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blender-archive/source/blender/depsgraph/intern/builder/pipeline_view_layer.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

28 lines
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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
#include "pipeline_view_layer.h"
#include "intern/builder/deg_builder_nodes.h"
#include "intern/builder/deg_builder_relations.h"
#include "intern/depsgraph.h"
namespace blender::deg {
ViewLayerBuilderPipeline::ViewLayerBuilderPipeline(::Depsgraph *graph)
: AbstractBuilderPipeline(graph)
{
}
void ViewLayerBuilderPipeline::build_nodes(DepsgraphNodeBuilder &node_builder)
{
node_builder.build_view_layer(scene_, view_layer_, DEG_ID_LINKED_DIRECTLY);
}
void ViewLayerBuilderPipeline::build_relations(DepsgraphRelationBuilder &relation_builder)
{
relation_builder.build_view_layer(scene_, view_layer_, DEG_ID_LINKED_DIRECTLY);
}
} // namespace blender::deg