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blender-archive/source/blender/blenkernel/intern/mesh_validate.cc
Hans Goudey 05952aa94d Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.

The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7, 410a6efb74). Removing use of
the pointers generally makes code more obvious and more reusable.

Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).

The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.

**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.

Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).

Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00

1596 lines
45 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include <climits>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include "CLG_log.h"
#include "BLI_bitmap.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_sys_types.h"
#include "BLI_edgehash.h"
#include "BLI_math_base.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
using blender::MutableSpan;
using blender::Span;
/* loop v/e are unsigned, so using max uint_32 value as invalid marker... */
#define INVALID_LOOP_EDGE_MARKER 4294967295u
static CLG_LogRef LOG = {"bke.mesh"};
/* -------------------------------------------------------------------- */
/** \name Internal functions
* \{ */
union EdgeUUID {
uint32_t verts[2];
int64_t edval;
};
struct SortFace {
EdgeUUID es[4];
uint index;
};
/* Used to detect polys (faces) using exactly the same vertices. */
/* Used to detect loops used by no (disjoint) or more than one (intersect) polys. */
struct SortPoly {
int *verts;
int numverts;
int loopstart;
uint index;
bool invalid; /* Poly index. */
};
static void edge_store_assign(uint32_t verts[2], const uint32_t v1, const uint32_t v2)
{
if (v1 < v2) {
verts[0] = v1;
verts[1] = v2;
}
else {
verts[0] = v2;
verts[1] = v1;
}
}
static void edge_store_from_mface_quad(EdgeUUID es[4], MFace *mf)
{
edge_store_assign(es[0].verts, mf->v1, mf->v2);
edge_store_assign(es[1].verts, mf->v2, mf->v3);
edge_store_assign(es[2].verts, mf->v3, mf->v4);
edge_store_assign(es[3].verts, mf->v4, mf->v1);
}
static void edge_store_from_mface_tri(EdgeUUID es[4], MFace *mf)
{
edge_store_assign(es[0].verts, mf->v1, mf->v2);
edge_store_assign(es[1].verts, mf->v2, mf->v3);
edge_store_assign(es[2].verts, mf->v3, mf->v1);
es[3].verts[0] = es[3].verts[1] = UINT_MAX;
}
static int int64_cmp(const void *v1, const void *v2)
{
const int64_t x1 = *(const int64_t *)v1;
const int64_t x2 = *(const int64_t *)v2;
if (x1 > x2) {
return 1;
}
if (x1 < x2) {
return -1;
}
return 0;
}
static int search_face_cmp(const void *v1, const void *v2)
{
const SortFace *sfa = static_cast<const SortFace *>(v1);
const SortFace *sfb = static_cast<const SortFace *>(v2);
if (sfa->es[0].edval > sfb->es[0].edval) {
return 1;
}
if (sfa->es[0].edval < sfb->es[0].edval) {
return -1;
}
if (sfa->es[1].edval > sfb->es[1].edval) {
return 1;
}
if (sfa->es[1].edval < sfb->es[1].edval) {
return -1;
}
if (sfa->es[2].edval > sfb->es[2].edval) {
return 1;
}
if (sfa->es[2].edval < sfb->es[2].edval) {
return -1;
}
if (sfa->es[3].edval > sfb->es[3].edval) {
return 1;
}
if (sfa->es[3].edval < sfb->es[3].edval) {
return -1;
}
return 0;
}
/* TODO: check there is not some standard define of this somewhere! */
static int int_cmp(const void *v1, const void *v2)
{
return *(int *)v1 > *(int *)v2 ? 1 : *(int *)v1 < *(int *)v2 ? -1 : 0;
}
static int search_poly_cmp(const void *v1, const void *v2)
{
const SortPoly *sp1 = static_cast<const SortPoly *>(v1);
const SortPoly *sp2 = static_cast<const SortPoly *>(v2);
/* Reject all invalid polys at end of list! */
if (sp1->invalid || sp2->invalid) {
return sp1->invalid ? (sp2->invalid ? 0 : 1) : -1;
}
/* Else, sort on first non-equal verts (remember verts of valid polys are sorted). */
const int max_idx = sp1->numverts > sp2->numverts ? sp2->numverts : sp1->numverts;
for (int idx = 0; idx < max_idx; idx++) {
const int v1_i = sp1->verts[idx];
const int v2_i = sp2->verts[idx];
if (v1_i != v2_i) {
return (v1_i > v2_i) ? 1 : -1;
}
}
return sp1->numverts > sp2->numverts ? 1 : sp1->numverts < sp2->numverts ? -1 : 0;
}
static int search_polyloop_cmp(const void *v1, const void *v2)
