This leaves some of the unresolved case where we still need both implementation.
18 lines
573 B
GLSL
18 lines
573 B
GLSL
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float defaultpixsize = gpencil_stroke_data.pixsize * (1000.0 / gpencil_stroke_data.pixfactor);
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void main(void)
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
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geometry_in.finalColor = color;
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if (gpencil_stroke_data.keep_size) {
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geometry_in.finalThickness = thickness;
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}
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else {
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float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) :
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(thickness / defaultpixsize);
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geometry_in.finalThickness = max(size * gpencil_stroke_data.objscale, 1.0);
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}
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}
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