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6 Commits

2366 changed files with 49881 additions and 92193 deletions

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@@ -205,7 +205,6 @@ ForEachMacros:
- FOREACH_SCENE_COLLECTION_BEGIN
- FOREACH_SCENE_OBJECT_BEGIN
- FOREACH_SELECTED_BASE_BEGIN
- FOREACH_SELECTED_BEZT_BEGIN
- FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN
- FOREACH_SELECTED_OBJECT_BEGIN
- FOREACH_TRANS_DATA_CONTAINER
@@ -269,7 +268,6 @@ ForEachMacros:
StatementMacros:
- PyObject_HEAD
- PyObject_VAR_HEAD
- ccl_gpu_kernel_postfix
MacroBlockBegin: "^BSDF_CLOSURE_CLASS_BEGIN$"
MacroBlockEnd: "^BSDF_CLOSURE_CLASS_END$"

View File

@@ -256,7 +256,7 @@ endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
option(WITH_SYSTEM_FREETYPE "Use the freetype library provided by the operating system" OFF)
else()
# not an option for other OS's
@@ -284,7 +284,6 @@ option(WITH_IMAGE_TIFF "Enable LibTIFF Support" ON)
option(WITH_IMAGE_DDS "Enable DDS Image Support" ON)
option(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
option(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
option(WITH_IMAGE_WEBP "Enable WebP Image Support" OFF)
# Audio/Video format support
option(WITH_CODEC_AVI "Enable Blenders own AVI file support (raw/jpeg)" ON)
@@ -409,8 +408,6 @@ option(WITH_CYCLES_DEBUG "Build Cycles with options useful for debug
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_HYDRA_RENDER_DELEGATE "Build Cycles Hydra render delegate" OFF)
option(WITH_CYCLES_DEBUG_NAN "Build Cycles with additional asserts for detecting NaNs and invalid values" OFF)
option(WITH_CYCLES_NATIVE_ONLY "Build Cycles with native kernel only (which fits current CPU, use for development only)" OFF)
option(WITH_CYCLES_KERNEL_ASAN "Build Cycles kernels with address sanitizer when WITH_COMPILER_ASAN is on, even if it's very slow" OFF)
@@ -505,7 +502,7 @@ else()
set(WITH_EXPERIMENTAL_FEATURES OFF)
endif()
# Unit testing
# Unit testsing
option(WITH_GTESTS "Enable GTest unit testing" OFF)
option(WITH_OPENGL_RENDER_TESTS "Enable OpenGL render related unit testing (Experimental)" OFF)
option(WITH_OPENGL_DRAW_TESTS "Enable OpenGL UI drawing related unit testing (Experimental)" OFF)
@@ -534,19 +531,6 @@ mark_as_advanced(
WITH_GPU_SHADER_BUILDER
)
# Metal
if (APPLE)
option(WITH_METAL_BACKEND "Use Metal for graphics instead of (or as well as) OpenGL on macOS." OFF)
mark_as_advanced(WITH_METAL_BACKEND)
else()
set(WITH_METAL_BACKEND OFF)
endif()
if (WITH_METAL_BACKEND)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
endif()
if(WIN32)
option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF)
mark_as_advanced(WITH_GL_ANGLE)
@@ -745,10 +729,9 @@ endif()
#-----------------------------------------------------------------------------
# Check for conflicting/unsupported configurations
if(NOT WITH_BLENDER AND NOT WITH_CYCLES_STANDALONE AND NOT WITH_CYCLES_HYDRA_RENDER_DELEGATE)
if(NOT WITH_BLENDER AND NOT WITH_CYCLES_STANDALONE)
message(FATAL_ERROR
"At least one of WITH_BLENDER or WITH_CYCLES_STANDALONE "
"or WITH_CYCLES_HYDRA_RENDER_DELEGATE "
"must be enabled, nothing to do!"
)
endif()
@@ -883,7 +866,7 @@ if(WITH_CYCLES_DEVICE_HIP)
endif()
#-----------------------------------------------------------------------------
# Check if submodules are cloned.
# Check check if submodules are cloned
if(WITH_INTERNATIONAL)
file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/datafiles/locale")
@@ -1291,16 +1274,6 @@ else()
list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
endif()
#-----------------------------------------------------------------------------
# Configure Metal.
if (WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
# No need to add frameworks here, all the ones we need for Metal and
# Metal-OpenGL Interop are already being added by
# build_files/cmake/platform/platform_apple.cmake
endif()
#-----------------------------------------------------------------------------
# Configure OpenMP.
if(WITH_OPENMP)
@@ -1695,8 +1668,6 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_DUPLICATE_ENUM -Wno-duplicate-enum)
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNDEF -Wno-undef)
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_MISSING_NORETURN -Wno-missing-noreturn)
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_UNUSED_BUT_SET_VARIABLE -Wno-unused-but-set-variable)
ADD_CHECK_C_COMPILER_FLAG(C_REMOVE_STRICT_FLAGS C_WARN_NO_DEPRECATED_DECLARATIONS -Wno-deprecated-declarations)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_UNUSED_PARAMETER -Wno-unused-parameter)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_REMOVE_STRICT_FLAGS CXX_WARN_NO_UNUSED_PRIVATE_FIELD -Wno-unused-private-field)
@@ -1911,13 +1882,15 @@ if(WITH_BLENDER)
# source after intern and extern to gather all
# internal and external library information first, for test linking
add_subdirectory(source)
elseif(WITH_CYCLES_STANDALONE OR WITH_CYCLES_HYDRA_RENDER_DELEGATE)
elseif(WITH_CYCLES_STANDALONE)
add_subdirectory(intern/glew-mx)
add_subdirectory(intern/guardedalloc)
add_subdirectory(intern/libc_compat)
add_subdirectory(intern/numaapi)
add_subdirectory(intern/sky)
add_subdirectory(intern/cycles)
add_subdirectory(extern/clew)
if(WITH_CYCLES_LOGGING)
if(NOT WITH_SYSTEM_GFLAGS)
add_subdirectory(extern/gflags)
@@ -1974,7 +1947,7 @@ if(FIRST_RUN)
set(_msg " - ${_setting}")
string(LENGTH "${_msg}" _len)
while("36" GREATER "${_len}")
while("32" GREATER "${_len}")
string(APPEND _msg " ")
math(EXPR _len "${_len} + 1")
endwhile()

View File

@@ -32,7 +32,7 @@ Other Convenience Targets
* config: Run cmake configuration tool to set build options.
* deps: Build library dependencies (intended only for platform maintainers).
The existence of locally build dependencies overrides the pre-built dependencies from subversion.
The existance of locally build dependencies overrides the pre-built dependencies from subversion.
These must be manually removed from '../lib/' to go back to using the pre-compiled libraries.
Project Files
@@ -51,13 +51,20 @@ Testing Targets
* test:
Run automated tests with ctest.
* test_cmake:
Runs our own cmake file checker
which detects errors in the cmake file list definitions
* test_pep8:
Checks all python script are pep8
which are tagged to use the stricter formatting
* test_deprecated:
Checks for deprecation tags in our code which may need to be removed
Static Source Code Checking
Not associated with building Blender.
* check_cppcheck: Run blender source through cppcheck (C & C++).
* check_clang_array: Run blender source through clang array checking script (C & C++).
* check_deprecated: Check if there is any deprecated code to remove.
* check_splint: Run blenders source through splint (C only).
* check_sparse: Run blenders source through sparse (C only).
* check_smatch: Run blenders source through smatch (C only).
@@ -66,10 +73,6 @@ Static Source Code Checking
using one of the accepted licenses in 'doc/license/SPDX-license-identifiers.txt'
Append with 'SHOW_HEADERS=1' to show all unique headers
which can be useful for spotting license irregularities.
* check_cmake: Runs our own cmake file checker which detects errors in the cmake file list definitions.
* check_pep8: Checks all Python script are pep8 which are tagged to use the stricter formatting.
* check_mypy: Checks all Python scripts using mypy,
see: source/tools/check_source/check_mypy_config.py scripts which are included.
Spell Checkers
This runs the spell checker from the developer tools repositor.
@@ -397,6 +400,20 @@ package_archive: .FORCE
test: .FORCE
@$(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)"
# run pep8 check check on scripts we distribute.
test_pep8: .FORCE
@$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our CMAKE files.
test_cmake: .FORCE
@$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: .FORCE
@$(PYTHON) tests/check_deprecated.py
# -----------------------------------------------------------------------------
# Project Files
@@ -474,23 +491,11 @@ check_descriptions: .FORCE
@$(BLENDER_BIN) --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
check_deprecated: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
source/tools/check_source/check_deprecated.py
check_licenses: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_licenses.py" \
"--show-headers=$(SHOW_HEADERS)"
check_pep8: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
tests/python/pep8.py
check_cmake: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
source/tools/check_source/check_cmake_consistency.py
# -----------------------------------------------------------------------------
# Utilities

View File

@@ -1,16 +1,11 @@
# SPDX-License-Identifier: GPL-2.0-or-later
## Update and uncomment this in the release branch
# set(BLENDER_VERSION 3.1)
function(download_source dep)
set(TARGET_FILE ${${dep}_FILE})
set(TARGET_HASH_TYPE ${${dep}_HASH_TYPE})
set(TARGET_HASH ${${dep}_HASH})
if(PACKAGE_USE_UPSTREAM_SOURCES)
set(TARGET_URI ${${dep}_URI})
elseif(BLENDER_VERSION)
set(TARGET_URI https://svn.blender.org/svnroot/bf-blender/tags/blender-${BLENDER_VERSION}-release/lib/packages/${TARGET_FILE})
else()
set(TARGET_URI https://svn.blender.org/svnroot/bf-blender/trunk/lib/packages/${TARGET_FILE})
endif()

View File

@@ -52,14 +52,6 @@ add_dependencies(
external_boost
)
# Since USD 21.11 the libraries are prefixed with "usd_", i.e. "libusd_m.a" became "libusd_usd_m.a".
# See https://github.com/PixarAnimationStudios/USD/blob/release/CHANGELOG.md#2111---2021-11-01
if (USD_VERSION VERSION_LESS 21.11)
set(PXR_LIB_PREFIX "")
else()
set(PXR_LIB_PREFIX "usd_")
endif()
if(WIN32)
# USD currently demands python be available at build time
# and then proceeds not to use it, but still checks that the
@@ -73,14 +65,14 @@ if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/ ${HARVEST_TARGET}/usd
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/${PXR_LIB_PREFIX}usd_m.lib ${HARVEST_TARGET}/usd/lib/lib${PXR_LIB_PREFIX}usd_m.lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/usd_m.lib ${HARVEST_TARGET}/usd/lib/libusd_m.lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib ${HARVEST_TARGET}/usd/lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/${PXR_LIB_PREFIX}usd_m_d.lib ${HARVEST_TARGET}/usd/lib/lib${PXR_LIB_PREFIX}usd_m_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/usd_m_d.lib ${HARVEST_TARGET}/usd/lib/libusd_m_d.lib
DEPENDEES install
)
endif()
@@ -92,7 +84,7 @@ else()
# case (only the shared library). As a result, we need to grab the `libusd_m.a`
# file from the build directory instead of from the install directory.
ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/lib${PXR_LIB_PREFIX}usd_m.a ${HARVEST_TARGET}/usd/lib/lib${PXR_LIB_PREFIX}usd_m.a
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/libusd_m.a ${HARVEST_TARGET}/usd/lib/libusd_m.a
DEPENDEES install
)
endif()

File diff suppressed because it is too large Load Diff

View File

@@ -32,12 +32,9 @@ FIND_PATH(USD_INCLUDE_DIR
DOC "Universal Scene Description (USD) header files"
)
# Since USD 21.11 the libraries are prefixed with "usd_", i.e. "libusd_m.a" became "libusd_usd_m.a".
# See https://github.com/PixarAnimationStudios/USD/blob/release/CHANGELOG.md#2111---2021-11-01
FIND_LIBRARY(USD_LIBRARY
NAMES
usd_usd_m usd_usd_ms usd_m usd_ms
${PXR_LIB_PREFIX}usd
usd_m usd_ms
NAMES_PER_DIR
HINTS
${_usd_SEARCH_DIRS}

View File

@@ -1,77 +0,0 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2022 Blender Foundation.
# - Find WebP library
# Find the native WebP includes and library
# This module defines
# WEBP_INCLUDE_DIRS, where to find WebP headers, Set when WebP is found.
# WEBP_LIBRARIES, libraries to link against to use WebP.
# WEBP_ROOT_DIR, The base directory to search for WebP.
# This can also be an environment variable.
# WEBP_FOUND, If false, do not try to use WebP.
#
# also defined, but not for general use are
# WEBP_LIBRARY, where to find the WEBP library.
# If WEBP_ROOT_DIR was defined in the environment, use it.
IF(NOT WEBP_ROOT_DIR AND NOT $ENV{WEBP_ROOT_DIR} STREQUAL "")
SET(WEBP_ROOT_DIR $ENV{WEBP_ROOT_DIR})
ENDIF()
SET(_webp_SEARCH_DIRS
${WEBP_ROOT_DIR}
/opt/lib/webp
)
FIND_PATH(WEBP_INCLUDE_DIR
NAMES
webp/types.h
HINTS
${_webp_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_webp_FIND_COMPONENTS
webp
webpmux
webpdemux
)
SET(_webp_LIBRARIES)
FOREACH(COMPONENT ${_webp_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(WEBP_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
NAMES_PER_DIR
HINTS
${_webp_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib lib/static
)
LIST(APPEND _webp_LIBRARIES "${WEBP_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
IF(${WEBP_WEBP_LIBRARY_NOTFOUND})
set(WEBP_FOUND FALSE)
ELSE()
# handle the QUIETLY and REQUIRED arguments and set WEBP_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(WebP DEFAULT_MSG _webp_LIBRARIES WEBP_INCLUDE_DIR)
IF(WEBP_FOUND)
get_filename_component(WEBP_LIBRARY_DIR ${WEBP_WEBP_LIBRARY} DIRECTORY)
SET(WEBP_INCLUDE_DIRS ${WEBP_INCLUDE_DIR})
SET(WEBP_LIBRARIES ${_webp_LIBRARIES})
ELSE()
SET(WEBPL_PUGIXML_FOUND FALSE)
ENDIF()
ENDIF()
MARK_AS_ADVANCED(
WEBP_INCLUDE_DIR
WEBP_LIBRARY_DIR
)

View File

@@ -0,0 +1,387 @@
#!/usr/bin/env python3
# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8 compliant>
# Note: this code should be cleaned up / refactored.
import sys
if sys.version_info.major < 3:
print("\nPython3.x needed, found %s.\nAborting!\n" %
sys.version.partition(" ")[0])
sys.exit(1)
import os
from os.path import (
dirname,
join,
normpath,
splitext,
)
from cmake_consistency_check_config import (
IGNORE_SOURCE,
IGNORE_SOURCE_MISSING,
IGNORE_CMAKE,
UTF8_CHECK,
SOURCE_DIR,
BUILD_DIR,
)
from typing import (
Callable,
Dict,
Generator,
Iterator,
List,
Optional,
Tuple,
)
global_h = set()
global_c = set()
global_refs: Dict[str, List[Tuple[str, int]]] = {}
# Flatten `IGNORE_SOURCE_MISSING` to avoid nested looping.
IGNORE_SOURCE_MISSING_FLAT = [
(k, ignore_path) for k, ig_list in IGNORE_SOURCE_MISSING
for ignore_path in ig_list
]
# Ignore cmake file, path pairs.
global_ignore_source_missing: Dict[str, List[str]] = {}
for k, v in IGNORE_SOURCE_MISSING_FLAT:
global_ignore_source_missing.setdefault(k, []).append(v)
del IGNORE_SOURCE_MISSING_FLAT
def replace_line(f: str, i: int, text: str, keep_indent: bool = True) -> None:
file_handle = open(f, 'r')
data = file_handle.readlines()
file_handle.close()
l = data[i]
ws = l[:len(l) - len(l.lstrip())]
data[i] = "%s%s\n" % (ws, text)
file_handle = open(f, 'w')
file_handle.writelines(data)
file_handle.close()
def source_list(
path: str,
filename_check: Optional[Callable[[str], bool]] = None,
) -> Generator[str, None, None]:
for dirpath, dirnames, filenames in os.walk(path):
# skip '.git'
dirnames[:] = [d for d in dirnames if not d.startswith(".")]
for filename in filenames:
if filename_check is None or filename_check(filename):
yield os.path.join(dirpath, filename)
# extension checking
def is_cmake(filename: str) -> bool:
ext = splitext(filename)[1]
return (ext == ".cmake") or (filename == "CMakeLists.txt")
def is_c_header(filename: str) -> bool:
ext = splitext(filename)[1]
return (ext in {".h", ".hpp", ".hxx", ".hh"})
def is_c(filename: str) -> bool:
ext = splitext(filename)[1]
return (ext in {".c", ".cpp", ".cxx", ".m", ".mm", ".rc", ".cc", ".inl", ".metal"})
def is_c_any(filename: str) -> bool:
return is_c(filename) or is_c_header(filename)
def cmake_get_src(f: str) -> None:
sources_h = []
sources_c = []
filen = open(f, "r", encoding="utf8")
it: Optional[Iterator[str]] = iter(filen)
found = False
i = 0
# print(f)
def is_definition(l: str, f: str, i: int, name: str) -> bool:
if l.startswith("unset("):
return False
if ('set(%s' % name) in l or ('set(' in l and l.endswith(name)):
if len(l.split()) > 1:
raise Exception("strict formatting not kept 'set(%s*' %s:%d" % (name, f, i))
return True
if ("list(APPEND %s" % name) in l or ('list(APPEND ' in l and l.endswith(name)):
if l.endswith(")"):
raise Exception("strict formatting not kept 'list(APPEND %s...)' on 1 line %s:%d" % (name, f, i))
return True
return False
while it is not None:
context_name = ""
while it is not None:
i += 1
try:
l = next(it)
except StopIteration:
it = None
break
l = l.strip()
if not l.startswith("#"):
found = is_definition(l, f, i, "SRC")
if found:
context_name = "SRC"
break
found = is_definition(l, f, i, "INC")
if found:
context_name = "INC"
break
if found:
cmake_base = dirname(f)
cmake_base_bin = os.path.join(BUILD_DIR, os.path.relpath(cmake_base, SOURCE_DIR))
# Find known missing sources list (if we have one).
f_rel = os.path.relpath(f, SOURCE_DIR)
f_rel_key = f_rel
if os.sep != "/":
f_rel_key = f_rel_key.replace(os.sep, "/")
local_ignore_source_missing = global_ignore_source_missing.get(f_rel_key, [])
while it is not None:
i += 1
try:
l = next(it)
except StopIteration:
it = None
break
l = l.strip()
if not l.startswith("#"):
# Remove in-line comments.
l = l.split(" # ")[0].rstrip()
if ")" in l:
if l.strip() != ")":
raise Exception("strict formatting not kept '*)' %s:%d" % (f, i))
break
# replace dirs
l = l.replace("${CMAKE_SOURCE_DIR}", SOURCE_DIR)
l = l.replace("${CMAKE_CURRENT_SOURCE_DIR}", cmake_base)
l = l.replace("${CMAKE_CURRENT_BINARY_DIR}", cmake_base_bin)
l = l.strip('"')
if not l:
pass
elif l in local_ignore_source_missing:
local_ignore_source_missing.remove(l)
elif l.startswith("$"):
if context_name == "SRC":
# assume if it ends with context_name we know about it
if not l.split("}")[0].endswith(context_name):
print("Can't use var '%s' %s:%d" % (l, f, i))
elif len(l.split()) > 1:
raise Exception("Multi-line define '%s' %s:%d" % (l, f, i))
else:
new_file = normpath(join(cmake_base, l))
if context_name == "SRC":
if is_c_header(new_file):
sources_h.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif is_c(new_file):
sources_c.append(new_file)
global_refs.setdefault(new_file, []).append((f, i))
elif l in {"PARENT_SCOPE", }:
# cmake var, ignore
pass
elif new_file.endswith(".list"):
pass
elif new_file.endswith(".def"):
pass
elif new_file.endswith(".cl"): # opencl
pass
elif new_file.endswith(".cu"): # cuda
pass
elif new_file.endswith(".osl"): # open shading language
pass
elif new_file.endswith(".glsl"):
pass
else:
raise Exception("unknown file type - not c or h %s -> %s" % (f, new_file))
elif context_name == "INC":
if new_file.startswith(BUILD_DIR):
# assume generated path
pass
elif os.path.isdir(new_file):
new_path_rel = os.path.relpath(new_file, cmake_base)
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
# # Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existent include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
global_h.update(set(sources_h))
global_c.update(set(sources_c))
'''
if not sources_h and not sources_c:
raise Exception("No sources %s" % f)
sources_h_fs = list(source_list(cmake_base, is_c_header))
sources_c_fs = list(source_list(cmake_base, is_c))
'''
# find missing C files:
'''
for ff in sources_c_fs:
if ff not in sources_c:
print(" missing: " + ff)
'''
# reset
del sources_h[:]
del sources_c[:]
filen.close()
def is_ignore_source(f: str, ignore_used: List[bool]) -> bool:
for index, ignore_path in enumerate(IGNORE_SOURCE):
if ignore_path in f:
ignore_used[index] = True
return True
return False
def is_ignore_cmake(f: str, ignore_used: List[bool]) -> bool:
for index, ignore_path in enumerate(IGNORE_CMAKE):
if ignore_path in f:
ignore_used[index] = True
return True
return False
def main() -> None:
print("Scanning:", SOURCE_DIR)
ignore_used_source = [False] * len(IGNORE_SOURCE)
ignore_used_cmake = [False] * len(IGNORE_CMAKE)
for cmake in source_list(SOURCE_DIR, is_cmake):
if not is_ignore_cmake(cmake, ignore_used_cmake):
cmake_get_src(cmake)
# First do stupid check, do these files exist?
print("\nChecking for missing references:")
is_err = False
errs = []
for f in (global_h | global_c):
if f.startswith(BUILD_DIR):
continue
if not os.path.exists(f):
refs = global_refs[f]
if refs:
for cf, i in refs:
errs.append((cf, i))
else:
raise Exception("CMake references missing, internal error, aborting!")
is_err = True
errs.sort()
errs.reverse()
for cf, i in errs:
print("%s:%d" % (cf, i))
# Write a 'sed' script, useful if we get a lot of these
# print("sed '%dd' '%s' > '%s.tmp' ; mv '%s.tmp' '%s'" % (i, cf, cf, cf, cf))
if is_err:
raise Exception("CMake references missing files, aborting!")
del is_err
del errs
# now check on files not accounted for.
print("\nC/C++ Files CMake does not know about...")
for cf in sorted(source_list(SOURCE_DIR, is_c)):
if not is_ignore_source(cf, ignore_used_source):
if cf not in global_c:
print("missing_c: ", cf)
# Check if automake builds a corresponding .o file.
'''
if cf in global_c:
out1 = os.path.splitext(cf)[0] + ".o"
out2 = os.path.splitext(cf)[0] + ".Po"
out2_dir, out2_file = out2 = os.path.split(out2)
out2 = os.path.join(out2_dir, ".deps", out2_file)
if not os.path.exists(out1) and not os.path.exists(out2):
print("bad_c: ", cf)
'''
print("\nC/C++ Headers CMake does not know about...")
for hf in sorted(source_list(SOURCE_DIR, is_c_header)):
if not is_ignore_source(hf, ignore_used_source):
if hf not in global_h:
print("missing_h: ", hf)
if UTF8_CHECK:
# test encoding
import traceback
for files in (global_c, global_h):
for f in sorted(files):
if os.path.exists(f):
# ignore outside of our source tree
if "extern" not in f:
i = 1
try:
for _ in open(f, "r", encoding="utf8"):
i += 1
except UnicodeDecodeError:
print("Non utf8: %s:%d" % (f, i))
if i > 1:
traceback.print_exc()
# Check ignores aren't stale
print("\nCheck for unused 'IGNORE_SOURCE' paths...")
for index, ignore_path in enumerate(IGNORE_SOURCE):
if not ignore_used_source[index]:
print("unused ignore: %r" % ignore_path)
# Check ignores aren't stale
print("\nCheck for unused 'IGNORE_SOURCE_MISSING' paths...")
for k, v in sorted(global_ignore_source_missing.items()):
for ignore_path in v:
print("unused ignore: %r -> %r" % (ignore_path, k))
# Check ignores aren't stale
print("\nCheck for unused 'IGNORE_CMAKE' paths...")
for index, ignore_path in enumerate(IGNORE_CMAKE):
if not ignore_used_cmake[index]:
print("unused ignore: %r" % ignore_path)
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,64 @@
# SPDX-License-Identifier: GPL-2.0-or-later
import os
IGNORE_SOURCE = (
"/test/",
"/tests/gtests/",
"/release/",
# specific source files
"extern/audaspace/",
# Use for `WIN32` only.
"source/creator/blender_launcher_win32.c",
# specific source files
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
"extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp",
"extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp",
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
"doc/doxygen/doxygen.extern.h",
"doc/doxygen/doxygen.intern.h",
"doc/doxygen/doxygen.main.h",
"doc/doxygen/doxygen.source.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h",
"extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h",
"extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h",
"extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h",
"extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h",
"extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h",
)
# Ignore cmake file, path pairs.
IGNORE_SOURCE_MISSING = (
( # Use for cycles stand-alone.
"intern/cycles/util/CMakeLists.txt", (
"../../third_party/numaapi/include",
)),
( # Use for `WITH_NANOVDB`.
"intern/cycles/kernel/CMakeLists.txt", (
"nanovdb/util/CSampleFromVoxels.h",
"nanovdb/util/SampleFromVoxels.h",
"nanovdb/NanoVDB.h",
"nanovdb/CNanoVDB.h",
),
),
)
IGNORE_CMAKE = (
"extern/audaspace/CMakeLists.txt",
)
UTF8_CHECK = True
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", ".."))))
# doesn't have to exist, just use as reference
BUILD_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(SOURCE_DIR, "..", "build"))))

View File

@@ -879,7 +879,7 @@ function(delayed_install
destination)
foreach(f ${files})
if(IS_ABSOLUTE ${f} OR "${base}" STREQUAL "")
if(IS_ABSOLUTE ${f})
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${f})
else()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_FILES ${base}/${f})

View File

@@ -106,8 +106,8 @@ if(WIN32)
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:medium)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender-launcher" "Blender")
set(CPACK_CREATE_DESKTOP_LINKS "blender-launcher" "Blender")
set(CPACK_PACKAGE_EXECUTABLES "blender-launcher" "blender")
set(CPACK_CREATE_DESKTOP_LINKS "blender-launcher" "blender")
include(CPack)

View File

@@ -232,15 +232,6 @@ if(WITH_IMAGE_TIFF)
endif()
endif()
if(WITH_IMAGE_WEBP)
set(WEBP_ROOT_DIR ${LIBDIR}/webp)
find_package(WebP)
if(NOT WEBP_FOUND)
message(WARNING "WebP not found, disabling WITH_IMAGE_WEBP")
set(WITH_IMAGE_WEBP OFF)
endif()
endif()
if(WITH_BOOST)
set(Boost_NO_BOOST_CMAKE ON)
set(BOOST_ROOT ${LIBDIR}/boost)

View File

@@ -368,14 +368,6 @@ if(WITH_PUGIXML)
endif()
endif()
if(WITH_IMAGE_WEBP)
set(WEBP_ROOT_DIR ${LIBDIR}/webp)
find_package_wrapper(WebP)
if(NOT WEBP_FOUND)
set(WITH_IMAGE_WEBP OFF)
endif()
endif()
if(WITH_OPENIMAGEIO)
find_package_wrapper(OpenImageIO)
set(OPENIMAGEIO_LIBRARIES
@@ -857,45 +849,3 @@ if(WITH_COMPILER_CCACHE)
set(WITH_COMPILER_CCACHE OFF)
endif()
endif()
# On some platforms certain atomic operations are not possible with assembly and/or intrinsics and
# they are emulated in software with locks. For example, on armel there is no intrinsics to grant
# 64 bit atomic operations and STL library uses libatomic to offload software emulation of atomics
# to.
# This function will check whether libatomic is required and if so will configure linker flags.
# If atomic operations are possible without libatomic then linker flags are left as-is.
function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
# Source which is used to enforce situation when software emulation of atomics is required.
# Assume that using 64bit integer gives a definitive answer (as in, if 64bit atomic operations
# are possible using assembly/intrinsics 8, 16, and 32 bit operations will also be possible.
set(_source
"#include <atomic>
#include <cstdint>
int main(int argc, char **argv) {
std::atomic<uint64_t> uint64; uint64++;
return 0;
}")
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITHOUT_LIBATOMIC)
if(NOT ATOMIC_OPS_WITHOUT_LIBATOMIC)
# Compilation of the test program has failed.
# Try it again with -latomic to see if this is what is needed, or whether something else is
# going on.
set(CMAKE_REQUIRED_LIBRARIES atomic)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITH_LIBATOMIC)
if(ATOMIC_OPS_WITH_LIBATOMIC)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -latomic" PARENT_SCOPE)
else()
# Atomic operations are required part of Blender and it is not possible to process forward.
# We expect that either standard library or libatomic will make atomics to work. If both
# cases has failed something fishy o na bigger scope is going on.
message(FATAL_ERROR "Failed to detect required configuration for atomic operations")
endif()
endif()
endfunction()
CONFIGURE_ATOMIC_LIB_IF_NEEDED()

View File

@@ -39,12 +39,12 @@ if(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(WITH_WINDOWS_STRIPPED_PDB OFF)
endif()
else()
if(WITH_BLENDER AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.28.29921) # MSVC 2019 16.9.16
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.28.29921) # MSVC 2019 16.9.16
message(FATAL_ERROR "Compiler is unsupported, MSVC 2019 16.9.16 or newer is required for building blender.")
endif()
endif()
if(WITH_BLENDER AND NOT WITH_PYTHON_MODULE)
if(NOT WITH_PYTHON_MODULE)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT blender)
endif()
@@ -238,6 +238,7 @@ else()
endif()
if(NOT DEFINED LIBDIR)
# Setup 64bit and 64bit windows systems
if(CMAKE_CL_64)
message(STATUS "64 bit compiler detected.")
@@ -251,9 +252,6 @@ if(NOT DEFINED LIBDIR)
elseif(MSVC_VERSION GREATER 1919)
message(STATUS "Visual Studio 2019 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc15)
elseif(MSVC_VERSION GREATER 1909)
message(STATUS "Visual Studio 2017 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc15)
endif()
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
@@ -302,8 +300,9 @@ set(ZLIB_INCLUDE_DIR ${LIBDIR}/zlib/include)
set(ZLIB_LIBRARY ${LIBDIR}/zlib/lib/libz_st.lib)
set(ZLIB_DIR ${LIBDIR}/zlib)
windows_find_package(ZLIB) # we want to find before finding things that depend on it like png
windows_find_package(PNG)
windows_find_package(zlib) # we want to find before finding things that depend on it like png
windows_find_package(png)
if(NOT PNG_FOUND)
warn_hardcoded_paths(libpng)
set(PNG_PNG_INCLUDE_DIR ${LIBDIR}/png/include)
@@ -314,9 +313,9 @@ if(NOT PNG_FOUND)
endif()
set(JPEG_NAMES ${JPEG_NAMES} libjpeg)
windows_find_package(JPEG REQUIRED)
windows_find_package(jpeg REQUIRED)
if(NOT JPEG_FOUND)
warn_hardcoded_paths(libjpeg)
warn_hardcoded_paths(jpeg)
set(JPEG_INCLUDE_DIR ${LIBDIR}/jpeg/include)
set(JPEG_LIBRARIES ${LIBDIR}/jpeg/lib/libjpeg.lib)
endif()
@@ -334,7 +333,7 @@ set(FREETYPE_LIBRARIES
${LIBDIR}/brotli/lib/brotlidec-static.lib
${LIBDIR}/brotli/lib/brotlicommon-static.lib
)
windows_find_package(Freetype REQUIRED)
windows_find_package(freetype REQUIRED)
if(WITH_FFTW3)
set(FFTW3 ${LIBDIR}/fftw3)
@@ -343,16 +342,6 @@ if(WITH_FFTW3)
set(FFTW3_LIBPATH ${FFTW3}/lib)
endif()
windows_find_package(WebP)
if(NOT WEBP_FOUND)
if(EXISTS ${LIBDIR}/webp)
set(WEBP_INCLUDE_DIRS ${LIBDIR}/webp/include)
set(WEBP_ROOT_DIR ${LIBDIR}/webp)
set(WEBP_LIBRARIES ${LIBDIR}/webp/lib/webp.lib ${LIBDIR}/webp/lib/webpdemux.lib ${LIBDIR}/webp/lib/webpmux.lib)
set(WEBP_FOUND ON)
endif()
endif()
if(WITH_OPENCOLLADA)
set(OPENCOLLADA ${LIBDIR}/opencollada)
@@ -400,9 +389,9 @@ if(WITH_CODEC_FFMPEG)
${LIBDIR}/ffmpeg/include
${LIBDIR}/ffmpeg/include/msvc
)
windows_find_package(FFmpeg)
if(NOT FFmpeg_FOUND)
warn_hardcoded_paths(FFmpeg)
windows_find_package(FFMPEG)
if(NOT FFMPEG_FOUND)
warn_hardcoded_paths(ffmpeg)
set(FFMPEG_LIBRARIES
${LIBDIR}/ffmpeg/lib/avcodec.lib
${LIBDIR}/ffmpeg/lib/avformat.lib
@@ -414,10 +403,10 @@ if(WITH_CODEC_FFMPEG)
endif()
if(WITH_IMAGE_OPENEXR)
windows_find_package(OpenEXR REQUIRED)
if(NOT OpenEXR_FOUND)
set(OPENEXR_ROOT_DIR ${LIBDIR}/openexr)
set(OPENEXR_VERSION "2.1")
set(OPENEXR_ROOT_DIR ${LIBDIR}/openexr)
set(OPENEXR_VERSION "2.1")
windows_find_package(OPENEXR REQUIRED)
if(NOT OPENEXR_FOUND)
warn_hardcoded_paths(OpenEXR)
set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_INCLUDE_DIR ${OPENEXR}/include)
@@ -531,20 +520,17 @@ if(WITH_BOOST)
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
endif()
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
if(WITH_OPENIMAGEIO)
windows_find_package(OpenImageIO)
if(NOT OpenImageIO_FOUND)
set(OPENIMAGEIO ${LIBDIR}/OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO.lib optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util.lib)
set(OIIO_DEBUG debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_d.lib debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util_d.lib)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
endif()
set(OPENIMAGEIO ${LIBDIR}/OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO.lib optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util.lib)
set(OIIO_DEBUG debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_d.lib debug ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util_d.lib)
set(OPENIMAGEIO_LIBRARIES ${OIIO_OPTIMIZED} ${OIIO_DEBUG})
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
@@ -575,38 +561,31 @@ if(WITH_LLVM)
message(WARNING "LLVM debug libs not present on this system. Using release libs for debug builds.")
set(LLVM_LIBRARY ${LLVM_LIBRARY_OPTIMIZED})
endif()
endif()
if(WITH_OPENCOLORIO)
windows_find_package(OpenColorIO)
if(NOT OpenColorIO_FOUND)
set(OPENCOLORIO ${LIBDIR}/OpenColorIO)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
optimized ${OPENCOLORIO_LIBPATH}/libexpatMD.lib
optimized ${OPENCOLORIO_LIBPATH}/pystring.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
debug ${OPENCOLORIO_LIBPATH}/libexpatdMD.lib
debug ${OPENCOLORIO_LIBPATH}/pystring_d.lib
)
endif()
set(OPENCOLORIO ${LIBDIR}/OpenColorIO)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
optimized ${OPENCOLORIO_LIBPATH}/libexpatMD.lib
optimized ${OPENCOLORIO_LIBPATH}/pystring.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
debug ${OPENCOLORIO_LIBPATH}/libexpatdMD.lib
debug ${OPENCOLORIO_LIBPATH}/pystring_d.lib
)
set(OPENCOLORIO_DEFINITIONS "-DOpenColorIO_SKIP_IMPORTS")
endif()
if(WITH_OPENVDB)
windows_find_package(OpenVDB)
if(NOT OpenVDB_FOUND)
set(OPENVDB ${LIBDIR}/openVDB)
set(OPENVDB_LIBPATH ${OPENVDB}/lib)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(OPENVDB_LIBRARIES optimized ${OPENVDB_LIBPATH}/openvdb.lib debug ${OPENVDB_LIBPATH}/openvdb_d.lib)
endif()
set(OPENVDB ${LIBDIR}/openVDB)
set(OPENVDB_LIBPATH ${OPENVDB}/lib)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include)
set(OPENVDB_LIBRARIES optimized ${OPENVDB_LIBPATH}/openvdb.lib debug ${OPENVDB_LIBPATH}/openvdb_d.lib )
set(OPENVDB_DEFINITIONS -DNOMINMAX -D_USE_MATH_DEFINES)
endif()
@@ -645,24 +624,21 @@ if(WITH_IMAGE_OPENJPEG)
endif()
if(WITH_OPENSUBDIV)
set(OPENSUBDIV_INCLUDE_DIRS ${LIBDIR}/opensubdiv/include)
set(OPENSUBDIV_LIBPATH ${LIBDIR}/opensubdiv/lib)
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_LIBPATH}/osdCPU.lib
optimized ${OPENSUBDIV_LIBPATH}/osdGPU.lib
debug ${OPENSUBDIV_LIBPATH}/osdCPU_d.lib
debug ${OPENSUBDIV_LIBPATH}/osdGPU_d.lib
)
set(OPENSUBDIV_HAS_OPENMP TRUE)
set(OPENSUBDIV_HAS_TBB FALSE)
set(OPENSUBDIV_HAS_OPENCL TRUE)
set(OPENSUBDIV_HAS_CUDA FALSE)
set(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK TRUE)
set(OPENSUBDIV_HAS_GLSL_COMPUTE TRUE)
windows_find_package(OpenSubdiv)
if(NOT OpenSubdiv_FOUND)
set(OPENSUBDIV ${LIBDIR}/opensubdiv)
set(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV}/include)
set(OPENSUBDIV_LIBPATH ${OPENSUBDIV}/lib)
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_LIBPATH}/osdCPU.lib
optimized ${OPENSUBDIV_LIBPATH}/osdGPU.lib
debug ${OPENSUBDIV_LIBPATH}/osdCPU_d.lib
debug ${OPENSUBDIV_LIBPATH}/osdGPU_d.lib
)
set(OPENSUBDIV_HAS_OPENMP TRUE)
set(OPENSUBDIV_HAS_TBB FALSE)
set(OPENSUBDIV_HAS_OPENCL TRUE)
set(OPENSUBDIV_HAS_CUDA FALSE)
set(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK TRUE)
set(OPENSUBDIV_HAS_GLSL_COMPUTE TRUE)
endif()
endif()
if(WITH_SDL)
@@ -683,15 +659,12 @@ if(WITH_SYSTEM_AUDASPACE)
endif()
if(WITH_TBB)
windows_find_package(TBB)
if(NOT TBB_FOUND)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
if(WITH_TBB_MALLOC_PROXY)
set(TBB_MALLOC_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbbmalloc.lib debug ${LIBDIR}/tbb/lib/tbbmalloc_debug.lib)
add_definitions(-DWITH_TBB_MALLOC)
endif()
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
if(WITH_TBB_MALLOC_PROXY)
set(TBB_MALLOC_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbbmalloc.lib debug ${LIBDIR}/tbb/lib/tbbmalloc_debug.lib)
add_definitions(-DWITH_TBB_MALLOC)
endif()
endif()
@@ -710,6 +683,7 @@ if(WITH_OPENAL)
else()
set(OPENAL_LIBRARY ${OPENAL_LIBPATH}/wrap_oal.lib)
endif()
endif()
if(WITH_CODEC_SNDFILE)
@@ -754,7 +728,7 @@ endif()
if(WITH_CYCLES AND WITH_CYCLES_EMBREE)
windows_find_package(Embree)
if(NOT Embree_FOUND)
if(NOT EMBREE_FOUND)
set(EMBREE_INCLUDE_DIRS ${LIBDIR}/embree/include)
set(EMBREE_LIBRARIES
optimized ${LIBDIR}/embree/lib/embree3.lib
@@ -782,6 +756,7 @@ endif()
if(WITH_USD)
windows_find_package(USD)
if(NOT USD_FOUND)
set(USD_FOUND ON)
set(USD_INCLUDE_DIRS ${LIBDIR}/usd/include)
set(USD_RELEASE_LIB ${LIBDIR}/usd/lib/libusd_m.lib)
set(USD_DEBUG_LIB ${LIBDIR}/usd/lib/libusd_m_d.lib)

View File

@@ -5,7 +5,7 @@ for %%X in (ctest.exe) do (set CTEST=%%~$PATH:X)
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
REM For python, default on 39 but if that does not exist also check
REM the 310,311 and 312 folders to see if those are there, it checks
REM this far ahead to ensure good lib folder compatibility in the future.
REM this far ahead to ensure good lib folder compatiblity in the future.
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
if EXIST %PYTHON% (
goto detect_python_done

