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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

11 lines
178 B
GLSL

void main()
{
vec4 pos_4d = vec4(pos, 1.0);
gl_Position = pos_4d;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}