Compare commits
9 Commits
tmp-gpu-po
...
temp-scale
Author | SHA1 | Date | |
---|---|---|---|
0375b51776 | |||
32e8381e0e | |||
c31a346ec5 | |||
00c5fa3bf1 | |||
2f6a84bee9 | |||
f9e03a5e16 | |||
abaed315d5 | |||
05a7f7c1fd | |||
7e3459ff78 |
@@ -536,14 +536,12 @@ option(WITH_OPENGL "When off limits visibility of the opengl header
|
||||
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
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||||
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
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||||
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
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||||
option(WITH_GPU_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
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||||
|
||||
mark_as_advanced(
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WITH_OPENGL
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||||
WITH_GLEW_ES
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||||
WITH_GL_EGL
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||||
WITH_GL_PROFILE_ES20
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||||
WITH_GPU_SHADER_BUILDER
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)
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||||
|
||||
if(WIN32)
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||||
@@ -561,18 +559,12 @@ if(WIN32)
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||||
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
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||||
endif()
|
||||
|
||||
# Compiler tool-chain.
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||||
if(UNIX AND NOT APPLE)
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
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||||
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
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||||
mark_as_advanced(WITH_LINKER_GOLD)
|
||||
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
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||||
mark_as_advanced(WITH_LINKER_LLD)
|
||||
endif()
|
||||
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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||||
option(WITH_LINKER_MOLD "Use ld.mold linker which is usually faster than ld.gold & ld.lld." OFF)
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||||
mark_as_advanced(WITH_LINKER_MOLD)
|
||||
endif()
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||||
# Compiler toolchain
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||||
if(CMAKE_COMPILER_IS_GNUCC)
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||||
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
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||||
mark_as_advanced(WITH_LINKER_GOLD)
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||||
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
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||||
mark_as_advanced(WITH_LINKER_LLD)
|
||||
endif()
|
||||
|
||||
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
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||||
|
@@ -38,6 +38,13 @@ elseif(UNIX AND NOT APPLE)
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||||
)
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||||
endif()
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||||
|
||||
if(BLENDER_PLATFORM_ARM)
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||||
set(GMP_OPTIONS
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||||
${GMP_OPTIONS}
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||||
--disable-assembly
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||||
)
|
||||
endif()
|
||||
|
||||
ExternalProject_Add(external_gmp
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||||
URL file://${PACKAGE_DIR}/${GMP_FILE}
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||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||
|
@@ -474,9 +474,9 @@ set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
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||||
set(ISPC_HASH_TYPE MD5)
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||||
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
|
||||
|
||||
set(GMP_VERSION 6.2.1)
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||||
set(GMP_VERSION 6.2.0)
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||||
set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
|
||||
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
|
||||
set(GMP_HASH a325e3f09e6d91e62101e59f9bda3ec1)
|
||||
set(GMP_HASH_TYPE MD5)
|
||||
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)
|
||||
|
||||
|
@@ -492,7 +492,7 @@ OIIO_SKIP=false
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||||
LLVM_VERSION="12.0.0"
|
||||
LLVM_VERSION_SHORT="12.0"
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||||
LLVM_VERSION_MIN="11.0"
|
||||
LLVM_VERSION_MEX="14.0"
|
||||
LLVM_VERSION_MEX="13.0"
|
||||
LLVM_VERSION_FOUND=""
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||||
LLVM_FORCE_BUILD=false
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||||
LLVM_FORCE_REBUILD=false
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||||
@@ -3620,8 +3620,8 @@ compile_FFmpeg() {
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||||
fi
|
||||
|
||||
./configure --cc="gcc -Wl,--as-needed" \
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||||
--extra-ldflags="-pthread" \
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||||
--prefix=$_inst --enable-shared \
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||||
--extra-ldflags="-pthread -static-libgcc" \
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||||
--prefix=$_inst --enable-static \
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||||
--disable-ffplay --disable-doc \
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||||
--enable-gray \
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||||
--enable-avfilter --disable-vdpau \
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||||
@@ -5721,6 +5721,76 @@ install_OTHER() {
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||||
# ----------------------------------------------------------------------------
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||||
# Printing User Info
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||||
|
||||
print_info_ffmpeglink_DEB() {
|
||||
dpkg -L $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
||||
}
|
||||
|
||||
print_info_ffmpeglink_RPM() {
|
||||
rpm -ql $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
||||
}
|
||||
|
||||
print_info_ffmpeglink_ARCH() {
|
||||
pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
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||||
}
|
||||
|
||||
print_info_ffmpeglink() {
|
||||
# This func must only print a ';'-separated list of libs...
|
||||
if [ -z "$DISTRO" ]; then
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||||
ERROR "Failed to detect distribution type"
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||||
exit 1
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||||
fi
|
||||
|
||||
# Create list of packages from which to get libs names...
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||||
_packages=""
|
||||
|
||||
if [ "$THEORA_USE" = true ]; then
|
||||
_packages="$_packages $THEORA_DEV"
|
||||
fi
|
||||
|
||||
if [ "$VORBIS_USE" = true ]; then
|
||||
_packages="$_packages $VORBIS_DEV"
|
||||
fi
|
||||
|
||||
if [ "$OGG_USE" = true ]; then
|
||||
_packages="$_packages $OGG_DEV"
|
||||
fi
|
||||
|
||||
if [ "$XVID_USE" = true ]; then
|
||||
_packages="$_packages $XVID_DEV"
|
||||
fi
|
||||
|
||||
if [ "$VPX_USE" = true ]; then
|
||||
_packages="$_packages $VPX_DEV"
|
||||
fi
|
||||
|
||||
if [ "$OPUS_USE" = true ]; then
|
||||
_packages="$_packages $OPUS_DEV"
|
||||
fi
|
||||
|
||||
if [ "$MP3LAME_USE" = true ]; then
|
||||
_packages="$_packages $MP3LAME_DEV"
|
||||
fi
|
||||
|
||||
if [ "$X264_USE" = true ]; then
|
||||
_packages="$_packages $X264_DEV"
|
||||
fi
|
||||
|
||||
if [ "$OPENJPEG_USE" = true ]; then
|
||||
_packages="$_packages $OPENJPEG_DEV"
|
||||
fi
|
||||
|
||||
if [ "$DISTRO" = "DEB" ]; then
|
||||
print_info_ffmpeglink_DEB
|
||||
elif [ "$DISTRO" = "RPM" ]; then
|
||||
print_info_ffmpeglink_RPM
|
||||
elif [ "$DISTRO" = "ARCH" ]; then
|
||||
print_info_ffmpeglink_ARCH
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||||
# XXX TODO!
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||||
else
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||||
PRINT "<Could not determine additional link libraries needed for ffmpeg, replace this by valid list of libs...>"
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||||
fi
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||||
}
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||||
|
||||
print_info() {
|
||||
PRINT ""
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||||
PRINT ""
|
||||
@@ -5932,10 +6002,12 @@ print_info() {
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||||
|
||||
if [ "$FFMPEG_SKIP" = false ]; then
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||||
_1="-D WITH_CODEC_FFMPEG=ON"
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||||
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"
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||||
PRINT " $_1"
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||||
_buildargs="$_buildargs $_1"
|
||||
PRINT " $_2"
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||||
_buildargs="$_buildargs $_1 $_2"
|
||||
if [ -d $INST/ffmpeg ]; then
|
||||
_1="-D FFMPEG_ROOT_DIR=$INST/ffmpeg"
|
||||
_1="-D FFMPEG=$INST/ffmpeg"
|
||||
PRINT " $_1"
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||||
_buildargs="$_buildargs $_1"
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||||
fi
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||||
|
@@ -33,8 +33,6 @@ if(NOT FFMPEG_FIND_COMPONENTS)
|
||||
avfilter
|
||||
avformat
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||||
avutil
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||||
swscale
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||||
swresample
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||||
)
|
||||
endif()
|
||||
|
||||
@@ -52,9 +50,9 @@ foreach(_component ${FFMPEG_FIND_COMPONENTS})
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||||
string(TOUPPER ${_component} _upper_COMPONENT)
|
||||
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
|
||||
NAMES
|
||||
${_component}
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||||
${_upper_COMPONENT}
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||||
HINTS
|
||||
${_ffmpeg_SEARCH_DIRS}
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||||
${LIBDIR}/ffmpeg
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||||
PATH_SUFFIXES
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||||
lib64 lib
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||||
)
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||||
|
@@ -21,7 +21,7 @@ ENDIF()
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||||
|
||||
SET(_optix_SEARCH_DIRS
|
||||
${OPTIX_ROOT_DIR}
|
||||
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0"
|
||||
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.0.0"
|
||||
)
|
||||
|
||||
FIND_PATH(OPTIX_INCLUDE_DIR
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||||
|
@@ -488,6 +488,7 @@ function(blender_add_test_executable
|
||||
|
||||
include_directories(${includes})
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||||
include_directories(${includes_sys})
|
||||
setup_libdirs()
|
||||
|
||||
BLENDER_SRC_GTEST_EX(
|
||||
NAME ${name}
|
||||
@@ -524,6 +525,83 @@ function(setup_heavy_lib_pool)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(SETUP_LIBDIRS)
|
||||
|
||||
# NOTE: For all new libraries, use absolute library paths.
|
||||
# This should eventually be phased out.
|
||||
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
|
||||
if(NOT MSVC AND NOT APPLE)
|
||||
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
|
||||
|
||||
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
|
||||
link_directories(${PYTHON_LIBPATH})
|
||||
endif()
|
||||
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
|
||||
link_directories(${SDL_LIBPATH})
|
||||
endif()
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
link_directories(${FFMPEG_LIBPATH})
|
||||
endif()
|
||||
if(WITH_IMAGE_OPENEXR)
|
||||
link_directories(${OPENEXR_LIBPATH})
|
||||
endif()
|
||||
if(WITH_IMAGE_TIFF)
|
||||
link_directories(${TIFF_LIBPATH})
|
||||
endif()
|
||||
if(WITH_BOOST)
|
||||
link_directories(${BOOST_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENIMAGEIO)
|
||||
link_directories(${OPENIMAGEIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENIMAGEDENOISE)
|
||||
link_directories(${OPENIMAGEDENOISE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENCOLORIO)
|
||||
link_directories(${OPENCOLORIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENVDB)
|
||||
link_directories(${OPENVDB_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENAL)
|
||||
link_directories(${OPENAL_LIBPATH})
|
||||
endif()
|
||||
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
|
||||
link_directories(${JACK_LIBPATH})
|
||||
endif()
|
||||
if(WITH_PULSEAUDIO AND NOT WITH_PULSEAUDIO_DYNLOAD)
|
||||
link_directories(${LIBPULSE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_CODEC_SNDFILE)
|
||||
link_directories(${LIBSNDFILE_LIBPATH})
|
||||
endif()
|
||||
if(WITH_FFTW3)
|
||||
link_directories(${FFTW3_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENCOLLADA)
|
||||
link_directories(${OPENCOLLADA_LIBPATH})
|
||||
# # Never set
|
||||
# link_directories(${PCRE_LIBPATH})
|
||||
# link_directories(${EXPAT_LIBPATH})
|
||||
endif()
|
||||
if(WITH_LLVM)
|
||||
link_directories(${LLVM_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WITH_ALEMBIC)
|
||||
link_directories(${ALEMBIC_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WITH_GMP)
|
||||
link_directories(${GMP_LIBPATH})
|
||||
endif()
|
||||
|
||||
if(WIN32 AND NOT UNIX)
|
||||
link_directories(${PTHREADS_LIBPATH})
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Platform specific linker flags for targets.
|
||||
function(setup_platform_linker_flags
|
||||
target)
|
||||
@@ -1214,6 +1292,29 @@ macro(openmp_delayload
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(blender_precompile_headers target cpp header)
|
||||
if(MSVC)
|
||||
# get the name for the pch output file
|
||||
get_filename_component(pchbase ${cpp} NAME_WE)
|
||||
set(pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch")
|
||||
|
||||
# mark the cpp as the one outputting the pch
|
||||
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
|
||||
|
||||
# get all sources for the target
|
||||
get_target_property(sources ${target} SOURCES)
|
||||
|
||||
# make all sources depend on the pch to enforce the build order
|
||||
foreach(src ${sources})
|
||||
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
|
||||
endforeach()
|
||||
|
||||
target_sources(${target} PRIVATE ${cpp} ${header})
|
||||
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
|
||||
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(set_and_warn_dependency
|
||||
_dependency _setting _val)
|
||||
# when $_dependency is disabled, forces $_setting = $_val
|
||||
|
@@ -173,7 +173,6 @@ if(WITH_IMAGE_OPENEXR)
|
||||
endif()
|
||||
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
|
||||
set(FFMPEG_FIND_COMPONENTS
|
||||
avcodec avdevice avformat avutil
|
||||
mp3lame ogg opus swresample swscale
|
||||
@@ -480,11 +479,8 @@ string(APPEND PLATFORM_LINKFLAGS " -stdlib=libc++")
|
||||
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
|
||||
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
# llvm-ranlib doesn't support this flag. Xcode's libtool does.
|
||||
if(NOT ${CMAKE_RANLIB} MATCHES ".*llvm-ranlib$")
|
||||
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
endif()
|
||||
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||
|
||||
if(WITH_COMPILER_CCACHE)
|
||||
if(NOT CMAKE_GENERATOR STREQUAL "Xcode")
|
||||
@@ -511,6 +507,3 @@ list(APPEND CMAKE_BUILD_RPATH "${OpenMP_LIBRARY_DIR}")
|
||||
|
||||
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
|
||||
list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")
|
||||
|
||||
# Same as `CFBundleIdentifier` in Info.plist.
|
||||
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.blenderfoundation.blender")
|
||||
|
@@ -96,7 +96,7 @@ else()
|
||||
# Detect SDK version to use.
|
||||
if(NOT DEFINED OSX_SYSTEM)
|
||||
execute_process(
|
||||
COMMAND xcrun --sdk macosx --show-sdk-version
|
||||
COMMAND xcrun --show-sdk-version
|
||||
OUTPUT_VARIABLE OSX_SYSTEM
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
@@ -18,7 +18,7 @@
|
||||
# All rights reserved.
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
|
||||
# Libraries configuration for any *nix system including Linux and Unix.
|
||||
|
||||
# Detect precompiled library directory
|
||||
if(NOT DEFINED LIBDIR)
|
||||
@@ -178,30 +178,26 @@ endif()
|
||||
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
if(EXISTS ${LIBDIR})
|
||||
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
|
||||
# Override FFMPEG components to also include static library dependencies
|
||||
# included with precompiled libraries, and to ensure correct link order.
|
||||
set(FFMPEG_FIND_COMPONENTS
|
||||
avformat avcodec avdevice avutil swresample swscale
|
||||
sndfile
|
||||
FLAC
|
||||
mp3lame
|
||||
opus
|
||||
theora theoradec theoraenc
|
||||
vorbis vorbisenc vorbisfile ogg
|
||||
vpx
|
||||
x264
|
||||
xvidcore)
|
||||
elseif(FFMPEG)
|
||||
# Old cache variable used for root dir, convert to new standard.
|
||||
set(FFMPEG_ROOT_DIR ${FFMPEG})
|
||||
# For precompiled lib directory, all ffmpeg dependencies are in the same folder
|
||||
file(GLOB ffmpeg_libs ${LIBDIR}/ffmpeg/lib/*.a ${LIBDIR}/sndfile/lib/*.a)
|
||||
set(FFMPEG ${LIBDIR}/ffmpeg CACHE PATH "FFMPEG Directory")
|
||||
set(FFMPEG_LIBRARIES ${ffmpeg_libs} ${ffmpeg_libs} CACHE STRING "FFMPEG Libraries")
|
||||
else()
|
||||
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
|
||||
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
|
||||
endif()
|
||||
find_package(FFmpeg)
|
||||
|
||||
if(NOT FFMPEG_FOUND)
|
||||
set(WITH_CODEC_FFMPEG OFF)
|
||||
message(STATUS "FFmpeg not found, disabling it")
|
||||
mark_as_advanced(FFMPEG)
|
||||
|
||||
# lame, but until we have proper find module for ffmpeg
|
||||
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
|
||||
if(EXISTS "${FFMPEG}/include/ffmpeg/")
|
||||
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
|
||||
endif()
|
||||
# end lameness
|
||||
|
||||
mark_as_advanced(FFMPEG_LIBRARIES)
|
||||
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
|
||||
endif()
|
||||
|
||||
if(WITH_FFTW3)
|
||||
@@ -648,9 +644,6 @@ endif()
|
||||
# ----------------------------------------------------------------------------
|
||||
# Compilers
|
||||
|
||||
# Only set the linker once.
|
||||
set(_IS_LINKER_DEFAULT ON)
|
||||
|
||||
# GNU Compiler
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# ffp-contract=off:
|
||||
@@ -669,89 +662,26 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
||||
string(PREPEND CMAKE_CXX_FLAGS_RELWITHDEBINFO "${GCC_EXTRA_FLAGS_RELEASE} ")
|
||||
unset(GCC_EXTRA_FLAGS_RELEASE)
|
||||
|
||||
# NOTE(@campbellbarton): Eventually mold will be able to use `-fuse-ld=mold`,
|
||||
# however at the moment this only works for GCC 12.1+ (unreleased at time of writing).
|
||||
# So a workaround is used here "-B" which points to another path to find system commands
|
||||
# such as `ld`.
|
||||
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
|
||||
find_program(MOLD_BIN "mold")
|
||||
mark_as_advanced(MOLD_BIN)
|
||||
if(NOT MOLD_BIN)
|
||||
message(STATUS "The \"mold\" binary could not be found, using system linker.")
|
||||
set(WITH_LINKER_MOLD OFF)
|
||||
else()
|
||||
# By default mold installs the binary to:
|
||||
# - `{PREFIX}/bin/mold` as well as a symbolic-link in...
|
||||
# - `{PREFIX}/lib/mold/ld`.
|
||||
# (where `PREFIX` is typically `/usr/`).
|
||||
#
|
||||
# This block of code finds `{PREFIX}/lib/mold` from the `mold` binary.
|
||||
# Other methods of searching for the path could also be made to work,
|
||||
# we could even make our own directory and symbolic-link, however it's more
|
||||
# convenient to use the one provided by mold.
|
||||
#
|
||||
# Use the binary path to "mold", to find the common prefix which contains "lib/mold".
|
||||
# The parent directory: e.g. `/usr/bin/mold` -> `/usr/bin/`.
|
||||
get_filename_component(MOLD_PREFIX "${MOLD_BIN}" DIRECTORY)
|
||||
# The common prefix path: e.g. `/usr/bin/` -> `/usr/` to use as a hint.
|
||||
get_filename_component(MOLD_PREFIX "${MOLD_PREFIX}" DIRECTORY)
|
||||
# Find `{PREFIX}/lib/mold/ld`, store the directory component (without the `ld`).
|
||||
# Then pass `-B {PREFIX}/lib/mold` to GCC so the `ld` located there overrides the default.
|
||||
find_path(
|
||||
MOLD_BIN_DIR "ld"
|
||||
HINTS "${MOLD_PREFIX}"
|
||||
# The default path is `libexec`, Arch Linux for e.g.
|
||||
# replaces this with `lib` so check both.
|
||||
PATH_SUFFIXES "libexec/mold" "lib/mold" "lib64/mold"
|
||||
NO_DEFAULT_PATH
|
||||
NO_CACHE
|
||||
)
|
||||
if(NOT MOLD_BIN_DIR)
|
||||
message(STATUS
|
||||
"The mold linker could not find the directory containing the linker command "
|
||||
"(typically "
|
||||
"\"${MOLD_PREFIX}/libexec/mold/ld\") or "
|
||||
"\"${MOLD_PREFIX}/lib/mold/ld\") using system linker.")
|
||||
set(WITH_LINKER_MOLD OFF)
|
||||
endif()
|
||||
unset(MOLD_PREFIX)
|
||||
endif()
|
||||
|
||||
if(WITH_LINKER_MOLD)
|
||||
# GCC will search for `ld` in this directory first.
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
endif()
|
||||
unset(MOLD_BIN)
|
||||
unset(MOLD_BIN_DIR)
|
||||
endif()
|
||||
|
||||
if(WITH_LINKER_GOLD AND _IS_LINKER_DEFAULT)
|
||||
if(WITH_LINKER_GOLD)
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
|
||||
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
||||
if("${LD_VERSION}" MATCHES "GNU gold")
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=gold")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=gold")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=gold")
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
string(APPEND CMAKE_C_FLAGS " -fuse-ld=gold")
|
||||
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=gold")
|
||||
else()
|
||||
message(STATUS "GNU gold linker isn't available, using the default system linker.")
|
||||
endif()
|
||||
unset(LD_VERSION)
|
||||
endif()
|
||||
|
||||
if(WITH_LINKER_LLD AND _IS_LINKER_DEFAULT)
|
||||
if(WITH_LINKER_LLD)
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=lld -Wl,--version
|
||||
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
||||
if("${LD_VERSION}" MATCHES "LLD")
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=lld")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=lld")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=lld")
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
string(APPEND CMAKE_C_FLAGS " -fuse-ld=lld")
|
||||
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=lld")
|
||||
else()
|
||||
message(STATUS "LLD linker isn't available, using the default system linker.")
|
||||
endif()
|
||||
@@ -761,28 +691,6 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# CLang is the same as GCC for now.
|
||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
|
||||
|
||||
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
|
||||
find_program(MOLD_BIN "mold")
|
||||
mark_as_advanced(MOLD_BIN)
|
||||
if(NOT MOLD_BIN)
|
||||
message(STATUS "The \"mold\" binary could not be found, using system linker.")
|
||||
set(WITH_LINKER_MOLD OFF)
|
||||
else()
|
||||
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 12.0)
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||
else()
|
||||
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||
endif()
|
||||
set(_IS_LINKER_DEFAULT OFF)
|
||||
endif()
|
||||
unset(MOLD_BIN)
|
||||
endif()
|
||||
|
||||
# Intel C++ Compiler
|
||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
# think these next two are broken
|
||||
@@ -806,8 +714,6 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||
string(APPEND PLATFORM_LINKFLAGS " -static-intel")
|
||||
endif()
|
||||
|
||||
unset(_IS_LINKER_DEFAULT)
|
||||
|
||||
# Avoid conflicts with Mesa llvmpipe, Luxrender, and other plug-ins that may
|
||||
# use the same libraries as Blender with a different version or build options.
|
||||
set(PLATFORM_LINKFLAGS
|
||||
|
@@ -51,6 +51,9 @@
|
||||
/** \defgroup intern_mikktspace MikktSpace
|
||||
* \ingroup intern */
|
||||
|
||||
/** \defgroup intern_numaapi NUMA (Non Uniform Memory Architecture)
|
||||
* \ingroup intern */
|
||||
|
||||
/** \defgroup intern_rigidbody Rigid-Body C-API
|
||||
* \ingroup intern */
|
||||
|
||||
|
@@ -8,42 +8,27 @@ def set_pose_matrices(obj, matrix_map):
|
||||
"Assign pose space matrices of all bones at once, ignoring constraints."
