
BF_LIBSAMPLERATE = LIBDIR + '/samplerate'
BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include'
BF_LIBSAMPLERATE_LIB = 'libsamplerate'
BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib'
WITH_BF_SDL = True
BF_SDL = LIBDIR + '/sdl'
BF_SDL_INC = '${BF_SDL}/include'
BF_SDL_LIB = 'SDL.lib'
BF_SDL_LIBPATH = '${BF_SDL}/lib'
BF_PTHREADS = LIBDIR + '/pthreads'
BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadVC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
WITH_BF_FMOD = False
BF_FMOD = LIBDIR + '/fmod'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/IlmImf ${BF_OPENEXR}/include/Iex ${BF_OPENEXR}/include/Imath '
BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread '
BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib_vs2008'
# Warning, this static lib configuration is untested! users of this OS please confirm.
BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a'
WITH_BF_DDS = True
WITH_BF_JPEG = True
BF_JPEG = LIBDIR + '/jpeg'
BF_JPEG_INC = '${BF_JPEG}/include'
BF_JPEG_LIB = 'libjpeg'
BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
WITH_BF_PNG = True
BF_PNG = LIBDIR + '/png'
BF_PNG_INC = '${BF_PNG}/include'
BF_PNG_LIB = 'libpng'
BF_PNG_LIBPATH = '${BF_PNG}/lib'
BF_TIFF = LIBDIR + '/tiff'
BF_TIFF_INC = '${BF_TIFF}/include'
BF_TIFF_LIB = 'libtiff'
BF_TIFF_LIBPATH = '${BF_TIFF}/lib'
WITH_BF_ZLIB = True
BF_ZLIB = LIBDIR + '/zlib'
BF_ZLIB_INC = '${BF_ZLIB}/include'
BF_ZLIB_LIB = 'libz'
BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib'
WITH_BF_INTERNATIONAL = False
BF_GETTEXT = LIBDIR + '/gettext'
BF_GETTEXT_INC = '${BF_GETTEXT}/include'
BF_GETTEXT_LIB = 'gettext'
BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
WITH_BF_GAMEENGINE = True
WITH_BF_PLAYER = False
WITH_BF_BULLET = True
BF_BULLET = '#extern/bullet2/src'
BF_BULLET_INC = '${BF_BULLET}'
BF_BULLET_LIB = 'extern_bullet'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
WITH_BF_BINRELOC = False
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
#BF_NSPR_LIB =
# Uncomment the following line to use Mozilla inplace of netscape
#CPPFLAGS += -DMOZ_NOT_NET
# Location of MOZILLA/Netscape header files...
#BF_MOZILLA = $(LIBDIR)/mozilla
#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
#BF_MOZILLA_LIB =
# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
# if this is not set.
#
# Be paranoid regarding library creation (do not update archives)
#BF_PARANOID = True
# enable freetype2 support for text objects
BF_WITH_FREETYPE = True
BF_FREETYPE = LIBDIR + '/freetype'
BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype2ST'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
BF_QUICKTIME = LIBDIR + '/QTDevWin'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
BF_QUICKTIME_LIBPATH = '${BF_QUICKTIME}/Libraries'
WITH_BF_OPENJPEG = False
BF_OPENJPEG = '#extern/libopenjpeg'
BF_OPENJPEG_LIB = ''
BF_OPENJPEG_INC = '${BF_OPENJPEG}'
BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib'
WITH_BF_FFTW3 = True
BF_FFTW3 = LIBDIR + '/fftw3'
BF_FFTW3_INC = '${BF_FFTW3}/include'
BF_FFTW3_LIB = 'libfftw'
BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib'
WITH_BF_REDCODE = False
BF_REDCODE_INC = '#extern'
WITH_BF_STATICOPENGL = False
BF_OPENGL_INC = '${BF_OPENGL}/include'
BF_OPENGL_LIBINC = '${BF_OPENGL}/lib'
BF_OPENGL_LIB = 'opengl32 glu32'
BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a',
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
CC = 'cl.exe'
CXX = 'cl.exe'
CFLAGS = []
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267']
CXXFLAGS = ['/EHsc']
BF_DEBUG_CCFLAGS = ['/Zi', '/FR${TARGET}.sbr']
CPPFLAGS = ['-DWIN32','-D_CONSOLE', '-D_LIB', '-DFTGL_LIBRARY_STATIC', '-D_CRT_SECURE_NO_DEPRECATE']
REL_CFLAGS = ['-O2', '-DNDEBUG']
REL_CCFLAGS = ['-O2', '-DNDEBUG']
REL_CXXFLAGS = ['-O2', '-DNDEBUG']
C_WARN = []
CC_WARN = []
CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
WITH_BF_DOCS=False
BF_DEBUG=False
BF_BSC=False
if BF_DEBUG:
BF_NUMJOBS=1
else:
BF_NUMJOBS=6
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"msvcprtd.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"']
BF_BUILDDIR = '..\\build\\blender25-win64-vc'
BF_INSTALLDIR='..\\install\\blender25-win64-vc'
BF_DOCDIR='..\\install\\blender25-win64-vc\\doc'
######################### MERGE WITH ABOVE ################################

View File

@@ -32,4 +32,4 @@ license@blender.org for further information.
Ton Roosendaal
Chairman Blender Foundation.
June 2005
June 2005

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