These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
		
			
				
	
	
		
			418 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			418 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| from rna_prop_ui import PropertyPanel
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| 
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| narrowui = bpy.context.user_preferences.view.properties_width_check
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| 
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| 
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| class BoneButtonsPanel(bpy.types.Panel):
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "bone"
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| 
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|     def poll(self, context):
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|         return (context.bone or context.edit_bone)
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| 
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| 
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| class BONE_PT_context_bone(BoneButtonsPanel):
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|     bl_label = ""
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|     bl_show_header = False
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         bone = context.bone
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|         if not bone:
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|             bone = context.edit_bone
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| 
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|         row = layout.row()
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|         row.label(text="", icon='BONE_DATA')
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|         row.prop(bone, "name", text="")
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| 
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| 
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| class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel):
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| 
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|     @property
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|     def _context_path(self):
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|         obj = bpy.context.object
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|         if obj and obj.mode == 'POSE':
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|             return "active_pose_bone"
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|         else:
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|             return "active_bone"
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| 
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| 
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| class BONE_PT_transform(BoneButtonsPanel):
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|     bl_label = "Transform"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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|             if wide_ui:
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|                 row = layout.row()
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|                 row.column().prop(bone, "head")
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|                 row.column().prop(bone, "tail")
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| 
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|                 col = row.column()
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|                 sub = col.column(align=True)
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|                 sub.label(text="Roll:")
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|                 sub.prop(bone, "roll", text="")
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|                 sub.label()
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|                 sub.prop(bone, "lock")
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|             else:
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|                 col = layout.column()
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|                 col.prop(bone, "head")
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|                 col.prop(bone, "tail")
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|                 col.prop(bone, "roll")
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|                 col.prop(bone, "lock")
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| 
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|         else:
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|             pchan = ob.pose.bones[context.bone.name]
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| 
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|             if wide_ui:
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|                 row = layout.row()
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|                 col = row.column()
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|                 col.prop(pchan, "location")
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|                 col.active = not (bone.parent and bone.connected)
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| 
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|                 col = row.column()
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|                 if pchan.rotation_mode == 'QUATERNION':
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|                     col.prop(pchan, "rotation_quaternion", text="Rotation")
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|                 elif pchan.rotation_mode == 'AXIS_ANGLE':
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|                     #col.label(text="Rotation")
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|                     #col.prop(pchan, "rotation_angle", text="Angle")
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|                     #col.prop(pchan, "rotation_axis", text="Axis")
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|                     col.prop(pchan, "rotation_axis_angle", text="Rotation")
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|                 else:
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|                     col.prop(pchan, "rotation_euler", text="Rotation")
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| 
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|                 row.column().prop(pchan, "scale")
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| 
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|                 layout.prop(pchan, "rotation_mode")
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|             else:
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|                 col = layout.column()
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|                 sub = col.column()
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|                 sub.active = not (bone.parent and bone.connected)
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|                 sub.prop(pchan, "location")
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|                 col.label(text="Rotation:")
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|                 col.prop(pchan, "rotation_mode", text="")
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|                 if pchan.rotation_mode == 'QUATERNION':
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|                     col.prop(pchan, "rotation_quaternion", text="")
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|                 elif pchan.rotation_mode == 'AXIS_ANGLE':
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|                     col.prop(pchan, "rotation_axis_angle", text="")
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|                 else:
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|                     col.prop(pchan, "rotation_euler", text="")
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|                 col.prop(pchan, "scale")
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| 
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| 
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| class BONE_PT_transform_locks(BoneButtonsPanel):
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|     bl_label = "Transform Locks"
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|     bl_default_closed = True
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| 
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|     def poll(self, context):
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|         return context.bone
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         pchan = ob.pose.bones[context.bone.name]
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| 
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|         row = layout.row()
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|         col = row.column()
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|         col.prop(pchan, "lock_location")
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|         col.active = not (bone.parent and bone.connected)
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| 
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|         col = row.column()
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|         if pchan.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
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|             col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
