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blender-archive/source/blender/editors/include/ED_text.h
Iliya Katushenock e885973ea9 Fix #104894: Toggle comments assumes '#' prefix (failing for OSL)
Add comment line prefix to format struct so each language can define
it's own comment prefix.

Ref !104953.
2023-02-28 15:43:11 +11:00

53 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct SpaceText;
struct Text;
struct UndoStep;
struct UndoType;
struct bContext;
bool ED_text_activate_in_screen(struct bContext *C, struct Text *text);
/**
* Moves the view to the cursor location, also used to make sure the view isn't outside the file.
*/
void ED_text_scroll_to_cursor(struct SpaceText *st, struct ARegion *region, bool center);
/**
* Takes a cursor (row, character) and returns x,y pixel coords.
*/
bool ED_text_region_location_from_cursor(struct SpaceText *st,
struct ARegion *region,
const int cursor_co[2],
int r_pixel_co[2]);
/* text_undo.cc */
/** Export for ED_undo_sys. */
void ED_text_undosys_type(struct UndoType *ut);
/** Use operator system to finish the undo step. */
struct UndoStep *ED_text_undo_push_init(struct bContext *C);
/* text_format.c */
const char *ED_text_format_comment_line_prefix(struct Text *text);
bool ED_text_is_syntax_highlight_supported(struct Text *text);
#ifdef __cplusplus
}
#endif