Preview render depsgraphs are put in the depsgraph registry concurrently with other threads. This was lacking a mutex lock and a map value that remains unchanged when other elements of the map are updated. Pull Request: blender/blender#105839
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#include <memory>
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#include <mutex>
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#include "intern/depsgraph_registry.h"
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#include "BLI_utildefines.h"
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#include "intern/depsgraph.h"
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namespace blender::deg {
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/* Global registry for dependency graphs associated with a main database.
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*
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* Threads may add or remove depsgraphs for different mains concurrently
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* (for example for preview rendering), but not the same main. */
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/* Use pointer for map value to ensure span returned by get_all_registered_graphs
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* remains unchanged as other mains are added or removed. */
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typedef std::unique_ptr<VectorSet<Depsgraph *>> GraphSetPtr;
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struct GraphRegistry {
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Map<Main *, GraphSetPtr> map;
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std::mutex mutex;
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};
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static GraphRegistry &get_graph_registry()
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{
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static GraphRegistry graph_registry;
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return graph_registry;
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}
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void register_graph(Depsgraph *depsgraph)
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{
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GraphRegistry &graph_registry = get_graph_registry();
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Main *bmain = depsgraph->bmain;
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std::lock_guard<std::mutex> lock{graph_registry.mutex};
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graph_registry.map
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.lookup_or_add_cb(bmain, []() { return std::make_unique<VectorSet<Depsgraph *>>(); })
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->add_new(depsgraph);
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}
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void unregister_graph(Depsgraph *depsgraph)
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{
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Main *bmain = depsgraph->bmain;
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GraphRegistry &graph_registry = get_graph_registry();
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std::lock_guard<std::mutex> lock{graph_registry.mutex};
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GraphSetPtr &graphs = graph_registry.map.lookup(bmain);
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graphs->remove(depsgraph);
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/* If this was the last depsgraph associated with the main, remove the main entry as well. */
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if (graphs->is_empty()) {
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graph_registry.map.remove(bmain);
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}
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}
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Span<Depsgraph *> get_all_registered_graphs(Main *bmain)
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{
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GraphRegistry &graph_registry = get_graph_registry();
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std::lock_guard<std::mutex> lock{graph_registry.mutex};
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GraphSetPtr *graphs = graph_registry.map.lookup_ptr(bmain);
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if (graphs) {
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return **graphs;
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}
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return {};
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}
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} // namespace blender::deg
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