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blender-archive/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_vert.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

18 lines
573 B
GLSL

float defaultpixsize = gpencil_stroke_data.pixsize * (1000.0 / gpencil_stroke_data.pixfactor);
void main(void)
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
geometry_in.finalColor = color;
if (gpencil_stroke_data.keep_size) {
geometry_in.finalThickness = thickness;
}
else {
float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) :
(thickness / defaultpixsize);
geometry_in.finalThickness = max(size * gpencil_stroke_data.objscale, 1.0);
}
}