- Add SelectPick_Params struct to make picking logic more straightforward and easier to extend. - Use `eSelectOp` instead of booleans (extend, deselect, toggle) which were used to represent 4 states (which wasn't obvious). - Handle deselect_all when pocking instead of view3d_select_exec, de-duplicate de-selection which was already needed in when replacing the selection in picking functions. - Handle outliner update & notifiers in the picking functions instead of view3d_select_exec. - Fix particle select deselect_all option which did nothing.
46 lines
1001 B
C++
46 lines
1001 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Base;
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struct Object;
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struct SelectPick_Params;
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struct UndoType;
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struct wmKeyConfig;
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/* lattice_ops.c */
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void ED_operatortypes_lattice(void);
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void ED_keymap_lattice(struct wmKeyConfig *keyconf);
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/* editlattice_select.c */
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bool ED_lattice_flags_set(struct Object *obedit, int flag);
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/**
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* \return True when pick finds an element or the selection changed.
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*/
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bool ED_lattice_select_pick(struct bContext *C,
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const int mval[2],
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const struct SelectPick_Params *params);
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bool ED_lattice_deselect_all_multi_ex(struct Base **bases, uint bases_len);
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bool ED_lattice_deselect_all_multi(struct bContext *C);
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/* editlattice_undo.c */
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/** Export for ED_undo_sys. */
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void ED_lattice_undosys_type(struct UndoType *ut);
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#ifdef __cplusplus
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}
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#endif
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