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|             if pchan.lock_rotations_4d:
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|                 col.prop(pchan, "lock_rotation_w", text="W")
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|             col.prop(pchan, "lock_rotation", text="")
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|         else:
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|             col.prop(pchan, "lock_rotation", text="Rotation")
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| 
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|         row.column().prop(pchan, "lock_scale")
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| 
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| 
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| class BONE_PT_relations(BoneButtonsPanel):
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|     bl_label = "Relations"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         arm = context.armature
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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|             pchan = None
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|         else:
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|             pchan = ob.pose.bones[context.bone.name]
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Layers:")
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|         col.prop(bone, "layer", text="")
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| 
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|         col.separator()
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| 
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|         if ob and pchan:
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|             col.label(text="Bone Group:")
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|             col.prop_object(pchan, "bone_group", ob.pose, "bone_groups", text="")
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| 
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|         if wide_ui:
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|             col = split.column()
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|         col.label(text="Parent:")
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|         if context.bone:
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|             col.prop(bone, "parent", text="")
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|         else:
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|             col.prop_object(bone, "parent", arm, "edit_bones", text="")
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| 
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|         sub = col.column()
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|         sub.active = (bone.parent is not None)
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|         sub.prop(bone, "connected")
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|         sub.prop(bone, "hinge", text="Inherit Rotation")
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|         sub.prop(bone, "inherit_scale", text="Inherit Scale")
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|         sub = col.column()
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|         sub.active = (not bone.parent or not bone.connected)
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|         sub.prop(bone, "local_location", text="Local Location")
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| 
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| 
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| class BONE_PT_display(BoneButtonsPanel):
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|     bl_label = "Display"
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| 
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|     def poll(self, context):
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|         return context.bone
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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|             pchan = None
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|         else:
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|             pchan = ob.pose.bones[context.bone.name]
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| 
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|         if ob and pchan:
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| 
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|             split = layout.split()
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| 
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|             col = split.column()
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|             col.prop(bone, "draw_wire", text="Wireframe")
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|             col.prop(bone, "hide", text="Hide")
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| 
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|             if wide_ui:
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|                 col = split.column()
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| 
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|             col.label(text="Custom Shape:")
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|             col.prop(pchan, "custom_shape", text="")
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|             if pchan.custom_shape:
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|                 col.prop_object(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
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| 
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| 
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| class BONE_PT_inverse_kinematics(BoneButtonsPanel):
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|     bl_label = "Inverse Kinematics"
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|     bl_default_closed = True
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| 
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|     def poll(self, context):
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|         return context.active_pose_bone
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         bone = context.bone
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|         pchan = ob.pose.bones[bone.name]
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|         wide_ui = context.region.width > narrowui
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| 
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|         row = layout.row()
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|         row.prop(ob.pose, "ik_solver")
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| 
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|         split = layout.split(percentage=0.25)
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|         split.prop(pchan, "ik_dof_x", text="X")
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|         split.active = pchan.has_ik
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|         row = split.row()
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|         row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
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|         row.active = pchan.ik_dof_x and pchan.has_ik
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| 
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|         if wide_ui:
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|             split = layout.split(percentage=0.25)
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|             sub = split.row()
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|         else:
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|             sub = layout.column(align=True)
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|         sub.prop(pchan, "ik_limit_x", text="Limit")
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|         sub.active = pchan.ik_dof_x and pchan.has_ik
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|         if wide_ui:
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|             sub = split.row(align=True)
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|         sub.prop(pchan, "ik_min_x", text="")
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|         sub.prop(pchan, "ik_max_x", text="")
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|         sub.active = pchan.ik_dof_x and pchan.ik_limit_x and pchan.has_ik
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| 
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|         split = layout.split(percentage=0.25)
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|         split.prop(pchan, "ik_dof_y", text="Y")
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|         split.active = pchan.has_ik and pchan.has_ik
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|         row = split.row()
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|         row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
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|         row.active = pchan.ik_dof_y and pchan.has_ik
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| 
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|         if wide_ui:
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|             split = layout.split(percentage=0.25)
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|             sub = split.row()
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|         else:
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|             sub = layout.column(align=True)