{
const SortPoly *sp1 = static_cast<const SortPoly *>(v1);
const SortPoly *sp2 = static_cast<const SortPoly *>(v2);
/* Reject all invalid polys at end of list! */
if (sp1->invalid || sp2->invalid) {
return sp1->invalid && sp2->invalid ? 0 : sp1->invalid ? 1 : -1;
}
/* Else, sort on loopstart. */
return sp1->loopstart > sp2->loopstart ? 1 : sp1->loopstart < sp2->loopstart ? -1 : 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Validation
* \{ */
#define PRINT_MSG(...) \
if (do_verbose) { \
CLOG_INFO(&LOG, 1, __VA_ARGS__); \
} \
((void)0)
#define PRINT_ERR(...) \
do { \
is_valid = false; \
if (do_verbose) { \
CLOG_ERROR(&LOG, __VA_ARGS__); \
} \
} while (0)
/* NOLINTNEXTLINE: readability-function-size */
bool BKE_mesh_validate_arrays(Mesh *mesh,
MVert *mverts,
uint totvert,
MEdge *medges,
uint totedge,
MFace *mfaces,
uint totface,
MLoop *mloops,
uint totloop,
MPoly *mpolys,
uint totpoly,
MDeformVert *dverts, /* assume totvert length */
const bool do_verbose,
const bool do_fixes,
bool *r_changed)
{
#define REMOVE_EDGE_TAG(_me) \
{ \
_me->v2 = _me->v1; \
free_flag.edges = do_fixes; \
} \
(void)0
#define IS_REMOVED_EDGE(_me) (_me->v2 == _me->v1)
#define REMOVE_LOOP_TAG(_ml) \
{ \
_ml->e = INVALID_LOOP_EDGE_MARKER; \
free_flag.polyloops = do_fixes; \
} \
(void)0
#define REMOVE_POLY_TAG(_mp) \
{ \
_mp->totloop *= -1; \
free_flag.polyloops = do_fixes; \
} \
(void)0
blender::bke::AttributeWriter<int> material_indices =
blender::bke::mesh_attributes_for_write(*mesh).lookup_for_write<int>("material_index");
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
MVert *mv = mverts;
MEdge *me;
MLoop *ml;
MPoly *mp;
uint i, j;
int *v;
bool is_valid = true;
union {
struct {
int verts : 1;
int verts_weight : 1;
int loops_edge : 1;
};
int as_flag;
} fix_flag;
union {
struct {
int edges : 1;
int faces : 1;
/* This regroups loops and polys! */
int polyloops : 1;
int mselect : 1;
};
int as_flag;
} free_flag;
union {
struct {
int edges : 1;
};
int as_flag;
} recalc_flag;
EdgeHash *edge_hash = BLI_edgehash_new_ex(__func__, totedge);
BLI_assert(!(do_fixes && mesh == nullptr));
fix_flag.as_flag = 0;
free_flag.as_flag = 0;
recalc_flag.as_flag = 0;
PRINT_MSG("verts(%u), edges(%u), loops(%u), polygons(%u)", totvert, totedge, totloop, totpoly);
if (totedge == 0 && totpoly != 0) {
PRINT_ERR("\tLogical error, %u polygons and 0 edges", totpoly);
recalc_flag.edges = do_fixes;
}
const float(*vert_normals)[3] = nullptr;
BKE_mesh_assert_normals_dirty_or_calculated(mesh);
if (!BKE_mesh_vertex_normals_are_dirty(mesh)) {
vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
}
for (i = 0; i < totvert; i++, mv++) {
bool fix_normal = true;
for (j = 0; j < 3; j++) {
if (!isfinite(mv->co[j])) {
PRINT_ERR("\tVertex %u: has invalid coordinate", i);
if (do_fixes) {
zero_v3(mv->co);
fix_flag.verts = true;
}
}
if (vert_normals && vert_normals[i][j] != 0.0f) {
fix_normal = false;
break;
}
}
if (vert_normals && fix_normal) {
/* If the vertex normal accumulates to zero or isn't part of a face, the location is used.
* When the location is also zero, a zero normal warning should not be raised.
* since this is the expected behavior of normal calculation.
*
* This avoids false positives but isn't foolproof as it's possible the vertex
* is part of a polygon that has a normal which this vertex should be using,
* although it's also possible degenerate/opposite faces accumulate to a zero vector.
* To detect this a full normal recalculation would be needed, which is out of scope
* for a basic validity check (see "Vertex Normal" in the doc-string). */
if (!is_zero_v3(mv->co)) {
PRINT_ERR("\tVertex %u: has zero normal, assuming Z-up normal", i);
if (do_fixes) {
float *normal = (float *)vert_normals[i];
normal[2] = 1.0f;
fix_flag.verts = true;
}
}
}
}
for (i = 0, me = medges; i < totedge; i++, me++) {
bool remove = false;
if (me->v1 == me->v2) {
PRINT_ERR("\tEdge %u: has matching verts, both %u", i, me->v1);
remove = do_fixes;
}
if (me->v1 >= totvert) {
PRINT_ERR("\tEdge %u: v1 index out of range, %u", i, me->v1);
remove = do_fixes;
}
if (me->v2 >= totvert) {
PRINT_ERR("\tEdge %u: v2 index out of range, %u", i, me->v2);
remove = do_fixes;
