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tmp-Collec
...
blender2.8
Author | SHA1 | Date | |
---|---|---|---|
92f4bf8c09 | |||
de37fb0991 | |||
262bef5ec8 | |||
1e4fb83f61 | |||
a61ade5283 | |||
c84d95d5a9 | |||
f17e7a3474 | |||
4f65ba19c1 | |||
3e4c78e7ba | |||
c02e764722 | |||
f708cad6b2 | |||
416b7036e1 | |||
a2c8bc4113 | |||
9b6778271e | |||
26f8d7690f | |||
0ffe51bbdb | |||
1c06064bfb | |||
fe16270fe5 | |||
0616bb5d32 | |||
ff5e24b808 | |||
8daefb5eaf | |||
e933ab0a99 | |||
db808ab36e | |||
68b920d6a1 | |||
2697fa9fec |
@@ -66,12 +66,21 @@ endif()
|
||||
# set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
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||||
|
||||
# global compile definitions since add_definitions() adds for all.
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||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
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||||
$<$<CONFIG:Debug>:DEBUG;_DEBUG>
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||||
$<$<CONFIG:Release>:NDEBUG>
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||||
$<$<CONFIG:MinSizeRel>:NDEBUG>
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||||
$<$<CONFIG:RelWithDebInfo>:NDEBUG>
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||||
)
|
||||
|
||||
if(NOT (${CMAKE_VERSION} VERSION_LESS 3.0))
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||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
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||||
$<$<CONFIG:Debug>:DEBUG;_DEBUG>
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||||
$<$<CONFIG:Release>:NDEBUG>
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||||
$<$<CONFIG:MinSizeRel>:NDEBUG>
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||||
$<$<CONFIG:RelWithDebInfo>:NDEBUG>
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||||
)
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||||
else()
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||||
# keep until CMake-3.0 is min requirement
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||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG _DEBUG)
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||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELEASE NDEBUG)
|
||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_MINSIZEREL NDEBUG)
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||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELWITHDEBINFO NDEBUG)
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||||
endif()
|
||||
|
||||
#-----------------------------------------------------------------------------
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||||
# Set policy
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||||
@@ -310,6 +319,7 @@ option(WITH_IMAGE_TIFF "Enable LibTIFF Support" ON)
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||||
option(WITH_IMAGE_DDS "Enable DDS Image Support" ON)
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||||
option(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
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||||
option(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
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||||
option(WITH_IMAGE_FRAMESERVER "Enable image FrameServer Support for rendering" ON)
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||||
|
||||
# Audio/Video format support
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||||
option(WITH_CODEC_AVI "Enable Blenders own AVI file support (raw/jpeg)" ON)
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||||
@@ -511,52 +521,6 @@ if(CMAKE_COMPILER_IS_GNUCC)
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||||
mark_as_advanced(WITH_LINKER_GOLD)
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||||
endif()
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||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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||||
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
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||||
mark_as_advanced(WITH_COMPILER_ASAN)
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||||
|
||||
if(WITH_COMPILER_ASAN)
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||||
set(_asan_defaults "\
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-fsanitize=address \
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-fsanitize=bool \
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-fsanitize=bounds \
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-fsanitize=enum \
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||||
-fsanitize=float-cast-overflow \
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||||
-fsanitize=float-divide-by-zero \
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||||
-fsanitize=nonnull-attribute \
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||||
-fsanitize=returns-nonnull-attribute \
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||||
-fsanitize=signed-integer-overflow \
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||||
-fsanitize=undefined \
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||||
-fsanitize=vla-bound \
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-fno-sanitize=alignment \
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")
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||||
|
||||
if(NOT MSVC) # not all sanitizers are supported with clang-cl, these two however are very vocal about it
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set(_asan_defaults "${_asan_defaults} -fsanitize=leak -fsanitize=object-size" )
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endif()
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||||
set(COMPILER_ASAN_CFLAGS "${_asan_defaults}" CACHE STRING "C flags for address sanitizer")
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||||
mark_as_advanced(COMPILER_ASAN_CFLAGS)
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set(COMPILER_ASAN_CXXFLAGS "${_asan_defaults}" CACHE STRING "C++ flags for address sanitizer")
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||||
mark_as_advanced(COMPILER_ASAN_CXXFLAGS)
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||||
|
||||
unset(_asan_defaults)
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||||
|
||||
if(NOT MSVC)
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||||
find_library(COMPILER_ASAN_LIBRARY asan ${CMAKE_C_IMPLICIT_LINK_DIRECTORIES})
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||||
else()
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find_library( COMPILER_ASAN_LIBRARY NAMES clang_rt.asan-x86_64
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||||
PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/7.0.0/lib/windows
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||||
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/6.0.0/lib/windows
|
||||
)
|
||||
endif()
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||||
mark_as_advanced(COMPILER_ASAN_LIBRARY)
|
||||
endif()
|
||||
endif()
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||||
|
||||
# Dependency graph
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||||
option(WITH_LEGACY_DEPSGRAPH "Build Blender with legacy dependency graph" ON)
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||||
mark_as_advanced(WITH_LEGACY_DEPSGRAPH)
|
||||
|
||||
if(WIN32)
|
||||
# Use hardcoded paths or find_package to find externals
|
||||
option(WITH_WINDOWS_FIND_MODULES "Use find_package to locate libraries" OFF)
|
||||
@@ -817,19 +781,6 @@ set(PLATFORM_LINKLIBS "")
|
||||
set(PLATFORM_LINKFLAGS "")
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "")
|
||||
|
||||
if(WITH_COMPILER_ASAN)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${COMPILER_ASAN_CFLAGS}")
|
||||
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CFLAGS}")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${COMPILER_ASAN_CXXFLAGS}")
|
||||
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CXXFLAGS}")
|
||||
if(MSVC)
|
||||
set(COMPILER_ASAN_LINKER_FLAGS "/FUNCTIONPADMIN:6")
|
||||
endif()
|
||||
set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS};${COMPILER_ASAN_LIBRARY}")
|
||||
set(PLATFORM_LINKFLAGS "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
#-----------------------------------------------------------------------------
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||||
#Platform specifics
|
||||
@@ -1559,12 +1510,7 @@ else()
|
||||
endif()
|
||||
|
||||
# Visual Studio has all standards it supports available by default
|
||||
# Clang on windows copies this behavior and does not support these switches
|
||||
if(
|
||||
CMAKE_COMPILER_IS_GNUCC OR
|
||||
(CMAKE_C_COMPILER_ID MATCHES "Clang" AND (NOT MSVC)) OR
|
||||
(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
)
|
||||
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
# Use C99 + GNU extensions, works with GCC, Clang, ICC
|
||||
if(WITH_C11)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu11")
|
||||
|
@@ -103,7 +103,6 @@ ExternalProject_Add(external_ffmpeg
|
||||
--disable-indev=jack
|
||||
--disable-indev=alsa
|
||||
--disable-outdev=alsa
|
||||
--disable-crystalhd
|
||||
PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/ffmpeg/src/external_ffmpeg < ${PATCH_DIR}/ffmpeg.diff
|
||||
BUILD_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/ffmpeg/src/external_ffmpeg/ && make -j${MAKE_THREADS}
|
||||
INSTALL_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/ffmpeg/src/external_ffmpeg/ && make install
|
||||
|
@@ -13,25 +13,3 @@
|
||||
-# pragma message("Unknown compiler version - please run the configure tests and report the results")
|
||||
-# endif
|
||||
-#endif
|
||||
--- a/boost/type_traits/has_nothrow_assign.hpp 2015-12-13 05:49:42 -0700
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||||
+++ b/boost/type_traits/has_nothrow_assign.hpp 2018-05-27 11:11:02 -0600
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <boost/type_traits/remove_reference.hpp>
|
||||
#endif
|
||||
#endif
|
||||
-#if defined(__GNUC__) || defined(__SUNPRO_CC)
|
||||
+#if defined(__GNUC__) || defined(__SUNPRO_CC) || defined(__clang__)
|
||||
#include <boost/type_traits/is_const.hpp>
|
||||
#include <boost/type_traits/is_volatile.hpp>
|
||||
#include <boost/type_traits/is_assignable.hpp>
|
||||
--- a/boost/type_traits/has_nothrow_constructor.hpp 2015-12-13 05:49:42 -0700
|
||||
+++ b/boost/type_traits/has_nothrow_constructor.hpp 2018-05-27 11:11:02 -0600
|
||||
@@ -17,7 +17,7 @@
|
||||
#if defined(BOOST_MSVC) || defined(BOOST_INTEL)
|
||||
#include <boost/type_traits/has_trivial_constructor.hpp>
|
||||
#endif
|
||||
-#if defined(__GNUC__ ) || defined(__SUNPRO_CC)
|
||||
+#if defined(__GNUC__ ) || defined(__SUNPRO_CC) || defined(__clang__)
|
||||
#include <boost/type_traits/is_default_constructible.hpp>
|
||||
#endif
|
||||
|
||||
|
@@ -10,29 +10,3 @@ diff -Naur osl/src/external_osl/src/cmake/flexbison.cmake osl_bak/src/external_o
|
||||
MAIN_DEPENDENCY ${flexsrc}
|
||||
DEPENDS ${${compiler_headers}}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} )
|
||||
--- a/src/include/OSL/oslconfig.h 2016-10-31 16:48:19 -0600
|
||||
+++ b/src/include/OSL/oslconfig.h 2018-05-27 11:18:08 -0600
|
||||
@@ -44,12 +44,18 @@
|
||||
// same if another packages is compiling against OSL and using these headers
|
||||
// (OSL may be C++11 but the client package may be older, or vice versa --
|
||||
// use these two symbols to differentiate these cases, when important).
|
||||
-#if (__cplusplus >= 201402L)
|
||||
-# define OSL_CPLUSPLUS_VERSION 14
|
||||
-#elif (__cplusplus >= 201103L)
|
||||
-# define OSL_CPLUSPLUS_VERSION 11
|
||||
+
|
||||
+// Force C++03 for MSVC in blender since svn the libraries are build with that
|
||||
+#if !defined(_MSC_VER)
|
||||
+ #if (__cplusplus >= 201402L)
|
||||
+ # define OSL_CPLUSPLUS_VERSION 14
|
||||
+ #elif (__cplusplus >= 201103L)
|
||||
+ # define OSL_CPLUSPLUS_VERSION 11
|
||||
+ #else
|
||||
+ # define OSL_CPLUSPLUS_VERSION 3 /* presume C++03 */
|
||||
+ #endif
|
||||
#else
|
||||
-# define OSL_CPLUSPLUS_VERSION 3 /* presume C++03 */
|
||||
+ # define OSL_CPLUSPLUS_VERSION 3 /* presume C++03 */
|
||||
#endif
|
||||
|
||||
// Symbol export defines
|
||||
|
@@ -32,7 +32,6 @@ macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
|
||||
${EXTRA_LIBS}
|
||||
${PLATFORM_LINKLIBS}
|
||||
bf_testing_main
|
||||
bf_intern_eigen
|
||||
bf_intern_guardedalloc
|
||||
extern_gtest
|
||||
extern_gmock
|
||||
|
@@ -23,6 +23,7 @@ set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
|
||||
|
@@ -28,6 +28,7 @@ set(WITH_IK_SOLVER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IK_ITASC OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_CINEON OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_DDS OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_FRAMESERVER OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_HDR OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENEXR OFF CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENJPEG OFF CACHE BOOL "" FORCE)
|
||||
|
@@ -23,6 +23,7 @@ set(WITH_IK_SOLVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IK_ITASC ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_CINEON ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_DDS ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_FRAMESERVER ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_HDR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENEXR ON CACHE BOOL "" FORCE)
|
||||
set(WITH_IMAGE_OPENJPEG ON CACHE BOOL "" FORCE)
|
||||
|
@@ -352,11 +352,6 @@ function(SETUP_LIBDIRS)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
macro(setup_platform_linker_flags)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
|
||||
endmacro()
|
||||
|
||||
function(setup_liblinks
|
||||
target
|
||||
)
|
||||
@@ -586,7 +581,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
|
||||
bf_editor_space_outliner
|
||||
bf_editor_space_script
|
||||
bf_editor_space_sequencer
|
||||
bf_editor_space_statusbar
|
||||
bf_editor_space_text
|
||||
bf_editor_space_time
|
||||
bf_editor_space_topbar
|
||||
|
@@ -358,7 +358,7 @@ if(WITH_LLVM)
|
||||
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
|
||||
OUTPUT_VARIABLE LLVM_LIBRARY
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
string(REPLACE ".a /" ".a;/" LLVM_LIBRARY ${LLVM_LIBRARY})
|
||||
string(REPLACE " " ";" LLVM_LIBRARY ${LLVM_LIBRARY})
|
||||
else()
|
||||
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -lLLVM-3.4")
|
||||
endif()
|
||||
@@ -418,7 +418,7 @@ if(${XCODE_VERSION} VERSION_EQUAL 5 OR ${XCODE_VERSION} VERSION_GREATER 5)
|
||||
endif()
|
||||
# Get rid of eventually clashes, we export some symbols explicite as local
|
||||
set(PLATFORM_LINKFLAGS
|
||||
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker '${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map'"
|
||||
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map"
|
||||
)
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
|
||||
|
@@ -29,15 +29,7 @@ if(NOT MSVC)
|
||||
message(FATAL_ERROR "Compiler is unsupported")
|
||||
endif()
|
||||
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
set(MSVC_CLANG On)
|
||||
set(MSVC_REDIST_DIR $ENV{VCToolsRedistDir})
|
||||
if (DEFINED MSVC_REDIST_DIR)
|
||||
file(TO_CMAKE_PATH ${MSVC_REDIST_DIR} MSVC_REDIST_DIR)
|
||||
else()
|
||||
message("Unable to detect the Visual Studio redist directory, copying of the runtime dlls will not work, try running from the visual studio developer prompt.")
|
||||
endif()
|
||||
endif()
|
||||
# Libraries configuration for Windows when compiling with MSVC.
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_FOLDERS})
|
||||
|
||||
@@ -127,18 +119,8 @@ set(CMAKE_INSTALL_OPENMP_LIBRARIES ${WITH_OPENMP})
|
||||
set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION .)
|
||||
include(InstallRequiredSystemLibraries)
|
||||
|
||||
remove_cc_flag("/MDd" "/MD")
|
||||
|
||||
if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
|
||||
if(NOT WITH_CXX11) # C++11 is on by default in clang-cl and can't be turned off, if c++11 is not enabled in blender repress some c++11 related warnings.
|
||||
set(CXX_WARN_FLAGS "-Wno-inconsistent-missing-override")
|
||||
endif()
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference")
|
||||
else()
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
|
||||
endif()
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
|
||||
@@ -149,7 +131,7 @@ set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MT")
|
||||
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
|
||||
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MT")
|
||||
|
||||
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
|
||||
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
|
||||
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib ")
|
||||
|
||||
# Ignore meaningless for us linker warnings.
|
||||
@@ -162,7 +144,7 @@ else()
|
||||
set(PLATFORM_LINKFLAGS "/MACHINE:IX86 /LARGEADDRESSAWARE ${PLATFORM_LINKFLAGS}")
|
||||
endif()
|
||||
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
|
||||
set(PLATFORM_LINKFLAGS_DEBUG "/IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
|
||||
|
||||
if(NOT DEFINED LIBDIR)
|
||||
|
||||
|
@@ -1,17 +0,0 @@
|
||||
echo No explicit msvc version requested, autodetecting version.
|
||||
|
||||
call "%~dp0\detect_msvc2013.cmd"
|
||||
if %ERRORLEVEL% EQU 0 goto DetectionComplete
|
||||
|
||||
call "%~dp0\detect_msvc2015.cmd"
|
||||
if %ERRORLEVEL% EQU 0 goto DetectionComplete
|
||||
|
||||
call "%~dp0\detect_msvc2017.cmd"
|
||||
if %ERRORLEVEL% EQU 0 goto DetectionComplete
|
||||
|
||||
echo Compiler Detection failed. Use verbose switch for more information.
|
||||
exit /b 1
|
||||
|
||||
:DetectionComplete
|
||||
echo Compiler Detection successfull, detected VS%BUILD_VS_YEAR%
|
||||
exit /b 0
|
@@ -1,26 +0,0 @@
|
||||
if "%NOBUILD%"=="1" goto EOF
|
||||
echo %TIME% > %BUILD_DIR%\buildtime.txt
|
||||
msbuild ^
|
||||
%BUILD_DIR%\Blender.sln ^
|
||||
/target:build ^
|
||||
/property:Configuration=%BUILD_TYPE% ^
|
||||
/maxcpucount:2 ^
|
||||
/verbosity:minimal ^
|
||||
/p:platform=%MSBUILD_PLATFORM% ^
|
||||
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
|
||||
if errorlevel 1 (
|
||||
echo Error during build, see %BUILD_DIR%\Build.log for details
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
msbuild ^
|
||||
%BUILD_DIR%\INSTALL.vcxproj ^
|
||||
/property:Configuration=%BUILD_TYPE% ^
|
||||
/verbosity:minimal ^
|
||||
/p:platform=%MSBUILD_PLATFORM%
|
||||
if errorlevel 1 (
|
||||
echo Error during install phase
|
||||
exit /b 1
|
||||
)
|
||||
echo %TIME% >> %BUILD_DIR%\buildtime.txt
|
||||
:EOF
|
@@ -1,16 +0,0 @@
|
||||
if "%NOBUILD%"=="1" goto EOF
|
||||
set HAS_ERROR=
|
||||
cd %BUILD_DIR%
|
||||
echo %TIME% > buildtime.txt
|
||||
ninja install
|
||||
if errorlevel 1 (
|
||||
set HAS_ERROR=1
|
||||
)
|
||||
echo %TIME% >>buildtime.txt
|
||||
cd %BLENDER_DIR%
|
||||
|
||||
if "%HAS_ERROR%" == "1" (
|
||||
echo Error during build
|
||||
exit /b 1
|
||||
)
|
||||
:EOF
|
@@ -1,54 +0,0 @@
|
||||
if "%BUILD_VS_YEAR%"=="2013" set BUILD_VS_LIBDIRPOST=vc12
|
||||
if "%BUILD_VS_YEAR%"=="2015" set BUILD_VS_LIBDIRPOST=vc14
|
||||
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc14
|
||||
|
||||
if "%BUILD_ARCH%"=="x64" (
|
||||
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
|
||||
) else if "%BUILD_ARCH%"=="x86" (
|
||||
set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
|
||||
)
|
||||
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Library Directory = "%BUILD_VS_LIBDIR%"
|
||||
)
|
||||
if NOT EXIST %BUILD_VS_LIBDIR% (
|
||||
rem libs not found, but svn is on the system
|
||||
echo
|
||||
if not "%SVN%"=="" (
|
||||
echo.
|
||||
echo The required external libraries in %BUILD_VS_LIBDIR% are missing
|
||||
echo.
|
||||
set /p GetLibs= "Would you like to download them? (y/n)"
|
||||
if /I "!GetLibs!"=="Y" (
|
||||
echo.
|
||||
echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
|
||||
echo.
|
||||
:RETRY
|
||||
"%SVN%" checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
|
||||
if errorlevel 1 (
|
||||
set /p LibRetry= "Error during donwload, retry? y/n"
|
||||
if /I "!LibRetry!"=="Y" (
|
||||
cd %BUILD_VS_LIBDIR%
|
||||
"%SVN%" cleanup
|
||||
cd %BLENDER_DIR%
|
||||
goto RETRY
|
||||
)
|
||||
echo.
|
||||
echo Error: Download of external libraries failed.
|
||||
echo This is needed for building, please manually run 'svn cleanup' and 'svn update' in
|
||||
echo %BUILD_VS_LIBDIR% , until this is resolved you CANNOT make a successfull blender build
|
||||
echo.
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
if NOT EXIST %BUILD_VS_LIBDIR% (
|
||||
echo.
|
||||
echo Error: Required libraries not found at "%BUILD_VS_LIBDIR%"
|
||||
echo This is needed for building, aborting!
|
||||
echo.
|
||||
exit /b 1
|
||||
)
|
@@ -1,6 +0,0 @@
|
||||
set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
|
||||
|
||||
if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
|
||||
echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
|
||||
exit /b 1
|
||||
)
|
@@ -1,20 +0,0 @@
|
||||
if NOT exist "%BLENDER_DIR%/source/tools" (
|
||||
echo Checking out sub-modules
|
||||
if not "%GIT%" == "" (
|
||||
"%GIT%" submodule update --init --recursive --progress
|
||||
if errorlevel 1 goto FAIL
|
||||
"%GIT%" submodule foreach git checkout master
|
||||
if errorlevel 1 goto FAIL
|
||||
"%GIT%" submodule foreach git pull --rebase origin master
|
||||
if errorlevel 1 goto FAIL
|
||||
goto EOF
|
||||
) else (
|
||||
echo Blender submodules not found, and git not found in path to retrieve them.
|
||||
goto FAIL
|
||||
)
|
||||
)
|
||||
goto EOF
|
||||
|
||||
:FAIL
|
||||
exit /b 1
|
||||
:EOF
|
@@ -1,75 +0,0 @@
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
|
||||
|
||||
if "%BUILD_ARCH%"=="x64" (
|
||||
set MSBUILD_PLATFORM=x64
|
||||
) else if "%BUILD_ARCH%"=="x86" (
|
||||
set MSBUILD_PLATFORM=win32
|
||||
if "%WITH_CLANG%"=="1" (
|
||||
echo Clang not supported for X86
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
if "%WITH_CLANG%"=="1" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -T"LLVM-vs2017"
|
||||
if "%WITH_ASAN%"=="1" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_COMPILER_ASAN=On
|
||||
)
|
||||
) else (
|
||||
if "%WITH_ASAN%"=="1" (
|
||||
echo ASAN is only supported with clang.
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
if NOT EXIST %BUILD_DIR%\nul (
|
||||
mkdir %BUILD_DIR%
|
||||
)
|
||||
|
||||
if "%MUST_CLEAN%"=="1" (
|
||||
echo Cleaning %BUILD_DIR%
|
||||
msbuild ^
|
||||
%BUILD_DIR%\Blender.sln ^
|
||||
/target:clean ^
|
||||
/property:Configuration=%BUILD_TYPE% ^
|
||||
/verbosity:minimal ^
|
||||
/p:platform=%MSBUILD_PLATFORM%
|
||||
)
|
||||
|
||||
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
|
||||
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
|
||||
|
||||
if "%MUST_CONFIGURE%"=="1" (
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo %CMAKE% %BUILD_CMAKE_ARGS% -H%BLENDER_DIR% -B%BUILD_DIR%
|
||||
)
|
||||
|
||||
cmake ^
|
||||
%BUILD_CMAKE_ARGS% ^
|
||||
-H%BLENDER_DIR% ^
|
||||
-B%BUILD_DIR%
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo "Configuration Failed"
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
echo call "%VCVARS%" %BUILD_ARCH% > %BUILD_DIR%\rebuild.cmd
|
||||
echo "%CMAKE%" . >> %BUILD_DIR%\rebuild.cmd
|
||||
echo echo %%TIME%% ^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
|
||||
echo msbuild ^
|
||||
%BUILD_DIR%\Blender.sln ^
|
||||
/target:build ^
|
||||
/property:Configuration=%BUILD_TYPE% ^
|
||||
/maxcpucount:2 ^
|
||||
/verbosity:minimal ^
|
||||
/p:platform=%MSBUILD_PLATFORM% ^
|
||||
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
|
||||
echo msbuild ^
|
||||
%BUILD_DIR%\INSTALL.vcxproj ^
|
||||
/property:Configuration=%BUILD_TYPE% ^
|
||||
/verbosity:minimal ^
|
||||
/p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
|
||||
echo echo %%TIME%% ^>^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
|
@@ -1,74 +0,0 @@
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Ninja" %TESTS_CMAKE_ARGS% -DCMAKE_BUILD_TYPE=%BUILD_TYPE%
|
||||
|
||||
if "%WITH_CLANG%" == "1" (
|
||||
set LLVM_DIR=
|
||||
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LLVM\LLVM" /ve 2^>nul`) DO set LLVM_DIR=%%C
|
||||
if DEFINED LLVM_DIR (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo LLVM Detected at "%LLVM_DIR%"
|
||||
)
|
||||
goto DetectionComplete
|
||||
)
|
||||
|
||||
REM Check 32 bits
|
||||
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\LLVM\LLVM" /ve 2^>nul`) DO set LLVM_DIR=%%C
|
||||
if DEFINED LLVM_DIR (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo LLVM Detected at "%LLVM_DIR%"
|
||||
)
|
||||
goto DetectionComplete
|
||||
)
|
||||
echo LLVM not found
|
||||
exit /b 1
|
||||
|
||||
:DetectionComplete
|
||||
set CC=%LLVM_DIR%\bin\clang-cl
|
||||
set CXX=%LLVM_DIR%\bin\clang-cl
|
||||
rem build and tested against 2017 15.7
|
||||
set CFLAGS=-m64 -fmsc-version=1914
|
||||
set CXXFLAGS=-m64 -fmsc-version=1914
|
||||
if "%WITH_ASAN%"=="1" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_COMPILER_ASAN=On
|
||||
)
|
||||
)
|
||||
|
||||
if "%WITH_ASAN%"=="1" (
|
||||
if "%WITH_CLANG%" == "" (
|
||||
echo ASAN is only supported with clang.
