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Campbell Barton 0feeea1bd5 BMesh: avoid incorrect/invalid matrix calculation
- `BKE_object_scale_to_mat3` was used to get the worldspace scale,
  without taking constraints, parenting etc into account.
- Don't pass object's into BMesh API, (prefer matrices instead).
- Avoid matrix invert for each edge-angle calculation.
- Avoid 2x matrix multiplies when looping over edge pairs.
2018-11-10 18:55:03 +11:00
2018-04-24 12:26:37 +02:00
2018-10-23 09:41:12 +02:00
2010-10-13 14:44:22 +00:00
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Archive of Blender with old branches
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