}
if ((me->v1 != me->v2) && BLI_edgehash_haskey(edge_hash, me->v1, me->v2)) {
PRINT_ERR("\tEdge %u: is a duplicate of %d",
i,
POINTER_AS_INT(BLI_edgehash_lookup(edge_hash, me->v1, me->v2)));
remove = do_fixes;
}
if (remove == false) {
if (me->v1 != me->v2) {
BLI_edgehash_insert(edge_hash, me->v1, me->v2, POINTER_FROM_INT(i));
}
}
else {
REMOVE_EDGE_TAG(me);
}
}
if (mfaces && !mpolys) {
#define REMOVE_FACE_TAG(_mf) \
{ \
_mf->v3 = 0; \
free_flag.faces = do_fixes; \
} \
(void)0
#define CHECK_FACE_VERT_INDEX(a, b) \
if (mf->a == mf->b) { \
PRINT_ERR(" face %u: verts invalid, " STRINGIFY(a) "/" STRINGIFY(b) " both %u", i, mf->a); \
remove = do_fixes; \
} \
(void)0
#define CHECK_FACE_EDGE(a, b) \
if (!BLI_edgehash_haskey(edge_hash, mf->a, mf->b)) { \
PRINT_ERR(" face %u: edge " STRINGIFY(a) "/" STRINGIFY(b) " (%u,%u) is missing edge data", \
i, \
mf->a, \
mf->b); \
recalc_flag.edges = do_fixes; \
} \
(void)0
MFace *mf;
MFace *mf_prev;
SortFace *sort_faces = (SortFace *)MEM_callocN(sizeof(SortFace) * totface, "search faces");
SortFace *sf;
SortFace *sf_prev;
uint totsortface = 0;
PRINT_ERR("No Polys, only tessellated Faces");
for (i = 0, mf = mfaces, sf = sort_faces; i < totface; i++, mf++) {
bool remove = false;
int fidx;
uint fv[4];
fidx = mf->v4 ? 3 : 2;
do {
fv[fidx] = *(&(mf->v1) + fidx);
if (fv[fidx] >= totvert) {
PRINT_ERR("\tFace %u: 'v%d' index out of range, %u", i, fidx + 1, fv[fidx]);
remove = do_fixes;
}
} while (fidx--);
if (remove == false) {
if (mf->v4) {
CHECK_FACE_VERT_INDEX(v1, v2);
CHECK_FACE_VERT_INDEX(v1, v3);
CHECK_FACE_VERT_INDEX(v1, v4);
CHECK_FACE_VERT_INDEX(v2, v3);
CHECK_FACE_VERT_INDEX(v2, v4);
CHECK_FACE_VERT_INDEX(v3, v4);
}
else {
CHECK_FACE_VERT_INDEX(v1, v2);
CHECK_FACE_VERT_INDEX(v1, v3);
CHECK_FACE_VERT_INDEX(v2, v3);
}
if (remove == false) {
if (totedge) {
if (mf->v4) {
CHECK_FACE_EDGE(v1, v2);
CHECK_FACE_EDGE(v2, v3);
CHECK_FACE_EDGE(v3, v4);
CHECK_FACE_EDGE(v4, v1);
}
else {
CHECK_FACE_EDGE(v1, v2);
CHECK_FACE_EDGE(v2, v3);
CHECK_FACE_EDGE(v3, v1);
}
}
sf->index = i;
if (mf->v4) {
edge_store_from_mface_quad(sf->es, mf);
qsort(sf->es, 4, sizeof(int64_t), int64_cmp);
}
else {
edge_store_from_mface_tri(sf->es, mf);
qsort(sf->es, 3, sizeof(int64_t), int64_cmp);
}
totsortface++;
sf++;
}
}
if (remove) {
REMOVE_FACE_TAG(mf);
}
}
qsort(sort_faces, totsortface, sizeof(SortFace), search_face_cmp);
sf = sort_faces;
sf_prev = sf;
sf++;
for (i = 1; i < totsortface; i++, sf++) {
bool remove = false;
/* on a valid mesh, code below will never run */
if (memcmp(sf->es, sf_prev->es, sizeof(sf_prev->es)) == 0) {
mf = mfaces + sf->index;
if (do_verbose) {
mf_prev = mfaces + sf_prev->index;
if (mf->v4) {
PRINT_ERR("\tFace %u & %u: are duplicates (%u,%u,%u,%u) (%u,%u,%u,%u)",
sf->index,
sf_prev->index,
mf->v1,
mf->v2,
mf->v3,
mf->v4,
mf_prev->v1,
mf_prev->v2,
mf_prev->v3,
mf_prev->v4);
}
else {
PRINT_ERR("\tFace %u & %u: are duplicates (%u,%u,%u) (%u,%u,%u)",
sf->index,
sf_prev->index,
mf->v1,
mf->v2,
mf->v3,
mf_prev->v1,
mf_prev->v2,
mf_prev->v3);
}
}
remove = do_fixes;
}
else {
sf_prev = sf;
}
if (remove) {
REMOVE_FACE_TAG(mf);
}
}
MEM_freeN(sort_faces);
#undef REMOVE_FACE_TAG
#undef CHECK_FACE_VERT_INDEX
#undef CHECK_FACE_EDGE
}
/* Checking loops and polys is a bit tricky, as they are quite intricate...
*
* Polys must have:
* - a valid loopstart value.
* - a valid totloop value (>= 3 and loopstart+totloop < me.totloop).
*
* Loops must have:
* - a valid v value.
* - a valid e value (corresponding to the edge it defines with the next loop in poly).
*
* Also, loops not used by polys can be discarded.
* And "intersecting" loops (i.e. loops used by more than one poly) are invalid,
* so be sure to leave at most one poly per loop!
*/
{
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(mesh->totvert, __func__);
SortPoly *sort_polys = (SortPoly *)MEM_callocN(sizeof(SortPoly) * totpoly,
"mesh validate's sort_polys");
SortPoly *prev_sp, *sp = sort_polys;
int prev_end;
for (i = 0, mp = mpolys; i < totpoly; i++, mp++, sp++) {
sp->index = i;
/* Material index, isolated from other tests here. While large indices are clamped,
* negative indices aren't supported by drawing, exporters etc.