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS%
|
||||
)
|
||||
|
||||
if NOT EXIST %BUILD_DIR%\nul (
|
||||
mkdir %BUILD_DIR%
|
||||
)
|
||||
|
||||
if "%MUST_CLEAN%"=="1" (
|
||||
echo Cleaning %BUILD_DIR%
|
||||
cd %BUILD_DIR%
|
||||
%CMAKE% cmake --build . --config Clean
|
||||
)
|
||||
|
||||
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
|
||||
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
|
||||
|
||||
if "%MUST_CONFIGURE%"=="1" (
|
||||
cmake ^
|
||||
%BUILD_CMAKE_ARGS% ^
|
||||
-H%BLENDER_DIR% ^
|
||||
-B%BUILD_DIR%
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo "Configuration Failed"
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
|
||||
echo call "%VCVARS%" %BUILD_ARCH% > %BUILD_DIR%\rebuild.cmd
|
||||
echo echo %%TIME%% ^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
|
||||
echo ninja install >> %BUILD_DIR%\rebuild.cmd
|
||||
echo echo %%TIME%% ^>^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
|
@@ -1,16 +0,0 @@
|
||||
if "%BUILD_ARCH%"=="" (
|
||||
if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
|
||||
set WINDOWS_ARCH= Win64
|
||||
set BUILD_ARCH=x64
|
||||
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
|
||||
set WINDOWS_ARCH= Win64
|
||||
set BUILD_ARCH=x64
|
||||
) else (
|
||||
set WINDOWS_ARCH=
|
||||
set BUILD_ARCH=x86
|
||||
)
|
||||
) else if "%BUILD_ARCH%"=="x64" (
|
||||
set WINDOWS_ARCH= Win64
|
||||
) else if "%BUILD_ARCH%"=="x86" (
|
||||
set WINDOWS_ARCH=
|
||||
)
|
@@ -1,3 +0,0 @@
|
||||
set BUILD_VS_VER=12
|
||||
set BUILD_VS_YEAR=2013
|
||||
call "%~dp0\detect_msvc_classic.cmd"
|
@@ -1,3 +0,0 @@
|
||||
set BUILD_VS_VER=14
|
||||
set BUILD_VS_YEAR=2015
|
||||
call "%~dp0\detect_msvc_classic.cmd"
|
@@ -1,70 +0,0 @@
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Detecting msvc 2017
|
||||
)
|
||||
set BUILD_VS_VER=15
|
||||
set ProgramFilesX86=%ProgramFiles(x86)%
|
||||
if not exist "%ProgramFilesX86%" set ProgramFilesX86=%ProgramFiles%
|
||||
|
||||
set vs_where=%ProgramFilesX86%\Microsoft Visual Studio\Installer\vswhere.exe
|
||||
if not exist "%vs_where%" (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio 2017 ^(15.2 or newer^) is not detected
|
||||
goto FAIL
|
||||
)
|
||||
)
|
||||
for /f "usebackq tokens=1* delims=: " %%i in (`"%vs_where%" -products * -latest %VSWHERE_ARGS% -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64`) do (
|
||||
if /i "%%i"=="installationPath" set VS_InstallDir=%%j
|
||||
)
|
||||
|
||||
if "%VS_InstallDir%"=="" (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio is detected but the "Desktop development with C++" workload has not been instlled
|
||||
goto FAIL
|
||||
)
|
||||
)
|
||||
|
||||
set VCVARS=%VS_InstallDir%\VC\Auxiliary\Build\vcvarsall.bat
|
||||
if exist "%VCVARS%" (
|
||||
call "%VCVARS%" %BUILD_ARCH%
|
||||
) else (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo "%VCVARS%" not found
|
||||
)
|
||||
goto FAIL
|
||||
)
|
||||
|
||||
rem try msbuild
|
||||
msbuild /version > NUL
|
||||
if errorlevel 1 (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% msbuild not found
|
||||
)
|
||||
goto FAIL
|
||||
)
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% msbuild found
|
||||
)
|
||||
|
||||
REM try the c++ compiler
|
||||
cl 2> NUL 1>&2
|
||||
if errorlevel 1 (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler not found
|
||||
)
|
||||
goto FAIL
|
||||
)
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler found
|
||||
)
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio 2017 is detected successfully
|
||||
)
|
||||
goto EOF
|
||||
|
||||
:FAIL
|
||||
exit /b 1
|
||||
|
||||
:EOF
|
@@ -1,69 +0,0 @@
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Detecting msvc %BUILD_VS_YEAR%
|
||||
)
|
||||
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
|
||||
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v ProductDir 2^>nul`) DO set MSVC_VC_DIR=%%C
|
||||
if DEFINED MSVC_VC_DIR (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% on Win64 detected at "%MSVC_VC_DIR%"
|
||||
)
|
||||
goto msvc_detect_finally
|
||||
)
|
||||
|
||||
REM Check 32 bits
|
||||
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
|
||||
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v ProductDir 2^>nul`) DO set MSVC_VC_DIR=%%C
|
||||
if DEFINED MSVC_VC_DIR (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% on Win32 detected at "%MSVC_VC_DIR%"
|
||||
)
|
||||
goto msvc_detect_finally
|
||||
)
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% not found.
|
||||
)
|
||||
goto FAIL
|
||||
:msvc_detect_finally
|
||||
set VCVARS=%MSVC_VC_DIR%\vcvarsall.bat
|
||||
if not exist "%VCVARS%" (
|
||||
echo "%VCVARS%" not found.
|
||||
goto FAIL
|
||||
)
|
||||
|
||||
call "%vcvars%" %BUILD_ARCH%
|
||||
|
||||
rem try msbuild
|
||||
msbuild /version > NUL
|
||||
if errorlevel 1 (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% msbuild not found
|
||||
)
|
||||
goto FAIL
|
||||
)
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% msbuild found
|
||||
)
|
||||
|
||||
REM try the c++ compiler
|
||||
cl 2> NUL 1>&2
|
||||
if errorlevel 1 (
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler not found
|
||||
)
|
||||
goto FAIL
|
||||
)
|
||||
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler found
|
||||
)
|
||||
goto DetectionComplete
|
||||
|
||||
:FAIL
|
||||
exit /b 1
|
||||
|
||||
:DetectionComplete
|
||||
if NOT "%verbose%" == "" (
|
||||
echo Visual Studio %BUILD_VS_YEAR% Detected successfuly
|
||||
)
|
||||
exit /b 0
|
@@ -1,13 +0,0 @@
|
||||
REM find all dependencies and set the corresponding environement variables.
|
||||
for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
|
||||
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
|
||||
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
|
||||
if NOT "%verbose%" == "" (
|
||||
echo svn : %SVN%
|
||||
echo cmake : %CMAKE%
|
||||
echo git : %GIT%
|
||||
)
|
||||
if "%CMAKE%" == "" (
|
||||
echo Cmake not found in path, required for building, exiting...
|
||||
exit /b 1
|
||||
)
|
@@ -1,84 +0,0 @@
|
||||
set BUILD_DIR=%BLENDER_DIR%..\build_windows
|
||||
set BUILD_TYPE=Release
|
||||
:argv_loop
|
||||
if NOT "%1" == "" (
|
||||
|
||||
REM Help Message
|
||||
if "%1" == "help" (
|
||||
set SHOW_HELP=1
|
||||
goto EOF
|
||||
)
|
||||
REM Build Types
|
||||
if "%1" == "debug" (
|
||||
set BUILD_TYPE=Debug
|
||||
REM Build Configurations
|
||||
) else if "%1" == "noge" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
|
||||
set BUILD_NGE=_noge
|
||||
) else if "%1" == "builddir" (
|
||||
set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
|
||||
shift /1
|
||||
) else if "%1" == "with_tests" (
|
||||
set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
|
||||
) else if "%1" == "full" (
|
||||
set TARGET=Full
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
|
||||
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
|
||||
) else if "%1" == "lite" (
|
||||
set TARGET=Lite
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
|
||||
) else if "%1" == "cycles" (
|
||||
set TARGET=Cycles
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
|
||||
) else if "%1" == "headless" (
|
||||
set TARGET=Headless
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
|
||||
) else if "%1" == "bpy" (
|
||||
set TARGET=Bpy
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
|
||||
) else if "%1" == "clang" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS%
|
||||
set WITH_CLANG=1
|
||||
) else if "%1" == "release" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
|
||||
set TARGET=Release
|
||||
) else if "%1" == "asan" (
|
||||
set WITH_ASAN=1
|
||||
) else if "%1" == "x86" (
|
||||
set BUILD_ARCH=x86
|
||||
) else if "%1" == "x64" (
|
||||
set BUILD_ARCH=x64
|
||||
) else if "%1" == "2017" (
|
||||
set BUILD_VS_YEAR=2017
|
||||
) else if "%1" == "2017pre" (
|
||||
set BUILD_VS_YEAR=2017
|
||||
set VSWHERE_ARGS=-prerelease
|
||||
) else if "%1" == "2015" (
|
||||
set BUILD_VS_YEAR=2015
|
||||
) else if "%1" == "2013" (
|
||||
set BUILD_VS_YEAR=2013
|
||||
) else if "%1" == "packagename" (
|
||||
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
|
||||
shift /1
|
||||
) else if "%1" == "nobuild" (
|
||||
set NOBUILD=1
|
||||
) else if "%1" == "showhash" (
|
||||
SET BUILD_SHOW_HASHES=1
|
||||
REM Non-Build Commands
|
||||
) else if "%1" == "update" (
|
||||
SET BUILD_UPDATE=1
|
||||
) else if "%1" == "ninja" (
|
||||
SET BUILD_WITH_NINJA=1
|
||||
) else if "%1" == "clean" (
|
||||
set MUST_CLEAN=1
|
||||
) else if "%1" == "verbose" (
|
||||
set VERBOSE=1
|
||||
) else (
|
||||
echo Command "%1" unknown, aborting!
|
||||
exit /b 1
|
||||
)
|
||||
shift /1
|
||||
goto argv_loop
|
||||
)
|
||||
:EOF
|
||||
exit /b 0
|
@@ -1,25 +0,0 @@
|
||||
rem reset all variables so they do not get accidentally get carried over from previous builds
|
||||
set BUILD_DIR_OVERRRIDE=
|
||||
set BUILD_CMAKE_ARGS=
|
||||
set BUILD_ARCH=
|
||||
set BUILD_VS_VER=
|
||||
set BUILD_VS_YEAR=
|
||||
set BUILD_VS_LIBDIRPOST=
|
||||
set BUILD_VS_LIBDIR=
|
||||
set BUILD_VS_SVNDIR=
|
||||
set BUILD_NGE=
|
||||
set KEY_NAME=
|
||||
set MSBUILD_PLATFORM=
|
||||
set MUST_CLEAN=
|
||||
set NOBUILD=
|
||||
set TARGET=
|
||||
set VERBOSE=
|
||||
set WINDOWS_ARCH=
|
||||
set TESTS_CMAKE_ARGS=
|
||||
set VSWHERE_ARGS=
|
||||
set BUILD_UPDATE=
|
||||
set BUILD_SHOW_HASHES=
|
||||
set SHOW_HELP=
|
||||
set BUILD_WITH_NINJA=
|
||||
set WITH_CLANG=
|
||||
set WITH_ASAN=
|
@@ -1,4 +0,0 @@
|
||||
set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
|
||||
if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
|
||||
set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
|
||||
)
|
@@ -1,12 +0,0 @@
|
||||
if "%GIT%" == "" (
|
||||
echo Git not found, cannot show hashes.
|
||||
goto EOF
|
||||
)
|
||||
cd "%BLENDER_DIR%"
|
||||
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Branch_hash=%%i
|
||||
cd "%BLENDER_DIR%/release/datafiles/locale"
|
||||
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Locale_hash=%%i
|
||||
cd "%BLENDER_DIR%/release/scripts/addons"
|
||||
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Addons_Hash=%%i
|
||||
cd "%BLENDER_DIR%"
|
||||
:EOF
|
@@ -1,29 +0,0 @@
|
||||
echo.
|
||||
echo Convenience targets
|
||||
echo - release ^(identical to the official blender.org builds^)
|
||||
echo - full ^(same as release minus the cuda kernels^)
|
||||
echo - lite
|
||||
echo - headless
|
||||
echo - cycles
|
||||
echo - bpy
|
||||
echo.
|
||||
echo Utilities ^(not associated with building^)
|
||||
echo - clean ^(Target must be set^)
|
||||
echo - update
|
||||
echo - nobuild ^(only generate project files^)
|
||||
echo - showhash ^(Show git hashes of source tree^)
|
||||
echo.
|
||||
echo Configuration options
|
||||
echo - verbose ^(enable diagnostic output during configuration^)
|
||||
echo - with_tests ^(enable building unit tests^)
|
||||
echo - noge ^(disable building game enginge and player^)
|
||||
echo - debug ^(Build an unoptimized debuggable build^)
|
||||
echo - packagename [newname] ^(override default cpack package name^)
|
||||
echo - buildir [newdir] ^(override default build folder^)
|
||||
echo - x86 ^(override host auto-detect and build 32 bit code^)
|
||||
echo - x64 ^(override host auto-detect and build 64 bit code^)
|
||||
echo - 2013 ^(build with visual studio 2013^)
|
||||
echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
|
||||
echo - 2017 ^(build with visual studio 2017^) [EXPERIMENTAL]
|
||||
echo - 2017pre ^(build with visual studio 2017 pre-release^) [EXPERIMENTAL]
|
||||
echo.
|
@@ -1,16 +0,0 @@
|
||||
if "%SVN%" == "" (
|
||||
echo svn not found, cannot update libraries
|
||||
goto UPDATE_GIT
|
||||
)
|
||||
"%SVN%" up "%BLENDER_DIR%/../lib/*"
|
||||
|
||||
:UPDATE_GIT
|
||||
|
||||
if "%GIT%" == "" (
|
||||
echo Git not found, cannot update code
|
||||
goto EOF
|
||||
)
|
||||
"%GIT%" pull --rebase
|
||||
"%GIT%" submodule foreach git pull --rebase origin master
|
||||
|
||||
:EOF
|
@@ -20,6 +20,6 @@ The execution context is one of:
|
||||
'EXEC_SCREEN')
|
||||
"""
|
||||
|
||||
# collection add popup
|
||||
# group add popup
|
||||
import bpy
|
||||
bpy.ops.object.collection_instance_add('INVOKE_DEFAULT')
|
||||
bpy.ops.object.group_instance_add('INVOKE_DEFAULT')
|
||||
|
@@ -335,7 +335,7 @@ template<> EIGEN_STRONG_INLINE void prefetch<float>(const float* addr) { _mm_p
|
||||
template<> EIGEN_STRONG_INLINE void prefetch<double>(const double* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
|
||||
template<> EIGEN_STRONG_INLINE void prefetch<int>(const int* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
|
||||
|
||||
#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER) && !defined(__clang__)
|
||||
#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER)
|
||||
// The temporary variable fixes an internal compilation error in vs <= 2008 and a wrong-result bug in vs 2010
|
||||
// Direct of the struct members fixed bug #62.
|
||||
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { return a.m128_f32[0]; }
|
||||
|
12
extern/Eigen3/patches/blender.diff
vendored
12
extern/Eigen3/patches/blender.diff
vendored
@@ -1,12 +0,0 @@
|
||||
diff -Naur c:\blender-git\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h k:\BlenderGit\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h
|
||||
--- c:\blender-git\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h 2018-05-25 13:29:14 -0600
|
||||
+++ k:\BlenderGit\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h 2018-05-26 19:56:36 -0600
|
||||
@@ -335,7 +335,7 @@
|
||||
template<> EIGEN_STRONG_INLINE void prefetch<double>(const double* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
|
||||
template<> EIGEN_STRONG_INLINE void prefetch<int>(const int* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
|
||||
|
||||
-#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER)
|
||||
+#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER) && !defined(__clang__)
|
||||
// The temporary variable fixes an internal compilation error in vs <= 2008 and a wrong-result bug in vs 2010
|
||||
// Direct of the struct members fixed bug #62.
|
||||
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { return a.m128_f32[0]; }
|
31
extern/bullet2/patches/blender.patch
vendored
31
extern/bullet2/patches/blender.patch
vendored
@@ -1,34 +1,3 @@
|
||||
diff --git a/extern/bullet2/src/LinearMath/btScalar.h b/extern/bullet2/src/LinearMath/btScalar.h
|
||||
--- a/extern/bullet2/src/LinearMath/btScalar.h
|
||||
+++ b/extern/bullet2/src/LinearMath/btScalar.h
|
||||
@@ -16,6 +16,9 @@
|
||||
|
||||
#ifndef BT_SCALAR_H
|
||||
#define BT_SCALAR_H
|
||||
+#if defined(_MSC_VER) && defined(__clang__) /* clang supplies it's own overloads already */
|
||||
+#define BT_NO_SIMD_OPERATOR_OVERLOADS
|
||||
+#endif
|
||||
|
||||
#ifdef BT_MANAGED_CODE
|
||||
//Aligned data types not supported in managed code
|
||||
@@ -83,7 +86,7 @@
|
||||
#ifdef BT_USE_SSE
|
||||
|
||||
#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
|
||||
- #define BT_ALLOW_SSE4
|
||||
+ //#define BT_ALLOW_SSE4 //disable this cause blender targets sse2
|
||||
#endif //(_MSC_FULL_VER >= 160040219)
|
||||
|
||||
//BT_USE_SSE_IN_API is disabled under Windows by default, because
|
||||
@@ -102,7 +105,7 @@
|
||||
#endif //__MINGW32__
|
||||
|
||||
#ifdef BT_DEBUG
|
||||
- #ifdef _MSC_VER
|
||||
+ #if defined(_MSC_VER) && !defined(__clang__)
|
||||
#include <stdio.h>
|
||||
#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
|
||||
#else//_MSC_VER
|
||||
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
|
||||
index be9eca6..ec40c96 100644
|
||||
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
|
||||
|
7
extern/bullet2/src/LinearMath/btScalar.h
vendored
7
extern/bullet2/src/LinearMath/btScalar.h
vendored
@@ -16,9 +16,6 @@ subject to the following restrictions:
|
||||
|
||||
#ifndef BT_SCALAR_H
|
||||
#define BT_SCALAR_H
|
||||
#if defined(_MSC_VER) && defined(__clang__) /* clang supplies it's own overloads already */
|
||||
#define BT_NO_SIMD_OPERATOR_OVERLOADS
|
||||
#endif
|
||||
|
||||
#ifdef BT_MANAGED_CODE
|
||||
//Aligned data types not supported in managed code
|
||||
@@ -86,7 +83,7 @@ inline int btGetVersion()
|
||||
#ifdef BT_USE_SSE
|
||||
|
||||
#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
|
||||
//#define BT_ALLOW_SSE4 //disable this cause blender targets sse2
|
||||
#define BT_ALLOW_SSE4
|
||||
#endif //(_MSC_FULL_VER >= 160040219)
|
||||
|
||||
//BT_USE_SSE_IN_API is disabled under Windows by default, because
|
||||
@@ -105,7 +102,7 @@ inline int btGetVersion()
|
||||
#endif //__MINGW32__
|
||||
|
||||
#ifdef BT_DEBUG
|
||||
#if defined(_MSC_VER) && !defined(__clang__)
|
||||
#ifdef _MSC_VER
|
||||
#include <stdio.h>
|
||||
#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
|
||||
#else//_MSC_VER
|
||||
|
@@ -40,11 +40,7 @@
|
||||
#include <windows.h>
|
||||
#include <intrin.h>
|
||||
|
||||
#if defined (__clang__)
|
||||
# pragma GCC diagnostic push
|
||||
# pragma GCC diagnostic ignored "-Wincompatible-pointer-types"
|
||||
#endif
|
||||
|
||||
/******************************************************************************/
|
||||
/* 64-bit operations. */
|
||||
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
|
||||
/* Unsigned */
|
||||
@@ -209,9 +205,4 @@ ATOMIC_INLINE int8_t atomic_fetch_and_or_int8(int8_t *p, int8_t b)
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if defined (__clang__)
|
||||
# pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif /* __ATOMIC_OPS_MSVC_H__ */
|
||||
|
@@ -146,13 +146,10 @@ void CLG_exit(void);
|
||||
void CLG_output_set(void *file_handle);
|
||||
void CLG_output_use_basename_set(int value);
|
||||
void CLG_fatal_fn_set(void (*fatal_fn)(void *file_handle));
|
||||
void CLG_backtrace_fn_set(void (*fatal_fn)(void *file_handle));
|
||||
|
||||
void CLG_type_filter_include(const char *type_filter, int type_filter_len);
|
||||
void CLG_type_filter_exclude(const char *type_filter, int type_filter_len);
|
||||
|
||||
void CLG_level_set(int level);
|
||||
|
||||
void CLG_logref_init(CLG_LogRef *clg_ref);
|
||||
|
||||
/** Declare outside function, declare as extern in header. */
|
||||
|
@@ -81,7 +81,6 @@ typedef struct CLogContext {
|
||||
|
||||
struct {
|
||||
void (*fatal_fn)(void *file_handle);
|
||||
void (*backtrace_fn)(void *file_handle);
|
||||
} callbacks;
|
||||
} CLogContext;
|
||||
|
||||
@@ -329,23 +328,15 @@ static CLG_LogType *clg_ctx_type_register(CLogContext *ctx, const char *identifi
|
||||
return ty;
|
||||
}
|
||||
|
||||
static void clg_ctx_fatal_action(CLogContext *ctx)
|
||||
static void clg_ctx_fatal_action(CLogContext *ctx, FILE *file_handle)
|
||||
{
|
||||
if (ctx->callbacks.fatal_fn != NULL) {
|
||||
ctx->callbacks.fatal_fn(ctx->output_file);
|
||||
ctx->callbacks.fatal_fn(file_handle);
|
||||
}
|
||||
fflush(ctx->output_file);
|
||||
fflush(file_handle);
|
||||
abort();
|
||||
}
|
||||
|
||||
static void clg_ctx_backtrace(CLogContext *ctx)
|
||||
{
|
||||
/* Note: we avoid writing fo 'FILE', for backtrace we make an exception,
|
||||
* if necessary we could have a version of the callback that writes to file descriptor all at once. */
|
||||
ctx->callbacks.backtrace_fn(ctx->output_file);
|
||||
fflush(ctx->output_file);
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
@@ -413,17 +404,12 @@ void CLG_log_str(
|
||||
clg_str_append(&cstr, "\n");
|
||||
|
||||
/* could be optional */
|
||||
int bytes_written = write(lg->ctx->output, cstr.data, cstr.len);
|
||||
(void)bytes_written;
|
||||
write(lg->ctx->output, cstr.data, cstr.len);
|
||||
|
||||
clg_str_free(&cstr);
|
||||
|
||||
if (lg->ctx->callbacks.backtrace_fn) {
|
||||
clg_ctx_backtrace(lg->ctx);
|
||||
}
|
||||
|
||||
if (severity == CLG_SEVERITY_FATAL) {
|
||||
clg_ctx_fatal_action(lg->ctx);
|
||||
clg_ctx_fatal_action(lg->ctx, lg->ctx->output_file);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -449,17 +435,12 @@ void CLG_logf(
|
||||
clg_str_append(&cstr, "\n");
|
||||
|
||||
/* could be optional */
|
||||
int bytes_written = write(lg->ctx->output, cstr.data, cstr.len);
|
||||
(void)bytes_written;
|
||||
write(lg->ctx->output, cstr.data, cstr.len);
|
||||
|
||||
clg_str_free(&cstr);
|
||||
|
||||
if (lg->ctx->callbacks.backtrace_fn) {
|
||||
clg_ctx_backtrace(lg->ctx);
|
||||
}
|
||||
|
||||
if (severity == CLG_SEVERITY_FATAL) {
|
||||
clg_ctx_fatal_action(lg->ctx);
|
||||
clg_ctx_fatal_action(lg->ctx, lg->ctx->output_file);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -489,11 +470,6 @@ static void CLG_ctx_fatal_fn_set(CLogContext *ctx, void (*fatal_fn)(void *file_h
|
||||
ctx->callbacks.fatal_fn = fatal_fn;
|
||||
}
|
||||
|
||||
static void CLG_ctx_backtrace_fn_set(CLogContext *ctx, void (*backtrace_fn)(void *file_handle))
|
||||
{
|
||||
ctx->callbacks.backtrace_fn = backtrace_fn;
|
||||
}
|
||||
|
||||
static void clg_ctx_type_filter_append(CLG_IDFilter **flt_list, const char *type_match, int type_match_len)
|
||||
{
|
||||
if (type_match_len == 0) {
|
||||
@@ -516,14 +492,6 @@ static void CLG_ctx_type_filter_include(CLogContext *ctx, const char *type_match
|
||||
clg_ctx_type_filter_append(&ctx->filters[1], type_match, type_match_len);
|
||||
}
|
||||
|
||||
static void CLG_ctx_level_set(CLogContext *ctx, int level)
|
||||
{
|
||||
ctx->default_type.level = level;
|
||||
for (CLG_LogType *ty = ctx->types; ty; ty = ty->next) {
|
||||
ty->level = level;
|
||||
}
|
||||
}
|
||||
|
||||
static CLogContext *CLG_ctx_init(void)
|
||||
{
|
||||
CLogContext *ctx = MEM_callocN(sizeof(*ctx), __func__);
|
||||
@@ -591,11 +559,6 @@ void CLG_fatal_fn_set(void (*fatal_fn)(void *file_handle))
|
||||
CLG_ctx_fatal_fn_set(g_ctx, fatal_fn);
|
||||
}
|
||||
|
||||
void CLG_backtrace_fn_set(void (*fatal_fn)(void *file_handle))
|
||||
{
|
||||
CLG_ctx_backtrace_fn_set(g_ctx, fatal_fn);
|
||||
}
|
||||
|
||||
void CLG_type_filter_exclude(const char *type_match, int type_match_len)
|
||||
{
|
||||
CLG_ctx_type_filter_exclude(g_ctx, type_match, type_match_len);
|
||||
@@ -606,12 +569,6 @@ void CLG_type_filter_include(const char *type_match, int type_match_len)
|
||||
CLG_ctx_type_filter_include(g_ctx, type_match, type_match_len);
|
||||
}
|
||||
|
||||
void CLG_level_set(int level)
|
||||
{
|
||||
CLG_ctx_level_set(g_ctx, level);
|
||||
}
|
||||
|
||||
|
||||
/** \} */
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
|
@@ -31,7 +31,7 @@ elseif(NOT WITH_CPU_SSE)
|
||||
set(CXX_HAS_SSE FALSE)
|
||||
set(CXX_HAS_AVX FALSE)
|
||||
set(CXX_HAS_AVX2 FALSE)
|
||||
elseif(WIN32 AND MSVC AND NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
elseif(WIN32 AND MSVC)
|
||||
set(CXX_HAS_SSE TRUE)
|
||||
set(CXX_HAS_AVX TRUE)
|
||||
set(CXX_HAS_AVX2 TRUE)
|
||||
@@ -306,7 +306,7 @@ if(WITH_CYCLES_CUDA_BINARIES AND (NOT WITH_CYCLES_CUBIN_COMPILER))
|
||||
elseif(${CUDA_VERSION} EQUAL "9.1")
|
||||
set(MAX_MSVC 1911)
|
||||
endif()
|
||||
if(NOT MSVC_VERSION LESS ${MAX_MSVC} OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
if(NOT MSVC_VERSION LESS ${MAX_MSVC})
|
||||
message(STATUS "nvcc not supported for this compiler version, using cycles_cubin_cc instead.")