|
||||
|
||||
def rec(pbone, parent_matrix):
|
||||
if pbone.name in matrix_map:
|
||||
matrix = matrix_map[pbone.name]
|
||||
matrix = matrix_map[pbone.name]
|
||||
|
||||
## Instead of:
|
||||
# pbone.matrix = matrix
|
||||
# bpy.context.view_layer.update()
|
||||
## Instead of:
|
||||
# pbone.matrix = matrix
|
||||
# bpy.context.view_layer.update()
|
||||
|
||||
# Compute and assign local matrix, using the new parent matrix
|
||||
if pbone.parent:
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
parent_matrix=parent_matrix,
|
||||
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
else:
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
# Compute and assign local matrix, using the new parent matrix
|
||||
if pbone.parent:
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
parent_matrix=parent_matrix,
|
||||
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
else:
|
||||
# Compute the updated pose matrix from local and new parent matrix
|
||||
if pbone.parent:
|
||||
matrix = pbone.bone.convert_local_to_pose(
|
||||
pbone.matrix_basis,
|
||||
pbone.bone.matrix_local,
|
||||
parent_matrix=parent_matrix,
|
||||
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||
)
|
||||
else:
|
||||
matrix = pbone.bone.convert_local_to_pose(
|
||||
pbone.matrix_basis,
|
||||
pbone.bone.matrix_local,
|
||||
)
|
||||
pbone.matrix_basis = pbone.bone.convert_local_to_pose(
|
||||
matrix,
|
||||
pbone.bone.matrix_local,
|
||||
invert=True
|
||||
)
|
||||
|
||||
# Recursively process children, passing the new matrix through
|
||||
for child in pbone.children:
|
||||
|
6
extern/audaspace/CMakeLists.txt
vendored
6
extern/audaspace/CMakeLists.txt
vendored
@@ -1092,12 +1092,12 @@ if(WITH_PYTHON)
|
||||
configure_file(${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${CMAKE_CURRENT_BINARY_DIR}/setup.py ESCAPE_QUOTES @ONLY)
|
||||
|
||||
if(APPLE)
|
||||
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
elseif(WIN32)
|
||||
set(ENV{VS100COMNTOOLS} $ENV{VS120COMNTOOLS})
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
else()
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
endif()
|
||||
add_custom_target(pythonmodule ALL DEPENDS build SOURCES ${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${PYTHON_SRC} ${PYTHON_HDR})
|
||||
add_dependencies(pythonmodule audaspace)
|
||||
|
27
extern/audaspace/bindings/python/setup.py.in
vendored
27
extern/audaspace/bindings/python/setup.py.in
vendored
@@ -8,20 +8,20 @@ import numpy
|
||||
from distutils.core import setup, Extension
|
||||
|
||||
if len(sys.argv) > 2 and sys.argv[1] == '--build-docs':
|
||||
import subprocess
|
||||
from distutils.core import Distribution
|
||||
from distutils.command.build import build
|
||||
import subprocess
|
||||
from distutils.core import Distribution
|
||||
from distutils.command.build import build
|
||||
|
||||
dist = Distribution()
|
||||
cmd = build(dist)
|
||||
cmd.finalize_options()
|
||||
#print(cmd.build_platlib)
|
||||
dist = Distribution()
|
||||
cmd = build(dist)
|
||||
cmd.finalize_options()
|
||||
#print(cmd.build_platlib)
|
||||
|
||||
os.environ['PYTHONPATH'] = os.path.join(os.getcwd(), cmd.build_platlib)
|
||||
os.environ['LD_LIBRARY_PATH'] = os.getcwd()
|
||||
os.environ['PYTHONPATH'] = os.path.join(os.getcwd(), cmd.build_platlib)
|
||||
os.environ['LD_LIBRARY_PATH'] = os.getcwd()
|
||||
|
||||
ret = subprocess.call(sys.argv[2:])
|
||||
sys.exit(ret)
|
||||
ret = subprocess.call(sys.argv[2:])
|
||||
sys.exit(ret)
|
||||
|
||||
|
||||
# the following line is not working due to https://bugs.python.org/issue9023
|
||||
@@ -43,8 +43,7 @@ audaspace = Extension(
|
||||
library_dirs = ['.', 'Release', 'Debug'],
|
||||
language = 'c++',
|
||||
extra_compile_args = extra_args,
|
||||
define_macros = [('WITH_CONVOLUTION', None)] if '@WITH_FFTW@' == 'ON' else [],
|
||||
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
|
||||
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
|
||||
)
|
||||
|
||||
setup(
|
||||
@@ -57,6 +56,6 @@ setup(
|
||||
license = 'Apache License 2.0',
|
||||
long_description = codecs.open(os.path.join(source_directory, '../../README.md'), 'r', 'utf-8').read(),
|
||||
ext_modules = [audaspace],
|
||||
headers = [os.path.join(source_directory, file) for file in ['PyAPI.h', 'PyDevice.h', 'PyHandle.h', 'PySound.h', 'PySequenceEntry.h', 'PySequence.h', 'PyPlaybackManager.h', 'PyDynamicMusic.h', 'PyThreadPool.h', 'PySource.h'] + (['PyImpulseResponse.h', 'PyHRTF.h'] if '@WITH_FFTW@' == 'ON' else [])] + ['Audaspace.h']
|
||||
headers = [os.path.join(source_directory, file) for file in ['PyAPI.h', 'PyDevice.h', 'PyHandle.h', 'PySound.h', 'PySequenceEntry.h', 'PySequence.h', 'PyPlaybackManager.h', 'PyDynamicMusic.h', 'PyThreadPool.h', 'PySource.h'] + (['PyImpulseResponse.h', 'PyHRTF.h'] if '@WITH_FFTW@' == 'ON' else [])] + ['Audaspace.h']
|
||||
)
|
||||
|
||||
|
80
extern/audaspace/plugins/wasapi/WASAPIDevice.cpp
vendored
80
extern/audaspace/plugins/wasapi/WASAPIDevice.cpp
vendored
@@ -95,13 +95,6 @@ void WASAPIDevice::runMixingThread()
|
||||
sleep_duration = std::chrono::milliseconds(buffer_size * 1000 / int(m_specs.rate) / 2);
|
||||
}
|
||||
|
||||
if(m_default_device_changed)
|
||||
{
|
||||
m_default_device_changed = false;
|
||||
result = AUDCLNT_E_DEVICE_INVALIDATED;
|
||||
goto stop_thread;
|
||||
}
|
||||
|
||||
if(FAILED(result = m_audio_client->GetCurrentPadding(&padding)))
|
||||
goto stop_thread;
|
||||
|
||||
@@ -303,78 +296,13 @@ bool WASAPIDevice::setupDevice(DeviceSpecs &specs)
|
||||
return true;
|
||||
}
|
||||
|
||||
ULONG WASAPIDevice::AddRef()
|
||||
{
|
||||
return InterlockedIncrement(&m_reference_count);
|
||||
}
|
||||
|
||||
ULONG WASAPIDevice::Release()
|
||||
{
|
||||
ULONG reference_count = InterlockedDecrement(&m_reference_count);
|
||||
|
||||
if(0 == reference_count)
|
||||
delete this;
|
||||
|
||||
return reference_count;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::QueryInterface(REFIID riid, void **ppvObject)
|
||||
{
|
||||
if(riid == __uuidof(IMMNotificationClient))
|
||||
{
|
||||
*ppvObject = reinterpret_cast<IMMNotificationClient*>(this);
|
||||
AddRef();
|
||||
}
|
||||
else if(riid == IID_IUnknown)
|
||||
{
|
||||
*ppvObject = reinterpret_cast<IUnknown*>(this);
|
||||
AddRef();
|
||||
}
|
||||
else
|
||||
{
|
||||
*ppvObject = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDeviceAdded(LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDeviceRemoved(LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
if(flow != EDataFlow::eCapture)
|
||||
m_default_device_changed = true;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT WASAPIDevice::OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
||||
m_buffersize(buffersize),
|
||||
m_imm_device_enumerator(nullptr),
|
||||
m_imm_device(nullptr),
|
||||
m_audio_client(nullptr),
|
||||
m_wave_format_extensible({}),
|
||||
m_default_device_changed(false),
|
||||
m_reference_count(1)
|
||||
|
||||
m_wave_format_extensible({})
|
||||
{
|
||||
// initialize COM if it hasn't happened yet
|
||||
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
@@ -399,8 +327,6 @@ WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
||||
|
||||
create();
|
||||
|
||||
m_imm_device_enumerator->RegisterEndpointNotificationCallback(this);
|
||||
|
||||
return;
|
||||
|
||||
error:
|
||||
@@ -414,8 +340,6 @@ WASAPIDevice::~WASAPIDevice()
|
||||
{
|
||||
stopMixingThread();
|
||||
|
||||
m_imm_device_enumerator->UnregisterEndpointNotificationCallback(this);
|
||||
|
||||
SafeRelease(&m_audio_client);
|
||||
SafeRelease(&m_imm_device);
|
||||
SafeRelease(&m_imm_device_enumerator);
|
||||
|
15
extern/audaspace/plugins/wasapi/WASAPIDevice.h
vendored
15
extern/audaspace/plugins/wasapi/WASAPIDevice.h
vendored
@@ -40,7 +40,7 @@ AUD_NAMESPACE_BEGIN
|
||||
/**
|
||||
* This device plays back through WASAPI, the Windows audio API.
|
||||
*/
|
||||
class AUD_PLUGIN_API WASAPIDevice : IMMNotificationClient, public ThreadedDevice
|
||||
class AUD_PLUGIN_API WASAPIDevice : public ThreadedDevice
|
||||
{
|
||||
private:
|
||||
int m_buffersize;
|
||||
@@ -48,8 +48,6 @@ private:
|
||||
IMMDevice* m_imm_device;
|
||||
IAudioClient* m_audio_client;
|
||||
WAVEFORMATEXTENSIBLE m_wave_format_extensible;
|
||||
bool m_default_device_changed;
|
||||
LONG m_reference_count;
|
||||
|
||||
AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
|
||||
|
||||
@@ -60,17 +58,6 @@ private:
|
||||
|
||||
AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
|
||||
|
||||
// IUnknown implementation
|
||||
ULONG STDMETHODCALLTYPE AddRef();
|
||||
ULONG STDMETHODCALLTYPE Release();
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
|
||||
// IMMNotificationClient implementation
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState);
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId);
|
||||
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId);
|
||||
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId);
|
||||
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key);
|
||||
|
||||
// delete copy constructor and operator=
|
||||
WASAPIDevice(const WASAPIDevice&) = delete;
|
||||
WASAPIDevice& operator=(const WASAPIDevice&) = delete;
|
||||
|
4
extern/hipew/src/hipew.c
vendored
4
extern/hipew/src/hipew.c
vendored
@@ -257,7 +257,7 @@ static int hipewHipInit(void) {
|
||||
#endif
|
||||
static int initialized = 0;
|
||||
static int result = 0;
|
||||
int error;
|
||||
int error, driver_version;
|
||||
|
||||
if (initialized) {
|
||||
return result;
|
||||
@@ -565,6 +565,8 @@ int hipewCompilerVersion(void) {
|
||||
const char *path = hipewCompilerPath();
|
||||
const char *marker = "Hip compilation tools, release ";
|
||||
FILE *pipe;
|
||||
int major, minor;
|
||||
char *versionstr;
|
||||
char buf[128];
|
||||
char output[65536] = "\0";
|
||||
char command[65536] = "\0";
|
||||
|
@@ -25,6 +25,7 @@ add_subdirectory(ghost)
|
||||
add_subdirectory(guardedalloc)
|
||||
add_subdirectory(libmv)
|
||||
add_subdirectory(memutil)
|
||||
add_subdirectory(numaapi)
|
||||
add_subdirectory(opencolorio)
|
||||
add_subdirectory(opensubdiv)
|
||||
add_subdirectory(mikktspace)
|
||||
|
@@ -51,6 +51,8 @@ list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
|
||||
|
||||
# Common configuration.
|
||||
|
||||
cycles_link_directories()
|
||||
|
||||
add_definitions(${GL_DEFINITIONS})
|
||||
|
||||
include_directories(${INC})
|
||||
|
@@ -60,8 +60,9 @@ def init():
|
||||
|
||||
path = os.path.dirname(__file__)
|
||||
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
|
||||
temp_path = bpy.app.tempdir
|
||||
|
||||
_cycles.init(path, user_path, bpy.app.background)
|
||||
_cycles.init(path, user_path, temp_path, bpy.app.background)
|
||||
_parse_command_line()
|
||||
|
||||
|
||||
|
@@ -802,7 +802,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
|
||||
name="Tile Size",
|
||||
default=2048,
|
||||
description="",
|
||||
min=8, max=8192,
|
||||
min=8, max=16384,
|
||||
)
|
||||
|
||||
# Various fine-tuning debug flags
|
||||
|
@@ -1803,45 +1803,18 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
|
||||
rd = scene.render
|
||||
|
||||
if rd.use_bake_multires:
|
||||
layout.prop(rd, "bake_margin")
|
||||
layout.prop(rd, "use_bake_clear", text="Clear Image")
|
||||
|
||||
if rd.bake_type == 'DISPLACEMENT':
|
||||
layout.prop(rd, "use_bake_lores_mesh")
|
||||
else:
|
||||
layout.prop(cbk, "target")
|
||||
|
||||
if cbk.target == 'IMAGE_TEXTURES':
|
||||
layout.prop(cbk, "margin")
|
||||
layout.prop(cbk, "use_clear", text="Clear Image")
|
||||
|
||||
class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
|
||||
bl_label = "Margin"
|
||||
bl_context = "render"
|
||||
bl_parent_id = "CYCLES_RENDER_PT_bake_output"
|
||||
COMPAT_ENGINES = {'CYCLES'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
scene = context.scene
|
||||
cbk = scene.render.bake
|
||||
return cbk.target == 'IMAGE_TEXTURES'
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
scene = context.scene
|
||||
cscene = scene.cycles
|
||||
cbk = scene.render.bake
|
||||
rd = scene.render
|
||||
|
||||
if rd.use_bake_multires:
|
||||
layout.prop(rd, "bake_margin_type", text="Type")
|
||||
layout.prop(rd, "bake_margin", text="Size")
|
||||
else:
|
||||
if cbk.target == 'IMAGE_TEXTURES':
|
||||
layout.prop(cbk, "margin_type", text="Type")
|
||||
layout.prop(cbk, "margin", text="Size")
|
||||
|
||||
|
||||
|
||||
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
|
||||
bl_label = "Debug"
|
||||
@@ -2210,7 +2183,6 @@ classes = (
|
||||
CYCLES_RENDER_PT_bake_influence,
|
||||
CYCLES_RENDER_PT_bake_selected_to_active,
|
||||
CYCLES_RENDER_PT_bake_output,
|
||||
CYCLES_RENDER_PT_bake_output_margin,
|
||||
CYCLES_RENDER_PT_debug,
|
||||
node_panel(CYCLES_MATERIAL_PT_settings),
|
||||
node_panel(CYCLES_MATERIAL_PT_settings_surface),
|
||||
|
@@ -272,300 +272,12 @@ uint BlenderDisplaySpaceShader::get_shader_program()
|
||||
return shader_program_;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------
|
||||
* DrawTile.
|
||||
*/
|
||||
|
||||
/* Higher level representation of a texture from the graphics library. */
|
||||
class GLTexture {
|
||||
public:
|
||||
/* Global counter for all allocated OpenGL textures used by instances of this class. */
|
||||
static inline std::atomic<int> num_used = 0;
|
||||
|
||||
GLTexture() = default;
|
||||
|
||||
~GLTexture()
|
||||
{
|
||||
assert(gl_id == 0);
|
||||
}
|
||||
|
||||
GLTexture(const GLTexture &other) = delete;
|
||||
GLTexture &operator=(GLTexture &other) = delete;
|
||||
|
||||
GLTexture(GLTexture &&other) noexcept
|
||||
: gl_id(other.gl_id), width(other.width), height(other.height)
|
||||
{
|
||||
other.reset();
|
||||
}
|
||||
|
||||
GLTexture &operator=(GLTexture &&other)
|
||||
{
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
gl_id = other.gl_id;
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
|
||||
other.reset();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (gl_id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Create texture. */
|
||||
glGenTextures(1, &gl_id);
|
||||
if (!gl_id) {
|
||||
LOG(ERROR) << "Error creating texture.";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Configure the texture. */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, gl_id);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
/* Clamp to edge so that precision issues when zoomed out (which forces linear interpolation)
|
||||
* does not cause unwanted repetition. */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
++num_used;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
if (!gl_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDeleteTextures(1, &gl_id);
|
||||
|
||||
reset();
|
||||
|
||||
--num_used;
|
||||
}
|
||||
|
||||
/* OpenGL resource IDs of the texture.
|
||||
*
|
||||
* NOTE: Allocated on the render engine's context. */
|
||||
uint gl_id = 0;
|
||||
|
||||
/* Dimensions of the texture in pixels. */
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
protected:
|
||||
void reset()
|
||||
{
|
||||
gl_id = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
};
|
||||
|
||||
/* Higher level representation of a Pixel Buffer Object (PBO) from the graphics library. */
|
||||
class GLPixelBufferObject {
|
||||
public:
|
||||
/* Global counter for all allocated OpenGL PBOs used by instances of this class. */
|
||||
static inline std::atomic<int> num_used = 0;
|
||||
|
||||
GLPixelBufferObject() = default;
|
||||
|
||||
~GLPixelBufferObject()
|
||||
{
|
||||
assert(gl_id == 0);
|
||||
}
|
||||
|
||||
GLPixelBufferObject(const GLPixelBufferObject &other) = delete;
|
||||
GLPixelBufferObject &operator=(GLPixelBufferObject &other) = delete;
|
||||
|
||||
GLPixelBufferObject(GLPixelBufferObject &&other) noexcept
|
||||
: gl_id(other.gl_id), width(other.width), height(other.height)
|
||||
{
|
||||
other.reset();
|
||||
}
|
||||
|
||||
GLPixelBufferObject &operator=(GLPixelBufferObject &&other)
|
||||
{
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
gl_id = other.gl_id;
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
|
||||
other.reset();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (gl_id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
glGenBuffers(1, &gl_id);
|
||||
if (!gl_id) {
|
||||
LOG(ERROR) << "Error creating texture pixel buffer object.";
|
||||
return false;
|
||||
}
|
||||
|
||||
++num_used;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
if (!gl_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &gl_id);
|
||||
|
||||
reset();
|
||||
|
||||
--num_used;
|
||||
}
|
||||
|
||||
/* OpenGL resource IDs of the PBO.
|
||||
*
|
||||
* NOTE: Allocated on the render engine's context. */
|
||||
uint gl_id = 0;
|
||||
|
||||
/* Dimensions of the PBO. */
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
protected:
|
||||
void reset()
|
||||
{
|
||||
gl_id = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class DrawTile {
|
||||
public:
|
||||
DrawTile() = default;
|
||||
~DrawTile() = default;
|
||||
|
||||
DrawTile(const DrawTile &other) = delete;
|
||||
DrawTile &operator=(const DrawTile &other) = delete;
|
||||
|
||||
DrawTile(DrawTile &&other) noexcept = default;
|
||||
|
||||
DrawTile &operator=(DrawTile &&other) = default;
|
||||
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (!texture.gl_resources_ensure()) {
|
||||
gl_resources_destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!gl_vertex_buffer) {
|
||||
glGenBuffers(1, &gl_vertex_buffer);
|
||||
if (!gl_vertex_buffer) {
|
||||
LOG(ERROR) << "Error allocating tile VBO.";
|
||||
gl_resources_destroy();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
texture.gl_resources_destroy();
|
||||
|
||||
if (gl_vertex_buffer) {
|
||||
glDeleteBuffers(1, &gl_vertex_buffer);
|
||||
gl_vertex_buffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
inline bool ready_to_draw() const
|
||||
{
|
||||
return texture.gl_id != 0;
|
||||
}
|
||||
|
||||
/* Texture which contains pixels of the tile. */
|
||||
GLTexture texture;
|
||||
|
||||
/* Display parameters the texture of this tile has been updated for. */
|
||||
BlenderDisplayDriver::Params params;
|
||||
|
||||
/* OpenGL resources needed for drawing. */
|
||||
uint gl_vertex_buffer = 0;
|
||||
};
|
||||
|
||||
class DrawTileAndPBO {
|
||||
public:
|
||||
bool gl_resources_ensure()
|
||||
{
|
||||
if (!tile.gl_resources_ensure() || !buffer_object.gl_resources_ensure()) {
|
||||
gl_resources_destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_resources_destroy()
|
||||
{
|
||||
tile.gl_resources_destroy();
|
||||
buffer_object.gl_resources_destroy();
|
||||
}
|
||||
|
||||
DrawTile tile;
|
||||
GLPixelBufferObject buffer_object;
|
||||
};
|
||||
|
||||
/* --------------------------------------------------------------------
|
||||
* BlenderDisplayDriver.
|
||||
*/
|
||||
|
||||
struct BlenderDisplayDriver::Tiles {
|
||||
/* Resources of a tile which is being currently rendered. */
|
||||
DrawTileAndPBO current_tile;
|
||||
|
||||
/* All tiles which rendering is finished and which content will not be changed. */
|
||||
struct {
|
||||
vector<DrawTile> tiles;
|
||||
|
||||
void gl_resources_destroy_and_clear()
|
||||
{
|
||||
for (DrawTile &tile : tiles) {
|
||||
tile.gl_resources_destroy();
|
||||
}
|
||||
|
||||
tiles.clear();
|
||||
}
|
||||
} finished_tiles;
|
||||
};
|
||||
|
||||
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
|
||||
: b_engine_(b_engine),
|
||||
display_shader_(BlenderDisplayShader::create(b_engine, b_scene)),
|
||||
tiles_(make_unique<Tiles>())
|
||||
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
|
||||
{
|
||||
/* Create context while on the main thread. */
|
||||
gl_context_create();
|
||||
@@ -580,21 +292,6 @@ BlenderDisplayDriver::~BlenderDisplayDriver()
|
||||
* Update procedure.
|
||||
*/
|
||||
|
||||
void BlenderDisplayDriver::next_tile_begin()
|
||||
{
|
||||
if (!tiles_->current_tile.tile.ready_to_draw()) {
|
||||
LOG(ERROR)
|
||||
<< "Unexpectedly moving to the next tile without any data provided for current tile.";
|
||||
return;
|
||||
}
|
||||
|
||||
/* Moving to the next tile without giving render data for the current tile is not an expected
|
||||
* situation. */
|
||||
DCHECK(!need_clear_);
|
||||
|
||||
tiles_->finished_tiles.tiles.emplace_back(std::move(tiles_->current_tile.tile));
|
||||
}
|
||||
|
||||
bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||
int texture_width,
|
||||
int texture_height)
|
||||
@@ -615,33 +312,24 @@ bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
DrawTile ¤t_tile = tiles_->current_tile.tile;
|
||||
GLPixelBufferObject ¤t_tile_buffer_object = tiles_->current_tile.buffer_object;
|
||||
|
||||
/* Clear storage of all finished tiles when display clear is requested.
|
||||
* Do it when new tile data is provided to handle the display clear flag in a single place.
|
||||
* It also makes the logic reliable from the whether drawing did happen or not point of view. */
|
||||
if (need_clear_) {
|
||||
tiles_->finished_tiles.gl_resources_destroy_and_clear();
|
||||
need_clear_ = false;
|
||||
}
|
||||
|
||||
if (!tiles_->current_tile.gl_resources_ensure()) {
|
||||
tiles_->current_tile.gl_resources_destroy();
|
||||
if (!gl_texture_resources_ensure()) {
|
||||
gl_context_disable();
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Update texture dimensions if needed. */
|
||||
if (current_tile.texture.width != texture_width ||
|
||||
current_tile.texture.height != texture_height) {
|
||||
if (texture_.width != texture_width || texture_.height != texture_height) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, current_tile.texture.gl_id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||
current_tile.texture.width = texture_width;
|
||||
current_tile.texture.height = texture_height;
|
||||
texture_.width = texture_width;
|
||||
texture_.height = texture_height;
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
|
||||
* avoid undefined content. */
|
||||
texture_.need_clear = true;
|
||||
}
|
||||
|
||||
/* Update PBO dimensions if needed.