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|         sub.prop(pchan, "ik_limit_y", text="Limit")
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|         sub.active = pchan.ik_dof_y and pchan.has_ik
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|         if wide_ui:
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|             sub = split.row(align=True)
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|         sub.prop(pchan, "ik_min_y", text="")
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|         sub.prop(pchan, "ik_max_y", text="")
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|         sub.active = pchan.ik_dof_y and pchan.ik_limit_y and pchan.has_ik
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| 
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|         split = layout.split(percentage=0.25)
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|         split.prop(pchan, "ik_dof_z", text="Z")
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|         split.active = pchan.has_ik and pchan.has_ik
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|         sub = split.row()
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|         sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
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|         sub.active = pchan.ik_dof_z and pchan.has_ik
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| 
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|         if wide_ui:
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|             split = layout.split(percentage=0.25)
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|             sub = split.row()
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|         else:
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|             sub = layout.column(align=True)
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|         sub.prop(pchan, "ik_limit_z", text="Limit")
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|         sub.active = pchan.ik_dof_z and pchan.has_ik
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|         if wide_ui:
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|             sub = split.row(align=True)
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|         sub.prop(pchan, "ik_min_z", text="")
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|         sub.prop(pchan, "ik_max_z", text="")
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|         sub.active = pchan.ik_dof_z and pchan.ik_limit_z and pchan.has_ik
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|         split = layout.split()
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|         split.prop(pchan, "ik_stretch", text="Stretch", slider=True)
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|         if wide_ui:
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|             split.label()
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|         split.active = pchan.has_ik
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| 
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|         if ob.pose.ik_solver == 'ITASC':
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|             split = layout.split()
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|             col = split.column()
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|             col.prop(pchan, "ik_rot_control", text="Control Rotation")
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|             col.active = pchan.has_ik
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|             if wide_ui:
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|                 col = split.column()
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|             col.prop(pchan, "ik_rot_weight", text="Weight", slider=True)
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|             col.active = pchan.has_ik
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|             # not supported yet
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|             #row = layout.row()
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|             #row.prop(pchan, "ik_lin_control", text="Joint Size")
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|             #row.prop(pchan, "ik_lin_weight", text="Weight", slider=True)
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| 
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| 
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| class BONE_PT_deform(BoneButtonsPanel):
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|     bl_label = "Deform"
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|     bl_default_closed = True
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| 
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|     def draw_header(self, context):
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|         bone = context.bone
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| 
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|         if not bone:
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|             bone = context.edit_bone
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| 
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|         self.layout.prop(bone, "deform", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         bone = context.bone
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|         wide_ui = context.region.width > narrowui
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| 
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|         if not bone:
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|             bone = context.edit_bone
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| 
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|         layout.active = bone.deform
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Envelope:")
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| 
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|         sub = col.column(align=True)
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|         sub.prop(bone, "envelope_distance", text="Distance")
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|         sub.prop(bone, "envelope_weight", text="Weight")
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|         col.prop(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
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| 
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|         sub = col.column(align=True)
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|         sub.label(text="Radius:")
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|         sub.prop(bone, "head_radius", text="Head")
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|         sub.prop(bone, "tail_radius", text="Tail")
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| 
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|         if wide_ui:
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|             col = split.column()
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|         col.label(text="Curved Bones:")
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| 
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|         sub = col.column(align=True)
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|         sub.prop(bone, "bbone_segments", text="Segments")
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|         sub.prop(bone, "bbone_in", text="Ease In")
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|         sub.prop(bone, "bbone_out", text="Ease Out")
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| 
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|         col.label(text="Offset:")
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|         col.prop(bone, "cyclic_offset")
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| 
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| classes = [
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|     BONE_PT_context_bone,
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|     BONE_PT_transform,
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|     BONE_PT_transform_locks,
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|     BONE_PT_relations,
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|     BONE_PT_display,
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|     BONE_PT_inverse_kinematics,
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|     BONE_PT_deform,
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| 
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|     BONE_PT_custom_props]
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| 
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| 
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| def register():
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|     register = bpy.types.register
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|     for cls in classes:
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|         register(cls)
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| 
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| 
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| def unregister():
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|     unregister = bpy.types.unregister
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|     for cls in classes:
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|         unregister(cls)
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| 
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| if __name__ == "__main__":
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|     register()
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