|
||||
set(WITH_CYCLES_CUBIN_COMPILER ON)
|
||||
endif()
|
||||
|
@@ -66,34 +66,33 @@ class CyclesRender(bpy.types.RenderEngine):
|
||||
engine.free(self)
|
||||
|
||||
# final render
|
||||
def update(self, data, depsgraph):
|
||||
def update(self, data, scene):
|
||||
if not self.session:
|
||||
if self.is_preview:
|
||||
cscene = bpy.context.scene.cycles
|
||||
use_osl = cscene.shading_system and cscene.device == 'CPU'
|
||||
|
||||
engine.create(self, data, preview_osl=use_osl)
|
||||
engine.create(self, data, scene,
|
||||
None, None, None, use_osl)
|
||||
else:
|
||||
engine.create(self, data)
|
||||
engine.create(self, data, scene)
|
||||
else:
|
||||
engine.reset(self, data, scene)
|
||||
|
||||
engine.reset(self, data, depsgraph)
|
||||
|
||||
def render(self, depsgraph):
|
||||
def render_to_image(self, depsgraph):
|
||||
engine.render(self, depsgraph)
|
||||
|
||||
def bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
|
||||
def bake(self, depsgraph, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
|
||||
engine.bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)
|
||||
|
||||
# viewport render
|
||||
def view_update(self, context):
|
||||
if not self.session:
|
||||
engine.create(self, context.blend_data,
|
||||
engine.create(self, context.blend_data, context.scene,
|
||||
context.region, context.space_data, context.region_data)
|
||||
engine.update(self, context.depsgraph, context.blend_data, context.scene)
|
||||
|
||||
engine.reset(self, context.blend_data, context.depsgraph)
|
||||
engine.sync(self, context.depsgraph, context.blend_data)
|
||||
|
||||
def view_draw(self, context):
|
||||
def render_to_view(self, context):
|
||||
engine.draw(self, context.depsgraph, context.region, context.space_data, context.region_data)
|
||||
|
||||
def update_script_node(self, node):
|
||||
|
@@ -123,12 +123,13 @@ def exit():
|
||||
_cycles.exit()
|
||||
|
||||
|
||||
def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
|
||||
import _cycles
|
||||
def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False):
|
||||
import bpy
|
||||
import _cycles
|
||||
|
||||
data = data.as_pointer()
|
||||
userpref = bpy.context.user_preferences.as_pointer()
|
||||
scene = scene.as_pointer()
|
||||
if region:
|
||||
region = region.as_pointer()
|
||||
if v3d:
|
||||
@@ -136,8 +137,13 @@ def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
|
||||
if rv3d:
|
||||
rv3d = rv3d.as_pointer()
|
||||
|
||||
if bpy.app.debug_value == 256:
|
||||
_cycles.debug_flags_update(scene)
|
||||
else:
|
||||
_cycles.debug_flags_reset()
|
||||
|
||||
engine.session = _cycles.create(
|
||||
engine.as_pointer(), userpref, data, region, v3d, rv3d, preview_osl)
|
||||
engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl)
|
||||
|
||||
|
||||
def free(engine):
|
||||
@@ -161,21 +167,14 @@ def bake(engine, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array,
|
||||
_cycles.bake(engine.session, depsgraph.as_pointer(), obj.as_pointer(), pass_type, pass_filter, object_id, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer())
|
||||
|
||||
|
||||
def reset(engine, data, depsgraph):
|
||||
def reset(engine, data, scene):
|
||||
import _cycles
|
||||
import bpy
|
||||
|
||||
if bpy.app.debug_value == 256:
|
||||
_cycles.debug_flags_update(depsgraph.scene)
|
||||
else:
|
||||
_cycles.debug_flags_reset()
|
||||
|
||||
data = data.as_pointer()
|
||||
depsgraph = depsgraph.as_pointer()
|
||||
_cycles.reset(engine.session, data, depsgraph)
|
||||
scene = scene.as_pointer()
|
||||
_cycles.reset(engine.session, data, scene)
|
||||
|
||||
|
||||
def sync(engine, depsgraph, data):
|
||||
def update(engine, depsgraph, data, scene):
|
||||
import _cycles
|
||||
_cycles.sync(engine.session, depsgraph.as_pointer())
|
||||
|
||||
|
@@ -112,8 +112,7 @@ def update_script_node(node, report):
|
||||
|
||||
if ok:
|
||||
# now update node with new sockets
|
||||
data = bpy.data.as_pointer()
|
||||
ok = _cycles.osl_update_node(data, node.id_data.as_pointer(), node.as_pointer(), oso_path)
|
||||
ok = _cycles.osl_update_node(node.id_data.as_pointer(), node.as_pointer(), oso_path)
|
||||
|
||||
if not ok:
|
||||
report({'ERROR'}, "OSL query failed to open " + oso_path)
|
||||
|
@@ -1154,7 +1154,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
|
||||
default='THICK',
|
||||
)
|
||||
cls.cull_backfacing = BoolProperty(
|
||||
name="Cull Back-faces",
|
||||
name="Cull back-faces",
|
||||
description="Do not test the back-face of each strand",
|
||||
default=True,
|
||||
)
|
||||
@@ -1330,6 +1330,49 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
|
||||
del bpy.types.ViewLayer.cycles
|
||||
|
||||
|
||||
class CyclesCurveSettings(bpy.types.PropertyGroup):
|
||||
@classmethod
|
||||
def register(cls):
|
||||
bpy.types.ParticleSettings.cycles = PointerProperty(
|
||||
name="Cycles Hair Settings",
|
||||
description="Cycles hair settings",
|
||||
type=cls,
|
||||
)
|
||||
cls.radius_scale = FloatProperty(
|
||||
name="Radius Scaling",
|
||||
description="Multiplier of width properties",
|
||||
min=0.0, max=1000.0,
|
||||
default=0.01,
|
||||
)
|
||||
cls.root_width = FloatProperty(
|
||||
name="Root Size",
|
||||
description="Strand's width at root",
|
||||
min=0.0, max=1000.0,
|
||||
default=1.0,
|
||||
)
|
||||
cls.tip_width = FloatProperty(
|
||||
name="Tip Multiplier",
|
||||
description="Strand's width at tip",
|
||||
min=0.0, max=1000.0,
|
||||
default=0.0,
|
||||
)
|
||||
cls.shape = FloatProperty(
|
||||
name="Strand Shape",
|
||||
description="Strand shape parameter",
|
||||
min=-1.0, max=1.0,
|
||||
default=0.0,
|
||||
)
|
||||
cls.use_closetip = BoolProperty(
|
||||
name="Close tip",
|
||||
description="Set tip radius to zero",
|
||||
default=True,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def unregister(cls):
|
||||
del bpy.types.ParticleSettings.cycles
|
||||
|
||||
|
||||
class CyclesDeviceSettings(bpy.types.PropertyGroup):
|
||||
@classmethod
|
||||
def register(cls):
|
||||
@@ -1460,6 +1503,7 @@ def register():
|
||||
bpy.utils.register_class(CyclesMeshSettings)
|
||||
bpy.utils.register_class(CyclesObjectSettings)
|
||||
bpy.utils.register_class(CyclesCurveRenderSettings)
|
||||
bpy.utils.register_class(CyclesCurveSettings)
|
||||
bpy.utils.register_class(CyclesDeviceSettings)
|
||||
bpy.utils.register_class(CyclesPreferences)
|
||||
bpy.utils.register_class(CyclesRenderLayerSettings)
|
||||
@@ -1475,6 +1519,7 @@ def unregister():
|
||||
bpy.utils.unregister_class(CyclesObjectSettings)
|
||||
bpy.utils.unregister_class(CyclesVisibilitySettings)
|
||||
bpy.utils.unregister_class(CyclesCurveRenderSettings)
|
||||
bpy.utils.unregister_class(CyclesCurveSettings)
|
||||
bpy.utils.unregister_class(CyclesDeviceSettings)
|
||||
bpy.utils.unregister_class(CyclesPreferences)
|
||||
bpy.utils.unregister_class(CyclesRenderLayerSettings)
|
||||
|
@@ -20,10 +20,10 @@ import bpy
|
||||
from bpy_extras.node_utils import find_node_input, find_output_node
|
||||
|
||||
from bpy.types import (
|
||||
Panel,
|
||||
Menu,
|
||||
Operator,
|
||||
)
|
||||
Panel,
|
||||
Menu,
|
||||
Operator,
|
||||
)
|
||||
|
||||
|
||||
class CYCLES_MT_sampling_presets(Menu):
|
||||
@@ -86,7 +86,6 @@ def use_sample_all_lights(context):
|
||||
|
||||
return cscene.sample_all_lights_direct or cscene.sample_all_lights_indirect
|
||||
|
||||
|
||||
def show_device_active(context):
|
||||
cscene = context.scene.cycles
|
||||
if cscene.device != 'GPU':
|
||||
@@ -146,7 +145,6 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = False
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
@@ -156,52 +154,56 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
|
||||
row.operator("render.cycles_sampling_preset_add", text="", icon="ZOOMIN")
|
||||
row.operator("render.cycles_sampling_preset_add", text="", icon="ZOOMOUT").remove_active = True
|
||||
|
||||
layout.use_property_split = True
|
||||
row = layout.row()
|
||||
sub = row.row()
|
||||
sub.prop(cscene, "progressive", text="")
|
||||
row.prop(cscene, "use_square_samples")
|
||||
|
||||
layout.prop(cscene, "progressive")
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.label("Settings:")
|
||||
|
||||
seed_sub = sub.row(align=True)
|
||||
seed_sub.prop(cscene, "seed")
|
||||
seed_sub.prop(cscene, "use_animated_seed", text="", icon="TIME")
|
||||
|
||||
sub.prop(cscene, "sample_clamp_direct")
|
||||
sub.prop(cscene, "sample_clamp_indirect")
|
||||
sub.prop(cscene, "light_sampling_threshold")
|
||||
|
||||
if cscene.progressive == 'PATH' or use_branched_path(context) is False:
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "samples", text="Render Samples")
|
||||
col.prop(cscene, "preview_samples", text="Preview Samples")
|
||||
col.prop(cscene, "use_square_samples") # Duplicate below.
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.label(text="Samples:")
|
||||
sub.prop(cscene, "samples", text="Render")
|
||||
sub.prop(cscene, "preview_samples", text="Preview")
|
||||
else:
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "aa_samples", text="Render Samples")
|
||||
col.prop(cscene, "preview_aa_samples", text="Preview Samples")
|
||||
sub.label(text="AA Samples:")
|
||||
sub.prop(cscene, "aa_samples", text="Render")
|
||||
sub.prop(cscene, "preview_aa_samples", text="Preview")
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "diffuse_samples", text="Diffuse Samples")
|
||||
col.prop(cscene, "glossy_samples", text="Glossy Samples")
|
||||
col.prop(cscene, "transmission_samples", text="Transmission Samples")
|
||||
col.prop(cscene, "ao_samples", text="AO Samples")
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.label(text="Samples:")
|
||||
sub.prop(cscene, "diffuse_samples", text="Diffuse")
|
||||
sub.prop(cscene, "glossy_samples", text="Glossy")
|
||||
sub.prop(cscene, "transmission_samples", text="Transmission")
|
||||
sub.prop(cscene, "ao_samples", text="AO")
|
||||
|
||||
sub = col.row(align=True)
|
||||
sub.active = use_sample_all_lights(context)
|
||||
sub.prop(cscene, "mesh_light_samples", text="Mesh Light Samples")
|
||||
subsub = sub.row(align=True)
|
||||
subsub.active = use_sample_all_lights(context)
|
||||
subsub.prop(cscene, "mesh_light_samples", text="Mesh Light")
|
||||
|
||||
col.prop(cscene, "subsurface_samples", text="Subsurface Samples")
|
||||
col.prop(cscene, "volume_samples", text="Volume Samples")
|
||||
|
||||
col.prop(cscene, "use_square_samples") # Duplicate above.
|
||||
sub.prop(cscene, "subsurface_samples", text="Subsurface")
|
||||
sub.prop(cscene, "volume_samples", text="Volume")
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "sample_all_lights_direct")
|
||||
col.prop(cscene, "sample_all_lights_indirect")
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "sample_clamp_direct")
|
||||
col.prop(cscene, "sample_clamp_indirect")
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.prop(cscene, "seed")
|
||||
row.prop(cscene, "use_animated_seed", text="", icon="TIME")
|
||||
|
||||
layout.row().prop(cscene, "sampling_pattern", text="Pattern")
|
||||
|
||||
draw_samples_info(layout, context)
|
||||
|
||||
|
||||
@@ -211,48 +213,56 @@ class CYCLES_RENDER_PT_geometry(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
ccscene = scene.cycles_curves
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "volume_step_size", text="Volume Step Size")
|
||||
col.prop(cscene, "volume_max_steps", text="Volume Max Steps")
|
||||
row = layout.row()
|
||||
row.label("Volume Sampling:")
|
||||
row = layout.row()
|
||||
row.prop(cscene, "volume_step_size")
|
||||
row.prop(cscene, "volume_max_steps")
|
||||
|
||||
col.separator()
|
||||
layout.separator()
|
||||
|
||||
if cscene.feature_set == 'EXPERIMENTAL':
|
||||
layout.label("Subdivision Rate:")
|
||||
split = layout.split()
|
||||
|
||||
col = layout.column()
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.prop(cscene, "dicing_rate", text="Dicing Rate Render")
|
||||
sub.prop(cscene, "preview_dicing_rate", text="Dicing Rate Preview")
|
||||
sub.prop(cscene, "dicing_rate", text="Render")
|
||||
sub.prop(cscene, "preview_dicing_rate", text="Preview")
|
||||
|
||||
col = split.column()
|
||||
col.prop(cscene, "offscreen_dicing_scale", text="Offscreen Scale")
|
||||
col.prop(cscene, "max_subdivisions")
|
||||
|
||||
col.prop(cscene, "dicing_camera")
|
||||
layout.prop(cscene, "dicing_camera")
|
||||
|
||||
col.separator()
|
||||
layout.separator()
|
||||
|
||||
layout.prop(ccscene, "use_curves", text="Hair Rendering")
|
||||
layout.label("Hair:")
|
||||
layout.prop(ccscene, "use_curves", text="Use Hair")
|
||||
col = layout.column()
|
||||
col.active = ccscene.use_curves
|
||||
|
||||
col.prop(ccscene, "minimum_width", text="Min Pixels")
|
||||
col.prop(ccscene, "maximum_width", text="Max Extension")
|
||||
col.prop(ccscene, "primitive", text="Primitive")
|
||||
col.prop(ccscene, "shape", text="Shape")
|
||||
|
||||
if not (ccscene.primitive in {'CURVE_SEGMENTS', 'LINE_SEGMENTS'} and ccscene.shape == 'RIBBONS'):
|
||||
col.prop(ccscene, "cull_backfacing", text="Cull back-faces")
|
||||
col.prop(ccscene, "primitive", text="Primitive")
|
||||
|
||||
if ccscene.primitive == 'TRIANGLES' and ccscene.shape == 'THICK':
|
||||
col.prop(ccscene, "resolution", text="Resolution")
|
||||
elif ccscene.primitive == 'CURVE_SEGMENTS':
|
||||
col.prop(ccscene, "subdivisions", text="Curve subdivisions")
|
||||
|
||||
row = col.row()
|
||||
row.prop(ccscene, "minimum_width", text="Min Pixels")
|
||||
row.prop(ccscene, "maximum_width", text="Max Extension")
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Light Paths"
|
||||
@@ -260,7 +270,6 @@ class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
@@ -270,18 +279,31 @@ class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
|
||||
row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMIN")
|
||||
row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMOUT").remove_active = True
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cscene, "max_bounces", text="Max Bounces")
|
||||
col.prop(cscene, "transparent_max_bounces", text="Transparency")
|
||||
col.prop(cscene, "diffuse_bounces", text="Diffuse")
|
||||
col.prop(cscene, "glossy_bounces", text="Glossy")
|
||||
col.prop(cscene, "transmission_bounces", text="Transmission")
|
||||
col.prop(cscene, "volume_bounces", text="Volume")
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
|
||||
sub = col.column(align=True)
|
||||
sub.label("Transparency:")
|
||||
sub.prop(cscene, "transparent_max_bounces", text="Max")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = layout.column()
|
||||
col.prop(cscene, "blur_glossy")
|
||||
col.prop(cscene, "caustics_reflective")
|
||||
col.prop(cscene, "caustics_refractive")
|
||||
col.prop(cscene, "blur_glossy")
|
||||
|
||||
col = split.column()
|
||||
|
||||
sub = col.column(align=True)
|
||||
sub.label(text="Bounces:")
|
||||
sub.prop(cscene, "max_bounces", text="Max")
|
||||
|
||||
sub = col.column(align=True)
|
||||
sub.prop(cscene, "diffuse_bounces", text="Diffuse")
|
||||
sub.prop(cscene, "glossy_bounces", text="Glossy")
|
||||
sub.prop(cscene, "transmission_bounces", text="Transmission")
|
||||
sub.prop(cscene, "volume_bounces", text="Volume")
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
|
||||
@@ -295,7 +317,6 @@ class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
@@ -328,35 +349,31 @@ class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
|
||||
|
||||
class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Film"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
|
||||
col = layout.column()
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop(cscene, "film_exposure")
|
||||
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
col.prop(cscene, "pixel_filter_type")
|
||||
col.separator()
|
||||
sub = col.column(align=True)
|
||||
sub.prop(cscene, "pixel_filter_type", text="")
|
||||
if cscene.pixel_filter_type != 'BOX':
|
||||
col.prop(cscene, "filter_width")
|
||||
sub.prop(cscene, "filter_width", text="Width")
|
||||
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
col = split.column()
|
||||
col.prop(cscene, "film_transparent")
|
||||
sub = col.column()
|
||||
sub = col.row()
|
||||
sub.prop(cscene, "film_transparent_glass", text="Transparent Glass")
|
||||
sub.active = cscene.film_transparent
|
||||
|
||||
col = layout.column()
|
||||
col.active = cscene.film_transparent and cscene.film_transparent_glass
|
||||
col.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
|
||||
sub = col.row()
|
||||
sub.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
|
||||
sub.active = cscene.film_transparent and cscene.film_transparent_glass
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
|
||||
@@ -365,58 +382,58 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
rd = scene.render
|
||||
cscene = scene.cycles
|
||||
|
||||
col = layout.column()
|
||||
split = layout.split()
|
||||
|
||||
col.row(align=True).prop(rd, "threads_mode")
|
||||
col = split.column(align=True)
|
||||
|
||||
col.label(text="Threads:")
|
||||
col.row(align=True).prop(rd, "threads_mode", expand=True)
|
||||
sub = col.column(align=True)
|
||||
sub.enabled = rd.threads_mode == 'FIXED'
|
||||
sub.prop(rd, "threads")
|
||||
|
||||
col.separator()
|
||||
|
||||
col = layout.column()
|
||||
|
||||
sub = col.column(align=True)
|
||||
sub.prop(rd, "tile_x", text="Tiles X")
|
||||
sub.prop(rd, "tile_y", text="Y")
|
||||
col.prop(cscene, "tile_order", text="Order")
|
||||
sub.label(text="Tiles:")
|
||||
sub.prop(cscene, "tile_order", text="")
|
||||
|
||||
sub = col.column()
|
||||
sub.active = not rd.use_save_buffers
|
||||
sub.prop(rd, "tile_x", text="X")
|
||||
sub.prop(rd, "tile_y", text="Y")
|
||||
|
||||
subsub = sub.column()
|
||||
subsub.active = not rd.use_save_buffers
|
||||
for view_layer in scene.view_layers:
|
||||
if view_layer.cycles.use_denoising:
|
||||
sub.active = False
|
||||
sub.prop(cscene, "use_progressive_refine")
|
||||
subsub.active = False
|
||||
subsub.prop(cscene, "use_progressive_refine")
|
||||
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
col = split.column()
|
||||
|
||||
col.label(text="Final Render:")
|
||||
col.prop(rd, "use_save_buffers")
|
||||
col.prop(rd, "use_persistent_data", text="Persistent Images")
|
||||
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
col.separator()
|
||||
|
||||
col.label(text="Acceleration structure:")
|
||||
col.prop(cscene, "debug_use_spatial_splits")
|
||||
col.prop(cscene, "debug_use_hair_bvh")
|
||||
|
||||
sub = col.column()
|
||||
sub.active = not cscene.debug_use_spatial_splits
|
||||
sub.prop(cscene, "debug_bvh_time_steps")
|
||||
|
||||
layout.separator()
|
||||
row = col.row()
|
||||
row.active = not cscene.debug_use_spatial_splits
|
||||
row.prop(cscene, "debug_bvh_time_steps")
|
||||
|
||||
col = layout.column()
|
||||
col.prop(rd, "preview_pixel_size", text="Viewport Pixel Size")
|
||||
col.prop(cscene, "preview_start_resolution", text="Start Pixels")
|
||||
col.label(text="Viewport Resolution:")
|
||||
split = col.split()
|
||||
split.prop(rd, "preview_pixel_size", text="")
|
||||
split.prop(cscene, "preview_start_resolution")
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
|
||||
@@ -433,7 +450,7 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
|
||||
|
||||
col = layout.column()
|
||||
col.prop(view_layer, "use_sky", "Use Environment")
|
||||
col.prop(view_layer, "use_ao", "Use Ambient Occlusion")
|
||||
col.prop(view_layer, "use_ao", "Use AO")
|
||||
col.prop(view_layer, "use_solid", "Use Surfaces")
|
||||
col.prop(view_layer, "use_strand", "Use Hair")
|
||||
if with_freestyle:
|
||||
@@ -472,7 +489,7 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
|
||||
col.prop(view_layer, "use_pass_material_index")
|
||||
col.separator()
|
||||
col.prop(view_layer, "use_pass_shadow")
|
||||
col.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
|
||||
col.prop(view_layer, "use_pass_ambient_occlusion")
|
||||
col.separator()
|
||||
col.prop(view_layer, "pass_alpha_threshold")
|
||||
|
||||
@@ -537,7 +554,6 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
@@ -546,66 +562,43 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
|
||||
|
||||
layout.active = cycles_view_layer.use_denoising
|
||||
|
||||
col = layout.column()
|
||||
sub = col.column()
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.prop(cycles_view_layer, "denoising_radius", text="Radius")
|
||||
sub.prop(cycles_view_layer, "denoising_strength", slider=True, text="Strength")
|
||||
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.prop(cycles_view_layer, "denoising_feature_strength", slider=True, text="Feature Strength")
|
||||
sub.prop(cycles_view_layer, "denoising_relative_pca")
|
||||
|
||||
# layout.use_property_split = False
|
||||
|
||||
"""
|
||||
layout.separator()
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cycles_view_layer, "denoising_diffuse_direct", text="Diffuse Direct")
|
||||
col.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect")
|
||||
row = layout.row()
|
||||
row.label(text="Diffuse:")
|
||||
sub = row.row(align=True)
|
||||
sub.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
|
||||
sub.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cycles_view_layer, "denoising_glossy_direct", text="Glossy Direct")
|
||||
col.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect")
|
||||
row = layout.row()
|
||||
row.label(text="Glossy:")
|
||||
sub = row.row(align=True)
|
||||
sub.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
|
||||
sub.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cycles_view_layer, "denoising_transmission_direct", text="Transmission Direct")
