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blender-archive/source/blender/blenloader/BLO_readfile.h
Bastien Montagne cba447966e Fix T61683: Linking the instance of a collection crashes Blender.
Do not instance linked object immediately in scene, this was never a
good idea and is doomed to fail nowadays, with complex relations between
objects, collections and scenes.

Instead, this commit refactors a bit linking code to add loose objects
to current scene *after* everything has been imported, and ID pointers
have been properly remapped to new ones - i.e. once new linked data is
supposed to be fully valid, just like we were already doing with
collections.

As a bonus, it means we do not have to pass around scene, view3d etc. to
`BLO_library_link_named_part_ex()` and co.
2019-02-19 13:49:54 +01:00

172 lines
5.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#ifndef __BLO_READFILE_H__
#define __BLO_READFILE_H__
/** \file
* \ingroup blenloader
* \brief external readfile function prototypes.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BHead;
struct BlendThumbnail;
struct FileData;
struct LinkNode;
struct ListBase;
struct Main;
struct MemFile;
struct ReportList;
struct Scene;
struct UserDef;
struct View3D;
struct ViewLayer;
struct bContext;
struct bScreen;
struct wmWindowManager;
typedef struct BlendHandle BlendHandle;
typedef enum eBlenFileType {
BLENFILETYPE_BLEND = 1,
BLENFILETYPE_PUB = 2,
BLENFILETYPE_RUNTIME = 3,
} eBlenFileType;
typedef struct BlendFileData {
struct Main *main;
struct UserDef *user;
int fileflags;
int globalf;
char filename[1024]; /* 1024 = FILE_MAX */
struct bScreen *curscreen; /* TODO think this isn't needed anymore? */
struct Scene *curscene;
struct ViewLayer *cur_view_layer; /* layer to activate in workspaces when reading without UI */
eBlenFileType type;
} BlendFileData;
typedef struct WorkspaceConfigFileData {
struct Main *main; /* has to be freed when done reading file data */
struct ListBase workspaces;
} WorkspaceConfigFileData;
struct BlendFileReadParams {
uint skip_flags : 2; /* eBLOReadSkip */
uint is_startup : 1;
};
/* skip reading some data-block types (may want to skip screen data too). */
typedef enum eBLOReadSkip {
BLO_READ_SKIP_NONE = 0,
BLO_READ_SKIP_USERDEF = (1 << 0),
BLO_READ_SKIP_DATA = (1 << 1),
} eBLOReadSkip;
#define BLO_READ_SKIP_ALL \
(BLO_READ_SKIP_USERDEF | BLO_READ_SKIP_DATA)
BlendFileData *BLO_read_from_file(
const char *filepath,
eBLOReadSkip skip_flags,
struct ReportList *reports);
BlendFileData *BLO_read_from_memory(
const void *mem, int memsize,
eBLOReadSkip skip_flags,
struct ReportList *reports);
BlendFileData *BLO_read_from_memfile(
struct Main *oldmain, const char *filename, struct MemFile *memfile,
eBLOReadSkip skip_flags,
struct ReportList *reports);
void BLO_blendfiledata_free(BlendFileData *bfd);
BlendHandle *BLO_blendhandle_from_file(const char *filepath, struct ReportList *reports);
BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize);
struct LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names);
struct LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev);
struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
void BLO_blendhandle_close(BlendHandle *bh);
/***/
#define BLO_GROUP_MAX 32
#define BLO_EMBEDDED_STARTUP_BLEND "<startup.blend>"
bool BLO_has_bfile_extension(const char *str);
bool BLO_library_path_explode(const char *path, char *r_dir, char **r_group, char **r_name);
/* Options controlling behavior of append/link code.
* Note: merged with 'user-level' options from operators etc. in 16 lower bits
* (see eFileSel_Params_Flag in DNA_space_types.h). */
typedef enum BLO_LibLinkFlags {
/* Generate a placeholder (empty ID) if not found in current lib file. */
BLO_LIBLINK_USE_PLACEHOLDERS = 1 << 16,
/* Force loaded ID to be tagged as LIB_TAG_INDIRECT (used in reload context only). */
BLO_LIBLINK_FORCE_INDIRECT = 1 << 17,
} BLO_LinkFlags;
struct Main *BLO_library_link_begin(struct Main *mainvar, BlendHandle **bh, const char *filepath);
struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, const short idcode, const char *name);
struct ID *BLO_library_link_named_part_ex(
struct Main *mainl, BlendHandle **bh,
const short idcode, const char *name, const int flag);
void BLO_library_link_end(
struct Main *mainl, BlendHandle **bh, int flag,
struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, const struct View3D *v3d);
void BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh);
void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
/* internal function but we need to expose it */
void blo_lib_link_restore(
struct Main *oldmain, struct Main *newmain, struct wmWindowManager *curwm,
struct Scene *curscene, struct ViewLayer *cur_render_layer);
typedef void (*BLOExpandDoitCallback) (void *fdhandle, struct Main *mainvar, void *idv);
void BLO_main_expander(BLOExpandDoitCallback expand_doit_func);
void BLO_expand_main(void *fdhandle, struct Main *mainvar);
/* Update defaults in startup.blend & userprefs.blend, without having to save and embed it */
void BLO_update_defaults_userpref_blend(void);
void BLO_update_defaults_startup_blend(struct Main *mainvar, const char *app_template);
/* Version patch user preferences. */
void BLO_version_defaults_userpref_blend(struct Main *mainvar, struct UserDef *userdef);
struct BlendThumbnail *BLO_thumbnail_from_file(const char *filepath);
/* datafiles (generated theme) */
extern const struct bTheme U_theme_default;
#ifdef __cplusplus
}
#endif
#endif /* __BLO_READFILE_H__ */