View File

@@ -1,4 +1,4 @@
# Doxyfile 1.9.3
# Doxyfile 1.9.1
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
@@ -93,6 +93,14 @@ ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
# The OUTPUT_TEXT_DIRECTION tag is used to specify the direction in which all
# documentation generated by doxygen is written. Doxygen will use this
# information to generate all generated output in the proper direction.
# Possible values are: None, LTR, RTL and Context.
# The default value is: None.
OUTPUT_TEXT_DIRECTION = None
# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
# descriptions after the members that are listed in the file and class
# documentation (similar to Javadoc). Set to NO to disable this.
@@ -250,16 +258,16 @@ TAB_SIZE = 4
# the documentation. An alias has the form:
# name=value
# For example adding
# "sideeffect=@par Side Effects:^^"
# "sideeffect=@par Side Effects:\n"
# will allow you to put the command \sideeffect (or @sideeffect) in the
# documentation, which will result in a user-defined paragraph with heading
# "Side Effects:". Note that you cannot put \n's in the value part of an alias
# to insert newlines (in the resulting output). You can put ^^ in the value part
# of an alias to insert a newline as if a physical newline was in the original
# file. When you need a literal { or } or , in the value part of an alias you
# have to escape them by means of a backslash (\), this can lead to conflicts
# with the commands \{ and \} for these it is advised to use the version @{ and
# @} or use a double escape (\\{ and \\})
# "Side Effects:". You can put \n's in the value part of an alias to insert
# newlines (in the resulting output). You can put ^^ in the value part of an
# alias to insert a newline as if a physical newline was in the original file.
# When you need a literal { or } or , in the value part of an alias you have to
# escape them by means of a backslash (\), this can lead to conflicts with the
# commands \{ and \} for these it is advised to use the version @{ and @} or use
# a double escape (\\{ and \\})
ALIASES =
@@ -304,8 +312,8 @@ OPTIMIZE_OUTPUT_SLICE = NO
# extension. Doxygen has a built-in mapping, but you can override or extend it
# using this tag. The format is ext=language, where ext is a file extension, and
# language is one of the parsers supported by doxygen: IDL, Java, JavaScript,
# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice,
# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran:
# Csharp (C#), C, C++, D, PHP, md (Markdown), Objective-C, Python, Slice, VHDL,
# Fortran (fixed format Fortran: FortranFixed, free formatted Fortran:
# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser
# tries to guess whether the code is fixed or free formatted code, this is the
# default for Fortran type files). For instance to make doxygen treat .inc files
@@ -458,7 +466,7 @@ LOOKUP_CACHE_SIZE = 3
# than 0 to get more control over the balance between CPU load and processing
# speed. At this moment only the input processing can be done using multiple
# threads. Since this is still an experimental feature the default is set to 1,
# which effectively disables parallel processing. Please report any issues you
# which efficively disables parallel processing. Please report any issues you
# encounter. Generating dot graphs in parallel is controlled by the
# DOT_NUM_THREADS setting.
# Minimum value: 0, maximum value: 32, default value: 1.
@@ -602,12 +610,6 @@ HIDE_SCOPE_NAMES = NO
HIDE_COMPOUND_REFERENCE= NO
# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class
# will show which file needs to be included to use the class.
# The default value is: YES.
SHOW_HEADERFILE = YES
# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
# the files that are included by a file in the documentation of that file.
# The default value is: YES.
@@ -765,8 +767,7 @@ FILE_VERSION_FILTER =
# output files in an output format independent way. To create the layout file
# that represents doxygen's defaults, run doxygen with the -l option. You can
# optionally specify a file name after the option, if omitted DoxygenLayout.xml
# will be used as the name of the layout file. See also section "Changing the
# layout of pages" for information.
# will be used as the name of the layout file.
#
# Note that if you run doxygen from a directory containing a file called
# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
@@ -812,26 +813,18 @@ WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
# potential errors in the documentation, such as documenting some parameters in
# a documented function twice, or documenting parameters that don't exist or
# using markup commands wrongly.
# potential errors in the documentation, such as not documenting some parameters
# in a documented function, or documenting parameters that don't exist or using
# markup commands wrongly.
# The default value is: YES.
WARN_IF_DOC_ERROR = YES
# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete
# function parameter documentation. If set to NO, doxygen will accept that some
# parameters have no documentation without warning.
# The default value is: YES.
WARN_IF_INCOMPLETE_DOC = YES
# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
# are documented, but have no documentation for their parameters or return
# value. If set to NO, doxygen will only warn about wrong parameter
# documentation, but not about the absence of documentation. If EXTRACT_ALL is
# set to YES then this flag will automatically be disabled. See also
# WARN_IF_INCOMPLETE_DOC
# value. If set to NO, doxygen will only warn about wrong or incomplete
# parameter documentation, but not about the absence of documentation. If
# EXTRACT_ALL is set to YES then this flag will automatically be disabled.
# The default value is: NO.
WARN_NO_PARAMDOC = NO
@@ -857,10 +850,7 @@ WARN_FORMAT = "$file:$line: $text"
# The WARN_LOGFILE tag can be used to specify a file to which warning and error
# messages should be written. If left blank the output is written to standard
# error (stderr). In case the file specified cannot be opened for writing the
# warning and error messages are written to standard error. When as file - is
# specified the warning and error messages are written to standard output
# (stdout).
# error (stderr).
WARN_LOGFILE =
@@ -904,10 +894,10 @@ INPUT_ENCODING = UTF-8
#
# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
# *.hh, *.hxx, *.hpp, *.h++, *.l, *.cs, *.d, *.php, *.php4, *.php5, *.phtml,
# *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C
# comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd,
# *.vhdl, *.ucf, *.qsf and *.ice.
# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
# *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C comment),
# *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd, *.vhdl,
# *.ucf, *.qsf and *.ice.
FILE_PATTERNS =
@@ -949,7 +939,7 @@ EXCLUDE_PATTERNS = .svn \
# (namespaces, classes, functions, etc.) that should be excluded from the
# output. The symbol name can be a fully qualified name, a word, or if the
# wildcard * is used, a substring. Examples: ANamespace, AClass,
# ANamespace::AClass, ANamespace::*Test
# AClass::ANamespace, ANamespace::*Test
#
# Note that the wildcards are matched against the file with absolute path, so to
# exclude all test directories use the pattern */test/*
@@ -1234,7 +1224,7 @@ HTML_EXTRA_FILES =
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
# will adjust the colors in the style sheet and background images according to
# this color. Hue is specified as an angle on a color-wheel, see
# this color. Hue is specified as an angle on a colorwheel, see
# https://en.wikipedia.org/wiki/Hue for more information. For instance the value
# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
# purple, and 360 is red again.
@@ -1244,7 +1234,7 @@ HTML_EXTRA_FILES =
HTML_COLORSTYLE_HUE = 220
# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
# in the HTML output. For a value of 0 the output will use gray-scales only. A
# in the HTML output. For a value of 0 the output will use grayscales only. A
# value of 255 will produce the most vivid colors.
# Minimum value: 0, maximum value: 255, default value: 100.
# This tag requires that the tag GENERATE_HTML is set to YES.
@@ -1326,13 +1316,6 @@ GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
# This tag determines the URL of the docset feed. A documentation feed provides
# an umbrella under which multiple documentation sets from a single provider
# (such as a company or product suite) can be grouped.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_FEEDURL =
# This tag specifies a string that should uniquely identify the documentation
# set bundle. This should be a reverse domain-name style string, e.g.
# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
@@ -1358,12 +1341,8 @@ DOCSET_PUBLISHER_NAME = Publisher
# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
# on Windows. In the beginning of 2021 Microsoft took the original page, with
# a.o. the download links, offline the HTML help workshop was already many years
# in maintenance mode). You can download the HTML help workshop from the web
# archives at Installation executable (see:
# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo
# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe).
# (see:
# https://www.microsoft.com/en-us/download/details.aspx?id=21138) on Windows.
#
# The HTML Help Workshop contains a compiler that can convert all HTML output
# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
@@ -1522,28 +1501,16 @@ DISABLE_INDEX = NO
# to work a browser that supports JavaScript, DHTML, CSS and frames is required
# (i.e. any modern browser). Windows users are probably better off using the
# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
# further fine tune the look of the index (see "Fine-tuning the output"). As an
# example, the default style sheet generated by doxygen has an example that
# shows how to put an image at the root of the tree instead of the PROJECT_NAME.
# Since the tree basically has the same information as the tab index, you could
# consider setting DISABLE_INDEX to YES when enabling this option.
# further fine-tune the look of the index. As an example, the default style
# sheet generated by doxygen has an example that shows how to put an image at
# the root of the tree instead of the PROJECT_NAME. Since the tree basically has
# the same information as the tab index, you could consider setting
# DISABLE_INDEX to YES when enabling this option.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
GENERATE_TREEVIEW = NO
# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the
# FULL_SIDEBAR option determines if the side bar is limited to only the treeview
# area (value NO) or if it should extend to the full height of the window (value
# YES). Setting this to YES gives a layout similar to
# https://docs.readthedocs.io with more room for contents, but less room for the
# project logo, title, and description. If either GENERATE_TREEVIEW or
# DISABLE_INDEX is set to NO, this option has no effect.
# The default value is: NO.
# This tag requires that the tag GENERATE_HTML is set to YES.
FULL_SIDEBAR = NO
# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
# doxygen will group on one line in the generated HTML documentation.
#
@@ -1568,13 +1535,6 @@ TREEVIEW_WIDTH = 246
EXT_LINKS_IN_WINDOW = NO
# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email
# addresses.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
OBFUSCATE_EMAILS = YES
# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg
# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see
# https://inkscape.org) to generate formulas as SVG images instead of PNGs for
@@ -1623,29 +1583,11 @@ FORMULA_MACROFILE =
USE_MATHJAX = NO
# With MATHJAX_VERSION it is possible to specify the MathJax version to be used.
# Note that the different versions of MathJax have different requirements with
# regards to the different settings, so it is possible that also other MathJax
# settings have to be changed when switching between the different MathJax
# versions.
# Possible values are: MathJax_2 and MathJax_3.
# The default value is: MathJax_2.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_VERSION = MathJax_2
# When MathJax is enabled you can set the default output format to be used for
# the MathJax output. For more details about the output format see MathJax
# version 2 (see:
# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3
# (see:
# http://docs.mathjax.org/en/latest/web/components/output.html).
# the MathJax output. See the MathJax site (see:
# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details.
# Possible values are: HTML-CSS (which is slower, but has the best
# compatibility. This is the name for Mathjax version 2, for MathJax version 3
# this will be translated into chtml), NativeMML (i.e. MathML. Only supported
# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This
# is the name for Mathjax version 3, for MathJax version 2 this will be
# translated into HTML-CSS) and SVG.
# compatibility), NativeMML (i.e. MathML) and SVG.
# The default value is: HTML-CSS.
# This tag requires that the tag USE_MATHJAX is set to YES.
@@ -1658,21 +1600,15 @@ MATHJAX_FORMAT = HTML-CSS
# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
# Content Delivery Network so you can quickly see the result without installing
# MathJax. However, it is strongly recommended to install a local copy of
# MathJax from https://www.mathjax.org before deployment. The default value is:
# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2
# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3
# MathJax from https://www.mathjax.org before deployment.
# The default value is: https://cdn.jsdelivr.net/npm/mathjax@2.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_RELPATH = http://www.mathjax.org/mathjax
# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
# extension names that should be enabled during MathJax rendering. For example
# for MathJax version 2 (see
# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions):
# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
# For example for MathJax version 3 (see
# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html):
# MATHJAX_EXTENSIONS = ams
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_EXTENSIONS =
@@ -1852,31 +1788,29 @@ PAPER_TYPE = a4
EXTRA_PACKAGES =
# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for
# the generated LaTeX document. The header should contain everything until the
# first chapter. If it is left blank doxygen will generate a standard header. It
# is highly recommended to start with a default header using
# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty
# and then modify the file new_header.tex. See also section "Doxygen usage" for
# information on how to generate the default header that doxygen normally uses.
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
# generated LaTeX document. The header should contain everything until the first
# chapter. If it is left blank doxygen will generate a standard header. See
# section "Doxygen usage" for information on how to let doxygen write the
# default header to a separate file.
#
# Note: Only use a user-defined header if you know what you are doing!
# Note: The header is subject to change so you typically have to regenerate the
# default header when upgrading to a newer version of doxygen. The following
# commands have a special meaning inside the header (and footer): For a
# description of the possible markers and block names see the documentation.
# Note: Only use a user-defined header if you know what you are doing! The
# following commands have a special meaning inside the header: $title,
# $datetime, $date, $doxygenversion, $projectname, $projectnumber,
# $projectbrief, $projectlogo. Doxygen will replace $title with the empty
# string, for the replacement values of the other commands the user is referred
# to HTML_HEADER.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_HEADER =
# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for
# the generated LaTeX document. The footer should contain everything after the
# last chapter. If it is left blank doxygen will generate a standard footer. See
# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
# generated LaTeX document. The footer should contain everything after the last
# chapter. If it is left blank doxygen will generate a standard footer. See
# LATEX_HEADER for more information on how to generate a default footer and what
# special commands can be used inside the footer. See also section "Doxygen
# usage" for information on how to generate the default footer that doxygen
# normally uses. Note: Only use a user-defined footer if you know what you are
# doing!
# special commands can be used inside the footer.
#
# Note: Only use a user-defined footer if you know what you are doing!
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_FOOTER =
@@ -1921,7 +1855,8 @@ USE_PDFLATEX = NO
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
# command to the generated LaTeX files. This will instruct LaTeX to keep running
# if errors occur, instead of asking the user for help.
# if errors occur, instead of asking the user for help. This option is also used
# when generating formulas in HTML.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
@@ -1934,6 +1869,16 @@ LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
# If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
# code with syntax highlighting in the LaTeX output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_SOURCE_CODE = NO
# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
# bibliography, e.g. plainnat, or ieeetr. See
# https://en.wikipedia.org/wiki/BibTeX and \cite for more info.
@@ -2014,6 +1959,16 @@ RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
# If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
# with syntax highlighting in the RTF output.
#
# Note that which sources are shown also depends on other settings such as
# SOURCE_BROWSER.
# The default value is: NO.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------
@@ -2110,6 +2065,15 @@ GENERATE_DOCBOOK = NO
DOCBOOK_OUTPUT = docbook
# If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
# program listings (including syntax highlighting and cross-referencing
# information) to the DOCBOOK output. Note that enabling this will significantly
# increase the size of the DOCBOOK output.
# The default value is: NO.
# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
DOCBOOK_PROGRAMLISTING = NO
#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
@@ -2290,6 +2254,15 @@ EXTERNAL_PAGES = YES
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
# If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
# (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
# NO turns the diagrams off. Note that this option also works with HAVE_DOT
# disabled, but it is recommended to install and use dot, since it yields more
# powerful graphs.
# The default value is: YES.
CLASS_DIAGRAMS = NO
# You can include diagrams made with dia in doxygen documentation. Doxygen will
# then run dia to produce the diagram and insert it in the documentation. The
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
@@ -2346,16 +2319,13 @@ DOT_FONTSIZE = 10
DOT_FONTPATH =
# If the CLASS_GRAPH tag is set to YES (or GRAPH) then doxygen will generate a
# graph for each documented class showing the direct and indirect inheritance
# relations. In case HAVE_DOT is set as well dot will be used to draw the graph,
# otherwise the built-in generator will be used. If the CLASS_GRAPH tag is set
# to TEXT the direct and indirect inheritance relations will be shown as texts /
# links.
# Possible values are: NO, YES, TEXT and GRAPH.
# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
# each documented class showing the direct and indirect inheritance relations.
# Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
CLASS_GRAPH = TEXT
CLASS_GRAPH = YES
# If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
# graph for each documented class showing the direct and indirect implementation
@@ -2482,13 +2452,6 @@ GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
# The DIR_GRAPH_MAX_DEPTH tag can be used to limit the maximum number of levels
# of child directories generated in directory dependency graphs by dot.
# Minimum value: 1, maximum value: 25, default value: 1.
# This tag requires that the tag DIRECTORY_GRAPH is set to YES.
DIR_GRAPH_MAX_DEPTH = 1
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. For an explanation of the image formats see the section
# output formats in the documentation of the dot tool (Graphviz (see:
@@ -2542,10 +2505,10 @@ MSCFILE_DIRS =
DIAFILE_DIRS =
# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
# path where java can find the plantuml.jar file or to the filename of jar file
# to be used. If left blank, it is assumed PlantUML is not used or called during
# a preprocessing step. Doxygen will generate a warning when it encounters a
# \startuml command in this case and will not generate output for the diagram.
# path where java can find the plantuml.jar file. If left blank, it is assumed
# PlantUML is not used or called during a preprocessing step. Doxygen will
# generate a warning when it encounters a \startuml command in this case and
# will not generate output for the diagram.
PLANTUML_JAR_PATH =
@@ -2607,8 +2570,6 @@ DOT_MULTI_TARGETS = YES
# If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
# explaining the meaning of the various boxes and arrows in the dot generated
# graphs.
# Note: This tag requires that UML_LOOK isn't set, i.e. the doxygen internal
# graphical representation for inheritance and collaboration diagrams is used.
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
@@ -2617,8 +2578,8 @@ GENERATE_LEGEND = YES
# If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate
# files that are used to generate the various graphs.
#
# Note: This setting is not only used for dot files but also for msc temporary
# files.
# Note: This setting is not only used for dot files but also for msc and
# plantuml temporary files.
# The default value is: YES.
DOT_CLEANUP = YES

View File

@@ -1,502 +0,0 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
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To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
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Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
restrictive license from a patent holder. Therefore, we insist that
any patent license obtained for a version of the library must be
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Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
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When a program is linked with a library, whether statically or using
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We call this license the "Lesser" General Public License because it
does Less to protect the user's freedom than the ordinary General
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For example, on rare occasions, there may be a special need to
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In other cases, permission to use a particular library in non-free
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non-free programs enables many more people to use the whole GNU
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Although the Lesser General Public License is Less protective of the
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linked with the Library has the freedom and the wherewithal to run
that program using a modified version of the Library.
The precise terms and conditions for copying, distribution and
modification follow. Pay close attention to the difference between a
"work based on the library" and a "work that uses the library". The
former contains code derived from the library, whereas the latter must
be combined with the library in order to run.
GNU LESSER GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License Agreement applies to any software library or other
program which contains a notice placed by the copyright holder or
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That's all there is to it!

View File

@@ -5,6 +5,5 @@ BSD-2-Clause BSD-2-Clause-license.txt https://spdx.org/licenses/BS
BSD-3-Clause BSD-3-Clause-license.txt https://spdx.org/licenses/BSD-3-Clause.html
GPL-2.0-or-later GPL-license.txt https://spdx.org/licenses/GPL-2.0-or-later.html
GPL-3.0-or-later GPL3-license.txt https://spdx.org/licenses/GPL-3.0-or-later.html
LGPL-2.1-or-later LGPL2.1-license.txt https://spdx.org/licenses/LGPL-2.1-or-later.html
MIT MIT-license.txt https://spdx.org/licenses/MIT.html
Zlib Zlib-license.txt https://spdx.org/licenses/Zlib.html

View File

@@ -16,6 +16,7 @@ and <output-filename> is where to write the generated man page.
import argparse
import os
import subprocess
import sys
import time
from typing import (

View File

@@ -41,7 +41,7 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
else:
layout.label(text="", translate=False, icon_value=icon)
# 'GRID' layout type should be as compact as possible (typically a single icon!).
elif self.layout_type == 'GRID':
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)

View File

@@ -73,7 +73,7 @@ class MESH_UL_vgroups_slow(bpy.types.UIList):
layout.prop(vgroup, "name", text="", emboss=False, icon_value=icon)
icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
elif self.layout_type == 'GRID':
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
if flt_flag & self.VGROUP_EMPTY:
layout.enabled = False

View File

@@ -63,7 +63,6 @@ import os
import sys
import inspect
import shutil
import time
import logging
import warnings
@@ -400,7 +399,6 @@ MODULE_GROUPING = {
# converting bytes to strings, due to T30154
BLENDER_REVISION = str(bpy.app.build_hash, 'utf_8')
BLENDER_REVISION_TIMESTAMP = bpy.app.build_commit_timestamp
# '2.83.0 Beta' or '2.83.0' or '2.83.1'
BLENDER_VERSION_STRING = bpy.app.version_string
@@ -409,13 +407,9 @@ BLENDER_VERSION_DOTS = "%d.%d" % (bpy.app.version[0], bpy.app.version[1])
if BLENDER_REVISION != "Unknown":
# SHA1 Git hash
BLENDER_VERSION_HASH = BLENDER_REVISION
BLENDER_VERSION_HASH_HTML_LINK = "<a href=https://developer.blender.org/rB%s>%s</a>" % (BLENDER_VERSION_HASH, BLENDER_VERSION_HASH)
BLENDER_VERSION_DATE = time.strftime("%d/%m/%Y", time.localtime(BLENDER_REVISION_TIMESTAMP))
else:
# Fallback: Should not be used
BLENDER_VERSION_HASH = "Hash Unknown"
BLENDER_VERSION_HASH_HTML_LINK = BLENDER_VERSION_HASH
BLENDER_VERSION_DATE = time.strftime("%Y-%m-%d")
# '2_83'
BLENDER_VERSION_PATH = "%d_%d" % (bpy.app.version[0], bpy.app.version[1])
@@ -1758,12 +1752,11 @@ except ModuleNotFoundError:
fw("html_split_index = True\n")
fw("html_static_path = ['static']\n")
fw("templates_path = ['templates']\n")
fw("html_context = {'commit': '%s - %s'}\n" % (BLENDER_VERSION_HASH_HTML_LINK, BLENDER_VERSION_DATE))
fw("html_context = {'commit': '%s'}\n" % BLENDER_VERSION_HASH)
fw("html_extra_path = ['static/favicon.ico', 'static/blender_logo.svg']\n")
fw("html_favicon = 'static/favicon.ico'\n")
fw("html_logo = 'static/blender_logo.svg'\n")
# Disable default `last_updated` value, since this is the date of doc generation, not the one of the source commit.
fw("html_last_updated_fmt = None\n\n")
fw("html_last_updated_fmt = '%m/%d/%Y'\n\n")
fw("if html_theme == 'sphinx_rtd_theme':\n")
fw(" html_css_files = ['css/version_switch.css']\n")
fw(" html_js_files = ['js/version_switch.js']\n")

View File

@@ -1,6 +1,5 @@
/* Override RTD theme */
.rst-versions {
display: none;
border-top: 0px;
overflow: visible;
}

View File

@@ -1,27 +0,0 @@
Copyright (c) 2012 - present, Victor Zverovich
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--- Optional exception to the license ---
As an exception, if, as a result of your compiling your source code, portions
of this Software are embedded into a machine-executable object form of such
source code, you may redistribute such embedded portions in such object form
without including the above copyright and permission notices.

View File

@@ -1,8 +0,0 @@
Project: {fmt}
URL: https://github.com/fmtlib/fmt
License: MIT
Upstream version: 8.1.1 (b6f4cea)
Local modifications:
- Took only files needed for Blender: LICENSE, README and include/fmt
folder's core.h, format-inl.h, format.h

