This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
08b4b657b64fe8632f532e732cebdaec73264d66
Don't always create a new geometry nodes node tree when adding a geometry nodes modifier. This avoids files getting cluttered with empty and unused geometry node trees that are created every time a nodes modifier is added to an object - even if only to apply an already existing. This is also more consistent with other modifiers that also don't automatically create new data blocks. The new modifier still automatically gets populated with a new node tree when adding it via the "New" button in the header of the geometry nodes editor. Reviewed By: Hans Goudey, Dalai Felinto, Pablo Vazquez Differential Revision: D14458
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%