|
||||
@@ -653,58 +341,29 @@ bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||
* sending too much data to GPU when resolution divider is not 1. */
|
||||
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
|
||||
* mode faster. */
|
||||
const int buffer_width = params.size.x;
|
||||
const int buffer_height = params.size.y;
|
||||
if (current_tile_buffer_object.width != buffer_width ||
|
||||
current_tile_buffer_object.height != buffer_height) {
|
||||
const int buffer_width = params.full_size.x;
|
||||
const int buffer_height = params.full_size.y;
|
||||
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
|
||||
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, current_tile_buffer_object.gl_id);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
current_tile_buffer_object.width = buffer_width;
|
||||
current_tile_buffer_object.height = buffer_height;
|
||||
texture_.buffer_width = buffer_width;
|
||||
texture_.buffer_height = buffer_height;
|
||||
}
|
||||
|
||||
/* Store an updated parameters of the current tile.
|
||||
* In theory it is only needed once per update of the tile, but doing it on every update is
|
||||
* the easiest and is not expensive. */
|
||||
tiles_->current_tile.tile.params = params;
|
||||
/* New content will be provided to the texture in one way or another, so mark this in a
|
||||
* centralized place. */
|
||||
texture_.need_update = true;
|
||||
|
||||
texture_.params = params;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void update_tile_texture_pixels(const DrawTileAndPBO &tile)
|
||||
{
|
||||
const GLTexture &texture = tile.tile.texture;
|
||||
|
||||
DCHECK_NE(tile.buffer_object.gl_id, 0);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, tile.buffer_object.gl_id);
|
||||
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D, 0, 0, 0, texture.width, texture.height, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::update_end()
|
||||
{
|
||||
/* Unpack the PBO into the texture as soon as the new content is provided.
|
||||
*
|
||||
* This allows to ensure that the unpacking happens while resources like graphics interop (which
|
||||
* lifetime is outside of control of the display driver) are still valid, as well as allows to
|
||||
* move the tile from being current to finished immediately after this call.
|
||||
*
|
||||
* One concern with this approach is that if the update happens more often than drawing then
|
||||
* doing the unpack here occupies GPU transfer for no good reason. However, the render scheduler
|
||||
* takes care of ensuring updates don't happen that often. In regular applications redraw will
|
||||
* happen much more often than this update. */
|
||||
update_tile_texture_pixels(tiles_->current_tile);
|
||||
|
||||
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
@@ -717,11 +376,7 @@ void BlenderDisplayDriver::update_end()
|
||||
|
||||
half4 *BlenderDisplayDriver::map_texture_buffer()
|
||||
{
|
||||
const uint pbo_gl_id = tiles_->current_tile.buffer_object.gl_id;
|
||||
|
||||
DCHECK_NE(pbo_gl_id, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_gl_id);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
||||
|
||||
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
|
||||
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
|
||||
@@ -729,6 +384,15 @@ half4 *BlenderDisplayDriver::map_texture_buffer()
|
||||
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
|
||||
}
|
||||
|
||||
if (texture_.need_clear) {
|
||||
const int64_t texture_width = texture_.width;
|
||||
const int64_t texture_height = texture_.height;
|
||||
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
|
||||
0,
|
||||
texture_width * texture_height * sizeof(half4));
|
||||
texture_.need_clear = false;
|
||||
}
|
||||
|
||||
return mapped_rgba_pixels;
|
||||
}
|
||||
|
||||
@@ -747,9 +411,12 @@ BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get
|
||||
{
|
||||
GraphicsInterop interop_dst;
|
||||
|
||||
interop_dst.buffer_width = tiles_->current_tile.buffer_object.width;
|
||||
interop_dst.buffer_height = tiles_->current_tile.buffer_object.height;
|
||||
interop_dst.opengl_pbo_id = tiles_->current_tile.buffer_object.gl_id;
|
||||
interop_dst.buffer_width = texture_.buffer_width;
|
||||
interop_dst.buffer_height = texture_.buffer_height;
|
||||
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
|
||||
|
||||
interop_dst.need_clear = texture_.need_clear;
|
||||
texture_.need_clear = false;
|
||||
|
||||
return interop_dst;
|
||||
}
|
||||
@@ -770,7 +437,7 @@ void BlenderDisplayDriver::graphics_interop_deactivate()
|
||||
|
||||
void BlenderDisplayDriver::clear()
|
||||
{
|
||||
need_clear_ = true;
|
||||
texture_.need_clear = true;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
||||
@@ -778,155 +445,26 @@ void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
||||
zoom_ = make_float2(zoom_x, zoom_y);
|
||||
}
|
||||
|
||||
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
|
||||
* This buffer is used to render texture in the viewport.
|
||||
*
|
||||
* NOTE: The buffer needs to be bound. */
|
||||
static void vertex_buffer_update(const DisplayDriver::Params ¶ms)
|
||||
{
|
||||
const int x = params.full_offset.x;
|
||||
const int y = params.full_offset.y;
|
||||
|
||||
const int width = params.size.x;
|
||||
const int height = params.size.y;
|
||||
|
||||
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
|
||||
* rendered. */
|
||||
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
|
||||
|
||||
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
|
||||
if (!vpointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
vpointer[0] = 0.0f;
|
||||
vpointer[1] = 0.0f;
|
||||
vpointer[2] = x;
|
||||
vpointer[3] = y;
|
||||
|
||||
vpointer[4] = 1.0f;
|
||||
vpointer[5] = 0.0f;
|
||||
vpointer[6] = x + width;
|
||||
vpointer[7] = y;
|
||||
|
||||
vpointer[8] = 1.0f;
|
||||
vpointer[9] = 1.0f;
|
||||
vpointer[10] = x + width;
|
||||
vpointer[11] = y + height;
|
||||
|
||||
vpointer[12] = 0.0f;
|
||||
vpointer[13] = 1.0f;
|
||||
vpointer[14] = x;
|
||||
vpointer[15] = y + height;
|
||||
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
static void draw_tile(const float2 &zoom,
|
||||
const int texcoord_attribute,
|
||||
const int position_attribute,
|
||||
const DrawTile &draw_tile)
|
||||
{
|
||||
if (!draw_tile.ready_to_draw()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const GLTexture &texture = draw_tile.texture;
|
||||
|
||||
DCHECK_NE(texture.gl_id, 0);
|
||||
DCHECK_NE(draw_tile.gl_vertex_buffer, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, draw_tile.gl_vertex_buffer);
|
||||
|
||||
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
|
||||
* texture during bordered-rendered camera view without flickering. The validness of the display
|
||||
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
|
||||
* have an early output.
|
||||
*
|
||||
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
|
||||
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
|
||||
* the texture draw parameters and the latest updated draw parameters (although, complexity of
|
||||
* doing it might not worth it. */
|
||||
vertex_buffer_update(draw_tile.params);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
|
||||
|
||||
/* Trick to keep sharp rendering without jagged edges on all GPUs.
|
||||
*
|
||||
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
|
||||
* in.
|
||||
* For the render result with a resolution divider in effect we always use nearest interpolation.
|
||||
*
|
||||
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
|
||||
* the zoom level 1. The MAG filter is always NEAREST. */
|
||||
const float zoomed_width = draw_tile.params.size.x * zoom.x;
|
||||
const float zoomed_height = draw_tile.params.size.y * zoom.y;
|
||||
if (texture.width != draw_tile.params.size.x || texture.height != draw_tile.params.size.y) {
|
||||
/* Resolution divider is different from 1, force nearest interpolation. */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else if (zoomed_width - draw_tile.params.size.x > 0.5f ||
|
||||
zoomed_height - draw_tile.params.size.y > 0.5f) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
glVertexAttribPointer(
|
||||
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
|
||||
glVertexAttribPointer(position_attribute,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
4 * sizeof(float),
|
||||
(const GLvoid *)(sizeof(float) * 2));
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::flush()
|
||||
{
|
||||
/* This is called from the render thread that also calls update_begin/end, right before ending
|
||||
* the render loop. We wait for any queued PBO and render commands to be done, before destroying
|
||||
* the render thread and activating the context in the main thread to destroy resources.
|
||||
*
|
||||
* If we don't do this, the NVIDIA driver hangs for a few seconds for when ending 3D viewport
|
||||
* rendering, for unknown reasons. This was found with NVIDIA driver version 470.73 and a Quadro
|
||||
* RTX 6000 on Linux. */
|
||||
if (!gl_context_enable()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (gl_upload_sync_) {
|
||||
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
if (gl_render_sync_) {
|
||||
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
gl_context_disable();
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||
{
|
||||
/* See do_update_begin() for why no locking is required here. */
|
||||
const bool transparent = true; // TODO(sergey): Derive this from Film.
|
||||
|
||||
if (!gl_draw_resources_ensure()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (use_gl_context_) {
|
||||
gl_context_mutex_.lock();
|
||||
}
|
||||
|
||||
if (need_clear_) {
|
||||
if (texture_.need_clear) {
|
||||
/* Texture is requested to be cleared and was not yet cleared.
|
||||
*
|
||||
* Do early return which should be equivalent of drawing all-zero texture.
|
||||
* Watch out for the lock though so that the clear happening during update is properly
|
||||
* synchronized here. */
|
||||
if (use_gl_context_) {
|
||||
gl_context_mutex_.unlock();
|
||||
}
|
||||
gl_context_mutex_.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -939,37 +477,66 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
display_shader_->bind(params.full_size.x, params.full_size.y);
|
||||
|
||||
/* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
|
||||
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
|
||||
* correct context. */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
||||
|
||||
/* Trick to keep sharp rendering without jagged edges on all GPUs.
|
||||
*
|
||||
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
|
||||
* in.
|
||||
* For the render result with a resolution divider in effect we always use nearest interpolation.
|
||||
*
|
||||
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
|
||||
* the zoom level 1. The MAG filter is always NEAREST. */
|
||||
const float zoomed_width = params.size.x * zoom_.x;
|
||||
const float zoomed_height = params.size.y * zoom_.y;
|
||||
if (texture_.width != params.size.x || texture_.height != params.size.y) {
|
||||
/* Resolution divider is different from 1, force nearest interpolation. */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
||||
|
||||
texture_update_if_needed();
|
||||
vertex_buffer_update(params);
|
||||
|
||||
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
|
||||
GLuint vertex_array_object;
|
||||
glGenVertexArrays(1, &vertex_array_object);
|
||||
glBindVertexArray(vertex_array_object);
|
||||
|
||||
display_shader_->bind(params.full_size.x, params.full_size.y);
|
||||
|
||||
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
|
||||
const int position_attribute = display_shader_->get_position_attrib_location();
|
||||
|
||||
glEnableVertexAttribArray(texcoord_attribute);
|
||||
glEnableVertexAttribArray(position_attribute);
|
||||
|
||||
draw_tile(zoom_, texcoord_attribute, position_attribute, tiles_->current_tile.tile);
|
||||
glVertexAttribPointer(
|
||||
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
|
||||
glVertexAttribPointer(position_attribute,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
4 * sizeof(float),
|
||||
(const GLvoid *)(sizeof(float) * 2));
|
||||
|
||||
for (const DrawTile &tile : tiles_->finished_tiles.tiles) {
|
||||
draw_tile(zoom_, texcoord_attribute, position_attribute, tile);
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
display_shader_->unbind();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDeleteVertexArrays(1, &vertex_array_object);
|
||||
|
||||
display_shader_->unbind();
|
||||
|
||||
if (transparent) {
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
@@ -977,11 +544,6 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
if (VLOG_IS_ON(5)) {
|
||||
VLOG(5) << "Number of textures: " << GLTexture::num_used;
|
||||
VLOG(5) << "Number of PBOs: " << GLPixelBufferObject::num_used;
|
||||
}
|
||||
|
||||
if (use_gl_context_) {
|
||||
gl_context_mutex_.unlock();
|
||||
}
|
||||
@@ -1056,16 +618,154 @@ void BlenderDisplayDriver::gl_context_dispose()
|
||||
}
|
||||
}
|
||||
|
||||
bool BlenderDisplayDriver::gl_draw_resources_ensure()
|
||||
{
|
||||
if (!texture_.gl_id) {
|
||||
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
|
||||
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
|
||||
* we will come back here and create all the GPU resources needed for draw. */
|
||||
return false;
|
||||
}
|
||||
|
||||
if (gl_draw_resource_creation_attempted_) {
|
||||
return gl_draw_resources_created_;
|
||||
}
|
||||
gl_draw_resource_creation_attempted_ = true;
|
||||
|
||||
if (!vertex_buffer_) {
|
||||
glGenBuffers(1, &vertex_buffer_);
|
||||
if (!vertex_buffer_) {
|
||||
LOG(ERROR) << "Error creating vertex buffer.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
gl_draw_resources_created_ = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::gl_resources_destroy()
|
||||
{
|
||||
gl_context_enable();
|
||||
|
||||
tiles_->current_tile.gl_resources_destroy();
|
||||
tiles_->finished_tiles.gl_resources_destroy_and_clear();
|
||||
if (vertex_buffer_ != 0) {
|
||||
glDeleteBuffers(1, &vertex_buffer_);
|
||||
}
|
||||
|
||||
if (texture_.gl_pbo_id) {
|
||||
glDeleteBuffers(1, &texture_.gl_pbo_id);
|
||||
texture_.gl_pbo_id = 0;
|
||||
}
|
||||
|
||||
if (texture_.gl_id) {
|
||||
glDeleteTextures(1, &texture_.gl_id);
|
||||
texture_.gl_id = 0;
|
||||
}
|
||||
|
||||
gl_context_disable();
|
||||
|
||||
gl_context_dispose();
|
||||
}
|
||||
|
||||
bool BlenderDisplayDriver::gl_texture_resources_ensure()
|
||||
{
|
||||
if (texture_.creation_attempted) {
|
||||
return texture_.is_created;
|
||||
}
|
||||
texture_.creation_attempted = true;
|
||||
|
||||
DCHECK(!texture_.gl_id);
|
||||
DCHECK(!texture_.gl_pbo_id);
|
||||
|
||||
/* Create texture. */
|
||||
glGenTextures(1, &texture_.gl_id);
|
||||
if (!texture_.gl_id) {
|
||||
LOG(ERROR) << "Error creating texture.";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Configure the texture. */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/* Create PBO for the texture. */
|
||||
glGenBuffers(1, &texture_.gl_pbo_id);
|
||||
if (!texture_.gl_pbo_id) {
|
||||
LOG(ERROR) << "Error creating texture pixel buffer object.";
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Creation finished with a success. */
|
||||
texture_.is_created = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::texture_update_if_needed()
|
||||
{
|
||||
if (!texture_.need_update) {
|
||||
return;
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
texture_.need_update = false;
|
||||
}
|
||||
|
||||
void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
|
||||
{
|
||||
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
|
||||
* texture during bordered-rendered camera view without flickering. The validness of the display
|
||||
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
|
||||
* have an early output.
|
||||
*
|
||||
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
|
||||
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
|
||||
* the texture draw parameters and the latest updated draw parameters (although, complexity of
|
||||
* doing it might not worth it. */
|
||||
const int x = texture_.params.full_offset.x;
|
||||
const int y = texture_.params.full_offset.y;
|
||||
|
||||
const int width = texture_.params.size.x;
|
||||
const int height = texture_.params.size.y;
|
||||
|
||||
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
|
||||
* rendered. */
|
||||
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
|
||||
|
||||
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
|
||||
if (!vpointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
vpointer[0] = 0.0f;
|
||||
vpointer[1] = 0.0f;
|
||||
vpointer[2] = x;
|
||||
vpointer[3] = y;
|
||||
|
||||
vpointer[4] = 1.0f;
|
||||
vpointer[5] = 0.0f;
|
||||
vpointer[6] = x + width;
|
||||
vpointer[7] = y;
|
||||
|
||||
vpointer[8] = 1.0f;
|
||||
vpointer[9] = 1.0f;
|
||||
vpointer[10] = x + width;
|
||||
vpointer[11] = y + height;
|
||||
|
||||
vpointer[12] = 0.0f;
|
||||
vpointer[13] = 1.0f;
|
||||
vpointer[14] = x;
|
||||
vpointer[15] = y + height;
|
||||
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -26,7 +26,6 @@
|
||||
|
||||
#include "util/thread.h"
|
||||
#include "util/unique_ptr.h"
|
||||
#include "util/vector.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
@@ -113,8 +112,6 @@ class BlenderDisplayDriver : public DisplayDriver {
|
||||
void set_zoom(float zoom_x, float zoom_y);
|
||||
|
||||
protected:
|
||||
virtual void next_tile_begin() override;
|
||||
|
||||
virtual bool update_begin(const Params ¶ms, int texture_width, int texture_height) override;
|
||||
virtual void update_end() override;
|
||||
|
||||
@@ -125,17 +122,33 @@ class BlenderDisplayDriver : public DisplayDriver {
|
||||
|
||||
virtual void draw(const Params ¶ms) override;
|
||||
|
||||
virtual void flush() override;
|
||||
|
||||
/* Helper function which allocates new GPU context. */
|
||||
void gl_context_create();
|
||||
bool gl_context_enable();
|
||||
void gl_context_disable();
|
||||
void gl_context_dispose();
|
||||
|
||||
/* Make sure texture is allocated and its initial configuration is performed. */
|
||||
bool gl_texture_resources_ensure();
|
||||
|
||||
/* Ensure all runtime GPU resources needed for drawing are allocated.
|
||||
* Returns true if all resources needed for drawing are available. */
|
||||
bool gl_draw_resources_ensure();
|
||||
|
||||
/* Destroy all GPU resources which are being used by this object. */
|
||||
void gl_resources_destroy();
|
||||
|
||||
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
|
||||
*
|
||||
* NOTE: The texture needs to be bound. */
|
||||
void texture_update_if_needed();
|
||||
|
||||
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
|
||||
* This buffer is used to render texture in the viewport.
|
||||
*
|
||||
* NOTE: The buffer needs to be bound. */
|
||||
void vertex_buffer_update(const Params ¶ms);
|
||||
|
||||
BL::RenderEngine b_engine_;
|
||||
|
||||
/* OpenGL context which is used the render engine doesn't have its own. */
|
||||
@@ -146,14 +159,50 @@ class BlenderDisplayDriver : public DisplayDriver {
|
||||
/* Mutex used to guard the `gl_context_`. */
|
||||
thread_mutex gl_context_mutex_;
|
||||
|
||||
/* Content of the display is to be filled with zeroes. */
|
||||
std::atomic<bool> need_clear_ = true;
|
||||
/* Texture which contains pixels of the render result. */
|
||||
struct {
|
||||
/* Indicates whether texture creation was attempted and succeeded.
|
||||
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
|
||||
* misconfiguration. */
|
||||
bool creation_attempted = false;
|
||||
bool is_created = false;
|
||||
|
||||
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
|
||||
* pixels to it.
|
||||
*
|
||||
* NOTE: Allocated on the engine's context. */
|
||||
uint gl_id = 0;
|
||||
uint gl_pbo_id = 0;
|
||||
|
||||
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
|
||||
* and new data is to be uploaded to the GPU. */
|
||||
bool need_update = false;
|
||||
|
||||
/* Content of the texture is to be filled with zeroes. */
|
||||
std::atomic<bool> need_clear = true;
|
||||
|
||||
/* Dimensions of the texture in pixels. */
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
|
||||
/* Dimensions of the underlying PBO. */
|
||||
int buffer_width = 0;
|
||||
int buffer_height = 0;
|
||||
|
||||
/* Display parameters the texture has been updated for. */
|
||||
Params params;
|
||||
} texture_;
|
||||
|
||||
unique_ptr<BlenderDisplayShader> display_shader_;
|
||||
|
||||
/* Opaque storage for an internal state and data for tiles. */
|
||||
struct Tiles;
|
||||
unique_ptr<Tiles> tiles_;
|
||||
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
|
||||
* their re-creation on failure on every redraw. */
|
||||
bool gl_draw_resource_creation_attempted_ = false;
|
||||
bool gl_draw_resources_created_ = false;
|
||||
|
||||
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
|
||||
* holding the render result. */
|
||||
uint vertex_buffer_ = 0;
|
||||
|
||||
void *gl_render_sync_ = nullptr;
|
||||
void *gl_upload_sync_ = nullptr;
|
||||
|
@@ -529,17 +529,6 @@ void BlenderSync::sync_procedural(BL::Object &b_ob,
|
||||
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
|
||||
procedural->set_filepath(ustring(absolute_path));
|
||||
|
||||
array<ustring> layers;
|
||||
for (BL::CacheFileLayer &layer : cache_file.layers) {
|
||||
if (layer.hide_layer()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
absolute_path = blender_absolute_path(b_data, b_ob, layer.filepath());
|
||||
layers.push_back_slow(ustring(absolute_path));
|
||||
}
|
||||
procedural->set_layers(layers);
|
||||
|
||||
procedural->set_scale(cache_file.scale());
|
||||
|
||||
procedural->set_use_prefetch(cache_file.use_prefetch());
|
||||
|
@@ -138,18 +138,20 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
|
||||
|
||||
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
PyObject *path, *user_path;
|
||||
PyObject *path, *user_path, *temp_path;
|
||||
int headless;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
|
||||
if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr;
|
||||
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
|
||||
path_init(PyC_UnicodeAsByte(path, &path_coerce),
|
||||
PyC_UnicodeAsByte(user_path, &user_path_coerce));
|
||||
PyC_UnicodeAsByte(user_path, &user_path_coerce),
|
||||
PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
|
||||
Py_XDECREF(path_coerce);
|
||||
Py_XDECREF(user_path_coerce);
|
||||
Py_XDECREF(temp_path_coerce);
|
||||
|
||||
BlenderSession::headless = headless;
|
||||
|
||||
|
@@ -502,15 +502,10 @@ void BlenderSession::render_frame_finish()
|
||||
path_remove(filename);
|
||||
}
|
||||
|
||||
/* Clear output driver. */
|
||||
/* Clear driver. */
|
||||
session->set_output_driver(nullptr);
|
||||
session->full_buffer_written_cb = function_null;
|
||||
|
||||
/* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
|
||||
* engine on Blender side. Force destruction of those resources. */
|
||||
display_driver_ = nullptr;
|
||||
session->set_display_driver(nullptr);
|
||||
|
||||
/* All the files are handled.
|
||||
* Clear the list so that this session can be re-used by Persistent Data. */
|
||||
full_buffer_files_.clear();
|
||||
|
@@ -832,14 +832,6 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
|
||||
SessionParams params;
|
||||
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
||||
|
||||
if (background && !b_engine.is_preview()) {
|
||||
/* Viewport and preview renders do not require temp directory and do request session
|
||||
* parameters more often than the background render.
|
||||
* Optimize RNA-C++ usage and memory allocation a bit by saving string access which we know is
|
||||
* not needed for viewport render. */
|
||||
params.temp_dir = b_engine.temporary_directory();
|
||||
}
|
||||
|
||||
/* feature set */
|
||||
params.experimental = (get_enum(cscene, "feature_set") != 0);
|
||||
|
||||
|
@@ -935,7 +935,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
|
||||
|
||||
BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHReference> &references)
|
||||
{
|
||||
/* This is a bit over-allocating here (considering leaf size into account),
|
||||
/* This is a bit overallocating here (considering leaf size into account),
|
||||
* but chunk-based re-allocation in vector makes it difficult to use small
|
||||
* size of stack storage here. Some tweaks are possible tho.
