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blender-archive/source/blender/editors/include/ED_lattice.h
Campbell Barton 5e5285baf6 View 3D: move picking arguments into a struct & minor refactor
- Add SelectPick_Params struct to make picking logic more
  straightforward and easier to extend.

- Use `eSelectOp` instead of booleans (extend, deselect, toggle)
  which were used to represent 4 states (which wasn't obvious).

- Handle deselect_all when pocking instead of view3d_select_exec,
  de-duplicate de-selection which was already needed in when replacing
  the selection in picking functions.

- Handle outliner update & notifiers in the picking functions
  instead of view3d_select_exec.

- Fix particle select deselect_all option which did nothing.
2022-03-16 14:48:25 +11:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct Base;
struct Object;
struct SelectPick_Params;
struct UndoType;
struct wmKeyConfig;
/* lattice_ops.c */
void ED_operatortypes_lattice(void);
void ED_keymap_lattice(struct wmKeyConfig *keyconf);
/* editlattice_select.c */
bool ED_lattice_flags_set(struct Object *obedit, int flag);
/**
* \return True when pick finds an element or the selection changed.
*/
bool ED_lattice_select_pick(struct bContext *C,
const int mval[2],
const struct SelectPick_Params *params);
bool ED_lattice_deselect_all_multi_ex(struct Base **bases, uint bases_len);
bool ED_lattice_deselect_all_multi(struct bContext *C);
/* editlattice_undo.c */
/** Export for ED_undo_sys. */
void ED_lattice_undosys_type(struct UndoType *ut);
#ifdef __cplusplus
}
#endif