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08eaa8daacc6457cc77ebd28b4c469d7db35784f
This was (more or less) OK with hand-drawn strokes, as the number of points made it nearly unoticable, but broke completely with line and poly strokes! Did this when I implemented linked curve feature because it was easier! Now, convert code always adds a heading and trailing point to the curve, to get initial/final zero radius. Adds even more complexity to those functions... :/
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Archive of Blender with old branches
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