View File

@@ -1,528 +0,0 @@
{fmt}
=====
.. image:: https://github.com/fmtlib/fmt/workflows/linux/badge.svg
:target: https://github.com/fmtlib/fmt/actions?query=workflow%3Alinux
.. image:: https://github.com/fmtlib/fmt/workflows/macos/badge.svg
:target: https://github.com/fmtlib/fmt/actions?query=workflow%3Amacos
.. image:: https://github.com/fmtlib/fmt/workflows/windows/badge.svg
:target: https://github.com/fmtlib/fmt/actions?query=workflow%3Awindows
.. image:: https://ci.appveyor.com/api/projects/status/ehjkiefde6gucy1v?svg=true
:target: https://ci.appveyor.com/project/vitaut/fmt
.. image:: https://oss-fuzz-build-logs.storage.googleapis.com/badges/fmt.svg
:alt: fmt is continuously fuzzed at oss-fuzz
:target: https://bugs.chromium.org/p/oss-fuzz/issues/list?\
colspec=ID%20Type%20Component%20Status%20Proj%20Reported%20Owner%20\
Summary&q=proj%3Dfmt&can=1
.. image:: https://img.shields.io/badge/stackoverflow-fmt-blue.svg
:alt: Ask questions at StackOverflow with the tag fmt
:target: https://stackoverflow.com/questions/tagged/fmt
**{fmt}** is an open-source formatting library providing a fast and safe
alternative to C stdio and C++ iostreams.
If you like this project, please consider donating to the BYSOL
Foundation that helps victims of political repressions in Belarus:
https://bysol.org/en/bs/general/.
`Documentation <https://fmt.dev>`__
Q&A: ask questions on `StackOverflow with the tag fmt
<https://stackoverflow.com/questions/tagged/fmt>`_.
Try {fmt} in `Compiler Explorer <https://godbolt.org/z/Eq5763>`_.
Features
--------
* Simple `format API <https://fmt.dev/latest/api.html>`_ with positional arguments
for localization
* Implementation of `C++20 std::format
<https://en.cppreference.com/w/cpp/utility/format>`__
* `Format string syntax <https://fmt.dev/latest/syntax.html>`_ similar to Python's
`format <https://docs.python.org/3/library/stdtypes.html#str.format>`_
* Fast IEEE 754 floating-point formatter with correct rounding, shortness and
round-trip guarantees
* Safe `printf implementation
<https://fmt.dev/latest/api.html#printf-formatting>`_ including the POSIX
extension for positional arguments
* Extensibility: `support for user-defined types
<https://fmt.dev/latest/api.html#formatting-user-defined-types>`_
* High performance: faster than common standard library implementations of
``(s)printf``, iostreams, ``to_string`` and ``to_chars``, see `Speed tests`_
and `Converting a hundred million integers to strings per second
<http://www.zverovich.net/2020/06/13/fast-int-to-string-revisited.html>`_
* Small code size both in terms of source code with the minimum configuration
consisting of just three files, ``core.h``, ``format.h`` and ``format-inl.h``,
and compiled code; see `Compile time and code bloat`_
* Reliability: the library has an extensive set of `tests
<https://github.com/fmtlib/fmt/tree/master/test>`_ and is `continuously fuzzed
<https://bugs.chromium.org/p/oss-fuzz/issues/list?colspec=ID%20Type%20
Component%20Status%20Proj%20Reported%20Owner%20Summary&q=proj%3Dfmt&can=1>`_
* Safety: the library is fully type safe, errors in format strings can be
reported at compile time, automatic memory management prevents buffer overflow
errors
* Ease of use: small self-contained code base, no external dependencies,
permissive MIT `license
<https://github.com/fmtlib/fmt/blob/master/LICENSE.rst>`_
* `Portability <https://fmt.dev/latest/index.html#portability>`_ with
consistent output across platforms and support for older compilers
* Clean warning-free codebase even on high warning levels such as
``-Wall -Wextra -pedantic``
* Locale-independence by default
* Optional header-only configuration enabled with the ``FMT_HEADER_ONLY`` macro
See the `documentation <https://fmt.dev>`_ for more details.
Examples
--------
**Print to stdout** (`run <https://godbolt.org/z/Tevcjh>`_)
.. code:: c++
#include <fmt/core.h>
int main() {
fmt::print("Hello, world!\n");
}
**Format a string** (`run <https://godbolt.org/z/oK8h33>`_)
.. code:: c++
std::string s = fmt::format("The answer is {}.", 42);
// s == "The answer is 42."
**Format a string using positional arguments** (`run <https://godbolt.org/z/Yn7Txe>`_)
.. code:: c++
std::string s = fmt::format("I'd rather be {1} than {0}.", "right", "happy");
// s == "I'd rather be happy than right."
**Print chrono durations** (`run <https://godbolt.org/z/K8s4Mc>`_)
.. code:: c++
#include <fmt/chrono.h>
int main() {
using namespace std::literals::chrono_literals;
fmt::print("Default format: {} {}\n", 42s, 100ms);
fmt::print("strftime-like format: {:%H:%M:%S}\n", 3h + 15min + 30s);
}
Output::
Default format: 42s 100ms
strftime-like format: 03:15:30
**Print a container** (`run <https://godbolt.org/z/MjsY7c>`_)
.. code:: c++
#include <vector>
#include <fmt/ranges.h>
int main() {
std::vector<int> v = {1, 2, 3};
fmt::print("{}\n", v);
}
Output::
[1, 2, 3]
**Check a format string at compile time**
.. code:: c++
std::string s = fmt::format("{:d}", "I am not a number");
This gives a compile-time error in C++20 because ``d`` is an invalid format
specifier for a string.
**Write a file from a single thread**
.. code:: c++
#include <fmt/os.h>
int main() {
auto out = fmt::output_file("guide.txt");
out.print("Don't {}", "Panic");
}
This can be `5 to 9 times faster than fprintf
<http://www.zverovich.net/2020/08/04/optimal-file-buffer-size.html>`_.
**Print with colors and text styles**
.. code:: c++
#include <fmt/color.h>
int main() {
fmt::print(fg(fmt::color::crimson) | fmt::emphasis::bold,
"Hello, {}!\n", "world");
fmt::print(fg(fmt::color::floral_white) | bg(fmt::color::slate_gray) |
fmt::emphasis::underline, "Hello, {}!\n", "мир");
fmt::print(fg(fmt::color::steel_blue) | fmt::emphasis::italic,
"Hello, {}!\n", "世界");
}
Output on a modern terminal:
.. image:: https://user-images.githubusercontent.com/
576385/88485597-d312f600-cf2b-11ea-9cbe-61f535a86e28.png
Benchmarks
----------
Speed tests
~~~~~~~~~~~
================= ============= ===========
Library Method Run Time, s
================= ============= ===========
libc printf 1.04
libc++ std::ostream 3.05
{fmt} 6.1.1 fmt::print 0.75
Boost Format 1.67 boost::format 7.24
Folly Format folly::format 2.23
================= ============= ===========
{fmt} is the fastest of the benchmarked methods, ~35% faster than ``printf``.
The above results were generated by building ``tinyformat_test.cpp`` on macOS
10.14.6 with ``clang++ -O3 -DNDEBUG -DSPEED_TEST -DHAVE_FORMAT``, and taking the
best of three runs. In the test, the format string ``"%0.10f:%04d:%+g:%s:%p:%c:%%\n"``
or equivalent is filled 2,000,000 times with output sent to ``/dev/null``; for
further details refer to the `source
<https://github.com/fmtlib/format-benchmark/blob/master/src/tinyformat-test.cc>`_.
{fmt} is up to 20-30x faster than ``std::ostringstream`` and ``sprintf`` on
floating-point formatting (`dtoa-benchmark <https://github.com/fmtlib/dtoa-benchmark>`_)
and faster than `double-conversion <https://github.com/google/double-conversion>`_ and
`ryu <https://github.com/ulfjack/ryu>`_:
.. image:: https://user-images.githubusercontent.com/576385/
95684665-11719600-0ba8-11eb-8e5b-972ff4e49428.png
:target: https://fmt.dev/unknown_mac64_clang12.0.html
Compile time and code bloat
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The script `bloat-test.py
<https://github.com/fmtlib/format-benchmark/blob/master/bloat-test.py>`_
from `format-benchmark <https://github.com/fmtlib/format-benchmark>`_
tests compile time and code bloat for nontrivial projects.
It generates 100 translation units and uses ``printf()`` or its alternative
five times in each to simulate a medium sized project. The resulting
executable size and compile time (Apple LLVM version 8.1.0 (clang-802.0.42),
macOS Sierra, best of three) is shown in the following tables.
**Optimized build (-O3)**
============= =============== ==================== ==================
Method Compile Time, s Executable size, KiB Stripped size, KiB
============= =============== ==================== ==================
printf 2.6 29 26
printf+string 16.4 29 26
iostreams 31.1 59 55
{fmt} 19.0 37 34
Boost Format 91.9 226 203
Folly Format 115.7 101 88
============= =============== ==================== ==================
As you can see, {fmt} has 60% less overhead in terms of resulting binary code
size compared to iostreams and comes pretty close to ``printf``. Boost Format
and Folly Format have the largest overheads.
``printf+string`` is the same as ``printf`` but with extra ``<string>``
include to measure the overhead of the latter.
**Non-optimized build**
============= =============== ==================== ==================
Method Compile Time, s Executable size, KiB Stripped size, KiB
============= =============== ==================== ==================
printf 2.2 33 30
printf+string 16.0 33 30
iostreams 28.3 56 52
{fmt} 18.2 59 50
Boost Format 54.1 365 303
Folly Format 79.9 445 430
============= =============== ==================== ==================
``libc``, ``lib(std)c++`` and ``libfmt`` are all linked as shared libraries to
compare formatting function overhead only. Boost Format is a
header-only library so it doesn't provide any linkage options.
Running the tests
~~~~~~~~~~~~~~~~~
Please refer to `Building the library`__ for the instructions on how to build
the library and run the unit tests.
__ https://fmt.dev/latest/usage.html#building-the-library
Benchmarks reside in a separate repository,
`format-benchmarks <https://github.com/fmtlib/format-benchmark>`_,
so to run the benchmarks you first need to clone this repository and
generate Makefiles with CMake::
$ git clone --recursive https://github.com/fmtlib/format-benchmark.git
$ cd format-benchmark
$ cmake .
Then you can run the speed test::
$ make speed-test
or the bloat test::
$ make bloat-test
Migrating code
--------------
`clang-tidy-fmt <https://github.com/mikecrowe/clang-tidy-fmt>`_ provides clang
tidy checks for converting occurrences of ``printf`` and ``fprintf`` to
``fmt::print``.
Projects using this library
---------------------------
* `0 A.D. <https://play0ad.com/>`_: a free, open-source, cross-platform
real-time strategy game
* `2GIS <https://2gis.ru/>`_: free business listings with a city map
* `AMPL/MP <https://github.com/ampl/mp>`_:
an open-source library for mathematical programming
* `Aseprite <https://github.com/aseprite/aseprite>`_:
animated sprite editor & pixel art tool
* `AvioBook <https://www.aviobook.aero/en>`_: a comprehensive aircraft
operations suite
* `Blizzard Battle.net <https://battle.net/>`_: an online gaming platform
* `Celestia <https://celestia.space/>`_: real-time 3D visualization of space
* `Ceph <https://ceph.com/>`_: a scalable distributed storage system
* `ccache <https://ccache.dev/>`_: a compiler cache
* `ClickHouse <https://github.com/ClickHouse/ClickHouse>`_: analytical database
management system
* `CUAUV <https://cuauv.org/>`_: Cornell University's autonomous underwater
vehicle
* `Drake <https://drake.mit.edu/>`_: a planning, control, and analysis toolbox
for nonlinear dynamical systems (MIT)
* `Envoy <https://lyft.github.io/envoy/>`_: C++ L7 proxy and communication bus
(Lyft)
* `FiveM <https://fivem.net/>`_: a modification framework for GTA V
* `fmtlog <https://github.com/MengRao/fmtlog>`_: a performant fmtlib-style
logging library with latency in nanoseconds
* `Folly <https://github.com/facebook/folly>`_: Facebook open-source library
* `Grand Mountain Adventure
<https://store.steampowered.com/app/1247360/Grand_Mountain_Adventure/>`_:
A beautiful open-world ski & snowboarding game
* `HarpyWar/pvpgn <https://github.com/pvpgn/pvpgn-server>`_:
Player vs Player Gaming Network with tweaks
* `KBEngine <https://github.com/kbengine/kbengine>`_: an open-source MMOG server
engine
* `Keypirinha <https://keypirinha.com/>`_: a semantic launcher for Windows
* `Kodi <https://kodi.tv/>`_ (formerly xbmc): home theater software
* `Knuth <https://kth.cash/>`_: high-performance Bitcoin full-node
* `Microsoft Verona <https://github.com/microsoft/verona>`_:
research programming language for concurrent ownership
* `MongoDB <https://mongodb.com/>`_: distributed document database
* `MongoDB Smasher <https://github.com/duckie/mongo_smasher>`_: a small tool to
generate randomized datasets
* `OpenSpace <https://openspaceproject.com/>`_: an open-source
astrovisualization framework
* `PenUltima Online (POL) <https://www.polserver.com/>`_:
an MMO server, compatible with most Ultima Online clients
* `PyTorch <https://github.com/pytorch/pytorch>`_: an open-source machine
learning library
* `quasardb <https://www.quasardb.net/>`_: a distributed, high-performance,
associative database
* `Quill <https://github.com/odygrd/quill>`_: asynchronous low-latency logging library
* `QKW <https://github.com/ravijanjam/qkw>`_: generalizing aliasing to simplify
navigation, and executing complex multi-line terminal command sequences
* `redis-cerberus <https://github.com/HunanTV/redis-cerberus>`_: a Redis cluster
proxy
* `redpanda <https://vectorized.io/redpanda>`_: a 10x faster Kafka® replacement
for mission critical systems written in C++
* `rpclib <http://rpclib.net/>`_: a modern C++ msgpack-RPC server and client
library
* `Salesforce Analytics Cloud
<https://www.salesforce.com/analytics-cloud/overview/>`_:
business intelligence software
* `Scylla <https://www.scylladb.com/>`_: a Cassandra-compatible NoSQL data store
that can handle 1 million transactions per second on a single server
* `Seastar <http://www.seastar-project.org/>`_: an advanced, open-source C++
framework for high-performance server applications on modern hardware
* `spdlog <https://github.com/gabime/spdlog>`_: super fast C++ logging library
* `Stellar <https://www.stellar.org/>`_: financial platform
* `Touch Surgery <https://www.touchsurgery.com/>`_: surgery simulator
* `TrinityCore <https://github.com/TrinityCore/TrinityCore>`_: open-source
MMORPG framework
* `Windows Terminal <https://github.com/microsoft/terminal>`_: the new Windows
terminal
`More... <https://github.com/search?q=fmtlib&type=Code>`_
If you are aware of other projects using this library, please let me know
by `email <mailto:victor.zverovich@gmail.com>`_ or by submitting an
`issue <https://github.com/fmtlib/fmt/issues>`_.
Motivation
----------
So why yet another formatting library?
There are plenty of methods for doing this task, from standard ones like
the printf family of function and iostreams to Boost Format and FastFormat
libraries. The reason for creating a new library is that every existing
solution that I found either had serious issues or didn't provide
all the features I needed.
printf
~~~~~~
The good thing about ``printf`` is that it is pretty fast and readily available
being a part of the C standard library. The main drawback is that it
doesn't support user-defined types. ``printf`` also has safety issues although
they are somewhat mitigated with `__attribute__ ((format (printf, ...))
<https://gcc.gnu.org/onlinedocs/gcc/Function-Attributes.html>`_ in GCC.
There is a POSIX extension that adds positional arguments required for
`i18n <https://en.wikipedia.org/wiki/Internationalization_and_localization>`_
to ``printf`` but it is not a part of C99 and may not be available on some
platforms.
iostreams
~~~~~~~~~
The main issue with iostreams is best illustrated with an example:
.. code:: c++
std::cout << std::setprecision(2) << std::fixed << 1.23456 << "\n";
which is a lot of typing compared to printf:
.. code:: c++
printf("%.2f\n", 1.23456);
Matthew Wilson, the author of FastFormat, called this "chevron hell". iostreams
don't support positional arguments by design.
The good part is that iostreams support user-defined types and are safe although
error handling is awkward.
Boost Format
~~~~~~~~~~~~
This is a very powerful library which supports both ``printf``-like format
strings and positional arguments. Its main drawback is performance. According to
various benchmarks, it is much slower than other methods considered here. Boost
Format also has excessive build times and severe code bloat issues (see
`Benchmarks`_).
FastFormat
~~~~~~~~~~
This is an interesting library which is fast, safe and has positional arguments.
However, it has significant limitations, citing its author:
Three features that have no hope of being accommodated within the
current design are:
* Leading zeros (or any other non-space padding)
* Octal/hexadecimal encoding
* Runtime width/alignment specification
It is also quite big and has a heavy dependency, STLSoft, which might be too
restrictive for using it in some projects.
Boost Spirit.Karma
~~~~~~~~~~~~~~~~~~
This is not really a formatting library but I decided to include it here for
completeness. As iostreams, it suffers from the problem of mixing verbatim text
with arguments. The library is pretty fast, but slower on integer formatting
than ``fmt::format_to`` with format string compilation on Karma's own benchmark,
see `Converting a hundred million integers to strings per second
<http://www.zverovich.net/2020/06/13/fast-int-to-string-revisited.html>`_.
License
-------
{fmt} is distributed under the MIT `license
<https://github.com/fmtlib/fmt/blob/master/LICENSE.rst>`_.
Documentation License
---------------------
The `Format String Syntax <https://fmt.dev/latest/syntax.html>`_
section in the documentation is based on the one from Python `string module
documentation <https://docs.python.org/3/library/string.html#module-string>`_.
For this reason the documentation is distributed under the Python Software
Foundation license available in `doc/python-license.txt
<https://raw.github.com/fmtlib/fmt/master/doc/python-license.txt>`_.
It only applies if you distribute the documentation of {fmt}.
Maintainers
-----------
The {fmt} library is maintained by Victor Zverovich (`vitaut
<https://github.com/vitaut>`_) and Jonathan Müller (`foonathan
<https://github.com/foonathan>`_) with contributions from many other people.
See `Contributors <https://github.com/fmtlib/fmt/graphs/contributors>`_ and
`Releases <https://github.com/fmtlib/fmt/releases>`_ for some of the names.
Let us know if your contribution is not listed or mentioned incorrectly and
we'll make it right.

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View File

@@ -423,7 +423,6 @@ TEST(atomic, atomic_fetch_and_and_uint32)
/** \} */
/* -------------------------------------------------------------------- */
/** \name 32 bit signed int atomics
* \{ */
@@ -560,7 +559,6 @@ TEST(atomic, atomic_fetch_and_and_int32)
/** \} */
/* -------------------------------------------------------------------- */
/** \name 16 bit signed int atomics
* \{ */
@@ -594,9 +592,6 @@ TEST(atomic, atomic_fetch_and_and_int16)
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name 8 bit unsigned int atomics
* \{ */
@@ -643,7 +638,6 @@ TEST(atomic, atomic_fetch_and_and_int8)
/** \} */
/* -------------------------------------------------------------------- */
/** \name char aliases
* \{ */
@@ -667,7 +661,6 @@ TEST(atomic, atomic_fetch_and_and_char)
/** \} */
/* -------------------------------------------------------------------- */
/** \name size_t aliases
* \{ */
@@ -779,7 +772,6 @@ TEST(atomic, atomic_fetch_and_update_max_z)
/** \} */
/* -------------------------------------------------------------------- */
/** \name unsigned int aliases
* \{ */
@@ -875,7 +867,6 @@ TEST(atomic, atomic_cas_u)
/** \} */
/* -------------------------------------------------------------------- */
/** \name pointer aliases
* \{ */
@@ -894,7 +885,6 @@ TEST(atomic, atomic_cas_ptr)
/** \} */
/* -------------------------------------------------------------------- */
/** \name floating point atomics
* \{ */

View File

@@ -2,7 +2,7 @@
# Copyright 2011-2022 Blender Foundation
# Standalone or with Blender
if(NOT WITH_BLENDER)
if(NOT WITH_BLENDER AND WITH_CYCLES_STANDALONE)
set(CYCLES_INSTALL_PATH ${CMAKE_INSTALL_PREFIX})
else()
set(WITH_CYCLES_BLENDER ON)
@@ -215,15 +215,6 @@ add_definitions(
-DCCL_NAMESPACE_END=}
)
include_directories(
SYSTEM
${BOOST_INCLUDE_DIR}
${OPENIMAGEIO_INCLUDE_DIRS}
${OPENEXR_INCLUDE_DIRS}
${PUGIXML_INCLUDE_DIR}
${TBB_INCLUDE_DIRS}
)
if(WITH_CYCLES_DEBUG)
add_definitions(-DWITH_CYCLES_DEBUG)
endif()
@@ -264,6 +255,7 @@ endif()
if(WITH_CYCLES_EMBREE)
add_definitions(-DWITH_EMBREE)
add_definitions(-DEMBREE_STATIC_LIB)
include_directories(
SYSTEM
${EMBREE_INCLUDE_DIRS}
@@ -288,6 +280,7 @@ endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
add_definitions(-DOIDN_STATIC_LIB)
include_directories(
SYSTEM
${OPENIMAGEDENOISE_INCLUDE_DIRS}
@@ -315,6 +308,17 @@ if(NOT OPENIMAGEIO_PUGIXML_FOUND)
add_definitions(-DWITH_SYSTEM_PUGIXML)
endif()
include_directories(
SYSTEM
${BOOST_INCLUDE_DIR}
${OPENIMAGEIO_INCLUDE_DIRS}
${OPENIMAGEIO_INCLUDE_DIRS}/OpenImageIO
${OPENEXR_INCLUDE_DIR}
${OPENEXR_INCLUDE_DIRS}
${PUGIXML_INCLUDE_DIR}
${TBB_INCLUDE_DIRS}
)
if(CYCLES_STANDALONE_REPOSITORY)
include_directories(../third_party/atomic)
else()
@@ -331,14 +335,6 @@ if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_C_COMPILER_ID MATCHES "Clang")
unset(_has_no_error_unused_macros)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND (NOT WITH_USD))
message(STATUS "USD not found, disabling WITH_CYCLES_HYDRA_RENDER_DELEGATE")
set(WITH_CYCLES_HYDRA_RENDER_DELEGATE OFF)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND (NOT WITH_BLENDER) AND (NOT WITH_CYCLES_STANDALONE))
set(CYCLES_INSTALL_PATH ${CYCLES_INSTALL_PATH}/hdCycles/resources)
endif()
if(WITH_CYCLES_CUDA_BINARIES AND (NOT WITH_CYCLES_CUBIN_COMPILER))
if(MSVC)
set(MAX_MSVC 1800)
@@ -399,10 +395,6 @@ if(WITH_GTESTS)
add_subdirectory(test)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE)
add_subdirectory(hydra)
endif()
if(NOT WITH_BLENDER)
if(NOT WITH_BLENDER AND WITH_CYCLES_STANDALONE)
delayed_do_install(${CMAKE_BINARY_DIR}/bin)
endif()

View File

@@ -11,7 +11,7 @@ set(INC
set(INC_SYS
)
set(LIB
set(LIBRARIES
cycles_device
cycles_kernel
cycles_scene
@@ -22,34 +22,22 @@ set(LIB
cycles_util
)
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC_SYS
${ALEMBIC_INCLUDE_DIRS}
)
list(APPEND LIB
${ALEMBIC_LIBRARIES}
)
endif()
if(WITH_CYCLES_OSL)
list(APPEND LIB cycles_kernel_osl)
list(APPEND LIBRARIES cycles_kernel_osl)
endif()
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND LIB extern_sky)
list(APPEND LIBRARIES extern_sky)
else()
list(APPEND LIB bf_intern_sky)
list(APPEND LIBRARIES bf_intern_sky)
endif()
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
add_definitions(${GL_DEFINITIONS})
list(APPEND INC_SYS ${GLEW_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
list(APPEND LIB ${CYCLES_GL_LIBRARIES} ${CYCLES_GLEW_LIBRARIES} ${SDL2_LIBRARIES})
list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES} ${SDL2_LIBRARIES})
endif()
cycles_external_libraries_append(LIB)
# Common configuration.
include_directories(${INC})
@@ -80,7 +68,8 @@ if(WITH_CYCLES_STANDALONE)
add_executable(cycles ${SRC} ${INC} ${INC_SYS})
unset(SRC)
target_link_libraries(cycles PRIVATE ${LIB})
target_link_libraries(cycles ${LIBRARIES})
cycles_target_link_libraries(cycles)
if(APPLE)
if(WITH_OPENCOLORIO)
@@ -123,12 +112,9 @@ if(WITH_CYCLES_CUBIN_COMPILER)
set(INC
../../../extern/cuew/include
)
set(LIB
)
cycles_external_libraries_append(LIB)
add_executable(cycles_cubin_cc ${SRC})
include_directories(${INC})
target_link_libraries(cycles_cubin_cc PRIVATE ${LIB})
cycles_target_link_libraries(cycles_cubin_cc)
unset(SRC)
unset(INC)
endif()

View File

@@ -121,9 +121,9 @@ static void session_init()
options.session->set_display_driver(make_unique<OpenGLDisplayDriver>(
window_opengl_context_enable, window_opengl_context_disable));
}
else
#endif
if (!options.output_filepath.empty()) {
if (!options.output_filepath.empty()) {
options.session->set_output_driver(make_unique<OIIOOutputDriver>(
options.output_filepath, options.output_pass, session_print));
}

View File

@@ -9,7 +9,6 @@
#include "graph/node_xml.h"
#include "scene/alembic.h"
#include "scene/background.h"
#include "scene/camera.h"
#include "scene/film.h"
@@ -193,31 +192,6 @@ static void xml_read_camera(XMLReadState &state, xml_node node)
cam->update(state.scene);
}
/* Alembic */
#ifdef WITH_ALEMBIC
static void xml_read_alembic(XMLReadState &state, xml_node graph_node)
{
AlembicProcedural *proc = state.scene->create_node<AlembicProcedural>();
xml_read_node(state, proc, graph_node);
for (xml_node node = graph_node.first_child(); node; node = node.next_sibling()) {
if (string_iequals(node.name(), "object")) {
string path;
if (xml_read_string(&path, node, "path")) {
ustring object_path(path, 0);
AlembicObject *object = static_cast<AlembicObject *>(
proc->get_or_create_object(object_path));
array<Node *> used_shaders = object->get_used_shaders();
used_shaders.push_back_slow(state.shader);
object->set_used_shaders(used_shaders);
}
}
}
}
#endif
/* Shader */
static void xml_read_shader_graph(XMLReadState &state, Shader *shader, xml_node graph_node)
@@ -673,11 +647,6 @@ static void xml_read_scene(XMLReadState &state, xml_node scene_node)
if (xml_read_string(&src, node, "src"))
xml_read_include(state, src);
}
#ifdef WITH_ALEMBIC
else if (string_iequals(node.name(), "alembic")) {
xml_read_alembic(state, node);
}
#endif
else
fprintf(stderr, "Unknown node \"%s\".\n", node.name());
}

View File

@@ -75,7 +75,7 @@ bool OpenGLDisplayDriver::update_begin(const Params &params, int texture_width,
/* Update PBO dimensions if needed.
*
* NOTE: Allocate the PBO for the size which will fit the final render resolution (as in,
* NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in,
* at a resolution divider 1. This was we don't need to recreate graphics interoperability
* objects which are costly and which are tied to the specific underlying buffer size.
* The downside of this approach is that when graphics interoperability is not used we are

View File

@@ -83,17 +83,6 @@ class CyclesRender(bpy.types.RenderEngine):
# viewport render
def view_update(self, context, depsgraph):
if not self.session:
# When starting a new render session in viewport (by switching
# viewport to Rendered shading) unpause the render. The way to think
# of it is: artist requests render, so we start to render.
# Do it for both original and evaluated scene so that Cycles
# immediately reacts to un-paused render.
cscene = context.scene.cycles
cscene_eval = depsgraph.scene_eval.cycles
if cscene.preview_pause or cscene_eval.preview_pause:
cscene.preview_pause = False
cscene_eval.preview_pause = False
engine.create(self, context.blend_data,
context.region, context.space_data, context.region_data)

View File

@@ -226,11 +226,7 @@ def list_render_passes(scene, srl):
if aov.type == 'VALUE':
yield (aov.name, "X", 'VALUE')
else:
yield (aov.name, "RGBA", 'COLOR')
# Light groups.
for lightgroup in srl.lightgroups:
yield ("Combined_%s" % lightgroup.name, "RGB", 'COLOR')
yield (aov.name, "RGB", 'COLOR')
def register_passes(engine, scene, view_layer):

View File

@@ -65,8 +65,8 @@ enum_panorama_types = (
)
enum_curve_shape = (
('RIBBONS', "Rounded Ribbons", "Render curves as flat ribbons with rounded normals, for fast rendering"),
('THICK', "3D Curves", "Render curves as circular 3D geometry, for accurate results when viewing closely"),
('RIBBONS', "Rounded Ribbons", "Render hair as flat ribbon with rounded normals, for fast rendering"),
('THICK', "3D Curves", "Render hair as 3D curve, for accurate results when viewing hair close up"),
)
enum_use_layer_samples = (
@@ -216,6 +216,7 @@ enum_direct_light_sampling_type = (
)
def update_render_passes(self, context):
scene = context.scene
view_layer = context.view_layer
view_layer.update_render_passes()
@@ -348,8 +349,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
scrambling_distance: FloatProperty(
name="Scrambling Distance",
default=1.0,
min=0.0, soft_max=1.0,
description="Reduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too low",
min=0.0, max=1.0,
description="Reduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too low. Only works when not using adaptive sampling",
)
preview_scrambling_distance: BoolProperty(
name="Scrambling Distance viewport",
@@ -360,7 +361,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
auto_scrambling_distance: BoolProperty(
name="Automatic Scrambling Distance",
default=False,
description="Automatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts",
description="Automatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts. Only works when not using adaptive sampling",
)
use_layer_samples: EnumProperty(
@@ -428,14 +429,14 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min_light_bounces: IntProperty(
name="Min Light Bounces",
description="Minimum number of light bounces. Setting this higher reduces noise in the first bounces, "
"but can also be less efficient for more complex geometry like curves and volumes",
"but can also be less efficient for more complex geometry like hair and volumes",
min=0, max=1024,
default=0,
)
min_transparent_bounces: IntProperty(
name="Min Transparent Bounces",
description="Minimum number of transparent bounces. Setting this higher reduces noise in the first bounces, "
"but can also be less efficient for more complex geometry like curves and volumes",
"but can also be less efficient for more complex geometry like hair and volumes",
min=0, max=1024,
default=0,
)
@@ -649,8 +650,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=False,
)
debug_use_hair_bvh: BoolProperty(
name="Use Curves BVH",
description="Use special type BVH optimized for curves (uses more ram but renders faster)",
name="Use Hair BVH",
description="Use special type BVH optimized for hair (uses more ram but renders faster)",
default=True,
)
debug_use_compact_bvh: BoolProperty(
@@ -1012,12 +1013,6 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
"note that this will make the light invisible",
default=False,
)
is_caustics_light: BoolProperty(
name="Shadow Caustics",
description="Generate approximate caustics in shadows of refractive surfaces. "
"Lights, caster and receiver objects must have shadow caustics options set to enable this",
default=False,
)
@classmethod
def register(cls):
@@ -1034,12 +1029,6 @@ class CyclesLightSettings(bpy.types.PropertyGroup):
class CyclesWorldSettings(bpy.types.PropertyGroup):
is_caustics_light: BoolProperty(
name="Shadow Caustics",
description="Generate approximate caustics in shadows of refractive surfaces. "
"Lights, caster and receiver objects must have shadow caustics options set to enable this",
default=False,
)
sampling_method: EnumProperty(
name="Sampling Method",
description="How to sample the background light",
@@ -1238,21 +1227,6 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
subtype='DISTANCE',
)
is_caustics_caster: BoolProperty(
name="Cast Shadow Caustics",
description="With refractive materials, generate approximate caustics in shadows of this object. "
"Up to 10 bounces inside this object are taken into account. Lights, caster and receiver objects "
"must have shadow caustics options set to enable this",
default=False,
)
is_caustics_receiver: BoolProperty(
name="Receive Shadow Caustics",
description="Receive approximate caustics from refractive materials in shadows on this object. "
"Lights, caster and receiver objects must have shadow caustics options set to enable this",
default=False,
)
@classmethod
def register(cls):
bpy.types.Object.cycles = PointerProperty(
@@ -1270,7 +1244,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
shape: EnumProperty(
name="Shape",
description="Form of curves",
description="Form of hair",
items=enum_curve_shape,
default='RIBBONS',
)
@@ -1284,8 +1258,8 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
bpy.types.Scene.cycles_curves = PointerProperty(
name="Cycles Curves Rendering Settings",
description="Cycles curves rendering settings",
name="Cycles Hair Rendering Settings",
description="Cycles hair rendering settings",
type=cls,
)
@@ -1379,7 +1353,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
items=CyclesPreferences.get_device_types,
)
devices: CollectionProperty(type=CyclesDeviceSettings)
devices: bpy.props.CollectionProperty(type=CyclesDeviceSettings)
peer_memory: BoolProperty(
name="Distribute memory across devices",
@@ -1540,12 +1514,9 @@ class CyclesPreferences(bpy.types.AddonPreferences):
row.prop(self, "peer_memory")
if compute_device_type == 'METAL':
import platform
# MetalRT only works on Apple Silicon at present, pending argument encoding fixes on AMD
if platform.machine() == 'arm64':
row = layout.row()
row.use_property_split = True
row.prop(self, "use_metalrt")
row = layout.row()
row.use_property_split = True
row.prop(self, "use_metalrt")
def draw(self, context):

View File

@@ -11,8 +11,7 @@ from bl_ui.utils import PresetPanel
from bpy.types import Panel
from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
from bl_ui.properties_render import draw_curves_settings
from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel, ViewLayerLightgroupsPanel
from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel
class CyclesPresetPanel(PresetPanel, Panel):
COMPAT_ENGINES = {'CYCLES'}
@@ -289,8 +288,11 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
layout.separator()
heading = layout.column(align=True, heading="Scrambling Distance")
heading.active = not (cscene.use_adaptive_sampling and cscene.use_preview_adaptive_sampling)
heading.prop(cscene, "auto_scrambling_distance", text="Automatic")
heading.prop(cscene, "preview_scrambling_distance", text="Viewport")
sub = heading.row()
sub.active = not cscene.use_preview_adaptive_sampling
sub.prop(cscene, "preview_scrambling_distance", text="Viewport")
heading.prop(cscene, "scrambling_distance", text="Multiplier")
layout.separator()
@@ -336,8 +338,8 @@ class CYCLES_RENDER_PT_subdivision(CyclesButtonsPanel, Panel):
col.prop(cscene, "dicing_camera")
class CYCLES_RENDER_PT_curves(CyclesButtonsPanel, Panel):
bl_label = "Curves"
class CYCLES_RENDER_PT_hair(CyclesButtonsPanel, Panel):
bl_label = "Hair"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
@@ -353,13 +355,6 @@ class CYCLES_RENDER_PT_curves(CyclesButtonsPanel, Panel):
if ccscene.shape == 'RIBBONS':
col.prop(ccscene, "subdivisions", text="Curve Subdivisions")
class CYCLES_RENDER_PT_curves_viewport_display(CyclesButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_parent_id = "CYCLES_RENDER_PT_curves"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
draw_curves_settings(self, context)
class CYCLES_RENDER_PT_volumes(CyclesButtonsPanel, Panel):
bl_label = "Volumes"
@@ -757,7 +752,7 @@ class CYCLES_RENDER_PT_filter(CyclesButtonsPanel, Panel):
col = layout.column(heading="Include")
col.prop(view_layer, "use_sky", text="Environment")
col.prop(view_layer, "use_solid", text="Surfaces")
col.prop(view_layer, "use_strand", text="Curves")
col.prop(view_layer, "use_strand", text="Hair")
col.prop(view_layer, "use_volumes", text="Volumes")
col = layout.column(heading="Use")
@@ -883,12 +878,6 @@ class CYCLES_RENDER_PT_passes_aov(CyclesButtonsPanel, ViewLayerAOVPanel):
bl_parent_id = "CYCLES_RENDER_PT_passes"
class CYCLES_RENDER_PT_passes_lightgroups(CyclesButtonsPanel, ViewLayerLightgroupsPanel):
bl_label = "Light Groups"
bl_context = "view_layer"
bl_parent_id = "CYCLES_RENDER_PT_passes"
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
@@ -1034,7 +1023,7 @@ class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
def poll(cls, context):
ob = context.object
if CyclesButtonsPanel.poll(context) and ob:
if ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META', 'CAMERA', 'CURVES', 'POINTCLOUD'}:
if ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META', 'CAMERA', 'HAIR', 'POINTCLOUD'}:
return True
if ob.instance_type == 'COLLECTION' and ob.instance_collection:
return True
@@ -1073,7 +1062,7 @@ class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
def has_geometry_visibility(ob):
return ob and ((ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'LIGHT', 'VOLUME', 'POINTCLOUD', 'CURVES'}) or
return ob and ((ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'LIGHT', 'VOLUME', 'POINTCLOUD', 'HAIR'}) or
(ob.instance_type == 'COLLECTION' and ob.instance_collection))
@@ -1099,10 +1088,6 @@ class CYCLES_OBJECT_PT_shading_shadow_terminator(CyclesButtonsPanel, Panel):
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
@classmethod
def poll(cls, context):
return context.object.type != 'LIGHT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -1120,10 +1105,6 @@ class CYCLES_OBJECT_PT_shading_gi_approximation(CyclesButtonsPanel, Panel):
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
@classmethod
def poll(cls, context):
return context.object.type != 'LIGHT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -1139,52 +1120,6 @@ class CYCLES_OBJECT_PT_shading_gi_approximation(CyclesButtonsPanel, Panel):
col.prop(cob, "ao_distance")
class CYCLES_OBJECT_PT_shading_caustics(CyclesButtonsPanel, Panel):
bl_label = "Caustics"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
@classmethod
def poll(cls, context):
return CyclesButtonsPanel.poll(context) and not use_metal(context) and context.object.type != 'LIGHT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column()
ob = context.object
cob = ob.cycles
col.prop(cob, "is_caustics_caster")
col.prop(cob, "is_caustics_receiver")
class CYCLES_OBJECT_PT_lightgroup(CyclesButtonsPanel, Panel):
bl_label = "Light Group"
bl_parent_id = "CYCLES_OBJECT_PT_shading"
bl_context = "object"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
view_layer = context.view_layer
row = layout.row(align=True)
row.use_property_decorate = False
sub = row.column(align=True)
sub.prop_search(ob, "lightgroup", view_layer, "lightgroups", text="Light Group", results_are_suggestions=True)
sub = row.column(align=True)
sub.active = bool(ob.lightgroup) and not any(lg.name == ob.lightgroup for lg in view_layer.lightgroups)
sub.operator("scene.view_layer_add_lightgroup", icon='ADD', text="").name = ob.lightgroup
class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
bl_label = "Visibility"
bl_context = "object"
@@ -1360,8 +1295,6 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel):
sub.active = not (light.type == 'AREA' and clamp.is_portal)
sub.prop(clamp, "cast_shadow")
sub.prop(clamp, "use_multiple_importance_sampling", text="Multiple Importance")
if not use_metal(context):
sub.prop(clamp, "is_caustics_light", text="Shadow Caustics")
if light.type == 'AREA':
col.prop(clamp, "is_portal", text="Portal")
@@ -1437,21 +1370,10 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
layout.use_property_split = True
world = context.world
view_layer = context.view_layer
if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
layout.prop(world, "color")
row = layout.row(align=True)
row.use_property_decorate = False
sub = row.column(align=True)
sub.prop_search(world, "lightgroup", view_layer, "lightgroups", text="Light Group", results_are_suggestions=True)
sub = row.column(align=True)
sub.active = bool(world.lightgroup) and not any(lg.name == world.lightgroup for lg in view_layer.lightgroups)
sub.operator("scene.view_layer_add_lightgroup", icon='ADD', text="").name = world.lightgroup
class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
bl_label = "Volume"
@@ -1569,8 +1491,6 @@ class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
subsub.active = cworld.sampling_method == 'MANUAL'
subsub.prop(cworld, "sample_map_resolution")
sub.prop(cworld, "max_bounces")
sub.prop(cworld, "is_caustics_light", text="Shadow Caustics")
class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
@@ -1916,20 +1836,13 @@ class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
cbk = scene.render.bake
rd = scene.render
if (cscene.bake_type == 'NORMAL' and cbk.normal_space == 'TANGENT') or cscene.bake_type == 'UV':
if rd.use_bake_multires:
layout.prop(rd, "bake_margin", text="Size")
else:
if cbk.target == 'IMAGE_TEXTURES':
layout.prop(cbk, "margin", text="Size")
if rd.use_bake_multires:
layout.prop(rd, "bake_margin_type", text="Type")
layout.prop(rd, "bake_margin", text="Size")
else:
if rd.use_bake_multires:
layout.prop(rd, "bake_margin_type", text="Type")
layout.prop(rd, "bake_margin", text="Size")
else:
if cbk.target == 'IMAGE_TEXTURES':
layout.prop(cbk, "margin_type", text="Type")
layout.prop(cbk, "margin", text="Size")
if cbk.target == 'IMAGE_TEXTURES':
layout.prop(cbk, "margin_type", text="Type")
layout.prop(cbk, "margin", text="Size")
@@ -2239,8 +2152,7 @@ classes = (
CYCLES_RENDER_PT_light_paths_fast_gi,
CYCLES_RENDER_PT_volumes,
CYCLES_RENDER_PT_subdivision,
CYCLES_RENDER_PT_curves,
CYCLES_RENDER_PT_curves_viewport_display,
CYCLES_RENDER_PT_hair,
CYCLES_RENDER_PT_simplify,
CYCLES_RENDER_PT_simplify_viewport,
CYCLES_RENDER_PT_simplify_render,
@@ -2265,7 +2177,6 @@ classes = (
CYCLES_RENDER_PT_passes_light,
CYCLES_RENDER_PT_passes_crypto,
CYCLES_RENDER_PT_passes_aov,
CYCLES_RENDER_PT_passes_lightgroups,
CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_override,