* To check the indices are in range, use #BKE_mesh_validate_material_indices */
if (material_indices && material_indices_span[i] < 0) {
PRINT_ERR("\tPoly %u has invalid material (%d)", sp->index, material_indices_span[i]);
if (do_fixes) {
material_indices_span[i] = 0;
}
}
if (mp->loopstart < 0 || mp->totloop < 3) {
/* Invalid loop data. */
PRINT_ERR("\tPoly %u is invalid (loopstart: %d, totloop: %d)",
sp->index,
mp->loopstart,
mp->totloop);
sp->invalid = true;
}
else if (mp->loopstart + mp->totloop > totloop) {
/* Invalid loop data. */
PRINT_ERR(
"\tPoly %u uses loops out of range "
"(loopstart: %d, loopend: %d, max number of loops: %u)",
sp->index,
mp->loopstart,
mp->loopstart + mp->totloop - 1,
totloop - 1);
sp->invalid = true;
}
else {
/* Poly itself is valid, for now. */
int v1, v2; /* v1 is prev loop vert idx, v2 is current loop one. */
sp->invalid = false;
sp->verts = v = (int *)MEM_mallocN(sizeof(int) * mp->totloop, "Vert idx of SortPoly");
sp->numverts = mp->totloop;
sp->loopstart = mp->loopstart;
/* Ideally we would only have to do that once on all vertices
* before we start checking each poly, but several polys can use same vert,
* so we have to ensure here all verts of current poly are cleared. */
for (j = 0, ml = &mloops[sp->loopstart]; j < mp->totloop; j++, ml++) {
if (ml->v < totvert) {
BLI_BITMAP_DISABLE(vert_tag, ml->v);
}
}
/* Test all poly's loops' vert idx. */
for (j = 0, ml = &mloops[sp->loopstart]; j < mp->totloop; j++, ml++, v++) {
if (ml->v >= totvert) {
/* Invalid vert idx. */
PRINT_ERR("\tLoop %u has invalid vert reference (%u)", sp->loopstart + j, ml->v);
sp->invalid = true;
}
else if (BLI_BITMAP_TEST(vert_tag, ml->v)) {
PRINT_ERR("\tPoly %u has duplicated vert reference at corner (%u)", i, j);
sp->invalid = true;
}
else {
BLI_BITMAP_ENABLE(vert_tag, ml->v);
}
*v = ml->v;
}
if (sp->invalid) {
continue;
}
/* Test all poly's loops. */
for (j = 0, ml = &mloops[sp->loopstart]; j < mp->totloop; j++, ml++) {
v1 = ml->v;
v2 = mloops[sp->loopstart + (j + 1) % mp->totloop].v;
if (!BLI_edgehash_haskey(edge_hash, v1, v2)) {
/* Edge not existing. */
PRINT_ERR("\tPoly %u needs missing edge (%d, %d)", sp->index, v1, v2);
if (do_fixes) {
recalc_flag.edges = true;
}
else {
sp->invalid = true;
}
}
else if (ml->e >= totedge) {
/* Invalid edge idx.
* We already know from previous text that a valid edge exists, use it (if allowed)! */
if (do_fixes) {
int prev_e = ml->e;
ml->e = POINTER_AS_INT(BLI_edgehash_lookup(edge_hash, v1, v2));
fix_flag.loops_edge = true;
PRINT_ERR("\tLoop %u has invalid edge reference (%d), fixed using edge %u",
sp->loopstart + j,
prev_e,
ml->e);
}
else {
PRINT_ERR("\tLoop %u has invalid edge reference (%u)", sp->loopstart + j, ml->e);
sp->invalid = true;
}
}
else {
me = &medges[ml->e];
if (IS_REMOVED_EDGE(me) ||
!((me->v1 == v1 && me->v2 == v2) || (me->v1 == v2 && me->v2 == v1))) {
/* The pointed edge is invalid (tagged as removed, or vert idx mismatch),
* and we already know from previous test that a valid one exists,
* use it (if allowed)! */
if (do_fixes) {
int prev_e = ml->e;
ml->e = POINTER_AS_INT(BLI_edgehash_lookup(edge_hash, v1, v2));
fix_flag.loops_edge = true;
PRINT_ERR(
"\tPoly %u has invalid edge reference (%d, is_removed: %d), fixed using edge "
"%u",
sp->index,
prev_e,
IS_REMOVED_EDGE(me),
ml->e);
}
else {
PRINT_ERR("\tPoly %u has invalid edge reference (%u)", sp->index, ml->e);
sp->invalid = true;
}
}
}
}
if (!sp->invalid) {
/* Needed for checking polys using same verts below. */
qsort(sp->verts, sp->numverts, sizeof(int), int_cmp);
}
}
}
MEM_freeN(vert_tag);
/* Second check pass, testing polys using the same verts. */
qsort(sort_polys, totpoly, sizeof(SortPoly), search_poly_cmp);
sp = prev_sp = sort_polys;
sp++;
for (i = 1; i < totpoly; i++, sp++) {
int p1_nv = sp->numverts, p2_nv = prev_sp->numverts;
const int *p1_v = sp->verts, *p2_v = prev_sp->verts;
if (sp->invalid) {
/* Break, because all known invalid polys have been put at the end
* by qsort with search_poly_cmp. */
break;
}
/* Test same polys. */
if ((p1_nv == p2_nv) && (memcmp(p1_v, p2_v, p1_nv * sizeof(*p1_v)) == 0)) {
if (do_verbose) {
/* TODO: convert list to string */
PRINT_ERR("\tPolys %u and %u use same vertices (%d", prev_sp->index, sp->index, *p1_v);
for (j = 1; j < p1_nv; j++) {
PRINT_ERR(", %d", p1_v[j]);
}
PRINT_ERR("), considering poly %u as invalid.", sp->index);
}
else {
is_valid = false;
}
sp->invalid = true;
}
else {
prev_sp = sp;
}
}
/* Third check pass, testing loops used by none or more than one poly. */
qsort(sort_polys, totpoly, sizeof(SortPoly), search_polyloop_cmp);
sp = sort_polys;
prev_sp = nullptr;
prev_end = 0;
for (i = 0; i < totpoly; i++, sp++) {
/* Free this now, we don't need it anymore, and avoid us another loop! */
if (sp->verts) {
MEM_freeN(sp->verts);
}
/* Note above prev_sp: in following code, we make sure it is always valid poly (or nullptr).
*/
if (sp->invalid) {
if (do_fixes) {
REMOVE_POLY_TAG((&mpolys[sp->index]));
/* DO NOT REMOVE ITS LOOPS!!!
