Adds a new `source/blender/asset_system` directory and moves asset related files from BKE to it. More asset related code can follow (e.g. asset indexing, ED_assetlist stuff) but needs further work to untangle it. I also kept `BKE_asset.h` and `asset.cc` as is, since they deal with asset DNA data mostly, thus make sense in BKE. Motivation: - Makes the asset system design more present (term wasn't even used in code before). - An `asset_system` directory is quite descriptive (trivial to identify core asset system features) and makes it easy to find asset code. - Asset system is mostly runtime data, with little relation to other `Main`/BKE/DNA types. - There's a lot of stuff in BKE already. It shouldn't be just a dump for all stuff that seems core enough. - Being its own directly helps us be more mindful about encapsulating the module well, and avoiding dependencies on other modules. - We can be more free with splitting files here than in BKE. - In future there might be an asset system BPY module, which would then map quite nicely to the `asset_system` directory. Checked with some other core devs, consensus seems that this makes sense.
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2.0 KiB