Previously I used `CTX_copy` to create a mutable copy of the context in order to set its area and region fields to temporary variables. This was a tradeoff to avoid casting away `const` for `bContext`. However, `bpy.context` is set to this new temporary value, which is fine for a single `wm_draw_update` pass, but in the next main loop, `bpy.context` is still set to this value, which was freed at the end of `property_search_all_tabs`. It would be possible to reset the `bpy.context` variable ath the end of the function, but this patch contains an alternate solution: just don't copy the context. It looks like this was the only use of `CTX_copy` anyway, maybe for good reason. Differential Revision: https://developer.blender.org/D9216
997 lines
30 KiB
C
997 lines
30 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spbuttons
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*/
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_gpencil_modifier.h" /* Types for registering panels. */
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "BKE_shader_fx.h"
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#include "ED_buttons.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_view3d.h" /* To draw toolbar UI. */
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#include "WM_api.h"
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#include "WM_message.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "buttons_intern.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Default Callbacks for Properties Space
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* \{ */
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static SpaceLink *buttons_create(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
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{
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ARegion *region;
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SpaceProperties *sbuts;
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sbuts = MEM_callocN(sizeof(SpaceProperties), "initbuts");
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sbuts->spacetype = SPACE_PROPERTIES;
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sbuts->mainb = sbuts->mainbuser = BCONTEXT_OBJECT;
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/* header */
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region = MEM_callocN(sizeof(ARegion), "header for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_HEADER;
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region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
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/* navigation bar */
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region = MEM_callocN(sizeof(ARegion), "navigation bar for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_NAV_BAR;
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region->alignment = RGN_ALIGN_LEFT;
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#if 0
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/* context region */
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region = MEM_callocN(sizeof(ARegion), "context region for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_CHANNELS;
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region->alignment = RGN_ALIGN_TOP;
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#endif
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/* main region */
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region = MEM_callocN(sizeof(ARegion), "main region for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_WINDOW;
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return (SpaceLink *)sbuts;
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}
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/* not spacelink itself */
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static void buttons_free(SpaceLink *sl)
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{
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SpaceProperties *sbuts = (SpaceProperties *)sl;
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if (sbuts->path) {
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MEM_freeN(sbuts->path);
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}
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if (sbuts->texuser) {
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ButsContextTexture *ct = sbuts->texuser;
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BLI_freelistN(&ct->users);
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MEM_freeN(ct);
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}
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if (sbuts->runtime != NULL) {
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MEM_SAFE_FREE(sbuts->runtime->tab_search_results);
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MEM_freeN(sbuts->runtime);
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}
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}
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/* spacetype; init callback */
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static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *area)
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{
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SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;
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if (sbuts->runtime == NULL) {
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sbuts->runtime = MEM_mallocN(sizeof(SpaceProperties_Runtime), __func__);
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sbuts->runtime->search_string[0] = '\0';
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sbuts->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT * 2, __func__);
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}
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}
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static SpaceLink *buttons_duplicate(SpaceLink *sl)
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{
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SpaceProperties *sfile_old = (SpaceProperties *)sl;
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SpaceProperties *sbutsn = MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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sbutsn->path = NULL;
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sbutsn->texuser = NULL;
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if (sfile_old->runtime != NULL) {
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sbutsn->runtime = MEM_dupallocN(sfile_old->runtime);
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sbutsn->runtime->search_string[0] = '\0';
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sbutsn->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT, __func__);
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}
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return (SpaceLink *)sbutsn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void buttons_main_region_init(wmWindowManager *wm, ARegion *region)
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{
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wmKeyMap *keymap;
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ED_region_panels_init(wm, region);
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keymap = WM_keymap_ensure(wm->defaultconf, "Property Editor", SPACE_PROPERTIES, 0);
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WM_event_add_keymap_handler(®ion->handlers, keymap);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Property Editor Layout
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* \{ */
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/**
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* Fills an array with the tab context values for the properties editor. -1 signals a separator.
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*
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* \return The total number of items in the array returned.
