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blender-archive/source/blender/io/collada/GeometryExporter.cpp
Hans Goudey 05952aa94d Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.

The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7, 410a6efb74). Removing use of
the pointers generally makes code more obvious and more reusable.

Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).

The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.

**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.

Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).

Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00

700 lines
22 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#include <sstream>
#include "COLLADABUUtils.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWSource.h"
#include "COLLADASWVertices.h"
#include "GeometryExporter.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "collada_internal.h"
#include "collada_utils.h"
using blender::Span;
void GeometryExporter::exportGeom()
{
Scene *sce = blender_context.get_scene();
openLibrary();
GeometryFunctor gf;
gf.forEachMeshObjectInExportSet<GeometryExporter>(
sce, *this, this->export_settings.get_export_set());
closeLibrary();
}
void GeometryExporter::operator()(Object *ob)
{
bool use_instantiation = this->export_settings.get_use_object_instantiation();
Mesh *me = bc_get_mesh_copy(blender_context,
ob,
this->export_settings.get_export_mesh_type(),
this->export_settings.get_apply_modifiers(),
this->export_settings.get_triangulate());
std::string geom_id = get_geometry_id(ob, use_instantiation);
std::vector<Normal> nor;
std::vector<BCPolygonNormalsIndices> norind;
/* Skip if linked geometry was already exported from another reference */
if (use_instantiation && exportedGeometry.find(geom_id) != exportedGeometry.end()) {
return;
}
std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
geom_name = encode_xml(geom_name);
exportedGeometry.insert(geom_id);
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
create_normals(nor, norind, me);
/* openMesh(geoId, geoName, meshId) */
openMesh(geom_id, geom_name);
/* writes <source> for vertex coords */
createVertsSource(geom_id, me);
/* writes <source> for normal coords */
createNormalsSource(geom_id, me, nor);
bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
/* writes <source> for uv coords if mesh has uv coords */
if (has_uvs) {
createTexcoordsSource(geom_id, me);
}
if (has_color) {
createVertexColorSource(geom_id, me);
}
/* <vertices> */
COLLADASW::Vertices verts(mSW);
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
COLLADASW::InputList &input_list = verts.getInputList();
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
input_list.push_back(input);
verts.add();
createLooseEdgeList(ob, me, geom_id);
/* Only create Polylists if number of faces > 0 */
if (me->totface > 0) {
/* XXX slow */
if (ob->totcol) {
for (int a = 0; a < ob->totcol; a++) {
create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
}
}
closeMesh();
closeGeometry();
if (this->export_settings.get_include_shapekeys()) {
Key *key = BKE_key_from_object(ob);
if (key) {
blender::MutableSpan<MVert> verts = me->vertices_for_write();
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
BKE_keyblock_convert_to_mesh(kb, verts.data(), me->totvert);
export_key_mesh(ob, me, kb);
}
}
}
BKE_id_free(nullptr, me);
}
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
{
std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
std::vector<Normal> nor;
std::vector<BCPolygonNormalsIndices> norind;
if (exportedGeometry.find(geom_id) != exportedGeometry.end()) {
return;
}
std::string geom_name = kb->name;
exportedGeometry.insert(geom_id);
bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
create_normals(nor, norind, me);
// openMesh(geoId, geoName, meshId)
openMesh(geom_id, geom_name);
/* writes <source> for vertex coords */
createVertsSource(geom_id, me);
/* writes <source> for normal coords */
createNormalsSource(geom_id, me, nor);
bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
/* writes <source> for uv coords if mesh has uv coords */
if (has_uvs) {
createTexcoordsSource(geom_id, me);
}
if (has_color) {
createVertexColorSource(geom_id, me);
}
/* <vertices> */