|
||||
col.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect")
|
||||
row = layout.row()
|
||||
row.label(text="Transmission:")
|
||||
sub = row.row(align=True)
|
||||
sub.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
|
||||
sub.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.prop(cycles_view_layer, "denoising_subsurface_direct", text="Subsurface Direct")
|
||||
col.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect")
|
||||
"""
|
||||
|
||||
layout.use_property_split = False
|
||||
|
||||
split = layout.split(percentage=0.5)
|
||||
split.label(text="Diffuse")
|
||||
col = split.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(cycles_view_layer, "denoising_diffuse_direct", text="Direct", toggle=True)
|
||||
row.prop(cycles_view_layer, "denoising_diffuse_indirect", text="Indirect", toggle=True)
|
||||
|
||||
split = layout.split(percentage=0.5)
|
||||
split.label(text="Glossy")
|
||||
col = split.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(cycles_view_layer, "denoising_glossy_direct", text="Direct", toggle=True)
|
||||
row.prop(cycles_view_layer, "denoising_glossy_indirect", text="Indirect", toggle=True)
|
||||
|
||||
split = layout.split(percentage=0.5)
|
||||
split.label(text="Transmission")
|
||||
col = split.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(cycles_view_layer, "denoising_transmission_direct", text="Direct", toggle=True)
|
||||
row.prop(cycles_view_layer, "denoising_transmission_indirect", text="Indirect", toggle=True)
|
||||
|
||||
split = layout.split(percentage=0.5)
|
||||
split.label(text="Subsurface")
|
||||
col = split.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(cycles_view_layer, "denoising_subsurface_direct", text="Direct", toggle=True)
|
||||
row.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect", toggle=True)
|
||||
row = layout.row()
|
||||
row.label(text="Subsurface:")
|
||||
sub = row.row(align=True)
|
||||
sub.prop(cycles_view_layer, "denoising_subsurface_direct", text="Direct", toggle=True)
|
||||
sub.prop(cycles_view_layer, "denoising_subsurface_indirect", text="Indirect", toggle=True)
|
||||
|
||||
|
||||
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
|
||||
@@ -614,15 +607,17 @@ class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
rd = context.scene.render
|
||||
|
||||
col = layout.column(align=True)
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop(rd, "use_compositing")
|
||||
col.prop(rd, "use_sequencer")
|
||||
|
||||
layout.prop(rd, "dither_intensity", text="Dither", slider=True)
|
||||
col = split.column()
|
||||
col.prop(rd, "dither_intensity", text="Dither", slider=True)
|
||||
|
||||
|
||||
class CYCLES_CAMERA_PT_dof(CyclesButtonsPanel, Panel):
|
||||
@@ -879,14 +874,10 @@ class CYCLES_LAMP_PT_preview(CyclesButtonsPanel, Panel):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (
|
||||
context.lamp and
|
||||
not (
|
||||
context.lamp.type == 'AREA' and
|
||||
context.lamp.cycles.is_portal
|
||||
) and
|
||||
CyclesButtonsPanel.poll(context)
|
||||
)
|
||||
return context.lamp and \
|
||||
not (context.lamp.type == 'AREA' and
|
||||
context.lamp.cycles.is_portal) \
|
||||
and CyclesButtonsPanel.poll(context)
|
||||
|
||||
def draw(self, context):
|
||||
self.layout.template_preview(context.lamp)
|
||||
@@ -918,9 +909,9 @@ class CYCLES_LAMP_PT_lamp(CyclesButtonsPanel, Panel):
|
||||
col.prop(lamp, "shape", text="")
|
||||
sub = col.column(align=True)
|
||||
|
||||
if lamp.shape in {'SQUARE', 'DISK'}:
|
||||
if lamp.shape == 'SQUARE':
|
||||
sub.prop(lamp, "size")
|
||||
elif lamp.shape in {'RECTANGLE', 'ELLIPSE'}:
|
||||
elif lamp.shape == 'RECTANGLE':
|
||||
sub.prop(lamp, "size", text="Size X")
|
||||
sub.prop(lamp, "size_y", text="Size Y")
|
||||
|
||||
@@ -954,7 +945,7 @@ class CYCLES_LAMP_PT_nodes(CyclesButtonsPanel, Panel):
|
||||
def poll(cls, context):
|
||||
return context.lamp and not (context.lamp.type == 'AREA' and
|
||||
context.lamp.cycles.is_portal) and \
|
||||
CyclesButtonsPanel.poll(context)
|
||||
CyclesButtonsPanel.poll(context)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
@@ -1253,6 +1244,32 @@ class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
|
||||
col.prop(mat, "pass_index")
|
||||
|
||||
|
||||
class CYCLES_MATERIAL_PT_viewport(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Viewport"
|
||||
bl_context = "material"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.material and CyclesButtonsPanel.poll(context)
|
||||
|
||||
def draw(self, context):
|
||||
mat = context.material
|
||||
|
||||
layout = self.layout
|
||||
split = layout.split()
|
||||
|
||||
col = split.column(align=True)
|
||||
col.label("Color:")
|
||||
col.prop(mat, "diffuse_color", text="")
|
||||
col.prop(mat, "alpha")
|
||||
|
||||
col = split.column(align=True)
|
||||
col.label("Specular:")
|
||||
col.prop(mat, "specular_color", text="")
|
||||
col.prop(mat, "specular_hardness", text="Hardness")
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Bake"
|
||||
bl_context = "render"
|
||||
@@ -1261,27 +1278,31 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
cbk = scene.render.bake
|
||||
rd = scene.render
|
||||
|
||||
if rd.use_bake_multires:
|
||||
layout.operator("object.bake_image", icon='RENDER_STILL')
|
||||
else:
|
||||
layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
|
||||
|
||||
col = layout.column()
|
||||
col.prop(rd, "use_bake_multires")
|
||||
if rd.use_bake_multires:
|
||||
col.prop(rd, "bake_type")
|
||||
|
||||
col = layout.column()
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop(rd, "bake_margin")
|
||||
col.prop(rd, "use_bake_clear")
|
||||
|
||||
col = split.column()
|
||||
if rd.bake_type == 'DISPLACEMENT':
|
||||
col.prop(rd, "use_bake_lores_mesh")
|
||||
|
||||
col.operator("object.bake_image", icon='RENDER_STILL')
|
||||
|
||||
else:
|
||||
col.prop(cscene, "bake_type")
|
||||
|
||||
@@ -1290,22 +1311,26 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
|
||||
if cscene.bake_type == 'NORMAL':
|
||||
col.prop(cbk, "normal_space", text="Space")
|
||||
|
||||
sub = col.row(align=True)
|
||||
sub.prop(cbk, "normal_r", text="Swizzle R")
|
||||
sub.prop(cbk, "normal_g", text="G")
|
||||
sub.prop(cbk, "normal_b", text="B")
|
||||
row = col.row(align=True)
|
||||
row.label(text="Swizzle:")
|
||||
row.prop(cbk, "normal_r", text="")
|
||||
row.prop(cbk, "normal_g", text="")
|
||||
row.prop(cbk, "normal_b", text="")
|
||||
|
||||
elif cscene.bake_type == 'COMBINED':
|
||||
row = col.row(align=True)
|
||||
row.use_property_split = False
|
||||
row.prop(cbk, "use_pass_direct", toggle=True)
|
||||
row.prop(cbk, "use_pass_indirect", toggle=True)
|
||||
|
||||
col = col.column()
|
||||
col.active = cbk.use_pass_direct or cbk.use_pass_indirect
|
||||
split = col.split()
|
||||
split.active = cbk.use_pass_direct or cbk.use_pass_indirect
|
||||
|
||||
col = split.column()
|
||||
col.prop(cbk, "use_pass_diffuse")
|
||||
col.prop(cbk, "use_pass_glossy")
|
||||
col.prop(cbk, "use_pass_transmission")
|
||||
|
||||
col = split.column()
|
||||
col.prop(cbk, "use_pass_subsurface")
|
||||
col.prop(cbk, "use_pass_ambient_occlusion")
|
||||
col.prop(cbk, "use_pass_emit")
|
||||
@@ -1318,12 +1343,13 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
|
||||
|
||||
layout.separator()
|
||||
|
||||
col = layout.column()
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop(cbk, "margin")
|
||||
col.prop(cbk, "use_clear", text="Clear Image")
|
||||
|
||||
col.separator()
|
||||
col.prop(cbk, "use_clear")
|
||||
|
||||
col = split.column()
|
||||
col.prop(cbk, "use_selected_to_active")
|
||||
sub = col.column()
|
||||
sub.active = cbk.use_selected_to_active
|
||||
@@ -1334,9 +1360,6 @@ class CYCLES_RENDER_PT_bake(CyclesButtonsPanel, Panel):
|
||||
else:
|
||||
sub.prop(cbk, "cage_extrusion", text="Ray Distance")
|
||||
|
||||
layout.operator("object.bake", icon='RENDER_STILL').type = cscene.bake_type
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Debug"
|
||||
bl_context = "render"
|
||||
@@ -1388,6 +1411,37 @@ class CYCLES_RENDER_PT_debug(CyclesButtonsPanel, Panel):
|
||||
col.prop(cscene, "debug_bvh_type")
|
||||
|
||||
|
||||
class CYCLES_PARTICLE_PT_curve_settings(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Cycles Hair Settings"
|
||||
bl_context = "particle"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
scene = context.scene
|
||||
ccscene = scene.cycles_curves
|
||||
psys = context.particle_system
|
||||
use_curves = ccscene.use_curves and psys
|
||||
return CyclesButtonsPanel.poll(context) and use_curves and psys.settings.type == 'HAIR'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
psys = context.particle_settings
|
||||
cpsys = psys.cycles
|
||||
|
||||
row = layout.row()
|
||||
row.prop(cpsys, "shape", text="Shape")
|
||||
|
||||
layout.label(text="Thickness:")
|
||||
row = layout.row()
|
||||
row.prop(cpsys, "root_width", text="Root")
|
||||
row.prop(cpsys, "tip_width", text="Tip")
|
||||
|
||||
row = layout.row()
|
||||
row.prop(cpsys, "radius_scale", text="Scaling")
|
||||
row.prop(cpsys, "use_closetip", text="Close tip")
|
||||
|
||||
|
||||
class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Simplify"
|
||||
bl_context = "scene"
|
||||
@@ -1412,6 +1466,7 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
|
||||
row.prop(rd, "simplify_subdivision", text="Viewport")
|
||||
row.prop(rd, "simplify_subdivision_render", text="Render")
|
||||
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.label(text="Child Particles")
|
||||
row = col.row(align=True)
|
||||
@@ -1447,22 +1502,23 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
|
||||
col = split.column()
|
||||
col.prop(cscene, "ao_bounces_render")
|
||||
|
||||
|
||||
def draw_device(self, context):
|
||||
scene = context.scene
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
if context.engine == 'CYCLES':
|
||||
from . import engine
|
||||
cscene = scene.cycles
|
||||
|
||||
col = layout.column()
|
||||
col.prop(cscene, "feature_set")
|
||||
split = layout.split(percentage=1 / 3)
|
||||
split.label("Feature Set:")
|
||||
split.prop(cscene, "feature_set", text="")
|
||||
|
||||
col = layout.column()
|
||||
col.active = show_device_active(context)
|
||||
col.prop(cscene, "device")
|
||||
split = layout.split(percentage=1 / 3)
|
||||
split.label("Device:")
|
||||
row = split.row()
|
||||
row.active = show_device_active(context)
|
||||
row.prop(cscene, "device", text="")
|
||||
|
||||
if engine.with_osl() and use_cpu(context):
|
||||
layout.prop(cscene, "shading_system")
|
||||
@@ -1475,9 +1531,8 @@ def draw_pause(self, context):
|
||||
if context.engine == "CYCLES":
|
||||
view = context.space_data
|
||||
|
||||
if view.shading.type == 'RENDERED':
|
||||
cscene = scene.cycles
|
||||
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
|
||||
cscene = scene.cycles
|
||||
layout.prop(cscene, "preview_pause", icon="PAUSE", text="")
|
||||
|
||||
|
||||
def get_panels():
|
||||
@@ -1494,7 +1549,7 @@ def get_panels():
|
||||
'VIEWLAYER_PT_layer_passes',
|
||||
'RENDER_PT_post_processing',
|
||||
'SCENE_PT_simplify',
|
||||
}
|
||||
}
|
||||
|
||||
panels = []
|
||||
for panel in bpy.types.Panel.__subclasses__():
|
||||
@@ -1539,8 +1594,10 @@ classes = (
|
||||
CYCLES_MATERIAL_PT_volume,
|
||||
CYCLES_MATERIAL_PT_displacement,
|
||||
CYCLES_MATERIAL_PT_settings,
|
||||
CYCLES_MATERIAL_PT_viewport,
|
||||
CYCLES_RENDER_PT_bake,
|
||||
CYCLES_RENDER_PT_debug,
|
||||
CYCLES_PARTICLE_PT_curve_settings,
|
||||
CYCLES_SCENE_PT_simplify,
|
||||
)
|
||||
|
||||
@@ -1548,7 +1605,7 @@ classes = (
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
|
||||
bpy.types.RENDER_PT_context.append(draw_device)
|
||||
bpy.types.RENDER_PT_render.append(draw_device)
|
||||
bpy.types.VIEW3D_HT_header.append(draw_pause)
|
||||
|
||||
for panel in get_panels():
|
||||
@@ -1561,7 +1618,7 @@ def register():
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
|
||||
bpy.types.RENDER_PT_context.remove(draw_device)
|
||||
bpy.types.RENDER_PT_render.remove(draw_device)
|
||||
bpy.types.VIEW3D_HT_header.remove(draw_pause)
|
||||
|
||||
for panel in get_panels():
|
||||
|
@@ -433,14 +433,3 @@ def do_versions(self):
|
||||
(bpy.data.version >= (2, 80, 0) and bpy.data.version <= (2, 80, 4)):
|
||||
# Switch to squared roughness convention
|
||||
square_roughness_nodes_insert()
|
||||
|
||||
if bpy.data.version <= (2, 80, 15):
|
||||
# Copy cycles hair settings to internal settings
|
||||
for part in bpy.data.particles:
|
||||
cpart = part.get("cycles", None)
|
||||
if cpart:
|
||||
part.shape = cpart.get("shape", 0.0)
|
||||
part.root_radius = cpart.get("root_width", 1.0)
|
||||
part.tip_radius = cpart.get("tip_width", 0.0)
|
||||
part.radius_scale = cpart.get("radius_scale", 0.01)
|
||||
part.use_close_tip = cpart.get("use_closetip", True)
|
||||
|
@@ -95,8 +95,8 @@ static void blender_camera_init(BlenderCamera *bcam,
|
||||
bcam->type = CAMERA_PERSPECTIVE;
|
||||
bcam->zoom = 1.0f;
|
||||
bcam->pixelaspect = make_float2(1.0f, 1.0f);
|
||||
bcam->sensor_width = 36.0f;
|
||||
bcam->sensor_height = 24.0f;
|
||||
bcam->sensor_width = 32.0f;
|
||||
bcam->sensor_height = 18.0f;
|
||||
bcam->sensor_fit = BlenderCamera::AUTO;
|
||||
bcam->shuttertime = 1.0f;
|
||||
bcam->motion_position = Camera::MOTION_POSITION_CENTER;
|
||||
|
@@ -149,16 +149,18 @@ static bool ObtainCacheParticleData(Mesh *mesh,
|
||||
if(b_part.kink() == BL::ParticleSettings::kink_SPIRAL)
|
||||
ren_step += b_part.kink_extra_steps();
|
||||
|
||||
PointerRNA cpsys = RNA_pointer_get(&b_part.ptr, "cycles");
|
||||
|
||||
CData->psys_firstcurve.push_back_slow(curvenum);
|
||||
CData->psys_curvenum.push_back_slow(totcurves);
|
||||
CData->psys_shader.push_back_slow(shader);
|
||||
|
||||
float radius = b_part.radius_scale() * 0.5f;
|
||||
float radius = get_float(cpsys, "radius_scale") * 0.5f;
|
||||
|
||||
CData->psys_rootradius.push_back_slow(radius * b_part.root_radius());
|
||||
CData->psys_tipradius.push_back_slow(radius * b_part.tip_radius());
|
||||
CData->psys_shape.push_back_slow(b_part.shape());
|
||||
CData->psys_closetip.push_back_slow(b_part.use_close_tip());
|
||||
CData->psys_rootradius.push_back_slow(radius * get_float(cpsys, "root_width"));
|
||||
CData->psys_tipradius.push_back_slow(radius * get_float(cpsys, "tip_width"));
|
||||
CData->psys_shape.push_back_slow(get_float(cpsys, "shape"));
|
||||
CData->psys_closetip.push_back_slow(get_boolean(cpsys, "use_closetip"));
|
||||
|
||||
int pa_no = 0;
|
||||
if(!(b_part.child_type() == 0) && totchild != 0)
|
||||
|
@@ -1173,7 +1173,7 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
|
||||
* freed data from the blender side.
|
||||
*/
|
||||
if(preview && b_ob.type() != BL::Object::type_MESH)
|
||||
b_ob.update_from_editmode(b_data);
|
||||
b_ob.update_from_editmode();
|
||||
|
||||
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
|
||||
|
||||
@@ -1189,7 +1189,7 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
|
||||
BL::Mesh b_mesh = object_to_mesh(b_data,
|
||||
b_ob,
|
||||
b_depsgraph,
|
||||
false,
|
||||
true,
|
||||
need_undeformed,
|
||||
mesh->subdivision_type);
|
||||
|
||||
@@ -1277,7 +1277,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph& b_depsgraph,
|
||||
b_mesh = object_to_mesh(b_data,
|
||||
b_ob,
|
||||
b_depsgraph,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
Mesh::SUBDIVISION_NONE);
|
||||
}
|
||||
|
@@ -162,24 +162,10 @@ void BlenderSync::sync_light(BL::Object& b_parent,
|
||||
light->axisu = transform_get_column(&tfm, 0);
|
||||
light->axisv = transform_get_column(&tfm, 1);
|
||||
light->sizeu = b_area_lamp.size();
|
||||
switch(b_area_lamp.shape()) {
|
||||
case BL::AreaLamp::shape_SQUARE:
|
||||
light->sizev = light->sizeu;
|
||||
light->round = false;
|
||||
break;
|
||||
case BL::AreaLamp::shape_RECTANGLE:
|
||||
light->sizev = b_area_lamp.size_y();
|
||||
light->round = false;
|
||||
break;
|
||||
case BL::AreaLamp::shape_DISK:
|
||||
light->sizev = light->sizeu;
|
||||
light->round = true;
|
||||
break;
|
||||
case BL::AreaLamp::shape_ELLIPSE:
|
||||
light->sizev = b_area_lamp.size_y();
|
||||
light->round = true;
|
||||
break;
|
||||
}
|
||||
if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE)
|
||||
light->sizev = b_area_lamp.size_y();
|
||||
else
|
||||
light->sizev = light->sizeu;
|
||||
light->type = LIGHT_AREA;
|
||||
break;
|
||||
}
|
||||
@@ -278,25 +264,25 @@ void BlenderSync::sync_background_light(bool use_portal)
|
||||
/* Object */
|
||||
|
||||
Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
|
||||
BL::DepsgraphObjectInstance& b_instance,
|
||||
BL::Depsgraph::duplis_iterator& b_dupli_iter,
|
||||
uint layer_flag,
|
||||
float motion_time,
|
||||
bool hide_tris,
|
||||
BlenderObjectCulling& culling,
|
||||
bool *use_portal)
|
||||
{
|
||||
const bool is_instance = b_instance.is_instance();
|
||||
BL::Object b_ob = b_instance.object();
|
||||
BL::Object b_parent = is_instance ? b_instance.parent()
|
||||
: b_instance.object();
|
||||
BL::Object b_ob_instance = is_instance ? b_instance.instance_object()
|
||||
const bool is_instance = b_dupli_iter->is_instance();
|
||||
BL::Object b_ob = b_dupli_iter->object();
|
||||
BL::Object b_parent = is_instance ? b_dupli_iter->parent()
|
||||
: b_dupli_iter->object();
|
||||
BL::Object b_ob_instance = is_instance ? b_dupli_iter->instance_object()
|
||||
: b_ob;
|
||||
const bool motion = motion_time != 0.0f;
|
||||
/*const*/ Transform tfm = get_transform(b_ob.matrix_world());
|
||||
int *persistent_id = NULL;
|
||||
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
|
||||
if(is_instance) {
|
||||
persistent_id_array = b_instance.persistent_id();
|
||||
persistent_id_array = b_dupli_iter->persistent_id();
|
||||
persistent_id = persistent_id_array.data;
|
||||
}
|
||||
|
||||
@@ -310,7 +296,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
|
||||
persistent_id,
|
||||
b_ob,
|
||||
b_ob_instance,
|
||||
is_instance ? b_instance.random_id() : 0,
|
||||
is_instance ? b_dupli_iter->random_id() : 0,
|
||||
tfm,
|
||||
use_portal);
|
||||
}
|
||||
@@ -448,12 +434,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
|
||||
|
||||
/* dupli texture coordinates and random_id */
|
||||
if(is_instance) {
|
||||
object->dupli_generated = 0.5f*get_float3(b_instance.orco()) - make_float3(0.5f, 0.5f, 0.5f);
|
||||
object->dupli_uv = get_float2(b_instance.uv());
|
||||
object->random_id = b_instance.random_id();
|
||||
object->dupli_generated = 0.5f*get_float3(b_dupli_iter->orco()) - make_float3(0.5f, 0.5f, 0.5f);
|
||||
object->dupli_uv = get_float2(b_dupli_iter->uv());
|
||||
object->random_id = b_dupli_iter->random_id();
|
||||
|
||||
/* Sync possible particle data. */
|
||||
sync_dupli_particle(b_ob, b_instance, object);
|
||||
sync_dupli_particle(b_ob, *b_dupli_iter, object);
|
||||
}
|
||||
else {
|
||||
object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
|
||||
@@ -563,13 +549,12 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
|
||||
bool cancel = false;
|
||||
bool use_portal = false;
|
||||
|
||||
BL::Depsgraph::object_instances_iterator b_instance_iter;
|
||||
for(b_depsgraph.object_instances.begin(b_instance_iter);
|
||||
b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
|
||||
++b_instance_iter)
|
||||
BL::Depsgraph::duplis_iterator b_dupli_iter;
|
||||
for(b_depsgraph.duplis.begin(b_dupli_iter);
|
||||
b_dupli_iter != b_depsgraph.duplis.end() && !cancel;
|
||||
++b_dupli_iter)
|
||||
{
|
||||
BL::DepsgraphObjectInstance b_instance = *b_instance_iter;
|
||||
BL::Object b_ob = b_instance.object();
|
||||
BL::Object b_ob = b_dupli_iter->object();
|
||||
if(!b_ob.is_visible()) {
|
||||
continue;
|
||||
}
|
||||
@@ -585,7 +570,7 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
|
||||
if(!object_render_hide(b_ob, true, true, hide_tris)) {
|
||||
/* object itself */
|
||||
sync_object(b_depsgraph,
|
||||
b_instance,
|
||||
b_dupli_iter,
|
||||
~(0), /* until we get rid of layers */
|
||||
motion_time,
|
||||
hide_tris,
|
||||
|
@@ -28,11 +28,11 @@ CCL_NAMESPACE_BEGIN
|
||||
/* Utilities */
|
||||
|
||||
bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
|
||||
BL::DepsgraphObjectInstance& b_instance,
|
||||
BL::DepsgraphIter& b_dup,
|
||||
Object *object)
|
||||
{
|
||||
/* test if this dupli was generated from a particle sytem */
|
||||
BL::ParticleSystem b_psys = b_instance.particle_system();
|
||||
BL::ParticleSystem b_psys = b_dup.particle_system();
|
||||
if(!b_psys)
|
||||
return false;
|
||||
|
||||
@@ -43,7 +43,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
|
||||
return false;
|
||||
|
||||
/* don't handle child particles yet */
|
||||
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_instance.persistent_id();
|
||||
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup.persistent_id();
|
||||
|
||||
if(persistent_id[0] >= b_psys.particles.length())
|
||||
return false;
|
||||
@@ -53,7 +53,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
|
||||
ParticleSystem *psys;
|
||||
|
||||
bool first_use = !particle_system_map.is_used(key);
|
||||
bool need_update = particle_system_map.sync(&psys, b_ob, b_instance.object(), key);
|
||||
bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key);
|
||||
|
||||
/* no update needed? */
|
||||
if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update)
|
||||
|
@@ -203,10 +203,10 @@ static PyObject *exit_func(PyObject * /*self*/, PyObject * /*args*/)
|
||||
|
||||
static PyObject *create_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *pyengine, *pyuserpref, *pydata, *pyregion, *pyv3d, *pyrv3d;
|
||||
PyObject *pyengine, *pyuserpref, *pydata, *pyscene, *pyregion, *pyv3d, *pyrv3d;