* As already invalid polys are at the end of the SortPoly list, the loops they
* were the only users have already been tagged as "to remove" during previous
* iterations, and we don't want to remove some loops that may be used by
* another valid poly! */
}
}
/* Test loops users. */
else {
/* Unused loops. */
if (prev_end < sp->loopstart) {
for (j = prev_end, ml = &mloops[prev_end]; j < sp->loopstart; j++, ml++) {
PRINT_ERR("\tLoop %u is unused.", j);
if (do_fixes) {
REMOVE_LOOP_TAG(ml);
}
}
prev_end = sp->loopstart + sp->numverts;
prev_sp = sp;
}
/* Multi-used loops. */
else if (prev_end > sp->loopstart) {
PRINT_ERR("\tPolys %u and %u share loops from %d to %d, considering poly %u as invalid.",
prev_sp->index,
sp->index,
sp->loopstart,
prev_end,
sp->index);
if (do_fixes) {
REMOVE_POLY_TAG((&mpolys[sp->index]));
/* DO NOT REMOVE ITS LOOPS!!!
* They might be used by some next, valid poly!
* Just not updating prev_end/prev_sp vars is enough to ensure the loops
* effectively no more needed will be marked as "to be removed"! */
}
}
else {
prev_end = sp->loopstart + sp->numverts;
prev_sp = sp;
}
}
}
/* We may have some remaining unused loops to get rid of! */
if (prev_end < totloop) {
for (j = prev_end, ml = &mloops[prev_end]; j < totloop; j++, ml++) {
PRINT_ERR("\tLoop %u is unused.", j);
if (do_fixes) {
REMOVE_LOOP_TAG(ml);
}
}
}
MEM_freeN(sort_polys);
}
BLI_edgehash_free(edge_hash, nullptr);
/* fix deform verts */
if (dverts) {
MDeformVert *dv;
for (i = 0, dv = dverts; i < totvert; i++, dv++) {
MDeformWeight *dw;
for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) {
/* NOTE: greater than max defgroups is accounted for in our code, but not < 0. */
if (!isfinite(dw->weight)) {
PRINT_ERR("\tVertex deform %u, group %u has weight: %f", i, dw->def_nr, dw->weight);
if (do_fixes) {
dw->weight = 0.0f;
fix_flag.verts_weight = true;
}
}
else if (dw->weight < 0.0f || dw->weight > 1.0f) {
PRINT_ERR("\tVertex deform %u, group %u has weight: %f", i, dw->def_nr, dw->weight);
if (do_fixes) {
CLAMP(dw->weight, 0.0f, 1.0f);
fix_flag.verts_weight = true;
}
}
/* Not technically incorrect since this is unsigned, however,
* a value over INT_MAX is almost certainly caused by wrapping an uint. */
if (dw->def_nr >= INT_MAX) {
PRINT_ERR("\tVertex deform %u, has invalid group %u", i, dw->def_nr);
if (do_fixes) {
BKE_defvert_remove_group(dv, dw);
fix_flag.verts_weight = true;
if (dv->dw) {
/* re-allocated, the new values compensate for stepping
* within the for loop and may not be valid */
j--;
dw = dv->dw + j;
}
else { /* all freed */
break;
}
}
}
}
}
}
#undef REMOVE_EDGE_TAG
#undef IS_REMOVED_EDGE
#undef REMOVE_LOOP_TAG
#undef REMOVE_POLY_TAG
if (mesh) {
if (free_flag.faces) {
BKE_mesh_strip_loose_faces(mesh);
}
if (free_flag.polyloops) {
BKE_mesh_strip_loose_polysloops(mesh);
}
if (free_flag.edges) {
BKE_mesh_strip_loose_edges(mesh);
}
if (recalc_flag.edges) {
BKE_mesh_calc_edges(mesh, true, false);
}
}
if (mesh && mesh->mselect) {
MSelect *msel;
for (i = 0, msel = mesh->mselect; i < mesh->totselect; i++, msel++) {
int tot_elem = 0;
if (msel->index < 0) {
PRINT_ERR(
"\tMesh select element %u type %d index is negative, "
"resetting selection stack.\n",
i,
msel->type);
free_flag.mselect = do_fixes;
break;
}
switch (msel->type) {
case ME_VSEL:
tot_elem = mesh->totvert;
break;
case ME_ESEL:
tot_elem = mesh->totedge;
break;
case ME_FSEL:
tot_elem = mesh->totpoly;
break;
}
if (msel->index > tot_elem) {
PRINT_ERR(
"\tMesh select element %u type %d index %d is larger than data array size %d, "
"resetting selection stack.\n",
i,
msel->type,
msel->index,
tot_elem);
free_flag.mselect = do_fixes;
break;
}
}
if (free_flag.mselect) {
MEM_freeN(mesh->mselect);
mesh->mselect = nullptr;
mesh->totselect = 0;
}
}
material_indices_span.save();
material_indices.finish();
PRINT_MSG("%s: finished\n\n", __func__);
*r_changed = (fix_flag.as_flag || free_flag.as_flag || recalc_flag.as_flag);
BLI_assert((*r_changed == false) || (do_fixes == true));
return is_valid;
}
static bool mesh_validate_customdata(CustomData *data,
eCustomDataMask mask,
const uint totitems,
const bool do_verbose,
const bool do_fixes,
bool *r_change)
{
bool is_valid = true;
bool has_fixes = false;
int i = 0;
PRINT_MSG("%s: Checking %d CD layers...\n", __func__, data->totlayer);
while (i < data->totlayer) {
CustomDataLayer *layer = &data->layers[i];
bool ok = true;
if (CustomData_layertype_is_singleton(layer->type)) {
const int layer_tot = CustomData_number_of_layers(data, layer->type);
if (layer_tot > 1) {
PRINT_ERR("\tCustomDataLayer type %d is a singleton, found %d in Mesh structure\n",
layer->type,
layer_tot);
ok = false;
}
}
if (mask != 0) {