COLLADASW::Vertices verts(mSW);
verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
COLLADASW::InputList &input_list = verts.getInputList();
COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
input_list.push_back(input);
verts.add();
// createLooseEdgeList(ob, me, geom_id, norind);
/* XXX slow */
if (ob->totcol) {
for (int a = 0; a < ob->totcol; a++) {
create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
else {
create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
}
closeMesh();
closeGeometry();
}
void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id)
{
const Span<MEdge> edges = me->edges();
int totedges = me->totedge;
int edges_in_linelist = 0;
std::vector<unsigned int> edge_list;
int index;
/* Find all loose edges in Mesh
* and save vertex indices in edge_list */
for (index = 0; index < totedges; index++) {
const MEdge *edge = &edges[index];
if (edge->flag & ME_LOOSEEDGE) {
edges_in_linelist += 1;
edge_list.push_back(edge->v1);
edge_list.push_back(edge->v2);
}
}
if (edges_in_linelist > 0) {
/* Create the list of loose edges */
COLLADASW::Lines lines(mSW);
lines.setCount(edges_in_linelist);
COLLADASW::InputList &til = lines.getInputList();
/* creates <input> in <lines> for vertices */
COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
0);
til.push_back(input1);
lines.prepareToAppendValues();
for (index = 0; index < edges_in_linelist; index++) {
lines.appendValues(edge_list[2 * index + 1]);
lines.appendValues(edge_list[2 * index]);
}
lines.finish();
}
}
static void prepareToAppendValues(bool is_triangulated,
COLLADASW::PrimitivesBase &primitive_list,
std::vector<unsigned long> &vcount_list)
{
/* performs the actual writing */
if (is_triangulated) {
((COLLADASW::Triangles &)primitive_list).prepareToAppendValues();
}
else {
/* sets <vcount> */
primitive_list.setVCountList(vcount_list);
((COLLADASW::Polylist &)primitive_list).prepareToAppendValues();
}
}
static void finish_and_delete_primitive_List(bool is_triangulated,
COLLADASW::PrimitivesBase *primitive_list)
{
if (is_triangulated) {
((COLLADASW::Triangles *)primitive_list)->finish();
}
else {
((COLLADASW::Polylist *)primitive_list)->finish();
}
delete primitive_list;
}
static COLLADASW::PrimitivesBase *create_primitive_list(bool is_triangulated,
COLLADASW::StreamWriter *mSW)
{
COLLADASW::PrimitivesBase *primitive_list;
if (is_triangulated) {
primitive_list = new COLLADASW::Triangles(mSW);
}
else {
primitive_list = new COLLADASW::Polylist(mSW);
}
return primitive_list;
}
static bool collect_vertex_counts_per_poly(Mesh *me,
int material_index,
std::vector<unsigned long> &vcount_list)
{
const Span<MPoly> polys = me->polygons();
const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
bool is_triangulated = true;
/* Expecting that the material index is always 0 if the mesh has no materials assigned */
for (const int i : polys.index_range()) {
if (material_indices[i] == material_index) {
const MPoly &poly = polys[i];
const int vertex_count = poly.totloop;
vcount_list.push_back(vertex_count);
if (vertex_count != 3) {
is_triangulated = false;
}
}
}
return is_triangulated;
}
std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, char *layer_name)
{
std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" +
layer_name;
return result;
}
void GeometryExporter::create_mesh_primitive_list(short material_index,
bool has_uvs,
bool has_color,
Object *ob,
Mesh *me,
std::string &geom_id,
std::vector<BCPolygonNormalsIndices> &norind)
{
const Span<MPoly> polys = me->polygons();
const Span<MLoop> loops = me->loops();
std::vector<unsigned long> vcount_list;
bool is_triangulated = collect_vertex_counts_per_poly(me, material_index, vcount_list);
int polygon_count = vcount_list.size();
/* no faces using this material */
if (polygon_count == 0) {
fprintf(
stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index);
return;
}
Material *ma = ob->totcol ? BKE_object_material_get(ob, material_index + 1) : nullptr;
COLLADASW::PrimitivesBase *primitive_list = create_primitive_list(is_triangulated, mSW);
/* sets count attribute in <polylist> */
primitive_list->setCount(polygon_count);
/* sets material name */
if (ma) {
std::string material_id = get_material_id(ma);
std::ostringstream ostr;
