This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
0cb49286ce45f1b2ce16db0e174170ef2a671dba
Issue partially caused by own errors (glicth in new BKE_boundbox_ray_hit_check() code causing segfault in volume snapping, and we have to treat ortho and persp differently in case of face snapping, because in persp our ray_start might very well already be *inside* the boundbox of the checked object), and partly due to the fact that ED_view3d_win_to_vector() was returning wrong vector (negated one) for ortho views (see previous commit).
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%