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0210c4df1793799a09a35e44be286dfca88769dc
In heavy scenes containing many hairs/curves and volumetrics using SSBO can overwrite the binding information of the volumetric resolve shader. This has been detected during project Heist and is only reproducable on NVIDIA platform. This patch adds an debug option to disable SSBOs from the command line to replace the --debug-gpu-force-workarounds that has been used as a workaround on the render farm. Reason is that force workarounds will also add other limitations as well (number of texture binds for example)
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