|
||||
*
|
||||
|
@@ -84,6 +84,39 @@ macro(cycles_add_library target library_deps)
|
||||
cycles_set_solution_folder(${target})
|
||||
endmacro()
|
||||
|
||||
# Cycles library dependencies common to all executables
|
||||
|
||||
function(cycles_link_directories)
|
||||
if(APPLE)
|
||||
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(WITH_OPENCOLORIO)
|
||||
link_directories(${OPENCOLORIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENVDB)
|
||||
link_directories(${OPENVDB_LIBPATH} ${BLOSC_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENSUBDIV)
|
||||
link_directories(${OPENSUBDIV_LIBPATH})
|
||||
endif()
|
||||
if(WITH_OPENIMAGEDENOISE)
|
||||
link_directories(${OPENIMAGEDENOISE_LIBPATH})
|
||||
endif()
|
||||
|
||||
link_directories(
|
||||
${OPENIMAGEIO_LIBPATH}
|
||||
${BOOST_LIBPATH}
|
||||
${PNG_LIBPATH}
|
||||
${JPEG_LIBPATH}
|
||||
${ZLIB_LIBPATH}
|
||||
${TIFF_LIBPATH}
|
||||
${OPENEXR_LIBPATH}
|
||||
${OPENJPEG_LIBPATH}
|
||||
)
|
||||
endfunction()
|
||||
|
||||
macro(cycles_target_link_libraries target)
|
||||
if(WITH_CYCLES_LOGGING)
|
||||
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
|
||||
@@ -135,6 +168,12 @@ macro(cycles_target_link_libraries target)
|
||||
target_link_libraries(${target} extern_hipew)
|
||||
endif()
|
||||
|
||||
if(CYCLES_STANDALONE_REPOSITORY)
|
||||
target_link_libraries(${target} extern_numaapi)
|
||||
else()
|
||||
target_link_libraries(${target} bf_intern_numaapi)
|
||||
endif()
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
if(CYCLES_STANDALONE_REPOSITORY)
|
||||
target_link_libraries(${target} extern_libc_compat)
|
||||
|
@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
|
||||
<< " CPU kernels.";
|
||||
|
||||
if (info.cpu_threads == 0) {
|
||||
info.cpu_threads = TaskScheduler::max_concurrency();
|
||||
info.cpu_threads = TaskScheduler::num_threads();
|
||||
}
|
||||
|
||||
#ifdef WITH_OSL
|
||||
|
@@ -45,10 +45,8 @@ void CUDADeviceGraphicsInterop::set_display_interop(
|
||||
|
||||
need_clear_ = display_interop.need_clear;
|
||||
|
||||
if (!display_interop.need_recreate) {
|
||||
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
|
||||
return;
|
||||
}
|
||||
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
|
||||
return;
|
||||
}
|
||||
|
||||
CUDAContextScope scope(device_);
|
||||
|
@@ -37,7 +37,6 @@
|
||||
#include "util/math.h"
|
||||
#include "util/string.h"
|
||||
#include "util/system.h"
|
||||
#include "util/task.h"
|
||||
#include "util/time.h"
|
||||
#include "util/types.h"
|
||||
#include "util/vector.h"
|
||||
@@ -334,7 +333,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
|
||||
/* Ensure CPU device does not slow down GPU. */
|
||||
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
|
||||
if (background) {
|
||||
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
|
||||
int orig_cpu_threads = (threads) ? threads : system_cpu_thread_count();
|
||||
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
|
||||
|
||||
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads
|
||||
|
@@ -115,9 +115,7 @@ bool PathTrace::ready_to_reset()
|
||||
return false;
|
||||
}
|
||||
|
||||
void PathTrace::reset(const BufferParams &full_params,
|
||||
const BufferParams &big_tile_params,
|
||||
const bool reset_rendering)
|
||||
void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_tile_params)
|
||||
{
|
||||
if (big_tile_params_.modified(big_tile_params)) {
|
||||
big_tile_params_ = big_tile_params;
|
||||
@@ -130,7 +128,7 @@ void PathTrace::reset(const BufferParams &full_params,
|
||||
* It is requires to inform about reset whenever it happens, so that the redraw state tracking is
|
||||
* properly updated. */
|
||||
if (display_) {
|
||||
display_->reset(big_tile_params, reset_rendering);
|
||||
display_->reset(full_params);
|
||||
}
|
||||
|
||||
render_state_.has_denoised_result = false;
|
||||
@@ -596,15 +594,6 @@ void PathTrace::draw()
|
||||
did_draw_after_reset_ |= display_->draw();
|
||||
}
|
||||
|
||||
void PathTrace::flush_display()
|
||||
{
|
||||
if (!display_) {
|
||||
return;
|
||||
}
|
||||
|
||||
display_->flush();
|
||||
}
|
||||
|
||||
void PathTrace::update_display(const RenderWork &render_work)
|
||||
{
|
||||
if (!render_work.display.update) {
|
||||
@@ -633,8 +622,9 @@ void PathTrace::update_display(const RenderWork &render_work)
|
||||
if (display_) {
|
||||
VLOG(3) << "Perform copy to GPUDisplay work.";
|
||||
|
||||
const int texture_width = render_state_.effective_big_tile_params.window_width;
|
||||
const int texture_height = render_state_.effective_big_tile_params.window_height;
|
||||
const int resolution_divider = render_work.resolution_divider;
|
||||
const int texture_width = max(1, full_params_.width / resolution_divider);
|
||||
const int texture_height = max(1, full_params_.height / resolution_divider);
|
||||
if (!display_->update_begin(texture_width, texture_height)) {
|
||||
LOG(ERROR) << "Error beginning GPUDisplay update.";
|
||||
return;
|
||||
|
@@ -72,9 +72,7 @@ class PathTrace {
|
||||
* render result. */
|
||||
bool ready_to_reset();
|
||||
|
||||
void reset(const BufferParams &full_params,
|
||||
const BufferParams &big_tile_params,
|
||||
bool reset_rendering);
|
||||
void reset(const BufferParams &full_params, const BufferParams &big_tile_params);
|
||||
|
||||
void device_free();
|
||||
|
||||
@@ -114,9 +112,6 @@ class PathTrace {
|
||||
/* Perform drawing of the current state of the DisplayDriver. */
|
||||
void draw();
|
||||
|
||||
/* Flush outstanding display commands before ending the render loop. */
|
||||
void flush_display();
|
||||
|
||||
/* Cancel rendering process as soon as possible, without waiting for full tile to be sampled.
|
||||
* Used in cases like reset of render session.
|
||||
*
|
||||
|
@@ -26,20 +26,15 @@ PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(m
|
||||
{
|
||||
}
|
||||
|
||||
void PathTraceDisplay::reset(const BufferParams &buffer_params, const bool reset_rendering)
|
||||
void PathTraceDisplay::reset(const BufferParams &buffer_params)
|
||||
{
|
||||
thread_scoped_lock lock(mutex_);
|
||||
|
||||
params_.full_offset = make_int2(buffer_params.full_x + buffer_params.window_x,
|
||||
buffer_params.full_y + buffer_params.window_y);
|
||||
params_.full_offset = make_int2(buffer_params.full_x, buffer_params.full_y);
|
||||
params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
|
||||
params_.size = make_int2(buffer_params.window_width, buffer_params.window_height);
|
||||
params_.size = make_int2(buffer_params.width, buffer_params.height);
|
||||
|
||||
texture_state_.is_outdated = true;
|
||||
|
||||
if (!reset_rendering) {
|
||||
driver_->next_tile_begin();
|
||||
}
|
||||
}
|
||||
|
||||
void PathTraceDisplay::mark_texture_updated()
|
||||
@@ -253,9 +248,4 @@ bool PathTraceDisplay::draw()
|
||||
return !is_outdated;
|
||||
}
|
||||
|
||||
void PathTraceDisplay::flush()
|
||||
{
|
||||
driver_->flush();
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
|
@@ -38,17 +38,14 @@ class BufferParams;
|
||||
|
||||
class PathTraceDisplay {
|
||||
public:
|
||||
explicit PathTraceDisplay(unique_ptr<DisplayDriver> driver);
|
||||
PathTraceDisplay(unique_ptr<DisplayDriver> driver);
|
||||
virtual ~PathTraceDisplay() = default;
|
||||
|
||||
/* Reset the display for the new state of render session. Is called whenever session is reset,
|
||||
* which happens on changes like viewport navigation or viewport dimension change.
|
||||
*
|
||||
* This call will configure parameters for a changed buffer and reset the texture state.
|
||||
*
|
||||
* When the `reset_rendering` a complete display reset happens. When it is false reset happens
|
||||
* for a new state of the buffer parameters which is assumed to correspond to the next tile. */
|
||||
void reset(const BufferParams &buffer_params, bool reset_rendering);
|
||||
* This call will configure parameters for a changed buffer and reset the texture state. */
|
||||
void reset(const BufferParams &buffer_params);
|
||||
|
||||
/* --------------------------------------------------------------------
|
||||
* Update procedure.
|
||||
@@ -154,9 +151,6 @@ class PathTraceDisplay {
|
||||
* Returns true if this call did draw an updated state of the texture. */
|
||||
bool draw();
|
||||
|
||||
/* Flush outstanding display commands before ending the render loop. */
|
||||
void flush();
|
||||
|
||||
private:
|
||||
/* Display driver implemented by the host application. */
|
||||
unique_ptr<DisplayDriver> driver_;
|
||||
|
@@ -194,10 +194,10 @@ PassAccessor::Destination PathTraceWork::get_display_destination_template(
|
||||
PassAccessor::Destination destination(film_->get_display_pass());
|
||||
|
||||
const int2 display_texture_size = display->get_texture_size();
|
||||
const int texture_x = effective_buffer_params_.full_x - effective_big_tile_params_.full_x +
|
||||
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
|
||||
const int texture_y = effective_buffer_params_.full_y - effective_big_tile_params_.full_y +
|
||||
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
|
||||
const int texture_x = effective_buffer_params_.full_x - effective_full_params_.full_x +
|
||||
effective_buffer_params_.window_x;
|
||||
const int texture_y = effective_buffer_params_.full_y - effective_full_params_.full_y +
|
||||
effective_buffer_params_.window_y;
|
||||
|
||||
destination.offset = texture_y * display_texture_size.x + texture_x;
|
||||
destination.stride = display_texture_size.x;
|
||||
|
@@ -875,10 +875,8 @@ void PathTraceWorkGPU::copy_to_display_naive(PathTraceDisplay *display,
|
||||
const int final_width = buffers_->params.window_width;
|
||||
const int final_height = buffers_->params.window_height;
|
||||
|
||||
const int texture_x = full_x - effective_big_tile_params_.full_x +
|
||||
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
|
||||
const int texture_y = full_y - effective_big_tile_params_.full_y +
|
||||
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
|
||||
const int texture_x = full_x - effective_full_params_.full_x + effective_buffer_params_.window_x;
|
||||
const int texture_y = full_y - effective_full_params_.full_y + effective_buffer_params_.window_y;
|
||||
|
||||
/* Re-allocate display memory if needed, and make sure the device pointer is allocated.
|
||||
*
|
||||
|
@@ -406,6 +406,9 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
|
||||
any_scheduled = true;
|
||||
}
|
||||
|
||||
/* Force update. */
|
||||
any_scheduled = true;
|
||||
|
||||
if (any_scheduled) {
|
||||
render_work->display.update = true;
|
||||
}
|
||||
|
@@ -283,7 +283,7 @@ class RenderScheduler {
|
||||
/* Check whether timing report about the given work need to reset accumulated average time. */
|
||||
bool work_report_reset_average(const RenderWork &render_work);
|
||||
|
||||
/* Check whether render time limit has been reached (or exceeded), and if so store related
|
||||
/* CHeck whether render time limit has been reached (or exceeded), and if so store related
|
||||
* information in the state so that rendering is considered finished, and is possible to report
|
||||
* average render time information. */
|
||||
void check_time_limit_reached();
|
||||
|
@@ -148,23 +148,12 @@ ccl_device_inline
|
||||
/* intersect ray against primitive */
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (triangle_intersect_local(kg,
|
||||
local_isect,
|
||||
P,
|
||||
dir,
|
||||
object,
|
||||
local_object,
|
||||
prim,
|
||||
prim_addr,
|
||||
isect_t,
|
||||
lcg_state,
|
||||
@@ -179,24 +168,13 @@ ccl_device_inline
|
||||
/* intersect ray against primitive */
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (motion_triangle_intersect_local(kg,
|
||||
local_isect,
|
||||
P,
|
||||
dir,
|
||||
ray->time,
|
||||
object,
|
||||
local_object,
|
||||
prim,
|
||||
prim_addr,
|
||||
isect_t,
|
||||
lcg_state,
|
||||
|
@@ -146,7 +146,7 @@ ccl_device_inline
|
||||
--stack_ptr;
|
||||
|
||||
/* primitive intersection */
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
while (prim_addr < prim_addr2) {
|
||||
kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) ==
|
||||
(type & PRIMITIVE_ALL));
|
||||
bool hit;
|
||||
@@ -156,29 +156,16 @@ ccl_device_inline
|
||||
* might give a few % performance improvement */
|
||||
Intersection isect ccl_optional_struct_init;
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
switch (type & PRIMITIVE_ALL) {
|
||||
case PRIMITIVE_TRIANGLE: {
|
||||
hit = triangle_intersect(
|
||||
kg, &isect, P, dir, t_max_current, visibility, prim_object, prim, prim_addr);
|
||||
kg, &isect, P, dir, t_max_current, visibility, object, prim_addr);
|
||||
break;
|
||||
}
|
||||
#if BVH_FEATURE(BVH_MOTION)
|
||||
case PRIMITIVE_MOTION_TRIANGLE: {
|
||||
hit = motion_triangle_intersect(kg,
|
||||
&isect,
|
||||
P,
|
||||
dir,
|
||||
t_max_current,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr);
|
||||
hit = motion_triangle_intersect(
|
||||
kg, &isect, P, dir, t_max_current, ray->time, visibility, object, prim_addr);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
@@ -195,9 +182,20 @@ ccl_device_inline
|
||||
}
|
||||
}
|
||||
|
||||
const int curve_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
hit = curve_intersect(
|
||||
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, curve_type);
|
||||
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
hit = curve_intersect(kg,
|
||||
&isect,
|
||||
P,
|
||||
dir,
|
||||
t_max_current,
|
||||
curve_object,
|
||||
curve_prim,
|
||||
ray->time,
|
||||
curve_type);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -213,9 +211,20 @@ ccl_device_inline
|
||||
}
|
||||
}
|
||||
|
||||
const int point_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
hit = point_intersect(
|
||||
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, point_type);
|
||||
hit = point_intersect(kg,
|
||||
&isect,
|
||||
P,
|
||||
dir,
|
||||
t_max_current,
|
||||
point_object,
|
||||
point_prim,
|
||||
ray->time,
|
||||
point_type);
|
||||
break;
|
||||
}
|
||||
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
|
||||
@@ -292,6 +301,8 @@ ccl_device_inline
|
||||
integrator_state_write_shadow_isect(state, &isect, record_index);
|
||||
}
|
||||
}
|
||||
|
||||
prim_addr++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@@ -137,14 +137,8 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
case PRIMITIVE_TRIANGLE: {
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr)) {
|
||||
kg, isect, P, dir, isect->t, visibility, object, prim_addr)) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
return true;
|
||||
@@ -156,22 +150,8 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
case PRIMITIVE_MOTION_TRIANGLE: {
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
if (motion_triangle_intersect(kg,
|
||||
isect,
|
||||
P,
|
||||
dir,
|
||||
isect->t,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr)) {
|
||||
if (motion_triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr)) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
return true;
|
||||
@@ -193,14 +173,13 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
}
|
||||
}
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
const int curve_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
const bool hit = curve_intersect(
|
||||
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, curve_type);
|
||||
kg, isect, P, dir, isect->t, curve_object, curve_prim, ray->time, curve_type);
|
||||
if (hit) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
@@ -221,14 +200,13 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
||||
}
|
||||
}
|
||||
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
const int point_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||
const bool hit = point_intersect(
|
||||
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, point_type);
|
||||
kg, isect, P, dir, isect->t, point_object, point_prim, ray->time, point_type);
|
||||
if (hit) {
|
||||
/* shadow ray early termination */
|
||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||
|
@@ -140,17 +140,14 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr);
|
||||
triangle_intersect(kg, isect, P, dir, isect->t, visibility, object, prim_addr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -160,24 +157,15 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
motion_triangle_intersect(kg,
|
||||
isect,
|
||||
P,
|
||||
dir,
|
||||
isect->t,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr);
|
||||
motion_triangle_intersect(
|
||||
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@@ -143,16 +143,15 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
hit = triangle_intersect(
|
||||
kg, isect_array, P, dir, isect_t, visibility, prim_object, prim, prim_addr);
|
||||
kg, isect_array, P, dir, isect_t, visibility, object, prim_addr);
|
||||
if (hit) {
|
||||
/* Move on to next entry in intersections array. */
|
||||
isect_array++;
|
||||
@@ -184,24 +183,15 @@ ccl_device_inline
|
||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||
/* only primitives from volume object */
|
||||
const int prim_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||
uint tri_object = (object == OBJECT_NONE) ?
|
||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||
continue;
|
||||
}
|
||||
hit = motion_triangle_intersect(kg,
|
||||
isect_array,
|
||||
P,
|
||||
dir,
|
||||
isect_t,
|
||||
ray->time,
|
||||
visibility,
|
||||
prim_object,
|
||||
prim,
|
||||
prim_addr);
|
||||
hit = motion_triangle_intersect(
|
||||
kg, isect_array, P, dir, isect_t, ray->time, visibility, object, prim_addr);
|
||||
if (hit) {
|
||||
/* Move on to next entry in intersections array. */
|
||||
isect_array++;
|
||||
|
@@ -243,10 +243,6 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __KERNEL_METAL__
|
||||
constant int __dummy_constant [[function_constant(0)]];
|
||||
#endif
|
||||
|
||||
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
|
||||
ccl_global const int *path_index_array,
|
||||
@@ -257,16 +253,7 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
|
||||
if (global_index < work_size) {
|
||||
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
|
||||
|
||||
#ifdef __KERNEL_METAL__
|
||||
KernelGlobals kg = NULL;
|
||||
/* Workaround Ambient Occlusion and Bevel nodes not working with Metal.