CYCLES_PT_post_processing,
@@ -2276,8 +2187,6 @@ classes = (
CYCLES_OBJECT_PT_shading,
CYCLES_OBJECT_PT_shading_shadow_terminator,
CYCLES_OBJECT_PT_shading_gi_approximation,
CYCLES_OBJECT_PT_shading_caustics,
CYCLES_OBJECT_PT_lightgroup,
CYCLES_OBJECT_PT_visibility,
CYCLES_OBJECT_PT_visibility_ray_visibility,
CYCLES_OBJECT_PT_visibility_culling,

View File

@@ -5,6 +5,7 @@
from __future__ import annotations
import bpy
import math
from bpy.app.handlers import persistent

View File

@@ -114,9 +114,6 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_cast_shadow(get_boolean(clight, "cast_shadow"));
light->set_use_mis(get_boolean(clight, "use_multiple_importance_sampling"));
/* caustics light */
light->set_use_caustics(get_boolean(clight, "is_caustics_light"));
light->set_max_bounces(get_int(clight, "max_bounces"));
if (b_ob_info.real_object != b_ob_info.iter_object) {
@@ -143,9 +140,6 @@ void BlenderSync::sync_light(BL::Object &b_parent,
light->set_use_scatter((visibility & PATH_RAY_VOLUME_SCATTER) != 0);
light->set_is_shadow_catcher(b_ob_info.real_object.is_shadow_catcher());
/* lightgroup */
light->set_lightgroup(ustring(b_ob_info.real_object.lightgroup()));
/* tag */
light->tag_update(scene);
}
@@ -182,9 +176,6 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
/* force enable light again when world is resynced */
light->set_is_enabled(true);
/* caustic light */
light->set_use_caustics(get_boolean(cworld, "is_caustics_light"));
light->tag_update(scene);
light_map.set_recalc(b_world);
}

View File

@@ -66,8 +66,9 @@ bool BlenderSync::object_is_geometry(BObjectInfo &b_ob_info)
}
/* Other object types that are not meshes but evaluate to meshes are presented to render engines
* as separate instance objects. Metaballs have not been affected by that change yet. */
if (type == BL::Object::type_META) {
* as separate instance objects. Metaballs and surface objects have not been affected by that
* change yet. */
if (type == BL::Object::type_SURFACE || type == BL::Object::type_META) {
return true;
}
@@ -297,12 +298,6 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
}
object->set_ao_distance(ao_distance);
bool is_caustics_caster = get_boolean(cobject, "is_caustics_caster");
object->set_is_caustics_caster(is_caustics_caster);
bool is_caustics_receiver = get_boolean(cobject, "is_caustics_receiver");
object->set_is_caustics_receiver(is_caustics_receiver);
/* sync the asset name for Cryptomatte */
BL::Object parent = b_ob.parent();
ustring parent_name;
@@ -324,9 +319,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
(object->get_geometry() && object->get_geometry()->is_modified())) {
object->name = b_ob.name().c_str();
object->set_pass_id(b_ob.pass_index());
const BL::Array<float, 4> object_color = b_ob.color();
object->set_color(get_float3(object_color));
object->set_alpha(object_color[3]);
object->set_color(get_float3(b_ob.color()));
object->set_tfm(tfm);
/* dupli texture coordinates and random_id */
@@ -342,9 +335,6 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0));
}
/* lightgroup */
object->set_lightgroup(ustring(b_ob.lightgroup()));
object->tag_update(scene);
}
@@ -430,7 +420,7 @@ static float4 lookup_instance_property(BL::DepsgraphObjectInstance &b_instance,
return value;
}
return zero_float4();
return make_float4(0.0f);
}
bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance, Object *object)
@@ -629,8 +619,10 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
bool has_subdivision_modifier = false;
BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL);
/* Experimental as Blender does not have good support for procedurals at the moment. */
if (experimental) {
/* Experimental as Blender does not have good support for procedurals at the moment, also
* only available in preview renders since currently do not have a good cache policy, the
* data being loaded at once for all the frames. */
if (experimental && b_v3d) {
b_mesh_cache = object_mesh_cache_find(b_ob, &has_subdivision_modifier);
use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
}

View File

@@ -271,7 +271,6 @@ static ShaderNode *add_node(Scene *scene,
curves->set_min_x(min_x);
curves->set_max_x(max_x);
curves->set_curves(curve_mapping_curves);
curves->set_extrapolate(mapping.extend() == mapping.extend_EXTRAPOLATED);
node = curves;
}
if (b_node.is_a(&RNA_ShaderNodeVectorCurve)) {
@@ -285,7 +284,6 @@ static ShaderNode *add_node(Scene *scene,
curves->set_min_x(min_x);
curves->set_max_x(max_x);
curves->set_curves(curve_mapping_curves);
curves->set_extrapolate(mapping.extend() == mapping.extend_EXTRAPOLATED);
node = curves;
}
else if (b_node.is_a(&RNA_ShaderNodeFloatCurve)) {
@@ -299,7 +297,6 @@ static ShaderNode *add_node(Scene *scene,
curve->set_min_x(min_x);
curve->set_max_x(max_x);
curve->set_curve(curve_mapping_curve);
curve->set_extrapolate(mapping.extend() == mapping.extend_EXTRAPOLATED);
node = curve;
}
else if (b_node.is_a(&RNA_ShaderNodeValToRGB)) {
@@ -1532,8 +1529,6 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d,
background->set_use_shader(view_layer.use_background_shader ||
viewport_parameters.use_custom_shader());
background->set_lightgroup(ustring(b_world ? b_world.lightgroup() : ""));
background->tag_update(scene);
}
@@ -1579,13 +1574,18 @@ void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all)
}
}
void BlenderSync::sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all)
void BlenderSync::sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d)
{
/* for auto refresh images */
ImageManager *image_manager = scene->image_manager;
const int frame = b_scene.frame_current();
const bool auto_refresh_update = image_manager->set_animation_frame_update(frame);
shader_map.pre_sync();
sync_world(b_depsgraph, b_v3d, update_all);
sync_lights(b_depsgraph, update_all);
sync_materials(b_depsgraph, update_all);
sync_world(b_depsgraph, b_v3d, auto_refresh_update);
sync_lights(b_depsgraph, auto_refresh_update);
sync_materials(b_depsgraph, auto_refresh_update);
}
CCL_NAMESPACE_END

View File

@@ -246,12 +246,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
int height,
void **python_thread_state)
{
/* For auto refresh images. */
ImageManager *image_manager = scene->image_manager;
const int frame = b_scene.frame_current();
const bool auto_refresh_update = image_manager->set_animation_frame_update(frame);
if (!has_updates_ && !auto_refresh_update) {
if (!has_updates_) {
return;
}
@@ -266,7 +261,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
sync_view_layer(b_view_layer);
sync_integrator(b_view_layer, background);
sync_film(b_view_layer, b_v3d);
sync_shaders(b_depsgraph, b_v3d, auto_refresh_update);
sync_shaders(b_depsgraph, b_v3d);
sync_images();
geometry_synced.clear(); /* use for objects and motion sync */
@@ -346,48 +341,31 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
cscene, "sampling_pattern", SAMPLING_NUM_PATTERNS, SAMPLING_PATTERN_SOBOL);
integrator->set_sampling_pattern(sampling_pattern);
int samples = 1;
bool use_adaptive_sampling = false;
if (preview) {
samples = get_int(cscene, "preview_samples");
use_adaptive_sampling = RNA_boolean_get(&cscene, "use_preview_adaptive_sampling");
integrator->set_use_adaptive_sampling(use_adaptive_sampling);
integrator->set_adaptive_threshold(get_float(cscene, "preview_adaptive_threshold"));
integrator->set_adaptive_min_samples(get_int(cscene, "preview_adaptive_min_samples"));
}
else {
samples = get_int(cscene, "samples");
use_adaptive_sampling = RNA_boolean_get(&cscene, "use_adaptive_sampling");
integrator->set_use_adaptive_sampling(use_adaptive_sampling);
integrator->set_adaptive_threshold(get_float(cscene, "adaptive_threshold"));
integrator->set_adaptive_min_samples(get_int(cscene, "adaptive_min_samples"));
}
int samples = get_int(cscene, "samples");
float scrambling_distance = get_float(cscene, "scrambling_distance");
bool auto_scrambling_distance = get_boolean(cscene, "auto_scrambling_distance");
if (auto_scrambling_distance) {
if (samples == 0) {
/* If samples is 0, then viewport rendering is set to render infinitely. In that case we
* override the samples value with 4096 so the Automatic Scrambling Distance algorithm
* picks a Scrambling Distance value with a good balance of performance and correlation
* artifacts when rendering to high sample counts. */
samples = 4096;
}
if (use_adaptive_sampling) {
/* If Adaptive Sampling is enabled, use "min_samples" in the Automatic Scrambling Distance
* algorithm to avoid artifacts common with Adaptive Sampling + Scrambling Distance. */
const AdaptiveSampling adaptive_sampling = integrator->get_adaptive_sampling();
samples = min(samples, adaptive_sampling.min_samples);
}
scrambling_distance *= 4.0f / sqrtf(samples);
}
/* Only use scrambling distance in the viewport if user wants to. */
/* only use scrambling distance in the viewport if user wants to and disable with AS */
bool preview_scrambling_distance = get_boolean(cscene, "preview_scrambling_distance");
if (preview && !preview_scrambling_distance) {
if ((preview && !preview_scrambling_distance) || use_adaptive_sampling)
scrambling_distance = 1.0f;
}
if (scrambling_distance != 1.0f) {
VLOG(3) << "Using scrambling distance: " << scrambling_distance;
@@ -745,20 +723,6 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v
}
}
/* Light Group passes. */
BL::ViewLayer::lightgroups_iterator b_lightgroup_iter;
for (b_view_layer.lightgroups.begin(b_lightgroup_iter);
b_lightgroup_iter != b_view_layer.lightgroups.end();
++b_lightgroup_iter) {
BL::Lightgroup b_lightgroup(*b_lightgroup_iter);
string name = string_printf("Combined_%s", b_lightgroup.name().c_str());
b_engine.add_pass(name.c_str(), 3, "RGB", b_view_layer.name().c_str());
Pass *pass = pass_add(scene, PASS_COMBINED, name.c_str(), PassMode::NOISY);
pass->set_lightgroup(ustring(b_lightgroup.name()));
}
scene->film->set_pass_alpha_threshold(b_view_layer.pass_alpha_threshold());
}

View File

@@ -114,7 +114,7 @@ class BlenderSync {
/* Shader */
array<Node *> find_used_shaders(BL::Object &b_ob);
void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree);
/* Object */

View File

@@ -203,7 +203,7 @@ BVHObjectBinning::BVHObjectBinning(const BVHRange &job,
bestSAH = min(sah, bestSAH);
}
int4 mask = float3_to_float4(cent_bounds_.size()) <= zero_float4();
int4 mask = float3_to_float4(cent_bounds_.size()) <= make_float4(0.0f);
bestSAH = insert<3>(select(mask, make_float4(FLT_MAX), bestSAH), FLT_MAX);
/* find best dimension */

View File

@@ -19,11 +19,7 @@ endmacro()
if(CYCLES_STANDALONE_REPOSITORY)
if(APPLE)
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64")
set(_cycles_lib_dir "${CMAKE_SOURCE_DIR}/../lib/darwin")
else()
set(_cycles_lib_dir "${CMAKE_SOURCE_DIR}/../lib/darwin_arm64")
endif()
set(_cycles_lib_dir "${CMAKE_SOURCE_DIR}/../lib/darwin")
elseif(WIN32)
if(CMAKE_CL_64)
set(_cycles_lib_dir "${CMAKE_SOURCE_DIR}/../lib/win64_vc15")
@@ -52,24 +48,18 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
endif()
if(DEFINED _cycles_lib_dir)
message(STATUS "Using precompiled libraries at ${_cycles_lib_dir}")
endif()
# Avoid namespace pollustion.
unset(LIBDIR_NATIVE_ABI)
unset(LIBDIR_CENTOS7_ABI)
endif()
if(EXISTS ${_cycles_lib_dir})
_set_default(ALEMBIC_ROOT_DIR "${_cycles_lib_dir}/alembic")
_set_default(BOOST_ROOT "${_cycles_lib_dir}/boost")
_set_default(BLOSC_ROOT_DIR "${_cycles_lib_dir}/blosc")
_set_default(EMBREE_ROOT_DIR "${_cycles_lib_dir}/embree")
_set_default(GLEW_ROOT_DIR "${_cycles_lib_dir}/glew")
_set_default(JPEG_ROOT "${_cycles_lib_dir}/jpeg")
_set_default(LLVM_ROOT_DIR "${_cycles_lib_dir}/llvm")
_set_default(CLANG_ROOT_DIR "${_cycles_lib_dir}/llvm")
_set_default(OPENCOLORIO_ROOT_DIR "${_cycles_lib_dir}/opencolorio")
_set_default(OPENEXR_ROOT_DIR "${_cycles_lib_dir}/openexr")
_set_default(OPENIMAGEDENOISE_ROOT_DIR "${_cycles_lib_dir}/openimagedenoise")
@@ -79,7 +69,6 @@ if(CYCLES_STANDALONE_REPOSITORY)
_set_default(OPENVDB_ROOT_DIR "${_cycles_lib_dir}/openvdb")
_set_default(OSL_ROOT_DIR "${_cycles_lib_dir}/osl")
_set_default(PNG_ROOT "${_cycles_lib_dir}/png")
_set_default(PUGIXML_ROOT_DIR "${_cycles_lib_dir}/pugixml")
_set_default(TBB_ROOT_DIR "${_cycles_lib_dir}/tbb")
_set_default(TIFF_ROOT "${_cycles_lib_dir}/tiff")
_set_default(ZLIB_ROOT "${_cycles_lib_dir}/zlib")
@@ -91,23 +80,6 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
endif()
###########################################################################
# USD
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_HYDRA_RENDER_DELEGATE)
set(WITH_USD ON)
endif()
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE)
find_package(pxr CONFIG REQUIRED PATHS ${PXR_ROOT} ${USD_ROOT} NO_DEFAULT_PATH)
if(pxr_FOUND)
set(PXR_LIBRARY_DIR ${PXR_CMAKE_DIR}/lib)
set(USD_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
else()
set(WITH_USD OFF)
endif()
endif()
###########################################################################
# Zlib
###########################################################################
@@ -120,7 +92,7 @@ if(CYCLES_STANDALONE_REPOSITORY)
set(ZLIB_LIBRARY ${_cycles_lib_dir}/zlib/lib/libz_st.lib)
set(ZLIB_DIR ${_cycles_lib_dir}/zlib)
set(ZLIB_FOUND ON)
elseif(NOT APPLE)
else()
find_package(ZLIB REQUIRED)
endif()
endif()
@@ -154,45 +126,32 @@ if(CYCLES_STANDALONE_REPOSITORY)
-DOIIO_STATIC_DEFINE
)
set(OPENIMAGEIO_INCLUDE_DIR ${OPENIMAGEIO_ROOT_DIR}/include)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR} ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO)
# Special exceptions for libraries which needs explicit debug version
set(OPENIMAGEIO_LIBRARIES
set(OPENIMAGEIO_LIBRARY
optimized ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO.lib
optimized ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO_Util.lib
debug ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO_d.lib
debug ${OPENIMAGEIO_ROOT_DIR}/lib/OpenImageIO_Util_d.lib
)
endif()
set(PUGIXML_INCLUDE_DIR ${PUGIXML_ROOT_DIR}/include)
set(PUGIXML_LIBRARIES
optimized ${PUGIXML_ROOT_DIR}/lib/pugixml.lib
debug ${PUGIXML_ROOT_DIR}/lib/pugixml_d.lib
)
find_package(OpenImageIO REQUIRED)
if(OPENIMAGEIO_PUGIXML_FOUND)
set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR/OpenImageIO}")
set(PUGIXML_LIBRARIES "")
else()
find_package(OpenImageIO REQUIRED)
if(OPENIMAGEIO_PUGIXML_FOUND)
set(PUGIXML_INCLUDE_DIR "${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO")
set(PUGIXML_LIBRARIES "")
else()
find_package(PugiXML REQUIRED)
endif()
find_package(PugiXML REQUIRED)
endif()
# Dependencies
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENJPEG_INCLUDE_DIR ${OPENJPEG}/include/openjpeg-2.3)
set(OPENJPEG_LIBRARIES ${_cycles_lib_dir}/openjpeg/lib/openjp2${CMAKE_STATIC_LIBRARY_SUFFIX})
else()
find_package(OpenJPEG REQUIRED)
set(OPENJPEG_LIBRARY ${_cycles_lib_dir}/openjpeg/lib/openjp2${CMAKE_STATIC_LIBRARY_SUFFIX})
endif()
find_package(JPEG REQUIRED)
find_package(OpenJPEG REQUIRED)
find_package(TIFF REQUIRED)
if(EXISTS ${_cycles_lib_dir})
set(PNG_NAMES png16 libpng16 png libpng)
endif()
find_package(PNG REQUIRED)
endif()
@@ -202,71 +161,76 @@ endif()
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENEXR_INCLUDE_DIR ${OPENEXR_ROOT_DIR}/include)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR_ROOT_DIR}/include/OpenEXR)
set(OPENEXR_LIBRARIES
set(OPENEXR_IEX_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/Iex_s.lib
optimized ${OPENEXR_ROOT_DIR}/lib/Half_s.lib
optimized ${OPENEXR_ROOT_DIR}/lib/IlmImf_s.lib
optimized ${OPENEXR_ROOT_DIR}/lib/Imath_s.lib
optimized ${OPENEXR_ROOT_DIR}/lib/IlmThread_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Iex_s_d.lib
)
set(OPENEXR_HALF_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/Half_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Half_s_d.lib
)
set(OPENEXR_ILMIMF_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/IlmImf_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/IlmImf_s_d.lib
)
set(OPENEXR_IMATH_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/Imath_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/Imath_s_d.lib
)
set(OPENEXR_ILMTHREAD_LIBRARY
optimized ${OPENEXR_ROOT_DIR}/lib/IlmThread_s.lib
debug ${OPENEXR_ROOT_DIR}/lib/IlmThread_s_d.lib
)
else()
find_package(OpenEXR REQUIRED)
endif()
find_package(OpenEXR REQUIRED)
endif()
###########################################################################
# OpenShadingLanguage & LLVM
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OSL)
if(EXISTS ${_cycles_lib_dir})
set(LLVM_STATIC ON)
endif()
if(WITH_CYCLES_OSL)
if(CYCLES_STANDALONE_REPOSITORY)
if(EXISTS ${_cycles_lib_dir})
set(LLVM_STATIC ON)
endif()
if(MSVC AND EXISTS ${_cycles_lib_dir})
# TODO(sergey): On Windows llvm-config doesn't give proper results for the
# library names, use hardcoded libraries for now.
file(GLOB _llvm_libs_release ${LLVM_ROOT_DIR}/lib/*.lib)
file(GLOB _llvm_libs_debug ${LLVM_ROOT_DIR}/debug/lib/*.lib)
set(_llvm_libs)
foreach(_llvm_lib_path ${_llvm_libs_release})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs optimized ${_llvm_lib_name})
endforeach()
foreach(_llvm_lib_path ${_llvm_libs_debug})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs debug ${_llvm_lib_name})
endforeach()
set(LLVM_LIBRARY ${_llvm_libs})
unset(_llvm_lib_name)
unset(_llvm_lib_path)
unset(_llvm_libs)
unset(_llvm_libs_debug)
unset(_llvm_libs_release)
set(OSL_INCLUDE_DIR ${OSL_ROOT_DIR}/include)
set(OSL_LIBRARIES
optimized ${OSL_ROOT_DIR}/lib/oslcomp.lib
optimized ${OSL_ROOT_DIR}/lib/oslexec.lib
optimized ${OSL_ROOT_DIR}/lib/oslquery.lib
debug ${OSL_ROOT_DIR}/lib/oslcomp_d.lib
debug ${OSL_ROOT_DIR}/lib/oslexec_d.lib
debug ${OSL_ROOT_DIR}/lib/oslquery_d.lib
${PUGIXML_LIBRARIES}
)
find_program(OSL_COMPILER NAMES oslc PATHS ${OSL_ROOT_DIR}/bin)
else()
find_package(OSL REQUIRED)
find_package(LLVM REQUIRED)
find_package(Clang REQUIRED)
if(MSVC AND EXISTS ${_cycles_lib_dir})
# TODO(sergey): On Windows llvm-config doesn't give proper results for the
# library names, use hardcoded libraries for now.
file(GLOB _llvm_libs_release ${LLVM_ROOT_DIR}/lib/*.lib)
file(GLOB _llvm_libs_debug ${LLVM_ROOT_DIR}/debug/lib/*.lib)
set(_llvm_libs)
foreach(_llvm_lib_path ${_llvm_libs_release})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs optimized ${_llvm_lib_name})
endforeach()
foreach(_llvm_lib_path ${_llvm_libs_debug})
get_filename_component(_llvm_lib_name ${_llvm_lib_path} ABSOLUTE)
list(APPEND _llvm_libs debug ${_llvm_lib_name})
endforeach()
set(LLVM_LIBRARY ${_llvm_libs})
unset(_llvm_lib_name)
unset(_llvm_lib_path)
unset(_llvm_libs)
unset(_llvm_libs_debug)
unset(_llvm_libs_release)
set(OSL_LIBRARIES
optimized ${OSL_ROOT_DIR}/lib/oslcomp.lib
optimized ${OSL_ROOT_DIR}/lib/oslexec.lib
optimized ${OSL_ROOT_DIR}/lib/oslquery.lib
optimized ${OSL_ROOT_DIR}/lib/pugixml.lib
debug ${OSL_ROOT_DIR}/lib/oslcomp_d.lib
debug ${OSL_ROOT_DIR}/lib/oslexec_d.lib
debug ${OSL_ROOT_DIR}/lib/oslquery_d.lib
debug ${OSL_ROOT_DIR}/lib/pugixml_d.lib
)
endif()
endif()
endif()
@@ -274,23 +238,22 @@ endif()
# OpenColorIO
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENCOLORIO)
set(WITH_OPENCOLORIO ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO_ROOT_DIR}/include)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_ROOT_DIR}/lib/OpenColorIO.lib
optimized ${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp.lib
optimized ${OPENCOLORIO_ROOT_DIR}/lib/libexpatMD.lib
optimized ${OPENCOLORIO_ROOT_DIR}/lib/pystring.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/OpencolorIO_d.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp_d.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/libexpatdMD.lib
debug ${OPENCOLORIO_ROOT_DIR}/lib/pystring_d.lib
)
else()
if(WITH_CYCLES_OPENCOLORIO)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(OpenColorIO REQUIRED)
set(WITH_OPENCOLORIO ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENCOLORIO_LIBPATH ${_cycles_lib_dir}/opencolorio/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/tinyxml.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/tinyxml_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
)
endif()
endif()
endif()
@@ -311,61 +274,22 @@ if(CYCLES_STANDALONE_REPOSITORY)
endif()
endif()
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(BOOST_INCLUDE_DIR ${BOOST_ROOT}/include)
set(BOOST_VERSION_HEADER ${BOOST_INCLUDE_DIR}/boost/version.hpp)
if(EXISTS ${BOOST_VERSION_HEADER})
file(STRINGS "${BOOST_VERSION_HEADER}" BOOST_LIB_VERSION REGEX "#define BOOST_LIB_VERSION ")
if(BOOST_LIB_VERSION MATCHES "#define BOOST_LIB_VERSION \"([0-9_]+)\"")
set(BOOST_VERSION "${CMAKE_MATCH_1}")
endif()
endif()
if(NOT BOOST_VERSION)
message(FATAL_ERROR "Unable to determine Boost version")
endif()
set(BOOST_POSTFIX "vc141-mt-x64-${BOOST_VERSION}.lib")
set(BOOST_DEBUG_POSTFIX "vc141-mt-gd-x64-${BOOST_VERSION}.lib")
set(BOOST_LIBRARIES
optimized ${BOOST_ROOT}/lib/libboost_date_time-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_iostreams-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_filesystem-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_regex-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_system-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_thread-${BOOST_POSTFIX}
optimized ${BOOST_ROOT}/lib/libboost_chrono-${BOOST_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_date_time-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_iostreams-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_filesystem-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_regex-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_system-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_thread-${BOOST_DEBUG_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_chrono-${BOOST_DEBUG_POSTFIX}
)
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized ${BOOST_ROOT}/lib/libboost_wave-${BOOST_POSTFIX}
debug ${BOOST_ROOT}/lib/libboost_wave-${BOOST_DEBUG_POSTFIX})
endif()
else()
set(__boost_packages iostreams filesystem regex system thread date_time)
if(WITH_CYCLES_OSL)
list(APPEND __boost_packages wave)
endif()
find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
if(NOT Boost_FOUND)
# Try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups.
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
set(__boost_packages filesystem regex system thread date_time)
if(WITH_CYCLES_OSL)
list(APPEND __boost_packages wave)
endif()
find_package(Boost 1.48 COMPONENTS ${__boost_packages} REQUIRED)
if(NOT Boost_FOUND)
# Try to find non-multithreaded if -mt not found, this flag
# doesn't matter for us, it has nothing to do with thread
# safety, but keep it to not disturb build setups.
set(Boost_USE_MULTITHREADED OFF)
find_package(Boost 1.48 COMPONENTS ${__boost_packages})
endif()
unset(__boost_packages)
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
set(BOOST_LIBRARIES ${Boost_LIBRARIES})
set(BOOST_LIBPATH ${Boost_LIBRARY_DIRS})
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB")
endif()
@@ -373,30 +297,47 @@ endif()
# Embree
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_EMBREE)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(EMBREE_INCLUDE_DIRS ${EMBREE_ROOT_DIR}/include)
set(EMBREE_LIBRARIES
optimized ${EMBREE_ROOT_DIR}/lib/embree3.lib
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx2.lib
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx.lib
optimized ${EMBREE_ROOT_DIR}/lib/embree_sse42.lib
optimized ${EMBREE_ROOT_DIR}/lib/lexers.lib
optimized ${EMBREE_ROOT_DIR}/lib/math.lib
optimized ${EMBREE_ROOT_DIR}/lib/simd.lib
optimized ${EMBREE_ROOT_DIR}/lib/tasking.lib
optimized ${EMBREE_ROOT_DIR}/lib/sys.lib
debug ${EMBREE_ROOT_DIR}/lib/embree3_d.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx2_d.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx_d.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_sse42_d.lib
debug ${EMBREE_ROOT_DIR}/lib/lexers_d.lib
debug ${EMBREE_ROOT_DIR}/lib/math_d.lib
debug ${EMBREE_ROOT_DIR}/lib/simd_d.lib
debug ${EMBREE_ROOT_DIR}/lib/sys_d.lib
debug ${EMBREE_ROOT_DIR}/lib/tasking_d.lib
)
else()
if(WITH_CYCLES_EMBREE)
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(EMBREE_TASKING_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/tasking.lib
debug ${EMBREE_ROOT_DIR}/lib/tasking_d.lib
)
set(EMBREE_EMBREE3_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree3.lib
debug ${EMBREE_ROOT_DIR}/lib/embree3_d.lib
)
set(EMBREE_EMBREE_AVX_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx_d.lib
)
set(EMBREE_EMBREE_AVX2_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree_avx2.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_avx2_d.lib
)
set(EMBREE_EMBREE_SSE42_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/embree_sse42.lib
debug ${EMBREE_ROOT_DIR}/lib/embree_sse42_d.lib
)
set(EMBREE_LEXERS_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/lexers.lib
debug ${EMBREE_ROOT_DIR}/lib/lexers_d.lib
)
set(EMBREE_MATH_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/math.lib
debug ${EMBREE_ROOT_DIR}/lib/math_d.lib
)
set(EMBREE_SIMD_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/simd.lib
debug ${EMBREE_ROOT_DIR}/lib/simd_d.lib
)
set(EMBREE_SYS_LIBRARY
optimized ${EMBREE_ROOT_DIR}/lib/sys.lib
debug ${EMBREE_ROOT_DIR}/lib/sys_d.lib
)
endif()
find_package(Embree 3.8.0 REQUIRED)
endif()
endif()
@@ -405,45 +346,29 @@ endif()
# Logging
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_LOGGING)
find_package(Glog REQUIRED)
find_package(Gflags REQUIRED)
if(WITH_CYCLES_LOGGING)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(Glog REQUIRED)
find_package(Gflags REQUIRED)
endif()
endif()
###########################################################################
# OpenSubdiv
###########################################################################
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND PXR_LIBRARY_DIR AND (WITH_OPENSUBDIV OR WITH_CYCLES_OPENSUBDIV))
find_library(OPENSUBDIV_LIBRARY_CPU_DEBUG_PXR NAMES osdCPU_d osdCPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(OPENSUBDIV_LIBRARY_GPU_DEBUG_PXR NAMES osdGPU_d osdGPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR NAMES osdCPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR NAMES osdGPU PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
if(OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR AND OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR)
set(OPENSUBDIV_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR}
optimized ${OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR}
debug ${OPENSUBDIV_LIBRARY_CPU_DEBUG_PXR}
debug ${OPENSUBDIV_LIBRARY_GPU_DEBUG_PXR}
)
endif()
endif()
if(WITH_CYCLES_OPENSUBDIV)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(OpenSubdiv REQUIRED)
set(WITH_OPENSUBDIV ON)
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENSUBDIV)
set(WITH_OPENSUBDIV ON)
if(NOT OPENSUBDIV_LIBRARY_CPU_RELEASE_PXR OR NOT OPENSUBDIV_LIBRARY_GPU_RELEASE_PXR)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENSUBDIV_INCLUDE_DIRS ${OPENSUBDIV_ROOT_DIR}/include)
set(OPENSUBDIV_LIBRARIES
optimized ${OPENSUBDIV_ROOT_DIR}/lib/osdCPU.lib
optimized ${OPENSUBDIV_ROOT_DIR}/lib/osdGPU.lib
debug ${OPENSUBDIV_ROOT_DIR}/lib/osdCPU_d.lib
debug ${OPENSUBDIV_ROOT_DIR}/lib/osdGPU_d.lib
)
else()
find_package(OpenSubdiv REQUIRED)
endif()
endif()
endif()
@@ -452,29 +377,18 @@ endif()
# OpenVDB
###########################################################################
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND PXR_LIBRARY_DIR AND (WITH_OPENVDB OR WITH_CYCLES_OPENVDB))
find_library(OPENVDB_LIBRARY_PXR NAMES openvdb PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
if(OPENVDB_LIBRARY_PXR)
set(OPENVDB_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
set(OPENVDB_LIBRARIES ${OPENVDB_LIBRARY_PXR})
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENVDB)
set(WITH_OPENVDB ON)
set(OPENVDB_DEFINITIONS -DNOMINMAX -D_USE_MATH_DEFINES)
if(NOT OPENVDB_LIBRARY_PXR)
find_package(OpenVDB REQUIRED)
if(WITH_CYCLES_OPENVDB)
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(BLOSC_LIBRARY
optimized ${BLOSC_ROOT_DIR}/lib/libblosc.lib
debug ${BLOSC_ROOT_DIR}/lib/libblosc_d.lib
)
else()
find_package(Blosc REQUIRED)
optimized ${BLOSC_ROOT_DIR}/lib/libblosc.lib
debug ${BLOSC_ROOT_DIR}/lib/libblosc_d.lib)
endif()
find_package(OpenVDB REQUIRED)
find_package(Blosc REQUIRED)
set(WITH_OPENVDB ON)
set(OPENVDB_DEFINITIONS -DNOMINMAX -D_USE_MATH_DEFINES)
endif()
endif()
@@ -482,21 +396,21 @@ endif()
# OpenImageDenoise
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY AND WITH_CYCLES_OPENIMAGEDENOISE)
set(WITH_OPENIMAGEDENOISE ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENIMAGEDENOISE_INCLUDE_DIRS ${OPENIMAGEDENOISE_ROOT_DIR}/include)
set(OPENIMAGEDENOISE_LIBRARIES
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl_d.lib
)
else()
if(WITH_CYCLES_OPENIMAGEDENOISE)
if(CYCLES_STANDALONE_REPOSITORY)
find_package(OpenImageDenoise REQUIRED)
set(WITH_OPENIMAGEDENOISE ON)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(OPENIMAGEDENOISE_LIBRARIES
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common.lib
optimized ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/common_d.lib
debug ${OPENIMAGEDENOISE_ROOT_DIR}/lib/dnnl_d.lib)
endif()
endif()
endif()
@@ -504,30 +418,15 @@ endif()
# TBB
###########################################################################
if(WITH_CYCLES_HYDRA_RENDER_DELEGATE AND PXR_LIBRARY_DIR)
find_library(TBB_LIBRARY_DEBUG_PXR NAMES tbb_debug tbb PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
find_library(TBB_LIBRARY_RELEASE_PXR NAMES tbb PATHS ${PXR_LIBRARY_DIR} NO_CACHE NO_DEFAULT_PATH)
if(TBB_LIBRARY_RELEASE_PXR)
set(TBB_INCLUDE_DIRS ${PXR_INCLUDE_DIRS})
set(TBB_LIBRARIES
optimized ${TBB_LIBRARY_RELEASE_PXR}
debug ${TBB_LIBRARY_DEBUG_PXR}
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(TBB_LIBRARY
optimized ${TBB_ROOT_DIR}/lib/tbb.lib
debug ${TBB_ROOT_DIR}/lib/debug/tbb_debug.lib
)
endif()
endif()
if(CYCLES_STANDALONE_REPOSITORY)
if(NOT TBB_LIBRARY_RELEASE_PXR)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(TBB_INCLUDE_DIRS ${TBB_ROOT_DIR}/include)
set(TBB_LIBRARIES
optimized ${TBB_ROOT_DIR}/lib/tbb.lib
debug ${TBB_ROOT_DIR}/lib/tbb_debug.lib
)
else()
find_package(TBB REQUIRED)
endif()
endif()
find_package(TBB REQUIRED)
endif()
###########################################################################
@@ -535,41 +434,16 @@ endif()
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY)
if((WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI) OR
WITH_CYCLES_HYDRA_RENDER_DELEGATE)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(GLEW_LIBRARY "${_cycles_lib_dir}/opengl/lib/glew.lib")
set(GLEW_INCLUDE_DIR "${_cycles_lib_dir}/opengl/include")
add_definitions(-DGLEW_STATIC)
else()
find_package(GLEW REQUIRED)
endif()
set(CYCLES_GLEW_LIBRARIES ${GLEW_LIBRARY})
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(GLEW_LIBRARY "${_cycles_lib_dir}/opengl/lib/glew.lib")
set(GLEW_INCLUDE_DIR "${_cycles_lib_dir}/opengl/include")
add_definitions(-DGLEW_STATIC)
endif()
find_package(GLEW REQUIRED)
else()
# Workaround for unconventional variable name use in Blender.
set(GLEW_INCLUDE_DIR "${GLEW_INCLUDE_PATH}")
set(CYCLES_GLEW_LIBRARIES bf_intern_glew_mx ${BLENDER_GLEW_LIBRARIES})
endif()
###########################################################################
# Alembic
###########################################################################
if(WITH_CYCLES_ALEMBIC)
if(CYCLES_STANDALONE_REPOSITORY)
if(MSVC AND EXISTS ${_cycles_lib_dir})
set(ALEMBIC_INCLUDE_DIRS ${_cycles_lib_dir}/alembic/include)
set(ALEMBIC_LIBRARIES
optimized ${_cycles_lib_dir}/alembic/lib/Alembic.lib
debug ${_cycles_lib_dir}/alembic/lib/Alembic_d.lib)
else()
find_package(Alembic REQUIRED)
endif()
set(WITH_ALEMBIC ON)
endif()
endif()
###########################################################################
@@ -579,25 +453,29 @@ endif()
# Detect system libraries again
if(EXISTS ${_cycles_lib_dir})
unset(CMAKE_IGNORE_PATH)
unset(_cycles_lib_dir)
endif()
###########################################################################
# OpenGL
###########################################################################
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
if(CYCLES_STANDALONE_REPOSITORY)
if(NOT DEFINED OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE "LEGACY")
endif()
find_package(OpenGL REQUIRED)
set(CYCLES_GL_LIBRARIES ${OPENGL_gl_LIBRARY})
else()
set(CYCLES_GL_LIBRARIES ${BLENDER_GL_LIBRARIES})
if(CYCLES_STANDALONE_REPOSITORY)
if(NOT DEFINED OpenGL_GL_PREFERENCE)
set(OpenGL_GL_PREFERENCE "LEGACY")
endif()
find_package(OpenGL REQUIRED)
set(CYCLES_GL_LIBRARIES
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
${GLEW_LIBRARY}
)
else()
set(CYCLES_GL_LIBRARIES
bf_intern_glew_mx
${BLENDER_GL_LIBRARIES}
${BLENDER_GLEW_LIBRARIES})
endif()
###########################################################################
@@ -607,7 +485,7 @@ endif()
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
# We can't use the version from the Blender precompiled libraries because
# it does not include the video subsystem.
find_package(SDL2 REQUIRED)
find_package(SDL2)
if(NOT SDL2_FOUND)
set(WITH_CYCLES_STANDALONE_GUI OFF)
@@ -638,6 +516,7 @@ if(WITH_CYCLES_CUDA_BINARIES OR NOT WITH_CUDA_DYNLOAD)
endif()
endif()
###########################################################################
# HIP
###########################################################################
@@ -675,15 +554,4 @@ if(WITH_CYCLES_DEVICE_METAL)
endif()
endif()
###########################################################################
# macOS
###########################################################################
if(CYCLES_STANDALONE_REPOSITORY)
# On macOS, always use zlib from system.
if(APPLE)
set(ZLIB_ROOT /usr)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
endif()
endif()
unset(_cycles_lib_dir)

View File

@@ -73,44 +73,34 @@ macro(cycles_add_library target library_deps)
cycles_set_solution_folder(${target})
endmacro()
macro(cycles_external_libraries_append libraries)
macro(cycles_target_link_libraries target)
if(WITH_CYCLES_LOGGING)
list(APPEND ${libraries} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
endif()
if(WITH_CYCLES_OSL)
list(APPEND ${libraries} ${OSL_LIBRARIES} ${CLANG_LIBRARIES} ${LLVM_LIBRARY})
target_link_libraries(${target} ${OSL_LIBRARIES} ${LLVM_LIBRARY})
endif()
if(WITH_CYCLES_EMBREE)
list(APPEND ${libraries} ${EMBREE_LIBRARIES})
target_link_libraries(${target} ${EMBREE_LIBRARIES})
endif()
if(WITH_OPENSUBDIV)
list(APPEND ${libraries} ${OPENSUBDIV_LIBRARIES})
target_link_libraries(${target} ${OPENSUBDIV_LIBRARIES})
endif()
if(WITH_OPENCOLORIO)
list(APPEND ${libraries} ${OPENCOLORIO_LIBRARIES})
if(APPLE)
list(APPEND ${libraries} "-framework IOKit")
endif()
target_link_libraries(${target} ${OPENCOLORIO_LIBRARIES})
endif()
if(WITH_OPENVDB)
list(APPEND ${libraries} ${OPENVDB_LIBRARIES} ${BLOSC_LIBRARIES})
target_link_libraries(${target} ${OPENVDB_LIBRARIES} ${BLOSC_LIBRARIES})
endif()
if(WITH_OPENIMAGEDENOISE)
list(APPEND ${libraries} ${OPENIMAGEDENOISE_LIBRARIES})
if(APPLE AND "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
list(APPEND ${libraries} "-framework Accelerate")
endif()
target_link_libraries(${target} ${OPENIMAGEDENOISE_LIBRARIES})
endif()
if(WITH_ALEMBIC)
list(APPEND ${libraries} ${ALEMBIC_LIBRARIES})
endif()
list(APPEND ${libraries}
target_link_libraries(
${target}
${OPENIMAGEIO_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${TIFF_LIBRARY}
${WEBP_LIBRARIES}
${OPENJPEG_LIBRARIES}
${OPENEXR_LIBRARIES}
${OPENEXR_LIBRARIES} # For circular dependencies between libs.
@@ -124,26 +114,26 @@ macro(cycles_external_libraries_append libraries)
if(WITH_CYCLES_DEVICE_CUDA OR WITH_CYCLES_DEVICE_OPTIX)
if(WITH_CUDA_DYNLOAD)
list(APPEND ${libraries} extern_cuew)
target_link_libraries(${target} extern_cuew)
else()
list(APPEND ${libraries} ${CUDA_CUDA_LIBRARY})
target_link_libraries(${target} ${CUDA_CUDA_LIBRARY})
endif()
endif()
if(WITH_CYCLES_DEVICE_HIP AND WITH_HIP_DYNLOAD)
list(APPEND ${libraries} extern_hipew)
target_link_libraries(${target} extern_hipew)
endif()
if(UNIX AND NOT APPLE)
if(CYCLES_STANDALONE_REPOSITORY)
list(APPEND ${libraries} extern_libc_compat)
target_link_libraries(${target} extern_libc_compat)
else()
list(APPEND ${libraries} bf_intern_libc_compat)
target_link_libraries(${target} bf_intern_libc_compat)
endif()
endif()
if(NOT CYCLES_STANDALONE_REPOSITORY)
list(APPEND ${libraries} bf_intern_guardedalloc)
target_link_libraries(${target} bf_intern_guardedalloc)
endif()
endmacro()
@@ -153,13 +143,13 @@ macro(cycles_install_libraries target)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
install(
FILES
${TBB_ROOT_DIR}/bin/tbb_debug${CMAKE_SHARED_LIBRARY_SUFFIX}
${TBB_ROOT_DIR}/lib/debug/tbb_debug${CMAKE_SHARED_LIBRARY_SUFFIX}
${OPENVDB_ROOT_DIR}/bin/openvdb_d${CMAKE_SHARED_LIBRARY_SUFFIX}
DESTINATION $<TARGET_FILE_DIR:${target}>)
else()
install(
FILES
${TBB_ROOT_DIR}/bin/tbb${CMAKE_SHARED_LIBRARY_SUFFIX}
${TBB_ROOT_DIR}/lib/tbb${CMAKE_SHARED_LIBRARY_SUFFIX}
${OPENVDB_ROOT_DIR}/bin/openvdb${CMAKE_SHARED_LIBRARY_SUFFIX}
DESTINATION $<TARGET_FILE_DIR:${target}>)
endif()

View File

@@ -8,6 +8,7 @@ set(INC
set(INC_SYS
${GLEW_INCLUDE_DIR}
../../../extern/clew/include
)
if(WITH_CYCLES_DEVICE_OPTIX OR WITH_CYCLES_DEVICE_CUDA)
@@ -196,8 +197,7 @@ cycles_add_library(cycles_device "${LIB}" ${SRC})
source_group("cpu" FILES ${SRC_CPU})
source_group("cuda" FILES ${SRC_CUDA})
source_group("dummy" FILES ${SRC_DUMMY})
source_group("hip" FILES ${SRC_HIP})
source_group("multi" FILES ${SRC_MULTI})
source_group("metal" FILES ${SRC_METAL})
source_group("optix" FILES ${SRC_OPTIX})
source_group("common" FILES ${SRC_BASE} ${SRC_HEADERS})
source_group("common" FILES ${SRC} ${SRC_HEADERS})

View File

@@ -191,7 +191,7 @@ device_ptr CPUDevice::mem_alloc_sub_ptr(device_memory &mem, size_t offset, size_
void CPUDevice::const_copy_to(const char *name, void *host, size_t size)
{
#ifdef WITH_EMBREE
#if WITH_EMBREE
if (strcmp(name, "__data") == 0) {
assert(size <= sizeof(KernelData));

View File

@@ -77,11 +77,11 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
}
case METAL_GPU_APPLE: {
max_threads_per_threadgroup = 512;
use_metalrt = info.use_metalrt;
break;
}
}
use_metalrt = info.use_metalrt;
if (auto metalrt = getenv("CYCLES_METALRT")) {
use_metalrt = (atoi(metalrt) != 0);
}

View File

@@ -33,191 +33,6 @@
CCL_NAMESPACE_BEGIN
// A minimal copy of functionality `optix_denoiser_tiling.h` which allows to fix integer overflow
// issues without bumping SDK or driver requirement.
//
// The original code is Copyright NVIDIA Corporation, BSD-3-Clause.
namespace {
static OptixResult optixUtilDenoiserSplitImage(const OptixImage2D &input,
const OptixImage2D &output,
unsigned int overlapWindowSizeInPixels,
unsigned int tileWidth,
unsigned int tileHeight,
std::vector<OptixUtilDenoiserImageTile> &tiles)
{
if (tileWidth == 0 || tileHeight == 0)
return OPTIX_ERROR_INVALID_VALUE;
unsigned int inPixelStride = optixUtilGetPixelStride(input);
unsigned int outPixelStride = optixUtilGetPixelStride(output);
int inp_w = std::min(tileWidth + 2 * overlapWindowSizeInPixels, input.width);
int inp_h = std::min(tileHeight + 2 * overlapWindowSizeInPixels, input.height);
int inp_y = 0, copied_y = 0;
do {
int inputOffsetY = inp_y == 0 ? 0 :
std::max((int)overlapWindowSizeInPixels,
inp_h - ((int)input.height - inp_y));
int copy_y = inp_y == 0 ? std::min(input.height, tileHeight + overlapWindowSizeInPixels) :
std::min(tileHeight, input.height - copied_y);
int inp_x = 0, copied_x = 0;
do {
int inputOffsetX = inp_x == 0 ? 0 :
std::max((int)overlapWindowSizeInPixels,
inp_w - ((int)input.width - inp_x));
int copy_x = inp_x == 0 ? std::min(input.width, tileWidth + overlapWindowSizeInPixels) :
std::min(tileWidth, input.width - copied_x);
OptixUtilDenoiserImageTile tile;
tile.input.data = input.data + (size_t)(inp_y - inputOffsetY) * input.rowStrideInBytes +
+(size_t)(inp_x - inputOffsetX) * inPixelStride;
tile.input.width = inp_w;
tile.input.height = inp_h;
tile.input.rowStrideInBytes = input.rowStrideInBytes;
tile.input.pixelStrideInBytes = input.pixelStrideInBytes;
tile.input.format = input.format;
tile.output.data = output.data + (size_t)inp_y * output.rowStrideInBytes +
(size_t)inp_x * outPixelStride;
tile.output.width = copy_x;
tile.output.height = copy_y;
tile.output.rowStrideInBytes = output.rowStrideInBytes;
tile.output.pixelStrideInBytes = output.pixelStrideInBytes;
tile.output.format = output.format;
tile.inputOffsetX = inputOffsetX;
tile.inputOffsetY = inputOffsetY;
tiles.push_back(tile);
inp_x += inp_x == 0 ? tileWidth + overlapWindowSizeInPixels : tileWidth;
copied_x += copy_x;
} while (inp_x < static_cast<int>(input.width));
inp_y += inp_y == 0 ? tileHeight + overlapWindowSizeInPixels : tileHeight;
copied_y += copy_y;
} while (inp_y < static_cast<int>(input.height));
return OPTIX_SUCCESS;
}
static OptixResult optixUtilDenoiserInvokeTiled(OptixDenoiser denoiser,
CUstream stream,
const OptixDenoiserParams *params,