|
||||
int preview_osl;
|
||||
|
||||
if(!PyArg_ParseTuple(args, "OOOOOOi", &pyengine, &pyuserpref, &pydata,
|
||||
if(!PyArg_ParseTuple(args, "OOOOOOOi", &pyengine, &pyuserpref, &pydata, &pyscene,
|
||||
&pyregion, &pyv3d, &pyrv3d, &preview_osl))
|
||||
{
|
||||
return NULL;
|
||||
@@ -225,6 +225,10 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
|
||||
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
|
||||
BL::BlendData data(dataptr);
|
||||
|
||||
PointerRNA sceneptr;
|
||||
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
|
||||
BL::Scene scene(sceneptr);
|
||||
|
||||
PointerRNA regionptr;
|
||||
RNA_pointer_create(NULL, &RNA_Region, pylong_as_voidptr_typesafe(pyregion), ®ionptr);
|
||||
BL::Region region(regionptr);
|
||||
@@ -245,13 +249,27 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
|
||||
int width = region.width();
|
||||
int height = region.height();
|
||||
|
||||
session = new BlenderSession(engine, userpref, data, v3d, rv3d, width, height);
|
||||
session = new BlenderSession(engine, userpref, data, scene, v3d, rv3d, width, height);
|
||||
}
|
||||
else {
|
||||
/* override some settings for preview */
|
||||
if(engine.is_preview()) {
|
||||
PointerRNA cscene = RNA_pointer_get(&sceneptr, "cycles");
|
||||
|
||||
RNA_boolean_set(&cscene, "shading_system", preview_osl);
|
||||
RNA_boolean_set(&cscene, "use_progressive_refine", true);
|
||||
}
|
||||
|
||||
/* offline session or preview render */
|
||||
session = new BlenderSession(engine, userpref, data, preview_osl);
|
||||
session = new BlenderSession(engine, userpref, data, scene);
|
||||
}
|
||||
|
||||
python_thread_state_save(&session->python_thread_state);
|
||||
|
||||
session->create();
|
||||
|
||||
python_thread_state_restore(&session->python_thread_state);
|
||||
|
||||
return PyLong_FromVoidPtr(session);
|
||||
}
|
||||
|
||||
@@ -298,7 +316,7 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
|
||||
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
|
||||
|
||||
PointerRNA depsgraphptr;
|
||||
RNA_pointer_create(NULL, &RNA_Depsgraph, PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
|
||||
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
|
||||
BL::Depsgraph b_depsgraph(depsgraphptr);
|
||||
|
||||
PointerRNA objectptr;
|
||||
@@ -342,9 +360,9 @@ static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
|
||||
|
||||
static PyObject *reset_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *pysession, *pydata, *pydepsgraph;
|
||||
PyObject *pysession, *pydata, *pyscene;
|
||||
|
||||
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pydata, &pydepsgraph))
|
||||
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pydata, &pyscene))
|
||||
return NULL;
|
||||
|
||||
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
|
||||
@@ -353,13 +371,13 @@ static PyObject *reset_func(PyObject * /*self*/, PyObject *args)
|
||||
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
|
||||
BL::BlendData b_data(dataptr);
|
||||
|
||||
PointerRNA depsgraphptr;
|
||||
RNA_pointer_create(NULL, &RNA_Depsgraph, PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
|
||||
BL::Depsgraph b_depsgraph(depsgraphptr);
|
||||
PointerRNA sceneptr;
|
||||
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
|
||||
BL::Scene b_scene(sceneptr);
|
||||
|
||||
python_thread_state_save(&session->python_thread_state);
|
||||
|
||||
session->reset_session(b_data, b_depsgraph);
|
||||
session->reset_session(b_data, b_scene);
|
||||
|
||||
python_thread_state_restore(&session->python_thread_state);
|
||||
|
||||
@@ -376,7 +394,7 @@ static PyObject *sync_func(PyObject * /*self*/, PyObject *args)
|
||||
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
|
||||
|
||||
PointerRNA depsgraphptr;
|
||||
RNA_pointer_create(NULL, &RNA_Depsgraph, PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
|
||||
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
|
||||
BL::Depsgraph b_depsgraph(depsgraphptr);
|
||||
|
||||
python_thread_state_save(&session->python_thread_state);
|
||||
@@ -410,17 +428,13 @@ static PyObject *available_devices_func(PyObject * /*self*/, PyObject * /*args*/
|
||||
|
||||
static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *pydata, *pynodegroup, *pynode;
|
||||
PyObject *pynodegroup, *pynode;
|
||||
const char *filepath = NULL;
|
||||
|
||||
if(!PyArg_ParseTuple(args, "OOOs", &pydata, &pynodegroup, &pynode, &filepath))
|
||||
if(!PyArg_ParseTuple(args, "OOs", &pynodegroup, &pynode, &filepath))
|
||||
return NULL;
|
||||
|
||||
/* RNA */
|
||||
PointerRNA dataptr;
|
||||
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
|
||||
BL::BlendData b_data(dataptr);
|
||||
|
||||
PointerRNA nodeptr;
|
||||
RNA_pointer_create((ID*)PyLong_AsVoidPtr(pynodegroup), &RNA_ShaderNodeScript, (void*)PyLong_AsVoidPtr(pynode), &nodeptr);
|
||||
BL::ShaderNodeScript b_node(nodeptr);
|
||||
@@ -518,7 +532,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
|
||||
b_sock = b_node.outputs[param->name.string()];
|
||||
/* remove if type no longer matches */
|
||||
if(b_sock && b_sock.bl_idname() != socket_type) {
|
||||
b_node.outputs.remove(b_data, b_sock);
|
||||
b_node.outputs.remove(b_sock);
|
||||
b_sock = BL::NodeSocket(PointerRNA_NULL);
|
||||
}
|
||||
}
|
||||
@@ -526,7 +540,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
|
||||
b_sock = b_node.inputs[param->name.string()];
|
||||
/* remove if type no longer matches */
|
||||
if(b_sock && b_sock.bl_idname() != socket_type) {
|
||||
b_node.inputs.remove(b_data, b_sock);
|
||||
b_node.inputs.remove(b_sock);
|
||||
b_sock = BL::NodeSocket(PointerRNA_NULL);
|
||||
}
|
||||
}
|
||||
@@ -534,9 +548,9 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
|
||||
if(!b_sock) {
|
||||
/* create new socket */
|
||||
if(param->isoutput)
|
||||
b_sock = b_node.outputs.create(b_data, socket_type.c_str(), param->name.c_str(), param->name.c_str());
|
||||
b_sock = b_node.outputs.create(socket_type.c_str(), param->name.c_str(), param->name.c_str());
|
||||
else
|
||||
b_sock = b_node.inputs.create(b_data, socket_type.c_str(), param->name.c_str(), param->name.c_str());
|
||||
b_sock = b_node.inputs.create(socket_type.c_str(), param->name.c_str(), param->name.c_str());
|
||||
|
||||
/* set default value */
|
||||
if(data_type == BL::NodeSocket::type_VALUE) {
|
||||
@@ -570,7 +584,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
|
||||
|
||||
for(b_node.inputs.begin(b_input); b_input != b_node.inputs.end(); ++b_input) {
|
||||
if(used_sockets.find(b_input->ptr.data) == used_sockets.end()) {
|
||||
b_node.inputs.remove(b_data, *b_input);
|
||||
b_node.inputs.remove(*b_input);
|
||||
removed = true;
|
||||
break;
|
||||
}
|
||||
@@ -578,7 +592,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
|
||||
|
||||
for(b_node.outputs.begin(b_output); b_output != b_node.outputs.end(); ++b_output) {
|
||||
if(used_sockets.find(b_output->ptr.data) == used_sockets.end()) {
|
||||
b_node.outputs.remove(b_data, *b_output);
|
||||
b_node.outputs.remove(*b_output);
|
||||
removed = true;
|
||||
break;
|
||||
}
|
||||
|
@@ -52,22 +52,22 @@ int BlenderSession::end_resumable_chunk = 0;
|
||||
BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
|
||||
BL::UserPreferences& b_userpref,
|
||||
BL::BlendData& b_data,
|
||||
bool preview_osl)
|
||||
: session(NULL),
|
||||
b_engine(b_engine),
|
||||
BL::Scene& b_scene)
|
||||
: b_engine(b_engine),
|
||||
b_userpref(b_userpref),
|
||||
b_data(b_data),
|
||||
b_render(b_engine.render()),
|
||||
b_depsgraph(PointerRNA_NULL),
|
||||
b_scene(PointerRNA_NULL),
|
||||
b_scene(b_scene),
|
||||
b_v3d(PointerRNA_NULL),
|
||||
b_rv3d(PointerRNA_NULL),
|
||||
width(0),
|
||||
height(0),
|
||||
preview_osl(preview_osl),
|
||||
python_thread_state(NULL)
|
||||
{
|
||||
/* offline render */
|
||||
|
||||
width = render_resolution_x(b_render);
|
||||
height = render_resolution_y(b_render);
|
||||
|
||||
background = true;
|
||||
last_redraw_time = 0.0;
|
||||
start_resize_time = 0.0;
|
||||
@@ -77,24 +77,24 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
|
||||
BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
|
||||
BL::UserPreferences& b_userpref,
|
||||
BL::BlendData& b_data,
|
||||
BL::Scene& b_scene,
|
||||
BL::SpaceView3D& b_v3d,
|
||||
BL::RegionView3D& b_rv3d,
|
||||
int width, int height)
|
||||
: session(NULL),
|
||||
b_engine(b_engine),
|
||||
: b_engine(b_engine),
|
||||
b_userpref(b_userpref),
|
||||
b_data(b_data),
|
||||
b_render(b_engine.render()),
|
||||
b_render(b_scene.render()),
|
||||
b_depsgraph(PointerRNA_NULL),
|
||||
b_scene(PointerRNA_NULL),
|
||||
b_scene(b_scene),
|
||||
b_v3d(b_v3d),
|
||||
b_rv3d(b_rv3d),
|
||||
width(width),
|
||||
height(height),
|
||||
preview_osl(false),
|
||||
python_thread_state(NULL)
|
||||
{
|
||||
/* 3d view render */
|
||||
|
||||
background = false;
|
||||
last_redraw_time = 0.0;
|
||||
start_resize_time = 0.0;
|
||||
@@ -168,40 +168,18 @@ void BlenderSession::create_session()
|
||||
update_resumable_tile_manager(session_params.samples);
|
||||
}
|
||||
|
||||
void BlenderSession::reset_session(BL::BlendData& b_data, BL::Depsgraph& b_depsgraph)
|
||||
void BlenderSession::reset_session(BL::BlendData& b_data_, BL::Scene& b_scene_)
|
||||
{
|
||||
this->b_data = b_data;
|
||||
this->b_depsgraph = b_depsgraph;
|
||||
this->b_scene = b_depsgraph.scene_eval();
|
||||
|
||||
if (preview_osl) {
|
||||
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
||||
RNA_boolean_set(&cscene, "shading_system", preview_osl);
|
||||
}
|
||||
|
||||
if (b_v3d) {
|
||||
this->b_render = b_scene.render();
|
||||
}
|
||||
else {
|
||||
this->b_render = b_engine.render();
|
||||
width = render_resolution_x(b_render);
|
||||
height = render_resolution_y(b_render);
|
||||
}
|
||||
|
||||
if (session == NULL) {
|
||||
create();
|
||||
}
|
||||
|
||||
if (b_v3d) {
|
||||
/* NOTE: We need to create session, but all the code from below
|
||||
* will make viewport render to stuck on initialization.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
b_data = b_data_;
|
||||
b_render = b_engine.render();
|
||||
b_scene = b_scene_;
|
||||
|
||||
SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
|
||||
SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
|
||||
|
||||
width = render_resolution_x(b_render);
|
||||
height = render_resolution_y(b_render);
|
||||
|
||||
if(scene->params.modified(scene_params) ||
|
||||
session->params.modified(session_params) ||
|
||||
!scene_params.persistent_data)
|
||||
@@ -773,7 +751,7 @@ void BlenderSession::synchronize(BL::Depsgraph& b_depsgraph_)
|
||||
|
||||
/* copy recalc flags, outside of mutex so we can decide to do the real
|
||||
* synchronization at a later time to not block on running updates */
|
||||
sync->sync_recalc(b_depsgraph_);
|
||||
sync->sync_recalc();
|
||||
|
||||
/* don't do synchronization if on pause */
|
||||
if(session_pause) {
|
||||
|
@@ -37,11 +37,12 @@ public:
|
||||
BlenderSession(BL::RenderEngine& b_engine,
|
||||
BL::UserPreferences& b_userpref,
|
||||
BL::BlendData& b_data,
|
||||
bool preview_osl);
|
||||
BL::Scene& b_scene);
|
||||
|
||||
BlenderSession(BL::RenderEngine& b_engine,
|
||||
BL::UserPreferences& b_userpref,
|
||||
BL::BlendData& b_data,
|
||||
BL::Scene& b_scene,
|
||||
BL::SpaceView3D& b_v3d,
|
||||
BL::RegionView3D& b_rv3d,
|
||||
int width, int height);
|
||||
@@ -55,7 +56,7 @@ public:
|
||||
void free_session();
|
||||
|
||||
void reset_session(BL::BlendData& b_data,
|
||||
BL::Depsgraph& b_depsgraph);
|
||||
BL::Scene& b_scene);
|
||||
|
||||
/* offline render */
|
||||
void render(BL::Depsgraph& b_depsgraph);
|
||||
@@ -118,7 +119,6 @@ public:
|
||||
double last_status_time;
|
||||
|
||||
int width, height;
|
||||
bool preview_osl;
|
||||
double start_resize_time;
|
||||
|
||||
void *python_thread_state;
|
||||
|
@@ -659,9 +659,7 @@ static ShaderNode *add_node(Scene *scene,
|
||||
image->animated = b_image_node.image_user().use_auto_refresh();
|
||||
image->use_alpha = b_image.use_alpha();
|
||||
|
||||
/* TODO: restore */
|
||||
/* TODO(sergey): Does not work properly when we change builtin type. */
|
||||
#if 0
|
||||
if(b_image.is_updated()) {
|
||||
scene->image_manager->tag_reload_image(
|
||||
image->filename.string(),
|
||||
@@ -670,7 +668,6 @@ static ShaderNode *add_node(Scene *scene,
|
||||
get_image_extension(b_image_node),
|
||||
image->use_alpha);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
image->color_space = (NodeImageColorSpace)b_image_node.color_space();
|
||||
image->projection = (NodeImageProjection)b_image_node.projection();
|
||||
@@ -710,9 +707,7 @@ static ShaderNode *add_node(Scene *scene,
|
||||
env->animated = b_env_node.image_user().use_auto_refresh();
|
||||
env->use_alpha = b_image.use_alpha();
|
||||
|
||||
/* TODO: restore */
|
||||
/* TODO(sergey): Does not work properly when we change builtin type. */
|
||||
#if 0
|
||||
if(b_image.is_updated()) {
|
||||
scene->image_manager->tag_reload_image(
|
||||
env->filename.string(),
|
||||
@@ -721,7 +716,6 @@ static ShaderNode *add_node(Scene *scene,
|
||||
EXTENSION_REPEAT,
|
||||
env->use_alpha);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
env->color_space = (NodeImageColorSpace)b_env_node.color_space();
|
||||
env->interpolation = get_image_interpolation(b_env_node);
|
||||
@@ -817,22 +811,6 @@ static ShaderNode *add_node(Scene *scene,
|
||||
get_tex_mapping(&sky->tex_mapping, b_texture_mapping);
|
||||
node = sky;
|
||||
}
|
||||
else if(b_node.is_a(&RNA_ShaderNodeTexIES)) {
|
||||
BL::ShaderNodeTexIES b_ies_node(b_node);
|
||||
IESLightNode *ies = new IESLightNode();
|
||||
switch(b_ies_node.mode()) {
|
||||
case BL::ShaderNodeTexIES::mode_EXTERNAL:
|
||||
ies->filename = blender_absolute_path(b_data, b_ntree, b_ies_node.filepath());
|
||||
break;
|
||||
case BL::ShaderNodeTexIES::mode_INTERNAL:
|
||||
ies->ies = get_text_datablock_content(b_ies_node.ies().ptr);
|
||||
if(ies->ies.empty()) {
|
||||
ies->ies = "\n";
|
||||
}
|
||||
break;
|
||||
}
|
||||
node = ies;
|
||||
}
|
||||
else if(b_node.is_a(&RNA_ShaderNodeNormalMap)) {
|
||||
BL::ShaderNodeNormalMap b_normal_map_node(b_node);
|
||||
NormalMapNode *nmap = new NormalMapNode();
|
||||
@@ -1244,32 +1222,33 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all)
|
||||
TaskPool pool;
|
||||
set<Shader*> updated_shaders;
|
||||
|
||||
BL::Depsgraph::ids_iterator b_id;
|
||||
for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
|
||||
if (!b_id->is_a(&RNA_Material)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
BL::Material b_mat(*b_id);
|
||||
/* material loop */
|
||||
BL::BlendData::materials_iterator b_mat_orig;
|
||||
for(b_data.materials.begin(b_mat_orig);
|
||||
b_mat_orig != b_data.materials.end();
|
||||
++b_mat_orig)
|
||||
{
|
||||
/* TODO(sergey): Iterate over evaluated data rather than using mapping. */
|
||||
BL::Material b_mat_(b_depsgraph.id_eval_get(*b_mat_orig));
|
||||
BL::Material *b_mat = &b_mat_;
|
||||
Shader *shader;
|
||||
|
||||
/* test if we need to sync */
|
||||
if(shader_map.sync(&shader, b_mat) || shader->need_sync_object || update_all) {
|
||||
if(shader_map.sync(&shader, *b_mat) || update_all) {
|
||||
ShaderGraph *graph = new ShaderGraph();
|
||||
|
||||
shader->name = b_mat.name().c_str();
|
||||
shader->pass_id = b_mat.pass_index();
|
||||
shader->need_sync_object = false;
|
||||
shader->name = b_mat->name().c_str();
|
||||
shader->pass_id = b_mat->pass_index();
|
||||
|
||||
/* create nodes */
|
||||
if(b_mat.use_nodes() && b_mat.node_tree()) {
|
||||
BL::ShaderNodeTree b_ntree(b_mat.node_tree());
|
||||
if(b_mat->use_nodes() && b_mat->node_tree()) {
|
||||
BL::ShaderNodeTree b_ntree(b_mat->node_tree());
|
||||
|
||||
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
|
||||
}
|
||||
else {
|
||||
DiffuseBsdfNode *diffuse = new DiffuseBsdfNode();
|
||||
diffuse->color = get_float3(b_mat.diffuse_color());
|
||||
diffuse->color = get_float3(b_mat->diffuse_color());
|
||||
graph->add(diffuse);
|
||||
|
||||
ShaderNode *out = graph->output();
|
||||
@@ -1277,7 +1256,7 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all)
|
||||
}
|
||||
|
||||
/* settings */
|
||||
PointerRNA cmat = RNA_pointer_get(&b_mat.ptr, "cycles");
|
||||
PointerRNA cmat = RNA_pointer_get(&b_mat->ptr, "cycles");
|
||||
shader->use_mis = get_boolean(cmat, "sample_as_light");
|
||||
shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow");
|
||||
shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume");
|
||||
@@ -1417,39 +1396,41 @@ void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all)
|
||||
{
|
||||
shader_map.set_default(scene->default_light);
|
||||
|
||||
BL::Depsgraph::ids_iterator b_id;
|
||||
for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
|
||||
if (!b_id->is_a(&RNA_Lamp)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
BL::Lamp b_lamp(*b_id);
|
||||
/* lamp loop */
|
||||
BL::BlendData::lamps_iterator b_lamp_orig;
|
||||
for(b_data.lamps.begin(b_lamp_orig);
|
||||
b_lamp_orig != b_data.lamps.end();
|
||||
++b_lamp_orig)
|
||||
{
|
||||
/* TODO(sergey): Iterate over evaluated data rather than using mapping. */
|
||||
BL::Lamp b_lamp_(b_depsgraph.id_eval_get(*b_lamp_orig));
|
||||
BL::Lamp *b_lamp = &b_lamp_;
|
||||
Shader *shader;
|
||||
|
||||
/* test if we need to sync */
|
||||
if(shader_map.sync(&shader, b_lamp) || update_all) {
|
||||
if(shader_map.sync(&shader, *b_lamp) || update_all) {
|
||||
ShaderGraph *graph = new ShaderGraph();
|
||||
|
||||
/* create nodes */
|
||||
if(b_lamp.use_nodes() && b_lamp.node_tree()) {
|
||||
shader->name = b_lamp.name().c_str();
|
||||
if(b_lamp->use_nodes() && b_lamp->node_tree()) {
|
||||
shader->name = b_lamp->name().c_str();
|
||||
|
||||
BL::ShaderNodeTree b_ntree(b_lamp.node_tree());
|
||||
BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
|
||||
|
||||
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
|
||||
}
|
||||
else {
|
||||
float strength = 1.0f;
|
||||
|
||||
if(b_lamp.type() == BL::Lamp::type_POINT ||
|
||||
b_lamp.type() == BL::Lamp::type_SPOT ||
|
||||
b_lamp.type() == BL::Lamp::type_AREA)
|
||||
if(b_lamp->type() == BL::Lamp::type_POINT ||
|
||||
b_lamp->type() == BL::Lamp::type_SPOT ||
|
||||
b_lamp->type() == BL::Lamp::type_AREA)
|
||||
{
|
||||
strength = 100.0f;
|
||||
}
|
||||
|
||||
EmissionNode *emission = new EmissionNode();
|
||||
emission->color = get_float3(b_lamp.color());
|
||||
emission->color = get_float3(b_lamp->color());
|
||||
emission->strength = strength;
|
||||
graph->add(emission);
|
||||
|
||||
|
@@ -76,12 +76,31 @@ BlenderSync::~BlenderSync()
|
||||
|
||||
/* Sync */
|
||||
|
||||
void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
|
||||
bool BlenderSync::sync_recalc()
|
||||
{
|
||||
/* Sync recalc flags from blender to cycles. Actual update is done separate,
|
||||
* so we can do it later on if doing it immediate is not suitable. */
|
||||
/* sync recalc flags from blender to cycles. actual update is done separate,
|
||||
* so we can do it later on if doing it immediate is not suitable */
|
||||
|
||||
BL::BlendData::materials_iterator b_mat;
|
||||
bool has_updated_objects = b_data.objects.is_updated();
|
||||
for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
|
||||
if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) {
|
||||
shader_map.set_recalc(*b_mat);
|
||||
}
|
||||
else {
|
||||
Shader *shader = shader_map.find(*b_mat);
|
||||
if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
|
||||
shader_map.set_recalc(*b_mat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BL::BlendData::lamps_iterator b_lamp;
|
||||
|
||||
for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
|
||||
if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
|
||||
shader_map.set_recalc(*b_lamp);
|
||||
|
||||
bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT);
|
||||
bool dicing_prop_changed = false;
|
||||
|
||||
if(experimental) {
|
||||
@@ -103,77 +122,70 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
|
||||
}
|
||||
}
|
||||
|
||||
/* Iterate over all IDs in this depsgraph. */
|
||||
BL::Depsgraph::updates_iterator b_update;
|
||||
for(b_depsgraph.updates.begin(b_update); b_update != b_depsgraph.updates.end(); ++b_update) {
|
||||
BL::ID b_id(b_update->id());
|
||||
BL::BlendData::objects_iterator b_ob;
|
||||
|
||||
/* Material */
|
||||
if (b_id.is_a(&RNA_Material)) {
|
||||
BL::Material b_mat(b_id);
|
||||
shader_map.set_recalc(b_mat);
|
||||
for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
|
||||
if(b_ob->is_updated()) {
|
||||
object_map.set_recalc(*b_ob);
|
||||
light_map.set_recalc(*b_ob);
|
||||
}
|
||||
/* Lamp */
|
||||
else if (b_id.is_a(&RNA_Lamp)) {
|
||||
BL::Lamp b_lamp(b_id);
|
||||
shader_map.set_recalc(b_lamp);
|
||||
}
|
||||
/* Object */
|
||||
else if (b_id.is_a(&RNA_Object)) {
|
||||
BL::Object b_ob(b_id);
|
||||
const bool updated_geometry = b_update->updated_geometry();
|
||||
|
||||
if (b_update->updated_transform()) {
|
||||
object_map.set_recalc(b_ob);
|
||||
light_map.set_recalc(b_ob);
|
||||
}
|
||||
|
||||
if(object_is_mesh(b_ob)) {
|
||||
if(updated_geometry ||
|
||||
(dicing_prop_changed && object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
|
||||
{
|
||||
BL::ID key = BKE_object_is_modified(b_ob)? b_ob: b_ob.data();
|
||||
mesh_map.set_recalc(key);
|
||||
}
|
||||
}
|
||||
else if(object_is_light(b_ob)) {
|
||||
if(updated_geometry) {
|
||||
light_map.set_recalc(b_ob);
|
||||
}
|
||||
}
|
||||
|
||||
if(updated_geometry) {
|
||||
BL::Object::particle_systems_iterator b_psys;
|
||||
for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys)