|
||||
* Dummy offset should not affect result, but somehow fixes bug! */
|
||||
kg += __dummy_constant;
|
||||
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(kg, state, render_buffer));
|
||||
#else
|
||||
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -834,8 +821,8 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||
if (guiding_pass_flow != PASS_UNUSED) {
|
||||
kernel_assert(render_pass_motion != PASS_UNUSED);
|
||||
|
||||
ccl_global const float *motion_in = buffer + render_pass_motion;
|
||||
ccl_global float *flow_out = guiding_pixel + guiding_pass_flow;
|
||||
const float *motion_in = buffer + render_pass_motion;
|
||||
float *flow_out = guiding_pixel + guiding_pass_flow;
|
||||
|
||||
flow_out[0] = -motion_in[0] * pixel_scale;
|
||||
flow_out[1] = -motion_in[1] * pixel_scale;
|
||||
|
@@ -98,12 +98,8 @@ using namespace metal::raytracing;
|
||||
#define FN14(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14;
|
||||
#define FN15(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15;
|
||||
#define FN16(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16;
|
||||
#define FN17(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17;
|
||||
#define FN18(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18;
|
||||
#define FN19(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19;
|
||||
#define FN20(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19; p20;
|
||||
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, ...) p20
|
||||
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN20, FN19, FN18, FN17, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
|
||||
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, ...) p16
|
||||
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
|
||||
|
||||
/* Generate a struct containing the entry-point parameters and a "run"
|
||||
* method which can access them implicitly via this-> */
|
||||
|
@@ -92,14 +92,6 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
|
||||
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
|
||||
closure_albedo *= bsdf_principled_hair_albedo(sc);
|
||||
}
|
||||
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
|
||||
/* BSSRDF already accounts for weight, retro-reflection would double up. */
|
||||
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
|
||||
sc;
|
||||
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
|
||||
diffuse_albedo += closure_albedo;
|
||||
|
@@ -116,52 +116,6 @@ ccl_device_inline void motion_triangle_vertices(
|
||||
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||
}
|
||||
|
||||
ccl_device_inline void motion_triangle_vertices_and_normals(
|
||||
KernelGlobals kg, int object, int prim, float time, float3 verts[3], float3 normals[3])
|
||||
{
|
||||
/* get motion info */
|
||||
int numsteps, numverts;
|
||||
object_motion_info(kg, object, &numsteps, &numverts, NULL);
|
||||
|
||||
/* Figure out which steps we need to fetch and their interpolation factor. */
|
||||
int maxstep = numsteps * 2;
|
||||
int step = min((int)(time * maxstep), maxstep - 1);
|
||||
float t = time * maxstep - step;
|
||||
|
||||
/* Find attribute. */
|
||||
int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION);
|
||||
kernel_assert(offset != ATTR_STD_NOT_FOUND);
|
||||
|
||||
/* Fetch vertex coordinates. */
|
||||
float3 next_verts[3];
|
||||
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
|
||||
|
||||
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
|
||||
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
|
||||
|
||||
/* Interpolate between steps. */
|
||||
verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
|
||||
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
|
||||
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||
|
||||
/* Compute smooth normal. */
|
||||
|
||||
/* Find attribute. */
|
||||
offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL);
|
||||
kernel_assert(offset != ATTR_STD_NOT_FOUND);
|
||||
|
||||
/* Fetch vertex coordinates. */
|
||||
float3 next_normals[3];
|
||||
motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
|
||||
motion_triangle_normals_for_step(
|
||||
kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
|
||||
|
||||
/* Interpolate between steps. */
|
||||
normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
|
||||
normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
|
||||
normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
|
||||
}
|
||||
|
||||
ccl_device_inline float3 motion_triangle_smooth_normal(
|
||||
KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time)
|
||||
{
|
||||
|
@@ -153,12 +153,14 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
|
||||
float time,
|
||||
uint visibility,
|
||||
int object,
|
||||
int prim,
|
||||
int prim_addr)
|
||||
{
|
||||
/* Primitive index for vertex location lookup. */
|
||||
int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) : object;
|
||||
/* Get vertex locations for intersection. */
|
||||
float3 verts[3];
|
||||
motion_triangle_vertices(kg, object, prim, time, verts);
|
||||
motion_triangle_vertices(kg, fobject, prim, time, verts);
|
||||
/* Ray-triangle intersection, unoptimized. */
|
||||
float t, u, v;
|
||||
if (ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
||||
@@ -173,7 +175,8 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
|
||||
isect->u = u;
|
||||
isect->v = v;
|
||||
isect->prim = prim;
|
||||
isect->object = object;
|
||||
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
||||
return true;
|
||||
}
|
||||
@@ -193,15 +196,25 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
|
||||
float3 dir,
|
||||
float time,
|
||||
int object,
|
||||
int prim,
|
||||
int local_object,
|
||||
int prim_addr,
|
||||
float tmax,
|
||||
ccl_private uint *lcg_state,
|
||||
int max_hits)
|
||||
{
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Primitive index for vertex location lookup. */
|
||||
int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
/* Get vertex locations for intersection. */
|
||||
float3 verts[3];
|
||||
motion_triangle_vertices(kg, object, prim, time, verts);
|
||||
motion_triangle_vertices(kg, local_object, prim, time, verts);
|
||||
/* Ray-triangle intersection, unoptimized. */
|
||||
float t, u, v;
|
||||
if (!ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
||||
@@ -253,7 +266,7 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
|
||||
isect->u = u;
|
||||
isect->v = v;
|
||||
isect->prim = prim;
|
||||
isect->object = object;
|
||||
isect->object = local_object;
|
||||
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
||||
|
||||
/* Record geometric normal. */
|
||||
|
@@ -33,9 +33,9 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
|
||||
float tmax,
|
||||
uint visibility,
|
||||
int object,
|
||||
int prim,
|
||||
int prim_addr)
|
||||
{
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
||||
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||
@@ -49,7 +49,8 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
|
||||
if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
|
||||
#endif
|
||||
{
|
||||
isect->object = object;
|
||||
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
|
||||
object;
|
||||
isect->prim = prim;
|
||||
isect->type = PRIMITIVE_TRIANGLE;
|
||||
isect->u = u;
|
||||
@@ -73,12 +74,21 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
||||
float3 P,
|
||||
float3 dir,
|
||||
int object,
|
||||
int prim,
|
||||
int local_object,
|
||||
int prim_addr,
|
||||
float tmax,
|
||||
ccl_private uint *lcg_state,
|
||||
int max_hits)
|
||||
{
|
||||
/* Only intersect with matching object, for instanced objects we
|
||||
* already know we are only intersecting the right object. */
|
||||
if (object == OBJECT_NONE) {
|
||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
||||
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||
@@ -129,7 +139,7 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
||||
/* Record intersection. */
|
||||
ccl_private Intersection *isect = &local_isect->hits[hit];
|
||||
isect->prim = prim;
|
||||
isect->object = object;
|
||||
isect->object = local_object;
|
||||
isect->type = PRIMITIVE_TRIANGLE;
|
||||
isect->u = u;
|
||||
isect->v = v;
|
||||
|
@@ -141,23 +141,14 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
|
||||
KernelGlobals kg, ccl_private const ShaderData *ccl_restrict sd, float3 Ng)
|
||||
{
|
||||
float3 V[3], N[3];
|
||||
|
||||
if (sd->type == PRIMITIVE_MOTION_TRIANGLE) {
|
||||
motion_triangle_vertices_and_normals(kg, sd->object, sd->prim, sd->time, V, N);
|
||||
}
|
||||
else {
|
||||
kernel_assert(sd->type == PRIMITIVE_TRIANGLE);
|
||||
triangle_vertices_and_normals(kg, sd->prim, V, N);
|
||||
}
|
||||
triangle_vertices_and_normals(kg, sd->prim, V, N);
|
||||
|
||||
const float u = sd->u, v = sd->v;
|
||||
const float w = 1 - u - v;
|
||||
float3 P = V[0] * u + V[1] * v + V[2] * w; /* Local space */
|
||||
float3 n = N[0] * u + N[1] * v + N[2] * w; /* We get away without normalization */
|
||||
|
||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
|
||||
}
|
||||
object_normal_transform(kg, sd, &n); /* Normal x scale, world space */
|
||||
|
||||
/* Parabolic approximation */
|
||||
float a = dot(N[2] - N[0], V[0] - V[2]);
|
||||
|
@@ -85,4 +85,6 @@ shader node_normal_map(normal NormalIn = N,
|
||||
|
||||
if (Strength != 1.0)
|
||||
Normal = normalize(NormalIn + (Normal - NormalIn) * max(Strength, 0.0));
|
||||
|
||||
Normal = ensure_valid_reflection(Ng, I, Normal);
|
||||
}
|
||||
|
@@ -25,7 +25,7 @@ ccl_device_noinline_cpu float3 svm_magic(float3 p, float scale, int n, float dis
|
||||
/*
|
||||
* Prevent NaNs due to input p
|
||||
* Sin and Cosine are periodic about [0 2*PI) so the following
|
||||
* will yield a more accurate result. As it stops the input values
|
||||
* will yeild a more accurate result. As it stops the input values
|
||||
* going out of range for floats which caused a NaN. The
|
||||
* calculation of (px + py + pz)*5 can cause an Inf when one or more
|
||||
* values are very large the cos or sin of this results in a NaN
|
||||
|
@@ -124,7 +124,7 @@ typedef enum ShaderNodeType {
|
||||
NODE_AOV_VALUE,
|
||||
NODE_FLOAT_CURVE,
|
||||
/* NOTE: for best OpenCL performance, item definition in the enum must
|
||||
* match the switch case order in `svm.h`. */
|
||||
* match the switch case order in svm.h. */
|
||||
} ShaderNodeType;
|
||||
|
||||
typedef enum NodeAttributeOutputType {
|
||||
|
@@ -742,7 +742,6 @@ NODE_DEFINE(AlembicProcedural)
|
||||
NodeType *type = NodeType::add("alembic", create);
|
||||
|
||||
SOCKET_STRING(filepath, "Filename", ustring());
|
||||
SOCKET_STRING_ARRAY(layers, "Layers", array<ustring>());
|
||||
SOCKET_FLOAT(frame, "Frame", 1.0f);
|
||||
SOCKET_FLOAT(start_frame, "Start Frame", 1.0f);
|
||||
SOCKET_FLOAT(end_frame, "End Frame", 1.0f);
|
||||
@@ -840,26 +839,14 @@ void AlembicProcedural::generate(Scene *scene, Progress &progress)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!archive.valid() || filepath_is_modified() || layers_is_modified()) {
|
||||
if (!archive.valid()) {
|
||||
Alembic::AbcCoreFactory::IFactory factory;
|
||||
factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy);
|
||||
|
||||
std::vector<std::string> filenames;
|
||||
filenames.push_back(filepath.c_str());
|
||||
|
||||
for (const ustring &layer : layers) {
|
||||
filenames.push_back(layer.c_str());
|
||||
}
|
||||
|
||||
/* We need to reverse the order as overriding archives should come first. */
|
||||
std::reverse(filenames.begin(), filenames.end());
|
||||
|
||||
archive = factory.getArchive(filenames);
|
||||
archive = factory.getArchive(filepath.c_str());
|
||||
|
||||
if (!archive.valid()) {
|
||||
/* avoid potential infinite update loops in viewport synchronization */
|
||||
filepath.clear();
|
||||
layers.clear();
|
||||
clear_modified();
|
||||
return;
|
||||
}
|
||||
|
@@ -479,10 +479,6 @@ class AlembicProcedural : public Procedural {
|
||||
/* The file path to the Alembic archive */
|
||||
NODE_SOCKET_API(ustring, filepath)
|
||||
|
||||
/* Layers for the Alembic archive. Layers are in the order in which they override data, with the
|
||||
* latter elements overriding the former ones. */
|
||||
NODE_SOCKET_API_ARRAY(array<ustring>, layers)
|
||||
|
||||
/* The current frame to render. */
|
||||
NODE_SOCKET_API(float, frame)
|
||||
|
||||
|
@@ -54,8 +54,6 @@ class DisplayDriver {
|
||||
}
|
||||
};
|
||||
|
||||
virtual void next_tile_begin() = 0;
|
||||
|
||||
/* Update the render from the rendering thread.
|
||||
*
|
||||
* Cycles periodically updates the render to be displayed. For multithreaded updates with
|
||||
@@ -82,9 +80,6 @@ class DisplayDriver {
|
||||
virtual bool update_begin(const Params ¶ms, int width, int height) = 0;
|
||||
virtual void update_end() = 0;
|
||||
|
||||
/* Optionally flush outstanding display commands before ending the render loop. */
|
||||
virtual void flush(){};
|
||||
|
||||
virtual half4 *map_texture_buffer() = 0;
|
||||
virtual void unmap_texture_buffer() = 0;
|
||||
|
||||
@@ -102,17 +97,6 @@ class DisplayDriver {
|
||||
|
||||
/* Clear the entire buffer before doing partial write to it. */
|
||||
bool need_clear = false;
|
||||
|
||||
/* Enforce re-creation of the graphics interop object.
|
||||
*
|
||||
* When this field is true then the graphics interop will be re-created no matter what the
|
||||
* rest of the configuration is.
|
||||
* When this field is false the graphics interop will be re-created if the PBO or buffer size
|
||||
* did change.
|
||||
*
|
||||
* This allows to ensure graphics interop is re-created when there is a possibility that an
|
||||
* underlying PBO was re-allocated but did not change its ID. */
|
||||
bool need_recreate = false;
|
||||
};
|
||||
|
||||
virtual GraphicsInterop graphics_interop_get()
|
||||
|
@@ -192,8 +192,6 @@ void Session::run_main_render_loop()
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
path_trace_->flush_display();
|
||||
}
|
||||
|
||||
void Session::run()
|
||||
@@ -305,7 +303,7 @@ RenderWork Session::run_update_for_next_iteration()
|
||||
|
||||
tile_params.update_offset_stride();
|
||||
|
||||
path_trace_->reset(buffer_params_, tile_params, did_reset);
|
||||
path_trace_->reset(buffer_params_, tile_params);
|
||||
}
|
||||
|
||||
const int resolution = render_work.resolution_divider;
|
||||
@@ -386,8 +384,7 @@ int2 Session::get_effective_tile_size() const
|
||||
const int tile_size = tile_manager_.compute_render_tile_size(params.tile_size);
|
||||
const int64_t actual_tile_area = static_cast<int64_t>(tile_size) * tile_size;
|
||||
|
||||
if (actual_tile_area >= image_area && image_width <= TileManager::MAX_TILE_SIZE &&
|
||||
image_height <= TileManager::MAX_TILE_SIZE) {
|
||||
if (actual_tile_area >= image_area) {
|
||||
return make_int2(image_width, image_height);
|
||||
}
|
||||
|
||||
@@ -426,11 +423,6 @@ void Session::do_delayed_reset()
|
||||
buffer_params_.update_passes(scene->passes);
|
||||
tile_manager_.update(buffer_params_, scene);
|
||||
|
||||
/* Update temp directory on reset.
|
||||
* This potentially allows to finish the existing rendering with a previously configure temporary
|
||||
* directory in the host software and switch to a new temp directory when new render starts. */
|
||||
tile_manager_.set_temp_dir(params.temp_dir);
|
||||
|
||||
/* Progress. */
|
||||
progress.reset_sample();
|
||||
progress.set_total_pixel_samples(static_cast<uint64_t>(buffer_params_.width) *
|
||||
|
@@ -69,9 +69,6 @@ class SessionParams {
|
||||
|
||||
ShadingSystem shadingsystem;
|
||||
|
||||
/* Session-specific temporary directory to store in-progress EXR files in. */
|
||||
string temp_dir;
|
||||
|
||||
SessionParams()
|
||||
{
|
||||
headless = false;
|
||||
|
@@ -23,7 +23,6 @@
|
||||
#include "scene/film.h"
|
||||
#include "scene/integrator.h"
|
||||
#include "scene/scene.h"
|
||||
#include "session/session.h"
|
||||
#include "util/algorithm.h"
|
||||
#include "util/foreach.h"
|
||||
#include "util/log.h"
|
||||
@@ -342,10 +341,8 @@ int TileManager::compute_render_tile_size(const int suggested_tile_size) const
|
||||
/* Must be a multiple of IMAGE_TILE_SIZE so that we can write render tiles into the image file
|
||||
* aligned on image tile boundaries. We can't set IMAGE_TILE_SIZE equal to the render tile size
|
||||
* because too big tile size leads to integer overflow inside OpenEXR. */
|
||||
const int computed_tile_size = (suggested_tile_size <= IMAGE_TILE_SIZE) ?
|
||||
suggested_tile_size :
|
||||
align_up(suggested_tile_size, IMAGE_TILE_SIZE);
|
||||
return min(computed_tile_size, MAX_TILE_SIZE);
|
||||
return (suggested_tile_size <= IMAGE_TILE_SIZE) ? suggested_tile_size :
|
||||
align_up(suggested_tile_size, IMAGE_TILE_SIZE);
|
||||
}
|
||||
|
||||
void TileManager::reset_scheduling(const BufferParams ¶ms, int2 tile_size)
|
||||
@@ -395,11 +392,6 @@ void TileManager::update(const BufferParams ¶ms, const Scene *scene)
|
||||
}
|
||||
}
|
||||
|
||||
void TileManager::set_temp_dir(const string &temp_dir)
|
||||
{
|
||||
temp_dir_ = temp_dir;
|
||||
}
|
||||
|
||||
bool TileManager::done()
|
||||
{
|
||||
return tile_state_.next_tile_index == tile_state_.num_tiles;
|
||||
@@ -458,8 +450,7 @@ const int2 TileManager::get_size() const
|
||||
|
||||
bool TileManager::open_tile_output()
|
||||
{
|
||||
write_state_.filename = path_join(temp_dir_,
|
||||
"cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
|
||||
write_state_.filename = path_temp_get("cycles-tile-buffer-" + tile_file_unique_part_ + "-" +
|
||||
to_string(write_state_.tile_file_index) + ".exr");
|
||||
|
||||
write_state_.tile_out = ImageOutput::create(write_state_.filename);
|
||||
|
@@ -71,8 +71,6 @@ class TileManager {
|
||||
* Will store all parameters needed for buffers access outside of the scene graph. */
|
||||
void update(const BufferParams ¶ms, const Scene *scene);
|
||||
|
||||
void set_temp_dir(const string &temp_dir);
|
||||
|
||||
inline int get_num_tiles() const
|
||||
{
|
||||
return tile_state_.num_tiles;
|
||||
@@ -124,12 +122,6 @@ class TileManager {
|
||||
/* Tile size in the image file. */
|
||||
static const int IMAGE_TILE_SIZE = 128;
|
||||
|
||||
/* Maximum supported tile size.
|
||||
* Needs to be safe from allocation on a GPU point of view: the display driver needs to be able
|
||||
* to allocate texture with the side size of this value.
|
||||
* Use conservative value which is safe for most of OpenGL drivers and GPUs. */
|
||||
static const int MAX_TILE_SIZE = 8192;
|
||||
|
||||
protected:
|
||||
/* Get tile configuration for its index.
|
||||
* The tile index must be within [0, state_.tile_state_). */
|
||||
@@ -138,8 +130,6 @@ class TileManager {
|
||||
bool open_tile_output();
|
||||
bool close_tile_output();
|
||||
|
||||
string temp_dir_;
|
||||
|
||||
/* Part of an on-disk tile file name which avoids conflicts between several Cycles instances or
|
||||
* several sessions. */
|
||||
string tile_file_unique_part_;
|
||||
|
@@ -38,6 +38,8 @@ set(ALL_CYCLES_LIBRARIES
|
||||
)
|
||||
include_directories(${INC})
|
||||
|
||||
cycles_link_directories()
|
||||
|
||||
set(SRC
|
||||
integrator_adaptive_sampling_test.cpp
|
||||
integrator_render_scheduler_test.cpp
|
||||
|
@@ -53,6 +53,16 @@ if(WITH_CYCLES_STANDALONE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(CYCLES_STANDALONE_REPOSITORY)
|
||||
list(APPEND INC_SYS
|
||||
../../third_party/numaapi/include
|
||||
)
|
||||
else()
|
||||
list(APPEND INC_SYS
|
||||
../../numaapi/include
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SRC_HEADERS
|
||||
algorithm.h
|
||||
aligned_malloc.h
|
||||
|
@@ -64,7 +64,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
else {
|
||||
data_ = mem_allocate(from.datasize_);
|
||||
if (from.datasize_ > 0) {
|
||||
mem_copy(data_, from.data_, from.datasize_);
|
||||
memcpy(data_, from.data_, from.datasize_ * sizeof(T));
|
||||
}
|
||||
datasize_ = from.datasize_;
|
||||
capacity_ = datasize_;
|
||||
@@ -76,7 +76,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
if (this != &from) {
|
||||
resize(from.size());
|
||||
if (datasize_ > 0) {
|
||||
mem_copy(data_, from.data_, datasize_);
|
||||
memcpy((void *)data_, from.data_, datasize_ * sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
resize(from.size());
|
||||
|
||||
if (from.size() > 0 && datasize_ > 0) {
|
||||
mem_copy(data_, from.data(), datasize_);
|
||||
memcpy(data_, &from[0], datasize_ * sizeof(T));
|
||||
}
|
||||
|
||||
return *this;
|
||||
@@ -161,7 +161,8 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
return NULL;
|
||||
}
|
||||
else if (data_ != NULL) {
|
||||
mem_copy(newdata, data_, ((datasize_ < newsize) ? datasize_ : newsize));
|
||||
memcpy(
|
||||
(void *)newdata, data_, ((datasize_ < newsize) ? datasize_ : newsize) * sizeof(T));
|
||||
mem_free(data_, capacity_);
|
||||
}
|
||||
data_ = newdata;
|
||||
@@ -245,7 +246,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
if (newcapacity > capacity_) {
|
||||
T *newdata = mem_allocate(newcapacity);
|
||||
if (data_ != NULL) {
|
||||
mem_copy(newdata, data_, ((datasize_ < newcapacity) ? datasize_ : newcapacity));
|
||||
memcpy(newdata, data_, ((datasize_ < newcapacity) ? datasize_ : newcapacity) * sizeof(T));
|
||||
mem_free(data_, capacity_);
|
||||
}
|
||||
data_ = newdata;
|
||||
@@ -279,7 +280,7 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
if (from.size()) {
|
||||
size_t old_size = size();
|
||||
resize(old_size + from.size());
|
||||
mem_copy(data_ + old_size, from.data(), from.size());
|
||||
memcpy(data_ + old_size, from.data(), sizeof(T) * from.size());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,11 +308,6 @@ template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES> class arra
|
||||
}
|
||||
}
|
||||
|
||||
inline void mem_copy(T *mem_to, const T *mem_from, const size_t N)
|
||||
{
|
||||
memcpy((void *)mem_to, mem_from, sizeof(T) * N);
|
||||
}
|
||||
|
||||
T *data_;
|
||||
size_t datasize_;
|
||||
size_t capacity_;
|
||||
|
@@ -66,6 +66,7 @@ typedef struct stat path_stat_t;
|
||||
|
||||
static string cached_path = "";
|
||||
static string cached_user_path = "";
|
||||
static string cached_temp_path = "";
|
||||
static string cached_xdg_cache_path = "";
|
||||
|
||||
namespace {
|
||||
@@ -335,10 +336,11 @@ static string path_xdg_cache_get()
|
||||
}
|
||||
#endif
|
||||
|
||||
void path_init(const string &path, const string &user_path)
|
||||
void path_init(const string &path, const string &user_path, const string &temp_path)
|
||||
{
|
||||
cached_path = path;
|
||||
cached_user_path = user_path;
|
||||
cached_temp_path = temp_path;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// workaround for https://svn.boost.org/trac/boost/ticket/6320
|
||||
@@ -382,6 +384,15 @@ string path_cache_get(const string &sub)
|
||||
#endif
|
||||
}
|
||||
|
||||
string path_temp_get(const string &sub)
|
||||
{
|
||||
if (cached_temp_path == "") {
|
||||
cached_temp_path = Filesystem::temp_directory_path();
|
||||
}
|
||||
|
||||
return path_join(cached_temp_path, sub);
|
||||
}
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
string path_xdg_home_get(const string &sub = "");
|
||||
#endif
|
||||
|
@@ -32,9 +32,10 @@
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* program paths */
|
||||
void path_init(const string &path = "", const string &user_path = "");
|
||||
void path_init(const string &path = "", const string &user_path = "", const string &tmp_path = "");
|
||||
string path_get(const string &sub = "");
|
||||
string path_user_get(const string &sub = "");
|
||||
string path_temp_get(const string &sub = "");
|
||||
string path_cache_get(const string &sub = "");
|
||||
|
||||
/* path string manipulation */
|
||||
|
@@ -20,8 +20,9 @@
|
||||
#include "util/string.h"
|
||||
#include "util/types.h"
|
||||
|
||||
#include <OpenImageIO/sysutil.h>
|
||||
#include <numaapi.h>
|
||||
|
||||
#include <OpenImageIO/sysutil.h>
|
||||
OIIO_NAMESPACE_USING
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -40,6 +41,83 @@ OIIO_NAMESPACE_USING
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
bool system_cpu_ensure_initialized()
|
||||
{
|
||||
static bool is_initialized = false;
|
||||
static bool result = false;
|
||||
if (is_initialized) {
|
||||
return result;
|
||||
}
|
||||
is_initialized = true;
|
||||
const NUMAAPI_Result numa_result = numaAPI_Initialize();
|
||||
result = (numa_result == NUMAAPI_SUCCESS);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* Fallback solution, which doesn't use NUMA/CPU groups. */
|
||||
static int system_cpu_thread_count_fallback()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
SYSTEM_INFO info;
|
||||
GetSystemInfo(&info);
|
||||
return info.dwNumberOfProcessors;
|
||||
#elif defined(__APPLE__)
|
||||
int count;
|
||||
size_t len = sizeof(count);
|
||||
int mib[2] = {CTL_HW, HW_NCPU};
|
||||
sysctl(mib, 2, &count, &len, NULL, 0);
|
||||
return count;
|
||||
#else
|
||||
return sysconf(_SC_NPROCESSORS_ONLN);
|
||||
#endif
|
||||
}
|
||||
|
||||
int system_cpu_thread_count()
|
||||
{
|
||||
const int num_nodes = system_cpu_num_numa_nodes();
|
||||
int num_threads = 0;
|
||||
for (int node = 0; node < num_nodes; ++node) {
|
||||
if (!system_cpu_is_numa_node_available(node)) {
|
||||
continue;
|
||||
}
|
||||
num_threads += system_cpu_num_numa_node_processors(node);
|
||||
}
|
||||
return num_threads;
|
||||
}
|
||||
|
||||
int system_cpu_num_numa_nodes()
|
||||
{
|
||||
if (!system_cpu_ensure_initialized()) {
|
||||
/* Fallback to a single node with all the threads. */
|
||||
return 1;
|
||||
}
|
||||
return numaAPI_GetNumNodes();
|
||||
}
|
||||
|
||||
bool system_cpu_is_numa_node_available(int node)
|
||||
{
|
||||
if (!system_cpu_ensure_initialized()) {
|
||||
return true;
|
||||
}
|
||||
return numaAPI_IsNodeAvailable(node);
|
||||
}
|
||||
|
||||
int system_cpu_num_numa_node_processors(int node)
|
||||
{
|
||||
if (!system_cpu_ensure_initialized()) {
|
||||
return system_cpu_thread_count_fallback();
|
||||
}
|
||||
return numaAPI_GetNumNodeProcessors(node);
|
||||
}
|
||||
|
||||
bool system_cpu_run_thread_on_node(int node)
|
||||
{
|
||||
if (!system_cpu_ensure_initialized()) {
|
||||
return true;
|
||||
}
|
||||
return numaAPI_RunThreadOnNode(node);
|
||||
}
|
||||
|
||||
int system_console_width()
|
||||
{
|
||||
int columns = 0;
|
||||
@@ -59,6 +137,14 @@ int system_console_width()
|
||||
return (columns > 0) ? columns : 80;
|
||||
}
|
||||
|
||||
int system_cpu_num_active_group_processors()
|
||||
{
|
||||
if (!system_cpu_ensure_initialized()) {
|
||||
return system_cpu_thread_count_fallback();
|
||||
}
|
||||
return numaAPI_GetNumCurrentNodesProcessors();
|
||||
}
|
||||
|
||||
/* Equivalent of Windows __cpuid for x86 processors on other platforms. */
|
||||
#if (!defined(_WIN32) || defined(FREE_WINDOWS)) && (defined(__x86_64__) || defined(__i386__))
|
||||
static void __cpuid(int data[4], int selector)
|
||||
|
@@ -22,9 +22,36 @@
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* Make sure CPU groups / NUMA API is initialized. */
|
||||
bool system_cpu_ensure_initialized();
|
||||
|
||||
/* Get total number of threads in all NUMA nodes / CPU groups. */
|
||||
int system_cpu_thread_count();
|
||||
|
||||
/* Get width in characters of the current console output. */
|
||||
int system_console_width();
|
||||
|
||||
/* Get number of available nodes.
