- Texture Node Allows to use any Blender Texture block as input for masks or color blending. The texture node doesn't generate a real image, but adjusts to the size as mapped with during an operation. So it won't work to use it as Image input for Blur or Filter nodes. Note; the Vector inputs for this node only work with manual input now! - Translation Node Give any image an offset in X or Y direction For the Texture node to work, I needed to move the central 'pixel processor' up one level... to allow differently sized images to merge and allow 'procedural images' without size. Temporal image of the day: http://www.blender.org/bf/rt.jpg
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6.3 KiB