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*/
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int ED_buttons_tabs_list(SpaceProperties *sbuts, short *context_tabs_array)
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{
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int length = 0;
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if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) {
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context_tabs_array[length] = BCONTEXT_TOOL;
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length++;
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}
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) {
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context_tabs_array[length] = BCONTEXT_RENDER;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
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context_tabs_array[length] = BCONTEXT_OUTPUT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
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context_tabs_array[length] = BCONTEXT_VIEW_LAYER;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) {
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context_tabs_array[length] = BCONTEXT_SCENE;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
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context_tabs_array[length] = BCONTEXT_WORLD;
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length++;
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}
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
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context_tabs_array[length] = BCONTEXT_OBJECT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) {
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context_tabs_array[length] = BCONTEXT_MODIFIER;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) {
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context_tabs_array[length] = BCONTEXT_SHADERFX;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
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context_tabs_array[length] = BCONTEXT_PARTICLE;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
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context_tabs_array[length] = BCONTEXT_PHYSICS;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) {
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context_tabs_array[length] = BCONTEXT_CONSTRAINT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_DATA)) {
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context_tabs_array[length] = BCONTEXT_DATA;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_BONE)) {
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context_tabs_array[length] = BCONTEXT_BONE;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) {
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context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) {
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context_tabs_array[length] = BCONTEXT_MATERIAL;
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length++;
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}
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) {
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context_tabs_array[length] = BCONTEXT_TEXTURE;
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length++;
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}
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return length;
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}
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static const char *buttons_main_region_context_string(const short mainb)
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{
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switch (mainb) {
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case BCONTEXT_SCENE:
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return "scene";
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case BCONTEXT_RENDER:
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return "render";
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case BCONTEXT_OUTPUT:
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return "output";
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case BCONTEXT_VIEW_LAYER:
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return "view_layer";
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case BCONTEXT_WORLD:
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return "world";
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case BCONTEXT_OBJECT:
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return "object";
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case BCONTEXT_DATA:
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return "data";
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case BCONTEXT_MATERIAL:
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return "material";
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case BCONTEXT_TEXTURE:
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return "texture";
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case BCONTEXT_PARTICLE:
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return "particle";
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case BCONTEXT_PHYSICS:
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return "physics";
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case BCONTEXT_BONE:
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return "bone";
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case BCONTEXT_MODIFIER:
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return "modifier";
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case BCONTEXT_SHADERFX:
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return "shaderfx";
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case BCONTEXT_CONSTRAINT:
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return "constraint";
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case BCONTEXT_BONE_CONSTRAINT:
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return "bone_constraint";
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case BCONTEXT_TOOL:
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return "tool";
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}
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/* All the cases should be handled. */
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BLI_assert(false);
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return "";
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}
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static void buttons_main_region_layout_properties(const bContext *C,
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SpaceProperties *sbuts,
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ARegion *region)
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{
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buttons_context_compute(C, sbuts);
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const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};
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ED_region_panels_layout_ex(C, region, ®ion->type->paneltypes, contexts, NULL);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Property Search Access API
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* \{ */
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const char *ED_buttons_search_string_get(SpaceProperties *sbuts)
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{
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return sbuts->runtime->search_string;
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}
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int ED_buttons_search_string_length(struct SpaceProperties *sbuts)
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{
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return BLI_strnlen(sbuts->runtime->search_string, sizeof(sbuts->runtime->search_string));
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}
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void ED_buttons_search_string_set(SpaceProperties *sbuts, const char *value)