|
||||
particle_system_map.set_recalc(b_ob);
|
||||
if(object_is_mesh(*b_ob)) {
|
||||
if(b_ob->is_updated_data() || b_ob->data().is_updated() ||
|
||||
(dicing_prop_changed && object_subdivision_type(*b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
|
||||
{
|
||||
BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
|
||||
mesh_map.set_recalc(key);
|
||||
}
|
||||
}
|
||||
/* Mesh */
|
||||
else if (b_id.is_a(&RNA_Mesh)) {
|
||||
BL::Mesh b_mesh(b_id);
|
||||
mesh_map.set_recalc(b_mesh);
|
||||
else if(object_is_light(*b_ob)) {
|
||||
if(b_ob->is_updated_data() || b_ob->data().is_updated())
|
||||
light_map.set_recalc(*b_ob);
|
||||
}
|
||||
/* World */
|
||||
else if (b_id.is_a(&RNA_World)) {
|
||||
BL::World b_world(b_id);
|
||||
if(world_map == b_world.ptr.data) {
|
||||
|
||||
if(b_ob->is_updated_data()) {
|
||||
BL::Object::particle_systems_iterator b_psys;
|
||||
for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
|
||||
particle_system_map.set_recalc(*b_ob);
|
||||
}
|
||||
}
|
||||
|
||||
BL::BlendData::meshes_iterator b_mesh;
|
||||
|
||||
for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh) {
|
||||
if(b_mesh->is_updated()) {
|
||||
mesh_map.set_recalc(*b_mesh);
|
||||
}
|
||||
}
|
||||
|
||||
BL::BlendData::worlds_iterator b_world;
|
||||
|
||||
for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
|
||||
if(world_map == b_world->ptr.data) {
|
||||
if(b_world->is_updated() ||
|
||||
(b_world->node_tree() && b_world->node_tree().is_updated()))
|
||||
{
|
||||
world_recalc = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Updates shader with object dependency if objects changed. */
|
||||
if (has_updated_objects) {
|
||||
if(scene->default_background->has_object_dependency) {
|
||||
world_recalc = true;
|
||||
}
|
||||
|
||||
foreach(Shader *shader, scene->shaders) {
|
||||
if (shader->has_object_dependency) {
|
||||
shader->need_sync_object = true;
|
||||
else if(b_world->node_tree() && b_world->use_nodes()) {
|
||||
Shader *shader = scene->default_background;
|
||||
if(has_updated_objects && shader->has_object_dependency) {
|
||||
world_recalc = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool recalc =
|
||||
shader_map.has_recalc() ||
|
||||
object_map.has_recalc() ||
|
||||
light_map.has_recalc() ||
|
||||
mesh_map.has_recalc() ||
|
||||
particle_system_map.has_recalc() ||
|
||||
BlendDataObjects_is_updated_get(&b_data.ptr) ||
|
||||
world_recalc;
|
||||
|
||||
return recalc;
|
||||
}
|
||||
|
||||
void BlenderSync::sync_data(BL::RenderSettings& b_render,
|
||||
@@ -784,8 +796,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
|
||||
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
|
||||
|
||||
/* progressive refine */
|
||||
params.progressive_refine = (b_engine.is_preview() ||
|
||||
get_boolean(cscene, "use_progressive_refine")) &&
|
||||
params.progressive_refine = get_boolean(cscene, "use_progressive_refine") &&
|
||||
!b_r.use_save_buffers();
|
||||
|
||||
if(params.progressive_refine) {
|
||||
|
@@ -59,7 +59,7 @@ public:
|
||||
~BlenderSync();
|
||||
|
||||
/* sync */
|
||||
void sync_recalc(BL::Depsgraph& b_depsgraph);
|
||||
bool sync_recalc();
|
||||
void sync_data(BL::RenderSettings& b_render,
|
||||
BL::Depsgraph& b_depsgraph,
|
||||
BL::SpaceView3D& b_v3d,
|
||||
@@ -126,7 +126,7 @@ private:
|
||||
bool motion,
|
||||
int motion_step = 0);
|
||||
Object *sync_object(BL::Depsgraph& b_depsgraph,
|
||||
BL::DepsgraphObjectInstance& b_instance,
|
||||
BL::Depsgraph::duplis_iterator& b_dupli_iter,
|
||||
uint layer_flag,
|
||||
float motion_time,
|
||||
bool hide_tris,
|
||||
@@ -151,7 +151,7 @@ private:
|
||||
|
||||
/* particles */
|
||||
bool sync_dupli_particle(BL::Object& b_ob,
|
||||
BL::DepsgraphObjectInstance& b_instance,
|
||||
BL::DepsgraphIter& b_dup,
|
||||
Object *object);
|
||||
|
||||
/* Images. */
|
||||
|
@@ -53,7 +53,6 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
|
||||
bool subsurf_mod_show_render = false;
|
||||
bool subsurf_mod_show_viewport = false;
|
||||
|
||||
/* TODO: make this work with copy-on-write, modifiers are already evaluated. */
|
||||
if(subdivision_type != Mesh::SUBDIVISION_NONE) {
|
||||
BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];
|
||||
|
||||
@@ -468,21 +467,6 @@ static inline string blender_absolute_path(BL::BlendData& b_data,
|
||||
return path;
|
||||
}
|
||||
|
||||
static inline string get_text_datablock_content(const PointerRNA& ptr)
|
||||
{
|
||||
if(ptr.data == NULL) {
|
||||
return "";
|
||||
}
|
||||
|
||||
string content;
|
||||
BL::Text::lines_iterator iter;
|
||||
for(iter.begin(ptr); iter; ++iter) {
|
||||
content += iter->body() + "\n";
|
||||
}
|
||||
|
||||
return content;
|
||||
}
|
||||
|
||||
/* Texture Space */
|
||||
|
||||
static inline void mesh_texture_space(BL::Mesh& b_mesh,
|
||||
|
@@ -73,13 +73,12 @@ struct SocketType
|
||||
INTERNAL = (1 << 2) | (1 << 3),
|
||||
|
||||
LINK_TEXTURE_GENERATED = (1 << 4),
|
||||
LINK_TEXTURE_NORMAL = (1 << 5),
|
||||
LINK_TEXTURE_UV = (1 << 6),
|
||||
LINK_INCOMING = (1 << 7),
|
||||
LINK_NORMAL = (1 << 8),
|
||||
LINK_POSITION = (1 << 9),
|
||||
LINK_TANGENT = (1 << 10),
|
||||
DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9) | (1 << 10)
|
||||
LINK_TEXTURE_UV = (1 << 5),
|
||||
LINK_INCOMING = (1 << 6),
|
||||
LINK_NORMAL = (1 << 7),
|
||||
LINK_POSITION = (1 << 8),
|
||||
LINK_TANGENT = (1 << 9),
|
||||
DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9)
|
||||
};
|
||||
|
||||
ustring name;
|
||||
|
@@ -178,7 +178,6 @@ set(SRC_SVM_HEADERS
|
||||
svm/svm_geometry.h
|
||||
svm/svm_gradient.h
|
||||
svm/svm_hsv.h
|
||||
svm/svm_ies.h
|
||||
svm/svm_image.h
|
||||
svm/svm_invert.h
|
||||
svm/svm_light_path.h
|
||||
|
@@ -37,22 +37,15 @@ CCL_NAMESPACE_BEGIN
|
||||
|
||||
ccl_device void bsdf_transparent_setup(ShaderData *sd, const float3 weight, int path_flag)
|
||||
{
|
||||
/* Check cutoff weight. */
|
||||
float sample_weight = fabsf(average(weight));
|
||||
if(!(sample_weight >= CLOSURE_WEIGHT_CUTOFF)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(sd->flag & SD_TRANSPARENT) {
|
||||
sd->closure_transparent_extinction += weight;
|
||||
|
||||
/* Add weight to existing transparent BSDF. */
|
||||
for(int i = 0; i < sd->num_closure; i++) {
|
||||
ShaderClosure *sc = &sd->closure[i];
|
||||
|
||||
if(sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
|
||||
sc->weight += weight;
|
||||
sc->sample_weight += sample_weight;
|
||||
sc->sample_weight += fabsf(average(weight));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -68,15 +61,11 @@ ccl_device void bsdf_transparent_setup(ShaderData *sd, const float3 weight, int
|
||||
sd->num_closure_left = 1;
|
||||
}
|
||||
|
||||
/* Create new transparent BSDF. */
|
||||
ShaderClosure *bsdf = closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_BSDF_TRANSPARENT_ID, weight);
|
||||
ShaderClosure *bsdf = bsdf_alloc(sd, sizeof(ShaderClosure), weight);
|
||||
|
||||
if(bsdf) {
|
||||
bsdf->sample_weight = sample_weight;
|
||||
bsdf->N = sd->N;
|
||||
}
|
||||
else if(path_flag & PATH_RAY_TERMINATE) {
|
||||
sd->num_closure_left = 0;
|
||||
bsdf->type = CLOSURE_BSDF_TRANSPARENT_ID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -61,13 +61,8 @@ ccl_device_inline void kernel_filter_construct_gramian(int x, int y,
|
||||
make_int2(x+dx, y+dy), buffer + q_offset,
|
||||
pass_stride, *rank, design_row, transform, stride);
|
||||
|
||||
#ifdef __KERNEL_GPU__
|
||||
math_trimatrix_add_gramian_strided(XtWX, (*rank)+1, design_row, weight, stride);
|
||||
math_vec3_add_strided(XtWY, (*rank)+1, design_row, weight * q_color, stride);
|
||||
#else
|
||||
math_trimatrix_add_gramian(XtWX, (*rank)+1, design_row, weight);
|
||||
math_vec3_add(XtWY, (*rank)+1, design_row, weight * q_color);
|
||||
#endif
|
||||
}
|
||||
|
||||
ccl_device_inline void kernel_filter_finalize(int x, int y,
|
||||
|
@@ -44,7 +44,7 @@ typedef struct LightSample {
|
||||
*
|
||||
* Note: light_p is modified when sample_coord is true.
|
||||
*/
|
||||
ccl_device_inline float rect_light_sample(float3 P,
|
||||
ccl_device_inline float area_light_sample(float3 P,
|
||||
float3 *light_p,
|
||||
float3 axisu, float3 axisv,
|
||||
float randu, float randv,
|
||||
@@ -125,60 +125,6 @@ ccl_device_inline float rect_light_sample(float3 P,
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
ccl_device_inline float3 ellipse_sample(float3 ru, float3 rv, float randu, float randv)
|
||||
{
|
||||
to_unit_disk(&randu, &randv);
|
||||
return ru*randu + rv*randv;
|
||||
}
|
||||
|
||||
ccl_device float3 disk_light_sample(float3 v, float randu, float randv)
|
||||
{
|
||||
float3 ru, rv;
|
||||
|
||||
make_orthonormals(v, &ru, &rv);
|
||||
|
||||
return ellipse_sample(ru, rv, randu, randv);
|
||||
}
|
||||
|
||||
ccl_device float3 distant_light_sample(float3 D, float radius, float randu, float randv)
|
||||
{
|
||||
return normalize(D + disk_light_sample(D, randu, randv)*radius);
|
||||
}
|
||||
|
||||
ccl_device float3 sphere_light_sample(float3 P, float3 center, float radius, float randu, float randv)
|
||||
{
|
||||
return disk_light_sample(normalize(P - center), randu, randv)*radius;
|
||||
}
|
||||
|
||||
ccl_device float spot_light_attenuation(float3 dir, float spot_angle, float spot_smooth, LightSample *ls)
|
||||
{
|
||||
float3 I = ls->Ng;
|
||||
|
||||
float attenuation = dot(dir, I);
|
||||
|
||||
if(attenuation <= spot_angle) {
|
||||
attenuation = 0.0f;
|
||||
}
|
||||
else {
|
||||
float t = attenuation - spot_angle;
|
||||
|
||||
if(t < spot_smooth && spot_smooth != 0.0f)
|
||||
attenuation *= smoothstepf(t/spot_smooth);
|
||||
}
|
||||
|
||||
return attenuation;
|
||||
}
|
||||
|
||||
ccl_device float lamp_light_pdf(KernelGlobals *kg, const float3 Ng, const float3 I, float t)
|
||||
{
|
||||
float cos_pi = dot(Ng, I);
|
||||
|
||||
if(cos_pi <= 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
return t*t/cos_pi;
|
||||
}
|
||||
|
||||
/* Background Light */
|
||||
|
||||
#ifdef __BACKGROUND_MIS__
|
||||
@@ -224,7 +170,7 @@ float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float
|
||||
float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res);
|
||||
|
||||
/* importance-sampled V direction */
|
||||
float dv = inverse_lerp(cdf_v.y, cdf_next_v.y, randv);
|
||||
float dv = (randv - cdf_v.y) / (cdf_next_v.y - cdf_v.y);
|
||||
float v = (index_v + dv) / res;
|
||||
|
||||
/* this is basically std::lower_bound as used by pbrt */
|
||||
@@ -250,7 +196,7 @@ float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float
|
||||
float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf, index_v * cdf_count + res);
|
||||
|
||||
/* importance-sampled U direction */
|
||||
float du = inverse_lerp(cdf_u.y, cdf_next_u.y, randu);
|
||||
float du = (randu - cdf_u.y) / (cdf_next_u.y - cdf_u.y);
|
||||
float u = (index_u + du) / res;
|
||||
|
||||
/* compute pdf */
|
||||
@@ -349,19 +295,11 @@ ccl_device_inline float background_portal_pdf(KernelGlobals *kg,
|
||||
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
|
||||
float3 axisu = make_float3(klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]);
|
||||
float3 axisv = make_float3(klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]);
|
||||
bool is_round = (klight->area.invarea < 0.0f);
|
||||
|
||||
if(!ray_quad_intersect(P, direction, 1e-4f, FLT_MAX, lightpos, axisu, axisv, dir, NULL, NULL, NULL, NULL, is_round))
|
||||
if(!ray_quad_intersect(P, direction, 1e-4f, FLT_MAX, lightpos, axisu, axisv, dir, NULL, NULL, NULL, NULL))
|
||||
continue;
|
||||
|
||||
if(is_round) {
|
||||
float t;
|
||||
float3 D = normalize_len(lightpos - P, &t);
|
||||
portal_pdf += fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t);
|
||||
}
|
||||
else {
|
||||
portal_pdf += rect_light_sample(P, &lightpos, axisu, axisv, 0.0f, 0.0f, false);
|
||||
}
|
||||
portal_pdf += area_light_sample(P, &lightpos, axisu, axisv, 0.0f, 0.0f, false);
|
||||
}
|
||||
|
||||
if(ignore_portal >= 0) {
|
||||
@@ -411,26 +349,15 @@ ccl_device float3 background_portal_sample(KernelGlobals *kg,
|
||||
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
|
||||
float3 axisu = make_float3(klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]);
|
||||
float3 axisv = make_float3(klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]);
|
||||
bool is_round = (klight->area.invarea < 0.0f);
|
||||
|
||||
float3 D;
|
||||
if(is_round) {
|
||||
lightpos += ellipse_sample(axisu*0.5f, axisv*0.5f, randu, randv);
|
||||
float t;
|
||||
D = normalize_len(lightpos - P, &t);
|
||||
*pdf = fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t);
|
||||
}
|
||||
else {
|
||||
*pdf = rect_light_sample(P, &lightpos,
|
||||
axisu, axisv,
|
||||
randu, randv,
|
||||
true);
|
||||
D = normalize(lightpos - P);
|
||||
}
|
||||
*pdf = area_light_sample(P, &lightpos,
|
||||
axisu, axisv,
|
||||
randu, randv,
|
||||
true);
|
||||
|
||||
*pdf /= num_possible;
|
||||
*sampled_portal = p;
|
||||
return D;
|
||||
return normalize(lightpos - P);
|
||||
}
|
||||
|
||||
portal--;
|
||||
@@ -531,6 +458,55 @@ ccl_device float background_light_pdf(KernelGlobals *kg, float3 P, float3 direct
|
||||
|
||||
/* Regular Light */
|
||||
|
||||
ccl_device float3 disk_light_sample(float3 v, float randu, float randv)
|
||||
{
|
||||
float3 ru, rv;
|
||||
|
||||
make_orthonormals(v, &ru, &rv);
|
||||
to_unit_disk(&randu, &randv);
|
||||
|
||||
return ru*randu + rv*randv;
|
||||
}
|
||||
|
||||
ccl_device float3 distant_light_sample(float3 D, float radius, float randu, float randv)
|
||||
{
|
||||
return normalize(D + disk_light_sample(D, randu, randv)*radius);
|
||||
}
|
||||
|
||||
ccl_device float3 sphere_light_sample(float3 P, float3 center, float radius, float randu, float randv)
|
||||
{
|
||||
return disk_light_sample(normalize(P - center), randu, randv)*radius;
|
||||
}
|
||||
|
||||
ccl_device float spot_light_attenuation(float3 dir, float spot_angle, float spot_smooth, LightSample *ls)
|
||||
{
|
||||
float3 I = ls->Ng;
|
||||
|
||||
float attenuation = dot(dir, I);
|
||||
|
||||
if(attenuation <= spot_angle) {
|
||||
attenuation = 0.0f;
|
||||
}
|
||||
else {
|
||||
float t = attenuation - spot_angle;
|
||||
|
||||
if(t < spot_smooth && spot_smooth != 0.0f)
|
||||
attenuation *= smoothstepf(t/spot_smooth);
|
||||
}
|
||||
|
||||
return attenuation;
|
||||
}
|
||||
|
||||
ccl_device float lamp_light_pdf(KernelGlobals *kg, const float3 Ng, const float3 I, float t)
|
||||
{
|
||||
float cos_pi = dot(Ng, I);
|
||||
|
||||
if(cos_pi <= 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
return t*t/cos_pi;
|
||||
}
|
||||
|
||||
ccl_device_inline bool lamp_light_sample(KernelGlobals *kg,
|
||||
int lamp,
|
||||
float randu, float randv,
|
||||
@@ -625,39 +601,26 @@ ccl_device_inline bool lamp_light_sample(KernelGlobals *kg,
|
||||
float3 D = make_float3(klight->area.dir[0],
|
||||
klight->area.dir[1],
|
||||
klight->area.dir[2]);
|
||||
float invarea = fabsf(klight->area.invarea);
|
||||
bool is_round = (klight->area.invarea < 0.0f);
|
||||
|
||||
if(dot(ls->P - P, D) > 0.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
float3 inplane;
|
||||
|
||||
if(is_round) {
|
||||
inplane = ellipse_sample(axisu*0.5f, axisv*0.5f, randu, randv);
|
||||
ls->P += inplane;
|
||||
ls->pdf = invarea;
|
||||
}
|
||||
else {
|
||||
inplane = ls->P;
|
||||
ls->pdf = rect_light_sample(P, &ls->P,
|
||||
axisu, axisv,
|
||||
randu, randv,
|
||||
true);
|
||||
inplane = ls->P - inplane;
|
||||
}
|
||||
float3 inplane = ls->P;
|
||||
ls->pdf = area_light_sample(P, &ls->P,
|
||||
axisu, axisv,
|
||||
randu, randv,
|
||||
true);
|
||||
|
||||
inplane = ls->P - inplane;
|
||||
ls->u = dot(inplane, axisu) * (1.0f / dot(axisu, axisu)) + 0.5f;
|
||||
ls->v = dot(inplane, axisv) * (1.0f / dot(axisv, axisv)) + 0.5f;
|
||||
|
||||
ls->Ng = D;
|
||||
ls->D = normalize_len(ls->P - P, &ls->t);
|
||||
|
||||
float invarea = klight->area.invarea;
|
||||
ls->eval_fac = 0.25f*invarea;
|
||||
if(is_round) {
|
||||
ls->pdf *= lamp_light_pdf(kg, D, -ls->D, ls->t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -768,8 +731,7 @@ ccl_device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D,
|
||||
}
|
||||
else if(type == LIGHT_AREA) {
|
||||
/* area light */
|
||||
float invarea = fabsf(klight->area.invarea);
|
||||
bool is_round = (klight->area.invarea < 0.0f);
|
||||
float invarea = klight->area.invarea;
|
||||
if(invarea == 0.0f)
|
||||
return false;
|
||||
|
||||
@@ -792,20 +754,14 @@ ccl_device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D,
|
||||
if(!ray_quad_intersect(P, D, 0.0f, t, light_P,
|
||||
axisu, axisv, Ng,
|
||||
&ls->P, &ls->t,
|
||||
&ls->u, &ls->v,
|
||||
is_round))
|
||||
&ls->u, &ls->v))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ls->D = D;
|
||||
ls->Ng = Ng;
|
||||
if(is_round) {
|
||||
ls->pdf = invarea * lamp_light_pdf(kg, Ng, -D, ls->t);
|
||||
}
|
||||
else {
|
||||
ls->pdf = rect_light_sample(P, &light_P, axisu, axisv, 0, 0, false);
|
||||
}
|
||||
ls->pdf = area_light_sample(P, &light_P, axisu, axisv, 0, 0, false);
|
||||
ls->eval_fac = 0.25f*invarea;
|
||||
}
|
||||
else {
|
||||
|
@@ -81,8 +81,5 @@ KERNEL_TEX(uint, __sobol_directions)
|
||||
/* image textures */
|
||||
KERNEL_TEX(TextureInfo, __texture_info)
|
||||
|
||||
/* ies lights */
|
||||
KERNEL_TEX(float, __ies)
|
||||
|
||||
#undef KERNEL_TEX
|
||||
|
||||
|
@@ -349,7 +349,7 @@ template<typename T> struct TextureInterpolator {
|
||||
* Only happens for AVX2 kernel and global __KERNEL_SSE__ vectorization
|
||||
* enabled.
|
||||
*/
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#ifdef __GNUC__
|
||||
static ccl_always_inline
|
||||
#else
|
||||
static ccl_never_inline
|
||||
|
@@ -956,15 +956,9 @@ bool OSLRenderServices::texture(ustring filename,
|
||||
status = true;
|
||||
}
|
||||
}
|
||||
else if(filename[1] == 'l') {
|
||||
/* IES light. */
|
||||
int slot = atoi(filename.c_str() + 2);
|
||||
result[0] = kernel_ies_interp(kg, slot, s, t);
|
||||
status = true;
|
||||
}
|
||||
else {
|
||||
/* Packed texture. */
|
||||
int slot = atoi(filename.c_str() + 2);
|
||||
int slot = atoi(filename.c_str() + 1);
|
||||
float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
|
||||
|
||||
result[0] = rgba[0];
|
||||
|
@@ -39,7 +39,6 @@ set(SRC_OSL
|
||||
node_principled_volume.osl
|
||||
node_holdout.osl
|
||||
node_hsv.osl
|
||||
node_ies_light.osl
|
||||
node_image_texture.osl
|
||||
node_invert.osl
|
||||
node_layer_weight.osl
|
||||
|
@@ -1,42 +0,0 @@
|
||||
/*
|
||||
* Copyright 2011-2015 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "stdosl.h"
|
||||
#include "node_texture.h"
|
||||
|
||||
/* IES Light */
|
||||
|
||||
shader node_ies_light(
|
||||
int use_mapping = 0,
|
||||
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
||||
int slot = 0,
|
||||
float Strength = 1.0,
|
||||
point Vector = I,
|
||||
output float Fac = 0.0)
|
||||
{
|
||||
point p = Vector;
|
||||
|
||||
if (use_mapping) {
|
||||
p = transform(mapping, p);
|
||||
}
|
||||
|
||||
p = normalize(p);
|
||||
|
||||
float v_angle = acos(-p[2]);
|
||||
float h_angle = atan2(p[0], p[1]) + M_PI;
|
||||
|
||||
Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
|
||||
}
|
@@ -95,8 +95,6 @@ shader node_math(
|
||||
Value = safe_modulo(Value1, Value2);
|
||||
else if (type == "absolute")
|
||||
Value = fabs(Value1);
|
||||
else if (type == "arctan2")
|
||||
Value = atan2(Value1, Value2);
|
||||
|
||||
if (use_clamp)
|
||||
Value = clamp(Value, 0.0, 1.0);
|
||||
|
@@ -59,15 +59,12 @@ ccl_device_inline void kernel_split_path_end(KernelGlobals *kg, int ray_index)
|
||||
ccl_global char *ray_state = kernel_split_state.ray_state;
|
||||
|
||||
#ifdef __BRANCHED_PATH__
|
||||
# ifdef __SUBSURFACE__
|
||||
ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
|
||||
|
||||
if(ss_indirect->num_rays) {
|
||||
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
|
||||
}
|
||||
else
|
||||
# endif /* __SUBSURFACE__ */
|
||||
if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT_SHARED)) {
|
||||
else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT_SHARED)) {
|
||||
int orig_ray = kernel_split_state.branched_state[ray_index].original_ray;
|
||||
|
||||
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
|
||||
|
@@ -157,7 +157,6 @@ CCL_NAMESPACE_END
|
||||
#include "kernel/svm/svm_camera.h"
|
||||
#include "kernel/svm/svm_geometry.h"
|
||||
#include "kernel/svm/svm_hsv.h"
|
||||
#include "kernel/svm/svm_ies.h"
|
||||
#include "kernel/svm/svm_image.h"
|
||||
#include "kernel/svm/svm_gamma.h"
|
||||
#include "kernel/svm/svm_brightness.h"
|
||||
@@ -422,9 +421,6 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
|
||||
case NODE_LIGHT_FALLOFF:
|
||||
svm_node_light_falloff(sd, stack, node);
|
||||
break;
|
||||
case NODE_IES:
|
||||
svm_node_ies(kg, sd, stack, node, &offset);
|
||||
break;
|
||||
# endif /* __EXTRA_NODES__ */
|
||||
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_2) */
|
||||
|
||||
|
@@ -1,110 +0,0 @@
|
||||
/*
|
||||
* Copyright 2011-2013 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* IES Light */
|
||||
|
||||
ccl_device_inline float interpolate_ies_vertical(KernelGlobals *kg, int ofs, int v, int v_num, float v_frac, int h)
|
||||
{
|
||||
/* Since lookups are performed in spherical coordinates, clamping the coordinates at the low end of v
|
||||
* (corresponding to the north pole) would result in artifacts.
|
||||
* The proper way of dealing with this would be to lookup the corresponding value on the other side of the pole,
|
||||
* but since the horizontal coordinates might be nonuniform, this would require yet another interpolation.