|
||||
*
|
||||
* This is in fact an index of last node plus one and it's not guaranteed
|
||||
* that all nodes up to this one are available. */
|
||||
int system_cpu_num_numa_nodes();
|
||||
|
||||
/* Returns truth if the given node is available for compute. */
|
||||
bool system_cpu_is_numa_node_available(int node);
|
||||
|
||||
/* Get number of available processors on a given node. */
|
||||
int system_cpu_num_numa_node_processors(int node);
|
||||
|
||||
/* Runs the current thread and its children on a specific node.
|
||||
*
|
||||
* Returns truth if affinity has successfully changed. */
|
||||
bool system_cpu_run_thread_on_node(int node);
|
||||
|
||||
/* Number of processors within the current CPU group (or within active thread
|
||||
* thread affinity). */
|
||||
int system_cpu_num_active_group_processors();
|
||||
|
||||
string system_cpu_brand_string();
|
||||
int system_cpu_bits();
|
||||
bool system_cpu_support_sse2();
|
||||
|
@@ -89,7 +89,7 @@ void TaskScheduler::init(int num_threads)
|
||||
active_num_threads = num_threads;
|
||||
}
|
||||
else {
|
||||
active_num_threads = tbb::this_task_arena::max_concurrency();
|
||||
active_num_threads = system_cpu_thread_count();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,10 +109,9 @@ void TaskScheduler::free_memory()
|
||||
assert(users == 0);
|
||||
}
|
||||
|
||||
int TaskScheduler::max_concurrency()
|
||||
int TaskScheduler::num_threads()
|
||||
{
|
||||
thread_scoped_lock lock(mutex);
|
||||
return (users > 0) ? active_num_threads : tbb::this_task_arena::max_concurrency();
|
||||
return active_num_threads;
|
||||
}
|
||||
|
||||
/* Dedicated Task Pool */
|
||||
|
@@ -86,9 +86,10 @@ class TaskScheduler {
|
||||
static void exit();
|
||||
static void free_memory();
|
||||
|
||||
/* Maximum number of threads that will work on task. Use as little as
|
||||
* possible and leave scheduling and splitting up tasks to the scheduler. */
|
||||
static int max_concurrency();
|
||||
/* Approximate number of threads that will work on task, which may be lower
|
||||
* or higher than the actual number of threads. Use as little as possible and
|
||||
* leave splitting up tasks to the scheduler. */
|
||||
static int num_threads();
|
||||
|
||||
protected:
|
||||
static thread_mutex mutex;
|
||||
|
@@ -21,7 +21,7 @@
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
thread::thread(function<void()> run_cb) : run_cb_(run_cb), joined_(false)
|
||||
thread::thread(function<void()> run_cb, int node) : run_cb_(run_cb), joined_(false), node_(node)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
/* Set the stack size to 2MB to match Linux. The default 512KB on macOS is
|
||||
@@ -46,6 +46,9 @@ thread::~thread()
|
||||
void *thread::run(void *arg)
|
||||
{
|
||||
thread *self = (thread *)(arg);
|
||||
if (self->node_ != -1) {
|
||||
system_cpu_run_thread_on_node(self->node_);
|
||||
}
|
||||
self->run_cb_();
|
||||
return NULL;
|
||||
}
|
||||
|
@@ -46,7 +46,9 @@ typedef std::condition_variable thread_condition_variable;
|
||||
|
||||
class thread {
|
||||
public:
|
||||
thread(function<void()> run_cb);
|
||||
/* NOTE: Node index of -1 means that affinity will be inherited from the
|
||||
* parent thread and no override on top of that will happen. */
|
||||
thread(function<void()> run_cb, int node = -1);
|
||||
~thread();
|
||||
|
||||
static void *run(void *arg);
|
||||
@@ -60,6 +62,7 @@ class thread {
|
||||
std::thread std_thread;
|
||||
#endif
|
||||
bool joined_;
|
||||
int node_;
|
||||
};
|
||||
|
||||
using thread_spin_lock = tbb::spin_mutex;
|
||||
|
@@ -496,6 +496,8 @@ typedef struct {
|
||||
int target_start;
|
||||
/** Represents the position of the end of the selection */
|
||||
int target_end;
|
||||
/** custom temporal data */
|
||||
GHOST_TUserDataPtr tmp;
|
||||
} GHOST_TEventImeData;
|
||||
|
||||
typedef struct {
|
||||
|
@@ -106,7 +106,7 @@ bool GHOST_ImeWin32::IsImeKeyEvent(char ascii)
|
||||
if (IsLanguage(IMELANG_JAPANESE) && (ascii >= ' ' && ascii <= '~')) {
|
||||
return true;
|
||||
}
|
||||
else if (IsLanguage(IMELANG_CHINESE) && ascii && strchr("!\"$'(),.:;<>?[\\]^_`/", ascii)) {
|
||||
else if (IsLanguage(IMELANG_CHINESE) && ascii && strchr("!\"$'(),.:;<>?[\\]^_`", ascii)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@@ -130,7 +130,8 @@ GHOST_Wintab *GHOST_Wintab::loadWintab(HWND hwnd)
|
||||
}
|
||||
}
|
||||
|
||||
return new GHOST_Wintab(std::move(handle),
|
||||
return new GHOST_Wintab(hwnd,
|
||||
std::move(handle),
|
||||
info,
|
||||
get,
|
||||
set,
|
||||
@@ -173,7 +174,8 @@ void GHOST_Wintab::extractCoordinates(LOGCONTEXT &lc, Coord &tablet, Coord &syst
|
||||
system.y.ext = -lc.lcSysExtY;
|
||||
}
|
||||
|
||||
GHOST_Wintab::GHOST_Wintab(unique_hmodule handle,
|
||||
GHOST_Wintab::GHOST_Wintab(HWND hwnd,
|
||||
unique_hmodule handle,
|
||||
GHOST_WIN32_WTInfo info,
|
||||
GHOST_WIN32_WTGet get,
|
||||
GHOST_WIN32_WTSet set,
|
||||
@@ -296,12 +298,14 @@ GHOST_TabletData GHOST_Wintab::getLastTabletData()
|
||||
void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
|
||||
{
|
||||
const int numPackets = m_fpPacketsGet(m_context.get(), m_pkts.size(), m_pkts.data());
|
||||
outWintabInfo.reserve(numPackets);
|
||||
outWintabInfo.resize(numPackets);
|
||||
size_t outExtent = 0;
|
||||
|
||||
for (int i = 0; i < numPackets; i++) {
|
||||
PACKET pkt = m_pkts[i];
|
||||
GHOST_WintabInfoWin32 out;
|
||||
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
|
||||
|
||||
out.tabletData = GHOST_TABLET_DATA_NONE;
|
||||
/* % 3 for multiple devices ("DualTrack"). */
|
||||
switch (pkt.pkCursor % 3) {
|
||||
case 0:
|
||||
@@ -324,7 +328,12 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
|
||||
}
|
||||
|
||||
if ((m_maxAzimuth > 0) && (m_maxAltitude > 0)) {
|
||||
/* From the wintab spec:
|
||||
ORIENTATION ort = pkt.pkOrientation;
|
||||
float vecLen;
|
||||
float altRad, azmRad; /* In radians. */
|
||||
|
||||
/*
|
||||
* From the wintab spec:
|
||||
* orAzimuth: Specifies the clockwise rotation of the cursor about the z axis through a
|
||||
* full circular range.
|
||||
* orAltitude: Specifies the angle with the x-y plane through a signed, semicircular range.
|
||||
@@ -337,14 +346,12 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
|
||||
* value.
|
||||
*/
|
||||
|
||||
ORIENTATION ort = pkt.pkOrientation;
|
||||
|
||||
/* Convert raw fixed point data to radians. */
|
||||
float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
|
||||
float azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
|
||||
altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
|
||||
azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
|
||||
|
||||
/* Find length of the stylus' projected vector on the XY plane. */
|
||||
float vecLen = cos(altRad);
|
||||
vecLen = cos(altRad);
|
||||
|
||||
/* From there calculate X and Y components based on azimuth. */
|
||||
out.tabletData.Xtilt = sin(azmRad) * vecLen;
|
||||
@@ -355,8 +362,13 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
|
||||
|
||||
/* Some Wintab libraries don't handle relative button input, so we track button presses
|
||||
* manually. */
|
||||
out.button = GHOST_kButtonMaskNone;
|
||||
out.type = GHOST_kEventCursorMove;
|
||||
|
||||
DWORD buttonsChanged = m_buttons ^ pkt.pkButtons;
|
||||
WORD buttonIndex = 0;
|
||||
GHOST_WintabInfoWin32 buttonRef = out;
|
||||
int buttons = 0;
|
||||
|
||||
while (buttonsChanged) {
|
||||
if (buttonsChanged & 1) {
|
||||
@@ -364,14 +376,23 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
|
||||
GHOST_TButtonMask button = mapWintabToGhostButton(pkt.pkCursor, buttonIndex);
|
||||
|
||||
if (button != GHOST_kButtonMaskNone) {
|
||||
/* If this is not the first button found, push info for the prior Wintab button. */
|
||||
if (out.button != GHOST_kButtonMaskNone) {
|
||||
outWintabInfo.push_back(out);
|
||||
/* Extend output if multiple buttons are pressed. We don't extend input until we confirm
|
||||
* a Wintab buttons maps to a system button. */
|
||||
if (buttons > 0) {
|
||||
outWintabInfo.resize(outWintabInfo.size() + 1);
|
||||
outExtent++;
|
||||
GHOST_WintabInfoWin32 &out = outWintabInfo[i + outExtent];
|
||||
out = buttonRef;
|
||||
}
|
||||
buttons++;
|
||||
|
||||
out.button = button;
|
||||
out.type = buttonsChanged & pkt.pkButtons ? GHOST_kEventButtonDown :
|
||||
GHOST_kEventButtonUp;
|
||||
if (buttonsChanged & pkt.pkButtons) {
|
||||
out.type = GHOST_kEventButtonDown;
|
||||
}
|
||||
else {
|
||||
out.type = GHOST_kEventButtonUp;
|
||||
}
|
||||
}
|
||||
|
||||
m_buttons ^= 1 << buttonIndex;
|
||||
@@ -380,8 +401,6 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
|
||||
buttonsChanged >>= 1;
|
||||
buttonIndex++;
|
||||
}
|
||||
|
||||
outWintabInfo.push_back(out);
|
||||
}
|
||||
|
||||
if (!outWintabInfo.empty()) {
|
||||
|
@@ -56,12 +56,11 @@ typedef std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&::FreeLibrary)
|
||||
typedef std::unique_ptr<std::remove_pointer_t<HCTX>, GHOST_WIN32_WTClose> unique_hctx;
|
||||
|
||||
struct GHOST_WintabInfoWin32 {
|
||||
int32_t x = 0;
|
||||
int32_t y = 0;
|
||||
GHOST_TEventType type = GHOST_kEventCursorMove;
|
||||
GHOST_TButtonMask button = GHOST_kButtonMaskNone;
|
||||
uint64_t time = 0;
|
||||
GHOST_TabletData tabletData = GHOST_TABLET_DATA_NONE;
|
||||
int32_t x, y;
|
||||
GHOST_TEventType type;
|
||||
GHOST_TButtonMask button;
|
||||
uint64_t time;
|
||||
GHOST_TabletData tabletData;
|
||||
};
|
||||
|
||||
class GHOST_Wintab {
|
||||
@@ -214,7 +213,8 @@ class GHOST_Wintab {
|
||||
/** Most recently received tablet data, or none if pen is not in range. */
|
||||
GHOST_TabletData m_lastTabletData = GHOST_TABLET_DATA_NONE;
|
||||
|
||||
GHOST_Wintab(unique_hmodule handle,
|
||||
GHOST_Wintab(HWND hwnd,
|
||||
unique_hmodule handle,
|
||||
GHOST_WIN32_WTInfo info,
|
||||
GHOST_WIN32_WTGet get,
|
||||
GHOST_WIN32_WTSet set,
|
||||
|
@@ -147,12 +147,6 @@ extern void *(*MEM_mallocN_aligned)(size_t len,
|
||||
const char *str) /* ATTR_MALLOC */ ATTR_WARN_UNUSED_RESULT
|
||||
ATTR_ALLOC_SIZE(1) ATTR_NONNULL(3);
|
||||
|
||||
/**
|
||||
* Print a list of the names and sizes of all allocated memory
|
||||
* blocks. as a python dict for easy investigation.
|
||||
*/
|
||||
extern void (*MEM_printmemlist_pydict)(void);
|
||||
|
||||
/**
|
||||
* Print a list of the names and sizes of all allocated memory blocks.
|
||||
*/
|
||||
|
@@ -38,6 +38,8 @@ set(LIB
|
||||
)
|
||||
|
||||
if(WITH_LIBMV)
|
||||
setup_libdirs()
|
||||
|
||||
if(WIN32)
|
||||
add_definitions(-D_USE_MATH_DEFINES)
|
||||
endif()
|
||||
|
@@ -118,6 +118,8 @@ set(LIB
|
||||
)
|
||||
|
||||
if(WITH_LIBMV)
|
||||
setup_libdirs()
|
||||
|
||||
if(WIN32)
|
||||
add_definitions(-D_USE_MATH_DEFINES)
|
||||
endif()
|
||||
|
1
intern/numaapi/AUTHORS
Normal file
1
intern/numaapi/AUTHORS
Normal file
@@ -0,0 +1 @@
|
||||
Sergey Sharybin <sergey.vfx@gmail.com>
|
42
intern/numaapi/CMakeLists.txt
Normal file
42
intern/numaapi/CMakeLists.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ***** END GPL LICENSE BLOCK *****
|
||||
|
||||
set(INC
|
||||
include
|
||||
)
|
||||
|
||||
set(INC_SYS
|
||||
|
||||
)
|
||||
|
||||
set(SRC
|
||||
source/numaapi.c
|
||||
source/numaapi_linux.c
|
||||
source/numaapi_stub.c
|
||||
source/numaapi_win32.c
|
||||
|
||||
include/numaapi.h
|
||||
source/build_config.h
|
||||
)
|
||||
|
||||
set(LIB
|
||||
)
|
||||
|
||||
add_definitions(-DWITH_DYNLOAD)
|
||||
|
||||
blender_add_lib(bf_intern_numaapi "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
19
intern/numaapi/LICENSE
Normal file
19
intern/numaapi/LICENSE
Normal file
@@ -0,0 +1,19 @@
|
||||
Copyright (c) 2016 libnumaapi authors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to
|
||||
deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
7
intern/numaapi/README
Normal file
7
intern/numaapi/README
Normal file
@@ -0,0 +1,7 @@
|
||||
LibNumaAPI is aimed to provide one common cross-platform API for all
|
||||
possible platforms, so cross-platform applications might not worry
|
||||
about implementation details.
|
||||
|
||||
LICENSE
|
||||
|
||||
LibNumaAPI library is released under the MIT license.
|
5
intern/numaapi/README.blender
Normal file
5
intern/numaapi/README.blender
Normal file
@@ -0,0 +1,5 @@
|
||||
Project: LibNumaAPI
|
||||
URL: https://github.com/Nazg-Gul/libNumaAPI
|
||||
License: MIT
|
||||
Upstream version: 1c1ae7bc78e
|
||||
Local modifications: None
|
122
intern/numaapi/include/numaapi.h
Normal file
122
intern/numaapi/include/numaapi.h
Normal file
@@ -0,0 +1,122 @@
|
||||
// Copyright (c) 2016, libnumaapi authors
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
|
||||
|
||||
/** \file
|
||||
* \ingroup intern_numaapi
|
||||
*/
|
||||
|
||||
#ifndef __LIBNUMAAPI_H__
|
||||
#define __LIBNUMAAPI_H__
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define NUMAAPI_VERSION_MAJOR 1
|
||||
#define NUMAAPI_VERSION_MINOR 0
|
||||
|
||||
typedef enum NUMAAPI_Result {
|
||||
NUMAAPI_SUCCESS = 0,
|
||||
// NUMA is not available on this platform.
|
||||
NUMAAPI_NOT_AVAILABLE = 1,
|
||||
// Generic error, no real details are available,
|
||||
NUMAAPI_ERROR = 2,
|
||||
// Error installing atexit() handlers.
|
||||
NUMAAPI_ERROR_ATEXIT = 3,
|
||||
} NUMAAPI_Result;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Initialization.
|
||||
|
||||
// Initialize NUMA API.
|
||||
//
|
||||
// This is first call which should be called before any other NUMA functions
|
||||
// can be used.
|
||||
NUMAAPI_Result numaAPI_Initialize(void);
|
||||
|
||||
// Get string representation of NUMAPIResult.
|
||||
const char* numaAPI_ResultAsString(NUMAAPI_Result result);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology query.
|
||||
|
||||
// Get number of available nodes.
|
||||
//
|
||||
// This is in fact an index of last node plus one and it's not guaranteed
|
||||
// that all nodes up to this one are available.
|
||||
int numaAPI_GetNumNodes(void);
|
||||
|
||||
// Returns truth if the given node is available for compute.
|
||||
bool numaAPI_IsNodeAvailable(int node);
|
||||
|
||||
// Get number of available processors on a given node.
|
||||
int numaAPI_GetNumNodeProcessors(int node);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology helpers.
|
||||
//
|
||||
// Those are a bit higher level queries, but is still rather platform-specific
|
||||
// and generally useful.
|
||||
|
||||
// Get number of processors within the NUMA nodes on which current thread is
|
||||
// set affinity on.
|
||||
int numaAPI_GetNumCurrentNodesProcessors(void);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Affinities.
|
||||
|
||||
// Runs the current process and its children on a specific node.
|
||||
//
|
||||
// Returns truth if affinity has successfully changed.
|
||||
//
|
||||
// NOTE: This function can not change active CPU group. Mainly designed to deal
|
||||
// with Threadripper 2 topology, to make it possible to gain maximum performance
|
||||
// for the main application thread.
|
||||
bool numaAPI_RunProcessOnNode(int node);
|
||||
|
||||
// Runs the current thread and its children on a specific node.
|
||||
//
|
||||
// Returns truth if affinity has successfully changed.
|
||||
bool numaAPI_RunThreadOnNode(int node);
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Memory management.
|
||||
|
||||
// Allocate memory on a given node,
|
||||
void* numaAPI_AllocateOnNode(size_t size, int node);
|
||||
|
||||
// Allocate memory in the local memory, closest to the current node.
|
||||
void* numaAPI_AllocateLocal(size_t size);
|
||||
|
||||
// Frees size bytes of memory starting at start.
|
||||
//
|
||||
// TODO(sergey): Consider making it regular free() semantic.
|
||||
void numaAPI_Free(void* start, size_t size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __LIBNUMAAPI_H__
|
443
intern/numaapi/source/build_config.h
Normal file
443
intern/numaapi/source/build_config.h
Normal file
@@ -0,0 +1,443 @@
|
||||
// Copyright (c) 2018, libnumaapi authors
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
|
||||
|
||||
/** \file
|
||||
* \ingroup intern_numaapi
|
||||
*/
|
||||
|
||||
#ifndef __BUILD_CONFIG_H__
|
||||
#define __BUILD_CONFIG_H__
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// Initially is based on Chromium's build_config.h, with tweaks and extensions
|
||||
// needed for this project.
|
||||
//
|
||||
// NOTE: All commonly used symbols (which are checked on a "top" level, from
|
||||
// outside of any platform-specific ifdef block) are to be explicitly defined
|
||||
// to 0 when they are not "active". This is extra lines of code in this file,
|
||||
// but is not being edited that often. Such approach helps catching cases when
|
||||
// one attempted to access build configuration variable without including the
|
||||
// header by simply using -Wundef compiler attribute.
|
||||
//
|
||||
// NOTE: Not having things explicitly defined to 0 is harmless (in terms it
|
||||
// follows same rules as Google projects) and will simply cause compiler to
|
||||
// become more noisy, which is simple to correct.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// A set of macros to use for platform detection.
|
||||
|
||||
#if defined(__native_client__)
|
||||
// __native_client__ must be first, so that other OS_ defines are not set.
|
||||
# define OS_NACL 1
|
||||
// OS_NACL comes in two sandboxing technology flavors, SFI or Non-SFI.
|
||||
// PNaCl toolchain defines __native_client_nonsfi__ macro in Non-SFI build
|
||||
// mode, while it does not in SFI build mode.
|
||||
# if defined(__native_client_nonsfi__)
|
||||
# define OS_NACL_NONSFI
|
||||
# else
|
||||
# define OS_NACL_SFI
|
||||
# endif
|
||||
#elif defined(_AIX)
|
||||
# define OS_AIX 1
|
||||
#elif defined(ANDROID)
|
||||
# define OS_ANDROID 1
|
||||
#elif defined(__APPLE__)
|
||||
// Only include TargetConditions after testing ANDROID as some android builds
|
||||
// on mac don't have this header available and it's not needed unless the target
|
||||
// is really mac/ios.
|
||||
# include <TargetConditionals.h>
|
||||
# define OS_MACOSX 1
|
||||
# if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
||||
# define OS_IOS 1
|
||||
# endif // defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
||||
#elif defined(__HAIKU__)
|
||||
# define OS_HAIKU 1
|
||||
#elif defined(__hpux)
|
||||
# define OS_HPUX 1
|
||||
#elif defined(__linux__)
|
||||
# define OS_LINUX 1
|
||||
// Include a system header to pull in features.h for glibc/uclibc macros.
|
||||
# include <unistd.h>
|
||||
# if defined(__GLIBC__) && !defined(__UCLIBC__)
|
||||
// We really are using glibc, not uClibc pretending to be glibc.