CUdeviceptr denoiserState,
size_t denoiserStateSizeInBytes,
const OptixDenoiserGuideLayer *guideLayer,
const OptixDenoiserLayer *layers,
unsigned int numLayers,
CUdeviceptr scratch,
size_t scratchSizeInBytes,
unsigned int overlapWindowSizeInPixels,
unsigned int tileWidth,
unsigned int tileHeight)
{
if (!guideLayer || !layers)
return OPTIX_ERROR_INVALID_VALUE;
std::vector<std::vector<OptixUtilDenoiserImageTile>> tiles(numLayers);
std::vector<std::vector<OptixUtilDenoiserImageTile>> prevTiles(numLayers);
for (unsigned int l = 0; l < numLayers; l++) {
if (const OptixResult res = ccl::optixUtilDenoiserSplitImage(layers[l].input,
layers[l].output,
overlapWindowSizeInPixels,
tileWidth,
tileHeight,
tiles[l]))
return res;
if (layers[l].previousOutput.data) {
OptixImage2D dummyOutput = layers[l].previousOutput;
if (const OptixResult res = ccl::optixUtilDenoiserSplitImage(layers[l].previousOutput,
dummyOutput,
overlapWindowSizeInPixels,
tileWidth,
tileHeight,
prevTiles[l]))
return res;
}
}
std::vector<OptixUtilDenoiserImageTile> albedoTiles;
if (guideLayer->albedo.data) {
OptixImage2D dummyOutput = guideLayer->albedo;
if (const OptixResult res = ccl::optixUtilDenoiserSplitImage(guideLayer->albedo,
dummyOutput,
overlapWindowSizeInPixels,
tileWidth,
tileHeight,
albedoTiles))
return res;
}
std::vector<OptixUtilDenoiserImageTile> normalTiles;
if (guideLayer->normal.data) {
OptixImage2D dummyOutput = guideLayer->normal;
if (const OptixResult res = ccl::optixUtilDenoiserSplitImage(guideLayer->normal,
dummyOutput,
overlapWindowSizeInPixels,
tileWidth,
tileHeight,
normalTiles))
return res;
}
std::vector<OptixUtilDenoiserImageTile> flowTiles;
if (guideLayer->flow.data) {
OptixImage2D dummyOutput = guideLayer->flow;
if (const OptixResult res = ccl::optixUtilDenoiserSplitImage(guideLayer->flow,
dummyOutput,
overlapWindowSizeInPixels,
tileWidth,
tileHeight,
flowTiles))
return res;
}
for (size_t t = 0; t < tiles[0].size(); t++) {
std::vector<OptixDenoiserLayer> tlayers;
for (unsigned int l = 0; l < numLayers; l++) {
OptixDenoiserLayer layer = {};
layer.input = (tiles[l])[t].input;
layer.output = (tiles[l])[t].output;
if (layers[l].previousOutput.data)
layer.previousOutput = (prevTiles[l])[t].input;
tlayers.push_back(layer);
}
OptixDenoiserGuideLayer gl = {};
if (guideLayer->albedo.data)
gl.albedo = albedoTiles[t].input;
if (guideLayer->normal.data)
gl.normal = normalTiles[t].input;
if (guideLayer->flow.data)
gl.flow = flowTiles[t].input;
if (const OptixResult res = optixDenoiserInvoke(denoiser,
stream,
params,
denoiserState,
denoiserStateSizeInBytes,
&gl,
&tlayers[0],
numLayers,
(tiles[0])[t].inputOffsetX,
(tiles[0])[t].inputOffsetY,
scratch,
scratchSizeInBytes))
return res;
}
return OPTIX_SUCCESS;
}
} // namespace
OptiXDevice::Denoiser::Denoiser(OptiXDevice *device)
: device(device), queue(device), state(device, "__denoiser_state", true)
{
@@ -1260,20 +1075,20 @@ bool OptiXDevice::denoise_run(DenoiseContext &context, const DenoisePass &pass)
/* Finally run denoising. */
OptixDenoiserParams params = {}; /* All parameters are disabled/zero. */
optix_assert(ccl::optixUtilDenoiserInvokeTiled(denoiser_.optix_denoiser,
denoiser_.queue.stream(),
&params,
denoiser_.state.device_pointer,
denoiser_.sizes.stateSizeInBytes,
&guide_layers,
&image_layers,
1,
denoiser_.state.device_pointer +
denoiser_.sizes.stateSizeInBytes,
denoiser_.sizes.withOverlapScratchSizeInBytes,
denoiser_.sizes.overlapWindowSizeInPixels,
denoiser_.configured_size.x,
denoiser_.configured_size.y));
optix_assert(optixUtilDenoiserInvokeTiled(denoiser_.optix_denoiser,
denoiser_.queue.stream(),
&params,
denoiser_.state.device_pointer,
denoiser_.sizes.stateSizeInBytes,
&guide_layers,
&image_layers,
1,
denoiser_.state.device_pointer +
denoiser_.sizes.stateSizeInBytes,
denoiser_.sizes.withOverlapScratchSizeInBytes,
denoiser_.sizes.overlapWindowSizeInPixels,
denoiser_.configured_size.x,
denoiser_.configured_size.y));
return true;
}

View File

@@ -100,7 +100,7 @@ class DeviceQueue {
* based on number of cores and/or available memory. */
virtual int num_concurrent_states(const size_t state_size) const = 0;
/* Number of states which keeps the device occupied with work without losing performance.
/* Number of states which keeps the device occupied with work without loosing performance.
* The renderer will add more work (when available) when number of active paths falls below this
* value. */
virtual int num_concurrent_busy_states() const = 0;

View File

@@ -1,151 +0,0 @@
# SPDX-License-Identifier: Apache-2.0
# Copyright 2022 Blender Foundation
#####################################################################
# Cycles Hydra render delegate
#####################################################################
set(INC
..
)
set(INC_SYS
${USD_INCLUDE_DIRS}
${GLEW_INCLUDE_DIR}
)
set(LIB
cycles_scene
cycles_session
cycles_graph
${CYCLES_GLEW_LIBRARIES}
)
cycles_external_libraries_append(LIB)
set(INC_HD_CYCLES
attribute.h
camera.h
config.h
curves.h
display_driver.h
field.h
geometry.h
geometry.inl
instancer.h
light.h
material.h
mesh.h
node_util.h
output_driver.h
pointcloud.h
render_buffer.h
render_delegate.h
render_pass.h
session.h
volume.h
)
set(SRC_HD_CYCLES
attribute.cpp
curves.cpp
camera.cpp
display_driver.cpp
field.cpp
instancer.cpp
light.cpp
material.cpp
mesh.cpp
node_util.cpp
output_driver.cpp
pointcloud.cpp
render_buffer.cpp
render_delegate.cpp
render_pass.cpp
session.cpp
volume.cpp
)
add_definitions(${GL_DEFINITIONS})
if(WITH_OPENVDB)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_library(hdCyclesStatic STATIC
${SRC_HD_CYCLES}
${INC_HD_CYCLES}
)
target_compile_options(hdCyclesStatic
PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/wd4003 /wd4244 /wd4506>
$<$<CXX_COMPILER_ID:GNU>:-Wno-float-conversion -Wno-double-promotion -Wno-deprecated>
)
target_compile_definitions(hdCyclesStatic
PRIVATE
GLOG_NO_ABBREVIATED_SEVERITIES=1
OSL_DEBUG=$<CONFIG:DEBUG>
TBB_USE_DEBUG=$<CONFIG:DEBUG>
$<$<CXX_COMPILER_ID:MSVC>:NOMINMAX=1>
)
target_link_libraries(hdCyclesStatic
PUBLIC
hd
hgi
hgiGL
PRIVATE
${LIB}
)
set(HdCyclesPluginName hdCycles)
add_library(${HdCyclesPluginName} SHARED
plugin.h
plugin.cpp
)
set_target_properties(${HdCyclesPluginName}
PROPERTIES PREFIX ""
)
target_compile_definitions(${HdCyclesPluginName}
PRIVATE
MFB_PACKAGE_NAME=${HdCyclesPluginName}
MFB_ALT_PACKAGE_NAME=${HdCyclesPluginName}
GLOG_NO_ABBREVIATED_SEVERITIES=1
OSL_DEBUG=$<CONFIG:DEBUG>
TBB_USE_DEBUG=$<CONFIG:DEBUG>
$<$<CXX_COMPILER_ID:MSVC>:NOMINMAX=1>
)
target_link_libraries(${HdCyclesPluginName}
hdCyclesStatic
)
if(WITH_CYCLES_BLENDER)
set(CYCLES_HYDRA_INSTALL_PATH "../")
else()
set(CYCLES_HYDRA_INSTALL_PATH ${CMAKE_INSTALL_PREFIX})
# Put the root plugInfo.json one level up
delayed_install("${CMAKE_CURRENT_SOURCE_DIR}" "plugInfo.json" ${CMAKE_INSTALL_PREFIX})
endif()
delayed_install("" $<TARGET_FILE:${HdCyclesPluginName}> ${CYCLES_HYDRA_INSTALL_PATH})
set(PLUG_INFO_ROOT "..")
file(RELATIVE_PATH PLUG_INFO_LIBRARY_PATH "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}" "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}${CMAKE_SHARED_LIBRARY_SUFFIX}")
file(RELATIVE_PATH PLUG_INFO_RESOURCE_PATH "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}" "${CYCLES_INSTALL_PATH}")
configure_file(resources/plugInfo.json
${CMAKE_CURRENT_BINARY_DIR}/resources/plugInfo.json
@ONLY
)
delayed_install("${CMAKE_CURRENT_BINARY_DIR}/resources" "plugInfo.json" "${CYCLES_HYDRA_INSTALL_PATH}/${HdCyclesPluginName}/resources")

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@@ -1,71 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/attribute.h"
#include "scene/attribute.h"
#include "scene/geometry.h"
#include "scene/scene.h"
#include <pxr/base/gf/vec2f.h>
#include <pxr/base/gf/vec3f.h>
#include <pxr/base/gf/vec4f.h>
#include <pxr/base/vt/array.h>
#include <pxr/imaging/hd/tokens.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
void ApplyPrimvars(AttributeSet &attributes,
const ustring &name,
VtValue value,
AttributeElement elem,
AttributeStandard std)
{
const void *data = HdGetValueData(value);
size_t size = value.GetArraySize();
const HdType valueType = HdGetValueTupleType(value).type;
TypeDesc attrType = CCL_NS::TypeUnknown;
switch (valueType) {
case HdTypeFloat:
attrType = CCL_NS::TypeFloat;
size *= sizeof(float);
break;
case HdTypeFloatVec2:
attrType = CCL_NS::TypeFloat2;
size *= sizeof(float2);
static_assert(sizeof(GfVec2f) == sizeof(float2));
break;
case HdTypeFloatVec3: {
attrType = CCL_NS::TypeVector;
size *= sizeof(float3);
// The Cycles "float3" data type is padded to "float4", so need to convert the array
const auto &valueData = value.Get<VtVec3fArray>();
VtArray<float3> valueConverted;
valueConverted.reserve(valueData.size());
for (const GfVec3f &vec : valueData) {
valueConverted.push_back(make_float3(vec[0], vec[1], vec[2]));
}
data = valueConverted.data();
value = std::move(valueConverted);
break;
}
case HdTypeFloatVec4:
attrType = CCL_NS::TypeFloat4;
size *= sizeof(float4);
static_assert(sizeof(GfVec4f) == sizeof(float4));
break;
default:
TF_WARN("Unsupported attribute type %d", static_cast<int>(valueType));
return;
}
Attribute *const attr = attributes.add(name, attrType, elem);
attr->std = std;
assert(size == attr->buffer.size());
std::memcpy(attr->data(), data, size);
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,21 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "scene/attribute.h"
#include <pxr/base/vt/value.h>
#include <pxr/imaging/hd/types.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
void ApplyPrimvars(CCL_NS::AttributeSet &attributes,
const CCL_NS::ustring &name,
PXR_NS::VtValue value,
CCL_NS::AttributeElement elem,
CCL_NS::AttributeStandard std);
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,334 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/camera.h"
#include "hydra/session.h"
#include "scene/camera.h"
#include <pxr/base/gf/frustum.h>
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/usdGeom/tokens.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
extern Transform convert_transform(const GfMatrix4d &matrix);
Transform convert_camera_transform(const GfMatrix4d &matrix, float metersPerUnit)
{
Transform t = convert_transform(matrix);
// Flip Z axis
t.x.z *= -1.0f;
t.y.z *= -1.0f;
t.z.z *= -1.0f;
// Scale translation
t.x.w *= metersPerUnit;
t.y.w *= metersPerUnit;
t.z.w *= metersPerUnit;
return t;
}
#if PXR_VERSION < 2102
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(projection)
(orthographic)
);
// clang-format on
#endif
HdCyclesCamera::HdCyclesCamera(const SdfPath &sprimId) : HdCamera(sprimId)
{
#if PXR_VERSION >= 2102
// Synchronize default values
_horizontalAperture = _data.GetHorizontalAperture() * GfCamera::APERTURE_UNIT;
_verticalAperture = _data.GetVerticalAperture() * GfCamera::APERTURE_UNIT;
_horizontalApertureOffset = _data.GetHorizontalApertureOffset() * GfCamera::APERTURE_UNIT;
_verticalApertureOffset = _data.GetVerticalApertureOffset() * GfCamera::APERTURE_UNIT;
_focalLength = _data.GetFocalLength() * GfCamera::FOCAL_LENGTH_UNIT;
_clippingRange = _data.GetClippingRange();
_fStop = _data.GetFStop();
_focusDistance = _data.GetFocusDistance();
#endif
}
HdCyclesCamera::~HdCyclesCamera()
{
}
HdDirtyBits HdCyclesCamera::GetInitialDirtyBitsMask() const
{
return DirtyBits::AllDirty;
}
void HdCyclesCamera::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits)
{
if (*dirtyBits == DirtyBits::Clean) {
return;
}
VtValue value;
const SdfPath &id = GetId();
#if PXR_VERSION >= 2102
if (*dirtyBits & DirtyBits::DirtyTransform) {
sceneDelegate->SampleTransform(id, &_transformSamples);
bool transform_found = false;
for (size_t i = 0; i < _transformSamples.count; ++i) {
if (_transformSamples.times[i] == 0.0f) {
_transform = _transformSamples.values[i];
_data.SetTransform(_transform);
transform_found = true;
break;
}
}
if (!transform_found && _transformSamples.count) {
_transform = _transformSamples.values[0];
_data.SetTransform(_transform);
}
}
#else
if (*dirtyBits & DirtyBits::DirtyViewMatrix) {
sceneDelegate->SampleTransform(id, &_transformSamples);
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->worldToViewMatrix);
if (!value.IsEmpty()) {
_worldToViewMatrix = value.Get<GfMatrix4d>();
_worldToViewInverseMatrix = _worldToViewMatrix.GetInverse();
_data.SetTransform(_worldToViewInverseMatrix);
}
}
#endif
#if PXR_VERSION < 2111
if (*dirtyBits & DirtyBits::DirtyProjMatrix) {
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->projectionMatrix);
if (!value.IsEmpty()) {
_projectionMatrix = value.Get<GfMatrix4d>();
const float focalLength = _data.GetFocalLength(); // Get default focal length
# if PXR_VERSION >= 2102
_data.SetFromViewAndProjectionMatrix(GetViewMatrix(), _projectionMatrix, focalLength);
# else
if (_projectionMatrix[2][3] < -0.5) {
_data.SetProjection(GfCamera::Perspective);
const float horizontalAperture = (2.0 * focalLength) / _projectionMatrix[0][0];
_data.SetHorizontalAperture(horizontalAperture);
_data.SetHorizontalApertureOffset(0.5 * horizontalAperture * _projectionMatrix[2][0]);
const float verticalAperture = (2.0 * focalLength) / _projectionMatrix[1][1];
_data.SetVerticalAperture(verticalAperture);
_data.SetVerticalApertureOffset(0.5 * verticalAperture * _projectionMatrix[2][1]);
_data.SetClippingRange(
GfRange1f(_projectionMatrix[3][2] / (_projectionMatrix[2][2] - 1.0),
_projectionMatrix[3][2] / (_projectionMatrix[2][2] + 1.0)));
}
else {
_data.SetProjection(GfCamera::Orthographic);
const float horizontalAperture = (2.0 / GfCamera::APERTURE_UNIT) / _projectionMatrix[0][0];
_data.SetHorizontalAperture(horizontalAperture);
_data.SetHorizontalApertureOffset(-0.5 * horizontalAperture * _projectionMatrix[3][0]);
const float verticalAperture = (2.0 / GfCamera::APERTURE_UNIT) / _projectionMatrix[1][1];
_data.SetVerticalAperture(verticalAperture);
_data.SetVerticalApertureOffset(-0.5 * verticalAperture * _projectionMatrix[3][1]);
const double nearMinusFarHalf = 1.0 / _projectionMatrix[2][2];
const double nearPlusFarHalf = nearMinusFarHalf * _projectionMatrix[3][2];
_data.SetClippingRange(
GfRange1f(nearPlusFarHalf + nearMinusFarHalf, nearPlusFarHalf - nearMinusFarHalf));
}
# endif
}
}
#endif
if (*dirtyBits & DirtyBits::DirtyWindowPolicy) {
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->windowPolicy);
if (!value.IsEmpty()) {
_windowPolicy = value.Get<CameraUtilConformWindowPolicy>();
}
}
if (*dirtyBits & DirtyBits::DirtyClipPlanes) {
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->clipPlanes);
if (!value.IsEmpty()) {
_clipPlanes = value.Get<std::vector<GfVec4d>>();
}
}
if (*dirtyBits & DirtyBits::DirtyParams) {
#if PXR_VERSION >= 2102
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->projection);
if (!value.IsEmpty()) {
_projection = value.Get<Projection>();
_data.SetProjection(_projection != Orthographic ? GfCamera::Perspective :
GfCamera::Orthographic);
}
#else
value = sceneDelegate->GetCameraParamValue(id, _tokens->projection);
if (!value.IsEmpty()) {
_data.SetProjection(value.Get<TfToken>() != _tokens->orthographic ? GfCamera::Perspective :
GfCamera::Orthographic);
}
#endif
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->horizontalAperture);
if (!value.IsEmpty()) {
const auto horizontalAperture = value.Get<float>();
#if PXR_VERSION >= 2102
_horizontalAperture = horizontalAperture;
#endif
_data.SetHorizontalAperture(horizontalAperture / GfCamera::APERTURE_UNIT);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->verticalAperture);
if (!value.IsEmpty()) {
const auto verticalAperture = value.Get<float>();
#if PXR_VERSION >= 2102
_verticalAperture = verticalAperture;
#endif
_data.SetVerticalAperture(verticalAperture / GfCamera::APERTURE_UNIT);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->horizontalApertureOffset);
if (!value.IsEmpty()) {
const auto horizontalApertureOffset = value.Get<float>();
#if PXR_VERSION >= 2102
_horizontalApertureOffset = horizontalApertureOffset;
#endif
_data.SetHorizontalApertureOffset(horizontalApertureOffset / GfCamera::APERTURE_UNIT);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->verticalApertureOffset);
if (!value.IsEmpty()) {
const auto verticalApertureOffset = value.Get<float>();
#if PXR_VERSION >= 2102
_verticalApertureOffset = verticalApertureOffset;
#endif
_data.SetVerticalApertureOffset(verticalApertureOffset / GfCamera::APERTURE_UNIT);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->focalLength);
if (!value.IsEmpty()) {
const auto focalLength = value.Get<float>();
#if PXR_VERSION >= 2102
_focalLength = focalLength;
#endif
_data.SetFocalLength(focalLength / GfCamera::FOCAL_LENGTH_UNIT);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->clippingRange);
if (!value.IsEmpty()) {
const auto clippingRange = value.Get<GfRange1f>();
#if PXR_VERSION >= 2102
_clippingRange = clippingRange;
#endif
_data.SetClippingRange(clippingRange);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->fStop);
if (!value.IsEmpty()) {
const auto fStop = value.Get<float>();
#if PXR_VERSION >= 2102
_fStop = fStop;
#endif
_data.SetFStop(fStop);
}
value = sceneDelegate->GetCameraParamValue(id, HdCameraTokens->focusDistance);
if (!value.IsEmpty()) {
const auto focusDistance = value.Get<float>();
#if PXR_VERSION >= 2102
_focusDistance = focusDistance;
#endif
_data.SetFocusDistance(focusDistance);
}
}
*dirtyBits = DirtyBits::Clean;
}
void HdCyclesCamera::Finalize(HdRenderParam *renderParam)
{
HdCamera::Finalize(renderParam);
}
void HdCyclesCamera::ApplyCameraSettings(HdRenderParam *renderParam, Camera *cam) const
{
ApplyCameraSettings(renderParam, _data, _windowPolicy, cam);
const float metersPerUnit = static_cast<HdCyclesSession *>(renderParam)->GetStageMetersPerUnit();
array<Transform> motion(_transformSamples.count);
for (size_t i = 0; i < _transformSamples.count; ++i) {
motion[i] = convert_camera_transform(_transformSamples.values[i], metersPerUnit);
}
cam->set_motion(motion);
}
void HdCyclesCamera::ApplyCameraSettings(HdRenderParam *renderParam,
const GfCamera &dataUnconformedWindow,
CameraUtilConformWindowPolicy windowPolicy,
Camera *cam)
{
const float width = cam->get_full_width();
const float height = cam->get_full_height();
auto data = dataUnconformedWindow;
CameraUtilConformWindow(&data, windowPolicy, width / height);
static_assert(GfCamera::Perspective == CAMERA_PERSPECTIVE &&
GfCamera::Orthographic == CAMERA_ORTHOGRAPHIC);
cam->set_camera_type(static_cast<CameraType>(data.GetProjection()));
const float metersPerUnit = static_cast<HdCyclesSession *>(renderParam)->GetStageMetersPerUnit();
auto viewplane = data.GetFrustum().GetWindow();
auto focalLength = 1.0f;
if (data.GetProjection() == GfCamera::Perspective) {
viewplane *= 2.0 / viewplane.GetSize()[1]; // Normalize viewplane
focalLength = data.GetFocalLength() * GfCamera::FOCAL_LENGTH_UNIT * metersPerUnit;
cam->set_fov(GfDegreesToRadians(data.GetFieldOfView(GfCamera::FOVVertical)));
}
cam->set_sensorwidth(data.GetHorizontalAperture() * GfCamera::APERTURE_UNIT * metersPerUnit);
cam->set_sensorheight(data.GetVerticalAperture() * GfCamera::APERTURE_UNIT * metersPerUnit);
cam->set_nearclip(data.GetClippingRange().GetMin() * metersPerUnit);
cam->set_farclip(data.GetClippingRange().GetMax() * metersPerUnit);
cam->set_viewplane_left(viewplane.GetMin()[0]);
cam->set_viewplane_right(viewplane.GetMax()[0]);
cam->set_viewplane_bottom(viewplane.GetMin()[1]);
cam->set_viewplane_top(viewplane.GetMax()[1]);
if (data.GetFStop() != 0.0f) {
cam->set_focaldistance(data.GetFocusDistance() * metersPerUnit);
cam->set_aperturesize(focalLength / (2.0f * data.GetFStop()));
}
cam->set_matrix(convert_camera_transform(data.GetTransform(), metersPerUnit));
}
void HdCyclesCamera::ApplyCameraSettings(HdRenderParam *renderParam,
const GfMatrix4d &worldToViewMatrix,
const GfMatrix4d &projectionMatrix,
const std::vector<GfVec4d> &clipPlanes,
Camera *cam)
{
#if PXR_VERSION >= 2102
GfCamera data;
data.SetFromViewAndProjectionMatrix(worldToViewMatrix, projectionMatrix);
ApplyCameraSettings(renderParam, data, CameraUtilFit, cam);
#else
TF_CODING_ERROR("Not implemented");
#endif
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,45 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/base/gf/camera.h>
#include <pxr/imaging/hd/camera.h>
#include <pxr/imaging/hd/timeSampleArray.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesCamera final : public PXR_NS::HdCamera {
public:
HdCyclesCamera(const PXR_NS::SdfPath &sprimId);
~HdCyclesCamera() override;
void ApplyCameraSettings(PXR_NS::HdRenderParam *renderParam, CCL_NS::Camera *targetCamera) const;
static void ApplyCameraSettings(PXR_NS::HdRenderParam *renderParam,
const PXR_NS::GfCamera &cameraData,
PXR_NS::CameraUtilConformWindowPolicy windowPolicy,
CCL_NS::Camera *targetCamera);
static void ApplyCameraSettings(PXR_NS::HdRenderParam *renderParam,
const PXR_NS::GfMatrix4d &worldToViewMatrix,
const PXR_NS::GfMatrix4d &projectionMatrix,
const std::vector<PXR_NS::GfVec4d> &clipPlanes,
CCL_NS::Camera *targetCamera);
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
private:
PXR_NS::GfCamera _data;
PXR_NS::HdTimeSampleArray<PXR_NS::GfMatrix4d, 2> _transformSamples;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,45 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include <pxr/pxr.h>
#define CCL_NS ccl
#define CCL_NAMESPACE_USING_DIRECTIVE using namespace CCL_NS;
#define HD_CYCLES_NS HdCycles
#define HDCYCLES_NAMESPACE_OPEN_SCOPE \
namespace HD_CYCLES_NS { \
CCL_NAMESPACE_USING_DIRECTIVE; \
PXR_NAMESPACE_USING_DIRECTIVE;
#define HDCYCLES_NAMESPACE_CLOSE_SCOPE }
namespace HD_CYCLES_NS {
class HdCyclesCamera;
class HdCyclesDelegate;
class HdCyclesSession;
class HdCyclesRenderBuffer;
} // namespace HD_CYCLES_NS
namespace CCL_NS {
class AttributeSet;
class BufferParams;
class Camera;
class Geometry;
class Hair;
class Light;
class Mesh;
class Object;
class ParticleSystem;
class Pass;
class PointCloud;
class Scene;
class Session;
class SessionParams;
class Shader;
class ShaderGraph;
class ShaderNode;
class Volume;
} // namespace CCL_NS

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@@ -1,210 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/curves.h"
#include "hydra/geometry.inl"
#include "scene/hair.h"
#include <pxr/imaging/hd/extComputationUtils.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesCurves::HdCyclesCurves(const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
: HdCyclesGeometry(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
)
{
}
HdCyclesCurves::~HdCyclesCurves()
{
}
HdDirtyBits HdCyclesCurves::GetInitialDirtyBitsMask() const
{
HdDirtyBits bits = HdCyclesGeometry::GetInitialDirtyBitsMask();
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyWidths |
HdChangeTracker::DirtyPrimvar | HdChangeTracker::DirtyTopology;
return bits;
}
HdDirtyBits HdCyclesCurves::_PropagateDirtyBits(HdDirtyBits bits) const
{
if (bits & (HdChangeTracker::DirtyTopology)) {
// Changing topology clears the geometry, so need to populate everything again
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyWidths |
HdChangeTracker::DirtyPrimvar;
}
return bits;
}
void HdCyclesCurves::Populate(HdSceneDelegate *sceneDelegate, HdDirtyBits dirtyBits, bool &rebuild)
{
if (HdChangeTracker::IsTopologyDirty(dirtyBits, GetId())) {
PopulateTopology(sceneDelegate);
}
if (dirtyBits & HdChangeTracker::DirtyPoints) {
PopulatePoints(sceneDelegate);
}
if (dirtyBits & HdChangeTracker::DirtyWidths) {
PopulateWidths(sceneDelegate);
}
if (dirtyBits & HdChangeTracker::DirtyPrimvar) {
PopulatePrimvars(sceneDelegate);
}
rebuild = (_geom->curve_keys_is_modified()) || (_geom->curve_radius_is_modified());
}
void HdCyclesCurves::PopulatePoints(HdSceneDelegate *sceneDelegate)
{
VtValue value;
for (const HdExtComputationPrimvarDescriptor &desc :
sceneDelegate->GetExtComputationPrimvarDescriptors(GetId(), HdInterpolationVertex)) {
if (desc.name == HdTokens->points) {
auto valueStore = HdExtComputationUtils::GetComputedPrimvarValues({desc}, sceneDelegate);
const auto valueStoreIt = valueStore.find(desc.name);
if (valueStoreIt != valueStore.end()) {
value = std::move(valueStoreIt->second);
}
break;
}
}
if (value.IsEmpty()) {
value = GetPrimvar(sceneDelegate, HdTokens->points);
}
if (!value.IsHolding<VtVec3fArray>()) {
TF_WARN("Invalid points data for %s", GetId().GetText());
return;
}
const auto &points = value.UncheckedGet<VtVec3fArray>();
array<float3> pointsDataCycles;
pointsDataCycles.reserve(points.size());
for (const GfVec3f &point : points) {
pointsDataCycles.push_back_reserved(make_float3(point[0], point[1], point[2]));
}
_geom->set_curve_keys(pointsDataCycles);
}
void HdCyclesCurves::PopulateWidths(HdSceneDelegate *sceneDelegate)
{
VtValue value = GetPrimvar(sceneDelegate, HdTokens->widths);
const HdInterpolation interpolation = GetPrimvarInterpolation(sceneDelegate, HdTokens->widths);
if (!value.IsHolding<VtFloatArray>()) {
TF_WARN("Invalid widths data for %s", GetId().GetText());
return;
}
const auto &widths = value.UncheckedGet<VtFloatArray>();
array<float> radiusDataCycles;
radiusDataCycles.reserve(widths.size());
if (interpolation == HdInterpolationConstant) {
TF_VERIFY(widths.size() == 1);
const float constantRadius = widths[0] * 0.5f;
for (size_t i = 0; i < _geom->num_keys(); ++i) {
radiusDataCycles.push_back_reserved(constantRadius);
}
}
else if (interpolation == HdInterpolationVertex) {
TF_VERIFY(widths.size() == _geom->num_keys());
for (size_t i = 0; i < _geom->num_keys(); ++i) {
radiusDataCycles.push_back_reserved(widths[i] * 0.5f);
}
}
_geom->set_curve_radius(radiusDataCycles);
}
void HdCyclesCurves::PopulatePrimvars(HdSceneDelegate *sceneDelegate)
{
Scene *const scene = (Scene *)_geom->get_owner();
const std::pair<HdInterpolation, AttributeElement> interpolations[] = {
std::make_pair(HdInterpolationVertex, ATTR_ELEMENT_CURVE_KEY),
std::make_pair(HdInterpolationVarying, ATTR_ELEMENT_CURVE_KEY),
std::make_pair(HdInterpolationUniform, ATTR_ELEMENT_CURVE),
std::make_pair(HdInterpolationConstant, ATTR_ELEMENT_OBJECT),
};
for (const auto &interpolation : interpolations) {
for (const HdPrimvarDescriptor &desc :
GetPrimvarDescriptors(sceneDelegate, interpolation.first)) {
// Skip special primvars that are handled separately
if (desc.name == HdTokens->points || desc.name == HdTokens->widths) {
continue;
}
VtValue value = GetPrimvar(sceneDelegate, desc.name);
if (value.IsEmpty()) {
continue;
}
const ustring name(desc.name.GetString());
AttributeStandard std = ATTR_STD_NONE;
if (desc.role == HdPrimvarRoleTokens->textureCoordinate) {
std = ATTR_STD_UV;
}
else if (desc.name == HdTokens->displayColor &&
interpolation.first == HdInterpolationConstant) {
if (value.IsHolding<VtVec3fArray>() && value.GetArraySize() == 1) {
const GfVec3f color = value.UncheckedGet<VtVec3fArray>()[0];
_instances[0]->set_color(make_float3(color[0], color[1], color[2]));
}
}
// Skip attributes that are not needed
if ((std != ATTR_STD_NONE && _geom->need_attribute(scene, std)) ||
_geom->need_attribute(scene, name)) {
ApplyPrimvars(_geom->attributes, name, value, interpolation.second, std);
}
}
}
}
void HdCyclesCurves::PopulateTopology(HdSceneDelegate *sceneDelegate)
{
// Clear geometry before populating it again with updated topology
_geom->clear(true);
HdBasisCurvesTopology topology = GetBasisCurvesTopology(sceneDelegate);
_geom->reserve_curves(topology.GetNumCurves(), topology.CalculateNeededNumberOfControlPoints());
const VtIntArray vertCounts = topology.GetCurveVertexCounts();
for (int curve = 0, key = 0; curve < topology.GetNumCurves(); ++curve) {
// Always reference shader at index zero, which is the primitive material
_geom->add_curve(key, 0);
key += vertCounts[curve];
}
}
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "hydra/geometry.h"
#include <pxr/imaging/hd/basisCurves.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesCurves final : public HdCyclesGeometry<PXR_NS::HdBasisCurves, CCL_NS::Hair> {
public:
HdCyclesCurves(
const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId = {}
#endif
);
~HdCyclesCurves() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
private:
PXR_NS::HdDirtyBits _PropagateDirtyBits(PXR_NS::HdDirtyBits bits) const override;
void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) override;
void PopulatePoints(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateWidths(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulatePrimvars(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateTopology(PXR_NS::HdSceneDelegate *sceneDelegate);
};
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#ifdef _WIN32
// Include first to avoid "NOGDI" definition set in Cycles headers
# include <Windows.h>
#endif
#include "hydra/display_driver.h"
#include "hydra/render_buffer.h"
#include "hydra/session.h"
#include <GL/glew.h>
#include <pxr/imaging/hgiGL/texture.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesDisplayDriver::HdCyclesDisplayDriver(HdCyclesSession *renderParam, Hgi *hgi)
: _renderParam(renderParam), _hgi(hgi)
{
#ifdef _WIN32
hdc_ = GetDC(CreateWindowA("STATIC",
"HdCycles",
WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0,
0,
64,
64,
NULL,
NULL,
GetModuleHandle(NULL),
NULL));
int pixelFormat = GetPixelFormat(wglGetCurrentDC());
PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd)};
DescribePixelFormat((HDC)hdc_, pixelFormat, sizeof(pfd), &pfd);
SetPixelFormat((HDC)hdc_, pixelFormat, &pfd);
TF_VERIFY(gl_context_ = wglCreateContext((HDC)hdc_));
TF_VERIFY(wglShareLists(wglGetCurrentContext(), (HGLRC)gl_context_));
#endif
glewInit();
glGenBuffers(1, &gl_pbo_id_);
}
HdCyclesDisplayDriver::~HdCyclesDisplayDriver()
{
if (texture_) {
_hgi->DestroyTexture(&texture_);
}
glDeleteBuffers(1, &gl_pbo_id_);
#ifdef _WIN32
TF_VERIFY(wglDeleteContext((HGLRC)gl_context_));
DestroyWindow(WindowFromDC((HDC)hdc_));
#endif
}
void HdCyclesDisplayDriver::next_tile_begin()
{
}
bool HdCyclesDisplayDriver::update_begin(const Params &params,
int texture_width,
int texture_height)
{
#ifdef _WIN32
if (!hdc_ || !gl_context_) {
return false;
}
#endif
graphics_interop_activate();
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (pbo_size_.x != params.full_size.x || pbo_size_.y != params.full_size.y) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
glBufferData(GL_PIXEL_UNPACK_BUFFER,
sizeof(half4) * params.full_size.x * params.full_size.y,
0,
GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pbo_size_ = params.full_size;
}
need_update_ = true;
return true;
}
void HdCyclesDisplayDriver::update_end()
{
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
graphics_interop_deactivate();
}
void HdCyclesDisplayDriver::flush()
{
graphics_interop_activate();
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
graphics_interop_deactivate();
}
half4 *HdCyclesDisplayDriver::map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
const auto mapped_rgba_pixels = static_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
if (need_clear_ && mapped_rgba_pixels) {
memset(mapped_rgba_pixels, 0, sizeof(half4) * pbo_size_.x * pbo_size_.y);
need_clear_ = false;
}
return mapped_rgba_pixels;
}
void HdCyclesDisplayDriver::unmap_texture_buffer()
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
DisplayDriver::GraphicsInterop HdCyclesDisplayDriver::graphics_interop_get()
{
GraphicsInterop interop_dst;
interop_dst.buffer_width = pbo_size_.x;
interop_dst.buffer_height = pbo_size_.y;
interop_dst.opengl_pbo_id = gl_pbo_id_;
interop_dst.need_clear = need_clear_;
need_clear_ = false;
return interop_dst;
}
void HdCyclesDisplayDriver::graphics_interop_activate()
{
mutex_.lock();
#ifdef _WIN32
// Do not change context if this is called in the main thread
if (wglGetCurrentContext() == nullptr) {
TF_VERIFY(wglMakeCurrent((HDC)hdc_, (HGLRC)gl_context_));
}
#endif
}
void HdCyclesDisplayDriver::graphics_interop_deactivate()
{
#ifdef _WIN32
if (wglGetCurrentContext() == gl_context_) {
TF_VERIFY(wglMakeCurrent(nullptr, nullptr));
}
#endif
mutex_.unlock();
}
void HdCyclesDisplayDriver::clear()
{
need_clear_ = true;
}
void HdCyclesDisplayDriver::draw(const Params &params)
{
const auto renderBuffer = static_cast<HdCyclesRenderBuffer *>(
_renderParam->GetDisplayAovBinding().renderBuffer);
if (!renderBuffer || // Ensure this render buffer matches the texture dimensions
(renderBuffer->GetWidth() != params.size.x || renderBuffer->GetHeight() != params.size.y)) {
return;
}
// Cycles 'DisplayDriver' only supports 'half4' format
TF_VERIFY(renderBuffer->GetFormat() == HdFormatFloat16Vec4);
const thread_scoped_lock lock(mutex_);
const GfVec3i dimensions(params.size.x, params.size.y, 1);
if (!texture_ || texture_->GetDescriptor().dimensions != dimensions) {
if (texture_) {
_hgi->DestroyTexture(&texture_);
}
HgiTextureDesc texDesc;
texDesc.usage = 0;
texDesc.format = HgiFormatFloat16Vec4;
texDesc.type = HgiTextureType2D;
texDesc.dimensions = dimensions;
texDesc.sampleCount = HgiSampleCount1;
texture_ = _hgi->CreateTexture(texDesc);
renderBuffer->SetResource(VtValue(texture_));
}
HgiGLTexture *const texture = dynamic_cast<HgiGLTexture *>(texture_.Get());
if (!texture || !need_update_ || pbo_size_.x != params.size.x || pbo_size_.y != params.size.y) {
return;
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
glBindTexture(GL_TEXTURE_2D, texture->GetTextureId());
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pbo_size_.x, pbo_size_.y, GL_RGBA, GL_HALF_FLOAT, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
need_update_ = false;
}
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "session/display_driver.h"
#include "util/thread.h"
#include <pxr/imaging/hgi/hgi.h>
#include <pxr/imaging/hgi/texture.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesDisplayDriver final : public CCL_NS::DisplayDriver {
public:
HdCyclesDisplayDriver(HdCyclesSession *renderParam, Hgi *hgi);
~HdCyclesDisplayDriver();
private:
void next_tile_begin() override;
bool update_begin(const Params &params, int texture_width, int texture_height) override;
void update_end() override;
void flush() override;
CCL_NS::half4 *map_texture_buffer() override;
void unmap_texture_buffer() override;
GraphicsInterop graphics_interop_get() override;
void graphics_interop_activate() override;
void graphics_interop_deactivate() override;
void clear() override;
void draw(const Params &params) override;
HdCyclesSession *const _renderParam;
Hgi *const _hgi;
#ifdef _WIN32
void *hdc_ = nullptr;
void *gl_context_ = nullptr;
#endif
CCL_NS::thread_mutex mutex_;
PXR_NS::HgiTextureHandle texture_;
unsigned int gl_pbo_id_ = 0;
CCL_NS::int2 pbo_size_ = CCL_NS::make_int2(0, 0);
bool need_update_ = false;
std::atomic_bool need_clear_ = false;
void *gl_render_sync_ = nullptr;
void *gl_upload_sync_ = nullptr;
};
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/field.h"
#include "hydra/session.h"
#include "scene/image_vdb.h"
#include "scene/scene.h"
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/sdf/assetPath.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
#if PXR_VERSION < 2108
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(fieldName)
);
// clang-format on
#endif
#ifdef WITH_OPENVDB
class HdCyclesVolumeLoader : public VDBImageLoader {
public:
HdCyclesVolumeLoader(const std::string &filePath, const std::string &gridName)
: VDBImageLoader(gridName)
{
openvdb::io::File file(filePath);
file.setCopyMaxBytes(0);
if (file.open()) {
grid = file.readGrid(gridName);
}
}
};
#endif
HdCyclesField::HdCyclesField(const SdfPath &bprimId, const TfToken &typeId) : HdField(bprimId)
{
}
HdCyclesField::~HdCyclesField()
{
}
HdDirtyBits HdCyclesField::GetInitialDirtyBitsMask() const
{
return DirtyBits::DirtyParams;
}
void HdCyclesField::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits)
{
#ifdef WITH_OPENVDB
VtValue value;
const SdfPath &id = GetId();
if (*dirtyBits & DirtyBits::DirtyParams) {
value = sceneDelegate->Get(id, HdFieldTokens->filePath);
if (value.IsHolding<SdfAssetPath>()) {
std::string filename = value.UncheckedGet<SdfAssetPath>().GetResolvedPath();
if (filename.empty()) {
filename = value.UncheckedGet<SdfAssetPath>().GetAssetPath();
}
# if PXR_VERSION >= 2108
value = sceneDelegate->Get(id, HdFieldTokens->fieldName);
# else
value = sceneDelegate->Get(id, _tokens->fieldName);
# endif
if (value.IsHolding<TfToken>()) {
ImageLoader *const loader = new HdCyclesVolumeLoader(
filename, value.UncheckedGet<TfToken>().GetString());
const SceneLock lock(renderParam);
ImageParams params;
params.frame = 0.0f;
_handle = lock.scene->image_manager->add_image(loader, params, false);
}
}
}
#endif
*dirtyBits = DirtyBits::Clean;
}
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "scene/image.h"
#include <pxr/imaging/hd/field.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesField final : public PXR_NS::HdField {
public:
HdCyclesField(const PXR_NS::SdfPath &bprimId, const PXR_NS::TfToken &typeId);
~HdCyclesField() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
CCL_NS::ImageHandle GetImageHandle() const
{
return _handle;
}
private:
CCL_NS::ImageHandle _handle;
};
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/rprim.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
template<typename Base, typename CyclesBase> class HdCyclesGeometry : public Base {
public:
HdCyclesGeometry(const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId
#endif
);
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits,
const PXR_NS::TfToken &reprToken) override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
virtual void Finalize(PXR_NS::HdRenderParam *renderParam) override;
protected:
void _InitRepr(const PXR_NS::TfToken &reprToken, PXR_NS::HdDirtyBits *dirtyBits) override;
PXR_NS::HdDirtyBits _PropagateDirtyBits(PXR_NS::HdDirtyBits bits) const override;
virtual void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) = 0;
PXR_NS::HdInterpolation GetPrimvarInterpolation(PXR_NS::HdSceneDelegate *sceneDelegate,
const PXR_NS::TfToken &name) const;
CyclesBase *_geom = nullptr;
std::vector<CCL_NS::Object *> _instances;
private:
void Initialize(PXR_NS::HdRenderParam *renderParam);
void InitializeInstance(int index);
PXR_NS::GfMatrix4d _geomTransform;
};
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/attribute.h"
#include "hydra/geometry.h"
#include "hydra/instancer.h"
#include "hydra/material.h"
#include "hydra/session.h"
#include "scene/geometry.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "util/hash.h"
#include <pxr/imaging/hd/sceneDelegate.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
extern Transform convert_transform(const GfMatrix4d &matrix);
template<typename Base, typename CyclesBase>
HdCyclesGeometry<Base, CyclesBase>::HdCyclesGeometry(const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
: Base(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
),
_geomTransform(1.0)
{
}
template<typename Base, typename CyclesBase>
void HdCyclesGeometry<Base, CyclesBase>::_InitRepr(const TfToken &reprToken,
HdDirtyBits *dirtyBits)
{
TF_UNUSED(reprToken);
TF_UNUSED(dirtyBits);
}
template<typename Base, typename CyclesBase>
HdDirtyBits HdCyclesGeometry<Base, CyclesBase>::GetInitialDirtyBitsMask() const
{
return HdChangeTracker::DirtyPrimID | HdChangeTracker::DirtyTransform |
HdChangeTracker::DirtyMaterialId | HdChangeTracker::DirtyVisibility |
HdChangeTracker::DirtyInstancer;
}
template<typename Base, typename CyclesBase>
HdDirtyBits HdCyclesGeometry<Base, CyclesBase>::_PropagateDirtyBits(HdDirtyBits bits) const
{
return bits;
}
template<typename Base, typename CyclesBase>
void HdCyclesGeometry<Base, CyclesBase>::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits,
const TfToken &reprToken)
{
TF_UNUSED(reprToken);
if (*dirtyBits == HdChangeTracker::Clean) {
return;
}
Initialize(renderParam);
#if PXR_VERSION >= 2102
Base::_UpdateInstancer(sceneDelegate, dirtyBits);
HdInstancer::_SyncInstancerAndParents(sceneDelegate->GetRenderIndex(), Base::GetInstancerId());
#endif
Base::_UpdateVisibility(sceneDelegate, dirtyBits);
const SceneLock lock(renderParam);
if (*dirtyBits & HdChangeTracker::DirtyMaterialId) {
#if HD_API_VERSION >= 37 && PXR_VERSION >= 2105
Base::SetMaterialId(sceneDelegate->GetMaterialId(Base::GetId()));
#else
Base::_SetMaterialId(sceneDelegate->GetRenderIndex().GetChangeTracker(),
sceneDelegate->GetMaterialId(Base::GetId()));
#endif
const auto material = static_cast<const HdCyclesMaterial *>(
sceneDelegate->GetRenderIndex().GetSprim(HdPrimTypeTokens->material,
Base::GetMaterialId()));
array<Node *> usedShaders(1);
if (material && material->GetCyclesShader()) {
usedShaders[0] = material->GetCyclesShader();
}
else {
usedShaders[0] = lock.scene->default_surface;
}
for (Node *shader : usedShaders) {
static_cast<Shader *>(shader)->tag_used(lock.scene);
}
_geom->set_used_shaders(usedShaders);
}
const SdfPath &id = Base::GetId();
if (HdChangeTracker::IsPrimIdDirty(*dirtyBits, id)) {
// This needs to be corrected in the AOV
_instances[0]->set_pass_id(Base::GetPrimId() + 1);
}
if (HdChangeTracker::IsTransformDirty(*dirtyBits, id)) {