eCustomDataMask layer_typemask = CD_TYPE_AS_MASK(layer->type);
if ((layer_typemask & mask) == 0) {
PRINT_ERR("\tCustomDataLayer type %d which isn't in the mask\n", layer->type);
ok = false;
}
}
if (ok == false) {
if (do_fixes) {
CustomData_free_layer(data, layer->type, 0, i);
has_fixes = true;
}
}
if (ok) {
if (CustomData_layer_validate(layer, totitems, do_fixes)) {
PRINT_ERR("\tCustomDataLayer type %d has some invalid data\n", layer->type);
has_fixes = do_fixes;
}
i++;
}
}
PRINT_MSG("%s: Finished (is_valid=%d)\n\n", __func__, (int)!has_fixes);
*r_change = has_fixes;
return is_valid;
}
bool BKE_mesh_validate_all_customdata(CustomData *vdata,
const uint totvert,
CustomData *edata,
const uint totedge,
CustomData *ldata,
const uint totloop,
CustomData *pdata,
const uint totpoly,
const bool check_meshmask,
const bool do_verbose,
const bool do_fixes,
bool *r_change)
{
bool is_valid = true;
bool is_change_v, is_change_e, is_change_l, is_change_p;
CustomData_MeshMasks mask = {0};
if (check_meshmask) {
mask = CD_MASK_MESH;
}
is_valid &= mesh_validate_customdata(
vdata, mask.vmask, totvert, do_verbose, do_fixes, &is_change_v);
is_valid &= mesh_validate_customdata(
edata, mask.emask, totedge, do_verbose, do_fixes, &is_change_e);
is_valid &= mesh_validate_customdata(
ldata, mask.lmask, totloop, do_verbose, do_fixes, &is_change_l);
is_valid &= mesh_validate_customdata(
pdata, mask.pmask, totpoly, do_verbose, do_fixes, &is_change_p);
const int tot_uvloop = CustomData_number_of_layers(ldata, CD_MLOOPUV);
if (tot_uvloop > MAX_MTFACE) {
PRINT_ERR(
"\tMore UV layers than %d allowed, %d last ones won't be available for render, shaders, "
"etc.\n",
MAX_MTFACE,
tot_uvloop - MAX_MTFACE);
}
/* check indices of clone/stencil */
if (do_fixes && CustomData_get_clone_layer(ldata, CD_MLOOPUV) >= tot_uvloop) {
CustomData_set_layer_clone(ldata, CD_MLOOPUV, 0);
is_change_l = true;
}
if (do_fixes && CustomData_get_stencil_layer(ldata, CD_MLOOPUV) >= tot_uvloop) {
CustomData_set_layer_stencil(ldata, CD_MLOOPUV, 0);
is_change_l = true;
}
*r_change = (is_change_v || is_change_e || is_change_l || is_change_p);
return is_valid;
}
bool BKE_mesh_validate(Mesh *me, const bool do_verbose, const bool cddata_check_mask)
{
bool changed;
if (do_verbose) {
CLOG_INFO(&LOG, 0, "MESH: %s", me->id.name + 2);
}
BKE_mesh_validate_all_customdata(&me->vdata,
me->totvert,
&me->edata,
me->totedge,
&me->ldata,
me->totloop,
&me->pdata,
me->totpoly,
cddata_check_mask,
do_verbose,
true,
&changed);
MutableSpan<MVert> verts = me->vertices_for_write();
MutableSpan<MEdge> edges = me->edges_for_write();
MutableSpan<MPoly> polys = me->polygons_for_write();
MutableSpan<MLoop> loops = me->loops_for_write();
BKE_mesh_validate_arrays(me,
verts.data(),
verts.size(),
edges.data(),
edges.size(),
(MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
me->totface,
loops.data(),
loops.size(),
polys.data(),
polys.size(),
me->deform_verts_for_write().data(),
do_verbose,
true,
&changed);
if (changed) {
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY_ALL_MODES);
return true;
}
return false;
}
bool BKE_mesh_is_valid(Mesh *me)
{
const bool do_verbose = true;
const bool do_fixes = false;
bool is_valid = true;
bool changed = true;
BKE_mesh_assert_normals_dirty_or_calculated(me);
is_valid &= BKE_mesh_validate_all_customdata(
&me->vdata,
me->totvert,
&me->edata,
me->totedge,
&me->ldata,
me->totloop,
&me->pdata,
me->totpoly,
false, /* setting mask here isn't useful, gives false positives */
do_verbose,
do_fixes,
&changed);
MutableSpan<MVert> verts = me->vertices_for_write();
MutableSpan<MEdge> edges = me->edges_for_write();
MutableSpan<MPoly> polys = me->polygons_for_write();
MutableSpan<MLoop> loops = me->loops_for_write();
is_valid &= BKE_mesh_validate_arrays(me,
verts.data(),
verts.size(),
edges.data(),
edges.size(),
(MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
me->totface,
loops.data(),
loops.size(),
polys.data(),
polys.size(),
me->deform_verts_for_write().data(),
do_verbose,
do_fixes,
&changed);
BLI_assert(changed == false);
return is_valid;
}
bool BKE_mesh_validate_material_indices(Mesh *me)
{
const int mat_nr_max = max_ii(0, me->totcol - 1);
bool is_valid = true;
blender::bke::AttributeWriter<int> material_indices =
blender::bke::mesh_attributes_for_write(*me).lookup_for_write<int>("material_index");
blender::MutableVArraySpan<int> material_indices_span(material_indices.varray);
for (const int i : material_indices_span.index_range()) {
if (material_indices_span[i] < 0 || material_indices_span[i] > mat_nr_max) {
material_indices_span[i] = 0;
is_valid = false;
}
}
material_indices_span.save();
material_indices.finish();
if (!is_valid) {
