82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 1990-1998 NeoGeo BV.
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* All rights reserved.
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*
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* Contributors: 2004/2005 Blender Foundation, full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/raytrace/rayobject_empty.cpp
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* \ingroup render
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*/
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#include "MEM_guardedalloc.h"
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#include "rayobject.h"
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#include "BLI_utildefines.h"
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/*
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* Empty raytree
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*/
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static int RE_rayobject_empty_intersect(RayObject *UNUSED(o), Isect *UNUSED(is))
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{
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return 0;
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}
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static void RE_rayobject_empty_free(RayObject *UNUSED(o))
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{
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}
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static void RE_rayobject_empty_bb(RayObject *UNUSED(o), float *UNUSED(min), float *UNUSED(max))
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{
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return;
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}
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static float RE_rayobject_empty_cost(RayObject *UNUSED(o))
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{
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return 0.0;
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}
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static void RE_rayobject_empty_hint_bb(RayObject *UNUSED(o), RayHint *UNUSED(hint),
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float *UNUSED(min), float *UNUSED(max))
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{}
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static RayObjectAPI empty_api =
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{
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RE_rayobject_empty_intersect,
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NULL, //static void RE_rayobject_instance_add(RayObject *o, RayObject *ob);
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NULL, //static void RE_rayobject_instance_done(RayObject *o);
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RE_rayobject_empty_free,
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RE_rayobject_empty_bb,
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RE_rayobject_empty_cost,
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RE_rayobject_empty_hint_bb
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};
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static RayObject empty_raytree = { &empty_api, {NULL, NULL} };
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RayObject *RE_rayobject_empty_create()
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{
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return RE_rayobject_unalignRayAPI( &empty_raytree );
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}
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