_geomTransform = sceneDelegate->GetTransform(id);
}
if (HdChangeTracker::IsTransformDirty(*dirtyBits, id) ||
HdChangeTracker::IsInstancerDirty(*dirtyBits, id)) {
const auto instancer = static_cast<HdCyclesInstancer *>(
sceneDelegate->GetRenderIndex().GetInstancer(Base::GetInstancerId()));
// Make sure the first object attribute is the instanceId
assert(_instances[0]->attributes.size() >= 1 &&
_instances[0]->attributes.front().name() == HdAovTokens->instanceId.GetString());
VtMatrix4dArray transforms;
if (instancer) {
transforms = instancer->ComputeInstanceTransforms(id);
_instances[0]->attributes.front() = ParamValue(HdAovTokens->instanceId.GetString(), +0.0f);
}
else {
// Default to a single instance with an identity transform
transforms.push_back(GfMatrix4d(1.0));
_instances[0]->attributes.front() = ParamValue(HdAovTokens->instanceId.GetString(), -1.0f);
}
const size_t oldSize = _instances.size();
const size_t newSize = transforms.size();
// Resize instance list
for (size_t i = newSize; i < oldSize; ++i) {
lock.scene->delete_node(_instances[i]);
}
_instances.resize(newSize);
for (size_t i = oldSize; i < newSize; ++i) {
_instances[i] = lock.scene->create_node<Object>();
InitializeInstance(static_cast<int>(i));
}
// Update transforms of all instances
for (size_t i = 0; i < transforms.size(); ++i) {
const float metersPerUnit =
static_cast<HdCyclesSession *>(renderParam)->GetStageMetersPerUnit();
const Transform tfm = transform_scale(make_float3(metersPerUnit)) *
convert_transform(_geomTransform * transforms[i]);
_instances[i]->set_tfm(tfm);
}
}
if (HdChangeTracker::IsVisibilityDirty(*dirtyBits, id)) {
for (Object *instance : _instances) {
instance->set_visibility(Base::IsVisible() ? ~0 : 0);
}
}
// Must happen after material ID update, so that attribute decisions can be made
// based on it (e.g. check whether an attribute is actually needed)
bool rebuild = false;
Populate(sceneDelegate, *dirtyBits, rebuild);
if (_geom->is_modified() || rebuild) {
_geom->tag_update(lock.scene, rebuild);
}
for (Object *instance : _instances) {
instance->tag_update(lock.scene);
}
*dirtyBits = HdChangeTracker::Clean;
}
template<typename Base, typename CyclesBase>
void HdCyclesGeometry<Base, CyclesBase>::Finalize(HdRenderParam *renderParam)
{
if (!_geom && _instances.empty()) {
return;
}
const SceneLock lock(renderParam);
lock.scene->delete_node(_geom);
_geom = nullptr;
lock.scene->delete_nodes(set<Object *>(_instances.begin(), _instances.end()));
_instances.clear();
_instances.shrink_to_fit();
}
template<typename Base, typename CyclesBase>
void HdCyclesGeometry<Base, CyclesBase>::Initialize(HdRenderParam *renderParam)
{
if (_geom) {
return;
}
const SceneLock lock(renderParam);
// Create geometry
_geom = lock.scene->create_node<CyclesBase>();
_geom->name = Base::GetId().GetString();
// Create default instance
_instances.push_back(lock.scene->create_node<Object>());
InitializeInstance(0);
}
template<typename Base, typename CyclesBase>
void HdCyclesGeometry<Base, CyclesBase>::InitializeInstance(int index)
{
Object *instance = _instances[index];
instance->set_geometry(_geom);
instance->attributes.emplace_back(HdAovTokens->instanceId.GetString(),
_instances.size() == 1 ? -1.0f : static_cast<float>(index));
instance->set_color(make_float3(0.8f, 0.8f, 0.8f));
instance->set_random_id(hash_uint2(hash_string(_geom->name.c_str()), index));
}
template<typename Base, typename CyclesBase>
HdInterpolation HdCyclesGeometry<Base, CyclesBase>::GetPrimvarInterpolation(
HdSceneDelegate *sceneDelegate, const TfToken &name) const
{
for (int i = 0; i < HdInterpolationCount; ++i) {
for (const HdPrimvarDescriptor &desc :
Base::GetPrimvarDescriptors(sceneDelegate, static_cast<HdInterpolation>(i))) {
if (desc.name == name) {
return static_cast<HdInterpolation>(i);
}
}
}
return HdInterpolationCount;
}
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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/instancer.h"
#include <pxr/base/gf/quatd.h>
#include <pxr/imaging/hd/sceneDelegate.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesInstancer::HdCyclesInstancer(HdSceneDelegate *delegate,
const SdfPath &instancerId
#if PXR_VERSION <= 2011
,
const SdfPath &parentId
#endif
)
: HdInstancer(delegate,
instancerId
#if PXR_VERSION <= 2011
,
parentId
#endif
)
{
}
HdCyclesInstancer::~HdCyclesInstancer()
{
}
#if PXR_VERSION > 2011
void HdCyclesInstancer::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits)
{
_UpdateInstancer(sceneDelegate, dirtyBits);
if (HdChangeTracker::IsAnyPrimvarDirty(*dirtyBits, GetId())) {
SyncPrimvars();
}
}
#endif
void HdCyclesInstancer::SyncPrimvars()
{
HdSceneDelegate *const sceneDelegate = GetDelegate();
const HdDirtyBits dirtyBits =
sceneDelegate->GetRenderIndex().GetChangeTracker().GetInstancerDirtyBits(GetId());
for (const HdPrimvarDescriptor &desc :
sceneDelegate->GetPrimvarDescriptors(GetId(), HdInterpolationInstance)) {
if (!HdChangeTracker::IsPrimvarDirty(dirtyBits, GetId(), desc.name)) {
continue;
}
const VtValue value = sceneDelegate->Get(GetId(), desc.name);
if (value.IsEmpty()) {
continue;
}
if (desc.name == HdInstancerTokens->translate) {
_translate = value.Get<VtVec3fArray>();
}
else if (desc.name == HdInstancerTokens->rotate) {
_rotate = value.Get<VtVec4fArray>();
}
else if (desc.name == HdInstancerTokens->scale) {
_scale = value.Get<VtVec3fArray>();
}
else if (desc.name == HdInstancerTokens->instanceTransform) {
_instanceTransform = value.Get<VtMatrix4dArray>();
}
}
sceneDelegate->GetRenderIndex().GetChangeTracker().MarkInstancerClean(GetId());
}
VtMatrix4dArray HdCyclesInstancer::ComputeInstanceTransforms(const SdfPath &prototypeId)
{
#if PXR_VERSION <= 2011
SyncPrimvars();
#endif
const VtIntArray instanceIndices = GetDelegate()->GetInstanceIndices(GetId(), prototypeId);
const GfMatrix4d instanceTransform = GetDelegate()->GetInstancerTransform(GetId());
VtMatrix4dArray transforms;
transforms.reserve(instanceIndices.size());
for (int index : instanceIndices) {
GfMatrix4d transform = instanceTransform;
if (index < _translate.size()) {
GfMatrix4d translateMat(1);
translateMat.SetTranslate(_translate[index]);
transform *= translateMat;
}
if (index < _rotate.size()) {
GfMatrix4d rotateMat(1);
const GfVec4f &quat = _rotate[index];
rotateMat.SetRotate(GfQuatd(quat[0], quat[1], quat[2], quat[3]));
transform *= rotateMat;
}
if (index < _scale.size()) {
GfMatrix4d scaleMat(1);
scaleMat.SetScale(_scale[index]);
transform *= scaleMat;
}
if (index < _instanceTransform.size()) {
transform *= _instanceTransform[index];
}
transforms.push_back(transform);
}
VtMatrix4dArray resultTransforms;
if (const auto instancer = static_cast<HdCyclesInstancer *>(
GetDelegate()->GetRenderIndex().GetInstancer(GetParentId()))) {
for (const GfMatrix4d &parentTransform : instancer->ComputeInstanceTransforms(GetId())) {
for (const GfMatrix4d &localTransform : transforms) {
resultTransforms.push_back(parentTransform * localTransform);
}
}
}
else {
resultTransforms = std::move(transforms);
}
return resultTransforms;
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,45 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/base/gf/matrix4d.h>
#include <pxr/base/gf/vec3f.h>
#include <pxr/base/gf/vec4f.h>
#include <pxr/base/vt/array.h>
#include <pxr/imaging/hd/instancer.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesInstancer final : public PXR_NS::HdInstancer {
public:
HdCyclesInstancer(PXR_NS::HdSceneDelegate *delegate,
const PXR_NS::SdfPath &instancerId
#if PXR_VERSION <= 2011
,
const PXR_NS::SdfPath &parentId
#endif
);
~HdCyclesInstancer() override;
#if PXR_VERSION > 2011
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
#endif
PXR_NS::VtMatrix4dArray ComputeInstanceTransforms(const PXR_NS::SdfPath &prototypeId);
private:
void SyncPrimvars();
PXR_NS::VtVec3fArray _translate;
PXR_NS::VtVec4fArray _rotate;
PXR_NS::VtVec3fArray _scale;
PXR_NS::VtMatrix4dArray _instanceTransform;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,404 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/light.h"
#include "hydra/session.h"
#include "scene/light.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "util/hash.h"
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/sdf/assetPath.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
extern Transform convert_transform(const GfMatrix4d &matrix);
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(visibleInPrimaryRay)
);
// clang-format on
HdCyclesLight::HdCyclesLight(const SdfPath &sprimId, const TfToken &lightType)
: HdLight(sprimId), _lightType(lightType)
{
}
HdCyclesLight::~HdCyclesLight()
{
}
HdDirtyBits HdCyclesLight::GetInitialDirtyBitsMask() const
{
return DirtyBits::DirtyTransform | DirtyBits::DirtyParams;
}
void HdCyclesLight::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits)
{
if (*dirtyBits == DirtyBits::Clean) {
return;
}
Initialize(renderParam);
const SceneLock lock(renderParam);
VtValue value;
const SdfPath &id = GetId();
if (*dirtyBits & DirtyBits::DirtyTransform) {
const float metersPerUnit =
static_cast<HdCyclesSession *>(renderParam)->GetStageMetersPerUnit();
const Transform tfm = transform_scale(make_float3(metersPerUnit)) *
#if PXR_VERSION >= 2011
convert_transform(sceneDelegate->GetTransform(id));
#else
convert_transform(
sceneDelegate->GetLightParamValue(id, HdTokens->transform)
.Get<GfMatrix4d>());
#endif
_light->set_tfm(tfm);
_light->set_co(transform_get_column(&tfm, 3));
_light->set_dir(-transform_get_column(&tfm, 2));
if (_lightType == HdPrimTypeTokens->diskLight || _lightType == HdPrimTypeTokens->rectLight) {
_light->set_axisu(transform_get_column(&tfm, 0));
_light->set_axisv(transform_get_column(&tfm, 1));
}
}
if (*dirtyBits & DirtyBits::DirtyParams) {
float3 strength = make_float3(1.0f, 1.0f, 1.0f);
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->color);
if (!value.IsEmpty()) {
const auto color = value.Get<GfVec3f>();
strength = make_float3(color[0], color[1], color[2]);
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->exposure);
if (!value.IsEmpty()) {
strength *= exp2(value.Get<float>());
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->intensity);
if (!value.IsEmpty()) {
strength *= value.Get<float>();
}
// Cycles lights are normalized by default, so need to scale intensity if Hydra light is not
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->normalize);
const bool normalize = value.IsHolding<bool>() && value.UncheckedGet<bool>();
value = sceneDelegate->GetLightParamValue(id, _tokens->visibleInPrimaryRay);
if (!value.IsEmpty()) {
_light->set_use_camera(value.Get<bool>());
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->shadowEnable);
if (!value.IsEmpty()) {
_light->set_cast_shadow(value.Get<bool>());
}
if (_lightType == HdPrimTypeTokens->distantLight) {
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->angle);
if (!value.IsEmpty()) {
_light->set_angle(GfDegreesToRadians(value.Get<float>()));
}
}
else if (_lightType == HdPrimTypeTokens->diskLight) {
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->radius);
if (!value.IsEmpty()) {
const float size = value.Get<float>() * 2.0f;
_light->set_sizeu(size);
_light->set_sizev(size);
}
if (!normalize) {
const float radius = _light->get_sizeu() * 0.5f;
strength *= M_PI * radius * radius;
}
}
else if (_lightType == HdPrimTypeTokens->rectLight) {
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->width);
if (!value.IsEmpty()) {
_light->set_sizeu(value.Get<float>());
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->height);
if (!value.IsEmpty()) {
_light->set_sizev(value.Get<float>());
}
if (!normalize) {
strength *= _light->get_sizeu() * _light->get_sizeu();
}
}
else if (_lightType == HdPrimTypeTokens->sphereLight) {
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->radius);
if (!value.IsEmpty()) {
_light->set_size(value.Get<float>());
}
bool shaping = false;
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->shapingConeAngle);
if (!value.IsEmpty()) {
_light->set_spot_angle(GfDegreesToRadians(value.Get<float>()) * 2.0f);
shaping = true;
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->shapingConeSoftness);
if (!value.IsEmpty()) {
_light->set_spot_smooth(value.Get<float>());
shaping = true;
}
_light->set_light_type(shaping ? LIGHT_SPOT : LIGHT_POINT);
if (!normalize) {
const float radius = _light->get_size();
strength *= M_PI * radius * radius * 4.0f;
}
}
const bool visible = sceneDelegate->GetVisible(id);
// Disable invisible lights by zeroing the strength
// So 'LightManager::test_enabled_lights' updates the enabled flag correctly
if (!visible) {
strength = zero_float3();
}
_light->set_strength(strength);
_light->set_is_enabled(visible);
PopulateShaderGraph(sceneDelegate);
}
// Need to update shader graph when transform changes in case transform was baked into it
else if (_light->tfm_is_modified() && (_lightType == HdPrimTypeTokens->domeLight ||
_light->get_shader()->has_surface_spatial_varying)) {
PopulateShaderGraph(sceneDelegate);
}
if (_light->is_modified()) {
_light->tag_update(lock.scene);
}
*dirtyBits = DirtyBits::Clean;
}
void HdCyclesLight::PopulateShaderGraph(HdSceneDelegate *sceneDelegate)
{
auto graph = new ShaderGraph();
ShaderNode *outputNode = nullptr;
if (_lightType == HdPrimTypeTokens->domeLight) {
BackgroundNode *bgNode = graph->create_node<BackgroundNode>();
// Bake strength into shader graph, since only the shader is used for background lights
bgNode->set_color(_light->get_strength());
graph->add(bgNode);
graph->connect(bgNode->output("Background"), graph->output()->input("Surface"));
outputNode = bgNode;
}
else {
EmissionNode *emissionNode = graph->create_node<EmissionNode>();
emissionNode->set_color(one_float3());
emissionNode->set_strength(1.0f);
graph->add(emissionNode);
graph->connect(emissionNode->output("Emission"), graph->output()->input("Surface"));
outputNode = emissionNode;
}
VtValue value;
const SdfPath &id = GetId();
bool hasSpatialVarying = false;
bool hasColorTemperature = false;
if (sceneDelegate != nullptr) {
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->enableColorTemperature);
const bool enableColorTemperature = value.IsHolding<bool>() && value.UncheckedGet<bool>();
if (enableColorTemperature) {
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->colorTemperature);
if (value.IsHolding<float>()) {
BlackbodyNode *blackbodyNode = graph->create_node<BlackbodyNode>();
blackbodyNode->set_temperature(value.UncheckedGet<float>());
graph->add(blackbodyNode);
if (_lightType == HdPrimTypeTokens->domeLight) {
VectorMathNode *mathNode = graph->create_node<VectorMathNode>();
mathNode->set_math_type(NODE_VECTOR_MATH_MULTIPLY);
mathNode->set_vector2(_light->get_strength());
graph->add(mathNode);
graph->connect(blackbodyNode->output("Color"), mathNode->input("Vector1"));
graph->connect(mathNode->output("Vector"), outputNode->input("Color"));
}
else {
graph->connect(blackbodyNode->output("Color"), outputNode->input("Color"));
}
hasColorTemperature = true;
}
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->shapingIesFile);
if (value.IsHolding<SdfAssetPath>()) {
std::string filename = value.UncheckedGet<SdfAssetPath>().GetResolvedPath();
if (filename.empty()) {
filename = value.UncheckedGet<SdfAssetPath>().GetAssetPath();
}
TextureCoordinateNode *coordNode = graph->create_node<TextureCoordinateNode>();
coordNode->set_ob_tfm(_light->get_tfm());
coordNode->set_use_transform(true);
graph->add(coordNode);
IESLightNode *iesNode = graph->create_node<IESLightNode>();
iesNode->set_filename(ustring(filename));
graph->connect(coordNode->output("Normal"), iesNode->input("Vector"));
graph->connect(iesNode->output("Fac"), outputNode->input("Strength"));
hasSpatialVarying = true;
}
value = sceneDelegate->GetLightParamValue(id, HdLightTokens->textureFile);
if (value.IsHolding<SdfAssetPath>()) {
std::string filename = value.UncheckedGet<SdfAssetPath>().GetResolvedPath();
if (filename.empty()) {
filename = value.UncheckedGet<SdfAssetPath>().GetAssetPath();
}
ImageSlotTextureNode *textureNode = nullptr;
if (_lightType == HdPrimTypeTokens->domeLight) {
Transform tfm = _light->get_tfm();
transform_set_column(&tfm, 3, zero_float3()); // Remove translation
TextureCoordinateNode *coordNode = graph->create_node<TextureCoordinateNode>();
coordNode->set_ob_tfm(tfm);
coordNode->set_use_transform(true);
graph->add(coordNode);
textureNode = graph->create_node<EnvironmentTextureNode>();
static_cast<EnvironmentTextureNode *>(textureNode)->set_filename(ustring(filename));
graph->add(textureNode);
graph->connect(coordNode->output("Object"), textureNode->input("Vector"));
hasSpatialVarying = true;
}
else {
GeometryNode *coordNode = graph->create_node<GeometryNode>();
graph->add(coordNode);
textureNode = graph->create_node<ImageTextureNode>();
static_cast<ImageTextureNode *>(textureNode)->set_filename(ustring(filename));
graph->add(textureNode);
graph->connect(coordNode->output("Parametric"), textureNode->input("Vector"));
}
if (hasColorTemperature) {
VectorMathNode *mathNode = graph->create_node<VectorMathNode>();
mathNode->set_math_type(NODE_VECTOR_MATH_MULTIPLY);
graph->add(mathNode);
graph->connect(textureNode->output("Color"), mathNode->input("Vector1"));
ShaderInput *const outputNodeInput = outputNode->input("Color");
graph->connect(outputNodeInput->link, mathNode->input("Vector2"));
graph->disconnect(outputNodeInput);
graph->connect(mathNode->output("Vector"), outputNodeInput);
}
else if (_lightType == HdPrimTypeTokens->domeLight) {
VectorMathNode *mathNode = graph->create_node<VectorMathNode>();
mathNode->set_math_type(NODE_VECTOR_MATH_MULTIPLY);
mathNode->set_vector2(_light->get_strength());
graph->add(mathNode);
graph->connect(textureNode->output("Color"), mathNode->input("Vector1"));
graph->connect(mathNode->output("Vector"), outputNode->input("Color"));
}
else {
graph->connect(textureNode->output("Color"), outputNode->input("Color"));
}
}
}
Shader *const shader = _light->get_shader();
shader->set_graph(graph);
shader->tag_update((Scene *)_light->get_owner());
shader->has_surface_spatial_varying = hasSpatialVarying;
}
void HdCyclesLight::Finalize(HdRenderParam *renderParam)
{
if (!_light) {
return;
}
const SceneLock lock(renderParam);
lock.scene->delete_node(_light);
_light = nullptr;
}
void HdCyclesLight::Initialize(HdRenderParam *renderParam)
{
if (_light) {
return;
}
const SceneLock lock(renderParam);
_light = lock.scene->create_node<Light>();
_light->name = GetId().GetString();
_light->set_random_id(hash_uint2(hash_string(_light->name.c_str()), 0));
if (_lightType == HdPrimTypeTokens->domeLight) {
_light->set_light_type(LIGHT_BACKGROUND);
}
else if (_lightType == HdPrimTypeTokens->distantLight) {
_light->set_light_type(LIGHT_DISTANT);
}
else if (_lightType == HdPrimTypeTokens->diskLight) {
_light->set_light_type(LIGHT_AREA);
_light->set_round(true);
_light->set_size(1.0f);
}
else if (_lightType == HdPrimTypeTokens->rectLight) {
_light->set_light_type(LIGHT_AREA);
_light->set_round(false);
_light->set_size(1.0f);
}
else if (_lightType == HdPrimTypeTokens->sphereLight) {
_light->set_light_type(LIGHT_POINT);
_light->set_size(1.0f);
}
_light->set_use_mis(true);
_light->set_use_camera(false);
Shader *const shader = lock.scene->create_node<Shader>();
_light->set_shader(shader);
// Create default shader graph
PopulateShaderGraph(nullptr);
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,35 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/light.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesLight final : public PXR_NS::HdLight {
public:
HdCyclesLight(const PXR_NS::SdfPath &sprimId, const PXR_NS::TfToken &lightType);
~HdCyclesLight() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
private:
void Initialize(PXR_NS::HdRenderParam *renderParam);
void PopulateShaderGraph(PXR_NS::HdSceneDelegate *sceneDelegate);
CCL_NS::Light *_light = nullptr;
PXR_NS::TfToken _lightType;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,584 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/material.h"
#include "hydra/node_util.h"
#include "hydra/session.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include <pxr/imaging/hd/sceneDelegate.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(CyclesMaterialTokens,
((cyclesSurface, "cycles:surface"))
((cyclesDisplacement, "cycles:displacement"))
((cyclesVolume, "cycles:volume"))
(UsdPreviewSurface)
(UsdUVTexture)
(UsdPrimvarReader_float)
(UsdPrimvarReader_float2)
(UsdPrimvarReader_float3)
(UsdPrimvarReader_float4)
(UsdPrimvarReader_int)
(UsdTransform2d)
(a)
(rgb)
(r)
(g)
(b)
(result)
(st)
(wrapS)
(wrapT)
(periodic)
);
// clang-format on
// Simple class to handle remapping of USDPreviewSurface nodes and parameters to Cycles equivalents
class UsdToCyclesMapping {
using ParamMap = std::unordered_map<TfToken, ustring, TfToken::HashFunctor>;
public:
UsdToCyclesMapping(const char *nodeType, ParamMap paramMap)
: _nodeType(nodeType), _paramMap(std::move(paramMap))
{
}
ustring nodeType() const
{
return _nodeType;
}
virtual std::string parameterName(const TfToken &name,
const ShaderInput *inputConnection,
VtValue *value = nullptr) const
{
// UsdNode.name -> Node.input
// These all follow a simple pattern that we can just remap
// based on the name or 'Node.input' type
if (inputConnection) {
if (name == CyclesMaterialTokens->a) {
return "alpha";
}
if (name == CyclesMaterialTokens->rgb) {
return "color";
}
// TODO: Is there a better mapping than 'color'?
if (name == CyclesMaterialTokens->r || name == CyclesMaterialTokens->g ||
name == CyclesMaterialTokens->b) {
return "color";
}
if (name == CyclesMaterialTokens->result) {
switch (inputConnection->socket_type.type) {
case SocketType::BOOLEAN:
case SocketType::FLOAT:
case SocketType::INT:
case SocketType::UINT:
return "alpha";
case SocketType::COLOR:
case SocketType::VECTOR:
case SocketType::POINT:
case SocketType::NORMAL:
default:
return "color";
}
}
}
// Simple mapping case
const auto it = _paramMap.find(name);
return it != _paramMap.end() ? it->second.string() : name.GetString();
}
private:
const ustring _nodeType;
ParamMap _paramMap;
};
class UsdToCyclesTexture : public UsdToCyclesMapping {
public:
using UsdToCyclesMapping::UsdToCyclesMapping;
std::string parameterName(const TfToken &name,
const ShaderInput *inputConnection,
VtValue *value) const override
{
if (value) {
// Remap UsdUVTexture.wrapS and UsdUVTexture.wrapT to cycles_image_texture.extension
if (name == CyclesMaterialTokens->wrapS || name == CyclesMaterialTokens->wrapT) {
std::string valueString = VtValue::Cast<std::string>(*value).Get<std::string>();
// A value of 'repeat' in USD is equivalent to 'periodic' in Cycles
if (valueString == "repeat") {
*value = VtValue(CyclesMaterialTokens->periodic);
}
return "extension";
}
}
return UsdToCyclesMapping::parameterName(name, inputConnection, value);
}
};
namespace {
class UsdToCycles {
const UsdToCyclesMapping UsdPreviewSurface = {
"principled_bsdf",
{
{TfToken("diffuseColor"), ustring("base_color")},
{TfToken("emissiveColor"), ustring("emission")},
{TfToken("specularColor"), ustring("specular")},
{TfToken("clearcoatRoughness"), ustring("clearcoat_roughness")},
{TfToken("opacity"), ustring("alpha")},
// opacityThreshold
// occlusion
// displacement
}};
const UsdToCyclesTexture UsdUVTexture = {
"image_texture",
{
{CyclesMaterialTokens->st, ustring("vector")},
{CyclesMaterialTokens->wrapS, ustring("extension")},
{CyclesMaterialTokens->wrapT, ustring("extension")},
{TfToken("file"), ustring("filename")},
{TfToken("sourceColorSpace"), ustring("colorspace")},
}};
const UsdToCyclesMapping UsdPrimvarReader = {"attribute",
{{TfToken("varname"), ustring("attribute")}}};
public:
const UsdToCyclesMapping *findUsd(const TfToken &usdNodeType)
{
if (usdNodeType == CyclesMaterialTokens->UsdPreviewSurface) {
return &UsdPreviewSurface;
}
if (usdNodeType == CyclesMaterialTokens->UsdUVTexture) {
return &UsdUVTexture;
}
if (usdNodeType == CyclesMaterialTokens->UsdPrimvarReader_float ||
usdNodeType == CyclesMaterialTokens->UsdPrimvarReader_float2 ||
usdNodeType == CyclesMaterialTokens->UsdPrimvarReader_float3 ||
usdNodeType == CyclesMaterialTokens->UsdPrimvarReader_float4 ||
usdNodeType == CyclesMaterialTokens->UsdPrimvarReader_int) {
return &UsdPrimvarReader;
}
return nullptr;
}
const UsdToCyclesMapping *findCycles(const ustring &cyclesNodeType)
{
return nullptr;
}
};
TfStaticData<UsdToCycles> sUsdToCyles;
} // namespace
HdCyclesMaterial::HdCyclesMaterial(const SdfPath &sprimId) : HdMaterial(sprimId)
{
}
HdCyclesMaterial::~HdCyclesMaterial()
{
}
HdDirtyBits HdCyclesMaterial::GetInitialDirtyBitsMask() const
{
return DirtyBits::DirtyResource | DirtyBits::DirtyParams;
}
void HdCyclesMaterial::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam,
HdDirtyBits *dirtyBits)
{
if (*dirtyBits == DirtyBits::Clean) {
return;
}
Initialize(renderParam);
const SceneLock lock(renderParam);
const bool dirtyParams = (*dirtyBits & DirtyBits::DirtyParams);
const bool dirtyResource = (*dirtyBits & DirtyBits::DirtyResource);
VtValue value;
const SdfPath &id = GetId();
if (dirtyResource || dirtyParams) {
value = sceneDelegate->GetMaterialResource(id);
#if 1
const HdMaterialNetwork2 *network = nullptr;
std::unique_ptr<HdMaterialNetwork2> networkConverted;
if (value.IsHolding<HdMaterialNetwork2>()) {
network = &value.UncheckedGet<HdMaterialNetwork2>();
}
else if (value.IsHolding<HdMaterialNetworkMap>()) {
const auto &networkOld = value.UncheckedGet<HdMaterialNetworkMap>();
// In the case of only parameter updates, there is no need to waste time converting to a
// HdMaterialNetwork2, as supporting HdMaterialNetworkMap for parameters only is trivial.
if (!_nodes.empty() && !dirtyResource) {
for (const auto &networkEntry : networkOld.map) {
UpdateParameters(networkEntry.second);
}
_shader->tag_modified();
}
else {
networkConverted = std::make_unique<HdMaterialNetwork2>();
HdMaterialNetwork2ConvertFromHdMaterialNetworkMap(networkOld, networkConverted.get());
network = networkConverted.get();
}
}
else {
TF_RUNTIME_ERROR("Could not get a HdMaterialNetwork2.");
}
if (network) {
if (!_nodes.empty() && !dirtyResource) {
UpdateParameters(*network);
_shader->tag_modified();
}
else {
PopulateShaderGraph(*network);
}
}
#endif
}
if (_shader->is_modified()) {
_shader->tag_update(lock.scene);
}
*dirtyBits = DirtyBits::Clean;
}
void HdCyclesMaterial::UpdateParameters(NodeDesc &nodeDesc,
const std::map<TfToken, VtValue> &parameters,
const SdfPath &nodePath)
{
for (const std::pair<TfToken, VtValue> &param : parameters) {
VtValue value = param.second;
// See if the parameter name is in USDPreviewSurface terms, and needs to be converted
const UsdToCyclesMapping *inputMapping = nodeDesc.mapping;
const std::string inputName = inputMapping ?
inputMapping->parameterName(param.first, nullptr, &value) :
param.first.GetString();
// Find the input to write the parameter value to
const SocketType *input = nullptr;
for (const SocketType &socket : nodeDesc.node->type->inputs) {
if (string_iequals(socket.name.string(), inputName) || socket.ui_name == inputName) {
input = &socket;
break;
}
}
if (!input) {
TF_WARN("Could not find parameter '%s' on node '%s' ('%s')",
param.first.GetText(),
nodePath.GetText(),
nodeDesc.node->name.c_str());
continue;
}
SetNodeValue(nodeDesc.node, *input, value);
}
}
void HdCyclesMaterial::UpdateParameters(const HdMaterialNetwork &network)
{
for (const HdMaterialNode &nodeEntry : network.nodes) {
const SdfPath &nodePath = nodeEntry.path;
const auto nodeIt = _nodes.find(nodePath);
if (nodeIt == _nodes.end()) {
TF_RUNTIME_ERROR("Could not update parameters on missing node '%s'", nodePath.GetText());
continue;
}
UpdateParameters(nodeIt->second, nodeEntry.parameters, nodePath);
}
}
void HdCyclesMaterial::UpdateParameters(const HdMaterialNetwork2 &network)
{
for (const std::pair<SdfPath, HdMaterialNode2> &nodeEntry : network.nodes) {
const SdfPath &nodePath = nodeEntry.first;
const auto nodeIt = _nodes.find(nodePath);
if (nodeIt == _nodes.end()) {
TF_RUNTIME_ERROR("Could not update parameters on missing node '%s'", nodePath.GetText());
continue;
}
UpdateParameters(nodeIt->second, nodeEntry.second.parameters, nodePath);
}
}
void HdCyclesMaterial::UpdateConnections(NodeDesc &nodeDesc,
const HdMaterialNode2 &matNode,
const SdfPath &nodePath,
ShaderGraph *shaderGraph)
{
for (const std::pair<TfToken, std::vector<HdMaterialConnection2>> &connection :
matNode.inputConnections) {
const TfToken &dstSocketName = connection.first;
const UsdToCyclesMapping *inputMapping = nodeDesc.mapping;
const std::string inputName = inputMapping ?
inputMapping->parameterName(dstSocketName, nullptr) :
dstSocketName.GetString();
// Find the input to connect to on the passed in node
ShaderInput *input = nullptr;
for (ShaderInput *in : nodeDesc.node->inputs) {
if (string_iequals(in->socket_type.name.string(), inputName)) {
input = in;
break;
}
}
if (!input) {
TF_WARN("Ignoring connection on '%s.%s', input '%s' was not found",
nodePath.GetText(),
dstSocketName.GetText(),
dstSocketName.GetText());
continue;
}
// Now find the output to connect from
const auto &connectedNodes = connection.second;
if (connectedNodes.empty()) {
continue;
}
// TODO: Hydra allows multiple connections of the same input
// Unsure how to handle this in Cycles, so just use the first
if (connectedNodes.size() > 1) {
TF_WARN(
"Ignoring multiple connections to '%s.%s'", nodePath.GetText(), dstSocketName.GetText());
}
const SdfPath &upstreamNodePath = connectedNodes.front().upstreamNode;
const TfToken &upstreamOutputName = connectedNodes.front().upstreamOutputName;
const auto srcNodeIt = _nodes.find(upstreamNodePath);
if (srcNodeIt == _nodes.end()) {
TF_WARN("Ignoring connection from '%s.%s' to '%s.%s', node '%s' was not found",
upstreamNodePath.GetText(),
upstreamOutputName.GetText(),
nodePath.GetText(),
dstSocketName.GetText(),
upstreamNodePath.GetText());
continue;
}
const UsdToCyclesMapping *outputMapping = srcNodeIt->second.mapping;
const std::string outputName = outputMapping ?
outputMapping->parameterName(upstreamOutputName, input) :
upstreamOutputName.GetString();
ShaderOutput *output = nullptr;
for (ShaderOutput *out : srcNodeIt->second.node->outputs) {
if (string_iequals(out->socket_type.name.string(), outputName)) {
output = out;
break;
}
}
if (!output) {
TF_WARN("Ignoring connection from '%s.%s' to '%s.%s', output '%s' was not found",
upstreamNodePath.GetText(),
upstreamOutputName.GetText(),
nodePath.GetText(),
dstSocketName.GetText(),
upstreamOutputName.GetText());
continue;
}
shaderGraph->connect(output, input);
}
}
void HdCyclesMaterial::PopulateShaderGraph(const HdMaterialNetwork2 &networkMap)
{
_nodes.clear();
auto graph = new ShaderGraph();
// Iterate all the nodes first and build a complete but unconnected graph with parameters set
for (const std::pair<SdfPath, HdMaterialNode2> &nodeEntry : networkMap.nodes) {
NodeDesc nodeDesc = {};
const SdfPath &nodePath = nodeEntry.first;
const auto nodeIt = _nodes.find(nodePath);
// Create new node only if it does not exist yet
if (nodeIt != _nodes.end()) {
nodeDesc = nodeIt->second;
}
else {
// E.g. cycles_principled_bsdf or UsdPreviewSurface
const std::string &nodeTypeId = nodeEntry.second.nodeTypeId.GetString();
ustring cyclesType(nodeTypeId);
// Interpret a node type ID prefixed with cycles_<type> or cycles:<type> as a node of <type>
if (nodeTypeId.rfind("cycles", 0) == 0) {
cyclesType = nodeTypeId.substr(7);
nodeDesc.mapping = sUsdToCyles->findCycles(cyclesType);
}
else {
// Check if any remapping is needed (e.g. for USDPreviewSurface to Cycles nodes)
nodeDesc.mapping = sUsdToCyles->findUsd(nodeEntry.second.nodeTypeId);
if (nodeDesc.mapping) {
cyclesType = nodeDesc.mapping->nodeType();
}
}
// If it's a native Cycles' node-type, just do the lookup now.
if (const NodeType *nodeType = NodeType::find(cyclesType)) {
nodeDesc.node = static_cast<ShaderNode *>(nodeType->create(nodeType));
nodeDesc.node->set_owner(graph);
graph->add(nodeDesc.node);
_nodes.emplace(nodePath, nodeDesc);
}
else {
TF_RUNTIME_ERROR("Could not create node '%s'", nodePath.GetText());
continue;
}
}
UpdateParameters(nodeDesc, nodeEntry.second.parameters, nodePath);
}
// Now that all nodes have been constructed, iterate the network again and build up any
// connections between nodes
for (const std::pair<SdfPath, HdMaterialNode2> &nodeEntry : networkMap.nodes) {
const SdfPath &nodePath = nodeEntry.first;
const auto nodeIt = _nodes.find(nodePath);
if (nodeIt == _nodes.end()) {
TF_RUNTIME_ERROR("Could not find node '%s' to connect", nodePath.GetText());
continue;
}
UpdateConnections(nodeIt->second, nodeEntry.second, nodePath, graph);
}
// Finally connect the terminals to the graph output (Surface, Volume, Displacement)
for (const std::pair<TfToken, HdMaterialConnection2> &terminalEntry : networkMap.terminals) {
const TfToken &terminalName = terminalEntry.first;
const HdMaterialConnection2 &connection = terminalEntry.second;
const auto nodeIt = _nodes.find(connection.upstreamNode);
if (nodeIt == _nodes.end()) {
TF_RUNTIME_ERROR("Could not find terminal node '%s'", connection.upstreamNode.GetText());
continue;
}
ShaderNode *const node = nodeIt->second.node;
const char *inputName = nullptr;
const char *outputName = nullptr;
if (terminalName == HdMaterialTerminalTokens->surface ||
terminalName == CyclesMaterialTokens->cyclesSurface) {
inputName = "Surface";
// Find default output name based on the node if none is provided
if (node->type->name == "add_closure" || node->type->name == "mix_closure") {
outputName = "Closure";
}
else if (node->type->name == "emission") {
outputName = "Emission";
}
else {
outputName = "BSDF";
}
}
else if (terminalName == HdMaterialTerminalTokens->displacement ||
terminalName == CyclesMaterialTokens->cyclesDisplacement) {
inputName = outputName = "Displacement";
}
else if (terminalName == HdMaterialTerminalTokens->volume ||
terminalName == CyclesMaterialTokens->cyclesVolume) {
inputName = outputName = "Volume";
}
if (!connection.upstreamOutputName.IsEmpty()) {
outputName = connection.upstreamOutputName.GetText();
}
ShaderInput *const input = inputName ? graph->output()->input(inputName) : nullptr;
if (!input) {
TF_RUNTIME_ERROR("Could not find terminal input '%s.%s'",
connection.upstreamNode.GetText(),
inputName ? inputName : "<null>");
continue;
}
ShaderOutput *const output = outputName ? node->output(outputName) : nullptr;
if (!output) {
TF_RUNTIME_ERROR("Could not find terminal output '%s.%s'",
connection.upstreamNode.GetText(),
outputName ? outputName : "<null>");
continue;
}
graph->connect(output, input);
}
// Create the instanceId AOV output
{
const ustring instanceId(HdAovTokens->instanceId.GetString());
OutputAOVNode *aovNode = graph->create_node<OutputAOVNode>();
aovNode->set_name(instanceId);
graph->add(aovNode);
AttributeNode *instanceIdNode = graph->create_node<AttributeNode>();
instanceIdNode->set_attribute(instanceId);
graph->add(instanceIdNode);
graph->connect(instanceIdNode->output("Fac"), aovNode->input("Value"));
}
_shader->set_graph(graph);
}
void HdCyclesMaterial::Finalize(HdRenderParam *renderParam)
{
if (!_shader) {
return;
}
const SceneLock lock(renderParam);
_nodes.clear();
lock.scene->delete_node(_shader);
_shader = nullptr;
}
void HdCyclesMaterial::Initialize(HdRenderParam *renderParam)
{
if (_shader) {
return;
}
const SceneLock lock(renderParam);
_shader = lock.scene->create_node<Shader>();
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@@ -1,63 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/material.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesMaterial final : public PXR_NS::HdMaterial {
public:
HdCyclesMaterial(const PXR_NS::SdfPath &sprimId);
~HdCyclesMaterial() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Sync(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdRenderParam *renderParam,
PXR_NS::HdDirtyBits *dirtyBits) override;
#if PXR_VERSION < 2011
void Reload() override
{
}
#endif
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
CCL_NS::Shader *GetCyclesShader() const
{
return _shader;
}
private:
struct NodeDesc {
CCL_NS::ShaderNode *node;
const class UsdToCyclesMapping *mapping;
};
void Initialize(PXR_NS::HdRenderParam *renderParam);
void UpdateParameters(NodeDesc &nodeDesc,
const std::map<PXR_NS::TfToken, PXR_NS::VtValue> &parameters,
const PXR_NS::SdfPath &nodePath);
void UpdateParameters(const PXR_NS::HdMaterialNetwork &network);
void UpdateParameters(const PXR_NS::HdMaterialNetwork2 &network);
void UpdateConnections(NodeDesc &nodeDesc,
const PXR_NS::HdMaterialNode2 &matNode,
const PXR_NS::SdfPath &nodePath,
CCL_NS::ShaderGraph *shaderGraph);
void PopulateShaderGraph(const PXR_NS::HdMaterialNetwork2 &network);
CCL_NS::Shader *_shader = nullptr;
std::unordered_map<PXR_NS::SdfPath, NodeDesc, PXR_NS::SdfPath::Hash> _nodes;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@@ -1,524 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/mesh.h"
#include "hydra/geometry.inl"
#include "scene/mesh.h"
#include <pxr/base/gf/vec2f.h>
#include <pxr/imaging/hd/extComputationUtils.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
namespace {
template<typename T>
VtValue ComputeTriangulatedUniformPrimvar(VtValue value, const VtIntArray &primitiveParams)
{
T output;
output.reserve(primitiveParams.size());
const T &input = value.Get<T>();
for (size_t i = 0; i < primitiveParams.size(); ++i) {
const int faceIndex = HdMeshUtil::DecodeFaceIndexFromCoarseFaceParam(primitiveParams[i]);
output.push_back(input[faceIndex]);
}
return VtValue(output);
}
VtValue ComputeTriangulatedUniformPrimvar(VtValue value,
const HdType valueType,
const VtIntArray &primitiveParams)
{
switch (valueType) {
case HdTypeFloat:
return ComputeTriangulatedUniformPrimvar<VtFloatArray>(value, primitiveParams);
case HdTypeFloatVec2:
return ComputeTriangulatedUniformPrimvar<VtVec2fArray>(value, primitiveParams);
case HdTypeFloatVec3:
return ComputeTriangulatedUniformPrimvar<VtVec3fArray>(value, primitiveParams);
case HdTypeFloatVec4:
return ComputeTriangulatedUniformPrimvar<VtVec4fArray>(value, primitiveParams);
default:
TF_RUNTIME_ERROR("Unsupported attribute type %d", static_cast<int>(valueType));
return VtValue();
}
}
VtValue ComputeTriangulatedFaceVaryingPrimvar(VtValue value,
const HdType valueType,
HdMeshUtil &meshUtil)
{
if (meshUtil.ComputeTriangulatedFaceVaryingPrimvar(
HdGetValueData(value), value.GetArraySize(), valueType, &value)) {
return value;
}
return VtValue();
}
} // namespace
Transform convert_transform(const GfMatrix4d &matrix)
{
return make_transform(matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[3][0],
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[3][1],
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[3][2]);
}
HdCyclesMesh::HdCyclesMesh(const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
: HdCyclesGeometry(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
),
_util(&_topology, rprimId)
{
}
HdCyclesMesh::~HdCyclesMesh()
{
}
HdDirtyBits HdCyclesMesh::GetInitialDirtyBitsMask() const
{
HdDirtyBits bits = HdCyclesGeometry::GetInitialDirtyBitsMask();
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyNormals |
HdChangeTracker::DirtyPrimvar | HdChangeTracker::DirtyTopology |
HdChangeTracker::DirtyDisplayStyle | HdChangeTracker::DirtySubdivTags;
return bits;
}
HdDirtyBits HdCyclesMesh::_PropagateDirtyBits(HdDirtyBits bits) const
{
if (bits & (HdChangeTracker::DirtyMaterialId)) {
// Update used shaders from geometry subsets if any exist in the topology
bits |= HdChangeTracker::DirtyTopology;
}
if (bits & (HdChangeTracker::DirtyTopology | HdChangeTracker::DirtyDisplayStyle |
HdChangeTracker::DirtySubdivTags)) {
// Do full topology update when display style or subdivision changes
bits |= HdChangeTracker::DirtyTopology | HdChangeTracker::DirtyDisplayStyle |
HdChangeTracker::DirtySubdivTags;
}
if (bits & (HdChangeTracker::DirtyTopology)) {
// Changing topology clears the geometry, so need to populate everything again
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyNormals |
HdChangeTracker::DirtyPrimvar;
}
return bits;
}
void HdCyclesMesh::Populate(HdSceneDelegate *sceneDelegate, HdDirtyBits dirtyBits, bool &rebuild)
{
if (HdChangeTracker::IsTopologyDirty(dirtyBits, GetId())) {
PopulateTopology(sceneDelegate);
}
if (dirtyBits & HdChangeTracker::DirtyPoints) {
PopulatePoints(sceneDelegate);
}
// Must happen after topology update, so that normals attribute size can be calculated
if (dirtyBits & HdChangeTracker::DirtyNormals) {
PopulateNormals(sceneDelegate);
}
// Must happen after topology update, so that appropriate attribute set can be selected
if (dirtyBits & HdChangeTracker::DirtyPrimvar) {
PopulatePrimvars(sceneDelegate);
}
rebuild = (_geom->triangles_is_modified()) || (_geom->subd_start_corner_is_modified()) ||
(_geom->subd_num_corners_is_modified()) || (_geom->subd_shader_is_modified()) ||
(_geom->subd_smooth_is_modified()) || (_geom->subd_ptex_offset_is_modified()) ||