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{
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BLI_strncpy(sbuts->runtime->search_string, value, sizeof(sbuts->runtime->search_string));
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}
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bool ED_buttons_tab_has_search_result(SpaceProperties *sbuts, const int index)
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{
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return BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, index);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name "Off Screen" Layout Generation for Property Search
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* \{ */
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static bool property_search_for_context(const bContext *C, ARegion *region, SpaceProperties *sbuts)
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{
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const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};
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if (sbuts->mainb == BCONTEXT_TOOL) {
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return false;
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}
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buttons_context_compute(C, sbuts);
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return ED_region_property_search(C, region, ®ion->type->paneltypes, contexts, NULL);
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}
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static void property_search_move_to_next_tab_with_results(SpaceProperties *sbuts,
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const short *context_tabs_array,
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const int tabs_len)
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{
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/* As long as all-tab search in the tool is disabled in the tool context, don't move from it. */
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if (sbuts->mainb == BCONTEXT_TOOL) {
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return;
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}
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int current_tab_index = 0;
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for (int i = 0; i < tabs_len; i++) {
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if (sbuts->mainb == context_tabs_array[i]) {
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current_tab_index = i;
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break;
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}
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}
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/* Try the tabs after the current tab. */
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for (int i = current_tab_index; i < tabs_len; i++) {
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if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
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sbuts->mainbuser = context_tabs_array[i];
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return;
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}
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}
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/* Try the tabs before the current tab. */
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for (int i = 0; i < current_tab_index; i++) {
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if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
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sbuts->mainbuser = context_tabs_array[i];
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return;
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}
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}
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}
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static void property_search_all_tabs(const bContext *C,
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SpaceProperties *sbuts,
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ARegion *region_original,
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const short *context_tabs_array,
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const int tabs_len)
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{
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/* Use local copies of the area and duplicate the region as a mainly-paranoid protection
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* against changing any of the space / region data while running the search. */
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ScrArea *area_original = CTX_wm_area(C);
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ScrArea area_copy = *area_original;
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ARegion *region_copy = BKE_area_region_copy(area_copy.type, region_original);
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CTX_wm_area_set((bContext *)C, &area_copy);
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CTX_wm_region_set((bContext *)C, region_copy);
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SpaceProperties sbuts_copy = *sbuts;
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sbuts_copy.path = NULL;
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sbuts_copy.texuser = NULL;
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sbuts_copy.runtime = MEM_dupallocN(sbuts->runtime);
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sbuts_copy.runtime->tab_search_results = NULL;
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BLI_listbase_clear(&area_copy.spacedata);
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BLI_addtail(&area_copy.spacedata, &sbuts_copy);
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/* Loop through the tabs added to the properties editor. */
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for (int i = 0; i < tabs_len; i++) {
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/* -1 corresponds to a spacer. */
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if (context_tabs_array[i] == -1) {
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continue;
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}
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/* Handle search for the current tab in the normal layout pass. */
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if (context_tabs_array[i] == sbuts->mainb) {
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continue;
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}
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sbuts_copy.mainb = sbuts_copy.mainbo = sbuts_copy.mainbuser = context_tabs_array[i];
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/* Actually do the search and store the result in the bitmap. */
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BLI_BITMAP_SET(sbuts->runtime->tab_search_results,
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i,
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property_search_for_context(C, region_copy, &sbuts_copy));
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UI_blocklist_free(C, ®ion_copy->uiblocks);
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}
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BKE_area_region_free(area_copy.type, region_copy);
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MEM_freeN(region_copy);
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buttons_free((SpaceLink *)&sbuts_copy);
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CTX_wm_area_set((bContext *)C, area_original);
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CTX_wm_region_set((bContext *)C, region_original);
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}
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/**
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* Handle property search for the layout pass, including finding which tabs have
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* search results and switching if the current tab doesn't have a result.