|
||||
# define LIBC_GLIBC 1
|
||||
# endif
|
||||
#elif defined(__sgi)
|
||||
# define OS_IRIX 1
|
||||
#elif defined(_WIN32)
|
||||
# define OS_WIN 1
|
||||
#elif defined(__Fuchsia__)
|
||||
# define OS_FUCHSIA 1
|
||||
#elif defined(__FreeBSD__)
|
||||
# define OS_FREEBSD 1
|
||||
#elif defined(__NetBSD__)
|
||||
# define OS_NETBSD 1
|
||||
#elif defined(__OpenBSD__)
|
||||
# define OS_OPENBSD 1
|
||||
#elif defined(__sun)
|
||||
# define OS_SOLARIS 1
|
||||
#elif defined(__QNXNTO__)
|
||||
# define OS_QNX 1
|
||||
#elif defined(__asmjs__) || defined(__wasm__)
|
||||
# define OS_ASMJS 1
|
||||
#else
|
||||
# error Please add support for your platform in build_config.h
|
||||
#endif
|
||||
|
||||
#if !defined(OS_AIX)
|
||||
# define OS_AIX 0
|
||||
#endif
|
||||
#if !defined(OS_ASMJS)
|
||||
# define OS_ASMJS 0
|
||||
#endif
|
||||
#if !defined(OS_NACL)
|
||||
# define OS_NACL 0
|
||||
#endif
|
||||
#if !defined(OS_NACL_NONSFI)
|
||||
# define OS_NACL_NONSFI 0
|
||||
#endif
|
||||
#if !defined(OS_NACL_SFI)
|
||||
# define OS_NACL_SFI 0
|
||||
#endif
|
||||
#if !defined(OS_ANDROID)
|
||||
# define OS_ANDROID 0
|
||||
#endif
|
||||
#if !defined(OS_MACOSX)
|
||||
# define OS_MACOSX 0
|
||||
#endif
|
||||
#if !defined(OS_IOS)
|
||||
# define OS_IOS 0
|
||||
#endif
|
||||
#if !defined(OS_HAIKU)
|
||||
# define OS_HAIKU 0
|
||||
#endif
|
||||
#if !defined(OS_HPUX)
|
||||
# define OS_HPUX 0
|
||||
#endif
|
||||
#if !defined(OS_IRIX)
|
||||
# define OS_IRIX 0
|
||||
#endif
|
||||
#if !defined(OS_LINUX)
|
||||
# define OS_LINUX 0
|
||||
#endif
|
||||
#if !defined(LIBC_GLIBC)
|
||||
# define LIBC_GLIBC 0
|
||||
#endif
|
||||
#if !defined(OS_WIN)
|
||||
# define OS_WIN 0
|
||||
#endif
|
||||
#if !defined(OS_FUCHSIA)
|
||||
# define OS_FUCHSIA 0
|
||||
#endif
|
||||
#if !defined(OS_FREEBSD)
|
||||
# define OS_FREEBSD 0
|
||||
#endif
|
||||
#if !defined(OS_NETBSD)
|
||||
# define OS_NETBSD 0
|
||||
#endif
|
||||
#if !defined(OS_OPENBSD)
|
||||
# define OS_OPENBSD 0
|
||||
#endif
|
||||
#if !defined(OS_SOLARIS)
|
||||
# define OS_SOLARIS 0
|
||||
#endif
|
||||
#if !defined(OS_QNX)
|
||||
# define OS_QNX 0
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// *BSD OS family detection.
|
||||
//
|
||||
// For access to standard BSD features, use OS_BSD instead of a
|
||||
// more specific macro.
|
||||
#if OS_FREEBSD || OS_OPENBSD || OS_NETBSD
|
||||
# define OS_BSD 1
|
||||
#else
|
||||
# define OS_BSD 0
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// POSIX system detection.
|
||||
//
|
||||
// For access to standard POSIXish features use OS_POSIX instead of a
|
||||
// more specific macro.
|
||||
#if OS_AIX || OS_ANDROID || OS_ASMJS || OS_FREEBSD || OS_LINUX || OS_MACOSX || \
|
||||
OS_NACL || OS_NETBSD || OS_OPENBSD || OS_QNX || OS_SOLARIS
|
||||
# define OS_POSIX 1
|
||||
#else
|
||||
# define OS_POSIX 0
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Compiler detection, including its capabilities.
|
||||
|
||||
#if defined(__clang__)
|
||||
# define COMPILER_CLANG 1
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_GCC 1
|
||||
# define COMPILER_GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_MSVC 1
|
||||
# define COMPILER_MSVC_VERSION (_MSC_VER)
|
||||
#elif defined(__MINGW32__)
|
||||
# define COMPILER_MINGW32 1
|
||||
#elif defined(__MINGW64__)
|
||||
# define COMPILER_MINGW64 1
|
||||
#else
|
||||
# error Please add support for your compiler in build_config.h
|
||||
#endif
|
||||
|
||||
#if !defined(COMPILER_CLANG)
|
||||
# define COMPILER_CLANG 0
|
||||
#endif
|
||||
#if !defined(COMPILER_GCC)
|
||||
# define COMPILER_GCC 0
|
||||
#endif
|
||||
#if !defined(COMPILER_MSVC)
|
||||
# define COMPILER_MSVC 0
|
||||
#endif
|
||||
#if !defined(COMPILER_MINGW32)
|
||||
# define COMPILER_MINGW32 0
|
||||
#endif
|
||||
#if !defined(COMPILER_MINGW64)
|
||||
# define COMPILER_MINGW64 0
|
||||
#endif
|
||||
|
||||
// Compiler is any of MinGW family.
|
||||
#if COMPILER_MINGW32 || COMPILER_MINGW64
|
||||
# define COMPILER_MINGW 1
|
||||
#else
|
||||
# define COMPILER_MINGW 0
|
||||
#endif
|
||||
|
||||
// Check what is the latest C++ specification the compiler supports.
|
||||
//
|
||||
// NOTE: Use explicit definition here to avoid expansion-to-defined warning from
|
||||
// being generated. While this will most likely a false-positive warning in this
|
||||
// particular case, that warning might be helpful to catch errors elsewhere.
|
||||
|
||||
// C++11 check.
|
||||
#if ((defined(__cplusplus) && (__cplusplus > 199711L)) || \
|
||||
(defined(_MSC_VER) && (_MSC_VER >= 1800)))
|
||||
# define COMPILER_SUPPORTS_CXX11 1
|
||||
#else
|
||||
# define COMPILER_SUPPORTS_CXX11 0
|
||||
#endif
|
||||
// C++14 check.
|
||||
#if (defined(__cplusplus) && (__cplusplus > 201311L))
|
||||
# define COMPILER_SUPPORTS_CXX14 1
|
||||
#else
|
||||
# define COMPILER_SUPPORTS_CXX14 0
|
||||
#endif
|
||||
// C++17 check.
|
||||
#if (defined(__cplusplus) && (__cplusplus > 201611L))
|
||||
# define COMPILER_SUPPORTS_CXX17 1
|
||||
#else
|
||||
# define COMPILER_SUPPORTS_CXX17 0
|
||||
#endif
|
||||
// C++20 check.
|
||||
#if (defined(__cplusplus) && (__cplusplus > 201911L))
|
||||
# define COMPILER_SUPPORTS_CXX20 1
|
||||
#else
|
||||
# define COMPILER_SUPPORTS_CXX20 0
|
||||
#endif
|
||||
|
||||
// COMPILER_USE_ADDRESS_SANITIZER is defined when program is detected that
|
||||
// compilation happened wit haddress sanitizer enabled. This allows to give
|
||||
// tips to sanitizer, or maybe work around some known issues with third party
|
||||
// libraries.
|
||||
#if !defined(COMPILER_USE_ADDRESS_SANITIZER)
|
||||
# if defined(__has_feature)
|
||||
# define COMPILER_USE_ADDRESS_SANITIZER 1
|
||||
# elif defined(__SANITIZE_ADDRESS__)
|
||||
# define COMPILER_USE_ADDRESS_SANITIZER 1
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if !defined(COMPILER_USE_ADDRESS_SANITIZER)
|
||||
# define COMPILER_USE_ADDRESS_SANITIZER 0
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Processor architecture detection.
|
||||
//
|
||||
// For more info on what's defined, see:
|
||||
//
|
||||
// http://msdn.microsoft.com/en-us/library/b0084kay.aspx
|
||||
// http://www.agner.org/optimize/calling_conventions.pdf
|
||||
//
|
||||
// or with gcc, run: "echo | gcc -E -dM -"
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
# define ARCH_CPU_X86_FAMILY 1
|
||||
# define ARCH_CPU_X86_64 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(_M_IX86) || defined(__i386__)
|
||||
# define ARCH_CPU_X86_FAMILY 1
|
||||
# define ARCH_CPU_X86 1
|
||||
# define ARCH_CPU_32_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__s390x__)
|
||||
# define ARCH_CPU_S390_FAMILY 1
|
||||
# define ARCH_CPU_S390X 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_BIG_ENDIAN 1
|
||||
#elif defined(__s390__)
|
||||
# define ARCH_CPU_S390_FAMILY 1
|
||||
# define ARCH_CPU_S390 1
|
||||
# define ARCH_CPU_31_BITS 1
|
||||
# define ARCH_CPU_BIG_ENDIAN 1
|
||||
#elif (defined(__PPC64__) || defined(__PPC__)) && defined(__BIG_ENDIAN__)
|
||||
# define ARCH_CPU_PPC64_FAMILY 1
|
||||
# define ARCH_CPU_PPC64 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_BIG_ENDIAN 1
|
||||
#elif defined(__PPC64__)
|
||||
# define ARCH_CPU_PPC64_FAMILY 1
|
||||
# define ARCH_CPU_PPC64 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__ARMEL__)
|
||||
# define ARCH_CPU_ARM_FAMILY 1
|
||||
# define ARCH_CPU_ARMEL 1
|
||||
# define ARCH_CPU_32_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__aarch64__) || defined(_M_ARM64)
|
||||
# define ARCH_CPU_ARM_FAMILY 1
|
||||
# define ARCH_CPU_ARM64 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__riscv) && __riscv_xlen == 32
|
||||
# define ARCH_CPU_RISCV_FAMILY 1
|
||||
# define ARCH_CPU_RISCV32 1
|
||||
# define ARCH_CPU_64_BITS 0
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__riscv) && __riscv_xlen == 64
|
||||
# define ARCH_CPU_RISCV_FAMILY 1
|
||||
# define ARCH_CPU_RISCV64 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__pnacl__) || defined(__asmjs__) || defined(__wasm__)
|
||||
# define ARCH_CPU_32_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
#elif defined(__MIPSEL__)
|
||||
# if defined(__LP64__)
|
||||
# define ARCH_CPU_MIPS_FAMILY 1
|
||||
# define ARCH_CPU_MIPS64EL 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
# else
|
||||
# define ARCH_CPU_MIPS_FAMILY 1
|
||||
# define ARCH_CPU_MIPSEL 1
|
||||
# define ARCH_CPU_32_BITS 1
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 1
|
||||
# endif
|
||||
#elif defined(__MIPSEB__)
|
||||
# if defined(__LP64__)
|
||||
# define ARCH_CPU_MIPS_FAMILY 1
|
||||
# define ARCH_CPU_MIPS64 1
|
||||
# define ARCH_CPU_64_BITS 1
|
||||
# define ARCH_CPU_BIG_ENDIAN 1
|
||||
# else
|
||||
# define ARCH_CPU_MIPS_FAMILY 1
|
||||
# define ARCH_CPU_MIPS 1
|
||||
# define ARCH_CPU_32_BITS 1
|
||||
# define ARCH_CPU_BIG_ENDIAN 1
|
||||
# endif
|
||||
#else
|
||||
# error Please add support for your architecture in build_config.h
|
||||
#endif
|
||||
|
||||
#if !defined(ARCH_CPU_LITTLE_ENDIAN)
|
||||
# define ARCH_CPU_LITTLE_ENDIAN 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_BIG_ENDIAN)
|
||||
# define ARCH_CPU_BIG_ENDIAN 0
|
||||
#endif
|
||||
|
||||
#if !defined(ARCH_CPU_32_BITS)
|
||||
# define ARCH_CPU_32_BITS 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_64_BITS)
|
||||
# define ARCH_CPU_64_BITS 0
|
||||
#endif
|
||||
|
||||
#if !defined(ARCH_CPU_X86_FAMILY)
|
||||
# define ARCH_CPU_X86_FAMILY 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_ARM_FAMILY)
|
||||
# define ARCH_CPU_ARM_FAMILY 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_MIPS_FAMILY)
|
||||
# define ARCH_CPU_MIPS_FAMILY 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_PPC64_FAMILY)
|
||||
# define ARCH_CPU_PPC64_FAMILY 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_RISCV_FAMILY)
|
||||
# define ARCH_CPU_RISCV_FAMILY 0
|
||||
#endif
|
||||
#if !defined(ARCH_CPU_S390_FAMILY)
|
||||
# define ARCH_CPU_S390_FAMILY 0
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Sizes of platform-dependent types.
|
||||
|
||||
#if defined(__SIZEOF_POINTER__)
|
||||
# define PLATFORM_SIZEOF_PTR __SIZEOF_POINTER__
|
||||
#elif defined(UINTPTR_MAX)
|
||||
# if (UINTPTR_MAX == 0xffffffff)
|
||||
# define PLATFORM_SIZEOF_PTR 4
|
||||
# elif (UINTPTR_MAX == 0xffffffffffffffff) // NOLINT
|
||||
# define PLATFORM_SIZEOF_PTR 8
|
||||
# endif
|
||||
#elif defined(__WORDSIZE)
|
||||
# if (__WORDSIZE == 32)
|
||||
# define PLATFORM_SIZEOF_PTR 4
|
||||
# else if (__WORDSIZE == 64)
|
||||
# define PLATFORM_SIZEOF_PTR 8
|
||||
# endif
|
||||
#endif
|
||||
#if !defined(PLATFORM_SIZEOF_PTR)
|
||||
# error Cannot find pointer size.
|
||||
#endif
|
||||
|
||||
#if (UINT_MAX == 0xffffffff)
|
||||
# define PLATFORM_SIZEOF_INT 4
|
||||
#elif (UINT_MAX == 0xffffffffffffffff) // NOLINT
|
||||
# define PLATFORM_SIZEOF_INT 8
|
||||
#else
|
||||
# error Cannot find "int" size.
|
||||
#endif
|
||||
|
||||
#if (USHRT_MAX == 0xffffffff)
|
||||
# define PLATFORM_SIZEOF_SHORT 4
|
||||
#elif (USHRT_MAX == 0xffff) // NOLINT
|
||||
# define PLATFORM_SIZEOF_SHORT 2
|
||||
#else
|
||||
# error Cannot find "short" size.
|
||||
#endif
|
||||
|
||||
#endif // __BUILD_CONFIG_H__
|
40
intern/numaapi/source/numaapi.c
Normal file
40
intern/numaapi/source/numaapi.c
Normal file
@@ -0,0 +1,40 @@
|
||||
// Copyright (c) 2018, libnumaapi authors
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
|
||||
|
||||
/** \file
|
||||
* \ingroup intern_numaapi
|
||||
*/
|
||||
|
||||
#include "numaapi.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
const char* numaAPI_ResultAsString(NUMAAPI_Result result) {
|
||||
switch (result) {
|
||||
case NUMAAPI_SUCCESS: return "SUCCESS";
|
||||
case NUMAAPI_NOT_AVAILABLE: return "NOT_AVAILABLE";
|
||||
case NUMAAPI_ERROR: return "ERROR";
|
||||
case NUMAAPI_ERROR_ATEXIT: return "ERROR_AT_EXIT";
|
||||
}
|
||||
assert(!"Unknown result was passed to numapi_ResultAsString().");
|
||||
return "UNKNOWN";
|
||||
}
|
298
intern/numaapi/source/numaapi_linux.c
Normal file
298
intern/numaapi/source/numaapi_linux.c
Normal file
@@ -0,0 +1,298 @@
|
||||
// Copyright (c) 2016, libnumaapi authors
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
|
||||
|
||||
/** \file
|
||||
* \ingroup intern_numaapi
|
||||
*/
|
||||
|
||||
#include "build_config.h"
|
||||
|
||||
#if OS_LINUX
|
||||
|
||||
#include "numaapi.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef WITH_DYNLOAD
|
||||
# include <numa.h>
|
||||
#else
|
||||
# include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
#ifdef WITH_DYNLOAD
|
||||
|
||||
// Descriptor numa library.
|
||||
static void* numa_lib;
|
||||
|
||||
// Types of all symbols which are read from the library.
|
||||
struct bitmask;
|
||||
typedef int tnuma_available(void);
|
||||
typedef int tnuma_max_node(void);
|
||||
typedef int tnuma_node_to_cpus(int node, struct bitmask* mask);
|
||||
typedef long tnuma_node_size(int node, long* freep);
|
||||
typedef int tnuma_run_on_node(int node);
|
||||
typedef void* tnuma_alloc_onnode(size_t size, int node);
|
||||
typedef void* tnuma_alloc_local(size_t size);
|
||||
typedef void tnuma_free(void* start, size_t size);
|
||||
typedef struct bitmask* tnuma_bitmask_clearall(struct bitmask *bitmask);
|
||||
typedef int tnuma_bitmask_isbitset(const struct bitmask *bitmask,
|
||||
unsigned int n);
|
||||
typedef struct bitmask* tnuma_bitmask_setbit(struct bitmask *bitmask,
|
||||
unsigned int n);
|
||||
typedef unsigned int tnuma_bitmask_nbytes(struct bitmask *bitmask);
|
||||
typedef void tnuma_bitmask_free(struct bitmask *bitmask);
|
||||
typedef struct bitmask* tnuma_allocate_cpumask(void);
|
||||
typedef struct bitmask* tnuma_allocate_nodemask(void);
|
||||
typedef void tnuma_free_cpumask(struct bitmask* bitmask);
|
||||
typedef void tnuma_free_nodemask(struct bitmask* bitmask);
|
||||
typedef int tnuma_run_on_node_mask(struct bitmask *nodemask);
|
||||
typedef int tnuma_run_on_node_mask_all(struct bitmask *nodemask);
|
||||
typedef struct bitmask *tnuma_get_run_node_mask(void);
|
||||
typedef void tnuma_set_interleave_mask(struct bitmask *nodemask);
|
||||
typedef void tnuma_set_localalloc(void);
|
||||
|
||||
// Actual symbols.
|
||||
static tnuma_available* numa_available;
|
||||
static tnuma_max_node* numa_max_node;
|
||||
static tnuma_node_to_cpus* numa_node_to_cpus;
|
||||
static tnuma_node_size* numa_node_size;
|
||||
static tnuma_run_on_node* numa_run_on_node;
|
||||
static tnuma_alloc_onnode* numa_alloc_onnode;
|
||||
static tnuma_alloc_local* numa_alloc_local;
|
||||
static tnuma_free* numa_free;
|
||||
static tnuma_bitmask_clearall* numa_bitmask_clearall;
|
||||
static tnuma_bitmask_isbitset* numa_bitmask_isbitset;
|
||||
static tnuma_bitmask_setbit* numa_bitmask_setbit;
|
||||
static tnuma_bitmask_nbytes* numa_bitmask_nbytes;
|
||||
static tnuma_bitmask_free* numa_bitmask_free;
|
||||
static tnuma_allocate_cpumask* numa_allocate_cpumask;
|
||||
static tnuma_allocate_nodemask* numa_allocate_nodemask;
|
||||
static tnuma_free_nodemask* numa_free_nodemask;
|
||||
static tnuma_free_cpumask* numa_free_cpumask;
|
||||
static tnuma_run_on_node_mask* numa_run_on_node_mask;
|
||||
static tnuma_run_on_node_mask_all* numa_run_on_node_mask_all;
|
||||
static tnuma_get_run_node_mask* numa_get_run_node_mask;
|
||||
static tnuma_set_interleave_mask* numa_set_interleave_mask;
|
||||
static tnuma_set_localalloc* numa_set_localalloc;
|
||||
|
||||
static void* findLibrary(const char** paths) {
|
||||
int i = 0;
|
||||
while (paths[i] != NULL) {
|
||||
void* lib = dlopen(paths[i], RTLD_LAZY);
|
||||
if (lib != NULL) {
|
||||
return lib;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void numaExit(void) {
|
||||
if (numa_lib == NULL) {
|
||||
return;
|
||||
}
|
||||
dlclose(numa_lib);
|
||||
numa_lib = NULL;
|
||||
}
|
||||
|
||||
static NUMAAPI_Result loadNumaSymbols(void) {
|
||||
// Prevent multiple initializations.
|
||||
static bool initialized = false;
|
||||
static NUMAAPI_Result result = NUMAAPI_NOT_AVAILABLE;
|
||||
if (initialized) {
|
||||
return result;
|
||||
}
|
||||
initialized = true;
|
||||
// Find appropriate .so library.
|
||||
const char* numa_paths[] = {
|
||||
"libnuma.so.1",
|
||||
"libnuma.so",
|
||||
NULL};
|
||||
// Register de-initialization.
|
||||
const int error = atexit(numaExit);
|
||||
if (error) {
|
||||
result = NUMAAPI_ERROR_ATEXIT;
|
||||
return result;
|
||||
}
|
||||
// Load library.
|
||||
numa_lib = findLibrary(numa_paths);
|
||||
if (numa_lib == NULL) {
|
||||
result = NUMAAPI_NOT_AVAILABLE;
|
||||
return result;
|
||||
}
|
||||
// Load symbols.
|
||||
|
||||
#define _LIBRARY_FIND(lib, name) \
|
||||
do { \
|
||||
name = (t##name *)dlsym(lib, #name); \
|
||||
} while (0)
|
||||
#define NUMA_LIBRARY_FIND(name) _LIBRARY_FIND(numa_lib, name)
|
||||
|
||||
NUMA_LIBRARY_FIND(numa_available);
|
||||
NUMA_LIBRARY_FIND(numa_max_node);
|
||||
NUMA_LIBRARY_FIND(numa_node_to_cpus);
|
||||
NUMA_LIBRARY_FIND(numa_node_size);
|
||||
NUMA_LIBRARY_FIND(numa_run_on_node);
|
||||
NUMA_LIBRARY_FIND(numa_alloc_onnode);
|
||||
NUMA_LIBRARY_FIND(numa_alloc_local);
|
||||
NUMA_LIBRARY_FIND(numa_free);
|
||||
NUMA_LIBRARY_FIND(numa_bitmask_clearall);
|
||||
NUMA_LIBRARY_FIND(numa_bitmask_isbitset);
|
||||
NUMA_LIBRARY_FIND(numa_bitmask_setbit);
|
||||
NUMA_LIBRARY_FIND(numa_bitmask_nbytes);
|
||||
NUMA_LIBRARY_FIND(numa_bitmask_free);
|
||||
NUMA_LIBRARY_FIND(numa_allocate_cpumask);
|
||||
NUMA_LIBRARY_FIND(numa_allocate_nodemask);
|
||||
NUMA_LIBRARY_FIND(numa_free_cpumask);
|
||||
NUMA_LIBRARY_FIND(numa_free_nodemask);
|
||||
NUMA_LIBRARY_FIND(numa_run_on_node_mask);
|
||||
NUMA_LIBRARY_FIND(numa_run_on_node_mask_all);
|
||||
NUMA_LIBRARY_FIND(numa_get_run_node_mask);
|
||||
NUMA_LIBRARY_FIND(numa_set_interleave_mask);
|
||||
NUMA_LIBRARY_FIND(numa_set_localalloc);
|
||||
|
||||
#undef NUMA_LIBRARY_FIND
|
||||
#undef _LIBRARY_FIND
|
||||
|
||||
result = NUMAAPI_SUCCESS;
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Initialization.
|
||||
|
||||
NUMAAPI_Result numaAPI_Initialize(void) {
|
||||
#ifdef WITH_DYNLOAD
|
||||
NUMAAPI_Result result = loadNumaSymbols();
|
||||
if (result != NUMAAPI_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
if (numa_available() < 0) {
|
||||
return NUMAAPI_NOT_AVAILABLE;
|
||||
}
|
||||
return NUMAAPI_SUCCESS;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology query.
|
||||
|
||||
int numaAPI_GetNumNodes(void) {
|
||||
return numa_max_node() + 1;
|
||||
}
|
||||
|
||||
bool numaAPI_IsNodeAvailable(int node) {
|
||||
return numaAPI_GetNumNodeProcessors(node) > 0;
|
||||
}
|
||||
|
||||
int numaAPI_GetNumNodeProcessors(int node) {
|
||||
struct bitmask* cpu_mask = numa_allocate_cpumask();
|
||||
numa_node_to_cpus(node, cpu_mask);
|
||||
const unsigned int num_bytes = numa_bitmask_nbytes(cpu_mask);
|
||||
const unsigned int num_bits = num_bytes * 8;
|
||||
// TODO(sergey): There might be faster way calculating number of set bits.
