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blender-archive/source/blender/gpu/shaders
Clément Foucault 335688dd42 EEVEE-Next: Deferred Pipeline
Implement GBuffer prepass and deferred lighting (lights only).

This decouple lighting from the material shaders making them lighter,
less expensive and faster to compile.

Trying to keep a nice data flow so we could potentially use the
subpass programable blending feature on tiled GPU arch.

Not everything is covered yet and #105880 is making the GBuffer layout
a bit awkward and not easily extendable.

Pull Request: blender/blender#105868
2023-03-18 20:54:20 +01:00
..
2023-03-18 20:54:20 +01:00
2023-03-09 10:39:49 +11:00