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*/
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static void buttons_main_region_property_search(const bContext *C,
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SpaceProperties *sbuts,
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ARegion *region)
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{
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/* Theoretical maximum of every context shown with a spacer between every tab. */
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short context_tabs_array[BCONTEXT_TOT * 2];
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int tabs_len = ED_buttons_tabs_list(sbuts, context_tabs_array);
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property_search_all_tabs(C, sbuts, region, context_tabs_array, tabs_len);
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/* Check whether the current tab has a search match. */
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bool current_tab_has_search_match = false;
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LISTBASE_FOREACH (Panel *, panel, ®ion->panels) {
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if (UI_panel_is_active(panel) && UI_panel_matches_search_filter(panel)) {
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current_tab_has_search_match = true;
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}
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}
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/* Find which index in the list the current tab corresponds to. */
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int current_tab_index = -1;
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for (int i = 0; i < tabs_len; i++) {
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if (context_tabs_array[i] == sbuts->mainb) {
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current_tab_index = i;
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}
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}
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BLI_assert(current_tab_index != -1);
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/* Update the tab search match flag for the current tab. */
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BLI_BITMAP_SET(
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sbuts->runtime->tab_search_results, current_tab_index, current_tab_has_search_match);
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/* Move to the next tab with a result */
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if (!current_tab_has_search_match) {
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if (region->flag & RGN_FLAG_SEARCH_FILTER_UPDATE) {
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property_search_move_to_next_tab_with_results(sbuts, context_tabs_array, tabs_len);
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}
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}
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}
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|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Main Region Layout and Listener
|
|
* \{ */
|
|
|
|
static void buttons_main_region_layout(const bContext *C, ARegion *region)
|
|
{
|
|
/* draw entirely, view changes should be handled here */
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
|
|
if (sbuts->mainb == BCONTEXT_TOOL) {
|
|
ED_view3d_buttons_region_layout_ex(C, region, "Tool");
|
|
}
|
|
else {
|
|
buttons_main_region_layout_properties(C, sbuts, region);
|
|
}
|
|
|
|
if (region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE) {
|
|
buttons_main_region_property_search(C, sbuts, region);
|
|
}
|
|
|
|
sbuts->mainbo = sbuts->mainb;
|
|
}
|
|
|
|
static void buttons_main_region_listener(wmWindow *UNUSED(win),
|
|
ScrArea *UNUSED(area),
|
|
ARegion *region,
|
|
wmNotifier *wmn,
|
|
const Scene *UNUSED(scene))
|
|
{
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SCREEN:
|
|
if (ELEM(wmn->data, ND_LAYER)) {
|
|
ED_region_tag_redraw(region);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void buttons_operatortypes(void)
|
|
{
|
|
WM_operatortype_append(BUTTONS_OT_start_filter);
|
|
WM_operatortype_append(BUTTONS_OT_clear_filter);
|
|
WM_operatortype_append(BUTTONS_OT_toggle_pin);
|
|
WM_operatortype_append(BUTTONS_OT_context_menu);
|
|
WM_operatortype_append(BUTTONS_OT_file_browse);
|
|
