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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
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0f1e28a13fe28da2eaef47a229f5bd9f192bf2bc
blender-archive/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
Benoit Bolsee e13a089d91 BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00

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