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0d744cf673e893bd1e44fa7fd91e916935a3ff45
Previously the Alembic exporter exported a mesh object to
`{object.name}/{object.name}Shape`. Now it exports to
`{object.name}/{mesh.name}` instead. The same change also applies to
other object data types.
Note that the code now is a bit hackish, as `m_name` is set even in
cases where it isn't used. This hackishness was already there, though,
but it's now just more visible. This will all be cleaned up when the
Alembic exporter is ported to use the `AbstractHierarchyImporter`
structure of the Universal Scene Description (USD) exporter.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D7672
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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