WM_operatortype_append(BUTTONS_OT_directory_browse);
|
|
}
|
|
|
|
static void buttons_keymap(struct wmKeyConfig *keyconf)
|
|
{
|
|
WM_keymap_ensure(keyconf, "Property Editor", SPACE_PROPERTIES, 0);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Header Region Callbacks
|
|
* \{ */
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
|
|
{
|
|
ED_region_header_init(region);
|
|
}
|
|
|
|
static void buttons_header_region_draw(const bContext *C, ARegion *region)
|
|
{
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
|
|
/* Needed for RNA to get the good values! */
|
|
buttons_context_compute(C, sbuts);
|
|
|
|
ED_region_header(C, region);
|
|
}
|
|
|
|
static void buttons_header_region_message_subscribe(const bContext *UNUSED(C),
|
|
WorkSpace *UNUSED(workspace),
|
|
Scene *UNUSED(scene),
|
|
bScreen *UNUSED(screen),
|
|
ScrArea *area,
|
|
ARegion *region,
|
|
struct wmMsgBus *mbus)
|
|
{
|
|
SpaceProperties *sbuts = area->spacedata.first;
|
|
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
|
|
.owner = region,
|
|
.user_data = region,
|
|
.notify = ED_region_do_msg_notify_tag_redraw,
|
|
};
|
|
|
|
/* Don't check for SpaceProperties.mainb here, we may toggle between view-layers
|
|
* where one has no active object, so that available contexts changes. */
|
|
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
|
|
|
|
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
|
|
WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
|
|
if (sbuts->mainb == BCONTEXT_TOOL) {
|
|
WM_msg_subscribe_rna_anon_prop(mbus, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Navigation Region Callbacks
|
|
* \{ */
|
|
|
|
static void buttons_navigation_bar_region_init(wmWindowManager *wm, ARegion *region)
|
|
{
|
|
region->flag |= RGN_FLAG_PREFSIZE_OR_HIDDEN;
|
|
|
|
ED_region_panels_init(wm, region);
|
|
region->v2d.keepzoom |= V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y;
|
|
}
|
|
|
|
static void buttons_navigation_bar_region_draw(const bContext *C, ARegion *region)
|
|
{
|
|
LISTBASE_FOREACH (PanelType *, pt, ®ion->type->paneltypes) {
|
|
pt->flag |= PNL_LAYOUT_VERT_BAR;
|
|
}
|
|
|
|
ED_region_panels_layout(C, region);
|
|
/* ED_region_panels_layout adds vertical scrollbars, we don't want them. */
|
|
region->v2d.scroll &= ~V2D_SCROLL_VERTICAL;
|
|
ED_region_panels_draw(C, region);
|
|
}
|
|
|
|
static void buttons_navigation_bar_region_message_subscribe(const bContext *UNUSED(C),
|
|
WorkSpace *UNUSED(workspace),
|
|
Scene *UNUSED(scene),
|
|
bScreen *UNUSED(screen),
|
|
ScrArea *UNUSED(area),
|
|
ARegion *region,
|
|
struct wmMsgBus *mbus)
|
|
{
|
|
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
|
|
.owner = region,
|
|
.user_data = region,
|
|
.notify = ED_region_do_msg_notify_tag_redraw,
|
|
};
|
|
|
|
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
|
|
/* draw a certain button set only if properties area is currently
|
|
* showing that button set, to reduce unnecessary drawing. */
|
|
static void buttons_area_redraw(ScrArea *area, short buttons)
|
|
{
|
|
SpaceProperties *sbuts = area->spacedata.first;
|
|
|
|
/* if the area's current button set is equal to the one to redraw */
|
|
if (sbuts->mainb == buttons) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Area-Level Code
|
|
* \{ */
|
|
|
|
/* reused! */
|
|
static void buttons_area_listener(wmWindow *UNUSED(win),
|
|
ScrArea *area,
|
|
wmNotifier *wmn,
|
|
Scene *UNUSED(scene))
|
|
{
|
|
SpaceProperties *sbuts = area->spacedata.first;
|
|
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SCENE:
|
|
switch (wmn->data) {
|
|
case ND_RENDER_OPTIONS:
|
|
buttons_area_redraw(area, BCONTEXT_RENDER);
|
|
buttons_area_redraw(area, BCONTEXT_OUTPUT);
|
|
buttons_area_redraw(area, BCONTEXT_VIEW_LAYER);
|
|
break;
|
|
case ND_WORLD:
|
|
buttons_area_redraw(area, BCONTEXT_WORLD);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_FRAME:
|
|
/* any buttons area can have animated properties so redraw all */
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_OB_ACTIVE:
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_KEYINGSET:
|
|
buttons_area_redraw(area, BCONTEXT_SCENE);
|
|
break;
|
|
case ND_RENDER_RESULT:
|
|
break;
|
|
case ND_MODE:
|
|
case ND_LAYER:
|
|
default:
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_OBJECT:
|
|
switch (wmn->data) {
|
|
case ND_TRANSFORM:
|
|
buttons_area_redraw(area, BCONTEXT_OBJECT);
|
|
buttons_area_redraw(area, BCONTEXT_DATA); /* autotexpace flag */
|
|