|
||||
* Therefore, the assumtion is made that the light is going to be symmetrical, which means that we can just take
|
||||
* the corresponding value at the current horizontal coordinate. */
|
||||
|
||||
#define IES_LOOKUP(v) kernel_tex_fetch(__ies, ofs+h*v_num+(v))
|
||||
/* If v is zero, assume symmetry and read at v=1 instead of v=-1. */
|
||||
float a = IES_LOOKUP((v == 0)? 1 : v-1);
|
||||
float b = IES_LOOKUP(v);
|
||||
float c = IES_LOOKUP(v+1);
|
||||
float d = IES_LOOKUP(min(v+2, v_num-1));
|
||||
#undef IES_LOOKUP
|
||||
|
||||
return cubic_interp(a, b, c, d, v_frac);
|
||||
}
|
||||
|
||||
ccl_device_inline float kernel_ies_interp(KernelGlobals *kg, int slot, float h_angle, float v_angle)
|
||||
{
|
||||
/* Find offset of the IES data in the table. */
|
||||
int ofs = __float_as_int(kernel_tex_fetch(__ies, slot));
|
||||
if(ofs == -1) {
|
||||
return 100.0f;
|
||||
}
|
||||
|
||||
int h_num = __float_as_int(kernel_tex_fetch(__ies, ofs++));
|
||||
int v_num = __float_as_int(kernel_tex_fetch(__ies, ofs++));
|
||||
|
||||
#define IES_LOOKUP_ANGLE_H(h) kernel_tex_fetch(__ies, ofs+(h))
|
||||
#define IES_LOOKUP_ANGLE_V(v) kernel_tex_fetch(__ies, ofs+h_num+(v))
|
||||
|
||||
/* Check whether the angle is within the bounds of the IES texture. */
|
||||
if(v_angle >= IES_LOOKUP_ANGLE_V(v_num-1)) {
|
||||
return 0.0f;
|
||||
}
|
||||
kernel_assert(v_angle >= IES_LOOKUP_ANGLE_V(0));
|
||||
kernel_assert(h_angle >= IES_LOOKUP_ANGLE_H(0));
|
||||
kernel_assert(h_angle <= IES_LOOKUP_ANGLE_H(h_num-1));
|
||||
|
||||
/* Lookup the angles to find the table position. */
|
||||
int h_i, v_i;
|
||||
/* TODO(lukas): Consider using bisection. Probably not worth it for the vast majority of IES files. */
|
||||
for(h_i = 0; IES_LOOKUP_ANGLE_H(h_i+1) < h_angle; h_i++);
|
||||
for(v_i = 0; IES_LOOKUP_ANGLE_V(v_i+1) < v_angle; v_i++);
|
||||
|
||||
float h_frac = inverse_lerp(IES_LOOKUP_ANGLE_H(h_i), IES_LOOKUP_ANGLE_H(h_i+1), h_angle);
|
||||
float v_frac = inverse_lerp(IES_LOOKUP_ANGLE_V(v_i), IES_LOOKUP_ANGLE_V(v_i+1), v_angle);
|
||||
|
||||
#undef IES_LOOKUP_ANGLE_H
|
||||
#undef IES_LOOKUP_ANGLE_V
|
||||
|
||||
/* Skip forward to the actual intensity data. */
|
||||
ofs += h_num+v_num;
|
||||
|
||||
/* Perform cubic interpolation along the horizontal coordinate to get the intensity value.
|
||||
* If h_i is zero, just wrap around since the horizontal angles always go over the full circle.
|
||||
* However, the last entry (360°) equals the first one, so we need to wrap around to the one before that. */
|
||||
float a = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, (h_i == 0)? h_num-2 : h_i-1);
|
||||
float b = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, h_i);
|
||||
float c = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, h_i+1);
|
||||
/* Same logic here, wrap around to the second element if necessary. */
|
||||
float d = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, (h_i+2 == h_num)? 1 : h_i+2);
|
||||
|
||||
/* Cubic interpolation can result in negative values, so get rid of them. */
|
||||
return max(cubic_interp(a, b, c, d, h_frac), 0.0f);
|
||||
}
|
||||
|
||||
ccl_device void svm_node_ies(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
|
||||
{
|
||||
uint vector_offset, strength_offset, fac_offset, dummy, slot = node.z;
|
||||
decode_node_uchar4(node.y, &strength_offset, &vector_offset, &fac_offset, &dummy);
|
||||
|
||||
float3 vector = stack_load_float3(stack, vector_offset);
|
||||
float strength = stack_load_float_default(stack, strength_offset, node.w);
|
||||
|
||||
vector = normalize(vector);
|
||||
float v_angle = safe_acosf(-vector.z);
|
||||
float h_angle = atan2f(vector.x, vector.y) + M_PI_F;
|
||||
|
||||
float fac = strength * kernel_ies_interp(kg, slot, h_angle, v_angle);
|
||||
|
||||
if(stack_valid(fac_offset)) {
|
||||
stack_store_float(stack, fac_offset, fac);
|
||||
}
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
@@ -92,8 +92,6 @@ ccl_device float svm_math(NodeMath type, float Fac1, float Fac2)
|
||||
Fac = safe_modulo(Fac1, Fac2);
|
||||
else if(type == NODE_MATH_ABSOLUTE)
|
||||
Fac = fabsf(Fac1);
|
||||
else if(type == NODE_MATH_ARCTAN2)
|
||||
Fac = atan2f(Fac1, Fac2);
|
||||
else if(type == NODE_MATH_CLAMP)
|
||||
Fac = saturate(Fac1);
|
||||
else
|
||||
|
@@ -136,7 +136,6 @@ typedef enum ShaderNodeType {
|
||||
NODE_DISPLACEMENT,
|
||||
NODE_VECTOR_DISPLACEMENT,
|
||||
NODE_PRINCIPLED_VOLUME,
|
||||
NODE_IES,
|
||||
} ShaderNodeType;
|
||||
|
||||
typedef enum NodeAttributeType {
|
||||
@@ -260,7 +259,6 @@ typedef enum NodeMath {
|
||||
NODE_MATH_GREATER_THAN,
|
||||
NODE_MATH_MODULO,
|
||||
NODE_MATH_ABSOLUTE,
|
||||
NODE_MATH_ARCTAN2,
|
||||
NODE_MATH_CLAMP /* used for the clamp UI option */
|
||||
} NodeMath;
|
||||
|
||||
|
@@ -774,12 +774,6 @@ void ShaderGraph::default_inputs(bool do_osl)
|
||||
|
||||
connect(texco->output("Generated"), input);
|
||||
}
|
||||
if(input->flags() & SocketType::LINK_TEXTURE_NORMAL) {
|
||||
if(!texco)
|
||||
texco = new TextureCoordinateNode();
|
||||
|
||||
connect(texco->output("Normal"), input);
|
||||
}
|
||||
else if(input->flags() & SocketType::LINK_TEXTURE_UV) {
|
||||
if(!texco)
|
||||
texco = new TextureCoordinateNode();
|
||||
|
@@ -25,8 +25,6 @@
|
||||
#include "render/shader.h"
|
||||
|
||||
#include "util/util_foreach.h"
|
||||
#include "util/util_hash.h"
|
||||
#include "util/util_path.h"
|
||||
#include "util/util_progress.h"
|
||||
#include "util/util_logging.h"
|
||||
|
||||
@@ -119,7 +117,6 @@ NODE_DEFINE(Light)
|
||||
SOCKET_FLOAT(sizeu, "Size U", 1.0f);
|
||||
SOCKET_VECTOR(axisv, "Axis V", make_float3(0.0f, 0.0f, 0.0f));
|
||||
SOCKET_FLOAT(sizev, "Size V", 1.0f);
|
||||
SOCKET_BOOLEAN(round, "Round", false);
|
||||
|
||||
SOCKET_INT(map_resolution, "Map Resolution", 512);
|
||||
|
||||
@@ -178,9 +175,6 @@ LightManager::LightManager()
|
||||
|
||||
LightManager::~LightManager()
|
||||
{
|
||||
foreach(IESSlot *slot, ies_slots) {
|
||||
delete slot;
|
||||
}
|
||||
}
|
||||
|
||||
bool LightManager::has_background_light(Scene *scene)
|
||||
@@ -736,15 +730,12 @@ void LightManager::device_update_points(Device *,
|
||||
float3 axisu = light->axisu*(light->sizeu*light->size);
|
||||
float3 axisv = light->axisv*(light->sizev*light->size);
|
||||
float area = len(axisu)*len(axisv);
|
||||
if(light->round) {
|
||||
area *= -M_PI_4_F;
|
||||
}
|
||||
float invarea = (area != 0.0f)? 1.0f/area: 1.0f;
|
||||
float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
|
||||
float3 dir = light->dir;
|
||||
|
||||
dir = safe_normalize(dir);
|
||||
|
||||
if(light->use_mis && area != 0.0f)
|
||||
if(light->use_mis && area > 0.0f)
|
||||
shader_id |= SHADER_USE_MIS;
|
||||
|
||||
klights[light_index].co[0] = co.x;
|
||||
@@ -812,10 +803,7 @@ void LightManager::device_update_points(Device *,
|
||||
float3 axisu = light->axisu*(light->sizeu*light->size);
|
||||
float3 axisv = light->axisv*(light->sizev*light->size);
|
||||
float area = len(axisu)*len(axisv);
|
||||
if(light->round) {
|
||||
area *= -M_PI_4_F;
|
||||
}
|
||||
float invarea = (area != 0.0f)? 1.0f/area: 1.0f;
|
||||
float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
|
||||
float3 dir = light->dir;
|
||||
|
||||
dir = safe_normalize(dir);
|
||||
@@ -870,9 +858,6 @@ void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *sce
|
||||
device_update_background(device, dscene, scene, progress);
|
||||
if(progress.get_cancel()) return;
|
||||
|
||||
device_update_ies(dscene);
|
||||
if(progress.get_cancel()) return;
|
||||
|
||||
if(use_light_visibility != scene->film->use_light_visibility) {
|
||||
scene->film->use_light_visibility = use_light_visibility;
|
||||
scene->film->tag_update(scene);
|
||||
@@ -887,7 +872,6 @@ void LightManager::device_free(Device *, DeviceScene *dscene)
|
||||
dscene->lights.free();
|
||||
dscene->light_background_marginal_cdf.free();
|
||||
dscene->light_background_conditional_cdf.free();
|
||||
dscene->ies_lights.free();
|
||||
}
|
||||
|
||||
void LightManager::tag_update(Scene * /*scene*/)
|
||||
@@ -895,121 +879,5 @@ void LightManager::tag_update(Scene * /*scene*/)
|
||||
need_update = true;
|
||||
}
|
||||
|
||||
int LightManager::add_ies_from_file(ustring filename)
|
||||
{
|
||||
string content;
|
||||
|
||||
/* If the file can't be opened, call with an empty line */
|
||||
if(filename.empty() || !path_read_text(filename.c_str(), content)) {
|
||||
content = "\n";
|
||||
}
|
||||
|
||||
return add_ies(ustring(content));
|
||||
}
|
||||
|
||||
int LightManager::add_ies(ustring content)
|
||||
{
|
||||
uint hash = hash_string(content.c_str());
|
||||
|
||||
thread_scoped_lock ies_lock(ies_mutex);
|
||||
|
||||
/* Check whether this IES already has a slot. */
|
||||
size_t slot;
|
||||
for(slot = 0; slot < ies_slots.size(); slot++) {
|
||||
if(ies_slots[slot]->hash == hash) {
|
||||
ies_slots[slot]->users++;
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
|
||||
/* Try to find an empty slot for the new IES. */
|
||||
for(slot = 0; slot < ies_slots.size(); slot++) {
|
||||
if(ies_slots[slot]->users == 0 && ies_slots[slot]->hash == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* If there's no free slot, add one. */
|
||||
if(slot == ies_slots.size()) {
|
||||
ies_slots.push_back(new IESSlot());
|
||||
}
|
||||
|
||||
ies_slots[slot]->ies.load(content);
|
||||
ies_slots[slot]->users = 1;
|
||||
ies_slots[slot]->hash = hash;
|
||||
|
||||
need_update = true;
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
void LightManager::remove_ies(int slot)
|
||||
{
|
||||
thread_scoped_lock ies_lock(ies_mutex);
|
||||
|
||||
if(slot < 0 || slot >= ies_slots.size()) {
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
assert(ies_slots[slot]->users > 0);
|
||||
ies_slots[slot]->users--;
|
||||
|
||||
/* If the slot has no more users, update the device to remove it. */
|
||||
need_update |= (ies_slots[slot]->users == 0);
|
||||
}
|
||||
|
||||
void LightManager::device_update_ies(DeviceScene *dscene)
|
||||
{
|
||||
/* Clear empty slots. */
|
||||
foreach(IESSlot *slot, ies_slots) {
|
||||
if(slot->users == 0) {
|
||||
slot->hash = 0;
|
||||
slot->ies.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/* Shrink the slot table by removing empty slots at the end. */
|
||||
int slot_end;
|
||||
for(slot_end = ies_slots.size(); slot_end; slot_end--) {
|
||||
if(ies_slots[slot_end-1]->users > 0) {
|
||||
/* If the preceding slot has users, we found the new end of the table. */
|
||||
break;
|
||||
}
|
||||
else {
|
||||
/* The slot will be past the new end of the table, so free it. */
|
||||
delete ies_slots[slot_end-1];
|
||||
}
|
||||
}
|
||||
ies_slots.resize(slot_end);
|
||||
|
||||
if(ies_slots.size() > 0) {
|
||||
int packed_size = 0;
|
||||
foreach(IESSlot *slot, ies_slots) {
|
||||
packed_size += slot->ies.packed_size();
|
||||
}
|
||||
|
||||
/* ies_lights starts with an offset table that contains the offset of every slot,
|
||||
* or -1 if the slot is invalid.
|
||||
* Following that table, the packed valid IES lights are stored. */
|
||||
float *data = dscene->ies_lights.alloc(ies_slots.size() + packed_size);
|
||||
|
||||
int offset = ies_slots.size();
|
||||
for(int i = 0; i < ies_slots.size(); i++) {
|
||||
int size = ies_slots[i]->ies.packed_size();
|
||||
if(size > 0) {
|
||||
data[i] = __int_as_float(offset);
|
||||
ies_slots[i]->ies.pack(data + offset);
|
||||
offset += size;
|
||||
}
|
||||
else {
|
||||
data[i] = __int_as_float(-1);
|
||||
}
|
||||
}
|
||||
|
||||
dscene->ies_lights.copy_to_device();
|
||||
}
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
|
@@ -21,8 +21,6 @@
|
||||
|
||||
#include "graph/node.h"
|
||||
|
||||
#include "util/util_ies.h"
|
||||
#include "util/util_thread.h"
|
||||
#include "util/util_types.h"
|
||||
#include "util/util_vector.h"
|
||||
|
||||
@@ -51,7 +49,6 @@ public:
|
||||
float sizeu;
|
||||
float3 axisv;
|
||||
float sizev;
|
||||
bool round;
|
||||
|
||||
Transform tfm;
|
||||
|
||||
@@ -89,11 +86,6 @@ public:
|
||||
LightManager();
|
||||
~LightManager();
|
||||
|
||||
/* IES texture management */
|
||||
int add_ies(ustring ies);
|
||||
int add_ies_from_file(ustring filename);
|
||||
void remove_ies(int slot);
|
||||
|
||||
void device_update(Device *device,
|
||||
DeviceScene *dscene,
|
||||
Scene *scene,
|
||||
@@ -123,19 +115,9 @@ protected:
|
||||
DeviceScene *dscene,
|
||||
Scene *scene,
|
||||
Progress& progress);
|
||||
void device_update_ies(DeviceScene *dscene);
|
||||
|
||||
/* Check whether light manager can use the object as a light-emissive. */
|
||||
bool object_usable_as_light(Object *object);
|
||||
|
||||
struct IESSlot {
|
||||
IESFile ies;
|
||||
uint hash;
|
||||
int users;
|
||||
};
|
||||
|
||||
vector<IESSlot*> ies_slots;
|
||||
thread_mutex ies_mutex;
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -1307,7 +1307,7 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
|
||||
return;
|
||||
|
||||
/* create attribute map */
|
||||
uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
|
||||
uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size*scene->meshes.size());
|
||||
memset(attr_map, 0, dscene->attributes_map.size()*sizeof(uint));
|
||||
|
||||
for(size_t i = 0; i < scene->meshes.size(); i++) {
|
||||
|
@@ -16,7 +16,6 @@
|
||||
|
||||
#include "render/image.h"
|
||||
#include "render/integrator.h"
|
||||
#include "render/light.h"
|
||||
#include "render/nodes.h"
|
||||
#include "render/scene.h"
|
||||
#include "render/svm.h"
|
||||
@@ -385,10 +384,10 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
|
||||
/* TODO(sergey): It's not so simple to pass custom attribute
|
||||
* to the texture() function in order to make builtin images
|
||||
* support more clear. So we use special file name which is
|
||||
* "@i<slot_number>" and check whether file name matches this
|
||||
* "@<slot_number>" and check whether file name matches this
|
||||
* mask in the OSLRenderServices::texture().
|
||||
*/
|
||||
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
|
||||
compiler.parameter("filename", string_printf("@%d", slot).c_str());
|
||||
}
|
||||
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
|
||||
compiler.parameter("color_space", "linear");
|
||||
@@ -568,7 +567,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
|
||||
compiler.parameter(this, "filename");
|
||||
}
|
||||
else {
|
||||
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
|
||||
compiler.parameter("filename", string_printf("@%d", slot).c_str());
|
||||
}
|
||||
compiler.parameter(this, "projection");
|
||||
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
|
||||
@@ -955,97 +954,6 @@ void VoronoiTextureNode::compile(OSLCompiler& compiler)
|
||||
compiler.add(this, "node_voronoi_texture");
|
||||
}
|
||||
|
||||
/* IES Light */
|
||||
|
||||
NODE_DEFINE(IESLightNode)
|
||||
{
|
||||
NodeType* type = NodeType::add("ies_light", create, NodeType::SHADER);
|
||||
|
||||
TEXTURE_MAPPING_DEFINE(IESLightNode);
|
||||
|
||||
SOCKET_STRING(ies, "IES", ustring());
|
||||
SOCKET_STRING(filename, "File Name", ustring());
|
||||
|
||||
SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
|
||||
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_NORMAL);
|
||||
|
||||
SOCKET_OUT_FLOAT(fac, "Fac");
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
IESLightNode::IESLightNode()
|
||||
: TextureNode(node_type)
|
||||
{
|
||||
light_manager = NULL;
|
||||
slot = -1;
|
||||
}
|
||||
|
||||
ShaderNode *IESLightNode::clone() const
|
||||
{
|
||||
IESLightNode *node = new IESLightNode(*this);
|
||||
|
||||
node->light_manager = NULL;
|
||||
node->slot = -1;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
IESLightNode::~IESLightNode()
|
||||
{
|
||||
if(light_manager) {
|
||||
light_manager->remove_ies(slot);
|
||||
}
|
||||
}
|
||||
|
||||
void IESLightNode::get_slot()
|
||||
{
|
||||
assert(light_manager);
|
||||
|
||||
if(slot == -1) {
|
||||
if(ies.empty()) {
|
||||
slot = light_manager->add_ies_from_file(filename);
|
||||
}
|
||||
else {
|
||||
slot = light_manager->add_ies(ies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IESLightNode::compile(SVMCompiler& compiler)
|
||||
{
|
||||
light_manager = compiler.light_manager;
|
||||
get_slot();
|
||||
|
||||
ShaderInput *strength_in = input("Strength");
|
||||
ShaderInput *vector_in = input("Vector");
|
||||
ShaderOutput *fac_out = output("Fac");
|
||||
|
||||
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
|
||||
|
||||
compiler.add_node(NODE_IES,
|
||||
compiler.encode_uchar4(
|
||||
compiler.stack_assign_if_linked(strength_in),
|
||||
vector_offset,
|
||||
compiler.stack_assign(fac_out),
|
||||
0),
|
||||
slot,
|
||||
__float_as_int(strength));
|
||||
|
||||
tex_mapping.compile_end(compiler, vector_in, vector_offset);
|
||||
}
|
||||
|
||||
void IESLightNode::compile(OSLCompiler& compiler)
|
||||
{
|
||||
light_manager = compiler.light_manager;
|
||||
get_slot();
|
||||
|
||||
tex_mapping.compile(compiler);
|
||||
|
||||
compiler.parameter("slot", slot);
|
||||
compiler.add(this, "node_ies_light");
|
||||
}
|
||||
|
||||
/* Musgrave Texture */
|
||||
|
||||
NODE_DEFINE(MusgraveTextureNode)
|
||||
@@ -1562,7 +1470,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
|
||||
}
|
||||
|
||||
if(slot != -1) {
|
||||
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
|
||||
compiler.parameter("filename", string_printf("@%d", slot).c_str());
|
||||
}
|
||||
if(space == NODE_TEX_VOXEL_SPACE_WORLD) {
|
||||
compiler.parameter("mapping", tfm);
|
||||
@@ -5045,7 +4953,6 @@ NODE_DEFINE(MathNode)
|
||||
type_enum.insert("greater_than", NODE_MATH_GREATER_THAN);
|
||||
type_enum.insert("modulo", NODE_MATH_MODULO);
|
||||
type_enum.insert("absolute", NODE_MATH_ABSOLUTE);
|
||||
type_enum.insert("arctan2", NODE_MATH_ARCTAN2);
|
||||
SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD);
|
||||
|
||||
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
|
||||
|
@@ -25,7 +25,6 @@
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
class ImageManager;
|
||||
class LightManager;
|
||||
class Scene;
|
||||
class Shader;
|
||||
|
||||
@@ -282,27 +281,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class IESLightNode : public TextureNode {
|
||||
public:
|
||||
SHADER_NODE_NO_CLONE_CLASS(IESLightNode)
|
||||
|
||||
~IESLightNode();
|
||||
ShaderNode *clone() const;
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_2; }
|
||||
|
||||
ustring filename;
|
||||
ustring ies;
|
||||
|
||||
float strength;
|
||||
float3 vector;
|
||||
|
||||
private:
|
||||
LightManager *light_manager;
|
||||
int slot;
|
||||
|
||||
void get_slot();
|
||||
};
|
||||
|
||||
class MappingNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(MappingNode)
|
||||
|
@@ -99,9 +99,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
|
||||
* compile shaders alternating */
|
||||
thread_scoped_lock lock(ss_mutex);
|
||||
|
||||
OSLCompiler compiler((void*)this, (void*)ss,
|
||||
scene->image_manager,
|
||||
scene->light_manager);
|
||||
OSLCompiler compiler((void*)this, (void*)ss, scene->image_manager);
|
||||
compiler.background = (shader == scene->default_background);
|
||||
compiler.compile(scene, og, shader);
|
||||
|
||||
@@ -548,14 +546,11 @@ OSLNode *OSLShaderManager::osl_node(const std::string& filepath,
|
||||
|
||||
/* Graph Compiler */
|
||||
|
||||
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_,
|
||||
ImageManager *image_manager_,
|
||||
LightManager *light_manager_)
|
||||
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_, ImageManager *image_manager_)
|
||||
{
|
||||
manager = manager_;
|
||||
shadingsys = shadingsys_;
|
||||
image_manager = image_manager_;
|
||||
light_manager = light_manager_;
|
||||
current_type = SHADER_TYPE_SURFACE;
|
||||
current_shader = NULL;
|
||||
background = false;
|
||||
|
@@ -120,9 +120,7 @@ protected:
|
||||
|
||||
class OSLCompiler {
|
||||
public:
|
||||
OSLCompiler(void *manager, void *shadingsys,
|
||||
ImageManager *image_manager,
|
||||
LightManager *light_manager);
|
||||
OSLCompiler(void *manager, void *shadingsys, ImageManager *image_manager);
|
||||
void compile(Scene *scene, OSLGlobals *og, Shader *shader);
|
||||
|
||||
void add(ShaderNode *node, const char *name, bool isfilepath = false);
|
||||
@@ -148,7 +146,6 @@ public:
|
||||
|
||||
bool background;
|
||||
ImageManager *image_manager;
|
||||
LightManager *light_manager;
|
||||
|
||||
private:
|
||||
#ifdef WITH_OSL
|
||||
|
@@ -76,8 +76,7 @@ DeviceScene::DeviceScene(Device *device)
|
||||
svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
|
||||
shaders(device, "__shaders", MEM_TEXTURE),
|
||||
lookup_table(device, "__lookup_table", MEM_TEXTURE),
|
||||
sobol_directions(device, "__sobol_directions", MEM_TEXTURE),
|
||||
ies_lights(device, "__ies", MEM_TEXTURE)
|
||||
sobol_directions(device, "__sobol_directions", MEM_TEXTURE)
|
||||
{
|
||||
memset(&data, 0, sizeof(data));
|
||||
}
|
||||
|
@@ -119,9 +119,6 @@ public:
|
||||
/* integrator */
|
||||
device_vector<uint> sobol_directions;
|
||||
|
||||
/* ies lights */
|
||||
device_vector<float> ies_lights;
|
||||
|
||||
KernelData data;
|
||||
|
||||
DeviceScene(Device *device);
|
||||
|
@@ -202,7 +202,6 @@ Shader::Shader()
|
||||
|
||||
need_update = true;
|
||||
need_update_mesh = true;
|
||||
need_sync_object = false;
|
||||
}
|
||||
|
||||
Shader::~Shader()
|
||||
|
@@ -99,7 +99,6 @@ public:
|
||||
/* synchronization */
|
||||
bool need_update;
|
||||
bool need_update_mesh;
|
||||
bool need_sync_object;
|
||||
|
||||
/* If the shader has only volume components, the surface is assumed to
|
||||
* be transparent.