(_geom->subd_face_corners_is_modified());
}
void HdCyclesMesh::PopulatePoints(HdSceneDelegate *sceneDelegate)
{
VtValue value;
for (const HdExtComputationPrimvarDescriptor &desc :
sceneDelegate->GetExtComputationPrimvarDescriptors(GetId(), HdInterpolationVertex)) {
if (desc.name == HdTokens->points) {
auto valueStore = HdExtComputationUtils::GetComputedPrimvarValues({desc}, sceneDelegate);
const auto valueStoreIt = valueStore.find(desc.name);
if (valueStoreIt != valueStore.end()) {
value = std::move(valueStoreIt->second);
}
break;
}
}
if (value.IsEmpty()) {
value = GetPoints(sceneDelegate);
}
if (!value.IsHolding<VtVec3fArray>()) {
TF_WARN("Invalid points data for %s", GetId().GetText());
return;
}
const auto &points = value.UncheckedGet<VtVec3fArray>();
TF_VERIFY(points.size() >= static_cast<size_t>(_topology.GetNumPoints()));
array<float3> pointsDataCycles;
pointsDataCycles.reserve(points.size());
for (const GfVec3f &point : points) {
pointsDataCycles.push_back_reserved(make_float3(point[0], point[1], point[2]));
}
_geom->set_verts(pointsDataCycles);
}
void HdCyclesMesh::PopulateNormals(HdSceneDelegate *sceneDelegate)
{
_geom->attributes.remove(ATTR_STD_FACE_NORMAL);
_geom->attributes.remove(ATTR_STD_VERTEX_NORMAL);
// Authored normals should only exist on triangle meshes
if (_geom->get_subdivision_type() != Mesh::SUBDIVISION_NONE) {
return;
}
VtValue value;
HdInterpolation interpolation = HdInterpolationCount;
for (int i = 0; i < HdInterpolationCount && interpolation == HdInterpolationCount; ++i) {
for (const HdExtComputationPrimvarDescriptor &desc :
sceneDelegate->GetExtComputationPrimvarDescriptors(GetId(),
static_cast<HdInterpolation>(i))) {
if (desc.name == HdTokens->normals) {
auto valueStore = HdExtComputationUtils::GetComputedPrimvarValues({desc}, sceneDelegate);
const auto valueStoreIt = valueStore.find(desc.name);
if (valueStoreIt != valueStore.end()) {
value = std::move(valueStoreIt->second);
interpolation = static_cast<HdInterpolation>(i);
}
break;
}
}
}
if (value.IsEmpty()) {
interpolation = GetPrimvarInterpolation(sceneDelegate, HdTokens->normals);
if (interpolation == HdInterpolationCount) {
return; // Ignore missing normals
}
value = GetNormals(sceneDelegate);
}
if (!value.IsHolding<VtVec3fArray>()) {
TF_WARN("Invalid normals data for %s", GetId().GetText());
return;
}
const auto &normals = value.UncheckedGet<VtVec3fArray>();
if (interpolation == HdInterpolationConstant) {
TF_VERIFY(normals.size() == 1);
const GfVec3f constantNormal = normals[0];
float3 *const N = _geom->attributes.add(ATTR_STD_VERTEX_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->get_verts().size(); ++i) {
N[i] = make_float3(constantNormal[0], constantNormal[1], constantNormal[2]);
}
}
else if (interpolation == HdInterpolationUniform) {
TF_VERIFY(normals.size() == static_cast<size_t>(_topology.GetNumFaces()));
float3 *const N = _geom->attributes.add(ATTR_STD_FACE_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->num_triangles(); ++i) {
const int faceIndex = HdMeshUtil::DecodeFaceIndexFromCoarseFaceParam(_primitiveParams[i]);
N[i] = make_float3(normals[faceIndex][0], normals[faceIndex][1], normals[faceIndex][2]);
}
}
else if (interpolation == HdInterpolationVertex || interpolation == HdInterpolationVarying) {
TF_VERIFY(normals.size() == static_cast<size_t>(_topology.GetNumPoints()) &&
static_cast<size_t>(_topology.GetNumPoints()) == _geom->get_verts().size());
float3 *const N = _geom->attributes.add(ATTR_STD_VERTEX_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->get_verts().size(); ++i) {
N[i] = make_float3(normals[i][0], normals[i][1], normals[i][2]);
}
}
else if (interpolation == HdInterpolationFaceVarying) {
TF_VERIFY(normals.size() == static_cast<size_t>(_topology.GetNumFaceVaryings()));
if (!_util.ComputeTriangulatedFaceVaryingPrimvar(
normals.data(), normals.size(), HdTypeFloatVec3, &value)) {
return;
}
const auto &normalsTriangulated = value.UncheckedGet<VtVec3fArray>();
// Cycles has no standard attribute for face-varying normals, so this is a lossy transformation
float3 *const N = _geom->attributes.add(ATTR_STD_FACE_NORMAL)->data_float3();
for (size_t i = 0; i < _geom->num_triangles(); ++i) {
GfVec3f averageNormal = normalsTriangulated[i * 3] + normalsTriangulated[i * 3 + 1] +
normalsTriangulated[i * 3 + 2];
GfNormalize(&averageNormal);
N[i] = make_float3(averageNormal[0], averageNormal[1], averageNormal[2]);
}
}
}
void HdCyclesMesh::PopulatePrimvars(HdSceneDelegate *sceneDelegate)
{
Scene *const scene = (Scene *)_geom->get_owner();
const bool subdivision = _geom->get_subdivision_type() != Mesh::SUBDIVISION_NONE;
AttributeSet &attributes = subdivision ? _geom->subd_attributes : _geom->attributes;
const std::pair<HdInterpolation, AttributeElement> interpolations[] = {
std::make_pair(HdInterpolationFaceVarying, ATTR_ELEMENT_CORNER),
std::make_pair(HdInterpolationUniform, ATTR_ELEMENT_FACE),
std::make_pair(HdInterpolationVertex, ATTR_ELEMENT_VERTEX),
std::make_pair(HdInterpolationVarying, ATTR_ELEMENT_VERTEX),
std::make_pair(HdInterpolationConstant, ATTR_ELEMENT_OBJECT),
};
for (const auto &interpolation : interpolations) {
for (const HdPrimvarDescriptor &desc :
GetPrimvarDescriptors(sceneDelegate, interpolation.first)) {
// Skip special primvars that are handled separately
if (desc.name == HdTokens->points || desc.name == HdTokens->normals) {
continue;
}
VtValue value = GetPrimvar(sceneDelegate, desc.name);
if (value.IsEmpty()) {
continue;
}
const ustring name(desc.name.GetString());
AttributeStandard std = ATTR_STD_NONE;
if (desc.role == HdPrimvarRoleTokens->textureCoordinate) {
std = ATTR_STD_UV;
}
else if (interpolation.first == HdInterpolationVertex) {
if (desc.name == HdTokens->displayColor || desc.role == HdPrimvarRoleTokens->color) {
std = ATTR_STD_VERTEX_COLOR;
}
else if (desc.name == HdTokens->normals) {
std = ATTR_STD_VERTEX_NORMAL;
}
}
else if (desc.name == HdTokens->displayColor &&
interpolation.first == HdInterpolationConstant) {
if (value.IsHolding<VtVec3fArray>() && value.GetArraySize() == 1) {
const GfVec3f color = value.UncheckedGet<VtVec3fArray>()[0];
_instances[0]->set_color(make_float3(color[0], color[1], color[2]));
}
}
// Skip attributes that are not needed
if ((std != ATTR_STD_NONE && _geom->need_attribute(scene, std)) ||
_geom->need_attribute(scene, name)) {
const HdType valueType = HdGetValueTupleType(value).type;
if (!subdivision) {
// Adjust attributes for polygons that were triangulated
if (interpolation.first == HdInterpolationUniform) {
value = ComputeTriangulatedUniformPrimvar(value, valueType, _primitiveParams);
if (value.IsEmpty()) {
continue;
}
}
else if (interpolation.first == HdInterpolationFaceVarying) {
value = ComputeTriangulatedFaceVaryingPrimvar(value, valueType, _util);
if (value.IsEmpty()) {
continue;
}
}
}
ApplyPrimvars(attributes, name, value, interpolation.second, std);
}
}
}
}
void HdCyclesMesh::PopulateTopology(HdSceneDelegate *sceneDelegate)
{
// Clear geometry before populating it again with updated topology
_geom->clear(true);
const HdDisplayStyle displayStyle = GetDisplayStyle(sceneDelegate);
_topology = HdMeshTopology(GetMeshTopology(sceneDelegate), displayStyle.refineLevel);
const TfToken subdivScheme = _topology.GetScheme();
if (subdivScheme == PxOsdOpenSubdivTokens->bilinear && _topology.GetRefineLevel() > 0) {
_geom->set_subdivision_type(Mesh::SUBDIVISION_LINEAR);
}
else if (subdivScheme == PxOsdOpenSubdivTokens->catmullClark && _topology.GetRefineLevel() > 0) {
_geom->set_subdivision_type(Mesh::SUBDIVISION_CATMULL_CLARK);
}
else {
_geom->set_subdivision_type(Mesh::SUBDIVISION_NONE);
}
const bool smooth = !displayStyle.flatShadingEnabled;
const bool subdivision = _geom->get_subdivision_type() != Mesh::SUBDIVISION_NONE;
// Initialize lookup table from polygon face to material shader index
VtIntArray faceShaders(_topology.GetNumFaces(), 0);
HdGeomSubsets const &geomSubsets = _topology.GetGeomSubsets();
if (!geomSubsets.empty()) {
array<Node *> usedShaders = std::move(_geom->get_used_shaders());
// Remove any previous materials except for the material assigned to the prim
usedShaders.resize(1);
std::unordered_map<SdfPath, int, SdfPath::Hash> materials;
for (const HdGeomSubset &geomSubset : geomSubsets) {
TF_VERIFY(geomSubset.type == HdGeomSubset::TypeFaceSet);
int shader = 0;
const auto it = materials.find(geomSubset.materialId);
if (it != materials.end()) {
shader = it->second;
}
else {
const auto material = static_cast<const HdCyclesMaterial *>(
sceneDelegate->GetRenderIndex().GetSprim(HdPrimTypeTokens->material,
geomSubset.materialId));
if (material && material->GetCyclesShader()) {
shader = static_cast<int>(usedShaders.size());
usedShaders.push_back_slow(material->GetCyclesShader());
materials.emplace(geomSubset.materialId, shader);
}
}
for (int face : geomSubset.indices) {
faceShaders[face] = shader;
}
}
_geom->set_used_shaders(usedShaders);
}
const VtIntArray vertIndx = _topology.GetFaceVertexIndices();
const VtIntArray vertCounts = _topology.GetFaceVertexCounts();
if (!subdivision) {
VtVec3iArray triangles;
_util.ComputeTriangleIndices(&triangles, &_primitiveParams);
_geom->reserve_mesh(_topology.GetNumPoints(), triangles.size());
for (size_t i = 0; i < _primitiveParams.size(); ++i) {
const int faceIndex = HdMeshUtil::DecodeFaceIndexFromCoarseFaceParam(_primitiveParams[i]);
const GfVec3i triangle = triangles[i];
_geom->add_triangle(triangle[0], triangle[1], triangle[2], faceShaders[faceIndex], smooth);
}
}
else {
PxOsdSubdivTags subdivTags = GetSubdivTags(sceneDelegate);
_topology.SetSubdivTags(subdivTags);
size_t numNgons = 0;
size_t numCorners = 0;
for (int vertCount : vertCounts) {
numNgons += (vertCount == 4) ? 0 : 1;
numCorners += vertCount;
}
_geom->reserve_subd_faces(_topology.GetNumFaces(), numNgons, numCorners);
// TODO: Handle hole indices
size_t faceIndex = 0;
size_t indexOffset = 0;
for (int vertCount : vertCounts) {
_geom->add_subd_face(&vertIndx[indexOffset], vertCount, faceShaders[faceIndex], smooth);
faceIndex++;
indexOffset += vertCount;
}
const VtIntArray creaseLengths = subdivTags.GetCreaseLengths();
if (!creaseLengths.empty()) {
size_t numCreases = 0;
for (int creaseLength : creaseLengths) {
numCreases += creaseLength - 1;
}
_geom->reserve_subd_creases(numCreases);
const VtIntArray creaseIndices = subdivTags.GetCreaseIndices();
const VtFloatArray creaseWeights = subdivTags.GetCreaseWeights();
indexOffset = 0;
size_t creaseLengthOffset = 0;
size_t createWeightOffset = 0;
for (int creaseLength : creaseLengths) {
for (int j = 0; j < creaseLength - 1; ++j, ++createWeightOffset) {
const int v0 = creaseIndices[indexOffset + j];
const int v1 = creaseIndices[indexOffset + j + 1];
float weight = creaseWeights.size() == creaseLengths.size() ?
creaseWeights[creaseLengthOffset] :
creaseWeights[createWeightOffset];
_geom->add_edge_crease(v0, v1, weight);
}
indexOffset += creaseLength;
creaseLengthOffset++;
}
const VtIntArray cornerIndices = subdivTags.GetCornerIndices();
const VtFloatArray cornerWeights = subdivTags.GetCornerWeights();
for (size_t i = 0; i < cornerIndices.size(); ++i) {
_geom->add_vertex_crease(cornerIndices[i], cornerWeights[i]);
}
}
_geom->set_subd_dicing_rate(1.0f);
_geom->set_subd_max_level(_topology.GetRefineLevel());
_geom->set_subd_objecttoworld(_instances[0]->get_tfm());
}
}
void HdCyclesMesh::Finalize(PXR_NS::HdRenderParam *renderParam)
{
_topology = HdMeshTopology();
_primitiveParams.clear();
HdCyclesGeometry<PXR_NS::HdMesh, Mesh>::Finalize(renderParam);
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,49 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "hydra/geometry.h"
#include <pxr/imaging/hd/mesh.h>
#include <pxr/imaging/hd/meshUtil.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesMesh final : public HdCyclesGeometry<PXR_NS::HdMesh, CCL_NS::Mesh> {
public:
HdCyclesMesh(
const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId = {}
#endif
);
~HdCyclesMesh() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
private:
PXR_NS::HdDirtyBits _PropagateDirtyBits(PXR_NS::HdDirtyBits bits) const override;
void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) override;
void PopulatePoints(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateNormals(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulatePrimvars(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateTopology(PXR_NS::HdSceneDelegate *sceneDelegate);
PXR_NS::HdMeshUtil _util;
PXR_NS::HdMeshTopology _topology;
PXR_NS::VtIntArray _primitiveParams;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,562 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/node_util.h"
#include "util/transform.h"
#include <pxr/base/gf/matrix3d.h>
#include <pxr/base/gf/matrix3f.h>
#include <pxr/base/gf/matrix4d.h>
#include <pxr/base/gf/matrix4f.h>
#include <pxr/base/gf/vec2f.h>
#include <pxr/base/gf/vec3f.h>
#include <pxr/base/vt/array.h>
#include <pxr/usd/sdf/assetPath.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
namespace {
template<typename DstType> DstType convertToCycles(const VtValue &value)
{
if (value.IsHolding<DstType>()) {
return value.UncheckedGet<DstType>();
}
VtValue castedValue = VtValue::Cast<DstType>(value);
if (castedValue.IsHolding<DstType>()) {
return castedValue.UncheckedGet<DstType>();
}
TF_WARN("Could not convert VtValue to Cycles type");
return DstType(0);
}
template<> float2 convertToCycles<float2>(const VtValue &value)
{
const GfVec2f convertedValue = convertToCycles<GfVec2f>(value);
return make_float2(convertedValue[0], convertedValue[1]);
}
template<> float3 convertToCycles<float3>(const VtValue &value)
{
if (value.IsHolding<GfVec3f>()) {
const GfVec3f convertedValue = value.UncheckedGet<GfVec3f>();
return make_float3(convertedValue[0], convertedValue[1], convertedValue[2]);
}
if (value.IsHolding<GfVec4f>()) {
const GfVec4f convertedValue = value.UncheckedGet<GfVec4f>();
return make_float3(convertedValue[0], convertedValue[1], convertedValue[2]);
}
if (value.CanCast<GfVec3f>()) {
const GfVec3f convertedValue = VtValue::Cast<GfVec3f>(value).UncheckedGet<GfVec3f>();
return make_float3(convertedValue[0], convertedValue[1], convertedValue[2]);
}
if (value.CanCast<GfVec4f>()) {
const GfVec4f convertedValue = VtValue::Cast<GfVec4f>(value).UncheckedGet<GfVec4f>();
return make_float3(convertedValue[0], convertedValue[1], convertedValue[2]);
}
TF_WARN("Could not convert VtValue to float3");
return zero_float3();
}
template<> ustring convertToCycles<ustring>(const VtValue &value)
{
if (value.IsHolding<TfToken>()) {
return ustring(value.UncheckedGet<TfToken>().GetString());
}
if (value.IsHolding<std::string>()) {
return ustring(value.UncheckedGet<std::string>());
}
if (value.IsHolding<SdfAssetPath>()) {
const SdfAssetPath &path = value.UncheckedGet<SdfAssetPath>();
return ustring(path.GetResolvedPath());
}
if (value.CanCast<TfToken>()) {
return convertToCycles<ustring>(VtValue::Cast<TfToken>(value));
}
if (value.CanCast<std::string>()) {
return convertToCycles<ustring>(VtValue::Cast<std::string>(value));
}
if (value.CanCast<SdfAssetPath>()) {
return convertToCycles<ustring>(VtValue::Cast<SdfAssetPath>(value));
}
TF_WARN("Could not convert VtValue to ustring");
return ustring();
}
template<typename Matrix>
Transform convertMatrixToCycles(
const typename std::enable_if<Matrix::numRows == 3 && Matrix::numColumns == 3, Matrix>::type
&matrix)
{
return make_transform(matrix[0][0],
matrix[1][0],
matrix[2][0],
0,
matrix[0][1],
matrix[1][1],
matrix[2][1],
0,
matrix[0][2],
matrix[1][2],
matrix[2][2],
0);
}
template<typename Matrix>
Transform convertMatrixToCycles(
const typename std::enable_if<Matrix::numRows == 4 && Matrix::numColumns == 4, Matrix>::type
&matrix)
{
return make_transform(matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[3][0],
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[3][1],
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[3][2]);
}
template<> Transform convertToCycles<Transform>(const VtValue &value)
{
if (value.IsHolding<GfMatrix4f>()) {
return convertMatrixToCycles<GfMatrix4f>(value.UncheckedGet<GfMatrix4f>());
}
if (value.IsHolding<GfMatrix3f>()) {
return convertMatrixToCycles<GfMatrix3f>(value.UncheckedGet<GfMatrix3f>());
}
if (value.IsHolding<GfMatrix4d>()) {
return convertMatrixToCycles<GfMatrix4d>(value.UncheckedGet<GfMatrix4d>());
}
if (value.IsHolding<GfMatrix3d>()) {
return convertMatrixToCycles<GfMatrix3d>(value.UncheckedGet<GfMatrix3d>());
}
if (value.CanCast<GfMatrix4f>()) {
return convertToCycles<Transform>(VtValue::Cast<GfMatrix4f>(value));
}
if (value.CanCast<GfMatrix3f>()) {
return convertToCycles<Transform>(VtValue::Cast<GfMatrix3f>(value));
}
if (value.CanCast<GfMatrix4d>()) {
return convertToCycles<Transform>(VtValue::Cast<GfMatrix4d>(value));
}
if (value.CanCast<GfMatrix3d>()) {
return convertToCycles<Transform>(VtValue::Cast<GfMatrix3d>(value));
}
TF_WARN("Could not convert VtValue to Transform");
return transform_identity();
}
template<typename DstType, typename SrcType = DstType>
array<DstType> convertToCyclesArray(const VtValue &value)
{
static_assert(sizeof(DstType) == sizeof(SrcType),
"Size mismatch between VtArray and array base type");
using SrcArray = VtArray<SrcType>;
if (value.IsHolding<SrcArray>()) {
const auto &valueData = value.UncheckedGet<SrcArray>();
array<DstType> cyclesArray;
cyclesArray.resize(valueData.size());
std::memcpy(cyclesArray.data(), valueData.data(), valueData.size() * sizeof(DstType));
return cyclesArray;
}
if (value.CanCast<SrcArray>()) {
VtValue castedValue = VtValue::Cast<SrcArray>(value);
const auto &valueData = castedValue.UncheckedGet<SrcArray>();
array<DstType> cyclesArray;
cyclesArray.resize(valueData.size());
std::memcpy(cyclesArray.data(), valueData.data(), valueData.size() * sizeof(DstType));
return cyclesArray;
}
return array<DstType>();
}
template<> array<float3> convertToCyclesArray<float3, GfVec3f>(const VtValue &value)
{
if (value.IsHolding<VtVec3fArray>()) {
const auto &valueData = value.UncheckedGet<VtVec3fArray>();
array<float3> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const GfVec3f &vec : valueData) {
cyclesArray.push_back_reserved(make_float3(vec[0], vec[1], vec[2]));
}
return cyclesArray;
}
if (value.IsHolding<VtVec4fArray>()) {
const auto &valueData = value.UncheckedGet<VtVec4fArray>();
array<float3> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const GfVec4f &vec : valueData) {
cyclesArray.push_back_reserved(make_float3(vec[0], vec[1], vec[2]));
}
return cyclesArray;
}
if (value.CanCast<VtVec3fArray>()) {
return convertToCyclesArray<float3, GfVec3f>(VtValue::Cast<VtVec3fArray>(value));
}
if (value.CanCast<VtVec4fArray>()) {
return convertToCyclesArray<float3, GfVec3f>(VtValue::Cast<VtVec4fArray>(value));
}
return array<float3>();
}
template<> array<ustring> convertToCyclesArray<ustring, void>(const VtValue &value)
{
using SdfPathArray = VtArray<SdfAssetPath>;
if (value.IsHolding<VtStringArray>()) {
const auto &valueData = value.UncheckedGet<VtStringArray>();
array<ustring> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const auto &element : valueData) {
cyclesArray.push_back_reserved(ustring(element));
}
return cyclesArray;
}
if (value.IsHolding<VtTokenArray>()) {
const auto &valueData = value.UncheckedGet<VtTokenArray>();
array<ustring> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const auto &element : valueData) {
cyclesArray.push_back_reserved(ustring(element.GetString()));
}
return cyclesArray;
}
if (value.IsHolding<SdfPathArray>()) {
const auto &valueData = value.UncheckedGet<SdfPathArray>();
array<ustring> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const auto &element : valueData) {
cyclesArray.push_back_reserved(ustring(element.GetResolvedPath()));
}
return cyclesArray;
}
if (value.CanCast<VtStringArray>()) {
return convertToCyclesArray<ustring, void>(VtValue::Cast<VtStringArray>(value));
}
if (value.CanCast<VtTokenArray>()) {
return convertToCyclesArray<ustring, void>(VtValue::Cast<VtTokenArray>(value));
}
if (value.CanCast<SdfPathArray>()) {
return convertToCyclesArray<ustring, void>(VtValue::Cast<SdfPathArray>(value));
}
TF_WARN("Could not convert VtValue to array<ustring>");
return array<ustring>();
}
template<typename MatrixArray> array<Transform> convertToCyclesTransformArray(const VtValue &value)
{
assert(value.IsHolding<MatrixArray>());
const auto &valueData = value.UncheckedGet<MatrixArray>();
array<Transform> cyclesArray;
cyclesArray.reserve(valueData.size());
for (const auto &element : valueData) {
cyclesArray.push_back_reserved(
convertMatrixToCycles<typename MatrixArray::value_type>(element));
}
return cyclesArray;
}
template<> array<Transform> convertToCyclesArray<Transform, void>(const VtValue &value)
{
if (value.IsHolding<VtMatrix4fArray>()) {
return convertToCyclesTransformArray<VtMatrix4fArray>(value);
}
if (value.IsHolding<VtMatrix3fArray>()) {
return convertToCyclesTransformArray<VtMatrix3fArray>(value);
}
if (value.IsHolding<VtMatrix4dArray>()) {
return convertToCyclesTransformArray<VtMatrix4dArray>(value);
}
if (value.IsHolding<VtMatrix3dArray>()) {
return convertToCyclesTransformArray<VtMatrix3dArray>(value);
}
if (value.CanCast<VtMatrix4fArray>()) {
return convertToCyclesTransformArray<VtMatrix4fArray>(VtValue::Cast<VtMatrix4fArray>(value));
}
if (value.CanCast<VtMatrix3fArray>()) {
return convertToCyclesTransformArray<VtMatrix3fArray>(VtValue::Cast<VtMatrix3fArray>(value));
}
if (value.CanCast<VtMatrix4dArray>()) {
return convertToCyclesTransformArray<VtMatrix4dArray>(VtValue::Cast<VtMatrix4dArray>(value));
}
if (value.CanCast<VtMatrix3dArray>()) {
return convertToCyclesTransformArray<VtMatrix3dArray>(VtValue::Cast<VtMatrix3dArray>(value));
}
TF_WARN("Could not convert VtValue to array<Transform>");
return array<Transform>();
}
template<typename SrcType> VtValue convertFromCycles(const SrcType &value)
{
return VtValue(value);
}
template<> VtValue convertFromCycles<float2>(const float2 &value)
{
const GfVec2f convertedValue(value.x, value.y);
return VtValue(convertedValue);
}
template<> VtValue convertFromCycles<float3>(const float3 &value)
{
const GfVec3f convertedValue(value.x, value.y, value.z);
return VtValue(convertedValue);
}
template<> VtValue convertFromCycles<ustring>(const ustring &value)
{
return VtValue(value.string());
}
GfMatrix4f convertMatrixFromCycles(const Transform &matrix)
{
return GfMatrix4f(matrix[0][0],
matrix[1][0],
matrix[2][0],
0.0f,
matrix[0][1],
matrix[1][1],
matrix[2][1],
0.0f,
matrix[0][2],
matrix[1][2],
matrix[2][2],
0.0f,
0.0f,
0.0f,
0.0f,
1.0f);
}
template<> VtValue convertFromCycles<Transform>(const Transform &value)
{
return VtValue(convertMatrixFromCycles(value));
}
template<typename SrcType, typename DstType = SrcType>
VtValue convertFromCyclesArray(const array<SrcType> &value)
{
static_assert(sizeof(DstType) == sizeof(SrcType),
"Size mismatch between VtArray and array base type");
VtArray<DstType> convertedValue;
convertedValue.resize(value.size());
std::memcpy(convertedValue.data(), value.data(), value.size() * sizeof(SrcType));
return VtValue(convertedValue);
}
template<> VtValue convertFromCyclesArray<float3, GfVec3f>(const array<float3> &value)
{
VtVec3fArray convertedValue;
convertedValue.reserve(value.size());
for (const auto &element : value) {
convertedValue.push_back(GfVec3f(element.x, element.y, element.z));
}
return VtValue(convertedValue);
}
template<> VtValue convertFromCyclesArray<ustring, void>(const array<ustring> &value)
{
VtStringArray convertedValue;
convertedValue.reserve(value.size());
for (const auto &element : value) {
convertedValue.push_back(element.string());
}
return VtValue(convertedValue);
}
template<> VtValue convertFromCyclesArray<Transform, void>(const array<Transform> &value)
{
VtMatrix4fArray convertedValue;
convertedValue.reserve(value.size());
for (const auto &element : value) {
convertedValue.push_back(convertMatrixFromCycles(element));
}
return VtValue(convertedValue);
}
} // namespace
void SetNodeValue(Node *node, const SocketType &socket, const VtValue &value)
{
switch (socket.type) {
default:
case SocketType::UNDEFINED:
TF_RUNTIME_ERROR("Unexpected conversion: SocketType::UNDEFINED");
break;
case SocketType::BOOLEAN:
node->set(socket, convertToCycles<bool>(value));
break;
case SocketType::FLOAT:
node->set(socket, convertToCycles<float>(value));
break;
case SocketType::INT:
node->set(socket, convertToCycles<int>(value));
break;
case SocketType::UINT:
node->set(socket, convertToCycles<unsigned int>(value));
break;
case SocketType::COLOR:
case SocketType::VECTOR:
case SocketType::POINT:
case SocketType::NORMAL:
node->set(socket, convertToCycles<float3>(value));
break;
case SocketType::POINT2:
node->set(socket, convertToCycles<float2>(value));
break;
case SocketType::CLOSURE:
// Handled by node connections
break;
case SocketType::STRING:
node->set(socket, convertToCycles<ustring>(value));
break;
case SocketType::ENUM:
// Enum's can accept a string or an int
if (value.IsHolding<TfToken>() || value.IsHolding<std::string>()) {
node->set(socket, convertToCycles<ustring>(value));
}
else {
node->set(socket, convertToCycles<int>(value));
}
break;
case SocketType::TRANSFORM:
node->set(socket, convertToCycles<Transform>(value));
break;
case SocketType::NODE:
// TODO: renderIndex->GetRprim()->cycles_node ?
TF_WARN("Unimplemented conversion: SocketType::NODE");
break;
case SocketType::BOOLEAN_ARRAY: {
auto cyclesArray = convertToCyclesArray<bool>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::FLOAT_ARRAY: {
auto cyclesArray = convertToCyclesArray<float>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::INT_ARRAY: {
auto cyclesArray = convertToCyclesArray<int>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::COLOR_ARRAY:
case SocketType::VECTOR_ARRAY:
case SocketType::POINT_ARRAY:
case SocketType::NORMAL_ARRAY: {
auto cyclesArray = convertToCyclesArray<float3, GfVec3f>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::POINT2_ARRAY: {
auto cyclesArray = convertToCyclesArray<float2, GfVec2f>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::STRING_ARRAY: {
auto cyclesArray = convertToCyclesArray<ustring, void>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::TRANSFORM_ARRAY: {
auto cyclesArray = convertToCyclesArray<Transform, void>(value);
node->set(socket, cyclesArray);
break;
}
case SocketType::NODE_ARRAY: {
// TODO: renderIndex->GetRprim()->cycles_node ?
TF_WARN("Unimplemented conversion: SocketType::NODE_ARRAY");
break;
}
}
}
VtValue GetNodeValue(const Node *node, const SocketType &socket)
{
switch (socket.type) {
default:
case SocketType::UNDEFINED:
TF_RUNTIME_ERROR("Unexpected conversion: SocketType::UNDEFINED");
return VtValue();
case SocketType::BOOLEAN:
return convertFromCycles(node->get_bool(socket));
case SocketType::FLOAT:
return convertFromCycles(node->get_float(socket));
case SocketType::INT:
return convertFromCycles(node->get_int(socket));
case SocketType::UINT:
return convertFromCycles(node->get_uint(socket));
case SocketType::COLOR:
case SocketType::VECTOR:
case SocketType::POINT:
case SocketType::NORMAL:
return convertFromCycles(node->get_float3(socket));
case SocketType::POINT2:
return convertFromCycles(node->get_float2(socket));
case SocketType::CLOSURE:
return VtValue();
case SocketType::STRING:
return convertFromCycles(node->get_string(socket));
case SocketType::ENUM:
return convertFromCycles(node->get_int(socket));
case SocketType::TRANSFORM:
return convertFromCycles(node->get_transform(socket));
case SocketType::NODE:
TF_WARN("Unimplemented conversion: SocketType::NODE");
return VtValue();
case SocketType::BOOLEAN_ARRAY:
return convertFromCyclesArray(node->get_bool_array(socket));
case SocketType::FLOAT_ARRAY:
return convertFromCyclesArray(node->get_float_array(socket));
case SocketType::INT_ARRAY:
return convertFromCyclesArray(node->get_int_array(socket));
case SocketType::COLOR_ARRAY:
case SocketType::VECTOR_ARRAY:
case SocketType::POINT_ARRAY:
case SocketType::NORMAL_ARRAY:
return convertFromCyclesArray<float3, GfVec3f>(node->get_float3_array(socket));
case SocketType::POINT2_ARRAY:
return convertFromCyclesArray<float2, GfVec2f>(node->get_float2_array(socket));
case SocketType::STRING_ARRAY:
return convertFromCyclesArray<ustring, void>(node->get_string_array(socket));
case SocketType::TRANSFORM_ARRAY:
return convertFromCyclesArray<Transform, void>(node->get_transform_array(socket));
case SocketType::NODE_ARRAY: {
TF_WARN("Unimplemented conversion: SocketType::NODE_ARRAY");
return VtValue();
}
}
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,18 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "graph/node.h"
#include "hydra/config.h"
#include <pxr/base/vt/value.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
void SetNodeValue(CCL_NS::Node *node, const CCL_NS::SocketType &socket, const VtValue &value);
VtValue GetNodeValue(const CCL_NS::Node *node, const CCL_NS::SocketType &socket);
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,78 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/output_driver.h"
#include "hydra/render_buffer.h"
#include "hydra/session.h"
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesOutputDriver::HdCyclesOutputDriver(HdCyclesSession *renderParam)
: _renderParam(renderParam)
{
}
void HdCyclesOutputDriver::write_render_tile(const Tile &tile)
{
update_render_tile(tile);
// Update convergence state of all render buffers
for (const HdRenderPassAovBinding &aovBinding : _renderParam->GetAovBindings()) {
if (const auto renderBuffer = static_cast<HdCyclesRenderBuffer *>(aovBinding.renderBuffer)) {
renderBuffer->SetConverged(true);
}
}
}
bool HdCyclesOutputDriver::update_render_tile(const Tile &tile)
{
std::vector<float> pixels;
for (const HdRenderPassAovBinding &aovBinding : _renderParam->GetAovBindings()) {
if (aovBinding == _renderParam->GetDisplayAovBinding()) {
continue; // Display AOV binding is already updated by Cycles display driver
}
if (const auto renderBuffer = static_cast<HdCyclesRenderBuffer *>(aovBinding.renderBuffer)) {
const HdFormat format = renderBuffer->GetFormat();
if (format == HdFormatInvalid) {
continue; // Skip invalid AOV bindings
}
const size_t channels = HdGetComponentCount(format);
// Avoid extra copy by mapping render buffer directly when dimensions/format match the tile
if (tile.offset.x == 0 && tile.offset.y == 0 && tile.size.x == renderBuffer->GetWidth() &&
tile.size.y == renderBuffer->GetHeight() &&
(format >= HdFormatFloat32 && format <= HdFormatFloat32Vec4)) {
float *const data = static_cast<float *>(renderBuffer->Map());
TF_VERIFY(tile.get_pass_pixels(aovBinding.aovName.GetString(), channels, data));
renderBuffer->Unmap();
}
else {
pixels.resize(channels * tile.size.x * tile.size.y);
if (tile.get_pass_pixels(aovBinding.aovName.GetString(), channels, pixels.data())) {
const bool isId = aovBinding.aovName == HdAovTokens->primId ||
aovBinding.aovName == HdAovTokens->elementId ||
aovBinding.aovName == HdAovTokens->instanceId;
renderBuffer->WritePixels(pixels.data(),
GfVec2i(tile.offset.x, tile.offset.y),
GfVec2i(tile.size.x, tile.size.y),
channels,
isId);
}
else {
// Do not warn on missing elementId, which is a standard AOV but is not implememted
if (aovBinding.aovName != HdAovTokens->elementId) {
TF_RUNTIME_ERROR("Could not find pass for AOV '%s'", aovBinding.aovName.GetText());
}
}
}
}
}
return true;
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "session/output_driver.h"
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesOutputDriver final : public CCL_NS::OutputDriver {
public:
HdCyclesOutputDriver(HdCyclesSession *renderParam);
private:
void write_render_tile(const Tile &tile) override;
bool update_render_tile(const Tile &tile) override;
HdCyclesSession *const _renderParam;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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{
"Includes": [ "*/resources/" ]
}

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/plugin.h"
#include "hydra/render_delegate.h"
#include "util/log.h"
#include "util/path.h"
#include <pxr/base/arch/fileSystem.h>
#include <pxr/base/plug/plugin.h>
#include <pxr/base/plug/thisPlugin.h>
#include <pxr/base/tf/envSetting.h>
#include <pxr/imaging/hd/rendererPluginRegistry.h>
PXR_NAMESPACE_OPEN_SCOPE
#ifdef WITH_CYCLES_LOGGING
TF_DEFINE_ENV_SETTING(CYCLES_LOGGING, false, "Enable Cycles logging")
TF_DEFINE_ENV_SETTING(CYCLES_LOGGING_SEVERITY, 1, "Cycles logging verbosity")
#endif
HdCyclesPlugin::HdCyclesPlugin()
{
const PlugPluginPtr plugin = PLUG_THIS_PLUGIN;
// Initialize Cycles paths relative to the plugin resource path
std::string rootPath = PXR_NS::ArchAbsPath(plugin->GetResourcePath());
CCL_NS::path_init(std::move(rootPath));
#ifdef WITH_CYCLES_LOGGING
if (TfGetEnvSetting(CYCLES_LOGGING)) {
CCL_NS::util_logging_start();
CCL_NS::util_logging_verbosity_set(TfGetEnvSetting(CYCLES_LOGGING_SEVERITY));
}
#endif
}
HdCyclesPlugin::~HdCyclesPlugin()
{
}
bool HdCyclesPlugin::IsSupported() const
{
return true;
}
HdRenderDelegate *HdCyclesPlugin::CreateRenderDelegate()
{
return CreateRenderDelegate({});
}
HdRenderDelegate *HdCyclesPlugin::CreateRenderDelegate(const HdRenderSettingsMap &settingsMap)
{
return new HD_CYCLES_NS::HdCyclesDelegate(settingsMap);
}
void HdCyclesPlugin::DeleteRenderDelegate(HdRenderDelegate *renderDelegate)
{
delete renderDelegate;
}
// USD's type system accounts for namespace, so we'd have to register our name as
// HdCycles::HdCyclesPlugin in plugInfo.json, which isn't all that bad for JSON,
// but those colons may cause issues for any USD specific tooling. So just put our
// plugin class in the pxr namespace (which USD's type system will elide).
TF_REGISTRY_FUNCTION(TfType)
{
HdRendererPluginRegistry::Define<PXR_NS::HdCyclesPlugin>();
}
PXR_NAMESPACE_CLOSE_SCOPE

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@@ -1,25 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/rendererPlugin.h>
PXR_NAMESPACE_OPEN_SCOPE
class HdCyclesPlugin final : public PXR_NS::HdRendererPlugin {
public:
HdCyclesPlugin();
~HdCyclesPlugin() override;
bool IsSupported() const override;
PXR_NS::HdRenderDelegate *CreateRenderDelegate() override;
PXR_NS::HdRenderDelegate *CreateRenderDelegate(const PXR_NS::HdRenderSettingsMap &) override;
void DeleteRenderDelegate(PXR_NS::HdRenderDelegate *) override;
};
PXR_NAMESPACE_CLOSE_SCOPE

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@@ -1,199 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/pointcloud.h"
#include "hydra/geometry.inl"
#include "scene/pointcloud.h"
#include <pxr/imaging/hd/extComputationUtils.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesPoints::HdCyclesPoints(const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
: HdCyclesGeometry(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
)
{
}
HdCyclesPoints::~HdCyclesPoints()
{
}
HdDirtyBits HdCyclesPoints::GetInitialDirtyBitsMask() const
{
HdDirtyBits bits = HdCyclesGeometry::GetInitialDirtyBitsMask();
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyWidths |
HdChangeTracker::DirtyPrimvar;
return bits;
}
HdDirtyBits HdCyclesPoints::_PropagateDirtyBits(HdDirtyBits bits) const
{
// Points and widths always have to be updated together
if (bits & (HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyWidths)) {
bits |= HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyWidths;
}
return bits;
}
void HdCyclesPoints::Populate(HdSceneDelegate *sceneDelegate, HdDirtyBits dirtyBits, bool &rebuild)
{
if (dirtyBits & (HdChangeTracker::DirtyPoints | HdChangeTracker::DirtyWidths)) {
const size_t numPoints = _geom->num_points();
PopulatePoints(sceneDelegate);
PopulateWidths(sceneDelegate);
rebuild = _geom->num_points() != numPoints;
array<int> shaders;
shaders.reserve(_geom->num_points());
for (size_t i = 0; i < _geom->num_points(); ++i) {
shaders.push_back_reserved(0);
}
_geom->set_shader(shaders);
}
if (dirtyBits & HdChangeTracker::DirtyPrimvar) {
PopulatePrimvars(sceneDelegate);
}
}
void HdCyclesPoints::PopulatePoints(HdSceneDelegate *sceneDelegate)
{
VtValue value;
for (const HdExtComputationPrimvarDescriptor &desc :
sceneDelegate->GetExtComputationPrimvarDescriptors(GetId(), HdInterpolationVertex)) {
if (desc.name == HdTokens->points) {
auto valueStore = HdExtComputationUtils::GetComputedPrimvarValues({desc}, sceneDelegate);
const auto valueStoreIt = valueStore.find(desc.name);
if (valueStoreIt != valueStore.end()) {
value = std::move(valueStoreIt->second);
}
break;
}
}
if (value.IsEmpty()) {
value = GetPrimvar(sceneDelegate, HdTokens->points);
}
if (!value.IsHolding<VtVec3fArray>()) {
TF_WARN("Invalid points data for %s", GetId().GetText());
return;
}
const auto &points = value.UncheckedGet<VtVec3fArray>();
array<float3> pointsDataCycles;
pointsDataCycles.reserve(points.size());
for (const GfVec3f &point : points) {
pointsDataCycles.push_back_reserved(make_float3(point[0], point[1], point[2]));
}
_geom->set_points(pointsDataCycles);
}
void HdCyclesPoints::PopulateWidths(HdSceneDelegate *sceneDelegate)
{
VtValue value = GetPrimvar(sceneDelegate, HdTokens->widths);
const HdInterpolation interpolation = GetPrimvarInterpolation(sceneDelegate, HdTokens->widths);
if (!value.IsHolding<VtFloatArray>()) {
TF_WARN("Invalid widths data for %s", GetId().GetText());
return;
}
const auto &widths = value.UncheckedGet<VtFloatArray>();
array<float> radiusDataCycles;
radiusDataCycles.reserve(_geom->num_points());
if (interpolation == HdInterpolationConstant) {
TF_VERIFY(widths.size() == 1);
const float constantRadius = widths[0] * 0.5f;
for (size_t i = 0; i < _geom->num_points(); ++i) {
radiusDataCycles.push_back_reserved(constantRadius);
}
}
else if (interpolation == HdInterpolationVertex) {
TF_VERIFY(widths.size() == _geom->num_points());
for (size_t i = 0; i < _geom->num_points(); ++i) {
radiusDataCycles.push_back_reserved(widths[i] * 0.5f);
}
}
_geom->set_radius(radiusDataCycles);
}
void HdCyclesPoints::PopulatePrimvars(HdSceneDelegate *sceneDelegate)
{
Scene *const scene = (Scene *)_geom->get_owner();
const std::pair<HdInterpolation, AttributeElement> interpolations[] = {
std::make_pair(HdInterpolationVertex, ATTR_ELEMENT_VERTEX),
std::make_pair(HdInterpolationConstant, ATTR_ELEMENT_OBJECT),
};
for (const auto &interpolation : interpolations) {
for (const HdPrimvarDescriptor &desc :
GetPrimvarDescriptors(sceneDelegate, interpolation.first)) {
// Skip special primvars that are handled separately
if (desc.name == HdTokens->points || desc.name == HdTokens->widths) {
continue;
}
VtValue value = GetPrimvar(sceneDelegate, desc.name);
if (value.IsEmpty()) {
continue;
}
const ustring name(desc.name.GetString());
AttributeStandard std = ATTR_STD_NONE;
if (desc.role == HdPrimvarRoleTokens->textureCoordinate) {
std = ATTR_STD_UV;
}
else if (interpolation.first == HdInterpolationVertex) {
if (desc.name == HdTokens->displayColor || desc.role == HdPrimvarRoleTokens->color) {
std = ATTR_STD_VERTEX_COLOR;
}
else if (desc.name == HdTokens->normals) {
std = ATTR_STD_VERTEX_NORMAL;
}
}
else if (desc.name == HdTokens->displayColor &&
interpolation.first == HdInterpolationConstant) {
if (value.IsHolding<VtVec3fArray>() && value.GetArraySize() == 1) {
const GfVec3f color = value.UncheckedGet<VtVec3fArray>()[0];
_instances[0]->set_color(make_float3(color[0], color[1], color[2]));
}
}
// Skip attributes that are not needed
if ((std != ATTR_STD_NONE && _geom->need_attribute(scene, std)) ||
_geom->need_attribute(scene, name)) {
ApplyPrimvars(_geom->attributes, name, value, interpolation.second, std);
}
}
}
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,40 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "hydra/geometry.h"
#include <pxr/imaging/hd/points.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesPoints final : public HdCyclesGeometry<PXR_NS::HdPoints, CCL_NS::PointCloud> {
public:
HdCyclesPoints(
const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId = {}
#endif
);
~HdCyclesPoints() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
private:
PXR_NS::HdDirtyBits _PropagateDirtyBits(PXR_NS::HdDirtyBits bits) const override;
void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) override;
void PopulatePoints(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulateWidths(PXR_NS::HdSceneDelegate *sceneDelegate);
void PopulatePrimvars(PXR_NS::HdSceneDelegate *sceneDelegate);
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,276 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/render_buffer.h"
#include "hydra/session.h"
#include "util/half.h"
#include <pxr/base/gf/vec3i.h>
#include <pxr/base/gf/vec4f.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesRenderBuffer::HdCyclesRenderBuffer(const SdfPath &bprimId) : HdRenderBuffer(bprimId)
{
}
HdCyclesRenderBuffer::~HdCyclesRenderBuffer()
{
}
void HdCyclesRenderBuffer::Finalize(HdRenderParam *renderParam)
{
// Remove this render buffer from AOV bindings
// This ensures that 'OutputDriver' does not attempt to write to it anymore