ostr << translate_id(material_id);
primitive_list->setMaterial(ostr.str());
}
COLLADASW::Input vertex_input(COLLADASW::InputSemantic::VERTEX,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
0);
COLLADASW::Input normals_input(COLLADASW::InputSemantic::NORMAL,
getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL),
1);
COLLADASW::InputList &til = primitive_list->getInputList();
til.push_back(vertex_input);
til.push_back(normals_input);
/* if mesh has uv coords writes <input> for TEXCOORD */
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
for (int i = 0; i < num_layers; i++) {
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, i);
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
// char *name = CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, i);
COLLADASW::Input texcoord_input(
COLLADASW::InputSemantic::TEXCOORD,
makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())),
2, /* this is only until we have optimized UV sets */
(this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */
);
til.push_back(texcoord_input);
}
}
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
if (totlayer_mcol > 0) {
int map_index = 0;
for (int a = 0; a < totlayer_mcol; a++) {
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
(has_uvs) ? 3 : 2, /* all color layers have same index order */
map_index /* set number equals color map index */
);
til.push_back(input4);
map_index++;
}
}
/* performs the actual writing */
prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
/* <p> */
int texindex = 0;
for (const int i : polys.index_range()) {
const MPoly *p = &polys[i];
int loop_count = p->totloop;
if (material_indices[i] == material_index) {
const MLoop *l = &loops[p->loopstart];
BCPolygonNormalsIndices normal_indices = norind[i];
for (int j = 0; j < loop_count; j++) {
primitive_list->appendValues(l[j].v);
primitive_list->appendValues(normal_indices[j]);
if (has_uvs) {
primitive_list->appendValues(texindex + j);
}
if (has_color) {
primitive_list->appendValues(texindex + j);
}
}
}
texindex += loop_count;
}
finish_and_delete_primitive_List(is_triangulated, primitive_list);
}
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
{
const Span<MVert> verts = me->vertices();
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
ARRAY_ID_SUFFIX);
source.setAccessorCount(verts.size());
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
/* main function, it creates <source id = "">, <float_array id = ""
* count = ""> */
source.prepareToAppendValues();
/* appends data to <float_array> */
for (const int i : verts.index_range()) {
Vector co;
if (export_settings.get_apply_global_orientation()) {
bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform());
}
else {
copy_v3_v3(co, verts[i].co);
}
source.appendValues(co[0], co[1], co[2]);
}
source.finish();
}
void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
{
/* Find number of vertex color layers */
int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
if (totlayer_mcol == 0) {
return;
}
int map_index = 0;
for (int a = 0; a < totlayer_mcol; a++) {
map_index++;
const MLoopCol *mloopcol = (const MLoopCol *)CustomData_get_layer_n(
&me->ldata, CD_PROP_BYTE_COLOR, a);
COLLADASW::FloatSourceF source(mSW);
char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
source.setId(layer_id);
source.setNodeName(layer_name);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(me->totloop);
source.setAccessorStride(4);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("R");
param.push_back("G");
param.push_back("B");
param.push_back("A");
source.prepareToAppendValues();
const Span<MPoly> polys = me->polygons();
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
const MLoopCol *mlc = mloopcol + poly.loopstart;
for (int j = 0; j < poly.totloop; j++, mlc++) {
source.appendValues(mlc->r / 255.0f, mlc->g / 255.0f, mlc->b / 255.0f, mlc->a / 255.0f);
}
}
source.finish();
}
}
std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
int layer_index,
bool is_single_layer)
{
char suffix[20];
if (is_single_layer) {
suffix[0] = '\0';
}
else {
sprintf(suffix, "-%d", layer_index);
}
return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
}
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
{
int totuv = me->totloop;
