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blender-archive/source/blender/editors/include/ED_scene.h
Antonio Vazquez be84fe4ce1 VSE: Add new Scene and Strip
This operator allows to add a new scene at the same time that the strip. This is very handy for storyboarding.

Reviewed By: ISS

Maniphest Tasks: T97678

Differential Revision: https://developer.blender.org/D14790
2022-05-16 19:46:20 +02:00

46 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
enum eSceneCopyMethod;
struct Scene *ED_scene_add(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
enum eSceneCopyMethod method) ATTR_NONNULL();
/** Special mode for adding a scene assigned to sequencer strip. */
struct Scene *ED_scene_sequencer_add(struct Main *bmain,
struct bContext *C,
enum eSceneCopyMethod method,
const bool assign_strip);
/**
* \note Only call outside of area/region loops.
* \return true if successful.
*/
bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL();
/**
* Depsgraph updates after scene becomes active in a window.
*/
void ED_scene_change_update(struct Main *bmain, struct Scene *scene, struct ViewLayer *layer)
ATTR_NONNULL();
bool ED_scene_view_layer_delete(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *layer,
struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
void ED_operatortypes_scene(void);
#ifdef __cplusplus
}
#endif