break;
|
|
case ND_POSE:
|
|
case ND_BONE_ACTIVE:
|
|
case ND_BONE_SELECT:
|
|
buttons_area_redraw(area, BCONTEXT_BONE);
|
|
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
|
|
buttons_area_redraw(area, BCONTEXT_DATA);
|
|
break;
|
|
case ND_MODIFIER:
|
|
if (wmn->action == NA_RENAME) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
else {
|
|
buttons_area_redraw(area, BCONTEXT_MODIFIER);
|
|
}
|
|
buttons_area_redraw(area, BCONTEXT_PHYSICS);
|
|
break;
|
|
case ND_CONSTRAINT:
|
|
buttons_area_redraw(area, BCONTEXT_CONSTRAINT);
|
|
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
|
|
break;
|
|
case ND_SHADERFX:
|
|
buttons_area_redraw(area, BCONTEXT_SHADERFX);
|
|
break;
|
|
case ND_PARTICLE:
|
|
if (wmn->action == NA_EDITED) {
|
|
buttons_area_redraw(area, BCONTEXT_PARTICLE);
|
|
}
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_DRAW:
|
|
buttons_area_redraw(area, BCONTEXT_OBJECT);
|
|
buttons_area_redraw(area, BCONTEXT_DATA);
|
|
buttons_area_redraw(area, BCONTEXT_PHYSICS);
|
|
/* Needed to refresh context path when changing active particle system index. */
|
|
buttons_area_redraw(area, BCONTEXT_PARTICLE);
|
|
break;
|
|
default:
|
|
/* Not all object RNA props have a ND_ notifier (yet) */
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_GEOM:
|
|
switch (wmn->data) {
|
|
case ND_SELECT:
|
|
case ND_DATA:
|
|
case ND_VERTEX_GROUP:
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_MATERIAL:
|
|
ED_area_tag_redraw(area);
|
|
switch (wmn->data) {
|
|
case ND_SHADING:
|
|
case ND_SHADING_DRAW:
|
|
case ND_SHADING_LINKS:
|
|
case ND_SHADING_PREVIEW:
|
|
case ND_NODES:
|
|
/* currently works by redraws... if preview is set, it (re)starts job */
|
|
sbuts->preview = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case NC_WORLD:
|
|
buttons_area_redraw(area, BCONTEXT_WORLD);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case NC_LAMP:
|
|
buttons_area_redraw(area, BCONTEXT_DATA);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case NC_GROUP:
|
|
buttons_area_redraw(area, BCONTEXT_OBJECT);
|
|
break;
|
|
case NC_BRUSH:
|
|
buttons_area_redraw(area, BCONTEXT_TEXTURE);
|
|
buttons_area_redraw(area, BCONTEXT_TOOL);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case NC_TEXTURE:
|
|
case NC_IMAGE:
|
|
if (wmn->action != NA_PAINTING) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
case NC_SPACE:
|
|
if (wmn->data == ND_SPACE_PROPERTIES) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
else if (wmn->data == ND_SPACE_CHANGED) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
case NC_ID:
|
|
if (wmn->action == NA_RENAME) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
break;
|
|
case NC_ANIMATION:
|
|
switch (wmn->data) {
|
|
case ND_KEYFRAME:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case NC_GPENCIL:
|
|
switch (wmn->data) {
|
|
case ND_DATA:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case NC_NODE:
|
|
if (wmn->action == NA_SELECTED) {
|
|
ED_area_tag_redraw(area);
|
|
/* new active node, update texture preview */
|
|
if (sbuts->mainb == BCONTEXT_TEXTURE) {
|
|
sbuts->preview = 1;
|
|
}
|
|
}
|
|
break;
|
|
/* Listener for preview render, when doing an global undo. */
|
|
case NC_WM:
|
|
if (wmn->data == ND_UNDO) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
case NC_SCREEN:
|
|
if (wmn->data == ND_LAYOUTSET) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
#ifdef WITH_FREESTYLE
|
|
case NC_LINESTYLE:
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
if (wmn->data == ND_KEYS) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
}
|
|
|
|
static void buttons_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, ID *old_id, ID *new_id)
|
|
{
|
|
SpaceProperties *sbuts = (SpaceProperties *)slink;
|
|
|
|
if (sbuts->pinid == old_id) {
|
|
sbuts->pinid = new_id;
|
|
if (new_id == NULL) {
|
|
sbuts->flag &= ~SB_PIN_CONTEXT;
|
|
}
|
|
}
|
|
|
|
if (sbuts->path) {
|
|
ButsContextPath *path = sbuts->path;
|
|
|
|
int i;
|
|
for (i = 0; i < path->len; i++) {
|
|
if (path->ptr[i].owner_id == old_id) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == path->len) {
|
|
/* pass */
|
|
}
|
|
else if (new_id == NULL) {
|
|
if (i == 0) {
|
|
MEM_SAFE_FREE(sbuts->path);
|
|
}
|
|
else {
|
|
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
|
|
path->len = i;
|
|
}
|
|
}
|
|
else {
|
|
RNA_id_pointer_create(new_id, &path->ptr[i]);
|
|
/* There is no easy way to check/make path downwards valid, just nullify it.
