Add comment line prefix to format struct so each language can define it's own comment prefix. Ref !104953.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2009 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct SpaceText;
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struct Text;
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struct UndoStep;
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struct UndoType;
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struct bContext;
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bool ED_text_activate_in_screen(struct bContext *C, struct Text *text);
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/**
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* Moves the view to the cursor location, also used to make sure the view isn't outside the file.
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*/
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void ED_text_scroll_to_cursor(struct SpaceText *st, struct ARegion *region, bool center);
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/**
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* Takes a cursor (row, character) and returns x,y pixel coords.
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*/
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bool ED_text_region_location_from_cursor(struct SpaceText *st,
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struct ARegion *region,
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const int cursor_co[2],
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int r_pixel_co[2]);
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/* text_undo.cc */
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/** Export for ED_undo_sys. */
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void ED_text_undosys_type(struct UndoType *ut);
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/** Use operator system to finish the undo step. */
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struct UndoStep *ED_text_undo_push_init(struct bContext *C);
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/* text_format.c */
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const char *ED_text_format_comment_line_prefix(struct Text *text);
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bool ED_text_is_syntax_highlight_supported(struct Text *text);
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#ifdef __cplusplus
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}
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#endif
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