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blender-archive/source/blender/depsgraph/intern/node/deg_node_time.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

34 lines
677 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_time.h"
#include "DNA_scene_types.h"
#include "intern/depsgraph.h"
#include "intern/depsgraph_relation.h"
namespace blender::deg {
void TimeSourceNode::tag_update(Depsgraph * /*graph*/, eUpdateSource /*source*/)
{
tagged_for_update = true;
}
void TimeSourceNode::flush_update_tag(Depsgraph *graph)
{
if (!tagged_for_update) {
return;
}
for (Relation *rel : outlinks) {
Node *node = rel->to;
node->tag_update(graph, DEG_UPDATE_SOURCE_TIME);
}
}
} // namespace blender::deg