* Lower the required number of vertices from four to three. The new backend correctly outputs a triangle in this case. * Fix the check for the number of input vertices. Before it was counting total number of input elements including edges and faces. * Don't mark edges as holes if they are loose. * Don't allow duplicate faces to be created. * If use_existing_faces isn't enabled, but a face in the convex hull has the same vertices as an existing face in the mesh, mark it as output geometry rather than interior geometry. * Fixes bug [#32960] Convex hull operator crashes when 'make holes' is selected. projects.blender.org/tracker/?func=detail&atid=498&aid=32960&group_id=9
16 KiB
16 KiB