Edges in Mesh - adds automatic when you use creases. For other situations; call the void make_edges(Mesh *me) in mesh.c. Of course, once in editmode the edges are automatically recreated. - in F9 buttons you can add/remove edges too - both for Mesh and DisplistMesh, so it speeds up drawing quite some in wireframe - render for edges can't work... edges have no material nor tface nor col.. so here still the faces are rendered in wire Creases in Subsurf - based on the code by Chris McFarlen - main changes is that now edges are used, saving quite some data in file - use SHIFT+E in editmode to set edges-sharpness. values go from 0-1 - in F9 buttons you can set draw-crease mode. It draws now blended from wire color to edge-select color (as provided in Theme) Known issue: setting sharpness on 1 cube (subdiv 2) gives weird results with some values... Chris, can you check? Further; code cleanups, changing 0 in NULL when needed, no warnings, etc etc
95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
/**
|
|
* blenlib/BKE_mesh.h (mar-2001 nzc)
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef BKE_MESH_H
|
|
#define BKE_MESH_H
|
|
|
|
/***/
|
|
|
|
struct DispList;
|
|
struct ListBase;
|
|
struct MDeformVert;
|
|
struct Mesh;
|
|
struct MFace;
|
|
struct MVert;
|
|
struct Object;
|
|
struct TFace;
|
|
struct VecNor;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void unlink_mesh(struct Mesh *me);
|
|
void free_mesh(struct Mesh *me);
|
|
struct Mesh *add_mesh(void);
|
|
struct Mesh *copy_mesh(struct Mesh *me);
|
|
void make_local_tface(struct Mesh *me);
|
|
void make_local_mesh(struct Mesh *me);
|
|
void boundbox_mesh(struct Mesh *me, float *loc, float *size);
|
|
void tex_space_mesh(struct Mesh *me);
|
|
void make_orco_displist_mesh(struct Object *ob, int subdivlvl);
|
|
void make_orco_mesh(struct Mesh *me);
|
|
void test_index_mface(struct MFace *mface, int nr);
|
|
void test_index_face(struct MFace *mface, struct TFace *tface, int nr);
|
|
void flipnorm_mesh(struct Mesh *me);
|
|
struct Mesh *get_mesh(struct Object *ob);
|
|
void set_mesh(struct Object *ob, struct Mesh *me);
|
|
void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
|
|
void nurbs_to_mesh(struct Object *ob);
|
|
void edge_drawflags_mesh(struct Mesh *me);
|
|
void mcol_to_tface(struct Mesh *me, int freedata);
|
|
void tface_to_mcol(struct Mesh *me);
|
|
void free_dverts(struct MDeformVert *dvert, int totvert);
|
|
void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
|
|
int mesh_uses_displist(struct Mesh *me);
|
|
float get_mvert_weight (struct Object *ob, int vert, int defgroup);
|
|
int update_realtime_texture(struct TFace *tface, double time);
|
|
void mesh_delete_material_index(struct Mesh *me, int index);
|
|
void mesh_set_smooth_flag(struct Mesh *me, int enableSmooth);
|
|
|
|
void make_edges(struct Mesh *me);
|
|
|
|
/** Generate the mesh vertex normals by averaging over connected faces.
|
|
*
|
|
* @param me The mesh to update.
|
|
*/
|
|
void mesh_calculate_vertex_normals (struct Mesh *me);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|