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY_ALL_MODES);
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Stripping (removing invalid data)
* \{ */
void BKE_mesh_strip_loose_faces(Mesh *me)
{
/* NOTE: We need to keep this for edge creation (for now?), and some old `readfile.c` code. */
MFace *f;
int a, b;
MFace *mfaces = (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE);
for (a = b = 0, f = mfaces; a < me->totface; a++, f++) {
if (f->v3) {
if (a != b) {
memcpy(&mfaces[b], f, sizeof(mfaces[b]));
CustomData_copy_data(&me->fdata, &me->fdata, a, b, 1);
}
b++;
}
}
if (a != b) {
CustomData_free_elem(&me->fdata, b, a - b);
me->totface = b;
}
}
void BKE_mesh_strip_loose_polysloops(Mesh *me)
{
MutableSpan<MPoly> polys = me->polygons_for_write();
MutableSpan<MLoop> loops = me->loops_for_write();
MPoly *p;
MLoop *l;
int a, b;
/* New loops idx! */
int *new_idx = (int *)MEM_mallocN(sizeof(int) * me->totloop, __func__);
for (a = b = 0, p = polys.data(); a < me->totpoly; a++, p++) {
bool invalid = false;
int i = p->loopstart;
int stop = i + p->totloop;
if (stop > me->totloop || stop < i || p->loopstart < 0) {
invalid = true;
}
else {
l = &loops[i];
i = stop - i;
/* If one of the poly's loops is invalid, the whole poly is invalid! */
for (; i--; l++) {
if (l->e == INVALID_LOOP_EDGE_MARKER) {
invalid = true;
break;
}
}
}
if (p->totloop >= 3 && !invalid) {
if (a != b) {
memcpy(&polys[b], p, sizeof(polys[b]));
CustomData_copy_data(&me->pdata, &me->pdata, a, b, 1);
}
b++;
}
}
if (a != b) {
CustomData_free_elem(&me->pdata, b, a - b);
me->totpoly = b;
}
/* And now, get rid of invalid loops. */
for (a = b = 0, l = loops.data(); a < me->totloop; a++, l++) {
if (l->e != INVALID_LOOP_EDGE_MARKER) {
if (a != b) {
memcpy(&loops[b], l, sizeof(loops[b]));
CustomData_copy_data(&me->ldata, &me->ldata, a, b, 1);
}
new_idx[a] = b;
b++;
}
else {
/* XXX Theoretically, we should be able to not do this, as no remaining poly
* should use any stripped loop. But for security's sake... */
new_idx[a] = -a;
}
}
if (a != b) {
CustomData_free_elem(&me->ldata, b, a - b);
me->totloop = b;
}
/* And now, update polys' start loop index. */
/* NOTE: At this point, there should never be any poly using a striped loop! */
for (const int i : polys.index_range()) {
polys[i].loopstart = new_idx[polys[i].loopstart];
}
MEM_freeN(new_idx);
}
void BKE_mesh_strip_loose_edges(Mesh *me)
{
MEdge *e;
int a, b;
uint *new_idx = (uint *)MEM_mallocN(sizeof(int) * me->totedge, __func__);
MutableSpan<MEdge> edges = me->edges_for_write();
for (a = b = 0, e = edges.data(); a < me->totedge; a++, e++) {
if (e->v1 != e->v2) {
if (a != b) {
memcpy(&edges[b], e, sizeof(edges[b]));
CustomData_copy_data(&me->edata, &me->edata, a, b, 1);
}
new_idx[a] = b;
b++;
}
else {
new_idx[a] = INVALID_LOOP_EDGE_MARKER;
}
}
if (a != b) {
CustomData_free_elem(&me->edata, b, a - b);
me->totedge = b;
}
/* And now, update loops' edge indices. */
/* XXX We hope no loop was pointing to a striped edge!
* Else, its e will be set to INVALID_LOOP_EDGE_MARKER :/ */
MutableSpan<MLoop> loops = me->loops_for_write();
for (MLoop &loop : loops) {
loop.e = new_idx[loop.e];
}
MEM_freeN(new_idx);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Edge Calculation
* \{ */
/* make edges in a Mesh, for outside of editmode */
struct EdgeSort {
uint v1, v2;
char is_loose, is_draw;
};
/* edges have to be added with lowest index first for sorting */
static void to_edgesort(struct EdgeSort *ed, uint v1, uint v2, char is_loose, short is_draw)
{
if (v1 < v2) {
ed->v1 = v1;
ed->v2 = v2;
}
else {
ed->v1 = v2;
ed->v2 = v1;
}
ed->is_loose = is_loose;
ed->is_draw = is_draw;
}
static int vergedgesort(const void *v1, const void *v2)
{
const struct EdgeSort *x1 = static_cast<const struct EdgeSort *>(v1);
const struct EdgeSort *x2 = static_cast<const struct EdgeSort *>(v2);
if (x1->v1 > x2->v1) {
return 1;
}
if (x1->v1 < x2->v1) {
return -1;
}
if (x1->v2 > x2->v2) {
return 1;
}
if (x1->v2 < x2->v2) {
return -1;
}
return 0;
}
/* Create edges based on known verts and faces,
* this function is only used when loading very old blend files */
static void mesh_calc_edges_mdata(const MVert *UNUSED(allvert),
const MFace *allface,
MLoop *allloop,
const MPoly *allpoly,
int UNUSED(totvert),
int totface,
int UNUSED(totloop),
int totpoly,
const bool use_old,
MEdge **r_medge,
int *r_totedge)
{
const MPoly *mpoly;
const MFace *mface;
MEdge *medge, *med;
EdgeHash *hash;
struct EdgeSort *edsort, *ed;
int a, totedge = 0;
uint totedge_final = 0;
uint edge_index;
/* we put all edges in array, sort them, and detect doubles that way */
for (a = totface, mface = allface; a > 0; a--, mface++) {
if (mface->v4) {