|
||||
int num_processors = 0;
|
||||
for (unsigned int bit = 0; bit < num_bits; ++bit) {
|
||||
if (numa_bitmask_isbitset(cpu_mask, bit)) {
|
||||
++num_processors;
|
||||
}
|
||||
}
|
||||
#ifdef WITH_DYNLOAD
|
||||
if (numa_free_cpumask != NULL) {
|
||||
numa_free_cpumask(cpu_mask);
|
||||
} else {
|
||||
numa_bitmask_free(cpu_mask);
|
||||
}
|
||||
#else
|
||||
numa_free_cpumask(cpu_mask);
|
||||
#endif
|
||||
return num_processors;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology helpers.
|
||||
|
||||
int numaAPI_GetNumCurrentNodesProcessors(void) {
|
||||
struct bitmask* node_mask = numa_get_run_node_mask();
|
||||
const unsigned int num_bytes = numa_bitmask_nbytes(node_mask);
|
||||
const unsigned int num_bits = num_bytes * 8;
|
||||
int num_processors = 0;
|
||||
for (unsigned int bit = 0; bit < num_bits; ++bit) {
|
||||
if (numa_bitmask_isbitset(node_mask, bit)) {
|
||||
num_processors += numaAPI_GetNumNodeProcessors(bit);
|
||||
}
|
||||
}
|
||||
numa_bitmask_free(node_mask);
|
||||
return num_processors;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Affinities.
|
||||
|
||||
bool numaAPI_RunProcessOnNode(int node) {
|
||||
numaAPI_RunThreadOnNode(node);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool numaAPI_RunThreadOnNode(int node) {
|
||||
// Construct bit mask from node index.
|
||||
struct bitmask* node_mask = numa_allocate_nodemask();
|
||||
numa_bitmask_clearall(node_mask);
|
||||
numa_bitmask_setbit(node_mask, node);
|
||||
numa_run_on_node_mask_all(node_mask);
|
||||
// TODO(sergey): The following commands are based on x265 code, we might want
|
||||
// to make those optional, or require to call those explicitly.
|
||||
//
|
||||
// Current assumption is that this is similar to SetThreadGroupAffinity().
|
||||
if (numa_node_size(node, NULL) > 0) {
|
||||
numa_set_interleave_mask(node_mask);
|
||||
numa_set_localalloc();
|
||||
}
|
||||
#ifdef WITH_DYNLOAD
|
||||
if (numa_free_nodemask != NULL) {
|
||||
numa_free_nodemask(node_mask);
|
||||
} else {
|
||||
numa_bitmask_free(node_mask);
|
||||
}
|
||||
#else
|
||||
numa_free_nodemask(node_mask);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Memory management.
|
||||
|
||||
void* numaAPI_AllocateOnNode(size_t size, int node) {
|
||||
return numa_alloc_onnode(size, node);
|
||||
}
|
||||
|
||||
void* numaAPI_AllocateLocal(size_t size) {
|
||||
return numa_alloc_local(size);
|
||||
}
|
||||
|
||||
void numaAPI_Free(void* start, size_t size) {
|
||||
numa_free(start, size);
|
||||
}
|
||||
|
||||
#endif // OS_LINUX
|
98
intern/numaapi/source/numaapi_stub.c
Normal file
98
intern/numaapi/source/numaapi_stub.c
Normal file
@@ -0,0 +1,98 @@
|
||||
// Copyright (c) 2016, libnumaapi authors
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
|
||||
|
||||
/** \file
|
||||
* \ingroup intern_numaapi
|
||||
*/
|
||||
|
||||
#include "numaapi.h"
|
||||
|
||||
#include "build_config.h"
|
||||
|
||||
// Stub implementation for platforms which doesn't have NUMA support.
|
||||
|
||||
#if !OS_LINUX && !OS_WIN
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Initialization.
|
||||
|
||||
NUMAAPI_Result numaAPI_Initialize(void) {
|
||||
return NUMAAPI_NOT_AVAILABLE;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology query.
|
||||
|
||||
int numaAPI_GetNumNodes(void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool numaAPI_IsNodeAvailable(int node) {
|
||||
(void) node; // Ignored.
|
||||
return false;
|
||||
}
|
||||
|
||||
int numaAPI_GetNumNodeProcessors(int node) {
|
||||
(void) node; // Ignored.
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology helpers.
|
||||
|
||||
int numaAPI_GetNumCurrentNodesProcessors(void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Affinities.
|
||||
|
||||
bool numaAPI_RunProcessOnNode(int node) {
|
||||
(void) node; // Ignored.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool numaAPI_RunThreadOnNode(int node) {
|
||||
(void) node; // Ignored.
|
||||
return false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Memory management.
|
||||
|
||||
void* numaAPI_AllocateOnNode(size_t size, int node) {
|
||||
(void) size; // Ignored.
|
||||
(void) node; // Ignored.
|
||||
return 0;
|
||||
}
|
||||
|
||||
void* numaAPI_AllocateLocal(size_t size) {
|
||||
(void) size; // Ignored.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void numaAPI_Free(void* start, size_t size) {
|
||||
(void) start; // Ignored.
|
||||
(void) size; // Ignored.
|
||||
}
|
||||
|
||||
#endif // !OS_LINUX && !OS_WIN
|
296
intern/numaapi/source/numaapi_win32.c
Normal file
296
intern/numaapi/source/numaapi_win32.c
Normal file
@@ -0,0 +1,296 @@
|
||||
// Copyright (c) 2016, libnumaapi authors
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
// Author: Sergey Sharybin <sergey.vfx@gmail.com>
|
||||
|
||||
/** \file
|
||||
* \ingroup intern_numaapi
|
||||
*/
|
||||
|
||||
#include "build_config.h"
|
||||
|
||||
#if OS_WIN
|
||||
|
||||
#include "numaapi.h"
|
||||
|
||||
#ifndef NOGDI
|
||||
# define NOGDI
|
||||
#endif
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX
|
||||
#endif
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#ifndef NOCOMM
|
||||
# define NOCOMM
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <windows.h>
|
||||
|
||||
#if ARCH_CPU_64_BITS
|
||||
# include <VersionHelpers.h>
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Initialization.
|
||||
|
||||
// Kernel library, from where the symbols come.
|
||||
static HMODULE kernel_lib;
|
||||
|
||||
// Types of all symbols which are read from the library.
|
||||
|
||||
// NUMA function types.
|
||||
typedef BOOL t_GetNumaHighestNodeNumber(PULONG highest_node_number);
|
||||
typedef BOOL t_GetNumaNodeProcessorMask(UCHAR node, ULONGLONG* processor_mask);
|
||||
typedef BOOL t_GetNumaNodeProcessorMaskEx(USHORT node,
|
||||
GROUP_AFFINITY* processor_mask);
|
||||
typedef BOOL t_GetNumaProcessorNode(UCHAR processor, UCHAR* node_number);
|
||||
typedef void* t_VirtualAllocExNuma(HANDLE process_handle,
|
||||
LPVOID address,
|
||||
SIZE_T size,
|
||||
DWORD allocation_type,
|
||||
DWORD protect,
|
||||
DWORD preferred);
|
||||
typedef BOOL t_VirtualFree(void* address, SIZE_T size, DWORD free_type);
|
||||
// Threading function types.
|
||||
typedef BOOL t_SetProcessAffinityMask(HANDLE process_handle,
|
||||
DWORD_PTR process_affinity_mask);
|
||||
typedef BOOL t_SetThreadGroupAffinity(HANDLE thread_handle,
|
||||
const GROUP_AFFINITY* group_affinity,
|
||||
GROUP_AFFINITY* PreviousGroupAffinity);
|
||||
typedef BOOL t_GetThreadGroupAffinity(HANDLE thread_handle,
|
||||
GROUP_AFFINITY* group_affinity);
|
||||
typedef DWORD t_GetCurrentProcessorNumber(void);
|
||||
typedef void t_GetCurrentProcessorNumberEx(PROCESSOR_NUMBER* proc_number);
|
||||
typedef DWORD t_GetActiveProcessorCount(WORD group_number);
|
||||
|
||||
|
||||
// NUMA symbols.
|
||||
static t_GetNumaHighestNodeNumber* _GetNumaHighestNodeNumber;
|
||||
static t_GetNumaNodeProcessorMask* _GetNumaNodeProcessorMask;
|
||||
static t_GetNumaNodeProcessorMaskEx* _GetNumaNodeProcessorMaskEx;
|
||||
static t_GetNumaProcessorNode* _GetNumaProcessorNode;
|
||||
static t_VirtualAllocExNuma* _VirtualAllocExNuma;
|
||||
static t_VirtualFree* _VirtualFree;
|
||||
// Threading symbols.
|
||||
static t_SetProcessAffinityMask* _SetProcessAffinityMask;
|
||||
static t_SetThreadGroupAffinity* _SetThreadGroupAffinity;
|
||||
static t_GetThreadGroupAffinity* _GetThreadGroupAffinity;
|
||||
static t_GetCurrentProcessorNumber* _GetCurrentProcessorNumber;
|
||||
static t_GetCurrentProcessorNumberEx* _GetCurrentProcessorNumberEx;
|
||||
static t_GetActiveProcessorCount* _GetActiveProcessorCount;
|
||||
|
||||
static void numaExit(void) {
|
||||
// TODO(sergey): Consider closing library here.
|
||||
}
|
||||
|
||||
static NUMAAPI_Result loadNumaSymbols(void) {
|
||||
// Prevent multiple initializations.
|
||||
static bool initialized = false;
|
||||
static NUMAAPI_Result result = NUMAAPI_NOT_AVAILABLE;
|
||||
if (initialized) {
|
||||
return result;
|
||||
}
|
||||
initialized = true;
|
||||
// Register de-initialization.
|
||||
const int error = atexit(numaExit);
|
||||
if (error) {
|
||||
result = NUMAAPI_ERROR_ATEXIT;
|
||||
return result;
|
||||
}
|
||||
// Load library.
|
||||
kernel_lib = LoadLibraryA("Kernel32.dll");
|
||||
// Load symbols.
|
||||
|
||||
#define _LIBRARY_FIND(lib, name) \
|
||||
do { \
|
||||
_##name = (t_##name *)GetProcAddress(lib, #name); \
|
||||
} while (0)
|
||||
#define KERNEL_LIBRARY_FIND(name) _LIBRARY_FIND(kernel_lib, name)
|
||||
|
||||
// NUMA.
|
||||
KERNEL_LIBRARY_FIND(GetNumaHighestNodeNumber);
|
||||
KERNEL_LIBRARY_FIND(GetNumaNodeProcessorMask);
|
||||
KERNEL_LIBRARY_FIND(GetNumaNodeProcessorMaskEx);
|
||||
KERNEL_LIBRARY_FIND(GetNumaProcessorNode);
|
||||
KERNEL_LIBRARY_FIND(VirtualAllocExNuma);
|
||||
KERNEL_LIBRARY_FIND(VirtualFree);
|
||||
// Threading.
|
||||
KERNEL_LIBRARY_FIND(SetProcessAffinityMask);
|
||||
KERNEL_LIBRARY_FIND(SetThreadGroupAffinity);
|
||||
KERNEL_LIBRARY_FIND(GetThreadGroupAffinity);
|
||||
KERNEL_LIBRARY_FIND(GetCurrentProcessorNumber);
|
||||
KERNEL_LIBRARY_FIND(GetCurrentProcessorNumberEx);
|
||||
KERNEL_LIBRARY_FIND(GetActiveProcessorCount);
|
||||
|
||||
#undef KERNEL_LIBRARY_FIND
|
||||
#undef _LIBRARY_FIND
|
||||
|
||||
result = NUMAAPI_SUCCESS;
|
||||
return result;
|
||||
}
|
||||
|
||||
NUMAAPI_Result numaAPI_Initialize(void) {
|
||||
#if !ARCH_CPU_64_BITS
|
||||
// No NUMA on 32 bit platforms.
|
||||
return NUMAAPI_NOT_AVAILABLE;
|
||||
#else
|
||||
if (!IsWindows7OrGreater()) {
|
||||
// Require Windows 7 or higher.
|
||||
NUMAAPI_NOT_AVAILABLE;
|
||||
}
|
||||
loadNumaSymbols();
|
||||
return NUMAAPI_SUCCESS;
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Internal helpers.
|
||||
|
||||
static int countNumSetBits(ULONGLONG mask) {
|
||||
// TODO(sergey): There might be faster way calculating number of set bits.
|
||||
// NOTE: mask must be unsigned, there is undefined behavior for signed ints.
|
||||
int num_bits = 0;
|
||||
while (mask != 0) {
|
||||
num_bits += (mask & 1);
|
||||
mask = (mask >> 1);
|
||||
}
|
||||
return num_bits;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology query.
|
||||
|
||||
int numaAPI_GetNumNodes(void) {
|
||||
ULONG highest_node_number;
|
||||
if (!_GetNumaHighestNodeNumber(&highest_node_number)) {
|
||||
return 0;
|
||||
}
|
||||
// TODO(sergey): Resolve the type narrowing.
|
||||
// NOTE: This is not necessarily a total amount of nodes in the system.
|
||||
return (int)highest_node_number + 1;
|
||||
}
|
||||
|
||||
bool numaAPI_IsNodeAvailable(int node) {
|
||||
// Trick to detect whether the node is usable or not: check whether
|
||||
// there are any processors associated with it.
|
||||
//
|
||||
// This is needed because numaApiGetNumNodes() is not guaranteed to
|
||||
// give total amount of nodes and some nodes might be unavailable.
|
||||
GROUP_AFFINITY processor_mask = { 0 };
|
||||
if (!_GetNumaNodeProcessorMaskEx(node, &processor_mask)) {
|
||||
return false;
|
||||
}
|
||||
if (processor_mask.Mask == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int numaAPI_GetNumNodeProcessors(int node) {
|
||||
GROUP_AFFINITY processor_mask = { 0 };
|
||||
if (!_GetNumaNodeProcessorMaskEx(node, &processor_mask)) {
|
||||
return 0;
|
||||
}
|
||||
return countNumSetBits(processor_mask.Mask);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Topology helpers.
|
||||
|
||||
int numaAPI_GetNumCurrentNodesProcessors(void) {
|
||||
HANDLE thread_handle = GetCurrentThread();
|
||||
GROUP_AFFINITY group_affinity;
|
||||
// TODO(sergey): Needs implementation.
|
||||
if (!_GetThreadGroupAffinity(thread_handle, &group_affinity)) {
|
||||
return 0;
|
||||
}
|
||||
// First, count number of possible bits in the affinity mask.
|
||||
const int num_processors = countNumSetBits(group_affinity.Mask);
|
||||
// Then check that it's not exceeding number of processors in tjhe group.
|
||||
const int num_group_processors =
|
||||
_GetActiveProcessorCount(group_affinity.Group);
|
||||
if (num_group_processors < num_processors) {
|
||||
return num_group_processors;
|
||||
}
|
||||
return num_processors;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Affinities.
|
||||
|
||||
bool numaAPI_RunProcessOnNode(int node) {
|
||||
// TODO(sergey): Make sure requested node is within active CPU group.
|
||||
// Change affinity of the proces to make it to run on a given node.
|
||||
HANDLE process_handle = GetCurrentProcess();
|
||||
GROUP_AFFINITY processor_mask = { 0 };
|
||||
if (_GetNumaNodeProcessorMaskEx(node, &processor_mask) == 0) {
|
||||
return false;
|
||||
}
|
||||
// TODO: Affinity should respect processor group.
|
||||
if (_SetProcessAffinityMask(process_handle, processor_mask.Mask) == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool numaAPI_RunThreadOnNode(int node) {
|
||||
HANDLE thread_handle = GetCurrentThread();
|
||||
GROUP_AFFINITY group_affinity = { 0 };
|
||||
if (_GetNumaNodeProcessorMaskEx(node, &group_affinity) == 0) {
|
||||
return false;
|
||||
}
|
||||
if (_SetThreadGroupAffinity(thread_handle, &group_affinity, NULL) == 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Memory management.
|
||||
|
||||
void* numaAPI_AllocateOnNode(size_t size, int node) {
|
||||
return _VirtualAllocExNuma(GetCurrentProcess(),
|
||||
NULL,
|
||||
size,
|
||||
MEM_RESERVE | MEM_COMMIT,
|
||||
PAGE_READWRITE,
|
||||
node);
|
||||
}
|
||||
|
||||
void* numaAPI_AllocateLocal(size_t size) {
|
||||
UCHAR current_processor = (UCHAR)_GetCurrentProcessorNumber();
|
||||
UCHAR node;
|
||||
if (!_GetNumaProcessorNode(current_processor, &node)) {
|
||||
return NULL;
|
||||
}
|
||||
return numaAPI_AllocateOnNode(size, node);
|
||||
}
|
||||
|
||||
void numaAPI_Free(void* start, size_t size) {
|
||||
if (!_VirtualFree(start, size, MEM_RELEASE)) {
|
||||
// TODO(sergey): Throw an error!
|
||||
}
|
||||
}
|
||||
|
||||
#endif // OS_WIN
|
@@ -642,7 +642,7 @@ bool OCIOImpl::gpuDisplayShaderBind(OCIO_ConstConfigRcPtr *config,
|
||||
}
|
||||
|
||||
/* Bind textures to sampler units. Texture 0 is set by caller.
|
||||
* Uniforms have already been set for texture bind points. */
|
||||
* Uniforms have already been set for texture bind points.*/
|
||||
if (!use_overlay) {
|
||||
/* Avoid missing binds. */
|
||||
GPU_texture_bind(textures.dummy, TEXTURE_SLOT_OVERLAY);
|
||||
|
@@ -3,7 +3,7 @@
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.13</string>
|
||||
<string>10.9.0</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
|
File diff suppressed because it is too large
Load Diff
Before Width: | Height: | Size: 2.5 MiB After Width: | Height: | Size: 2.5 MiB |
File diff suppressed because it is too large
Load Diff
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 556 KiB |
@@ -100,19 +100,6 @@ class Texture(bpy_types.ID):
|
||||
class Collection(bpy_types.ID):
|
||||
__slots__ = ()
|
||||
|
||||
@property
|
||||
def children_recursive(self):
|
||||
"""A list of all children from this collection."""
|
||||
children_recursive = []
|
||||
|
||||
def recurse(parent):
|
||||
for child in parent.children:
|
||||
children_recursive.append(child)
|
||||
recurse(child)
|
||||
|
||||
recurse(self)
|
||||
return children_recursive
|
||||
|
||||
@property
|
||||
def users_dupli_group(self):
|
||||
"""The collection instance objects this collection is used in"""
|
||||
@@ -133,27 +120,6 @@ class Object(bpy_types.ID):
|
||||
return tuple(child for child in bpy.data.objects
|
||||
if child.parent == self)
|
||||
|
||||
@property
|
||||
def children_recursive(self):
|
||||
"""A list of all children from this object.
|
||||
|
||||
.. note:: Takes ``O(len(bpy.data.objects))`` time."""
|
||||
import bpy
|
||||
parent_child_map = {}
|
||||
for child in bpy.data.objects:
|
||||
if (parent := child.parent) is not None:
|
||||
parent_child_map.setdefault(parent, []).append(child)
|
||||
|
||||
children_recursive = []
|
||||
|
||||
def recurse(parent):
|
||||
for child in parent_child_map.get(parent, ()):
|
||||
children_recursive.append(child)
|
||||
recurse(child)
|
||||
|
||||
recurse(self)
|
||||
return children_recursive
|
||||
|
||||
@property
|
||||
def users_collection(self):
|
||||
"""
|
||||
|
@@ -238,15 +238,11 @@ def RKS_GEN_custom_props(_ksi, _context, ks, data):
|
||||
continue
|
||||
|
||||
prop_path = '["%s"]' % bpy.utils.escape_identifier(cprop_name)
|
||||
|
||||
try:
|
||||
rna_property = data.path_resolve(prop_path, False)
|
||||
except ValueError:
|
||||
# Can technically happen, but there is no known case.
|
||||
continue
|
||||
if rna_property is None:
|
||||
# In this case the property cannot be converted to an
|
||||
# FCurve-compatible value, so we can't keyframe it anyways.
|
||||
# This happens when a custom property is set to None. In that case it cannot
|
||||
# be converted to an FCurve-compatible value, so we can't keyframe it anyway.
|
||||
continue
|
||||
if rna_property.rna_type not in prop_type_compat:
|
||||
continue
|
||||
|
@@ -6267,8 +6267,7 @@ def km_image_editor_tool_uv_select(params, *, fallback):
|
||||
_fallback_id("Image Editor Tool: Uv, Tweak", fallback),
|
||||
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
|
||||
{"items": [
|
||||
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
|
||||
params, "uv.select", "uv.cursor_set", extend="extend")),
|
||||
*([] if fallback else _template_items_tool_select(params, "uv.select", "uv.cursor_set", extend="extend")),
|
||||
*([] if (not params.use_fallback_tool_rmb) else _template_uv_select(
|
||||
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
|
||||
]},
|
||||
@@ -6386,7 +6385,7 @@ def km_node_editor_tool_select(params, *, fallback):
|
||||
_fallback_id("Node Tool: Tweak", fallback),
|
||||
{"space_type": 'NODE_EDITOR', "region_type": 'WINDOW'},
|
||||
{"items": [
|
||||
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else [
|
||||
*([] if fallback else [
|
||||
("node.select", {"type": params.select_mouse, "value": 'PRESS'},
|
||||
{"properties": [("deselect_all", not params.legacy)]}),
|
||||
]),
|
||||
@@ -6468,7 +6467,7 @@ def km_3d_view_tool_select(params, *, fallback):
|
||||
_fallback_id("3D View Tool: Tweak", fallback),
|
||||
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
|
||||
{"items": [
|
||||
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
|
||||
*([] if fallback else _template_items_tool_select(
|
||||
params, "view3d.select", "view3d.cursor3d", extend="toggle")),
|
||||
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_select(
|
||||
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
|
||||
@@ -7378,7 +7377,7 @@ def km_3d_view_tool_edit_gpencil_select(params, *, fallback):
|
||||
_fallback_id("3D View Tool: Edit Gpencil, Tweak", fallback),
|
||||
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
|
||||
{"items": [
|
||||
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
|
||||
*([] if fallback else _template_items_tool_select(
|
||||
params, "gpencil.select", "view3d.cursor3d", extend="toggle")),
|
||||
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_gpencil_select(
|
||||
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
|
||||
@@ -7554,7 +7553,7 @@ def km_sequencer_editor_tool_generic_select(params, *, fallback):
|
||||
_fallback_id("Sequencer Tool: Tweak", fallback),
|
||||
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
|
||||
{"items": [
|
||||
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
|
||||
*([] if fallback else _template_items_tool_select(
|
||||
params, "sequencer.select", "sequencer.cursor_set", extend="toggle")),
|
||||
|
||||
*([] if (not params.use_fallback_tool_rmb) else _template_sequencer_preview_select(
|
||||
|
@@ -949,7 +949,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
|
||||
"""Make all the newly created and the old objects of a collection """ \
|
||||
"""to be properly setup for shadow catch"""
|
||||
for ob in collection.objects:
|
||||
ob.is_shadow_catcher = True
|
||||
ob.cycles.is_shadow_catcher = True
|
||||
for child in collection.children:
|
||||
setup_shadow_catcher_objects(child)
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user