|
||||
|
@@ -58,7 +58,7 @@ void SVMShaderManager::device_update_shader(Scene *scene,
|
||||
svm_nodes.push_back_slow(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
|
||||
|
||||
SVMCompiler::Summary summary;
|
||||
SVMCompiler compiler(scene->shader_manager, scene->image_manager, scene->light_manager);
|
||||
SVMCompiler compiler(scene->shader_manager, scene->image_manager);
|
||||
compiler.background = (shader == scene->default_background);
|
||||
compiler.compile(scene, shader, svm_nodes, 0, &summary);
|
||||
|
||||
@@ -154,13 +154,10 @@ void SVMShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *s
|
||||
|
||||
/* Graph Compiler */
|
||||
|
||||
SVMCompiler::SVMCompiler(ShaderManager *shader_manager_,
|
||||
ImageManager *image_manager_,
|
||||
LightManager *light_manager_)
|
||||
SVMCompiler::SVMCompiler(ShaderManager *shader_manager_, ImageManager *image_manager_)
|
||||
{
|
||||
shader_manager = shader_manager_;
|
||||
image_manager = image_manager_;
|
||||
light_manager = light_manager_;
|
||||
max_stack_use = 0;
|
||||
current_type = SHADER_TYPE_SURFACE;
|
||||
current_shader = NULL;
|
||||
|
@@ -95,9 +95,7 @@ public:
|
||||
string full_report() const;
|
||||
};
|
||||
|
||||
SVMCompiler(ShaderManager *shader_manager,
|
||||
ImageManager *image_manager,
|
||||
LightManager *light_manager);
|
||||
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager);
|
||||
void compile(Scene *scene,
|
||||
Shader *shader,
|
||||
array<int4>& svm_nodes,
|
||||
@@ -127,7 +125,6 @@ public:
|
||||
|
||||
ImageManager *image_manager;
|
||||
ShaderManager *shader_manager;
|
||||
LightManager *light_manager;
|
||||
bool background;
|
||||
|
||||
protected:
|
||||
|
@@ -11,7 +11,6 @@ set(INC_SYS
|
||||
set(SRC
|
||||
util_aligned_malloc.cpp
|
||||
util_debug.cpp
|
||||
util_ies.cpp
|
||||
util_logging.cpp
|
||||
util_math_cdf.cpp
|
||||
util_md5.cpp
|
||||
@@ -46,7 +45,6 @@ set(SRC_HEADERS
|
||||
util_guarded_allocator.h
|
||||
util_half.h
|
||||
util_hash.h
|
||||
util_ies.h
|
||||
util_image.h
|
||||
util_image_impl.h
|
||||
util_list.h
|
||||
|
@@ -1,396 +0,0 @@
|
||||
/*
|
||||
* Copyright 2011-2018 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "util/util_foreach.h"
|
||||
#include "util/util_ies.h"
|
||||
#include "util/util_math.h"
|
||||
#include "util/util_string.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
bool IESFile::load(ustring ies)
|
||||
{
|
||||
clear();
|
||||
if(!parse(ies) || !process()) {
|
||||
clear();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void IESFile::clear()
|
||||
{
|
||||
intensity.clear();
|
||||
v_angles.clear();
|
||||
h_angles.clear();
|
||||
}
|
||||
|
||||
int IESFile::packed_size()
|
||||
{
|
||||
if(v_angles.size() && h_angles.size() > 0) {
|
||||
return 2 + h_angles.size() + v_angles.size() + h_angles.size()*v_angles.size();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void IESFile::pack(float *data)
|
||||
{
|
||||
if(v_angles.size() && h_angles.size()) {
|
||||
*(data++) = __int_as_float(h_angles.size());
|
||||
*(data++) = __int_as_float(v_angles.size());
|
||||
|
||||
memcpy(data, &h_angles[0], h_angles.size()*sizeof(float));
|
||||
data += h_angles.size();
|
||||
memcpy(data, &v_angles[0], v_angles.size()*sizeof(float));
|
||||
data += v_angles.size();
|
||||
|
||||
for(int h = 0; h < intensity.size(); h++) {
|
||||
memcpy(data, &intensity[h][0], v_angles.size()*sizeof(float));
|
||||
data += v_angles.size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class IESTextParser {
|
||||
public:
|
||||
vector<char> text;
|
||||
char *data;
|
||||
|
||||
IESTextParser(ustring str)
|
||||
: text(str.begin(), str.end())
|
||||
{
|
||||
std::replace(text.begin(), text.end(), ',', ' ');
|
||||
data = strstr(&text[0], "\nTILT=");
|
||||
}
|
||||
|
||||
bool eof() {
|
||||
return (data == NULL) || (data[0] == '\0');
|
||||
}
|
||||
|
||||
double get_double() {
|
||||
if(eof()) {
|
||||
return 0.0;
|
||||
}
|
||||
char *old_data = data;
|
||||
double val = strtod(data, &data);
|
||||
if(data == old_data) {
|
||||
data = NULL;
|
||||
return 0.0;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
long get_long() {
|
||||
if(eof()) {
|
||||
return 0;
|
||||
}
|
||||
char *old_data = data;
|
||||
long val = strtol(data, &data, 10);
|
||||
if(data == old_data) {
|
||||
data = NULL;
|
||||
return 0;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
};
|
||||
|
||||
bool IESFile::parse(ustring ies)
|
||||
{
|
||||
if(ies.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
IESTextParser parser(ies);
|
||||
if(parser.eof()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Handle the tilt data block. */
|
||||
if(strncmp(parser.data, "\nTILT=INCLUDE", 13) == 0) {
|
||||
parser.data += 13;
|
||||
parser.get_double(); /* Lamp to Luminaire geometry */
|
||||
int num_tilt = parser.get_long(); /* Amount of tilt angles and factors */
|
||||
/* Skip over angles and factors. */
|
||||
for(int i = 0; i < 2*num_tilt; i++) {
|
||||
parser.get_double();
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* Skip to next line. */
|
||||
parser.data = strstr(parser.data+1, "\n");
|
||||
}
|
||||
|
||||
if(parser.eof()) {
|
||||
return false;
|
||||
}
|
||||
parser.data++;
|
||||
|
||||
parser.get_long(); /* Number of lamps */
|
||||
parser.get_double(); /* Lumens per lamp */
|
||||
double factor = parser.get_double(); /* Candela multiplier */
|
||||
int v_angles_num = parser.get_long(); /* Number of vertical angles */
|
||||
int h_angles_num = parser.get_long(); /* Number of horizontal angles */
|
||||
type = (IESType) parser.get_long(); /* Photometric type */
|
||||
|
||||
/* TODO(lukas): Test whether the current type B processing can also deal with type A files.
|
||||
* In theory the only difference should be orientation which we ignore anyways, but with IES you never know...
|
||||
*/
|
||||
if(type != TYPE_B && type != TYPE_C) {
|
||||
return false;
|
||||
}
|
||||
|
||||
parser.get_long(); /* Unit of the geometry data */
|
||||
parser.get_double(); /* Width */
|
||||
parser.get_double(); /* Length */
|
||||
parser.get_double(); /* Height */
|
||||
factor *= parser.get_double(); /* Ballast factor */
|
||||
factor *= parser.get_double(); /* Ballast-Lamp Photometric factor */
|
||||
parser.get_double(); /* Input Watts */
|
||||
|
||||
/* Intensity values in IES files are specified in candela (lumen/sr), a photometric quantity.
|
||||
* Cycles expects radiometric quantities, though, which requires a conversion.
|
||||
* However, the Luminous efficacy (ratio of lumens per Watt) depends on the spectral distribution
|
||||
* of the light source since lumens take human perception into account.
|
||||
* Since this spectral distribution is not known from the IES file, a typical one must be assumed.
|
||||
* The D65 standard illuminant has a Luminous efficacy of 177.83, which is used here to convert to Watt/sr.
|
||||
* A more advanced approach would be to add a Blackbody Temperature input to the node and numerically
|
||||
* integrate the Luminous efficacy from the resulting spectral distribution.
|
||||
* Also, the Watt/sr value must be multiplied by 4*pi to get the Watt value that Cycles expects
|
||||
* for lamp strength. Therefore, the conversion here uses 4*pi/177.83 as a Candela to Watt factor.
|
||||
*/
|
||||
factor *= 0.0706650768394;
|
||||
|
||||
v_angles.reserve(v_angles_num);
|
||||
for(int i = 0; i < v_angles_num; i++) {
|
||||
v_angles.push_back((float) parser.get_double());
|
||||
}
|
||||
|
||||
h_angles.reserve(h_angles_num);
|
||||
for(int i = 0; i < h_angles_num; i++) {
|
||||
h_angles.push_back((float) parser.get_double());
|
||||
}
|
||||
|
||||
intensity.resize(h_angles_num);
|
||||
for(int i = 0; i < h_angles_num; i++) {
|
||||
intensity[i].reserve(v_angles_num);
|
||||
for(int j = 0; j < v_angles_num; j++) {
|
||||
intensity[i].push_back((float) (factor * parser.get_double()));
|
||||
}
|
||||
}
|
||||
|
||||
return !parser.eof();
|
||||
}
|
||||
|
||||
bool IESFile::process_type_b()
|
||||
{
|
||||
vector<vector<float> > newintensity;
|
||||
newintensity.resize(v_angles.size());
|
||||
for(int i = 0; i < v_angles.size(); i++) {
|
||||
newintensity[i].reserve(h_angles.size());
|
||||
for(int j = 0; j < h_angles.size(); j++) {
|
||||
newintensity[i].push_back(intensity[j][i]);
|
||||
}
|
||||
}
|
||||
intensity.swap(newintensity);
|
||||
h_angles.swap(v_angles);
|
||||
|
||||
float h_first = h_angles[0], h_last = h_angles[h_angles.size()-1];
|
||||
if(h_last != 90.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(h_first == 0.0f) {
|
||||
/* The range in the file corresponds to 90°-180°, we need to mirror that to get the
|
||||
* full 180° range. */
|
||||
vector<float> new_h_angles;
|
||||
vector<vector<float> > new_intensity;
|
||||
int hnum = h_angles.size();
|
||||
new_h_angles.reserve(2*hnum-1);
|
||||
new_intensity.reserve(2*hnum-1);
|
||||
for(int i = hnum-1; i > 0; i--) {
|
||||
new_h_angles.push_back(90.0f - h_angles[i]);
|
||||
new_intensity.push_back(intensity[i]);
|
||||
}
|
||||
for(int i = 0; i < hnum; i++) {
|
||||
new_h_angles.push_back(90.0f + h_angles[i]);
|
||||
new_intensity.push_back(intensity[i]);
|
||||
}
|
||||
h_angles.swap(new_h_angles);
|
||||
intensity.swap(new_intensity);
|
||||
}
|
||||
else if(h_first == -90.0f) {
|
||||
/* We have full 180° coverage, so just shift to match the angle range convention. */
|
||||
for(int i = 0; i < h_angles.size(); i++) {
|
||||
h_angles[i] += 90.0f;
|
||||
}
|
||||
}
|
||||
/* To get correct results with the cubic interpolation in the kernel, the horizontal range
|
||||
* has to cover all 360°. Therefore, we copy the 0° entry to 360° to ensure full coverage
|
||||
* and seamless interpolation. */
|
||||
h_angles.push_back(360.0f);
|
||||
intensity.push_back(intensity[0]);
|
||||
|
||||
float v_first = v_angles[0], v_last = v_angles[v_angles.size()-1];
|
||||
if(v_last != 90.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(v_first == 0.0f) {
|
||||
/* The range in the file corresponds to 90°-180°, we need to mirror that to get the
|
||||
* full 180° range. */
|
||||
vector<float> new_v_angles;
|
||||
int hnum = h_angles.size();
|
||||
int vnum = v_angles.size();
|
||||
new_v_angles.reserve(2*vnum-1);
|
||||
for(int i = vnum-1; i > 0; i--) {
|
||||
new_v_angles.push_back(90.0f - v_angles[i]);
|
||||
}
|
||||
for(int i = 0; i < vnum; i++) {
|
||||
new_v_angles.push_back(90.0f + v_angles[i]);
|
||||
}
|
||||
for(int i = 0; i < hnum; i++) {
|
||||
vector<float> new_intensity;
|
||||
new_intensity.reserve(2*vnum-1);
|
||||
for(int j = vnum-2; j >= 0; j--) {
|
||||
new_intensity.push_back(intensity[i][j]);
|
||||
}
|
||||
new_intensity.insert(new_intensity.end(), intensity[i].begin(), intensity[i].end());
|
||||
intensity[i].swap(new_intensity);
|
||||
}
|
||||
v_angles.swap(new_v_angles);
|
||||
}
|
||||
else if(v_first == -90.0f) {
|
||||
/* We have full 180° coverage, so just shift to match the angle range convention. */
|
||||
for(int i = 0; i < v_angles.size(); i++) {
|
||||
v_angles[i] += 90.0f;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IESFile::process_type_c()
|
||||
{
|
||||
if(h_angles[0] == 90.0f) {
|
||||
/* Some files are stored from 90° to 270°, so we just rotate them to the regular 0°-180° range here. */
|
||||
for(int i = 0; i < v_angles.size(); i++) {
|
||||
h_angles[i] -= 90.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if(h_angles[0] != 0.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(h_angles.size() == 1) {
|
||||
h_angles.push_back(360.0f);
|
||||
intensity.push_back(intensity[0]);
|
||||
}
|
||||
|
||||
if(h_angles[h_angles.size()-1] == 90.0f) {
|
||||
/* Only one quadrant is defined, so we need to mirror twice (from one to two, then to four).
|
||||
* Since the two->four mirroring step might also be required if we get an input of two quadrants,
|
||||
* we only do the first mirror here and later do the second mirror in either case. */
|
||||
int hnum = h_angles.size();
|
||||
for(int i = hnum-2; i >= 0; i--) {
|
||||
h_angles.push_back(180.0f - h_angles[i]);
|
||||
intensity.push_back(intensity[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if(h_angles[h_angles.size()-1] == 180.0f) {
|
||||
/* Mirror half to the full range. */
|
||||
int hnum = h_angles.size();
|
||||
for(int i = hnum-2; i >= 0; i--) {
|
||||
h_angles.push_back(360.0f - h_angles[i]);
|
||||
intensity.push_back(intensity[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/* Some files skip the 360° entry (contrary to standard) because it's supposed to be identical to the 0° entry.
|
||||
* If the file has a discernible order in its spacing, just fix this. */
|
||||
if(h_angles[h_angles.size()-1] != 360.0f) {
|
||||
int hnum = h_angles.size();
|
||||
float last_step = h_angles[hnum-1]-h_angles[hnum-2];
|
||||
float first_step = h_angles[1]-h_angles[0];
|
||||
float difference = 360.0f - h_angles[hnum-1];
|
||||
if(last_step == difference || first_step == difference) {
|
||||
h_angles.push_back(360.0f);
|
||||
intensity.push_back(intensity[0]);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
float v_first = v_angles[0], v_last = v_angles[v_angles.size()-1];
|
||||
if(v_first == 90.0f) {
|
||||
if(v_last == 180.0f) {
|
||||
/* Flip to ensure that vertical angles always start at 0°. */
|
||||
for(int i = 0; i < v_angles.size(); i++) {
|
||||
v_angles[i] = 180.0f - v_angles[i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(v_first != 0.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IESFile::process()
|
||||
{
|
||||
if(h_angles.size() == 0 || v_angles.size() == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(type == TYPE_B) {
|
||||
if(!process_type_b()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
assert(type == TYPE_C);
|
||||
if(!process_type_c()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
assert(v_angles[0] == 0.0f);
|
||||
assert(h_angles[0] == 0.0f);
|
||||
assert(h_angles[h_angles.size()-1] == 360.0f);
|
||||
|
||||
/* Convert from deg to rad. */
|
||||
for(int i = 0; i < v_angles.size(); i++) {
|
||||
v_angles[i] *= M_PI_F / 180.f;
|
||||
}
|
||||
for(int i = 0; i < h_angles.size(); i++) {
|
||||
h_angles[i] *= M_PI_F / 180.f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
IESFile::~IESFile()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
@@ -1,61 +0,0 @@
|
||||
/*
|
||||
* Copyright 2011-2018 Blender Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef __UTIL_IES_H__
|
||||
#define __UTIL_IES_H__
|
||||
|
||||
#include "util/util_param.h"
|
||||
#include "util/util_vector.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
class IESFile {
|
||||
public:
|
||||
IESFile() {}
|
||||
~IESFile();
|
||||
|
||||
int packed_size();
|
||||
void pack(float *data);
|
||||
|
||||
bool load(ustring ies);
|
||||
void clear();
|
||||
|
||||
protected:
|
||||
bool parse(ustring ies);
|
||||
bool process();
|
||||
bool process_type_b();
|
||||
bool process_type_c();
|
||||
|
||||
/* The brightness distribution is stored in spherical coordinates.
|
||||
* The horizontal angles correspond to to theta in the regular notation
|
||||
* and always span the full range from 0° to 360°.
|
||||
* The vertical angles correspond to phi and always start at 0°. */
|
||||
vector<float> v_angles, h_angles;
|
||||
/* The actual values are stored here, with every entry storing the values
|
||||
* of one horizontal segment. */
|
||||
vector<vector<float> > intensity;
|
||||
|
||||
/* Types of angle representation in IES files. Currently, only B and C are supported. */
|
||||
enum IESType {
|
||||
TYPE_A = 3,
|
||||
TYPE_B = 2,
|
||||
TYPE_C = 1
|
||||
} type;
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#endif /* __UTIL_IES_H__ */
|
@@ -310,17 +310,6 @@ ccl_device_inline float4 float3_to_float4(const float3 a)
|
||||
return make_float4(a.x, a.y, a.z, 1.0f);
|
||||
}
|
||||
|
||||
ccl_device_inline float inverse_lerp(float a, float b, float x)
|
||||
{
|
||||
return (x - a) / (b - a);
|
||||
}
|
||||
|
||||
/* Cubic interpolation between b and c, a and d are the previous and next point. */
|
||||
ccl_device_inline float cubic_interp(float a, float b, float c, float d, float x)
|
||||
{
|
||||
return 0.5f*(((d + 3.0f*(b-c) - a)*x + (2.0f*a - 5.0f*b + 4.0f*c - d))*x + (c - a))*x + b;
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
||||
#include "util/util_math_int2.h"
|
||||
|
@@ -186,17 +186,12 @@ ccl_device_forceinline bool ray_triangle_intersect(
|
||||
#undef dot3
|
||||
}
|
||||
|
||||
/* Tests for an intersection between a ray and a quad defined by
|
||||
* its midpoint, normal and sides.
|
||||
* If ellipse is true, hits outside the ellipse that's enclosed by the
|
||||
* quad are rejected.
|
||||
*/
|
||||
ccl_device bool ray_quad_intersect(float3 ray_P, float3 ray_D,
|
||||
float ray_mint, float ray_maxt,
|
||||
float3 quad_P,
|
||||
float3 quad_u, float3 quad_v, float3 quad_n,
|
||||
float3 *isect_P, float *isect_t,
|
||||
float *isect_u, float *isect_v, bool ellipse)
|
||||
float *isect_u, float *isect_v)
|
||||
{
|
||||
/* Perform intersection test. */
|
||||
float t = -(dot(ray_P, quad_n) - dot(quad_P, quad_n)) / dot(ray_D, quad_n);
|
||||
@@ -205,23 +200,20 @@ ccl_device bool ray_quad_intersect(float3 ray_P, float3 ray_D,
|
||||
}
|
||||
const float3 hit = ray_P + t*ray_D;
|
||||
const float3 inplane = hit - quad_P;
|
||||
const float u = dot(inplane, quad_u) / dot(quad_u, quad_u);
|
||||
if(u < -0.5f || u > 0.5f) {
|
||||
const float u = dot(inplane, quad_u) / dot(quad_u, quad_u) + 0.5f;
|
||||
if(u < 0.0f || u > 1.0f) {
|
||||
return false;
|
||||
}
|
||||
const float v = dot(inplane, quad_v) / dot(quad_v, quad_v);
|
||||
if(v < -0.5f || v > 0.5f) {
|
||||
return false;
|
||||
}
|
||||
if(ellipse && (u*u + v*v > 0.25f)) {
|
||||
const float v = dot(inplane, quad_v) / dot(quad_v, quad_v) + 0.5f;
|
||||
if(v < 0.0f || v > 1.0f) {
|
||||
return false;
|
||||
}
|
||||
/* Store the result. */
|
||||
/* TODO(sergey): Check whether we can avoid some checks here. */
|
||||
if(isect_P != NULL) *isect_P = hit;
|
||||
if(isect_t != NULL) *isect_t = t;
|
||||
if(isect_u != NULL) *isect_u = u + 0.5f;
|
||||
if(isect_v != NULL) *isect_v = v + 0.5f;
|
||||
if(isect_u != NULL) *isect_u = u;
|
||||
if(isect_v != NULL) *isect_v = v;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@@ -144,18 +144,6 @@ ccl_device_inline void math_trimatrix_add_gramian_strided(ccl_global float *A,
|
||||
}
|
||||
}
|
||||
|
||||
ccl_device_inline void math_trimatrix_add_gramian(ccl_global float *A,
|
||||
int n,
|
||||
const float *ccl_restrict v,
|
||||
float weight)
|
||||
{
|
||||
for(int row = 0; row < n; row++) {
|
||||
for(int col = 0; col <= row; col++) {
|
||||
MATHS(A, row, col, 1) += v[row]*v[col]*weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Transpose matrix A inplace. */
|
||||
ccl_device_inline void math_matrix_transpose(ccl_global float *A, int n, int stride)
|
||||
{
|
||||
|
@@ -36,12 +36,10 @@ set(SRC
|
||||
|
||||
intern/eigenvalues.cc
|
||||
intern/linear_solver.cc
|
||||
intern/matrix.cc
|
||||
intern/svd.cc
|
||||
|
||||
intern/eigenvalues.h
|
||||
intern/linear_solver.h
|
||||
intern/matrix.h
|
||||
intern/svd.h
|
||||
)
|
||||
|
||||
|
@@ -29,7 +29,6 @@
|
||||
|
||||
#include "intern/eigenvalues.h"
|
||||
#include "intern/linear_solver.h"
|
||||
#include "intern/matrix.h"
|
||||
#include "intern/svd.h"
|
||||
|
||||
#endif /* __EIGEN_C_API_H__ */
|
||||
|
@@ -1,55 +0,0 @@
|
||||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2018 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s): Blender Foundation
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __EIGEN3_MATRIX_C_API_CC__
|
||||
#define __EIGEN3_MATRIX_C_API_CC__
|
||||
|
||||
/* Eigen gives annoying huge amount of warnings here, silence them! */
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
# pragma GCC diagnostic ignored "-Wlogical-op"
|
||||
#endif
|
||||
|
||||
#ifdef __EIGEN3_MATRIX_C_API_CC__ /* quiet warning */
|
||||
#endif
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/Dense>
|
||||
|
||||
#include "matrix.h"
|
||||
|
||||
using Eigen::Map;
|
||||
using Eigen::Matrix4f;
|
||||
|
||||
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4])
|
||||
{
|
||||
Map<Matrix4f> M = Map<Matrix4f>((float*)matrix);
|
||||
Matrix4f R;
|
||||
bool invertible = true;
|
||||
M.computeInverseWithCheck(R, invertible, 0.0f);
|
||||
memcpy(inverse, R.data(), sizeof(float)*4*4);
|
||||
return invertible;
|
||||
}
|
||||
|
||||
#endif /* __EIGEN3_MATRIX_C_API_CC__ */
|
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2015 Blender Foundation.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Contributor(s): Blender Foundation,
|
||||
* Bastien Montagne
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#ifndef __EIGEN3_MATRIX_C_API_H__
|
||||
#define __EIGEN3_MATRIX_C_API_H__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4]);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __EIGEN3_MATRIX_C_API_H__ */
|
@@ -37,7 +37,6 @@
|
||||
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/SVD>
|
||||
#include <Eigen/Dense>
|
||||
|
||||
#include "svd.h"
|
||||
|
||||
@@ -52,8 +51,6 @@ using Eigen::MatrixXf;
|
||||
using Eigen::VectorXf;
|
||||
using Eigen::Map;
|
||||
|
||||
using Eigen::Matrix4f;
|
||||
|
||||
void EIG_svd_square_matrix(const int size, const float *matrix, float *r_U, float *r_S, float *r_V)
|
||||
{
|
||||
/* Since our matrix is squared, we can use thinU/V. */
|
||||
|
@@ -119,45 +119,6 @@ int av_sample_fmt_is_planar(enum AVSampleFormat sample_fmt)
|
||||
|
||||
#endif
|
||||
|
||||
/* XXX TODO Probably fix to correct modern flags in code? Not sure how old FFMPEG we want to support though,
|
||||
* so for now this will do. */
|
||||
|
||||
#ifndef FF_MIN_BUFFER_SIZE
|
||||
# ifdef AV_INPUT_BUFFER_MIN_SIZE
|
||||
# define FF_MIN_BUFFER_SIZE AV_INPUT_BUFFER_MIN_SIZE
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef FF_INPUT_BUFFER_PADDING_SIZE
|
||||
# ifdef AV_INPUT_BUFFER_PADDING_SIZE
|
||||
# define FF_INPUT_BUFFER_PADDING_SIZE AV_INPUT_BUFFER_PADDING_SIZE
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CODEC_FLAG_GLOBAL_HEADER
|
||||
# ifdef AV_CODEC_FLAG_GLOBAL_HEADER
|
||||
# define CODEC_FLAG_GLOBAL_HEADER AV_CODEC_FLAG_GLOBAL_HEADER
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CODEC_FLAG_GLOBAL_HEADER
|
||||
# ifdef AV_CODEC_FLAG_GLOBAL_HEADER
|
||||
# define CODEC_FLAG_GLOBAL_HEADER AV_CODEC_FLAG_GLOBAL_HEADER
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CODEC_FLAG_INTERLACED_DCT
|
||||
# ifdef AV_CODEC_FLAG_INTERLACED_DCT
|
||||
# define CODEC_FLAG_INTERLACED_DCT AV_CODEC_FLAG_INTERLACED_DCT
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef CODEC_FLAG_INTERLACED_ME
|
||||
# ifdef AV_CODEC_FLAG_INTERLACED_ME
|
||||
# define CODEC_FLAG_INTERLACED_ME AV_CODEC_FLAG_INTERLACED_ME
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* FFmpeg upstream 1.0 is the first who added AV_ prefix. */
|
||||
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(54, 59, 100)
|
||||
# define AV_CODEC_ID_NONE CODEC_ID_NONE
|
||||
|
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Reference in New Issue
Block a user