totedge += 4;
}
else if (mface->v3) {
totedge += 3;
}
else {
totedge += 1;
}
}
if (totedge == 0) {
/* flag that mesh has edges */
(*r_medge) = (MEdge *)MEM_callocN(0, __func__);
(*r_totedge) = 0;
return;
}
ed = edsort = (EdgeSort *)MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort");
for (a = totface, mface = allface; a > 0; a--, mface++) {
to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
if (mface->v4) {
to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
}
else if (mface->v3) {
to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
}
}
qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort);
/* count final amount */
for (a = totedge, ed = edsort; a > 1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
totedge_final++;
}
}
totedge_final++;
medge = (MEdge *)MEM_callocN(sizeof(MEdge) * totedge_final, __func__);
for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
med->v1 = ed->v1;
med->v2 = ed->v2;
if (use_old == false || ed->is_draw) {
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
}
if (ed->is_loose) {
med->flag |= ME_LOOSEEDGE;
}
/* order is swapped so extruding this edge as a surface won't flip face normals
* with cyclic curves */
if (ed->v1 + 1 != ed->v2) {
SWAP(uint, med->v1, med->v2);
}
med++;
}
else {
/* Equal edge, merge the draw-flag. */
(ed + 1)->is_draw |= ed->is_draw;
}
}
/* last edge */
med->v1 = ed->v1;
med->v2 = ed->v2;
med->flag = ME_EDGEDRAW;
if (ed->is_loose) {
med->flag |= ME_LOOSEEDGE;
}
med->flag |= ME_EDGERENDER;
MEM_freeN(edsort);
/* set edge members of mloops */
hash = BLI_edgehash_new_ex(__func__, totedge_final);
for (edge_index = 0, med = medge; edge_index < totedge_final; edge_index++, med++) {
BLI_edgehash_insert(hash, med->v1, med->v2, POINTER_FROM_UINT(edge_index));
}
mpoly = allpoly;
for (a = 0; a < totpoly; a++, mpoly++) {
MLoop *ml, *ml_next;
int i = mpoly->totloop;
ml_next = allloop + mpoly->loopstart; /* first loop */
ml = &ml_next[i - 1]; /* last loop */
while (i-- != 0) {
ml->e = POINTER_AS_UINT(BLI_edgehash_lookup(hash, ml->v, ml_next->v));
ml = ml_next;
ml_next++;
}
}
BLI_edgehash_free(hash, nullptr);
*r_medge = medge;
*r_totedge = totedge_final;
}
void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
{
MEdge *medge;
int totedge = 0;
const Span<MVert> verts = me->vertices();
const Span<MPoly> polys = me->polygons();
MutableSpan<MLoop> loops = me->loops_for_write();
mesh_calc_edges_mdata(verts.data(),
(MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
loops.data(),
polys.data(),
verts.size(),
me->totface,
loops.size(),
polys.size(),
use_old,
&medge,
&totedge);
if (totedge == 0) {
/* flag that mesh has edges */
me->totedge = 0;
return;
}
medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge);
me->totedge = totedge;
BKE_mesh_strip_loose_faces(me);
}
void BKE_mesh_calc_edges_loose(Mesh *mesh)
{
const Span<MLoop> loops = mesh->loops();
MutableSpan<MEdge> edges = mesh->edges_for_write();
for (const int i : edges.index_range()) {
edges[i].flag |= ME_LOOSEEDGE;
}
for (const int i : loops.index_range()) {
edges[loops[i].e].flag &= ~ME_LOOSEEDGE;
}
for (const int i : edges.index_range()) {
if (edges[i].flag & ME_LOOSEEDGE) {
edges[i].flag |= ME_EDGEDRAW;
}
}
}
void BKE_mesh_calc_edges_tessface(Mesh *mesh)
{
const int numFaces = mesh->totface;
EdgeSet *eh = BLI_edgeset_new_ex(__func__, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(numFaces));
MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
MFace *mf = mfaces;
for (int i = 0; i < numFaces; i++, mf++) {
BLI_edgeset_add(eh, mf->v1, mf->v2);
BLI_edgeset_add(eh, mf->v2, mf->v3);
if (mf->v4) {
BLI_edgeset_add(eh, mf->v3, mf->v4);
BLI_edgeset_add(eh, mf->v4, mf->v1);
}
else {
BLI_edgeset_add(eh, mf->v3, mf->v1);
}
}
const int numEdges = BLI_edgeset_len(eh);
/* write new edges into a temporary CustomData */
CustomData edgeData;
CustomData_reset(&edgeData);
CustomData_add_layer(&edgeData, CD_MEDGE, CD_SET_DEFAULT, nullptr, numEdges);
CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_SET_DEFAULT, nullptr, numEdges);
MEdge *med = (MEdge *)CustomData_get_layer(&edgeData, CD_MEDGE);
int *index = (int *)CustomData_get_layer(&edgeData, CD_ORIGINDEX);
EdgeSetIterator *ehi = BLI_edgesetIterator_new(eh);
for (int i = 0; BLI_edgesetIterator_isDone(ehi) == false;
BLI_edgesetIterator_step(ehi), i++, med++, index++) {
BLI_edgesetIterator_getKey(ehi, &med->v1, &med->v2);
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
*index = ORIGINDEX_NONE;
}
BLI_edgesetIterator_free(ehi);
/* free old CustomData and assign new one */
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata = edgeData;
mesh->totedge = numEdges;
BLI_edgeset_free(eh);
}
/** \} */