const Span<MPoly> polys = me->polygons();
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
/* write <source> for each layer
* each <source> will get id like meshName + "map-channel-1" */
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
for (int a = 0; a < num_layers; a++) {
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a);
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
COLLADASW::FloatSourceF source(mSW);
std::string layer_id = makeTexcoordSourceId(
geom_id, a, this->export_settings.get_active_uv_only());
source.setId(layer_id);
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
source.setAccessorCount(totuv);
source.setAccessorStride(2);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("S");
param.push_back("T");
source.prepareToAppendValues();
for (const int i : polys.index_range()) {
const MPoly *mpoly = &polys[i];
MLoopUV *mloop = mloops + mpoly->loopstart;
for (int j = 0; j < mpoly->totloop; j++) {
source.appendValues(mloop[j].uv[0], mloop[j].uv[1]);
}
}
source.finish();
}
}
}
bool operator<(const Normal &a, const Normal &b)
{
/* Only needed to sort normal vectors and find() them later in a map. */
return a.x < b.x || (a.x == b.x && (a.y < b.y || (a.y == b.y && a.z < b.z)));
}
void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor)
{
#if 0
int totverts = dm->getNumVerts(dm);
MVert *verts = dm->getVertArray(dm);
#endif
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) + ARRAY_ID_SUFFIX);
source.setAccessorCount((unsigned long)nor.size());
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
source.prepareToAppendValues();
std::vector<Normal>::iterator it;
for (it = nor.begin(); it != nor.end(); it++) {
Normal &n = *it;
Vector no{n.x, n.y, n.z};
if (export_settings.get_apply_global_orientation()) {
bc_add_global_transform(no, export_settings.get_global_transform());
}
source.appendValues(no[0], no[1], no[2]);
}
source.finish();
}
void GeometryExporter::create_normals(std::vector<Normal> &normals,
std::vector<BCPolygonNormalsIndices> &polygons_normals,
Mesh *me)
{
std::map<Normal, unsigned int> shared_normal_indices;
int last_normal_index = -1;
const Span<MVert> verts = me->vertices();
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
const Span<MPoly> polys = me->polygons();
const Span<MLoop> loops = me->loops();
const float(*lnors)[3] = nullptr;
bool use_custom_normals = false;
BKE_mesh_calc_normals_split(me);
if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
use_custom_normals = true;
}
for (const int poly_index : polys.index_range()) {
const MPoly *mpoly = &polys[poly_index];
bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
if (!use_vertex_normals) {
/* For flat faces use face normal as vertex normal: */
float vector[3];
BKE_mesh_calc_poly_normal(mpoly, &loops[mpoly->loopstart], verts.data(), vector);
Normal n = {vector[0], vector[1], vector[2]};
normals.push_back(n);
last_normal_index++;
}
BCPolygonNormalsIndices poly_indices;
for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
unsigned int loop_idx = mpoly->loopstart + loop_index;
if (use_vertex_normals) {
float normalized[3];
if (use_custom_normals) {
normalize_v3_v3(normalized, lnors[loop_idx]);
}
else {
copy_v3_v3(normalized, vert_normals[loops[loop_index].v]);
normalize_v3(normalized);
}
Normal n = {normalized[0], normalized[1], normalized[2]};
if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
poly_indices.add_index(shared_normal_indices[n]);
}
else {
last_normal_index++;
poly_indices.add_index(last_normal_index);
shared_normal_indices[n] = last_normal_index;
normals.push_back(n);
}
}
else {
poly_indices.add_index(last_normal_index);
}
}
polygons_normals.push_back(poly_indices);
}
}
std::string GeometryExporter::getIdBySemantics(std::string geom_id,
COLLADASW::InputSemantic::Semantics type,
std::string other_suffix)
{
return geom_id + getSuffixBySemantic(type) + other_suffix;
}
COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id,
COLLADASW::InputSemantic::Semantics type,
std::string other_suffix)
{
std::string id(getIdBySemantics(geom_id, type, other_suffix));
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
}
COLLADASW::URI GeometryExporter::makeUrl(std::string id)
{
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
}