static_cast<HdCyclesSession *>(renderParam)->RemoveAovBinding(this);
HdRenderBuffer::Finalize(renderParam);
}
bool HdCyclesRenderBuffer::Allocate(const GfVec3i &dimensions, HdFormat format, bool multiSampled)
{
if (dimensions[2] != 1) {
TF_RUNTIME_ERROR("HdCyclesRenderBuffer::Allocate called with dimensions that are not 2D.");
return false;
}
const size_t oldSize = _data.size();
const size_t newSize = dimensions[0] * dimensions[1] * HdDataSizeOfFormat(format);
if (oldSize == newSize) {
return true;
}
if (IsMapped()) {
TF_RUNTIME_ERROR("HdCyclesRenderBuffer::Allocate called while buffer is mapped.");
return false;
}
_width = dimensions[0];
_height = dimensions[1];
_format = format;
_data.resize(newSize);
return true;
}
void HdCyclesRenderBuffer::_Deallocate()
{
_width = 0u;
_height = 0u;
_format = HdFormatInvalid;
_data.clear();
_data.shrink_to_fit();
_resource = VtValue();
}
void *HdCyclesRenderBuffer::Map()
{
// Mapping is not implemented when a resource is set
if (!_resource.IsEmpty()) {
return nullptr;
}
++_mapped;
return _data.data();
}
void HdCyclesRenderBuffer::Unmap()
{
--_mapped;
}
bool HdCyclesRenderBuffer::IsMapped() const
{
return _mapped != 0;
}
void HdCyclesRenderBuffer::Resolve()
{
}
bool HdCyclesRenderBuffer::IsConverged() const
{
return _converged;
}
void HdCyclesRenderBuffer::SetConverged(bool converged)
{
_converged = converged;
}
VtValue HdCyclesRenderBuffer::GetResource(bool multiSampled) const
{
TF_UNUSED(multiSampled);
return _resource;
}
void HdCyclesRenderBuffer::SetResource(const VtValue &resource)
{
_resource = resource;
}
namespace {
struct SimpleConversion {
static float convert(float value)
{
return value;
}
};
struct IdConversion {
static int32_t convert(float value)
{
return static_cast<int32_t>(value) - 1;
}
};
struct UInt8Conversion {
static uint8_t convert(float value)
{
return static_cast<uint8_t>(value * 255.f);
}
};
struct SInt8Conversion {
static int8_t convert(float value)
{
return static_cast<int8_t>(value * 127.f);
}
};
struct HalfConversion {
static half convert(float value)
{
return float_to_half_image(value);
}
};
template<typename SrcT, typename DstT, typename Convertor = SimpleConversion>
void writePixels(const SrcT *srcPtr,
const GfVec2i &srcSize,
int srcChannelCount,
DstT *dstPtr,
const GfVec2i &dstSize,
int dstChannelCount,
const Convertor &convertor = {})
{
const auto writeSize = GfVec2i(GfMin(srcSize[0], dstSize[0]), GfMin(srcSize[1], dstSize[1]));
const auto writeChannelCount = GfMin(srcChannelCount, dstChannelCount);
for (int y = 0; y < writeSize[1]; ++y) {
for (int x = 0; x < writeSize[0]; ++x) {
for (int c = 0; c < writeChannelCount; ++c) {
dstPtr[x * dstChannelCount + c] = convertor.convert(srcPtr[x * srcChannelCount + c]);
}
}
srcPtr += srcSize[0] * srcChannelCount;
dstPtr += dstSize[0] * dstChannelCount;
}
}
} // namespace
void HdCyclesRenderBuffer::WritePixels(const float *srcPixels,
const PXR_NS::GfVec2i &srcOffset,
const GfVec2i &srcDims,
int srcChannels,
bool isId)
{
uint8_t *dstPixels = _data.data();
const size_t formatSize = HdDataSizeOfFormat(_format);
dstPixels += srcOffset[1] * (formatSize * _width) + srcOffset[0] * formatSize;
switch (_format) {
case HdFormatUNorm8:
case HdFormatUNorm8Vec2:
case HdFormatUNorm8Vec3:
case HdFormatUNorm8Vec4:
writePixels(srcPixels,
srcDims,
srcChannels,
dstPixels,
GfVec2i(_width, _height),
1 + (_format - HdFormatUNorm8),
UInt8Conversion());
break;
case HdFormatSNorm8:
case HdFormatSNorm8Vec2:
case HdFormatSNorm8Vec3:
case HdFormatSNorm8Vec4:
writePixels(srcPixels,
srcDims,
srcChannels,
dstPixels,
GfVec2i(_width, _height),
1 + (_format - HdFormatSNorm8),
SInt8Conversion());
break;
case HdFormatFloat16:
case HdFormatFloat16Vec2:
case HdFormatFloat16Vec3:
case HdFormatFloat16Vec4:
writePixels(srcPixels,
srcDims,
srcChannels,
reinterpret_cast<half *>(dstPixels),
GfVec2i(_width, _height),
1 + (_format - HdFormatFloat16),
HalfConversion());
break;
case HdFormatFloat32:
case HdFormatFloat32Vec2:
case HdFormatFloat32Vec3:
case HdFormatFloat32Vec4:
writePixels(srcPixels,
srcDims,
srcChannels,
reinterpret_cast<float *>(dstPixels),
GfVec2i(_width, _height),
1 + (_format - HdFormatFloat32));
break;
case HdFormatInt32:
// Special case for ID AOVs (see 'HdCyclesMesh::Sync')
if (isId) {
writePixels(srcPixels,
srcDims,
srcChannels,
reinterpret_cast<int *>(dstPixels),
GfVec2i(_width, _height),
1,
IdConversion());
}
else {
writePixels(srcPixels,
srcDims,
srcChannels,
reinterpret_cast<int *>(dstPixels),
GfVec2i(_width, _height),
1);
}
break;
case HdFormatInt32Vec2:
case HdFormatInt32Vec3:
case HdFormatInt32Vec4:
writePixels(srcPixels,
srcDims,
srcChannels,
reinterpret_cast<int *>(dstPixels),
GfVec2i(_width, _height),
1 + (_format - HdFormatInt32));
break;
default:
TF_RUNTIME_ERROR("HdCyclesRenderBuffer::WritePixels called with unsupported format.");
break;
}
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,85 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/renderBuffer.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesRenderBuffer final : public PXR_NS::HdRenderBuffer {
public:
HdCyclesRenderBuffer(const PXR_NS::SdfPath &bprimId);
~HdCyclesRenderBuffer() override;
void Finalize(PXR_NS::HdRenderParam *renderParam) override;
bool Allocate(const PXR_NS::GfVec3i &dimensions,
PXR_NS::HdFormat format,
bool multiSampled) override;
unsigned int GetWidth() const override
{
return _width;
}
unsigned int GetHeight() const override
{
return _height;
}
unsigned int GetDepth() const override
{
return 1u;
}
PXR_NS::HdFormat GetFormat() const override
{
return _format;
}
bool IsMultiSampled() const override
{
return false;
}
void *Map() override;
void Unmap() override;
bool IsMapped() const override;
void Resolve() override;
bool IsConverged() const override;
void SetConverged(bool converged);
PXR_NS::VtValue GetResource(bool multiSampled = false) const override;
void SetResource(const PXR_NS::VtValue &resource);
void WritePixels(const float *pixels,
const PXR_NS::GfVec2i &offset,
const PXR_NS::GfVec2i &dims,
int channels,
bool isId = false);
private:
void _Deallocate() override;
unsigned int _width = 0u;
unsigned int _height = 0u;
PXR_NS::HdFormat _format = PXR_NS::HdFormatInvalid;
std::vector<uint8_t> _data;
PXR_NS::VtValue _resource;
std::atomic_int _mapped = 0;
std::atomic_bool _converged = false;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,523 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/render_delegate.h"
#include "hydra/camera.h"
#include "hydra/curves.h"
#include "hydra/field.h"
#include "hydra/instancer.h"
#include "hydra/light.h"
#include "hydra/material.h"
#include "hydra/mesh.h"
#include "hydra/node_util.h"
#include "hydra/pointcloud.h"
#include "hydra/render_buffer.h"
#include "hydra/render_pass.h"
#include "hydra/session.h"
#include "hydra/volume.h"
#include "scene/integrator.h"
#include "scene/scene.h"
#include "session/session.h"
#include <pxr/base/tf/getenv.h>
#include <pxr/imaging/hd/extComputation.h>
#include <pxr/imaging/hgi/tokens.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(cycles)
(openvdbAsset)
);
TF_DEFINE_PRIVATE_TOKENS(HdCyclesRenderSettingsTokens,
(stageMetersPerUnit)
((device, "cycles:device"))
((threads, "cycles:threads"))
((timeLimit, "cycles:time_limit"))
((samples, "cycles:samples"))
((sampleOffset, "cycles:sample_offset"))
);
// clang-format on
namespace {
const TfTokenVector kSupportedRPrimTypes = {
HdPrimTypeTokens->basisCurves,
HdPrimTypeTokens->mesh,
HdPrimTypeTokens->points,
#ifdef WITH_OPENVDB
HdPrimTypeTokens->volume,
#endif
};
const TfTokenVector kSupportedSPrimTypes = {
HdPrimTypeTokens->camera,
HdPrimTypeTokens->material,
HdPrimTypeTokens->diskLight,
HdPrimTypeTokens->distantLight,
HdPrimTypeTokens->domeLight,
HdPrimTypeTokens->rectLight,
HdPrimTypeTokens->sphereLight,
HdPrimTypeTokens->extComputation,
};
const TfTokenVector kSupportedBPrimTypes = {
HdPrimTypeTokens->renderBuffer,
#ifdef WITH_OPENVDB
_tokens->openvdbAsset,
#endif
};
SessionParams GetSessionParams(const HdRenderSettingsMap &settings)
{
SessionParams params;
params.threads = 0;
params.background = false;
params.use_resolution_divider = false;
HdRenderSettingsMap::const_iterator it;
// Pull all setting that contribute to device creation first
it = settings.find(HdCyclesRenderSettingsTokens->threads);
if (it != settings.end()) {
params.threads = VtValue::Cast<int>(it->second).GetWithDefault(params.threads);
}
// Get the Cycles device from settings or environment, falling back to CPU
std::string deviceType = Device::string_from_type(DEVICE_CPU);
it = settings.find(HdCyclesRenderSettingsTokens->device);
if (it != settings.end()) {
deviceType = VtValue::Cast<std::string>(it->second).GetWithDefault(deviceType);
}
else {
const std::string deviceTypeEnv = TfGetenv("CYCLES_DEVICE");
if (!deviceTypeEnv.empty()) {
deviceType = deviceTypeEnv;
}
}
// Move to all uppercase for Device::type_from_string
std::transform(deviceType.begin(), deviceType.end(), deviceType.begin(), ::toupper);
vector<DeviceInfo> devices = Device::available_devices(
DEVICE_MASK(Device::type_from_string(deviceType.c_str())));
if (devices.empty()) {
devices = Device::available_devices(DEVICE_MASK_CPU);
if (!devices.empty()) {
params.device = devices.front();
}
}
else {
params.device = Device::get_multi_device(devices, params.threads, params.background);
}
return params;
}
} // namespace
HdCyclesDelegate::HdCyclesDelegate(const HdRenderSettingsMap &settingsMap, Session *session_)
: HdRenderDelegate()
{
_renderParam = session_ ? std::make_unique<HdCyclesSession>(session_) :
std::make_unique<HdCyclesSession>(GetSessionParams(settingsMap));
// If the delegate owns the session, pull any remaining settings
if (!session_) {
for (const auto &setting : settingsMap) {
// Skip over the settings known to be used for initialization only
if (setting.first == HdCyclesRenderSettingsTokens->device ||
setting.first == HdCyclesRenderSettingsTokens->threads) {
continue;
}
SetRenderSetting(setting.first, setting.second);
}
}
}
HdCyclesDelegate::~HdCyclesDelegate()
{
}
void HdCyclesDelegate::SetDrivers(const HdDriverVector &drivers)
{
for (HdDriver *hdDriver : drivers) {
if (hdDriver->name == HgiTokens->renderDriver && hdDriver->driver.IsHolding<Hgi *>()) {
_hgi = hdDriver->driver.UncheckedGet<Hgi *>();
break;
}
}
}
bool HdCyclesDelegate::IsDisplaySupported() const
{
#ifdef _WIN32
return _hgi && _hgi->GetAPIName() == HgiTokens->OpenGL;
#else
return false;
#endif
}
const TfTokenVector &HdCyclesDelegate::GetSupportedRprimTypes() const
{
return kSupportedRPrimTypes;
}
const TfTokenVector &HdCyclesDelegate::GetSupportedSprimTypes() const
{
return kSupportedSPrimTypes;
}
const TfTokenVector &HdCyclesDelegate::GetSupportedBprimTypes() const
{
return kSupportedBPrimTypes;
}
HdRenderParam *HdCyclesDelegate::GetRenderParam() const
{
return _renderParam.get();
}
HdResourceRegistrySharedPtr HdCyclesDelegate::GetResourceRegistry() const
{
return HdResourceRegistrySharedPtr();
}
bool HdCyclesDelegate::IsPauseSupported() const
{
return true;
}
bool HdCyclesDelegate::Pause()
{
_renderParam->session->set_pause(true);
return true;
}
bool HdCyclesDelegate::Resume()
{
_renderParam->session->set_pause(false);
return true;
}
HdRenderPassSharedPtr HdCyclesDelegate::CreateRenderPass(HdRenderIndex *index,
const HdRprimCollection &collection)
{
return HdRenderPassSharedPtr(new HdCyclesRenderPass(index, collection, _renderParam.get()));
}
HdInstancer *HdCyclesDelegate::CreateInstancer(HdSceneDelegate *delegate,
const SdfPath &instancerId
#if PXR_VERSION < 2102
,
const SdfPath &parentId
#endif
)
{
return new HdCyclesInstancer(delegate,
instancerId
#if PXR_VERSION < 2102
,
parentId
#endif
);
}
void HdCyclesDelegate::DestroyInstancer(HdInstancer *instancer)
{
delete instancer;
}
HdRprim *HdCyclesDelegate::CreateRprim(const TfToken &typeId,
const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
{
if (typeId == HdPrimTypeTokens->mesh) {
return new HdCyclesMesh(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
);
}
if (typeId == HdPrimTypeTokens->basisCurves) {
return new HdCyclesCurves(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
);
}
if (typeId == HdPrimTypeTokens->points) {
return new HdCyclesPoints(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
);
}
#ifdef WITH_OPENVDB
if (typeId == HdPrimTypeTokens->volume) {
return new HdCyclesVolume(rprimId
# if PXR_VERSION < 2102
,
instancerId
# endif
);
}
#endif
TF_CODING_ERROR("Unknown Rprim type %s", typeId.GetText());
return nullptr;
}
void HdCyclesDelegate::DestroyRprim(HdRprim *rPrim)
{
delete rPrim;
}
HdSprim *HdCyclesDelegate::CreateSprim(const TfToken &typeId, const SdfPath &sprimId)
{
if (typeId == HdPrimTypeTokens->camera) {
return new HdCyclesCamera(sprimId);
}
if (typeId == HdPrimTypeTokens->material) {
return new HdCyclesMaterial(sprimId);
}
if (typeId == HdPrimTypeTokens->diskLight || typeId == HdPrimTypeTokens->distantLight ||
typeId == HdPrimTypeTokens->domeLight || typeId == HdPrimTypeTokens->rectLight ||
typeId == HdPrimTypeTokens->sphereLight) {
return new HdCyclesLight(sprimId, typeId);
}
if (typeId == HdPrimTypeTokens->extComputation) {
return new HdExtComputation(sprimId);
}
TF_CODING_ERROR("Unknown Sprim type %s", typeId.GetText());
return nullptr;
}
HdSprim *HdCyclesDelegate::CreateFallbackSprim(const TfToken &typeId)
{
return CreateSprim(typeId, SdfPath::EmptyPath());
}
void HdCyclesDelegate::DestroySprim(HdSprim *sPrim)
{
delete sPrim;
}
HdBprim *HdCyclesDelegate::CreateBprim(const TfToken &typeId, const SdfPath &bprimId)
{
if (typeId == HdPrimTypeTokens->renderBuffer) {
return new HdCyclesRenderBuffer(bprimId);
}
#ifdef WITH_OPENVDB
if (typeId == _tokens->openvdbAsset) {
return new HdCyclesField(bprimId, typeId);
}
#endif
TF_RUNTIME_ERROR("Unknown Bprim type %s", typeId.GetText());
return nullptr;
}
HdBprim *HdCyclesDelegate::CreateFallbackBprim(const TfToken &typeId)
{
return CreateBprim(typeId, SdfPath::EmptyPath());
}
void HdCyclesDelegate::DestroyBprim(HdBprim *bPrim)
{
delete bPrim;
}
void HdCyclesDelegate::CommitResources(HdChangeTracker *tracker)
{
TF_UNUSED(tracker);
const SceneLock lock(_renderParam.get());
_renderParam->UpdateScene();
}
TfToken HdCyclesDelegate::GetMaterialBindingPurpose() const
{
return HdTokens->full;
}
#if HD_API_VERSION < 41
TfToken HdCyclesDelegate::GetMaterialNetworkSelector() const
{
return _tokens->cycles;
}
#else
TfTokenVector HdCyclesDelegate::GetMaterialRenderContexts() const
{
return {_tokens->cycles};
}
#endif
VtDictionary HdCyclesDelegate::GetRenderStats() const
{
const Stats &stats = _renderParam->session->stats;
const Progress &progress = _renderParam->session->progress;
double totalTime, renderTime;
progress.get_time(totalTime, renderTime);
double fractionDone = progress.get_progress();
std::string status, substatus;
progress.get_status(status, substatus);
if (!substatus.empty()) {
status += " | " + substatus;
}
return {{"rendererName", VtValue("Cycles")},
{"rendererVersion", VtValue(GfVec3i(0, 0, 0))},
{"percentDone", VtValue(floor_to_int(fractionDone * 100))},
{"fractionDone", VtValue(fractionDone)},
{"loadClockTime", VtValue(totalTime - renderTime)},
{"peakMemory", VtValue(stats.mem_peak)},
{"totalClockTime", VtValue(totalTime)},
{"totalMemory", VtValue(stats.mem_used)},
{"renderProgressAnnotation", VtValue(status)}};
}
HdAovDescriptor HdCyclesDelegate::GetDefaultAovDescriptor(const TfToken &name) const
{
if (name == HdAovTokens->color) {
HdFormat colorFormat = HdFormatFloat32Vec4;
if (IsDisplaySupported()) {
// Can use Cycles 'DisplayDriver' in OpenGL, but it only supports 'half4' format
colorFormat = HdFormatFloat16Vec4;
}
return HdAovDescriptor(colorFormat, false, VtValue(GfVec4f(0.0f)));
}
if (name == HdAovTokens->depth) {
return HdAovDescriptor(HdFormatFloat32, false, VtValue(1.0f));
}
if (name == HdAovTokens->normal) {
return HdAovDescriptor(HdFormatFloat32Vec3, false, VtValue(GfVec3f(0.0f)));
}
if (name == HdAovTokens->primId || name == HdAovTokens->instanceId ||
name == HdAovTokens->elementId) {
return HdAovDescriptor(HdFormatInt32, false, VtValue(-1));
}
return HdAovDescriptor();
}
HdRenderSettingDescriptorList HdCyclesDelegate::GetRenderSettingDescriptors() const
{
Scene *const scene = _renderParam->session->scene;
HdRenderSettingDescriptorList descriptors;
descriptors.push_back({
"Time Limit",
HdCyclesRenderSettingsTokens->timeLimit,
VtValue(0.0),
});
descriptors.push_back({
"Sample Count",
HdCyclesRenderSettingsTokens->samples,
VtValue(1024),
});
descriptors.push_back({
"Sample Offset",
HdCyclesRenderSettingsTokens->sampleOffset,
VtValue(0),
});
for (const SocketType &socket : scene->integrator->type->inputs) {
descriptors.push_back({socket.ui_name.string(),
TfToken("cycles:integrator:" + socket.name.string()),
GetNodeValue(scene->integrator, socket)});
}
return descriptors;
}
void HdCyclesDelegate::SetRenderSetting(const PXR_NS::TfToken &key, const PXR_NS::VtValue &value)
{
Scene *const scene = _renderParam->session->scene;
Session *const session = _renderParam->session;
if (key == HdCyclesRenderSettingsTokens->stageMetersPerUnit) {
_renderParam->SetStageMetersPerUnit(
VtValue::Cast<double>(value).GetWithDefault(_renderParam->GetStageMetersPerUnit()));
}
else if (key == HdCyclesRenderSettingsTokens->timeLimit) {
session->set_time_limit(
VtValue::Cast<double>(value).GetWithDefault(session->params.time_limit));
}
else if (key == HdCyclesRenderSettingsTokens->samples) {
static const int max_samples = Integrator::MAX_SAMPLES;
int samples = VtValue::Cast<int>(value).GetWithDefault(session->params.samples);
samples = std::min(std::max(1, samples), max_samples);
session->set_samples(samples);
}
else if (key == HdCyclesRenderSettingsTokens->sampleOffset) {
session->params.sample_offset = VtValue::Cast<int>(value).GetWithDefault(
session->params.sample_offset);
++_settingsVersion;
}
else {
const std::string &keyString = key.GetString();
if (keyString.rfind("cycles:integrator:", 0) == 0) {
ustring socketName(keyString, sizeof("cycles:integrator:") - 1);
if (const SocketType *socket = scene->integrator->type->find_input(socketName)) {
SetNodeValue(scene->integrator, *socket, value);
++_settingsVersion;
}
}
}
}
VtValue HdCyclesDelegate::GetRenderSetting(const TfToken &key) const
{
Scene *const scene = _renderParam->session->scene;
Session *const session = _renderParam->session;
if (key == HdCyclesRenderSettingsTokens->stageMetersPerUnit) {
return VtValue(_renderParam->GetStageMetersPerUnit());
}
else if (key == HdCyclesRenderSettingsTokens->device) {
return VtValue(TfToken(Device::string_from_type(session->params.device.type)));
}
else if (key == HdCyclesRenderSettingsTokens->threads) {
return VtValue(session->params.threads);
}
else if (key == HdCyclesRenderSettingsTokens->timeLimit) {
return VtValue(session->params.time_limit);
}
else if (key == HdCyclesRenderSettingsTokens->samples) {
return VtValue(session->params.samples);
}
else if (key == HdCyclesRenderSettingsTokens->sampleOffset) {
return VtValue(session->params.sample_offset);
}
else {
const std::string &keyString = key.GetString();
if (keyString.rfind("cycles:integrator:", 0) == 0) {
ustring socketName(keyString, sizeof("cycles:integrator:") - 1);
if (const SocketType *socket = scene->integrator->type->find_input(socketName)) {
return GetNodeValue(scene->integrator, *socket);
}
}
}
return VtValue();
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,98 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/renderDelegate.h>
#include <pxr/imaging/hgi/hgi.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesDelegate final : public PXR_NS::HdRenderDelegate {
public:
HdCyclesDelegate(const PXR_NS::HdRenderSettingsMap &settingsMap,
CCL_NS::Session *session_ = nullptr);
~HdCyclesDelegate() override;
void SetDrivers(const PXR_NS::HdDriverVector &drivers) override;
bool IsDisplaySupported() const;
PXR_NS::Hgi *GetHgi() const
{
return _hgi;
}
const PXR_NS::TfTokenVector &GetSupportedRprimTypes() const override;
const PXR_NS::TfTokenVector &GetSupportedSprimTypes() const override;
const PXR_NS::TfTokenVector &GetSupportedBprimTypes() const override;
PXR_NS::HdRenderParam *GetRenderParam() const override;
PXR_NS::HdResourceRegistrySharedPtr GetResourceRegistry() const override;
PXR_NS::HdRenderSettingDescriptorList GetRenderSettingDescriptors() const override;
bool IsPauseSupported() const override;
bool Pause() override;
bool Resume() override;
PXR_NS::HdRenderPassSharedPtr CreateRenderPass(
PXR_NS::HdRenderIndex *index, const PXR_NS::HdRprimCollection &collection) override;
PXR_NS::HdInstancer *CreateInstancer(PXR_NS::HdSceneDelegate *delegate,
const PXR_NS::SdfPath &id
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId
#endif
) override;
void DestroyInstancer(PXR_NS::HdInstancer *instancer) override;
PXR_NS::HdRprim *CreateRprim(const PXR_NS::TfToken &typeId,
const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId
#endif
) override;
void DestroyRprim(PXR_NS::HdRprim *rPrim) override;
PXR_NS::HdSprim *CreateSprim(const PXR_NS::TfToken &typeId,
const PXR_NS::SdfPath &sprimId) override;
PXR_NS::HdSprim *CreateFallbackSprim(const PXR_NS::TfToken &typeId) override;
void DestroySprim(PXR_NS::HdSprim *sPrim) override;
PXR_NS::HdBprim *CreateBprim(const PXR_NS::TfToken &typeId,
const PXR_NS::SdfPath &bprimId) override;
PXR_NS::HdBprim *CreateFallbackBprim(const PXR_NS::TfToken &typeId) override;
void DestroyBprim(PXR_NS::HdBprim *bPrim) override;
void CommitResources(PXR_NS::HdChangeTracker *tracker) override;
PXR_NS::TfToken GetMaterialBindingPurpose() const override;
#if HD_API_VERSION < 41
PXR_NS::TfToken GetMaterialNetworkSelector() const override;
#else
PXR_NS::TfTokenVector GetMaterialRenderContexts() const override;
#endif
PXR_NS::VtDictionary GetRenderStats() const override;
PXR_NS::HdAovDescriptor GetDefaultAovDescriptor(const PXR_NS::TfToken &name) const override;
void SetRenderSetting(const PXR_NS::TfToken &key, const PXR_NS::VtValue &value) override;
PXR_NS::VtValue GetRenderSetting(const PXR_NS::TfToken &key) const override;
private:
PXR_NS::Hgi *_hgi = nullptr;
std::unique_ptr<HdCyclesSession> _renderParam;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,176 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/render_pass.h"
#include "hydra/camera.h"
#include "hydra/display_driver.h"
#include "hydra/output_driver.h"
#include "hydra/render_buffer.h"
#include "hydra/render_delegate.h"
#include "hydra/session.h"
#include "scene/camera.h"
#include "scene/integrator.h"
#include "scene/scene.h"
#include "session/session.h"
#include <pxr/imaging/hd/renderPassState.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
HdCyclesRenderPass::HdCyclesRenderPass(HdRenderIndex *index,
HdRprimCollection const &collection,
HdCyclesSession *renderParam)
: HdRenderPass(index, collection), _renderParam(renderParam)
{
Session *const session = _renderParam->session;
// Reset cancel state so session thread can continue rendering
session->progress.reset();
session->set_output_driver(make_unique<HdCyclesOutputDriver>(renderParam));
const auto renderDelegate = static_cast<const HdCyclesDelegate *>(
GetRenderIndex()->GetRenderDelegate());
if (renderDelegate->IsDisplaySupported()) {
session->set_display_driver(
make_unique<HdCyclesDisplayDriver>(renderParam, renderDelegate->GetHgi()));
}
}
HdCyclesRenderPass::~HdCyclesRenderPass()
{
Session *const session = _renderParam->session;
session->cancel(true);
}
bool HdCyclesRenderPass::IsConverged() const
{
for (const HdRenderPassAovBinding &aovBinding : _renderParam->GetAovBindings()) {
if (aovBinding.renderBuffer && !aovBinding.renderBuffer->IsConverged()) {
return false;
}
}
return true;
}
void HdCyclesRenderPass::ResetConverged()
{
for (const HdRenderPassAovBinding &aovBinding : _renderParam->GetAovBindings()) {
if (const auto renderBuffer = static_cast<HdCyclesRenderBuffer *>(aovBinding.renderBuffer)) {
renderBuffer->SetConverged(false);
}
}
}
void HdCyclesRenderPass::_Execute(const HdRenderPassStateSharedPtr &renderPassState,
const TfTokenVector &renderTags)
{
Scene *const scene = _renderParam->session->scene;
Session *const session = _renderParam->session;
if (session->progress.get_cancel()) {
return; // Something went wrong and cannot continue without recreating the session
}
if (scene->mutex.try_lock()) {
const auto renderDelegate = static_cast<HdCyclesDelegate *>(
GetRenderIndex()->GetRenderDelegate());
const unsigned int settingsVersion = renderDelegate->GetRenderSettingsVersion();
// Update requested AOV bindings
const HdRenderPassAovBindingVector &aovBindings = renderPassState->GetAovBindings();
if (_renderParam->GetAovBindings() != aovBindings ||
// Need to resync passes when denoising is enabled or disabled to update the pass mode
(settingsVersion != _lastSettingsVersion &&
scene->integrator->use_denoise_is_modified())) {
_renderParam->SyncAovBindings(aovBindings);
if (renderDelegate->IsDisplaySupported()) {
// Update display pass to the first requested color AOV
HdRenderPassAovBinding displayAovBinding = !aovBindings.empty() ? aovBindings.front() :
HdRenderPassAovBinding();
if (displayAovBinding.aovName == HdAovTokens->color && displayAovBinding.renderBuffer) {
_renderParam->SetDisplayAovBinding(displayAovBinding);
}
else {
_renderParam->SetDisplayAovBinding(HdRenderPassAovBinding());
}
}
}
// Update camera dimensions to the viewport size
#if PXR_VERSION >= 2102
CameraUtilFraming framing = renderPassState->GetFraming();
if (!framing.IsValid()) {
const GfVec4f vp = renderPassState->GetViewport();
framing = CameraUtilFraming(GfRect2i(GfVec2i(0), int(vp[2]), int(vp[3])));
}
scene->camera->set_full_width(framing.dataWindow.GetWidth());
scene->camera->set_full_height(framing.dataWindow.GetHeight());
#else
const GfVec4f vp = renderPassState->GetViewport();
scene->camera->set_full_width(int(vp[2]));
scene->camera->set_full_height(int(vp[3]));
#endif
if (const auto camera = static_cast<const HdCyclesCamera *>(renderPassState->GetCamera())) {
camera->ApplyCameraSettings(_renderParam, scene->camera);
}
else {
HdCyclesCamera::ApplyCameraSettings(_renderParam,
renderPassState->GetWorldToViewMatrix(),
renderPassState->GetProjectionMatrix(),
renderPassState->GetClipPlanes(),
scene->camera);
}
// Reset session if the session, scene, camera or AOV bindings changed
if (scene->need_reset() || settingsVersion != _lastSettingsVersion) {
_lastSettingsVersion = settingsVersion;
// Reset convergence state of all render buffers
ResetConverged();
BufferParams buffer_params;
#if PXR_VERSION >= 2102
buffer_params.full_x = static_cast<int>(framing.displayWindow.GetMin()[0]);
buffer_params.full_y = static_cast<int>(framing.displayWindow.GetMin()[1]);
buffer_params.full_width = static_cast<int>(framing.displayWindow.GetSize()[0]);
buffer_params.full_height = static_cast<int>(framing.displayWindow.GetSize()[1]);
buffer_params.window_x = framing.dataWindow.GetMinX() - buffer_params.full_x;
buffer_params.window_y = framing.dataWindow.GetMinY() - buffer_params.full_y;
buffer_params.window_width = framing.dataWindow.GetWidth();
buffer_params.window_height = framing.dataWindow.GetHeight();
buffer_params.width = buffer_params.window_width;
buffer_params.height = buffer_params.window_height;
#else
buffer_params.width = static_cast<int>(vp[2]);
buffer_params.height = static_cast<int>(vp[3]);
buffer_params.full_width = buffer_params.width;
buffer_params.full_height = buffer_params.height;
buffer_params.window_width = buffer_params.width;
buffer_params.window_height = buffer_params.height;
#endif
session->reset(session->params, buffer_params);
}
scene->mutex.unlock();
// Start Cycles render thread if not already running
session->start();
}
session->draw();
}
void HdCyclesRenderPass::_MarkCollectionDirty()
{
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include <pxr/imaging/hd/renderPass.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesRenderPass final : public PXR_NS::HdRenderPass {
public:
HdCyclesRenderPass(PXR_NS::HdRenderIndex *index,
const PXR_NS::HdRprimCollection &collection,
HdCyclesSession *renderParam);
~HdCyclesRenderPass() override;
bool IsConverged() const override;
private:
void ResetConverged();
void _Execute(const PXR_NS::HdRenderPassStateSharedPtr &renderPassState,
const PXR_NS::TfTokenVector &renderTags) override;
void _MarkCollectionDirty() override;
HdCyclesSession *_renderParam;
unsigned int _lastSettingsVersion = 0;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

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@@ -1,22 +0,0 @@
{
"Plugins": [
{
"Info": {
"Types": {
"HdCyclesPlugin": {
"bases": [
"HdRendererPlugin"
],
"displayName": "Cycles",
"priority": 0
}
}
},
"LibraryPath": "@PLUG_INFO_LIBRARY_PATH@",
"Name": "hdCycles",
"ResourcePath": "@PLUG_INFO_RESOURCE_PATH@",
"Root": "@PLUG_INFO_ROOT@",
"Type": "library"
}
]
}

View File

@@ -1,170 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/session.h"
#include "scene/shader.h"
// Have to include shader.h before background.h so that 'set_shader' uses the correct 'set'
// overload taking a 'Node *', rather than the one taking a 'bool'
#include "scene/background.h"
#include "scene/light.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "session/session.h"
HDCYCLES_NAMESPACE_OPEN_SCOPE
namespace {
const std::unordered_map<TfToken, PassType, TfToken::HashFunctor> kAovToPass = {
{HdAovTokens->color, PASS_COMBINED},
{HdAovTokens->depth, PASS_DEPTH},
{HdAovTokens->normal, PASS_NORMAL},
{HdAovTokens->primId, PASS_OBJECT_ID},
{HdAovTokens->instanceId, PASS_AOV_VALUE},
};
} // namespace
SceneLock::SceneLock(const HdRenderParam *renderParam)
: scene(static_cast<const HdCyclesSession *>(renderParam)->session->scene),
sceneLock(scene->mutex)
{
}
SceneLock::~SceneLock()
{
}
HdCyclesSession::HdCyclesSession(Session *session_) : session(session_), _ownCyclesSession(false)
{
}
HdCyclesSession::HdCyclesSession(const SessionParams &params)
: session(new Session(params, SceneParams())), _ownCyclesSession(true)
{
Scene *const scene = session->scene;
// Create background with ambient light
{
ShaderGraph *graph = new ShaderGraph();
BackgroundNode *bgNode = graph->create_node<BackgroundNode>();
bgNode->set_color(one_float3());
graph->add(bgNode);
graph->connect(bgNode->output("Background"), graph->output()->input("Surface"));
scene->default_background->set_graph(graph);
scene->default_background->tag_update(scene);
}
// Wire up object color in default surface material
{
ShaderGraph *graph = new ShaderGraph();
ObjectInfoNode *objectNode = graph->create_node<ObjectInfoNode>();
graph->add(objectNode);
DiffuseBsdfNode *diffuseNode = graph->create_node<DiffuseBsdfNode>();
graph->add(diffuseNode);
graph->connect(objectNode->output("Color"), diffuseNode->input("Color"));
graph->connect(diffuseNode->output("BSDF"), graph->output()->input("Surface"));
#if 1
// Create the instanceId AOV output
const ustring instanceId(HdAovTokens->instanceId.GetString());
OutputAOVNode *aovNode = graph->create_node<OutputAOVNode>();
aovNode->set_name(instanceId);
graph->add(aovNode);
AttributeNode *instanceIdNode = graph->create_node<AttributeNode>();
instanceIdNode->set_attribute(instanceId);
graph->add(instanceIdNode);
graph->connect(instanceIdNode->output("Fac"), aovNode->input("Value"));
#endif
scene->default_surface->set_graph(graph);
scene->default_surface->tag_update(scene);
}
}
HdCyclesSession::~HdCyclesSession()
{
if (_ownCyclesSession) {
delete session;
}
}
void HdCyclesSession::UpdateScene()
{
Scene *const scene = session->scene;
// Update background depending on presence of a background light
if (scene->light_manager->need_update()) {
Light *background_light = nullptr;
for (Light *light : scene->lights) {
if (light->get_light_type() == LIGHT_BACKGROUND) {
background_light = light;
break;
}
}
if (!background_light) {
scene->background->set_shader(scene->default_background);
scene->background->set_transparent(true);
}
else {
scene->background->set_shader(background_light->get_shader());
scene->background->set_transparent(false);
}
scene->background->tag_update(scene);
}
}
void HdCyclesSession::SyncAovBindings(const HdRenderPassAovBindingVector &aovBindings)
{
Scene *const scene = session->scene;
// Delete all existing passes
scene->delete_nodes(set<Pass *>(scene->passes.begin(), scene->passes.end()));
// Update passes with requested AOV bindings
_aovBindings = aovBindings;
for (const HdRenderPassAovBinding &aovBinding : aovBindings) {
const auto cyclesAov = kAovToPass.find(aovBinding.aovName);
if (cyclesAov == kAovToPass.end()) {
// TODO: Use PASS_AOV_COLOR and PASS_AOV_VALUE for these?
TF_WARN("Unknown pass %s", aovBinding.aovName.GetText());
continue;
}
const PassType type = cyclesAov->second;
const PassMode mode = PassMode::DENOISED;
Pass *pass = scene->create_node<Pass>();
pass->set_type(type);
pass->set_mode(mode);
pass->set_name(ustring(aovBinding.aovName.GetString()));
}
}
void HdCyclesSession::RemoveAovBinding(HdRenderBuffer *renderBuffer)
{
for (HdRenderPassAovBinding &aovBinding : _aovBindings) {
if (renderBuffer == aovBinding.renderBuffer) {
aovBinding.renderBuffer = nullptr;
break;
}
}
if (renderBuffer == _displayAovBinding.renderBuffer) {
_displayAovBinding.renderBuffer = nullptr;
}
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@@ -1,70 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "util/thread.h"
#include <pxr/imaging/hd/renderDelegate.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
struct SceneLock {
SceneLock(const PXR_NS::HdRenderParam *renderParam);
~SceneLock();
CCL_NS::Scene *scene;
private:
CCL_NS::thread_scoped_lock sceneLock;
};
class HdCyclesSession final : public PXR_NS::HdRenderParam {
public:
HdCyclesSession(CCL_NS::Session *session_);
HdCyclesSession(const CCL_NS::SessionParams &params);
~HdCyclesSession() override;
void UpdateScene();
double GetStageMetersPerUnit() const
{
return _stageMetersPerUnit;
}
void SetStageMetersPerUnit(double stageMetersPerUnit)
{
_stageMetersPerUnit = stageMetersPerUnit;
}
PXR_NS::HdRenderPassAovBinding GetDisplayAovBinding() const
{
return _displayAovBinding;
}
void SetDisplayAovBinding(const PXR_NS::HdRenderPassAovBinding &aovBinding)
{
_displayAovBinding = aovBinding;
}
const PXR_NS::HdRenderPassAovBindingVector &GetAovBindings() const
{
return _aovBindings;
}
void SyncAovBindings(const PXR_NS::HdRenderPassAovBindingVector &aovBindings);
void RemoveAovBinding(PXR_NS::HdRenderBuffer *renderBuffer);
CCL_NS::Session *session;
private:
const bool _ownCyclesSession;
double _stageMetersPerUnit = 0.01;
PXR_NS::HdRenderPassAovBindingVector _aovBindings;
PXR_NS::HdRenderPassAovBinding _displayAovBinding;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@@ -1,91 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#include "hydra/volume.h"
#include "hydra/field.h"
#include "hydra/geometry.inl"
#include "scene/volume.h"
HDCYCLES_NAMESPACE_OPEN_SCOPE
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(_tokens,
(openvdbAsset)
);
// clang-format on
HdCyclesVolume::HdCyclesVolume(const SdfPath &rprimId
#if PXR_VERSION < 2102
,
const SdfPath &instancerId
#endif
)
: HdCyclesGeometry(rprimId
#if PXR_VERSION < 2102
,
instancerId
#endif
)
{
}
HdCyclesVolume::~HdCyclesVolume()
{
}
HdDirtyBits HdCyclesVolume::GetInitialDirtyBitsMask() const
{
HdDirtyBits bits = HdCyclesGeometry::GetInitialDirtyBitsMask();
bits |= HdChangeTracker::DirtyVolumeField;
return bits;
}
void HdCyclesVolume::Populate(HdSceneDelegate *sceneDelegate, HdDirtyBits dirtyBits, bool &rebuild)
{
Scene *const scene = (Scene *)_geom->get_owner();
if (dirtyBits & HdChangeTracker::DirtyVolumeField) {
for (const HdVolumeFieldDescriptor &field :
sceneDelegate->GetVolumeFieldDescriptors(GetId())) {
if (const auto openvdbAsset = static_cast<HdCyclesField *>(
sceneDelegate->GetRenderIndex().GetBprim(_tokens->openvdbAsset, field.fieldId))) {
const ustring name(field.fieldName.GetString());
AttributeStandard std = ATTR_STD_NONE;
if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
std = ATTR_STD_VOLUME_DENSITY;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
std = ATTR_STD_VOLUME_COLOR;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
std = ATTR_STD_VOLUME_FLAME;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
std = ATTR_STD_VOLUME_HEAT;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
std = ATTR_STD_VOLUME_TEMPERATURE;
}
else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
std = ATTR_STD_VOLUME_VELOCITY;
}
// Skip attributes that are not needed
if ((std != ATTR_STD_NONE && _geom->need_attribute(scene, std)) ||
_geom->need_attribute(scene, name)) {
Attribute *const attr = (std != ATTR_STD_NONE) ?
_geom->attributes.add(std) :
_geom->attributes.add(
name, TypeDesc::TypeFloat, ATTR_ELEMENT_VOXEL);
attr->data_voxel() = openvdbAsset->GetImageHandle();
}
}
}
rebuild = true;
}
}
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@@ -1,33 +0,0 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2022 NVIDIA Corporation
* Copyright 2022 Blender Foundation */
#pragma once
#include "hydra/config.h"
#include "hydra/geometry.h"
#include <pxr/imaging/hd/volume.h>
HDCYCLES_NAMESPACE_OPEN_SCOPE
class HdCyclesVolume final : public HdCyclesGeometry<PXR_NS::HdVolume, CCL_NS::Volume> {
public:
HdCyclesVolume(
const PXR_NS::SdfPath &rprimId
#if PXR_VERSION < 2102
,
const PXR_NS::SdfPath &instancerId = {}
#endif
);
~HdCyclesVolume() override;
PXR_NS::HdDirtyBits GetInitialDirtyBitsMask() const override;
private:
void Populate(PXR_NS::HdSceneDelegate *sceneDelegate,
PXR_NS::HdDirtyBits dirtyBits,
bool &rebuild) override;
};
HDCYCLES_NAMESPACE_CLOSE_SCOPE

View File

@@ -80,8 +80,7 @@ static bool is_single_supported_device(Device *device, DenoiserType type)
if (!device->info.multi_devices.empty()) {
/* Some configurations will use multi_devices, but keep the type of an individual device.
* This does simplify checks for homogeneous setups, but here we really need a single device.
*/
* This does simplify checks for homogenous setups, but here we really need a single device. */
return false;
}

View File

@@ -18,11 +18,7 @@ CCL_NAMESPACE_BEGIN
*/
PassAccessor::PassAccessInfo::PassAccessInfo(const BufferPass &pass)
: type(pass.type),
mode(pass.mode),
include_albedo(pass.include_albedo),
is_lightgroup(!pass.lightgroup.empty()),
offset(pass.offset)
: type(pass.type), mode(pass.mode), include_albedo(pass.include_albedo), offset(pass.offset)
{
}
@@ -131,8 +127,7 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
const PassType type = pass_access_info_.type;
const PassMode mode = pass_access_info_.mode;
const PassInfo pass_info = Pass::get_info(
type, pass_access_info_.include_albedo, pass_access_info_.is_lightgroup);
const PassInfo pass_info = Pass::get_info(type, pass_access_info_.include_albedo);
int num_written_components = pass_info.num_components;
if (pass_info.num_components == 1) {
@@ -220,8 +215,8 @@ void PassAccessor::init_kernel_film_convert(KernelFilmConvert *kfilm_convert,
const Destination &destination) const
{
const PassMode mode = pass_access_info_.mode;
const PassInfo &pass_info = Pass::get_info(
pass_access_info_.type, pass_access_info_.include_albedo, pass_access_info_.is_lightgroup);
const PassInfo &pass_info = Pass::get_info(pass_access_info_.type,
pass_access_info_.include_albedo);
kfilm_convert->pass_offset = pass_access_info_.offset;
kfilm_convert->pass_stride = buffer_params.pass_stride;
@@ -284,8 +279,8 @@ bool PassAccessor::set_render_tile_pixels(RenderBuffers *render_buffers, const S
return false;
}
const PassInfo pass_info = Pass::get_info(
pass_access_info_.type, pass_access_info_.include_albedo, pass_access_info_.is_lightgroup);
const PassInfo pass_info = Pass::get_info(pass_access_info_.type,
pass_access_info_.include_albedo);
const BufferParams &buffer_params = render_buffers->params;

View File

@@ -28,7 +28,6 @@ class PassAccessor {
PassType type = PASS_NONE;
PassMode mode = PassMode::NOISY;
bool include_albedo = false;
bool is_lightgroup = false;
int offset = -1;
/* For the shadow catcher matte pass: whether to approximate shadow catcher pass into its

View File

@@ -355,9 +355,6 @@ void PathTrace::path_trace(RenderWork &render_work)
const int num_works = path_trace_works_.size();
tbb::task_group_context *tbb_ctx = tbb::task::self().group();
tbb_ctx->capture_fp_settings();
tbb::parallel_for(0, num_works, [&](int i) {
const double work_start_time = time_dt();
const int num_samples = render_work.path_trace.num_samples;
@@ -469,7 +466,7 @@ void PathTrace::set_denoiser_params(const DenoiseParams &params)
denoiser_ = Denoiser::create(device_, params);
/* Only take into account the "immediate" cancel to have interactive rendering responding to
* navigation as quickly as possible, but allow to run denoiser after user hit Escape key while
* navigation as quickly as possible, but allow to run denoiser after user hit Esc button while
* doing offline rendering. */
denoiser_->is_cancelled_cb = [this]() { return render_cancel_.is_requested; };
}

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