This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/gameengine/Rasterizer/RAS_MeshObject.cpp
Porteries Tristan 2a305580b2 BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
Fix T38030.
In c++ source we use one list for triangles and an other for quads, but KX_PolyProxy doesn't care about that and return the vertex offset in its list. So we just have to compute the offset of each RAS_DisplayArray to its previous to have an absolute vertex index.

Reviewers: moguri, campbellbarton, kupoman, agoose77, brita_, hg1

Reviewed By: agoose77, hg1

Projects: #game_engine

Maniphest Tasks: T38030

Differential Revision: https://developer.blender.org/D1324
2015-06-20 14:21:31 +02:00

13 KiB