|
|
* Next redraw will rebuild this anyway. */
|
|
i++;
|
|
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
|
|
path->len = i;
|
|
}
|
|
}
|
|
|
|
if (sbuts->texuser) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
if ((ID *)ct->texture == old_id) {
|
|
ct->texture = (Tex *)new_id;
|
|
}
|
|
BLI_freelistN(&ct->users);
|
|
ct->user = NULL;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Space Type Initialization
|
|
* \{ */
|
|
|
|
/* only called once, from space/spacetypes.c */
|
|
void ED_spacetype_buttons(void)
|
|
{
|
|
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
|
|
ARegionType *art;
|
|
|
|
st->spaceid = SPACE_PROPERTIES;
|
|
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
|
|
|
|
st->create = buttons_create;
|
|
st->free = buttons_free;
|
|
st->init = buttons_init;
|
|
st->duplicate = buttons_duplicate;
|
|
st->operatortypes = buttons_operatortypes;
|
|
st->keymap = buttons_keymap;
|
|
st->listener = buttons_area_listener;
|
|
st->context = buttons_context;
|
|
st->id_remap = buttons_id_remap;
|
|
|
|
/* regions: main window */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
|
|
art->regionid = RGN_TYPE_WINDOW;
|
|
art->init = buttons_main_region_init;
|
|
art->layout = buttons_main_region_layout;
|
|
art->draw = ED_region_panels_draw;
|
|
art->listener = buttons_main_region_listener;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
buttons_context_register(art);
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* Register the panel types from modifiers. The actual panels are built per modifier rather
|
|
* than per modifier type. */
|
|
for (ModifierType i = 0; i < NUM_MODIFIER_TYPES; i++) {
|
|
const ModifierTypeInfo *mti = BKE_modifier_get_info(i);
|
|
if (mti != NULL && mti->panelRegister != NULL) {
|
|
mti->panelRegister(art);
|
|
}
|
|
}
|
|
for (int i = 0; i < NUM_GREASEPENCIL_MODIFIER_TYPES; i++) {
|
|
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(i);
|
|
if (mti != NULL && mti->panelRegister != NULL) {
|
|
mti->panelRegister(art);
|
|
}
|
|
}
|
|
for (int i = 0; i < NUM_SHADER_FX_TYPES; i++) {
|
|
if (i == eShaderFxType_Light_deprecated) {
|
|
continue;
|
|
}
|
|
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(i);
|
|
if (fxti != NULL && fxti->panelRegister != NULL) {
|
|
fxti->panelRegister(art);
|
|
}
|
|
}
|
|
|
|
/* regions: header */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
|
|
art->regionid = RGN_TYPE_HEADER;
|
|
art->prefsizey = HEADERY;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
|
|
|
|
art->init = buttons_header_region_init;
|
|
art->draw = buttons_header_region_draw;
|
|
art->message_subscribe = buttons_header_region_message_subscribe;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: navigation bar */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype nav buttons region");
|
|
art->regionid = RGN_TYPE_NAV_BAR;
|
|
art->prefsizex = AREAMINX - 3; /* XXX Works and looks best,
|
|
* should we update AREAMINX accordingly? */
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES | ED_KEYMAP_NAVBAR;
|
|
art->init = buttons_navigation_bar_region_init;
|
|
art->draw = buttons_navigation_bar_region_draw;
|
|
art->message_subscribe = buttons_navigation_bar_region_message_subscribe;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
BKE_spacetype_register(st);
|
|
}
|
|
|
|
/** \} */
|