Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
66 lines
1.0 KiB
Python
66 lines
1.0 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# <pep8-80 compliant>
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"""
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Give access to blender data and utility functions.
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"""
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__all__ = (
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"app",
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"context",
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"data",
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"ops",
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"path",
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"props",
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"types",
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"utils",
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)
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# internal blender C module
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from _bpy import (
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app,
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context,
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data,
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msgbus,
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props,
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types,
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)
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# python modules
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from . import (
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ops,
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path,
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utils,
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)
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def main():
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import sys
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# Possibly temp. addons path
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from os.path import join, dirname
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sys.path.extend([
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join(dirname(dirname(dirname(__file__))), "addons", "modules"),
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join(utils.user_resource('SCRIPTS'), "addons", "modules"),
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])
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# fake module to allow:
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# from bpy.types import Panel
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sys.modules.update({
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"bpy.app": app,
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"bpy.app.handlers": app.handlers,
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"bpy.app.translations": app.translations,
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"bpy.types": types,
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})
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# Initializes Python classes.
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# (good place to run a profiler or trace).
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utils.load_scripts()
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main()
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del main
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